WO2023077994A1 - Interaction control method and apparatus, computer device, and storage medium - Google Patents

Interaction control method and apparatus, computer device, and storage medium Download PDF

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Publication number
WO2023077994A1
WO2023077994A1 PCT/CN2022/121448 CN2022121448W WO2023077994A1 WO 2023077994 A1 WO2023077994 A1 WO 2023077994A1 CN 2022121448 W CN2022121448 W CN 2022121448W WO 2023077994 A1 WO2023077994 A1 WO 2023077994A1
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WIPO (PCT)
Prior art keywords
target
game
interaction
virtual character
resource
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PCT/CN2022/121448
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French (fr)
Chinese (zh)
Inventor
陶匋
黄依洁
袁子钊
牟同生
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北京字跳网络技术有限公司
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Publication of WO2023077994A1 publication Critical patent/WO2023077994A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level

Definitions

  • the present disclosure relates to the field of computer technology, in particular, to an interactive control method, device, computer equipment and storage medium.
  • Turn-based games are one of the more popular forms of games.
  • game players play multiple rounds per game.
  • the traditional turn-based game process is mainly a process of fighting between game players, and the purpose of fighting is to defeat each other. Under normal circumstances, the failure of one side of the battle means that the battle is over. In this turn-based game, players can only consider attacking or defending to win the game, and the interaction method is relatively simple.
  • Embodiments of the present disclosure at least provide an interactive control method, device, computer equipment, and storage medium.
  • an embodiment of the present disclosure provides an interactive control method, including:
  • the game screen includes a plurality of virtual characters
  • the interaction command set includes at least two types of commands, at least one of which is a first command The type is related to the resource acquisition operation;
  • the attribute parameter and/or the resource inventory of the target virtual character is updated.
  • the at least two instruction types further include at least one second instruction type, and the second instruction type is related to the interactive operation between the virtual characters; each of the virtual characters The updated attribute parameter of is related to the execution result corresponding to the interactive instruction under the second instruction type.
  • one game flow of the game includes multiple game matches; the game match includes multiple game rounds, and different interactive instructions can be selected in different game rounds;
  • the virtual character ranking information is displayed.
  • the receiving a user's target operation, and selecting a target interaction command for controlling a target virtual character in a plurality of virtual characters from a set of interaction commands includes:
  • the recommended interaction instruction is used as the target interaction instruction.
  • a game flow of the game includes multiple game matches, and each virtual character has a preset initial life value at the beginning of each game match; the attribute parameter Include the remaining life value;
  • the method also includes:
  • the resources include first-type resources and second-type resources, the first-type resources are used to acquire additional skills, and the second-type resources are used to count virtual role ranking information;
  • the method further includes: adding the target additional skill to the target virtual character by consuming the first type of resource in response to an acquisition operation for the target additional skill;
  • the target avatar is controlled to perform an interaction behavior corresponding to the target interaction instruction by releasing its basic skills and acquired additional skills.
  • the method also includes:
  • the target virtual character After it is determined according to the execution situation that the target virtual character has completed the target task, the target virtual character is configured with reward resources and/or additional skills corresponding to the target task.
  • the updating the resource inventory of the target virtual character according to the execution result includes:
  • the target interaction instruction selected by the user belongs to the first instruction type, if the execution result satisfies the resource acquisition condition, allocate corresponding resources to the target virtual character, and determine that after resource allocation The resource inventory of the target virtual character;
  • the target interaction instruction selected by the user belongs to the second instruction type, if the execution result satisfies a resource transfer condition, transfer existing resources of other virtual characters to the target virtual character, or Transfer the existing resources of the target virtual character to other virtual characters, and determine the resource stock of the target virtual character after the resource transfer.
  • the displaying the game screen of the current game round in the game match includes:
  • At least one virtual prop storing resources is displayed on the game screen; when there are multiple at least one virtual props, the resource quantities and/or types of resources stored in the multiple virtual props are different; the virtual props the number is less than the number of the plurality of virtual characters;
  • the updating the attribute parameters and/or resource stock of the target virtual role according to the execution result includes:
  • At least one of the target virtual characters is updated based on the resource quantity and/or resource type in the virtual props The resource stock of the resource.
  • an embodiment of the present disclosure further provides an interactive control device, including:
  • the display module is used to display the game screen of the current game round in the game match, and the game screen includes a plurality of virtual characters;
  • the selection module is configured to receive a user's target operation, and select a target interaction command for controlling the target virtual character in the plurality of virtual characters from the interaction command set;
  • the interaction command set contains at least two types of commands, of which at least A first instruction type is associated with resource acquisition operations;
  • a control module configured to control the target virtual character to perform an action corresponding to the target interaction command based on the target interaction command in response to other virtual characters among the plurality of virtual characters completing the selection of the interaction command;
  • the first update module is configured to update the attribute parameters and/or resource inventory of the target virtual character according to the execution result.
  • an embodiment of the present disclosure further provides a computer device, including: a processor, a memory, and a bus, the memory stores machine-readable instructions executable by the processor, and when the computer device is running, the processing The processor communicates with the memory through a bus, and when the machine-readable instructions are executed by the processor, the above-mentioned first aspect, or the steps in any possible implementation manner of the first aspect are executed.
  • a computer device including: a processor, a memory, and a bus
  • the memory stores machine-readable instructions executable by the processor, and when the computer device is running, the processing
  • the processor communicates with the memory through a bus, and when the machine-readable instructions are executed by the processor, the above-mentioned first aspect, or the steps in any possible implementation manner of the first aspect are executed.
  • embodiments of the present disclosure further provide a computer-readable storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the above-mentioned first aspect, or any of the first aspects of the first aspect, may be executed. Steps in one possible implementation.
  • the embodiments of the present disclosure further provide a computer program, which executes the steps in the above first aspect or any possible implementation manner of the first aspect when the computer program is run by a processor.
  • the embodiments of the present disclosure further provide a computer program product, including a computer program.
  • a computer program product including a computer program.
  • the interactive control method provided by the embodiments of the present disclosure can select interactive commands in each game round, and there are many types of commands to choose from. For example, interactive commands related to resource acquisition operations can be selected, and other command types can also be selected. , which enriches the interaction mode.
  • the interaction control method provided by the embodiments of the present disclosure can obtain resources when the execution result meets the resource acquisition condition or the execution result meets the resource transfer condition, so as to realize resource accumulation and further enrich the interaction mode in the interaction process .
  • FIG. 1 shows a flowchart of an interactive control method provided by an embodiment of the present disclosure
  • FIG. 2 shows a schematic diagram of the effect of an interactive instruction provided by an embodiment of the present disclosure
  • Fig. 3 shows a schematic diagram of the effect of the treasure chest provided by the embodiment of the present disclosure
  • Fig. 4 shows a schematic diagram of the effect of treasure chest rewards provided by an embodiment of the present disclosure
  • Fig. 5 shows a schematic diagram of the effect of the ranking results provided by the embodiment of the present disclosure
  • Fig. 6 shows a schematic diagram of an interactive control device provided by an embodiment of the present disclosure
  • Fig. 7 shows a schematic diagram of a computer device provided by an embodiment of the present disclosure.
  • the embodiment of the present disclosure provides an interactive control method, which can select interactive instructions in each game round, and there are many types of instructions to choose from, for example, interactive instructions related to resource acquisition operations can be selected, and interactive instructions can also be selected. Other instruction types can be selected, which enriches the interaction mode.
  • the execution subject of the interactive control method provided in the embodiments of the present disclosure is generally a device with certain computing capabilities.
  • the interaction control method provided by the embodiments of the present disclosure will be described below by taking the execution subject as a terminal device as an example.
  • the method includes S101-S104, wherein:
  • S101 Display a game screen of a current game round in a game match, where the game screen includes a plurality of virtual characters.
  • the interactive control method provided by the embodiments of the present disclosure is applicable to the scene of a turn-based game.
  • at least one game match can be included, and each game match can include one or more game rounds.
  • each virtual character performs an action in turn, which may be called a game round.
  • the user who enters the game may be referred to as a "player".
  • multiple players can be supported to enter the turn-based game, that is, the turn-based game can support multiple players to play the turn-based game.
  • the turn-based game can support multiple players to play the turn-based game.
  • the player when each player first enters the game, he can choose a virtual character. During the game, the player can always use the selected virtual character, and can also choose the next virtual character to play the next game after the game process is over.
  • Each virtual character can be set with corresponding attribute parameters, basic skills, game tasks and other information.
  • the attribute parameter may include, for example, life value (such as blood volume), attack value (such as strength, speed, crit), defense value (such as defense value), mana value, and the like.
  • life value such as blood volume
  • attack value such as strength, speed, crit
  • defense value such as defense value
  • mana value and the like.
  • the attribute parameters corresponding to different virtual characters may be the same or different, and the initial values of different virtual characters under the same attribute parameter may be different.
  • the value corresponding to the same attribute parameter can be determined by the style characteristics of each avatar. For example, a defensive avatar has a stronger defense, that is, a higher defensive value and a lower offensive value. The offensive avatar has a higher offensive value and a lower defensive value.
  • the attribute parameters can change with the interaction results of each game match and/or each game round, or the upgrade status, such as life value reduction, life value recovery, etc. .
  • Basic skills may include, for example, offense, defense, agility, luck, dark magic, and the like.
  • the basic skills may correspond to each virtual character, and different virtual characters may have different types of basic skills and ways of using the basic skills.
  • the player can perform the corresponding interactive action, thereby generating the interaction result with other virtual characters. For example, by releasing the offensive technique, an offensive action can be performed, thereby reducing the life value of other virtual characters.
  • the game task can be the game task of the virtual character in the current game match or the current game round. By completing the game task, you can get the corresponding game reward. For example, if you use 3 attack commands, the reward strength value will be increased by 1, and the armor amount will be increased by 1. Speed value plus 3 etc.
  • Information such as attribute parameters, basic skills, and game tasks corresponding to the above-mentioned virtual characters can be displayed on the display interface after the player determines the virtual character and before the start of the round game, so that the player can start the round game based on the above information.
  • the game screen can display the virtual characters used by each player.
  • S102 Receive the user's target operation, and select a target interaction command for controlling the target virtual character in the plurality of virtual characters from the interaction command set; the interaction command set includes at least two command types, at least one of which is the first An instruction type is associated with resource acquisition operations.
  • the interactive instruction set may include various interactive instructions.
  • Different interaction commands can correspond to different interaction purposes.
  • the attack command can be used to attack other virtual characters; another example, the defense command can be used to defend against attacks from other virtual characters; another example, the resource acquisition command can be used to It is used to obtain resources for changing the skills of virtual characters or game results (such as game rankings, etc.).
  • interactive instructions can be divided into at least two instruction types, including at least one first instruction type related to resource acquisition operations, such as the above-mentioned resource acquisition instruction; The second instruction type related to the interactive operation, such as the above-mentioned offensive instruction and defensive instruction.
  • the target avatar By selecting the interaction command of the first command type, the target avatar will perform the action of acquiring resources; by selecting the interaction command of the second command type, the target avatar will perform actions related to the interaction operation, such as attack or offense.
  • Choose the appropriate instruction type based on the prediction of the current game situation, and ultimately achieve the goal of obtaining as many resources as possible.
  • the attribute parameters of each virtual character may also be updated. For example, after the attack command is executed, other virtual characters can be attacked, thereby reducing the life value of other virtual characters.
  • the user's target operation may be an operation of selecting a target interaction instruction from the displayed interaction instruction set, for example, it may be a click operation on the target interaction instruction.
  • multiple interactive instructions to be selected can be displayed on the game screen at the same time, namely interactive instruction 1, interactive instruction 2 and interactive instruction 3, where user A selection operation for any interactive command.
  • the interaction instruction indicated by the selection operation can be used as the target interaction instruction, and the selected target interaction instruction can be executed in the current game round.
  • the target interaction instruction selected by the user may be selected based on the recommended interaction instruction. Specifically, after receiving the user's target operation, according to the attribute parameters of multiple virtual characters, the recommended interactive instructions for the target virtual character can be displayed; then, in response to the user's confirmation operation on the recommended interactive instructions, the recommended interactive instructions are used as the target interactive instructions .
  • the target virtual character may be a virtual character selected by the user.
  • interactive instructions recommended for the target avatar can be displayed.
  • the recommended interaction instruction may be determined according to at least one attribute parameter. For example, when the health value of the target virtual character is lower than the health values of other virtual characters, a defense instruction may be recommended to ensure that in the next interaction, the decline speed of the target virtual character's health value is slowed down.
  • the attack value of each other virtual character is less than the attack value of the target virtual character, and the life value of the target virtual character is the maximum value (in this case, the attack possibility of other virtual characters is less, the target The life value of the virtual character can support the target virtual character to perform the action of obtaining resources), and the command of obtaining resources is recommended.
  • only recommended interactive instructions may be displayed.
  • the user can be helped to select an interaction instruction beneficial to the target virtual character as soon as possible.
  • a set of interaction instructions including recommended interaction instructions may also be displayed.
  • the display manner of the recommended interaction instruction may be different from that of other interaction instructions, so as to remind the user that the recommended interaction instruction can be selected.
  • the selected interaction instruction may also be used as the target interaction instruction in response to the user's selection operation on a non-recommended interaction instruction.
  • the interaction instruction can be selected after the start of each game round, and after each avatar completes the selection of the interaction instruction, the target avatar can be controlled to perform the action corresponding to the target interaction instruction .
  • the interaction instruction set includes the first instruction type related to the resource acquisition operation.
  • the resource may include a first type resource and a second type resource.
  • the resources of the first type and the resources of the second type may be obtained by executing an interaction instruction of the first instruction type.
  • the first type of resource is used to acquire additional skills.
  • the second type of resource is used to count virtual character ranking information.
  • the first type of resources can be understood as consumable resources that can be exchanged for additional skills, such as game gold coins. Each additional function may correspond to a certain amount of resources of the first type.
  • virtual role ranking information can be determined.
  • the second type of resources may be, for example, treasure maps. When the number of treasure maps acquired by the virtual character is greater, the ranking information of the virtual character is higher.
  • the target virtual character in response to the acquisition operation for the target additional skill, can be added with the target additional skill by consuming the first type of resource.
  • the target avatar Based on the target interaction instruction, the target avatar can be controlled to execute the interaction behavior corresponding to the target interaction instruction by releasing its own basic skills and acquired additional skills.
  • the user's selection operation on the target additional skill can be received, and the target additional skill can be added to the target avatar by consuming the amount of the first type of resource corresponding to the target additional skill.
  • Additional features can be the same as the base skill or different. Additional skills may include, for example, offense, defense, dark magic, light magic, blood redemption, and the like. Additional functions may be used to change the value of attribute parameters of the target avatar and/or other avatars. For example, by controlling the target avatar and releasing the attack technique in the additional function, two strength values of other avatars can be obtained when attacking.
  • the release order of each skill may not be specifically limited. In one manner, each time the interactive behavior corresponding to the target interactive instruction is executed, any one of the basic skills or the additional skills may be released.
  • a corresponding execution result may be generated.
  • it can be updated based on the execution result of each game round. After each game match of a game round, resource stocks, etc. are displayed according to the comprehensive execution results of the entire game match.
  • At least one virtual item storing resources may be displayed on the game screen.
  • the resource quantities and/or types of resources stored in the multiple virtual items are different.
  • the number of virtual props is less than the number of virtual characters.
  • the first type resource and/or the second type resource may be stored in each virtual prop.
  • Virtual props can be displayed at preset positions on the game screen, as shown in Figure 3, there are three types of treasure chests displayed in the middle of the game screen, and the corresponding positions of each treasure chest display the number of treasure chests, as shown in Figure 3
  • the number of the first type of treasure chest is 1, the number of the second type of treasure chest is 3, and the number of the third type of treasure chest is 0.
  • the target avatar can be controlled to perform the action of acquiring resources based on the resource acquisition instruction to compete for these treasure boxes.
  • the resource stock of at least one resource of the target virtual character is updated based on the resource quantity and/or resource type in the virtual prop.
  • the resource quantity and/or resource type in the virtual prop can be displayed.
  • the treasure chest can be opened and the treasure chest reward can be displayed, as shown in Figure 4 , can include 11 gold coins and 1 treasure map. Based on the reward of the treasure chest, the number of gold coins and the number of treasure maps of the target avatar may be updated.
  • the target interaction instruction selected by the user belongs to the first instruction type
  • the execution result satisfies the resource acquisition condition
  • the corresponding resource is allocated to the target avatar
  • the target avatar is determined after resource allocation.
  • the target interaction instruction selected by the user belongs to the second instruction type
  • the execution result satisfies the resource transfer condition
  • the first instruction type may be an instruction type related to the resource acquisition operation.
  • the resource acquisition condition may be a success rate of resource acquisition.
  • the execution result is related to the attribute parameters corresponding to the virtual character and the selected instruction type. For example, when the target avatar chooses the command to obtain resources, while other avatars choose defense commands, the probability that the target avatar can successfully obtain resources is relatively high.
  • the virtual role allocates corresponding resources, and updates the resource inventory of the target virtual role according to the allocated resources.
  • the second instruction type may be an instruction type related to virtual character interaction.
  • the resource transfer condition may be whether the life value of the target virtual character or other virtual characters becomes 0 during the process of being attacked.
  • the existing resources of other avatars can be transferred to the target avatar; when the target avatar is attacked to 0 health, the target avatar transfer existing resources to other virtual characters. After the transfer, the resource stock of the target avatar may be updated according to the transferred resource amount.
  • one game flow of the game includes multiple game matches; the game match includes multiple game rounds, and different interactive instructions can be selected in different game rounds.
  • the game match includes multiple game rounds, and different interactive instructions can be selected in different game rounds.
  • the target virtual character can As well as the resource inventory of other virtual characters, it displays the ranking information of virtual characters. Specifically, the virtual character ranking information may be displayed according to the stocks of the virtual character and other virtual characters of the second type of resources. As shown in FIG. 5 , the player rankings corresponding to the virtual characters are sorted according to the number of treasure maps, and the player with more treasure maps has a higher corresponding ranking. At this time, it is also possible to respond to the user's selection to perform the next game flow operation or end the operation operation. When receiving the user's selection to proceed to the next game flow operation, the process of the above-mentioned embodiment may be repeatedly executed, which will not be repeated here.
  • a game process of the game includes multiple game sessions, and each virtual character has a preset initial life value at the beginning of each game session; the attribute parameter includes the remaining life value.
  • each virtual character corresponds to a preset initial life value, and the initial life value corresponding to each virtual character can be different, and the value of the initial life value can be related to the game level of each virtual character, etc. information about.
  • the remaining life value can increase (for example, recover the life value by acquiring additional skills) or decrease (for example, being attacked by other virtual characters, reduce the life value).
  • the remaining life value of the target virtual character can be updated according to the execution result; if the remaining life value of the target virtual character is 0 after being updated in one game round of a game match, then in the current game pair It is impossible to enter the next game round during the game, otherwise, enter the next game round of the current game game until the end of the current game game; after the end of the current game game, restore the remaining life value of the target virtual character to the preset value Initial health.
  • the target avatar cannot continue the game in the current game match, That is, in the remaining game rounds of the current game match, the target virtual character cannot continue the game.
  • the target virtual character can continue the game only when all game rounds of the current game match are over and the next game match is progressing.
  • the remaining life value of the target virtual character is not 0 after being updated in the current game match, it can enter the next game round of the current game match to continue the game.
  • resource rewards can also be performed according to the user's completion of tasks. Specifically, determine the task content of the target task selected by the user; determine the execution status of the target task according to the execution result and the task content of the target task; after determining the target virtual character to complete the target task according to the execution status, configure and Bonus resources and/or additional skills corresponding to the target task.
  • the target task may be a task selected by the user before starting each game match, for example, execute three attack instructions. According to the task content of the target task selected in the current game match and the current execution result, it can be judged whether to complete the target task. After it is determined that the target virtual character completes the target task, reward resources and/or additional skills corresponding to the target task may be allocated to the target virtual character. For example, after executing 3 attack commands, the target avatar can be rewarded with 1 strength value, 1 armor amount, and 3 speed value.
  • the writing order of each step does not mean a strict execution order and constitutes any limitation on the implementation process.
  • the specific execution order of each step should be based on its function and possible
  • the inner logic is OK.
  • the embodiment of the present disclosure also provides an interactive control device corresponding to the interactive control method. Since the problem-solving principle of the device in the embodiment of the present disclosure is similar to that of the above-mentioned interactive control method in the embodiment of the present disclosure, the implementation of the device Reference can be made to the implementation of the method, and repeated descriptions will not be repeated.
  • the device includes: a display module 601, a selection module 602, a control module 603, and a first update module 604; wherein,
  • the display module 601 is used to display the game screen of the current game round in the game match, and the game screen includes a plurality of virtual characters;
  • the selection module 602 is configured to receive a user's target operation, and select a target interaction command for controlling a target virtual character in the multiple virtual characters from a set of interaction commands; the set of interaction commands contains at least two types of commands, wherein at least one first instruction type is associated with resource acquisition operations;
  • the control module 603 is configured to respond to multiple other virtual characters completing the selection of the interaction instruction, and based on the target interaction instruction, control the target virtual character to perform the action corresponding to the target interaction instruction;
  • the first update module 604 is configured to update the attribute parameters and/or resource inventory of the target virtual character according to the execution result.
  • the at least two instruction types further include at least one second instruction type, and the second instruction type is related to the interactive operation between the virtual characters; each of the virtual characters The updated attribute parameter is related to the execution result corresponding to the interactive instruction under the second instruction type.
  • one game flow of the game includes multiple game matches; the game match includes multiple game rounds, and different interaction modes can be selected in different game rounds. instruction;
  • the device also includes:
  • the display module is configured to display ranking information of avatars according to the resource stocks of the target avatar and other avatars after the current game process ends.
  • the selection module 602 is specifically used for:
  • the recommended interaction instruction is used as the target interaction instruction.
  • a game process of the game includes multiple game matches, and each virtual character has a preset initial life value at the beginning of each game match; The remaining health value is included in the attribute parameter;
  • the device also includes:
  • a second updating module configured to update the remaining life value of the target virtual character according to the execution result
  • the processing module is used to end the current game match if the remaining life value of the target virtual character after updating is 0, otherwise, enter the next game round of the current game match until the end of the current game match;
  • the recovery module is used for recovering the remaining life value of the target virtual character to the preset initial life value after the current game match ends.
  • the resources include first-type resources and second-type resources, the first-type resources are used to acquire additional skills, and the second-type resources are used to count virtual role ranking information;
  • the device also includes:
  • An adding module configured to add the target additional skill to the target avatar by consuming the first type resource in response to the acquisition operation for the target additional skill
  • the control module is specifically configured to: based on the target interaction instruction, control the target virtual character to execute the interaction behavior corresponding to the target interaction instruction by releasing its own basic skills and acquired additional skills.
  • the device further includes:
  • a first determining module configured to determine the task content of the target task selected by the user
  • a second determining module configured to determine the execution of the target task according to the execution result and the task content of the target task
  • a configuration module configured to configure reward resources and/or additional skills corresponding to the target task for the target virtual character after it is determined according to the execution situation that the target virtual character completes the target task.
  • the first update module 604 is specifically configured to:
  • the target interaction instruction selected by the user belongs to the first instruction type, if the execution result satisfies the resource acquisition condition, allocate corresponding resources to the target virtual character, and determine that after resource allocation The resource inventory of the target virtual character;
  • the target interaction instruction selected by the user belongs to the second instruction type, if the execution result satisfies a resource transfer condition, transfer existing resources of other virtual characters to the target virtual character, or Transfer the existing resources of the target virtual character to other virtual characters, and determine the resource stock of the target virtual character after the resource transfer.
  • the display module 601 is specifically configured to: display at least one virtual prop storing resources on the game screen; when there are multiple at least one virtual props, multiple virtual props The number of resources and/or the types of resources stored in are different; the number of the virtual props is less than the number of the plurality of virtual characters;
  • the first updating module 604 is specifically configured to: when it is determined according to the execution result that the target virtual character has acquired any of the virtual props, based on the resource quantity and/or resource type in the virtual props, Updating the resource inventory of at least one resource of the target avatar.
  • FIG. 7 it is a schematic structural diagram of a computer device 700 provided by an embodiment of the present disclosure, including a processor 701 , a memory 702 , and a bus 703 .
  • the memory 702 is used to store execution instructions, including a memory 7021 and an external memory 7022; the memory 7021 here is also called an internal memory, and is used to temporarily store calculation data in the processor 701 and exchange data with an external memory 7022 such as a hard disk.
  • the processor 701 exchanges data with the external memory 7022 through the memory 7021.
  • the processor 701 communicates with the memory 702 through the bus 703, so that the processor 701 executes the following instructions:
  • the game screen includes a plurality of virtual characters
  • the interaction command set contains at least two types of commands, at least one of which is the first command The type is related to the resource acquisition operation;
  • the attribute parameter and/or the resource inventory of the target virtual character is updated.
  • Embodiments of the present disclosure further provide a computer-readable storage medium, on which a computer program is stored, and when the computer program is run by a processor, the steps of the interactive control method described in the foregoing method embodiments are executed.
  • the storage medium may be a volatile or non-volatile computer-readable storage medium.
  • Embodiments of the present disclosure further provide a computer program, which executes the steps of the interactive control method described in the above method embodiments when the computer program is run by a processor.
  • the embodiment of the present disclosure also provides a computer program product, the computer product carries a program code, and the instructions included in the program code can be used to execute the steps of the interactive control method described in the above method embodiment, for details, please refer to the above method implementation example, which will not be repeated here.
  • the above-mentioned computer program product may be specifically implemented by means of hardware, software or a combination thereof.
  • the computer program product is embodied as a computer storage medium, and in another optional embodiment, the computer program product is embodied as a software product, such as a software development kit (Software Development Kit, SDK) etc. wait.
  • a software development kit Software Development Kit, SDK
  • the units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place, or may be distributed to multiple network units. Part or all of the units can be selected according to actual needs to achieve the purpose of the solution of this embodiment.
  • each functional unit in each embodiment of the present disclosure may be integrated into one processing unit, each unit may exist separately physically, or two or more units may be integrated into one unit.
  • the functions are realized in the form of software function units and sold or used as independent products, they can be stored in a non-volatile computer-readable storage medium executable by a processor.
  • the technical solution of the present disclosure is essentially or the part that contributes to the prior art or the part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a storage medium, including Several instructions are used to make a computer device (which may be a personal computer, a server, or a network device, etc.) execute all or part of the steps of the methods described in various embodiments of the present disclosure.
  • the aforementioned storage media include: U disk, mobile hard disk, read-only memory (Read-Only Memory, ROM), random access memory (Random Access Memory, RAM), magnetic disk or optical disc and other media that can store program codes. .

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Abstract

The present disclosure provides an interaction control method and apparatus, a computer device, and a storage medium. The method comprises: displaying a game picture of a current game round in a game battle, the game picture comprising a plurality of virtual characters; receiving a target operation of a user, and selecting, from an interaction instruction set, a target interaction instruction for controlling a target virtual character in the plurality of virtual characters, the interaction instruction set comprising at least two instruction types, and at least one first instruction type being related to a resource acquisition operation; in response to the plurality of other virtual characters completing selection of the interaction instruction, on the basis of the target interaction instruction, controlling the target virtual character to execute an action corresponding to the target interaction instruction; and updating attribute parameters and/or resource stock of the target virtual character according to the execution result. In embodiments of the present disclosure, the interaction instruction can be selected in each game round, and multiple types of interaction instructions can be selected, so that interaction modes of turn-based games are enriched.

Description

一种交互控制方法、装置、计算机设备及存储介质An interactive control method, device, computer equipment and storage medium
相关申请交叉引用Related Application Cross Reference
本申请要求于2021年11月05日提交中国专利局、申请号为202111308152.4、发明名称为“一种交互控制方法、装置、计算机设备及存储介质”的中国专利申请的优先权,其全部内容通过引用并入本文。This application claims the priority of the Chinese patent application with the application number 202111308152.4 and the title of the invention "an interactive control method, device, computer equipment and storage medium" submitted to the China Patent Office on November 05, 2021, the entire content of which is passed Incorporated herein by reference.
技术领域technical field
本公开涉及计算机技术领域,具体而言,涉及一种交互控制方法、装置、计算机设备及存储介质。The present disclosure relates to the field of computer technology, in particular, to an interactive control method, device, computer equipment and storage medium.
背景技术Background technique
回合制游戏是一种比较流行的游戏形式。在回合制游戏中,游戏玩家之间每局游戏进行多个回合。Turn-based games are one of the more popular forms of games. In a turn-based game, game players play multiple rounds per game.
传统的回合制游戏过程主要是游戏玩家之间进行战斗的过程,并且是以击败对方为战斗目的。一般情况下,对战的一方失败,则意味着战斗结束。在这种回合制游戏中,游戏玩家只能考虑通过进攻或者防御来取得游戏胜利,交互方式比较单一。The traditional turn-based game process is mainly a process of fighting between game players, and the purpose of fighting is to defeat each other. Under normal circumstances, the failure of one side of the battle means that the battle is over. In this turn-based game, players can only consider attacking or defending to win the game, and the interaction method is relatively simple.
发明内容Contents of the invention
本公开实施例至少提供一种交互控制方法、装置、计算机设备及存储介质。Embodiments of the present disclosure at least provide an interactive control method, device, computer equipment, and storage medium.
第一方面,本公开实施例提供了一种交互控制方法,包括:In a first aspect, an embodiment of the present disclosure provides an interactive control method, including:
显示游戏对局中当前游戏回合的游戏画面,所述游戏画面中包括多个虚拟角色;Displaying the game screen of the current game round in the game match, the game screen includes a plurality of virtual characters;
接收用户的目标操作,从交互指令集合中选择用于控制所述多个虚拟角色中目标虚拟角色的目标交互指令;所述交互指令集合中包含至少两种指令类型,其中至少一种第一指令类型与资源获取操作相关;receiving the user's target operation, and selecting a target interaction command for controlling the target virtual character in the plurality of virtual characters from the interaction command set; the interaction command set includes at least two types of commands, at least one of which is a first command The type is related to the resource acquisition operation;
响应于所述多个虚拟角色中其他虚拟角色完成所述交互指令的选择,基于所述目标交互指令,控制所述目标虚拟角色执行所述目标交互指令对应的动作;In response to other avatars among the plurality of avatars completing the selection of the interaction instruction, based on the target interaction instruction, controlling the target avatar to perform an action corresponding to the target interaction instruction;
根据执行结果,更新所述目标虚拟角色的属性参数和/或资源存量。According to the execution result, the attribute parameter and/or the resource inventory of the target virtual character is updated.
一种可选的实施方式中,所述至少两种指令类型中还包括至少一种第二指令类型,所述第二指令类型与所述虚拟角色之间的交互操作相关;各所述虚拟角色的更新后的属性参 数与在所述第二指令类型下的交互指令所对应的执行结果相关。In an optional implementation manner, the at least two instruction types further include at least one second instruction type, and the second instruction type is related to the interactive operation between the virtual characters; each of the virtual characters The updated attribute parameter of is related to the execution result corresponding to the interactive instruction under the second instruction type.
一种可选的实施方式中,所述游戏的一次游戏流程包括多个所述游戏对局;所述游戏对局包括多个游戏回合,在不同的游戏回合所述能够选择不同的交互指令;In an optional implementation manner, one game flow of the game includes multiple game matches; the game match includes multiple game rounds, and different interactive instructions can be selected in different game rounds;
所述根据执行结果,更新所述目标虚拟角色的属性参数和/或资源存量之后,还包括:According to the execution result, after updating the attribute parameters and/or resource stock of the target virtual role, it also includes:
在所述当前游戏流程结束后,根据所述目标虚拟角色以及其它虚拟角色的资源存量,展示虚拟角色排名信息。After the current game process is over, according to the resource stocks of the target virtual character and other virtual characters, the virtual character ranking information is displayed.
一种可选的实施方式中,所述接收用户的目标操作,从交互指令集合中选择用于控制多个所述虚拟角色中目标虚拟角色的目标交互指令,包括:In an optional implementation manner, the receiving a user's target operation, and selecting a target interaction command for controlling a target virtual character in a plurality of virtual characters from a set of interaction commands includes:
接收所述用户的所述目标操作,根据所述多个虚拟角色的所述属性参数,展示针对所述目标虚拟角色推荐的交互指令;receiving the target operation of the user, and displaying an interactive instruction recommended for the target virtual character according to the attribute parameters of the plurality of virtual characters;
响应所述用户对所述推荐的交互指令的确认操作,将所述推荐的交互指令作为所述目标交互指令。In response to the confirmation operation of the user on the recommended interaction instruction, the recommended interaction instruction is used as the target interaction instruction.
一种可选的实施方式中,所述游戏的一次游戏流程包括多个所述游戏对局,每个虚拟角色在每个所述游戏对局开始具有预设的初始生命值;所述属性参数中包括剩余生命值;In an optional implementation manner, a game flow of the game includes multiple game matches, and each virtual character has a preset initial life value at the beginning of each game match; the attribute parameter Include the remaining life value;
针对一次所述游戏流程中,所述方法还包括:For one game process, the method also includes:
根据所述执行结果,对所述目标虚拟角色的剩余生命值进行更新;updating the remaining life value of the target virtual character according to the execution result;
若所述目标虚拟角色更新后的剩余生命值为0,则结束当前游戏对局,否则,进入当前游戏对局的下一个游戏回合,直到当前游戏对局结束;If the remaining life value of the target virtual character after updating is 0, then end the current game match, otherwise, enter the next game round of the current game match until the end of the current game match;
在当前游戏对局结束后,将所述目标虚拟角色的剩余生命值恢复为所述预设的初始生命值。After the current game session ends, restore the remaining life value of the target virtual character to the preset initial life value.
一种可选的实施方式中,所述资源包括第一类型资源和第二类型资源,所述第一类型资源用于获取附加技能,所述第二类型资源用于统计虚拟角色排名信息;In an optional implementation manner, the resources include first-type resources and second-type resources, the first-type resources are used to acquire additional skills, and the second-type resources are used to count virtual role ranking information;
所述方法还包括:响应针对目标附加技能的获取操作,通过消耗所述第一类型资源,为所述目标虚拟角色添加所述目标附加技能;The method further includes: adding the target additional skill to the target virtual character by consuming the first type of resource in response to an acquisition operation for the target additional skill;
所述基于所述目标交互指令,控制目标虚拟角色执行所述目标交互指令对应的动作,包括:The controlling the target virtual character to execute the action corresponding to the target interaction instruction based on the target interaction instruction includes:
基于所述目标交互指令,控制目标虚拟角色通过释放自身基础技能和获取的附加技能,来执行与所述目标交互指令对应的交互行为。Based on the target interaction instruction, the target avatar is controlled to perform an interaction behavior corresponding to the target interaction instruction by releasing its basic skills and acquired additional skills.
一种可选的实施方式中,所述方法还包括:In an optional implementation manner, the method also includes:
确定所述用户选择的目标任务的任务内容;determining the task content of the target task selected by the user;
根据所述执行结果,以及所述目标任务的任务内容,确定所述目标任务的执行情况;determining the execution of the target task according to the execution result and the task content of the target task;
在根据所述执行情况确定所述目标虚拟角色完成所述目标任务后,为所述目标虚拟角色配置与所述目标任务对应的奖励资源和/或附加技能。After it is determined according to the execution situation that the target virtual character has completed the target task, the target virtual character is configured with reward resources and/or additional skills corresponding to the target task.
一种可选的实施方式中,所述根据执行结果,更新所述目标虚拟角色的资源存量,包括:In an optional implementation manner, the updating the resource inventory of the target virtual character according to the execution result includes:
在所述用户选择的所述目标交互指令属于所述第一指令类型的情况下,若所述执行结果满足资源获取条件,则为所述目标虚拟角色分配对应的资源,并确定进行资源分配后所述目标虚拟角色的资源存量;In the case that the target interaction instruction selected by the user belongs to the first instruction type, if the execution result satisfies the resource acquisition condition, allocate corresponding resources to the target virtual character, and determine that after resource allocation The resource inventory of the target virtual character;
在所述用户选择的所述目标交互指令属于所述第二指令类型的情况下,若所述执行结果满足资源转移条件,则将其它虚拟角色的已有资源转移给所述目标虚拟角色,或者将所述目标虚拟角色的已有资源转移给其它虚拟角色,并确定进行资源转移后所述目标虚拟角色的资源存量。In the case that the target interaction instruction selected by the user belongs to the second instruction type, if the execution result satisfies a resource transfer condition, transfer existing resources of other virtual characters to the target virtual character, or Transfer the existing resources of the target virtual character to other virtual characters, and determine the resource stock of the target virtual character after the resource transfer.
一种可选的实施方式中,所述显示游戏对局中当前游戏回合的游戏画面,包括:In an optional implementation manner, the displaying the game screen of the current game round in the game match includes:
在所述游戏画面中展示存放资源的至少一个虚拟道具;在所述至少一个虚拟道具为多个时,多个所述虚拟道具中存放的资源数量和/或资源种类不同;所述虚拟道具的数量少于所述多个虚拟角色的数量;At least one virtual prop storing resources is displayed on the game screen; when there are multiple at least one virtual props, the resource quantities and/or types of resources stored in the multiple virtual props are different; the virtual props the number is less than the number of the plurality of virtual characters;
所述根据执行结果,更新所述目标虚拟角色的属性参数和/或资源存量,包括:The updating the attribute parameters and/or resource stock of the target virtual role according to the execution result includes:
在根据所述执行结果,确定所述目标虚拟角色获取到任一所述虚拟道具的情况下,基于所述虚拟道具中的资源数量和/或资源种类,更新所述目标虚拟角色的至少一种资源的资源存量。When it is determined according to the execution result that the target virtual character has acquired any of the virtual props, at least one of the target virtual characters is updated based on the resource quantity and/or resource type in the virtual props The resource stock of the resource.
第二方面,本公开实施例还提供一种交互控制装置,包括:In a second aspect, an embodiment of the present disclosure further provides an interactive control device, including:
显示模块,用于显示游戏对局中当前游戏回合的游戏画面,所述游戏画面中包括多个虚拟角色;The display module is used to display the game screen of the current game round in the game match, and the game screen includes a plurality of virtual characters;
选择模块,用于接收用户的目标操作,从交互指令集合中选择用于控制所述多个虚拟角色中目标虚拟角色的目标交互指令;所述交互指令集合中包含至少两种指令类型,其中至少一种第一指令类型与资源获取操作相关;The selection module is configured to receive a user's target operation, and select a target interaction command for controlling the target virtual character in the plurality of virtual characters from the interaction command set; the interaction command set contains at least two types of commands, of which at least A first instruction type is associated with resource acquisition operations;
控制模块,用于响应于所述多个虚拟角色中其他虚拟角色完成交互指令的选择,基于所述目标交互指令,控制所述目标虚拟角色执行所述目标交互指令对应的动作;A control module, configured to control the target virtual character to perform an action corresponding to the target interaction command based on the target interaction command in response to other virtual characters among the plurality of virtual characters completing the selection of the interaction command;
第一更新模块,用于根据执行结果,更新所述目标虚拟角色的属性参数和/或资源存量。The first update module is configured to update the attribute parameters and/or resource inventory of the target virtual character according to the execution result.
第三方面,本公开实施例还提供一种计算机设备,包括:处理器、存储器和总线,所述存储器存储有所述处理器可执行的机器可读指令,当计算机设备运行时,所述处理器与所述存储器之间通过总线通信,所述机器可读指令被所述处理器执行时执行上述第一方面,或第一方面中任一种可能的实施方式中的步骤。In a third aspect, an embodiment of the present disclosure further provides a computer device, including: a processor, a memory, and a bus, the memory stores machine-readable instructions executable by the processor, and when the computer device is running, the processing The processor communicates with the memory through a bus, and when the machine-readable instructions are executed by the processor, the above-mentioned first aspect, or the steps in any possible implementation manner of the first aspect are executed.
第四方面,本公开实施例还提供一种计算机可读存储介质,该计算机可读存储介质上存储有计算机程序,该计算机程序被处理器运行时执行上述第一方面,或第一方面中任一种可能的实施方式中的步骤。In a fourth aspect, embodiments of the present disclosure further provide a computer-readable storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the above-mentioned first aspect, or any of the first aspects of the first aspect, may be executed. Steps in one possible implementation.
第五方面,本公开实施例还提供一种计算机程序,该计算机程序被处理器运行时执行上述第一方面,或第一方面中任一种可能的实施方式中的步骤。In a fifth aspect, the embodiments of the present disclosure further provide a computer program, which executes the steps in the above first aspect or any possible implementation manner of the first aspect when the computer program is run by a processor.
第六方面,本公开实施例还提供一种计算机程序产品,包括计算机程序,该计算机程序被处理器运行时执行上述第一方面,或第一方面中任一种可能的实施方式中的步骤。In a sixth aspect, the embodiments of the present disclosure further provide a computer program product, including a computer program. When the computer program is run by a processor, the above-mentioned first aspect, or the steps in any possible implementation manner of the first aspect are executed.
本公开实施例提供的交互控制方法,能够在每个游戏回合中进行交互指令的选择,并且指令类型有多种可以选择,比如可以选择与资源获取操作相关的交互指令,还可以选择其它指令类型,丰富了交互方式。The interactive control method provided by the embodiments of the present disclosure can select interactive commands in each game round, and there are many types of commands to choose from. For example, interactive commands related to resource acquisition operations can be selected, and other command types can also be selected. , which enriches the interaction mode.
进一步地,本公开实施例提供的交互控制方法可以在执行结果满足资源获取条件或执行结果满足资源转移条件的情况下,都可以得到资源,实现资源积累,进一步地丰富了交互过程中的交互方式。Furthermore, the interaction control method provided by the embodiments of the present disclosure can obtain resources when the execution result meets the resource acquisition condition or the execution result meets the resource transfer condition, so as to realize resource accumulation and further enrich the interaction mode in the interaction process .
为使本公开的上述目的、特征和优点能更明显易懂,下文特举较佳实施例,并配合所附附图,作详细说明如下。In order to make the above-mentioned objects, features and advantages of the present disclosure more comprehensible, preferred embodiments will be described in detail below together with the accompanying drawings.
附图说明Description of drawings
为了更清楚地说明本公开实施例的技术方案,下面将对实施例中所需要使用的附图作简单地介绍,此处的附图被并入说明书中并构成本说明书中的一部分,这些附图示出了符合本公开的实施例,并与说明书一起用于说明本公开的技术方案。应当理解,以下附图仅示出了本公开的某些实施例,因此不应被看作是对范围的限定,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他相关的附图。In order to illustrate the technical solutions of the embodiments of the present disclosure more clearly, the following will briefly introduce the accompanying drawings used in the embodiments. The accompanying drawings here are incorporated into the specification and constitute a part of the specification. The drawings show the embodiments consistent with the present disclosure, and are used together with the description to explain the technical solutions of the present disclosure. It should be understood that the following drawings only show some embodiments of the present disclosure, and therefore should not be regarded as limiting the scope. For those skilled in the art, they can also make From these drawings other related drawings are obtained.
图1示出了本公开实施例所提供的一种交互控制方法的流程图;FIG. 1 shows a flowchart of an interactive control method provided by an embodiment of the present disclosure;
图2示出了本公开实施例所提供的交互指令的效果示意图;FIG. 2 shows a schematic diagram of the effect of an interactive instruction provided by an embodiment of the present disclosure;
图3示出了本公开实施例所提供的宝箱的效果示意图;Fig. 3 shows a schematic diagram of the effect of the treasure chest provided by the embodiment of the present disclosure;
图4示出了本公开实施例所提供的宝箱奖励的效果示意图;Fig. 4 shows a schematic diagram of the effect of treasure chest rewards provided by an embodiment of the present disclosure;
图5示出了本公开实施例所提供的排名结果的效果示意图;Fig. 5 shows a schematic diagram of the effect of the ranking results provided by the embodiment of the present disclosure;
图6示出了本公开实施例所提供的一种交互控制装置的示意图;Fig. 6 shows a schematic diagram of an interactive control device provided by an embodiment of the present disclosure;
图7示出了本公开实施例所提供的一种计算机设备的示意图。Fig. 7 shows a schematic diagram of a computer device provided by an embodiment of the present disclosure.
具体实施方式Detailed ways
为使本公开实施例的目的、技术方案和优点更加清楚,下面将结合本公开实施例中附图,对本公开实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本公开一部分实施例,而不是全部的实施例。通常在此处附图中描述和示出的本公开实施例的组件可以以各种不同的配置来布置和设计。因此,以下对在附图中提供的本公开的实施例的详细描述并非旨在限制要求保护的本公开的范围,而是仅仅表示本公开的选定实施例。基于本公开的实施例,本领域技术人员在没有做出创造性劳动的前提下所获得的所有其他实施例,都属于本公开保护的范围。In order to make the purpose, technical solutions and advantages of the embodiments of the present disclosure clearer, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below in conjunction with the accompanying drawings in the embodiments of the present disclosure. Obviously, the described embodiments are only It is a part of the embodiments of the present disclosure, but not all of them. The components of the disclosed embodiments generally described and illustrated in the figures herein may be arranged and designed in a variety of different configurations. Accordingly, the following detailed description of the embodiments of the present disclosure provided in the accompanying drawings is not intended to limit the scope of the claimed disclosure, but merely represents selected embodiments of the present disclosure. Based on the embodiments of the present disclosure, all other embodiments obtained by those skilled in the art without creative effort shall fall within the protection scope of the present disclosure.
传统的回合制游戏中,胜利的判定方式是击败敌人,因此游戏玩家通常只能通过使用进攻或者防御等技能来取得游戏胜利。这种回合制游戏的交互方式比较单一。In traditional turn-based games, victory is determined by defeating the enemy, so gamers usually can only win the game by using offensive or defensive skills. The interaction method of this turn-based game is relatively simple.
基于此,本公开实施例提供了一种交互控制方法,能够在每个游戏回合中进行交互指令的选择,并且指令类型有多种可以选择,比如可以选择与资源获取操作相关的交互指令,还可以选择其它指令类型,丰富了交互方式。Based on this, the embodiment of the present disclosure provides an interactive control method, which can select interactive instructions in each game round, and there are many types of instructions to choose from, for example, interactive instructions related to resource acquisition operations can be selected, and interactive instructions can also be selected. Other instruction types can be selected, which enriches the interaction mode.
针对以上方案所存在的缺陷以及所提出的解决方案,均是发明人在经过实践并仔细研究后得出的结果,因此,上述问题的发现过程以及下文中本公开针对上述问题所提出的解决方案,都应该是发明人在本公开过程中对本公开做出的贡献。The defects in the above schemes and the proposed solutions are the results obtained by the inventor after practice and careful research. Therefore, the discovery process of the above-mentioned problems and the solutions proposed by the present disclosure below for the above-mentioned problems , should be the inventor’s contribution to the present disclosure during the present disclosure process.
应注意到:相似的标号和字母在下面的附图中表示类似项,因此,一旦某一项在一个附图中被定义,则在随后的附图中不需要对其进行进一步定义和解释。It should be noted that like numerals and letters denote similar items in the following figures, therefore, once an item is defined in one figure, it does not require further definition and explanation in subsequent figures.
为便于对本实施例进行理解,首先对本公开实施例所公开的一种交互控制方法进行详细介绍,本公开实施例所提供的交互控制方法的执行主体一般为具有一定计算能力的设备。To facilitate the understanding of this embodiment, an interactive control method disclosed in the embodiments of the present disclosure is firstly introduced in detail. The execution subject of the interactive control method provided in the embodiments of the present disclosure is generally a device with certain computing capabilities.
下面以执行主体为终端设备为例对本公开实施例提供的交互控制方法加以说明。The interaction control method provided by the embodiments of the present disclosure will be described below by taking the execution subject as a terminal device as an example.
参见图1所示,为本公开实施例提供的交互控制方法的流程图,所述方法包括S101~S104,其中:Referring to FIG. 1 , which is a flowchart of an interactive control method provided by an embodiment of the present disclosure, the method includes S101-S104, wherein:
S101:显示游戏对局中当前游戏回合的游戏画面,所述游戏画面中包括多个虚拟角色。S101: Display a game screen of a current game round in a game match, where the game screen includes a plurality of virtual characters.
本公开实施例提供的交互控制方法适用于回合制游戏的场景中。在回合制游戏的一次 游戏流程中,可以包含至少一个游戏对局,每个游戏对局可以包含一个或多个游戏回合。其中,各个虚拟角色依次执行完一次动作可以称之为一个游戏回合。The interactive control method provided by the embodiments of the present disclosure is applicable to the scene of a turn-based game. In a game flow of a turn-based game, at least one game match can be included, and each game match can include one or more game rounds. Wherein, each virtual character performs an action in turn, which may be called a game round.
这里可以将进入游戏的用户称为“玩家”。在本公开实施例中,可以支持多个玩家进入到该回合制游戏中,也就是该回合制游戏中可以支持多个玩家进行回合游戏。一般情况下,每个玩家在刚开始进入游戏的时候,可以选择一个虚拟角色。在游戏过程中玩家可以一直使用选择的虚拟角色,也可以在游戏流程结束后选择下一个虚拟角色进行下一次游戏。每个虚拟角色均可以设置有对应的属性参数、基础技能、游戏任务等信息。Here, the user who enters the game may be referred to as a "player". In the embodiment of the present disclosure, multiple players can be supported to enter the turn-based game, that is, the turn-based game can support multiple players to play the turn-based game. Generally, when each player first enters the game, he can choose a virtual character. During the game, the player can always use the selected virtual character, and can also choose the next virtual character to play the next game after the game process is over. Each virtual character can be set with corresponding attribute parameters, basic skills, game tasks and other information.
其中,属性参数比如可以包括生命值(例如血量)、进攻值(例如力量、速度、暴击)、防守值(例如防御值)、法力值等。这里,不同虚拟角色对应的属性参数可以相同,也可以存在不同,不同虚拟角色在相同属性参数下的初始数值可以是不一样的。对于不同的虚拟角色,同一个属性参数对应的数值可以是由每个虚拟角色自身的风格特点决定的,比如防御型虚拟角色的防御性比较强,也即防守值较高,进攻值较低,而进攻型虚拟角色的进攻值较高,防守值较低。每个虚拟角色在与其它虚拟角色进行交互的时候,属性参数可以随着每一游戏对局和/或每一游戏回合的交互结果、或升级状态发生变化,比如生命值减少、生命值恢复等。Wherein, the attribute parameter may include, for example, life value (such as blood volume), attack value (such as strength, speed, crit), defense value (such as defense value), mana value, and the like. Here, the attribute parameters corresponding to different virtual characters may be the same or different, and the initial values of different virtual characters under the same attribute parameter may be different. For different avatars, the value corresponding to the same attribute parameter can be determined by the style characteristics of each avatar. For example, a defensive avatar has a stronger defense, that is, a higher defensive value and a lower offensive value. The offensive avatar has a higher offensive value and a lower defensive value. When each virtual character interacts with other virtual characters, the attribute parameters can change with the interaction results of each game match and/or each game round, or the upgrade status, such as life value reduction, life value recovery, etc. .
基础技能例如可以包括进攻术、防御术、敏捷术、幸运术、黑暗魔法等。基础技能可以是与每个虚拟角色对应的,不同的虚拟角色的基础技能种类以及基础技能的使用方式可以是不同的。玩家通过控制虚拟角色释放基础技能,可以执行对应的交互动作,从而产生与其它虚拟角色的交互结果。例如,通过释放进攻术,可以执行进攻动作,从而可以降低其它虚拟角色的生命值等。Basic skills may include, for example, offense, defense, agility, luck, dark magic, and the like. The basic skills may correspond to each virtual character, and different virtual characters may have different types of basic skills and ways of using the basic skills. By controlling the virtual character to release the basic skills, the player can perform the corresponding interactive action, thereby generating the interaction result with other virtual characters. For example, by releasing the offensive technique, an offensive action can be performed, thereby reducing the life value of other virtual characters.
游戏任务可以是虚拟角色在当前游戏对局或当前游戏回合中的游戏任务,通过完成游戏任务可以得到对应的游戏奖励,例如使用3次进攻指令,奖励力量值加1,护甲数量加1,速度值加3等。The game task can be the game task of the virtual character in the current game match or the current game round. By completing the game task, you can get the corresponding game reward. For example, if you use 3 attack commands, the reward strength value will be increased by 1, and the armor amount will be increased by 1. Speed value plus 3 etc.
上述虚拟角色对应的属性参数、基础技能、游戏任务等信息可以在玩家确定好虚拟角色之后,并且在回合游戏开始之前,展示在显示界面上,以使玩家可以基于上述信息开始回合游戏。Information such as attribute parameters, basic skills, and game tasks corresponding to the above-mentioned virtual characters can be displayed on the display interface after the player determines the virtual character and before the start of the round game, so that the player can start the round game based on the above information.
在显示游戏对局中当前游戏回合的游戏画面的时候,游戏画面可以展示各个玩家所使用的虚拟角色。When displaying the game screen of the current game round in the game match, the game screen can display the virtual characters used by each player.
S102:接收用户的目标操作,从交互指令集合中选择用于控制多个所述虚拟角色中目标虚拟角色的目标交互指令;所述交互指令集合中包含至少两种指令类型,其中至少一种 第一指令类型与资源获取操作相关。S102: Receive the user's target operation, and select a target interaction command for controlling the target virtual character in the plurality of virtual characters from the interaction command set; the interaction command set includes at least two command types, at least one of which is the first An instruction type is associated with resource acquisition operations.
在本公开实施例所适用的回合制游戏中,交互指令集合中可以包含多种交互指令。不同的交互指令可以对应不同的交互目的,例如进攻指令,可以用于对其它虚拟角色进攻;又如,防守指令,可以用于防守来自其它虚拟角色的进攻;再如,获取资源指令,可以用于获取改变虚拟角色的技能或游戏结果(例如游戏排名等)的资源等。基于不同的交互目的,交互指令可以分为至少两种指令类型,其中包括至少一种与资源获取操作相关的第一指令类型,比如上述获取资源指令;还可以包括另外一种与虚拟角色之间的交互操作相关的第二指令类型,比如上述进攻指令和防守指令。通过选择第一指令类型的交互指令,目标虚拟角色会去执行获取资源的动作;通过选择第二指令类型的交互指令,目标虚拟角色会去执行与交互操作相关的动作,比如攻击或进攻等。根据对当前游戏局势的预判来选择合适的指令类型,最终可以达到尽可能多地获取资源的目的。In the turn-based game to which the embodiments of the present disclosure are applicable, the interactive instruction set may include various interactive instructions. Different interaction commands can correspond to different interaction purposes. For example, the attack command can be used to attack other virtual characters; another example, the defense command can be used to defend against attacks from other virtual characters; another example, the resource acquisition command can be used to It is used to obtain resources for changing the skills of virtual characters or game results (such as game rankings, etc.). Based on different interaction purposes, interactive instructions can be divided into at least two instruction types, including at least one first instruction type related to resource acquisition operations, such as the above-mentioned resource acquisition instruction; The second instruction type related to the interactive operation, such as the above-mentioned offensive instruction and defensive instruction. By selecting the interaction command of the first command type, the target avatar will perform the action of acquiring resources; by selecting the interaction command of the second command type, the target avatar will perform actions related to the interaction operation, such as attack or offense. Choose the appropriate instruction type based on the prediction of the current game situation, and ultimately achieve the goal of obtaining as many resources as possible.
在执行上述第二指令类型的交互指令的时候,还可以更新各虚拟角色的属性参数。例如,进攻指令被执行后,可以对其它虚拟角色造成攻击,从而降低其它虚拟角色的生命值。When executing the above-mentioned interaction instruction of the second instruction type, the attribute parameters of each virtual character may also be updated. For example, after the attack command is executed, other virtual characters can be attacked, thereby reducing the life value of other virtual characters.
这里,用户的目标操作可以是从展示的交互指令集合中选择目标交互指令的操作,例如可以是对目标交互指令的点击操作等。在一种实施方式中,回合游戏开始时,如图2所示,在游戏画面中可以同时展示多种待选的交互指令,即交互指令1、交互指令2和交互指令3,这里可以接收用户对任一交互指令的选择操作。在接收到用户的选择操作后,可以将选择操作所指示的交互指令作为目标交互指令,选中的目标交互指令可以在当前游戏回合中被执行。Here, the user's target operation may be an operation of selecting a target interaction instruction from the displayed interaction instruction set, for example, it may be a click operation on the target interaction instruction. In one embodiment, when the round game starts, as shown in Figure 2, multiple interactive instructions to be selected can be displayed on the game screen at the same time, namely interactive instruction 1, interactive instruction 2 and interactive instruction 3, where user A selection operation for any interactive command. After the user's selection operation is received, the interaction instruction indicated by the selection operation can be used as the target interaction instruction, and the selected target interaction instruction can be executed in the current game round.
在一种实施方式中,用户所选择的目标交互指令可以是基于推荐的交互指令选择的。具体地,接收用户的目标操作,根据多个虚拟角色的属性参数,可以展示针对目标虚拟角色推荐的交互指令;然后响应用户对推荐的交互指令的确认操作,将推荐的交互指令作为目标交互指令。In one embodiment, the target interaction instruction selected by the user may be selected based on the recommended interaction instruction. Specifically, after receiving the user's target operation, according to the attribute parameters of multiple virtual characters, the recommended interactive instructions for the target virtual character can be displayed; then, in response to the user's confirmation operation on the recommended interactive instructions, the recommended interactive instructions are used as the target interactive instructions .
目标虚拟角色可以是用户所选择的虚拟角色。这里可以根据目标虚拟角色的属性参数以及其它各个虚拟角色的属性参数,展示针对目标虚拟角色推荐的交互指令。推荐的交互指令可以是根据至少一种属性参数确定的。例如,可以在目标虚拟角色的生命值小于其它各个虚拟角色的生命值的情况下,推荐防守指令,以保证在接下来的交互中,减缓目标虚拟角色的生命值的下降速度。又如,可以在其它各个虚拟角色的进攻值小于目标虚拟角色的进攻值,且目标虚拟角色的生命值为最大值的情况下(这种情况下,其它虚拟角色的进攻可能性较小,目标虚拟角色的生命值可以支持目标虚拟角色执行获取资源的动作),推 荐获取资源指令。The target virtual character may be a virtual character selected by the user. Here, according to the attribute parameters of the target avatar and the attribute parameters of other avatars, interactive instructions recommended for the target avatar can be displayed. The recommended interaction instruction may be determined according to at least one attribute parameter. For example, when the health value of the target virtual character is lower than the health values of other virtual characters, a defense instruction may be recommended to ensure that in the next interaction, the decline speed of the target virtual character's health value is slowed down. As another example, when the attack value of each other virtual character is less than the attack value of the target virtual character, and the life value of the target virtual character is the maximum value (in this case, the attack possibility of other virtual characters is less, the target The life value of the virtual character can support the target virtual character to perform the action of obtaining resources), and the command of obtaining resources is recommended.
在一种方式中,可以仅展示推荐的交互指令。通过展示推荐的交互指令,可以帮助用户尽快选择利于目标虚拟角色的交互指令。在一种方式中,也可以展示包含推荐的交互指令在内的交互指令集合。其中,推荐的交互指令的展示方式可以与其他交互指令的展示方式不同,以提醒用户可以选择推荐的交互指令。在这种方式中,也可以响应用户对非推荐的交互指令的选择操作,将选择的交互指令作为目标交互指令。In one approach, only recommended interactive instructions may be displayed. By displaying the recommended interaction instructions, the user can be helped to select an interaction instruction beneficial to the target virtual character as soon as possible. In one manner, a set of interaction instructions including recommended interaction instructions may also be displayed. Wherein, the display manner of the recommended interaction instruction may be different from that of other interaction instructions, so as to remind the user that the recommended interaction instruction can be selected. In this manner, the selected interaction instruction may also be used as the target interaction instruction in response to the user's selection operation on a non-recommended interaction instruction.
S103:响应于多个其他所述虚拟角色完成所述交互指令的选择,基于所述目标交互指令,控制目标虚拟角色执行所述目标交互指令对应的动作。S103: In response to multiple other virtual characters completing the selection of the interaction instruction, based on the target interaction instruction, control the target virtual character to perform an action corresponding to the target interaction instruction.
在本公开实施例所适用的回合制游戏中,交互指令可以是在每个游戏回合开始后选择的,在各个虚拟角色完成交互指令的选择后,可以控制目标虚拟角色执行目标交互指令对应的动作。In the turn-based game to which the embodiments of the present disclosure are applicable, the interaction instruction can be selected after the start of each game round, and after each avatar completes the selection of the interaction instruction, the target avatar can be controlled to perform the action corresponding to the target interaction instruction .
前文中,交互指令集合中包含与资源获取操作相关的第一指令类型。其中,资源可以包括第一类型资源和第二类型资源。第一类型资源和第二类型资源可以是通过执行第一指令类型的交互指令获取到的。第一类型资源用于获取附加技能。第二类型资源用于统计虚拟角色排名信息。第一类型资源可以理解为能够换取附加技能的消耗资源,例如游戏金币等。每种附加功能可以对应一定数量的第一类型资源。根据第二类型资源的数量,可以确定虚拟角色排名信息。第二类型资源例如可以是藏宝图,当虚拟角色获取的藏宝图数量越多时,虚拟角色排名信息越靠前。In the foregoing, the interaction instruction set includes the first instruction type related to the resource acquisition operation. Wherein, the resource may include a first type resource and a second type resource. The resources of the first type and the resources of the second type may be obtained by executing an interaction instruction of the first instruction type. The first type of resource is used to acquire additional skills. The second type of resource is used to count virtual character ranking information. The first type of resources can be understood as consumable resources that can be exchanged for additional skills, such as game gold coins. Each additional function may correspond to a certain amount of resources of the first type. According to the quantity of the second type of resources, virtual role ranking information can be determined. The second type of resources may be, for example, treasure maps. When the number of treasure maps acquired by the virtual character is greater, the ranking information of the virtual character is higher.
在一种实施方式中,响应针对目标附加技能的获取操作,通过消耗第一类型资源,可以为目标虚拟角色添加目标附加技能。基于目标交互指令,可以控制目标虚拟角色通过释放自身基础技能和获取的附加技能,来执行与目标交互指令对应的交互行为。In one embodiment, in response to the acquisition operation for the target additional skill, the target virtual character can be added with the target additional skill by consuming the first type of resource. Based on the target interaction instruction, the target avatar can be controlled to execute the interaction behavior corresponding to the target interaction instruction by releasing its own basic skills and acquired additional skills.
这里可以接收用户对目标附加技能的选择操作,通过消耗目标附加技能对应的数量的第一类型资源,可以为目标虚拟角色添加目标附加技能。Here, the user's selection operation on the target additional skill can be received, and the target additional skill can be added to the target avatar by consuming the amount of the first type of resource corresponding to the target additional skill.
附加功能可以与基础技能相同,也可以不同。附加技能例如可以包括进攻术、防守术、黑暗魔法、光明魔法、鲜血救赎等。附加功能可以用于改变目标虚拟角色和/或其它虚拟角色的属性参数的数值。比如,通过控制目标虚拟角色通过释放附加功能中的进攻术,可以在进攻时获得其它各个虚拟角色的2个力量值。Additional features can be the same as the base skill or different. Additional skills may include, for example, offense, defense, dark magic, light magic, blood redemption, and the like. Additional functions may be used to change the value of attribute parameters of the target avatar and/or other avatars. For example, by controlling the target avatar and releasing the attack technique in the additional function, two strength values of other avatars can be obtained when attacking.
这里,当自身基础技能和获取的附加技能相同时,各个技能的释放顺序可以不作具体限定。在一种方式中,每次执行与目标交互指令对应的交互行为时,可以释放基础技能或附加技能中的任一项技能。Here, when the own basic skills and the acquired additional skills are the same, the release order of each skill may not be specifically limited. In one manner, each time the interactive behavior corresponding to the target interactive instruction is executed, any one of the basic skills or the additional skills may be released.
S104:根据执行结果,更新所述目标虚拟角色的属性参数和/或资源存量。S104: According to the execution result, update the attribute parameter and/or resource inventory of the target virtual character.
在本公开实施例中,可以在每次基于目标交互指令,控制目标虚拟角色执行目标交互指令对应的动作之后,产生相应的执行结果。在更新目标虚拟角色的属性参数和/或资源存量时,可以基于每个游戏回合的执行结果进行更新,此时可以在每个游戏回合结束后进行资源存量等的展示,也可以在完成包括多个游戏回合的每个游戏对局后,根据整个游戏对局的综合执行结果进行资源存量等的展示。In the embodiment of the present disclosure, after each target virtual character is controlled to execute an action corresponding to the target interaction instruction based on the target interaction instruction, a corresponding execution result may be generated. When updating the attribute parameters and/or resource stock of the target virtual character, it can be updated based on the execution result of each game round. After each game match of a game round, resource stocks, etc. are displayed according to the comprehensive execution results of the entire game match.
在一种实施方式中,在游戏画面中可以展示存放资源的至少一个虚拟道具。在至少一个虚拟道具为多个时,多个虚拟道具中存放的资源数量和/或资源种类不同。虚拟道具的数量少于多个虚拟角色的数量。In an implementation manner, at least one virtual item storing resources may be displayed on the game screen. When at least one virtual item is multiple, the resource quantities and/or types of resources stored in the multiple virtual items are different. The number of virtual props is less than the number of virtual characters.
其中,各个虚拟道具中可以存储有第一类型资源和/或第二类型资源。虚拟道具可以展示在游戏画面的预设位置,如图3所示,在游戏画面的中间位置展示有三种样式不同的宝箱,并且每种宝箱的对应位置展示有该宝箱的数量,图3中展示的第一种宝箱的数量为1,第二种宝箱的数量为3,第三种宝箱的数量为0。这里可以基于获取资源指令,控制目标虚拟角色执行获取资源的动作来争夺这些宝箱。Wherein, the first type resource and/or the second type resource may be stored in each virtual prop. Virtual props can be displayed at preset positions on the game screen, as shown in Figure 3, there are three types of treasure chests displayed in the middle of the game screen, and the corresponding positions of each treasure chest display the number of treasure chests, as shown in Figure 3 The number of the first type of treasure chest is 1, the number of the second type of treasure chest is 3, and the number of the third type of treasure chest is 0. Here, the target avatar can be controlled to perform the action of acquiring resources based on the resource acquisition instruction to compete for these treasure boxes.
在根据执行结果,确定目标虚拟角色获取到任一虚拟道具的情况下,基于虚拟道具中的资源数量和/或资源种类,更新目标虚拟角色的至少一种资源的资源存量。When it is determined according to the execution result that the target virtual character has obtained any virtual prop, the resource stock of at least one resource of the target virtual character is updated based on the resource quantity and/or resource type in the virtual prop.
在目标虚拟角色获取到任一虚拟道具的情况下,可以展示虚拟道具中的资源数量和/或资源种类,目标虚拟角色获取到宝箱后,宝箱可以打开并展示出宝箱奖励,如图4所示,可以包括11个金币和1张藏宝图。基于宝箱奖励,可以更新目标虚拟角色的金币数量和藏宝图数量。When the target virtual character obtains any virtual prop, the resource quantity and/or resource type in the virtual prop can be displayed. After the target virtual character obtains the treasure chest, the treasure chest can be opened and the treasure chest reward can be displayed, as shown in Figure 4 , can include 11 gold coins and 1 treasure map. Based on the reward of the treasure chest, the number of gold coins and the number of treasure maps of the target avatar may be updated.
在一种实施方式中,在用户选择的目标交互指令属于第一指令类型的情况下,若执行结果满足资源获取条件,则为目标虚拟角色分配对应的资源,并确定进行资源分配后目标虚拟角色的资源存量;在用户选择的目标交互指令属于第二指令类型的情况下,若执行结果满足资源转移条件,则将其它虚拟角色的已有资源转移给目标虚拟角色,或者将目标虚拟角色的已有资源转移给其它虚拟角色,并确定进行资源转移后目标虚拟角色的资源存量。In one embodiment, when the target interaction instruction selected by the user belongs to the first instruction type, if the execution result satisfies the resource acquisition condition, the corresponding resource is allocated to the target avatar, and the target avatar is determined after resource allocation. In the case that the target interaction instruction selected by the user belongs to the second instruction type, if the execution result satisfies the resource transfer condition, transfer the existing resources of other avatars to the target avatar, or transfer the existing resources of the target avatar There are resources transferred to other virtual roles, and the resource inventory of the target virtual role after resource transfer is determined.
如前所述,第一指令类型可以是与获取资源操作相关的指令类型。资源获取条件可以是获取资源的成功率。执行结果与虚拟角色对应的属性参数以及选择的指令类型相关。例如,当目标虚拟角色选择获取资源指令的时候,而其它虚拟角色选择的均是防守指令,此时目标虚拟角色可以成功获取资源的概率就比较高,在成功获取资源后,此时可以为目标 虚拟角色分配对应的资源,并根据分配的资源更新目标虚拟角色的资源存量。As mentioned above, the first instruction type may be an instruction type related to the resource acquisition operation. The resource acquisition condition may be a success rate of resource acquisition. The execution result is related to the attribute parameters corresponding to the virtual character and the selected instruction type. For example, when the target avatar chooses the command to obtain resources, while other avatars choose defense commands, the probability that the target avatar can successfully obtain resources is relatively high. The virtual role allocates corresponding resources, and updates the resource inventory of the target virtual role according to the allocated resources.
第二指令类型可以是与虚拟角色交互相关的指令类型。资源转移条件可以是目标虚拟角色或其它虚拟角色的生命值是否在被攻击的过程中变为0。在其它虚拟角色被攻击至生命值为0的情况下,可以将其它虚拟角色的已有资源转移给目标虚拟角色;在目标虚拟角色被攻击至生命值为0的情况下,可以将目标虚拟角色的已有资源转移给其它虚拟角色。转移之后,可以根据转移的资源量更新目标虚拟角色的资源存量。The second instruction type may be an instruction type related to virtual character interaction. The resource transfer condition may be whether the life value of the target virtual character or other virtual characters becomes 0 during the process of being attacked. When other avatars are attacked to 0 health, the existing resources of other avatars can be transferred to the target avatar; when the target avatar is attacked to 0 health, the target avatar transfer existing resources to other virtual characters. After the transfer, the resource stock of the target avatar may be updated according to the transferred resource amount.
在一种实施方式中,游戏的一次游戏流程包括多个游戏对局;游戏对局包括多个游戏回合,在不同的游戏回合能够选择不同的交互指令。在根据执行结果,更新目标虚拟角色的属性参数和/或资源存量之后,还可以在当前游戏流程结束后,根据目标虚拟角色以及其它虚拟角色的资源存量,展示虚拟角色排名信息。In one embodiment, one game flow of the game includes multiple game matches; the game match includes multiple game rounds, and different interactive instructions can be selected in different game rounds. After updating the attribute parameters and/or resource inventory of the target avatar according to the execution result, it is also possible to display avatar ranking information according to the resource inventory of the target avatar and other avatars after the current game process ends.
这里,在每个游戏回合中执行对应的交互指令后,根据各个游戏对局的各个游戏回合的执行结果,可以确定在当前游戏流程结束后的总的执行结果,此时,可以根据目标虚拟角色以及其它虚拟角色的资源存量,展示虚拟角色排名信息。具体地,可以根据标虚拟角色以及其它虚拟角色的第二类型资源的存量,展示虚拟角色排名信息。如图5所示,虚拟角色对应的玩家排名是根据藏宝图的数量排序的,藏宝图的数量越多的玩家,对应的排名就越靠前。此时,还可以响应用户选择进行下一个游戏流程的操作或者结束操作操作。当接收到用户选择进行下一个游戏流程的操作时,可以重复执行上述实施例的过程,这里不再赘述。Here, after executing the corresponding interactive command in each game round, according to the execution results of each game round of each game match, the overall execution result after the end of the current game flow can be determined. At this time, the target virtual character can As well as the resource inventory of other virtual characters, it displays the ranking information of virtual characters. Specifically, the virtual character ranking information may be displayed according to the stocks of the virtual character and other virtual characters of the second type of resources. As shown in FIG. 5 , the player rankings corresponding to the virtual characters are sorted according to the number of treasure maps, and the player with more treasure maps has a higher corresponding ranking. At this time, it is also possible to respond to the user's selection to perform the next game flow operation or end the operation operation. When receiving the user's selection to proceed to the next game flow operation, the process of the above-mentioned embodiment may be repeatedly executed, which will not be repeated here.
在一种实施方式中,游戏的一次游戏流程包括多个游戏对局,每个虚拟角色在每个游戏对局开始具有预设的初始生命值;属性参数中包括剩余生命值。In one embodiment, a game process of the game includes multiple game sessions, and each virtual character has a preset initial life value at the beginning of each game session; the attribute parameter includes the remaining life value.
在每个游戏对局开始,每个虚拟角色对应有预设的初始生命值,每个虚拟角色对应的初始生命值可以是不同的,初始生命值的数值可以与每个虚拟角色的游戏等级等信息有关。随着游戏的进程变化,剩余生命值可以增加(例如通过获取的附加技能,恢复生命值)或减少(例如受到其它虚拟角色攻击,减少生命值)。At the beginning of each game match, each virtual character corresponds to a preset initial life value, and the initial life value corresponding to each virtual character can be different, and the value of the initial life value can be related to the game level of each virtual character, etc. information about. As the progress of the game changes, the remaining life value can increase (for example, recover the life value by acquiring additional skills) or decrease (for example, being attacked by other virtual characters, reduce the life value).
针对一次游戏流程中,可以根据执行结果,对目标虚拟角色的剩余生命值进行更新;若目标虚拟角色在一个游戏对局的一个游戏回合中更新后的剩余生命值为0,则在当前游戏对局中无法进入下一游戏回合,否则,进入当前游戏对局的下一个游戏回合,直到当前游戏对局结束;在当前游戏对局结束后,将目标虚拟角色的剩余生命值恢复为预设的初始生命值。For a game process, the remaining life value of the target virtual character can be updated according to the execution result; if the remaining life value of the target virtual character is 0 after being updated in one game round of a game match, then in the current game pair It is impossible to enter the next game round during the game, otherwise, enter the next game round of the current game game until the end of the current game game; after the end of the current game game, restore the remaining life value of the target virtual character to the preset value Initial health.
也就是当游戏的一次游戏流程包括多个游戏对局的时候,当目标虚拟角色在当前游戏 对局中更新后的剩余生命值为0,则目标虚拟角色无法在当前游戏对局中继续游戏,也就是在当前游戏对局的剩余游戏回合中,目标虚拟角色无法继续游戏。在这种情况下,只有在当前游戏对局的所有游戏回合结束,进行到下一个游戏对局的时候,目标虚拟角色才可以继续游戏。That is, when a game process of the game includes multiple game matches, when the remaining life value of the target avatar is 0 after being updated in the current game match, the target avatar cannot continue the game in the current game match, That is, in the remaining game rounds of the current game match, the target virtual character cannot continue the game. In this case, the target virtual character can continue the game only when all game rounds of the current game match are over and the next game match is progressing.
当目标虚拟角色在当前游戏对局中更新后的剩余生命值不为0,则可以进入到当前游戏对局的下一个游戏回合继续游戏。When the remaining life value of the target virtual character is not 0 after being updated in the current game match, it can enter the next game round of the current game match to continue the game.
在一种实施方式中,还可以根据用户完成任务的情况进行资源奖励。具体地,确定用户选择的目标任务的任务内容;根据执行结果,以及目标任务的任务内容,确定目标任务的执行情况;在根据执行情况确定目标虚拟角色完成目标任务后,为目标虚拟角色配置与目标任务对应的奖励资源和/或附加技能。In an implementation manner, resource rewards can also be performed according to the user's completion of tasks. Specifically, determine the task content of the target task selected by the user; determine the execution status of the target task according to the execution result and the task content of the target task; after determining the target virtual character to complete the target task according to the execution status, configure and Bonus resources and/or additional skills corresponding to the target task.
如前所述,目标任务可以是用户在开始每个游戏对局之前选择的任务,例如执行3次攻击指令。根据当前游戏对局选择的目标任务的任务内容以及当前的执行结果,可以判断是否完成目标任务。当确定目标虚拟角色完成目标任务后,可以将目标任务对应的奖励资源和/或附加技能配置给该目标虚拟角色。例如执行完3次攻击指令,可以为目标虚拟角色奖励力量值加1,护甲数量加1,速度值加3。As mentioned above, the target task may be a task selected by the user before starting each game match, for example, execute three attack instructions. According to the task content of the target task selected in the current game match and the current execution result, it can be judged whether to complete the target task. After it is determined that the target virtual character completes the target task, reward resources and/or additional skills corresponding to the target task may be allocated to the target virtual character. For example, after executing 3 attack commands, the target avatar can be rewarded with 1 strength value, 1 armor amount, and 3 speed value.
本领域技术人员可以理解,在具体实施方式的上述方法中,各步骤的撰写顺序并不意味着严格的执行顺序而对实施过程构成任何限定,各步骤的具体执行顺序应当以其功能和可能的内在逻辑确定。Those skilled in the art can understand that in the above method of specific implementation, the writing order of each step does not mean a strict execution order and constitutes any limitation on the implementation process. The specific execution order of each step should be based on its function and possible The inner logic is OK.
基于同一发明构思,本公开实施例中还提供了与交互控制方法对应的交互控制装置,由于本公开实施例中的装置解决问题的原理与本公开实施例上述交互控制方法相似,因此装置的实施可以参见方法的实施,重复之处不再赘述。Based on the same inventive concept, the embodiment of the present disclosure also provides an interactive control device corresponding to the interactive control method. Since the problem-solving principle of the device in the embodiment of the present disclosure is similar to that of the above-mentioned interactive control method in the embodiment of the present disclosure, the implementation of the device Reference can be made to the implementation of the method, and repeated descriptions will not be repeated.
参照图6所示,为本公开实施例提供的一种交互控制装置的架构示意图,所述装置包括:显示模块601、选择模块602、控制模块603、第一更新模块604;其中,Referring to FIG. 6 , it is a schematic structural diagram of an interactive control device provided by an embodiment of the present disclosure, the device includes: a display module 601, a selection module 602, a control module 603, and a first update module 604; wherein,
显示模块601,用于显示游戏对局中当前游戏回合的游戏画面,所述游戏画面中包括多个虚拟角色;The display module 601 is used to display the game screen of the current game round in the game match, and the game screen includes a plurality of virtual characters;
选择模块602,用于接收用户的目标操作,从交互指令集合中选择用于控制多个所述虚拟角色中目标虚拟角色的目标交互指令;所述交互指令集合中包含至少两种指令类型,其中至少一种第一指令类型与资源获取操作相关;The selection module 602 is configured to receive a user's target operation, and select a target interaction command for controlling a target virtual character in the multiple virtual characters from a set of interaction commands; the set of interaction commands contains at least two types of commands, wherein at least one first instruction type is associated with resource acquisition operations;
控制模块603,用于响应于多个其他所述虚拟角色完成所述交互指令的选择,基于所述目标交互指令,控制目标虚拟角色执行所述目标交互指令对应的动作;The control module 603 is configured to respond to multiple other virtual characters completing the selection of the interaction instruction, and based on the target interaction instruction, control the target virtual character to perform the action corresponding to the target interaction instruction;
第一更新模块604,用于根据执行结果,更新所述目标虚拟角色的属性参数和/或资源存量。The first update module 604 is configured to update the attribute parameters and/or resource inventory of the target virtual character according to the execution result.
一种可选的实施方式中,所述至少两种指令类型中还包括至少一种第二指令类型,所述第二指令类型与所述虚拟角色之间的交互操作相关;各所述虚拟角色的更新后的所述属性参数与在所述第二指令类型下的交互指令所对应的执行结果相关。In an optional implementation manner, the at least two instruction types further include at least one second instruction type, and the second instruction type is related to the interactive operation between the virtual characters; each of the virtual characters The updated attribute parameter is related to the execution result corresponding to the interactive instruction under the second instruction type.
一种可选的实施方式中,所述游戏的一次游戏流程包括多个所述游戏对局;所述游戏对局包括多个游戏回合,在不同的游戏回合所述能够选择不同的所述交互指令;In an optional implementation manner, one game flow of the game includes multiple game matches; the game match includes multiple game rounds, and different interaction modes can be selected in different game rounds. instruction;
所述装置还包括:The device also includes:
展示模块,用于在所述当前游戏流程结束后,根据所述目标虚拟角色以及其它虚拟角色的所述资源存量,展示虚拟角色排名信息。The display module is configured to display ranking information of avatars according to the resource stocks of the target avatar and other avatars after the current game process ends.
一种可选的实施方式中,选择模块602,具体用于:In an optional implementation manner, the selection module 602 is specifically used for:
接收所述用户的所述目标操作,根据所述多个虚拟角色的所述属性参数,展示针对所述目标虚拟角色推荐的交互指令;receiving the target operation of the user, and displaying an interactive instruction recommended for the target virtual character according to the attribute parameters of the plurality of virtual characters;
响应所述用户对所述推荐的交互指令的确认操作,将所述推荐的交互指令作为所述目标交互指令。In response to the confirmation operation of the user on the recommended interaction instruction, the recommended interaction instruction is used as the target interaction instruction.
一种可选的实施方式中,所述游戏的一次游戏流程包括多个所述游戏对局,每个所述虚拟角色在每个所述游戏对局开始具有预设的初始生命值;所述属性参数中包括剩余生命值;In an optional implementation manner, a game process of the game includes multiple game matches, and each virtual character has a preset initial life value at the beginning of each game match; The remaining health value is included in the attribute parameter;
所述装置还包括:The device also includes:
第二更新模块,用于根据所述执行结果,对所述目标虚拟角色的剩余生命值进行更新;A second updating module, configured to update the remaining life value of the target virtual character according to the execution result;
处理模块,用于若所述目标虚拟角色更新后的剩余生命值为0,则结束当前游戏对局,否则,进入当前游戏对局的下一个游戏回合,直到当前游戏对局结束;The processing module is used to end the current game match if the remaining life value of the target virtual character after updating is 0, otherwise, enter the next game round of the current game match until the end of the current game match;
恢复模块,用于在当前游戏对局结束后,将所述目标虚拟角色的剩余生命值恢复为所述预设的初始生命值。The recovery module is used for recovering the remaining life value of the target virtual character to the preset initial life value after the current game match ends.
一种可选的实施方式中,所述资源包括第一类型资源和第二类型资源,所述第一类型资源用于获取附加技能,所述第二类型资源用于统计虚拟角色排名信息;In an optional implementation manner, the resources include first-type resources and second-type resources, the first-type resources are used to acquire additional skills, and the second-type resources are used to count virtual role ranking information;
所述装置还包括:The device also includes:
添加模块,用于响应针对目标附加技能的获取操作,通过消耗所述第一类型资源,为所述目标虚拟角色添加所述目标附加技能;An adding module, configured to add the target additional skill to the target avatar by consuming the first type resource in response to the acquisition operation for the target additional skill;
控制模块,具体用于:基于所述目标交互指令,控制目标虚拟角色通过释放自身基础 技能和获取的附加技能,来执行与所述目标交互指令对应的交互行为。The control module is specifically configured to: based on the target interaction instruction, control the target virtual character to execute the interaction behavior corresponding to the target interaction instruction by releasing its own basic skills and acquired additional skills.
一种可选的实施方式中,所述装置还包括:In an optional embodiment, the device further includes:
第一确定模块,用于确定所述用户选择的目标任务的任务内容;A first determining module, configured to determine the task content of the target task selected by the user;
第二确定模块,用于根据所述执行结果,以及所述目标任务的任务内容,确定所述目标任务的执行情况;A second determining module, configured to determine the execution of the target task according to the execution result and the task content of the target task;
配置模块,用于在根据所述执行情况确定所述目标虚拟角色完成所述目标任务后,为所述目标虚拟角色配置与所述目标任务对应的奖励资源和/或附加技能。A configuration module configured to configure reward resources and/or additional skills corresponding to the target task for the target virtual character after it is determined according to the execution situation that the target virtual character completes the target task.
一种可选的实施方式中,第一更新模块604,具体用于:In an optional implementation manner, the first update module 604 is specifically configured to:
在所述用户选择的所述目标交互指令属于所述第一指令类型的情况下,若所述执行结果满足资源获取条件,则为所述目标虚拟角色分配对应的资源,并确定进行资源分配后所述目标虚拟角色的资源存量;In the case that the target interaction instruction selected by the user belongs to the first instruction type, if the execution result satisfies the resource acquisition condition, allocate corresponding resources to the target virtual character, and determine that after resource allocation The resource inventory of the target virtual character;
在所述用户选择的所述目标交互指令属于所述第二指令类型的情况下,若所述执行结果满足资源转移条件,则将其它虚拟角色的已有资源转移给所述目标虚拟角色,或者将所述目标虚拟角色的已有资源转移给其它虚拟角色,并确定进行资源转移后所述目标虚拟角色的资源存量。In the case that the target interaction instruction selected by the user belongs to the second instruction type, if the execution result satisfies a resource transfer condition, transfer existing resources of other virtual characters to the target virtual character, or Transfer the existing resources of the target virtual character to other virtual characters, and determine the resource stock of the target virtual character after the resource transfer.
一种可选的实施方式中,显示模块601,具体用于:在所述游戏画面中展示存放资源的至少一个虚拟道具;在所述至少一个虚拟道具为多个时,多个所述虚拟道具中存放的资源数量和/或资源种类不同;所述虚拟道具的数量少于所述多个虚拟角色的数量;In an optional implementation manner, the display module 601 is specifically configured to: display at least one virtual prop storing resources on the game screen; when there are multiple at least one virtual props, multiple virtual props The number of resources and/or the types of resources stored in are different; the number of the virtual props is less than the number of the plurality of virtual characters;
第一更新模块604,具体用于:在根据所述执行结果,确定所述目标虚拟角色获取到任一所述虚拟道具的情况下,基于所述虚拟道具中的资源数量和/或资源种类,更新所述目标虚拟角色的至少一种资源的资源存量。The first updating module 604 is specifically configured to: when it is determined according to the execution result that the target virtual character has acquired any of the virtual props, based on the resource quantity and/or resource type in the virtual props, Updating the resource inventory of at least one resource of the target avatar.
关于装置中的各模块的处理流程、以及各模块之间的交互流程的描述可以参照上述方法实施例中的相关说明,这里不再详述。For the description of the processing flow of each module in the device and the interaction flow between the modules, reference may be made to the relevant description in the above method embodiment, and details will not be described here.
基于同一技术构思,本公开实施例还提供了一种计算机设备。参照图7所示,为本公开实施例提供的计算机设备700的结构示意图,包括处理器701、存储器702、和总线703。其中,存储器702用于存储执行指令,包括内存7021和外部存储器7022;这里的内存7021也称内存储器,用于暂时存放处理器701中的运算数据,以及与硬盘等外部存储器7022交换的数据,处理器701通过内存7021与外部存储器7022进行数据交换,当计算机设备700运行时,处理器701与存储器702之间通过总线703通信,使得处理器701在执行以下指令:Based on the same technical idea, the embodiment of the present disclosure also provides a computer device. Referring to FIG. 7 , it is a schematic structural diagram of a computer device 700 provided by an embodiment of the present disclosure, including a processor 701 , a memory 702 , and a bus 703 . Among them, the memory 702 is used to store execution instructions, including a memory 7021 and an external memory 7022; the memory 7021 here is also called an internal memory, and is used to temporarily store calculation data in the processor 701 and exchange data with an external memory 7022 such as a hard disk. The processor 701 exchanges data with the external memory 7022 through the memory 7021. When the computer device 700 is running, the processor 701 communicates with the memory 702 through the bus 703, so that the processor 701 executes the following instructions:
显示游戏对局中当前游戏回合的游戏画面,所述游戏画面中包括多个虚拟角色;Displaying the game screen of the current game round in the game match, the game screen includes a plurality of virtual characters;
接收用户的目标操作,从交互指令集合中选择用于控制多个所述虚拟角色中目标虚拟角色的目标交互指令;所述交互指令集合中包含至少两种指令类型,其中至少一种第一指令类型与资源获取操作相关;Receiving the user's target operation, selecting a target interaction command for controlling the target virtual character in the multiple virtual characters from the interaction command set; the interaction command set contains at least two types of commands, at least one of which is the first command The type is related to the resource acquisition operation;
响应于多个其他所述虚拟角色完成所述交互指令的选择,基于所述目标交互指令,控制目标虚拟角色执行所述目标交互指令对应的动作;In response to multiple other virtual characters completing the selection of the interaction instruction, based on the target interaction instruction, controlling the target virtual character to perform an action corresponding to the target interaction instruction;
根据执行结果,更新所述目标虚拟角色的属性参数和/或资源存量。According to the execution result, the attribute parameter and/or the resource inventory of the target virtual character is updated.
本公开实施例还提供一种计算机可读存储介质,该计算机可读存储介质上存储有计算机程序,该计算机程序被处理器运行时执行上述方法实施例中所述的交互控制方法的步骤。其中,该存储介质可以是易失性或非易失的计算机可读取存储介质。Embodiments of the present disclosure further provide a computer-readable storage medium, on which a computer program is stored, and when the computer program is run by a processor, the steps of the interactive control method described in the foregoing method embodiments are executed. Wherein, the storage medium may be a volatile or non-volatile computer-readable storage medium.
本公开的实施例还提供一种计算机程序,该计算机程序被处理器运行时执行上述方法实施例中所述的交互控制方法的步骤。Embodiments of the present disclosure further provide a computer program, which executes the steps of the interactive control method described in the above method embodiments when the computer program is run by a processor.
本公开实施例还提供一种计算机程序产品,该计算机产品承载有程序代码,所述程序代码包括的指令可用于执行上述方法实施例中所述的交互控制方法的步骤,具体可参见上述方法实施例,在此不再赘述。The embodiment of the present disclosure also provides a computer program product, the computer product carries a program code, and the instructions included in the program code can be used to execute the steps of the interactive control method described in the above method embodiment, for details, please refer to the above method implementation example, which will not be repeated here.
其中,上述计算机程序产品可以具体通过硬件、软件或其结合的方式实现。在一个可选实施例中,所述计算机程序产品具体体现为计算机存储介质,在另一个可选实施例中,计算机程序产品具体体现为软件产品,例如软件开发包(Software Development Kit,SDK)等等。Wherein, the above-mentioned computer program product may be specifically implemented by means of hardware, software or a combination thereof. In an optional embodiment, the computer program product is embodied as a computer storage medium, and in another optional embodiment, the computer program product is embodied as a software product, such as a software development kit (Software Development Kit, SDK) etc. wait.
所属领域的技术人员可以清楚地了解到,为描述的方便和简洁,上述描述的系统和装置的具体工作过程,可以参考前述方法实施例中的对应过程,在此不再赘述。在本公开所提供的几个实施例中,应该理解到,所揭露的系统、装置和方法,可以通过其它的方式实现。以上所描述的装置实施例仅仅是示意性的,例如,所述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,又例如,多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些通信接口,装置或单元的间接耦合或通信连接,可以是电性,机械或其它的形式。Those skilled in the art can clearly understand that for the convenience and brevity of description, the specific working process of the above-described system and device can refer to the corresponding process in the foregoing method embodiments, which will not be repeated here. In the several embodiments provided in the present disclosure, it should be understood that the disclosed systems, devices and methods may be implemented in other ways. The device embodiments described above are only illustrative. For example, the division of the units is only a logical function division. In actual implementation, there may be other division methods. For example, multiple units or components can be combined or May be integrated into another system, or some features may be ignored, or not implemented. In another point, the mutual coupling or direct coupling or communication connection shown or discussed may be through some communication interfaces, and the indirect coupling or communication connection of devices or units may be in electrical, mechanical or other forms.
所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place, or may be distributed to multiple network units. Part or all of the units can be selected according to actual needs to achieve the purpose of the solution of this embodiment.
另外,在本公开各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。In addition, each functional unit in each embodiment of the present disclosure may be integrated into one processing unit, each unit may exist separately physically, or two or more units may be integrated into one unit.
所述功能如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在一个处理器可执行的非易失的计算机可读取存储介质中。基于这样的理解,本公开的技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质中,包括若干指令用以使得一台计算机设备(可以是个人计算机,服务器,或者网络设备等)执行本公开各个实施例所述方法的全部或部分步骤。而前述的存储介质包括:U盘、移动硬盘、只读存储器(Read-Only Memory,ROM)、随机存取存储器(Random Access Memory,RAM)、磁碟或者光盘等各种可以存储程序代码的介质。If the functions are realized in the form of software function units and sold or used as independent products, they can be stored in a non-volatile computer-readable storage medium executable by a processor. Based on this understanding, the technical solution of the present disclosure is essentially or the part that contributes to the prior art or the part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a storage medium, including Several instructions are used to make a computer device (which may be a personal computer, a server, or a network device, etc.) execute all or part of the steps of the methods described in various embodiments of the present disclosure. The aforementioned storage media include: U disk, mobile hard disk, read-only memory (Read-Only Memory, ROM), random access memory (Random Access Memory, RAM), magnetic disk or optical disc and other media that can store program codes. .
最后应说明的是:以上所述实施例,仅为本公开的具体实施方式,用以说明本公开的技术方案,而非对其限制,本公开的保护范围并不局限于此,尽管参照前述实施例对本公开进行了详细的说明,本领域的普通技术人员应当理解:任何熟悉本技术领域的技术人员在本公开揭露的技术范围内,其依然可以对前述实施例所记载的技术方案进行修改或可轻易想到变化,或者对其中部分技术特征进行等同替换;而这些修改、变化或者替换,并不使相应技术方案的本质脱离本公开实施例技术方案的精神和范围,都应涵盖在本公开的保护范围之内。因此,本公开的保护范围应以所述权利要求的保护范围为准。Finally, it should be noted that: the above-mentioned embodiments are only specific implementations of the present disclosure, and are used to illustrate the technical solutions of the present disclosure, rather than limit them, and the protection scope of the present disclosure is not limited thereto, although referring to the aforementioned The embodiments have described the present disclosure in detail, and those skilled in the art should understand that any person familiar with the technical field can still modify the technical solutions described in the foregoing embodiments within the technical scope disclosed in the present disclosure Changes can be easily imagined, or equivalent replacements can be made to some of the technical features; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure, and should be included in this disclosure. within the scope of protection. Therefore, the protection scope of the present disclosure should be determined by the protection scope of the claims.

Claims (14)

  1. 一种交互控制方法,包括:An interactive control method, comprising:
    显示游戏对局中当前游戏回合的游戏画面,所述游戏画面中包括多个虚拟角色;Displaying the game screen of the current game round in the game match, the game screen includes a plurality of virtual characters;
    接收用户的目标操作,从交互指令集合中选择用于控制所述多个虚拟角色中目标虚拟角色的目标交互指令;所述交互指令集合中包含至少两种指令类型,其中至少一种第一指令类型与资源获取操作相关;receiving the user's target operation, and selecting a target interaction command for controlling the target virtual character in the plurality of virtual characters from the interaction command set; the interaction command set includes at least two types of commands, at least one of which is a first command The type is related to the resource acquisition operation;
    响应于所述多个虚拟角色中其他虚拟角色完成交互指令的选择,基于所述目标交互指令,控制所述目标虚拟角色执行所述目标交互指令对应的动作;In response to other avatars among the plurality of avatars completing the selection of an interaction instruction, based on the target interaction instruction, controlling the target avatar to perform an action corresponding to the target interaction instruction;
    根据执行结果,更新所述目标虚拟角色的属性参数和/或资源存量。According to the execution result, the attribute parameter and/or the resource inventory of the target virtual character is updated.
  2. 根据权利要求1所述的方法,其中,所述至少两种指令类型中还包括至少一种第二指令类型,所述第二指令类型与所述虚拟角色之间的交互操作相关;各所述虚拟角色的更新后的属性参数与在所述第二指令类型下的交互指令所对应的执行结果相关。The method according to claim 1, wherein the at least two instruction types further include at least one second instruction type, and the second instruction type is related to the interactive operation between the virtual characters; each of the The updated attribute parameter of the virtual character is related to the execution result corresponding to the interaction instruction under the second instruction type.
  3. 根据权利要求1或2所述的方法,其中,所述游戏的一次游戏流程包括多个所述游戏对局;所述游戏对局包括多个游戏回合,在不同的游戏回合所述能够选择不同的交互指令;The method according to claim 1 or 2, wherein, one game flow of the game includes a plurality of game matches; the game matches include a plurality of game rounds, and in different game rounds, different interactive instructions;
    所述根据执行结果,更新所述目标虚拟角色的属性参数和/或资源存量之后,还包括:According to the execution result, after updating the attribute parameters and/or resource stock of the target virtual role, it also includes:
    在所述当前游戏流程结束后,根据所述目标虚拟角色以及其它虚拟角色的资源存量,展示虚拟角色排名信息。After the current game process is over, according to the resource stocks of the target virtual character and other virtual characters, the virtual character ranking information is displayed.
  4. 根据权利要求1至3任一项所述的方法,其中,所述接收用户的目标操作,从交互指令集合中选择用于控制多个所述虚拟角色中目标虚拟角色的目标交互指令,包括:The method according to any one of claims 1 to 3, wherein said receiving a user's target operation and selecting a target interaction command for controlling a target virtual character in a plurality of said virtual characters from a set of interaction commands includes:
    接收所述用户的所述目标操作,根据所述多个虚拟角色的所述属性参数,展示针对所述目标虚拟角色推荐的交互指令;receiving the target operation of the user, and displaying an interactive instruction recommended for the target virtual character according to the attribute parameters of the plurality of virtual characters;
    响应所述用户对所述推荐的交互指令的确认操作,将所述推荐的交互指令作为所述目标交互指令。In response to the confirmation operation of the user on the recommended interaction instruction, the recommended interaction instruction is used as the target interaction instruction.
  5. 根据权利要求1至4任一项所述的方法,其中,所述游戏的一次游戏流程包括多个所述游戏对局,每个虚拟角色在每个所述游戏对局开始具有预设的初始生命值;所述属性参数中包括剩余生命值;The method according to any one of claims 1 to 4, wherein a game flow of the game includes a plurality of game matches, and each virtual character has a preset initial Life value; the attribute parameter includes remaining life value;
    针对一次所述游戏流程中,所述方法还包括:For one game process, the method also includes:
    根据所述执行结果,对所述目标虚拟角色的剩余生命值进行更新;updating the remaining life value of the target virtual character according to the execution result;
    若所述目标虚拟角色更新后的剩余生命值为0,则结束当前游戏对局,否则,进 入当前游戏对局的下一个游戏回合,直到当前游戏对局结束;If the remaining life value after the update of the target virtual character is 0, then end the current game match, otherwise, enter the next game round of the current game match until the end of the current game match;
    在当前游戏对局结束后,将所述目标虚拟角色的剩余生命值恢复为所述预设的初始生命值。After the current game session ends, restore the remaining life value of the target virtual character to the preset initial life value.
  6. 根据权利要求1至5任一项所述的方法,其中,所述资源包括第一类型资源和第二类型资源,所述第一类型资源用于获取附加技能,所述第二类型资源用于统计虚拟角色排名信息;The method according to any one of claims 1 to 5, wherein the resources include resources of a first type and resources of a second type, the resources of the first type are used for acquiring additional skills, and the resources of the second type are used for Statistical ranking information of virtual characters;
    所述方法还包括:响应针对目标附加技能的获取操作,通过消耗所述第一类型资源,为所述目标虚拟角色添加所述目标附加技能;The method further includes: adding the target additional skill to the target virtual character by consuming the first type of resource in response to an acquisition operation for the target additional skill;
    所述基于所述目标交互指令,控制目标虚拟角色执行所述目标交互指令对应的动作,包括:The controlling the target virtual character to execute the action corresponding to the target interaction instruction based on the target interaction instruction includes:
    基于所述目标交互指令,控制目标虚拟角色通过释放自身基础技能和获取的附加技能,来执行与所述目标交互指令对应的交互行为。Based on the target interaction instruction, the target avatar is controlled to perform an interaction behavior corresponding to the target interaction instruction by releasing its basic skills and acquired additional skills.
  7. 根据权利要求1至6任一项所述的方法,其中,所述方法还包括:The method according to any one of claims 1 to 6, wherein the method further comprises:
    确定所述用户选择的目标任务的任务内容;determining the task content of the target task selected by the user;
    根据所述执行结果,以及所述目标任务的任务内容,确定所述目标任务的执行情况;determining the execution of the target task according to the execution result and the task content of the target task;
    在根据所述执行情况确定所述目标虚拟角色完成所述目标任务后,为所述目标虚拟角色配置与所述目标任务对应的奖励资源和/或附加技能。After it is determined according to the execution situation that the target virtual character has completed the target task, the target virtual character is configured with reward resources and/or additional skills corresponding to the target task.
  8. 根据权利要求2所述的方法,其中,所述根据执行结果,更新所述目标虚拟角色的资源存量,包括:The method according to claim 2, wherein said updating the resource stock of the target virtual character according to the execution result comprises:
    在所述用户选择的所述目标交互指令属于所述第一指令类型的情况下,若所述执行结果满足资源获取条件,则为所述目标虚拟角色分配对应的资源,并确定进行资源分配后所述目标虚拟角色的资源存量;In the case that the target interaction instruction selected by the user belongs to the first instruction type, if the execution result satisfies the resource acquisition condition, allocate corresponding resources to the target virtual character, and determine that after resource allocation The resource inventory of the target virtual character;
    在所述用户选择的所述目标交互指令属于所述第二指令类型的情况下,若所述执行结果满足资源转移条件,则将其它虚拟角色的已有资源转移给所述目标虚拟角色,或者将所述目标虚拟角色的已有资源转移给其它虚拟角色,并确定进行资源转移后所述目标虚拟角色的资源存量。In the case that the target interaction instruction selected by the user belongs to the second instruction type, if the execution result satisfies a resource transfer condition, transfer existing resources of other virtual characters to the target virtual character, or Transfer the existing resources of the target virtual character to other virtual characters, and determine the resource stock of the target virtual character after the resource transfer.
  9. 根据权利要求1至8任一项所述的方法,其中,所述显示游戏对局中当前游戏回合的游戏画面,包括:The method according to any one of claims 1 to 8, wherein the displaying the game screen of the current game round in the game match includes:
    在所述游戏画面中展示存放资源的至少一个虚拟道具;在所述至少一个虚拟道具为多个时,多个所述虚拟道具中存放的资源数量和/或资源种类不同;所述虚拟道具的数量少于所述多个虚拟角色的数量;At least one virtual prop storing resources is displayed on the game screen; when there are multiple at least one virtual props, the resource quantities and/or types of resources stored in the multiple virtual props are different; the virtual props the number is less than the number of the plurality of virtual characters;
    所述根据执行结果,更新所述目标虚拟角色的属性参数和/或资源存量,包括:The updating the attribute parameters and/or resource stock of the target virtual role according to the execution result includes:
    在根据所述执行结果,确定所述目标虚拟角色获取到任一所述虚拟道具的情况下,基于所述虚拟道具中的资源数量和/或资源种类,更新所述目标虚拟角色的至少一种资源的资源存量。When it is determined according to the execution result that the target virtual character has acquired any of the virtual props, at least one of the target virtual characters is updated based on the resource quantity and/or resource type in the virtual props The resource stock of the resource.
  10. 一种交互控制装置,包括:An interactive control device comprising:
    显示模块,用于显示游戏对局中当前游戏回合的游戏画面,所述游戏画面中包括多个虚拟角色;The display module is used to display the game screen of the current game round in the game match, and the game screen includes a plurality of virtual characters;
    选择模块,用于接收用户的目标操作,从交互指令集合中选择用于控制所述多个虚拟角色中目标虚拟角色的目标交互指令;所述交互指令集合中包含至少两种指令类型,其中至少一种第一指令类型与资源获取操作相关;The selection module is configured to receive a user's target operation, and select a target interaction command for controlling the target virtual character in the plurality of virtual characters from the interaction command set; the interaction command set contains at least two types of commands, of which at least A first instruction type is associated with resource acquisition operations;
    控制模块,用于响应于所述多个虚拟角色中其他虚拟角色完成交互指令的选择,基于所述目标交互指令,控制所述目标虚拟角色执行所述目标交互指令对应的动作;A control module, configured to control the target virtual character to perform an action corresponding to the target interaction command based on the target interaction command in response to other virtual characters among the plurality of virtual characters completing the selection of the interaction command;
    第一更新模块,用于根据执行结果,更新所述目标虚拟角色的属性参数和/或资源存量。The first update module is configured to update the attribute parameters and/or resource inventory of the target virtual character according to the execution result.
  11. 一种计算机设备,包括:处理器、存储器和总线,所述存储器存储有所述处理器可执行的机器可读指令,当计算机设备运行时,所述处理器与所述存储器之间通过总线通信,所述机器可读指令被所述处理器执行时执行如权利要求1至9任一项所述的交互控制方法的步骤。A computer device, comprising: a processor, a memory, and a bus, the memory stores machine-readable instructions executable by the processor, and when the computer device is running, the processor communicates with the memory through the bus , when the machine-readable instructions are executed by the processor, the steps of the interactive control method according to any one of claims 1 to 9 are executed.
  12. 一种计算机可读存储介质,该计算机可读存储介质上存储有计算机程序,该计算机程序被处理器运行时执行如权利要求1至9任一项所述的交互控制方法的步骤。A computer-readable storage medium, on which a computer program is stored, and when the computer program is run by a processor, the steps of the interactive control method according to any one of claims 1 to 9 are executed.
  13. 一种计算机程序,所述计算机程序被处理器运行时执行如权利要求1至9任一项所述的交互控制方法的步骤。A computer program, the computer program executes the steps of the interactive control method according to any one of claims 1 to 9 when the computer program is run by a processor.
  14. 一种计算机程序产品,所述计算机程序产品包括计算机程序,所述计算机程序被处理器运行时执行如权利要求1至9任一项所述的交互控制方法的步骤。A computer program product, the computer program product includes a computer program, and the computer program executes the steps of the interactive control method according to any one of claims 1 to 9 when the computer program is run by a processor.
PCT/CN2022/121448 2021-11-05 2022-09-26 Interaction control method and apparatus, computer device, and storage medium WO2023077994A1 (en)

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