WO2023126648A1 - Dispositif et procédé de fourniture d'une interface utilisateur d'application avec rétroaction haptique - Google Patents
Dispositif et procédé de fourniture d'une interface utilisateur d'application avec rétroaction haptique Download PDFInfo
- Publication number
- WO2023126648A1 WO2023126648A1 PCT/IB2021/062393 IB2021062393W WO2023126648A1 WO 2023126648 A1 WO2023126648 A1 WO 2023126648A1 IB 2021062393 W IB2021062393 W IB 2021062393W WO 2023126648 A1 WO2023126648 A1 WO 2023126648A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- haptic
- providing
- haptic feedback
- user interface
- application user
- Prior art date
Links
- 238000000034 method Methods 0.000 title claims description 9
- 230000035807 sensation Effects 0.000 claims abstract description 32
- 230000001747 exhibiting effect Effects 0.000 claims abstract description 4
- 230000001419 dependent effect Effects 0.000 claims description 6
- 244000261422 Lysimachia clethroides Species 0.000 claims description 3
- 235000019615 sensations Nutrition 0.000 description 28
- 230000000694 effects Effects 0.000 description 13
- 238000010422 painting Methods 0.000 description 9
- 235000019586 texture sensation Nutrition 0.000 description 9
- 230000007246 mechanism Effects 0.000 description 6
- 241001465754 Metazoa Species 0.000 description 5
- 230000003993 interaction Effects 0.000 description 5
- 230000002452 interceptive effect Effects 0.000 description 5
- 238000012800 visualization Methods 0.000 description 4
- 239000003086 colorant Substances 0.000 description 3
- 238000005516 engineering process Methods 0.000 description 3
- 230000006870 function Effects 0.000 description 3
- 230000008131 children development Effects 0.000 description 2
- 238000011161 development Methods 0.000 description 2
- 230000018109 developmental process Effects 0.000 description 2
- 238000004519 manufacturing process Methods 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- 238000012986 modification Methods 0.000 description 2
- 230000004044 response Effects 0.000 description 2
- 230000000638 stimulation Effects 0.000 description 2
- 230000037007 arousal Effects 0.000 description 1
- 210000004556 brain Anatomy 0.000 description 1
- 238000013461 design Methods 0.000 description 1
- 235000013399 edible fruits Nutrition 0.000 description 1
- 230000002708 enhancing effect Effects 0.000 description 1
- 239000011521 glass Substances 0.000 description 1
- 230000036541 health Effects 0.000 description 1
- 239000000463 material Substances 0.000 description 1
- 230000007334 memory performance Effects 0.000 description 1
- 239000003973 paint Substances 0.000 description 1
- 230000036316 preload Effects 0.000 description 1
- 238000011160 research Methods 0.000 description 1
- 230000036548 skin texture Effects 0.000 description 1
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04883—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/014—Force feedback applied to GUI
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/038—Indexing scheme relating to G06F3/038
- G06F2203/0381—Multimodal input, i.e. interface arrangements enabling the user to issue commands by simultaneous use of input devices of different nature, e.g. voice plus gesture on digitizer
Definitions
- the present disclosure relates to a device and method for providing an application user interface with haptic feedback for a passenger in an automotive setting.
- CN213092557U discloses a sense of touch that can speak turns over voiced book, including the book body, the internal page or leaf in a plurality of books that is provided with of book, all printed the characters pattern on the page or leaf in every book, the book body is including left book body and right book body, left side book body and right book body connect and be the books form, and left book body can be followed left book body and right book body junction and opened and closed, right side book body is equipped with sound generating mechanism by right side edge, sound generating mechanism includes the sound generating mechanism shell and sets up loudspeaker and the PCB board in the sound generating mechanism shell, loudspeaker and PCB board electric connection, be provided with volume on the sound generating mechanism shell and keep off the position switch, be provided with book page or leaf switch in this volume below that keeps off the position switch, page or leaf switch and volume keep off the position switch and all are connected with the PCB board in the book.
- the utility model discloses simple structure, space utilization is high, and is small, conveniently carries, and page or
- KR20160010843A discloses a method for playing an audio book provided with a vibration function, comprising the steps of: loading sound source data to play the audio book and obtaining total play time of the sound source data loaded; playing the sound source data; loading one or more from vibration data and illustration data corresponding to the sound source data; obtaining one or more from the vibration information and the illustration information corresponding to the play time of the sound source data from one or more from the vibration data and the illustration data; and outputting vibration or illustration based on one or more from the vibration data or the illustration data obtained.
- US2016240102A1 discloses a system for enhanced learning that combines tactile surfaces and audio recordings, allowing the user to explore a 3-dimensional object through touch while also hearing pre-recorded audio explaining regions or features of interest.
- One of a collection of 3-dimensional tactile modules is used with the system at a given time.
- the system automatically recognizes the inserted module, locates the set of audio recordings and region maps associated with that tactile module, and then plays module-specific audio recordings.
- Document EP2972687A1 discloses a method of receiving user input includes operating a software program in a first operating mode and modifying a graphical interface of the software program in response to receiving gesture. The method also includes receiving a haptic input and operating the software program in a second operating mode in response to the haptic input. In the second operating mode, the gesture produces a different modification to the graphical interface than in the first operating mode.
- the present disclosure relates to a device and method for providing an application user interface with haptic feedback for a passenger in an automotive setting.
- One of the main ways in which children explore the world around them is through touch. When human physicality is used, especially the sense of touch, the brain receives a higher amount of stimulation. Thus, by physically interacting with "things", children acquire learning experiences that provide important contributions for their development, with a positive impact on their comprehension of the world around them (Shibasaki et al., 2020).
- haptic feedback modalities By introducing haptic feedback modalities into drawing activities, richer, more immersive, and more entertaining experiences can be created and presented to children, which can have positive impacts on their development. All these activities, among others, that are enhanced by the presence of haptic feedback sensations, can be either partially or fully implemented as applications (apps) in modern entertainment systems, such as tablets and computers. With current display and surface technologies, devices can be made so that their touchscreen surfaces have the ability to provide users with different tactile feedback sensations beyond those that are normally felt when touching the surface, such as vibrotactile (KHOSHKAVA et al., 2019) and frictional (Olley et al., 2020) stimuli.
- An aspect of the present disclosure relates to making use of a smart surface, composed of an insulative layer, fitted atop a transparent and conductive electrode sheet layer, which is in turn fitted atop a touch sensitive layer.
- This touch-sensitive layer is fitted atop a layer of LED lights, which are in turn fitted atop a layer of vibrotactile actuators.
- the layer of LED lights is optional, and when not presented, the touch-sensitive layer is fitted atop the layer of vibrotactile actuators.
- This smart surface can be employed either as: a) the interactive surface interface of a display device to which it is physically connect (e.g., the smart surface is part of the device's display); or b) as the interactive surface interface of a display device to which it is not physically connected (e.g., touch surface interface communicating wirelessly with a display device in close proximity).
- the capacitive-based touch sensitive layer can be made of a variety of materials, depending on the intended use case and aesthetic appeal (e.g., transparent glass - display device; translucent plastic - interactive surface interface for an external device with LED lights underneath it). This smart surface can generate both frictional and vibrotactile haptic sensations.
- Frictional haptic sensations are generated thanks to the insulative and conductive layers, which allow for friction between the smart surface and the user's skin to be modulated through electrostatic actuation, while the skin is in motion.
- Vibrotactile haptic sensations are generated thanks to the vibrotactile actuators, which can generate vibrations strong enough to be felt through the user's skin, either stationary or in motion, when in direct contact with the smart surface.
- haptic feedback sensations caused by the external device's software, can be generated on it, as long as the haptic actuation technology that is present on the smart surface is both capable of interpreting the software's information and of generating such sensations.
- this smart surface is to be fitted on at least one region inside the vehicle: the display surface of an entertainment display on the back of vehicle, where it will serve as said device's interactive surface interface.
- This device can be attacked to an individual adjustable gooseneck holder, which can be extended and manipulated so that it is placed at a comfortable location for the user to interact with.
- Other entertainment displays inside the vehicle can also be fitted with said smart surface, such as other entertainment display devices available for rear passengers, but the use of the disclosure should be preferably limited according to the above-mentioned restrictions regarding child passengers.
- a device for providing an application user interface with haptic feedback for a passenger in an automotive setting comprising: a haptic surface comprising actuators for exhibiting tactile textures, comprising: a touch sensitive layer, a frictional haptic layer comprising an insulative sheet for user touch and a transparent conductive electrode film for providing frictional haptic sensations, and a vibrotactile haptic layer for providing vibrotactile haptic sensations; a display for displaying images of objects of said application user surface; an electronic data processor configured to: drive the haptic layers to exhibit a tactile texture when the user touches the image of an object in said display; to provide haptic feedback as the user touches the device.
- the touch sensitive layer is a capacitive-based touch sensitive layer.
- the electronic data processor is further configured to drive the haptic layers to exhibit a tactile texture whose roughness is defined dependent of a colour of the touched object in said display.
- the electronic data processor is further configured to drive the haptic layers to exhibit a tactile texture whose roughness is defined dependent of the touched object being within or outside a predetermined boundary in said display.
- the electronic data processor is further configured to drive the haptic layers to exhibit a tactile texture whose roughness is defined dependent of the touched object being along or outside a predetermined path in said display.
- the electronic data processor is further configured to play an audio file or an audio streaming when the object is touched.
- the touch sensitive layer is made of translucent plastic comprising LEDs underneath it.
- the automotive setting is an autonomous vehicle and the display is an entertainment display arranged to be mounted on the back of the vehicle.
- the display is an entertainment display arranged to be mounted on the back of the vehicle.
- In an embodiment comprises an adjustable gooseneck holder or a headrest tablet holder for supporting the device.
- Figure 1 illustrates a schematic illustration of a child user on back seat using app on haptic display device according to an embodiment.
- Figure 2 illustrates a schematic illustration of an application home screen (different waveform indicate different texture sensations) according to an embodiment.
- Figure 3 illustrates a schematic illustration of a drawing with different colours (different waveform indicate different texture sensations) according to an embodiment.
- Figure 4 illustrates a schematic illustration of a drawing inside and outside the lines (different waveform indicate different texture sensations) according to an embodiment.
- Figure 5 illustrates a schematic illustration of a copying a item to learn how to write it (different waveform indicate different texture sensations) according to an embodiment.
- Figure 6 shows a schematic illustration of an animal picture dictionary, exemplary page (different waveform indicate different texture sensations) according to an embodiment.
- Figure 7 shows a schematic illustration of a haptic sensations which then triggers from and up to certain "trigger" words (different waveform indicate different texture sensations) according to an embodiment.
- the present disclosure relates to a device for providing an application user interface with haptic feedback for a passenger in an automotive setting, comprising: a haptic surface comprising actuators for exhibiting tactile textures, comprising: a touch sensitive layer, a frictional haptic layer comprising an insulative sheet for user touch and a transparent conductive electrode film for providing frictional haptic sensations, and a vibrotactile haptic layer for providing vibrotactile haptic sensations; a display for displaying images of objects of said application user surface; an electronic data processor configured to: drive the haptic layers to exhibit a tactile texture when the user touches the image of an object in said display; to provide haptic feedback as the user touches the device.
- Figure 1 shows a schematic representation of an embodiment of a child user on back seat using app on haptic display device 1 according to an embodiment, for providing a user interface 2.
- the haptic feedback children edutainment app can be installed and accessed through several different devices, such as the vehicle's infotainment system or the user's personal smartphone, as long as the software permits it.
- the full benefits of the haptic feedback sensations described below can only be felt when the interaction between user and app is done through a device or surface which possesses actuators capable of generating the intended sensations. Therefore, the interaction between user and app is more fruitful when done through a smart surface as , especially when said interaction occurs inside the vehicle, during the user's commute.
- haptic feedback sensations described in this section make use of frictional and/vibrotactile stimuli, which can be generated through electrostatic and vibrotactile actuation, respectively.
- the main innovation of this app is the employment of haptic feedback sensations during the interactions between it and the user, there are no impediments regarding installing and using this app on devices without actuators that can produce the stimuli types from which this app benefits, as long as users keep in mind that the full intended experience cannot be achieved in said devices.
- a free drawing mode in which users are presented with an empty, unrestricted canvas, where they can freely draw and paint with their fingers, using a variety of colours, with each colour giving their own distinct haptic feedback sensation (e.g., haptic feedback ranging from rougher to smoother, depending on the colour's RGB values) (Figure 3).
- the brush tool can be disengaged so that users can freely explore their creations through touch controls and by sliding their fingers across the display surface.
- the image can be saved in the device's memory to be loaded later or exported through a USB or wireless connection to another device (if available), as not to restrict the user's creation to only being available on the vehicle's displays.
- This mode is mainly aimed at users around or above 4 years old;
- FIG. 4 A figure drawing and painting mode, in which the outline of different items (e.g., animals, objects, fruits) will be displayed, with the user being tasked with painting inside the outlines.
- two extra modes are available, one, “Original”, in which the correct colours should be used for the corresponding portion, and another, “Freestyle”, in which the user is free to use whatever colour they wish.
- each colour will give a corresponding haptic feedback sensation.
- a rougher haptic sensation is felt to indicate to the user that they are painting out of bounds ( Figure 4).
- the brush tool can be disengaged so that users can freely explore their creations through touching or sliding their fingers.
- the image can be saved in the device's memory to be loaded later, or exported through a USB or wireless connection to another device, to not restrict the user's creation to only the in-vehicle display.
- This mode is mainly aimed at users around or above 4 years old;
- flashcards containing the visualization of different elements (e.g., roman numerals, Arabic numerals, Latin alphabet letters, Hiragana, Kanjis) are displayed on either the right or the left side of the screen, one at a time, alongside an audio file containing the correct vocalization of said element, which is played when the item is loaded in.
- the user's task in this mode, is to draw the visualization of the element present on the screen on the other portion of the screen not displaying the element (which side is the visualization and the drawing portion of the screen can be adjusted in settings by the parent or supervising adult, depending on if the user is left-handed, righthanded, or ambidextrous).
- This mode is mainly aimed at users above 4 years old, with different settings available depending on the user's age (e.g., 4-year-olds - all Latin alphabet letters are displayed in their uppercase form, by themselves, and Arabic numbers from 1 to 10 are presented; 6-year-olds - Latin alphabet letters can be displaying in uppercase and lowercase form, alongside other letters to form words, and Arabic numbers from 1 to 100 are presented).
- 4-year-olds - all Latin alphabet letters are displayed in their uppercase form, by themselves, and Arabic numbers from 1 to 10 are presented; 6-year-olds - Latin alphabet letters can be displaying in uppercase and lowercase form, alongside other letters to form words, and Arabic numbers from 1 to 100 are presented).
- the type of elements that will be displayed, as well as the age settings, are controlled by the parent or supervising adult;
- a Picture Dictionary mode (e.g., Animal Picture Dictionary, Art Gallery Picture Dictionary) which presents individual items, alongside pictures and a written description of said item.
- a "speaker" button at the side of the description can be clicked to play an audio file containing a verbalized version of the description.
- users can feel the sensation of the different textures present in it (e.g., Animal Picture Dictionary - sliding finger provides sensation of specific animals' skin texture).
- 3D models of the subject item will also be available to be explored on a "3D model” viewer ( Figure 6).
- users can explore the item through normal touch controls, such as rotating two fingers to rotate, or pinching out to zoom in, but they can also slide their fingers on top of the object to feel its textures.
- This mode is aimed towards both educational and entertainment purposes. This mode is mainly aimed at users above 4 years old;
- This mode has two submodes, one in which the user is meant to read a story by themselves (Submode A), and another in which a story is to be read to the user, either by another person at their side (e.g., parent) or by the device's text-to-speech function, with audio being transmitted from the device's speakers (Submode B).
- Submode A the user will receive different haptic feedback sensations, prompted by the story (e.g., "an earthquake could be felt” is accompanied by vibrotactile stimuli representing the phenomenon).
- a pre-selection of stories is available on the device, with content aimed at different ages.
- This mode is aimed towards both educational and entertainment purposes. This mode is mainly aimed at users above 5 years old;
- Submode A User reading the story themselves: user slides finger below and along the sentence they are reading. When the finger hits a certain "trigger” word (e.g., “the ground shook”; “its hair was like silk") the corresponding haptic feedback sensation is generated (e.g., the device vibrates; texture sensation of silky hair is generated until another "trigger' word, indicating the end of this feedback, is reached) (Figure 7);
- a certain "trigger” word e.g., "the ground shook”; “its hair was like silk”
- the corresponding haptic feedback sensation is generated (e.g., the device vibrates; texture sensation of silky hair is generated until another "trigger' word, indicating the end of this feedback, is reached) (Figure 7);
- Submode B User being read the story aloud by another person or the device's text-to-speech function: as with when reading the story themselves, the user should slide their finger below and alongside the sentence that is being read. If another person is reading the story aloud to the user, they should try to either match the user's pace, or lead the user's finger as they are reading. If text-to-speech is being used to read the story aloud, the user's finger sliding speed dictates the pace of the audio, with each word only being read when the finger is slid under it.
Abstract
L'invention concerne un dispositif pour fournir une interface utilisateur d'application avec une rétroaction haptique pour un passager dans un réglage automobile, comprenant : une surface haptique comprenant des actionneurs pour présenter des textures tactiles, comprenant : une couche tactile, une couche haptique de frottement comprenant une feuille isolante pour un toucher d'utilisateur et un film d'électrode conducteur transparent pour fournir des sensations haptiques de frottement, et une couche haptique vibrotactile pour fournir des sensations haptiques vibrotactiles ; un écran pour afficher des images d'objets de ladite surface d'utilisateur d'application ; un processeur de données électronique configuré pour : entraîner les couches haptiques à présenter une texture tactile lorsque l'utilisateur touche l'image d'un objet sur ledit écran ; fournir une rétroaction haptique lorsque l'utilisateur touche le dispositif.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PT117691 | 2021-12-27 | ||
PT11769121 | 2021-12-27 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2023126648A1 true WO2023126648A1 (fr) | 2023-07-06 |
Family
ID=80218743
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/IB2021/062393 WO2023126648A1 (fr) | 2021-12-27 | 2021-12-28 | Dispositif et procédé de fourniture d'une interface utilisateur d'application avec rétroaction haptique |
Country Status (1)
Country | Link |
---|---|
WO (1) | WO2023126648A1 (fr) |
Citations (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20130268858A1 (en) * | 2012-04-10 | 2013-10-10 | Samsung Electronics Co., Ltd. | System and method for providing feedback associated with e-book in mobile device |
US20150185848A1 (en) * | 2013-12-31 | 2015-07-02 | Immersion Corporation | Friction augmented controls and method to convert buttons of touch control panels to friction augmented controls |
EP2972687A1 (fr) | 2013-03-13 | 2016-01-20 | Robert Bosch GmbH | Système et procédé pour effectuer une transition entre modes opérationnels d'un dispositif embarqué dans un véhicule au moyen de gestes |
KR20160010843A (ko) | 2014-07-17 | 2016-01-28 | (주)북큐브네트웍스 | 진동 기능을 제공하는 오디오북 재생 방법, 장치 및 컴퓨터 판독 가능 매체 |
US20160240102A1 (en) | 2015-02-12 | 2016-08-18 | Vikram BARR | System for audio-tactile learning with reloadable 3-dimensional modules |
EP3582074A1 (fr) | 2018-06-15 | 2019-12-18 | Immersion Corporation | Ensemble actionneur haptique comportant un dispositif de précharge à ressort |
US10768749B2 (en) | 2012-05-10 | 2020-09-08 | Northwestern University | Electronic controller haptic display with simultaneous sensing and actuation |
CN213092557U (zh) | 2020-08-31 | 2021-04-30 | 深圳市童儿乐文化科技有限公司 | 一种会说话的触感翻翻有声书 |
US20210397258A1 (en) * | 2019-12-12 | 2021-12-23 | Shenzhen China Star Optoelectronics Semiconductor Display Technology Co., Ltd. | Electrostatic feedback display array, an active driving method, and a circuit |
-
2021
- 2021-12-28 WO PCT/IB2021/062393 patent/WO2023126648A1/fr unknown
Patent Citations (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20130268858A1 (en) * | 2012-04-10 | 2013-10-10 | Samsung Electronics Co., Ltd. | System and method for providing feedback associated with e-book in mobile device |
US10768749B2 (en) | 2012-05-10 | 2020-09-08 | Northwestern University | Electronic controller haptic display with simultaneous sensing and actuation |
EP2972687A1 (fr) | 2013-03-13 | 2016-01-20 | Robert Bosch GmbH | Système et procédé pour effectuer une transition entre modes opérationnels d'un dispositif embarqué dans un véhicule au moyen de gestes |
US20150185848A1 (en) * | 2013-12-31 | 2015-07-02 | Immersion Corporation | Friction augmented controls and method to convert buttons of touch control panels to friction augmented controls |
KR20160010843A (ko) | 2014-07-17 | 2016-01-28 | (주)북큐브네트웍스 | 진동 기능을 제공하는 오디오북 재생 방법, 장치 및 컴퓨터 판독 가능 매체 |
US20160240102A1 (en) | 2015-02-12 | 2016-08-18 | Vikram BARR | System for audio-tactile learning with reloadable 3-dimensional modules |
EP3582074A1 (fr) | 2018-06-15 | 2019-12-18 | Immersion Corporation | Ensemble actionneur haptique comportant un dispositif de précharge à ressort |
US20210397258A1 (en) * | 2019-12-12 | 2021-12-23 | Shenzhen China Star Optoelectronics Semiconductor Display Technology Co., Ltd. | Electrostatic feedback display array, an active driving method, and a circuit |
CN213092557U (zh) | 2020-08-31 | 2021-04-30 | 深圳市童儿乐文化科技有限公司 | 一种会说话的触感翻翻有声书 |
Non-Patent Citations (6)
Title |
---|
BOSTON CHILDREN'S MUSEUM, BOSTON CHILDREN'S MUSEUM HOME PAGE, 12 January 2021 (2021-01-12) |
BUTLER, S.GROSS, J.HAYNE, H.: "The effect of drawing on memory performance in young children", DEVELOPMENTAL PSYCHOLOGY, vol. 31, no. 4, 1995, pages 597 - 608 |
PLEASE TOUCH MUSEUM, PLEASE TOUCH MUSEUM HOME PAGE, 12 January 2021 (2021-01-12), Retrieved from the Internet <URL:https://www.pleasetouchmuseum.org> |
SHIBASAKI, M.KAMIYAMA, Y.CZECH, E.OBATA, K.WAKAMOTO, Y.KISHI, K.HASEGAWA, T.TSUCHIYA, S.MATSUDA, S.MINAMIZAWA, K.: "Haptics", 2020, SPRINGER INTERNATIONAL PUBLISHING, article "Interest Arousal by Haptic Feedback During a Storytelling for Kindergarten Children" |
YANNIER, N.ISRAR, A.LEHMAN, J. F.KLATZKY, R. L.: "FeelSleeve: Haptic Feedback to Enhance Early Reading", PROCEEDINGS OF THE 33RD ANNUAL ACM CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2015- APRIL, 2015, pages 1015 - 1024, XP058507877, DOI: 10.1145/2702123.2702396 |
ZHAO, S.LEHMAN, J.ISRAR, A.KLATZKY, R.: "Using haptic inputs to enrich story listening for young children", PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE ON INTERACTION DESIGN AND CHILDREN, 2015, pages 239 - 242, XP058513105, DOI: 10.1145/2771839.2771886 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
JP4225567B2 (ja) | 時間ベース情報の空間アクセス方法 | |
US6920619B1 (en) | User interface for removing an object from a display | |
AU2004214467B2 (en) | Hand-held interactive electronic device | |
WO2016034026A1 (fr) | Dispositif et système d'interface personne-ordinateur | |
Kirner et al. | Using augmented reality artifacts in education and cognitive rehabilitation | |
US20210056866A1 (en) | Portable Reading, Multi-sensory Scan and Vehicle-generated Motion Input | |
Brivio et al. | A soft, mobile, autonomous robot to develop skills through play in autistic children | |
Lévesque et al. | Adaptive level of detail in dynamic, refreshable tactile graphics | |
KR101550346B1 (ko) | 다문화 가정 임산부를 위한 콘텐츠 앱 기반의 태교용 그림책 콘텐츠 재생 방법 | |
Søyland et al. | Sense-making through touch interaction with a picturebook app | |
Daniels | Children’s engagement with iPads in early years classrooms: Exploring peer cultures and transforming practices | |
Hengeveld et al. | The development of LinguaBytes: an interactive tangible play and learning system to stimulate the language development of toddlers with multiple disabilities | |
WO2023126648A1 (fr) | Dispositif et procédé de fourniture d'une interface utilisateur d'application avec rétroaction haptique | |
Glos et al. | Rosebud: a place for interaction between memory, story, and self | |
USRE43318E1 (en) | User interface for removing an object from a display | |
Brett | Adaptive technology for special human needs | |
KR20140015672A (ko) | 캐릭터 어학 학습 서비스 제공 장치 및 방법 | |
KR101535457B1 (ko) | 다기능 놀이학습용 완구 | |
Kucirkova | Theorising materiality in children’s digital books | |
Campos et al. | Augmented imagination: creating immersive and playful reading experiences | |
Marti | Poetry in design | |
Weinberg et al. | The baby sense environment: enriching and monitoring infants' experiences and communication | |
Fakhri et al. | Haptics for sensory substitution | |
Angel et al. | Memory and motion | |
Fróes | Young Children’s Play Practices with Digital Tablets: Playful Literacy |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
121 | Ep: the epo has been informed by wipo that ep was designated in this application |
Ref document number: 21854756 Country of ref document: EP Kind code of ref document: A1 |