WO2023201848A1 - 游戏手柄 - Google Patents
游戏手柄 Download PDFInfo
- Publication number
- WO2023201848A1 WO2023201848A1 PCT/CN2022/095918 CN2022095918W WO2023201848A1 WO 2023201848 A1 WO2023201848 A1 WO 2023201848A1 CN 2022095918 W CN2022095918 W CN 2022095918W WO 2023201848 A1 WO2023201848 A1 WO 2023201848A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- host
- interface component
- interface
- block
- elastic member
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/98—Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
-
- H—ELECTRICITY
- H01—ELECTRIC ELEMENTS
- H01R—ELECTRICALLY-CONDUCTIVE CONNECTIONS; STRUCTURAL ASSOCIATIONS OF A PLURALITY OF MUTUALLY-INSULATED ELECTRICAL CONNECTING ELEMENTS; COUPLING DEVICES; CURRENT COLLECTORS
- H01R13/00—Details of coupling devices of the kinds covered by groups H01R12/70 or H01R24/00 - H01R33/00
- H01R13/62—Means for facilitating engagement or disengagement of coupling parts or for holding them in engagement
-
- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y02—TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
- Y02E—REDUCTION OF GREENHOUSE GAS [GHG] EMISSIONS, RELATED TO ENERGY GENERATION, TRANSMISSION OR DISTRIBUTION
- Y02E60/00—Enabling technologies; Technologies with a potential or indirect contribution to GHG emissions mitigation
- Y02E60/10—Energy storage using batteries
Definitions
- the present application relates to the technical field of game controllers, such as game controllers.
- the game controller in the related art is connected to the mobile phone through the Universal Serial Bus (USB) interface, but the USB interface on the game controller is a fixed interface, which is inconvenient for the player to install the mobile phone on the USB interface, and the mobile phone is inserted into the USB interface. Or when the USB interface is pulled out, it is easy to cause damage to the USB interface and the mobile phone body.
- the game controller with a fixed interface has low universality and cannot be applied to mobile phones of various sizes.
- This application provides a game controller to solve the problem in the related art that a mobile phone is not easy to be installed on the game controller, and that the game controller cannot be applied to mobile phones of various sizes.
- the present application provides a game controller, which includes a first host and a second host arranged oppositely along a first direction, and a connecting plate connecting the first host and the second host.
- the connecting plate is used to place the device to be connected.
- the first host includes the host body and:
- the above-mentioned interface component is arranged in the above-mentioned host body; the above-mentioned host body is provided with an opening, and one end of the above-mentioned interface component can be connected to the above-mentioned device to be connected after passing through the above-mentioned opening of the above-mentioned host body;
- the horizontal moving assembly includes a first elastic block and a first elastic member arranged sequentially along the first direction, and the first elastic block and the first elastic member are both arranged in the main body; the first elastic member The first end of the block is connected to the above-mentioned interface component, the second end of the above-mentioned first spring block is connected to the first end of the above-mentioned first elastic member; the second end of the above-mentioned first elastic member is in contact with the inner wall of the above-mentioned host body, so as to The above-mentioned first elastic block always has a tendency of movement towards the above-mentioned interface component.
- Figure 1 is a schematic structural diagram of a game controller provided by an embodiment of the present application.
- Figure 2 is a cross-sectional view of a game controller provided by an embodiment of the present application.
- Figure 3 is a partial enlarged view of position A in Figure 2;
- Figure 4 is a partial structural schematic diagram of a game controller provided by an embodiment of the present application.
- FIG. 5 is a schematic structural diagram of the interface component provided by the embodiment of the present application.
- Figure 6 is a schematic structural diagram of a horizontal moving component and a vertical moving component provided by an embodiment of the present application.
- First host 11. Host body; 111. Opening; 12. Interface component; 121. Rotating part; 13. Horizontal moving component; 131. First elastic block; 1311. First limiting part; 1312. Second Limiting part; 1313, chute; 132, first elastic member; 14, vertical moving component; 141, second elastic block; 1411, card slot; 142, second elastic member; 143, support seat; 1431, support wall; 2. Second host; 3. Connecting plate.
- first position and second position are two different positions
- first feature “on”, “above” and “above” the second feature include the first feature on the second feature. Directly above and diagonally above, or simply means that the level of the first feature is higher than that of the second feature.
- “Below”, “below” and “under” the first feature is the second feature includes the first feature being directly below and diagonally below the second feature, or simply means that the first feature is less horizontally than the second feature.
- connection should be understood in a broad sense.
- it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection, or it can be an integrated connection.
- It is an electrical connection; it can be directly connected, or indirectly connected through an intermediate medium, or it can be an internal connection between two components.
- the meanings of the above terms in this application can be understood according to the actual situation.
- This embodiment provides a game controller (for example, a game controller with a movable interface), which can be connected to a device to be connected and used to assist in operating the device to be connected.
- a game controller for example, a game controller with a movable interface
- the game controller includes a first host 1 and a second host 2 that are relatively arranged along a first direction (ie, the X direction in the drawing), and a connecting rod connecting the first host 1 and the second host 2.
- the connection plate 3 is used to place the equipment to be connected.
- the first host 1 includes a host body 11 , an interface component 12 and a horizontal movement component 13 .
- the interface component 12 is provided in the host body 11, and the host body 11 is provided with an opening 111. After one end of the interface component 12 passes through the opening 111 of the host body 11, it can connect the device to be connected, thereby realizing the electrical connection between the device to be connected and the game controller. Connection is convenient for users to operate the game controller instead of operating the device to be connected.
- one end of the interface component 12 is configured to connect to the device to be connected, and the other end of the interface component 12 is communicatively connected to the circuit board in the main body 11 .
- the horizontal moving component 13 includes a first elastic block 131 and a first elastic member 132 which are arranged sequentially along the first direction.
- the first elastic block 131 and the first elastic member 132 are both provided in the main body 11 , and the first elastic block 131 has a The first end is connected to the interface assembly 12, the second end of the first spring block 131 is connected to the first end of the first elastic member 132, and the second end of the first elastic member 132 is in contact with the inner wall of the host body 11, so that The first spring block 131 always has a tendency to move toward the interface component 12 , so that the first spring block 131 can drive the interface component 12 to move toward the outside of the host body 11 to ensure that some of the interface components 12 can be located outside the host body 11 .
- the movement of the interface component 12 along the first direction can make the game controller suitable for various sizes of devices to be connected, which facilitates the installation of the devices to be connected, and when the device to be connected is connected or separated from the interface component 12, it moves along the first direction.
- the interface component 12 that moves in one direction can have a buffering function, thereby preventing damage to the interface component 12 and the device to be connected when they are rigidly connected.
- the device to be connected is a smart touch screen mobile phone, and the interface component 12 is a connector with a USB interface.
- the device to be connected can also be other types of devices.
- the first elastic block 131 has a first limiting portion 1311 and a second limiting portion 1312 relative to the device along the second direction (ie, the Y direction in the drawings).
- the interface assembly 12 moves along the second direction. Both ends of the direction are respectively connected to the first limiting part 1311 and the second limiting part 1312, and one end of the first limiting part 1311 and the second limiting part 1312 along the first direction can abut against the host body 11 at the opening.
- 111 on the side wall so that part of the interface component 12 can be limited inside the host body 11 through the first limiting part 1311 and the second limiting part 1312, so as to avoid driving the interface component 12 away from the first device when the device to be connected is pulled out.
- Host 1 to prevent damage to the first host 1.
- the interface component 12 is provided with rotating parts 121 at both ends along the second direction.
- the interface component 12 is rotated on the first elastic block 131 through the rotating parts 121, so that when using the game controller, the user can first
- the interface component 12 is rotated, and then the interface component 12 is connected to the device to be connected, thereby reducing the difficulty of installation and disassembly of the device to be connected.
- both the first limiting part 1311 and the second limiting part 1312 are provided with chute 1313 extending in the vertical direction, and the rotating part 121 is provided in the chute 1313, so that the interface component 12 can By sliding the first limiting portion 1311 and the second limiting portion 1312 in the chute 1313 in the vertical direction, the movement of the interface assembly 12 in the vertical direction can make the game handle suitable for devices to be connected with different thicknesses, and Facilitates the installation of the device to be connected.
- the length of the opening 111 of the host body 11 in the vertical direction is greater than the length of the interface component 12 in the vertical direction, so that the interface component 12 can move in the vertical direction, and This facilitates the rotation of the interface component 12.
- the length of the opening 111 of the host body 11 in the vertical direction can limit the movement range of the interface assembly 12 in the vertical direction.
- the first direction, the second direction and the vertical direction are arranged perpendicularly to each other.
- the game controller has high universality. Through the movement of the interface component 12 in the first direction, the movement in the vertical direction and the rotation of the interface component 12 itself, the interface component 12 can be flexibly changed on the first host. 1 position to meet the installation needs of different types of devices to be connected.
- the first host 1 also includes a vertical moving component 14.
- the vertical moving component 14 is provided in the host body 11 and is located below the interface component 12.
- the driving end of the vertical moving component 14 is against Connected to the interface component 12, it is configured to drive the interface component 12 to move upward in the vertical direction, so that the interface component 12 can always move upward through the driving of the vertical moving component 14, so that the upper end of the interface component 12 abuts against the host body 11
- the user does not need to manually hold the interface assembly 12, which reduces the difficulty of installing and disassembling the device to be connected.
- the vertical movement component 14 includes a second elastic block 141, a second elastic member 142 and a support base 143.
- the support base 143 is provided on the host body 11.
- the second elastic block 141 and the support base 143 are vertically aligned. The direction is opposite to the device, and the first end of the second spring block 141 is in contact with the interface assembly 12, the second end of the second spring block 141 is in contact with the first end of the second elastic member 142, and at the same time, the second elastic member 142 is The second end is in contact with the support seat 143 so that the second spring block 141 always has a tendency to move toward the interface assembly 12 , so that the second spring block 141 can lift the interface assembly 12 and realize the upward movement of the interface assembly 12 .
- the support base 143 has a support wall 1431 , the lower end of the first spring block 131 is in contact with the support wall 1431 , and the first spring block 131 can slide along the first direction on the support wall 1431 , and can then slide against the support wall 1431 through the support wall 1431 .
- the first spring block 131 is supported, and at the same time, the first spring block 131 can be limited in the vertical direction by the support wall 1431 and the inner wall of the host body 11 to ensure that the first spring block 131 slides on the support wall 1431 stability to avoid jamming.
- both the first elastic member 132 and the second elastic member 142 are springs.
- the first elastic member 132 and the second elastic member 142 may also be other elastic components.
- the top of the second spring block 141 is provided with a slot 1411 for the tilting device.
- the interface component 12 can be locked in the slot 1411 after rotation. Therefore, by first rotating the interface component 12, the interface component 12 can be locked into the slot 1411. After 12 is snapped into the card slot 1411, it is convenient for the user to install the device to be connected, and when the device to be connected is placed on the connection board 3, the interface component 12 can be automatically reset by rotating.
- the angle formed by the card slot 1411 and the horizontal plane is less than 90 degrees. Therefore, after the interface component 12 is clamped with the card slot 1411, the angle between the interface assembly 12 and the horizontal plane is also less than 90 degrees, so that the angle range can adapt to a wide range of applications. The installation angle for some users when plugging in the device to be connected.
- the game controller provided by this application includes a first host and a second host arranged oppositely along a first direction, and a connection plate connecting the first host and the second host.
- the connection plate is used to place the device to be connected.
- the first host includes a host body, an interface component and a horizontal movement component.
- the interface component is installed in the host body, and the host body is provided with an opening. After one end of the interface component passes through the opening of the host body, it can be connected to the device to be connected, thereby realizing the electrical connection between the device to be connected and the game controller, making it convenient for the user to operate the game.
- the handle operates the device to be connected instead.
- the horizontal movement component includes a first elastic block and a first elastic member arranged sequentially along the first direction.
- the first elastic block and the first elastic member are both arranged in the main body of the host, and the first end of the first elastic block is connected to the interface component.
- the second end of the first elastic block is connected to the first end of the first elastic member, and at the same time, the second end of the first elastic member is in contact with the inner wall of the host body, so that the first elastic block always moves toward the interface assembly. trend, so that the first elastic block can drive the interface component to move toward the outside of the host body to ensure that some interface components can be located outside the host body.
- the movement of the interface component along the first direction can make the game controller suitable for devices of various sizes to be connected, facilitating the installation of the device to be connected, and when the device to be connected is connected or separated from the interface component, it can be moved along the first direction.
- the moving interface component can have a buffering function, thereby preventing damage to the interface component and the device to be connected when they are rigidly connected.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Casings For Electric Apparatus (AREA)
- Details Of Connecting Devices For Male And Female Coupling (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Position Input By Displaying (AREA)
Abstract
Description
Claims (10)
- 一种游戏手柄,包括沿第一方向相对设置的第一主机(1)和第二主机(2),以及连接所述第一主机(1)和所述第二主机(2)的连接板(3),所述连接板(3)用于放置待连接设备,所述第一主机(1)包括主机本体(11)以及:接口组件(12),所述接口组件(12)设于所述主机本体(11)内;所述主机本体(11)开设有开口(111),所述接口组件(12)的一端穿过所述主机本体(11)的所述开口(111)后能够连接所述待连接设备;水平移动组件(13),所述水平移动组件(13)包括沿所述第一方向依次设置的第一弹块(131)和第一弹性件(132),所述第一弹块(131)和所述第一弹性件(132)均设于所述主机本体(11)内;所述第一弹块(131)的第一端连接所述接口组件(12),所述第一弹块(131)的第二端连接所述第一弹性件(132)的第一端;所述第一弹性件(132)的第二端抵接于所述主机本体(11)的内壁上,以使所述第一弹块(131)始终具有朝所述接口组件(12)靠近的运动趋势。
- 根据权利要求1所述的游戏手柄,其中,所述第一弹块(131)具有沿第二方向相对设置的第一限位部(1311)和第二限位部(1312),所述接口组件(12)沿所述第二方向的两端分别连接所述第一限位部(1311)和所述第二限位部(1312);所述第一限位部(1311)与所述第二限位部(1312)沿所述第一方向的一端均能够抵接于所述主机本体(11)在所述开口(111)处的侧壁上。
- 根据权利要求2所述的游戏手柄,其中,所述接口组件(12)沿所述第二方向的两端均设置有转动部(121),所述接口组件(12)通过所述转动部(121)转动设于所述第一弹块(131)上。
- 根据权利要求3所述的游戏手柄,其中,所述第一限位部(1311)与所述第二限位部(1312)均开设有沿竖直方向延伸设置的滑槽(1313);所述转动部(121)设于所述滑槽(1313)内。
- 根据权利要求4所述的游戏手柄,其中,所述第一主机(1)还包括竖直移动组件(14),所述竖直移动组件(14)设于所述主机本体(11)内,且位于所述接口组件(12)的下方;所述竖直移动组件(14)的驱动端抵接于所述接口组件(12),被设置为驱动所述接口组件(12)沿所述竖直方向向上移动。
- 根据权利要求5所述的游戏手柄,其中,所述竖直移动组件(14)包括第二弹块(141)、第二弹性件(142)和支撑座(143),所述支撑座(143)设于所述主机本体(11)上;所述第二弹块(141)与所述支撑座(143)沿所述竖直方向相对设置;所述第二弹块(141)的第一端抵接于所述接口组件(12),所述第二弹块(141)的第二端抵接于所述第二弹性件(142)的第一端;所述第二弹性件(142)的第二端抵接于所述支撑座(143),以使所述第二弹块(141)始终具有朝所述接口组件(12)靠近的运 动趋势。
- 根据权利要求6所述的游戏手柄,其中,所述第二弹块(141)的顶端开设有倾斜设置的卡槽(1411),所述接口组件(12)能够在转动后卡接于所述卡槽(1411)内。
- 根据权利要求7所述的游戏手柄,其中,所述卡槽(1411)与水平面所形成的夹角小于90度。
- 根据权利要求6所述的游戏手柄,其中,所述支撑座(143)具有支撑壁(1431),所述第一弹块(131)的下端抵接于所述支撑壁(1431)上;所述第一弹块(131)能够在所述支撑壁(1431)上沿所述第一方向滑动。
- 根据权利要求4所述的游戏手柄,其中,所述主机本体(11)的所述开口(111)在所述竖直方向上的长度大于所述接口组件(12)在所述竖直方向上的长度。
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US18/550,954 US12611593B2 (en) | 2022-04-18 | 2022-05-30 | Gamepad |
| JP2023555246A JP7644539B2 (ja) | 2022-04-18 | 2022-05-30 | ゲームパッド |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202220891125.8U CN219398928U (zh) | 2022-04-18 | 2022-04-18 | 一种具有活动接口的游戏手柄 |
| CN202220891125.8 | 2022-04-18 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2023201848A1 true WO2023201848A1 (zh) | 2023-10-26 |
Family
ID=87236839
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/CN2022/095918 Ceased WO2023201848A1 (zh) | 2022-04-18 | 2022-05-30 | 游戏手柄 |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US12611593B2 (zh) |
| JP (1) | JP7644539B2 (zh) |
| CN (1) | CN219398928U (zh) |
| WO (1) | WO2023201848A1 (zh) |
Families Citing this family (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| USD1074816S1 (en) * | 2022-05-24 | 2025-05-13 | Razer (Asia-Pacific) Pte. Ltd. | Controller |
| US11717746B1 (en) * | 2022-10-12 | 2023-08-08 | T2M, Inc. | Video gaming system |
| USD1101853S1 (en) * | 2023-04-26 | 2025-11-11 | Pengli Qi | Game controller |
| JP1767340S (ja) * | 2023-06-29 | 2024-04-03 | ゲームコントローラー | |
| CN116943141A (zh) * | 2023-08-07 | 2023-10-27 | 广州小鸡快跑网络科技有限公司 | 活动接口及游戏手柄 |
| CN222657743U (zh) | 2024-03-20 | 2025-03-25 | 东莞市景盛电子科技有限公司 | 接口位置可调式游戏手柄 |
| USD1107801S1 (en) * | 2024-11-07 | 2025-12-30 | Hubei Saitake Electronic Technology C o., LTD | Game controller |
| USD1115926S1 (en) * | 2025-01-17 | 2026-03-03 | Shenzhen Guangyipeng Technology Co., Ltd. | Foldable attachment for gamepad |
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| CN215497253U (zh) * | 2021-03-22 | 2022-01-11 | 东莞市巨柏五金科技有限公司 | 一种具有防摔结构的type-c连接器外壳 |
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| CN211215379U (zh) | 2019-10-25 | 2020-08-11 | 深圳市达实智控科技股份有限公司 | 手机游戏控制器拉伸装置 |
| CN113750520B (zh) * | 2021-09-29 | 2024-06-11 | 维沃移动通信有限公司 | 手柄 |
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2022
- 2022-04-18 CN CN202220891125.8U patent/CN219398928U/zh active Active
- 2022-05-30 WO PCT/CN2022/095918 patent/WO2023201848A1/zh not_active Ceased
- 2022-05-30 US US18/550,954 patent/US12611593B2/en active Active
- 2022-05-30 JP JP2023555246A patent/JP7644539B2/ja active Active
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| JP2014054502A (ja) * | 2012-09-12 | 2014-03-27 | Kenichi Shiratori | スマートフォン用ゲームコントローラー |
| CN110559650A (zh) * | 2015-06-12 | 2019-12-13 | 任天堂株式会社 | 游戏控制器 |
| CN107715450A (zh) * | 2017-10-18 | 2018-02-23 | 武汉天灵互动科技有限公司 | 一种便于调节的游戏手柄 |
| CN108579073A (zh) * | 2018-06-04 | 2018-09-28 | 东莞市卫童智能科技有限公司 | 一种手机游戏手柄 |
| CN210205854U (zh) * | 2019-07-04 | 2020-03-31 | 原点显示(深圳)科技有限公司 | 桥接式伸缩游戏手柄 |
| US20210275907A1 (en) * | 2020-03-03 | 2021-09-09 | Backbone Labs, Inc. | Game controller for a mobile device with a hold-open feature |
| CN213407704U (zh) * | 2020-03-04 | 2021-06-11 | 广州小鸡快跑网络科技有限公司 | 一种基于活动式通讯接口的游戏手柄 |
| CN213724804U (zh) * | 2020-12-20 | 2021-07-20 | 深圳市金拓达科技有限公司 | 一种便于调节使用的游戏手柄 |
| CN215497253U (zh) * | 2021-03-22 | 2022-01-11 | 东莞市巨柏五金科技有限公司 | 一种具有防摔结构的type-c连接器外壳 |
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| Publication number | Publication date |
|---|---|
| CN219398928U (zh) | 2023-07-25 |
| JP2024519647A (ja) | 2024-05-21 |
| US12611593B2 (en) | 2026-04-28 |
| JP7644539B2 (ja) | 2025-03-12 |
| US20250073575A1 (en) | 2025-03-06 |
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