WO2023166946A1 - Traveling toy - Google Patents

Traveling toy Download PDF

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Publication number
WO2023166946A1
WO2023166946A1 PCT/JP2023/004513 JP2023004513W WO2023166946A1 WO 2023166946 A1 WO2023166946 A1 WO 2023166946A1 JP 2023004513 W JP2023004513 W JP 2023004513W WO 2023166946 A1 WO2023166946 A1 WO 2023166946A1
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WO
WIPO (PCT)
Prior art keywords
mode
processing control
running toy
toy
control unit
Prior art date
Application number
PCT/JP2023/004513
Other languages
French (fr)
Japanese (ja)
Inventor
克己 青鹿
敬太 市川
Original Assignee
株式会社タカラトミー
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Filing date
Publication date
Application filed by 株式会社タカラトミー filed Critical 株式会社タカラトミー
Publication of WO2023166946A1 publication Critical patent/WO2023166946A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H17/00Toy vehicles, e.g. with self-drive; ; Cranes, winches or the like; Accessories therefor
    • A63H17/26Details; Accessories
    • A63H17/36Steering-mechanisms for toy vehicles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H17/00Toy vehicles, e.g. with self-drive; ; Cranes, winches or the like; Accessories therefor
    • A63H17/26Details; Accessories
    • A63H17/36Steering-mechanisms for toy vehicles
    • A63H17/395Steering-mechanisms for toy vehicles steered by program
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H29/00Drive mechanisms for toys in general
    • A63H29/22Electric drives
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H5/00Musical or noise- producing devices for additional toy effects other than acoustical

Definitions

  • the present invention relates to running toys.
  • a running toy that operates according to the number of rotations of wheels is known (see Patent Document 1, for example).
  • This running toy has, for example, a switch that is turned on and off by the rotation of the wheel.
  • This running toy stores the number of times the switch is turned on and off, and is programmed to selectively output a predetermined voice message from the voice IC when the number of times the switch is turned on and off reaches a specified number.
  • this traveling toy selectively outputs a predetermined voice message determined according to the number of rotations of the wheel at a predetermined time, and there is no room for the player to be involved in the output content or output timing. It was unsatisfactory.
  • SUMMARY OF THE INVENTION It is an object of the present invention to provide a running toy that allows a player to program it to perform a desired action.
  • the first means is A running toy that has a predetermined action part and operates the predetermined action part under the control of a processing control part, a storage unit that stores a plurality of motions performed by the running toy under the control of the processing control unit in association with predetermined motion modes that are not controlled by the processing control unit that the player causes the running toy to perform; a detection unit that detects a predetermined action not controlled by the processing control unit that the player causes the running toy to perform,
  • the processing control unit is configured to determine and execute a motion to be performed by the running toy under the control of the processing control unit based on the predetermined motion mode detected by the detection unit, In program mode,
  • the processing control unit One motion to be performed by the running toy under the control of the processing control unit is determined based on the motion detected by the detection unit. It is characterized by determining a plurality of actions to be performed below, and executing a pattern action combining the plurality of actions.
  • the second means is the first means
  • the storage unit stores a mode of rolling by hand as the mode of the predetermined operation
  • the detection unit detects hand rolling
  • In program mode The processing control unit determines one motion based on the manner of hand rolling detected by the detection unit for a predetermined period of time, repeats this determination a plurality of times to determine a plurality of motions, and performs the plurality of motions. It is characterized by executing the operation of the combined pattern.
  • a third means is the second means,
  • the storage unit stores the number of times of hand rolling as the mode of the predetermined operation,
  • the detection unit detects hand rolling,
  • the processing control unit determines one action based on the number of hand rollings detected by the detection unit during a predetermined time period, repeats this determination a plurality of times to determine a plurality of actions, and performs the plurality of actions. It is characterized by executing the operation of the combined pattern.
  • the fourth means is the third means, characterized in that it has notification means for notifying by sound each time the predetermined time has elapsed.
  • the fifth means is the fourth means, characterized in that the notification means outputs sound by vibration of a motor used to operate the action section.
  • the sixth means is any one of the third to fifth means, It has a normal mode and a program mode, and the processing control section selects either the normal running mode or the program mode according to the number of hand rolling detected by the detection section during the predetermined time set for determining the mode. and in the normal mode, an operation corresponding to the number of hand rollings detected by the detection unit during a predetermined period of time is executed.
  • a seventh means is any one of the third to fifth means, It has a normal mode and a program mode, and the processing control section selects either the normal running mode or the program mode according to the number of hand rolling detected by the detection section during the predetermined time set for determining the mode. and in the normal mode, an operation corresponding to the number of hand rollings detected by the detection unit during the predetermined time set for determining the mode is executed.
  • the eighth means is any one of the second to fifth means, Furthermore, a controller for remotely controlling the running toy is provided,
  • the storage unit stores a plurality of actions in association with operation modes of operators of the controller, In program mode,
  • the processing control unit determines one action according to the operation mode of the manipulator during a predetermined period of time, repeats this determination a plurality of times to determine a plurality of actions, and creates a pattern combining the plurality of actions. It is characterized by causing the running toy to perform the action.
  • a ninth means is any one of the second to fifth means, It is configured to generate an induced electromotive force by rotating the wheel by hand rolling,
  • the detection unit detects hand rolling based on the induced electromotive force. It is characterized by
  • the player can program the motion of the running toy by causing the running toy to perform a predetermined motion independent of the control of the processing control unit, so that the running toy is novel and highly interesting. Toys can be realized.
  • the second means it is possible to program the movement of the running toy according to the mode of hand rolling, so that a novel and highly interesting running toy can be realized.
  • the movement of the running toy can be programmed according to the number of times the toy is hand-rolled, so a novel and highly interesting running toy can be realized.
  • the fourth means since the sound is notified every time the predetermined time has passed, it is easy to determine the timing of hand rolling, and moreover, it becomes easy to recognize the number of times, and input by hand rolling can be easily performed.
  • a notification means such as a speaker becomes unnecessary, and the cost can be reduced accordingly.
  • the game can be played more easily because it requires only one input to operate in the normal mode.
  • the operation of the running toy can also be programmed by input from the controller that remotely controls the running toy, so that when the running toy is in a distant place, there is no need to approach the running toy one by one. , the running toy can be made to perform a desired motion.
  • the presence or absence of hand rolling is determined based on the magnitude of the induced electromotive force generated by hand rolling, so an inexpensive and simple running toy can be realized.
  • FIG. 3 is an exploded perspective view showing a connecting structure between a motor and a rear wheel; It is a perspective view which shows a motor, a gear mechanism, and a lever.
  • FIG. 4 is a side view for explaining a movable range of a rotating member (lever); FIG.
  • FIG. 4 is a side view for explaining a movable range of a rotating member (lever);
  • FIG. 10 is a side view showing a state of in-place rotation of the running toy;
  • 3 is a block diagram showing the functional configuration of the running toy;
  • FIG. 3 is a circuit diagram showing a guidance detection circuit;
  • 4 is a flow chart showing the operation of a processing control unit; It is the figure which showed the relationship between the frequency
  • FIG. 10 is a diagram showing a correspondence relationship between the number of guidance times and unit motions in the case of main body input in the program mode; A notification sound output at the end of the set is shown. It is a front view of the controller with which an automobile toy is provided.
  • FIG. 3 is a block diagram showing the functional configuration of a controller; FIG. It is a figure which shows the correspondence of operation of a controller and unit motion.
  • FIG. 10 is a diagram showing a correspondence relationship between the number of guidance times and unit motions in the case of controller input in the program mode; It is the perspective view which looked at the running toy of 2nd Embodiment from the upper surface side. It is the perspective view which looked at the running toy of 2nd Embodiment from the lower surface side.
  • Fig. 2 is a perspective view of the traveling toy from which the outer body plate, the substrate, etc. have been removed;
  • FIG. 3 is an exploded perspective view showing a connecting structure between a motor and a rear wheel;
  • FIG. 1 is a perspective view of the toy car 10 of the first embodiment as seen from above
  • FIG. 2 is a perspective view of the toy car 10 of the first embodiment as seen from the bottom.
  • the rear wheels 11 are driving wheels
  • the front wheels 12 are trailing wheels.
  • a hook-shaped portion 13 is provided at the rear portion of the toy car 10 .
  • a predetermined coin can be attached to and detached from the hook-shaped portion 13, and by inserting the predetermined coin, it is possible to perform a wheelie when traveling straight in the forward direction.
  • FIG. 3 is a perspective view of the toy car 10 with the body skin removed. As shown in the figure, the toy car 10 has two alkaline button batteries 14 mounted in a battery box 15 as power sources.
  • FIG. 4 is a perspective view of the toy car 10 with the outer body plate, the battery box 15 and the like removed.
  • a substrate 18 is provided on a chassis 17, and electronic and electric parts such as an IC chip are mounted on the substrate 18.
  • a forward/reverse motor M for direct current is installed in the rear portion of the chassis 17 .
  • a motor M is connected to the rear wheel 11 via a gear mechanism 20 .
  • FIG. 5 is an exploded perspective view showing a connecting structure between the motor M and the rear wheel 11.
  • Each of the left and right rear wheels 11 is composed of a wheel 11a and a tire 11b, and has a structure in which the tire 11b is fitted onto the wheel 11a.
  • a hexagonal hole 11c is formed in the center of each wheel 11a, and a circular hole 11d is formed in the center.
  • a right end portion of the axle 21 is fitted into the circular hole 11d of the rear wheel 11 on the right side.
  • the left end of the axle 21 is fitted in the circular hole 11d (not shown) of the left rear wheel 11, and the hexagonal hole 11c (not shown) of the left rear wheel 11 is fitted with a , a gear 20d fixed to an axle 21 and a hexagonal columnar portion 22 integrally fitted thereon.
  • a lever 23 which is a rotating member, is sandwiched between the gear 20d and the left wheel 11. As shown in FIG.
  • FIG. 6 is a perspective view showing the motor M, the gear mechanism 20 and the lever 23.
  • FIG. A circular hole 23a is formed in the central portion of the lever 23, and the circular hole 23a is loosely fitted to the outside of the hexagonal columnar portion 22.
  • the lever 23 is configured to be rotatable about the axle 21 within a predetermined range. When the left wheel 11 rotates, the lever 23 rotates together with the wheel 11 within a predetermined range due to friction between the gear 20d and the left wheel 11. As shown in FIG. As shown in FIGS.
  • the movable range of the lever 23 is defined by the position where the upper end contacts a hook-shaped stopper 15a formed on the battery box 15, and It is between the screw cover 15b and the position where it abuts.
  • the length of the lever 23 is such that when the upper end of the lever 23 hits the stopper 15a, the lower end of the lever 23 protrudes below the left rear wheel 11 and touches the ground, lifting the left rear wheel 11. is possible. That is, when the lower end of the lever 23 protrudes below the rear wheel 11 and touches the ground, the wheel 11 is not grounded.
  • the toy car 10 rotates on the spot clockwise around the grounding point 23 in a plan view.
  • the grounding point of the lever 23 is preferably behind the vertical line passing through the axle 21. .
  • the lever 23 rotates in the direction of non-grounding. This is because it can be grounded. It should be noted that the lever 23 may be bent so that the left wheel 11 is grounded when the toy car 10 is strongly pushed against a horizontal surface when being pulled.
  • the gear mechanism 20 includes a gear 20a attached to the output shaft of the motor M, and a gear 20b attached to a shaft 24 parallel to the output shaft and the axle 21 and meshing with the gear 20a. , a gear 20c attached to the shaft 24 and forming a two-stage gear together with the gear 20b, and a gear 20d fixed to the axle 21 and meshing with the gear 20c.
  • the motor power is transmitted to the rear wheels 11 via the gears 20a, 20b, 20c, 20d.
  • the lever 23 rotates together with the wheel 11 around the axle 21 due to the friction acting between the gear 20d and the left wheel 11 .
  • the toy car 10 includes a processing control section 30, a storage section 31, a detection section 32, a motor drive section 33, a reception section 34, and a sound output section (notification section) 35. ing.
  • the receiving section 34 receives an operation signal from a controller 60 which will be described later.
  • the processing control unit 30 is configured with a central processing unit and its peripheral circuits.
  • the processing control unit 30 implements the functions of the toy car 10 of the embodiment by executing various programs.
  • the storage unit 31 stores various information data used for realizing the functions of the toy car 10. This information data includes program data and the like executed by the processing control unit 30 .
  • the processing control unit 30 can access the storage unit 31 .
  • the detection unit 32 is for detecting the presence or absence of a manual for the car toy 10. This guidance is used to determine the running motion pattern.
  • the sound output unit 35 is for outputting sound, and outputs a notification sound.
  • FIG. 10 shows a detection circuit that constitutes the detection section 32 .
  • the detection circuit time-differentiates the induced electromotive force (voltage) generated with the rotation of the rotor of the motor M using a differentiating circuit consisting of a capacitor C and a resistor R1.
  • a differentiating circuit consisting of a capacitor C and a resistor R1.
  • the presence or absence of a predetermined manual for the car toy 10 is detected. That is, when the toy car 10 is guided, it is normal for the toy car 10 to be rapidly accelerated immediately after starting and then decelerated and stopped after the speed reaches a peak. In this case, the magnitude of the generated induced electromotive force changes according to the speed at which the car toy 10 is pulled. Therefore, the speed change and thus the degree of temporal change in the induced electromotive force generally become particularly large immediately after the engine is started.
  • the speed change and thus the degree of temporal change in the induced electromotive force is generally particularly large immediately before the stop, but when the guidance is performed for a long time beyond the predetermined time for detection, the number of times of guidance may not be counted. Therefore, it is preferable to detect the degree of temporal change in the induced electromotive force immediately after starting.
  • This detection signal is input to the processing control unit 30, and the processing control unit 30 counts the number of times of detection for a predetermined period of time, for example, 5 seconds.
  • the motor drive section 33 receives a motor control signal for running the toy car 10 from the processing control section 30 . Then, the motor drive unit 33 rotates the motor M forward or reverse for a predetermined time according to the motor control signal.
  • An NPN transistor may be used instead of the PNP transistor Tr.
  • FIG. 11 is a flow chart showing the operation of the processing control unit 30.
  • the processing control unit 30 After the power is turned on by the main switch SW, when the processing control unit 30 receives a guidance detection signal from the detection unit 32, the processing control unit 30 transitions from the sleep state to the wakeup state and starts timing and counting. Then, the process control unit 30 executes the guidance detection process for a predetermined period of time (for example, until 5 seconds have passed). This guidance detection process not only accepts a detection signal from the detection unit 32, but also counts the number of times of guidance. At this time, the first guidance before starting timing and counting is set to 1, and the number of guidance is added up to a maximum of 5 times.
  • the processing control unit 30 shifts to the basic mode or the program mode according to the number of times of guidance.
  • the processing in the program mode includes waiting for a player's input, acceptance processing of the player's input, determination of input content, and execution of the determination content.
  • FIG. 12 is a diagram showing the relationship between the number of guidance times and modes.
  • the processing control unit 30 sends a motor control signal to the motor drive unit 33 for executing the operation of the basic operation pattern.
  • the processing control unit 30 detects the guidance again, and sends a motor control signal to the motor drive unit 33 for executing the operation of the program operation pattern according to the detection result.
  • a motor control signal for executing a straight running operation is sent from the processing control unit 30 to the motor drive circuit, and the left and right rear wheels 11 are moved forward for a predetermined time. rotate. As a result, the toy car 10 moves straight about 60 cm in the forward direction for a predetermined time.
  • a motor control signal for executing a turn operation is sent from the processing control section 30 to the motor drive circuit, and first, the left and right rear wheels 11 are moved forward for a predetermined time.
  • the toy car 10 is moved forward about 30 cm for a predetermined period of time.
  • the processing control unit 30 rotates the left and right rear wheels 11 in the backward direction for a predetermined time.
  • the lever 23 protrudes below the left rear wheel 11 and the left rear wheel 11 is lifted up, while the right rear wheel 11 kicks the ground. It rotates in place for a predetermined time in a clockwise direction as viewed from above. This causes the toy car 10 to reverse its orientation.
  • the processing control unit 30 rotates the left and right rear wheels 11 in the forward direction for a predetermined period of time to move the car toy 10 forward about 30 cm straight for the predetermined period of time.
  • a motor control signal for executing a backspin operation is sent from the processing control unit 30 to the motor drive circuit, and the left and right rear wheels 11 are rotated in the backward direction for a predetermined time. rotate to As a result, the lever 23 protrudes below the left rear wheel 11 and the left rear wheel 11 is lifted up, while the right rear wheel 11 kicks the ground. It rotates in place for a predetermined time in a clockwise direction as viewed from above. As a result, the toy car 10 rotates on the spot clockwise for a predetermined time when viewed from above.
  • the motor control signal for executing the straight running operation is sent from the processing control unit 30 to the motor drive circuit, and the left and right rear wheels 11 are moved forward for a predetermined time. rotate. As a result, the toy car 10 moves straight about 90 cm in the forward direction for a predetermined time.
  • the program mode is to operate the toy car 10 according to the motion pattern determined by the player's input.
  • the motion pattern in this case consists of a combination of a plurality of unit motions, and each unit motion to be combined is determined by the number of times the car toy 10 is guided.
  • FIG. 13 is a diagram showing the correspondence relationship between the number of guidance times and unit motions in the program mode. For example, one guidance is associated with straight movement as a unit action, two guidance is associated with right straight movement, three guidance is associated with left straight movement, and four or more guidance is associated with right movement. remembered.
  • going straight to the right is a combination of turning 90° clockwise and going straight
  • going straight to the left is a combination of turning 270° clockwise and going straight.
  • the straight-ahead distance is set to about 15 cm, which is rather short.
  • the reception time for each set of instructions is set to, for example, 5 seconds. Therefore, the player must select a unit action during these five seconds. In other words, the player must perform the guidance the number of times corresponding to the desired unit action within 5 seconds. Also, you need to do a maximum of 5 sets of this guide.
  • a notification sound is emitted to notify the break of the set. This notification sound allows the player to recognize the beginning and end of the set.
  • FIG. 14 shows sounds output at the end of the set. The last sound "beep beep" is used as the completion sound.
  • the start of this program mode is notified by a notification sound, for example, "beep". Then the detection of the first set of guidance is started. Each set is performed consecutively. Since the contents of each set are substantially the same, they will be collectively described.
  • the processing control unit 30 accepts guidance via the detection unit 32 . Then, if there is guidance within 5 seconds, the number of times is counted and the unit action corresponding to the number of times is determined. If there is no guidance for 5 seconds, the initial state (pre-activation state) is restored in the case of the initial setting. If there is no guidance for the second and subsequent sets within 5 seconds, the determination of the unit motion is terminated, and the determination of the unit motion up to the previous set is valid.
  • the processing control unit 30 sets the combination of them as a motion pattern, and after 5 seconds, drives the toy car 10 according to the motion pattern.
  • the start sound effect is output from 3 seconds before the start. It should be noted that even before the lapse of 5 seconds, the operation of the program operation pattern may be executed by operating, for example, the forward button 61 of the controller 60, which will be described later.
  • FIG. 15 is a front view of the controller 60 included in the toy car 10.
  • FIG. The toy car 10 of the embodiment is also operable by the controller 60 .
  • the controller 60 is provided with a forward button 61 operated by pressing the upper side and a backspin button 62 operated by pressing the lower side.
  • the controller 60 includes a processing control section 70, a storage section 71, an operation section 72, and a transmission section 73, as shown in FIG.
  • the operating portion 72 includes the forward button 61 and the backspin button 62 .
  • the processing control unit 70 is configured with a central processing unit and its peripheral circuits.
  • the processing control unit 70 implements the functions of the controller 60 of the embodiment by executing various programs.
  • the toy car 10 is activated by receiving an operation signal from the controller 60 and operates. That is, when the forward button 61 of the controller 60 is pressed, the toy car 10 moves forward while the button 61 is pressed, and when the backspin button 62 of the controller 60 is pressed, the toy car 10 spins back.
  • the controller 60 also enables programming of the running pattern of the toy car 10. This programming is enabled when toy car 10 is in program mode. When the toy car 10 shifts to the program mode, if an operation signal from the controller 60 is received prior to body input, controller input programming becomes possible.
  • FIG. 17 is a diagram showing the correspondence between operations of the controller 60 and unit motions.
  • a short press of the forward button 61 is associated with straight forward movement as a unit motion
  • a long press is associated with intermittent straight forward motion
  • a short press of the back spin button is associated with right straight forward motion
  • a long press is associated with left straight forward motion.
  • 10 is stored in the storage unit 31 .
  • straight right and straight left are the same as in the case of body input.
  • Intermittent straight running is an operation in which straight running is performed twice with a stop in between.
  • the straight travel distance is set to be about 15 cm (about 15 cm in total in the case of intermittent straight travel), which is rather short.
  • a combination of up to 10 unit motions selected by the player becomes the running motion of the program mode. Assuming that there is one set of selection opportunities for one unit action, a maximum of 10 sets of selection opportunities are provided.
  • a notification sound is emitted to notify the end of the set. Since the controller does not have an image display section, the player can recognize the beginning and end of the set by this notification sound.
  • FIG. 18 shows sounds output at the end of the set. The final sound "beep-beep" is used as the completion sound.
  • the reception time for each set of instructions is set to, for example, 5 seconds. Therefore, the player must select a unit action during these five seconds. In other words, the player must make a controller input corresponding to a desired unit action within five seconds. Also, it is necessary to perform a maximum of 10 sets of this controller input.
  • the processing control section 30 of the toy car 10 sets the combination of them as a motion pattern, and after 5 seconds, drives the toy car 10 according to the motion pattern.
  • the start sound effect is output from 3 seconds before the start. It should be noted that even before 5 seconds have elapsed, the operation of the program operation pattern may be executed by operating the forward button 61 of the controller 60, for example.
  • the motions of the toy car 10 can be programmed by guidance, so a novel and highly interesting running toy can be realized.
  • a sound will be sent every time a predetermined period of time elapses, making it easy to input by hand rolling.
  • ⁇ Second embodiment>> 19 is a perspective view of the toy car 10A of the second embodiment seen from the top side
  • FIG. 20 is a perspective view of the toy car 10A of the second embodiment seen from the bottom side
  • FIG. Fig. 2 is a perspective view of the toy car 10A with the substrate and the like removed
  • the car toy 10A of the second embodiment differs from the car toy 10 of the first embodiment in that the left and right rear wheels 11 are driven by separate motors ML and MR, and the power source is a rechargeable battery (lipo battery). ), and has a USB port 4P (FIG. 14) for charging.
  • a toy car 10A of the second embodiment includes motors ML and MR.
  • the motor ML drives the left rear wheel 11, and as shown in FIG. 22, the motor ML is connected to the rear wheel 11 via a gear mechanism 40L.
  • the gear mechanism 40L includes a gear 40La attached to the output shaft of the motor ML, a gear 40Lb attached to a shaft 41L parallel to the output shaft and the axle 21, and a gear 40Lb attached to the shaft 41L to form a two-stage gear. It is composed of a gear 40Lc and a gear 40Ld which is rotatably provided on the axle 21 and which meshes with the gear 40Lc and rotates integrally with the rear wheel 11 .
  • the motor MR drives the right rear wheel 11, and is connected to the rear wheel 11 via a gear mechanism 40R.
  • the gear mechanism 40R forms a two-stage gear together with a gear 40Ra attached to the output shaft of the motor MR, a gear 40Rb attached to a shaft 41R parallel to the output shaft and the axle 21R, and a gear 40Rb attached to the shaft 41R. It is composed of a gear 40Rc and a gear 40Rd which is rotatably provided on the axle 21 and which meshes with the gear 40Rc and rotates integrally with the rear wheel 11 .
  • the motor ML or the motor MR can be independently controlled by the processing control unit 30. Also, the power generation associated with the rotation of one of the motors ML and MR is detected, and the number of times of guidance is determined.
  • the left and right motors ML or motors MR can be independently controlled, so the car toy 10A can be moved straight (forward, backward) or rotated on the spot (clockwise). In addition to rotating the toy car 10A, the toy car 10A can also be caused to run around a curve or meander.
  • the number of times of guidance is detected based on the degree of temporal change in the induced electromotive force, but the number of times of guidance may be detected based on the magnitude of the generated induced electromotive force. That is, when the toy car 10 is guided, the toy car 10 is rapidly accelerated after being started, reaches a peak speed, and is then decelerated and stopped. Also, the magnitude of the induced electromotive force generated changes according to the speed at which the car toy 10 is pulled. Therefore, when the magnitude of the induced electromotive force, that is, the speed at which the toy car 10 is pulled exceeds a predetermined value, it can be assumed that a predetermined instruction has been made.
  • a cam may be provided on an axle or the like that rotates due to hand pulling, and a leaf switch may be provided next to the cam, and hand pulling may be detected by ON/OFF of the leaf switch.
  • hand pulling may be detected by ON/OFF of the leaf switch.
  • the toy car 10 is guided backward, and the motion pattern is made to move according to the number of times of guidance. You may make it operate
  • the movement of the movement pattern is the movement performed by the rotation of the rear wheel 11, but for example, the movement of the movement pattern may be performed by turning on or blinking the headlights or lighting up the car toy.
  • Other actions such as a light emitting action, a sound output action emitting a siren sound or a running sound, and the like may be included.
  • the action of the "action pattern" includes the case of one action and the case of a composite action in which several actions are combined.
  • the operation of a predetermined operation pattern is automatically executed according to the number of times of instruction.
  • the toy car can also be operated based on an operation signal from a mobile terminal or the like in which a predetermined application is installed.
  • pictograms and arrows that allow intuitive recognition of the operation content are displayed on the controller or the display of the mobile terminal, and tapping the pictograms or arrows causes the car toy to operate. preferably.
  • the combination and order of multiple actions displayed by pictograms or arrows on the display can be changed by swiping the pictograms or arrows on the display. It is preferable to configure it so that it can be changed by moving the
  • the number of times of guidance for mode determination is used as the number of times of subsequent guidance in normal mode, but guidance detection may be performed separately.
  • the time for guidance detection performed in each scene does not have to be the same.
  • a guide is given as an action to be performed during programming, but an acceleration sensor may be provided so that programming is performed according to the number of times the running toy is shaken, the time it is operated, etc.
  • a plurality of operation units may be provided, and programming may be performed according to the order of parts to be operated.
  • controller 60 of the above embodiment has two buttons, the forward button 61 and the backspin button 62, it is also possible to have three or more buttons.
  • a DC motor M is used, but a pulse motor can also be used.
  • the sound output unit 35 can be configured to output a notification sound by applying a predetermined pulse that causes the motor to vibrate so as to generate a notification sound within the human audible range.
  • the detection circuit detects one of the hand-rolling gestures, but it is also possible to detect hand-pushing at the same time.
  • the waveforms are different depending on the manual guidance and the manual push, it is possible to detect only the manual guidance or the manual push only by detecting the difference in the waveforms.
  • the number of times of guidance and hand pushing can be added and used. In other words, when the car toy is hand-pushed after being pulled, it can be assumed that there have been two hand-rollings.
  • the difference in waveforms between guidance and hand pushing can be used for programming. For example, the motion of the toy car can be changed depending on whether it is guided or pushed, or the motion can be changed by combining them.
  • the running toy of the present invention can be suitably used in the field of manufacturing running toys.

Abstract

The present invention is characterized by: comprising a detection unit for detecting a predetermined motion that a player causes a traveling toy to perform; determining, from a mode based on the motion detected by the detection unit, one motion that the traveling toy performs under the control of a processing control unit; repeating the determination multiple times to determine multiple motions that the traveling toy performs under the control of the processing control unit; and causing the traveling toy to perform a motion in a pattern formed by combining the multiple motions. This enables the player to cause the traveling toy to perform a desired motion by programming.

Description

走行玩具running toy
 本発明は走行玩具に関する。 The present invention relates to running toys.
 従来、車輪の回転数に応じて動作する走行玩具が知られている(例えば、特許文献1参照)。この走行玩具は、例えば、車輪の回転によりオン、オフされるスイッチを備えている。そして、この走行玩具では、スイッチのオン、オフ回数を記憶し、オン、オフ回数が規定の回数に達した時に音声ICから定められた音声メッセージを選択出力するようにプログラム制御される。 Conventionally, a running toy that operates according to the number of rotations of wheels is known (see Patent Document 1, for example). This running toy has, for example, a switch that is turned on and off by the rotation of the wheel. This running toy stores the number of times the switch is turned on and off, and is programmed to selectively output a predetermined voice message from the voice IC when the number of times the switch is turned on and off reaches a specified number.
実用新案登録第3094980号公報Utility Model Registration No. 3094980
 しかしながら、この走行玩具は、車輪の回転数に応じて定められた所定の音声メッセージを所定の時期に選択出力するものであり、遊戯者がその出力内容や出力時期等に関与する余地がないものであり、物足りないものであった。
 本発明は、かかる点に鑑みなされたもので、遊戯者がプログラミングによって所望の動作をさせることができる走行玩具を提供することを目的としている。
However, this traveling toy selectively outputs a predetermined voice message determined according to the number of rotations of the wheel at a predetermined time, and there is no room for the player to be involved in the output content or output timing. It was unsatisfactory.
SUMMARY OF THE INVENTION It is an object of the present invention to provide a running toy that allows a player to program it to perform a desired action.
 第1の手段は、
所定の動作部を有し、処理制御部の制御によって前記所定の動作部を動作させる走行玩具であって、
 前記走行玩具が前記処理制御部の制御下で行う複数の動作を、遊戯者が前記走行玩具にさせる前記処理制御部の制御によらない所定の動作の態様に対応付けて記憶する記憶部と、
 前記遊戯者が走行玩具にさせる前記処理制御部の制御によらない所定の動作を検出する検出部を、備え、
 前記処理制御部は、前記検出部が検出した所定の動作の態様に基づいて前記走行玩具が前記処理制御部の制御下で行う動作を決定し、実行させるように構成され、
 プログラムモードにおいて、
 前記処理制御部は、
 前記検出部が検出した動作に基づく態様から前記走行玩具が前記処理制御部の制御下で行う1つの動作を決定し、この決定を複数回繰り返すことで、前記走行玩具が前記処理制御部の制御下で行う複数の動作を決定し、当該複数の動作を組み合わせたパターンの動作を実行させる、ことを特徴とする。
The first means is
A running toy that has a predetermined action part and operates the predetermined action part under the control of a processing control part,
a storage unit that stores a plurality of motions performed by the running toy under the control of the processing control unit in association with predetermined motion modes that are not controlled by the processing control unit that the player causes the running toy to perform;
a detection unit that detects a predetermined action not controlled by the processing control unit that the player causes the running toy to perform,
The processing control unit is configured to determine and execute a motion to be performed by the running toy under the control of the processing control unit based on the predetermined motion mode detected by the detection unit,
In program mode,
The processing control unit
One motion to be performed by the running toy under the control of the processing control unit is determined based on the motion detected by the detection unit. It is characterized by determining a plurality of actions to be performed below, and executing a pattern action combining the plurality of actions.
 第2の手段は、第1の手段であって、
 前記記憶部は、前記所定の動作の態様として手転がしの態様を記憶し、
 前記検出部は手転がしを検出し、
 プログラムモードにおいて、
 前記処理制御部は、所定時間の間に前記検出部が検出した手転がしの態様によって1つの動作を決定し、この決定を複数回繰り返すことで、複数の動作を決定し、当該複数の動作を組み合わせたパターンの動作を実行させる、ことを特徴とする。
The second means is the first means,
The storage unit stores a mode of rolling by hand as the mode of the predetermined operation,
The detection unit detects hand rolling,
In program mode,
The processing control unit determines one motion based on the manner of hand rolling detected by the detection unit for a predetermined period of time, repeats this determination a plurality of times to determine a plurality of motions, and performs the plurality of motions. It is characterized by executing the operation of the combined pattern.
 第3の手段は、第2の手段であって、
 前記記憶部は、前記所定の動作の態様として手転がし回数を記憶し、
 前記検出部は手転がしを検出し、
 プログラムモードにおいて、
 前記処理制御部は、所定時間の間に前記検出部が検出した手転がしの回数によって1つの動作を決定し、この決定を複数回繰り返すことで、複数の動作を決定し、当該複数の動作を組み合わせたパターンの動作を実行させる、ことを特徴とする。
A third means is the second means,
The storage unit stores the number of times of hand rolling as the mode of the predetermined operation,
The detection unit detects hand rolling,
In program mode,
The processing control unit determines one action based on the number of hand rollings detected by the detection unit during a predetermined time period, repeats this determination a plurality of times to determine a plurality of actions, and performs the plurality of actions. It is characterized by executing the operation of the combined pattern.
 第4の手段は、第3の手段であって、前記所定時間の経過毎に音で通知する報知手段を有する、ことを特徴とする。 The fourth means is the third means, characterized in that it has notification means for notifying by sound each time the predetermined time has elapsed.
 第5の手段は、第4の手段であって、前記報知手段は、動作部の動作に使用されるモータの振動によって音を出力する、ことを特徴とする。 The fifth means is the fourth means, characterized in that the notification means outputs sound by vibration of a motor used to operate the action section.
 第6の手段は、第3~第5の手段のいずれかであって、
 通常モードとプログラムモードとを有し、前記処理制御部は、モードの決定のために設定した所定時間の間に前記検出部が検出した手転がしの回数に応じて通常走行モード及びプログラムモードのいずれかを実行し、通常モードでは、所定時間の間に前記検出部が検出した手転がしの回数に応じた動作を実行させる、ことを特徴とする。
The sixth means is any one of the third to fifth means,
It has a normal mode and a program mode, and the processing control section selects either the normal running mode or the program mode according to the number of hand rolling detected by the detection section during the predetermined time set for determining the mode. and in the normal mode, an operation corresponding to the number of hand rollings detected by the detection unit during a predetermined period of time is executed.
 第7の手段は、第3~第5の手段のいずれかであって、
 通常モードとプログラムモードとを有し、前記処理制御部は、モードの決定のために設定した所定時間の間に前記検出部が検出した手転がしの回数に応じて通常走行モード及びプログラムモードのいずれかを実行し、通常モードでは、前記モードの決定のために設定した所定時間の間に前記検出部が検出した手転がしの回数に応じた動作を実行させる、ことを特徴とする。
A seventh means is any one of the third to fifth means,
It has a normal mode and a program mode, and the processing control section selects either the normal running mode or the program mode according to the number of hand rolling detected by the detection section during the predetermined time set for determining the mode. and in the normal mode, an operation corresponding to the number of hand rollings detected by the detection unit during the predetermined time set for determining the mode is executed.
 第8の手段は、第2~第5のいずれかの手段であって、
 さらに、前記走行玩具を遠隔操作するコントローラを備え、
 前記記憶部は、複数の動作を前記コントローラの操作子の操作態様に対応付けて記憶し、
 プログラムモードにおいて、
 前記処理制御部は、所定時間の間に前記操作子の操作態様によって1つの動作を決定し、この決定を複数回繰り返すことで、複数の動作を決定し、当該複数の動作を組み合わせたパターンの動作を前記走行玩具に実行させる、ことを特徴とする。
The eighth means is any one of the second to fifth means,
Furthermore, a controller for remotely controlling the running toy is provided,
The storage unit stores a plurality of actions in association with operation modes of operators of the controller,
In program mode,
The processing control unit determines one action according to the operation mode of the manipulator during a predetermined period of time, repeats this determination a plurality of times to determine a plurality of actions, and creates a pattern combining the plurality of actions. It is characterized by causing the running toy to perform the action.
 第9の手段は、第2~第5のいずれかの手段であって、
 手転がしによって車輪を回転させることにより誘導起電力を生じさせるように構成され、
 前記検出部は前記誘導起電力に基づいて手転がしを検出する、
 ことを特徴とする。
A ninth means is any one of the second to fifth means,
It is configured to generate an induced electromotive force by rotating the wheel by hand rolling,
The detection unit detects hand rolling based on the induced electromotive force.
It is characterized by
 第1の手段によれば、遊戯者が走行玩具に処理制御部の制御によらない所定の動作させることで、走行玩具が行う動作をプログラミングすることができるので、斬新で、興趣性の高い走行玩具が実現できる。 According to the first means, the player can program the motion of the running toy by causing the running toy to perform a predetermined motion independent of the control of the processing control unit, so that the running toy is novel and highly interesting. Toys can be realized.
 第2の手段によれば、手転がしの態様によって走行玩具が行う動作をプログラミングすることができるので、斬新で、興趣性の高い走行玩具が実現できる。 According to the second means, it is possible to program the movement of the running toy according to the mode of hand rolling, so that a novel and highly interesting running toy can be realized.
 第3の手段によれば、手転がし回数によって走行玩具が行う動作をプログラミングすることができるので、斬新で、興趣性の高い走行玩具が実現できる。 According to the third means, the movement of the running toy can be programmed according to the number of times the toy is hand-rolled, so a novel and highly interesting running toy can be realized.
 第4の手段によれば、所定時間の経過毎に音で通知されるので、手転がしのタイミングを取りやすく、しかも、回数が認識しやすくなり、手転がしによる入力が簡単に行えることになる。 According to the fourth means, since the sound is notified every time the predetermined time has passed, it is easy to determine the timing of hand rolling, and moreover, it becomes easy to recognize the number of times, and input by hand rolling can be easily performed.
 第5の手段によれば、スピーカ等の報知手段が不要となり、その分、コストダウンが図れることになる。 According to the fifth means, a notification means such as a speaker becomes unnecessary, and the cost can be reduced accordingly.
 第6の手段によれば、プログラムモードの外に通常モードを有するため、誰でも簡単に遊ぶことができる。 According to the sixth means, anyone can easily play because it has a normal mode in addition to the program mode.
 第7の手段によれば、通常モードの動作をさせるため1回の入力で済むので、より簡単に遊ぶことができる。 According to the seventh means, the game can be played more easily because it requires only one input to operate in the normal mode.
 第8の手段によれば、走行玩具を遠隔操作するコントローラによる入力によっても、走行玩具が行う動作をプログラミングすることができるので、離れた場所に走行玩具がある場合に一々走行玩具に近付くことなく、走行玩具に所望の動作をさせることができる。 According to the eighth means, the operation of the running toy can also be programmed by input from the controller that remotely controls the running toy, so that when the running toy is in a distant place, there is no need to approach the running toy one by one. , the running toy can be made to perform a desired motion.
 第9の手段によれば、手転がしにより生じた誘導起電力の大きさに基づいて手転がしの有無を判断するので、安価で簡便な走行玩具が実現できる。 According to the ninth means, the presence or absence of hand rolling is determined based on the magnitude of the induced electromotive force generated by hand rolling, so an inexpensive and simple running toy can be realized.
第1実施形態の走行玩具を上面側から見た斜視図である。It is the perspective view which looked at the running toy of 1st Embodiment from the upper surface side. 第1実施形態の走行玩具を下面側から見た斜視図である。It is the perspective view which looked at the running toy of 1st Embodiment from the lower surface side. ボディ外板を取り除いた状態の走行玩具の斜視図である。FIG. 2 is a perspective view of the running toy with the outer body plate removed; ボディ外板及び電池ボックス等を取り除いた状態の走行玩具の斜視図である。Fig. 2 is a perspective view of the running toy with the outer body plate, battery box, etc. removed; モータと後輪との連結構造を示す分解斜視図である。FIG. 3 is an exploded perspective view showing a connecting structure between a motor and a rear wheel; モータ、歯車機構及びレバーを示す斜視図である。It is a perspective view which shows a motor, a gear mechanism, and a lever. 回動部材(レバー)の可動範囲を説明するための側面図である。FIG. 4 is a side view for explaining a movable range of a rotating member (lever); 回動部材(レバー)の可動範囲を説明するための側面図である。FIG. 4 is a side view for explaining a movable range of a rotating member (lever); 走行玩具のその場回転の様子を示した側面図である。FIG. 10 is a side view showing a state of in-place rotation of the running toy; 走行玩具の機能構成を示すブロック図である。3 is a block diagram showing the functional configuration of the running toy; FIG. 手引きの検出回路を示す回路図である。FIG. 3 is a circuit diagram showing a guidance detection circuit; 処理制御部の動作を示すフローチャートである。4 is a flow chart showing the operation of a processing control unit; 手引き回数とモードとの関係を示した図である。It is the figure which showed the relationship between the frequency|count of guidance and a mode. プログラムモードにおける本体入力の場合の手引き回数と単位動作との対応関係を示す図である。FIG. 10 is a diagram showing a correspondence relationship between the number of guidance times and unit motions in the case of main body input in the program mode; セット終わりに出力される通知音を示している。A notification sound output at the end of the set is shown. 自動車玩具が備えるコントローラの正面図である。It is a front view of the controller with which an automobile toy is provided. コントローラの機能構成を示すブロック図である。3 is a block diagram showing the functional configuration of a controller; FIG. コントローラの操作と単位動作との対応関係を示す図である。It is a figure which shows the correspondence of operation of a controller and unit motion. プログラムモードにおけるコントローラ入力の場合の手引き回数と単位動作との対応関係を示す図である。FIG. 10 is a diagram showing a correspondence relationship between the number of guidance times and unit motions in the case of controller input in the program mode; 第2実施形態の走行玩具を上面側から見た斜視図である。It is the perspective view which looked at the running toy of 2nd Embodiment from the upper surface side. 第2実施形態の走行玩具を下面側から見た斜視図である。It is the perspective view which looked at the running toy of 2nd Embodiment from the lower surface side. ボディ外板及び基板等を取り除いた状態の走行玩具の斜視図である。Fig. 2 is a perspective view of the traveling toy from which the outer body plate, the substrate, etc. have been removed; モータと後輪との連結構造を示す分解斜視図である。FIG. 3 is an exploded perspective view showing a connecting structure between a motor and a rear wheel;
 以下、本発明の実施形態を説明する。 Embodiments of the present invention will be described below.
≪第1実施形態≫
 図1は、第1実施形態の自動車玩具10を上面側から見た斜視図、図2は、第1実施形態の自動車玩具10を下面側から見た斜視図である。
 この自動車玩具10では、後輪11が動輪で、前輪12が従輪となっている。また、この自動車玩具10の後部には鉤状部13が設けられている。この鉤状部13には所定のコインが着脱可能となっており、所定のコインを挟み込むことによって、前進方向の直進時にウィリー走行をさせることができる。
<<First embodiment>>
FIG. 1 is a perspective view of the toy car 10 of the first embodiment as seen from above, and FIG. 2 is a perspective view of the toy car 10 of the first embodiment as seen from the bottom.
In this car toy 10, the rear wheels 11 are driving wheels and the front wheels 12 are trailing wheels. A hook-shaped portion 13 is provided at the rear portion of the toy car 10 . A predetermined coin can be attached to and detached from the hook-shaped portion 13, and by inserting the predetermined coin, it is possible to perform a wheelie when traveling straight in the forward direction.
 図3は、ボディ外板を取り除いた状態の自動車玩具10の斜視図である。
 同図に示すように自動車玩具10には電源となる2個のアルカリボタン電池14が電池ボックス15に2個搭載されている。
FIG. 3 is a perspective view of the toy car 10 with the body skin removed.
As shown in the figure, the toy car 10 has two alkaline button batteries 14 mounted in a battery box 15 as power sources.
 図4は、ボディ外板及び電池ボックス15等を取り除いた状態の自動車玩具10の斜視図である。
 同図に示すようにシャーシ17の上には基板18が設けられ、基板18にはICチップ等の電子部品や電気部品が取り付けられている。また、シャーシ17の後部には直流用の正逆転可能なモータMが設置されている。モータMは、歯車機構20を介して後輪11に連結されている。
FIG. 4 is a perspective view of the toy car 10 with the outer body plate, the battery box 15 and the like removed.
As shown in the figure, a substrate 18 is provided on a chassis 17, and electronic and electric parts such as an IC chip are mounted on the substrate 18. As shown in FIG. A forward/reverse motor M for direct current is installed in the rear portion of the chassis 17 . A motor M is connected to the rear wheel 11 via a gear mechanism 20 .
 図5は、モータMと後輪11との連結構造を示す分解斜視図である。
 左右の後輪11の各々は、ホイール11a及びタイヤ11bから構成され、ホイール11aにタイヤ11bが外嵌された構造となっている。各ホイール11aの中央には6角穴11cが形成され、その中心には円穴11dが形成されている。
 そして、右側の後輪11の円穴11dには、車軸21の右側端部が嵌合されている。また、左側の後輪11の円穴11d(図示せず)には、車軸21の左側端部が嵌合されているとともに、左側の後輪11の6角穴11c(図示せず)には、車軸21に固定された後述の歯車20dと一体の6角柱状部22が嵌合されている。その際、歯車20dと左の車輪11との間には回動部材であるレバー23が挟み込まれる。
FIG. 5 is an exploded perspective view showing a connecting structure between the motor M and the rear wheel 11. As shown in FIG.
Each of the left and right rear wheels 11 is composed of a wheel 11a and a tire 11b, and has a structure in which the tire 11b is fitted onto the wheel 11a. A hexagonal hole 11c is formed in the center of each wheel 11a, and a circular hole 11d is formed in the center.
A right end portion of the axle 21 is fitted into the circular hole 11d of the rear wheel 11 on the right side. The left end of the axle 21 is fitted in the circular hole 11d (not shown) of the left rear wheel 11, and the hexagonal hole 11c (not shown) of the left rear wheel 11 is fitted with a , a gear 20d fixed to an axle 21 and a hexagonal columnar portion 22 integrally fitted thereon. At that time, a lever 23, which is a rotating member, is sandwiched between the gear 20d and the left wheel 11. As shown in FIG.
 図6は、モータM、歯車機構20及びレバー23を示す斜視図である。
 レバー23には、中央部分に円穴23aが形成され、この円穴23aは上記6角柱状部22の外側に緩く嵌合されている。そして、レバー23は、車軸21を中心に所定範囲で回動可能に構成されている。そして、レバー23は、左の車輪11が回転する際に、歯車20d及び左の車輪11との間に働く摩擦によって所定範囲で当該車輪11と供回りする。
 図7(A),図7(B)に示すように、レバー23の可動範囲は、上端部が、電池ボックス15に形成された鉤状のストッパ15aに当たる位置と、電池ボックス15に形成されたねじカバー15bとに当たる位置との間である。
 また、レバー23の長さは、レバー23の上端部がストッパ15aに当たった位置でレバー23の下端部が左の後輪11よりも下方に突出して接地し、左の後輪11を浮かせることができる程度となっている。つまり、レバー23の下端部が当該後輪11よりも下方に突出し接地した状態では当該車輪11が非接地状態となり、左右の後輪11が後進方向に回転すると、図8に示すように、レバー23の接地点を中心に自動車玩具10が平面視で時計方向にその場で回転する。
 なお、水平面に自動車玩具10が置かれた状態で、レバー23の上端部がストッパ15aに当たる位置にあるとき、レバー23の接地点は、車軸21を通る鉛直線よりも後方位置にあることが好ましい。レバー23の上端部がストッパ15aに当たる位置にある状態で、自動車玩具10を手引きする際に水平面に強く押し付けたときに、レバー23が非接地となる方向に回動するので、左の車輪11を接地状態とすることができるからである。なお、自動車玩具10を手引きする際に水平面に強く押し付けた際に、左の車輪11が接地状態となるように、レバー23が撓むように構成しておいてもよい。
6 is a perspective view showing the motor M, the gear mechanism 20 and the lever 23. FIG.
A circular hole 23a is formed in the central portion of the lever 23, and the circular hole 23a is loosely fitted to the outside of the hexagonal columnar portion 22. As shown in FIG. The lever 23 is configured to be rotatable about the axle 21 within a predetermined range. When the left wheel 11 rotates, the lever 23 rotates together with the wheel 11 within a predetermined range due to friction between the gear 20d and the left wheel 11. As shown in FIG.
As shown in FIGS. 7(A) and 7(B), the movable range of the lever 23 is defined by the position where the upper end contacts a hook-shaped stopper 15a formed on the battery box 15, and It is between the screw cover 15b and the position where it abuts.
The length of the lever 23 is such that when the upper end of the lever 23 hits the stopper 15a, the lower end of the lever 23 protrudes below the left rear wheel 11 and touches the ground, lifting the left rear wheel 11. is possible. That is, when the lower end of the lever 23 protrudes below the rear wheel 11 and touches the ground, the wheel 11 is not grounded. The toy car 10 rotates on the spot clockwise around the grounding point 23 in a plan view.
When the toy car 10 is placed on a horizontal surface and the upper end of the lever 23 is in contact with the stopper 15a, the grounding point of the lever 23 is preferably behind the vertical line passing through the axle 21. . With the upper end of the lever 23 in contact with the stopper 15a, when the toy car 10 is pushed strongly against the horizontal surface when being pulled, the lever 23 rotates in the direction of non-grounding. This is because it can be grounded. It should be noted that the lever 23 may be bent so that the left wheel 11 is grounded when the toy car 10 is strongly pushed against a horizontal surface when being pulled.
 歯車機構20は、図6及び図7に示すように、モータMの出力軸に付設された歯車20aと、当該出力軸及び車軸21に平行な軸24に付設され歯車20aに噛合する歯車20bと、軸24に付設され歯車20bとともに2段歯車を構成する歯車20cと、車軸21に固定され歯車20cに噛合する歯車20dとから構成されている。これにより、モータ動力は歯車20a,20b,20c,20dを介して後輪11に伝達される。
 その際、上述したように、レバー23は、歯車20d及び左の車輪11との間に働く摩擦によって車軸21を中心に当該車輪11と供回りする。
As shown in FIGS. 6 and 7, the gear mechanism 20 includes a gear 20a attached to the output shaft of the motor M, and a gear 20b attached to a shaft 24 parallel to the output shaft and the axle 21 and meshing with the gear 20a. , a gear 20c attached to the shaft 24 and forming a two-stage gear together with the gear 20b, and a gear 20d fixed to the axle 21 and meshing with the gear 20c. Thereby, the motor power is transmitted to the rear wheels 11 via the gears 20a, 20b, 20c, 20d.
At that time, as described above, the lever 23 rotates together with the wheel 11 around the axle 21 due to the friction acting between the gear 20d and the left wheel 11 .
〈機能構成〉
 自動車玩具10は、図9に示すように、処理制御部30と、記憶部31と、検出部32と、モータ駆動部33と、受信部34と、音出力部(報知部)35とを備えている。受信部34は、後述のコントローラ60からの操作信号を受信するものである。
<Functional configuration>
As shown in FIG. 9, the toy car 10 includes a processing control section 30, a storage section 31, a detection section 32, a motor drive section 33, a reception section 34, and a sound output section (notification section) 35. ing. The receiving section 34 receives an operation signal from a controller 60 which will be described later.
 処理制御部30は、中央処理装置及びその周辺回路を備えて構成されている。処理制御部30は、様々なプログラムを実行することにより、実施形態の自動車玩具10としての機能を実現する。 The processing control unit 30 is configured with a central processing unit and its peripheral circuits. The processing control unit 30 implements the functions of the toy car 10 of the embodiment by executing various programs.
 記憶部31には、自動車玩具10の機能実現のために利用される様々な情報データが記憶されている。この情報データには処理制御部30が実行するプログラムデータ等が含まれている。この記憶部31には、処理制御部30がアクセス可能となっている。 The storage unit 31 stores various information data used for realizing the functions of the toy car 10. This information data includes program data and the like executed by the processing control unit 30 . The processing control unit 30 can access the storage unit 31 .
 検出部32は自動車玩具10の手引きの有無を検出するためのものである。この手引きは走行動作パターンの決定に用いられる。 The detection unit 32 is for detecting the presence or absence of a manual for the car toy 10. This guidance is used to determine the running motion pattern.
 音出力部35は音を出力するためのもので、通知音を出力するものである。 The sound output unit 35 is for outputting sound, and outputs a notification sound.
 図10には、検出部32を構成する検出回路が示されている。
 検出回路は、具体的には、モータМのロータの回転に伴って生じる誘導起電力(電圧)を、コンデンサCと抵抗R1とからなる微分回路で時間微分する。そして、この出力電圧をPNPトランジスタTrのベースに印加すると、PNPトランジスタTrがオンしてエミッタとコレクタの間に電流が流れる。このときのコレクタ電圧に基づき発電の有無つまり所定の誘導起電力の発生の有無を検出する。そして、コレクタ電圧が所定値を超えたことを以て所定の手引きがあったとする。これにより、自動車玩具10の所定の手引きの有無が検出される。
 すなわち、自動車玩具10の手引きを行う場合、手引きによって、自動車玩具10は始動直後に急激に増速され、速度がピークに至った後に減速されて停止するのが普通である。この場合、生じる誘導起電力の大きさは、この自動車玩具10の手引きの速度に応じて変化する。したがって、速度変化ひいては誘導起電力の時間的変化の度合いは、一般的には始動直後が特に大きくなり、その誘導起電力の時間的変化の度合いが所定値を超えたことを以て所定の手引きがなされたとされる。
 なお、速度変化ひいては誘導起電力の時間的変化の度合いは、一般的には停止直前も特に大きくなるが、検出のための所定時間を超えて長く手引きしたときにその手引き回数がカウントされない場合があるので、始動直後の誘導起電力の時間的変化の度合いを検出することが好ましい。
 この検出信号は処理制御部30に入力され、処理制御部30で所定時間、例えば5秒間での検出回数がカウントされる。
FIG. 10 shows a detection circuit that constitutes the detection section 32 .
Specifically, the detection circuit time-differentiates the induced electromotive force (voltage) generated with the rotation of the rotor of the motor M using a differentiating circuit consisting of a capacitor C and a resistor R1. When this output voltage is applied to the base of the PNP transistor Tr, the PNP transistor Tr turns on and current flows between the emitter and the collector. Based on the collector voltage at this time, the presence or absence of power generation, that is, the presence or absence of the generation of a predetermined induced electromotive force is detected. Then, it is assumed that a predetermined guidance is provided when the collector voltage exceeds a predetermined value. Thus, the presence or absence of a predetermined manual for the car toy 10 is detected.
That is, when the toy car 10 is guided, it is normal for the toy car 10 to be rapidly accelerated immediately after starting and then decelerated and stopped after the speed reaches a peak. In this case, the magnitude of the generated induced electromotive force changes according to the speed at which the car toy 10 is pulled. Therefore, the speed change and thus the degree of temporal change in the induced electromotive force generally become particularly large immediately after the engine is started. It is said that
In addition, the speed change and thus the degree of temporal change in the induced electromotive force is generally particularly large immediately before the stop, but when the guidance is performed for a long time beyond the predetermined time for detection, the number of times of guidance may not be counted. Therefore, it is preferable to detect the degree of temporal change in the induced electromotive force immediately after starting.
This detection signal is input to the processing control unit 30, and the processing control unit 30 counts the number of times of detection for a predetermined period of time, for example, 5 seconds.
 モータ駆動部33は、自動車玩具10を走行させるためのモータ制御信号を処理制御部30から受ける。そして、モータ駆動部33は、そのモータ制御信号に応じて、所定時間モータMを正転又は逆転させる。
 なお、PNPトランジスタTrに代えてNPNトランジスタを用いてもよい。
The motor drive section 33 receives a motor control signal for running the toy car 10 from the processing control section 30 . Then, the motor drive unit 33 rotates the motor M forward or reverse for a predetermined time according to the motor control signal.
An NPN transistor may be used instead of the PNP transistor Tr.
 図11は、処理制御部30の動作を示したフローチャートである。
 メインスイッチSWで電源を投入した後、処理制御部30が検出部32から手引きの検出信号を受けると、処理制御部30は、スリープ状態からウェイクアップ状態に遷移し、計時及び計数を開始する。そして、処理制御部30は、所定時間(例えば5秒経過するまで)、手引き検出処理を実行する。この手引き検出処理は検出部32からの検出信号を受け付けるだけでなく、手引きの回数を計数する。このとき、計時及び計数の開始前の最初の手引きを1回とし、最大5回となるまで手引きの回数を加算する。5回以上手引きを行った場合には5回とみなすか、エラーとして初期状態に戻す。そして、処理制御部30は、計時から所定時間(例えば5秒)経過したならば、手引きの回数に応じて基本モード又はプログラムモードに移行する。プログラムモードにおける処理には、遊戯者の入力を待つ待機と、遊戯者の入力の受付処理、入力内容の決定、決定内容の実行が含まれる。
FIG. 11 is a flow chart showing the operation of the processing control unit 30. As shown in FIG.
After the power is turned on by the main switch SW, when the processing control unit 30 receives a guidance detection signal from the detection unit 32, the processing control unit 30 transitions from the sleep state to the wakeup state and starts timing and counting. Then, the process control unit 30 executes the guidance detection process for a predetermined period of time (for example, until 5 seconds have passed). This guidance detection process not only accepts a detection signal from the detection unit 32, but also counts the number of times of guidance. At this time, the first guidance before starting timing and counting is set to 1, and the number of guidance is added up to a maximum of 5 times. If the guidance is performed 5 times or more, it is regarded as 5 times, or an error is returned to the initial state. Then, when a predetermined time (for example, 5 seconds) has passed since the clocking, the processing control unit 30 shifts to the basic mode or the program mode according to the number of times of guidance. The processing in the program mode includes waiting for a player's input, acceptance processing of the player's input, determination of input content, and execution of the determination content.
 図12は、手引き回数とモードとの関係を示した図である。
 手引きの回数が1~4回の場合には基本モードとなり、手引きの回数が5回の場合にはプログラムモードの待機状態となる。そして、処理制御部30は、基本モードの場合には基本動作パターンの動作を実行させるためのモータ制御信号をモータ駆動部33に送る。一方、処理制御部30は、プログラムモードの場合には再度の手引きの検出を行い、その検出結果に応じたプログラム動作パターンの動作を実行させるためのモータ制御信号をモータ駆動部33に送る。
FIG. 12 is a diagram showing the relationship between the number of guidance times and modes.
When the number of times of guidance is 1 to 4, the basic mode is entered, and when the number of times of guidance is 5, the waiting state of the program mode is entered. Then, in the basic mode, the processing control unit 30 sends a motor control signal to the motor drive unit 33 for executing the operation of the basic operation pattern. On the other hand, in the case of the program mode, the processing control unit 30 detects the guidance again, and sends a motor control signal to the motor drive unit 33 for executing the operation of the program operation pattern according to the detection result.
[基本モード]
 手引き回数1~4回の場合には、基本モードとなり、実行される動作パターンの決定にはモード決定の際に行われた手引き回数がそのまま用いられる。
 実施形態では、図12に示すように、例えば、1回の手引きには直進、2回の手引きにはターン、3回の手引きにはバックスピン、4回の手引きにはロング直進が対応付けられて記憶部31に記憶されている。
[Basic mode]
When the number of times of guidance is 1 to 4, the basic mode is set, and the number of times of guidance performed at the time of mode determination is used as it is for determining the operation pattern to be executed.
In the embodiment, as shown in FIG. 12 , for example, one maneuver is associated with straight running, two maneuvers are associated with turns, three maneuvers are associated with backspin, and four maneuvers are associated with long straight travel. are stored in the storage unit 31.
 そして、所定時間内の手引き回数が1回の場合には、直進動作を実行させるためのモータ制御信号が処理制御部30からモータ駆動回路に送られ、左右の後輪11を所定時間前進方向に回転させる。これにより、自動車玩具10が所定時間前進方向に約60cm直進する。 When the number of times of guidance within a predetermined time is one, a motor control signal for executing a straight running operation is sent from the processing control unit 30 to the motor drive circuit, and the left and right rear wheels 11 are moved forward for a predetermined time. rotate. As a result, the toy car 10 moves straight about 60 cm in the forward direction for a predetermined time.
 また、所定時間内の手引き回数が2回の場合には、ターン動作を実行させるためのモータ制御信号が処理制御部30からモータ駆動回路に送られ、先ず、左右の後輪11を所定時間前進方向に回転させ、自動車玩具10を所定時間前進方向に約30cm直進させる。その後、処理制御部30は左右の後輪11を所定時間後進方向に回転させる。これにより、レバー23が左の後輪11の下に突出し、左の後輪11が浮き上がる一方で、右の後輪11が地面を蹴るので、レバー23の接地点を支点として、自動車玩具10は上方から見て時計方向に所定時間その場で回転する。これにより、自動車玩具10は向きを反転する。さらに、処理制御部30は左右の後輪11を所定時間前進方向に回転させ、自動車玩具10を所定時間前進方向に約30cm直進させる。 Further, when the number of times of guidance within the predetermined time is two, a motor control signal for executing a turn operation is sent from the processing control section 30 to the motor drive circuit, and first, the left and right rear wheels 11 are moved forward for a predetermined time. The toy car 10 is moved forward about 30 cm for a predetermined period of time. After that, the processing control unit 30 rotates the left and right rear wheels 11 in the backward direction for a predetermined time. As a result, the lever 23 protrudes below the left rear wheel 11 and the left rear wheel 11 is lifted up, while the right rear wheel 11 kicks the ground. It rotates in place for a predetermined time in a clockwise direction as viewed from above. This causes the toy car 10 to reverse its orientation. Further, the processing control unit 30 rotates the left and right rear wheels 11 in the forward direction for a predetermined period of time to move the car toy 10 forward about 30 cm straight for the predetermined period of time.
 また、所定時間内の手引き回数が3回の場合には、バックスピン動作を実行させるためのモータ制御信号が処理制御部30からモータ駆動回路に送られ、左右の後輪11を所定時間後進方向に回転させる。これにより、レバー23が左の後輪11の下に突出し、左の後輪11が浮き上がる一方で、右の後輪11が地面を蹴るので、レバー23の接地点を支点として、自動車玩具10は上方から見て時計方向に所定時間その場で回転する。これにより、自動車玩具10は上方から見て時計方向に所定時間その場で回転する。 Further, when the number of times of guidance within the predetermined time is 3, a motor control signal for executing a backspin operation is sent from the processing control unit 30 to the motor drive circuit, and the left and right rear wheels 11 are rotated in the backward direction for a predetermined time. rotate to As a result, the lever 23 protrudes below the left rear wheel 11 and the left rear wheel 11 is lifted up, while the right rear wheel 11 kicks the ground. It rotates in place for a predetermined time in a clockwise direction as viewed from above. As a result, the toy car 10 rotates on the spot clockwise for a predetermined time when viewed from above.
また、所定時間内の手引き回数が4回の場合には、直進動作を実行させるためのモータ制御信号が処理制御部30からモータ駆動回路に送られ、左右の後輪11を所定時間前進方向に回転させる。これにより、自動車玩具10は所定時間前進方向に約90cm直進する。 Further, when the number of times of guidance within the predetermined time is 4, the motor control signal for executing the straight running operation is sent from the processing control unit 30 to the motor drive circuit, and the left and right rear wheels 11 are moved forward for a predetermined time. rotate. As a result, the toy car 10 moves straight about 90 cm in the forward direction for a predetermined time.
[プログラムモード]
 プログラムモードは、遊戯者の入力によって決定された動作パターンで自動車玩具10を動作させるものである。この場合の動作パターンは、複数の単位動作の組み合わせからなり、組み合わせるべき各単位動作は、自動車玩具10の手引き回数によって決定される。
[Program mode]
The program mode is to operate the toy car 10 according to the motion pattern determined by the player's input. The motion pattern in this case consists of a combination of a plurality of unit motions, and each unit motion to be combined is determined by the number of times the car toy 10 is guided.
 図13は、プログラムモードにおける手引き回数と単位動作との対応関係を示す図である。
 例えば、1回の手引きには、単位動作として直進、2回の手引きには右直進、3回の手引きには左直進、4回以上の手引きには右直進が対応付けられて記憶部31に記憶されている。
 ここで、右直進とは、時計回り90°の旋回と直進との組み合わせ動作であり、左直進とは、時計回り270°の旋回+直進との組み合わせ動作である。
 この実施形態では、全て直進距離が約15cmと短めに設定されている。
FIG. 13 is a diagram showing the correspondence relationship between the number of guidance times and unit motions in the program mode.
For example, one guidance is associated with straight movement as a unit action, two guidance is associated with right straight movement, three guidance is associated with left straight movement, and four or more guidance is associated with right movement. remembered.
Here, going straight to the right is a combination of turning 90° clockwise and going straight, and going straight to the left is a combination of turning 270° clockwise and going straight.
In this embodiment, the straight-ahead distance is set to about 15 cm, which is rather short.
 プログラムモードでは、遊戯者が選択した最大5個の単位動作の組み合わせがプログラムモードの走行動作となる。1個の単位動作の選択の機会を1セットとすれば、最大5セットの選択の機会が与えられる。 In the program mode, a combination of up to five unit motions selected by the player becomes the running motion of the program mode. Assuming that there is one set of selection opportunities for one unit action, a maximum of five sets of selection opportunities are provided.
 実施形態では、各セットの手引きの受付時間は例えば5秒間に設定されている。したがって、遊戯者は、この5秒の間に、単位動作の選択をしなければならない。つまり、遊戯者は、5秒の間に、所望の単位動作に対応した回数の手引きを行わなければならない。また、この手引きを最大5セット行う必要がある。この場合、セットの区切りを知らせるため通知音が発せられる。この通知音によって遊戯者はセットの始まりや終わりを認識することができる。図14は、セット終わりに出力される音を示している。最後の音「ピーッ・ピーッ」は完了音として用いられる。 In the embodiment, the reception time for each set of instructions is set to, for example, 5 seconds. Therefore, the player must select a unit action during these five seconds. In other words, the player must perform the guidance the number of times corresponding to the desired unit action within 5 seconds. Also, you need to do a maximum of 5 sets of this guide. In this case, a notification sound is emitted to notify the break of the set. This notification sound allows the player to recognize the beginning and end of the set. FIG. 14 shows sounds output at the end of the set. The last sound "beep beep" is used as the completion sound.
 このプログラムモードの開始は通知音、例えば「ピーッ」で報知される。そして、初回セットの手引きの検出が開始される。各セットは連続して行われる。各セット内容は略同じであるので纏めて説明する。
 処理制御部30は、各セットが開始されると、検出部32を介して手引き受付を行う。そして、5秒の間に、手引きがあると、その回数を計数し、その回数に対応した単位動作を決定する。5秒の間に、手引きがないと、初回セットの場合には、初期状態(起動前状態)に戻す。5秒の間に、手引きがないのが2回目以降のセットの場合には、単位動作決定を終了させ、その前のセットまでの単位動作の決定を有効とする。
The start of this program mode is notified by a notification sound, for example, "beep". Then the detection of the first set of guidance is started. Each set is performed consecutively. Since the contents of each set are substantially the same, they will be collectively described.
When each set is started, the processing control unit 30 accepts guidance via the detection unit 32 . Then, if there is guidance within 5 seconds, the number of times is counted and the unit action corresponding to the number of times is determined. If there is no guidance for 5 seconds, the initial state (pre-activation state) is restored in the case of the initial setting. If there is no guidance for the second and subsequent sets within 5 seconds, the determination of the unit motion is terminated, and the determination of the unit motion up to the previous set is valid.
 このようにして各セットでの単位動作が決定されたなら、処理制御部30は、それらの組み合わせを動作パターンとし、5秒後に当該動作パターンに従って自動車玩具10を走行させる。この場合、スタートの3秒前からスタート効果音が出力される。なお、5秒経過前であっても、後述のコントローラ60の例えば前進ボタン61の操作によって、プログラム動作パターンの動作を実行させてもよい。 Once the unit motions for each set are determined in this manner, the processing control unit 30 sets the combination of them as a motion pattern, and after 5 seconds, drives the toy car 10 according to the motion pattern. In this case, the start sound effect is output from 3 seconds before the start. It should be noted that even before the lapse of 5 seconds, the operation of the program operation pattern may be executed by operating, for example, the forward button 61 of the controller 60, which will be described later.
 図15は、自動車玩具10が備えるコントローラ60の正面図である。
 実施形態の自動車玩具10はコントローラ60によっても操縦可能に構成されている。このコントローラ60には、上側押下によって操作される前進ボタン61と、下側押下によって操作されるバックスピンボタン62とが設けられている。
15 is a front view of the controller 60 included in the toy car 10. FIG.
The toy car 10 of the embodiment is also operable by the controller 60 . The controller 60 is provided with a forward button 61 operated by pressing the upper side and a backspin button 62 operated by pressing the lower side.
〈機能構成〉
 コントローラ60は、図16に示すように、処理制御部70と、記憶部71と、操作部72と、送信部73とを備えている。操作部72は、上記前進ボタン61とバックスピンボタン62を含んでいる。
<Functional configuration>
The controller 60 includes a processing control section 70, a storage section 71, an operation section 72, and a transmission section 73, as shown in FIG. The operating portion 72 includes the forward button 61 and the backspin button 62 .
 処理制御部70は、中央処理装置及びその周辺回路を備えて構成されている。処理制御部70は、様々なプログラムを実行することにより、実施形態のコントローラ60としての機能を実現する。 The processing control unit 70 is configured with a central processing unit and its peripheral circuits. The processing control unit 70 implements the functions of the controller 60 of the embodiment by executing various programs.
 自動車玩具10は、このコントローラ60からの操作信号の受信により起動して、動作するようになっている。すなわち、コントローラ60の前進ボタン61が押下されると、押している間、自動車玩具10は前進し、コントローラ60のバックスピンボタン62が押下されると、押している間、自動車玩具10はバックスピンする。 The toy car 10 is activated by receiving an operation signal from the controller 60 and operates. That is, when the forward button 61 of the controller 60 is pressed, the toy car 10 moves forward while the button 61 is pressed, and when the backspin button 62 of the controller 60 is pressed, the toy car 10 spins back.
 また、このコントローラ60によっても自動車玩具10の走行パターンのプログラミングが可能となっている。このプログラミングは、自動車玩具10がプログラムモードのときに可能となる。自動車玩具10がプログラムモードに移行したときに、本体入力よりも前に、コントローラ60からの操作信号を受信すると、コントローラ入力のプログラミングが可能となる。 The controller 60 also enables programming of the running pattern of the toy car 10. This programming is enabled when toy car 10 is in program mode. When the toy car 10 shifts to the program mode, if an operation signal from the controller 60 is received prior to body input, controller input programming becomes possible.
 図17は、コントローラ60の操作と単位動作との対応関係を示す図である。
 例えば、前進ボタン61の短押しには、単位動作として直進、長押しには間欠直進、バックスピンボタンの短押しには右直進、長押しには左直進が対応付けされていて、上記自動車玩具10の記憶部31に記憶されている。
 ここで、右直進及び左直進は、本体入力の場合と同じである。間欠直進とは、直進が停止を挟んで2回なされる動作である。この実施形態では、全て直進距離が約15cm(間欠直進の場合は総計で約15cm)と短めに設定されている。
FIG. 17 is a diagram showing the correspondence between operations of the controller 60 and unit motions.
For example, a short press of the forward button 61 is associated with straight forward movement as a unit motion, a long press is associated with intermittent straight forward motion, a short press of the back spin button is associated with right straight forward motion, and a long press is associated with left straight forward motion. 10 is stored in the storage unit 31 .
Here, straight right and straight left are the same as in the case of body input. Intermittent straight running is an operation in which straight running is performed twice with a stop in between. In this embodiment, the straight travel distance is set to be about 15 cm (about 15 cm in total in the case of intermittent straight travel), which is rather short.
 このプログラムモードでは、遊戯者が選択した最大10個の単位動作の組み合わせがプログラムモードの走行動作となる。1個の単位動作の選択の機会を1セットとすれば、最大10セットの選択の機会が与えられる。また、セットの区切りを知らせるため通知音が発せられる。コントローラには画像表示部が存在しないので、この通知音によって遊戯者はセットの始まりや終わりを認識することができる。図18は、セット終わりに出力される音を示している。最後の音「ピーッ・ピーッ」は完了音として用いられる。 In this program mode, a combination of up to 10 unit motions selected by the player becomes the running motion of the program mode. Assuming that there is one set of selection opportunities for one unit action, a maximum of 10 sets of selection opportunities are provided. In addition, a notification sound is emitted to notify the end of the set. Since the controller does not have an image display section, the player can recognize the beginning and end of the set by this notification sound. FIG. 18 shows sounds output at the end of the set. The final sound "beep-beep" is used as the completion sound.
 実施形態では、各セットの手引きの受付時間は例えば5秒間に設定されている。したがって、遊戯者は、この5秒の間に、単位動作の選択をしなければならない。つまり、遊戯者は、5秒の間に、所望の単位動作に対応したコントローラ入力を行わなければならない。また、このコントローラ入力を最大10セット行う必要がある。 In the embodiment, the reception time for each set of instructions is set to, for example, 5 seconds. Therefore, the player must select a unit action during these five seconds. In other words, the player must make a controller input corresponding to a desired unit action within five seconds. Also, it is necessary to perform a maximum of 10 sets of this controller input.
 このようにして各セットでの単位動作が決定されたなら、自動車玩具10の処理制御部30は、それらの組み合わせを動作パターンとし、5秒後に当該動作パターンに従って自動車玩具10を走行させる。この場合、スタートの3秒前からスタート効果音が出力される。なお、5秒経過前であっても、コントローラ60の例えば前進ボタン61の操作によって、プログラム動作パターンの動作を実行させてもよい。 When the unit motions for each set are determined in this way, the processing control section 30 of the toy car 10 sets the combination of them as a motion pattern, and after 5 seconds, drives the toy car 10 according to the motion pattern. In this case, the start sound effect is output from 3 seconds before the start. It should be noted that even before 5 seconds have elapsed, the operation of the program operation pattern may be executed by operating the forward button 61 of the controller 60, for example.
〈第1実施形態の効果〉
 この第1実施形態の自動車玩具10によれば次のような主たる効果を得ることができる。
<Effect of the first embodiment>
According to the toy car 10 of the first embodiment, the following main effects can be obtained.
 この第1実施形態の自動車玩具10によれば、手引きによって自動車玩具10が行う動作をプログラミングすることができるので、斬新で、興趣性の高い走行玩具が実現できる。 According to the toy car 10 of the first embodiment, the motions of the toy car 10 can be programmed by guidance, so a novel and highly interesting running toy can be realized.
 また、プログラミングの際に、所定時間の経過毎に音で通知されるので、手転がしによる入力が簡単に行えることになる。 Also, during programming, a sound will be sent every time a predetermined period of time elapses, making it easy to input by hand rolling.
 また、プログラムモードの外に通常モードを有するため、誰でも簡単に遊ぶことができる。 In addition, since it has a normal mode in addition to the program mode, anyone can easily play.
 さらに、通常モードの動作の決定にモード決定の際の手引き回数を用いるので、再度の手引きを行う必要がなく、より簡単に遊ぶことができる。 In addition, since the number of times of guidance at the time of mode determination is used to determine the operation of normal mode, there is no need to perform guidance again, making it easier to play.
 また、手引きにより生じた誘導起電力を用いて手転がしの有無を判断するので、安価で簡便な走行玩具が実現できる。 In addition, since the induced electromotive force generated by the guidance is used to determine the presence or absence of hand rolling, an inexpensive and simple running toy can be realized.
≪第2実施形態≫
 図19は、第2実施形態の自動車玩具10Aを上面側から見た斜視図、図20は、第2実施形態の自動車玩具10Aを下面側から見た斜視図、図21は、ボディ外板及び基板等を取り除いた状態の自動車玩具10Aの斜視図である。
 この第2実施形態の自動車玩具10Aが、第1実施形態の自動車玩具10と異なる点は、左右の後輪11がそれぞれ別のモータML,МRによって駆動される点、電源が充電池(リポバッテリ)となっており、USBポート4P(図14)を有し、充電可能となっている点である。
<<Second embodiment>>
19 is a perspective view of the toy car 10A of the second embodiment seen from the top side, FIG. 20 is a perspective view of the toy car 10A of the second embodiment seen from the bottom side, FIG. Fig. 2 is a perspective view of the toy car 10A with the substrate and the like removed;
The car toy 10A of the second embodiment differs from the car toy 10 of the first embodiment in that the left and right rear wheels 11 are driven by separate motors ML and MR, and the power source is a rechargeable battery (lipo battery). ), and has a USB port 4P (FIG. 14) for charging.
 この第2実施形態の自動車玩具10Aは、モータML,МRを備えている。
 モータMLは左側の後輪11を駆動させるもので、図22に示すように、モータMLは歯車機構40Lを介して後輪11に連結されている。歯車機構40Lは、モータMLの出力軸に付設された歯車40La、当該出力軸及び車軸21に平行な軸41Lに付設された歯車40Lbと、軸41Lに付設され歯車40Lbとともに2段歯車を構成する歯車40Lcと、車軸21に空転可能に設けられ歯車40Lcに噛合し後輪11と一体的に回転する歯車40Ldとから構成されている。
 一方、モータMRは右側の後輪11を駆動させるもので、モータMRは歯車機構40Rを介して後輪11に連結されている。歯車機構40Rは、モータMRの出力軸に付設された歯車40Ra、当該出力軸及び車軸21Rに平行な軸41Rに付設された歯車40Rbと、軸41Rに付設され歯車40Rbとともに2段歯車を構成する歯車40Rcと、車軸21に空転可能に設けられ歯車40Rcに噛合し後輪11と一体的に回転する歯車40Rdとから構成されている。
A toy car 10A of the second embodiment includes motors ML and MR.
The motor ML drives the left rear wheel 11, and as shown in FIG. 22, the motor ML is connected to the rear wheel 11 via a gear mechanism 40L. The gear mechanism 40L includes a gear 40La attached to the output shaft of the motor ML, a gear 40Lb attached to a shaft 41L parallel to the output shaft and the axle 21, and a gear 40Lb attached to the shaft 41L to form a two-stage gear. It is composed of a gear 40Lc and a gear 40Ld which is rotatably provided on the axle 21 and which meshes with the gear 40Lc and rotates integrally with the rear wheel 11 .
On the other hand, the motor MR drives the right rear wheel 11, and is connected to the rear wheel 11 via a gear mechanism 40R. The gear mechanism 40R forms a two-stage gear together with a gear 40Ra attached to the output shaft of the motor MR, a gear 40Rb attached to a shaft 41R parallel to the output shaft and the axle 21R, and a gear 40Rb attached to the shaft 41R. It is composed of a gear 40Rc and a gear 40Rd which is rotatably provided on the axle 21 and which meshes with the gear 40Rc and rotates integrally with the rear wheel 11 .
 この第2実施形態の自動車玩具10Aによれば、処理制御部30によってモータML又はモータMRが独立に制御可能となっている。また、モータML,MRの一方の回転に伴う発電を検出し、手引き回数を判定している。 According to the toy car 10A of the second embodiment, the motor ML or the motor MR can be independently controlled by the processing control unit 30. Also, the power generation associated with the rotation of one of the motors ML and MR is detected, and the number of times of guidance is determined.
 この第2実施形態の自動車玩具10Aによれば、左右のモータML又はモータMRが独立に制御可能となっているので、自動車玩具10Aを直進(前進、後進)させたり、その場回転(時計方向回転、反時計方向回転)させたりするだけでなく、自動車玩具10Aにカーブ走行や蛇行走行等させたりすることもできる。 According to the car toy 10A of the second embodiment, the left and right motors ML or motors MR can be independently controlled, so the car toy 10A can be moved straight (forward, backward) or rotated on the spot (clockwise). In addition to rotating the toy car 10A, the toy car 10A can also be caused to run around a curve or meander.
 以上、本発明の実施形態について説明したが、本発明は、上記実施形態に限定されるものではなく、その要旨を逸脱しない範囲で種々変形可能であることは言うまでもない。 Although the embodiments of the present invention have been described above, it goes without saying that the present invention is not limited to the above embodiments, and can be variously modified without departing from the scope of the invention.
 例えば、上記実施形態では、誘導起電力の時間的変化の度合い基づいて手引き回数を検出することとしたが、生じた誘導起電力の大きさによって、所定の手引き回数を検出することとしてもよい。
 すなわち、自動車玩具10の手引きを行う場合、手引きによって、自動車玩具10は始動後に急激に増速され、速度がピークに至り、その後に減速されて停止する。また、生じる誘導起電力の大きさは、この自動車玩具10の手引きの速度に応じて変化する。したがって、誘導起電力の大きさつまり自動車玩具10の手引き速度が所定値を超えたことを以て所定の手引きがあったとすることができる。
For example, in the above embodiment, the number of times of guidance is detected based on the degree of temporal change in the induced electromotive force, but the number of times of guidance may be detected based on the magnitude of the generated induced electromotive force.
That is, when the toy car 10 is guided, the toy car 10 is rapidly accelerated after being started, reaches a peak speed, and is then decelerated and stopped. Also, the magnitude of the induced electromotive force generated changes according to the speed at which the car toy 10 is pulled. Therefore, when the magnitude of the induced electromotive force, that is, the speed at which the toy car 10 is pulled exceeds a predetermined value, it can be assumed that a predetermined instruction has been made.
 或いは、手引きによって回転する車軸等にカムを設けるとともに、当該カムの隣にリーフスイッチを設けて、リーフスイッチのON、OFFにより手引きを検出するようにしてもよい。
 この場合、リーフスイッチのON、OFFが連続している間は1回の手引きが継続的に行われているとし、リーフスイッチのON、OFFが中断したときにその回の手引きが終了したと扱うことができる。
Alternatively, a cam may be provided on an axle or the like that rotates due to hand pulling, and a leaf switch may be provided next to the cam, and hand pulling may be detected by ON/OFF of the leaf switch.
In this case, it is assumed that one guidance is continuously performed while the leaf switch is continuously turned ON and OFF, and that the guidance is completed when the ON and OFF of the leaf switch is interrupted. be able to.
 さらに、上記実施形態では、自動車玩具10を後方に向けて手引きし、その手引き回数に応じた動作パターンの動作をさせるようにしたが、自動車玩具10を前方に向けて手押しし、その手押し回数に応じた動作パターンの動作をさせるようにしてもよい。 Furthermore, in the above-described embodiment, the toy car 10 is guided backward, and the motion pattern is made to move according to the number of times of guidance. You may make it operate|move the operation|movement pattern which respond|corresponded.
 また、上記実施形態では、動作パターンの動作は後輪11の回転によってなされる動作であったが、例えば、動作パターンの動作に、前照灯を点灯又は点滅させたり、自動車玩具を電飾したりする発光動作、サイレン音や走行音を発する音声出力動作等他の動作が含まれていてもよい。「動作パターン」の動作は1つの動作から構成される場合と、いくつかの動作が組み合わされた複合的動作の場合とを含むことは言うまでもない。 Further, in the above-described embodiment, the movement of the movement pattern is the movement performed by the rotation of the rear wheel 11, but for example, the movement of the movement pattern may be performed by turning on or blinking the headlights or lighting up the car toy. Other actions such as a light emitting action, a sound output action emitting a siren sound or a running sound, and the like may be included. Needless to say, the action of the "action pattern" includes the case of one action and the case of a composite action in which several actions are combined.
 また、上記実施形態では、手引きの回数に応じて所定の動作パターンの動作を自動的に実行する場合について説明したが、自動車玩具に通信部を設けるとともに外部操縦モード用の動作パターンを記憶部に記憶させておき、所定のアプリをインストールした携帯端末等からの操作信号に基づき自動車玩具を動作させることもできる。
 この場合、特に限定はされないが、コントローラや携帯端末の表示部に操作内容を直感的に認識可能な絵文字や矢印が表示され、その絵文字や矢印をタップすることで、自動車玩具を動作させるようにすることが好ましい。また、特に携帯端末よる外部操縦を行う場合で複合的動作を行わせるとき、表示部上に絵文字や矢印で表示された複数の動作の組み合わせや順序を絵文字や矢印を表示部上でスワイプ等して動かすことにより変更できるように構成することが好ましい。
Further, in the above embodiment, a case has been described in which the operation of a predetermined operation pattern is automatically executed according to the number of times of instruction. The toy car can also be operated based on an operation signal from a mobile terminal or the like in which a predetermined application is installed.
In this case, although not particularly limited, pictograms and arrows that allow intuitive recognition of the operation content are displayed on the controller or the display of the mobile terminal, and tapping the pictograms or arrows causes the car toy to operate. preferably. In addition, when performing a complex action, particularly in the case of external control using a mobile terminal, the combination and order of multiple actions displayed by pictograms or arrows on the display can be changed by swiping the pictograms or arrows on the display. It is preferable to configure it so that it can be changed by moving the
 さらに、上記実施形態では、自動車玩具について説明したが、車輪で走行(手押し走行を含む)する走行玩具その他の動作玩具全てに本発明は適用することができる。 Furthermore, in the above embodiment, a car toy has been described, but the present invention can be applied to all running toys that run on wheels (including hand-pushed running) and other motion toys.
 また、上記実施形態では、モード決定のための手引き回数を、その後の通常モードの手引き回数に流用しているが、別個に手引き検出を行ってもよい。 Also, in the above embodiment, the number of times of guidance for mode determination is used as the number of times of subsequent guidance in normal mode, but guidance detection may be performed separately.
 さらに、各場面で行われる手引き検出の時間は同じでなくてもよい。 Furthermore, the time for guidance detection performed in each scene does not have to be the same.
 また、上記実施形態では、プログラミングの際に行う動作として手引きを挙げたが、加速度センサを設けて、走行玩具を振った回数や、動作させた時間などによってプログラミングがなされるようにしてもよい。さらに、動作部を複数設け、動作させる部品の順番によってプログラミングがなされるようにしてもよい。 In addition, in the above embodiment, a guide is given as an action to be performed during programming, but an acceleration sensor may be provided so that programming is performed according to the number of times the running toy is shaken, the time it is operated, etc. Furthermore, a plurality of operation units may be provided, and programming may be performed according to the order of parts to be operated.
 さらには、上記実施形態のコントローラ60は前進ボタン61とバックスピンボタン62の2つを有する場合について説明したが、3つ以上のボタンを有する場合にも適当できる。 Furthermore, although the controller 60 of the above embodiment has two buttons, the forward button 61 and the backspin button 62, it is also possible to have three or more buttons.
 また、上記実施形態では、直流モータMを用いたが、パルスモータを使用することもできる。 Also, in the above embodiment, a DC motor M is used, but a pulse motor can also be used.
 さらに、音出力部35を、人間の可聴範囲となる通知音が発せられるような所定のパルスを与えて当該モータを振動させることによって、通知音を出力させる構成とすることができる。 Furthermore, the sound output unit 35 can be configured to output a notification sound by applying a predetermined pulse that causes the motor to vibrate so as to generate a notification sound within the human audible range.
 また、上記実施形態では、検出回路は、手転がしのうちの一方の手引きを検出するものであったが、手押しも同時に検出することができる。この場合、手引きによる場合と、手押しによる場合とで波形が異なるので、この波形の違いを検出し、手引きの場合のみを検出したり、手押しの場合のみを検出したりすることができる。また、上記の手引き回数に代えて手引き及び手押し回数を加算して用いることができる。すなわち、自動車玩具を手引きした後手押しした場合には2回の手転がしがあったとすることができる。さらには、手引きの場合と手押しの場合との波形の違いを利用して、これをプログラミングに利用することができる。例えば、手引きした場合と、手押しした場合とで自動車玩具の動作を変更したり、その組み合わせによって動作を変更したりすることができる。 Also, in the above embodiment, the detection circuit detects one of the hand-rolling gestures, but it is also possible to detect hand-pushing at the same time. In this case, since the waveforms are different depending on the manual guidance and the manual push, it is possible to detect only the manual guidance or the manual push only by detecting the difference in the waveforms. Also, instead of the above number of times of guidance, the number of times of guidance and hand pushing can be added and used. In other words, when the car toy is hand-pushed after being pulled, it can be assumed that there have been two hand-rollings. Furthermore, the difference in waveforms between guidance and hand pushing can be used for programming. For example, the motion of the toy car can be changed depending on whether it is guided or pushed, or the motion can be changed by combining them.
産業上の利用の可能性Possibility of industrial use
 本発明の走行玩具は、走行玩具の製造の分野において好適に利用することができる。 The running toy of the present invention can be suitably used in the field of manufacturing running toys.
10 自動車玩具
10A 自動車玩具
11 後輪
20 歯車機構 
21 車軸
21 軸
23 レバー(回動部材)
30 処理制御部
M モータ
ML,MR モータ
10 car toy 10A car toy 11 rear wheel 20 gear mechanism
21 axle 21 shaft 23 lever (rotating member)
30 processing control unit M motor ML, MR motor

Claims (9)

  1.  所定の動作部を有し、処理制御部の制御によって前記所定の動作部を動作させる走行玩具であって、
     前記走行玩具が前記処理制御部の制御下で行う複数の動作を、遊戯者が前記走行玩具にさせる前記処理制御部の制御によらない所定の動作の態様に対応付けて記憶する記憶部と、
     前記遊戯者が走行玩具にさせる前記処理制御部の制御によらない所定の動作を検出する検出部を、備え、
     前記処理制御部は、前記検出部が検出した所定の動作の態様に基づいて前記走行玩具が前記処理制御部の制御下で行う動作を決定し、実行させるように構成され、
     プログラムモードにおいて、
     前記処理制御部は、
     前記検出部が検出した動作に基づく態様から前記走行玩具が前記処理制御部の制御下で行う1つの動作を決定し、この決定を複数回繰り返すことで、前記走行玩具が前記処理制御部の制御下で行う複数の動作を決定し、当該複数の動作を組み合わせたパターンの動作を実行させる、ことを特徴とする
     ことを特徴とする走行玩具。
    A running toy that has a predetermined action part and operates the predetermined action part under the control of a processing control part,
    a storage unit that stores a plurality of motions performed by the running toy under the control of the processing control unit in association with predetermined motion modes that are not controlled by the processing control unit that the player causes the running toy to perform;
    a detection unit that detects a predetermined action not controlled by the processing control unit that the player causes the running toy to perform,
    The processing control unit is configured to determine and execute a motion to be performed by the running toy under the control of the processing control unit based on the predetermined motion mode detected by the detection unit,
    In program mode,
    The processing control unit
    One motion to be performed by the running toy under the control of the processing control unit is determined based on the motion detected by the detection unit. A running toy, characterized in that a plurality of motions to be performed under the running toy are determined, and motions in a pattern combining the plurality of motions are executed.
  2.  前記記憶部は、前記所定の動作の態様として手転がしの態様を記憶し、
     前記検出部は手転がしを検出し、
     プログラムモードにおいて、
     前記処理制御部は、所定時間の間に前記検出部が検出した手転がしの態様によって1つの動作を決定し、この決定を複数回繰り返すことで、複数の動作を決定し、当該複数の動作を組み合わせたパターンの動作を実行させる、ことを特徴とする請求項1に記載の走行玩具。
    The storage unit stores a mode of rolling by hand as the mode of the predetermined operation,
    The detection unit detects hand rolling,
    In program mode,
    The processing control unit determines one motion based on the manner of hand rolling detected by the detection unit for a predetermined period of time, repeats this determination a plurality of times to determine a plurality of motions, and performs the plurality of motions. 2. The running toy according to claim 1, wherein motions of combined patterns are executed.
  3.  前記記憶部は、前記所定の動作の態様として手転がし回数を記憶し、
     前記検出部は手転がしを検出し、
     プログラムモードにおいて、
     前記処理制御部は、所定時間の間に前記検出部が検出した手転がしの回数によって1つの動作を決定し、この決定を複数回繰り返すことで、複数の動作を決定し、当該複数の動作を組み合わせたパターンの動作を実行させる、ことを特徴とする請求項2に記載の走行玩具。
    The storage unit stores the number of times of hand rolling as the mode of the predetermined operation,
    The detection unit detects hand rolling,
    In program mode,
    The processing control unit determines one action based on the number of hand rollings detected by the detection unit during a predetermined time period, repeats this determination a plurality of times to determine a plurality of actions, and performs the plurality of actions. 3. The running toy according to claim 2, wherein motions of combined patterns are executed.
  4.  前記所定時間の経過毎に音で通知する報知手段を有する、ことを特徴とする請求項3に記載の走行玩具。 4. The running toy according to claim 3, further comprising a notification means for notifying by sound each time the predetermined time elapses.
  5.  前記報知手段は、動作部の動作に使用されるモータの振動によって音を出力する、ことを特徴とする請求項4に記載の走行玩具。 The traveling toy according to claim 4, characterized in that the notification means outputs sound by vibration of a motor used to operate the action part.
  6.  通常モードとプログラムモードとを有し、前記処理制御部は、モードの決定のために設定した所定時間の間に前記検出部が検出した手転がしの回数に応じて通常走行モード及びプログラムモードのいずれかを実行し、通常モードでは、所定時間の間に前記検出部が検出した手転がしの回数に応じた動作を実行させる、ことを特徴とする請求項3~請求項5のいずれか一項に記載の走行玩具。 It has a normal mode and a program mode, and the processing control section selects either the normal running mode or the program mode according to the number of hand rolling detected by the detection section during the predetermined time set for determining the mode. and in the normal mode, an operation corresponding to the number of times of hand rolling detected by the detection unit during a predetermined period of time is executed. A running toy as described.
  7.  通常モードとプログラムモードとを有し、前記処理制御部は、モードの決定のために設定した所定時間の間に前記検出部が検出した手転がしの回数に応じて通常走行モード及びプログラムモードのいずれかを実行し、通常モードでは、前記モードの決定のために設定した所定時間の間に前記検出部が検出した手転がしの回数に応じた動作を実行させる、ことを特徴とする請求項3~請求項5のいずれか一項に記載の走行玩具。 It has a normal mode and a program mode, and the processing control section selects either the normal running mode or the program mode according to the number of hand rolling detected by the detection section during the predetermined time set for determining the mode. and in the normal mode, an operation corresponding to the number of times of hand rolling detected by the detection unit during the predetermined time set for determining the mode is executed. The running toy according to claim 5.
  8.  さらに、前記走行玩具を遠隔操作するコントローラを備え、
     前記記憶部は、複数の動作を前記コントローラの操作子の操作態様に対応付けて記憶し、
     プログラムモードにおいて、
     前記処理制御部は、所定時間の間に前記操作子の操作態様によって1つの動作を決定し、この決定を複数回繰り返すことで、複数の動作を決定し、当該複数の動作を組み合わせたパターンの動作を前記走行玩具に実行させる、ことを特徴とする請求項2~請求項5のいずれか一項に記載の走行玩具。
    Furthermore, a controller for remotely controlling the running toy is provided,
    The storage unit stores a plurality of actions in association with operation modes of operators of the controller,
    In program mode,
    The processing control unit determines one action according to the operation mode of the manipulator during a predetermined period of time, repeats this determination a plurality of times to determine a plurality of actions, and creates a pattern combining the plurality of actions. 6. The running toy according to any one of claims 2 to 5, characterized in that the running toy is made to execute an action.
  9.  手転がしによって車輪を回転させることにより誘導起電力を生じさせるように構成され、
     前記検出部は前記誘導起電力に基づいて手転がしを検出する、
     ことを特徴とする請求項2~請求項5のいずれか一項に記載の走行玩具。
    It is configured to generate an induced electromotive force by rotating the wheel by hand rolling,
    The detection unit detects hand rolling based on the induced electromotive force.
    The running toy according to any one of claims 2 to 5, characterized in that:
PCT/JP2023/004513 2022-03-02 2023-02-10 Traveling toy WO2023166946A1 (en)

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JP2022-031911 2022-03-02

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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3020509U (en) * 1995-07-14 1996-02-02 株式会社トイボックス Motion toy
JP2001129270A (en) * 1999-11-01 2001-05-15 Bandai Co Ltd Electronic toy device
JP2001321579A (en) * 2000-05-15 2001-11-20 Saamaru:Kk Controller

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3020509U (en) * 1995-07-14 1996-02-02 株式会社トイボックス Motion toy
JP2001129270A (en) * 1999-11-01 2001-05-15 Bandai Co Ltd Electronic toy device
JP2001321579A (en) * 2000-05-15 2001-11-20 Saamaru:Kk Controller

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