WO2024020972A1 - 直播互动方法、装置、设备、存储介质及程序产品 - Google Patents

直播互动方法、装置、设备、存储介质及程序产品 Download PDF

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Publication number
WO2024020972A1
WO2024020972A1 PCT/CN2022/108761 CN2022108761W WO2024020972A1 WO 2024020972 A1 WO2024020972 A1 WO 2024020972A1 CN 2022108761 W CN2022108761 W CN 2022108761W WO 2024020972 A1 WO2024020972 A1 WO 2024020972A1
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Prior art keywords
question
answering
props
answer
respondent
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PCT/CN2022/108761
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English (en)
French (fr)
Inventor
饶红玉
陈琳琳
邓一雷
钟劲力
Original Assignee
广州酷狗计算机科技有限公司
广州繁星互娱信息科技有限公司
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Application filed by 广州酷狗计算机科技有限公司, 广州繁星互娱信息科技有限公司 filed Critical 广州酷狗计算机科技有限公司
Priority to CN202280002656.XA priority Critical patent/CN115462087A/zh
Priority to PCT/CN2022/108761 priority patent/WO2024020972A1/zh
Publication of WO2024020972A1 publication Critical patent/WO2024020972A1/zh

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/475End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data
    • H04N21/4758End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data for providing answers, e.g. voting
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting

Definitions

  • Embodiments of the present application relate to the fields of computer and Internet technologies, and in particular to a live interactive method, device, equipment, storage medium and program product.
  • multiple users can interact with each other. For example, it supports the interaction between anchors and anchors, or the interaction between anchors and viewers.
  • each user participating in the Lianmai interaction can showcase their talents respectively.
  • viewers in addition to watching the live video of the Lianmai interaction, viewers can also give virtual gifts to the users they support.
  • Embodiments of the present application provide a live interactive method, device, equipment, storage medium and program product.
  • the technical solutions are as follows:
  • a live broadcast interaction method is provided.
  • the method is executed by a terminal.
  • the method includes:
  • the live broadcast display interface displays an interactive interface after using the interactive props for the target answerer pointed by the audience; wherein the interactive props affect the answer competition results of the answerers.
  • a live broadcast interaction method is provided, the method is executed by a server, and the method includes:
  • a prop use request sent by the audience terminal is received, and the prop use request is used to request the use of interactive props for the question-answer pointed by the audience; wherein, the interaction The props affect the answer competition results of the said answerers;
  • a prop use instruction is sent to the respondent terminal corresponding to the respondent pointed by the audience, and the prop use instruction is used to use the interactive prop on the respondent pointed by the audience and trigger the display The interactive interface after using the interactive props.
  • a live broadcast interactive device includes:
  • the live broadcast interface display module is used to display the live broadcast display interface where at least two answerers compete in answering questions through the microphone;
  • An interactive interface display module configured to display on the live broadcast display interface, based on the interactive props selected by the audience, the interactive interface after using the interactive props for the target answerer pointed by the audience; wherein the interactive props affect the The results of the question-answer competition.
  • a live broadcast interactive device includes:
  • the answerer determination module is used to determine at least two answerers who have completed the answer competition and completed the game;
  • the request receiving module is configured to receive a prop use request sent by the audience terminal during the question answering competition between the at least two question takers.
  • the prop use request is used to request the use of interactive props for the question answerer pointed by the audience. ; Among them, the interactive props affect the answer competition results of the answerer;
  • An instruction sending module configured to send a prop use instruction to the respondent terminal corresponding to the respondent pointed by the audience according to the prop use request, and the prop use instruction is used to use the prop use instruction on the respondent pointed by the audience.
  • Interactive props and trigger the display of the interactive interface after using the interactive props.
  • a computer device includes a processor and a memory.
  • a computer program is stored in the memory.
  • the computer program is loaded and executed by the processor to implement the above. Live broadcast interaction method on the terminal side, or implement the above live broadcast interaction method on the server side.
  • a computer-readable storage medium is provided.
  • a computer program is stored in the readable storage medium.
  • the computer program is loaded and executed by a processor to implement the above-mentioned live interactive method on the terminal side. , or implement the above-mentioned server-side live broadcast interaction method.
  • a computer program product includes computer instructions, and the computer instructions are stored in a computer-readable storage medium.
  • the processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the above-mentioned live broadcast interaction method on the terminal side, or implements the above-mentioned live broadcast interaction method on the server side.
  • This application provides a new interactive form of Lianmai, in which at least two answerers participate in the answering competition.
  • the audience is provided with at least one interactive prop that can affect the result of the answering competition.
  • You can choose interactive props from them and point them at one or some answerers for use, so as to have an impact on one or some answerers participating in the above-mentioned answer competition.
  • This way of throwing props from the audience to the answerers enriches the audience's experience in the game.
  • the interactive method when watching the Lianmai interaction enhances the interaction between the audience and the answerer (such as the anchor), and enhances the audience's sense of participation and interest.
  • Figure 1 is a schematic diagram of a solution implementation environment provided by an embodiment of the present application.
  • Figure 2 is a flow chart of a live interactive method provided by an embodiment of the present application.
  • Figure 3 is a schematic diagram of an interface provided by an embodiment of the present application.
  • Figure 4 is a schematic diagram of an interface provided by another embodiment of the present application.
  • Figure 5 is a schematic diagram of an interface provided by another embodiment of the present application.
  • Figure 6 is a schematic diagram of an interface provided by another embodiment of the present application.
  • Figure 7 is a schematic diagram of an interface provided by another embodiment of the present application.
  • Figure 8 is a schematic diagram of an interface provided by another embodiment of the present application.
  • Figure 9 is a schematic diagram of an interface provided by another embodiment of the present application.
  • Figure 10 is a schematic diagram of an interface provided by another embodiment of the present application.
  • Figure 11 is a schematic diagram of an interface provided by another embodiment of the present application.
  • Figure 12 is a schematic diagram of an interface provided by another embodiment of the present application.
  • Figure 13 is a schematic diagram of an interface provided by another embodiment of the present application.
  • Figure 14 is a flow chart of a live interactive method provided by another embodiment of the present application.
  • Figure 15 is a schematic diagram of an interface provided by another embodiment of the present application.
  • Figure 16 is a schematic diagram of an interface provided by another embodiment of the present application.
  • Figure 17 is a schematic diagram of an interface provided by another embodiment of the present application.
  • Figure 18 is a schematic diagram of an interface provided by another embodiment of the present application.
  • Figure 19 is a schematic diagram of an interface provided by another embodiment of the present application.
  • Figure 20 is a schematic diagram of an interface provided by another embodiment of the present application.
  • Figure 21 is a flow chart of a live interactive method provided by another embodiment of the present application.
  • Figure 22 is a block diagram of a live broadcast interaction method provided by an embodiment of the present application.
  • Figure 23 is a block diagram of a live broadcast interactive device provided by an embodiment of the present application.
  • Figure 24 is a block diagram of a live interactive device provided by another embodiment of the present application.
  • Figure 25 is a block diagram of a live interactive device provided by another embodiment of the present application.
  • Figure 26 is a block diagram of a live interactive device provided by another embodiment of the present application.
  • Figure 27 is a structural block diagram of a computer device provided by an embodiment of the present application.
  • FIG. 1 shows a schematic diagram of a solution implementation environment provided by an embodiment of the present application.
  • the solution implementation environment may include: audience terminal equipment 11, server 12 and respondent terminal equipment 13.
  • the terminal device in the embodiment of the present application may also be called a terminal.
  • the audience terminal device 11 and the respondent terminal device 13 may be, for example, a mobile phone, a tablet, a PC (Personal Computer, personal computer), a wearable device, a VR (Virtual Reality, virtual reality) device, or an AR (Augmented Reality, augmented reality) device. , vehicle-mounted equipment and other electronic equipment, this application does not limit this.
  • Clients running the target application can be installed in the audience terminal device 11 and the respondent terminal device 13 .
  • the target application may be a live video application, a music playing application, a social networking application, an interactive entertainment application, etc. This application does not limit this.
  • the audience terminal device 11 is used to use interactive props for the respondent, and the respondent terminal device 13 is used to display the use results of the interactive props.
  • the server 12 may be one server, a server cluster composed of multiple servers, or a cloud computing service center.
  • the server 12 may be a background server of the above-mentioned target application, and is used to provide background services for clients of the target application.
  • the above-mentioned terminal equipment (including the audience terminal equipment 11 and the respondent terminal equipment 13) can communicate with the server 12 through the network.
  • the client logged in to the audience terminal device 11 is the audience client, and the user corresponding to the audience client is the audience user; the client logged in to the respondent terminal device 13 is called the respondent client or the anchor.
  • Client, the user corresponding to the respondent client is the respondent user or anchor user.
  • the audience users can use props for the answering competition in which the answerer users participate. The props can have an impact on the anchor users they are directed to, thus making the live broadcast more interesting and at the same time. It can enhance the sense of participation of audience users.
  • the solution implementation environment of the embodiments of the present application can be applied to live broadcast scenarios involving voice live broadcast or video live broadcast.
  • the respondent terminal device 13 can also be an anchor terminal device.
  • a client that installs and runs a target application (such as a live video application) in the anchor terminal device can be called an anchor client.
  • the anchor client has the function of live video broadcasting; the audience
  • the client that installs and runs the target application in the terminal device can be called a viewer client, and the viewer client has the function of watching live video.
  • the anchor client and the audience client can be two different versions of the target application. These two different versions of the client are respectively oriented to the anchor and the audience.
  • the anchor-oriented version has the functions of the above-mentioned anchor client, and is oriented to the anchor client.
  • the viewer's version has the functions of implementing the above-mentioned viewer client; or, it can be a client of the same version of the target application, and this version of the client has the functions of implementing the above-mentioned anchor client and the viewer client.
  • the viewer client can not only watch the live video, but the viewer client can also perform the live video.
  • the anchor client can not only broadcast live videos, but also watch live videos of other anchors. This application does not limit this.
  • the technical solutions provided by the embodiments of this application can also be applied to other scenarios, such as social applications, instant messaging applications, music applications and other applications, where the two parties have associated relationships, such as friend relationships, following Terminal devices used by both parties who have a relationship with being followed, a relationship with being collected, a relationship with a chat session, a relationship with the same group, etc., can all execute the anchor interaction method provided by the embodiment of the present application.
  • This application does not limit the application scenarios of this method.
  • the live broadcast application is mainly used as an example for illustrative and explanatory introduction.
  • FIG 2 shows a flow chart of a live interactive method provided by an embodiment of the present application.
  • the execution subject of each step of the method can be a terminal device in the solution implementation environment shown in Figure 1, such as the execution subject of each step. It can be a viewer client or a question taker client.
  • the execution subject of each step is a "terminal device" for introduction and explanation.
  • the method may include at least one of the following steps (210-220):
  • Step 210 Display a live display interface in which at least two question takers compete in answering questions via microphone.
  • the live broadcast display interface can be a music playback interface, a comment interface, a lyrics display interface, a playlist display interface, and other scenarios, including an interface where the answerers compete with each other in answering questions.
  • it can also be a live broadcast room interface. , of course it is not limited to this.
  • Question answering competition An activity between anchor users and anchor users based on answering questions. This application does not limit the number of anchor users participating in the answering competition. It can be two anchor users participating in the answering competition, or at least three anchor users participating in the answering competition.
  • an anchor user may be the first to initiate the answering competition (also known as the initiator of the answering competition), the server may randomly match the anchor user for the answering competition, or the anchor user may choose to answer questions on his own Competing anchor users. If the anchor user for the answering competition is randomly selected by the server, then within the threshold time for the anchor user to initiate the answering competition, the server will randomly match the anchor user for the answering competition.
  • the anchor users who are matched by the server for the answering competition are also matched by the server according to certain matching rules.
  • the matched anchor user has the same popularity value as the anchor user, or the number of fans is equal, or the victory of the historical answering competition is equal. Etc., this application does not limit the matching rules.
  • the anchor user chooses the anchor user for the answering competition (target anchor user)
  • the anchor user needs to initiate an invitation for the answering competition to the target anchor user.
  • the target anchor user can choose to accept the answering competition or refuse the answering competition.
  • the target anchor user does not make a choice within the threshold time, it will be defaulted that the anchor user refuses to answer the question.
  • a prompt of the competition rules is given to the anchor user who participates in the answering competition for the first time.
  • the matching interface of the initiator of the quiz competition will display the activity name of the current quiz competition and the information of the matched anchor users.
  • the terminal device is a spectator terminal device
  • the terminal device after receiving a viewing instruction for the answering competition, it is detected whether the currently logged-in user account meets the permission conditions for viewing the answering competition; wherein the permission conditions are configured by at least one of the following : The initiator of the answering competition, at least one answerer, and the server; if the currently logged-in user account meets the permission conditions, execute the steps of displaying a live display interface in which at least two answerers compete in an answering competition.
  • the permission condition is that the audience user needs to be a fan of the initiator of the quiz competition.
  • a live display interface for two question answerers to compete in answering questions.
  • This application does not limit the permission conditions, which include but are not limited to the following: the charm value of the user account is greater than the threshold, the noble level is greater than the threshold, the number of fans is greater than the threshold, the cumulative login time is greater than the threshold, etc.
  • the permission condition is that the level of the currently logged-in user account is greater than level X (X is a positive integer)
  • a live display interface is displayed in which at least two answerers compete with each other in answering questions.
  • the technical solution provided by the embodiment of this application can exclude some low-level audience users or some underage users by setting the permission conditions for observing the answer competition, which can ensure the smooth progress of the answer competition process. To a certain extent, it can avoid disharmonious situations, such as malicious barrage and so on. At the same time, opening permissions to different audience users can meet the different needs of anchors.
  • a selection operation interface for the respondent to select a question type and/or a question is displayed, and a question answering interface corresponding to the question type and/or question selected by the respondent in the selection operation interface is displayed, so as to Obtain and display the live display interface of the answer competition; or, before the start of the answer, display the question type automatically assigned by the question system and/or the answer interface corresponding to the question, so as to obtain and display the live display interface of the answer competition.
  • the live broadcast display interface displayed on the respondent terminal and the live broadcast display interface displayed on the audience terminal device may be the same interface, or they may be different interfaces.
  • the way for the respondent to select a question includes: selecting from objects corresponding to multiple questions respectively.
  • the objects include at least one of the following: cards, treasure chests, microphones, dolls, and singer photos; the question types include at least one of the following. 1: Song information answering questions, singing questions, rhythm questions, dance questions; of course it is not limited to these.
  • the answerer can select an object from multiple objects, and the object corresponds to a question.
  • This application does not limit the type of object, which can be at least one of cards, treasure chests, microphones, dolls, and photos of singers.
  • cards are mainly introduced as objects.
  • the respondent will select a card from multiple cards.
  • the card When the question content corresponding to the card is unknown, the card is a hidden card. When the question content corresponding to the card is known, the card is a hidden card. , the card can be called an open card. When the answerer wants to obtain the question content corresponding to the card, he can click on the card to perform the card flip operation to learn the question corresponding to the card. In other embodiments, the questions are randomly selected by the server for the answerers, and the special effects of the card flop will also be displayed on the live broadcast display interface.
  • the question type may be a song information quick answer question. For example, a melody is played to the respondent, and the respondent determines the title of the song based on the melody.
  • the question type can also be a pre-song question. For example, the previous lyrics are played to the respondent, and the respondent sings the next lyrics.
  • the server gives different scores according to the pitch of the respondent's singing.
  • the question type can also be a rhythm question. For example, the answerer is given a melody, and the answerer makes corresponding gestures according to the melody. The server gives corresponding scores based on whether the gestures are accurate or not.
  • different levels can be distinguished based on the accuracy of the answer of the respondent, such as S level, A level, B level, C level, etc.
  • the question type can also be a dance question, for example, the respondent is given some dance moves, and the server gives a corresponding score based on the difference between the respondent's body movements and standard dance moves.
  • the answerer fails to answer within the stipulated time or answers incorrectly, the answerer for this round of questions will not receive points, or his points will be reduced according to the situation.
  • the answerer in this round answers correctly, they will enter the next round of competition.
  • the question selection stage is entered.
  • a countdown of a certain length of time will appear to prompt the anchor user to prepare to start the answering competition, and an introduction to the game of the answering competition will also be given.
  • the questions will begin to be distributed.
  • the questions are distributed in the form of cards, and each question corresponds to a card flip. For example, if there are 6 questions in a question-answering competition, 6 card flips are required. This application does not limit the order of card flips.
  • the anchor users participating in the question answering competition take turns to turn over the cards, or it can be set that the winner of the previous question will turn over the cards, or the anchor users can decide who to turn over the cards based on the winning or losing of rock, paper, scissors and other mini-games.
  • the server will issue 8 dark cards. The dark cards fall one by one, and each dark card corresponds to a question.
  • each question selection is to select one from 8 dark cards, and the 8 questions issued by the server are 8 randomly selected by the server from the question bank.
  • the question bank for the answering competition activity can also be set by the anchor users participating in the answering competition activity.
  • anchor user a and anchor user b choose different question banks according to their own preferences and areas of expertise.
  • the anchor user The user can also choose not to have the cards randomly dealt by the server.
  • the black cards issued by the server are not consistent for each question, that is, the questions are refreshed in each round.
  • the interface will display which question is currently, the question type, and who is doing the flip.
  • background sound effects will be added, such as "Quick-answer question, please prepare ⁇ ".
  • the time of the topic selection stage is preset.
  • the fifth question should be turned over by anchor user a.
  • anchor user A needs to select a card.
  • the server will randomly select a question for anchor user a.
  • the answerer selects from objects corresponding to multiple questions.
  • the form of the object is not limited.
  • the anchor user or the audience user can set the type or appearance of the object corresponding to the question, thus improving the answering competition. It is interesting and can also meet the different needs of individuals.
  • Step 220 Based on the interactive props selected by the audience, the live broadcast display interface displays the interactive interface after using the interactive props for the target answerer pointed by the audience; wherein the interactive props affect the answer competition results of the answerers.
  • the interactive interface displayed on the respondent terminal and the interactive interface displayed on the audience terminal device may be the same interface, or they may be different interfaces. This application does not limit this.
  • the interactive props include at least one of the following: perspective props, used to view question content; question changing props, used to change questions; help selection props, used to help select questions; help grabbing props, used to help answer questions Question; Prompt props, used to provide answering tips; Difficulty adjustment props, used to adjust the difficulty of the question; Answer interference props, used to interfere with the content of the question; Answer time adjustment props, used to increase or shorten the answering time; Answer time adjustment props, used To advance or postpone the answering time; boosting props to increase the points for answering questions.
  • Perspective props used to view the content of the question.
  • the question content corresponding to at least one question option in the content-visible state among the multiple question options is displayed.
  • the perspective props should be used by audience users.
  • the perspective props are obtained by audience users by spending Props, of course, perspective props can also be purchased by audience users during the question-answering competition.
  • the purchase and use of other props are similar to the perspective props. The purchase and use of the following other props will not be described in detail in this application.
  • the perspective prop can be an ability rather than a specific prop.
  • the audience user can directly spend 100x coins to see through the topic for the host user without having to purchase the prop first and then use the prop to see through the subject for the host user. topic.
  • a see-through prop can only see through one question.
  • the audience can specify a topic for perspective, or they can not specify a topic for perspective, and the server randomly selects a topic for perspective.
  • the audience user specifies the topic of perspective, it is equivalent to the audience user specifying the corresponding hidden card. At this time, the specific content of the question will be prompted above the hidden card.
  • the prompt method is displayed in the form of a bubble.
  • the bubble of the topic will appear for a fixed period of time. After a period of time, the bubble will automatically message and will no longer be actively displayed.
  • the content of the topic will be displayed on the user interfaces of the host user and other viewers.
  • only the anchor user pointed to by the perspective prop used by the audience user can see the content of the topic, while other anchor users or audience users cannot see the content of the topic.
  • Question changing props used to change questions. In the preparation stage for answering questions, if the question-changing prop for changing questions is used, the currently displayed question content will be replaced with another question content for display. After the answerer selects a question, and the audience user finds that the question is not a topic that the anchor user is good at or the anchor user asks for help by changing the question, the audience user can use the question change prop to change the topic that the anchor user has selected.
  • the replaced question can be randomly selected from other questions, or it can be randomly selected by the server from the question bank, or it can also be based on the settings of the audience user and select a question from the field that the anchor user is good at.
  • the specific form of question replacement This application is not limited.
  • the audience uses the topic-changing props, special effects (such as flashes) will appear in the area where the previous topic content was located, and after the special effects, the topic content is replaced.
  • special effects such as flashes
  • the topic content is replaced.
  • the user name of "user xxx” will always appear above or below the area where the topic is located.
  • the public screen of the live broadcast interface will also prompt "User xxx has changed the topic for host xxx".
  • the question-changing props can only be used once in a round of question-answering sessions.
  • the question change prop can refresh the countdown of question preparation or does not change the original countdown of question preparation.
  • the replaced question is a question selected from a question bank that the target answerer is not good at; when the question-changing prop is used to replace a simple question,
  • the replaced questions are questions selected from the question bank that the target answerers are good at. For example, if the current question answerer is anchor user a, the audience users of anchor user b can choose to use the question change prop to change difficult questions for anchor user a.
  • the replaced questions are selected from the question bank that anchor user a is not good at. For another example, if the current question answerer is anchor user b, audience users of anchor user b can choose to use the question change prop to change simple questions to anchor user b.
  • the replaced questions are selected from the question bank that anchor user b is good at.
  • the question changing props can not only change the question, but also choose to change it to easy or difficult. Changing to easy can benefit your own anchor users, and changing to difficult can interfere with other anchor users, which greatly enhances the fun of the question-answering competition. sex.
  • Answer interference props used to interfere with the content of the question.
  • the audience users of the other anchor user can use the answer interference props to interfere with the anchor user's answer.
  • the anchor user hears the song during the preparation stage for answering, but after the audience user uses the answering interference prop, the anchor user can only hear the song within the time required to answer, and also within the answering time. Give the answer.
  • the public screen of the live broadcast interface will also prompt "User xxx interfered with anchor xxx".
  • Boosting props Used to increase answer points. Power-up props can be used at any time during the question-answering competition. As long as the final result of the question-answering competition has not been reached, audience users can use power-up props. This application does not limit the form of boosting props. There can be many types of boosting props, and all valuable props can be considered as boosting props. At the same time, the answering points corresponding to the boosting props of different values are different, and the value of the boosting props is directly proportional to the answering points. Optionally, when the value of the booster prop is 1000x coins, the additional answer points that can be added are 1000 points. When the value of the booster prop is 100x coins, the additional answer points that can be added are 100 points.
  • the public screen of the live broadcast interface will also prompt "User xxx gave anchor xxx a power-up prop xx".
  • special effects will appear on the live broadcast interface of the anchor user who uses the boosting props, such as stage special effects, flower special effects, applause sound effects, etc. This application does not limit this.
  • the live broadcast picture corresponding to the target answerer is compared with other than the target answerer among the at least two answerers.
  • the live broadcast screen corresponding to the person who answered the question is highlighted. That is, when the current respondent is anchor user a, the live broadcast screen corresponding to anchor user a is highlighted compared to the live broadcast screens corresponding to other answerers.
  • the highlighting method may be to enlarge the display, or to increase the border effects of the live broadcast image, or to increase the brightness of the live broadcast image, etc. This application does not limit the highlighting method. Through highlighting, the audience can directly know the anchor user who is answering the question. This is very friendly to the audience who enters the live broadcast room later. They do not need to look forward to the records on the public screen to know. Whether the anchor answering the question is from our side or from another party, it improves the live broadcast experience of the audience and users.
  • each interactive prop has a different function. There are interactive props that can interfere with the live broadcast user's score, and there are also interactive props that cannot interfere with the live broadcast user's score. Each prop uses The stages are also different, so the methods of live broadcast interaction are enriched and the live broadcast needs of different live broadcast users are met.
  • the answer competition results determined based on a target scoring rule are displayed; wherein the target scoring rule is selected by the initiator of the answer competition from a variety of candidate scoring rules.
  • Scoring rules rules used to calculate the scores of anchors participating in the answering competition.
  • the first scoring rule is to determine the score based on the anchor's answer. For example, each question is worth one point, one correct answer is worth one point, and two correct answers are worth two points.
  • a specific question can also be set. Or for multiple questions, the previous total score of the correct answerer will be doubled, or an additional score will be added. For example, in a question-answering competition, there are a total of 6 questions, and the third and fifth questions are set as "double time (double time)" questions.
  • anchor user a answered 1 question correctly, and the score is 1, anchor user b answers 3 questions correctly, and the score is 3.
  • the fifth question is regarded as a "doubletime (double time)" question, and anchor user b answers it correctly, then the number of correctly answered questions by anchor user b becomes 6, or corresponds to the answer question
  • the score becomes 6, which is not limited in this application.
  • audience users can also use various props, but the props have no impact on the host user's score.
  • the final score can only be calculated based on the number of correct answers.
  • the second scoring rule is that the scores corresponding to each question can be set differently.
  • a person who answers the first question correctly can get 10 points
  • a person who answers the second question correctly can get 20 points
  • a person who answers the third question correctly can get 30 points.
  • the third question is a "double time (double time)" question
  • the correct answer will be doubled on the basis of 30.
  • the audience can also use various props, but it still has no impact on the result. What ultimately affects the result of the competition is the answer score.
  • the third scoring rule is to remove the influence of the answer to the question, as well as the influence of the audience user. The audience user's props may affect the score.
  • the anchor user a when the audience user uses boosting props for the anchor user a, the anchor user a's The score will be added to the score obtained based on the power-up items. Under the third scoring rule, in addition to the anchor user's answering performance, the props used by the audience users will also affect the anchor user's final score.
  • the "double time (double time)" question a question set by the server or set by the user, the party that wins the question can get double bonus points.
  • This application does not limit the specific situation of double bonus points, which can be The current score is doubled directly, or a double score can be added to the current score.
  • this application does not limit the multiple of the score, it can be twice as mentioned in this application, or it can be other multiple times.
  • Interface 20 in Figure 3 is the interface of the initiator of the question-answering competition.
  • the initiator can also choose to randomly match anchors or invite anchors, and can also set the permissions of viewers who can watch the question-answering competition.
  • FIG. 4 which shows a schematic diagram of an interface provided by an embodiment of the present application, the interface 22 displays a countdown prompt before preparing to answer questions, and the questions are issued in the form of cards 23 .
  • FIG 5 shows a schematic diagram of an interface provided by another embodiment of the present application
  • the topic selector can randomly select the fifth card from 8 cards, and at the same time, a prompt "Please" will appear on the interface. Click to select a question" or "You can ask the audience to help you understand the question.”
  • Figure 6 shows a schematic diagram of an interface provided by an embodiment of the present application.
  • sub-picture a when the audience user uses the question-telling prop, a bubble 60 will appear above the corresponding card. The bubble will prompt the audience to help the question and the question information.
  • the question of the seventh card is " Please piece together the four-letter song title.”
  • the audience can click the view question details button to view the information 61 of all questions, whether they are unknown or have been revealed by the audience user.
  • Figure 7, shows a schematic diagram of an interface provided by an embodiment of the present application. It can be seen from the interface 70 that after the candidate selects a question, the candidate enters the preparatory answering stage. There will be a countdown for a certain period of time in this stage. At this time, the answering button 71 is in an unselectable state. At the same time, audience users can use topic changing props to change topics.
  • FIG. 8 shows a schematic diagram of an interface provided by an embodiment of the present application.
  • Interface 80 is also in the preparation stage for answering questions, but the question has not been changed by the audience. "You can ask the audience to change it to a question you are good at” will be displayed below. When the audience user clicks the answer button 81, they can grab the question.
  • Figure 9 shows a schematic diagram of an interface provided by an embodiment of the present application.
  • Question 91 in Figure 9 is a question changed by the audience after using the question changing prop, so "Audience 2" is also displayed above question 91. topic".
  • anchor users do not need to rush to answer questions, but take turns answering questions according to the target order.
  • the anchor user can choose different modes according to his or her own situation, which also enriches the method of live broadcast interaction. , giving live broadcast users multiple possibilities and improving their live broadcast experience.
  • the terminal is a respondent terminal
  • the question selected by the respondent or the question automatically assigned by the question generation system is a rush question
  • the respondent's answer information is obtained, and the answer score is determined based on whether the answer is correct or not, as shown in Figure 10
  • the user interface 100 of the answerer shows that the anchor user is answering the answering question.
  • the person answering the question is the anchor user on the left, so the live broadcast interface box of the anchor user on the left is enlarged and displayed.
  • the respondent is given a melody, and the respondent needs to determine the name of the lyrics based on the melody.
  • the respondent can select the song name from the multiple texts below.
  • the answer to this question is "Cowboy x Busy"
  • the anchor user chooses The answer is answer 101.
  • the respondent's singing audio will be obtained, and the answering score determined based on the singing audio will be displayed.
  • the user interface 111 of the questioner shows that the anchor user is answering the answering question.
  • the person answering the question is the anchor user on the left.
  • the anchor user needs to sing the next sentence or multiple lyrics based on the previous sentence or two lyrics given.
  • the interface will provide the pitch line and lyrics progress prompts 112.
  • the server or terminal determines the level of the answerer, and determines the anchor user's score based on the level.
  • the question selected by the respondent or the question automatically assigned by the question-producing system is a rhythm question
  • the respondent's rhythm-tapping movement trajectory will be obtained, and the answering score determined based on the rhythm-tapping movement trajectory will be displayed; or, if the question selected by the respondent or the question will be
  • the question automatically assigned by the system is a dance question, which obtains the dance posture information of the respondent and displays the answer score determined based on the dance posture information.
  • sub-picture a of Figure 12 is a dance question.
  • the anchor user on the right answers the question.
  • the anchor user on the right needs to make corresponding actions according to the prompts 121 on the interface.
  • the server or terminal determines the level of the answerer, and determines the score of the anchor user based on the level.
  • the dance moves displayed by the system move to the standard line 120, among the multiple dance moves displayed by the system at this time, the dance moves that appear on the standard line 120 are prompt dance moves.
  • the user's dance moves are consistent with the prompt dance moves, When matched, it can be determined that the user's dance moves are correct.
  • the beat motion trajectory is a gesture trajectory.
  • Sub-picture b of Figure 12 is a beat question.
  • the anchor user on the right answers the question. The anchor user on the right needs to make corresponding gestures according to the prompts 122 on the interface.
  • the server or terminal determines the answer based on whether the anchor user's gesture is accurate.
  • the level of the anchor user and determine the score of the anchor user based on the level. For example, when the gesture displayed by the system moves beyond the standard line 123, among the multiple gestures displayed by the system at this time, the gesture that exceeds the standard line 123 is a prompt gesture. When the user's gesture matches the prompt gesture, it can be determined that the user The gesture is correct.
  • the question types of the answerers are also very rich.
  • This application only proposes several exemplary types, and the application does not limit the types of answer questions.
  • the richer the answer types of live broadcast users the more popular they can be and increase the popularity of anchor users.
  • the live broadcast is more interesting and the answer to the questions is more operable.
  • FIG. 13 shows a schematic diagram of an interface provided by an embodiment of the present application.
  • a winning box 131 is displayed on the interface 130, which is used to display the anchor users who have won, and also to display the audience users who sent the boosting props.
  • an assistance request is sent to the target user, and the assistance request is used to request the target user to help answer the question; wherein the target user includes at least one of the following: the respondent corresponding to the respondent terminal Audiences in the live broadcast room, other respondents in the live broadcast room where the respondent's terminal corresponds, and users outside the live broadcast room where the respondent's terminal corresponds.
  • an assistance request sending control is displayed on the live broadcast interface of the respondent. When the respondent clicks the assistance request sending control, the assistance request can be sent to the terminal device corresponding to the target user.
  • the controls for requests sent by different target users are different. Depending on the type of the assistance request, the controls for the assistance request may also be different.
  • an assistance request to help answer questions can be sent to viewers in the live broadcast room, or an assistance request for off-site assistance can be sent to users outside the live broadcast room.
  • an assistance request to help answer questions may also be sent to other answerers in the live broadcast room except the current answerer. This application does not limit the types of assistance requests.
  • the types of assistance requests include but are not limited to help answering questions, eliminating wrong options, helping to find clues, etc.
  • the technical solution provided by the embodiments of this application can improve the answer accuracy rate of the answerer by sending assistance requests to other users. It can also improve the interaction between the anchor user and the audience user, making the live broadcast interaction method more diverse. And full of fun.
  • This application provides a new interactive form of Lianmai, in which at least two answerers participate in the answering competition. During the process of the answering competition, the audience is provided with at least one interactive prop that can affect the result of the answering competition. You can choose interactive props from them and point them at one or some answerers for use, so as to have an impact on one or some answerers participating in the above-mentioned answer competition. This way of throwing props from the audience to the answerers enriches the audience's experience in the game.
  • the interactive method when watching the Lianmai interaction enhances the interaction between the audience and the answerer (such as the anchor), and enhances the audience's sense of participation and interest.
  • This type of interaction is non-obvious compared to related technologies.
  • related technologies only audience users give props to anchor users to increase the popularity of the anchor users. There is no audience sending props to interfere with the anchor users' answering competition results. . Therefore, the technical solution provided by the embodiment of the present application improves the audience's sense of participation and interest by throwing props to the question answerers.
  • FIG 14 shows a flow chart of a live interactive method provided by another embodiment of the present application.
  • the execution subject of each step of the method can be the audience terminal device 11 in the implementation environment of the solution shown in Figure 1, as shown in each step
  • the execution subject can be the audience client.
  • the method may include at least one of the following steps (210-226):
  • Step 210 Display a live display interface in which at least two question takers compete in answering questions via microphone.
  • Step 222 Display at least one prop usage control.
  • the prop usage control is configured with corresponding interactive props and pointed answerers.
  • the question-answering competition includes a question selection and answering phase of at least one question.
  • the question selection and answering phase of each question includes the following stages: a question selection stage, an answer preparation stage, an answer stage, and a question answering stage; wherein, different The prop usage controls corresponding to the stages are different, and the target stage is any one of the above stages.
  • the live broadcast interface of the answering competition will be entered within a certain countdown.
  • the order of selecting questions can be that all the respondents take turns, or the respondents can rush to select the questions. This application does not limit this.
  • the first person to choose a question can be set by the server, or multiple answerers can negotiate on their own, or the initiator of the answering competition can be the default first person to choose a question. user.
  • the topic selector can first select the topic type and then select the corresponding topic. For example, anchor user a is the first question selector.
  • anchor user a can select a question type from song information rush questions, singing questions, rhythm questions, and dance questions.
  • the type of question selected here can be blind selection. It can also be a clear choice. Blind selection means that the type of question is not known and a type is randomly selected. Exposed selection means that the type of question is directly displayed, and the question selector chooses the type he is good at from multiple types.
  • the question type selected by anchor user a is a quick-answer question.
  • the slave server can select multiple questions from the question bank of quick-answer questions and appear on the live broadcast display interface in the form of the same object, for example, all with the same card. form display.
  • the question selector randomly selects a card from 8 identical cards, which card corresponds to a question.
  • the question corresponding to the card will appear on the live broadcast display interface.
  • the specific questions appear on the live broadcast display interface, it enters the answering preparation stage. At this stage, all respondents can see the specific questions and prepare to answer them.
  • the quick-answer preparation phase the quick-answer button cannot be selected. Only after the quick-answer preparation phase ends and enters the quick-answer phase, the quick-answer button can be selected, and the answerer who selects the quick-answer button first will answer the question.
  • the server can also randomly select one from multiple answerers as the answerer for this round of questions.
  • the answering phase also corresponds to a period of time. Optionally, the duration of the answering phase is 20s. Then each anchor user needs to select the answering button within 20s. The first person to press the answering button will be the answerer of this round of questions. If no one chooses Answer button, then the anchor user a, the question selector of this round of questions, will be the answerer of this round of questions.
  • the question answering phase begins.
  • the question-answering stage is also set to a certain length of time, within which the answerer needs to give the answer. If the answerer does not give an answer or the answer is wrong within this time period, all live broadcast users of this round of questions will not receive points or points will be deducted for the answerer who did not provide an answer. When the duration of the answering phase is met, this round of questions ends.
  • the scores of each anchor user are displayed in the form of a health bar or a progress bar.
  • a special effect appears on the progress bar or blood bar where the score is located.
  • the special effect is a streamer special effect, the color of the score changes, or the color of the progress bar or blood bar where the score is located changes. Variety.
  • audience users can use perspective props to help the topic selector know the topic corresponding to the card in advance.
  • the topic content corresponding to the card is displayed on the live broadcast interface of the anchor user.
  • the anchor user clicks When using this control, you can view the content of all pivoted topics, making it easier for anchor users to select.
  • audience users can also use help selection props to help anchor users choose a topic, which can increase audience user participation.
  • audience users can use the helping props to help the corresponding host user answer questions. Audience users can also use the answering time adjustment props to advance or delay the answering time and increase the difficulty of the game.
  • audience users and anchor users can see the content of the question and anchor user a has selected the answer. Then audience users can use question-changing props. If the question is not suitable for the anchor user, If the user is good at a topic, the audience user can use the topic changing prop to change the topic for the anchor user a to a topic in the field that the anchor user a is good at. If the question is a question that the anchor user is good at, the audience users of other anchor users can also use the question-changing props to change the topic for the anchor user to a topic in a field that the anchor user is not good at. Optionally, audience users can also use difficulty adjustment props to adjust the difficulty of the questions.
  • audience users can click the topic change control 52 and use the topic change props to change to the topic they are good at.
  • the topic change special effect 53 will appear on the interface.
  • a prompt 54 indicating that the question has been changed will be given in the interface diagram shown in Figure 17.
  • the audience user can use the answering interference props.
  • the question in this round is a song information rush question.
  • the audience user uses the answering interference props, the song heard by the answerer may appear. Noise, out-of-tune, etc. may cause interference.
  • This application does not limit the form of interference, and all forms that may interfere with answering questions can be included in the protection scope of this application.
  • the audience user can click the interference control 55 to use the answering interference props to interfere with the respondent during the answering process.
  • the interface shown in Figure 19 can be obtained Schematic showing the disturbed tip 56.
  • an interface schematic diagram as shown in Figure 20 can be obtained.
  • a winning box 58 is displayed on the interface 57.
  • the winning box 58 displays the winning anchor user and the assisting audience user.
  • different props act on different time periods, and when they are not in the target time period, the props cannot be used.
  • multiple different interactive props can be used in the same time period, and the effects of different interactive props can be superimposed.
  • props can also be used according to specific answering situations, and interactive props are more suitable for the type of answering questions. .
  • different interactive props correspond to different prop usage controls.
  • the prop controls corresponding to the perspective props or question-changing props are lit.
  • the perspective props or question-changing props cannot be used at the current time node, the perspective props or question-changing props are not available.
  • the prop control corresponding to the question-changing prop becomes gray and cannot be selected, or the prop control corresponding to the perspective prop or the question-changing prop disappears directly, and on the contrary, the prop control that can be used at the current time node appears.
  • Step 224 Use the control based on the prop selected by the audience, and use the interactive prop corresponding to the control for the selected prop to the respondent pointed to by the control.
  • the audience's choice of controls for using props can be clicks, slides and other operations, which are not limited by this application. Since there are multiple anchor users in the question-answering competition, the props used by the audience users are targeted, and can be targeted at their own anchor users or the other anchor users.
  • Step 226 Display the interactive interface after using the interactive props.
  • the interactive interface with the changed topic is displayed.
  • the interactive interface of the host user and the interactive interface of the audience user are the same or different.
  • the technical solution provided by the embodiment of the present application displays the props available at the current stage for the audience to choose and use. This allows the audience to quickly and efficiently select the props they need to use.
  • the division method of stages is given, and the props available in different stages are different. This improves the diversity and flexibility of props.
  • the interface displays prop use controls for the audience to choose.
  • the prop use controls are configured with corresponding interactive props and pointed answerers. Therefore, the audience only needs to select a certain prop use control to quickly and efficiently trigger a pointing to a certain question. Respondents use corresponding interactive props.
  • FIG 21 shows a flow chart of a live interactive method provided by another embodiment of the present application.
  • the execution subject of each step of the method may be the server 12 in the solution implementation environment shown in Figure 1.
  • the method may include at least one of the following steps (310-330):
  • Step 310 Determine at least two answerers who competed in answering questions and completed the winning streak.
  • the server matches the answerers for the initiator who initiates the answer competition.
  • the initiator can also initiate the answer competition to the target anchor user. After other answerers confirm their participation in the answer competition, the answer competition will be conducted and the game will be connected. The completed answerers are confirmed, and there are at least two answerers participating in the activity (including the initiator of the answer activity).
  • Step 320 In the process of a question-answering competition involving at least two question-answers, receive a prop use request sent by the audience terminal.
  • the prop use request is used to request the use of interactive props for the question-answer pointed by the audience; wherein the interactive props affect the question answering.
  • the answer competition result of the interactive prop image question answerer for example, the current round of questions should be 5 points, but because the audience user uses a booster prop, the live broadcast user pointed by the booster prop can get additional bonus points.
  • Step 330 According to the prop use request, a prop use instruction is sent to the respondent terminal corresponding to the respondent pointed by the audience.
  • the prop use instruction is used to use the interactive prop for the respondent pointed by the audience and triggers the display of the interactive interface after using the interactive prop. .
  • the tag information corresponding to at least two question takers is obtained; multiple questions are selected from the question bank based on the tag information corresponding to at least two question takers and the tag information corresponding to each question included in the question bank. Used for answering questions.
  • each respondent has label information corresponding to the subject area in which the respondent is good.
  • the label information is at least one of "ancient style, pop, rock, modern", etc., indicating that the respondent is good at it. type of song.
  • the tag information may also be at least one of "Zhou Xlun, Lin Xjie, Zhang Xying, Chen Xun", etc., indicating the singer of the song that the respondent is good at.
  • the question bank in the question bank also corresponds to different label information, and the label information is also used to indicate the category to which the question belongs or the corresponding singer, etc.
  • questions with the same or similar label information are selected from the question bank as candidate questions.
  • a question with label information that is completely different or opposite to the label information of the respondent is selected from the question bank.
  • the label information corresponding to the respondent is updated based on the historical answering results of different respondents for different questions, and/or the label information corresponding to the question is updated.
  • the label information of the respondent and the question is updated at any time.
  • the label of the respondent is updated according to the respondent's answer to the question (for example, whether he is right or wrong).
  • new label information is attached to the respondent based on whether the respondent is good at dancing or singing, which is used to represent the field information in which the respondent is good at.
  • the question-answering competition results in one of the plurality of question-answers winning.
  • the person with the highest score is determined as the winner of the answer competition.
  • the winner of the question-answering competition can obtain a certain reward.
  • the prize pool can be a certain number of x coins, or props of a certain value. The prize pool is set by the server or by multiple answerers. Those who choose to put into the prize pool before entering into the question-answering competition.
  • the winner of the answering competition can also divide the scores of other answerers.
  • the technical solution provided by the embodiments of this application automatically matches appropriate candidate topics to users based on user tags and topic tags, which helps to improve the rationality and fairness of topic allocation.
  • FIG 22 shows a flow chart of a live interactive method provided by another embodiment of the present application.
  • the method may include at least one of the following steps (S1 to S6).
  • Step S1 Anchor User 1, Anchor User 2, and Anchor User 3 take turns to select topics.
  • Step S2 after selecting the topic, anchor user 1, anchor user 2, and anchor user 3 start to answer questions, answer the questions based on the results of the answer, and obtain certain rewards based on the results of the answer.
  • audience user 1 can use perspective props in the topic selection stage.
  • step S4 audience user 1 can use the question-changing props in the preparation stage for answering questions.
  • step S5 the audience user 1 can use the booster props in the stage after the competition starts.
  • step S6 audience user 1 can obtain the title after delivering the interactive props.
  • FIG 23 shows a block diagram of a live interactive device provided by an embodiment of the present application.
  • the device has the function of implementing the above method examples on the terminal side.
  • the functions can be implemented by hardware, or can be implemented by hardware executing corresponding software.
  • the device may be the audience terminal equipment introduced above, or may be set in the audience terminal equipment.
  • the device may also be the respondent terminal device introduced above, or may be provided in the respondent terminal device.
  • the device 1800 may include: a live broadcast interface display module 1810 and an interactive interface display module 1820.
  • the live broadcast interface display module 1810 is used to display a live broadcast display interface in which at least two answerers compete in answering questions.
  • the interactive interface display module 1820 is configured to display on the live broadcast display interface, based on the interactive props selected by the audience, the interactive interface after using the interactive props for the target answerer pointed by the audience; wherein, the interactive props Influence the answer competition results of the said answerers.
  • the interactive props include at least one of the following: see-through props, used to view question content; question-changing props, used to change questions; help-selection props, used to help select questions; help-grabbing props, used to Help to answer the question; prompt props, used to provide answering tips; difficulty adjustment props, used to adjust the difficulty of the question; answer interference props, used to interfere with the content of the question; answer time adjustment props, used to increase or shorten the answer time; answer time adjustment props , used to advance or delay the answering time; booster props, used to increase answering points.
  • the replaced questions are questions selected from a question bank that the target answerer is not good at; when the question-changing props are used to replace In the case of simple questions, the replaced questions are questions selected from the question bank that the target answerer is good at.
  • the live broadcast interface display module 1810 is used to display a selection operation interface for the respondent to select a question type and/or a question before the question answering starts, and to display the selection operation interface for the respondent to select the question type and/or question. Select the question type and/or the answer interface corresponding to the question to obtain and display the live display interface of the answer competition; or, before the start of the answer, display the question type automatically assigned by the question system and/or the answer interface corresponding to the question.
  • the question-answering interface is used to obtain and display the live broadcast display interface of the question-answering competition.
  • the method for the respondent to select a question includes: selecting from objects corresponding to multiple questions, and the objects include at least one of the following: cards, treasure chests, microphones, dolls, and photos of singers; Question types include at least one of the following: song information questions, singing questions, rhythm questions, and dance questions.
  • the device when the device is a respondent terminal, the device further includes: a score display module 1830.
  • the score display module 1830 is used to obtain the singing audio of the respondent if the question selected by the respondent or the question automatically assigned by the question setting system is the singing audio, and display the singing audio based on the singing audio.
  • the device when the device is a respondent terminal, the device further includes a request sending module 1860.
  • the request sending module 1860 is used to send an assistance request to a target user, and the assistance request is used to request the target user to help answer a question; wherein the target user includes at least one of the following: the answerer corresponding to the answerer terminal Audiences in the live broadcast room where the respondent is located, other respondents in the live broadcast room where the respondent corresponding to the respondent terminal is located, and users outside the live broadcast room where the respondent corresponding to the respondent terminal is located.
  • the interactive interface display module 1820 when the device is an audience terminal, the interactive interface display module 1820 also includes a control display unit 1822, a prop usage unit 1824, and an interface display unit 1826.
  • the control display unit 1822 is used to display at least one prop usage control, and the prop usage control is configured with corresponding interactive props and pointed answerers.
  • the prop use unit 1824 is configured to use the interactive prop corresponding to the selected prop use control to the respondent pointed by the selected prop use control based on the prop use control selected by the audience.
  • the interface display unit 1826 is used to display the interactive interface after using the interactive props.
  • control display unit 1822 is configured to display at least one prop usage control corresponding to the target stage during the target stage of the question answering competition.
  • the question-answering competition includes a question selection and answer link for at least one question
  • the question selection and answer link for each question includes the following stages: a question selection stage, an answer preparation stage, an answer stage, and a question answer stage; wherein, Different stages have different prop usage controls, and the target stage is any one of the above stages.
  • live broadcast images corresponding to the at least two question takers are displayed in the live broadcast display interface.
  • the live broadcast interface display module 1810 is also used to compare the live broadcast picture corresponding to the target answerer when the target answerer among the at least two answerers is in the question answering stage. Highlight the live broadcast images corresponding to other answerers among the at least two answerers except the target answerer.
  • the device when the device is a viewer terminal, the device further includes: a detection module 1840.
  • the detection module 1840 after receiving the viewing instruction for the answer competition, detects whether the currently logged-in user account meets the permission conditions for viewing the answer competition; wherein the permission conditions are configured by at least one of the following: The initiator of the question-answering competition, at least one of the question-answers, and the server;
  • the live broadcast interface display module 1810 is also configured to perform the step of displaying a live broadcast display interface in which at least two answerers compete in answering questions if the currently logged-in user account meets the permission conditions.
  • the device further includes: a result display module 1850.
  • the result display module is used to display the answer competition results determined based on a target scoring rule; wherein the target scoring rule is selected by the initiator of the answer competition from a variety of candidate scoring rules. .
  • Figure 25 shows a block diagram of a live broadcast interactive device provided by another embodiment of the present application.
  • the device has the function of implementing the above method example on the server side.
  • the function can be implemented by hardware, or can be implemented by hardware executing corresponding software.
  • the device can be the server introduced above, or can be set in the server.
  • the device 2000 may include: a respondent determination module 2010, a request receiving module 2020, and an instruction sending module 2030.
  • the answerer determination module 2010 is used to determine at least two answerers who compete in the answer competition and complete the winning streak.
  • the request receiving module 2020 is configured to receive a prop use request sent by the audience terminal during the question answering competition between the at least two question takers.
  • the prop use request is used to request the question answerer pointed by the audience.
  • the instruction sending module 2030 is configured to send a prop use instruction to the respondent terminal corresponding to the respondent pointed by the audience according to the prop use request, and the prop use instruction is used for the respondent pointed by the audience. Use the interactive props and trigger the display of the interactive interface after using the interactive props.
  • the device further includes: an information acquisition module 2040 and a topic selection module 2050.
  • the information acquisition module 2040 is used to obtain the tag information corresponding to the at least two answerers;
  • the question selection module 2050 is configured to select multiple questions from the question bank for the answer based on the tag information corresponding to the at least two question takers and the tag information corresponding to each question contained in the question bank. Compete.
  • the device further includes: an information update module 2060.
  • the information update module 2060 is configured to update the tag information corresponding to the respondent according to the historical answering results of different respondents for different questions, and/or update the tag information corresponding to the question.
  • Figure 27 shows a structural block diagram of a computer device 1700 provided by an exemplary embodiment of the present application.
  • the computer device 1700 may be the audience terminal device 11, the server 12 or the anchor terminal device 13 in the implementation environment shown in Figure 1, and is used to implement the above-mentioned live broadcast interaction method executed by the terminal, or the above-mentioned live broadcast interaction method executed by the above-mentioned server.
  • computer device 1700 includes: processor 1701 and memory 1702.
  • the processor 1701 may include one or more processing cores, such as a 4-core processor, a 17-core processor, etc.
  • the processor 1701 can be implemented using at least one hardware form among DSP (Digital Signal Processing, digital signal processing), FPGA (Field Programmable Gate Array, field programmable gate array), and PLA (Programmable Logic Array, programmable logic array).
  • the processor 1701 can also include a main processor and a co-processor.
  • the main processor is a processor used to process data in the wake-up state, also called CPU (Central Processing Unit, central processing unit); the co-processor is A low-power processor used to process data in standby mode.
  • the processor 1701 may be integrated with a GPU, and the GPU is responsible for rendering and drawing content that needs to be displayed on the display screen.
  • the processor 1701 may also include an AI (Artificial Intelligence, artificial intelligence) processor, which is used to process computing operations related to machine learning.
  • AI Artificial Intelligence, artificial intelligence
  • Memory 1702 may include one or more computer-readable storage media, which may be tangible and non-transitory. Memory 1702 may also include high-speed random access memory, as well as non-volatile memory, such as one or more disk storage devices, flash memory storage devices. In some embodiments, the non-transitory computer-readable storage medium in the memory 1702 stores a computer program, which is loaded and executed by the processor 1701 to implement the above-mentioned live interactive method executed by the terminal, or is executed by the above-mentioned server. Live interactive method.
  • Figure 27 does not constitute a limitation on the computer device 1700, and may include more or fewer components than shown, or combine certain components, or adopt different component arrangements.
  • a computer-readable storage medium is also provided, and a computer program is stored in the storage medium.
  • the computer program when executed by the processor, implements the above-mentioned live interactive method executed by the terminal, or Live interactive method executed by the above server.
  • the computer-readable storage medium may include: ROM (Read-Only Memory), RAM (Random Access Memory), SSD (Solid State Drives, solid state drive) or optical disk, etc.
  • random access memory can include ReRAM (Resistance Random Access Memory, resistive random access memory) and DRAM (Dynamic Random Access Memory, dynamic random access memory).
  • a computer program product including computer instructions stored in a computer-readable storage medium.
  • the processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the above-mentioned live interactive method executed by the terminal, or the above-mentioned server The live interactive method implemented.

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Abstract

一种直播互动方法、装置、设备、存储介质及程序产品,涉及计算机和互联网技术领域。上述方法包括:显示由至少两个答题者连麦进行答题比拼的直播展示界面(210);基于观众所选择的互动道具,在直播展示界面显示对观众指向的目标答题者使用互动道具后的交互界面;其中,互动道具影响答题者的答题比拼结果(220)。该方法丰富了观众在观看连麦互动时的互动方式,增强了观众与答题者(如主播)之间的互动性,提升了观众的参与感和趣味性。

Description

直播互动方法、装置、设备、存储介质及程序产品 技术领域
本申请实施例涉及计算机和互联网技术领域,特别涉及一种直播互动方法、装置、设备、存储介质及程序产品。
背景技术
在一些视频直播类的应用程序中,支持多个用户进行连麦互动。例如,支持主播和主播之间的连麦互动,或者支持主播与观众之间的连麦互动。
在连麦互动场景下,参与连麦互动的各个用户可以分别展示自己的才艺。在进行连麦互动的过程中,观众除了能够观看该连麦互动的直播视频之外,还可以向自身支持的用户赠送虚拟礼物。
然而,目前的连麦互动场景下观众所能执行的操作有限,互动方式较为单一。
发明内容
本申请实施例提供了一种直播互动方法、装置、设备、存储介质及程序产品。所述技术方案如下:
根据本申请实施例的一个方面,提供了一种直播互动方法,所述方法由终端执行,所述方法包括:
显示由至少两个答题者连麦进行答题比拼的直播展示界面;
基于观众所选择的互动道具,在所述直播展示界面显示对所述观众指向的目标答题者使用所述互动道具后的交互界面;其中,所述互动道具影响所述答题者的答题比拼结果。
根据本申请实施例的一个方面,提供了一种直播互动方法,所述方法由服务器执行,所述方法包括:
确定进行答题比拼且连麦完成的至少两个答题者;
在由所述至少两个答题者连麦进行答题比拼的过程中,接收观众终端发送的道具使用请求,所述道具使用请求用于请求对观众指向的答题者使用互动道 具;其中,所述互动道具影响所述答题者的答题比拼结果;
根据所述道具使用请求,向所述观众指向的答题者所对应的答题者终端发送道具使用指令,所述道具使用指令用于对所述观众指向的答题者使用所述互动道具,并触发显示使用所述互动道具后的交互界面。
根据本申请实施例的一个方面,提供了一种直播互动装置,所述装置包括:
直播界面显示模块,用于显示由至少两个答题者连麦进行答题比拼的直播展示界面;
交互界面显示模块,用于基于观众所选择的互动道具,在所述直播展示界面显示对所述观众指向的目标答题者使用所述互动道具后的交互界面;其中,所述互动道具影响所述答题者的答题比拼结果。
根据本申请实施例的一个方面,提供了一种直播互动装置,所述装置包括:
答题者确定模块,用于确定进行答题比拼且连麦完成的至少两个答题者;
请求接收模块,用于在由所述至少两个答题者连麦进行答题比拼的过程中,接收观众终端发送的道具使用请求,所述道具使用请求用于请求对观众指向的答题者使用互动道具;其中,所述互动道具影响所述答题者的答题比拼结果;
指令发送模块,用于根据所述道具使用请求,向所述观众指向的答题者所对应的答题者终端发送道具使用指令,所述道具使用指令用于对所述观众指向的答题者使用所述互动道具,并触发显示使用所述互动道具后的交互界面。
根据本申请实施例的一个方面,提供了一种计算机设备,所述计算机设备包括处理器和存储器,所述存储器中存储有计算机程序,所述计算机程序由所述处理器加载并执行以实现上述终端侧的直播互动方法,或实现上述服务器侧的直播互动方法。
根据本申请实施例的一个方面,提供了一种计算机可读存储介质,所述可读存储介质中存储有计算机程序,所述计算机程序由处理器加载并执行以实现上述终端侧的直播互动方法,或实现上述服务器侧的直播互动方法。
根据本申请实施例的一个方面,提供了一种计算机程序产品,该计算机程序产品包括计算机指令,该计算机指令存储在计算机可读存储介质中。计算机设备的处理器从计算机可读存储介质读取该计算机指令,处理器执行该计算机指令,使得该计算机设备执行上述终端侧的直播互动方法,或实现上述服务器侧的直播互动方法。
本申请实施例提供的技术方案可以包括如下有益效果:
本申请提供了一种新的连麦互动形式,由至少两个答题者连麦参与答题比拼,在该答题比拼的过程中,向观众提供能够对答题比拼结果产生影响的至少一个互动道具,观众可以从中选择互动道具并指向某个或某些答题者进行使用,以对参与上述答题比拼的某个或某些答题者产生影响,这种由观众向答题者投放道具的方式,丰富了观众在观看连麦互动时的互动方式,增强了观众与答题者(如主播)之间的互动性,提升了观众的参与感和趣味性。
附图说明
图1是本申请一个实施例提供的方案实施环境的示意图;
图2是本申请一个实施例提供的直播互动方法的流程图;
图3是本申请一个实施例提供的界面的示意图;
图4是本申请另一个实施例提供的界面的示意图;
图5是本申请另一个实施例提供的界面的示意图;
图6是本申请另一个实施例提供的界面的示意图;
图7是本申请另一个实施例提供的界面的示意图;
图8是本申请另一个实施例提供的界面的示意图;
图9是本申请另一个实施例提供的界面的示意图;
图10是本申请另一个实施例提供的界面的示意图;
图11是本申请另一个实施例提供的界面的示意图;
图12是本申请另一个实施例提供的界面的示意图;
图13是本申请另一个实施例提供的界面的示意图;
图14是本申请另一个实施例提供的直播互动方法的流程图;
图15是本申请另一个实施例提供的界面的示意图;
图16是本申请另一个实施例提供的界面的示意图;
图17是本申请另一个实施例提供的界面的示意图;
图18是本申请另一个实施例提供的界面的示意图;
图19是本申请另一个实施例提供的界面的示意图;
图20是本申请另一个实施例提供的界面的示意图;
图21是本申请另一个实施例提供的直播互动方法的流程图;
图22是本申请一个实施例提供的直播互动方法的框图;
图23是本申请一个实施例提供的直播互动装置的框图;
图24是本申请另一个实施例提供的直播互动装置的框图;
图25是本申请另一个实施例提供的直播互动装置的框图;
图26是本申请另一个实施例提供的直播互动装置的框图;
图27是本申请一个实施例提供的计算机设备的结构框图。
具体实施方式
为使本申请的目的、技术方案和优点更加清楚,下面将结合附图对本申请实施方式作进一步地详细描述。
请参考图1,其示出了本申请一个实施例提供的方案实施环境的示意图。该方案实施环境可以包括:观众终端设备11、服务器12和答题者终端设备13。
本申请实施例中的终端设备也可称为是终端。
观众终端设备11和答题者终端设备13可以是诸如手机、平板电脑、PC(Personal Computer,个人计算机)、可穿戴设备、VR(Virtual Reality,虚拟现实)设备、AR(Augmented Reality,增强现实)设备、车载设备等电子设备,本申请对此不作限定。观众终端设备11和答题者终端设备13中可以安装运行有目标应用程序的客户端。例如,该目标应用程序可以是视频直播应用程序、音乐播放类应用程序、社交类应用程序、互动娱乐类应用程序等应用程序,本申请对此不作限定。观众终端设备11用于对答题者使用互动道具,答题者终端设备13用于显示互动道具的使用结果。服务器12可以是一台服务器,也可以是由多台服务器组成的服务器集群,或者是一个云计算服务中心。服务器12可以是上述目标应用程序的后台服务器,用于为目标应用程序的客户端提供后台服务。
上述终端设备(包括观众终端设备11和答题者终端设备13)可以和服务器12之间可以通过网络进行通信。
在本申请实施例中,观众终端设备11中登录的客户端为观众客户端,观众客户端对应的用户为观众用户;答题者终端设备13中登录的客户端称为答题者客户端或者是主播客户端,答题者客户端对应的用户为答题者用户或主播用户。 可选的,在多个主播用户进行连麦互动时,观众用户可以对答题者用户所参与的答题比拼使用道具,该道具可以指向的主播用户产生影响,因此可以提升直播的趣味性,同时还可以增强观众用户的参与感。
在一些实施例中,本申请实施例的方案实施环境可以应用于涉及语音直播或视频直播的直播场景。答题者终端设备13还可以是主播终端设备,主播终端设备中安装运行的目标应用程序(如视频直播应用)的客户端,可以称为主播客户端,主播客户端具有进行视频直播的功能;观众终端设备中安装运行的目标应用程序的客户端,可以称为观众客户端,观众客户端具有观看视频直播的功能。主播客户端和观众客户端,可以是目标应用程序的两种不同版本的客户端,这两种不同版本的客户端分别面向主播和观众,即面向主播的版本具有实现上述主播客户端的功能,面向观众的版本具有实现上述观众客户端的功能;或者,也可以是目标应用程序的同一版本的客户端,该版本的客户端即兼具实现上述主播客户端的功能以及观众客户端的功能。例如,观众客户端不仅可以观看视频直播,该观众客户端也可以进行视频直播。又例如,主播客户端不仅可以进行视频直播,也可以观看其他主播的视频直播。本申请对此不作限定。
本申请实施例提供的技术方案除了应用于直播场景之外,还可以应用于其他场景,例如社交应用、即时通信应用、音乐类应用等应用中,其中具有关联关系的双方,例如好友关系、关注和被关注的关系、收藏和被收藏的关系、建立有聊天会话的关系、属于同一个群组等关系的双方所使用的终端设备,均可以执行本申请实施例提供的主播互动方法。本申请对于该方法的应用场景不作限定,以下实施例中主要以直播应用为例,进行示例性和解释性的介绍说明。
请参考图2,其示出了本申请一个实施例提供的直播互动方法的流程图,该方法各步骤的执行主体可以是图1所示方案实施环境中的终端设备,如各步骤的执行主体可以是观众客户端或者是答题者客户端。在下文方法实施例中,为了便于描述,仅以各步骤的执行主体为“终端设备”进行介绍说明。该方法可以包括如下几个步骤(210~220)中的至少一个步骤:
步骤210,显示由至少两个答题者连麦进行答题比拼的直播展示界面。
可以理解的是,该直播展示界面可以为音乐播放界面、评论界面、歌词展 示界面、歌单展示界面等场景中,包含有答题者连麦答题比拼展示界面的界面,当然也可以为直播间界面,当然并不局限于此。
答题比拼:主播用户和主播用户之间的以答题为比拼的活动。本申请对于参与答题比拼活动的主播用户的数量不作限定,可以是两个主播用户参与答题比拼,也可以是至少三个主播用户参与答题比拼。在一些实施例中,可以是由一位主播用户率先发起答题比拼(也可称为答题比拼的发起者),也可以由服务器随机匹配答题比拼的主播用户,也可以由该主播用户自行选择答题比拼的主播用户。若答题比拼的主播用户是由服务器随机选择的,则在该主播用户发起答题比拼的阈值时间内,由服务器为该主播用户随机匹配答题比拼的主播用户。当然,由服务器匹配的答题比拼的主播用户也是服务器根据一定的匹配规则来进行匹配的,例如匹配到的主播用户和该主播用户的人气值相当、或粉丝数量相当、或历史答题比拼的胜利相当等等,本申请对于匹配的规则不作限定。若是由主播用户自行选择答题比拼的主播用户(目标主播用户),则需要该主播用户向目标主播用户发起答题比拼的邀请,目标主播用户可以选择接受答题比拼,也可以选择拒绝答题比拼。在一些实施例中,阈值时间内,目标主播用户没有作出选择,则默认该主播用户拒绝答题比拼。在一些实施例中,对于第一次参与答题比拼的主播用户,给予比拼规则的提示。在一些实施例中,答题比拼的发起者的匹配界面上会显示当前答题比拼的活动名称以及匹配到的主播用户的信息。
当终端设备为观众终端设备,在一些实施例中,在接收到针对答题比拼的观看指令之后,检测当前登录的用户帐号是否满足观看答题比拼的权限条件;其中,权限条件由以下至少之一配置:答题比拼的发起者、至少一个答题者、服务器;若当前登录的用户帐号满足权限条件,则执行显示由至少两个答题者连麦进行答题比拼的直播展示界面的步骤。在一些实施例中,权限条件是观众用户需时答题比拼发起者的粉丝,也即只有当检测到当前登录的用户账号时答题比拼发起者的粉丝时,才会在当前用户的界面上显示至少两个答题者连麦进行答题比拼的直播展示界面。本申请对于权限条件不作限定,权限条件包括但不限于以下几种:用户账号的魅力值大于阈值、贵族等级大于阈值、粉丝数量大于阈值、累计登录时间大于阈值等等。在一些实施例中,权限条件时当前登录的用户账号的等级大于X级(X为正整数),检测当前登录的用户帐号是否 满足用户账号的等级大于X级,当用户账号的等级大于X级时,显示由至少两个答题者连麦进行答题比拼的直播展示界面。
本申请实施例提供的技术方案,通过对观察答题比拼的权限条件进行设置,可以将一些低等级的观众用户排除在外或者是将一些未成年的用户排除在外,可以保证答题比拼过程的顺利进行,一定程度上可以避免出现不和谐的情况,例如恶意刷弹幕等等。同时,对不同的观众用户开放权限,可以满足主播的不同需求。
在一些实施例中,在答题开始前,显示答题者选择题目类型和/或题目的选择操作界面,并显示答题者在选择操作界面中选择的题目类型和/或题目所对应的答题界面,以得到并显示答题比拼的直播展示界面;或者,在答题开始前,显示出题系统自动分配的题目类型和/或题目所对应的答题界面,以得到并显示所述答题比拼的直播展示界面。在本申请实施例中,在答题者终端显示的直播展示界面以及观众终端设备显示的直播展示界面可以是相同的界面,也可以是不同的界面。
本申请实施例中,通过显示题目的多种类型以及题目的选择界面,可以在一定程度上保证观众用户的答题比拼顺利进行,同时将具体的答题以及选择界面进行显示,可以提升观众用户的参与感,
在一些实施例中,答题者选择题目的方式包括:从多个题目分别对应的对象中选择,对象包括以下至少之一:卡牌、宝箱、麦克风、玩偶、歌手照片;题目类型包括以下至少之一:歌曲信息抢答题、抢唱题、节拍题、舞蹈题;当然并不局限于此。在答题比拼中,答题者可以从多个对象中选择一个对象,该对象对应有一道题目。本申请对于对象的类型不作限定,可以是卡牌、宝箱、麦克风、玩偶、歌手照片中的至少一种,在以下实施例的介绍中,主要以卡牌为对象来进行介绍。在一些实施例中,答题者会从多张卡牌中挑选出一个卡牌,当卡牌对应的题目内容是未知的时候,该卡牌是暗牌,当卡牌对应的题目内容是已知的时候,该卡牌可以称为是明牌。当答题者想要获取卡牌对应的题目内容时,可以点击该卡牌实现翻牌操作,从而得知该卡牌对应的题目。在另一些实施例中,题目是由服务器帮答题者随机挑选的,此时也会在直播展示界面上显示翻牌的特效。
本申请实施例中,对于题目的类型也不做限定,题目类型可以是歌曲信息 抢答题,例如给答题者播放一段旋律,由答题者根据旋律确定出歌曲的歌名。题目类型也可以是抢唱题,例如给答题者播放上一句歌词,由答题者歌唱下一句歌词,根据答题者歌唱的音准与否,服务器给出不同的打分。题目类型也可以是节拍题,例如给出答题者一段旋律,由答题者根据旋律作出相应的手势,根据手势准与否,服务器给出相应的打分。相应的,可以根据答题者作答的准确与否,分别不同的级别,例如S级、A级、B级、C级等。题目类型还可以是舞蹈题,例如给答题者一些舞蹈动作,根据答题者肢体动作与标准的舞蹈动作的差异程度,服务器给出相应打分。当答题者在规定时间内未作出回答或者回答错误时,本轮题目的答题者不得分,或者根据情况进行减分。当本轮答题者回答正确时,则进入下一轮比赛。可选地,在本轮题目答对后的5s内进入下一轮比赛。
本申请实施例中,在答题比拼活动开始后,即进入选题阶段。答题比拼开始后,会出现一定时长的倒计时提示主播用户准备开始答题比拼,同时还会给出答题比拼的游戏简介。在倒计时长完成之后,开始发放题目。在一些实施例中,根据一次答题比拼设置的题目数量,可选地,题目以牌的形式下发,每个题目对应有一次翻牌。例如,一次答题比拼设置了6道题,则需要进行6次翻牌,对于翻牌的顺序本申请不作限定。可以是参与答题比拼活动的主播用户轮流翻牌,也可以设定由上一题的胜者来翻牌,还可以是主播用户根据石头剪刀布等小游戏的输赢来决定谁翻牌。在每次下发一道题目时,服务器会下发8张暗牌,暗牌逐一落下,每张暗牌对应一道题目。在一些实施例中,每次选题是从8张暗牌中选出一道,则服务器下发的这8道题目是服务器从题库中随机筛选出来的8道。在一些实施例中,答题比拼活动的题库也可以由参与答题比拼活动的主播用户设定,例如,主播用户a和主播用户b根据自己的喜好以及擅长的方向,选择不同的题库,当然,主播用户也可以不选择,根据服务器随机发牌。在一些实施例中,对于每次题目服务器下发的暗牌都并不一致,也即每轮题目都重新被刷新。在一些实施例中,每轮题目之间也有可能存在重复,但是已被作答的题目不可再选。在一些实施例中,界面会显示当前是第几题、题目类型、以及由谁进行翻牌。在一些实施例中,当进入翻牌阶段的时候,会增加背景音效,例如“抢答题,请准备~”。在一些实施例中,选题阶段的时间是预先设置好的,例如,第5道题应该由主播用户a进行翻牌,则在多张暗牌(不 知道具体内容的牌)发下来之后,在固定时间20s内,主播用户a需要选中一张牌,此时界面上会出现翻牌的特效。在固定时间20s内,如果主播用户a没有进行选题,则由服务器为主播用户a随机选择一道题。
本申请实施例中,答题者从多个题目对应的对象中进行选择,同时对于对象的形式不作限定,主播用户或者观众用户可以自行设定题目对应的对象的类型或者外观,因此提升了答题比拼的趣味性,同时还可以满足个人的不同需求。
步骤220,基于观众所选择的互动道具,在直播展示界面显示对观众指向的目标答题者使用互动道具后的交互界面;其中,互动道具影响答题者的答题比拼结果。
在本申请实施例中,在答题者终端显示的交互界面以及观众终端设备显示的交互界面可以是相同的界面,也可以是不同的界面。本申请对此不作限定。
在一些实施例中,互动道具包括以下至少之一:透视道具,用于查看题目内容;换题道具,用于更换题目;帮选道具,用于帮助选择题目;帮抢道具,用于帮助抢答题目;提示道具,用于提供作答提示;难度调整道具,用于调整题目难度;作答干扰道具,用于干扰题目内容;作答时间调整道具,用于增加或缩短作答时间;抢答时间调整道具,用于提前或延后抢答时间;助力道具,用于增加答题积分。
透视道具:用于查看题目内容。在选题阶段,若用于查看题目内容的透视道具被使用,则显示多个题目选项中处于内容可见状态的至少一个题目选项对应的题目内容。在本申请实施例中,透视道具应当是观众用户所使用的。在一些实施例中,透视道具是观众用户提前花费x币获取的,可选地,一个透视道具需要花费100x币,观众用户提前购买好透视道具之后,可以在答题比拼活动中为主播用户使用透视道具,当然,透视道具也可以在答题比拼活动的过程中被观众用户购买。其他道具的购买和使用方法和透视道具类似,以下其他道具的购买和使用本申请不再赘述。在另一些实施例中,透视道具可以是一种能力而非特定的道具,例如观众用户直接花费100x币即可以为主播用户透视题目,而不需要先购买道具,再使用道具来为主播用户透视题目。在一些实施例中,一个透视道具仅能透视一道题目,例如每次答题阶段,都会发放多张暗牌,观众用户可以使用透视道具透视多张暗牌中的任意一张。可选地,观众可以指定透视的题目,也可以不指定透视的题目,由服务器随机选择一道题目来透视。 在一些实施例中,当观众用户指定了透视的题目时,即相当于观众用户指定透视了对应的暗牌。此时,会在该暗牌的上方提示题目的具体内容,可选地,该提示方式是以气泡的形式进行显示的,当然本申请对于透视题目的显示方式不作限定。在一些实施例中,透视该题目的气泡会出现固定时间,在一段时间之后,气泡自动消息,不再主动显示。在一些实施例中,当观众用户使用了透视道具之后,在主播用户以及其他观众的用户界面上均会显示该题目的内容。在另一些实施例中,仅有观众用户使用的透视道具指向的主播用户才能看到该题目的内容,而其他主播用户或者观众用户则无法看到该题目的内容。可选地,以一次发牌的数量为8为例,也即答题者需要从8道题目中随机抽取一道题目作答,则在该轮环节中,最多只需要知道8道题目的内容,因此在该轮题目作答环节中,最多可以使用8次透题道具,也即每次透题道具所指向的题目各不相同。当该轮作答环节的8道题目全部被透题之后,透题道具的使用控件将处于不可用状态。在一些实施例中,当观众用户使用了透题道具之后,在观众用户的界面以及主播用户的界面均会给出提示,例如“用户xxx送出了透题道具”“用户xxx使用透题道具透视了x号题(x号题是多个题目中的一个)”等等,本申请对于提示的形式不作限定。在一些实施例中,当一个主播用户在进行选题时,另一个主播用户的观众用户无法进行透视,也即无法使用透视道具。
换题道具:用于更换题目。在抢答准备阶段,若用于更换题目的换题道具被使用,则将当前显示的题目内容,更换为另一题目内容进行显示。在答题者选择了一道题之后,观众用户发现该题不是主播用户擅长的题目或者主播用户提出来换题求助,则观众用户可以使用换题道具,更换主播用户已经选择的题目。更换后的题目可以是从其他题目中随机选择一道,也可以是服务器从题库中任选的一道,也可以依据观众用户的设置,从主播用户擅长的领域中选取一道题目,具体的换题形式本申请不作限定。在一些实施例中,当观众用户了换题道具之后,之前的题目内容所在区域会出现特效(例如闪光),在特效之后,题目的内容被更换。在一些实施例中,当用户xxx更换了题目,则“用户xxx”的用户名会一直出现在题目所在区域的上方或者下方。在一些实施例中,直播界面的公屏上还会提示“用户xxx为主播xxx更换了题目”。在一些实施例中,一轮答题环节中,仅可以使用一次换题道具。在一些实施例中,换题道具可以刷新答题准备的倒计时或者不改变原先答题准备的倒计时。在一些实施例中, 在换题道具用于更换困难题目的情况下,更换后的题目是从目标答题者不擅长的题库中挑选的题目;在换题道具用于更换简单题目的情况下,更换后的题目是从目标答题者擅长的题库中挑选的题目。例如,当前是答题者是主播用户a,则主播用户b的观众用户可以选择使用换题道具对主播用户a更换困难题目,更换后的题目是从主播用户a不擅长的题库中挑选的题目。再比如,当前是答题者是主播用户b,则主播用户b的观众用户可以选择使用换题道具对主播用户b更换简单题目,更换后的题目是从主播用户b擅长的题库中挑选的题目。本申请实施例中,换题道具不仅可以换题,还可以选择换简单或者换难,换简单可以利于己方主播用户,换难可以干扰其他主播用户,很大程度上提升了答题比拼活动的趣味性。
作答干扰道具:用于干扰题目内容。在主播用户作答时,对方主播用户的观众用户可以使用作答干扰道具来干扰主播用户作答。例如,在主播用户进行听歌识曲时,当观众用户使用了作答干扰道具,则在播放歌曲时同时播放其他伴奏以干扰主播用户所听到的歌曲。在一些实施例中,主播用户是在作答准备阶段听到的歌曲,但是当观众用户使用作答干扰道具之后,主播用户只能在需要作答的时间内听到该歌曲,并且还需要在作答时间内给出答案。直播界面的公屏上还会提示“用户xxx干扰了主播xxx”。
助力道具:用于增加答题积分。助力道具可以在答题比拼的任意时刻使用,只要答题比拼的最终结果并未得出,观众用户就可以使用助力道具。本申请对于助力道具的形式不作限定,助力道具的种类可以有很多种,所有具有价值的道具都可以认为是助力道具。同时不同价值的助力道具对应的答题积分是不同,助力道具的价值与答题积分成正比。可选地,当助力道具的价值是1000x币,则可以增加的答题积分是1000分,当助力道具的价值是100x币时,则可以增加的答题积分是100分。当观众用户对主播用户使时用了助力道具之后,直播界面的公屏上还会提示“用户xxx给主播xxx赠送了助力道具xx”。在一些实施例中,当观众使用了助力道具之后,被使用助力道具的主播用户的直播界面上会出现特效,例如舞台特效、鲜花特效、掌声音效等等,本申请对此不作限定。
在一些实施例中,在至少两个答题者中的目标答题者处于答题阶段的情况下,将目标答题者对应的直播画面,相比于至少两个答题者中除目标答题者之 外的其他答题者对应的直播画面,进行突出显示。也即,当当前答题者是主播用户a时,则将主播用户a对应的直播画面,相比于其他答题者对应的直播画面进行突出显示。突出显示的方式可以是放大显示,也可以增加直播画面的边框特效,还可以是增加直播画面的亮度等等,本申请对于突出显示的方式不作限定。通过突出显示的方式,可以使得观众用户很直白的得知在进行答题的主播用户,这对于后进入直播间的观众用户十分友好,不需要往前翻看公屏的记录,即可得知在答题的主播是我方还是其他方,提高了观众用户的直播体验感。
同时,本申请实施例中提供了多种互动道具,每种互动道具的作用都各不相同,有能够干预直播用户得分的互动道具,也有无法干预直播用户得分的互动道具,每种道具使用的阶段也各不相同,因此丰富直播互动的方式,同时满足不同直播用户的直播需求。
在一些实施例中,显示基于目标计分规则确定的答题比拼结果;其中,目标计分规则是由答题比拼的发起者从多种候选的计分规则中选择的。
计分规则:用于计算参与答题比拼的主播分数的规则。在一些实施例中,一次答题比拼有至少三种候选的计分规则。第一种计分规则是根据主播答题情况来确定分数,例如,每道题目计一分,答对一题计一分,答对两题计两分,在一些实施例中,也可设置特定的一道或者多道题目,答对者之前的总分翻倍,或者额外增加一部分得分。例如,一次答题比拼活动中,总共有6道题目,将第三和第五题设置为“doubletime(双倍时刻)”题,在前四道题的比拼中,主播用户a答对1题,分数为1,主播用户b答对3题,分数为3,第五题作为“doubletime(双倍时刻)”题,由主播用户b答对,则主播用户b的答对题目数量变成6,或者对应到答题得分变为6,本申请不作限定。在第一种计分规则下,观众用户同样可以使用各种道具,但是道具对于主播用户的得分不产生影响,最终的得分只能依据答对题目的数量来计算。第二种计分规则是每道题对应的得分可以设置成不一样的,例如第一题答对者可以获得10分,第二题答对者可以获得20分,第三题答对者可以获得30分,但同时因为第三题是“doubletime(双倍时刻)”题,所以答对者在30的基础上,还进行翻倍。在第二种计分规则下,观众同样可以使用各种道具,但是对于结果依然不产生影响,最终影响比拼结果的是答题得分。第三种计分规则是除去题目作答情况的影响,还有观众用户的影响,观众用户的道具可能会对比分造成影响,例如当 观众用户对主播用户a使用了助力道具,则主播用户a的得分会加上根据助力道具而获得的得分。在第三种计分规则下,除去主播用户的答题情况,观众用户使用的道具也会影响主播用户的最终得分。其中,“doubletime(双倍时刻)”题:由服务器设置或者用户设置的题目,对获得该题胜利的一方可以获得双倍加分,本申请对于双倍加分的具体情况不作限定,可以是当前分数直接进行翻倍,也可以是在当前分数上加上一个双倍的分数。另外,本申请对于分数翻的倍数不作限定,可以是本申请中提到的两倍,也可以是其他多倍。
参考图3,其示出了本申请一个实施例提供的界面示意图。图3中界面20是答题比拼发起者的界面,在界面20上有三种模式21,对应三种不同的计分规则,分别经典模式、夺分模式、观众参与模式。同时,发起者还可以选择随机匹配主播或者邀请主播,同时还可以设置可以观看答题比拼的观众的权限。参考图4,其示出了本申请一个实施例提供的界面示意图,界面22中显示在准备答题前会有倒计时的提示,同时题目以卡牌23的形式发放。参考图5,其示出了本申请另一个实施例提供的界面示意图,界面24中可以看出选题者可以从8张卡牌中随机选择了第五张,同时界面上会出现提示“请点击选择一道题”或者“可拜托观众帮您透视题目”。参考图6,其示出了本申请一个实施例提供的界面示意图。子图a中,当观众用户使用了透题道具自后,在对应的卡牌上方会出现气泡60,气泡会提示此题的助力观众以及题目信息,例如,第七张卡牌的题目是“请拼凑出四字歌名”。图6的子图b中,观众可以点击查看题目详情按钮,查看所有题目的信息61,是未知还是已被观众用户透题。参考图7,其示出了本申请一个实施例提供的答界面示意图。界面70中可以看出当选题者选择一道题目之后,即进入准备抢答阶段,该阶段会有一定时间的倒计时,此时抢答按钮71处于不可选择状态。与此同时,观众用户可以使用换题道具,更换题目。同时直播界面上会有提示“观众xxx更换了一道题”。同时在题目界面上会出现闪光特效,将题目换成了其他题目。同时界面70上会提示当前题目的进度“1/6”。参考图8,其示出了本申请一个实施例提供的界面示意图。界面80同样是准备抢答阶段,但是该题并没有被观众更换,下方会显示“可拜托观众换成您擅长的题目”。当观众用户点击抢答按钮81时,即可以抢到该题。参考图9,其示出了本申请一个实施例提供的界面示意图。界面90中显示当进入抢答阶段时,界面90上会显示准备抢答,同时给出抢答按钮,图9中题目91 是观众使用换题道具之后换的题目,因此题目91上方还显示有“观众2的题目”。在一些实施例中,主播用户无需抢答,根据目标顺序轮流答题。
本申请实施例中,通过从候选的多种计分规则中挑选出一种计分规则作为目标计分规则,使得主播用户可以根据自身情况而选择不同的模式,同样也是丰富了直播互动的方,给予直播用户多种可能性,提升直播用户的直播体验感。
在终端为答题者终端的情况下,若答题者选择的题目或者出题系统自动分配的题目为抢答题,获取答题者的回答信息,并基于回答正确与否确定答题得分如图10所示的界面示意图上,答题者的用户界面100上显示主播用户正在回答抢答题。此时答题的对象是左边的主播用户,因此左边主播用户的直播界面框被放大显示。此时,给答题者一段旋律,答题者需要根据旋律确定出歌词的名称,具体的可以从下方的多个文字中挑选出歌曲名,例如本题的答案是“牛仔x忙”,主播用户选择的答案是答案101。
若答题者选择的题目或者出题系统自动分配的题目为抢唱题,获取答题者的歌唱音频,并显示基于歌唱音频确定的答题得分。如图11所示的界面示意图上,答题者的用户界面111上显示主播用户正在回答抢答题。此时答题的对象是左边的主播用户,主播用户需要根据给出的上一句或者两句歌词,唱出下一句或者多句歌词,同时界面上会给出音准线以及歌词进度的提示112。根据主播用户唱的音准与否,由服务器或者终端判定答题者的等级,并根据等级确定主播用户的得分。
若答题者选择的题目或者出题系统自动分配的题目为节拍题,获取答题者的打节拍动作轨迹,并显示基于打节拍动作轨迹确定的答题得分;或者,若答题者选择的题目或者出题系统自动分配的题目为舞蹈题,获取答题者的舞姿信息,并显示基于舞姿信息确定的答题得分。如图12所示的界面示意图上,图12的子图a是舞蹈题,此时由右边的主播用户进行答题,右边的主播用户需要根据界面上的提示121作出相应的动作,根据主播用户的动作是否准确,由服务器或者终端判定答题者的等级,并根据等级确定主播用户的得分。当系统展示的舞动动作移动至标准线120上时,此时系统展示的多个舞蹈动作中,该出现在标准线120上的舞蹈动作为提示舞蹈动作,当用户的舞蹈动作与该提示舞蹈动作匹配时,则可以确定用户的舞蹈动作正确。在一些实施例中,打节拍动作轨迹是手势的轨迹。图12的子图b是节拍题,此时由右边的主播用户进行答题, 右边的主播用户需要根据界面上的提示122作出相应的手势,根据主播用户的手势是否准确,由服务器或者终端判定答题者的等级,并根据等级确定主播用户的得分。例如,当系统展示的手势移动至超过标准线123时,此时系统展示的多个手势中,该超过标准线123的手势为提示手势,当用户手势与该提示手势匹配时,则可以确定用户的手势正确。
本申请实施例中,答题者的题目类型也十分丰富,本申请仅提出示例性的几种,对答题的类型本申请不作限定。直播用户的答题类型越丰富,越可以吸引人气,提升主播用户的人气值。同时,直播的趣味性更强,答题的可操作性也更强。
参考图13,其示出了本申请一个实施例提供的界面示意图。界面130上显示获胜框131,用于展示获得胜利的主播用户,同时对送出助力道具的观众用户给出展示。
在一些实施例中,在终端为答题者终端的情况下,向目标用户发送协助请求,协助请求用于请求目标用户帮助答题;其中,目标用户包括以下至少之一:答题者终端对应的答题者所在直播间内的观众、答题者终端对应的答题者所在直播间内的其他答题者、答题者终端对应的答题者所在直播间外的用户。可选地,在答题者的直播界面上显示有协助请求发送控件,当答题者点击该协助请求发送控件时,可以向目标用户对应的终端设备发送协助请求。可选地,对于不同目标用户发送的请求的控件并不相同,根据协助请求的类型,协助请求的控件也可以不相同。
在一些实施例中,协助请求的类型是帮助答题,则可以向直播间内的观众发送帮助答题的协助请求,也可以向直播间外的用户发送场外援助的协助请求,此处对于直播间外的用户不作限定,可以是答题者的其他粉丝,也可以是答题者亲密度较高的用户,还可以是答题者并不认识的人,本申请对此不作限定。在一些实施例中,还可以向直播间内的除去当前答题者以外的其他答题者发送帮助答题的协助请求。本申请对于协助请求的类型不作限定,协助请求的类型包括但不限于帮助答题、排除错误选项、帮助找到线索等等。
本申请实施例提供的技术方案,通过由答题者向其他用户发送协助请求,可以提高答题者的答题正确率,同时还可以提高主播用户和观众用户之间的互动,使得直播互动的方式更加多样且充满趣味。本申请提供了一种新的连麦互 动形式,由至少两个答题者连麦参与答题比拼,在该答题比拼的过程中,向观众提供能够对答题比拼结果产生影响的至少一个互动道具,观众可以从中选择互动道具并指向某个或某些答题者进行使用,以对参与上述答题比拼的某个或某些答题者产生影响,这种由观众向答题者投放道具的方式,丰富了观众在观看连麦互动时的互动方式,增强了观众与答题者(如主播)之间的互动性,提升了观众的参与感和趣味性。此种互动方式相对于相关技术来说是非显而易见的,相关技术中仅有由观众用户向主播用户赠送道具,以此增加主播用户的人气值,而并无观众送出道具干扰主播用户的答题比拼结果。因此,本申请实施例提供的技术方案通过观众向答题者投放道具的方式,提升了观众的参与感和趣味性。
请参考图14,其示出了本申请另一个实施例提供的直播互动方法的流程图,该方法各步骤的执行主体可以是图1所示方案实施环境中的观众终端设备11,如各步骤的执行主体可以是观众客户端。在下文方法实施例中,为了便于描述,仅以各步骤的执行主体为“观众客户端”进行介绍说明。该方法可以包括如下几个步骤(210~226)中的至少一个步骤:
步骤210,显示由至少两个答题者连麦进行答题比拼的直播展示界面。
步骤222,显示至少一个道具使用控件,道具使用控件配置有对应的互动道具和指向的答题者。
在一些实施例中,在答题比拼的目标阶段,显示与目标阶段对应的至少一个道具使用控件。在一些实施例中,答题比拼包括至少一个题目的选题与作答环节,每个题目的选题与作答环节包括如下阶段:选题阶段、抢答准备阶段、抢答阶段、答题阶段;其中,不同的阶段对应的道具使用控件存在不同,目标阶段是以上阶段中的任意一种。
在一些实施例中,当答题比拼的发起者匹配到至少一个其他答题者后,即在一定的倒计时内进入到答题比拼的直播界面。选题的顺序可以是所有答题者轮流进行,也可以由答题者们进行抢选题,本申请对此不作限定。当选题的顺序是轮流进行时,第一个选题的人可以是由服务器设定,可以由多位答题者自行商议,还可以将答题比拼的发起者作为默认的第一个选题的用户。当开始选题时,可以由选题者先选择题目类型,再选择对应的题目。例如主播用户a是 第一位选题者,则主播用户a可以从歌曲信息抢答题、抢唱题、节拍题、舞蹈题中选择题目一个题目类型,这边选择题目的类型可以是盲选,也可以是明选。盲选即不知道题目的类型,随机选择一个类型,明选是题目的类型直接展示,由选题者从多个类型中选择自己擅长的类型。可选地,主播用户a选择的题目类型是抢答题,从服务器可以从抢答题的题库中选出多个题目,以相同对象的形式出现在直播展示界面上,例如都以相同的卡牌的形式展示。可选地,每轮答题的备选题目都是8道,则从8张相同的卡牌中由选题者任意选出一张卡牌,该卡牌对应一道题目。在选题者选出该张卡牌之后,该卡牌对应的题目会出现在直播展示界面上。在具体的题目出现在直播展示界面之后,也就进入了抢答准备阶段。在该阶段,所有答题者均可以看到具体的题目,并且准备抢答。在抢答准备阶段内,抢答按钮是不可选中状态,只有在抢答准备阶段结束之后,进入抢答阶段,才可以选择抢答按钮,由最先选择抢答按钮的答题者进行答题。若在抢答阶段,没有答题者选择抢答按钮,则说明没有答题者选择抢答,那么可以由选题者作为该轮题目的答题者。当然,也可以由服务器随机从多位答题者中选择一位作为本轮题目的答题者。抢答阶段也对应一段时长,可选地,抢答阶段的时长是20s,则各位主播用户需要在20s内进行选择抢答按钮,最先按下抢答按钮的作为本轮题目的答题者,若没有人选择答题按钮,则将该轮题目的选题者主播用户a作为本轮题目的答题者。在选题阶段20s的倒计时结束之后,进入答题阶段。答题阶段同样设置一定的时长,在该时长内,答题者需要给出答案。当该时长内,答题者没有给出答案或者答案错误,则本轮题目所有直播用户均不得分或者对未作出答案的答题者进行扣分。当满足答题阶段的时长之后,本轮题目结束。
在一些实施例中,各个主播用户的得分以血条的形式或者进度条的形式展示。可选地,当主播用户获得加分时,其得分所在的进度条或血条出现特效,可选地,特效是流光特效、得分的颜色发生变化或者得分所在的进度条或血条的颜色发生变化。
在一些实施例中,在选题阶段,观众用户可以使用透视道具,帮助选题者提前得知卡牌对应的题目。可选地,当观众用户使用透视道具之后,主播用户的直播界面上显示该张卡牌对应的题目内容,可选地,在主播用户的直播展示界面上,还题目透视控件,当主播用户点击该控件时,可以查看到所有已被透 视的题目的内容,便于主播用户选择。在选题阶段,观众用户还可以使用帮选道具,来帮主播用户选择一道题目,这可以提高观众用户的参与度。如图15所示的界面示意图中,该界面上存在透视控件50和助力控件51。当观众用户了使用了点击了透视控件50之后,可以对指定题目进行透视,透视结果可以如图6所示。
在一些实施例中,在抢答阶段,观众用户可以使用帮抢道具,来帮助对应的主播用户抢题。观众用户还可以使用抢答时间调整道具,用于提前或者延后抢答时间,提高游戏难度。
在一些实施例中,在答题准备阶段,所有观众用户以及主播用户均可以看到题目的内容并且已经由主播用户a选择答题,则观众用户可以使用换题道具,如果该题是主播用户不太擅长的题目,则观众用户可以使用换题道具,为主播用户a更换成主播用户a所擅长的领域的题目。如果该题是主播用户擅长的题目,则其他主播用户的观众用户也可以使用换题道具,为该主播用户更换成其不擅长的领域的题目。可选地,观众用户还可以使用难度调整道具,用于调整题目的难度。如图16所示,观众用户可以点击换题控件52,可以使用换题道具换成我方擅长的题目,同时界面上会出现换题特效53。当换题之后,如图17所示的界面示意图中,会给出已换题的提示54。
在一些实施例中,在答题阶段,观众用户可以使用作答干扰道具,例如本轮题目是歌曲信息抢答题,则当观众用户使用了作答干扰道具之后,答题者所听到的歌曲有可能会出现杂音、跑调等情况以作干扰。本申请对于干扰的形式不作限定,所有可能干扰到答题的形式均可纳入本申请的保护范围。如图18所示的界面示意图中,观众用户可以点击干扰控件55来使用作答干扰道具,用于干扰答题过程中的答题者,当使用了作答干扰道具之后,可以得到如图19所示的界面示意图,其中给出了已干扰的提示56。在所有题目比拼完之后,可以得到如图20所示的界面示意图中,界面57上显示有获胜框58,获胜框58展示获胜的主播用户以及助力的观众用户。
在一些实施例中,不同的道具作用于不同的时间段,当不在目标时间段时,道具有无法使用。在一些实施例中,相同时间段可以使用多种不同的互动道具,不同互动道具的效果可以叠加。本申请实施例中,通过在不同阶段使用对不同的直播用户使用不同的互动道具,可以满足不同的观众需求,同时还可以根据 具体的答题情况来进行使用道具,互动道具与答题类型更加贴合。
在一些实施例中,不同的互动道具对应于不同的道具使用控件。可选地,当当前时间节点可以使用透视道具或者换题道具时,则透视道具或者换题道具对应的道具控件被点亮,当当前时间节点无法使用透视道具或者换题道具时,则透视道具或者换题道具对应的道具控件变灰,处于无法选择的状态,或者透视道具或者换题道具对应的道具控件直接消失,反之出现当前时间节点能够使用的道具控件。
步骤224,基于观众选择的道具使用控件,对选择的道具使用控件指向的答题者,使用选择的道具使用控件对应的互动道具。
观众对于道具使用控件的选择可以是点击、滑动等操作,本申请不作限定。由于答题比拼中存在多位主播用户,所以观众用户的道具使用是有针对性的,可以是针对己方主播用户,也可以是针对对方主播用户。
步骤226,显示使用互动道具后的交互界面。
可选地,观众用户使用了换题道具,则显示更换了题目的交互界面,可选地,主播用户的交互界面和观众用户的交互界面是相同的或者是不相同的。
本申请实施例提供的技术方案,通过显示在当前阶段下可用的道具,以供观众进行选择使用。从而使得观众能够快捷高效地选择所需使用的道具。同时给出阶段的划分方式,以及不同阶段可用的道具是不同的。从而提升了道具的多样性和灵活性。同时界面中显示有供观众选择的道具使用控件,道具使用控件配置有对应的互动道具和指向的答题者,从而观众仅需选择某一个道具使用控件,就可以快速高效地触发向某一个指向的答题者使用相应的互动道具。
请参考图21,其示出了本申请另一个实施例提供的直播互动方法的流程图。该方法各步骤的执行主体可以是图1所示方案实施环境中的服务器12。在下文方法实施例中,为了便于描述,仅以各步骤的执行主体为“服务器”进行介绍说明。该方法可以包括如下几个步骤(310~330)中的至少一个步骤:
步骤310,确定进行答题比拼且连麦完成的至少两个答题者。
在一些实施例中,由服务器为发起答题比拼的发起者匹配答题者,也可以由发起者自行向目标主播用户发起答题比拼,在其他答题者确认参与答题比拼活动之后,进行答题比拼且连麦完成的答题者被确认,参与活动的答题者至少 为两个(包括答题活动的发起者)。
步骤320,在由至少两个答题者连麦进行答题比拼的过程中,接收观众终端发送的道具使用请求,道具使用请求用于请求对观众指向的答题者使用互动道具;其中,互动道具影响答题者的答题比拼结果。
在一些实施例中,互动道具影像答题者的答题比拼结果,例如本轮题目应该是5分,但是由于观众用户使用了助力道具,则该助力道具指向的直播用户可以获得额外的加分。
步骤330,根据道具使用请求,向观众指向的答题者所对应的答题者终端发送道具使用指令,道具使用指令用于对观众指向的答题者使用互动道具,并触发显示使用互动道具后的交互界面。
在一些实施例中,获取至少两个答题者分别对应的标签信息;根据至少两个答题者分别对应的标签信息,以及题库中包含的各个题目分别对应的标签信息,从题库中选择多个题目用于答题比拼。可选地,每位答题者对应有标签信息,该标签信息可以表示该答题者擅长的题目领域,例如标签信息是“古风、流行、摇滚、现代”等中的至少一种,表示答题者擅长的歌曲类型。标签信息也可以是“周x伦、林x杰、张x颖、陈x迅”等中的至少一种,表示答题者擅长的歌曲的歌手。同时题库中的题库也对应有不同的标签信息,该标签信息也用于表示该题目所属的类别或者对应的歌手等等。根据答题者的标签信息,从题库中选择相同或者相近标签信息的题目来作为候选题目。在一些实施例中,当观众用户使用了换题道具,要求是换成答题者不擅长的领域的题目,则从题库中选择和答题者的标签信息完全不同或相反的标签信息的题目。
在一些实施例中,根据不同答题者针对不同题目的历史答题结果,更新答题者对应的标签信息,和/或,更新题目对应的标签信息。在一些实施例中,答题者和题目的标签信息都是随时更新的,可选地,根据答题者的题目回答情况(例如对错情况)来更新答题者的标签。在另一些实施例中,根据答题者是擅长跳舞还是唱歌,来给答题者贴上新的标签信息,用于表征答题者擅长的领域信息。
在一些实施例中,答题比拼结果是多位答题者中的一位胜出。在一些实施例中,根据目标计分规则下的每位答题者的得分情况,将得分最高的人确定为答题比拼的胜者。在一些实施例中,答题比拼的胜者可以获得一定的奖励,可 选地,奖池可以是一定数量的x币,还可以是一定价值的道具,奖池的东西由服务器设定或者由多位答题者在进行答题比拼之前选择放入奖池的。在一些实施例中,答题比拼的胜者还可以瓜分其他答题者的得分,例如其他答题者通过观众的助力道具获取了1000点的得分,则由于其他答题者不是答题比拼的胜者,则需要将得分中的一部分给予答题比拼的胜者。答题比拼的胜者获取到得分之后,可以兑换x币或者兑换道具。
本申请实施例提供的技术方案,通过基于用户标签和题目标签,自动匹配合适的候选题目给到用户,有助于提升题目分配的合理性和公平性。
请参考图22,其示出了本申请另一个实施例提供的直播互动方法的流程图。该方法可以包括如下几个步骤(S1~S6)中的至少一个步骤。
步骤S1,主播用户1、主播用户2、主播用户3轮流开始选题。
步骤S2,在选题之后,主播用户1、主播用户2、主播用户3开始抢答,根据抢答的结果进行答题,并根据答题的结果获取一定的奖励。
步骤S3,观众用户1可以在选题阶段使用透视道具。
步骤S4,观众用户1可以在抢答准备阶段使用换题道具。
步骤S5,观众用户1可以在比拼开始后的阶段使用助力道具。
步骤S6,观众用户1可以在送完互动道具之后,获得称号。
下述为本申请装置实施例,可以用于执行本申请方法实施例。对于本申请装置实施例中未披露的细节,请参照本申请方法实施例。
请参考图23,其示出了本申请一个实施例提供的直播互动装置的框图。该装置具有实现上述终端侧的方法示例的功能,所述功能可以由硬件实现,也可以由硬件执行相应的软件实现。该装置可以是上文介绍的观众终端设备,也可以设置在观众终端设备中。该装置还可以是上文介绍的答题者终端设备,也可以设置在答题者终端设备中。如图23所示,该装置1800可以包括:直播界面显示模块1810和交互界面显示模块1820。
所述直播界面显示模块1810,用于显示由至少两个答题者连麦进行答题比拼的直播展示界面。
所述交互界面显示模块1820,用于基于观众所选择的互动道具,在所述直 播展示界面显示对所述观众指向的目标答题者使用所述互动道具后的交互界面;其中,所述互动道具影响所述答题者的答题比拼结果。
在一些实施例中,所述互动道具包括以下至少之一:透视道具,用于查看题目内容;换题道具,用于更换题目;帮选道具,用于帮助选择题目;帮抢道具,用于帮助抢答题目;提示道具,用于提供作答提示;难度调整道具,用于调整题目难度;作答干扰道具,用于干扰题目内容;作答时间调整道具,用于增加或缩短作答时间;抢答时间调整道具,用于提前或延后抢答时间;助力道具,用于增加答题积分。
在一些实施例中,在所述换题道具用于更换困难题目的情况下,更换后的题目是从所述目标答题者不擅长的题库中挑选的题目;在所述换题道具用于更换简单题目的情况下,更换后的题目是从所述目标答题者擅长的题库中挑选的题目。
在一些实施例中,所述直播界面显示模块1810,用于在答题开始前,显示所述答题者选择题目类型和/或题目的选择操作界面,并显示所述答题者在所述选择操作界面中选择的题目类型和/或题目所对应的答题界面,以得到并显示所述答题比拼的直播展示界面;或者,在答题开始前,显示出题系统自动分配的题目类型和/或题目所对应的答题界面,以得到并显示所述答题比拼的直播展示界面。
在一些实施例中,所述答题者选择题目的方式包括:从多个题目分别对应的对象中选择,所述对象包括以下至少之一:卡牌、宝箱、麦克风、玩偶、歌手照片;所述题目类型包括以下至少之一:歌曲信息抢答题、抢唱题、节拍题、舞蹈题。
在一些实施例中,如图24所示,在所述装置为答题者终端的情况下,所述装置还包括:得分显示模块1830。
所述得分显示模块1830,用于若所述答题者选择的题目或者所述出题系统自动分配的题目为所述抢唱题,获取所述答题者的歌唱音频,并显示基于所述歌唱音频确定的答题得分;或者,若所述答题者选择的题目或者所述出题系统自动分配的题目为所述节拍题,获取所述答题者的打节拍动作轨迹,并显示基于所述打节拍动作轨迹确定的答题得分;或者,若所述答题者选择的题目或者所述出题系统自动分配的题目为所述舞蹈题,获取所述答题者的舞姿信息,并 显示基于所述舞姿信息确定的答题得分。
在一些实施例中,如图24所示,在所述装置为答题者终端的情况下,所述装置还包括请求发送模块1860。
所述请求发送模块1860,用于向目标用户发送协助请求,所述协助请求用于请求所述目标用户帮助答题;其中,所述目标用户包括以下至少之一:所述答题者终端对应的答题者所在直播间内的观众、所述答题者终端对应的答题者所在直播间内的其他答题者、所述答题者终端对应的答题者所在直播间外的用户。
在一些实施例中,如图24所示,在所述装置为观众终端的情况下,所述交互界面显示模块1820还包括控件显示单元1822、道具使用单元1824和界面显示单元1826。
所述控件显示单元1822,用于显示至少一个道具使用控件,所述道具使用控件配置有对应的互动道具和指向的答题者。
所述道具使用单元1824,用于基于所述观众选择的道具使用控件,对所述选择的道具使用控件指向的答题者,使用所述选择的道具使用控件对应的互动道具。
所述界面显示单元1826,用于显示使用所述互动道具后的交互界面。
在一些实施例中,所述控件显示单元1822,用于在所述答题比拼的目标阶段,显示与所述目标阶段对应的至少一个道具使用控件。
在一些实施例中,所述答题比拼包括至少一个题目的选题与作答环节,每个题目的选题与作答环节包括如下阶段:选题阶段、抢答准备阶段、抢答阶段、答题阶段;其中,不同的阶段对应的道具使用控件存在不同,所述目标阶段是以上阶段中的任意一种。
在一些实施例中,所述直播展示界面中显示有所述至少两个答题者分别对应的直播画面。
在一些实施例中,所述直播界面显示模块1810,还用于在所述至少两个答题者中的目标答题者处于答题阶段的情况下,将所述目标答题者对应的直播画面,相比于所述至少两个答题者中除所述目标答题者之外的其他答题者对应的直播画面,进行突出显示。
在一些实施例中,如图24所示,在所述装置为观众终端的情况下,所述装 置还包括:检测模块1840。
所述检测模块1840,在接收到针对所述答题比拼的观看指令之后,检测当前登录的用户帐号是否满足观看所述答题比拼的权限条件;其中,所述权限条件由以下至少之一配置:所述答题比拼的发起者、至少一个所述答题者、服务器;
所述直播界面显示模块1810,还用于若所述当前登录的用户帐号满足所述权限条件,则执行所述显示由至少两个答题者连麦进行答题比拼的直播展示界面的步骤。
在一些实施例中,如图24所示,所述装置还包括:结果显示模块1850。
所述结果显示模块,用于显示基于目标计分规则确定的所述答题比拼结果;其中,所述目标计分规则是由所述答题比拼的发起者从多种候选的计分规则中选择的。
请参考图25,其示出了本申请另一个实施例提供的直播互动装置的框图。该装置具有实现上述服务器侧的方法示例的功能,所述功能可以由硬件实现,也可以由硬件执行相应的软件实现。该装置可以是上文介绍的服务器,也可以设置在服务器中。如图25所示,该装置2000可以包括:答题者确定模块2010、请求接收模块2020和指令发送模块2030。
所述答题者确定模块2010,用于确定进行答题比拼且连麦完成的至少两个答题者。
所述请求接收模块2020,用于在由所述至少两个答题者连麦进行答题比拼的过程中,接收观众终端发送的道具使用请求,所述道具使用请求用于请求对观众指向的答题者使用互动道具;其中,所述互动道具影响所述答题者的答题比拼结果。
所述指令发送模块2030,用于根据所述道具使用请求,向所述观众指向的答题者所对应的答题者终端发送道具使用指令,所述道具使用指令用于对所述观众指向的答题者使用所述互动道具,并触发显示使用所述互动道具后的交互界面。
在一些实施例中,如图26所示,所述装置还包括:信息获取模块2040和题目选择模块2050。
所述信息获取模块2040,用于获取所述至少两个答题者分别对应的标签信息;
所述题目选择模块2050,用于根据所述至少两个答题者分别对应的标签信息,以及题库中包含的各个题目分别对应的标签信息,从所述题库中选择多个题目用于所述答题比拼。
在一些实施例中,如图26所示,所述装置还包括:信息更新模块2060。
所述信息更新模块2060,用于根据不同答题者针对不同题目的历史答题结果,更新所述答题者对应的标签信息,和/或,更新所述题目对应的标签信息。
需要说明的是,上述实施例提供的装置,在实现其功能时,仅以上述各功能模块的划分进行举例说明,实际应用中,可以根据需要而将上述功能分配由不同的功能模块完成,即将设备的内部结构划分成不同的功能模块,以完成以上描述的全部或者部分功能。另外,上述实施例提供的装置与方法实施例属于同一构思,其具体实现过程详见方法实施例,这里不再赘述。
请参考图27,其示出了本申请一个示例性实施例提供的计算机设备1700的结构框图。该计算机设备1700可以是图1所示实施环境中的观众终端设备11、服务器12或者主播终端设备13,用于实施上述由终端执行的直播互动方法,或由上述服务器执行的直播互动方法。
通常,计算机设备1700包括有:处理器1701和存储器1702。
处理器1701可以包括一个或多个处理核心,比如4核心处理器、17核心处理器等。处理器1701可以采用DSP(Digital Signal Processing,数字信号处理)、FPGA(Field Programmable Gate Array,现场可编程门阵列)、PLA(Programmable Logic Array,可编程逻辑阵列)中的至少一种硬件形式来实现。处理器1701也可以包括主处理器和协处理器,主处理器是用于对在唤醒状态下的数据进行处理的处理器,也称CPU(Central Processing Unit,中央处理器);协处理器是用于对在待机状态下的数据进行处理的低功耗处理器。在一些实施例中,处理器1701可以在集成有GPU,GPU用于负责显示屏所需要显示的内容的渲染和绘制。一些实施例中,处理器1701还可以包括AI(Artificial Intelligence,人工智能)处理器,该AI处理器用于处理有关机器学习的计算操作。
存储器1702可以包括一个或多个计算机可读存储介质,该计算机可读存储介质可以是有形的和非暂态的。存储器1702还可包括高速随机存取存储器,以及非易失性存储器,比如一个或多个磁盘存储设备、闪存存储设备。在一些实施例中,存储器1702中的非暂态的计算机可读存储介质存储有计算机程序,该计算机程序由处理器1701加载并执行以实现上述由终端执行的直播互动方法,或由上述服务器执行的直播互动方法。
本领域技术人员可以理解,图27中示出的结构并不构成对计算机设备1700的限定,可以包括比图示更多或更少的组件,或者组合某些组件,或者采用不同的组件布置。
在示例性实施例中,还提供了一种计算机可读存储介质,所述存储介质中存储有计算机程序,所述计算机程序在被处理器执行时以实现上述由终端执行的直播互动方法,或由上述服务器执行的直播互动方法。
可选地,该计算机可读存储介质可以包括:ROM(Read-Only Memory,只读存储器)、RAM(Random Access Memory,随机存取存储器)、SSD(Solid State Drives,固态硬盘)或光盘等。其中,随机存取存储器可以包括ReRAM(Resistance Random Access Memory,电阻式随机存取存储器)和DRAM(Dynamic Random Access Memory,动态随机存取存储器)。
在示例性实施例中,还提供了一种计算机程序产品,所述计算机程序产品包括计算机指令,所述计算机指令存储在计算机可读存储介质中。计算机设备的处理器从所述计算机可读存储介质中读取所述计算机指令,所述处理器执行所述计算机指令,使得所述计算机设备执行上述由终端执行的直播互动方法,或由上述服务器执行的直播互动方法。
应当理解的是,在本文中提及的“多个”是指两个或两个以上。“和/或”,描述关联对象的关联关系,表示可以存在三种关系,例如,A和/或B,可以表示:单独存在A,同时存在A和B,单独存在B这三种情况。字符“/”一般表示前后关联对象是一种“或”的关系。另外,本文中描述的步骤编号,仅示例性示出了步骤间的一种可能的执行先后顺序,在一些其它实施例中,上述步骤也可以不按 照编号顺序来执行,如两个不同编号的步骤同时执行,或者两个不同编号的步骤按照与图示相反的顺序执行,本申请实施例对此不作限定。上述各个实施例也可以进行任意组合,在此不再对组合方案进行赘述。
以上所述仅为本申请的示例性实施例,并不用以限制本申请,凡在本申请的精神和原则之内,所作的任何修改、等同替换、改进等,均应包含在本申请的保护范围之内。

Claims (21)

  1. 一种直播互动方法,其特征在于,所述方法由终端执行,所述方法包括:
    显示由至少两个答题者连麦进行答题比拼的直播展示界面;
    基于观众所选择的互动道具,在所述直播展示界面显示对所述观众指向的目标答题者使用所述互动道具后的交互界面;其中,所述互动道具影响所述答题者的答题比拼结果。
  2. 根据权利要求1所述的方法,其特征在于,所述互动道具包括以下至少之一:
    透视道具,用于查看题目内容;
    换题道具,用于更换题目;
    帮选道具,用于帮助选择题目;
    帮抢道具,用于帮助抢答题目;
    提示道具,用于提供作答提示;
    难度调整道具,用于调整题目难度;
    作答干扰道具,用于干扰题目内容;
    作答时间调整道具,用于增加或缩短作答时间;
    抢答时间调整道具,用于提前或延后抢答时间;
    助力道具,用于增加答题积分。
  3. 根据权利要求2所述的方法,其特征在于,
    在所述换题道具用于更换困难题目的情况下,更换后的题目是从所述目标答题者不擅长的题库中挑选的题目;
    在所述换题道具用于更换简单题目的情况下,更换后的题目是从所述目标答题者擅长的题库中挑选的题目。
  4. 根据权利要求1所述的方法,其特征在于,所述显示由至少两个答题者连麦进行答题比拼的直播展示界面,包括:
    在答题开始前,显示所述答题者选择题目类型和/或题目的选择操作界面,并显示所述答题者在所述选择操作界面中选择的题目类型和/或题目所对应的答 题界面,以得到并显示所述答题比拼的直播展示界面;
    或者,
    在答题开始前,显示出题系统自动分配的题目类型和/或题目所对应的答题界面,以得到并显示所述答题比拼的直播展示界面。
  5. 根据权利要求4所述的方法,其特征在于,所述答题者选择题目的方式包括:从多个题目分别对应的对象中选择,所述对象包括以下至少之一:卡牌、宝箱、麦克风、玩偶、歌手照片;
    所述题目类型包括以下至少之一:歌曲信息抢答题、抢唱题、节拍题、舞蹈题。
  6. 根据权利要求4所述的方法,其特征在于,在所述终端为答题者终端的情况下,所述方法还包括:
    若所述答题者选择的题目或者所述出题系统自动分配的题目为所述抢唱题,获取所述答题者的歌唱音频,并显示基于所述歌唱音频确定的答题得分;
    或者,
    若所述答题者选择的题目或者所述出题系统自动分配的题目为所述节拍题,获取所述答题者的打节拍动作轨迹,并显示基于所述打节拍动作轨迹确定的答题得分;
    或者,
    若所述答题者选择的题目或者所述出题系统自动分配的题目为所述舞蹈题,获取所述答题者的舞姿信息,并显示基于所述舞姿信息确定的答题得分。
  7. 根据权利要求1所述的方法,其特征在于,在所述终端为答题者终端的情况下,所述方法还包括:
    向目标用户发送协助请求,所述协助请求用于请求所述目标用户帮助答题;
    其中,所述目标用户包括以下至少之一:所述答题者终端对应的答题者所在直播间内的观众、所述答题者终端对应的答题者所在直播间内的其他答题者、所述答题者终端对应的答题者所在直播间外的用户。
  8. 根据权利要求1所述的方法,其特征在于,在所述终端为观众终端的情况下,所述基于观众所选择的互动道具,显示对所述观众指向的答题者使用所述互动道具后的交互界面,包括:
    显示至少一个道具使用控件,所述道具使用控件配置有对应的互动道具和指向的答题者;
    基于所述观众选择的道具使用控件,对所述选择的道具使用控件指向的答题者,使用所述选择的道具使用控件对应的互动道具;
    显示使用所述互动道具后的交互界面。
  9. 根据权利要求8所述的方法,其特征在于,所述显示至少一个道具使用控件,包括:
    在所述答题比拼的目标阶段,显示与所述目标阶段对应的至少一个道具使用控件。
  10. 根据权利要求9所述的方法,其特征在于,所述答题比拼包括至少一个题目的选题与作答环节,每个题目的选题与作答环节包括如下阶段:选题阶段、抢答准备阶段、抢答阶段、答题阶段;其中,不同的阶段对应的道具使用控件存在不同,所述目标阶段是以上阶段中的任意一种。
  11. 根据权利要求1所述的方法,其特征在于,所述直播展示界面中显示有所述至少两个答题者分别对应的直播画面;所述方法还包括:
    在所述至少两个答题者中的目标答题者处于答题阶段的情况下,将所述目标答题者对应的直播画面,相比于所述至少两个答题者中除所述目标答题者之外的其他答题者对应的直播画面,进行突出显示。
  12. 根据权利要求1所述的方法,其特征在于,在所述终端为观众终端的情况下,所述方法还包括:
    在接收到针对所述答题比拼的观看指令之后,检测当前登录的用户帐号是否满足观看所述答题比拼的权限条件;其中,所述权限条件由以下至少之一配置:所述答题比拼的发起者、至少一个所述答题者、服务器;
    若所述当前登录的用户帐号满足所述权限条件,则执行所述显示由至少两个答题者连麦进行答题比拼的直播展示界面的步骤。
  13. 根据权利要求1所述的方法,其特征在于,所述方法还包括:
    显示基于目标计分规则确定的所述答题比拼结果;其中,所述目标计分规则是由所述答题比拼的发起者从多种候选的计分规则中选择的。
  14. 一种直播互动方法,其特征在于,所述方法由服务器执行,所述方法包括:
    确定进行答题比拼且连麦完成的至少两个答题者;
    在由所述至少两个答题者连麦进行答题比拼的过程中,接收观众终端发送的道具使用请求,所述道具使用请求用于请求对观众指向的答题者使用互动道具;其中,所述互动道具影响所述答题者的答题比拼结果;
    根据所述道具使用请求,向所述观众指向的答题者所对应的答题者终端发送道具使用指令,所述道具使用指令用于对所述观众指向的答题者使用所述互动道具,并触发显示使用所述互动道具后的交互界面。
  15. 根据权利要求14所述的方法,其特征在于,所述方法还包括:
    获取所述至少两个答题者分别对应的标签信息;
    根据所述至少两个答题者分别对应的标签信息,以及题库中包含的各个题目分别对应的标签信息,从所述题库中选择多个题目用于所述答题比拼。
  16. 根据权利要求15所述的方法,其特征在于,所述方法还包括:
    根据不同答题者针对不同题目的历史答题结果,更新所述答题者对应的标签信息,和/或,更新所述题目对应的标签信息。
  17. 一种直播互动装置,其特征在于,所述装置包括:
    直播界面显示模块,用于显示由至少两个答题者连麦进行答题比拼的直播展示界面;
    交互界面显示模块,用于基于观众所选择的互动道具,在所述直播展示界 面显示对所述观众指向的目标答题者使用所述互动道具后的交互界面;其中,所述互动道具影响所述答题者的答题比拼结果。
  18. 一种直播互动装置,其特征在于,所述装置包括:
    答题者确定模块,用于确定进行答题比拼且连麦完成的至少两个答题者;
    请求接收模块,用于在由所述至少两个答题者连麦进行答题比拼的过程中,接收观众终端发送的道具使用请求,所述道具使用请求用于请求对观众指向的答题者使用互动道具;其中,所述互动道具影响所述答题者的答题比拼结果;
    指令发送模块,用于根据所述道具使用请求,向所述观众指向的答题者所对应的答题者终端发送道具使用指令,所述道具使用指令用于对所述观众指向的答题者使用所述互动道具,并触发显示使用所述互动道具后的交互界面。
  19. 一种计算机设备,其特征在于,所述计算机设备包括处理器和存储器,所述存储器中存储有计算机程序,所述计算机程序由所述处理器加载并执行以实现如权利要求1至13任一项所述的方法,或实现如权利要求14至16任一项所述的方法。
  20. 一种计算机可读存储介质,其特征在于,所述计算机可读存储介质中存储有计算机程序,所述计算机程序由处理器加载并执行以实现如权利要求1至13任一项所述的方法,或实现如权利要求14至16任一项所述的方法。
  21. 一种计算机程序产品,其特征在于,所述计算机程序产品包括计算机指令,所述计算机指令存储在计算机可读存储介质中,处理器从所述计算机可读存储介质读取并执行所述计算机指令,以实现如权利要求1至13任一项所述的方法,或实现如权利要求14至16任一项所述的方法。
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CN110381330A (zh) * 2019-07-16 2019-10-25 北京达佳互联信息技术有限公司 网络数据处理方法、装置、终端、服务器及存储介质
CN113411624A (zh) * 2021-06-15 2021-09-17 北京达佳互联信息技术有限公司 游戏直播互动方法、装置、电子设备及存储介质

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