WO2023201848A1 - 游戏手柄 - Google Patents

游戏手柄 Download PDF

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Publication number
WO2023201848A1
WO2023201848A1 PCT/CN2022/095918 CN2022095918W WO2023201848A1 WO 2023201848 A1 WO2023201848 A1 WO 2023201848A1 CN 2022095918 W CN2022095918 W CN 2022095918W WO 2023201848 A1 WO2023201848 A1 WO 2023201848A1
Authority
WO
WIPO (PCT)
Prior art keywords
host
interface component
interface
block
elastic member
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/CN2022/095918
Other languages
English (en)
French (fr)
Inventor
马尧
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Guangzhou Chicken Run Network Technology Co Ltd
Original Assignee
Guangzhou Chicken Run Network Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Guangzhou Chicken Run Network Technology Co Ltd filed Critical Guangzhou Chicken Run Network Technology Co Ltd
Priority to US18/550,954 priority Critical patent/US12611593B2/en
Priority to JP2023555246A priority patent/JP7644539B2/ja
Publication of WO2023201848A1 publication Critical patent/WO2023201848A1/zh
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/98Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01RELECTRICALLY-CONDUCTIVE CONNECTIONS; STRUCTURAL ASSOCIATIONS OF A PLURALITY OF MUTUALLY-INSULATED ELECTRICAL CONNECTING ELEMENTS; COUPLING DEVICES; CURRENT COLLECTORS
    • H01R13/00Details of coupling devices of the kinds covered by groups H01R12/70 or H01R24/00 - H01R33/00
    • H01R13/62Means for facilitating engagement or disengagement of coupling parts or for holding them in engagement
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02EREDUCTION OF GREENHOUSE GAS [GHG] EMISSIONS, RELATED TO ENERGY GENERATION, TRANSMISSION OR DISTRIBUTION
    • Y02E60/00Enabling technologies; Technologies with a potential or indirect contribution to GHG emissions mitigation
    • Y02E60/10Energy storage using batteries

Definitions

  • the present application relates to the technical field of game controllers, such as game controllers.
  • the game controller in the related art is connected to the mobile phone through the Universal Serial Bus (USB) interface, but the USB interface on the game controller is a fixed interface, which is inconvenient for the player to install the mobile phone on the USB interface, and the mobile phone is inserted into the USB interface. Or when the USB interface is pulled out, it is easy to cause damage to the USB interface and the mobile phone body.
  • the game controller with a fixed interface has low universality and cannot be applied to mobile phones of various sizes.
  • This application provides a game controller to solve the problem in the related art that a mobile phone is not easy to be installed on the game controller, and that the game controller cannot be applied to mobile phones of various sizes.
  • the present application provides a game controller, which includes a first host and a second host arranged oppositely along a first direction, and a connecting plate connecting the first host and the second host.
  • the connecting plate is used to place the device to be connected.
  • the first host includes the host body and:
  • the above-mentioned interface component is arranged in the above-mentioned host body; the above-mentioned host body is provided with an opening, and one end of the above-mentioned interface component can be connected to the above-mentioned device to be connected after passing through the above-mentioned opening of the above-mentioned host body;
  • the horizontal moving assembly includes a first elastic block and a first elastic member arranged sequentially along the first direction, and the first elastic block and the first elastic member are both arranged in the main body; the first elastic member The first end of the block is connected to the above-mentioned interface component, the second end of the above-mentioned first spring block is connected to the first end of the above-mentioned first elastic member; the second end of the above-mentioned first elastic member is in contact with the inner wall of the above-mentioned host body, so as to The above-mentioned first elastic block always has a tendency of movement towards the above-mentioned interface component.
  • Figure 1 is a schematic structural diagram of a game controller provided by an embodiment of the present application.
  • Figure 2 is a cross-sectional view of a game controller provided by an embodiment of the present application.
  • Figure 3 is a partial enlarged view of position A in Figure 2;
  • Figure 4 is a partial structural schematic diagram of a game controller provided by an embodiment of the present application.
  • FIG. 5 is a schematic structural diagram of the interface component provided by the embodiment of the present application.
  • Figure 6 is a schematic structural diagram of a horizontal moving component and a vertical moving component provided by an embodiment of the present application.
  • First host 11. Host body; 111. Opening; 12. Interface component; 121. Rotating part; 13. Horizontal moving component; 131. First elastic block; 1311. First limiting part; 1312. Second Limiting part; 1313, chute; 132, first elastic member; 14, vertical moving component; 141, second elastic block; 1411, card slot; 142, second elastic member; 143, support seat; 1431, support wall; 2. Second host; 3. Connecting plate.
  • first position and second position are two different positions
  • first feature “on”, “above” and “above” the second feature include the first feature on the second feature. Directly above and diagonally above, or simply means that the level of the first feature is higher than that of the second feature.
  • “Below”, “below” and “under” the first feature is the second feature includes the first feature being directly below and diagonally below the second feature, or simply means that the first feature is less horizontally than the second feature.
  • connection should be understood in a broad sense.
  • it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection, or it can be an integrated connection.
  • It is an electrical connection; it can be directly connected, or indirectly connected through an intermediate medium, or it can be an internal connection between two components.
  • the meanings of the above terms in this application can be understood according to the actual situation.
  • This embodiment provides a game controller (for example, a game controller with a movable interface), which can be connected to a device to be connected and used to assist in operating the device to be connected.
  • a game controller for example, a game controller with a movable interface
  • the game controller includes a first host 1 and a second host 2 that are relatively arranged along a first direction (ie, the X direction in the drawing), and a connecting rod connecting the first host 1 and the second host 2.
  • the connection plate 3 is used to place the equipment to be connected.
  • the first host 1 includes a host body 11 , an interface component 12 and a horizontal movement component 13 .
  • the interface component 12 is provided in the host body 11, and the host body 11 is provided with an opening 111. After one end of the interface component 12 passes through the opening 111 of the host body 11, it can connect the device to be connected, thereby realizing the electrical connection between the device to be connected and the game controller. Connection is convenient for users to operate the game controller instead of operating the device to be connected.
  • one end of the interface component 12 is configured to connect to the device to be connected, and the other end of the interface component 12 is communicatively connected to the circuit board in the main body 11 .
  • the horizontal moving component 13 includes a first elastic block 131 and a first elastic member 132 which are arranged sequentially along the first direction.
  • the first elastic block 131 and the first elastic member 132 are both provided in the main body 11 , and the first elastic block 131 has a The first end is connected to the interface assembly 12, the second end of the first spring block 131 is connected to the first end of the first elastic member 132, and the second end of the first elastic member 132 is in contact with the inner wall of the host body 11, so that The first spring block 131 always has a tendency to move toward the interface component 12 , so that the first spring block 131 can drive the interface component 12 to move toward the outside of the host body 11 to ensure that some of the interface components 12 can be located outside the host body 11 .
  • the movement of the interface component 12 along the first direction can make the game controller suitable for various sizes of devices to be connected, which facilitates the installation of the devices to be connected, and when the device to be connected is connected or separated from the interface component 12, it moves along the first direction.
  • the interface component 12 that moves in one direction can have a buffering function, thereby preventing damage to the interface component 12 and the device to be connected when they are rigidly connected.
  • the device to be connected is a smart touch screen mobile phone, and the interface component 12 is a connector with a USB interface.
  • the device to be connected can also be other types of devices.
  • the first elastic block 131 has a first limiting portion 1311 and a second limiting portion 1312 relative to the device along the second direction (ie, the Y direction in the drawings).
  • the interface assembly 12 moves along the second direction. Both ends of the direction are respectively connected to the first limiting part 1311 and the second limiting part 1312, and one end of the first limiting part 1311 and the second limiting part 1312 along the first direction can abut against the host body 11 at the opening.
  • 111 on the side wall so that part of the interface component 12 can be limited inside the host body 11 through the first limiting part 1311 and the second limiting part 1312, so as to avoid driving the interface component 12 away from the first device when the device to be connected is pulled out.
  • Host 1 to prevent damage to the first host 1.
  • the interface component 12 is provided with rotating parts 121 at both ends along the second direction.
  • the interface component 12 is rotated on the first elastic block 131 through the rotating parts 121, so that when using the game controller, the user can first
  • the interface component 12 is rotated, and then the interface component 12 is connected to the device to be connected, thereby reducing the difficulty of installation and disassembly of the device to be connected.
  • both the first limiting part 1311 and the second limiting part 1312 are provided with chute 1313 extending in the vertical direction, and the rotating part 121 is provided in the chute 1313, so that the interface component 12 can By sliding the first limiting portion 1311 and the second limiting portion 1312 in the chute 1313 in the vertical direction, the movement of the interface assembly 12 in the vertical direction can make the game handle suitable for devices to be connected with different thicknesses, and Facilitates the installation of the device to be connected.
  • the length of the opening 111 of the host body 11 in the vertical direction is greater than the length of the interface component 12 in the vertical direction, so that the interface component 12 can move in the vertical direction, and This facilitates the rotation of the interface component 12.
  • the length of the opening 111 of the host body 11 in the vertical direction can limit the movement range of the interface assembly 12 in the vertical direction.
  • the first direction, the second direction and the vertical direction are arranged perpendicularly to each other.
  • the game controller has high universality. Through the movement of the interface component 12 in the first direction, the movement in the vertical direction and the rotation of the interface component 12 itself, the interface component 12 can be flexibly changed on the first host. 1 position to meet the installation needs of different types of devices to be connected.
  • the first host 1 also includes a vertical moving component 14.
  • the vertical moving component 14 is provided in the host body 11 and is located below the interface component 12.
  • the driving end of the vertical moving component 14 is against Connected to the interface component 12, it is configured to drive the interface component 12 to move upward in the vertical direction, so that the interface component 12 can always move upward through the driving of the vertical moving component 14, so that the upper end of the interface component 12 abuts against the host body 11
  • the user does not need to manually hold the interface assembly 12, which reduces the difficulty of installing and disassembling the device to be connected.
  • the vertical movement component 14 includes a second elastic block 141, a second elastic member 142 and a support base 143.
  • the support base 143 is provided on the host body 11.
  • the second elastic block 141 and the support base 143 are vertically aligned. The direction is opposite to the device, and the first end of the second spring block 141 is in contact with the interface assembly 12, the second end of the second spring block 141 is in contact with the first end of the second elastic member 142, and at the same time, the second elastic member 142 is The second end is in contact with the support seat 143 so that the second spring block 141 always has a tendency to move toward the interface assembly 12 , so that the second spring block 141 can lift the interface assembly 12 and realize the upward movement of the interface assembly 12 .
  • the support base 143 has a support wall 1431 , the lower end of the first spring block 131 is in contact with the support wall 1431 , and the first spring block 131 can slide along the first direction on the support wall 1431 , and can then slide against the support wall 1431 through the support wall 1431 .
  • the first spring block 131 is supported, and at the same time, the first spring block 131 can be limited in the vertical direction by the support wall 1431 and the inner wall of the host body 11 to ensure that the first spring block 131 slides on the support wall 1431 stability to avoid jamming.
  • both the first elastic member 132 and the second elastic member 142 are springs.
  • the first elastic member 132 and the second elastic member 142 may also be other elastic components.
  • the top of the second spring block 141 is provided with a slot 1411 for the tilting device.
  • the interface component 12 can be locked in the slot 1411 after rotation. Therefore, by first rotating the interface component 12, the interface component 12 can be locked into the slot 1411. After 12 is snapped into the card slot 1411, it is convenient for the user to install the device to be connected, and when the device to be connected is placed on the connection board 3, the interface component 12 can be automatically reset by rotating.
  • the angle formed by the card slot 1411 and the horizontal plane is less than 90 degrees. Therefore, after the interface component 12 is clamped with the card slot 1411, the angle between the interface assembly 12 and the horizontal plane is also less than 90 degrees, so that the angle range can adapt to a wide range of applications. The installation angle for some users when plugging in the device to be connected.
  • the game controller provided by this application includes a first host and a second host arranged oppositely along a first direction, and a connection plate connecting the first host and the second host.
  • the connection plate is used to place the device to be connected.
  • the first host includes a host body, an interface component and a horizontal movement component.
  • the interface component is installed in the host body, and the host body is provided with an opening. After one end of the interface component passes through the opening of the host body, it can be connected to the device to be connected, thereby realizing the electrical connection between the device to be connected and the game controller, making it convenient for the user to operate the game.
  • the handle operates the device to be connected instead.
  • the horizontal movement component includes a first elastic block and a first elastic member arranged sequentially along the first direction.
  • the first elastic block and the first elastic member are both arranged in the main body of the host, and the first end of the first elastic block is connected to the interface component.
  • the second end of the first elastic block is connected to the first end of the first elastic member, and at the same time, the second end of the first elastic member is in contact with the inner wall of the host body, so that the first elastic block always moves toward the interface assembly. trend, so that the first elastic block can drive the interface component to move toward the outside of the host body to ensure that some interface components can be located outside the host body.
  • the movement of the interface component along the first direction can make the game controller suitable for devices of various sizes to be connected, facilitating the installation of the device to be connected, and when the device to be connected is connected or separated from the interface component, it can be moved along the first direction.
  • the moving interface component can have a buffering function, thereby preventing damage to the interface component and the device to be connected when they are rigidly connected.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Casings For Electric Apparatus (AREA)
  • Details Of Connecting Devices For Male And Female Coupling (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Position Input By Displaying (AREA)

Abstract

一种游戏手柄,该游戏手柄包括第一主机(1)、第二主机(2)和连接板(3)。第一主机(1)包括主机本体(11)、接口组件(12)和水平移动组件(13),接口组件(12)设于主机本体(11)内,接口组件(12)的一端穿过主机本体(11)的开口后能够连接待连接设备;水平移动组件(13)包括沿第一方向依次设置的第一弹块(131)和第一弹性件(132),第一弹块(131)和第一弹性件(132)设于主机本体(11)内;第一弹块(131)的第一端连接接口组件(12),第一弹块(131)的第二端连接第一弹性件(132)的第一端,第一弹性件(132)的第二端抵接于主机本体(11)的内壁上。

Description

游戏手柄
本申请要求在2022年04月18日提交中国专利局、申请号为202220891125.8的中国专利申请的优先权,该申请的全部内容通过引用结合在本申请中。
技术领域
本申请涉及游戏手柄技术领域,例如游戏手柄。
背景技术
相关技术中的游戏手柄通过通用串行总线(Universal Serial Bus,USB)接口与手机相连,但游戏手柄上的USB接口为固定式接口,不方便玩家将手机安装到USB接口上,且手机在插入或拔出USB接口时,还容易造成USB接口以及手机本体的损坏,同时,固定式接口的游戏手柄的普适性较低,不能适用于多种尺寸大小的手机。
发明内容
本申请提供一种游戏手柄,以解决相关技术中手机不易安装到游戏手柄上的问题,以及游戏手柄不能适用于多种尺寸大小的手机的问题。
本申请提供一种游戏手柄,包括沿第一方向相对设置的第一主机和第二主机,以及连接上述第一主机和上述第二主机的连接板,上述连接板用于放置待连接设备,上述第一主机包括主机本体以及:
接口组件,上述接口组件设于上述主机本体内;上述主机本体开设有开口,上述接口组件的一端穿过上述主机本体的上述开口后能够连接上述待连接设备;
水平移动组件,上述水平移动组件包括沿上述第一方向依次设置的第一弹块和第一弹性件,上述第一弹块和上述第一弹性件均设于上述主机本体内;上述第一弹块的第一端连接上述接口组件,上述第一弹块的第二端连接上述第一弹性件的第一端;上述第一弹性件的第二端抵接于上述主机本体的内壁上,以使上述第一弹块始终具有朝上述接口组件靠近的运动趋势。
附图说明
图1为本申请实施例所提供的游戏手柄的结构示意图;
图2为本申请实施例所提供的游戏手柄的剖视图;
图3为图2中A处的局部放大图;
图4为本申请实施例所提供的游戏手柄的部分结构示意图;
图5为本申请实施例所提供的接口组件的结构示意图;
图6为本申请实施例所提供的水平移动组件以及竖直移动组件的结构示意图。
图中:
1、第一主机;11、主机本体;111、开口;12、接口组件;121、转动部;13、水平移动组件;131、第一弹块;1311、第一限位部;1312、第二限位部;1313、滑槽;132、第一弹性件;14、竖直移动组件;141、第二弹块;1411、卡槽;142、第二弹性件;143、支撑座;1431、支撑壁;2、第二主机;3、连接板。
具体实施方式
下面将结合附图对本申请进行描述,所描述的实施例是本申请一部分实施例,而不是全部的实施例。基于本申请中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本申请保护的范围。
在本申请的描述中,需要说明的是,术语“中心”、“上”、“下”、“左”、“右”、“竖直”、“水平”、“内”、“外”等指示的方位或位置关系为基于附图所示的方位或位置关系,是为了便于描述本申请和简化描述,而不是指示或暗示所指的装置或元件具有特定的方位、以特定的方位构造和操作。此外,术语“第一”、“第二”、仅用于描述目的,而不能理解为指示或暗示相对重要性。其中,术语“第一位置”和“第二位置”为两个不同的位置,而且,第一特征在第二特征“之上”、“上方”和“上面”包括第一特征在第二特征正上方和斜上方,或仅仅表示第一特征水平高度高于第二特征。第一特征在第二特征“之下”、“下方”和“下面”包括第一特征在第二特征正下方和斜下方,或仅仅表示第一特征水平高度小于第二特征。
在本申请的描述中,术语“安装”、“相连”、“连接”应做广义理解,例如,可以是固定连接,也可以是可拆卸连接,或一体地连接;可以是机械连接,也可以是电连接;可以是直接相连,也可以通过中间媒介间接相连,可以是两个元件内部的连通。对于本领域的普通技术人员而言,可以根据实际情况理解上述术语在本申请中的含义。
下面描述本申请的实施例,所述实施例的示例在附图中示出,其中自始至终相同或类似的标号表示相同或类似的元件或具有相同或类似功能的元件。下面通过参考附图描述的实施例是示例性的,用于解释本申请。
本实施例提供一种游戏手柄(例如:具有活动接口的游戏手柄),该游戏手柄能够与待连接设备连接,用于辅助操作待连接设备。
如图1~6所示,该游戏手柄包括沿第一方向(即附图中的X方向)相对设置的第一主机1和第二主机2,以及连接第一主机1和第二主机2的连接板3,连接板3用于放置待连接设备。其中,第一主机1包括主机本体11、接口组件12和水平移动组件13。接口组件12设于主机本体11内,且主机本体11上开设有开口111,接口组件12的一端穿过主机本体11的开口111后能够连接待连接设备,从而实现待连接设备与游戏手柄的电连接,方便用户通过操作游戏手柄代替操作待连接设备。在一实施例中,接口组件12的一端被设置为连接待连接设备,接口组件12的另一端与主体本体11中的电路板通讯连接。
水平移动组件13包括沿第一方向依次设置的第一弹块131和第一弹性件132,第一弹块131和第一弹性件132均设于主机本体11内,且第一弹块131的第一端连接接口组件12,第一弹块131的第二端连接第一弹性件132的第一端,同时第一弹性件132的第二端抵接于主机本体11的内壁上,以使第一弹块131始终具有朝接口组件12靠近的运动趋势,从而第一弹块131能够带动接口组件12朝主机本体11的外部移动,以确保部分接口组件12能够位于主机本体11的外部。同时,接口组件12沿第一方向的移动能够使游戏手柄适用于多种尺寸大小的待连接设备,方便待连接设备的安装,且待连接设备在与接口组件12相接或分离时,沿第一方向移动的接口组件12能够具有缓冲功能,进而能够避免接口组件12与待连接设备在刚性连接时两者产生损坏。可选地,待连接设备为智能触屏手机,接口组件12为具有USB接口的接头。待连接设备也可以为其它种类的设备。
如图3~6所示,第一弹块131具有沿第二方向(即附图中的Y方向)相对设备的第一限位部1311和第二限位部1312,接口组件12沿第二方向的两端分别连接第一限位部1311和第二限位部1312,且第一限位部1311与第二限位部1312沿第一方向的一端均能够抵接于主机本体11在开口111处的侧壁上,从而通过第一限位部1311和第二限位部1312能够将部分接口组件12限位于主机本体11内部,以避免拔出待连接设备时带动接口组件12脱离第一主机1,防止对第一主机1造成损坏。
在一实施例中,接口组件12沿第二方向的两端均设置有转动部121,接口组件12通过转动部121转动设于第一弹块131上,从而用户在使用游戏手柄时, 能够先转动接口组件12,再将接口组件12与待连接设备连接,进而降低了待连接设备的安装和拆卸难度。
在一实施例中,第一限位部1311与第二限位部1312均开设有沿竖直方向延伸设置的滑槽1313,且转动部121设于滑槽1313内,以使接口组件12能够通过第一限位部1311与第二限位部1312在滑槽1313内的滑动沿竖直方向,从而接口组件12沿竖直方向的移动能够使游戏手柄适用于不同厚度的待连接设备,并方便待连接设备的安装。可选地,如图1所示,主机本体11的开111在竖直方向上的长度大于接口组件12在竖直方向上的长度,从而接口组件12能够实现在竖直方向上的移动,并方便接口组件12的转动。同时,主机本体11的开111在竖直方向上的长度能够限定接口组件12在竖直方向上的移动范围。其中,第一方向、第二方向和竖直方向两两相互垂直设置。
本实施例中该游戏手柄的普适性较高,通过接口组件12沿第一方向的移动、沿竖直方向的移动以及接口组件12本身的转动,能够灵活地改变接口组件12在第一主机1上的位置,从而满足不同类型待连接设备的安装需求。
如图3~4所示,第一主机1还包括竖直移动组件14,竖直移动组件14设于主机本体11内,且位于接口组件12的下方,同时竖直移动组件14的驱动端抵接于接口组件12,被设置为驱动接口组件12沿竖直方向向上移动,从而接口组件12能够通过竖直移动组件14的驱动始终向上移动,以使接口组件12的上端抵接于主机本体11的内壁,在安装待连接设备时,用户无需手动拿持接口组件12,降低了待连接设备的安装和拆卸难度。
在一实施例中,竖直移动组件14包括第二弹块141、第二弹性件142和支撑座143,支撑座143设于主机本体11上,第二弹块141与支撑座143沿竖直方向相对设备,且第二弹块141的第一端抵接于接口组件12,第二弹块141的第二端抵接于第二弹性件142的第一端,同时第二弹性件142的第二端抵接于支撑座143,以使第二弹块141始终具有朝接口组件12靠近的运动趋势,从而第二弹块141能够顶升接口组件12,实现接口组件12的向上移动。其中,支撑座143具有支撑壁1431,第一弹块131的下端抵接于支撑壁1431上,且第一弹块131能够在支撑壁1431上沿第一方向滑动,进而通过支撑壁1431能够对第一弹块131进行支撑,同时通过支撑壁1431以及主机本体11的内壁能够对第一弹块131在竖直方向上进行限位,以确保第一弹块131在支撑壁1431上进行滑动时的稳定性,避免出现卡阻现象。可选地,第一弹性件132和第二弹性件142均为弹簧。第一弹性件132与第二弹性件142也可以为其它具有弹性的器件。
如图3、6所示,第二弹块141的顶端开设有倾斜设备的卡槽1411,接口组件12能够在转动后卡接于卡槽1411内,从而通过先转动接口组件12,将接口 组件12卡接于卡槽1411内后,能够方便用户对待连接设备进行安装,且当待连接设备放置于连接板3上后,接口组件12能够通过转动自动进行复位。可选地,卡槽1411与水平面所形成的夹角小于90度,从而接口组件12与卡槽1411卡接后,接口组件12与水平面的夹角也小于90度,进而该角度范围能够适应大部分用户在插入待连接设备时的安装角度。
本申请提供的游戏手柄包括沿第一方向相对设置的第一主机和第二主机,以及连接第一主机和第二主机的连接板,连接板用于放置待连接设备。其中,第一主机包括主机本体、接口组件和水平移动组件。接口组件设于主机本体内,且主机本体上开设有开口,接口组件的一端穿过主机本体的开口后能够连接待连接设备,从而实现待连接设备与游戏手柄的电连接,方便用户通过操作游戏手柄代替操作待连接设备。水平移动组件包括沿第一方向依次设置的第一弹块和第一弹性件,第一弹块和第一弹性件均设于主机本体内,且第一弹块的第一端连接接口组件,第一弹块的第二端连接第一弹性件的第一端,同时第一弹性件的第二端抵接于主机本体的内壁上,以使第一弹块始终具有朝接口组件靠近的运动趋势,从而第一弹块能够带动接口组件朝主机本体的外部移动,以确保部分接口组件能够位于主机本体的外部。同时,接口组件沿第一方向的移动能够使游戏手柄适用于多种尺寸大小的待连接设备,方便待连接设备的安装,且待连接设备在与接口组件相接或分离时,沿第一方向移动的接口组件能够具有缓冲功能,进而能够避免接口组件与待连接设备在刚性连接时两者产生损坏。

Claims (10)

  1. 一种游戏手柄,包括沿第一方向相对设置的第一主机(1)和第二主机(2),以及连接所述第一主机(1)和所述第二主机(2)的连接板(3),所述连接板(3)用于放置待连接设备,所述第一主机(1)包括主机本体(11)以及:
    接口组件(12),所述接口组件(12)设于所述主机本体(11)内;所述主机本体(11)开设有开口(111),所述接口组件(12)的一端穿过所述主机本体(11)的所述开口(111)后能够连接所述待连接设备;
    水平移动组件(13),所述水平移动组件(13)包括沿所述第一方向依次设置的第一弹块(131)和第一弹性件(132),所述第一弹块(131)和所述第一弹性件(132)均设于所述主机本体(11)内;所述第一弹块(131)的第一端连接所述接口组件(12),所述第一弹块(131)的第二端连接所述第一弹性件(132)的第一端;所述第一弹性件(132)的第二端抵接于所述主机本体(11)的内壁上,以使所述第一弹块(131)始终具有朝所述接口组件(12)靠近的运动趋势。
  2. 根据权利要求1所述的游戏手柄,其中,所述第一弹块(131)具有沿第二方向相对设置的第一限位部(1311)和第二限位部(1312),所述接口组件(12)沿所述第二方向的两端分别连接所述第一限位部(1311)和所述第二限位部(1312);所述第一限位部(1311)与所述第二限位部(1312)沿所述第一方向的一端均能够抵接于所述主机本体(11)在所述开口(111)处的侧壁上。
  3. 根据权利要求2所述的游戏手柄,其中,所述接口组件(12)沿所述第二方向的两端均设置有转动部(121),所述接口组件(12)通过所述转动部(121)转动设于所述第一弹块(131)上。
  4. 根据权利要求3所述的游戏手柄,其中,所述第一限位部(1311)与所述第二限位部(1312)均开设有沿竖直方向延伸设置的滑槽(1313);所述转动部(121)设于所述滑槽(1313)内。
  5. 根据权利要求4所述的游戏手柄,其中,所述第一主机(1)还包括竖直移动组件(14),所述竖直移动组件(14)设于所述主机本体(11)内,且位于所述接口组件(12)的下方;所述竖直移动组件(14)的驱动端抵接于所述接口组件(12),被设置为驱动所述接口组件(12)沿所述竖直方向向上移动。
  6. 根据权利要求5所述的游戏手柄,其中,所述竖直移动组件(14)包括第二弹块(141)、第二弹性件(142)和支撑座(143),所述支撑座(143)设于所述主机本体(11)上;所述第二弹块(141)与所述支撑座(143)沿所述竖直方向相对设置;所述第二弹块(141)的第一端抵接于所述接口组件(12),所述第二弹块(141)的第二端抵接于所述第二弹性件(142)的第一端;所述第二弹性件(142)的第二端抵接于所述支撑座(143),以使所述第二弹块(141)始终具有朝所述接口组件(12)靠近的运 动趋势。
  7. 根据权利要求6所述的游戏手柄,其中,所述第二弹块(141)的顶端开设有倾斜设置的卡槽(1411),所述接口组件(12)能够在转动后卡接于所述卡槽(1411)内。
  8. 根据权利要求7所述的游戏手柄,其中,所述卡槽(1411)与水平面所形成的夹角小于90度。
  9. 根据权利要求6所述的游戏手柄,其中,所述支撑座(143)具有支撑壁(1431),所述第一弹块(131)的下端抵接于所述支撑壁(1431)上;所述第一弹块(131)能够在所述支撑壁(1431)上沿所述第一方向滑动。
  10. 根据权利要求4所述的游戏手柄,其中,所述主机本体(11)的所述开口(111)在所述竖直方向上的长度大于所述接口组件(12)在所述竖直方向上的长度。
PCT/CN2022/095918 2022-04-18 2022-05-30 游戏手柄 Ceased WO2023201848A1 (zh)

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