WO2024055326A1 - Live broadcast interaction method and apparatus, device, and storage medium - Google Patents
Live broadcast interaction method and apparatus, device, and storage medium Download PDFInfo
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- WO2024055326A1 WO2024055326A1 PCT/CN2022/119473 CN2022119473W WO2024055326A1 WO 2024055326 A1 WO2024055326 A1 WO 2024055326A1 CN 2022119473 W CN2022119473 W CN 2022119473W WO 2024055326 A1 WO2024055326 A1 WO 2024055326A1
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Classifications
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
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- H04N21/25—Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
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- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
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- H04N21/47—End-user applications
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Definitions
- Embodiments of the present application relate to the fields of computer and Internet technologies, and in particular to a live interactive method, device, equipment and storage medium.
- multiple users can interact with each other. For example, it supports the interaction between anchors and anchors, or the interaction between anchors and viewers.
- the anchors participating in the Lianmai interaction can respectively display their talents for Lianmai PK.
- viewers in the live broadcast room can send messages to the anchors they support.
- Embodiments of the present application provide a live interactive method, device, equipment and storage medium.
- the technical solutions are as follows:
- embodiments of the present application provide a live interactive method, which method includes:
- the live broadcast interaction score of the target anchor account is updated, and the live broadcast interaction score is used to determine the live broadcast interaction result at the end of the live broadcast interaction.
- embodiments of the present application provide a live broadcast interaction method, which is used on a live broadcast client.
- the method includes:
- the live broadcast room interface includes the live broadcast room pictures of the live broadcast rooms corresponding to at least two target anchor accounts performing live broadcast interaction;
- a title selection control is displayed in the live broadcast room interface, and different title selection controls correspond to different candidate song titles, and the song titles are selected from the song title bank;
- the live broadcast interaction score displayed in the live broadcast interactive interface.
- the live broadcast interaction score is determined based on the answer result and the question answer corresponding to the target song title.
- the live broadcast interaction score is used to determine the live broadcast at the end of the live broadcast interaction. Interactive results.
- a live interactive device which includes:
- the topic selection module is used to select at least two candidate song topics corresponding to the target anchor account from the song topic bank in response to the live broadcast interaction request;
- a title sending module configured to respond to a title selection instruction and send a target song title to the target anchor account, where the target song title belongs to the candidate song title;
- a result receiving module configured to receive the answer result of the target anchor account to the target song question
- the first score update module is used to update the live broadcast interaction score of the target anchor account based on the answer result and the question answer corresponding to the target song title.
- the live broadcast interaction score is used to determine the live broadcast interaction at the end of the live broadcast interaction. result.
- a live interactive device which includes:
- the interface display module is used to display the live broadcast room interface, and the live broadcast room interface includes the live broadcast room pictures corresponding to the live broadcast rooms of at least two target anchor accounts for live broadcast interaction;
- a control display module is used to display a topic selection control in the live broadcast room interface. Different topic selection controls correspond to different candidate song titles, and the song titles are selected from the song title bank;
- a title display module configured to display a target song title in the live broadcast room interface, where the target song title is the candidate song title selected through the title selection control;
- a result display module is used to display the answer results to the target song questions in the live broadcast room interface
- the second score update module is used to update the live interactive score displayed in the live interactive interface.
- the live interactive score is determined based on the answer result and the question answer corresponding to the target song title.
- the live interactive score is To determine the result of the live interaction at the end of the live interaction.
- inventions of the present application provide a computer device.
- the computer device includes a processor and a memory. At least one program is stored in the memory. The at least one program is loaded and executed by the processor to implement The live broadcast interaction method on the server side as described above, or the live broadcast interaction method on the client side of the live broadcast.
- embodiments of the present application provide a computer-readable storage medium in which at least one program is stored, and the at least one program is loaded and executed by a processor to implement the above aspects.
- inventions of the present application provide a computer program product.
- the computer program product includes computer instructions, and the computer instructions are stored in a computer-readable storage medium; the processor of the computer device reads the computer instructions from the computer-readable storage medium.
- the server responds to the live broadcast interaction request, selects at least two candidate song titles corresponding to the target anchor account from the song title bank, responds to the title selection instruction, sends the target song title to the target anchor account, and receives the target anchor account The account's answer result to the target song question. Further, based on the answer result and the question answer corresponding to the target song question, the server updates the live broadcast interaction score of the target anchor account. The live broadcast interaction score is used to determine the live broadcast interaction result at the end of the live broadcast interaction; using The solutions provided by the embodiments of this application can enrich the interaction methods of viewers when watching live broadcasts, enhance the interaction between viewers and anchors, anchors and anchors, and enhance the audience's sense of participation and interest.
- Figure 1 shows a schematic diagram of the implementation environment of the live broadcast interaction method provided by one embodiment of the present application
- Figure 2 shows a flow chart of a live interactive method provided by an exemplary embodiment of the present application
- Figure 3 shows a flow chart of a live interactive method provided by an exemplary embodiment of the present application
- Figure 4 shows a schematic diagram of the question answering mode interface provided by one embodiment of the present application.
- Figure 5 shows a schematic diagram of the interface provided by an embodiment of the present application.
- Figure 6 shows a schematic diagram of the interface provided by an embodiment of the present application.
- Figure 7 shows a schematic diagram of the interface provided by an embodiment of the present application.
- Figure 8 shows a schematic diagram of the interface provided by an embodiment of the present application.
- Figure 9 shows a schematic diagram of the interface provided by an embodiment of the present application.
- Figure 10 shows a schematic diagram of the interface provided by an embodiment of the present application.
- Figure 11 shows a schematic diagram of the live interactive process provided by an exemplary embodiment of the present application.
- Figure 12 shows a structural block diagram of a live broadcast interactive device provided by an embodiment of the present application.
- Figure 13 shows a structural block diagram of a live broadcast interactive device provided by an embodiment of the present application.
- Figure 14 shows a schematic structural diagram of a computer device provided by an exemplary embodiment of the present application.
- the "plurality” mentioned in this article means two or more than two.
- “And/or” describes the relationship between related objects, indicating that there can be three relationships.
- a and/or B can mean: A exists alone, A and B exist simultaneously, and B exists alone.
- the character “/” generally indicates that the related objects are in an "or” relationship.
- FIG. 1 shows a schematic diagram of the implementation environment of the live broadcast interaction method provided by one embodiment of the present application.
- the solution implementation environment may include: live broadcast client 110 and server 120.
- the live broadcast client 110 includes a host client 111 and an audience client 112.
- the host client 111 and the audience client 112 may be, for example, a mobile phone, a tablet, a PC (Personal Computer, personal computer), a wearable device, or a VR (Virtual Reality, Virtual reality) equipment, AR (Augmented Reality, augmented reality) equipment, vehicle-mounted equipment and other electronic equipment, this application does not limit this.
- Target applications are installed and run in the anchor client 111 and the audience client 112.
- the target application may be a live video application, a music playing application, a social networking application, an interactive entertainment application, etc. This application does not limit this.
- the audience client 112 is used to use interactive props for the live broadcast anchor, and the anchor client 111 is used to display the results of using the interactive props.
- Server 120 may be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or may provide cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, Cloud servers for basic cloud computing services such as middleware services, domain name services, security services, content distribution networks, and big data and artificial intelligence platforms.
- the server may be a background server of the above-mentioned target application, and is used to provide background services for clients of the target application.
- data communication is carried out between the live broadcast client 110 (including the anchor client 111 and the audience client 112) and the server 120 through a communication network.
- the communication network can be a wired network or a wireless network, and the communication network It can be at least one of a local area network, a metropolitan area network, and a wide area network.
- the user corresponding to the audience client 112 is the live broadcast room audience; the user corresponding to the anchor client 111 is the anchor.
- the audience in the live broadcast room can use various virtual props for the answering competition in which the anchors participate.
- the virtual props can have a targeted impact on the anchors, thus making the live broadcast more interesting. At the same time, it can also enhance the sense of participation of the audience in the live broadcast room.
- the technical solutions provided by the embodiments of this application can also be applied to other scenarios, such as social applications, instant messaging applications, music applications and other applications, where the two parties have associated relationships, such as friend relationships, following Terminal devices used by both parties who have a relationship with being followed, a relationship with being collected, a relationship with a chat session, a relationship with the same group, etc., can all execute the anchor interaction method provided by the embodiment of the present application.
- This application does not limit the application scenarios of this method.
- the live broadcast application is mainly used as an example for illustrative and explanatory introduction.
- Figure 2 shows a flow chart of a live interactive method provided by an exemplary embodiment of the present application.
- the method is applied to a server as an example for description.
- the method includes the following steps.
- Step 201 In response to the live broadcast interaction request, select at least two candidate song titles corresponding to the target anchor account from the song title bank.
- the server responds to the live broadcast interaction request, matches the anchor account that initiated the live broadcast interaction with other anchor accounts, and performs the live broadcast interaction after the other anchor accounts confirm their participation in the live broadcast interaction.
- the present application does not limit the number of target anchors corresponding to the target anchor accounts participating in the quiz competition activity.
- the server can match opponents with similar strength based on the relevant information of the anchor account that initiates live broadcast interaction.
- the relevant information includes historical live broadcast interaction winning rate, number of fans, and fan engagement. Investment status and popularity value, etc. For example, if the historical live interaction win rate of the anchor account that initiates live broadcast interaction is 60%, the server will match it with a target anchor account whose win rate is also around 60%.
- the server will randomly match the live broadcast interaction for the anchor account.
- Target anchor account the target anchor account for live broadcast interaction with the anchor account that initiates the live broadcast interaction.
- the anchor account that initiates the live broadcast interaction can initiate the live broadcast interaction to the target anchor account corresponding to the target anchor.
- the target anchor can choose to accept the live broadcast interaction, or choose to refuse the live broadcast interaction.
- the server determines that the anchor account that initiated the live broadcast interaction will interact with the target anchor account corresponding to the target anchor.
- the target anchor if the target anchor does not make a choice within the threshold period, it will be defaulted that the target anchor refuses to answer the question.
- the server since at least two target anchor accounts participating in the live broadcast interaction will compete in answering questions, after the server determines at least two target anchor accounts participating in the live broadcast interaction, it selects candidate song titles corresponding to at least two target anchor accounts from the song question bank.
- the server determines and obtains the target anchor account's historical answer accuracy rate for different questions based on the historical answer records of the target anchor account, and then The selected candidate song topics include song topics whose historical answer accuracy rate corresponding to the target anchor account is greater than the accuracy rate threshold.
- the target anchor account's historical correct answer rate for different questions can be the target anchor account's historical correct answer rate for different types of questions, the historical correct answer rate for different singers' corresponding song questions, and the historical correct answer rate for songs from different eras. etc., the embodiments of the present application do not limit this.
- the accuracy threshold can be a preset fixed value. For example, if the accuracy threshold is preset to 60%, then the candidate song topics selected by the server include songs with a historical answer accuracy rate greater than 60% corresponding to the target anchor account. topic.
- the accuracy threshold can also be dynamically adjusted by the server based on the target anchor account's historical answer accuracy rate. For example, if the target anchor account's historical answer accuracy rate for different questions ranges from 20% to 70%, the server can select 50% is the accuracy threshold, and the candidate song topics selected by the server include song topics with a historical answer accuracy rate greater than 50% corresponding to the target anchor account.
- the server can randomly select different candidate song titles corresponding to different target anchor accounts from the same song title bank, or the server can randomly select different goals from different song title banks.
- the candidate song title corresponding to the anchor account can randomly select different candidate song titles corresponding to the anchor account.
- the server may obtain at least two different song title banks in advance, and then select at least two candidate song titles corresponding to the target anchor accounts from the at least two different song title banks.
- the candidate song question type can be guessing the song name by listening to a song clip or guessing the next lyric based on a certain lyric, etc. This application does not limit the specific candidate song question type.
- the candidate song titles corresponding to at least two target anchor accounts selected by the server from the song title database may be different, that is, the server selects different candidate song titles for different target anchor accounts, or it may be The same, that is, the server selects the same candidate song title for different target anchor accounts. At this time, the titles are shared between different target anchor accounts.
- Step 202 In response to the topic selection instruction, send the target song title to the target anchor account, and the target song title belongs to the candidate song title.
- the server after the server selects at least two candidate song titles corresponding to the target anchor account from the song title bank, the server sends the candidate song titles to the corresponding target anchor account for selection, and then after receiving the target anchor account After the topic selection instruction is sent, in response to the topic selection instruction, the target song title is determined from the candidate song titles, and the determined target song title is sent to the corresponding target anchor account.
- Step 203 Receive the answer result of the target anchor account to the target song question.
- the server after the server sends the target song title to the target anchor account, it receives the answer result to the target song title sent by the target anchor account.
- the target song question type is to guess the song name by listening to the song clip
- the answer result of the target anchor account to the target song question is the song name
- the target anchor account is to guess the next lyric based on a certain lyric
- the target anchor account The account's answer to the target song question results in the lyrics.
- Step 204 Update the live broadcast interaction score of the target anchor account based on the answer result corresponding to the target song title.
- the live broadcast interaction score is used to determine the live broadcast interaction result at the end of the live broadcast interaction.
- the server determines whether the answer result of the target anchor account is correct based on the answer result corresponding to the target song title.
- the target song question type is to guess the song name by listening to song clips
- the answer result of the target anchor account to the target song question is the song name
- the server compares the song name sent by the target anchor account with the song name corresponding to the target song title. By comparison, if the answer result is consistent with the question answer, the answer result of the target anchor account is judged to be correct; if the answer result is inconsistent with the question answer, the answer result of the target anchor account is judged to be wrong.
- the server updates the live interaction score of the target anchor account based on the answer results and question answers of the target anchor account.
- the initial scores of each target anchor account participating in the live broadcast interaction are all 0.
- the server adds one to the live broadcast interaction score of the target anchor account. If the answer result is inconsistent with the question answer, the live interaction score of the target anchor account will remain unchanged.
- the live broadcast interaction score is virtual life value
- the initial virtual life value of each target anchor account participating in the live broadcast interaction is the same.
- the server can determine the initial virtual life value based on the number of questions to be answered by the target anchor accounts participating in the live broadcast interaction. For example, there will be a question-answering competition between two target anchor accounts participating in the live broadcast interaction. During the question-answering competition, the two targets The anchor accounts take turns to answer the questions, and each target anchor account answers the questions 3 times.
- the server can determine the initial virtual life value as 3.
- the server decrements the remaining virtual life value of the target anchor account by one, and when the answer result is consistent with the answer to the question, the remaining virtual life value of the target anchor account is maintained. Or, add one to the remaining virtual life value of the target anchor account.
- the server determines the initial virtual life value of the target anchor account participating in the live broadcast interaction as 3, in the first round of answering questions, if the answer result of the target anchor account is consistent with the answer to the question, the server can maintain the virtual life value of the target anchor account.
- the health value is 3. If the answer result of the target anchor account is inconsistent with the answer to the question, the server can reduce the remaining virtual life value of the target anchor account by one.
- the updated virtual life value of the target anchor account is 2.
- the maximum value of the virtual life value of the target anchor account is the initial virtual life value, that is, when the user's virtual life value is the same as the initial virtual life value, and the user's answer result is consistent with the question answer, the server maintains the target The remaining virtual life value of the anchor account.
- the server When the user's virtual life value is less than the initial virtual life value and the user's answer result is consistent with the answer to the question, the server will add one to the remaining virtual life value of the target anchor account.
- the server will determine the remaining virtual life of the target anchor account. Add one to the value, and the updated virtual life value of the target anchor account is 3. If the answer result of the target anchor account is inconsistent with the answer to the question, the server can subtract one from the remaining virtual life value of the target anchor account, and the target anchor account is updated. The final virtual life value is 1.
- the server sends the live interaction result to the target anchor account based on the live interaction score.
- the conditions for ending the live broadcast interaction can be that all target anchor accounts participating in the live broadcast interaction have completed answering the questions, or that all but one of the target anchor accounts participating in the live broadcast interaction have surrendered or abstained.
- the two target anchor accounts take turns to answer questions.
- Each target anchor account answers the question 3 times. If the three answers of target anchor account A are the results All are correct, and two of the three answers from target anchor account B are correct. Then the live interaction score corresponding to target anchor account A updated by the server after the live interaction is 3, and the live interaction score corresponding to target anchor account B is 3. The score is 2, and 3 is greater than 2, so the target anchor account A wins.
- the server can send the live interaction score to the target anchor account A and the target anchor account B, and at the same time, send the victory message of the target anchor account A to the target anchor account. A and target anchor account B.
- the server sends live interactive rewards to at least two target anchor accounts based on the live interactive results, and the live interactive rewards are provided by the audience accounts during the live interactive process.
- viewers watching the live broadcast room can place bets on their supported target anchor accounts on the viewer client.
- viewers watching the live broadcast room can invest in the anchors they support by purchasing virtual props worth xx virtual coins.
- the investment of viewers participating in the live interaction is not directly sent to the target anchor account.
- the server counts the investment status of different target anchor accounts during the live interaction process, and sends the investment to different targets.
- the anchor account sends virtual coins that are equal to the value of the gifts given by viewers in the live broadcast room during the live broadcast interaction.
- the virtual coins are the live interactive rewards provided by the audience account during the live broadcast interaction.
- the server can adjust the live interaction reward of the target anchor account participating in the live broadcast interaction based on the live broadcast interaction score. For example, after the live broadcast interaction ends, the server determines that target anchor account A wins and target anchor account B fails, then the server determines from the target anchor account B will take half of all the live broadcast interaction rewards that should be obtained after the live broadcast interaction ends and send it to the target anchor account A.
- the server responds to the live broadcast interaction request, selects at least two candidate song titles corresponding to the target anchor account from the song title bank, and responds to the title selection instruction to send the target song title to the target anchor account. , and receives the answer result of the target anchor account to the target song question. Further, the server updates the live broadcast interaction score of the target anchor account based on the answer result and the answer corresponding to the target song title. The live broadcast interaction score is used to determine the end of the live broadcast interaction. The results of live broadcast interaction can not only enrich the audience's interaction methods when watching live broadcast interaction, but also enhance the interaction between the audience and the anchor, the anchor and the anchor, and enhance the audience's sense of participation and interest.
- the server pre-constructs a popular song question bank, a difficult song question bank, and each of the at least two target anchor accounts.
- the corresponding anchor song question bank and then after receiving the live broadcast interaction request, selects the candidate song title from the popular song question bank, the difficult song question bank and the anchor song question bank in response to the live broadcast interaction request.
- the popular song question bank includes the first song question corresponding to the popular song
- the difficult song question bank includes the second song question corresponding to the popular song
- the difficulty of the second song question is higher than the difficulty of the first song question
- the server first obtains a popular song playlist, then generates a first song title based on the climax segment of a popular song in the popular song playlist, and builds a popular song title bank based on the first song title.
- the server obtains the most played songs on the entire network within a certain period of time and uses them as the popular songs within the time period. For example, the server obtains The most played songs on the entire network within a week are used as popular songs within that time period. After the server obtains multiple popular songs, it generates a popular song playlist based on these popular songs.
- the server updates the playlist of popular songs at certain intervals, that is, the server re-acquires the most played songs on the entire network within a certain period of time at certain intervals, and treats them as popular songs within that time period, and the server then updates the new songs.
- the determined hot songs are compared with the hot songs in the generated hot songs playlist, and the songs in the newly determined hot songs that do not exist in the hot songs playlist are added to the hot songs playlist.
- the server can use a set of standard algorithm processes to identify climax clips from popular songs by analyzing the lyrics, time series characteristics, spectrum characteristics, note duration, rhythm patterns, chord trends, etc. of popular songs. This application does not apply. The specific identification method of the climax sequence is limited.
- the server obtains the popular song playlist and identifies the climax segment corresponding to the popular song, it generates a second song title based on segments other than the climax segment in the popular song, and builds a difficult song question bank based on the second song title.
- the difficult song question bank is constructed by the server based on the second song question generated by the fragments other than the climax fragment of the hit song
- the popular song question bank is the first song generated by the server based on the climax fragment of the hit song.
- the questions are constructed, so there are no duplicate questions in the difficult song question bank and the popular song question bank.
- the anchor song question bank includes a third song title corresponding to the song in the target anchor's playlist, and the target anchor's playlist is the song list corresponding to the target anchor's account.
- the server after the server obtains the popular song playlist, it will also obtain the target anchor's playlist corresponding to the target anchor's account.
- the target anchor's playlist can include favorite songs corresponding to the target anchor's account and frequently listened songs within a certain period of time. For example, the server determines the songs that appear more than 3 times in the historical listening records of the target anchor account in the last 30 days as the frequently listened songs of the target anchor account in the last 30 days, and then determines the songs that the target anchor account has listened to frequently in the last 30 days and the target anchor based on the frequently listened songs in the last 30 days. The account's favorite songs generate the target anchor's playlist.
- the server obtains the target anchor's playlist, it determines the anchor songs that belong to the target anchor's playlist and do not belong to the popular song playlist, and then based on the climax of the anchor's song
- the clip generates a third song title, and a host song title bank is constructed based on the third song title.
- the target anchor playlists corresponding to different target anchor accounts are different, and the anchor songs determined based on the different target anchor playlists are different. That is, different target anchor accounts have different anchor song question banks.
- the server determines the popular song question bank, the difficult song question bank and the anchor song question bank corresponding to different target anchor accounts, it selects the first number of first song questions from the popular song question bank, and selects the first number of song questions from the difficult song question bank. Select a second number of second song titles from the host's song title bank, and select a third number of third song titles from the anchor's song title bank as candidate song titles, and the sum of the first number, the second number and the third number is the target number.
- the server may preset the ratio between the first quantity, the second quantity and the third quantity.
- the server may preset the ratio between the first quantity, the second quantity and the third quantity to be 3: 2:3, that is, when the target number is 8, the server selects 3 first song questions from the popular song question bank, 2 second song questions from the difficult song question bank, and 3 from the anchor song question bank.
- the third song title is used as a candidate song title.
- the server obtains different song lists to construct a popular song question bank, a difficult song question bank, and an anchor song question bank, and then randomly selects a certain number of song titles as candidate songs from the popular song question bank, difficult song question bank, and anchor song question bank respectively.
- the title ensures that the candidate song titles corresponding to each target anchor account are of appropriate difficulty, which helps to improve the playability of live broadcast interaction.
- Figure 3 shows a flow chart of a live interactive method provided by an exemplary embodiment of the present application.
- the method is used on a live broadcast client as an example for description.
- the method includes the following steps.
- Step 301 Display the live broadcast room interface.
- the live broadcast room interface includes live broadcast room images corresponding to the live broadcast rooms of at least two target anchor accounts for live broadcast interaction.
- the target anchor account and the live broadcast room audience after the target anchor account and the live broadcast room audience enter the live broadcast room, their corresponding live broadcast client displays the live broadcast room interface, and the live broadcast room interface includes at least two target anchor accounts corresponding to the live broadcast room for live interaction. live broadcast room screen.
- the live broadcast display interface displayed on the host client and the live broadcast display interface displayed on the audience client may be the same interface, or they may be different interfaces.
- the live client displays the target anchor account's question selection operation interface, and displays the question-answering interface corresponding to the question selected by the target anchor account in the selection operation interface, so as to obtain and display the live display interface of the question-answering competition.
- the live broadcast room of the target anchor account that initiated the live broadcast interaction displays a mode selection interface, and then after the target anchor account that initiated the live broadcast interaction selects the answering mode, the server will determine the answer mode based on different answers. Mode displays different live broadcast room interfaces.
- FIG. 4 shows a schematic diagram of the question answering mode interface provided by an embodiment of the present application.
- Interface 40 in Figure 4 is the live broadcast room interface of the target anchor account that initiates live broadcast interaction.
- FIG. 5 shows a schematic diagram of an interface provided by an embodiment of the present application.
- the interface 50 displays a countdown prompt before preparing to answer questions.
- the questions are issued in the form of cards 51.
- the target live broadcast account and the live broadcast room viewers can only see the candidate song title cards corresponding to the target live broadcast account in the live broadcast room corresponding to the target live broadcast account. .
- Step 302 Display a topic selection control in the live broadcast room interface. Different topic selection controls correspond to different candidate song titles, and the song titles are selected from the song title bank.
- the live broadcast client displays a topic selection control in the live broadcast room interface.
- Different topic selection controls correspond to different candidate song titles, and the song titles are selected from the song title bank.
- multiple questions will be issued in the form of cards in the live broadcast room interface of different target anchor accounts participating in the live broadcast interaction.
- the target anchor account can click on the card. Or, drag the card to the specified position to select the card, that is, select the candidate song title corresponding to the card.
- the audience in the live broadcast room can see from the interface 60 that the target anchor account who is selecting a topic has randomly selected the fifth card from 8 cards.
- Step 303 Display the target song title in the live broadcast room interface.
- the target song title is the candidate song title selected through the title selection control.
- the live broadcast client displays the target song title selected by the target anchor corresponding to the target anchor account through the topic selection control on the live broadcast room interface.
- the live broadcast screen corresponding to the target anchor account is highlighted compared to the live broadcast screens corresponding to other target anchor accounts. That is, when the current target anchor account is target anchor account A, the live broadcast screen corresponding to target anchor account A will be highlighted compared to the live broadcast screens corresponding to other target anchor accounts.
- the highlighting method may be to enlarge the display, or to increase the frame and special effects of the live broadcast image, or to increase the brightness of the live broadcast image, etc. This application does not limit the highlighting method.
- the live broadcast room audience can directly know the target anchor who is answering questions. This is very friendly to the live broadcast room viewers who enter the live broadcast room later. They do not need to look forward to the public screen records. Knowing whether the anchor answering questions is from our side or from another party improves the live broadcast experience for viewers in the live broadcast room.
- the interface 70 of the target anchor account that is answering the question shows that the target anchor is answering the target song question.
- the live broadcast interface frame of the target anchor on the left is enlarged and displayed.
- a song clip is given to the target anchor who is answering the question.
- the target anchor needs to determine the name of the song based on the song clip. Specifically, the song name can be selected from multiple texts below.
- Step 304 Display the answer results to the target song questions in the live broadcast room interface.
- the live broadcast client displays the answer result of the target song question in the live broadcast room interface.
- the interface 70 of the target anchor's account that is answering questions shows that the target anchor is answering the target song question.
- the answer to the song name selected by the anchor is "Cowboy x Busy", and the target anchor selects The answer for is shown in answer column 71.
- Step 305 Update the live broadcast interaction score displayed in the live broadcast interaction interface.
- the live broadcast interaction score is determined based on the answer result and the question answer corresponding to the target song title.
- the live broadcast interaction score is used to determine the live broadcast interaction result at the end of the live broadcast interaction.
- the server updates the live broadcast interaction score of the target anchor account based on the answer result of the target live broadcast account and the question answer corresponding to the target song title, and then sends the updated live broadcast interaction score of the target anchor account to the live broadcast client, the live broadcast client then updates the live broadcast interaction score displayed in the live broadcast interaction interface.
- the live interaction score of each target anchor account can be displayed in digital form, health bar form, or progress bar form.
- special effects will appear on the score number, progress bar or blood bar displayed by the target anchor.
- the special effects can be streamer special effects, the color of the score changes, etc.
- the server sends the live broadcast interaction results to the target anchor account based on the live broadcast interaction score, and the live broadcast room interface in the live broadcast client corresponding to the target anchor account participating in the live broadcast interaction displays the live broadcast interaction results.
- FIG 8 shows a schematic diagram of an interface provided by an embodiment of the present application.
- a winning box 81 is displayed on the interface 80 for displaying the winning target anchor account and at the same time displaying the live broadcast room viewers who are interacting with the live broadcast.
- the live broadcast client can display the live broadcast room interface, and display the topic selection control in the live broadcast room interface.
- Different topic selection controls correspond to different candidate song titles, and the topic selection control is displayed in the live broadcast room interface.
- the target song title selected by the control displays the answer result to the target song title in the live broadcast room interface.
- the live broadcast interaction score displayed in the live broadcast interactive interface is updated. The live broadcast interaction score is determined based on the answer result and the answer to the target song title.
- the live interaction score is used to determine the live interaction result at the end of the live interaction. While enriching the audience's interaction methods when watching the live interaction, it can enhance the interaction between the audience and the anchor, the anchor and the anchor, and enhance the audience's sense of participation. and fun.
- viewers in the live broadcast room can use virtual props on the account of the target anchor who is interacting with the live broadcast.
- the audience can use virtual props in the audience client through Trigger different prop control keys to send corresponding live interactive instructions to the server.
- the server After receiving the live interactive instructions, the server responds to the live interactive instructions and performs different operations during the live interactive process.
- the prop control keys include a question change control key, a difficulty increase control, a question perspective control, and a prompt control.
- the corresponding live interactive instructions include a question change command, a difficulty increase command, a question perspective command, and a prompt command.
- the first target anchor account among at least two target anchor accounts has the right to answer is used as an example for schematic description, but this is not a limitation.
- the live broadcast client is the audience client, and the audience client logs in When the first audience account is located in the live broadcast room corresponding to the first target anchor account, the live broadcast client displays the topic perspective control in the live broadcast room interface.
- the live broadcast client displays the title preview information in the live broadcast room interface in response to the trigger operation on the title perspective control.
- the title preview information includes the candidate song title indicated by the trigger operation, and the title preview information is correct for the first target anchor account. Visible, but not visible to other target anchor accounts.
- the live broadcast client of the first audience account responds to the triggering operation of the topic perspective control and sends a topic perspective instruction to the server.
- the server responds to the topic perspective instruction sent by the first audience account and sends the topic to the first target anchor account.
- Preview information, the title preview information includes the candidate song title indicated by the title perspective instruction, and the first audience account is the audience account in the live broadcast room corresponding to the first target anchor account.
- the triggering operation on the question perspective control may be a clicking operation, a sliding operation, a dragging operation on the question perspective control, a dragging operation to a specified position, a double-clicking operation, etc., which are not limited in the embodiments of this application.
- each target host account for live broadcast interaction has 8 candidate song topics.
- viewers in the live broadcast room of target anchor account A can trigger the topic perspective control up to 8 times to allow target anchor account A to preview these 8 candidate song topics.
- the candidate song title indicated by the trigger operation is displayed on the live room screen of the target anchor account performing live broadcast interaction. If the candidate song title is issued in the form of a card, the live broadcast room screen The screen displays the question content corresponding to the card.
- the live broadcast room screen of the target anchor account includes a topic perspective control.
- the target anchor corresponding to the target anchor account clicks the control the contents of all the topics that have been pivoted can be viewed, making it easier for the target anchor to make selections.
- the target anchor corresponding to the target anchor account can view the candidate song titles of the corresponding cards whose title perspective control has been triggered by the audience in the live broadcast room. .
- the live broadcast client is the audience client, and the audience client logs in.
- the live broadcast client displays a topic change control in the live broadcast room interface.
- the live broadcast client updates the target song title to the first replacement song title, and the first replacement song title is selected from the anchor song title bank corresponding to the first target anchor account.
- the live broadcast client of the first audience account responds to the triggering operation of the topic change control and sends a topic change instruction to the server.
- the server responds to the topic change instruction sent by the first audience account and responds to the topic change instruction corresponding to the first target anchor account.
- the first replacement song title is selected from the anchor song title bank.
- the first audience account is the audience account in the live broadcast room corresponding to the first target anchor account.
- the server then sends the first replacement song title to each target anchor account.
- the first replacement song title is used for Replace the target song title.
- the triggering operation of the question change control may be a click operation, a sliding operation, a dragging operation of the question perspective control to a specified position, a double-clicking operation, etc., which are not limited in the embodiments of this application.
- the target anchor of the live broadcast interaction selects a question
- the audience in the live broadcast room finds that the question is not a topic that the target anchor is good at or the target anchor asks for help by changing the question
- the audience in the live broadcast room can trigger the question change control button to change the question.
- the topic has been selected by the target anchor.
- the live broadcast client is the audience client, and the second audience account logged in by the audience client is located at the In the case of a live broadcast room corresponding to the target anchor account, the difficulty increasing control is displayed in the live broadcast room interface.
- the live broadcast client updates the target song title to the difficult song title in response to the triggering operation of the difficulty increasing control, and the difficult song title is obtained by increasing the difficulty of the target song title.
- the live broadcast client of the second audience account sends a difficulty increasing instruction to the server in response to the triggering operation of the difficulty increasing control, and the server increases the difficulty of the target song title in response to the difficulty increasing instruction sent by the second audience account.
- the triggering operation for the difficulty increasing control may be a clicking operation, a sliding operation, a dragging operation to a designated position, a double-clicking operation, etc. on the question perspective control, which are not limited in the embodiments of this application.
- specific ways for the server to improve the difficulty of the target song question may include increasing the song playback speed, adding interference sounds when playing audio, changing the answering method, shortening the song playback time, etc.
- the target song title is to guess the song name by listening to the song clips.
- the server changes the playback speed from normal speed to double speed when playing the song clips.
- the live broadcast room client updates the target song title to a difficulty song title that is the target song title after the server increases the difficulty of the target song title.
- target anchor account corresponding to the target anchor currently answering the question is target anchor account A
- the viewers in the live broadcast room of target anchor account B can choose to trigger the difficulty increase control to increase the difficulty of the question of target anchor account A.
- the live broadcast room client updates the target song title to a second replacement song title in response to the triggering operation of the difficulty increasing control, and the second replacement song title is selected from the difficulty song title bank.
- the live broadcast client of the second audience account sends a difficulty increasing instruction to the server in response to the triggering operation of the difficulty increasing control.
- the server responds to the difficulty increasing instruction sent by the second audience account and selects the second difficult song question bank.
- the second audience account is the audience account in the live broadcast room corresponding to the second target anchor account.
- the server then sends the second replacement song title to each target anchor account, and the second replacement song title is used to replace the target song title.
- target anchor account corresponding to the target anchor currently answering the question is target anchor account A
- the audience in the live broadcast room of target anchor account B can choose to trigger the difficulty increase control to increase the current to-be-answered number of target anchor account A. Replace the question with another song question in the difficult song question bank.
- the live broadcast client is the audience client, and the audience client logs in.
- the live broadcast client displays a prompt control in the live broadcast room interface.
- the live broadcast client responds to the triggering operation of the prompt control and displays the prompt information of the target song title in the live broadcast room interface.
- the live broadcast client of the first viewer account sends a prompt instruction to the server in response to the triggering operation of the prompt control.
- the server responds to the prompt instruction sent by the first viewer account and sends prompt information to the first target anchor account.
- the prompt information It is used to prompt answers to the target song questions.
- the first audience account is the audience account in the live broadcast room corresponding to the first target anchor account.
- the triggering operation for the prompt control may be a clicking operation, a sliding operation, a dragging operation to a designated position, a double-clicking operation, etc. on the question perspective control, which are not limited in the embodiments of this application.
- the target anchor of the live broadcast interaction selects a question, and the audience in the live broadcast room finds that the question is not a topic that the target anchor is good at or the target anchor requests prompt information, the audience in the live broadcast room can make a decision for the target anchor by triggering the prompt control button. hint.
- special effects (such as flashes) will appear in the area where the prompt information is located, and after the special effects, the prompt information will be displayed.
- the live broadcast client displays the prompt information in the live broadcast room interface.
- the prompt information can remove part of the interference information, or prompt part of the answer information.
- the prompt information for different types of questions may be different.
- the prompt information when the target song title is a multiple-choice question, the prompt information may be to exclude an incorrect option; when the target song title is a fill-in-the-blank question, the prompt information may be to exclude an incorrect option.
- the number of times the prompt control can be triggered is limited.
- the prompt control can be triggered up to three times, that is, up to 3 incorrect options can be eliminated or 3 correct options can be prompted.
- the live broadcast client will display the names of the live broadcast room viewers who participated in the live broadcast interaction during the live broadcast interaction process in the live broadcast room interface. For example, when the live broadcast room audience xxx triggers a topic change on the target anchor account When pressing the key, the username of "User xxx" will always appear above or below the live broadcast room interface corresponding to the target anchor account.
- the answering authority is switched between at least two target anchor accounts in turns, that is, at least two target anchor accounts participating in the live broadcast interaction take turns selecting and answering questions. In other embodiments, the answering authority is switched between at least two target anchor accounts.
- a target anchor account is obtained through grabbing.
- the prop control key can also include a help grabbing control key, that is, the audience in the live broadcast room can help the target anchor account they support to grab questions by triggering the help grabbing control key.
- viewers in the live broadcast room can provide help for the target anchor account they support by triggering different prop control keys.
- the triggering stages of each prop control key are also different, which can enrich the live broadcast interaction method and improve the live broadcast room. Audience participation.
- Figure 11 shows a schematic diagram of the live interactive process provided by an exemplary embodiment of the present application.
- the target anchors corresponding to the two target anchor accounts participating in the live broadcast interaction are target anchor A and target anchor B.
- Live broadcast room audience A is located in the live broadcast room corresponding to target anchor A
- live broadcast room audience B is located in the live broadcast room corresponding to target anchor B.
- the prop control key exists in the form of a prop card as an example for explanation.
- viewers in the live broadcast room can also trigger call cards in the live broadcast room of the target anchor they support. Call cards can only It increases the target anchor's answering points and does not have special functions.
- target anchor A and target anchor B take turns selecting and answering questions.
- target anchor A’s topic selection stage audience A in the live broadcast room can use the topic perspective card to help target anchor A select topics.
- audience A in the live broadcast room can use question changing cards and cue cards to help target anchor A answer questions.
- audience B in the live broadcast room can use difficulty increasing cards to interfere with target anchor A’s answering questions.
- target anchor B The live broadcast rooms of both parties Viewers in the live broadcast room can help the anchors they support by using different prop cards. If target anchor A and target anchor B conduct 3 rounds of answering and selecting questions respectively, then target anchor A and target anchor B have both answered 3 questions. After the question is answered, the answering competition ends. Target anchor A and target anchor B can obtain certain rewards based on the results of answering questions. Live broadcast room audience A and live broadcast room audience B will receive titles after giving away interactive props.
- FIG. 12 shows a structural block diagram of a live broadcast interactive device provided by an embodiment of the present application.
- the device may include:
- the first topic selection module 1201 is used to select at least two candidate song topics corresponding to the target anchor account from the song topic bank in response to the live broadcast interaction request;
- the first title sending module 1202 is configured to respond to a title selection instruction and send a target song title to the target anchor account, where the target song title belongs to the candidate song title;
- the answer result receiving module 1203 is used to receive the answer result of the target anchor account to the target song title
- the first score update module 1204 is used to update the live broadcast interaction score of the target anchor account based on the answer result and the question answer corresponding to the target song title.
- the live broadcast interaction score is used to determine the live broadcast interaction score at the end of the live broadcast interaction. Interactive results.
- the first topic selection module 1201 is used for:
- the difficult song question bank contains a second song question corresponding to the popular song, and the difficulty of the second song question is higher than the difficulty of the first song question;
- the anchor song question bank contains a third song title corresponding to the song in the target anchor's playlist, and the target anchor playlist is the target anchor's playlist corresponding to the target anchor account. song list;
- the candidate song title is selected from the popular song question bank, the difficult song question bank and the anchor song question bank.
- the device also includes:
- Popular song playlist acquisition module used to obtain popular song playlists
- a popular song question bank building module configured to generate the first song title based on the climax segment of the popular song in the popular song playlist, and build the popular song question bank based on the first song title;
- the difficulty song question bank construction module is used to generate the second song title based on the segments other than the climax segment in the popular song, and to construct the difficulty song question bank based on the second song title.
- the device also includes:
- the target anchor playlist acquisition module is used to obtain the popular song playlist and the target anchor playlist corresponding to the target anchor account;
- An anchor song determination module used to determine the anchor songs that belong to the target anchor playlist and do not belong to the popular song playlist
- An anchor song question bank building module is used to generate the third song title based on the climax segment of the anchor song, and build the anchor song question bank based on the third song title.
- the first topic selection module 1201 is specifically used for:
- the first target anchor account among at least two target anchor accounts has the right to answer
- the device also includes:
- the second topic selection module is configured to select a first replacement song title from the anchor song title bank corresponding to the first target anchor account in response to the topic change instruction sent by the first audience account.
- the first target anchor account corresponds to the audience account in the live broadcast room;
- the second title sending module is used to send the first replacement song title to each of the target anchor accounts, and the first replacement song title is used to replace the target song title.
- the first target anchor account among at least two target anchor accounts has the right to answer
- the device also includes:
- a first difficulty increasing module configured to increase the difficulty of the target song title in response to a difficulty increasing instruction sent by a second audience account, where the second audience account is an audience account in the live broadcast room corresponding to the second target anchor account; or , in response to the difficulty increasing instruction sent by the second audience account, select the second replacement song title from the difficult song title bank, and the second audience account is the audience account in the live broadcast room corresponding to the second target anchor account; to each The target anchor account sends the second replacement song title, and the second replacement song title is used to replace the target song title.
- the answering permission is switched in turn between at least two target anchor accounts; or, the answering permission is obtained by at least two target anchor accounts through snatching.
- the candidate song questions include song questions for which the historical answer accuracy rate is greater than the accuracy rate threshold, and the historical answer accuracy rate is determined based on the historical answer records of the target anchor account.
- the device also includes:
- a preview information sending module configured to respond to a topic perspective instruction sent by the first viewer account, and send topic preview information to the first target anchor account, where the topic preview information includes the candidate song title indicated by the topic perspective instruction, and the The first audience account is the audience account in the live broadcast room corresponding to the first target anchor account.
- the first target anchor account among at least two target anchor accounts has the right to answer
- the device also includes:
- a prompt information sending module configured to respond to a prompt instruction sent by the first audience account and send prompt information to the first target anchor account, where the prompt information is used to provide an answer prompt for the target song title, and the first The audience account is the audience account in the live broadcast room corresponding to the first target anchor account.
- the live broadcast interaction score is virtual life value, and the initial virtual life value of each target anchor account is the same;
- the first score update module 1204 is used for:
- the remaining virtual life value of the target anchor account is maintained, or the remaining virtual life value of the target anchor account is increased by one.
- the device also includes:
- a result sending module configured to send the live interaction result to the target anchor account based on the live interaction score when the live interaction end condition is met;
- a reward sending module is configured to send live interactive rewards to at least two target anchor accounts based on the live interactive results, and the live interactive rewards are provided by audience accounts during the live interactive process.
- the server responds to the live broadcast interaction request, selects at least two candidate song titles corresponding to the target anchor account from the song title bank, and responds to the title selection instruction to send the target song title to the target anchor account. , and receives the answer result of the target anchor account to the target song question. Further, the server updates the live broadcast interaction score of the target anchor account based on the answer result and the answer corresponding to the target song title. The live broadcast interaction score is used to determine the end of the live broadcast interaction. The results of live broadcast interaction can not only enrich the audience's interaction methods when watching live broadcast interaction, but also enhance the interaction between the audience and the anchor, the anchor and the anchor, and enhance the audience's sense of participation and interest.
- FIG. 13 shows a structural block diagram of a live broadcast interactive device provided by an embodiment of the present application.
- the device is used for live broadcast client, and the device may include:
- the interface display module 1301 is used to display the live broadcast room interface.
- the live broadcast room interface includes the live broadcast room pictures of the live broadcast rooms corresponding to at least two target anchor accounts for live broadcast interaction;
- the control display module 1302 is used to display a topic selection control in the live broadcast room interface. Different topic selection controls correspond to different candidate song titles, and the song titles are selected from the song title bank;
- the title display module 1303 is used to display the target song title in the live broadcast room interface, and the target song title is the candidate song title selected through the title selection control;
- the result display module 1304 is used to display the answer results to the target song questions in the live broadcast room interface
- the second score update module 1305 is used to update the live interactive score displayed in the live interactive interface.
- the live interactive score is determined based on the answer result and the question answer corresponding to the target song title.
- the live interactive score Used to determine the result of the live interaction at the end of the live interaction.
- the first target anchor account among at least two target anchor accounts has the right to answer
- the device also includes:
- the topic change control display module is used to, when the live broadcast client is an audience client, and the first audience account logged in by the audience client is located in the live broadcast room corresponding to the first target anchor account, in the The topic change control is displayed in the live broadcast room interface;
- a title update module configured to update the target song title to a first replacement song title in response to the triggering operation of the title change control.
- the first replacement song title is obtained from the anchor corresponding to the first target anchor account. Selected from the song question bank.
- the first target anchor account among at least two target anchor accounts has the right to answer
- the device also includes:
- Difficulty increasing control display module used for when the live broadcast client is a viewer client, and the second viewer account logged in by the viewer client is located in the live broadcast room corresponding to the second target anchor account, in the live broadcast room Difficulty increasing controls are displayed in the interface;
- the second difficulty increasing module is used to update the target song title to a difficult song title in response to the triggering operation of the difficulty increasing control, and the difficult song title is obtained based on the difficulty increase of the target song title; or, in response to Upon triggering the difficulty increasing control, the target song title is updated to a second replacement song title, and the second replacement song title is selected from the difficulty song title bank.
- the device also includes:
- the topic perspective control display module is used to display the live broadcast in the live broadcast room when the live broadcast client is a viewer client and the first viewer account logged in by the viewer client is located in the live broadcast room corresponding to the first target anchor account.
- the question perspective control is displayed in the interface;
- a preview information display module configured to display title preview information in the live broadcast room interface in response to a trigger operation on the title perspective control, where the title preview information includes the candidate song title indicated by the trigger operation, and The question preview information is visible to the first target anchor account but not to other target anchor accounts.
- the first target anchor account among at least two target anchor accounts has the right to answer
- the device also includes:
- Prompt control display module used to display the live broadcast when the live broadcast client is a viewer client and the first viewer account logged in by the viewer client is located in the live broadcast room corresponding to the first target anchor account. Display prompt controls in the interface;
- a prompt information display module configured to display prompt information of the target song title in the live broadcast room interface in response to a triggering operation on the prompt control.
- the live broadcast client can display the live broadcast room interface, and display the topic selection control in the live broadcast room interface.
- Different topic selection controls correspond to different candidate song titles, and the topic selection control is displayed in the live broadcast room interface.
- the target song title selected by the control displays the answer result to the target song title in the live broadcast room interface.
- the live broadcast interaction score displayed in the live broadcast interactive interface is updated. The live broadcast interaction score is determined based on the answer result and the answer to the target song title.
- the live interaction score is used to determine the live interaction result at the end of the live interaction. While enriching the audience's interaction methods when watching the live interaction, it can enhance the interaction between the audience and the anchor, the anchor and the anchor, and enhance the audience's sense of participation. and fun.
- FIG 14 shows a structural block diagram of a computer device provided by an exemplary embodiment of the present application.
- the terminal device in this application may include one or more of the following components: a processor 1410 and a memory 1420.
- the processor 1410 uses various interfaces and lines to connect various parts of the entire terminal device, by running or executing instructions, programs, code sets or instruction sets stored in the memory 1420, and calling the instructions stored in the memory 1420. Data, perform various functions of the terminal device and process data.
- the processor 1410 can use at least one of digital signal processing (Digital Signal Processing, DSP), field-programmable gate array (Field-Programmable Gate Array, FPGA), and programmable logic array (Programmable Logic Array, PLA). implemented in hardware form.
- DSP Digital Signal Processing
- FPGA Field-Programmable Gate Array
- PLA programmable logic array
- the processor 1410 can integrate one or more of a central processing unit (Central Processing Unit, CPU), a graphics processor (Graphics Processing Unit, GPU), a neural network processor (Neural-network Processing Unit, NPU), and a baseband chip. combination of species.
- the CPU mainly handles the operating system, user interface and applications;
- the GPU is used to render and draw the content that needs to be displayed on the touch screen;
- the NPU is used to implement artificial intelligence (Artificial Intelligence, AI) functions;
- the baseband chip is used to Handles wireless communications. It can be understood that the above-mentioned baseband chip may not be integrated into the processor 1410 and may be implemented by a separate chip.
- the memory 1420 may include random access memory (RAM) or read-only memory (Read-Only Memory, ROM). Optionally, the memory 1420 includes non-transitory computer-readable storage medium. Memory 1420 may be used to store instructions, programs, codes, sets of codes, or sets of instructions.
- the memory 1420 may include a program storage area and a data storage area, where the program storage area may store instructions for implementing an operating system, instructions for at least one function (such as a touch function, a sound playback function, an image playback function, etc.), Instructions, etc., used to implement each of the following method embodiments; the storage data area can store data created according to the use of the terminal device (such as audio data, phone book), etc.
- computer equipment does not constitute a limitation on the computer equipment.
- the computer equipment may include more or less components than those shown in the figures, or a combination of certain components. components, or different component arrangements.
- computer equipment also includes display screens, camera components, microphones, speakers, radio frequency circuits, input units, sensors (such as acceleration sensors, angular velocity sensors, light sensors, etc.), audio circuits, WiFi modules, power supplies, Bluetooth modules and other components , which will not be described in detail here.
- Embodiments of the present application also provide a computer-readable storage medium that stores at least one program, and at least one program is loaded and executed by a processor to implement live interaction on the server side as described in each of the above embodiments. method, or implement the above live broadcast interaction method on the live broadcast client side.
- the computer-readable storage medium may include: ROM (Read-Only Memory), RAM (Random Access Memory), SSD (Solid State Drives, solid state drive) or optical disk, etc.
- random access memory can include ReRAM (Resistance Random Access Memory, resistive random access memory) and DRAM (Dynamic Random Access Memory, dynamic random access memory).
- Embodiments of the present application also provide a computer program product.
- the computer program product includes computer instructions, and the computer instructions are stored in a computer-readable storage medium.
- the processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the headset executes the server-side live interactive method provided in various optional implementations of the above aspects, or Implement the above live broadcast interaction method on the live broadcast client side.
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Abstract
The present application relates to the technical fields of computers and the Internet. Disclosed are a live broadcast interaction method and apparatus, a device, and a storage medium. The method comprises: in response to a live broadcast interaction request, selecting from a song question bank candidate song questions corresponding to at least two target anchor accounts (201); in response to a question selection instruction, sending to the target anchor accounts target song questions (202); receiving answer results of the target song questions from the target anchor accounts (203); and, on the basis of question answers in the answer results corresponding to the target song questions, updating the live broadcast interaction scores of the target anchor accounts, the live broadcast interaction scores being used for determining the live broadcast interaction results when the live broadcast interaction ends (204). The solutions provided by the embodiments of the present application can enrich the interaction mode for audiences when watching the live broadcast, thereby enhancing the interactivity between audiences and anchors and between anchors, and improving the sense of participation and the interestingness of audiences.
Description
本申请实施例涉及计算机和互联网技术领域,特别涉及一种直播互动方法、装置、设备及存储介质。Embodiments of the present application relate to the fields of computer and Internet technologies, and in particular to a live interactive method, device, equipment and storage medium.
在一些视频直播类的应用程序中,支持多个用户进行连麦互动。例如,支持主播和主播之间的连麦互动,或者支持主播与观众之间的连麦互动。In some live video applications, multiple users can interact with each other. For example, it supports the interaction between anchors and anchors, or the interaction between anchors and viewers.
相关技术中,在连麦互动场景下,参与连麦互动的主播双方可以分别展示自己的才艺进行连麦PK,直播间观众看到连麦主播的合并的视频流后,可以向自身支持的主播赠送虚拟礼物,最终按照观众赠送的虚拟礼物的价值决定PK胜负。In related technologies, in the Lianmai interaction scenario, the anchors participating in the Lianmai interaction can respectively display their talents for Lianmai PK. After seeing the combined video streams of the Lianmai anchors, viewers in the live broadcast room can send messages to the anchors they support. Give virtual gifts, and ultimately determine the outcome of the PK based on the value of the virtual gifts given by the audience.
然而,目前的连麦互动场景下主播双方进行连麦PK时无明确的节目表演流程,且直播间观众所能执行的操作有限,使得主播与主播间的PK方式以及主播与直播间观众的互动方式都较为单一。However, in the current Lianmai interaction scenario, there is no clear program performance process when the two hosts perform Lianmai PK, and the operations that the audience in the live broadcast room can perform are limited, which makes the PK method between anchors and the interaction between the anchor and the audience in the live broadcast room difficult. The methods are relatively simple.
发明内容Contents of the invention
本申请实施例提供了一种直播互动方法、装置、设备及存储介质。所述技术方案如下:Embodiments of the present application provide a live interactive method, device, equipment and storage medium. The technical solutions are as follows:
一方面,本申请实施例提供了一种直播互动方法,所述方法包括:On the one hand, embodiments of the present application provide a live interactive method, which method includes:
响应于直播互动请求,从歌曲题库中选取至少两个目标主播帐号对应的候选歌曲题目;In response to the live broadcast interaction request, select at least two candidate song titles corresponding to the target anchor account from the song title bank;
响应于题目选择指令,向所述目标主播帐号发送目标歌曲题目,所述目标歌曲题目属于所述候选歌曲题目;In response to the topic selection instruction, send a target song title to the target anchor account, where the target song title belongs to the candidate song title;
接收所述目标主播帐号对所述目标歌曲题目的回答结果;Receive the answer result of the target anchor account to the target song question;
基于所述回答结果与所述目标歌曲题目对应的题目答案,更新所述目标主播帐号的直播互动分数,所述直播互动分数用于确定直播互动结束时的直播互 动结果。Based on the answer result corresponding to the question answer of the target song title, the live broadcast interaction score of the target anchor account is updated, and the live broadcast interaction score is used to determine the live broadcast interaction result at the end of the live broadcast interaction.
一方面,本申请实施例提供了一种直播互动方法,所述方法用于直播客户端,所述方法包括:On the one hand, embodiments of the present application provide a live broadcast interaction method, which is used on a live broadcast client. The method includes:
显示直播间界面,所述直播间界面中包括进行直播互动的至少两个目标主播帐号对应直播间的直播间画面;Display the live broadcast room interface, the live broadcast room interface includes the live broadcast room pictures of the live broadcast rooms corresponding to at least two target anchor accounts performing live broadcast interaction;
在所述直播间界面中显示题目选择控件,不同题目选择控件对应不同候选歌曲题目,所述歌曲题目从歌曲题库中选取得到;A title selection control is displayed in the live broadcast room interface, and different title selection controls correspond to different candidate song titles, and the song titles are selected from the song title bank;
在所述直播间界面中显示目标歌曲题目,所述目标歌曲题目是通过所述题目选择控件选中的所述候选歌曲题目;Display a target song title in the live broadcast room interface, where the target song title is the candidate song title selected through the title selection control;
在所述直播间界面中显示对所述目标歌曲题目的回答结果;Display the answer results to the target song question in the live broadcast room interface;
更新所述直播互动界面中显示的直播互动分数,所述直播互动分数基于所述回答结果与所述目标歌曲题目对应的题目答案确定得到,所述直播互动分数用于确定直播互动结束时的直播互动结果。Update the live broadcast interaction score displayed in the live broadcast interactive interface. The live broadcast interaction score is determined based on the answer result and the question answer corresponding to the target song title. The live broadcast interaction score is used to determine the live broadcast at the end of the live broadcast interaction. Interactive results.
另一方面,本申请实施例提供了一种直播互动装置,所述装置包括:On the other hand, embodiments of the present application provide a live interactive device, which includes:
题目选取模块,用于响应于直播互动请求,从歌曲题库中选取至少两个目标主播帐号对应的候选歌曲题目;The topic selection module is used to select at least two candidate song topics corresponding to the target anchor account from the song topic bank in response to the live broadcast interaction request;
题目发送模块,用于响应于题目选择指令,向所述目标主播帐号发送目标歌曲题目,所述目标歌曲题目属于所述候选歌曲题目;A title sending module, configured to respond to a title selection instruction and send a target song title to the target anchor account, where the target song title belongs to the candidate song title;
结果接收模块,用于接收所述目标主播帐号对所述目标歌曲题目的回答结果;A result receiving module, configured to receive the answer result of the target anchor account to the target song question;
第一分数更新模块,用于基于所述回答结果与所述目标歌曲题目对应的题目答案,更新所述目标主播帐号的直播互动分数,所述直播互动分数用于确定直播互动结束时的直播互动结果。The first score update module is used to update the live broadcast interaction score of the target anchor account based on the answer result and the question answer corresponding to the target song title. The live broadcast interaction score is used to determine the live broadcast interaction at the end of the live broadcast interaction. result.
另一方面,本申请实施例提供了一种直播互动装置,所述装置包括:On the other hand, embodiments of the present application provide a live interactive device, which includes:
界面显示模块,用于显示直播间界面,所述直播间界面中包括进行直播互动的至少两个目标主播帐号对应直播间的直播间画面;The interface display module is used to display the live broadcast room interface, and the live broadcast room interface includes the live broadcast room pictures corresponding to the live broadcast rooms of at least two target anchor accounts for live broadcast interaction;
控件显示模块,用于在所述直播间界面中显示题目选择控件,不同题目选择控件对应不同候选歌曲题目,所述歌曲题目从歌曲题库中选取得到;A control display module is used to display a topic selection control in the live broadcast room interface. Different topic selection controls correspond to different candidate song titles, and the song titles are selected from the song title bank;
题目显示模块,用于在所述直播间界面中显示目标歌曲题目,所述目标歌曲题目是通过所述题目选择控件选中的所述候选歌曲题目;A title display module, configured to display a target song title in the live broadcast room interface, where the target song title is the candidate song title selected through the title selection control;
结果显示模块,用于在所述直播间界面中显示对所述目标歌曲题目的回答结果;A result display module is used to display the answer results to the target song questions in the live broadcast room interface;
第二分数更新模块,用于更新所述直播互动界面中显示的直播互动分数,所述直播互动分数基于所述回答结果与所述目标歌曲题目对应的题目答案确定得到,所述直播互动分数用于确定直播互动结束时的直播互动结果。The second score update module is used to update the live interactive score displayed in the live interactive interface. The live interactive score is determined based on the answer result and the question answer corresponding to the target song title. The live interactive score is To determine the result of the live interaction at the end of the live interaction.
另一方面,本申请实施例提供了一种计算机设备,所述计算机设备包括处理器和存储器,所述存储器中存储有至少一段程序,所述至少一段程序由所述处理器加载并执行以实现如上述方面所述的服务器侧的直播互动方法,或实现上述直播客户端侧的直播互动方法。On the other hand, embodiments of the present application provide a computer device. The computer device includes a processor and a memory. At least one program is stored in the memory. The at least one program is loaded and executed by the processor to implement The live broadcast interaction method on the server side as described above, or the live broadcast interaction method on the client side of the live broadcast.
另一方面,本申请实施例提供了一种计算机可读存储介质,所述计算机可读存储介质中存储有至少一段程序,所述至少一段程序由处理器加载并执行以实现如上述方面所述的服务器侧的直播互动方法,或实现上述直播客户端侧的直播互动方法。On the other hand, embodiments of the present application provide a computer-readable storage medium in which at least one program is stored, and the at least one program is loaded and executed by a processor to implement the above aspects. The live broadcast interaction method on the server side, or the live broadcast interaction method on the live broadcast client side.
另一方面,本申请实施例提供了一种计算机程序产品,该计算机程序产品包括计算机指令,该计算机指令存储在计算机可读存储介质中;计算机设备的处理器从计算机可读存储介质读取该计算机指令,处理器执行该计算机指令,使得该计算机设备执行以实现如上述方面所述的服务器侧的直播互动方法,或实现上述直播客户端侧的直播互动方法。On the other hand, embodiments of the present application provide a computer program product. The computer program product includes computer instructions, and the computer instructions are stored in a computer-readable storage medium; the processor of the computer device reads the computer instructions from the computer-readable storage medium. Computer instructions, the processor executes the computer instructions, causing the computer device to execute to implement the live broadcast interaction method on the server side as described above, or to implement the above live broadcast client side live broadcast interaction method.
本申请实施例提供的技术方案带来的有益效果至少包括:The beneficial effects brought by the technical solutions provided by the embodiments of this application at least include:
本申请实施例中,服务器响应于直播互动请求,从歌曲题库中选取至少两个目标主播帐号对应的候选歌曲题目后,响应于题目选择指令,向目标主播帐号发送目标歌曲题目,并接收目标主播帐号对目标歌曲题目的回答结果,进一步的,服务器基于回答结果与目标歌曲题目对应的题目答案,更新目标主播帐号的直播互动分数,直播互动分数用于确定直播互动结束时的直播互动结果;采用本申请实施例提供的方案,能够丰富观众在观看直播互动时的互动方式,增强观众与主播、主播与主播之间的互动性,提升观众的参与感和趣味性。In the embodiment of this application, the server responds to the live broadcast interaction request, selects at least two candidate song titles corresponding to the target anchor account from the song title bank, responds to the title selection instruction, sends the target song title to the target anchor account, and receives the target anchor account The account's answer result to the target song question. Further, based on the answer result and the question answer corresponding to the target song question, the server updates the live broadcast interaction score of the target anchor account. The live broadcast interaction score is used to determine the live broadcast interaction result at the end of the live broadcast interaction; using The solutions provided by the embodiments of this application can enrich the interaction methods of viewers when watching live broadcasts, enhance the interaction between viewers and anchors, anchors and anchors, and enhance the audience's sense of participation and interest.
为了更清楚地说明本申请实施例中的技术方案,下面将对实施例描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本申请 的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments will be briefly introduced below. Obviously, the drawings in the following description are only some embodiments of the present application. For those of ordinary skill in the art, other drawings can also be obtained based on these drawings without exerting creative efforts.
图1示出了本申请一个实施例提供的直播互动方法实施环境的示意图;Figure 1 shows a schematic diagram of the implementation environment of the live broadcast interaction method provided by one embodiment of the present application;
图2示出了本申请一个示例性实施例提供的直播互动方法的流程图;Figure 2 shows a flow chart of a live interactive method provided by an exemplary embodiment of the present application;
图3示出了本申请一个示例性实施例提供的直播互动方法的流程图;Figure 3 shows a flow chart of a live interactive method provided by an exemplary embodiment of the present application;
图4示出了本申请一个实施例提供的答题模式界面示意图;Figure 4 shows a schematic diagram of the question answering mode interface provided by one embodiment of the present application;
图5示出了本申请一个实施例提供的界面示意图;Figure 5 shows a schematic diagram of the interface provided by an embodiment of the present application;
图6示出了本申请一个实施例提供的界面示意图;Figure 6 shows a schematic diagram of the interface provided by an embodiment of the present application;
图7示出了本申请一个实施例提供的界面示意图;Figure 7 shows a schematic diagram of the interface provided by an embodiment of the present application;
图8示出了本申请一个实施例提供的界面示意图;Figure 8 shows a schematic diagram of the interface provided by an embodiment of the present application;
图9示出了本申请一个实施例提供的界面示意图;Figure 9 shows a schematic diagram of the interface provided by an embodiment of the present application;
图10示出了本申请一个实施例提供的界面示意图;Figure 10 shows a schematic diagram of the interface provided by an embodiment of the present application;
图11示出了本申请一个示例性实施例提供的直播互动流程的示意图;Figure 11 shows a schematic diagram of the live interactive process provided by an exemplary embodiment of the present application;
图12示出了本申请一个实施例提供的直播互动装置的结构框图;Figure 12 shows a structural block diagram of a live broadcast interactive device provided by an embodiment of the present application;
图13示出了本申请一个实施例提供的直播互动装置的结构框图;Figure 13 shows a structural block diagram of a live broadcast interactive device provided by an embodiment of the present application;
图14示出了本申请一个示例性实施例提供的计算机设备的结构示意图。Figure 14 shows a schematic structural diagram of a computer device provided by an exemplary embodiment of the present application.
为使本申请的目的、技术方案和优点更加清楚,下面将结合附图对本申请实施方式作进一步地详细描述。In order to make the purpose, technical solutions and advantages of the present application clearer, the embodiments of the present application will be further described in detail below with reference to the accompanying drawings.
在本文中提及的“多个”是指两个或两个以上。“和/或”,描述关联对象的关联关系,表示可以存在三种关系,例如,A和/或B,可以表示:单独存在A,同时存在A和B,单独存在B这三种情况。字符“/”一般表示前后关联对象是一种“或”的关系。The "plurality" mentioned in this article means two or more than two. "And/or" describes the relationship between related objects, indicating that there can be three relationships. For example, A and/or B can mean: A exists alone, A and B exist simultaneously, and B exists alone. The character "/" generally indicates that the related objects are in an "or" relationship.
请参考图1,其示出了本申请一个实施例提供的直播互动方法实施环境的示意图。该方案实施环境可以包括:直播客户端110和服务器120。Please refer to Figure 1, which shows a schematic diagram of the implementation environment of the live broadcast interaction method provided by one embodiment of the present application. The solution implementation environment may include: live broadcast client 110 and server 120.
直播客户端110包括主播客户端111与观众客户端112,主播客户端111与观众客户端112可以是诸如手机、平板电脑、PC(Personal Computer,个人计算机)、可穿戴设备、VR(Virtual Reality,虚拟现实)设备、AR(Augmented Reality,增强现实)设备、车载设备等电子设备,本申请对此不作限定。主播客户端111 与观众客户端112中安装运行有目标应用程序。例如,该目标应用程序可以是视频直播应用程序、音乐播放类应用程序、社交类应用程序、互动娱乐类应用程序等应用程序,本申请对此不作限定。观众客户端112用于对直播主播使用互动道具,主播客户端111用于显示互动道具的使用结果。The live broadcast client 110 includes a host client 111 and an audience client 112. The host client 111 and the audience client 112 may be, for example, a mobile phone, a tablet, a PC (Personal Computer, personal computer), a wearable device, or a VR (Virtual Reality, Virtual reality) equipment, AR (Augmented Reality, augmented reality) equipment, vehicle-mounted equipment and other electronic equipment, this application does not limit this. Target applications are installed and run in the anchor client 111 and the audience client 112. For example, the target application may be a live video application, a music playing application, a social networking application, an interactive entertainment application, etc. This application does not limit this. The audience client 112 is used to use interactive props for the live broadcast anchor, and the anchor client 111 is used to display the results of using the interactive props.
服务器120可以是独立的物理服务器,也可以是多个物理服务器构成的服务器集群或者分布式系统,还可以是提供云服务、云数据库、云计算、云函数、云存储、网络服务、云通信、中间件服务、域名服务、安全服务、内容分发网络、以及大数据和人工智能平台等基础云计算服务的云服务器。本申请实施例中,服务器可以是上述目标应用程序的后台服务器,用于为目标应用程序的客户端提供后台服务。 Server 120 may be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or may provide cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, Cloud servers for basic cloud computing services such as middleware services, domain name services, security services, content distribution networks, and big data and artificial intelligence platforms. In this embodiment of the present application, the server may be a background server of the above-mentioned target application, and is used to provide background services for clients of the target application.
其中,直播客户端110(包括主播客户端111与观众客户端112)与服务器120之间通过通信网络进行数据通信,可选地,通信网络可以是有线网络也可以是无线网络,且该通信网络可以是局域网、城域网以及广域网中的至少一种。Among them, data communication is carried out between the live broadcast client 110 (including the anchor client 111 and the audience client 112) and the server 120 through a communication network. Optionally, the communication network can be a wired network or a wireless network, and the communication network It can be at least one of a local area network, a metropolitan area network, and a wide area network.
在本申请实施例中,观众客户端112对应的用户为直播间观众;主播客户端111对应的用户为主播。可选的,在多个主播进行连麦互动时,直播间观众可以对主播所参与的答题比拼使用各种虚拟道具,该虚拟道具可以指向的对主播产生影响,因此可以提升直播的趣味性,同时还可以增强直播间观众的参与感。In the embodiment of this application, the user corresponding to the audience client 112 is the live broadcast room audience; the user corresponding to the anchor client 111 is the anchor. Optionally, when multiple anchors are interacting with each other, the audience in the live broadcast room can use various virtual props for the answering competition in which the anchors participate. The virtual props can have a targeted impact on the anchors, thus making the live broadcast more interesting. At the same time, it can also enhance the sense of participation of the audience in the live broadcast room.
本申请实施例提供的技术方案除了应用于直播场景之外,还可以应用于其他场景,例如社交应用、即时通信应用、音乐类应用等应用中,其中具有关联关系的双方,例如好友关系、关注和被关注的关系、收藏和被收藏的关系、建立有聊天会话的关系、属于同一个群组等关系的双方所使用的终端设备,均可以执行本申请实施例提供的主播互动方法。本申请对于该方法的应用场景不作限定,以下实施例中主要以直播应用为例,进行示例性和解释性的介绍说明。In addition to being applied to live broadcast scenarios, the technical solutions provided by the embodiments of this application can also be applied to other scenarios, such as social applications, instant messaging applications, music applications and other applications, where the two parties have associated relationships, such as friend relationships, following Terminal devices used by both parties who have a relationship with being followed, a relationship with being collected, a relationship with a chat session, a relationship with the same group, etc., can all execute the anchor interaction method provided by the embodiment of the present application. This application does not limit the application scenarios of this method. In the following embodiments, the live broadcast application is mainly used as an example for illustrative and explanatory introduction.
请参考图2,其示出了本申请一个示例性实施例提供的直播互动方法的流程图。本实施例以该方法用于服务器为例进行说明,该方法包括如下步骤。Please refer to Figure 2, which shows a flow chart of a live interactive method provided by an exemplary embodiment of the present application. In this embodiment, the method is applied to a server as an example for description. The method includes the following steps.
步骤201,响应于直播互动请求,从歌曲题库中选取至少两个目标主播帐号对应的候选歌曲题目。Step 201: In response to the live broadcast interaction request, select at least two candidate song titles corresponding to the target anchor account from the song title bank.
在一种可能的实施方式中,服务器响应于直播互动请求,为发起直播互动 的主播账号匹配其他主播账号,并在其他主播账号确认参与直播互动之后,进行直播互动。In one possible implementation, the server responds to the live broadcast interaction request, matches the anchor account that initiated the live broadcast interaction with other anchor accounts, and performs the live broadcast interaction after the other anchor accounts confirm their participation in the live broadcast interaction.
可选的,本申请对于参与答题比拼活动的目标主播帐号对应的目标主播的数量不作限定,可以是两个目标主播参与答题比拼,也可以是至少三个目标主播参与答题比拼。Optionally, the present application does not limit the number of target anchors corresponding to the target anchor accounts participating in the quiz competition activity. There can be two target anchors participating in the quiz competition, or there can be at least three target anchors participating in the quiz competition.
关于匹配主播账号的具体方式,在一些实施例中,服务器可基于发起直播互动的主播账号的相关信息,为其匹配实力相近的对手,其中,相关信息包括历史直播互动胜率、粉丝数量、粉丝打投情况以及人气值等等。例如,发起直播互动的主播账号的历史直播互动胜率为60%,则服务器为其匹配胜率同样在60%左右的目标主播账号。Regarding the specific method of matching anchor accounts, in some embodiments, the server can match opponents with similar strength based on the relevant information of the anchor account that initiates live broadcast interaction. The relevant information includes historical live broadcast interaction winning rate, number of fans, and fan engagement. Investment status and popularity value, etc. For example, if the historical live interaction win rate of the anchor account that initiates live broadcast interaction is 60%, the server will match it with a target anchor account whose win rate is also around 60%.
可选的,若与发起直播互动的主播账号进行直播互动的目标主播账号是由服务器随机选择的,则在该主播账号发起直播互动的阈值时间内,由服务器为该主播账号随机匹配直播互动的目标主播账号。Optionally, if the target anchor account for live broadcast interaction with the anchor account that initiates the live broadcast interaction is randomly selected by the server, then within the threshold time for the anchor account to initiate the live broadcast interaction, the server will randomly match the live broadcast interaction for the anchor account. Target anchor account.
在另一些实施例中,可以由发起直播互动的主播账号自行向目标主播对应的目标主播账号发起直播互动。In other embodiments, the anchor account that initiates the live broadcast interaction can initiate the live broadcast interaction to the target anchor account corresponding to the target anchor.
可选的,目标主播以选择接受直播互动,也可以选择拒绝直播互动,在目标主播选择接受直播互动的情况下,服务器确定发起直播互动的主播账号与目标主播对应的目标主播账号进行直播互动。Optionally, the target anchor can choose to accept the live broadcast interaction, or choose to refuse the live broadcast interaction. When the target anchor chooses to accept the live broadcast interaction, the server determines that the anchor account that initiated the live broadcast interaction will interact with the target anchor account corresponding to the target anchor.
可选的,阈值时间内,目标主播没有作出选择,则默认该目标主播拒绝答题比拼。Optionally, if the target anchor does not make a choice within the threshold period, it will be defaulted that the target anchor refuses to answer the question.
本申请实施例中,由于参与直播互动的至少两个目标主播帐号之间会进行答题比拼,因此,服务器确定参与直播互动的至少两个目标主播帐号后,从歌曲题库中选取至少两个目标主播帐号对应的候选歌曲题目。In an embodiment of the present application, since at least two target anchor accounts participating in the live broadcast interaction will compete in answering questions, after the server determines at least two target anchor accounts participating in the live broadcast interaction, it selects candidate song titles corresponding to at least two target anchor accounts from the song question bank.
在一种可能的实施方式中,为增加至少两个目标主播帐号进行直播互动的趣味性以及积极性,服务器基于目标主播帐号的历史答题记录确定得到目标主播账号对不同题目的历史答题正确率,进而选取的候选歌曲题目包括目标主播账号对应历史答题正确率大于正确率阈值的歌曲题目。In one possible implementation, in order to increase the interest and enthusiasm of live broadcast interaction between at least two target anchor accounts, the server determines and obtains the target anchor account's historical answer accuracy rate for different questions based on the historical answer records of the target anchor account, and then The selected candidate song topics include song topics whose historical answer accuracy rate corresponding to the target anchor account is greater than the accuracy rate threshold.
可选的,目标主播账号对不同题目的历史答题正确率可以为目标主播账号对不同类型题目的历史答题正确率、不同演唱歌手对应歌曲题目的历史答题正确率以及不同年代歌曲的历史答题正确率等,本申请实施例对此不作限定。Optionally, the target anchor account's historical correct answer rate for different questions can be the target anchor account's historical correct answer rate for different types of questions, the historical correct answer rate for different singers' corresponding song questions, and the historical correct answer rate for songs from different eras. etc., the embodiments of the present application do not limit this.
可选的,正确率阈值可以为预先设定好的固定数值,例如,预先设定正确率阈值为60%,则服务器选取的候选歌曲题目包括目标主播账号对应历史答题正确率大于60%的歌曲题目。Optionally, the accuracy threshold can be a preset fixed value. For example, if the accuracy threshold is preset to 60%, then the candidate song topics selected by the server include songs with a historical answer accuracy rate greater than 60% corresponding to the target anchor account. topic.
可选的,正确率阈值还可以是服务器基于目标主播账号的历史答题正确率动态调整得到的,例如,目标主播账号对不同题目的历史答题正确率范围为20%-70%,则服务器可选取50%为正确率阈值,服务器选取的候选歌曲题目包括目标主播账号对应历史答题正确率大于50%的歌曲题目。Optionally, the accuracy threshold can also be dynamically adjusted by the server based on the target anchor account's historical answer accuracy rate. For example, if the target anchor account's historical answer accuracy rate for different questions ranges from 20% to 70%, the server can select 50% is the accuracy threshold, and the candidate song topics selected by the server include song topics with a historical answer accuracy rate greater than 50% corresponding to the target anchor account.
可选的,由于不同目标主播帐号对应的候选歌曲题目不同,因此,服务器可从同一歌曲题库中随机选取不同目标主播帐号对应的不同候选歌曲题目,或,服务器从不同歌曲题库中随机选取不同目标主播帐号对应的候选歌曲题目。Optionally, since candidate song titles corresponding to different target anchor accounts are different, the server can randomly select different candidate song titles corresponding to different target anchor accounts from the same song title bank, or the server can randomly select different goals from different song title banks. The candidate song title corresponding to the anchor account.
可选的,服务器可预先获取至少两个不同的歌曲题库,进而从至少两个不同的歌曲题库中选取至少两个目标主播帐号对应的候选歌曲题目。Optionally, the server may obtain at least two different song title banks in advance, and then select at least two candidate song titles corresponding to the target anchor accounts from the at least two different song title banks.
可选的,候选歌曲题目类型可以为听歌曲片段猜歌曲名称或者基于某一句歌词猜测下一句歌词等,本申请并不对具体的候选歌曲题目类型作出限定。Optionally, the candidate song question type can be guessing the song name by listening to a song clip or guessing the next lyric based on a certain lyric, etc. This application does not limit the specific candidate song question type.
需要注意的是,本申请实施例中,服务器从歌曲题库中选取的至少两个目标主播帐号对应的候选歌曲题目可以是不同的,即服务器对不同目标主播帐号选取不同候选歌曲题目,也可以是相同的,即服务器对不同目标主播帐号选取相同候选歌曲题目,此时,不同目标主播帐号之间共享题目。It should be noted that in this embodiment of the application, the candidate song titles corresponding to at least two target anchor accounts selected by the server from the song title database may be different, that is, the server selects different candidate song titles for different target anchor accounts, or it may be The same, that is, the server selects the same candidate song title for different target anchor accounts. At this time, the titles are shared between different target anchor accounts.
步骤202,响应于题目选择指令,向目标主播帐号发送目标歌曲题目,目标歌曲题目属于候选歌曲题目。Step 202: In response to the topic selection instruction, send the target song title to the target anchor account, and the target song title belongs to the candidate song title.
在一种可能的实施方式中,服务器从歌曲题库中选取至少两个目标主播帐号对应的候选歌曲题目后,将候选歌曲题目发送至对应的目标主播帐号以供选择,进而在接收到目标主播帐号发送的题目选择指令后,响应于题目选择指令,从候选歌曲题目中确定出目标歌曲题目,并将确定出的目标歌曲题目发送至对应的目标主播帐号。In one possible implementation, after the server selects at least two candidate song titles corresponding to the target anchor account from the song title bank, the server sends the candidate song titles to the corresponding target anchor account for selection, and then after receiving the target anchor account After the topic selection instruction is sent, in response to the topic selection instruction, the target song title is determined from the candidate song titles, and the determined target song title is sent to the corresponding target anchor account.
步骤203,接收目标主播帐号对目标歌曲题目的回答结果。Step 203: Receive the answer result of the target anchor account to the target song question.
在一种可能的实施方式中,服务器向目标主播帐号发送目标歌曲题目后,接收目标主播帐号发送的对目标歌曲题目的回答结果。In a possible implementation, after the server sends the target song title to the target anchor account, it receives the answer result to the target song title sent by the target anchor account.
示意性的,在目标歌曲题目类型为听歌曲片段猜歌曲名称时,目标主播帐号对目标歌曲题目的回答结果为歌曲名称,在目标歌曲题目类型为基于某一句 歌词猜测下一句歌词时,目标主播帐号对目标歌曲题目的回答结果为歌词内容。Illustratively, when the target song question type is to guess the song name by listening to the song clip, the answer result of the target anchor account to the target song question is the song name; when the target song question type is to guess the next lyric based on a certain lyric, the target anchor account The account's answer to the target song question results in the lyrics.
步骤204,基于回答结果与目标歌曲题目对应的题目答案,更新目标主播帐号的直播互动分数,直播互动分数用于确定直播互动结束时的直播互动结果。Step 204: Update the live broadcast interaction score of the target anchor account based on the answer result corresponding to the target song title. The live broadcast interaction score is used to determine the live broadcast interaction result at the end of the live broadcast interaction.
在一种可能的实施方式中,服务器基于回答结果与目标歌曲题目对应的题目答案,判断目标主播帐号的回答结果是否正确。In a possible implementation, the server determines whether the answer result of the target anchor account is correct based on the answer result corresponding to the target song title.
示意性的,在目标歌曲题目类型为听歌曲片段猜歌曲名称时,目标主播帐号对目标歌曲题目的回答结果为歌曲名称,服务器对目标主播帐号发送的歌曲名称与目标歌曲题目对应的歌曲名称进行比较,在回答结果与题目答案一致的情况下,判断目标主播帐号的回答结果正确,在回答结果与题目答案不一致的情况下,判断目标主播帐号的回答结果错误。Illustratively, when the target song question type is to guess the song name by listening to song clips, the answer result of the target anchor account to the target song question is the song name, and the server compares the song name sent by the target anchor account with the song name corresponding to the target song title. By comparison, if the answer result is consistent with the question answer, the answer result of the target anchor account is judged to be correct; if the answer result is inconsistent with the question answer, the answer result of the target anchor account is judged to be wrong.
进一步的,服务器基于目标主播帐号的回答结果与题目答案,更新目标主播帐号的直播互动分数。Further, the server updates the live interaction score of the target anchor account based on the answer results and question answers of the target anchor account.
在一种可能的实施方式中,参与直播互动的各个目标主播账号的初始分数均为0,在回答结果与题目答案一致的情况下,服务器对目标主播帐号的直播互动分数进行加一操作,在回答结果与题目答案不一致的情况下,目标主播帐号的直播互动分数不变。In one possible implementation, the initial scores of each target anchor account participating in the live broadcast interaction are all 0. When the answer result is consistent with the answer to the question, the server adds one to the live broadcast interaction score of the target anchor account. If the answer result is inconsistent with the question answer, the live interaction score of the target anchor account will remain unchanged.
为了进一步增加目标主播账号进行直播互动的趣味性,在另一种可能的实施方式中,直播互动分数为虚拟生命值,参与直播互动的各个目标主播账号的初始虚拟生命值相同。可选的,服务器可基于参与直播互动的目标主播账号的待答题数量确定初始虚拟生命值,例如,参与直播互动的两个目标主播帐号之间会进行答题比拼,答题比拼过程中,两个目标主播帐号轮流进行答题,每个目标主播帐号答题3次,则服务器可将初始虚拟生命值确定为3。In order to further increase the interest of the target anchor account's live broadcast interaction, in another possible implementation, the live broadcast interaction score is virtual life value, and the initial virtual life value of each target anchor account participating in the live broadcast interaction is the same. Optionally, the server can determine the initial virtual life value based on the number of questions to be answered by the target anchor accounts participating in the live broadcast interaction. For example, there will be a question-answering competition between two target anchor accounts participating in the live broadcast interaction. During the question-answering competition, the two targets The anchor accounts take turns to answer the questions, and each target anchor account answers the questions 3 times. The server can determine the initial virtual life value as 3.
进一步的,在回答结果与题目答案不一致的情况下,服务器对目标主播帐号的剩余虚拟生命值进行减一操作,在回答结果与题目答案一致的情况下,保持目标主播帐号的剩余虚拟生命值,或者,对目标主播帐号的剩余虚拟生命值进行加一操作。Furthermore, when the answer result is inconsistent with the answer to the question, the server decrements the remaining virtual life value of the target anchor account by one, and when the answer result is consistent with the answer to the question, the remaining virtual life value of the target anchor account is maintained. Or, add one to the remaining virtual life value of the target anchor account.
示意性的,若服务器将参与直播互动的目标主播账号的初始虚拟生命值确定为3,在第一轮答题中,若目标主播账号的回答结果与题目答案一致,服务器可保持目标主播帐号的虚拟生命值为3,若目标主播账号的回答结果与题目答案不一致,服务器可对目标主播帐号的剩余虚拟生命值进行减一操作,目标主播 账号更新后的虚拟生命值为2。Illustratively, if the server determines the initial virtual life value of the target anchor account participating in the live broadcast interaction as 3, in the first round of answering questions, if the answer result of the target anchor account is consistent with the answer to the question, the server can maintain the virtual life value of the target anchor account. The health value is 3. If the answer result of the target anchor account is inconsistent with the answer to the question, the server can reduce the remaining virtual life value of the target anchor account by one. The updated virtual life value of the target anchor account is 2.
可选的,目标主播账号的虚拟生命值的最大值为初始虚拟生命值,即在用户的虚拟生命值与初始虚拟生命值相同,且用户的回答结果与题目答案一致的情况下,服务器保持目标主播帐号的剩余虚拟生命值,在用户的虚拟生命值小于初始虚拟生命值,且用户的回答结果与题目答案一致的情况下,服务器对目标主播帐号的剩余虚拟生命值进行加一操作。Optional, the maximum value of the virtual life value of the target anchor account is the initial virtual life value, that is, when the user's virtual life value is the same as the initial virtual life value, and the user's answer result is consistent with the question answer, the server maintains the target The remaining virtual life value of the anchor account. When the user's virtual life value is less than the initial virtual life value and the user's answer result is consistent with the answer to the question, the server will add one to the remaining virtual life value of the target anchor account.
示意性的,若直播互动的目标主播账号在进行第二轮答题时的虚拟生命值为2,则在目标主播账号的回答结果与题目答案一致的情况下,服务器对目标主播帐号的剩余虚拟生命值进行加一操作,目标主播账号更新后的虚拟生命值为3,若目标主播账号的回答结果与题目答案不一致,服务器可对目标主播帐号的剩余虚拟生命值进行减一操作,目标主播账号更新后的虚拟生命值为1。Illustratively, if the virtual life value of the target anchor account of the live broadcast interaction is 2 during the second round of answering questions, then when the answer result of the target anchor account is consistent with the answer to the question, the server will determine the remaining virtual life of the target anchor account. Add one to the value, and the updated virtual life value of the target anchor account is 3. If the answer result of the target anchor account is inconsistent with the answer to the question, the server can subtract one from the remaining virtual life value of the target anchor account, and the target anchor account is updated. The final virtual life value is 1.
可选的,在满足直播互动结束条件的情况下,服务器基于直播互动分数,向目标主播帐号发送直播互动结果。Optionally, when the live interaction end conditions are met, the server sends the live interaction result to the target anchor account based on the live interaction score.
可选的,直播互动结束条件可以为参与直播互动的各个目标主播帐号均已答题完毕,或,参与直播互动的目标主播账号中除一个目标主播账号外,其余目标主播账号全部认输或弃权。Optionally, the conditions for ending the live broadcast interaction can be that all target anchor accounts participating in the live broadcast interaction have completed answering the questions, or that all but one of the target anchor accounts participating in the live broadcast interaction have surrendered or abstained.
例如,参与直播互动的两个目标主播帐号之间会进行答题比拼,答题比拼过程中,两个目标主播帐号轮流进行答题,每个目标主播帐号答题3次,若目标主播帐号A的三次回答结果全部正确,而目标主播帐号B的三次回答结果中有两次是正确的,则服务器在直播互动结束后更新得到的目标主播帐号A对应的直播互动分数为3,目标主播帐号B对应的直播互动分数为2,3大于2,因此目标主播帐号A获得胜利,服务器可以在将直播互动分数发送给目标主播帐号A与目标主播帐号B的同时,将目标主播帐号A胜利的消息发送至目标主播帐号A与目标主播帐号B。For example, there will be a question-answering competition between two target anchor accounts participating in the live broadcast interaction. During the question-answering competition, the two target anchor accounts take turns to answer questions. Each target anchor account answers the question 3 times. If the three answers of target anchor account A are the results All are correct, and two of the three answers from target anchor account B are correct. Then the live interaction score corresponding to target anchor account A updated by the server after the live interaction is 3, and the live interaction score corresponding to target anchor account B is 3. The score is 2, and 3 is greater than 2, so the target anchor account A wins. The server can send the live interaction score to the target anchor account A and the target anchor account B, and at the same time, send the victory message of the target anchor account A to the target anchor account. A and target anchor account B.
进一步的,服务器基于直播互动结果向至少两个目标主播帐号发送直播互动奖励,直播互动奖励由观众帐号在直播互动过程中提供。Further, the server sends live interactive rewards to at least two target anchor accounts based on the live interactive results, and the live interactive rewards are provided by the audience accounts during the live interactive process.
可选的,在直播互动过程中,观看直播间的观众可以在观众客户端为其支持的目标主播账号进行打投操作。例如,观看直播间的观众可以通过购买价值为xx虚拟币的虚拟道具为其支持的主播进行打投。Optionally, during the live broadcast interaction process, viewers watching the live broadcast room can place bets on their supported target anchor accounts on the viewer client. For example, viewers watching the live broadcast room can invest in the anchors they support by purchasing virtual props worth xx virtual coins.
可选的,在直播互动过程中,观看参与直播互动的观众的打投不直接发送 至目标主播账号中,直播互动结束后,服务器统计直播互动过程中不同目标主播帐号打投情况,向不同目标主播帐号发送与直播互动过程中直播间观众对其的打投礼物价值相等的虚拟币,该虚拟币即为观众帐号在直播互动过程中提供的直播互动奖励。Optionally, during the live interaction process, the investment of viewers participating in the live interaction is not directly sent to the target anchor account. After the live interaction ends, the server counts the investment status of different target anchor accounts during the live interaction process, and sends the investment to different targets. The anchor account sends virtual coins that are equal to the value of the gifts given by viewers in the live broadcast room during the live broadcast interaction. The virtual coins are the live interactive rewards provided by the audience account during the live broadcast interaction.
可选的,服务器可基于直播互动分数调整参与直播互动的目标主播账号的直播互动奖励,例如,直播互动结束后,服务器判断目标主播帐号A胜利,目标主播帐号B失败,则服务器从目标主播帐号B在直播互动结束后应获取的全部直播互动奖励中抽取一半发送给目标主播帐号A。Optionally, the server can adjust the live interaction reward of the target anchor account participating in the live broadcast interaction based on the live broadcast interaction score. For example, after the live broadcast interaction ends, the server determines that target anchor account A wins and target anchor account B fails, then the server determines from the target anchor account B will take half of all the live broadcast interaction rewards that should be obtained after the live broadcast interaction ends and send it to the target anchor account A.
综上所述,本申请实施例中,服务器响应于直播互动请求,从歌曲题库中选取至少两个目标主播帐号对应的候选歌曲题目后,响应于题目选择指令,向目标主播帐号发送目标歌曲题目,并接收目标主播帐号对目标歌曲题目的回答结果,进一步的,服务器基于回答结果与目标歌曲题目对应的题目答案,更新目标主播帐号的直播互动分数,直播互动分数用于确定直播互动结束时的直播互动结果,在丰富观众在观看直播互动时的互动方式的同时,能够增强观众与主播、主播与主播之间的互动性,提升观众的参与感和趣味性。To sum up, in the embodiment of the present application, the server responds to the live broadcast interaction request, selects at least two candidate song titles corresponding to the target anchor account from the song title bank, and responds to the title selection instruction to send the target song title to the target anchor account. , and receives the answer result of the target anchor account to the target song question. Further, the server updates the live broadcast interaction score of the target anchor account based on the answer result and the answer corresponding to the target song title. The live broadcast interaction score is used to determine the end of the live broadcast interaction. The results of live broadcast interaction can not only enrich the audience's interaction methods when watching live broadcast interaction, but also enhance the interaction between the audience and the anchor, the anchor and the anchor, and enhance the audience's sense of participation and interest.
关于服务器从歌曲题库中选取至少两个目标主播帐号对应的候选歌曲题目的具体方式,在一种可能的实施方式中,服务器预先构建好热门歌曲题库、难度歌曲题库以及至少两个目标主播帐号各自对应的主播歌曲题库,进而在接收到直播互动请求后,响应于直播互动请求,从热门歌曲题库、难度歌曲题库以及主播歌曲题库中选取候选歌曲题目。Regarding the specific way for the server to select candidate song titles corresponding to at least two target anchor accounts from the song question bank, in one possible implementation, the server pre-constructs a popular song question bank, a difficult song question bank, and each of the at least two target anchor accounts. The corresponding anchor song question bank, and then after receiving the live broadcast interaction request, selects the candidate song title from the popular song question bank, the difficult song question bank and the anchor song question bank in response to the live broadcast interaction request.
可选的,热门歌曲题库中包含热门歌曲对应的第一歌曲题目,难度歌曲题库中包含热门歌曲对应的第二歌曲题目,且第二歌曲题目的难度高于第一歌曲题目的难度。Optionally, the popular song question bank includes the first song question corresponding to the popular song, and the difficult song question bank includes the second song question corresponding to the popular song, and the difficulty of the second song question is higher than the difficulty of the first song question.
可选的,服务器首先获取热门歌曲歌单,进而基于热门歌曲歌单中的热门歌曲的高潮片段生成第一歌曲题目,并基于第一歌曲题目构建热门歌曲题库。Optionally, the server first obtains a popular song playlist, then generates a first song title based on the climax segment of a popular song in the popular song playlist, and builds a popular song title bank based on the first song title.
可选的,关于服务器获取热门歌曲歌单的具体方式,在一些实施例中,服务器获取一定时间内全网播放次数最多的歌曲,并将其作为该时间段内的热门歌曲,例如,服务器获取一周内全网播放次数最多的歌曲,并将其作为该时间段内的热门歌曲,服务器获取多首热门歌曲后,基于这些热门歌曲生成热门歌 曲歌单。Optionally, regarding the specific way for the server to obtain the playlist of popular songs, in some embodiments, the server obtains the most played songs on the entire network within a certain period of time and uses them as the popular songs within the time period. For example, the server obtains The most played songs on the entire network within a week are used as popular songs within that time period. After the server obtains multiple popular songs, it generates a popular song playlist based on these popular songs.
可选的,服务器每间隔一定时间更新热门歌曲歌单,即服务器每间隔一定时间重新获取一定时间内全网播放次数最多的歌曲,并将其作为该时间段内的热门歌曲,服务器进而将新确定的热门歌曲与已生成的热门歌曲歌单内的热门歌曲进行比较,将新确定的热门歌曲中未存在于热门歌曲歌单内的歌曲添加至热门歌曲歌单中。Optionally, the server updates the playlist of popular songs at certain intervals, that is, the server re-acquires the most played songs on the entire network within a certain period of time at certain intervals, and treats them as popular songs within that time period, and the server then updates the new songs. The determined hot songs are compared with the hot songs in the generated hot songs playlist, and the songs in the newly determined hot songs that do not exist in the hot songs playlist are added to the hot songs playlist.
可选的,服务器可以通过分析热门歌曲的歌词、时间序列特性、频谱特性、音符时值、节奏型以及和弦走向等等,用一套标准算法流程从热门歌曲中识别高潮片段,本申请并不对具体的高潮片段的识别方法作出限定。Optionally, the server can use a set of standard algorithm processes to identify climax clips from popular songs by analyzing the lyrics, time series characteristics, spectrum characteristics, note duration, rhythm patterns, chord trends, etc. of popular songs. This application does not apply. The specific identification method of the climax sequence is limited.
进一步的,服务器获取热门歌曲歌单且识别出热门歌曲对应的高潮片段后,基于热门歌曲中高潮片段以外的片段生成第二歌曲题目,并基于第二歌曲题目构建难度歌曲题库。Further, after the server obtains the popular song playlist and identifies the climax segment corresponding to the popular song, it generates a second song title based on segments other than the climax segment in the popular song, and builds a difficult song question bank based on the second song title.
可选的,由于难度歌曲题库是由服务器基于热门歌曲中高潮片段以外的片段生成的第二歌曲题目所构建而成的,而热门歌曲题库是由服务器基于热门歌曲的高潮片段生成的第一歌曲题目所构建而成的,因此,难度歌曲题库与热门歌曲题库中不存在重复题目。Optionally, because the difficult song question bank is constructed by the server based on the second song question generated by the fragments other than the climax fragment of the hit song, and the popular song question bank is the first song generated by the server based on the climax fragment of the hit song. The questions are constructed, so there are no duplicate questions in the difficult song question bank and the popular song question bank.
可选的,主播歌曲题库中包含目标主播歌单中歌曲对应的第三歌曲题目,目标主播歌单为目标主播帐号对应的歌单。Optionally, the anchor song question bank includes a third song title corresponding to the song in the target anchor's playlist, and the target anchor's playlist is the song list corresponding to the target anchor's account.
可选的,服务器获取热门歌曲歌单后,还会获取目标主播帐号对应的目标主播歌单,其中,目标主播歌单中可以包括目标主播帐号对应的收藏歌曲以及一定时间内的常听歌曲,例如,服务器将目标主播帐号在最近30天内的历史听歌记录中出现次数超过3次的歌曲确定为目标主播帐号在最近30天内的常听歌曲,进而基于最近30天内的常听歌曲与目标主播帐号的收藏歌曲生成目标主播歌单。Optionally, after the server obtains the popular song playlist, it will also obtain the target anchor's playlist corresponding to the target anchor's account. The target anchor's playlist can include favorite songs corresponding to the target anchor's account and frequently listened songs within a certain period of time. For example, the server determines the songs that appear more than 3 times in the historical listening records of the target anchor account in the last 30 days as the frequently listened songs of the target anchor account in the last 30 days, and then determines the songs that the target anchor account has listened to frequently in the last 30 days and the target anchor based on the frequently listened songs in the last 30 days. The account's favorite songs generate the target anchor's playlist.
进一步的,为避免热门歌曲题库与主播歌曲题库之间存在重复题目,服务器获取到目标主播歌单后,确定属于目标主播歌单且不属于热门歌曲歌单的主播歌曲,进而基于主播歌曲的高潮片段生成第三歌曲题目,并基于第三歌曲题目构建主播歌曲题库。Furthermore, in order to avoid duplicate questions between the popular song question bank and the anchor song question bank, after the server obtains the target anchor's playlist, it determines the anchor songs that belong to the target anchor's playlist and do not belong to the popular song playlist, and then based on the climax of the anchor's song The clip generates a third song title, and a host song title bank is constructed based on the third song title.
可选的,由于不同目标主播帐号对应的收藏歌曲以及一定时间内的常听歌曲不同,因此不同目标主播帐号对应的目标主播歌单不同,进而基于不同目标 主播歌单确定出的主播歌曲不同,即不同目标主播帐号对应的主播歌曲题库不同。Optionally, since the collection of songs corresponding to different target anchor accounts and the frequently listened songs within a certain period of time are different, the target anchor playlists corresponding to different target anchor accounts are different, and the anchor songs determined based on the different target anchor playlists are different. That is, different target anchor accounts have different anchor song question banks.
在一种可能的实施方式中,服务器确定出热门歌曲题库、难度歌曲题库以及不同目标主播帐号对应的主播歌曲题库后,从热门歌曲题库中选取第一数量的第一歌曲题目,从难度歌曲题库中选取第二数量的第二歌曲题目,以及从主播歌曲题库中选取第三数量的第三歌曲题目作为候选歌曲题目,第一数量、第二数量与第三数量之和为目标数量。In a possible implementation, after the server determines the popular song question bank, the difficult song question bank and the anchor song question bank corresponding to different target anchor accounts, it selects the first number of first song questions from the popular song question bank, and selects the first number of song questions from the difficult song question bank. Select a second number of second song titles from the host's song title bank, and select a third number of third song titles from the anchor's song title bank as candidate song titles, and the sum of the first number, the second number and the third number is the target number.
可选的,服务器可预先设定好第一数量、第二数量与第三数量之间的比值,例如,服务器预先设定第一数量、第二数量与第三数量之间的比值为3:2:3,即在目标数量为8的情况下,服务器从热门歌曲题库中选取3个第一歌曲题目,从难度歌曲题库中选取2个第二歌曲题目,以及从主播歌曲题库中选取3个第三歌曲题目作为候选歌曲题目。Optionally, the server may preset the ratio between the first quantity, the second quantity and the third quantity. For example, the server may preset the ratio between the first quantity, the second quantity and the third quantity to be 3: 2:3, that is, when the target number is 8, the server selects 3 first song questions from the popular song question bank, 2 second song questions from the difficult song question bank, and 3 from the anchor song question bank. The third song title is used as a candidate song title.
本申请实施例中,服务器获取不同歌单以构建热门歌曲题库、难度歌曲题库以及主播歌曲题库,进而分别从热门歌曲题库、难度歌曲题库以及主播歌曲题库中随机选取一定数量的歌曲题目作为候选歌曲题目,保证了每个目标主播帐号对应的候选歌曲题目都是难度适宜的,有助于提高直播互动的可玩性。In the embodiment of this application, the server obtains different song lists to construct a popular song question bank, a difficult song question bank, and an anchor song question bank, and then randomly selects a certain number of song titles as candidate songs from the popular song question bank, difficult song question bank, and anchor song question bank respectively. The title ensures that the candidate song titles corresponding to each target anchor account are of appropriate difficulty, which helps to improve the playability of live broadcast interaction.
请参考图3,其示出了本申请一个示例性实施例提供的直播互动方法的流程图。本实施例以该方法用于直播客户端为例进行说明,该方法包括如下步骤。Please refer to Figure 3, which shows a flow chart of a live interactive method provided by an exemplary embodiment of the present application. In this embodiment, the method is used on a live broadcast client as an example for description. The method includes the following steps.
步骤301,显示直播间界面,直播间界面中包括进行直播互动的至少两个目标主播帐号对应直播间的直播间画面。Step 301: Display the live broadcast room interface. The live broadcast room interface includes live broadcast room images corresponding to the live broadcast rooms of at least two target anchor accounts for live broadcast interaction.
在一种可能的实施方式中,目标主播账号以及直播间观众进入直播间后,其对应的直播客户端显示直播间界面,直播间界面中包括进行直播互动的至少两个目标主播帐号对应直播间的直播间画面。In a possible implementation, after the target anchor account and the live broadcast room audience enter the live broadcast room, their corresponding live broadcast client displays the live broadcast room interface, and the live broadcast room interface includes at least two target anchor accounts corresponding to the live broadcast room for live interaction. live broadcast room screen.
可选的,在主播客户端显示的直播展示界面以及观众客户端显示的直播展示界面可以是相同的界面,也可以是不同的界面。Optionally, the live broadcast display interface displayed on the host client and the live broadcast display interface displayed on the audience client may be the same interface, or they may be different interfaces.
可选的,直播互动过程中,在答题开始前,直播客户端显示目标主播账号进行题目的选择操作界面,并显示目标主播账号在选择操作界面中选择的题目所对应的答题界面,以得到并显示答题比拼的直播展示界面。Optionally, during the live interaction, before the question-answering begins, the live client displays the target anchor account's question selection operation interface, and displays the question-answering interface corresponding to the question selected by the target anchor account in the selection operation interface, so as to obtain and display the live display interface of the question-answering competition.
可选的,直播互动过程中,在进行答题比拼之前,发起直播互动的目标主 播账号的直播间显示模式选择界面,进而在发起直播互动的目标主播账号选择答题模式后,由服务器基于不同的答题模式显示不同的直播间界面。Optionally, during the live broadcast interaction process, before the question answering competition, the live broadcast room of the target anchor account that initiated the live broadcast interaction displays a mode selection interface, and then after the target anchor account that initiated the live broadcast interaction selects the answering mode, the server will determine the answer mode based on different answers. Mode displays different live broadcast room interfaces.
示意性的,请参考图4,其示出了本申请一个实施例提供的答题模式界面示意图。图4中界面40是发起直播互动的目标主播账号的直播间界面,在界面40上有三种模式41,对应三种不同的答题比拼方式,分别经典模式、夺分模式、观众参与模式。Schematically, please refer to FIG. 4 , which shows a schematic diagram of the question answering mode interface provided by an embodiment of the present application. Interface 40 in Figure 4 is the live broadcast room interface of the target anchor account that initiates live broadcast interaction. There are three modes 41 on the interface 40, corresponding to three different answer competition methods, namely classic mode, score-earning mode, and audience participation mode.
请参考图5,其示出了本申请一个实施例提供的界面示意图,界面50中显示在准备答题前会有倒计时的提示,同时题目以卡牌51的形式发放,需要注意的是,本申请实施例中,目标直播账号以及直播间观众在目标直播账号对应的直播间内,仅可看到目标直播账号对应的候选歌曲题目卡片。。Please refer to Figure 5, which shows a schematic diagram of an interface provided by an embodiment of the present application. The interface 50 displays a countdown prompt before preparing to answer questions. At the same time, the questions are issued in the form of cards 51. It should be noted that this application In the embodiment, the target live broadcast account and the live broadcast room viewers can only see the candidate song title cards corresponding to the target live broadcast account in the live broadcast room corresponding to the target live broadcast account. .
步骤302,在直播间界面中显示题目选择控件,不同题目选择控件对应不同候选歌曲题目,歌曲题目从歌曲题库中选取得到。Step 302: Display a topic selection control in the live broadcast room interface. Different topic selection controls correspond to different candidate song titles, and the song titles are selected from the song title bank.
在一种可能的实施方式中,直播客户端在直播间界面中显示题目选择控件,不同题目选择控件对应不同候选歌曲题目,歌曲题目从歌曲题库中选取得到。In one possible implementation, the live broadcast client displays a topic selection control in the live broadcast room interface. Different topic selection controls correspond to different candidate song titles, and the song titles are selected from the song title bank.
可选的,本申请实施例中,参与直播互动的不同目标主播账号的直播间界面中会以卡牌的形式发放多道题目,目标主播账号在进行选题操作时,可通过点击卡牌,或,拖动卡牌至指定位置实现对卡牌的选择操作,即选择卡牌对应的候选歌曲题目。Optionally, in the embodiment of this application, multiple questions will be issued in the form of cards in the live broadcast room interface of different target anchor accounts participating in the live broadcast interaction. When the target anchor account performs topic selection operations, the target anchor account can click on the card. Or, drag the card to the specified position to select the card, that is, select the candidate song title corresponding to the card.
示意性的,在图6示出的界面示意图中,直播间观众可从界面60中看出正在进行选题的目标主播账号从8张卡牌中随机选择了第五张。Schematically, in the interface schematic diagram shown in FIG. 6 , the audience in the live broadcast room can see from the interface 60 that the target anchor account who is selecting a topic has randomly selected the fifth card from 8 cards.
步骤303,在直播间界面中显示目标歌曲题目,目标歌曲题目是通过题目选择控件选中的候选歌曲题目。Step 303: Display the target song title in the live broadcast room interface. The target song title is the candidate song title selected through the title selection control.
在一种可能的实施方式中,在目标主播账号的答题阶段,直播客户端在直播间界面显示目标主播账号对应的目标主播通过题目选择控件选中的目标歌曲题目。In one possible implementation, during the question-answering stage of the target anchor account, the live broadcast client displays the target song title selected by the target anchor corresponding to the target anchor account through the topic selection control on the live broadcast room interface.
可选的,在至少两个目标主播账号中的一个目标主播账号处于答题阶段的情况下,将目标主播账号对应的直播画面,相比于其他目标主播账号对应的直播画面,进行突出显示。也即,当当前目标主播账号是目标主播账号A时,则将目标主播账号A对应的直播画面,相比于其他目标主播账号对应的直播画面进行突出显示。突出显示的方式可以是放大显示,也可以增加直播画面的边框 特效,还可以是增加直播画面的亮度等等,本申请对于突出显示的方式不作限定。通过突出显示的方式,可以使得直播间观众很直白的得知在进行答题的目标主播,这对于后进入直播间的直播间观众十分友好,不需要往前翻看公屏的记录,即可得知在答题的主播是我方还是其他方,提高了直播间观众的直播体验感。Optionally, when one of the at least two target anchor accounts is in the question-answering stage, the live broadcast screen corresponding to the target anchor account is highlighted compared to the live broadcast screens corresponding to other target anchor accounts. That is, when the current target anchor account is target anchor account A, the live broadcast screen corresponding to target anchor account A will be highlighted compared to the live broadcast screens corresponding to other target anchor accounts. The highlighting method may be to enlarge the display, or to increase the frame and special effects of the live broadcast image, or to increase the brightness of the live broadcast image, etc. This application does not limit the highlighting method. Through highlighting, the live broadcast room audience can directly know the target anchor who is answering questions. This is very friendly to the live broadcast room viewers who enter the live broadcast room later. They do not need to look forward to the public screen records. Knowing whether the anchor answering questions is from our side or from another party improves the live broadcast experience for viewers in the live broadcast room.
示意性的,在图7所示的界面示意图中,正在进行答题的目标主播账号的界面70上显示目标主播正在回答目标歌曲题目。为了便于直播间观众观看,由于此时答题的对象是左边的目标主播,因此左边目标主播的直播界面框被放大显示。此时,给正在进行答题的目标主播一段歌曲片段,目标主播需要根据歌曲片段确定出歌曲的名称,具体的可以从下方的多个文字中挑选出歌曲名。Illustratively, in the schematic interface diagram shown in FIG. 7 , the interface 70 of the target anchor account that is answering the question shows that the target anchor is answering the target song question. In order to facilitate the viewing of the live broadcast room audience, since the person answering the question at this time is the target anchor on the left, the live broadcast interface frame of the target anchor on the left is enlarged and displayed. At this time, a song clip is given to the target anchor who is answering the question. The target anchor needs to determine the name of the song based on the song clip. Specifically, the song name can be selected from multiple texts below.
步骤304,在直播间界面中显示对目标歌曲题目的回答结果。Step 304: Display the answer results to the target song questions in the live broadcast room interface.
进一步的,响应于正在进行答题的目标主播账号对目标歌曲题目的回答操作,直播客户端在直播间界面中显示对目标歌曲题目的回答结果。Further, in response to the answering operation of the target song question by the target anchor account who is answering the question, the live broadcast client displays the answer result of the target song question in the live broadcast room interface.
示意性的,在图7所示的界面示意图中,正在进行答题的目标主播账号的界面70上显示目标主播正在回答目标歌曲题目,主播选择的歌曲名称答案是“牛仔x忙”,目标主播选择的答案显示在答案栏71中。Schematically, in the interface schematic diagram shown in Figure 7, the interface 70 of the target anchor's account that is answering questions shows that the target anchor is answering the target song question. The answer to the song name selected by the anchor is "Cowboy x Busy", and the target anchor selects The answer for is shown in answer column 71.
步骤305,更新直播互动界面中显示的直播互动分数,直播互动分数基于回答结果与目标歌曲题目对应的题目答案确定得到,直播互动分数用于确定直播互动结束时的直播互动结果。Step 305: Update the live broadcast interaction score displayed in the live broadcast interaction interface. The live broadcast interaction score is determined based on the answer result and the question answer corresponding to the target song title. The live broadcast interaction score is used to determine the live broadcast interaction result at the end of the live broadcast interaction.
在一种可能的实施方式中,服务器基于目标直播账号的回答结果与目标歌曲题目对应的题目答案,更新目标主播帐号的直播互动分数后,将更新后的目标主播帐号的直播互动分数发送至直播客户端,直播客户端进而更新直播互动界面中显示的直播互动分数。In one possible implementation, the server updates the live broadcast interaction score of the target anchor account based on the answer result of the target live broadcast account and the question answer corresponding to the target song title, and then sends the updated live broadcast interaction score of the target anchor account to the live broadcast client, the live broadcast client then updates the live broadcast interaction score displayed in the live broadcast interaction interface.
可选的,各个目标主播账号的直播互动分数可以以数字形式、血条形式或者进度条形式进行展示。Optionally, the live interaction score of each target anchor account can be displayed in digital form, health bar form, or progress bar form.
可选地,当目标主播获得加分时,其显示的分数数字、进度条或血条出现特效,该特效可以是流光特效、得分的颜色发生变化等。Optionally, when the target anchor obtains extra points, special effects will appear on the score number, progress bar or blood bar displayed by the target anchor. The special effects can be streamer special effects, the color of the score changes, etc.
可选的,在满足直播互动结束条件的情况下,服务器基于直播互动分数,向目标主播帐号发送直播互动结果,参与直播互动的目标主播账号对应的直播客户端中的直播间界面显示直播互动结果。Optionally, when the live broadcast interaction end conditions are met, the server sends the live broadcast interaction results to the target anchor account based on the live broadcast interaction score, and the live broadcast room interface in the live broadcast client corresponding to the target anchor account participating in the live broadcast interaction displays the live broadcast interaction results. .
参考图8,其示出了本申请一个实施例提供的界面示意图。界面80上显示获胜框81,用于展示获得胜利的目标主播账号,同时对进行直播互动的直播间观众给出展示。Refer to Figure 8, which shows a schematic diagram of an interface provided by an embodiment of the present application. A winning box 81 is displayed on the interface 80 for displaying the winning target anchor account and at the same time displaying the live broadcast room viewers who are interacting with the live broadcast.
综上所述,本申请实施例中,直播客户端可显示直播间界面,并在直播间界面中显示题目选择控件,不同题目选择控件对应不同候选歌曲题目,在直播间界面中显示通过题目选择控件选中的目标歌曲题目,在直播间界面中显示对目标歌曲题目的回答结果,最后,更新直播互动界面中显示的直播互动分数,直播互动分数基于回答结果与目标歌曲题目对应的题目答案确定得到,直播互动分数用于确定直播互动结束时的直播互动结果,在丰富观众在观看直播互动时的互动方式的同时,能够增强观众与主播、主播与主播之间的互动性,提升观众的参与感和趣味性。To sum up, in the embodiment of the present application, the live broadcast client can display the live broadcast room interface, and display the topic selection control in the live broadcast room interface. Different topic selection controls correspond to different candidate song titles, and the topic selection control is displayed in the live broadcast room interface. The target song title selected by the control displays the answer result to the target song title in the live broadcast room interface. Finally, the live broadcast interaction score displayed in the live broadcast interactive interface is updated. The live broadcast interaction score is determined based on the answer result and the answer to the target song title. , the live interaction score is used to determine the live interaction result at the end of the live interaction. While enriching the audience's interaction methods when watching the live interaction, it can enhance the interaction between the audience and the anchor, the anchor and the anchor, and enhance the audience's sense of participation. and fun.
在一些实施例中,为进一步丰富观众在观看直播互动时的互动方式,直播间观众可对正在进行直播互动的目标主播账号使用虚拟道具,本申请实施例中,观众可在观众客户端中通过触发不同的道具控键向服务器发送相应的直播互动指令,服务器接收到直播互动指令后,响应于直播互动指令,在直播互动过程中执行不同操作。In some embodiments, in order to further enrich the audience's interaction methods when watching live broadcasts, viewers in the live broadcast room can use virtual props on the account of the target anchor who is interacting with the live broadcast. In the embodiment of the present application, the audience can use virtual props in the audience client through Trigger different prop control keys to send corresponding live interactive instructions to the server. After receiving the live interactive instructions, the server responds to the live interactive instructions and performs different operations during the live interactive process.
可选的,道具控键包括换题控键、难度提升控件、题目透视控件以及提示控件,对应的直播互动指令包括换题指令、难度提升指令、题目透视指令以及提示指令。Optionally, the prop control keys include a question change control key, a difficulty increase control, a question perspective control, and a prompt control. The corresponding live interactive instructions include a question change command, a difficulty increase command, a question perspective command, and a prompt command.
为了方便表述,下述实施例中以至少两个目标主播帐号中的第一目标主播帐号具有回答权限为例进行示意性说明,但并不对此构成限定。For convenience of description, in the following embodiments, the first target anchor account among at least two target anchor accounts has the right to answer is used as an example for schematic description, but this is not a limitation.
在一些实施例中,在进行直播互动的目标主播账号的选题阶段,即直播间界面中以卡牌的形式显示题目选择控键之后,在直播客户端为观众客户端,且观众客户端登录的第一观众帐号位于第一目标主播帐号对应的直播间的情况下,直播客户端在直播间界面中显示题目透视控件。In some embodiments, during the topic selection stage of the target anchor account for live broadcast interaction, that is, after the topic selection control is displayed in the form of a card in the live broadcast room interface, the live broadcast client is the audience client, and the audience client logs in When the first audience account is located in the live broadcast room corresponding to the first target anchor account, the live broadcast client displays the topic perspective control in the live broadcast room interface.
进一步的,直播客户端响应于对题目透视控件的触发操作,在直播间界面中显示题目预览信息,题目预览信息中包含触发操作所指示的候选歌曲题目,且题目预览信息对第一目标主播帐号可见,对其他目标主播帐号不可见。Further, the live broadcast client displays the title preview information in the live broadcast room interface in response to the trigger operation on the title perspective control. The title preview information includes the candidate song title indicated by the trigger operation, and the title preview information is correct for the first target anchor account. Visible, but not visible to other target anchor accounts.
可选的,第一观众帐号的直播客户端响应于对题目透视控件的触发操作, 向服务器发送题目透视指令,服务器响应于第一观众帐号发送的题目透视指令,向第一目标主播帐号发送题目预览信息,题目预览信息中包含题目透视指令所指示候选歌曲题目,第一观众帐号为第一目标主播帐号对应直播间中的观众帐号。Optionally, the live broadcast client of the first audience account responds to the triggering operation of the topic perspective control and sends a topic perspective instruction to the server. The server responds to the topic perspective instruction sent by the first audience account and sends the topic to the first target anchor account. Preview information, the title preview information includes the candidate song title indicated by the title perspective instruction, and the first audience account is the audience account in the live broadcast room corresponding to the first target anchor account.
可选的,对题目透视控件的触发操作可以为对题目透视控件的点击操作、滑动操作、拖动其至指定位置操作、双击操作等,本申请实施例对此不作限定。Optionally, the triggering operation on the question perspective control may be a clicking operation, a sliding operation, a dragging operation on the question perspective control, a dragging operation to a specified position, a double-clicking operation, etc., which are not limited in the embodiments of this application.
可选的,由于进行直播互动的各个目标主播账号的候选歌曲题目数量有限,因此,在选题阶段,直播间观众对题目透视控件的触发操作的有效次数有限,例如,进行直播互动的各个目标主播账号各有8道候选歌曲题目,在目标主播账号A对应的直播间中,目标主播账号A的直播间观众最多可以触发题目透视控件8次使目标主播账号A预览这8道候选歌曲题目。Optionally, since the number of candidate song topics for each target host account for live broadcast interaction is limited, during the topic selection stage, the number of valid trigger operations on the topic perspective control by the audience in the live broadcast room is limited. For example, each target for live broadcast interaction Each anchor account has 8 candidate song topics. In the live broadcast room corresponding to target anchor account A, viewers in the live broadcast room of target anchor account A can trigger the topic perspective control up to 8 times to allow target anchor account A to preview these 8 candidate song topics.
可选地,当直播间观众触发题目透视控件之后,进行直播互动的目标主播账号的直播间画面上显示触发操作所指示的候选歌曲题目,若候选歌曲题目以卡牌的形式发放,则直播间画面显示该张卡牌对应的题目内容。Optionally, when the audience in the live broadcast room triggers the topic perspective control, the candidate song title indicated by the trigger operation is displayed on the live room screen of the target anchor account performing live broadcast interaction. If the candidate song title is issued in the form of a card, the live broadcast room screen The screen displays the question content corresponding to the card.
可选地,在目标主播账号的直播间画面中,包含题目透视控件,当目标主播账号对应的目标主播点击该控件时,可以查看到所有已被透视的题目的内容,便于目标主播进行选择。Optionally, the live broadcast room screen of the target anchor account includes a topic perspective control. When the target anchor corresponding to the target anchor account clicks the control, the contents of all the topics that have been pivoted can be viewed, making it easier for the target anchor to make selections.
示意性的,如图9所示,在进行直播互动的目标主播账号的直播间界面90内,目标主播账号对应的目标主播可查看直播间观众触发过题目透视控件的对应卡牌的候选歌曲题目。Schematically, as shown in Figure 9, in the live broadcast room interface 90 of the target anchor account performing live broadcast interaction, the target anchor corresponding to the target anchor account can view the candidate song titles of the corresponding cards whose title perspective control has been triggered by the audience in the live broadcast room. .
在一些实施例中,在进行直播互动的目标主播账号的答题阶段,即直播间界面中以卡牌的形式显示目标歌曲题目之后,在直播客户端为观众客户端,且观众客户端登录的第一观众帐号位于第一目标主播帐号对应的直播间的情况下,直播客户端在直播间界面中显示换题控件。In some embodiments, during the question-answering stage of the target anchor account performing live broadcast interaction, that is, after the target song title is displayed in the form of a card in the live broadcast room interface, the live broadcast client is the audience client, and the audience client logs in. When a viewer account is located in the live broadcast room corresponding to the first target anchor account, the live broadcast client displays a topic change control in the live broadcast room interface.
进一步的,直播客户端响应于对换题控件的触发操作,将目标歌曲题目更新为第一替换歌曲题目,第一替换歌曲题目从第一目标主播帐号对应的主播歌曲题库中选取得到。Further, in response to the triggering operation of the title change control, the live broadcast client updates the target song title to the first replacement song title, and the first replacement song title is selected from the anchor song title bank corresponding to the first target anchor account.
可选的,第一观众帐号的直播客户端响应于对换题控件的触发操作,向服务器发送换题指令,服务器响应于第一观众帐号发送的换题指令,从第一目标主播帐号对应的主播歌曲题库中选取第一替换歌曲题目,第一观众帐号为第一 目标主播帐号对应直播间中的观众帐号,服务器进而向各个目标主播帐号发送第一替换歌曲题目,第一替换歌曲题目用于替换目标歌曲题目。Optionally, the live broadcast client of the first audience account responds to the triggering operation of the topic change control and sends a topic change instruction to the server. The server responds to the topic change instruction sent by the first audience account and responds to the topic change instruction corresponding to the first target anchor account. The first replacement song title is selected from the anchor song title bank. The first audience account is the audience account in the live broadcast room corresponding to the first target anchor account. The server then sends the first replacement song title to each target anchor account. The first replacement song title is used for Replace the target song title.
可选的,对换题控件的触发操作可以为对题目透视控件的点击操作、滑动操作、拖动其至指定位置操作、双击操作等,本申请实施例对此不作限定。Optionally, the triggering operation of the question change control may be a click operation, a sliding operation, a dragging operation of the question perspective control to a specified position, a double-clicking operation, etc., which are not limited in the embodiments of this application.
可选的,在直播互动的目标主播选择了一道题之后,直播间观众发现该题不是目标主播擅长的题目或者目标主播提出来换题求助,则直播间观众可以通过触发换题控键,更换目标主播已经选择的题目。Optionally, after the target anchor of the live broadcast interaction selects a question, and the audience in the live broadcast room finds that the question is not a topic that the target anchor is good at or the target anchor asks for help by changing the question, the audience in the live broadcast room can trigger the question change control button to change the question. The topic has been selected by the target anchor.
可选的,当直播间观众触发换题控键之后,之前的题目内容所在区域会出现特效(例如闪光),在特效之后,题目的内容被更换。Optionally, when the audience in the live broadcast room triggers the question change control key, special effects (such as flashes) will appear in the area where the previous question content was. After the special effects, the content of the question is changed.
可选的,一轮答题环节中,仅可以使用一次换题道具,并且,换题道具可以刷新答题准备的倒计时或者不改变原先答题准备的倒计时。Optionally, you can only use the question-changing props once in a round of question-answering sessions, and the question-changing props can refresh the countdown for question-answering preparation or not change the original countdown for question-answering preparation.
在一些实施例中,在进行直播互动的目标主播账号的答题阶段,即直播间界面中显示目标歌曲题目之后,在直播客户端为观众客户端,且观众客户端登录的第二观众帐号位于第二目标主播帐号对应的直播间的情况下,在直播间界面中显示难度提升控件。In some embodiments, during the question-answering stage of the target anchor account performing live broadcast interaction, that is, after the target song title is displayed in the live broadcast room interface, the live broadcast client is the audience client, and the second audience account logged in by the audience client is located at the In the case of a live broadcast room corresponding to the target anchor account, the difficulty increasing control is displayed in the live broadcast room interface.
进一步的,在一种可能的实施方式中,直播客户端响应于对难度提升控件的触发操作,将目标歌曲题目更新为难度歌曲题目,难度歌曲题目为目标歌曲题目提升难度得到。Further, in a possible implementation, the live broadcast client updates the target song title to the difficult song title in response to the triggering operation of the difficulty increasing control, and the difficult song title is obtained by increasing the difficulty of the target song title.
可选的,第二观众帐号的直播客户端响应于对难度提升控件的触发操作,向服务器发送难度提升指令,服务器响应于第二观众帐号发送的难度提升指令,提升目标歌曲题目的难度。Optionally, the live broadcast client of the second audience account sends a difficulty increasing instruction to the server in response to the triggering operation of the difficulty increasing control, and the server increases the difficulty of the target song title in response to the difficulty increasing instruction sent by the second audience account.
可选的,对难度提升控件的触发操作可以为对题目透视控件的点击操作、滑动操作、拖动其至指定位置操作、双击操作等,本申请实施例对此不作限定。Optionally, the triggering operation for the difficulty increasing control may be a clicking operation, a sliding operation, a dragging operation to a designated position, a double-clicking operation, etc. on the question perspective control, which are not limited in the embodiments of this application.
可选的,服务器提升目标歌曲题目难度的具体方式可以包括提高歌曲播放速度、在播放音频时加入干扰音、更换作答方式、缩短歌曲播放时间等。Optionally, specific ways for the server to improve the difficulty of the target song question may include increasing the song playback speed, adding interference sounds when playing audio, changing the answering method, shortening the song playback time, etc.
例如,目标歌曲题目为听歌曲片段猜歌曲名称,服务器响应于难度提升指令,在播放歌曲片段时,将播放速度由正常速度变为二倍速播放。For example, the target song title is to guess the song name by listening to the song clips. In response to the difficulty increase instruction, the server changes the playback speed from normal speed to double speed when playing the song clips.
可选的,直播间客户端响应于对难度提升控件的触发操作,将目标歌曲题目更新到的难度歌曲题目为服务器提升目标歌曲题目难度后的目标歌曲题目。Optionally, in response to the triggering operation of the difficulty increasing control, the live broadcast room client updates the target song title to a difficulty song title that is the target song title after the server increases the difficulty of the target song title.
示意性的,若当前进行答题的目标主播对应的目标主播账号为目标主播账 号A,则目标主播账号B的直播间中的直播间观众可以选择触发难度提升控件提升目标主播账号A的题目难度。Illustratively, if the target anchor account corresponding to the target anchor currently answering the question is target anchor account A, the viewers in the live broadcast room of target anchor account B can choose to trigger the difficulty increase control to increase the difficulty of the question of target anchor account A.
在另一种可能的实施方式中,直播间客户端响应于对难度提升控件的触发操作,将目标歌曲题目更新为第二替换歌曲题目,第二替换歌曲题目从难度歌曲题库中选取得到。In another possible implementation, the live broadcast room client updates the target song title to a second replacement song title in response to the triggering operation of the difficulty increasing control, and the second replacement song title is selected from the difficulty song title bank.
可选的,第二观众帐号的直播客户端响应于对难度提升控件的触发操作,向服务器发送难度提升指令,服务器响应于第二观众帐号发送的难度提升指令,从难度歌曲题库中选取第二替换歌曲题目,第二观众帐号为第二目标主播帐号对应直播间中的观众帐号,服务器进而向各个目标主播帐号发送第二替换歌曲题目,第二替换歌曲题目用于替换目标歌曲题目。Optionally, the live broadcast client of the second audience account sends a difficulty increasing instruction to the server in response to the triggering operation of the difficulty increasing control. The server responds to the difficulty increasing instruction sent by the second audience account and selects the second difficult song question bank. To replace the song title, the second audience account is the audience account in the live broadcast room corresponding to the second target anchor account. The server then sends the second replacement song title to each target anchor account, and the second replacement song title is used to replace the target song title.
示意性的,若当前进行答题的目标主播对应的目标主播账号为目标主播账号A,则目标主播账号B的直播间中的直播间观众可以选择触发难度提升控件将目标主播账号A的当前待作答的题目替换为难度歌曲题库中的另一歌曲题目。Illustratively, if the target anchor account corresponding to the target anchor currently answering the question is target anchor account A, the audience in the live broadcast room of target anchor account B can choose to trigger the difficulty increase control to increase the current to-be-answered number of target anchor account A. Replace the question with another song question in the difficult song question bank.
在一些实施例中,在进行直播互动的目标主播账号的答题阶段,即直播间界面中以卡牌的形式显示目标歌曲题目之后,在直播客户端为观众客户端,且观众客户端登录的第一观众帐号位于第一目标主播帐号对应的直播间的情况下,直播客户端在直播间界面中显示提示控件。In some embodiments, during the question-answering stage of the target anchor account performing live broadcast interaction, that is, after the target song title is displayed in the form of a card in the live broadcast room interface, the live broadcast client is the audience client, and the audience client logs in. When a viewer account is located in the live broadcast room corresponding to the first target anchor account, the live broadcast client displays a prompt control in the live broadcast room interface.
进一步的,直播客户端响应于对提示控件的触发操作,在直播间界面中显示目标歌曲题目的提示信息。Further, the live broadcast client responds to the triggering operation of the prompt control and displays the prompt information of the target song title in the live broadcast room interface.
可选的,第一观众帐号的直播客户端响应于提示控件的触发操作,向服务器发送提示指令,服务器响应于第一观众帐号发送的提示指令,向第一目标主播帐号发送提示信息,提示信息用于对目标歌曲题目进行答案提示,第一观众帐号为第一目标主播帐号对应直播间中的观众帐号。Optionally, the live broadcast client of the first viewer account sends a prompt instruction to the server in response to the triggering operation of the prompt control. The server responds to the prompt instruction sent by the first viewer account and sends prompt information to the first target anchor account. The prompt information It is used to prompt answers to the target song questions. The first audience account is the audience account in the live broadcast room corresponding to the first target anchor account.
可选的,对提示控件的触发操作可以为对题目透视控件的点击操作、滑动操作、拖动其至指定位置操作、双击操作等,本申请实施例对此不作限定。Optionally, the triggering operation for the prompt control may be a clicking operation, a sliding operation, a dragging operation to a designated position, a double-clicking operation, etc. on the question perspective control, which are not limited in the embodiments of this application.
可选的,在直播互动的目标主播选择了一道题之后,直播间观众发现该题不是目标主播擅长的题目或者目标主播请求提示信息,则直播间观众可以通过触发提示控键,为目标主播作出提示。Optionally, after the target anchor of the live broadcast interaction selects a question, and the audience in the live broadcast room finds that the question is not a topic that the target anchor is good at or the target anchor requests prompt information, the audience in the live broadcast room can make a decision for the target anchor by triggering the prompt control button. hint.
可选的,提示信息所在区域会出现特效(例如闪光),在特效之后,显示提示信息。Optionally, special effects (such as flashes) will appear in the area where the prompt information is located, and after the special effects, the prompt information will be displayed.
可选的,服务器向目标主播账号发送提示信息后,直播客户端将提示信息显示在直播间界面中,该提示信息可以为去除部分干扰信息,或,提示部分答案信息。Optionally, after the server sends the prompt information to the target anchor account, the live broadcast client displays the prompt information in the live broadcast room interface. The prompt information can remove part of the interference information, or prompt part of the answer information.
示意性的,不同类型的题目的提示信息可以是不同的,例如,在目标歌曲题目为选择题时,提示信息可以为排除一个错误选项,在目标歌曲题目为填空题时,提示信息可以为排除一个错误答案,或,提示部分正确答案。Illustratively, the prompt information for different types of questions may be different. For example, when the target song title is a multiple-choice question, the prompt information may be to exclude an incorrect option; when the target song title is a fill-in-the-blank question, the prompt information may be to exclude an incorrect option. A wrong answer, or, hint of a partially correct answer.
示意性的,如图10所示,若目标主播账号的目标歌曲题目为听歌曲片段猜歌曲名称,在直播间观众触发提示控件后,目标主播账号的直播间界面100的答案选项中会去除部分错误选项。Schematically, as shown in Figure 10, if the target song title of the target anchor account is to listen to the song clips and guess the song name, after the audience in the live broadcast room triggers the prompt control, some of the answer options in the live broadcast room interface 100 of the target anchor account will be removed. Wrong option.
可选的,一轮答题环节中,可触发提示控件的次数有限,例如,最多可以触发三次提示控件,即最多可排除3个错误选项或提示3个正确选项。Optionally, in a round of answering questions, the number of times the prompt control can be triggered is limited. For example, the prompt control can be triggered up to three times, that is, up to 3 incorrect options can be eliminated or 3 correct options can be prompted.
为进一步提高直播间观众的参与感,直播客户端会将在直播互动过程中参与直播互动的直播间观众的名称显示在直播间界面中,例如,当直播间观众xxx对目标主播账号触发换题控键时,“用户xxx”的用户名会一直出现在目标主播账号对应直播间界面的上方或者下方。In order to further improve the sense of participation of the live broadcast room audience, the live broadcast client will display the names of the live broadcast room viewers who participated in the live broadcast interaction during the live broadcast interaction process in the live broadcast room interface. For example, when the live broadcast room audience xxx triggers a topic change on the target anchor account When pressing the key, the username of "User xxx" will always appear above or below the live broadcast room interface corresponding to the target anchor account.
在一些实施例中,回答权限在至少两个目标主播帐号之间轮流切换,即参与直播互动的至少两个目标主播账号轮流进行选题、答题,在另一些实施例中,回答权限由至少两个目标主播帐号通过抢夺得到,此时,道具控键还可以包括帮抢控键,即直播间观众可通过触发帮抢控键帮助其支持的目标主播账号进行抢题。In some embodiments, the answering authority is switched between at least two target anchor accounts in turns, that is, at least two target anchor accounts participating in the live broadcast interaction take turns selecting and answering questions. In other embodiments, the answering authority is switched between at least two target anchor accounts. A target anchor account is obtained through grabbing. At this time, the prop control key can also include a help grabbing control key, that is, the audience in the live broadcast room can help the target anchor account they support to grab questions by triggering the help grabbing control key.
本申请实施例中,直播间观众可通过触发不同的道具控键为其支持的目标主播账号提供帮助,每种道具控键触发的阶段也各不相同,能够丰富直播互动的方式,提升直播间观众的参与感。In the embodiment of this application, viewers in the live broadcast room can provide help for the target anchor account they support by triggering different prop control keys. The triggering stages of each prop control key are also different, which can enrich the live broadcast interaction method and improve the live broadcast room. Audience participation.
示意性的,请参考图11,其示出了本申请一个示例性实施例提供的直播互动流程的示意图。图11中以参与直播互动的两个目标主播账号对应的目标主播分别为目标主播A与目标主播B、直播间观众A位于目标主播A对应直播间、直播间观众B位于目标主播B对应直播间且道具控键以道具卡的形式存在为例进行说明。Schematically, please refer to Figure 11, which shows a schematic diagram of the live interactive process provided by an exemplary embodiment of the present application. In Figure 11, the target anchors corresponding to the two target anchor accounts participating in the live broadcast interaction are target anchor A and target anchor B. Live broadcast room audience A is located in the live broadcast room corresponding to target anchor A, and live broadcast room audience B is located in the live broadcast room corresponding to target anchor B. And the prop control key exists in the form of a prop card as an example for explanation.
可选的,除了具有特殊功能的换题卡、题目透视卡、提示卡、难度提升卡 外,直播间观众还可在其支持的目标主播的直播间内触发打call卡,打call卡仅可增加目标主播的答题积分,不具备特殊功能。Optionally, in addition to question changing cards, question perspective cards, prompt cards, and difficulty increasing cards with special functions, viewers in the live broadcast room can also trigger call cards in the live broadcast room of the target anchor they support. Call cards can only It increases the target anchor's answering points and does not have special functions.
在答题比拼开始后,目标主播A与目标主播B轮流进行选题与答题,在目标主播A的选题阶段,直播间观众A可以使用题目透视卡帮助目标主播A进行选题,在目标主播A的答题阶段,直播间观众A可以使用换题卡、提示卡帮助目标主播A答题,同时,直播间观众B可以使用难度提升卡干扰目标主播A答题,在目标主播B时同样如此,双方直播间的直播间观众可通过使用不同道具卡对其支持的主播提供帮助,若目标主播A与目标主播B分别进行3轮答题与选题,则在目标主播A与目标主播B均已答完3道题目后,答题比拼结束,目标主播A与目标主播B可根据答题的结果获取一定的奖励,直播间观众A与直播间观众B在送完互动道具之后,获得称号。After the question-answering competition begins, target anchor A and target anchor B take turns selecting and answering questions. During target anchor A’s topic selection stage, audience A in the live broadcast room can use the topic perspective card to help target anchor A select topics. During the question-answering stage, audience A in the live broadcast room can use question changing cards and cue cards to help target anchor A answer questions. At the same time, audience B in the live broadcast room can use difficulty increasing cards to interfere with target anchor A’s answering questions. The same is true for target anchor B. The live broadcast rooms of both parties Viewers in the live broadcast room can help the anchors they support by using different prop cards. If target anchor A and target anchor B conduct 3 rounds of answering and selecting questions respectively, then target anchor A and target anchor B have both answered 3 questions. After the question is answered, the answering competition ends. Target anchor A and target anchor B can obtain certain rewards based on the results of answering questions. Live broadcast room audience A and live broadcast room audience B will receive titles after giving away interactive props.
请参考图12,其示出了本申请一个实施例提供的直播互动装置的结构框图。该装置可以包括:Please refer to Figure 12, which shows a structural block diagram of a live broadcast interactive device provided by an embodiment of the present application. The device may include:
第一题目选取模块1201,用于响应于直播互动请求,从歌曲题库中选取至少两个目标主播帐号对应的候选歌曲题目;The first topic selection module 1201 is used to select at least two candidate song topics corresponding to the target anchor account from the song topic bank in response to the live broadcast interaction request;
第一题目发送模块1202,用于响应于题目选择指令,向所述目标主播帐号发送目标歌曲题目,所述目标歌曲题目属于所述候选歌曲题目;The first title sending module 1202 is configured to respond to a title selection instruction and send a target song title to the target anchor account, where the target song title belongs to the candidate song title;
回答结果接收模块1203,用于接收所述目标主播帐号对所述目标歌曲题目的回答结果;The answer result receiving module 1203 is used to receive the answer result of the target anchor account to the target song title;
第一分数更新模块1204,用于基于所述回答结果与所述目标歌曲题目对应的题目答案,更新所述目标主播帐号的直播互动分数,所述直播互动分数用于确定直播互动结束时的直播互动结果。The first score update module 1204 is used to update the live broadcast interaction score of the target anchor account based on the answer result and the question answer corresponding to the target song title. The live broadcast interaction score is used to determine the live broadcast interaction score at the end of the live broadcast interaction. Interactive results.
可选的,所述第一题目选取模块1201,用于:Optionally, the first topic selection module 1201 is used for:
获取热门歌曲题库,所述热门歌曲题库中包含热门歌曲对应的第一歌曲题目;Obtain a popular song question bank, which contains the first song question corresponding to the popular song;
获取难度歌曲题库,所述难度歌曲题库中包含所述热门歌曲对应的第二歌曲题目,所述第二歌曲题目的难度高于所述第一歌曲题目的难度;Obtain a difficult song question bank, the difficult song question bank contains a second song question corresponding to the popular song, and the difficulty of the second song question is higher than the difficulty of the first song question;
获取至少两个所述目标主播帐号各自对应的主播歌曲题库,所述主播歌曲题库中包含目标主播歌单中歌曲对应的第三歌曲题目,所述目标主播歌单为所 述目标主播帐号对应的歌单;Acquire at least two anchor song question banks corresponding to each of the target anchor accounts. The anchor song question bank contains a third song title corresponding to the song in the target anchor's playlist, and the target anchor playlist is the target anchor's playlist corresponding to the target anchor account. song list;
从所述热门歌曲题库、所述难度歌曲题库以及所述主播歌曲题库中选取所述候选歌曲题目。The candidate song title is selected from the popular song question bank, the difficult song question bank and the anchor song question bank.
可选的,所述装置还包括:Optionally, the device also includes:
热门歌曲歌单获取模块,用于获取热门歌曲歌单;Popular song playlist acquisition module, used to obtain popular song playlists;
热门歌曲题库构建模块,用于基于所述热门歌曲歌单中的所述热门歌曲的高潮片段生成所述第一歌曲题目,并基于所述第一歌曲题目构建所述热门歌曲题库;A popular song question bank building module, configured to generate the first song title based on the climax segment of the popular song in the popular song playlist, and build the popular song question bank based on the first song title;
难度歌曲题库构建模块,用于基于所述热门歌曲中高潮片段以外的片段生成所述第二歌曲题目,并基于所述第二歌曲题目构建所述难度歌曲题库。The difficulty song question bank construction module is used to generate the second song title based on the segments other than the climax segment in the popular song, and to construct the difficulty song question bank based on the second song title.
可选的,所述热门歌曲题库与所述主播歌曲题库之间不存在重复题目;Optionally, there are no duplicate questions between the popular song question bank and the anchor song question bank;
所述装置还包括:The device also includes:
目标主播歌单获取模块,用于获取热门歌曲歌单以及所述目标主播帐号对应的所述目标主播歌单;The target anchor playlist acquisition module is used to obtain the popular song playlist and the target anchor playlist corresponding to the target anchor account;
主播歌曲确定模块,用于确定属于所述目标主播歌单且不属于所述热门歌曲歌单的主播歌曲;An anchor song determination module, used to determine the anchor songs that belong to the target anchor playlist and do not belong to the popular song playlist;
主播歌曲题库构建模块,用于基于所述主播歌曲的高潮片段生成所述第三歌曲题目,并基于所述第三歌曲题目构建所述主播歌曲题库。An anchor song question bank building module is used to generate the third song title based on the climax segment of the anchor song, and build the anchor song question bank based on the third song title.
可选的,所述第一题目选取模块1201,具体用于:Optionally, the first topic selection module 1201 is specifically used for:
从所述热门歌曲题库中选取第一数量的所述第一歌曲题目,从所述难度歌曲题库中选取第二数量的所述第二歌曲题目,以及从所述主播歌曲题库中选取第三数量的所述第三歌曲题目作为所述候选歌曲题目,所述第一数量、所述第二数量与所述第三数量之和为目标数量。Select a first number of first song titles from the popular song question bank, select a second number of second song titles from the difficult song question bank, and select a third number from the anchor song question bank The third song title is used as the candidate song title, and the sum of the first quantity, the second quantity and the third quantity is the target quantity.
可选的,至少两个所述目标主播帐号中的第一目标主播帐号具有回答权限;Optionally, the first target anchor account among at least two target anchor accounts has the right to answer;
所述装置还包括:The device also includes:
第二题目选取模块,用于响应于第一观众帐号发送的换题指令,从所述第一目标主播帐号对应的主播歌曲题库中选取第一替换歌曲题目,所述第一观众帐号为所述第一目标主播帐号对应直播间中的观众帐号;The second topic selection module is configured to select a first replacement song title from the anchor song title bank corresponding to the first target anchor account in response to the topic change instruction sent by the first audience account. The first target anchor account corresponds to the audience account in the live broadcast room;
第二题目发送模块,用于向各个所述目标主播帐号发送所述第一替换歌曲题目,所述第一替换歌曲题目用于替换所述目标歌曲题目。The second title sending module is used to send the first replacement song title to each of the target anchor accounts, and the first replacement song title is used to replace the target song title.
可选的,至少两个所述目标主播帐号中的第一目标主播帐号具有回答权限;Optionally, the first target anchor account among at least two target anchor accounts has the right to answer;
所述装置还包括:The device also includes:
第一难度提升模块,用于响应于第二观众帐号发送的难度提升指令,提升所述目标歌曲题目的难度,所述第二观众帐号为第二目标主播帐号对应直播间中的观众帐号;或,响应于第二观众帐号发送的难度提升指令,向从所述难度歌曲题库中选取第二替换歌曲题目,所述第二观众帐号为第二目标主播帐号对应直播间中的观众帐号;向各个所述目标主播帐号发送所述第二替换歌曲题目,所述第二替换歌曲题目用于替换所述目标歌曲题目。A first difficulty increasing module, configured to increase the difficulty of the target song title in response to a difficulty increasing instruction sent by a second audience account, where the second audience account is an audience account in the live broadcast room corresponding to the second target anchor account; or , in response to the difficulty increasing instruction sent by the second audience account, select the second replacement song title from the difficult song title bank, and the second audience account is the audience account in the live broadcast room corresponding to the second target anchor account; to each The target anchor account sends the second replacement song title, and the second replacement song title is used to replace the target song title.
可选的,所述回答权限在至少两个所述目标主播帐号之间轮流切换;或,所述回答权限由至少两个所述目标主播帐号通过抢夺得到。Optionally, the answering permission is switched in turn between at least two target anchor accounts; or, the answering permission is obtained by at least two target anchor accounts through snatching.
可选的,所述候选歌曲题目包括历史答题正确率大于正确率阈值的歌曲题目,所述历史答题正确率基于所述目标主播帐号的历史答题记录确定得到。Optionally, the candidate song questions include song questions for which the historical answer accuracy rate is greater than the accuracy rate threshold, and the historical answer accuracy rate is determined based on the historical answer records of the target anchor account.
可选的,所述装置还包括:Optionally, the device also includes:
预览信息发送模块,用于响应于第一观众帐号发送的题目透视指令,向第一目标主播帐号发送题目预览信息,所述题目预览信息中包含所述题目透视指令所指示候选歌曲题目,所述第一观众帐号为所述第一目标主播帐号对应直播间中的观众帐号。A preview information sending module, configured to respond to a topic perspective instruction sent by the first viewer account, and send topic preview information to the first target anchor account, where the topic preview information includes the candidate song title indicated by the topic perspective instruction, and the The first audience account is the audience account in the live broadcast room corresponding to the first target anchor account.
可选的,至少两个所述目标主播帐号中的第一目标主播帐号具有回答权限;Optionally, the first target anchor account among at least two target anchor accounts has the right to answer;
所述装置还包括:The device also includes:
提示信息发送模块,用于响应于第一观众帐号发送的提示指令,向所述第一目标主播帐号发送提示信息,所述提示信息用于对所述目标歌曲题目进行答案提示,所述第一观众帐号为所述第一目标主播帐号对应直播间中的观众帐号。A prompt information sending module, configured to respond to a prompt instruction sent by the first audience account and send prompt information to the first target anchor account, where the prompt information is used to provide an answer prompt for the target song title, and the first The audience account is the audience account in the live broadcast room corresponding to the first target anchor account.
可选的,所述直播互动分数为虚拟生命值,且各个所述目标主播帐号的初始虚拟生命值相同;Optionally, the live broadcast interaction score is virtual life value, and the initial virtual life value of each target anchor account is the same;
所述第一分数更新模块1204,用于:The first score update module 1204 is used for:
在所述回答结果与所述题目答案不一致的情况下,对所述目标主播帐号的剩余虚拟生命值进行减一操作;If the answer result is inconsistent with the answer to the question, subtract one from the remaining virtual life value of the target anchor account;
在所述回答结果与所述题目答案一致的情况下,保持所述目标主播帐号的剩余虚拟生命值,或者,对所述目标主播帐号的剩余虚拟生命值进行加一操作。If the answer result is consistent with the answer to the question, the remaining virtual life value of the target anchor account is maintained, or the remaining virtual life value of the target anchor account is increased by one.
可选的,所述装置还包括:Optionally, the device also includes:
结果发送模块,用于在满足直播互动结束条件的情况下,基于所述直播互动分数,向所述目标主播帐号发送所述直播互动结果;A result sending module, configured to send the live interaction result to the target anchor account based on the live interaction score when the live interaction end condition is met;
奖励发送模块,用于基于所述直播互动结果向至少两个所述目标主播帐号发送直播互动奖励,所述直播互动奖励由观众帐号在直播互动过程中提供。A reward sending module is configured to send live interactive rewards to at least two target anchor accounts based on the live interactive results, and the live interactive rewards are provided by audience accounts during the live interactive process.
综上所述,本申请实施例中,服务器响应于直播互动请求,从歌曲题库中选取至少两个目标主播帐号对应的候选歌曲题目后,响应于题目选择指令,向目标主播帐号发送目标歌曲题目,并接收目标主播帐号对目标歌曲题目的回答结果,进一步的,服务器基于回答结果与目标歌曲题目对应的题目答案,更新目标主播帐号的直播互动分数,直播互动分数用于确定直播互动结束时的直播互动结果,在丰富观众在观看直播互动时的互动方式的同时,能够增强观众与主播、主播与主播之间的互动性,提升观众的参与感和趣味性。To sum up, in the embodiment of the present application, the server responds to the live broadcast interaction request, selects at least two candidate song titles corresponding to the target anchor account from the song title bank, and responds to the title selection instruction to send the target song title to the target anchor account. , and receives the answer result of the target anchor account to the target song question. Further, the server updates the live broadcast interaction score of the target anchor account based on the answer result and the answer corresponding to the target song title. The live broadcast interaction score is used to determine the end of the live broadcast interaction. The results of live broadcast interaction can not only enrich the audience's interaction methods when watching live broadcast interaction, but also enhance the interaction between the audience and the anchor, the anchor and the anchor, and enhance the audience's sense of participation and interest.
请参考图13,其示出了本申请一个实施例提供的直播互动装置的结构框图。所述装置用于直播客户端,该装置可以包括:Please refer to Figure 13, which shows a structural block diagram of a live broadcast interactive device provided by an embodiment of the present application. The device is used for live broadcast client, and the device may include:
界面显示模块1301,用于显示直播间界面,所述直播间界面中包括进行直播互动的至少两个目标主播帐号对应直播间的直播间画面;The interface display module 1301 is used to display the live broadcast room interface. The live broadcast room interface includes the live broadcast room pictures of the live broadcast rooms corresponding to at least two target anchor accounts for live broadcast interaction;
控件显示模块1302,用于在所述直播间界面中显示题目选择控件,不同题目选择控件对应不同候选歌曲题目,所述歌曲题目从歌曲题库中选取得到;The control display module 1302 is used to display a topic selection control in the live broadcast room interface. Different topic selection controls correspond to different candidate song titles, and the song titles are selected from the song title bank;
题目显示模块1303,用于在所述直播间界面中显示目标歌曲题目,所述目标歌曲题目是通过所述题目选择控件选中的所述候选歌曲题目;The title display module 1303 is used to display the target song title in the live broadcast room interface, and the target song title is the candidate song title selected through the title selection control;
结果显示模块1304,用于在所述直播间界面中显示对所述目标歌曲题目的回答结果;The result display module 1304 is used to display the answer results to the target song questions in the live broadcast room interface;
第二分数更新模块1305,用于更新所述直播互动界面中显示的直播互动分数,所述直播互动分数基于所述回答结果与所述目标歌曲题目对应的题目答案确定得到,所述直播互动分数用于确定直播互动结束时的直播互动结果。The second score update module 1305 is used to update the live interactive score displayed in the live interactive interface. The live interactive score is determined based on the answer result and the question answer corresponding to the target song title. The live interactive score Used to determine the result of the live interaction at the end of the live interaction.
可选的,至少两个所述目标主播帐号中的第一目标主播帐号具有回答权限;Optionally, the first target anchor account among at least two target anchor accounts has the right to answer;
所述装置还包括:The device also includes:
换题控件显示模块,用于在所述直播客户端为观众客户端,且所述观众客户端登录的第一观众帐号位于所述第一目标主播帐号对应的直播间的情况下,在所述直播间界面中显示换题控件;The topic change control display module is used to, when the live broadcast client is an audience client, and the first audience account logged in by the audience client is located in the live broadcast room corresponding to the first target anchor account, in the The topic change control is displayed in the live broadcast room interface;
题目更新模块,用于响应于对所述换题控件的触发操作,将所述目标歌曲题目更新为第一替换歌曲题目,所述第一替换歌曲题目从所述第一目标主播帐号对应的主播歌曲题库中选取得到。A title update module, configured to update the target song title to a first replacement song title in response to the triggering operation of the title change control. The first replacement song title is obtained from the anchor corresponding to the first target anchor account. Selected from the song question bank.
可选的,至少两个所述目标主播帐号中的第一目标主播帐号具有回答权限;Optionally, the first target anchor account among at least two target anchor accounts has the right to answer;
所述装置还包括:The device also includes:
难度提升控件显示模块,用于在所述直播客户端为观众客户端,且所述观众客户端登录的第二观众帐号位于第二目标主播帐号对应的直播间的情况下,在所述直播间界面中显示难度提升控件;Difficulty increasing control display module, used for when the live broadcast client is a viewer client, and the second viewer account logged in by the viewer client is located in the live broadcast room corresponding to the second target anchor account, in the live broadcast room Difficulty increasing controls are displayed in the interface;
第二难度提升模块,用于响应于对所述难度提升控件的触发操作,将所述目标歌曲题目更新为难度歌曲题目,所述难度歌曲题目基于所述目标歌曲题目提升难度得到;或,响应于对所述难度提升控件的触发操作,将所述目标歌曲题目更新为第二替换歌曲题目,所述第二替换歌曲题目从难度歌曲题库中选取得到。The second difficulty increasing module is used to update the target song title to a difficult song title in response to the triggering operation of the difficulty increasing control, and the difficult song title is obtained based on the difficulty increase of the target song title; or, in response to Upon triggering the difficulty increasing control, the target song title is updated to a second replacement song title, and the second replacement song title is selected from the difficulty song title bank.
可选的,所述装置还包括:Optionally, the device also includes:
题目透视控件显示模块,用于在所述直播客户端为观众客户端,且所述观众客户端登录的第一观众帐号位于第一目标主播帐号对应的直播间的情况下,在所述直播间界面中显示题目透视控件;The topic perspective control display module is used to display the live broadcast in the live broadcast room when the live broadcast client is a viewer client and the first viewer account logged in by the viewer client is located in the live broadcast room corresponding to the first target anchor account. The question perspective control is displayed in the interface;
预览信息显示模块,用于响应于对所述题目透视控件的触发操作,在所述直播间界面中显示题目预览信息,所述题目预览信息中包含所述触发操作所指示的候选歌曲题目,且所述题目预览信息对所述第一目标主播帐号可见,对其他目标主播帐号不可见。A preview information display module, configured to display title preview information in the live broadcast room interface in response to a trigger operation on the title perspective control, where the title preview information includes the candidate song title indicated by the trigger operation, and The question preview information is visible to the first target anchor account but not to other target anchor accounts.
可选的,至少两个所述目标主播帐号中的第一目标主播帐号具有回答权限;Optionally, the first target anchor account among at least two target anchor accounts has the right to answer;
所述装置还包括:The device also includes:
提示控件显示模块,用于在所述直播客户端为观众客户端,且所述观众客户端登录的第一观众帐号位于所述第一目标主播帐号对应的直播间的情况下,在所述直播间界面中显示提示控件;Prompt control display module, used to display the live broadcast when the live broadcast client is a viewer client and the first viewer account logged in by the viewer client is located in the live broadcast room corresponding to the first target anchor account. Display prompt controls in the interface;
提示信息显示模块,用于响应于对所述提示控件的触发操作,在所述直播间界面中显示所述目标歌曲题目的提示信息。A prompt information display module, configured to display prompt information of the target song title in the live broadcast room interface in response to a triggering operation on the prompt control.
综上所述,本申请实施例中,直播客户端可显示直播间界面,并在直播间界面中显示题目选择控件,不同题目选择控件对应不同候选歌曲题目,在直播 间界面中显示通过题目选择控件选中的目标歌曲题目,在直播间界面中显示对目标歌曲题目的回答结果,最后,更新直播互动界面中显示的直播互动分数,直播互动分数基于回答结果与目标歌曲题目对应的题目答案确定得到,直播互动分数用于确定直播互动结束时的直播互动结果,在丰富观众在观看直播互动时的互动方式的同时,能够增强观众与主播、主播与主播之间的互动性,提升观众的参与感和趣味性。To sum up, in the embodiment of the present application, the live broadcast client can display the live broadcast room interface, and display the topic selection control in the live broadcast room interface. Different topic selection controls correspond to different candidate song titles, and the topic selection control is displayed in the live broadcast room interface. The target song title selected by the control displays the answer result to the target song title in the live broadcast room interface. Finally, the live broadcast interaction score displayed in the live broadcast interactive interface is updated. The live broadcast interaction score is determined based on the answer result and the answer to the target song title. , the live interaction score is used to determine the live interaction result at the end of the live interaction. While enriching the audience's interaction methods when watching the live interaction, it can enhance the interaction between the audience and the anchor, the anchor and the anchor, and enhance the audience's sense of participation. and fun.
需要说明的是,上述实施例提供的装置,在实现其功能时,仅以上述各功能模块的划分进行举例说明,实际应用中,可以根据需要而将上述功能分配由不同的功能模块完成,即将设备的内部结构划分成不同的功能模块,以完成以上描述的全部或者部分功能。另外,上述实施例提供的装置与方法实施例属于同一构思,其具体实现过程详见方法实施例,这里不再赘述。It should be noted that when implementing the functions of the device provided by the above embodiments, only the division of the above functional modules is used as an example. In practical applications, the above functions can be allocated to different functional modules according to needs, that is, The internal structure of the device is divided into different functional modules to complete all or part of the functions described above. In addition, the apparatus and method embodiments provided in the above embodiments belong to the same concept, and the specific implementation process can be found in the method embodiments, which will not be described again here.
请参考图14,其示出了本申请一个示例性实施例提供的计算机设备的结构方框图。本申请中的终端设备可以包括一个或多个如下部件:处理器1410和存储器1420。Please refer to Figure 14, which shows a structural block diagram of a computer device provided by an exemplary embodiment of the present application. The terminal device in this application may include one or more of the following components: a processor 1410 and a memory 1420.
可选的,处理器1410利用各种接口和线路连接整个终端设备内的各个部分,通过运行或执行存储在存储器1420内的指令、程序、代码集或指令集,以及调用存储在存储器1420内的数据,执行终端设备的各种功能和处理数据。可选地,处理器1410可以采用数字信号处理(Digital Signal Processing,DSP)、现场可编程门阵列(Field-Programmable Gate Array,FPGA)、可编程逻辑阵列(Programmable Logic Array,PLA)中的至少一种硬件形式来实现。处理器1410可集成中央处理器(Central Processing Unit,CPU)、图像处理器(Graphics Processing Unit,GPU)、神经网络处理器(Neural-network Processing Unit,NPU)和基带芯片等中的一种或几种的组合。其中,CPU主要处理操作系统、用户界面和应用程序等;GPU用于负责触摸显示屏所需要显示的内容的渲染和绘制;NPU用于实现人工智能(Artificial Intelligence,AI)功能;基带芯片用于处理无线通信。可以理解的是,上述基带芯片也可以不集成到处理器1410中,单独通过一块芯片进行实现。Optionally, the processor 1410 uses various interfaces and lines to connect various parts of the entire terminal device, by running or executing instructions, programs, code sets or instruction sets stored in the memory 1420, and calling the instructions stored in the memory 1420. Data, perform various functions of the terminal device and process data. Optionally, the processor 1410 can use at least one of digital signal processing (Digital Signal Processing, DSP), field-programmable gate array (Field-Programmable Gate Array, FPGA), and programmable logic array (Programmable Logic Array, PLA). implemented in hardware form. The processor 1410 can integrate one or more of a central processing unit (Central Processing Unit, CPU), a graphics processor (Graphics Processing Unit, GPU), a neural network processor (Neural-network Processing Unit, NPU), and a baseband chip. combination of species. Among them, the CPU mainly handles the operating system, user interface and applications; the GPU is used to render and draw the content that needs to be displayed on the touch screen; the NPU is used to implement artificial intelligence (Artificial Intelligence, AI) functions; the baseband chip is used to Handles wireless communications. It can be understood that the above-mentioned baseband chip may not be integrated into the processor 1410 and may be implemented by a separate chip.
存储器1420可以包括随机存储器(Random Access Memory,RAM),也可以包括只读存储器(Read-Only Memory,ROM)。可选地,该存储器1420包括 非瞬时性计算机可读介质(non-transitory computer-readable storage medium)。存储器1420可用于存储指令、程序、代码、代码集或指令集。存储器1420可包括存储程序区和存储数据区,其中,存储程序区可存储用于实现操作系统的指令、用于至少一个功能的指令(比如触控功能、声音播放功能、图像播放功能等)、用于实现下述各个方法实施例的指令等;存储数据区可存储根据终端设备的使用所创建的数据(比如音频数据、电话本)等。The memory 1420 may include random access memory (RAM) or read-only memory (Read-Only Memory, ROM). Optionally, the memory 1420 includes non-transitory computer-readable storage medium. Memory 1420 may be used to store instructions, programs, codes, sets of codes, or sets of instructions. The memory 1420 may include a program storage area and a data storage area, where the program storage area may store instructions for implementing an operating system, instructions for at least one function (such as a touch function, a sound playback function, an image playback function, etc.), Instructions, etc., used to implement each of the following method embodiments; the storage data area can store data created according to the use of the terminal device (such as audio data, phone book), etc.
除此之外,本领域技术人员可以理解,上述附图所示出的计算机设备的结构并不构成对计算机设备的限定,计算机设备可以包括比图示更多或更少的部件,或者组合某些部件,或者不同的部件布置。比如,计算机设备中还包括显示屏、摄像组件、麦克风、扬声器、射频电路、输入单元、传感器(比如加速度传感器、角速度传感器、光线传感器等等)、音频电路、WiFi模块、电源、蓝牙模块等部件,在此不再赘述。In addition, those skilled in the art can understand that the structure of the computer equipment shown in the above drawings does not constitute a limitation on the computer equipment. The computer equipment may include more or less components than those shown in the figures, or a combination of certain components. components, or different component arrangements. For example, computer equipment also includes display screens, camera components, microphones, speakers, radio frequency circuits, input units, sensors (such as acceleration sensors, angular velocity sensors, light sensors, etc.), audio circuits, WiFi modules, power supplies, Bluetooth modules and other components , which will not be described in detail here.
本申请实施例还提供了一种计算机可读存储介质,该计算机可读存储介质存储有至少一段程序,至少一段程序由处理器加载并执行以实现如上各个实施例所述的服务器侧的直播互动方法,或实现上述直播客户端侧的直播互动方法。Embodiments of the present application also provide a computer-readable storage medium that stores at least one program, and at least one program is loaded and executed by a processor to implement live interaction on the server side as described in each of the above embodiments. method, or implement the above live broadcast interaction method on the live broadcast client side.
可选地,该计算机可读存储介质可以包括:ROM(Read-Only Memory,只读存储器)、RAM(Random Access Memory,随机存取存储器)、SSD(Solid State Drives,固态硬盘)或光盘等。其中,随机存取存储器可以包括ReRAM(Resistance Random Access Memory,电阻式随机存取存储器)和DRAM(Dynamic Random Access Memory,动态随机存取存储器)。Optionally, the computer-readable storage medium may include: ROM (Read-Only Memory), RAM (Random Access Memory), SSD (Solid State Drives, solid state drive) or optical disk, etc. Among them, random access memory can include ReRAM (Resistance Random Access Memory, resistive random access memory) and DRAM (Dynamic Random Access Memory, dynamic random access memory).
本申请实施例还提供了一种计算机程序产品,该计算机程序产品包括计算机指令,该计算机指令存储在计算机可读存储介质中。计算机设备的处理器从计算机可读存储介质读取该计算机指令,处理器执行该计算机指令,使得该耳机执行以实现上述方面的各种可选实现方式中提供的服务器侧的直播互动方法,或实现上述直播客户端侧的直播互动方法。Embodiments of the present application also provide a computer program product. The computer program product includes computer instructions, and the computer instructions are stored in a computer-readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the headset executes the server-side live interactive method provided in various optional implementations of the above aspects, or Implement the above live broadcast interaction method on the live broadcast client side.
本领域普通技术人员可以理解实现上述实施例的全部或部分步骤可以通过硬件来完成,也可以通过程序来指令相关的硬件完成,所述的程序可以存储于 一种计算机可读存储介质中,上述提到的存储介质可以是只读存储器,磁盘或光盘等。另外,本文中描述的步骤编号,仅示例性示出了步骤间的一种可能的执行先后顺序,在一些其它实施例中,上述步骤也可以不按照编号顺序来执行,如两个不同编号的步骤同时执行,或者两个不同编号的步骤按照与图示相反的顺序执行,本申请实施例对此不作限定。上述各个实施例也可以进行任意组合,在此不再对组合方案进行赘述。Those of ordinary skill in the art can understand that all or part of the steps to implement the above embodiments can be completed by hardware, or can be completed by instructing relevant hardware through a program. The program can be stored in a computer-readable storage medium. The above-mentioned The storage media mentioned can be read-only memory, magnetic disks or optical disks, etc. In addition, the step numbers described in this article only illustrate a possible execution sequence between the steps. In some other embodiments, the above steps may not be executed in the numbering sequence, such as two different numbers. The steps are executed simultaneously, or two steps with different numbers are executed in the reverse order as shown in the figure, which is not limited in the embodiments of the present application. The above embodiments can also be combined in any way, and the combination scheme will not be described again here.
以上所述仅为本申请的示例性实施例,并不用以限制本申请,凡在本申请的精神和原则之内,所作的任何修改、等同替换、改进等,均应包含在本申请的保护范围之内。The above are only exemplary embodiments of the present application and are not intended to limit the present application. Any modifications, equivalent substitutions, improvements, etc. made within the spirit and principles of the present application shall be included in the protection of the present application. within the range.
Claims (23)
- 一种直播互动方法,其特征在于,所述方法包括:A live broadcast interaction method, characterized in that the method includes:响应于直播互动请求,从歌曲题库中选取至少两个目标主播帐号对应的候选歌曲题目;In response to the live broadcast interaction request, select at least two candidate song titles corresponding to the target anchor account from the song title bank;响应于题目选择指令,向所述目标主播帐号发送目标歌曲题目,所述目标歌曲题目属于所述候选歌曲题目;In response to the topic selection instruction, send a target song title to the target anchor account, where the target song title belongs to the candidate song title;接收所述目标主播帐号对所述目标歌曲题目的回答结果;Receive the answer result of the target anchor account to the target song question;基于所述回答结果与所述目标歌曲题目对应的题目答案,更新所述目标主播帐号的直播互动分数,所述直播互动分数用于确定直播互动结束时的直播互动结果。Based on the answer result corresponding to the question answer of the target song title, the live broadcast interaction score of the target anchor account is updated, and the live broadcast interaction score is used to determine the live broadcast interaction result at the end of the live broadcast interaction.
- 根据权利要求1所述的方法,其特征在于,所述从歌曲题库中选取至少两个目标主播帐号对应的候选歌曲题目,包括:The method according to claim 1, wherein the selecting candidate song titles corresponding to at least two target anchor accounts from the song title bank includes:获取热门歌曲题库,所述热门歌曲题库中包含热门歌曲对应的第一歌曲题目;Obtain a popular song question bank, which contains the first song question corresponding to the popular song;获取难度歌曲题库,所述难度歌曲题库中包含所述热门歌曲对应的第二歌曲题目,所述第二歌曲题目的难度高于所述第一歌曲题目的难度;Obtain a difficult song question bank, the difficult song question bank contains a second song question corresponding to the popular song, and the difficulty of the second song question is higher than the difficulty of the first song question;获取至少两个所述目标主播帐号各自对应的主播歌曲题库,所述主播歌曲题库中包含目标主播歌单中歌曲对应的第三歌曲题目,所述目标主播歌单为所述目标主播帐号对应的歌单;Acquire at least two anchor song question banks corresponding to each of the target anchor accounts. The anchor song question bank contains a third song title corresponding to the song in the target anchor's playlist, and the target anchor playlist is the target anchor's playlist corresponding to the target anchor account. song list;从所述热门歌曲题库、所述难度歌曲题库以及所述主播歌曲题库中选取所述候选歌曲题目。The candidate song title is selected from the popular song question bank, the difficult song question bank and the anchor song question bank.
- 根据权利要求2所述的方法,其特征在于,所述方法还包括:The method of claim 2, further comprising:获取热门歌曲歌单;Get a playlist of popular songs;基于所述热门歌曲歌单中的所述热门歌曲的高潮片段生成所述第一歌曲题目,并基于所述第一歌曲题目构建所述热门歌曲题库;Generate the first song title based on the climax segment of the popular song in the popular song playlist, and build the popular song title bank based on the first song title;基于所述热门歌曲中高潮片段以外的片段生成所述第二歌曲题目,并基于所述第二歌曲题目构建所述难度歌曲题库。The second song title is generated based on segments other than the climax segment in the popular song, and the difficulty song title bank is constructed based on the second song title.
- 根据权利要求2所述的方法,其特征在于,所述热门歌曲题库与所述主播歌曲题库之间不存在重复题目;The method according to claim 2, characterized in that there are no duplicate questions between the popular song question bank and the anchor song question bank;所述方法还包括:The method also includes:获取热门歌曲歌单以及所述目标主播帐号对应的所述目标主播歌单;Obtain popular song playlists and the target anchor playlist corresponding to the target anchor account;确定属于所述目标主播歌单且不属于所述热门歌曲歌单的主播歌曲;Determine the anchor songs that belong to the target anchor's playlist and do not belong to the popular song playlist;基于所述主播歌曲的高潮片段生成所述第三歌曲题目,并基于所述第三歌曲题目构建所述主播歌曲题库。The third song title is generated based on the climax segment of the anchor song, and the anchor song title bank is constructed based on the third song title.
- 根据权利要求2所述的方法,其特征在于,所述从所述热门歌曲题库、所述难度歌曲题库以及所述主播歌曲题库中选取所述候选歌曲题目,包括:The method according to claim 2, wherein selecting the candidate song title from the popular song question bank, the difficult song question bank and the anchor song question bank includes:从所述热门歌曲题库中选取第一数量的所述第一歌曲题目,从所述难度歌曲题库中选取第二数量的所述第二歌曲题目,以及从所述主播歌曲题库中选取第三数量的所述第三歌曲题目作为所述候选歌曲题目,所述第一数量、所述第二数量与所述第三数量之和为目标数量。Select a first number of first song titles from the popular song question bank, select a second number of second song titles from the difficult song question bank, and select a third number from the anchor song question bank The third song title is used as the candidate song title, and the sum of the first quantity, the second quantity and the third quantity is the target quantity.
- 根据权利要求2所述的方法,其特征在于,至少两个所述目标主播帐号中的第一目标主播帐号具有回答权限;The method according to claim 2, characterized in that the first target anchor account among at least two target anchor accounts has the right to answer;所述响应于题目选择指令,向所述目标主播帐号发送目标歌曲题目之后,所述方法还包括:After the target song title is sent to the target anchor account in response to the title selection instruction, the method further includes:响应于第一观众帐号发送的换题指令,从所述第一目标主播帐号对应的主播歌曲题库中选取第一替换歌曲题目,所述第一观众帐号为所述第一目标主播帐号对应直播间中的观众帐号;In response to the topic change instruction sent by the first audience account, select the first replacement song title from the anchor song title bank corresponding to the first target anchor account, and the first audience account is the live broadcast room corresponding to the first target anchor account. the viewer account in;向各个所述目标主播帐号发送所述第一替换歌曲题目,所述第一替换歌曲题目用于替换所述目标歌曲题目。The first replacement song title is sent to each of the target anchor accounts, and the first replacement song title is used to replace the target song title.
- 根据权利要求2所述的方法,其特征在于,至少两个所述目标主播帐号中的第一目标主播帐号具有回答权限;The method according to claim 2, characterized in that the first target anchor account among at least two target anchor accounts has the right to answer;所述响应于题目选择指令,向所述目标主播帐号发送目标歌曲题目之后,所述方法还包括:After the target song title is sent to the target anchor account in response to the title selection instruction, the method further includes:响应于第二观众帐号发送的难度提升指令,提升所述目标歌曲题目的难度,所述第二观众帐号为第二目标主播帐号对应直播间中的观众帐号;In response to a difficulty increase instruction sent by a second audience account, increase the difficulty of the target song title, and the second audience account is an audience account in the live broadcast room corresponding to the second target anchor account;或,or,响应于第二观众帐号发送的难度提升指令,向从所述难度歌曲题库中选取第二替换歌曲题目,所述第二观众帐号为第二目标主播帐号对应直播间中的观众帐号;向各个所述目标主播帐号发送所述第二替换歌曲题目,所述第二替换歌曲题目用于替换所述目标歌曲题目。In response to the difficulty increasing instruction sent by the second audience account, select a second replacement song title from the difficult song title bank, and the second audience account is an audience account in the live broadcast room corresponding to the second target anchor account; The target anchor account sends the second replacement song title, and the second replacement song title is used to replace the target song title.
- 根据权利要求6或7所述的方法,其特征在于,The method according to claim 6 or 7, characterized in that,所述回答权限在至少两个所述目标主播帐号之间轮流切换;The answering authority is switched in turns between at least two target anchor accounts;或,or,所述回答权限由至少两个所述目标主播帐号通过抢夺得到。The answering permission is obtained by at least two of the target anchor accounts through snatching.
- 根据权利要求1所述的方法,其特征在于,所述候选歌曲题目包括历史答题正确率大于正确率阈值的歌曲题目,所述历史答题正确率基于所述目标主播帐号的历史答题记录确定得到。The method according to claim 1, wherein the candidate song questions include song questions whose historical answer accuracy rate is greater than the accuracy rate threshold, and the historical answer accuracy rate is determined based on the historical answer records of the target anchor account.
- 根据权利要求1所述的方法,其特征在于,所述响应于题目选择指令,向所述目标主播帐号发送目标歌曲题目之前,所述方法还包括:The method according to claim 1, characterized in that, before sending the target song title to the target anchor account in response to the title selection instruction, the method further includes:响应于第一观众帐号发送的题目透视指令,向第一目标主播帐号发送题目预览信息,所述题目预览信息中包含所述题目透视指令所指示候选歌曲题目,所述第一观众帐号为所述第一目标主播帐号对应直播间中的观众帐号。In response to the topic perspective instruction sent by the first audience account, topic preview information is sent to the first target anchor account, and the topic preview information includes the candidate song title indicated by the topic perspective instruction, and the first audience account is the The first target anchor account corresponds to the audience account in the live broadcast room.
- 根据权利要求1所述的方法,其特征在于,至少两个所述目标主播帐号中的第一目标主播帐号具有回答权限;The method according to claim 1, characterized in that the first target anchor account among at least two target anchor accounts has the right to answer;所述响应于题目选择指令,向所述目标主播帐号发送目标歌曲题目之后,所述方法还包括:After sending the target song title to the target anchor account in response to the title selection instruction, the method further includes:响应于第一观众帐号发送的提示指令,向所述第一目标主播帐号发送提示信息,所述提示信息用于对所述目标歌曲题目进行答案提示,所述第一观众帐号为所述第一目标主播帐号对应直播间中的观众帐号。In response to the prompt instruction sent by the first audience account, send prompt information to the first target anchor account, the prompt information is used to prompt the answer to the target song title, and the first audience account is the first The target anchor account corresponds to the audience account in the live broadcast room.
- 根据权利要求1所述的方法,其特征在于,所述直播互动分数为虚拟生命值,且各个所述目标主播帐号的初始虚拟生命值相同;The method according to claim 1, characterized in that the live broadcast interaction score is a virtual life value, and the initial virtual life value of each target anchor account is the same;所述基于所述回答结果与所述目标歌曲题目对应的题目答案,更新所述目标主播帐号的直播互动分数,包括:The step of updating the live interaction score of the target anchor account based on the answer result corresponding to the target song title includes:在所述回答结果与所述题目答案不一致的情况下,对所述目标主播帐号的剩余虚拟生命值进行减一操作;If the answer result is inconsistent with the answer to the question, subtract one from the remaining virtual life value of the target anchor account;在所述回答结果与所述题目答案一致的情况下,保持所述目标主播帐号的剩余虚拟生命值,或者,对所述目标主播帐号的剩余虚拟生命值进行加一操作。If the answer result is consistent with the answer to the question, the remaining virtual life value of the target anchor account is maintained, or the remaining virtual life value of the target anchor account is increased by one.
- 根据权利要求1所述的方法,其特征在于,所述方法还包括:The method of claim 1, further comprising:在满足直播互动结束条件的情况下,基于所述直播互动分数,向所述目标主播帐号发送所述直播互动结果;When the live broadcast interaction end conditions are met, send the live broadcast interaction result to the target anchor account based on the live broadcast interaction score;基于所述直播互动结果向至少两个所述目标主播帐号发送直播互动奖励,所述直播互动奖励由观众帐号在直播互动过程中提供。Send live interactive rewards to at least two of the target host accounts based on the live interactive results, and the live interactive rewards are provided by the audience accounts during the live interactive process.
- 一种直播互动方法,其特征在于,所述方法包括:A live broadcast interaction method, characterized in that the method includes:显示直播间界面,所述直播间界面中包括进行直播互动的至少两个目标主播帐号对应直播间的直播间画面;Display the live broadcast room interface, the live broadcast room interface includes the live broadcast room pictures of the live broadcast rooms corresponding to at least two target anchor accounts performing live broadcast interaction;在所述直播间界面中显示题目选择控件,不同题目选择控件对应不同候选歌曲题目,所述歌曲题目从歌曲题库中选取得到;A title selection control is displayed in the live broadcast room interface, and different title selection controls correspond to different candidate song titles, and the song titles are selected from the song title bank;在所述直播间界面中显示目标歌曲题目,所述目标歌曲题目是通过所述题目选择控件选中的所述候选歌曲题目;Display a target song title in the live broadcast room interface, where the target song title is the candidate song title selected through the title selection control;在所述直播间界面中显示对所述目标歌曲题目的回答结果;Display the answer results to the target song question in the live broadcast room interface;更新所述直播互动界面中显示的直播互动分数,所述直播互动分数基于所述回答结果与所述目标歌曲题目对应的题目答案确定得到,所述直播互动分数用于确定直播互动结束时的直播互动结果。Update the live broadcast interaction score displayed in the live broadcast interactive interface. The live broadcast interaction score is determined based on the answer result and the question answer corresponding to the target song title. The live broadcast interaction score is used to determine the live broadcast at the end of the live broadcast interaction. Interactive results.
- 根据权利要求14所述的方法,其特征在于,至少两个所述目标主播帐号中的第一目标主播帐号具有回答权限;The method according to claim 14, characterized in that the first target anchor account among at least two target anchor accounts has the right to answer;所述在所述直播间界面中显示目标歌曲题目之后,所述方法还包括:After displaying the target song title in the live broadcast room interface, the method further includes:在所述直播客户端为观众客户端,且所述观众客户端登录的第一观众帐号位于所述第一目标主播帐号对应的直播间的情况下,在所述直播间界面中显示换题控件;When the live broadcast client is a viewer client, and the first viewer account logged in by the viewer client is located in the live broadcast room corresponding to the first target anchor account, a topic change control is displayed in the live broadcast room interface. ;响应于对所述换题控件的触发操作,将所述目标歌曲题目更新为第一替换歌曲题目,所述第一替换歌曲题目从所述第一目标主播帐号对应的主播歌曲题库中选取得到。In response to the triggering operation of the title change control, the target song title is updated to a first replacement song title, and the first replacement song title is selected from the anchor song title bank corresponding to the first target anchor account.
- 根据权利要求14所述的方法,其特征在于,至少两个所述目标主播帐号中的第一目标主播帐号具有回答权限;The method according to claim 14, characterized in that the first target anchor account among at least two target anchor accounts has the right to answer;所述在所述直播间界面中显示目标歌曲题目之后,所述方法还包括:After displaying the target song title in the live broadcast room interface, the method further includes:在所述直播客户端为观众客户端,且所述观众客户端登录的第二观众帐号位于第二目标主播帐号对应的直播间的情况下,在所述直播间界面中显示难度提升控件;When the live broadcast client is a viewer client, and the second viewer account logged in by the viewer client is located in the live broadcast room corresponding to the second target anchor account, display a difficulty increasing control in the live broadcast room interface;响应于对所述难度提升控件的触发操作,将所述目标歌曲题目更新为难度歌曲题目,所述难度歌曲题目为所述目标歌曲题目提升难度得到;或,响应于对所述难度提升控件的触发操作,将所述目标歌曲题目更新为第二替换歌曲题目,所述第二替换歌曲题目从难度歌曲题库中选取得到。In response to the triggering operation of the difficulty increasing control, the target song title is updated to a difficult song title obtained by increasing the difficulty of the target song title; or, in response to the triggering operation of the difficulty increasing control An operation is triggered to update the target song title to a second replacement song title, and the second replacement song title is selected from the difficult song title bank.
- 根据权利要求14所述的方法,其特征在于,所述在所述直播间界面中显示题目选择控件之后,所述方法还包括:The method according to claim 14, characterized in that after displaying the topic selection control in the live broadcast room interface, the method further includes:在所述直播客户端为观众客户端,且所述观众客户端登录的第一观众帐号位于第一目标主播帐号对应的直播间的情况下,在所述直播间界面中显示题目透视控件;When the live broadcast client is a viewer client, and the first viewer account logged in by the viewer client is located in the live broadcast room corresponding to the first target anchor account, a question perspective control is displayed in the live broadcast room interface;响应于对所述题目透视控件的触发操作,在所述直播间界面中显示题目预览信息,所述题目预览信息中包含所述触发操作所指示的候选歌曲题目,且所述题目预览信息对所述第一目标主播帐号可见,对其他目标主播帐号不可见。In response to the triggering operation on the topic perspective control, topic preview information is displayed in the live broadcast room interface, the topic preview information includes the candidate song title indicated by the triggering operation, and the topic preview information is correct for the The first target anchor account is visible, but other target anchor accounts are not visible.
- 根据权利要求14所述的方法,其特征在于,至少两个所述目标主播帐号中的第一目标主播帐号具有回答权限;The method according to claim 14, characterized in that the first target anchor account among at least two target anchor accounts has the right to answer;所述在所述直播间界面中显示目标歌曲题目之后,所述方法还包括:After displaying the target song title in the live broadcast room interface, the method further includes:在所述直播客户端为观众客户端,且所述观众客户端登录的第一观众帐号位于所述第一目标主播帐号对应的直播间的情况下,在所述直播间界面中显示提示控件;When the live broadcast client is a viewer client, and the first viewer account logged in by the viewer client is located in the live broadcast room corresponding to the first target anchor account, display a prompt control in the live broadcast room interface;响应于对所述提示控件的触发操作,在所述直播间界面中显示所述目标歌曲题目的提示信息。In response to the triggering operation of the prompt control, the prompt information of the target song title is displayed in the live broadcast room interface.
- 一种直播互动装置,其特征在于,所述装置包括:A live interactive device, characterized in that the device includes:第一题目选取模块,用于响应于直播互动请求,从歌曲题库中选取至少两个目标主播帐号对应的候选歌曲题目;The first topic selection module is used to select at least two candidate song topics corresponding to the target anchor account from the song topic bank in response to the live broadcast interaction request;第一题目发送模块,用于响应于题目选择指令,向所述目标主播帐号发送目标歌曲题目,所述目标歌曲题目属于所述候选歌曲题目;A first title sending module, configured to respond to a title selection instruction and send a target song title to the target anchor account, where the target song title belongs to the candidate song title;回答结果接收模块,用于接收所述目标主播帐号对所述目标歌曲题目的回答结果;An answer result receiving module, configured to receive the answer result of the target anchor account to the target song title;第一分数更新模块,用于基于所述回答结果与所述目标歌曲题目对应的题目答案,更新所述目标主播帐号的直播互动分数,所述直播互动分数用于确定直播互动结束时的直播互动结果。The first score update module is used to update the live broadcast interaction score of the target anchor account based on the answer result and the question answer corresponding to the target song title. The live broadcast interaction score is used to determine the live broadcast interaction at the end of the live broadcast interaction. result.
- 一种直播互动装置,其特征在于,所述装置包括:A live interactive device, characterized in that the device includes:界面显示模块,用于显示直播间界面,所述直播间界面中包括进行直播互动的至少两个目标主播帐号对应直播间的直播间画面;The interface display module is used to display the live broadcast room interface, and the live broadcast room interface includes the live broadcast room pictures corresponding to the live broadcast rooms of at least two target anchor accounts for live broadcast interaction;控件显示模块,用于在所述直播间界面中显示题目选择控件,不同题目选择控件对应不同候选歌曲题目,所述歌曲题目从歌曲题库中选取得到;A control display module is used to display a topic selection control in the live broadcast room interface. Different topic selection controls correspond to different candidate song titles, and the song titles are selected from the song title bank;题目显示模块,用于在所述直播间界面中显示目标歌曲题目,所述目标歌曲题目是通过所述题目选择控件选中的所述候选歌曲题目;A title display module, configured to display a target song title in the live broadcast room interface, where the target song title is the candidate song title selected through the title selection control;结果显示模块,用于在所述直播间界面中显示对所述目标歌曲题目的回答结果;A result display module is used to display the answer results to the target song questions in the live broadcast room interface;第二分数更新模块,用于更新所述直播互动界面中显示的直播互动分数,所述直播互动分数基于所述回答结果与所述目标歌曲题目对应的题目答案确定得到,所述直播互动分数用于确定直播互动结束时的直播互动结果。The second score update module is used to update the live interactive score displayed in the live interactive interface. The live interactive score is determined based on the answer result and the question answer corresponding to the target song title. The live interactive score is To determine the result of the live interaction at the end of the live interaction.
- 一种计算机设备,其特征在于,所述计算机设备包括处理器和存储器;所述存储器存储有至少一段程序,用于被所述处理器加载并执行以实现如权利要求1至13任一所述的直播互动方法,或,实现如权利要求14至18任一所述的直播互动方法。A computer device, characterized in that the computer device includes a processor and a memory; the memory stores at least one program for loading and executing by the processor to implement any one of claims 1 to 13 The live broadcast interaction method, or the live broadcast interaction method as described in any one of claims 14 to 18.
- 一种计算机可读存储介质,其特征在于,所述计算机可读存储介质中存储有至少一段程序,所述至少一段程序由处理器加载并执行以实现如权利要求1至13任一所述的直播互动方法,或,实现如权利要求14至18任一所述的直播互动方法。A computer-readable storage medium, characterized in that at least one program is stored in the computer-readable storage medium, and the at least one program is loaded and executed by a processor to implement the method described in any one of claims 1 to 13 Live interactive method, or implement the live interactive method as described in any one of claims 14 to 18.
- 一种计算机程序产品,其特征在于,所述计算机程序产品包括计算机指令,所述计算机指令存储在计算机可读存储介质中;计算机设备的处理器从所述计算机可读存储介质读取所述计算机指令,使得该计算机设备执行如权利要求1至13任一所述的直播互动方法,或,实现如权利要求14至18任一所述的直播互动方法。A computer program product, characterized in that the computer program product includes computer instructions, and the computer instructions are stored in a computer-readable storage medium; and a processor of a computer device reads the computer instructions from the computer-readable storage medium. Instructions to cause the computer device to execute the live broadcast interaction method as described in any one of claims 1 to 13, or to implement the live broadcast interaction method as described in any one of claims 14 to 18.
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