WO2024014050A1 - Program and information processing device - Google Patents

Program and information processing device Download PDF

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Publication number
WO2024014050A1
WO2024014050A1 PCT/JP2023/009343 JP2023009343W WO2024014050A1 WO 2024014050 A1 WO2024014050 A1 WO 2024014050A1 JP 2023009343 W JP2023009343 W JP 2023009343W WO 2024014050 A1 WO2024014050 A1 WO 2024014050A1
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WO
WIPO (PCT)
Prior art keywords
game
user
program
virtual space
information
Prior art date
Application number
PCT/JP2023/009343
Other languages
French (fr)
Japanese (ja)
Inventor
公二 大塚
Original Assignee
株式会社セガ
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Publication date
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Publication of WO2024014050A1 publication Critical patent/WO2024014050A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics

Definitions

  • the present invention relates to a program and an information processing device.
  • Patent Document 1 discloses that an icon image indicating the existence of an installable game program is displayed on a menu screen displayed on a user's terminal device, and the user's operation on the icon image is accepted.
  • a technique for switching the default background image to a background image expressing the world view of the game is disclosed.
  • Patent Document 1 only effectively presents the existence of the program indicated by the icon image to the user who operated the icon image, and the existence of the program to other users different from the user. It is not intended to present. Therefore, this technique has a problem in that multiple users cannot share and recognize the existence of a program.
  • the present invention has been made in view of such problems, and an object of the present invention is to provide a program and an information processing device that allow multiple users to share and recognize the existence of a program such as a game.
  • a program according to a first aspect of the present invention is a program for display-controlling a virtual space shared by a plurality of users, the program controlling a display for displaying display information set for each user in a computer in the virtual space.
  • a control means, in the virtual space functions as an output means for outputting information related to a program that is different from the program and that the user has execution authority in association with the display information set for the user.
  • the display information is an area partitioned in the virtual space and/or an object arranged in the virtual space.
  • the different program is a game program
  • the information related to the program is content related to the game
  • the output means is a content related to the game.
  • a program according to a fourth aspect of the present invention includes a reception unit that receives from the user a designation regarding information related to the program outputted in the virtual space, and a user who has designated the information related to the program. If the user has the authority to execute the program, the program further functions as a starting means for starting the program on the user's terminal device.
  • the accepting means accepts the designation when the user performs a selection operation of information related to the program in the virtual space.
  • the different program is a game program
  • the information related to the program is content related to the game
  • the accepting means is configured to receive the When there is an operation to start the game to which the content is related in the virtual space, the designation is accepted
  • the output means is configured to perform the output in the virtual space when there is the operation to start the game to which the content is related. , outputs game start information indicating that the game is to be started.
  • the different program is a game program
  • the information related to the program is content related to the game
  • the starting means is configured to cause the accepting means to
  • the program of the game to which the content for which the designation has been accepted is related is started on the terminal device, the terminal device is instructed to reflect the content in the game.
  • the different program is a game program
  • the information related to the program is content related to the game
  • the computer is connected to the computer in the virtual space. It further functions as a buying and selling means that executes buying and selling processing for the game program and/or the content in response to a request from a user.
  • a program according to a ninth aspect of the present invention includes a reception unit that receives from the user a designation regarding information related to the program outputted in the virtual space, and a user who has designated the information related to the program.
  • the present invention further functions as a providing means for providing information for acquiring execution authority for the program on the user's terminal device when the user does not have execution authority for the program.
  • An information processing apparatus is an information processing apparatus that executes or provides a program for displaying and controlling a virtual space shared by a plurality of users, wherein in the virtual space, a program is configured for each user.
  • a display control means for display-controlling display information, and in the virtual space, associating information related to a program that is different from the program and that the user has execution authority with the display information set for the user.
  • output means for outputting the output.
  • multiple users can share and recognize the existence of a program such as a game.
  • FIG. 1 is a block diagram showing an example of the overall configuration of a game system according to the present embodiment.
  • FIG. 2 is a block diagram showing an example of the hardware configuration of the server device in FIG. 1.
  • FIG. FIG. 2 is a block diagram schematically showing an example of a functional configuration of a server device.
  • FIG. 3 is a diagram illustrating an example of a virtual space displayed on a terminal device under display control of a display control means.
  • FIG. 2 is a diagram showing an example of the inside of a user's house displayed as a virtual space. It is a diagram showing an example of a shop displayed as a virtual space. It is a figure which shows an example of the game start information output in virtual space. It is a figure which shows an example of the play information output in virtual space.
  • FIG. 1 is a block diagram showing an example of the overall configuration of a game system according to the present embodiment.
  • FIG. 2 is a block diagram showing an example of the hardware configuration of the server device in FIG. 1.
  • FIG. 3 is a diagram illustrating an example of an installation screen for a game program displayed on a terminal device of a user who does not have the authority to execute the program. It is a flow chart which shows an example of the flow of processing by a server device in a game system concerning this embodiment.
  • FIG. 7 is a diagram showing an output mode of game content according to a modified example.
  • this embodiment an embodiment of the present invention (hereinafter, appropriately referred to as “this embodiment”) will be described with reference to the accompanying drawings.
  • the same components and steps in each drawing are denoted by the same reference numerals as much as possible, and redundant explanation will be omitted.
  • FIG. 1 is a block diagram showing an example of the overall configuration of a game system 1 according to the present embodiment.
  • a game system 1 is a system that provides games to one or more users (players).
  • the game system 1 includes a server device 10 as an information processing device, and one or more terminal devices 12.
  • the server device 10 and the terminal device 12 are communicably connected to each other via a communication network NT such as the Internet, an intranet, or a telephone line.
  • the server device 10 is an information processing device that provides a game obtained by executing the game program 14 or the game program 14 itself to the users of each terminal device 12 via the communication network NT.
  • the server device 10 executes the game program 14 and sends and outputs the execution results (image data, audio data, etc.) to each terminal device 12, so that the user of each terminal device 12 can enjoy the game. provide.
  • the game program 14 may be executed jointly by the terminal device 12 and the server device 10.
  • Each terminal device 12 is an information processing device owned by a user, and is an information processing device that provides a game to the user by outputting the execution result of the game program 14 received from the server device 10.
  • These terminal devices 12 include various devices such as video game machines, portable game machines, arcade game machines, mobile phones, smartphones, tablets, and personal computers. Note that each terminal device 12 may provide the game to the user by downloading the game program 14 from the server device 10 and executing the game program 14 itself.
  • FIG. 2 is a block diagram showing an example of the hardware configuration of the server device 10 of FIG. 1. As shown in FIG. 1
  • the server device 10 includes a control device 20, a communication device 26, and a storage device 28.
  • the control device 20 mainly includes a CPU (Central Processing Unit) 22 and a memory 24 .
  • CPU Central Processing Unit
  • the control device 20 functions as various functional configurations by the CPU 22 executing predetermined programs stored in the memory 24, storage device 28, etc. Details of this functional configuration will be described later.
  • the communication device 26 is composed of a communication interface and the like for communicating with external devices. This communication device 26 transmits and receives various information to and from the terminal device 12, for example.
  • the storage device 28 is composed of a hard disk or the like. This storage device 28 stores various programs and various information necessary for execution of processing in the control device 20, including the game program 14, and information on processing results.
  • server device 10 can be realized using an information processing device such as a dedicated or general-purpose server computer. Further, the server device 10 may be configured by a single information processing device, or may be configured by a plurality of information processing devices distributed on the communication network NT.
  • FIG. 2 only shows a part of the main hardware configuration that the server device 10 has, and the server device 10 can include other configurations that are generally included in servers.
  • the hardware configuration of the terminal device 12 may be the same as that of the server device 10, except that it includes, for example, an operating means, a display device, and a sound output device.
  • the game system 1 controls the display of a virtual space shared by a plurality of users so that the display device of each user's terminal device 12 displays the virtual space.
  • the virtual space is, for example, a virtual space on a computer.
  • the game system 1 provides a user of the terminal device 12 with a game (hereinafter referred to as a "community game") in which a plurality of users can interact in a virtual space.
  • Display information set for each user (hereinafter referred to as "user display information”) is displayed in the virtual space.
  • the user display information is, for example, an area divided into virtual sections and/or an object placed in the virtual space.
  • the area is an element that constitutes a part of the virtual space, and the object is a tangible object.
  • the game system 1 outputs information related to a program that is different from the game program 14 that controls the display of the virtual space and that the user has execution authority in association with user display information.
  • the program is, for example, a game program, and the authority to execute the program is the right to play the game by executing the program.
  • the user can acquire execution authority for the program. The installation may be performed by reading a recording medium (disc) on which the game program is recorded, or by downloading it via the Internet. Additionally, the user can also obtain execution authority for the program by registering to play the game online (on the cloud) without installing the program on the terminal device 12. .
  • the information regarding the program of the game that the user has execution authority is content related to the game (content related to a game different from the community game provided by the game system 1).
  • content related to games will be referred to as "game content.”
  • the game system 1 outputs game content of a game that can be played by a user in association with user display information of the user in a virtual space. Thereby, multiple users who share the virtual space can share and recognize with each other the existence of games that can be played by users different from themselves.
  • FIG. 3 is a block diagram schematically showing an example of the functional configuration of the server device 10. As shown in FIG.
  • the server device 10 has a functional configuration including a storage means 40, a setting means 42, a display control means 44, an output means 46, a reception means 48, a starting means 50, and a buying and selling means 52. and providing means 54.
  • the storage means 40 is realized by one or more storage devices 28.
  • the functional configuration other than the storage means 40 is realized by the control device 20 executing the game program 14 stored in the storage device 28 or the like.
  • all or part of the functional configuration included in the server device 10 may be provided in the terminal device 12.
  • the display control means 44, the output means 46, the activation means 50, etc. may be provided in the terminal device 12 instead of the server device 10.
  • the server device 10 only needs to be connectable to the storage device 40, and may be connected to the storage device 40 inside the server device 10 or connected to the storage device 40 outside the server device 10. In other words, the server device 10 itself does not need to be provided with the storage means 40, and the storage means 40 may be provided in another server device or the like.
  • the storage means 40 stores game information 40A for each game and user information 40B for each user.
  • the game information 40A is information indicating game content for each game, and includes, for example, game identification information and game content identification information linked to the game identification information.
  • Examples of the game identification information include a game ID or a game name indicating the game.
  • Examples of the identification information of the game content include a content ID or a content name indicating the game content.
  • the game identification information will be referred to as a "game ID” and the game content identification information will be described as a "content ID.”
  • the game content is content related to the game, and may include information used in the game, information that suggests or reminds the content of the game, and the like.
  • game content includes game items, game titles, game logos, game characters, characters corresponding to the user (player), characters owned by the user (player), characters including equipment, etc. , game stages, game backgrounds, numerical values related to the game (level, rank, number of plays, number of drawings, charge level, play time, etc.), game BGM and sound effects, voices or lines uttered by game characters , various types of information such as information used for game packaging and advertising.
  • the game content may be information in which predetermined information for making an output mode compatible with a virtual space is added to these various pieces of information, for example.
  • the data format of the game content is not particularly limited, and examples include data formats such as images, audio, video, and text.
  • the information included in the game information 40A is set in advance by a designer or the like, for example.
  • the user information 40B is various information set for each user.
  • the user information 40B includes, for example, a user ID, user display information linked to the user ID, and a game ID linked to the user ID.
  • the user display information is information indicating an area or object set for each user in the virtual space.
  • the game ID linked to the user ID is information indicating a game that the user with the user ID has the right to play.
  • the user information 40B includes, for example, a content ID linked to the user display information.
  • the content ID linked to the user display information is information indicating the game content of the game that the user indicated by the user display information has the right to play.
  • the information included in the user information 40B is set by the setting means 42, for example.
  • the information stored by the storage means 40 is not limited to the above information.
  • the storage means 40 may store the game content itself and various other information necessary to display and control the virtual space.
  • the game content and other various types of information necessary to display and control the virtual space do not need to be stored in advance in the storage means 40, and may be provided from a web server external to the game system 1, for example. Good too.
  • the setting means 42 sets an area or an object as user display information to be displayed in a virtual space shared by multiple users.
  • the setting means 42 sets an area defined by a predetermined position (coordinates), size, and shape in the virtual space based on the user's operation, and links it to the user ID of the user, and Store in 40B.
  • Examples of the area include land owned by the user and a base corresponding to the user.
  • the user's operation refers to an input operation on the terminal device 12 by the user.
  • the setting means 42 sets the object selected based on the user's operation in association with the user ID of the user, and stores the object in the user information 40B.
  • Examples of such objects include images showing buildings, houses, nameplates, garages, sheds, and gardens owned by the user, and avatars and icons corresponding to the users.
  • the user display information may be set in advance by a designer or the like in association with the user ID, without depending on the user's operation.
  • the setting means 42 sets a game ID indicating a game that the user can play for each user. For example, when a user obtains execution authority for a game program through installation, etc., or when there is an instruction to send information indicating that the user has execution authority through a user operation, the game ID of the game and the user The user ID of the user is transmitted from the terminal device 12 of the user to the server device 10.
  • the setting means 42 receives the transmitted game ID and user ID, sets the received game ID in association with the received user ID, and stores it in the user information 40B.
  • the setting means 42 sets a content ID indicating game content of a game that can be played by the user, in association with the user display information of the user. For example, when setting a game ID to be associated with a user ID, the setting means 42 refers to the game information 40A and extracts at least one content ID from among the content IDs associated with the game ID. . Then, the setting means 42 sets the extracted content ID in association with at least one piece of user display information linked to the user ID, and stores it in the user information 40B.
  • the display control means 44 controls the display of information to be displayed on each display screen of the terminal device 12 of a plurality of users. For example, the display control means 44 acquires information necessary for the display control from the storage means 40 or an external web server, and transmits it to each terminal device 12 to perform the display control.
  • the display control means 44 controls the display of a virtual space shared by multiple users. Further, the display control means 44 controls the display of user display information in the virtual space.
  • the user display information is, for example, user display information linked to the user ID in the user information 40B.
  • the display control means 44 also controls the display of information indicating an entrance for starting a game (for example, an entrance to a racetrack in a racing game), a shop for buying and selling games or game contents, etc. in the virtual space. do.
  • FIG. 4 is a diagram showing an example of the virtual space 100 displayed on the terminal device 12 under the display control of the display control means 44. Note that FIG. 4 shows a part of the virtual space 100 displayed on the terminal device 12, and the virtual space 100 may extend beyond the part shown. By scrolling the screen (scrolling the screen), parts other than that part may be displayed.
  • the virtual space 100 shown in FIG. 4 is shared by at least users A, B, and C, for example.
  • a land 102, a nameplate 103, a house 106, a garage 110, and an avatar 112 are displayed as user A's user display information.
  • a land 104, a nameplate 105, a house 108, and an avatar 113 are displayed as user display information of user B.
  • a land 104, a nameplate 105, a house 108, and an avatar 113 are displayed.
  • an avatar 114 is displayed as user display information for user C.
  • the lands 102 and 104 are areas set as lands owned by users A and B in the virtual space 100.
  • the nameplates 103 and 105 are objects set as nameplates owned by users A and B in the virtual space 100.
  • the nameplates 103 and 105 include identification information of users such as "user A" and "user B," for example, and indicate users who are the owners of the lands 102 and 104 by being placed within the lands 102 and 104.
  • houses 106 and 108 are objects set as houses owned by users A and B in the virtual space 100, and are arranged within lands 102 and 104.
  • the garage 110 is an object set as a garage owned by user A in the virtual space 100, and is placed within user A's land 102.
  • avatars 112, 113, and 114 are objects set as avatars corresponding to users A, B, and C in the virtual space 100, and are objects that are set as avatars corresponding to users A, B, and C in the virtual space 100 according to the operations of the users A, B, and C. It is considered movable. Note that these objects placed in the lands 102 and 104 are displayed differently when the virtual space 100 is viewed from above and when the avatar enters the lands 102 and 104. You may also do so. That is, when the virtual space 100 is displayed in a bird's-eye view, it is displayed in a simplified manner, and when the avatar invades the land 102 or the land 104, a new virtual space corresponding to the land 102 or the land 104 is set.
  • the owner of the land 102, 104 or the object linked to the land 102, 104 is placed as an unsimplified object in the virtual space, and the user's terminal device linked to the avatar is displayed from a viewpoint based on the avatar that has invaded. 12 may be displayed. A specific example will be described later.
  • a racetrack entrance 126 is an object that virtually represents the entrance to the racetrack of the game titled "AAA RACING.”
  • the shop 128 is an object indicating a shop where users can buy and sell game programs or game contents in the virtual space 100.
  • the road P is an object that connects each land 102, 104, the racetrack entrance 126, and the shop 128, and indicates a path through which the avatars 112, 113, and 114 corresponding to users A, B, and C can move.
  • the display control means 44 when a user performs an operation to move the avatars 112, 113, 114 corresponding to the user into the house 106, 108 or the shop 128, the display control means 44 performs display control according to the operation. conduct.
  • the display control means 44 controls the display to display the virtual space 100 showing the inside of the destination house 106, 108 or shop 128 on the terminal device 12 of the user who performed the operation.
  • the display control means 44 controls the virtual space displayed on user C's terminal device 12. 100 is switched from the virtual space 100 as shown in FIG. 4 to the virtual space 100A as shown in FIG. FIG. 5 is a diagram showing an example of the inside of user B's house 108 displayed as virtual space 100A. Further, when user A and user B perform an operation to move their respective avatars 112 and 113 into the shop 128, the display control means 44 controls the virtual space displayed on each terminal device 12 of user A and user B. 100 is switched from the virtual space 100 as shown in FIG. 4 to the virtual space 100B as shown in FIG. FIG.
  • FIG. 6 is a diagram showing an example of the inside of the shop 128 displayed as the virtual space 100B.
  • the processing for displaying simplified objects is required, and when the avatar is moved to a specific area such as a house or a shop, more detailed virtual objects can be displayed.
  • the spaces 100A and 100B it becomes possible to perform processing that saves hardware resources.
  • the output means 46 displays the game content of the game as information related to the game program (a program different from the game program 14) that the user has execution authority in the virtual space 100. Output in association with information.
  • a game program for which a user has execution authority is a program that is linked to the user's identification information (user ID) by the user acquiring execution authority.
  • a game program that the user has execution authority is a game program that the user has the right to play.
  • the output means 46 acquires the game content indicated by the content ID linked to the user display information in the user information 40B from the storage means 40 or an external web server, and associates the acquired game content with the user display information. and output it.
  • output refers to output in a recognizable manner via the virtual space 100 by a plurality of users who share the same virtual space 100.
  • "recognizable" means, for example, visually and/or aurally recognizable.
  • the timing at which the output means 46 outputs the game content is not particularly limited, and the output means 46 may continue to output the game content while the virtual space 100 is displayed by the display control means 44,
  • the game content may be output at a predetermined timing.
  • Examples of the predetermined timing include the timing when the user display information is selected by the user's operation, the timing when the avatars 112, 113, and 114 that move by the user's operation approach the user display information within a predetermined range, etc. Can be mentioned.
  • output means for example, display control.
  • the game content is content in a visual data format such as a video, image, or text
  • output means transmitting the content to the terminal device 12 and displaying the content in the virtual space 100.
  • the display is controlled as follows.
  • a specific method for outputting the game content in association with the user display information includes controlling the display so that the game content is displayed on or near the user display information.
  • the output may be, for example, voice control.
  • output means transmitting the content to the terminal device 12 so that the content is output as audio within the virtual space 100.
  • a specific method for outputting the game content in association with the user display information includes audio control so that the game content is output as audio at the predetermined timing.
  • the output means 46 may output the game content in a manner according to the playing situation of the game by the user.
  • the output means 46 refers to the user information 40B and extracts the content ID linked to the user display information
  • the output means 46 extracts the content ID based on the play situation, so that the output means 46 extracts the content ID based on the play situation. to output game content.
  • the play status may include the game play result, the number of times the game has been played, the progress status of the game, etc.
  • Examples of methods for extracting content IDs based on play status include extracting content IDs that indicate items acquired as a result of playing the game or the stage being played, or extracting content IDs that correspond to the number or type of acquired items. An example of this is extracting the content ID.
  • the content ID may be extracted according to numerical values related to the game (level, rank, number of plays, number of drawings, charging degree, play time, etc.), the progress of the game, and the like. More specifically, as an extraction method, the larger the numerical value related to the game, or the more advanced the progress of the game, the more content IDs are extracted, or the content IDs of content with higher rarity and quality are extracted. You can also extract it.
  • the race cars 116, 118, and 120 are game contents of a race game with the game title "AAA RACING," and are images showing race cars that are items used in the race game.
  • the race cars 116 and 118 are placed in the user A's garage 110 and are therefore associated with the garage 110 of the user A.
  • the garage 110 is placed within the land 102 of the user A, thereby being associated with the land 102.
  • the race car 120 is placed within the land 104 of user B, thereby being associated with the land 104. This association visually indicates in the virtual space 100 that users A and B have the authority to execute the program of the racing game.
  • the garage 110 is placed on user A's land 102 when the racing game is installed, but if the number of race cars and their parts increases as the racing game progresses, this can be done by paying a fee. It can also be expanded.
  • the game title 122 is game content of an RPG game with the game title "BBB RPG", and is an image showing the game title of the RPG game.
  • the game title 122 is placed on the roof of user B's house 108 and is associated with the house 108 . This association visually indicates in the virtual space 100 that user B has the authority to execute the program of the RPG game.
  • the game title 124 is game content of a fishing game with the game title "CCC FISHING", and is an image showing the game title of the fishing game.
  • the game title 124 is placed on the roof of the user's B's house 108, thereby being associated with the house 108. Through this association, it is visually shown in the virtual space 100 that user B has the authority to execute the program of the fishing game.
  • FIG. 5 an example in which display control of game content in an image data format in the virtual space 100A showing the inside of user B's house will be described in more detail.
  • an aquarium 132, fish 134, 135, an armory 136, and weapons 138, 139 are displayed as the game contents.
  • the aquarium 132 and fish 134, 135 are game contents of the fishing game, and are images showing an aquarium and fish that are items used in the fishing game.
  • the aquarium 132 and the fish 134, 135 are placed in the user's B's house 108, so that they are associated with the user's B's house 108. Through this association, it is visually shown in the virtual space 100A that the user B has the authority to execute the program of the fishing game.
  • the aquarium 132 and the fish 134, 135 may reflect the play situation in which user B played the fishing game, and in this case, the play situation of user B may be visually displayed in the virtual space 100A. This will be shown in the following.
  • the fish caught in the fishing game are fish 134 and 135, but in addition to these, replay videos and movie videos showing the state of fishing are associated with fish 134 and 135, and when the user selects them, It may also be possible to play and display it. Further, as game content, fishing gear owned in a fishing game may be placed in the virtual space 100A.
  • the armory 136 and weapons 138 and 139 are game contents of the RPG game, and are images showing the armory and weapons used in the RPG game.
  • the armory 136 and the weapons 138 and 139 are placed in the user B's house 108 and are associated with the house 108 . This association visually indicates in the virtual space 100A that user B has the authority to execute the program of the RPG game.
  • the armory 136 and the weapons 138 and 139 may reflect the play situation in which the user B played the RPG game, and in this case, the play situation of the user B may be visually displayed in the virtual space 100. It will be shown as follows.
  • the reception means 48 receives from the user a designation for the game content (information related to the game program) outputted in the virtual space 100 by the output means 46.
  • the designation for the game content indicates a designation for starting a game program related to the game content. For example, when a user operates the output game content in the virtual space 100, the accepting unit 48 accepts a designation for the game content.
  • the user's operation on the game content is, for example, a selection operation of the game content.
  • Examples of the selection operation include a click operation, a tap operation, a long press operation, and the like.
  • reception means 48 receives a designation for race car 118 from the user.
  • the user's operation on the game content may be an operation for starting a game to which the game content is related in the virtual space 100.
  • Operations to start the game include, for example, selecting a start button to start the game, moving the avatar to the entrance to start the game, and selecting game content and setting it as the avatar.
  • Examples include an operation, and an operation of moving the selected game content or an avatar with the game content set to an entrance for starting a game to which the game content is related. For example, when the user selects a race car 118 and performs an operation to move the selected race car 118 to the race track entrance 126, the receiving means 48 receives a designation for the race car 118 from the user.
  • the output means 46 may output game start information indicating that the game is to be started in the virtual space 100.
  • the game start information is output in a manner that can be recognized even by users who are sharing the same virtual space 100 and who are different from the user who performed the game operation.
  • FIG. 7 is a diagram showing an example of game start information output in the virtual space 100.
  • FIG. 7 shows an example in which when user A performs an operation to set the avatar 112 corresponding to the user A to the race car 118, game start information of a race game related to the race car 118 is output.
  • the display is controlled to show that the race car 118, in which the avatar 112 rides, moves on the road P in the direction indicated by the arrow Y and moves to the race track entrance 126. .
  • the race car 118 moves beyond the area where the user A's area and objects are displayed in the virtual space 100, and moves on the road P that is connected to other users, the race track entrance 126, etc. , it is possible to widely inform other users sharing the virtual space 100 in the virtual space 100 that the user A will start a race game involving the race car 118.
  • game start information as shown in FIG. 7 may be automatically controlled simply by the user performing an operation to set the avatar 112 to the race car 118 as described above;
  • game start information as shown in FIG. 7 may be displayed and controlled in response to the operation.
  • a fishing pond (not shown) where a fishing game is played
  • a game area (not shown) such as a mountain or grassland where an RPG game is played, etc. are arranged, and it is possible to move there from the owned land.
  • the race car 118 may be used for movement. In this way, by using items from another game as an operation for executing a predetermined game, it becomes possible to experience an environment close to the real world in the virtual space 100.
  • the activation means 50 activates the program on the user's terminal device 12.
  • the activation means 50 determines whether the user who specified the game content accepted by the reception means 48 has the authority to execute the program of the game to which the specified game content is related.
  • the activation means 50 refers to the user information 40B and makes a determination based on whether the user ID of the specified user is linked to the game ID of the game to which the specified game content is related.
  • the activation means 50 makes an affirmative determination and activates the program of the game to which the specified game content is related on the terminal device 12 of the specified user. An instruction (command) indicating this is transmitted to the terminal device 12. In response to this instruction, the terminal device 12 starts the program of the game, and the display screen of the terminal device 12 is switched from the virtual space 100 to the game screen of the game.
  • the activation means 50 makes a negative determination, and activates the game to which the designated game content is related on the terminal device 12 of the designated user. Do not start the program. Then, the activation means 50 outputs information indicating the result of the determination to the providing means 54.
  • the program when starting a program based on the user's specifications, if the user specifies game content that is associated with his or her own user display information, the program will be launched, but if the user If the game content associated with the display information is specified, the program may not be started. In this case, for example, when user A specifies his own race cars 116 and 118 placed in his own garage 110, the program of the race game starts, but If the specified user B's race car 120 is specified, the program will not start. Note that, as long as the user owns a race car, the race game may be started even when the user is driving the race car in another user's garage. Alternatively, the game may be started with the user and another user riding in his or her own race car, and after the game is started, the other user may operate the race car.
  • the starting means 50 instructs the terminal device 12 to reflect the game content in the game. You may. For example, when starting a race game based on receiving a designation for the race car 118 from user A, the starting means 50 automatically selects the race car indicated by the race car 118 as the race car to be used in the race game. An instruction to make the settings and start the race game is transmitted to user A's terminal device 12.
  • the output means 46 outputs a message indicating that the user of the terminal device 12 is playing the game. Information may be output in virtual space 100.
  • FIG. 8 is a diagram showing an example of play information 130 output in the virtual space 100.
  • Play information 130 including information indicating the title of the game being played, "RACING”, is displayed.
  • This play information 130 indicates that a race game program called “AAA RACING" is running on user A's terminal device 12, and that user A is currently playing the race game.
  • the play information 130 is not limited to information indicating the title of the game being played, but also information used in the game being played, information suggesting or reminding the game being played, and information indicating the playing status of the game being played. etc. may also be included. Further, the play information 130 is not limited to visual information, but may be output as auditory information such as audio. Further, while the play information 130 is displayed, in the virtual space 100, the specified game content or the avatar corresponding to the user who is playing the game may be displayed in a manner that makes it possible to identify that the user is playing the game. Often, these game contents and avatars may be hidden. An example of a manner in which it is possible to identify that the game is being played includes display control of game content mounted on an avatar in the virtual space 100.
  • the buying and selling means 52 executes buying and selling processing for game programs and/or game content in the virtual space 100 in response to requests from users.
  • the buying and selling process includes a selling process and/or a buying process.
  • the selling process is, for example, a process for selling a game program or game content of the game that the user does not have execution authority to the user.
  • Selling a program or game content to a user means linking the program or game content to the user ID of the user in exchange for the consideration paid by the user.In other words, selling the program or game content to the user Indicates that the right is granted.
  • the purchasing process is, for example, a process for purchasing from a user a program of a game that the user has execution authority or game content of the game. Purchasing a program or game content from a user means canceling the association between the program or game content set and the user ID of the user in exchange for the consideration paid to the user. Indicates that you are relinquishing the right to hold or game content.
  • the terminal devices 12 of users A and B will display the shop 128 as shown in FIG. A virtual space 100B showing the inside of is displayed. Thereby, users A and B can make requests to buy and sell game programs and game contents, for example, in the virtual shop 128.
  • the shop 128 includes, for example, a game shop 140 and content shops 142, 144, and 146.
  • the game shop 140 is a shop for buying and selling game programs.
  • the content shop 142 is a shop for buying and selling game content of the racing game.
  • the content shop 144 is a shop for buying and selling game content of the RPG game.
  • the content shop 146 is a shop for buying and selling game content of the fishing game.
  • the buying and selling means 52 receives a request to execute the buying and selling process of the selected program or game content, and executes the buying and selling process in response to the received request.
  • the output means 46 displays a buying and selling process that shows the situation of the buying and selling process so that a user in the same shop 128 can recognize the situation of the buying and selling process.
  • Information may be output in virtual space 100B.
  • user A requests a buying and selling process from the content shop 142, and the buying and selling process is executed in response to the request, information indicating the game content that is being bought and sold is output in the virtual space 100B.
  • user B may also be able to recognize the game content that user A buys and sells.
  • the providing means 54 provides information for acquiring execution authority for a program of a game to which the game content is related, when the user who specified the game content does not have the execution authority for the program of the game to which the game content relates. is provided on the user's terminal device 12.
  • the providing means 54 controls the display so that, for example, an installation screen for installing the program, a user registration screen for acquiring execution authority for the program, etc. are displayed on the terminal device 12.
  • FIG. 9 is a diagram showing an example of the installation screen 148 of the game program displayed on the terminal device 12 of a user who does not have the authority to execute the game program.
  • the installation screen 148 is an installation screen for the racing game, and includes instruction information 150, a YES button 152, and a NO button 154.
  • the instruction information 150 is information for instructing whether or not to permit installation.
  • the YES button 152 is a button for instructing permission to install, and when the button is selected by the user's operation, the installation is executed.
  • the NO button 154 is a button for instructing to refuse the installation, and when the button is selected by the user's operation, the installation screen 148 is ended without executing the installation. Note that after the installation screen 148 is finished, the display screen of the terminal device 12 may return to the original screen displaying the virtual space 100 before the installation screen 148 was displayed.
  • FIG. 10 is a flowchart showing an example of the flow of processing by the server device 10 in the game system 1.
  • the following processing starts in a state where the display of the virtual space 100 as shown in FIG. 4 is controlled, for example. Note that the order or contents of the following processes can be changed as appropriate.
  • Step SP10 The reception unit 48 determines whether or not the user has performed a selection operation on game content (race cars 116, 118, 120, game titles 122, 124, etc.) displayed in the virtual space 100. If the determination is affirmative, the accepting means 48 accepts the designation for the game content for which the selection operation has been performed, and the process moves to step SP12. On the other hand, if the determination is negative, the process moves to step SP28.
  • game content race cars 116, 118, 120, game titles 122, 124, etc.
  • Step SP12 The activation means 50 determines whether the user who specified the game content in the process of step SP10 has the authority to execute the program of the game to which the specified game content is related.
  • the activation means 50 refers to the user information 40B and executes the determination based on whether the user ID of the user who made the designation is linked to the game ID of the game to which the designated game content is related. . If the determination is affirmative, the process moves to step SP14. On the other hand, if the determination is negative, the process moves to step SP22.
  • Step SP14 The activation means 50 activates a game program related to the specified game content on the terminal device 12 of the user specified in the process of step SP10. For example, when user A performs a selection operation on race car 118 in the process of step SP10, a race game related to race car 118 is started on user A's terminal device 12. The process then moves to step SP16.
  • Step SP16 The output means 46 controls the display in the virtual space 100 of play information indicating that the user of the terminal device 12 on which the game program has been started by the process of step SP14 is playing the game.
  • the output means 46 controls the display of play information 130 as shown in FIG. 8, for example, when user A is playing a racing game. The process then moves to step SP18.
  • Step SP18 The starting means 50 determines whether or not the game has ended in the terminal device 12 that started the game program in the process of step SP14.
  • the activation means 50 makes this determination based on, for example, whether or not it has received information indicating the end of the game transmitted from the terminal device 12 based on the user's operation. If the determination is affirmative, the process moves to step SP20. On the other hand, if the determination is negative, the process returns to step SP16.
  • the output of the play information may be continued as it is without outputting the play information again, and the play information is changed so that the content corresponds to the play situation. You can re-output.
  • Step SP20 The output means 46 ends the display control of the play information 130 displayed on the terminal device 12 in the process of step SP16, and prevents the play information 130 from being displayed in the virtual space 100. Thereby, the virtual space 100 displayed on the terminal device 12 returns from the virtual space 100 shown in FIG. 8 to the virtual space 100 shown in FIG. 4. Then, the series of processing shown in FIG. 10 ends.
  • Step SP22 The providing means 54 displays an installation screen (for example, the one shown in FIG. 9) for installing a game program related to the specified game content on the terminal device 12 of the user who specified the game content in the process of step SP10.
  • the display is controlled so that an installation screen 148) like this is displayed.
  • the process then moves to step SP24.
  • Step SP24 The providing means 54 receives an instruction as to whether or not to permit the installation on the installation screen provided in the process of step SP22. For example, when the YES button 152 on the installation screen 148 is selected, the determination is affirmative, and the installation is executed on the terminal device 12 of the user who specified the game content in the process of step SP10. The process then moves to step SP26. On the other hand, if the NO button 154 on the installation screen 148 is selected, the determination is negative, the installation is not executed, and the series of processes shown in FIG. 10 ends.
  • Step SP26 The output means 46 outputs, in the virtual space 100, the game content of the game installed in step SP24 in association with the user display area of the user who authorized the installation.
  • the setting means 42 first extracts the content ID linked to the game ID indicating the RPG game from the game information 40A, and It is set in association with the land 102, house 106, etc. set for user A in the information 40B.
  • the output means 46 acquires the game content indicated by the set content ID, and displays the acquired game content on or near user A's land 102, house 106, etc. linked to the content ID. control the display so that Then, the series of processing shown in FIG. 10 ends.
  • Step SP28 The buying and selling means 52 determines whether there is a request from the user to buy or sell a game program or game content. For example, the determination is made based on whether a predetermined operation for selecting a program or game content and requesting buying or selling is received from the user. If the determination is affirmative, the trading means 52 accepts the request from the user, and the process moves to step SP30. On the other hand, if the determination is negative, the series of processes shown in FIG. 10 ends.
  • Step SP30 The buying and selling means 52 executes buying and selling processing of game programs and game contents in response to the request received in the process of step SP28. Then, the series of processing shown in FIG. 10 ends.
  • the buying and selling means 52 uses blockchain technology known as a digital asset (NFT) and uses multiple computers to share transaction history among participating users. (not shown), the data may be recorded synchronously.
  • NFT digital asset
  • the game program 14 controls the display of the virtual space 100 shared by a plurality of users
  • the server device 10 as a computer is configured to display user display information (set for each user) in the virtual space 100.
  • Display control means 44 for controlling the display (display information) outputs, in the virtual space 100, information related to a program that is different from the game program 14 and that the user has execution authority in association with the user display information of the user.
  • the output means 46 functions as an output means 46.
  • information related to a program that a user has execution authority is output in association with the user display information of the user.
  • This association allows other users other than the user to recognize the existence of a program that the user indicated by the user display information has execution authority. That is, multiple users can share and recognize the existence of a program such as a game.
  • This allows, for example, to show off to other users the existence of a program that the user has authority to execute, or to attract other users' interest in the program.
  • users may try to obtain more privileges to run programs to show off to other users, and other users may be encouraged to try to obtain privileges to execute programs that have piqued their interest.
  • the number or type of program-related information output in the virtual space 100 changes depending on the number or type of programs that the user has execution authority.
  • the number or type of programs that the user has can also be made known to other users.
  • the user display information includes areas partitioned in the virtual space 100 (land 102, 104, etc.) and/or objects placed in the virtual space 100 (houses 106, 108, nameplates 103, 105, etc.). , garage 110, avatars 112, 113, 114, etc.).
  • the user display information includes areas set for each user such as lands 102 and 104 divided in the virtual space 100, houses 106 and 108 arranged in the virtual space 100, nameplates 103 and 105, The garage 110, the avatars 112, 113, 114, etc. make it easy to visually identify the user indicated by the user display information. Since such user display information is associated with information related to a program that the user has execution authority, it is possible to easily identify the user to whom the information is associated.
  • the program different from the game program 14 is a game program
  • the information related to the program is game content (content related to the game)
  • the output means 46 is the game content of the game.
  • the output mode of the game content in the virtual space 100 can be changed according to the playing situation of the game, so that the user can show off his/her own playing situation to other users via the virtual space 100. be able to. Furthermore, since other users can recognize the play situation through the virtual space 100, they can use this as an opportunity to increase their interest in the game indicated by the play situation.
  • the server device 10 is configured to include a reception unit 48 that receives from a user a designation regarding information related to a program outputted in the virtual space 100, and a user who has designated information related to a program executes the program. If the user has the authority, the program is further operated as a starting means 50 that starts the program on the terminal device 12 of the user.
  • the program can be started on the user's terminal device 12.
  • the accepting means 48 accepts a designation for the information.
  • a user who has the authority to execute a program can start the program on the user's terminal device 12 by a simple operation of selecting information related to the program. can.
  • the program different from the game program 14 is a game program
  • the information related to the program is game content
  • the receiving means 48 receives information from the user regarding the game content in the virtual space 100.
  • the output means 46 receives a designation for the game content, and when there is an operation to start the game, the output means 46 starts the game in the virtual space 100. Outputs game start information indicating.
  • the program when a user who has the authority to execute a game program performs an operation to start the game, the program can be started on the user's terminal device 12. Furthermore, since game start information is output in the virtual space 100 based on the user's operation to start the game, it is possible for other users different from the user to recognize that the user is starting the game. can. For example, as the game start information, the display of the race car 118 on which the avatar 112 is riding is moving in the direction indicated by the arrow Y on the road P to the racetrack entrance 126 is controlled, so that the avatar 112 It is possible to show other users in the same virtual space 100 that the corresponding user A is starting a racing game.
  • the program different from the game program 14 is a game program
  • the information related to the program is game content
  • the activation means 50 is the game content whose designation is accepted by the reception means 48.
  • the terminal device 12 when a game program related to game content for which a user's designation has been accepted is started on the terminal device 12, the terminal device 12 is instructed to reflect the game content in the game. Therefore, the terminal device 12 can automatically set the game content and start the game according to the instruction. For example, if the game content is a weapon or the like, the game can be started with the game character equipped with the game content such as the weapon. Therefore, when the user wants to set the game content specified in the virtual space 100 in the game, the user can save the effort of manually setting the game content after starting the game. Further, the virtual space 100 and the game space indicated by the execution screen of the game started by the starting means 50 can give the user a feeling as if they have an integral connection, and the user can You can enjoy smooth movement back and forth between the game and the game space.
  • the program different from the game program 14 is a game program, and the information related to the program is game content, and the server device 10 is configured to respond to requests from users in the virtual space 100B. It further functions as a buying and selling means 52 that executes buying and selling processing of game programs and/or game contents.
  • the virtual space 100B it is possible to perform buying and selling processing of game programs and game contents in response to user requests.
  • the buying and selling information indicating the status of the buying and selling process is different from that of the user who shares the same virtual space 100B and requests the buying and selling process. Can be shown to other users. Therefore, this can increase the other user's interest in the game program or game content for which the buying and selling process has been performed.
  • the server device 10 is configured to include a reception unit 48 that receives from a user a designation regarding information related to a program outputted in the virtual space 100, and a user who has designated information related to a program executes the program. It further functions as a providing means 54 that provides information for acquiring execution authority for the program in the terminal device 12 of the user when the user does not have the authority.
  • a user specifies information related to a program for which the user does not have execution authority, thereby obtaining information necessary for executing the program. can be obtained by the user. This makes it easier for users to smoothly acquire program execution authority via the virtual space 100, and it is possible to more actively acquire users (new users) who newly acquire program execution authority. .
  • the user display information is not limited to areas or objects, but may be anything that can identify the user.
  • the user display information may be an avatar or character icon corresponding to each user, or may be a user ID, user name, etc. indicating each user.
  • FIG. 11 is a diagram showing an output mode of game content according to a modified example.
  • the output means 46 controls the display of each item display section 200, 202 containing game content in association with the avatar 112, 113 corresponding to each user A, B in the virtual space 100.
  • the item display units 200 and 202 are information display units that display game contents of game programs that each of the users A and B have execution authority, such as game items of games that each of the users A and B can play.
  • the display of the item display sections 200 and 202 is controlled to be displayed at a predetermined timing, for example.
  • the output means 46 hides the item display sections 200 and 202. .
  • the output means 46 outputs an item display section in the virtual space 100 shared by each user A and B.
  • the display is controlled so that 200 and 202 are displayed. Note that not only when the avatars 112 and 113 become close to each other, but also when, for example, the avatar 113 corresponding to user B is selected by user A's operation, the item display section 202 associated with the avatar 113 is displayed. The display may be controlled.
  • game content may be output in association with user display information, but game content may be output without being associated with user display information.
  • game content may be output in association with an element different from the user display information (for example, a shared area or object that is not set for any user).
  • an element different from the user display information for example, a shared area or object that is not set for any user.
  • the reception means 48 is not limited to the case where there is a user operation on the game content output to the virtual space 100, but the reception means 48 can also receive the program of the game to which the game content is related by user authentication such as voice authentication or biometric authentication.
  • user authentication such as voice authentication or biometric authentication.
  • Authentication information includes voice information and biometric information such as a fingerprint.
  • the user's terminal device 12 recognizes the voice and transmits the data of the voice to the server device 10.
  • the reception means 48 receives the data and acquires it as authentication information for starting an RPG game program called "BBB RPG".
  • the activation means 50 determines which user the user is through voice authentication that compares the acquired authentication information with pre-stored voice data of the user. Then, the activation means 50 determines whether or not the determined user has the authority to execute the program of the RPG game "BBB RPG", and if the determination is affirmative, the activation means 50 executes the program for the user.
  • the terminal device 12 is activated.
  • the game content may be output in a manner corresponding to the game play situation not only in the virtual space 100A showing the inside of the user's house as shown in FIG. 5 but also in the virtual space 100 as shown in FIG. 4. .
  • the appearance, type, number, etc. of the race cars 116, 118, 120 and game titles 122, 124 output in the virtual space 100 may be changed according to play results, game-related values, game progress status, etc. good. More specifically, the race cars 116, 118, 120 and the game titles 122, 124 have a more luxurious appearance and a higher degree of rarity as the play result is better, the numerical value related to the game is larger, or the game progresses. It may be arranged to have different types, a large number, etc.
  • the game content will be associated with the game content.
  • the user indicated by the displayed user display information can be regarded as the user who induced the acquisition of the execution authority. Therefore, in this case, a reward may be given to the user who induced the acquisition of the execution authority. At this time, a reward may also be given to the user who has obtained the authority to execute the program.
  • the user who acquired the execution authority and the user who induced the acquisition of the execution authority are friends. Therefore, based on the acquisition of the execution authority, the user who has acquired the execution authority and the user who induced the acquisition of the execution authority are automatically set as friends, or a group (guild) is formed. It is also possible to do so.
  • the program output in the virtual space 100 is a game program
  • the program is not limited to a game program.
  • it may be a program for software other than games (communication software such as email, software for social networking services, content viewing software, content production software, etc.).
  • server device computer, information processing device
  • 12 terminal device
  • 44 display control means
  • 46 output means
  • 48 reception means

Abstract

Provided are a program and an information processing apparatus that allow a plurality of users to share and recognize the presence of a program such as a game. Provided is a program that controls display of a virtual space shared by a plurality of users, the program causing a server apparatus 10 to function as: a display control means 44 that controls, in the virtual space, display of display information set for each user; and an output means 46 that outputs, in the virtual space, information related to a program different from the program that controls display of the virtual space, in association with the display information set for the user.

Description

プログラム及び情報処理装置Programs and information processing equipment
 本発明は、プログラム及び情報処理装置に関する。 The present invention relates to a program and an information processing device.
 従来、ゲーム等のプログラムの存在をユーザに提示する技術が知られている。 Conventionally, techniques for presenting the existence of programs such as games to users are known.
 当該技術に関し、例えば下記特許文献1には、ユーザの端末装置に表示されたメニュー画面上に、インストール可能なゲームのプログラムの存在を示すアイコン画像を表示し、当該アイコン画像に対するユーザの操作を受け付けると、デフォルト背景画像を当該ゲームの世界観を表現する背景画像に切り替える技術が開示されている。 Regarding this technology, for example, Patent Document 1 below discloses that an icon image indicating the existence of an installable game program is displayed on a menu screen displayed on a user's terminal device, and the user's operation on the icon image is accepted. A technique for switching the default background image to a background image expressing the world view of the game is disclosed.
特開2009-26087号公報JP2009-26087A
 上記特許文献1に開示の技術では、アイコン画像を操作したユーザに当該アイコン画像が示すプログラムの存在を効果的に提示するに過ぎず、当該ユーザとは異なる他のユーザに対して当該プログラムの存在を提示するものではない。このため、当該技術では、プログラムの存在を複数のユーザが共有して認識することができないという問題がある。 The technique disclosed in Patent Document 1 only effectively presents the existence of the program indicated by the icon image to the user who operated the icon image, and the existence of the program to other users different from the user. It is not intended to present. Therefore, this technique has a problem in that multiple users cannot share and recognize the existence of a program.
 本発明は、このような課題に鑑みてなされたものであり、ゲーム等のプログラムの存在を複数のユーザが共有して認識することができるプログラム及び情報処理装置を提供することを目的とする。 The present invention has been made in view of such problems, and an object of the present invention is to provide a program and an information processing device that allow multiple users to share and recognize the existence of a program such as a game.
 本発明の第一態様に係るプログラムは、複数のユーザが共有する仮想空間を表示制御するプログラムであって、コンピュータを、前記仮想空間において、前記ユーザ毎に設定された表示情報を表示制御する表示制御手段、前記仮想空間において、前記プログラムと異なるプログラムであって前記ユーザが実行権限を有するプログラムに関連する情報を、当該ユーザに設定された前記表示情報と対応付けて出力する出力手段、として機能させる。 A program according to a first aspect of the present invention is a program for display-controlling a virtual space shared by a plurality of users, the program controlling a display for displaying display information set for each user in a computer in the virtual space. A control means, in the virtual space, functions as an output means for outputting information related to a program that is different from the program and that the user has execution authority in association with the display information set for the user. let
 本発明の第二態様に係るプログラムでは、前記表示情報は、前記仮想空間に区画された領域、又は/及び、前記仮想空間に配置されたオブジェクトである。 In the program according to the second aspect of the present invention, the display information is an area partitioned in the virtual space and/or an object arranged in the virtual space.
 本発明の第三態様に係るプログラムでは、前記異なるプログラムは、ゲームのプログラムであり、前記プログラムに関連する情報は、前記ゲームに関連するコンテンツであって、前記出力手段は、前記ゲームに関連するコンテンツを前記ユーザに設定された前記表示情報と対応付けて出力する際、当該ユーザの当該ゲームのプレイ状況に応じた態様で、前記コンテンツを出力する。 In the program according to a third aspect of the present invention, the different program is a game program, the information related to the program is content related to the game, and the output means is a content related to the game. When outputting content in association with the display information set for the user, the content is output in a manner according to the user's playing status of the game.
 本発明の第四態様に係るプログラムは、前記コンピュータを、前記仮想空間において出力された前記プログラムに関連する情報に対する指定を前記ユーザから受け付ける受付手段、前記プログラムに関連する情報に対する指定をした前記ユーザが、当該プログラムの実行権限を有する場合に、当該プログラムを当該ユーザの端末装置において起動させる起動手段、として更に機能させる。 A program according to a fourth aspect of the present invention includes a reception unit that receives from the user a designation regarding information related to the program outputted in the virtual space, and a user who has designated the information related to the program. If the user has the authority to execute the program, the program further functions as a starting means for starting the program on the user's terminal device.
 本発明の第五態様に係るプログラムでは、前記受付手段は、前記仮想空間において、前記ユーザによる前記プログラムに関連する情報の選択操作があった場合に、前記指定を受け付ける。 In the program according to the fifth aspect of the present invention, the accepting means accepts the designation when the user performs a selection operation of information related to the program in the virtual space.
 本発明の第六態様に係るプログラムでは、前記異なるプログラムは、ゲームのプログラムであり、前記プログラムに関連する情報は、前記ゲームに関連するコンテンツであって、前記受付手段は、前記ユーザにより、前記仮想空間において前記コンテンツが関連する前記ゲームを開始するための操作があった場合に、前記指定を受け付け、前記出力手段は、前記ゲームを開始するための操作があった場合に、前記仮想空間において、前記ゲームを開始することを示すゲーム開始情報を出力する。 In the program according to the sixth aspect of the present invention, the different program is a game program, the information related to the program is content related to the game, and the accepting means is configured to receive the When there is an operation to start the game to which the content is related in the virtual space, the designation is accepted, and the output means is configured to perform the output in the virtual space when there is the operation to start the game to which the content is related. , outputs game start information indicating that the game is to be started.
 本発明の第七態様に係るプログラムでは、前記異なるプログラムは、ゲームのプログラムであり、前記プログラムに関連する情報は、前記ゲームに関連するコンテンツであって、前記起動手段は、前記受付手段により前記指定が受け付けられた前記コンテンツが関連する前記ゲームのプログラムを前記端末装置において起動させる際、当該ゲームにおいて当該コンテンツを反映するように当該端末装置に指示する。 In the program according to a seventh aspect of the present invention, the different program is a game program, the information related to the program is content related to the game, and the starting means is configured to cause the accepting means to When the program of the game to which the content for which the designation has been accepted is related is started on the terminal device, the terminal device is instructed to reflect the content in the game.
 本発明の第八態様に係るプログラムでは、前記異なるプログラムは、ゲームのプログラムであり、前記プログラムに関連する情報は、前記ゲームに関連するコンテンツであって、前記コンピュータを、前記仮想空間において、前記ユーザからの要求に応じて、前記ゲームのプログラム又は/及び前記コンテンツの売買処理を実行する売買手段、として更に機能させる。 In the program according to an eighth aspect of the present invention, the different program is a game program, and the information related to the program is content related to the game, and the computer is connected to the computer in the virtual space. It further functions as a buying and selling means that executes buying and selling processing for the game program and/or the content in response to a request from a user.
 本発明の第九態様に係るプログラムは、前記コンピュータを、前記仮想空間において出力された前記プログラムに関連する情報に対する指定を前記ユーザから受け付ける受付手段、前記プログラムに関連する情報に対する指定をした前記ユーザが、当該プログラムの実行権限を有していない場合に、当該プログラムの実行権限を取得するための情報を、当該ユーザの端末装置において提供する提供手段、として更に機能させる。 A program according to a ninth aspect of the present invention includes a reception unit that receives from the user a designation regarding information related to the program outputted in the virtual space, and a user who has designated the information related to the program. The present invention further functions as a providing means for providing information for acquiring execution authority for the program on the user's terminal device when the user does not have execution authority for the program.
 本発明の第十態様に係る情報処理装置は、複数のユーザが共有する仮想空間を表示制御するプログラムを実行又は提供する情報処理装置であって、前記仮想空間において、前記ユーザ毎に設定された表示情報を表示制御する表示制御手段と、前記仮想空間において、前記プログラムと異なるプログラムであって前記ユーザが実行権限を有するプログラムに関連する情報を、当該ユーザに設定された前記表示情報と対応付けて出力する出力手段と、を備える。 An information processing apparatus according to a tenth aspect of the present invention is an information processing apparatus that executes or provides a program for displaying and controlling a virtual space shared by a plurality of users, wherein in the virtual space, a program is configured for each user. a display control means for display-controlling display information, and in the virtual space, associating information related to a program that is different from the program and that the user has execution authority with the display information set for the user. and output means for outputting the output.
 本発明によれば、ゲーム等のプログラムの存在を複数のユーザが共有して認識することができる。 According to the present invention, multiple users can share and recognize the existence of a program such as a game.
本実施形態に係るゲームシステムの全体構成の一例を示すブロック図である。FIG. 1 is a block diagram showing an example of the overall configuration of a game system according to the present embodiment. 図1のサーバ装置のハードウェア構成の一例を示すブロック図である。FIG. 2 is a block diagram showing an example of the hardware configuration of the server device in FIG. 1. FIG. サーバ装置の機能構成の一例を概略的に示すブロック図である。FIG. 2 is a block diagram schematically showing an example of a functional configuration of a server device. 表示制御手段の表示制御によって端末装置に表示される仮想空間の一例を示す図である。FIG. 3 is a diagram illustrating an example of a virtual space displayed on a terminal device under display control of a display control means. 仮想空間として表示されるユーザの家の中の一例を示す図である。FIG. 2 is a diagram showing an example of the inside of a user's house displayed as a virtual space. 仮想空間として表示されるショップの中の一例を示す図である。It is a diagram showing an example of a shop displayed as a virtual space. 仮想空間において出力されるゲーム開始情報の一例を示す図である。It is a figure which shows an example of the game start information output in virtual space. 仮想空間において出力されるプレイ情報の一例を示す図である。It is a figure which shows an example of the play information output in virtual space. ゲームのプログラムの実行権限を有していないユーザの端末装置に表示される当該プログラムのインストール画面の一例を示す図である。FIG. 3 is a diagram illustrating an example of an installation screen for a game program displayed on a terminal device of a user who does not have the authority to execute the program. 本実施形態に係るゲームシステムにおけるサーバ装置による処理の流れの一例を示すフローチャートである。It is a flow chart which shows an example of the flow of processing by a server device in a game system concerning this embodiment. 変形例に係るゲームコンテンツの出力態様を示す図である。FIG. 7 is a diagram showing an output mode of game content according to a modified example.
 以下、添付図面を参照しながら本発明の実施形態(以下、適宜、「本実施形態」と称す。)について説明する。説明の理解を容易にするため、各図面において同一の構成要素及びステップに対しては可能な限り同一の符号を付して、重複する説明は省略する。 Hereinafter, an embodiment of the present invention (hereinafter, appropriately referred to as "this embodiment") will be described with reference to the accompanying drawings. In order to facilitate understanding of the explanation, the same components and steps in each drawing are denoted by the same reference numerals as much as possible, and redundant explanation will be omitted.
<全体構成>
 図1は、本実施形態に係るゲームシステム1の全体構成の一例を示すブロック図である。
<Overall configuration>
FIG. 1 is a block diagram showing an example of the overall configuration of a game system 1 according to the present embodiment.
 図1に示すように、ゲームシステム1は、一又は複数のユーザ(プレイヤ)にゲームを提供するシステムである。ゲームシステム1は、情報処理装置としてのサーバ装置10と、一又は複数の端末装置12と、を備える。これらのサーバ装置10と端末装置12とは、インターネットやイントラネットや、電話回線等の通信ネットワークNTを介して互いに通信可能に接続されている。 As shown in FIG. 1, a game system 1 is a system that provides games to one or more users (players). The game system 1 includes a server device 10 as an information processing device, and one or more terminal devices 12. The server device 10 and the terminal device 12 are communicably connected to each other via a communication network NT such as the Internet, an intranet, or a telephone line.
 サーバ装置10は、ゲームプログラム14を実行して得られるゲーム、又はゲームプログラム14そのものを、通信ネットワークNTを介して各端末装置12のユーザに提供する情報処理装置である。本実施形態では、サーバ装置10は、ゲームプログラム14を実行し、その実行結果(画像データや音声データ等)を各端末装置12に送信し出力させることで、各端末装置12のユーザにゲームを提供する。なお、ゲームプログラム14は、端末装置12とサーバ装置10とにより共同して実行されてもよい。 The server device 10 is an information processing device that provides a game obtained by executing the game program 14 or the game program 14 itself to the users of each terminal device 12 via the communication network NT. In the present embodiment, the server device 10 executes the game program 14 and sends and outputs the execution results (image data, audio data, etc.) to each terminal device 12, so that the user of each terminal device 12 can enjoy the game. provide. Note that the game program 14 may be executed jointly by the terminal device 12 and the server device 10.
 各端末装置12は、ユーザが所持する情報処理装置であって、サーバ装置10から受信したゲームプログラム14の実行結果を出力することで、ユーザにゲームを提供する情報処理装置である。これらの端末装置12としては、ビデオゲーム機や携帯ゲーム機、アーケードゲーム機、携帯電話、スマートフォン、タブレット、パーソナルコンピュータ等の様々なものが挙げられる。なお、各端末装置12は、サーバ装置10からゲームプログラム14をダウンロードして、自らゲームプログラム14を実行することで、ユーザにゲームを提供してもよい。 Each terminal device 12 is an information processing device owned by a user, and is an information processing device that provides a game to the user by outputting the execution result of the game program 14 received from the server device 10. These terminal devices 12 include various devices such as video game machines, portable game machines, arcade game machines, mobile phones, smartphones, tablets, and personal computers. Note that each terminal device 12 may provide the game to the user by downloading the game program 14 from the server device 10 and executing the game program 14 itself.
<ハードウェア構成>
 図2は、図1のサーバ装置10のハードウェア構成の一例を示すブロック図である。
<Hardware configuration>
FIG. 2 is a block diagram showing an example of the hardware configuration of the server device 10 of FIG. 1. As shown in FIG.
 図2に示すように、サーバ装置10は、制御装置20と、通信装置26と、記憶装置28と、を備える。制御装置20は、CPU(Central Processing Unit)22及びメモリ24を主に備えて構成される。 As shown in FIG. 2, the server device 10 includes a control device 20, a communication device 26, and a storage device 28. The control device 20 mainly includes a CPU (Central Processing Unit) 22 and a memory 24 .
 制御装置20は、CPU22がメモリ24或いは記憶装置28等に格納された所定のプログラムを実行することにより、各種の機能構成として機能する。この機能構成の詳細については後述する。 The control device 20 functions as various functional configurations by the CPU 22 executing predetermined programs stored in the memory 24, storage device 28, etc. Details of this functional configuration will be described later.
 通信装置26は、外部の装置と通信するための通信インターフェース等で構成される。この通信装置26は、例えば、端末装置12との間で各種の情報を送受信する。 The communication device 26 is composed of a communication interface and the like for communicating with external devices. This communication device 26 transmits and receives various information to and from the terminal device 12, for example.
 記憶装置28は、ハードディスク等で構成される。この記憶装置28は、ゲームプログラム14を含む、制御装置20における処理の実行に必要な各種プログラムや各種の情報、及び処理結果の情報を記憶する。 The storage device 28 is composed of a hard disk or the like. This storage device 28 stores various programs and various information necessary for execution of processing in the control device 20, including the game program 14, and information on processing results.
 なお、サーバ装置10は、専用又は汎用のサーバ・コンピュータ等の情報処理装置を用いて実現することができる。また、サーバ装置10は、単一の情報処理装置により構成されるものであっても、通信ネットワークNT上に分散した複数の情報処理装置により構成されるものであってもよい。 Note that the server device 10 can be realized using an information processing device such as a dedicated or general-purpose server computer. Further, the server device 10 may be configured by a single information processing device, or may be configured by a plurality of information processing devices distributed on the communication network NT.
 また、図2は、サーバ装置10が有する主要なハードウェア構成の一部を示しているに過ぎず、サーバ装置10は、サーバが一般的に備える他の構成を備えることができる。また、端末装置12のハードウェア構成も、例えば操作手段や表示装置、音出力装置を備える他は、サーバ装置10と同様の構成を備えることができる。 Further, FIG. 2 only shows a part of the main hardware configuration that the server device 10 has, and the server device 10 can include other configurations that are generally included in servers. Further, the hardware configuration of the terminal device 12 may be the same as that of the server device 10, except that it includes, for example, an operating means, a display device, and a sound output device.
<ゲームシステム1の概要>
 本実施形態に係るゲームシステム1は、複数のユーザが共有する仮想空間を、各ユーザの端末装置12の表示装置が表示するように表示制御する。仮想空間とは、例えば、コンピュータ上の仮想的な空間である。ゲームシステム1は、仮想空間において複数のユーザが交流することができるゲーム(以下、「コミュニティゲーム」と称する。)を、端末装置12のユーザに提供する。仮想空間には、ユーザ毎に設定された表示情報(以下、「ユーザ表示情報」と称する。)が表示されている。ユーザ表示情報は、例えば、仮想区間に区画された領域、及び/又は、仮想空間に配置されたオブジェクトである。当該領域は、仮想空間の一部を構成する要素であり、当該オブジェクトは、有形の物体である。
<Overview of game system 1>
The game system 1 according to the present embodiment controls the display of a virtual space shared by a plurality of users so that the display device of each user's terminal device 12 displays the virtual space. The virtual space is, for example, a virtual space on a computer. The game system 1 provides a user of the terminal device 12 with a game (hereinafter referred to as a "community game") in which a plurality of users can interact in a virtual space. Display information set for each user (hereinafter referred to as "user display information") is displayed in the virtual space. The user display information is, for example, an area divided into virtual sections and/or an object placed in the virtual space. The area is an element that constitutes a part of the virtual space, and the object is a tangible object.
 ゲームシステム1は、仮想空間において、当該仮想空間を表示制御するゲームプログラム14と異なるプログラムであって、ユーザが実行権限を有するプログラムに関連する情報を、ユーザ表示情報と対応付けて出力する。当該プログラムは、例えばゲームのプログラムであって、当該プログラムの実行権限とは、当該プログラムの実行により当該ゲームをプレイできる権利である。ユーザは、例えば、当該ユーザの端末装置12において、ゲームのプログラムをインストールすることによって、当該プログラムの実行権限を取得することができる。当該インストールは、ゲームのプログラムが記録された記録媒体(ディスク)等を読み込むことによって行ってもよく、インターネット経由でのダウンロードによって行ってもよい。また、ユーザは、当該プログラムを端末装置12にインストールせずに、オンライン(クラウド上で)でゲームをプレイするためのユーザ登録をすること等によっても、当該プログラムの実行権限を取得することができる。 In a virtual space, the game system 1 outputs information related to a program that is different from the game program 14 that controls the display of the virtual space and that the user has execution authority in association with user display information. The program is, for example, a game program, and the authority to execute the program is the right to play the game by executing the program. For example, by installing a game program on the user's terminal device 12, the user can acquire execution authority for the program. The installation may be performed by reading a recording medium (disc) on which the game program is recorded, or by downloading it via the Internet. Additionally, the user can also obtain execution authority for the program by registering to play the game online (on the cloud) without installing the program on the terminal device 12. .
 本実施形態において、ユーザが実行権限を有するゲームのプログラムに関する情報は、当該ゲームに関連するコンテンツ(ゲームシステム1が提供するコミュニティゲームとは異なるゲームに関連するコンテンツ)である。以下、ゲームに関連するコンテンツを「ゲームコンテンツ」と称する。ゲームシステム1は、仮想空間において、ユーザがプレイ可能なゲームのゲームコンテンツを、当該ユーザのユーザ表示情報と対応付けて出力する。これにより、仮想空間を共有する複数のユーザは、自身とは異なる他のユーザがプレイ可能なゲームの存在を、互いに共有して認識することができる。 In this embodiment, the information regarding the program of the game that the user has execution authority is content related to the game (content related to a game different from the community game provided by the game system 1). Hereinafter, content related to games will be referred to as "game content." The game system 1 outputs game content of a game that can be played by a user in association with user display information of the user in a virtual space. Thereby, multiple users who share the virtual space can share and recognize with each other the existence of games that can be played by users different from themselves.
<機能構成>
 図3は、サーバ装置10の機能構成の一例を概略的に示すブロック図である。
<Functional configuration>
FIG. 3 is a block diagram schematically showing an example of the functional configuration of the server device 10. As shown in FIG.
 図3に示すように、サーバ装置10は、機能構成として、記憶手段40と、設定手段42と、表示制御手段44と、出力手段46と、受付手段48と、起動手段50と、売買手段52と、提供手段54と、を備える。 As shown in FIG. 3, the server device 10 has a functional configuration including a storage means 40, a setting means 42, a display control means 44, an output means 46, a reception means 48, a starting means 50, and a buying and selling means 52. and providing means 54.
 記憶手段40は、一又は複数の記憶装置28で実現される。記憶手段40以外の機能構成は、記憶装置28等に格納されたゲームプログラム14を制御装置20が実行することにより実現される。また、サーバ装置10が備える機能構成の全部又は一部は、端末装置12に設けられてもよい。例えば、表示制御手段44、出力手段46、起動手段50等は、サーバ装置10ではなく、端末装置12に設けられてもよい。また、サーバ装置10は、記憶手段40と接続可能であればよく、サーバ装置10内部で記憶手段40と接続されていても、サーバ装置10外部で記憶手段40と接続されていてもよい。換言すれば、サーバ装置10自体が記憶手段40を備えていなくてもよく、別のサーバ装置等に記憶手段40が設けられていてもよい。 The storage means 40 is realized by one or more storage devices 28. The functional configuration other than the storage means 40 is realized by the control device 20 executing the game program 14 stored in the storage device 28 or the like. Further, all or part of the functional configuration included in the server device 10 may be provided in the terminal device 12. For example, the display control means 44, the output means 46, the activation means 50, etc. may be provided in the terminal device 12 instead of the server device 10. Further, the server device 10 only needs to be connectable to the storage device 40, and may be connected to the storage device 40 inside the server device 10 or connected to the storage device 40 outside the server device 10. In other words, the server device 10 itself does not need to be provided with the storage means 40, and the storage means 40 may be provided in another server device or the like.
 記憶手段40は、ゲーム毎のゲーム情報40Aと、ユーザ毎のユーザ情報40Bと、を記憶する。 The storage means 40 stores game information 40A for each game and user information 40B for each user.
 ゲーム情報40Aは、ゲーム毎のゲームコンテンツを示す情報であって、例えば、ゲームの識別情報と、当該ゲームの識別情報に紐付けられたゲームコンテンツの識別情報と、を含む。ゲームの識別情報としては、例えば、ゲームを示すゲームID又はゲーム名が挙げられる。ゲームコンテンツの識別情報としては、例えば、ゲームコンテンツを示すコンテンツID又はコンテンツ名が挙げられる。以下、ゲームの識別情報を「ゲームID」とし、ゲームコンテンツの識別情報を「コンテンツID」として説明する。 The game information 40A is information indicating game content for each game, and includes, for example, game identification information and game content identification information linked to the game identification information. Examples of the game identification information include a game ID or a game name indicating the game. Examples of the identification information of the game content include a content ID or a content name indicating the game content. Hereinafter, the game identification information will be referred to as a "game ID" and the game content identification information will be described as a "content ID."
 ゲームコンテンツは、ゲームに関連するコンテンツであって、ゲームで用いられる情報や、ゲームの内容を示唆する又は想起させる情報等を含み得る。ゲームコンテンツとしては、具体的には、ゲームのアイテム、ゲームのタイトル、ゲームのロゴ、ゲームのキャラクタ、ユーザ(プレイヤ)に対応するキャラクタ、ユーザ(プレイヤ)が保有するキャラクタ、装備品等を含むキャラクタの一部、ゲームのステージ、ゲームの背景、ゲームに係る数値(レベル、ランク、プレイ回数、抽選回数、課金度合い、プレイ時間等)、ゲームのBGMや効果音、ゲームのキャラクタが発する音声又は台詞、ゲームのパッケージや宣伝に用いられる情報等の各種の情報が挙げられる。また、ゲームコンテンツは、これらの各種情報に対して例えば仮想空間に対応した出力態様にするための所定の情報が付加された情報であってもよい。また、ゲームコンテンツのデータ形式は、特に限定されないが、例えば画像、音声、動画、テキスト等のデータ形式が挙げられる。ゲーム情報40Aに含まれる情報は、例えば、予め設計者等によって設定される。 The game content is content related to the game, and may include information used in the game, information that suggests or reminds the content of the game, and the like. Specifically, game content includes game items, game titles, game logos, game characters, characters corresponding to the user (player), characters owned by the user (player), characters including equipment, etc. , game stages, game backgrounds, numerical values related to the game (level, rank, number of plays, number of drawings, charge level, play time, etc.), game BGM and sound effects, voices or lines uttered by game characters , various types of information such as information used for game packaging and advertising. Further, the game content may be information in which predetermined information for making an output mode compatible with a virtual space is added to these various pieces of information, for example. Further, the data format of the game content is not particularly limited, and examples include data formats such as images, audio, video, and text. The information included in the game information 40A is set in advance by a designer or the like, for example.
 ユーザ情報40Bは、ユーザ毎に設定された各種の情報である。ユーザ情報40Bは、例えば、ユーザIDと、当該ユーザIDに紐付けられたユーザ表示情報と、当該ユーザIDに紐付けられたゲームIDと、を含む。ユーザ表示情報は、仮想空間においてユーザ毎に設定された領域又はオブジェクトを示す情報である。また、ユーザIDに紐付けられたゲームIDは、当該ユーザIDのユーザがプレイする権利を保有するゲームを示す情報である。また、ユーザ情報40Bは、例えば、ユーザ表示情報に紐付けられたコンテンツIDを含む。ユーザ表示情報に紐付けられたコンテンツIDは、当該ユーザ表示情報が示すユーザがプレイする権利を保有するゲームのゲームコンテンツを示す情報である。ユーザ情報40Bに含まれる情報は、例えば、設定手段42により設定される。 The user information 40B is various information set for each user. The user information 40B includes, for example, a user ID, user display information linked to the user ID, and a game ID linked to the user ID. The user display information is information indicating an area or object set for each user in the virtual space. Further, the game ID linked to the user ID is information indicating a game that the user with the user ID has the right to play. Further, the user information 40B includes, for example, a content ID linked to the user display information. The content ID linked to the user display information is information indicating the game content of the game that the user indicated by the user display information has the right to play. The information included in the user information 40B is set by the setting means 42, for example.
 なお、記憶手段40が記憶する情報は、上記情報に限らない。例えば、記憶手段40は、ゲームコンテンツそのものや、仮想空間を表示制御するために必要なその他の各種の情報を記憶していてもよい。また、ゲームコンテンツや、仮想空間を表示制御するために必要なその他の各種の情報は、記憶手段40が予め記憶していなくてもよく、例えば、ゲームシステム1の外部のWebサーバから提供されてもよい。 Note that the information stored by the storage means 40 is not limited to the above information. For example, the storage means 40 may store the game content itself and various other information necessary to display and control the virtual space. Further, the game content and other various types of information necessary to display and control the virtual space do not need to be stored in advance in the storage means 40, and may be provided from a web server external to the game system 1, for example. Good too.
 設定手段42は、複数のユーザで共有する仮想空間に表示されるユーザ表示情報として、領域又はオブジェクトを設定する。例えば、設定手段42は、ユーザの操作に基づき、仮想空間内の所定の位置(座標)、大きさ、及び形状で区画される領域を、当該ユーザのユーザIDに紐付けて設定し、ユーザ情報40Bに格納する。当該領域としては、例えば、ユーザが所有する土地やユーザに対応する陣地等が挙げられる。なお、本実施形態において、ユーザの操作とは、ユーザによる端末装置12に対する入力操作を示す。また、設定手段42は、ユーザの操作に基づき選択されたオブジェクトを、当該ユーザのユーザIDに紐付けて設定し、ユーザ情報40Bに格納する。当該オブジェクトとしては、例えば、ユーザが所有する建物、家、表札、ガレージ、物置、庭を示す画像等や、ユーザに対応するアバター、アイコン等が挙げられる。なお、ユーザ表示情報は、ユーザの操作によらず予め設計者等によりユーザIDに紐付けられて設定されてもよい。 The setting means 42 sets an area or an object as user display information to be displayed in a virtual space shared by multiple users. For example, the setting means 42 sets an area defined by a predetermined position (coordinates), size, and shape in the virtual space based on the user's operation, and links it to the user ID of the user, and Store in 40B. Examples of the area include land owned by the user and a base corresponding to the user. Note that in this embodiment, the user's operation refers to an input operation on the terminal device 12 by the user. Further, the setting means 42 sets the object selected based on the user's operation in association with the user ID of the user, and stores the object in the user information 40B. Examples of such objects include images showing buildings, houses, nameplates, garages, sheds, and gardens owned by the user, and avatars and icons corresponding to the users. Note that the user display information may be set in advance by a designer or the like in association with the user ID, without depending on the user's operation.
 また、設定手段42は、ユーザがプレイ可能なゲームを示すゲームIDをユーザ毎に設定する。例えば、ユーザがインストール等によってゲームのプログラムの実行権限を取得した際、又は、ユーザの操作により実行権限を有することを示す情報を送信する指示があった場合に、当該ゲームのゲームID及び当該ユーザのユーザIDが、当該ユーザの端末装置12からサーバ装置10に送信される。設定手段42は、送信されたゲームID及びユーザIDを受信し、受信したゲームIDを受信したユーザIDに紐付けて設定し、ユーザ情報40Bに格納する。 Further, the setting means 42 sets a game ID indicating a game that the user can play for each user. For example, when a user obtains execution authority for a game program through installation, etc., or when there is an instruction to send information indicating that the user has execution authority through a user operation, the game ID of the game and the user The user ID of the user is transmitted from the terminal device 12 of the user to the server device 10. The setting means 42 receives the transmitted game ID and user ID, sets the received game ID in association with the received user ID, and stores it in the user information 40B.
 また、設定手段42は、ユーザがプレイ可能なゲームのゲームコンテンツを示すコンテンツIDを、当該ユーザのユーザ表示情報に紐付けて設定する。例えば、設定手段42は、ゲームIDをユーザIDに紐付けて設定する際に、ゲーム情報40Aを参照し、当該ゲームIDに紐付けられたコンテンツIDの中から、少なくとも一つのコンテンツIDを抽出する。そして、設定手段42は、抽出したコンテンツIDを、当該ユーザIDに紐付けられたユーザ表示情報の少なくとも一つに紐付けて設定し、ユーザ情報40Bに格納する。 Furthermore, the setting means 42 sets a content ID indicating game content of a game that can be played by the user, in association with the user display information of the user. For example, when setting a game ID to be associated with a user ID, the setting means 42 refers to the game information 40A and extracts at least one content ID from among the content IDs associated with the game ID. . Then, the setting means 42 sets the extracted content ID in association with at least one piece of user display information linked to the user ID, and stores it in the user information 40B.
 表示制御手段44は、複数のユーザの端末装置12の各表示画面に表示させる情報を表示制御する。表示制御手段44は、例えば、当該表示制御に必要な情報を、記憶手段40又は外部のWebサーバ等から取得して各端末装置12に送信し、当該表示制御を行う。 The display control means 44 controls the display of information to be displayed on each display screen of the terminal device 12 of a plurality of users. For example, the display control means 44 acquires information necessary for the display control from the storage means 40 or an external web server, and transmits it to each terminal device 12 to perform the display control.
 例えば、表示制御手段44は、複数のユーザが共有する仮想空間を表示制御する。また、表示制御手段44は、当該仮想空間において、ユーザ表示情報を表示制御する。当該ユーザ表示情報は、例えば、ユーザ情報40BにおいてユーザIDに紐付けられたユーザ表示情報である。また、表示制御手段44は、当該仮想空間において、ゲームを開始するための入口(例えばレースゲームにおけるレース場の入口)や、ゲーム又はゲームコンテンツを売買するためのショップ等を示す情報を、表示制御する。 For example, the display control means 44 controls the display of a virtual space shared by multiple users. Further, the display control means 44 controls the display of user display information in the virtual space. The user display information is, for example, user display information linked to the user ID in the user information 40B. The display control means 44 also controls the display of information indicating an entrance for starting a game (for example, an entrance to a racetrack in a racing game), a shop for buying and selling games or game contents, etc. in the virtual space. do.
 図4は、表示制御手段44の表示制御によって端末装置12に表示される仮想空間100の一例を示す図である。なお、図4では、端末装置12に表示される仮想空間100の一部を示しており、仮想空間100は図示する一部以外にも広がりを有していてもよく、例えばユーザの操作(表示画面のスクロール操作)により、当該一部以外の部分が表示されてもよい。 FIG. 4 is a diagram showing an example of the virtual space 100 displayed on the terminal device 12 under the display control of the display control means 44. Note that FIG. 4 shows a part of the virtual space 100 displayed on the terminal device 12, and the virtual space 100 may extend beyond the part shown. By scrolling the screen (scrolling the screen), parts other than that part may be displayed.
 図4に示す仮想空間100は、例えば少なくともユーザA,B,Cにより共有されている。この仮想空間100には、例えば、ユーザAのユーザ表示情報として、土地102と、表札103と、家106と、ガレージ110と、アバター112と、が表示されている。また、ユーザBのユーザ表示情報として、土地104と、表札105と、家108と、アバター113と、が表示されている。また、ユーザCのユーザ表示情報として、アバター114が表示されている。 The virtual space 100 shown in FIG. 4 is shared by at least users A, B, and C, for example. In this virtual space 100, for example, a land 102, a nameplate 103, a house 106, a garage 110, and an avatar 112 are displayed as user A's user display information. Further, as the user display information of user B, a land 104, a nameplate 105, a house 108, and an avatar 113 are displayed. Furthermore, as user display information for user C, an avatar 114 is displayed.
 土地102,104は、仮想空間100においてユーザA,Bが所有する土地として設定された領域である。また、表札103,105は、仮想空間100においてユーザA,Bが所有する表札として設定されたオブジェクトである。表札103,105は、例えば「ユーザA」「ユーザB」等のユーザの識別情報を含み、土地102,104内に配置されることにより土地102,104の所有者であるユーザを示す。また、家106,108は、仮想空間100においてユーザA,Bが所有する家として設定されたオブジェクトであって、土地102,104内に配置されている。また、ガレージ110は、仮想空間100においてユーザAが所有するガレージとして設定されたオブジェクトであって、ユーザAの土地102内に配置されている。また、アバター112,113,114は、仮想空間100においてユーザA,B,Cに対応するアバターとして設定されたオブジェクトであって、ユーザA,B,Cの操作に応じて、仮想空間100内を移動可能とされている。なお、土地102,104内に配置されているこれらのオブジェクトは、仮想空間100を俯瞰して表示しているときと、土地102や104内にアバターが侵入したときとで異ならせて表示するようにしてもよい。すなわち、仮想空間100を俯瞰して表示しているときは、簡略化して表示し、土地102や土地104内にアバターが侵入したときは、新たに土地102や土地104に対応する仮想空間を設定し、その仮想空間内に土地102,104の所有者又は土地102,104に紐付いたオブジェクトを簡略化していないオブジェクトとして配置し、侵入したアバターに基づいた視点で、アバターに紐づくユーザの端末装置12に表示するようにしてもよい。具体例は後述する。 The lands 102 and 104 are areas set as lands owned by users A and B in the virtual space 100. Further, the nameplates 103 and 105 are objects set as nameplates owned by users A and B in the virtual space 100. The nameplates 103 and 105 include identification information of users such as "user A" and "user B," for example, and indicate users who are the owners of the lands 102 and 104 by being placed within the lands 102 and 104. Further, houses 106 and 108 are objects set as houses owned by users A and B in the virtual space 100, and are arranged within lands 102 and 104. Further, the garage 110 is an object set as a garage owned by user A in the virtual space 100, and is placed within user A's land 102. Further, avatars 112, 113, and 114 are objects set as avatars corresponding to users A, B, and C in the virtual space 100, and are objects that are set as avatars corresponding to users A, B, and C in the virtual space 100 according to the operations of the users A, B, and C. It is considered movable. Note that these objects placed in the lands 102 and 104 are displayed differently when the virtual space 100 is viewed from above and when the avatar enters the lands 102 and 104. You may also do so. That is, when the virtual space 100 is displayed in a bird's-eye view, it is displayed in a simplified manner, and when the avatar invades the land 102 or the land 104, a new virtual space corresponding to the land 102 or the land 104 is set. Then, the owner of the land 102, 104 or the object linked to the land 102, 104 is placed as an unsimplified object in the virtual space, and the user's terminal device linked to the avatar is displayed from a viewpoint based on the avatar that has invaded. 12 may be displayed. A specific example will be described later.
 また、仮想空間100には、レース場入口126と、ショップ128と、道路Pと、が表示されている。レース場入口126は、「AAA RACING」というゲームタイトルのゲームのレース場の入口を仮想的に示すオブジェクトである。また、ショップ128は、仮想空間100においてゲームのプログラム又はゲームコンテンツをユーザが売買するためのショップを示すオブジェクトである。道路Pは、各土地102,104、レース場入口126、ショップ128の間を繋ぎ、ユーザA,B,Cに対応するアバター112,113,114が移動可能な通路を示すオブジェクトである。 Additionally, a racetrack entrance 126, a shop 128, and a road P are displayed in the virtual space 100. The racetrack entrance 126 is an object that virtually represents the entrance to the racetrack of the game titled "AAA RACING." Further, the shop 128 is an object indicating a shop where users can buy and sell game programs or game contents in the virtual space 100. The road P is an object that connects each land 102, 104, the racetrack entrance 126, and the shop 128, and indicates a path through which the avatars 112, 113, and 114 corresponding to users A, B, and C can move.
 また、例えば、自身に対応するアバター112,113,114を家106,108やショップ128の中に移動させるユーザの操作があった場合に、表示制御手段44は、当該操作に応じた表示制御を行う。例えば、表示制御手段44は、当該操作を行ったユーザの端末装置12において、移動先の家106,108やショップ128の中を示す仮想空間100を表示するように表示制御する。 Further, for example, when a user performs an operation to move the avatars 112, 113, 114 corresponding to the user into the house 106, 108 or the shop 128, the display control means 44 performs display control according to the operation. conduct. For example, the display control means 44 controls the display to display the virtual space 100 showing the inside of the destination house 106, 108 or shop 128 on the terminal device 12 of the user who performed the operation.
 より具体的には、ユーザCが自身に対応するアバター114をユーザBの家108の中に移動させる操作を行った場合、表示制御手段44は、ユーザCの端末装置12に表示される仮想空間100を、図4に示すような仮想空間100から図5に示すような仮想空間100Aに切り替える。図5は、仮想空間100Aとして表示されるユーザBの家108の中の一例を示す図である。また、ユーザA及びユーザBが各自のアバター112,113をショップ128の中に移動させる操作を行った場合、表示制御手段44は、ユーザA及びユーザBの各端末装置12に表示される仮想空間100を、図4に示すような仮想空間100から図6に示すような仮想空間100Bに切り替える。図6は、仮想空間100Bとして表示されるショップ128の中の一例を示す図である。このように、仮想空間100内を移動するときは、簡略化されたオブジェクトを表示するための処理のみで済み、アバターを家やショップ等の特定の領域に移動させた場合に、より詳細な仮想空間100A、100Bに切り替えることで、ハードウェア資源を節約した処理を行うことができるようになる。 More specifically, when user C performs an operation to move the avatar 114 corresponding to himself into user B's house 108, the display control means 44 controls the virtual space displayed on user C's terminal device 12. 100 is switched from the virtual space 100 as shown in FIG. 4 to the virtual space 100A as shown in FIG. FIG. 5 is a diagram showing an example of the inside of user B's house 108 displayed as virtual space 100A. Further, when user A and user B perform an operation to move their respective avatars 112 and 113 into the shop 128, the display control means 44 controls the virtual space displayed on each terminal device 12 of user A and user B. 100 is switched from the virtual space 100 as shown in FIG. 4 to the virtual space 100B as shown in FIG. FIG. 6 is a diagram showing an example of the inside of the shop 128 displayed as the virtual space 100B. In this way, when moving within the virtual space 100, only the processing for displaying simplified objects is required, and when the avatar is moved to a specific area such as a house or a shop, more detailed virtual objects can be displayed. By switching to the spaces 100A and 100B, it becomes possible to perform processing that saves hardware resources.
 図3に戻り、出力手段46は、仮想空間100において、ユーザが実行権限を有するゲームのプログラム(ゲームプログラム14と異なるプログラム)に関連する情報として、当該ゲームのゲームコンテンツを、当該ユーザのユーザ表示情報と対応付けて出力する。ユーザが実行権限を有するゲームのプログラムとは、ユーザが実行権限を取得することにより当該ユーザの識別情報(ユーザID)に紐付けられたプログラムである。換言すると、ユーザが実行権限を有するゲームのプログラムとは、ユーザがプレイ可能なプレイ権を保有するゲームのプログラムである。 Returning to FIG. 3, the output means 46 displays the game content of the game as information related to the game program (a program different from the game program 14) that the user has execution authority in the virtual space 100. Output in association with information. A game program for which a user has execution authority is a program that is linked to the user's identification information (user ID) by the user acquiring execution authority. In other words, a game program that the user has execution authority is a game program that the user has the right to play.
 出力手段46は、例えば、ユーザ情報40Bにおいてユーザ表示情報に紐付けられたコンテンツIDが示すゲームコンテンツを記憶手段40又は外部のWebサーバ等から取得し、取得したゲームコンテンツを当該ユーザ表示情報と対応付けて出力する。ここで、出力とは、同じ仮想空間100を共有する複数のユーザが、仮想空間100を介して認識可能な態様で出力することを示す。本実施形態において、認識可能とは、例えば、視覚的又は/及び聴覚的に認識できることを示す。 For example, the output means 46 acquires the game content indicated by the content ID linked to the user display information in the user information 40B from the storage means 40 or an external web server, and associates the acquired game content with the user display information. and output it. Here, output refers to output in a recognizable manner via the virtual space 100 by a plurality of users who share the same virtual space 100. In this embodiment, "recognizable" means, for example, visually and/or aurally recognizable.
 なお、出力手段46によるゲームコンテンツを出力するタイミングは特に限定されず、出力手段46は、表示制御手段44により仮想空間100が表示されている間、当該ゲームコンテンツを出力し続けてもよいし、所定のタイミングで当該ゲームコンテンツを出力してもよい。所定のタイミングとしては、例えば、ユーザの操作によりユーザ表示情報が選択されるタイミングや、ユーザの操作により移動するアバター112,113,114がユーザ表示情報に対して所定範囲内に接近したタイミング等が挙げられる。 Note that the timing at which the output means 46 outputs the game content is not particularly limited, and the output means 46 may continue to output the game content while the virtual space 100 is displayed by the display control means 44, The game content may be output at a predetermined timing. Examples of the predetermined timing include the timing when the user display information is selected by the user's operation, the timing when the avatars 112, 113, and 114 that move by the user's operation approach the user display information within a predetermined range, etc. Can be mentioned.
 本実施形態において、出力とは、例えば、表示制御することを示す。例えば、ゲームコンテンツが動画、画像、テキスト等の視覚的なデータ形式のコンテンツである場合には、出力とは、当該コンテンツを端末装置12に送信して当該コンテンツが仮想空間100内に表示されるように表示制御することを示す。この場合に、ユーザ表示情報と対応付けてゲームコンテンツを出力する具体的な方法としては、ユーザ表示情報の上やその付近に、ゲームコンテンツが表示されるように表示制御すること等が挙げられる。 In this embodiment, output means, for example, display control. For example, if the game content is content in a visual data format such as a video, image, or text, output means transmitting the content to the terminal device 12 and displaying the content in the virtual space 100. Indicates that the display is controlled as follows. In this case, a specific method for outputting the game content in association with the user display information includes controlling the display so that the game content is displayed on or near the user display information.
 また、出力とは、例えば、音声制御することであってもよい。例えば、ゲームコンテンツが音声等の聴覚的なデータ形式のコンテンツである場合には、出力とは、当該コンテンツを端末装置12に送信して当該コンテンツが仮想空間100内に音声として出力されるように音声制御することを示す。この場合に、ユーザ表示情報と対応付けてゲームコンテンツを出力する具体的な方法としては、上記所定のタイミングで、ゲームコンテンツが音声として出力されるように音声制御すること等が挙げられる。 Furthermore, the output may be, for example, voice control. For example, when the game content is content in an auditory data format such as audio, output means transmitting the content to the terminal device 12 so that the content is output as audio within the virtual space 100. Indicates voice control. In this case, a specific method for outputting the game content in association with the user display information includes audio control so that the game content is output as audio at the predetermined timing.
 また、出力手段46は、ゲームのゲームコンテンツをユーザ表示情報と対応付けて出力する際、当該ユーザの当該ゲームのプレイ状況に応じた態様で当該ゲームコンテンツを出力してもよい。この場合、例えば、出力手段46は、ユーザ情報40Bを参照してユーザ表示情報に紐付けられたコンテンツIDを抽出する際、プレイ状況に基づきコンテンツIDを抽出することにより、プレイ状況に応じた態様でゲームコンテンツを出力する。 Further, when outputting the game content of the game in association with the user display information, the output means 46 may output the game content in a manner according to the playing situation of the game by the user. In this case, for example, when the output means 46 refers to the user information 40B and extracts the content ID linked to the user display information, the output means 46 extracts the content ID based on the play situation, so that the output means 46 extracts the content ID based on the play situation. to output game content.
 プレイ状況は、ゲームのプレイ結果、ゲームのプレイ回数、ゲームの進行状況等を含み得る。プレイ状況に基づくコンテンツIDの抽出方法としては、例えば、ゲームのプレイ結果として獲得したアイテムやプレイ中のステージを示すコンテンツIDを抽出したり、獲得したアイテムの数又は種類に対応する数又は種類のコンテンツIDを抽出したりすることが挙げられる。また、抽出方法としては、ゲームに係る数値(レベル、ランク、プレイ回数、抽選回数、課金度合い、プレイ時間等)やゲームの進行状況等に応じて、コンテンツIDを抽出してもよい。より具体的には、抽出方法として、ゲームに係る数値が大きいほど、又は、ゲームの進行状況が進んでいるほど、多くのコンテンツIDを抽出したり、レア度や質の高いコンテンツのコンテンツIDを抽出したりしてもよい。 The play status may include the game play result, the number of times the game has been played, the progress status of the game, etc. Examples of methods for extracting content IDs based on play status include extracting content IDs that indicate items acquired as a result of playing the game or the stage being played, or extracting content IDs that correspond to the number or type of acquired items. An example of this is extracting the content ID. Further, as an extraction method, the content ID may be extracted according to numerical values related to the game (level, rank, number of plays, number of drawings, charging degree, play time, etc.), the progress of the game, and the like. More specifically, as an extraction method, the larger the numerical value related to the game, or the more advanced the progress of the game, the more content IDs are extracted, or the content IDs of content with higher rarity and quality are extracted. You can also extract it.
 ここで、図4を参照して、仮想空間100において画像のデータ形式のゲームコンテンツが表示制御される例について、より具体的に説明する。図4に示す仮想空間100には、当該ゲームコンテンツとして、レースカー116,118,120や、ゲームタイトル122,124が表示されている。 Here, with reference to FIG. 4, an example in which the display of game content in the form of image data is controlled in the virtual space 100 will be described in more detail. In the virtual space 100 shown in FIG. 4, race cars 116, 118, 120 and game titles 122, 124 are displayed as the game contents.
 レースカー116,118,120は、「AAA RACING」というゲームタイトルのレースゲームのゲームコンテンツであって、当該レースゲームで用いられるアイテムであるレースカーを示す画像である。レースカー116,118は、ユーザAのガレージ110内に配置されることで、当該ガレージ110と対応付けられている。また、ガレージ110は、ユーザAの土地102内に配置されることで、当該土地102と対応付けられている。また、レースカー120は、ユーザBの土地104内に配置されることで、当該土地104と対応付けられている。このような対応付けによって、ユーザA,Bが当該レースゲームのプログラムの実行権限を有することが、仮想空間100において視覚的に示されている。また、ガレージ110は、レースゲームをインストールする際にユーザAの土地102内に配置されるが、レースゲームの進行によって所有するレースカーやそのパーツ等が増えた場合、対価を支払うことでこれを拡張することもできる。 The race cars 116, 118, and 120 are game contents of a race game with the game title "AAA RACING," and are images showing race cars that are items used in the race game. The race cars 116 and 118 are placed in the user A's garage 110 and are therefore associated with the garage 110 of the user A. Furthermore, the garage 110 is placed within the land 102 of the user A, thereby being associated with the land 102. Furthermore, the race car 120 is placed within the land 104 of user B, thereby being associated with the land 104. This association visually indicates in the virtual space 100 that users A and B have the authority to execute the program of the racing game. Furthermore, the garage 110 is placed on user A's land 102 when the racing game is installed, but if the number of race cars and their parts increases as the racing game progresses, this can be done by paying a fee. It can also be expanded.
 また、ゲームタイトル122は、「BBB RPG」というゲームタイトルのRPGゲームのゲームコンテンツであって、当該RPGゲームのゲームタイトルを示す画像である。ゲームタイトル122は、ユーザBの家108の屋根上に配置されることで、当該家108と対応付けられている。このような対応付けによって、ユーザBが当該RPGゲームのプログラムの実行権限を有することが、仮想空間100において視覚的に示されている。 Further, the game title 122 is game content of an RPG game with the game title "BBB RPG", and is an image showing the game title of the RPG game. The game title 122 is placed on the roof of user B's house 108 and is associated with the house 108 . This association visually indicates in the virtual space 100 that user B has the authority to execute the program of the RPG game.
 また、ゲームタイトル124は、「CCC FISHING」というゲームタイトルの釣りゲームのゲームコンテンツであって、当該釣りゲームのゲームタイトルを示す画像である。ゲームタイトル124は、ユーザBの家108の屋根上に配置されることで、当該家108と対応付けられている。このような対応付けによって、ユーザBが当該釣りゲームのプログラムの実行権限を有することが、仮想空間100において視覚的に示されている。 Further, the game title 124 is game content of a fishing game with the game title "CCC FISHING", and is an image showing the game title of the fishing game. The game title 124 is placed on the roof of the user's B's house 108, thereby being associated with the house 108. Through this association, it is visually shown in the virtual space 100 that user B has the authority to execute the program of the fishing game.
 また、図5を参照して、ユーザBの家の中を示す仮想空間100Aにおいて画像のデータ形式のゲームコンテンツが表示制御される例について、より具体的に説明する。図5に示す仮想空間100Aには、当該ゲームコンテンツとして、水槽132、魚134,135、武器庫136、武器138,139が表示されている。 Further, with reference to FIG. 5, an example in which display control of game content in an image data format in the virtual space 100A showing the inside of user B's house will be described in more detail. In the virtual space 100A shown in FIG. 5, an aquarium 132, fish 134, 135, an armory 136, and weapons 138, 139 are displayed as the game contents.
 水槽132及び魚134,135は、上記釣りゲームのゲームコンテンツであって、当該釣りゲームで用いられるアイテムである水槽や魚を示す画像である。水槽132及び魚134,135は、ユーザBの家108の中に配置されることで、当該家108と対応付けられている。このような対応付けによって、ユーザBが当該釣りゲームのプログラムの実行権限を有することが、仮想空間100Aにおいて視覚的に示されている。また、水槽132及び魚134,135は、当該釣りゲームをユーザBがプレイしたプレイ状況を反映したものであってもよく、この場合には、ユーザBの当該プレイ状況が仮想空間100Aにおいて視覚的に示されることとなる。この場合、釣りゲームで釣り上げた魚が魚134,135となるが、このほかに、釣り上げたときの様子を示すリプレイ映像やムービー映像を魚134,135に対応付け、ユーザがこれらを選択した際に再生表示するようにしてもよい。また、ゲームコンテンツとして、釣りゲーム内で所有する釣り具を仮想空間100A内に配置してもよい。 The aquarium 132 and fish 134, 135 are game contents of the fishing game, and are images showing an aquarium and fish that are items used in the fishing game. The aquarium 132 and the fish 134, 135 are placed in the user's B's house 108, so that they are associated with the user's B's house 108. Through this association, it is visually shown in the virtual space 100A that the user B has the authority to execute the program of the fishing game. Furthermore, the aquarium 132 and the fish 134, 135 may reflect the play situation in which user B played the fishing game, and in this case, the play situation of user B may be visually displayed in the virtual space 100A. This will be shown in the following. In this case, the fish caught in the fishing game are fish 134 and 135, but in addition to these, replay videos and movie videos showing the state of fishing are associated with fish 134 and 135, and when the user selects them, It may also be possible to play and display it. Further, as game content, fishing gear owned in a fishing game may be placed in the virtual space 100A.
 また、武器庫136及び武器138,139は、上記RPGゲームのゲームコンテンツであって、当該RPGゲームで用いられる武器庫や武器を示す画像である。武器庫136及び武器138,139は、ユーザBの家108の中に配置されることで、当該家108と対応付けられている。このような対応付けによって、ユーザBが当該RPGゲームのプログラムの実行権限を有することが、仮想空間100Aにおいて視覚的に示されている。また、武器庫136及び武器138,139は、当該RPGゲームをユーザBがプレイしたプレイ状況を反映したものであってもよく、この場合には、ユーザBの当該プレイ状況が仮想空間100において視覚的に示されることとなる。 Further, the armory 136 and weapons 138 and 139 are game contents of the RPG game, and are images showing the armory and weapons used in the RPG game. The armory 136 and the weapons 138 and 139 are placed in the user B's house 108 and are associated with the house 108 . This association visually indicates in the virtual space 100A that user B has the authority to execute the program of the RPG game. Further, the armory 136 and the weapons 138 and 139 may reflect the play situation in which the user B played the RPG game, and in this case, the play situation of the user B may be visually displayed in the virtual space 100. It will be shown as follows.
 図3に戻り、受付手段48は、出力手段46によって仮想空間100において出力されたゲームコンテンツ(ゲームのプログラムに関連する情報)に対する指定をユーザから受け付ける。当該ゲームコンテンツに対する指定は、当該ゲームコンテンツが関連するゲームのプログラムを起動させるための指定を示す。受付手段48は、例えば、仮想空間100において、出力されたゲームコンテンツに対するユーザの操作があった場合に、当該ゲームコンテンツに対する指定を受け付ける。 Returning to FIG. 3, the reception means 48 receives from the user a designation for the game content (information related to the game program) outputted in the virtual space 100 by the output means 46. The designation for the game content indicates a designation for starting a game program related to the game content. For example, when a user operates the output game content in the virtual space 100, the accepting unit 48 accepts a designation for the game content.
 ゲームコンテンツに対するユーザの操作は、例えば、当該ゲームコンテンツの選択操作である。当該選択操作としては、例えば、クリック操作、タップ操作、長押し操作等が挙げられる。例えば、仮想空間100において、ユーザが、レースカー118の選択操作を行った場合には、受付手段48は、レースカー118に対する指定を当該ユーザから受け付ける。 The user's operation on the game content is, for example, a selection operation of the game content. Examples of the selection operation include a click operation, a tap operation, a long press operation, and the like. For example, when a user performs a selection operation for race car 118 in virtual space 100, reception means 48 receives a designation for race car 118 from the user.
 また、ゲームコンテンツに対するユーザの操作は、当該選択操作に加えて又は代えて、ユーザにより、仮想空間100において当該ゲームコンテンツが関連するゲームを開始するための操作であってもよい。当該ゲームを開始するための操作としては、例えば、当該ゲームを開始する開始ボタンの選択操作や、ゲームを開始するための入口にアバターを移動させる操作や、ゲームコンテンツを選択してアバターに設定する操作や、選択されたゲームコンテンツやゲームコンテンツが設定された状態のアバターを当該ゲームコンテンツが関連するゲームを開始するための入口に移動させる操作等が挙げられる。例えば、ユーザが、レースカー118を選択し、選択したレースカー118をレース場入口126に移動させる操作を行った場合には、受付手段48は、当該レースカー118に対する指定を当該ユーザから受け付ける。 In addition to or in place of the selection operation, the user's operation on the game content may be an operation for starting a game to which the game content is related in the virtual space 100. Operations to start the game include, for example, selecting a start button to start the game, moving the avatar to the entrance to start the game, and selecting game content and setting it as the avatar. Examples include an operation, and an operation of moving the selected game content or an avatar with the game content set to an entrance for starting a game to which the game content is related. For example, when the user selects a race car 118 and performs an operation to move the selected race car 118 to the race track entrance 126, the receiving means 48 receives a designation for the race car 118 from the user.
 また、当該ゲームを開始するためのユーザによる操作があった場合に、出力手段46は、仮想空間100において、当該ゲームを開始することを示すゲーム開始情報を出力してもよい。当該ゲーム開始情報は、同じ仮想空間100を共有しているユーザであれば、当該ゲーム操作を行ったユーザとは異なる他のユーザであっても認識可能な態様で出力される。 Furthermore, when the user performs an operation to start the game, the output means 46 may output game start information indicating that the game is to be started in the virtual space 100. The game start information is output in a manner that can be recognized even by users who are sharing the same virtual space 100 and who are different from the user who performed the game operation.
 図7は、仮想空間100において出力されるゲーム開始情報の一例を示す図である。図7では、ユーザAが自身に対応するアバター112をレースカー118に設定する操作を行った場合に、レースカー118が関連するレースゲームのゲーム開始情報が出力される例を示している。図7に示すように、当該ゲーム開始情報として、アバター112が乗ったレースカー118が、道路P上を矢印Yで示す方向に進んでレース場入口126に移動していく様子が表示制御される。この際、レースカー118は、仮想空間100においてユーザAの領域及びオブジェクトが表示されている範囲を超えて、他のユーザやレース場入口126等と繋がっている道路P上を移動していくため、仮想空間100を共有している他のユーザに対して、レースカー118が関連するレースゲームをユーザAが開始するということを、仮想空間100内で広く周知することができる。 FIG. 7 is a diagram showing an example of game start information output in the virtual space 100. FIG. 7 shows an example in which when user A performs an operation to set the avatar 112 corresponding to the user A to the race car 118, game start information of a race game related to the race car 118 is output. As shown in FIG. 7, as the game start information, the display is controlled to show that the race car 118, in which the avatar 112 rides, moves on the road P in the direction indicated by the arrow Y and moves to the race track entrance 126. . At this time, the race car 118 moves beyond the area where the user A's area and objects are displayed in the virtual space 100, and moves on the road P that is connected to other users, the race track entrance 126, etc. , it is possible to widely inform other users sharing the virtual space 100 in the virtual space 100 that the user A will start a race game involving the race car 118.
 なお、上記のようにユーザがアバター112をレースカー118に設定する操作を行っただけで図7に示すようなゲーム開始情報が自動的に表示制御されてもよく、ユーザが当該操作に加えてレースカー118をレース場入口126に移動させる操作を行った場合に当該操作に応じて図7に示すようなゲーム開始情報が表示制御されてもよい。また、仮想空間100内に、釣りゲームを実行する釣り堀(図示しない)や、RPGゲームを実行する山や草原などのゲームエリア(図示しない)などを配置し、所有する土地からそこまでの移動にレースカー118を使って移動するようにしてもよい。このように、所定のゲームを実行するための操作として、別のゲームのアイテムを使うことで、現実の世界に近い環境を仮想空間100内で味わうことができるようになる。 Note that the display of game start information as shown in FIG. 7 may be automatically controlled simply by the user performing an operation to set the avatar 112 to the race car 118 as described above; When an operation is performed to move the race car 118 to the racetrack entrance 126, game start information as shown in FIG. 7 may be displayed and controlled in response to the operation. In addition, within the virtual space 100, a fishing pond (not shown) where a fishing game is played, a game area (not shown) such as a mountain or grassland where an RPG game is played, etc. are arranged, and it is possible to move there from the owned land. The race car 118 may be used for movement. In this way, by using items from another game as an operation for executing a predetermined game, it becomes possible to experience an environment close to the real world in the virtual space 100.
 図3に戻り、起動手段50は、ゲームコンテンツに対する指定をしたユーザが、当該ゲームコンテンツが関連するゲームのプログラムの実行権限を有する場合に、当該プログラムを当該ユーザの端末装置12において起動させる。 Returning to FIG. 3, when the user who specified the game content has the authority to execute the program of the game to which the game content relates, the activation means 50 activates the program on the user's terminal device 12.
 まず、起動手段50は、受付手段48により受け付けられるゲームコンテンツに対する指定をしたユーザが、指定されたゲームコンテンツが関連するゲームのプログラムの実行権限を有しているか否かを判定する。起動手段50は、例えば、ユーザ情報40Bを参照し、指定をしたユーザのユーザIDが、指定されたゲームコンテンツが関連するゲームのゲームIDと紐付けられているか否かに基づく判定を行う。 First, the activation means 50 determines whether the user who specified the game content accepted by the reception means 48 has the authority to execute the program of the game to which the specified game content is related. The activation means 50, for example, refers to the user information 40B and makes a determination based on whether the user ID of the specified user is linked to the game ID of the game to which the specified game content is related.
 起動手段50は、ユーザIDがゲームIDと紐付けられている場合には当該判定を肯定判定し、指定をしたユーザの端末装置12において、指定されたゲームコンテンツが関連するゲームのプログラムを起動させることを示す指示(命令)を端末装置12に送信する。当該端末装置12では、この指示に応じて、当該ゲームのプログラムが起動し、当該端末装置12の表示画面が仮想空間100から当該ゲームのゲーム画面に切り替えられる。これに対し、起動手段50は、ユーザIDがゲームIDと紐付けられていない場合には当該判定を否定判定し、指定をしたユーザの端末装置12において、指定されたゲームコンテンツが関連するゲームのプログラムを起動させない。そして、起動手段50は、当該判定の結果を示す情報を提供手段54に出力する。 If the user ID is linked to the game ID, the activation means 50 makes an affirmative determination and activates the program of the game to which the specified game content is related on the terminal device 12 of the specified user. An instruction (command) indicating this is transmitted to the terminal device 12. In response to this instruction, the terminal device 12 starts the program of the game, and the display screen of the terminal device 12 is switched from the virtual space 100 to the game screen of the game. On the other hand, if the user ID is not linked to the game ID, the activation means 50 makes a negative determination, and activates the game to which the designated game content is related on the terminal device 12 of the designated user. Do not start the program. Then, the activation means 50 outputs information indicating the result of the determination to the providing means 54.
 より具体的には、上記レースゲームのプログラムの実行権限を有するユーザA又はユーザBがレースカー116,118,120の何れかに対する指定をした場合には、ユーザA又はユーザBの端末装置12において当該レースゲームのプログラムが起動する。これに対し、上記RPGゲームのプログラムの実行権限を有していないユーザAが、ゲームタイトル122に対する指定をした場合には、ユーザAの端末装置12において当該RPGゲームのプログラムが起動しない。 More specifically, when User A or User B, who has the authority to execute the program of the racing game, specifies one of the race cars 116, 118, and 120, on the terminal device 12 of User A or User B, The program for the racing game starts. On the other hand, if user A, who does not have the authority to execute the RPG game program, specifies the game title 122, the RPG game program will not start on user A's terminal device 12.
 なお、ユーザの指定に基づくプログラムの起動の際、ユーザが自身のユーザ表示情報に対応付けられたゲームコンテンツに対する指定をした場合にはプログラムを起動させるが、ユーザが自身と異なる他のユーザのユーザ表示情報に対応付けられたゲームコンテンツに対する指定をした場合にはプログラムを起動させないものとしてもよい。この場合、例えば、ユーザAが自身のガレージ110に配置された自身のレースカー116,118に対する指定をした場合には当該レースゲームのプログラムが起動するが、ユーザAがユーザBの土地104に配置されたユーザBのレースカー120に対する指定をした場合には当該プログラムが起動しない。なお、自身のレースカーであれば、他のユーザのガレージに乗り付けた状態でも、レースゲームを起動可能にしてもよい。また、自身のレースカーに自身と他のユーザを乗せてゲームを起動し、ゲーム起動後に他のユーザにレースカーの操作をさせるようにしてもよい。 Note that when starting a program based on the user's specifications, if the user specifies game content that is associated with his or her own user display information, the program will be launched, but if the user If the game content associated with the display information is specified, the program may not be started. In this case, for example, when user A specifies his own race cars 116 and 118 placed in his own garage 110, the program of the race game starts, but If the specified user B's race car 120 is specified, the program will not start. Note that, as long as the user owns a race car, the race game may be started even when the user is driving the race car in another user's garage. Alternatively, the game may be started with the user and another user riding in his or her own race car, and after the game is started, the other user may operate the race car.
 また、起動手段50は、受付手段48により指定が受け付けられたゲームコンテンツが関連するゲームのプログラムを端末装置12において起動させる際、当該ゲームにおいて当該ゲームコンテンツを反映するように当該端末装置12に指示してもよい。例えば、起動手段50は、レースカー118に対する指定をユーザAから受け付けたことに基づきレースゲームを起動させる際には、レースカー118が示すレースカーを、当該レースゲームで用いるレースカーとして自動的に設定して当該レースゲームを開始する指示を、ユーザAの端末装置12に送信する。 Further, when starting a program of a game to which the game content whose designation has been accepted by the reception means 48 is related, on the terminal device 12, the starting means 50 instructs the terminal device 12 to reflect the game content in the game. You may. For example, when starting a race game based on receiving a designation for the race car 118 from user A, the starting means 50 automatically selects the race car indicated by the race car 118 as the race car to be used in the race game. An instruction to make the settings and start the race game is transmitted to user A's terminal device 12.
 また、起動手段50がゲームのプログラムを起動させることによって端末装置12で当該ゲームがプレイされている間、出力手段46は、当該端末装置12のユーザが当該ゲームをプレイ中であることを示すプレイ情報を仮想空間100において出力してもよい。 Further, while the game is being played on the terminal device 12 by the activation means 50 starting the game program, the output means 46 outputs a message indicating that the user of the terminal device 12 is playing the game. Information may be output in virtual space 100.
 図8は、仮想空間100において出力されるプレイ情報130の一例を示す図である。図8に示すように、例えば、ユーザAの家106の屋根上に、「PLAYING:AAA
 RACING」というプレイ中のゲームタイトルを示す情報を含むプレイ情報130が表示される。このプレイ情報130は、ユーザAの端末装置12で「AAA RACING」というレースゲームのプログラムが起動しており、ユーザAが当該レースゲームをプレイ中であることを示している。
FIG. 8 is a diagram showing an example of play information 130 output in the virtual space 100. For example, as shown in FIG.
Play information 130 including information indicating the title of the game being played, "RACING", is displayed. This play information 130 indicates that a race game program called "AAA RACING" is running on user A's terminal device 12, and that user A is currently playing the race game.
 なお、プレイ情報130は、プレイ中のゲームタイトルを示す情報に限らず、プレイ中のゲームで用いられる情報、プレイ中のゲームを示唆する又は想起させる情報、プレイ中のゲームのプレイ状況を示す情報等を含んでもよい。また、プレイ情報130は、視覚的な情報に限らず音声等の聴覚的な情報として出力されてもよい。また、プレイ情報130を表示している間、仮想空間100においては、指定されたゲームコンテンツやゲームプレイ中のユーザに対応するアバターが、プレイ中であることが識別可能な態様で表示されてもよく、これらのゲームコンテンツやアバターが非表示とされてもよい。プレイ中であることが識別可能な態様としては、例えば、仮想空間100においてゲームコンテンツがアバターに搭載された状態で表示制御されること等が挙げられる。 Note that the play information 130 is not limited to information indicating the title of the game being played, but also information used in the game being played, information suggesting or reminding the game being played, and information indicating the playing status of the game being played. etc. may also be included. Further, the play information 130 is not limited to visual information, but may be output as auditory information such as audio. Further, while the play information 130 is displayed, in the virtual space 100, the specified game content or the avatar corresponding to the user who is playing the game may be displayed in a manner that makes it possible to identify that the user is playing the game. Often, these game contents and avatars may be hidden. An example of a manner in which it is possible to identify that the game is being played includes display control of game content mounted on an avatar in the virtual space 100.
 図3に戻り、売買手段52は、仮想空間100において、ユーザからの要求に応じて、ゲームのプログラム又は/及びゲームコンテンツの売買処理を実行する。売買処理は、売る処理又は/及び買う処理を含む。売る処理とは、例えば、ユーザが実行権限を有していないゲームのプログラムや当該ゲームのゲームコンテンツを、当該ユーザに売るための処理である。プログラムやゲームコンテンツをユーザに売るとは、ユーザから支払われる対価と引き換えに、当該プログラムやゲームコンテンツを、当該ユーザのユーザIDに紐付けて設定すること、すなわち、当該ユーザに当該プログラムやゲームコンテンツを保有する権利を与えることを示す。また、買う処理とは、例えば、ユーザが実行権限を有しているゲームのプログラムや当該ゲームのゲームコンテンツを、当該ユーザから買い取るための処理である。プログラムやゲームコンテンツをユーザから買い取るとは、ユーザに支払う対価と引き換えに、設定されている当該プログラムやゲームコンテンツと当該ユーザのユーザIDとの紐付けを解除すること、すなわち、当該ユーザが当該プログラムやゲームコンテンツを保有する権利を手放すことを示す。 Returning to FIG. 3, the buying and selling means 52 executes buying and selling processing for game programs and/or game content in the virtual space 100 in response to requests from users. The buying and selling process includes a selling process and/or a buying process. The selling process is, for example, a process for selling a game program or game content of the game that the user does not have execution authority to the user. Selling a program or game content to a user means linking the program or game content to the user ID of the user in exchange for the consideration paid by the user.In other words, selling the program or game content to the user Indicates that the right is granted. Furthermore, the purchasing process is, for example, a process for purchasing from a user a program of a game that the user has execution authority or game content of the game. Purchasing a program or game content from a user means canceling the association between the program or game content set and the user ID of the user in exchange for the consideration paid to the user. Indicates that you are relinquishing the right to hold or game content.
 例えば、ユーザA及びユーザBが、自身に対応するアバター112,113をショップ128の中に移動させる操作を行うと、ユーザA及びユーザBの端末装置12には、図6に示すようなショップ128の中を示す仮想空間100Bが表示される。これにより、ユーザA及びユーザBは例えば仮想のショップ128の中においてゲームのプログラムやゲームコンテンツを売買するための要求を行うことができる。 For example, when users A and B perform an operation to move their corresponding avatars 112 and 113 into the shop 128, the terminal devices 12 of users A and B will display the shop 128 as shown in FIG. A virtual space 100B showing the inside of is displayed. Thereby, users A and B can make requests to buy and sell game programs and game contents, for example, in the virtual shop 128.
 図6に示すように、ショップ128の中には、例えば、ゲームショップ140と、コンテンツショップ142,144,146と、を含む。ゲームショップ140は、ゲームのプログラムを売買するためのショップである。コンテンツショップ142は、上記レースゲームのゲームコンテンツを売買するためのショップである。コンテンツショップ144は、上記RPGゲームのゲームコンテンツを売買するためのショップである。コンテンツショップ146は、上記釣りゲームのゲームコンテンツを売買するためのショップである。 As shown in FIG. 6, the shop 128 includes, for example, a game shop 140 and content shops 142, 144, and 146. The game shop 140 is a shop for buying and selling game programs. The content shop 142 is a shop for buying and selling game content of the racing game. The content shop 144 is a shop for buying and selling game content of the RPG game. The content shop 146 is a shop for buying and selling game content of the fishing game.
 例えば、ユーザAやユーザBは、ショップ128の中において、各自に対応するアバター112,113を、売買したいゲームのプログラムやゲームコンテンツを売買するためのショップの前に移動させ、売買したいゲームのプログラムやゲームコンテンツを選択するための所定の操作を行うことができる。当該操作に応じて、売買手段52は、選択されたプログラムやゲームコンテンツの売買処理を実行するための要求を受け付け、受け付けた当該要求に応じて売買処理を実行する。 For example, in the shop 128, users A and B move their corresponding avatars 112 and 113 in front of a shop for buying and selling game programs and game contents that they want to buy and sell, and You can perform predetermined operations to select game content. In response to the operation, the buying and selling means 52 receives a request to execute the buying and selling process of the selected program or game content, and executes the buying and selling process in response to the received request.
 また、売買手段52が売買処理を実行している場合、同じショップ128の中にいるユーザが当該売買処理の様子を認識可能となるように、出力手段46は、当該売買処理の様子を示す売買情報を仮想空間100Bにおいて出力してもよい。例えば、ユーザAがコンテンツショップ142に対し売買処理を要求し、当該要求に応じて売買処理が実行されている場合に、売買処理されている対象としてのゲームコンテンツを示す情報を仮想空間100Bにおいて出力することにより、ユーザAが売買するゲームコンテンツがユーザBにも認識可能となるようにしてもよい。 Further, when the buying and selling means 52 is executing a buying and selling process, the output means 46 displays a buying and selling process that shows the situation of the buying and selling process so that a user in the same shop 128 can recognize the situation of the buying and selling process. Information may be output in virtual space 100B. For example, when user A requests a buying and selling process from the content shop 142, and the buying and selling process is executed in response to the request, information indicating the game content that is being bought and sold is output in the virtual space 100B. By doing so, user B may also be able to recognize the game content that user A buys and sells.
 図3に戻り、提供手段54は、ゲームコンテンツに対する指定をしたユーザが、当該ゲームコンテンツが関連するゲームのプログラムの実行権限を有していない場合に、当該プログラムの実行権限を取得するための情報を、当該ユーザの端末装置12において提供する。提供手段54は、例えば、当該プログラムをインストールするためのインストール画面や、当該プログラムの実行権限を取得するためのユーザ登録画面等を、端末装置12に表示するよう表示制御する。 Returning to FIG. 3, the providing means 54 provides information for acquiring execution authority for a program of a game to which the game content is related, when the user who specified the game content does not have the execution authority for the program of the game to which the game content relates. is provided on the user's terminal device 12. The providing means 54 controls the display so that, for example, an installation screen for installing the program, a user registration screen for acquiring execution authority for the program, etc. are displayed on the terminal device 12.
 図9は、ゲームのプログラムの実行権限を有していないユーザの端末装置12に表示される当該プログラムのインストール画面148の一例を示す図である。図9に示すように、インストール画面148は、上記レースゲームのインストール画面であって、指示情報150と、YESボタン152と、NOボタン154と、を含む。指示情報150は、インストールを許可するか否かを指示するための情報である。YESボタン152は、インストールの許可することを指示するためのボタンであり、当該ボタンがユーザの操作により選択されると、インストールが実行される。NOボタン154は、インストールの拒否を指示するためのボタンであり、当該ボタンがユーザの操作により選択されると、インストールが実行されることなくインストール画面148を終了する。なお、インストール画面148を終了した後は、端末装置12の表示画面は、インストール画面148を表示する前の元の仮想空間100を表示する画面に戻ってもよい。 FIG. 9 is a diagram showing an example of the installation screen 148 of the game program displayed on the terminal device 12 of a user who does not have the authority to execute the game program. As shown in FIG. 9, the installation screen 148 is an installation screen for the racing game, and includes instruction information 150, a YES button 152, and a NO button 154. The instruction information 150 is information for instructing whether or not to permit installation. The YES button 152 is a button for instructing permission to install, and when the button is selected by the user's operation, the installation is executed. The NO button 154 is a button for instructing to refuse the installation, and when the button is selected by the user's operation, the installation screen 148 is ended without executing the installation. Note that after the installation screen 148 is finished, the display screen of the terminal device 12 may return to the original screen displaying the virtual space 100 before the installation screen 148 was displayed.
<処理の流れ>
 図10は、ゲームシステム1におけるサーバ装置10による処理の流れの一例を示すフローチャートである。以下の処理は、例えば図4に示すような仮想空間100が表示制御された状態において、開始する。なお、以下の処理の順番又は内容は、適宜、変更することができる。
<Processing flow>
FIG. 10 is a flowchart showing an example of the flow of processing by the server device 10 in the game system 1. The following processing starts in a state where the display of the virtual space 100 as shown in FIG. 4 is controlled, for example. Note that the order or contents of the following processes can be changed as appropriate.
(ステップSP10)
 受付手段48は、仮想空間100に表示されたゲームコンテンツ(レースカー116,118,120やゲームタイトル122,124等)に対し、ユーザによる選択操作があったか否かを判定する。当該判定が肯定判定された場合には、受付手段48は、選択操作があったゲームコンテンツに対する指定を受け付け、処理は、ステップSP12の処理に移行する。これに対し、当該判定が否定判定された場合には、処理は、ステップSP28の処理に移行する。
(Step SP10)
The reception unit 48 determines whether or not the user has performed a selection operation on game content ( race cars 116, 118, 120, game titles 122, 124, etc.) displayed in the virtual space 100. If the determination is affirmative, the accepting means 48 accepts the designation for the game content for which the selection operation has been performed, and the process moves to step SP12. On the other hand, if the determination is negative, the process moves to step SP28.
(ステップSP12)
 起動手段50は、ステップSP10の処理でゲームコンテンツに対する指定を行ったユーザが、当該指定がされたゲームコンテンツが関連するゲームのプログラムの実行権限を有するか否かを判定する。起動手段50は、ユーザ情報40Bを参照し、指定を行ったユーザのユーザIDが、指定されたゲームコンテンツが関連するゲームのゲームIDに紐付けられているか否かに基づき、当該判定を実行する。当該判定が肯定判定された場合には、処理は、ステップSP14の処理に移行する。これに対し、当該判定が否定判定された場合には、処理は、ステップSP22の処理に移行する。
(Step SP12)
The activation means 50 determines whether the user who specified the game content in the process of step SP10 has the authority to execute the program of the game to which the specified game content is related. The activation means 50 refers to the user information 40B and executes the determination based on whether the user ID of the user who made the designation is linked to the game ID of the game to which the designated game content is related. . If the determination is affirmative, the process moves to step SP14. On the other hand, if the determination is negative, the process moves to step SP22.
(ステップSP14)
 起動手段50は、ステップSP10の処理で指定を行ったユーザの端末装置12において、指定されたゲームコンテンツが関連するゲームのプログラムを起動させる。例えば、ステップSP10の処理でユーザAによるレースカー118に対する選択操作があった場合には、レースカー118が関連するレースゲームをユーザAの端末装置12において起動させる。そして、処理は、ステップSP16の処理に移行する。
(Step SP14)
The activation means 50 activates a game program related to the specified game content on the terminal device 12 of the user specified in the process of step SP10. For example, when user A performs a selection operation on race car 118 in the process of step SP10, a race game related to race car 118 is started on user A's terminal device 12. The process then moves to step SP16.
(ステップSP16)
 出力手段46は、ステップSP14の処理によりゲームのプログラムが起動した端末装置12のユーザが、当該ゲームをプレイ中であることを示すプレイ情報を仮想空間100に表示制御する。出力手段46は、例えばユーザAがレースゲームをプレイ中である場合には図8に示すようなプレイ情報130を表示制御する。そして、処理は、ステップSP18の処理に移行する。
(Step SP16)
The output means 46 controls the display in the virtual space 100 of play information indicating that the user of the terminal device 12 on which the game program has been started by the process of step SP14 is playing the game. The output means 46 controls the display of play information 130 as shown in FIG. 8, for example, when user A is playing a racing game. The process then moves to step SP18.
(ステップSP18)
 起動手段50は、ステップSP14の処理でゲームのプログラムを起動させた端末装置12において、当該ゲームが終了したか否かを判定する。起動手段50は、例えばユーザの操作に基づき端末装置12から送信されるゲーム終了を示す情報を受信したか否かに基づき、当該判定を行う。当該判定が肯定判定されると、処理は、ステップSP20の処理に移行する。これに対し、当該判定が否定判定されると、処理は、ステップSP16の処理に戻る。なお、ステップSP18の処理からステップSP16の処理に戻る場合には、プレイ情報を再度出力し直すことなくプレイ情報の出力がそのまま続行されてもよく、プレイ状況に応じた内容となるようにプレイ情報を出力し直してもよい。
(Step SP18)
The starting means 50 determines whether or not the game has ended in the terminal device 12 that started the game program in the process of step SP14. The activation means 50 makes this determination based on, for example, whether or not it has received information indicating the end of the game transmitted from the terminal device 12 based on the user's operation. If the determination is affirmative, the process moves to step SP20. On the other hand, if the determination is negative, the process returns to step SP16. In addition, when returning from the process of step SP18 to the process of step SP16, the output of the play information may be continued as it is without outputting the play information again, and the play information is changed so that the content corresponds to the play situation. You can re-output.
(ステップSP20)
 出力手段46は、ステップSP16の処理で端末装置12に表示させたプレイ情報130の表示制御を終了し、仮想空間100にプレイ情報130が表示されないようにする。これにより、端末装置12に表示される仮想空間100は、図8に示す仮想空間100から図4に示す仮想空間100に戻る。そして、図10に示す一連の処理が終了する。
(Step SP20)
The output means 46 ends the display control of the play information 130 displayed on the terminal device 12 in the process of step SP16, and prevents the play information 130 from being displayed in the virtual space 100. Thereby, the virtual space 100 displayed on the terminal device 12 returns from the virtual space 100 shown in FIG. 8 to the virtual space 100 shown in FIG. 4. Then, the series of processing shown in FIG. 10 ends.
(ステップSP22)
 提供手段54は、ステップSP10の処理でゲームコンテンツに対する指定を行ったユーザの端末装置12に、当該指定がされたゲームコンテンツが関連するゲームのプログラムをインストールするためのインストール画面(例えば、図9のようなインストール画面148)が表示されるように、表示制御する。そして、処理は、ステップSP24の処理に移行する。
(Step SP22)
The providing means 54 displays an installation screen (for example, the one shown in FIG. 9) for installing a game program related to the specified game content on the terminal device 12 of the user who specified the game content in the process of step SP10. The display is controlled so that an installation screen 148) like this is displayed. The process then moves to step SP24.
(ステップSP24)
 提供手段54は、ステップSP22の処理において提供したインストール画面においてインストールを許可するか否かの指示を受け付ける。例えば、インストール画面148におけるYESボタン152が選択操作された場合には当該判定が肯定判定され、ステップSP10の処理でゲームコンテンツに対する指定を行ったユーザの端末装置12においてインストールが実行される。そして、処理は、ステップSP26の処理に移行する。これに対し、インストール画面148におけるNOボタン154が選択操作された場合には当該判定が否定判定され、当該インストールは実行されず、図10に示す一連の処理が終了する。
(Step SP24)
The providing means 54 receives an instruction as to whether or not to permit the installation on the installation screen provided in the process of step SP22. For example, when the YES button 152 on the installation screen 148 is selected, the determination is affirmative, and the installation is executed on the terminal device 12 of the user who specified the game content in the process of step SP10. The process then moves to step SP26. On the other hand, if the NO button 154 on the installation screen 148 is selected, the determination is negative, the installation is not executed, and the series of processes shown in FIG. 10 ends.
(ステップSP26)
 出力手段46は、仮想空間100において、ステップSP24の処理でインストールされたゲームのゲームコンテンツを、インストールを許可したユーザのユーザ表示領域に対応付けて出力する。例えばユーザAが上記RPGゲームのプログラムをインストールした場合には、まず設定手段42が、当該RPGゲームを示すゲームIDに紐付けられたコンテンツIDをゲーム情報40Aから抽出し、当該コンテンツIDを、ユーザ情報40BにおいてユーザAに設定された土地102や家106等に紐付けて設定する。続いて、出力手段46は、設定したコンテンツIDが示すゲームコンテンツを取得し、当該コンテンツIDに紐付けられたユーザAの土地102や家106等の上やその付近に、取得したゲームコンテンツが表示されるように表示制御する。そして、図10に示す一連の処理が終了する。
(Step SP26)
The output means 46 outputs, in the virtual space 100, the game content of the game installed in step SP24 in association with the user display area of the user who authorized the installation. For example, when user A installs the above-mentioned RPG game program, the setting means 42 first extracts the content ID linked to the game ID indicating the RPG game from the game information 40A, and It is set in association with the land 102, house 106, etc. set for user A in the information 40B. Subsequently, the output means 46 acquires the game content indicated by the set content ID, and displays the acquired game content on or near user A's land 102, house 106, etc. linked to the content ID. control the display so that Then, the series of processing shown in FIG. 10 ends.
(ステップSP28)
 売買手段52は、ゲームのプログラムやゲームコンテンツの売買処理を行う要求が、ユーザからあったか否かを判定する。例えば、プログラムやゲームコンテンツを選択して売買を要求する所定の操作を、ユーザから受け付けたか否かに基づき当該判定を実行する。当該判定が肯定判定されると、売買手段52は、ユーザからの要求を受け付けて、処理は、ステップSP30の処理に移行する。これに対し、当該判定が否定判定されると、図10に示す一連の処理が終了する。
(Step SP28)
The buying and selling means 52 determines whether there is a request from the user to buy or sell a game program or game content. For example, the determination is made based on whether a predetermined operation for selecting a program or game content and requesting buying or selling is received from the user. If the determination is affirmative, the trading means 52 accepts the request from the user, and the process moves to step SP30. On the other hand, if the determination is negative, the series of processes shown in FIG. 10 ends.
(ステップSP30)
 売買手段52は、ステップSP28の処理で受け付けた要求に応じて、ゲームのプログラムやゲームコンテンツの売買処理を実行する。そして、図10に示す一連の処理が終了する。なお、売買手段52は、単一のサーバ装置10(中央集権)での処理のほか、デジタル資産(NFT)として既知のブロックチェーン技術を用い、取引履歴を参加ユーザで共有するよう、複数のコンピュータ(図示しない)でデータを同期して記録させるようにしてもよい。
(Step SP30)
The buying and selling means 52 executes buying and selling processing of game programs and game contents in response to the request received in the process of step SP28. Then, the series of processing shown in FIG. 10 ends. In addition to processing by a single server device 10 (centralized), the buying and selling means 52 uses blockchain technology known as a digital asset (NFT) and uses multiple computers to share transaction history among participating users. (not shown), the data may be recorded synchronously.
 <作用効果>
 以上、本実施形態では、複数のユーザが共有する仮想空間100を表示制御するゲームプログラム14であって、コンピュータとしてのサーバ装置10を、仮想空間100において、ユーザ表示情報(ユーザ毎に設定された表示情報)を表示制御する表示制御手段44、仮想空間100において、ゲームプログラム14と異なるプログラムであってユーザが実行権限を有するプログラムに関連する情報を、当該ユーザのユーザ表示情報と対応付けて出力する出力手段46、として機能させる。
<Effect>
As described above, in this embodiment, the game program 14 controls the display of the virtual space 100 shared by a plurality of users, and the server device 10 as a computer is configured to display user display information (set for each user) in the virtual space 100. Display control means 44 for controlling the display (display information) outputs, in the virtual space 100, information related to a program that is different from the game program 14 and that the user has execution authority in association with the user display information of the user. The output means 46 functions as an output means 46.
 この構成によれば、複数のユーザが共有する仮想空間100において、ユーザが実行権限を有するプログラムに関連する情報が、当該ユーザのユーザ表示情報と対応付けて出力される。このような対応付けによって、ユーザ表示情報が示すユーザが実行権限を有するプログラムの存在を、当該ユーザとは異なる他のユーザが認識することができる。すなわち、ゲーム等のプログラムの存在を複数のユーザが共有して認識することができる。これにより、例えば、ユーザが実行権限を有するプログラムの存在を他のユーザに誇示したり、当該プログラムに対して他のユーザの興味を惹き付けたりすることができる。その結果、ユーザが他のユーザに誇示するためにプログラムの実行権限を更に取得しようとしたり、他のユーザは興味が惹き付けられたプログラムの実行権限を取得しようとしたりすることを推し進めることができ、プログラムの実行権限を新たに取得するユーザ(新規ユーザ)を積極的に獲得することができる。また、ユーザが実行権限を有するプログラムの数又は種類に応じて、仮想空間100において出力されるプログラムに関連する情報の数又は種類も変化するため、仮想空間100を介して、ユーザが実行権限を有するプログラムの数又は種類も、他のユーザに認識させることができる。 According to this configuration, in the virtual space 100 shared by a plurality of users, information related to a program that a user has execution authority is output in association with the user display information of the user. This association allows other users other than the user to recognize the existence of a program that the user indicated by the user display information has execution authority. That is, multiple users can share and recognize the existence of a program such as a game. This allows, for example, to show off to other users the existence of a program that the user has authority to execute, or to attract other users' interest in the program. As a result, users may try to obtain more privileges to run programs to show off to other users, and other users may be encouraged to try to obtain privileges to execute programs that have piqued their interest. , it is possible to proactively acquire users who newly acquire program execution authority (new users). Furthermore, the number or type of program-related information output in the virtual space 100 changes depending on the number or type of programs that the user has execution authority. The number or type of programs that the user has can also be made known to other users.
 また、本実施形態では、ユーザ表示情報は、仮想空間100に区画された領域(土地102,104等)、又は/及び、仮想空間100に配置されたオブジェクト(家106,108、表札103,105、ガレージ110、アバター112,113,114等)である。 Furthermore, in this embodiment, the user display information includes areas partitioned in the virtual space 100 ( land 102, 104, etc.) and/or objects placed in the virtual space 100 ( houses 106, 108, nameplates 103, 105, etc.). , garage 110, avatars 112, 113, 114, etc.).
 この構成によれば、ユーザ表示情報が、仮想空間100に区画された土地102,104等のユーザ毎に設定された領域や、仮想空間100に配置された家106,108、表札103,105、ガレージ110、アバター112,113,114等であるため、ユーザ表示情報が示すユーザを視覚的に識別し易くすることができる。このようなユーザ表示情報に対して、ユーザが実行権限を有するプログラムに関連する情報が対応付けられるため、当該情報が対応付けられたユーザを識別し易くすることができる。 According to this configuration, the user display information includes areas set for each user such as lands 102 and 104 divided in the virtual space 100, houses 106 and 108 arranged in the virtual space 100, nameplates 103 and 105, The garage 110, the avatars 112, 113, 114, etc. make it easy to visually identify the user indicated by the user display information. Since such user display information is associated with information related to a program that the user has execution authority, it is possible to easily identify the user to whom the information is associated.
 また、本実施形態では、ゲームプログラム14と異なるプログラムは、ゲームのプログラムであり、プログラムに関連する情報は、ゲームコンテンツ(ゲームに関連するコンテンツ)であって、出力手段46は、ゲームのゲームコンテンツをユーザのユーザ表示情報と対応付けて出力する際、当該ユーザの当該ゲームのプレイ状況に応じた態様で、ゲームコンテンツを出力する。 In the present embodiment, the program different from the game program 14 is a game program, the information related to the program is game content (content related to the game), and the output means 46 is the game content of the game. When outputting the game content in association with the user's user display information, the game content is output in a manner according to the playing situation of the game by the user.
 この構成によれば、ゲームのプレイ状況に応じて仮想空間100におけるゲームコンテンツの出力態様を変えることができるため、ユーザは、仮想空間100を介して、自身のプレイ状況を他のユーザに誇示することができる。また、他のユーザにとっては、仮想空間100を通じて当該プレイ状況を認識することができるため、これをきっかけとして当該プレイ状況が示しているゲームに対する興味を高めることができる。 According to this configuration, the output mode of the game content in the virtual space 100 can be changed according to the playing situation of the game, so that the user can show off his/her own playing situation to other users via the virtual space 100. be able to. Furthermore, since other users can recognize the play situation through the virtual space 100, they can use this as an opportunity to increase their interest in the game indicated by the play situation.
 また、本実施形態では、サーバ装置10を、仮想空間100において出力されたプログラムに関連する情報に対する指定をユーザから受け付ける受付手段48、プログラムに関連する情報に対する指定をしたユーザが、当該プログラムの実行権限を有する場合に、当該プログラムを当該ユーザの端末装置12において起動させる起動手段50、として更に機能させる。 Further, in this embodiment, the server device 10 is configured to include a reception unit 48 that receives from a user a designation regarding information related to a program outputted in the virtual space 100, and a user who has designated information related to a program executes the program. If the user has the authority, the program is further operated as a starting means 50 that starts the program on the terminal device 12 of the user.
 この構成によれば、仮想空間100において、ユーザが実行権限を有するプログラムに関連する情報に対する指定を行うことにより、当該ユーザの端末装置12において当該プログラムを起動させることができる。 According to this configuration, by specifying information related to a program that the user has execution authority in the virtual space 100, the program can be started on the user's terminal device 12.
 また、本実施形態では、受付手段48は、仮想空間100において、ユーザによるプログラムに関連する情報の選択操作があった場合に、当該情報に対する指定を受け付ける。 Furthermore, in the present embodiment, when the user performs a selection operation of information related to a program in the virtual space 100, the accepting means 48 accepts a designation for the information.
 この構成によれば、仮想空間100において、プログラムの実行権限を有するユーザが当該プログラムに関連する情報の選択操作を行うという簡易な操作により、当該ユーザの端末装置12において当該プログラムを起動させることができる。 According to this configuration, in the virtual space 100, a user who has the authority to execute a program can start the program on the user's terminal device 12 by a simple operation of selecting information related to the program. can.
 また、本実施形態では、ゲームプログラム14と異なるプログラムは、ゲームのプログラムであり、プログラムに関連する情報は、ゲームコンテンツであって、受付手段48は、ユーザにより、仮想空間100においてゲームコンテンツが関連するゲームを開始するための操作があった場合に、当該ゲームコンテンツに対する指定を受け付け、出力手段46は、ゲームを開始するための操作があった場合に、仮想空間100において、ゲームを開始することを示すゲーム開始情報を出力する。 Further, in the present embodiment, the program different from the game program 14 is a game program, and the information related to the program is game content, and the receiving means 48 receives information from the user regarding the game content in the virtual space 100. When there is an operation to start a game to be played, the output means 46 receives a designation for the game content, and when there is an operation to start the game, the output means 46 starts the game in the virtual space 100. Outputs game start information indicating.
 この構成によれば、仮想空間100において、ゲームのプログラムの実行権限を有するユーザが当該ゲームを開始するための操作を行うことにより、当該ユーザの端末装置12において当該プログラムを起動させることができる。また、ユーザによるゲームを開始するための操作に基づき、仮想空間100において、ゲーム開始情報が出力されるため、当該ユーザがゲームを開始することを当該ユーザとは異なる他のユーザに認識させることができる。例えば、ゲーム開始情報として、アバター112が乗ったレースカー118が、道路P上を矢印Yで示す方向に進んでレース場入口126に移動していく様子が表示制御されることにより、アバター112に対応するユーザAがレースゲームを開始することを同じ仮想空間100にいる他のユーザに見せることができる。このため、当該他のユーザに対し当該ゲームに対する興味をより高めることができる。例えば、当該他のユーザが同じゲームのプレイ権を有する場合には当該ゲームを開始しようとする動機付けを与えることができる。また、当該他のユーザが同じゲームのプレイ権を有していない場合には当該ゲームをインストール等によりプレイ権を得ようとする動機付けを与えることができる。 According to this configuration, in the virtual space 100, when a user who has the authority to execute a game program performs an operation to start the game, the program can be started on the user's terminal device 12. Furthermore, since game start information is output in the virtual space 100 based on the user's operation to start the game, it is possible for other users different from the user to recognize that the user is starting the game. can. For example, as the game start information, the display of the race car 118 on which the avatar 112 is riding is moving in the direction indicated by the arrow Y on the road P to the racetrack entrance 126 is controlled, so that the avatar 112 It is possible to show other users in the same virtual space 100 that the corresponding user A is starting a racing game. Therefore, it is possible to further increase the other users' interest in the game. For example, if the other user has the right to play the same game, it is possible to motivate the other user to start the game. Further, if the other user does not have the right to play the same game, it is possible to motivate the other user to obtain the right to play the game by installing the game or the like.
 また、本実施形態では、ゲームプログラム14と異なるプログラムは、ゲームのプログラムであり、プログラムに関連する情報は、ゲームコンテンツであって、起動手段50は、受付手段48により指定が受け付けられたゲームコンテンツが関連するゲームのプログラムを端末装置12において起動させる際、当該ゲームにおいて当該ゲームコンテンツを反映するように当該端末装置12に指示する。 Further, in the present embodiment, the program different from the game program 14 is a game program, the information related to the program is game content, and the activation means 50 is the game content whose designation is accepted by the reception means 48. When starting a program of a game related to the game on the terminal device 12, the terminal device 12 is instructed to reflect the game content in the game.
 この構成によれば、ユーザからの指定が受け付けられたゲームコンテンツが関連するゲームのプログラムを端末装置12において起動させる際、当該ゲームにおいて当該ゲームコンテンツを反映するように端末装置12に指示される。このため、端末装置12では、当該指示に従い、当該ゲームコンテンツを自動的に設定してゲームを開始することができる。例えばゲームコンテンツが武器等である場合には、ゲームのキャラクタに武器等のゲームコンテンツを装備させた状態でゲームを開始することができる。よって、ユーザは、仮想空間100において指定したゲームコンテンツをゲームにおいても設定したい場合に、ゲーム起動後に手動で当該ゲームコンテンツを設定する手間を省くことができる。また、仮想空間100と、起動手段50が起動させるゲームの実行画面が示すゲーム空間とが、一体的な繋がりを有しているかのような感覚をユーザに与えることができ、ユーザは仮想空間100とゲーム空間との行き来をスムーズに楽しむことができる。 According to this configuration, when a game program related to game content for which a user's designation has been accepted is started on the terminal device 12, the terminal device 12 is instructed to reflect the game content in the game. Therefore, the terminal device 12 can automatically set the game content and start the game according to the instruction. For example, if the game content is a weapon or the like, the game can be started with the game character equipped with the game content such as the weapon. Therefore, when the user wants to set the game content specified in the virtual space 100 in the game, the user can save the effort of manually setting the game content after starting the game. Further, the virtual space 100 and the game space indicated by the execution screen of the game started by the starting means 50 can give the user a feeling as if they have an integral connection, and the user can You can enjoy smooth movement back and forth between the game and the game space.
 また、本実施形態では、ゲームプログラム14と異なるプログラムは、ゲームのプログラムであり、プログラムに関連する情報は、ゲームコンテンツであって、サーバ装置10を、仮想空間100Bにおいて、ユーザからの要求に応じて、ゲームのプログラム又は/及びゲームコンテンツの売買処理を実行する売買手段52、として更に機能させる。 In the present embodiment, the program different from the game program 14 is a game program, and the information related to the program is game content, and the server device 10 is configured to respond to requests from users in the virtual space 100B. It further functions as a buying and selling means 52 that executes buying and selling processing of game programs and/or game contents.
 この構成によれば、仮想空間100Bにおいて、ユーザの要求に応じたゲームのプログラムやゲームコンテンツの売買処理を行うことができる。また、売買処理の様子を示す売買情報を仮想空間100Bに出力する場合には、当該売買処理の様子を、同じ仮想空間100Bを共有するユーザであって当該売買処理の要求を行うユーザとは異なる他のユーザに見せることができる。よって、これをきっかけとして、売買処理が行われたゲームのプログラムやゲームコンテンツに対する当該他のユーザ興味を高めることができる。 According to this configuration, in the virtual space 100B, it is possible to perform buying and selling processing of game programs and game contents in response to user requests. In addition, when outputting the buying and selling information indicating the status of the buying and selling process to the virtual space 100B, the status of the buying and selling process is different from that of the user who shares the same virtual space 100B and requests the buying and selling process. Can be shown to other users. Therefore, this can increase the other user's interest in the game program or game content for which the buying and selling process has been performed.
 また、本実施形態では、サーバ装置10を、仮想空間100において出力されたプログラムに関連する情報に対する指定をユーザから受け付ける受付手段48、プログラムに関連する情報に対する指定をしたユーザが、当該プログラムの実行権限を有していない場合に、当該プログラムの実行権限を取得するための情報を、当該ユーザの端末装置12において提供する提供手段54、として更に機能させる。 Further, in this embodiment, the server device 10 is configured to include a reception unit 48 that receives from a user a designation regarding information related to a program outputted in the virtual space 100, and a user who has designated information related to a program executes the program. It further functions as a providing means 54 that provides information for acquiring execution authority for the program in the terminal device 12 of the user when the user does not have the authority.
 この構成によれば、仮想空間100において、ユーザが、当該ユーザが実行権限を有していないプログラムに関連する情報に対する指定をすることによって、当該プログラムの実行に必要な権利を取得するための情報を当該ユーザが得ることができる。これにより、仮想空間100を介してユーザがプログラムの実行権限をスムーズに取得し易くすることができ、プログラムの実行権限を新たに取得するユーザ(新規ユーザ)をより積極的に獲得することができる。 According to this configuration, in the virtual space 100, a user specifies information related to a program for which the user does not have execution authority, thereby obtaining information necessary for executing the program. can be obtained by the user. This makes it easier for users to smoothly acquire program execution authority via the virtual space 100, and it is possible to more actively acquire users (new users) who newly acquire program execution authority. .
<変形例>
 本発明は上記の実施形態に限定されるものではない。すなわち、上記の実施形態に、当業者が適宜設計変更を加えたものも、本発明の特徴を備えている限り、本発明の範囲に包含される。また、上記の実施形態及び後述する変形例が備える各要素は、技術的に可能な限りにおいて組み合わせることができ、これらを組み合わせたものも本発明の特徴を含む限り本発明の範囲に包含される。
<Modified example>
The present invention is not limited to the embodiments described above. In other words, the above-described embodiments may be modified as appropriate by those skilled in the art, as long as they have the characteristics of the present invention. Furthermore, the elements of the above-described embodiment and the modified examples described below can be combined to the extent technically possible, and combinations of these are also included within the scope of the present invention as long as they include the features of the present invention. .
 例えば、ユーザ表示情報は、領域やオブジェクトに限らず、ユーザを識別可能であれば何であってもよい。例えば、ユーザ表示情報は、各ユーザに対応するアバターやキャラクタアイコンであってもよく、各ユーザを示すユーザIDやユーザ名等であってもよい。 For example, the user display information is not limited to areas or objects, but may be anything that can identify the user. For example, the user display information may be an avatar or character icon corresponding to each user, or may be a user ID, user name, etc. indicating each user.
 図11は、変形例に係るゲームコンテンツの出力態様を示す図である。図11に示す変形例では、出力手段46は、仮想空間100において、各ユーザA,Bに対応するアバター112,113に対応付けて、ゲームコンテンツを含む各アイテム表示部200,202を表示制御する。アイテム表示部200,202は、各ユーザA,Bがプレイ可能なゲームのゲームアイテム等、各ユーザA,Bが実行権限を有するゲームのプログラムのゲームコンテンツを表示する情報表示部である。アイテム表示部200,202は、例えば所定のタイミングで表示されるよう表示制御される。例えば、出力手段46は、仮想空間100において、各ユーザA,Bに対応するアバター112,113同士の距離が所定範囲よりも離れている場合には、アイテム表示部200,202を非表示とする。これに対し、出力手段46は、各ユーザA,Bに対応するアバター112,113同士の距離が所定範囲内に近づいた場合には、各ユーザA,Bが共有する仮想空間100においてアイテム表示部200,202が表示されるように表示制御する。なお、アバター112,113同士の距離が近づいた場合に限らず、例えばユーザAの操作によりユーザBに対応するアバター113が選択された場合に、当該アバター113に対応付けられたアイテム表示部202を表示制御してもよい。 FIG. 11 is a diagram showing an output mode of game content according to a modified example. In the modified example shown in FIG. 11, the output means 46 controls the display of each item display section 200, 202 containing game content in association with the avatar 112, 113 corresponding to each user A, B in the virtual space 100. . The item display units 200 and 202 are information display units that display game contents of game programs that each of the users A and B have execution authority, such as game items of games that each of the users A and B can play. The display of the item display sections 200 and 202 is controlled to be displayed at a predetermined timing, for example. For example, in the virtual space 100, when the distance between the avatars 112 and 113 corresponding to each user A and B is greater than a predetermined range, the output means 46 hides the item display sections 200 and 202. . On the other hand, when the distance between the avatars 112 and 113 corresponding to each user A and B approaches within a predetermined range, the output means 46 outputs an item display section in the virtual space 100 shared by each user A and B. The display is controlled so that 200 and 202 are displayed. Note that not only when the avatars 112 and 113 become close to each other, but also when, for example, the avatar 113 corresponding to user B is selected by user A's operation, the item display section 202 associated with the avatar 113 is displayed. The display may be controlled.
 また、上記実施形態では、ユーザ表示情報に対応付けてゲームコンテンツを出力する例について説明したが、ユーザ表示情報に対応付けることなくゲームコンテンツを出力してもよい。例えば、仮想空間100において、ユーザ表示情報とは異なる要素(例えばどのユーザに対しても設定されていない共有の領域又はオブジェクト)に対応付けて、ゲームコンテンツを出力してもよい。この場合であっても、何れかのユーザが実行権限を有するゲームのプログラムが仮想空間100において出力されることにより、当該プログラムの存在を同じ仮想空間100を共有する複数のユーザが共有して認識することができる。 Furthermore, in the above embodiment, an example was described in which game content is output in association with user display information, but game content may be output without being associated with user display information. For example, in the virtual space 100, game content may be output in association with an element different from the user display information (for example, a shared area or object that is not set for any user). Even in this case, by outputting a game program that any user has execution authority to in the virtual space 100, the existence of the program can be shared and recognized by multiple users who share the same virtual space 100. can do.
 また、受付手段48は、仮想空間100に出力されたゲームコンテンツに対してユーザの操作があった場合に限らず、当該ゲームコンテンツが関連するゲームのプログラムを音声認証又は生体認証等のユーザ認証により起動させるための認証情報をユーザから取得した場合に、当該ゲームコンテンツに対する指定を受け付けてもよい。認証情報としては、音声情報や指紋等の生体情報が挙げられる。 In addition, the reception means 48 is not limited to the case where there is a user operation on the game content output to the virtual space 100, but the reception means 48 can also receive the program of the game to which the game content is related by user authentication such as voice authentication or biometric authentication. When authentication information for starting the game is acquired from the user, a designation for the game content may be accepted. Authentication information includes voice information and biometric information such as a fingerprint.
 例えば、ユーザが「BBB RPGを起動」という音声を発した場合に、当該音声を当該ユーザの端末装置12が認識して、当該音声のデータをサーバ装置10へ送信する。受付手段48は、当該データを受信して、「BBB RPG」というRPGゲームのプログラムを起動させるための認証情報として取得する。起動手段50は、取得した認証情報と、予め記憶しておいたユーザの音声のデータとを比較する音声認証により、ユーザがどのユーザであるかを判定する。そして、起動手段50は、判定したユーザが「BBB RPG」というRPGゲームのプログラムの実行権限を有しているか否かを判定し、当該判定を肯定判定した場合には、当該プログラムを当該ユーザの端末装置12において起動させる。 For example, when a user utters the voice "Start BBB RPG", the user's terminal device 12 recognizes the voice and transmits the data of the voice to the server device 10. The reception means 48 receives the data and acquires it as authentication information for starting an RPG game program called "BBB RPG". The activation means 50 determines which user the user is through voice authentication that compares the acquired authentication information with pre-stored voice data of the user. Then, the activation means 50 determines whether or not the determined user has the authority to execute the program of the RPG game "BBB RPG", and if the determination is affirmative, the activation means 50 executes the program for the user. The terminal device 12 is activated.
 また、図5に示すようなユーザの家の中を示す仮想空間100Aに限らず、図4に示すような仮想空間100において、ゲームコンテンツをゲームのプレイ状況に応じた態様で出力してもよい。例えば、仮想空間100において出力されるレースカー116,118,120やゲームタイトル122,124の外観、種類、数等を、プレイ結果、ゲームに係る数値、ゲーム進行状況等に合わせて変化させてもよい。より具体的には、レースカー116,118,120やゲームタイトル122,124が、プレイ結果が良いほど、ゲームに係る数値が大きいほど、又はゲームが進行するほど、豪華な外観、レア度の高い種類、多い数等になるようにしてもよい。 Furthermore, the game content may be output in a manner corresponding to the game play situation not only in the virtual space 100A showing the inside of the user's house as shown in FIG. 5 but also in the virtual space 100 as shown in FIG. 4. . For example, the appearance, type, number, etc. of the race cars 116, 118, 120 and game titles 122, 124 output in the virtual space 100 may be changed according to play results, game-related values, game progress status, etc. good. More specifically, the race cars 116, 118, 120 and the game titles 122, 124 have a more luxurious appearance and a higher degree of rarity as the play result is better, the numerical value related to the game is larger, or the game progresses. It may be arranged to have different types, a large number, etc.
 また、ゲームコンテンツに対する指定をしたユーザが、提供手段54により提供された情報に基づき、インストール等によって当該ゲームコンテンツが関連するゲームのプログラムの実行権限を取得した場合には、当該ゲームコンテンツが対応付けられたユーザ表示情報が示すユーザを、当該実行権限の取得を誘導したユーザとみなすことができる。よって、この場合には、当該実行権限の取得を誘導したユーザに対して報酬を与えてもよい。この際、プログラムの実行権限を取得したユーザに対しても報酬を与えてもよい。また、当該実行権限を取得したユーザと、当該実行権限の取得を誘導したユーザとは、友人関係にあることが想定される。このため、当該実行権限を取得したユーザと当該実行権限の取得を誘導したユーザとを、当該実行権限の取得に基づき、自動的にフレンド関係に設定されるようにしたり、グループ(ギルド)が結成されるようにしたりしてもよい。 In addition, if the user who specified the game content acquires the execution authority for the program of the game to which the game content is related through installation etc. based on the information provided by the providing means 54, the game content will be associated with the game content. The user indicated by the displayed user display information can be regarded as the user who induced the acquisition of the execution authority. Therefore, in this case, a reward may be given to the user who induced the acquisition of the execution authority. At this time, a reward may also be given to the user who has obtained the authority to execute the program. Further, it is assumed that the user who acquired the execution authority and the user who induced the acquisition of the execution authority are friends. Therefore, based on the acquisition of the execution authority, the user who has acquired the execution authority and the user who induced the acquisition of the execution authority are automatically set as friends, or a group (guild) is formed. It is also possible to do so.
 また、仮想空間100において出力するプログラムがゲームのプログラムである例について説明したが、プログラムはゲームのプログラムに限らない。例えば、ゲーム以外のソフトウェア(メール等のコミュニケーションソフトウェア、ソーシャルネットワーキングサービスのソフトウェア、コンテンツ閲覧系ソフトウェア、コンテンツ制作系ソフトウェア等)のプログラムであってもよい。 Furthermore, although an example has been described in which the program output in the virtual space 100 is a game program, the program is not limited to a game program. For example, it may be a program for software other than games (communication software such as email, software for social networking services, content viewing software, content production software, etc.).
 10:サーバ装置(コンピュータ、情報処理装置)、12:端末装置、44:表示制御手段、46:出力手段、48:受付手段、50:起動手段、52:売買手段、54:提供手段 10: server device (computer, information processing device), 12: terminal device, 44: display control means, 46: output means, 48: reception means, 50: activation means, 52: buying and selling means, 54: providing means

Claims (10)

  1.  複数のユーザが共有する仮想空間を表示制御するプログラムであって、
     コンピュータを、
     前記仮想空間において、前記ユーザ毎に設定された表示情報を表示制御する表示制御手段、
     前記仮想空間において、前記プログラムと異なるプログラムであって前記ユーザが実行権限を有するプログラムに関連する情報を、当該ユーザに設定された前記表示情報と対応付けて出力する出力手段、
     として機能させるためのプログラム。
    A program that controls the display of a virtual space shared by multiple users,
    computer,
    Display control means for controlling display of display information set for each user in the virtual space;
    Output means for outputting, in the virtual space, information related to a program that is different from the program and that the user has execution authority in association with the display information set for the user;
    A program to function as
  2.  前記表示情報は、前記仮想空間に区画された領域、又は/及び、前記仮想空間に配置されたオブジェクトである、
     請求項1に記載のプログラム。
    The display information is an area partitioned in the virtual space and/or an object placed in the virtual space.
    The program according to claim 1.
  3.  前記異なるプログラムは、ゲームのプログラムであり、前記プログラムに関連する情報は、前記ゲームに関連するコンテンツであって、
     前記出力手段は、前記ゲームに関連するコンテンツを前記ユーザに設定された前記表示情報と対応付けて出力する際、当該ユーザの当該ゲームのプレイ状況に応じた態様で、前記コンテンツを出力する、
     請求項1又は2に記載のプログラム。
    The different program is a game program, and the information related to the program is content related to the game,
    When outputting content related to the game in association with the display information set for the user, the output means outputs the content in a manner according to the playing status of the game by the user;
    The program according to claim 1 or 2.
  4.  前記コンピュータを、
     前記仮想空間において出力された前記プログラムに関連する情報に対する指定を前記ユーザから受け付ける受付手段、
     前記プログラムに関連する情報に対する指定をした前記ユーザが、当該プログラムの実行権限を有する場合に、当該プログラムを当該ユーザの端末装置において起動させる起動手段、
     として更に機能させる、
     請求項1又は2に記載のプログラム。
    The computer,
    reception means for receiving from the user a designation for information related to the program output in the virtual space;
    activating means for activating the program on a terminal device of the user when the user who has specified information related to the program has execution authority for the program;
    further function as
    The program according to claim 1 or 2.
  5.  前記受付手段は、前記仮想空間において、前記ユーザによる前記プログラムに関連する情報の選択操作があった場合に、前記指定を受け付ける、
     請求項4に記載のプログラム。
    The accepting means accepts the designation when the user performs a selection operation of information related to the program in the virtual space.
    The program according to claim 4.
  6.  前記異なるプログラムは、ゲームのプログラムであり、前記プログラムに関連する情報は、前記ゲームに関連するコンテンツであって、
     前記受付手段は、前記ユーザにより、前記仮想空間において前記コンテンツが関連する前記ゲームを開始するための操作があった場合に、前記指定を受け付け、
     前記出力手段は、前記ゲームを開始するための操作があった場合に、前記仮想空間において、前記ゲームを開始することを示すゲーム開始情報を出力する、
     請求項4に記載のプログラム。
    The different program is a game program, and the information related to the program is content related to the game,
    The accepting means accepts the designation when the user performs an operation to start the game to which the content is related in the virtual space;
    The output means outputs game start information indicating that the game is to be started in the virtual space when there is an operation to start the game.
    The program according to claim 4.
  7.  前記異なるプログラムは、ゲームのプログラムであり、前記プログラムに関連する情報は、前記ゲームに関連するコンテンツであって、
     前記起動手段は、前記受付手段により前記指定が受け付けられた前記コンテンツが関連する前記ゲームのプログラムを前記端末装置において起動させる際、当該ゲームにおいて当該コンテンツを反映するように当該端末装置に指示する、
     請求項4に記載のプログラム。
    The different program is a game program, and the information related to the program is content related to the game,
    The starting means instructs the terminal device to reflect the content in the game when starting on the terminal device a program of the game to which the content for which the designation has been accepted is related.
    The program according to claim 4.
  8.  前記異なるプログラムは、ゲームのプログラムであり、前記プログラムに関連する情報は、前記ゲームに関連するコンテンツであって、
     前記コンピュータを、
     前記仮想空間において、前記ユーザからの要求に応じて、前記ゲームのプログラム又は/及び前記コンテンツの売買処理を実行する売買手段、
     として更に機能させる、
     請求項1又は2に記載のプログラム。
    The different program is a game program, and the information related to the program is content related to the game,
    The computer,
    a buying and selling means that executes buying and selling processing of the game program and/or the content in the virtual space in response to a request from the user;
    further function as
    The program according to claim 1 or 2.
  9.  前記コンピュータを、
     前記仮想空間において出力された前記プログラムに関連する情報に対する指定を前記ユーザから受け付ける受付手段、
     前記プログラムに関連する情報に対する指定をした前記ユーザが、当該プログラムの実行権限を有していない場合に、当該プログラムの実行権限を取得するための情報を、当該ユーザの端末装置において提供する提供手段、
     として更に機能させる、
     請求項1又は2に記載のプログラム。
    The computer,
    reception means for receiving from the user a designation for information related to the program output in the virtual space;
    If the user who has specified information related to the program does not have execution authority for the program, providing means for providing information for acquiring execution authority for the program on the user's terminal device. ,
    further function as
    The program according to claim 1 or 2.
  10.  複数のユーザが共有する仮想空間を表示制御するプログラムを実行又は提供する情報処理装置であって、
     前記仮想空間において、前記ユーザ毎に設定された表示情報を表示制御する表示制御手段と、
     前記仮想空間において、前記プログラムと異なるプログラムであって前記ユーザが実行権限を有するプログラムに関連する情報を、当該ユーザに設定された前記表示情報と対応付けて出力する出力手段と、
     を備える情報処理装置。
     
    An information processing device that executes or provides a program that displays and controls a virtual space shared by multiple users, the information processing device comprising:
    Display control means for controlling display of display information set for each user in the virtual space;
    In the virtual space, output means outputs information related to a program that is different from the program and that the user has execution authority in association with the display information set for the user;
    An information processing device comprising:
PCT/JP2023/009343 2022-07-12 2023-03-10 Program and information processing device WO2024014050A1 (en)

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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008264339A (en) * 2007-04-24 2008-11-06 Sony Computer Entertainment Inc Management server, game control method and game control program
JP2012034970A (en) * 2010-08-10 2012-02-23 Smile-Lab Co Ltd Video game controller and video game control program
JP2020195649A (en) * 2019-06-04 2020-12-10 任天堂株式会社 Game system, game program, information processing device, and game processing method

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008264339A (en) * 2007-04-24 2008-11-06 Sony Computer Entertainment Inc Management server, game control method and game control program
JP2012034970A (en) * 2010-08-10 2012-02-23 Smile-Lab Co Ltd Video game controller and video game control program
JP2020195649A (en) * 2019-06-04 2020-12-10 任天堂株式会社 Game system, game program, information processing device, and game processing method

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