CN116920391A - Virtual character control method and device, storage medium and electronic equipment - Google Patents

Virtual character control method and device, storage medium and electronic equipment Download PDF

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Publication number
CN116920391A
CN116920391A CN202210379966.5A CN202210379966A CN116920391A CN 116920391 A CN116920391 A CN 116920391A CN 202210379966 A CN202210379966 A CN 202210379966A CN 116920391 A CN116920391 A CN 116920391A
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CN
China
Prior art keywords
target
configuration
virtual
knapsack
virtual character
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202210379966.5A
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Chinese (zh)
Inventor
林凌云
杨金昊
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Application filed by Tencent Technology Shenzhen Co Ltd filed Critical Tencent Technology Shenzhen Co Ltd
Priority to CN202210379966.5A priority Critical patent/CN116920391A/en
Priority to PCT/CN2023/075613 priority patent/WO2023197738A1/en
Publication of CN116920391A publication Critical patent/CN116920391A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Abstract

The application discloses a virtual character control method and device, a storage medium and electronic equipment. Wherein the method comprises the following steps: running a first game task; displaying knapsack configuration recommendation controls corresponding to target virtual roles in the second virtual roles in a task result interface of the first game task; responding to the operation executed by the knapsack configuration recommendation control, and adding the target knapsack configuration applied by the target virtual character in the first game task into a knapsack configuration list of the current user account; responding to the selection operation of the target knapsack configuration in the knapsack configuration list, and applying the target knapsack configuration as the current knapsack configuration of the current user account; running a second game task; the first avatar is controlled to participate in a second game task using the current backpack configuration. The application solves the technical problem that the process of controlling the virtual character to acquire the virtual prop is single.

Description

Virtual character control method and device, storage medium and electronic equipment
Technical Field
The present application relates to the field of computers, and in particular, to a method and apparatus for controlling a virtual character, a storage medium, and an electronic device.
Background
In recent years, shooting game Applications (APP) of 3D simulation type are increasingly being concerned and used by more and more users. To enrich the game experience of users, game applications often have hundreds of virtual props related to combat, where the virtual props include virtual attack gear of different ranges, cards or chips that change the attributes of the virtual character itself, or the like.
Currently, in existing shooting game applications, virtual props used by virtual characters within a game of play are often traded for delivering a certain number of virtual resources. However, the values of the virtual resources required for each of the different virtual props are different, the values of the virtual resources required for some of the high-level virtual props are higher, and a certain use threshold exists, so that some players cannot overcome the opponent due to the fact that the high-level virtual props cannot be used. Moreover, these virtual props can only be obtained by a dedicated virtual prop exchange platform provided by the game application, which results in a complex operation for controlling the virtual character to obtain the virtual props.
That is, in the process of obtaining the virtual prop provided by the related art, due to the limitation of the obtaining platform and the obtaining condition, the operation of controlling the virtual character to obtain the virtual prop is limited, so that the problem of single obtaining process is caused.
In view of the above problems, no effective solution has been proposed at present.
Disclosure of Invention
The embodiment of the application provides a control method and device for a virtual character, a storage medium and electronic equipment, which are used for at least solving the technical problem that the process of controlling the virtual character to acquire virtual props is single.
According to an aspect of the embodiment of the present application, there is provided a method for controlling a virtual character, including: running a first game task, wherein the first game task is a game task in which a first virtual character and a plurality of second virtual characters participate together, and the first virtual character is a virtual character controlled by a current user account; displaying knapsack configuration recommendation controls corresponding to target virtual roles in the plurality of second virtual roles in a task result interface of the first game task, wherein the target virtual roles are virtual roles meeting knapsack configuration recommendation conditions in the first game task; responding to the operation executed on the knapsack configuration recommendation control, and adding the target knapsack configuration applied by the target virtual character in the first game task into a knapsack configuration list of the current user account; responding to the selection operation of the target knapsack configuration in the knapsack configuration list, and applying the target knapsack configuration as the current knapsack configuration of the current user account; running a second game task, wherein the second game task is another game task after the first game task; controlling the first virtual character to participate in the second game task using the current backpack configuration. According to another aspect of the embodiment of the present application, there is also provided a control device for a virtual character, including: the first running unit is used for running a first game task, wherein the first game task is a game task in which a first virtual character and a plurality of second virtual characters participate together, and the first virtual character is a virtual character controlled by a current user account; the display unit is used for displaying knapsack configuration recommendation controls corresponding to target virtual roles in the plurality of second virtual roles in a task result interface of the first game task, wherein the target virtual roles are virtual roles meeting knapsack configuration recommendation conditions in the first game task; an adding unit, configured to add, to a knapsack configuration list of the current user account, a target knapsack configuration applied by the target virtual character in the first game task in response to an operation performed on the knapsack configuration recommendation control; the application unit is used for responding to the operation executed on the knapsack configuration recommendation control and adding the target knapsack configuration applied by the target virtual character in the first game task into a knapsack configuration list of the current user account; a second running unit, configured to run a second game task, where the second game task is another game task after the first game task; and the control unit is used for controlling the first virtual character to participate in the second game task by using the current knapsack configuration.
According to still another aspect of the embodiments of the present application, there is also provided a computer-readable storage medium having a computer program stored therein, wherein the computer program is configured to execute the control method of the virtual character described above when running.
According to yet another aspect of embodiments of the present application, there is provided a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions so that the computer device performs the control method of the virtual character as above.
According to still another aspect of the embodiments of the present application, there is also provided an electronic device including a memory in which a computer program is stored, and a processor configured to execute the control method of the virtual character described above by the computer program.
In the embodiment of the application, the backpack configuration recommendation control corresponding to the target virtual character is displayed in the result interface of the first game task. And in response to the operation performed on the knapsack configuration recommendation control, adding the target knapsack configuration applied by the target virtual character in the first game task to a knapsack configuration list of the current user account. Thereby enabling the game player to apply the target backpack configuration of the target virtual character in the first game session in the second game session. Therefore, the game player can directly copy the virtual prop in the knapsack configuration of other players, and is not limited to exchanging through the virtual prop exchanging platform, the obtaining channel of the virtual prop is expanded, and the technical problem that the process of controlling the virtual character to obtain the virtual prop is single in the related technology is solved. In addition, the acquisition target knapsack configuration is copied through the knapsack configuration recommendation control in the task result interface of the game task, so that the operation of acquiring knapsack configurations of other players is simplified, and the effect of improving the acquisition efficiency of the knapsack configuration is also realized.
Drawings
The accompanying drawings, which are included to provide a further understanding of the application and are incorporated in and constitute a part of this specification, illustrate embodiments of the application and together with the description serve to explain the application and do not constitute a limitation on the application. In the drawings:
fig. 1 is a schematic view of an application environment of an alternative virtual character control method according to an embodiment of the present application;
FIG. 2 is a flow chart of an alternative virtual character control method in accordance with an embodiment of the application;
FIG. 3 is a schematic diagram of an alternative virtual character control method according to an embodiment of the present application;
FIG. 4 is a schematic diagram of another alternative virtual character control method according to an embodiment of the present application;
FIG. 5 is a schematic diagram of yet another alternative virtual character control method in accordance with an embodiment of the application;
FIG. 6 is a schematic diagram of yet another alternative virtual character control method in accordance with an embodiment of the application;
fig. 7 is a schematic diagram of a control method of a virtual character according to still another alternative embodiment of the present application;
FIG. 8 is a schematic diagram of yet another alternative virtual character control method in accordance with an embodiment of the application;
fig. 9 is a schematic diagram of a control method of a further alternative virtual character according to an embodiment of the present application;
FIG. 10 is a flow chart of another alternative virtual character control method in accordance with an embodiment of the application;
FIG. 11 is a flow chart of a method of controlling a virtual character according to yet another alternative embodiment of the application;
FIG. 12 is a schematic diagram of yet another alternative virtual character control method in accordance with an embodiment of the application;
fig. 13 is a schematic view of a control method of a further alternative virtual character according to an embodiment of the present application;
fig. 14 is a schematic diagram of a control method of a further alternative virtual character according to an embodiment of the present application;
fig. 15 is a schematic view of a control method of a further alternative virtual character according to an embodiment of the present application;
fig. 16 is a schematic diagram of a control method of a further alternative virtual character according to an embodiment of the present application;
FIG. 17 is a schematic diagram of yet another alternative virtual character control method in accordance with an embodiment of the application;
FIG. 18 is a flow chart of a method of controlling a virtual character according to yet another alternative embodiment of the application;
fig. 19 is a schematic structural view of an alternative virtual character control apparatus according to an embodiment of the present application;
fig. 20 is a schematic structural view of an alternative electronic device according to an embodiment of the present application.
Detailed Description
In order that those skilled in the art will better understand the present application, a technical solution in the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in which it is apparent that the described embodiments are only some embodiments of the present application, not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the present application without making any inventive effort, shall fall within the scope of the present application.
It should be noted that the terms "first," "second," and the like in the description and the claims of the present application and the above figures are used for distinguishing between similar objects and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used may be interchanged where appropriate such that the embodiments of the application described herein may be implemented in sequences other than those illustrated or otherwise described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
According to one aspect of the embodiment of the invention, a control method of a virtual character is provided. The virtual character control method can be applied to a game terminal Application (Application, abbreviated as MOBA) for completing a preset game task in a virtual scene, such as a multiplayer online tactical competition game (Multiplayer Online Battle Arena, abbreviated as MOBA), wherein the game task can be a game task which is completed by the current player through interaction between a virtual character in the virtual scene and other virtual characters controlled by other players through man-machine interaction operation, and the game task can be executed in an Application (such as a game APP which is not independently executed) in a plug-in or applet mode or in a game engine (such as a game APP which is independently executed). The types of gaming applications described above may include, but are not limited to, at least one of: two-dimensional (2D) game applications, three-dimensional (3D) game applications, virtual Reality (VR) game applications, augmented Reality (Augmented Reality AR) game applications, mixed Reality (MR) game applications. The above is merely an example, and the present embodiment is not limited in any way.
Alternatively, in the present embodiment, the above-mentioned terminal device may be a terminal device configured with a target client, and may include, but is not limited to, at least one of the following: a mobile phone (e.g., an Android mobile phone, iOS mobile phone, etc.), a notebook computer, a tablet computer, a palm computer, a MID (Mobile Internet Devices, mobile internet device), a PAD, a desktop computer, a smart television, etc. The target client may be a game client running a game engine, or other application client embedded with a game plug-in or applet, such as an educational application client, instant messaging application client, etc. The network may include, but is not limited to: a wired network, a wireless network, wherein the wired network comprises: local area networks, metropolitan area networks, and wide area networks, the wireless network comprising: bluetooth, WIFI, and other networks that enable wireless communications. The server may be a single server, a server cluster composed of a plurality of servers, or a cloud server. The above is merely an example, and is not limited in any way in the present embodiment.
Alternatively, as an optional implementation manner, the above-mentioned virtual character control method may be, but not limited to, applied to a virtual character control system in a hardware environment as shown in fig. 1, where the virtual character control system may include, but is not limited to, a terminal device 102, a network 104, a server 106, and a database 108. The terminal device 102 has a target client (the target client is exemplified as a game client in fig. 1) running therein. The terminal device 102 includes a man-machine interaction screen, a processor and a memory. The man-machine interaction screen is used for displaying a virtual game scene (the virtual character is completing a game task in the virtual game scene as shown in fig. 1); and also for providing a man-machine interaction interface to receive man-machine interaction operations for controlling a target virtual character 10 controlled in a virtual game scene. The processor is used for responding to the man-machine interaction operation to generate an interaction instruction and sending the interaction instruction to the server. The memory is used for storing relevant attribute data, such as prop information of virtual props in knapsack configuration used by each second virtual character.
In addition, a processing engine is included in the server 106 for performing storage or reading operations on the database 108. Specifically, the processing engine reads the task result of the first game task from the database 108 to obtain the prop information of the virtual prop in the knapsack configuration used by each second virtual character, and then returns the prop information of the virtual prop to the terminal device 102, so as to display the knapsack configuration recommendation control 11 in the terminal device 102, and the terminal device is convenient to add the target knapsack configuration applied by the target virtual character in the first game task to the knapsack configuration list of the current user account in response to the triggering operation of the knapsack configuration recommendation control, so that the target knapsack configuration is used in the second game task. The server 106 will also obtain the application results of the target backpack configuration returned by the terminal device and store them in the database 108.
The specific process comprises the following steps: step S102 is to determine the task result after the game task is finished, and obtain the prop information of the virtual prop in the knapsack configuration used by each second virtual character according to the task result. Then, as shown in step S104, prop information of virtual props in the knapsack configuration used by each second virtual character is sent to the terminal device 102 through the network 104. Steps S100, S106-S116 are performed on the terminal device 102: running a first game task; displaying knapsack configuration recommendation control 11 corresponding to target virtual character 10 in the plurality of second virtual characters in a task result interface of the first game task; responding to the operation executed by the knapsack configuration recommendation control, and adding the target knapsack configuration applied by the target virtual character in the first game task into a knapsack configuration list of the current user account; responding to the selection operation of the target knapsack configuration in the knapsack configuration list, and applying the target knapsack configuration as the current knapsack configuration of the current user account; further, the terminal device 102 sends the application result of the backpack configuration to the server 106 through the network 104 to be stored in the database 108. Then running a second game task; the first avatar is controlled to participate in a second game task using the current backpack configuration. In this embodiment, the backpack configuration recommendation control corresponding to the target virtual character is displayed in the result interface of the first game task. And in response to the operation performed on the knapsack configuration recommendation control, adding the target knapsack configuration applied by the target virtual character in the first game task to a knapsack configuration list of the current user account. Thereby enabling the game player to apply the target backpack configuration of the target virtual character in the first game session in the second game session. Therefore, the game player can directly copy the virtual prop in the knapsack configuration of other players, and is not limited to exchanging through the virtual prop exchanging platform, the obtaining channel of the virtual prop is expanded, and the technical problem that the process of controlling the virtual character to obtain the virtual prop is single in the related technology is solved. In addition, the acquisition target knapsack configuration is copied through the knapsack configuration recommendation control in the task result interface of the game task, so that the operation of acquiring knapsack configurations of other players is simplified, and the effect of improving the acquisition efficiency of the knapsack configuration is also realized.
Optionally, as an optional implementation manner, as shown in fig. 2, the method for controlling the virtual character includes:
s202, running a first game task, wherein the first game task is a game task in which a first virtual character and a plurality of second virtual characters participate together, and the first virtual character is a virtual character controlled by a current user account;
it should be noted that, in this embodiment, before entering a game task, the virtual character controlled by each player may enter the knapsack configuration interface by, but not limited to, clicking a knapsack configuration entry configured in the lobby interface; the virtual prop to be brought into the in-office game mission is then deployed in the out-of-office backpack.
Alternatively, in this embodiment, the virtual game scene where the virtual character is located may be, but not limited to, a virtual three-dimensional scene provided by a game application client, where a virtual environmental landscape, such as a virtual building or pavilion, a virtual river lake, a virtual village or town, and the like, constructed by simulating an environmental landscape in a real scene is provided, so that a player performs different operations in the game application client by controlling the virtual character as an avatar thereof, thereby completing each virtual task configured in advance in the scene, and further obtaining a virtual reward corresponding to the virtual task after completing the virtual task.
It should be noted that the first game task may include, but is not limited to: 1) The task of achieving the set target is interacted by the target virtual character and the virtual environment landscape set in the virtual game scene. For example, the virtual task may be that the target virtual character obtains a virtual vehicle to travel through the current river to the opposite bank. 2) Tasks are interacted by the target virtual character and virtual characters controlled by other players participating in the virtual game scene to achieve the set target. For example, a virtual task may be that the target virtual character attacks against other virtual characters until the target virtual character kills all other virtual characters. Wherein the virtual character may be, but is not limited to, an avatar of a player in a virtual game scene, such as a avatar, an avatar, etc., controlled by a game client.
S204, displaying knapsack configuration recommendation controls corresponding to target virtual roles in a plurality of second virtual roles in a task result interface of a first game task, wherein the target virtual roles are virtual roles meeting knapsack configuration recommendation conditions in the first game task;
Alternatively, in this embodiment, the target virtual roles may include, but are not limited to: virtual characters controlled by valuable players in the valuable mode. Among other valuable modes, may include, but are not limited to: team athletic, point contention, burst mode. The virtual characters controlled by the valuable players are determined in the specific game according to the countermeasure result. The following scenarios may be included:
1) If the virtual character controlled by the player is a winner, the target knapsack configures the virtual character higher than the name of the player and the virtual character of the 1 st name of the loser in the 3 previous names of the winner to be determined as the target virtual character;
2) If the virtual character controlled by the player is a loser, the virtual character of the 3 first winners and the virtual character of the 1 st loser are determined to be target virtual characters;
3) If flattened, the first 3 virtual characters of both parties are determined as target virtual characters, and only the virtual characters on the side of the current controlled virtual character, which are higher than the current controlled virtual character, are determined as target virtual characters.
Alternatively, in the present embodiment, the above-described target backpack configuration may be, but is not limited to, a valuable equipment configuration for use by the target virtual character in the game mission. For example, the equipment configuration with the longest time of use in the office according to the target virtual character is used as the virtual prop in the target knapsack configuration displayed after the knapsack configuration recommendation control is triggered.
S206, responding to the operation executed on the knapsack configuration recommendation control, and adding the target knapsack configuration applied by the target virtual character in the first game task into a knapsack configuration list of the current user account;
optionally, in this embodiment, after the backpack configuration recommendation control is triggered in the task result interface, a duplication acquisition interface may be displayed, for example, a new display window may be popped out, a floating layer may be displayed, or a new service interface may be jumped, where the duplication acquisition interface displays a target virtual prop and a duplication control. And responding to clicking operation executed on the copy control, and acquiring the target virtual prop.
In addition, in this embodiment, the above-mentioned popped new display window or display floating layer may be, but not limited to, a switch tab. The switching tab is to be used to switch to a copy acquisition interface of the target knapsack configuration owned by each of the other target virtual roles than the currently selected target virtual role.
S208, responding to the selection operation of the target knapsack configuration in the knapsack configuration list, and applying the target knapsack configuration as the current knapsack configuration of the current user account;
alternatively, in this embodiment, the virtual prop in the above-described target backpack configuration may include, but is not limited to, a combat resource for the virtual character to participate in the virtual countermeasure process. Such as combat resources can be categorized into the following categories: primary weapons, secondary weapons, soldier skills, killer throws, tactical throws, attack type skill cards, scout type skill cards, function type skill cards, continuous kill rewards, and the like. The types of combat resources listed here are examples, and the present embodiment is not limited in any way. The virtual props in the above described target backpack configuration may be, but are not limited to, any combination of virtual character skin, tie-killing rewards, cards, primary or secondary weapons, and the like.
S210, running a second game task, wherein the second game task is another game task after the first game task;
alternatively, in the present embodiment, the second game task may be, but is not limited to, another game task subsequent to the first game task.
S212, controlling the first virtual character to participate in a second game task by using the current knapsack configuration.
Alternatively, the virtual props in the current backpack configuration described above may include, but are not limited to, combat resources for the virtual character to participate in the virtual countermeasure process. Such as combat resources can be categorized into the following categories: primary weapons, secondary weapons, soldier skills, killer throws, tactical throws, attack type skill cards, scout type skill cards, function type skill cards, continuous kill rewards, and the like. The types of combat resources listed here are examples, and the present embodiment is not limited in any way. The virtual props in the current backpack configuration described above may be, but are not limited to, any combination of virtual character skin, a tie-killing prize, a card, a primary or secondary weapon, and the like.
The control process of the virtual character will be specifically described with reference to fig. 3: the virtual game scene where the target virtual character is displayed on the display interface, and the scene picture is shown in fig. 3 (a). In the virtual game scene, virtual tasks needing to be executed by the virtual characters, namely, team sports, namely, virtual characters of different camps are mutually knocked and killed until the camps where the target virtual characters are located are in the place of other camps. As shown in fig. 3 (a), the first virtual character 302 currently controlled by the client is located in the virtual game scene described above.
As shown in fig. 3 (a), in a game session, the first two of the winning plays and the first one of the loser plays are determined as target virtual characters 302, assuming that the first virtual character of the current client control successfully defeats the enemy play in the game session. The resources used in the process of battle by both camps include: primary weapons, secondary weapons, soldier skills, killer throws, tactical throws, attack type skill cards, scout type skill cards, function type skill cards, continuous kill rewards, and the like. After this game task is completed, backpack configuration recommendation controls 304 corresponding to the first two of the winner camps and the first of the loser camps are displayed in the task results interface of the game task. Backpack configuration recommendation control 304 is displayed over the location of the target virtual character in the task result interface. As shown in fig. 3 (b), when the backpack configuration recommendation control 304 is triggered by clicking, touching, or the like, a new popup window is popped up on the task result interface of the game task, and the popup window displays the virtual prop in the backpack configuration with the longest use time of the target virtual character 302 in the process of completing the game task, that is, the virtual prop 306 in the target backpack configuration. The player may click on copy control 308 so that the first virtual character currently controlled by the client may copy the set of props to the current knapsack configuration of the current user account. In another game session, the second game session, after the first game session, the first virtual character may use the virtual prop in the current backpack configuration that was obtained by replication.
Fig. 3 is an optional example, and the embodiment of the present application does not limit any prompting style of the backpack configuration recommendation control, the presentation form of the target backpack configuration, and the like, which are related to the control method of the virtual character.
According to the embodiment of the application, the backpack configuration recommendation control corresponding to the target virtual character is displayed in the result interface of the first game task. And in response to the operation performed on the knapsack configuration recommendation control, adding the target knapsack configuration applied by the target virtual character in the first game task to a knapsack configuration list of the current user account. Thereby enabling the game player to apply the target backpack configuration of the target virtual character in the first game session in the second game session. Therefore, the game player can directly copy the virtual prop in the knapsack configuration of other players, and is not limited to exchanging through the virtual prop exchanging platform, the obtaining channel of the virtual prop is expanded, and the technical problem that the process of controlling the virtual character to obtain the virtual prop is single in the related technology is solved. In addition, the acquisition target knapsack configuration is copied through the knapsack configuration recommendation control in the task result interface of the game task, so that the operation of acquiring knapsack configurations of other players is simplified, and the effect of improving the acquisition efficiency of the knapsack configuration is also realized.
As an optional solution, displaying, in the task result interface of the first game task, a knapsack configuration recommendation control corresponding to a target virtual character in the plurality of second virtual characters includes: :
s1, displaying task countermeasure results generated by each of a plurality of second virtual roles in a task result interface;
s2, displaying a knapsack configuration recommendation control in a prompt area configured for the target virtual character in a task result interface under the condition that the target virtual character meeting knapsack configuration recommendation conditions is determined from a plurality of second virtual characters based on task countermeasure results.
The target virtual character may be, but not limited to, determined depending on the countermeasure result generated by each virtual character of the game task. That is, the countermeasure result may be, but is not limited to, indicative of the number of shots of each virtual character in the game task, or indicative of the number of helpers of each virtual character in the game task. And determining target virtual roles based on the number of the knocks or the number of the helpers of each virtual role, and displaying the knapsack configuration recommendation control in a prompt area based on the determined target virtual roles. In this embodiment, but not limited to, the countermeasure result generated by each of the virtual characters participating in the game task may be determined first, and if the countermeasure result indicates the number of shots of each of the virtual characters in the game task, a target virtual character is determined from all the virtual characters participating in the game task according to the number of shots, so that the backpack configuration recommendation control is displayed in a prompt area configured for the target virtual character.
For example, as shown in fig. 4, assume that the countermeasure result displayed in the task result interface indicates the number of shots of each virtual character during participation in the game task, e.g., the shot number 402 indicates that the virtual character numbered ID1 has shot one virtual character of the opponent's camp in the game task. The target virtual character of the winner camp and the target virtual character of the loser camp may be determined according to the number of shots of each virtual character participating in the game task, but not limited to, in order of the number of shots from more to less. And further displaying a backpack configuration recommendation control in a prompt area configured for the determined target virtual character.
According to the embodiment of the application, under the condition that the target virtual role meeting the backpack configuration recommendation condition is determined from the plurality of second virtual roles based on the task countermeasure result, the backpack configuration recommendation control is displayed in a prompt area configured for the target virtual role in the task result interface. Therefore, the display position of the backpack configuration recommendation control is determined based on the related information of the virtual character indicated by the countermeasure result when the game task is completed, and the purposes of improving fairness and rationality of determining the target virtual character are achieved.
As an alternative, displaying, in the task result interface, the task countermeasure results generated by each of the plurality of second virtual characters includes:
s1, determining a camping display area of a camping to which each of a plurality of second virtual roles belongs in a task result interface; displaying task countermeasure results belonging to virtual characters in the camping display area; or alternatively
S2, displaying a result popup window at the central position of the task result interface, wherein the result popup window comprises task countermeasure results generated by a plurality of second virtual roles.
It should be noted that the task countermeasure results may include, but are not limited to, displaying based on the following ways: firstly determining a camping display area of a camping to which each of a plurality of second virtual roles belongs in the task result interface, and then displaying task countermeasure results of the virtual roles belonging in the camping display area; or displaying a result popup window in the central position of the task result interface, wherein the result popup window contains the task countermeasure results generated by the multiple second virtual roles.
For example, as shown in FIG. 4, after a team athletic game task is completed, a task results interface for the game task of the present game may be displayed on the game client. The player can view the composition of each square battle in the game task and the battle condition of each virtual character (such as the number of the hostile virtual characters eliminated) on the game task result interface. The position of the virtual character participating in the game task may be determined as the camp display area 404, and the countermeasure result of the virtual character participating in the game task may be displayed in the camp display area 404.
For example, as shown in fig. 5, after the game task in a local contention mode is finished, a task result interface of the virtual game task is displayed on the interface of the game client, a result popup 502 is displayed in a central position of the task result interface of the game task, and the task countermeasure results generated by the multiple second virtual characters in the game task are presented in the result popup 502. The player may view the basic battle status of the virtual characters in different camps in a game mission through the results popup 502. For example, as shown in fig. 6, after the team athletic game task is finished, in the task result interface of the game task, camps to which each of the virtual characters participating in the game task belongs are displayed on the left and right sides, respectively, and countermeasure results generated by each of the virtual characters are displayed in the results popup window 602 located at the center of the task result interface.
According to the embodiment provided by the application, the task countermeasure results of the virtual roles in the camping are displayed in the camping display area; or displaying a result popup window containing the task countermeasure results generated by the plurality of second virtual roles at the central position of the task result interface. Therefore, the respective countermeasure results of each virtual character in the game task are intuitively displayed, and the flexibility of the display mode of the countermeasure results is improved.
As an alternative, displaying the backpack configuration recommendation control in the prompt area configured for the target avatar in the task result interface includes one of:
s1, displaying a knapsack configuration recommendation control corresponding to a target virtual character in a prompt area configured for the target virtual character in a display area occupied by a task countermeasure result of the target virtual character;
s2, displaying a knapsack configuration recommendation control corresponding to the target virtual character in a prompt area configured for the target virtual character in a prompt floating layer created on a display area occupied by a task countermeasure result of the target virtual character;
and S3, displaying a knapsack configuration recommendation control corresponding to the target virtual character in a prompt area associated with the virtual character image of the target virtual character.
It should be noted that, the backpack configuration recommendation control corresponding to the target virtual character may include, but is not limited to, displaying in the following areas: and a prompt area configured for the target virtual character in a display area occupied by the task countermeasure result of the target virtual character. For example: as shown in fig. 7, the results of the antagonism of the virtual character participating in the game task is displayed within the results popup 702. The results popup 702 is a display area occupied by the countermeasure result of the avatar, and a prompt area matching the target avatar ID3 is determined in this display area, for example, the prompt area matching the target avatar ID3 is located below the prompt information about the number of shots, and the backpack configuration recommendation control 706 is displayed in this prompt area.
It should be noted that, the backpack configuration recommendation control corresponding to the target virtual character may include, but is not limited to, displaying in the following areas: the target virtual character's task antagonizes the prompt area of the prompt floating layer created above the display area occupied by the result. For example: as shown in fig. 8, taking a target virtual character as a virtual character ID4 as an example, after the game task of the one-shot blasting mode is finished, a prompt float layer 802 is created above a display area occupied by a task countermeasure result of the virtual character participating in the game, and a backpack configuration recommendation control 804 corresponding to the virtual character ID4 is displayed in the prompt area configured for the virtual character ID4 in the prompt float layer 802.
It should be noted that, the backpack configuration recommendation control corresponding to the target virtual character may include, but is not limited to, displaying in the following areas: a hint area associated with an avatar image of a target avatar. For example, as shown in fig. 9, taking a target avatar as avatar ID3 as an example, avatar character 904 of avatar ID3 is displayed in the task result interface, knapsack configuration recommendation control 902 may be displayed on the body of avatar character 904, or knapsack configuration recommendation control 902 may be displayed around avatar character 904.
According to the embodiment provided by the application, the prompt floating layer is arranged in the prompt area configured for the target virtual character; or in a prompt area configured for the target virtual character in a display area occupied by the task countermeasure result of the target virtual character; or displaying the knapsack configuration recommendation control in a prompt area associated with the avatar image of the target avatar. Therefore, the backpack configuration recommendation control matched with each target virtual role is intuitively displayed, and the flexibility of the display position of the backpack configuration recommendation control is improved.
As an alternative, after displaying the task countermeasure results generated by each of the plurality of second virtual characters in the task result interface, the method further includes:
s1, under the condition that a game task is in a target countermeasure mode, acquiring ranking results of a plurality of second virtual roles and a plurality of first virtual roles in affiliated camps according to task countermeasure results;
s2, determining the target virtual role based on the ranking result.
It should be noted that the target countermeasure mode may be, but not limited to, a team competition mode, a point contention mode, or a blasting mode. For example, as shown in fig. 10, the game task result interface is entered first, as in step S1002, and before the backpack configuration recommendation control is displayed in the prompt area matching the target virtual character, as in step S1004, it is determined whether the current game task belongs to the burst mode. If the current game task belongs to the blasting mode, in step S1012, displaying and acquiring a prompt control; if the current game task does not belong to the burst mode, in step S1006, it is determined whether the current game task belongs to the team athletic mode. If the current game task belongs to the team athletic mode, then in step S1012, displaying a backpack configuration recommendation control; if the current game task also does not belong to the team competition mode, then in step S1008, it is determined whether the current game task belongs to the point competition mode. If the current game task belongs to the point contention mode, in step S1012, displaying a backpack configuration recommendation control; if the current game task still does not belong to the point contention mode, in step S1010, the backpack configuration recommendation control is not displayed.
It should be noted that the ranking of the virtual characters in the campaigns may be determined, but not limited to, based on a score, or the number of hostile virtual characters hit, or the number of facilitation. For example: after the game task of the local point competition mode is finished, the number of the first virtual characters controlled by the current client side and the second virtual characters striking the killing virtual characters is obtained, and the virtual character with the largest number of the killing virtual characters is determined as the target virtual character.
According to the embodiment provided by the application, under the condition that the game task is in the target countermeasure mode, the ranking results of the multiple second virtual roles and the first virtual roles in the affiliated camps are obtained according to the task countermeasure result; a target virtual character is determined based on the ranking results. Therefore, the purpose of flexibly determining the target virtual role according to the ranking result in the specific countermeasure mode is achieved.
As an alternative, in the event that the task countermeasure result indicates that a winning camp and a losing camp are present, determining the target virtual character based on the ranking result includes:
s1, under the condition that a first virtual character belongs to a first i virtual character in virtual characters of winning camping, determining a second virtual character positioned in front of the first virtual character in the first i virtual characters and a first j virtual character in the second virtual character of losing camping as target virtual characters;
S2, under the condition that the first virtual character belongs to the first j virtual characters in the virtual characters of the failed camp, determining a second virtual character positioned in front of the first virtual character in the first j virtual characters and a first i virtual character in the second virtual character of the winning camp as target virtual characters;
s3, determining the first i virtual characters of the winning camp and the first j virtual characters of the losing camp as target virtual characters when the first virtual character is not the first i virtual characters of the winning camp and is not the first j virtual characters of the losing camp;
wherein i is a natural number greater than or equal to 1 and less than the number of virtual characters in the winning camp, and j is a natural number greater than or equal to 1 and less than the number of virtual characters in the losing camp.
It should be noted that, the above determination of the target virtual character based on the ranking result may include, but is not limited to, the following cases:
as shown in fig. 11, after the countermeasure result of one game task is displayed as in step S1102, as in step S1104, it is determined whether the current game task is in the tie or not according to the countermeasure result.
If it is determined that the game task is not tie, assuming that the virtual character controlled by the client is character a, if the matrix in which character a is located is a winning party, in step S1108-1, the recommendation of j virtual characters with the top rank of the score of the losing matrix is displayed. Next, in step S1110-1, it is determined whether or not character a is the top i of the own camp. If yes, in step S1112-1, a recommendation that the score of the own camping is higher than that of the character a is displayed. If not, in step S1110-4, the recommendation of the own camping score in the previous i names is displayed.
If it is determined that the game task is not tie, assuming that the virtual character controlled by the client is character a, if the camp in which character a is located is a failed party, in step S1108-2, a recommendation of i virtual characters with the top ranking score of the winning camp is displayed. Next, in step S1110-2, it is determined whether character a is the own side, i.e., the top i of the loser camp. If yes, in step S1112-4, a recommendation is displayed that the score of the own campaigns is higher than that of the character a. If not, in step S1112-3, the recommendation of the own camping score in the previous i names is displayed.
According to the embodiment provided by the application, under the condition that the task countermeasure result indicates that winning camping and losing camping occur, the i virtual roles in the virtual roles of the winning camping and the j virtual roles in the losing camping are determined as target virtual roles. The flexibility of displaying the backpack configuration recommendation control is improved, and in addition, the target virtual role is determined in a flexible mode.
As an alternative, in the event that the task countermeasure result indicates that a winning camp and a losing camp do not occur, determining the target virtual character based on the ranking result includes:
s1, determining a second virtual role positioned in front of the first virtual role in the camping where the first virtual role is positioned and the first k virtual roles belonging to the second virtual role in the opposite camping with the first virtual role as target virtual roles, wherein k is a natural number which is greater than or equal to 1 and less than the number of virtual roles in the opposite camping.
It should be noted that, the above determination of the target virtual character based on the ranking result may include, but is not limited to, the following cases: as shown in fig. 11, after the countermeasure result of a game task is displayed as by step S1102, it is assumed that the virtual character controlled by the client is character a, and whether the current game task is in tie is determined according to the countermeasure result as by step S1104. If it is determined that the game task is a tie, as in step S1106-2, assuming that the virtual character controlled by the client is character a, the recommendation of the top j (e.g., j is configured as 1) virtual characters is displayed with the score of the hostile of character a ranked. The first j virtual characters are determined to be candidate virtual characters. Next, as in step S1108-3, it is determined whether character a is the top i name of the own camp (i is configured as 3, for example). If yes, in step S1110-4, a recommendation that the score of the own camping is higher than that of the character a is displayed. If not, in step S1110-4, the recommendation of the own camping score in the previous i names is displayed.
According to the embodiment provided by the application, under the condition that the task countermeasure result indicates a tie, the i virtual roles in the virtual roles of the winning camp and the j virtual roles in the losing camp are determined as target virtual roles. Therefore, the method and the device can flexibly determine the target virtual role and improve the determination rationality of the target virtual role.
As an alternative, adding the target knapsack configuration applied by the target virtual character in the first game task to the knapsack configuration list of the current user account number in response to an operation performed on the knapsack configuration recommendation control includes:
s1, responding to the operation executed by a knapsack configuration recommendation control of a target virtual character, and acquiring respective running parameters of each knapsack configuration applied by the target virtual character in a first game task;
s2, displaying a target knapsack configuration with the operation parameters reaching recommended conditions in a copy acquisition panel associated with a task result interface;
and S3, responding to the operation executed on the copy adding control displayed in the copy acquisition panel, and adding the target knapsack configuration into a knapsack configuration list of the current user account.
The above-described operations performed on the copy addition control displayed in the copy acquisition panel may be, but are not limited to, operations such as clicking, pressing a shortcut key, touching, and the like. The virtual props used by the target virtual character in the game task may include, but are not limited to: primary weapons, secondary weapons, soldier skills, killer throws, tactical throws, red attack skill cards, green reconnaissance skill cards, blue functional skill cards, continuous kill rewards, and the like. The target virtual prop can be one or more. The target operating parameters may include, but are not limited to, a sum of durations for which virtual props in a backpack configuration are used in a game, and a sum of times for which virtual props in a backpack configuration are used in a game. After the knapsack configuration recommendation control is triggered, determining the target knapsack configuration of which the operation parameters reach the recommendation conditions according to the respective operation parameters of each knapsack configuration applied by the target virtual character in the first game task, and displaying prop icons of the target virtual props in a copy acquisition panel associated with a task result interface. The copy acquisition panel described above may include, but is not limited to, the following: for example, as shown in FIG. 13, the replication acquisition panel 1302 may be displayed in a hover layer over the outcome interface of the game task. Or as shown in fig. 12, the copy acquisition panel 1204 jumps to a new page for display.
For example, as shown in fig. 12, it is assumed that after a game task in a local contention mode, after a knapsack configuration recommendation control corresponding to a target virtual character ID1 is triggered, the target knapsack configuration (in a dashed box) is determined from the knapsack configurations to which the target virtual character ID3 is applied in the game task in accordance with the knapsack configuration in which the total sum of the time periods in which the virtual props in the knapsack configuration are used in one game is the largest, and then prop icons of the virtual props in the target knapsack configuration are displayed in a copy acquisition panel 1204 associated with a task result interface, for example, icons of virtual game props, icons of virtual game bombs, icons of virtual game pills, icons of virtual game cards, and the like are displayed on the right side of the copy acquisition panel. When the player clicks copy control 1202, the target backpack configuration is added to the backpack configuration list for the current player account.
According to the embodiment of the application, after the knapsack configuration recommendation control is triggered, the target knapsack configuration meeting the conditions is determined from all knapsack configurations applied by the target virtual character in the first game task in the game task, and then the prop icons of the virtual props in the target knapsack configuration are displayed in the copy acquisition panel associated with the task result interface. Therefore, the current user can intuitively see the specific icon of the target virtual prop, and further judge whether to copy the virtual prop of the acquisition panel according to the requirement.
As an alternative, after acquiring the respective operation parameters of each backpack configuration applied by the target virtual character in the first game task, one of the following is further included:
s1, determining knapsack configuration with the longest using time of a target virtual character in a first game task as a target knapsack configuration according to an operation parameter indication;
s2, determining the knapsack configuration with the highest using frequency of the target virtual character in the first game task as the target knapsack configuration according to the running parameter indication.
It should be noted that, before entering a game, a player may configure a plurality of backpacks for himself, and the backpacks store equipment and props to be used. After the knapsack is configured, the player can freely select the already configured knapsack in a game task, and combat is carried out by using the knapsack content. For example, the length of time each virtual prop in the knapsack configuration of the target virtual character is used in this game task is accumulated, and then the knapsack configuration with the longest use time is taken as the target knapsack configuration. The frequency of each virtual prop in the knapsack configuration of the target virtual character used in the game task can be accumulated, and then the knapsack configuration with highest use frequency is used as the target knapsack configuration.
According to the embodiment provided by the application, the knapsack configuration with the longest use time or highest use frequency of the running parameter indication in the first game task is determined as the target knapsack configuration. Therefore, the knapsack configuration which plays a great role in a game figure is added to the knapsack configuration list of the current user account, and the rationality of determining the target knapsack configuration is enhanced.
As an alternative, after displaying the target backpack configuration in which the operation parameters reach the recommended conditions in the copy acquisition panel associated with the task result interface, the method further includes:
s1, displaying display tabs respectively matched with each virtual character meeting the backpack configuration recommendation condition in a copy acquisition panel;
s2, responding to a switching operation executed on the reference display tab, switching the target knapsack configuration of the target virtual character currently displayed in the copy acquisition panel into the reference knapsack configuration used by the reference virtual character indicated by the reference display tab in the first game task, wherein the reference virtual character is a virtual character except the target virtual character in the plurality of second virtual characters, and the reference knapsack configuration is the knapsack configuration of which the running parameters in each knapsack configuration applied by the reference virtual character in the first game task reach recommended conditions.
Note that, the tab matching each target virtual character may be displayed in the copy acquisition panel, and the switching selection operation may be, but not limited to, a click, touch, or a shortcut operation. After the reference display tab is switched, the prop icon corresponding to the target virtual character currently displayed in the copy acquisition panel is switched to the prop icon of the target virtual prop used in the game task by the reference virtual character corresponding to the reference display tab.
As shown in fig. 12, it is assumed that in a game task in a local contention mode, a target avatar includes an avatar ID3, an avatar ID4, and an avatar ID8. A tab corresponding to a target virtual character participating in the game, such as a tab including virtual character ID3, virtual character ID4, and virtual character ID8, is displayed on the left side of the copy acquisition panel 1204. As shown in fig. 12, when the currently selected tab is the tab corresponding to the virtual character ID3, and the mouse clicks the tab corresponding to the virtual character ID4, as shown in fig. 14, the prop icon of the virtual prop in the target knapsack configuration currently displayed in the acquisition panel is copied and switched to the prop icon of the target virtual prop in the reference knapsack configuration used in the game task with reference to the virtual character ID 4.
By the embodiment of the application, after the virtual prop in the target knapsack configuration displayed in the copy acquisition panel is switched to the prop icon of the virtual prop in the reference knapsack configuration used in the game task by the reference virtual character after the virtual prop is switched to the reference display tab. Therefore, the reference knapsack configuration corresponding to different target virtual roles is efficiently switched. The efficiency of viewing the reference backpack configuration used by the target virtual character in the game mission is improved.
As an alternative, adding the target backpack configuration to the backpack configuration list of the current user account includes:
s1, adding the target knapsack configuration to the idle configuration position in the knapsack configuration list under the condition that the idle configuration position exists in the knapsack configuration list;
s2, under the condition that no idle configuration position exists in the knapsack configuration list, determining a target configuration position to be covered from the knapsack configuration list; the target backpack configuration is added to the target configuration location.
It should be noted that, the target configuration position to be covered may not be limited to a position configured for any one backpack in the backpack configuration list. The current user account may be, but is not limited to, having a fixed number of backpack configurations. For example: assuming that the current user account has a maximum of 5 backpack configurations, then in the case that the user already has 4 backpack configurations, the target backpack configuration is added to the 5 th free configuration position of the backpack configuration list. In the case where the user already has 5 backpack configurations, the position where the 4 th backpack in the target backpack is located is determined as the target configuration position to be covered, and the target backpack configuration is added to this position of the backpack configuration list.
According to the embodiment provided by the application, under the condition that the idle configuration position exists in the knapsack configuration list, adding the target knapsack configuration to the idle configuration position in the knapsack configuration list; under the condition that no idle configuration position exists in the knapsack configuration list, determining a target configuration position to be covered from the knapsack configuration list; the target backpack configuration is added to the target configuration location. Therefore, the object knapsack configuration is added to the knapsack list controlled by the current client, and the operability of knapsack configuration copying is improved.
As an alternative, adding the target backpack configuration to the backpack configuration list of the current user account includes:
1) Under the condition that the target virtual prop to be copied and acquired currently is configured with a target prop grade in the target knapsack configuration and the current user account number own owns the target virtual prop under the target prop grade, adding the target knapsack configuration containing the target virtual prop into a knapsack configuration list of the current user account number;
it should be noted that, the naming of the backpack configuration in the backpack configuration list created by the current user account may be, but is not limited to, customized by the user, and the interface shown in fig. 15 shows a plurality of backpack configurations owned by alternative user accounts. The target virtual prop configured with the target prop rating may include, but is not limited to, a skin, a tie-kill bonus in a game. The target prop level may be, but is not limited to, a price for the virtual prop. For example: when a player enters a virtual game in a burst mode, the player brings at least 3 continuous killing rewards. Assume that a player brings a player with a bonus 1 value of 100 coins, a bonus 2 value of 200 coins, and a bonus 3 value of 300 coins. Assuming that the target virtual prop obtained by replication is the continuous killing reward 3 with the price of 300 game chips, the continuous killing reward 3 with the price of 300 game chips obtained by replication is directly added into a knapsack created by the current user account.
2) Under the condition that the target virtual prop to be copied and obtained currently is configured with a target prop grade in the target knapsack configuration and the current user account does not own the target virtual prop under the target prop grade, acquiring an object virtual prop which belongs to the same type as the target virtual prop from the virtual props which are lower than the target prop grade and are owned by the current user account; replacing the target virtual prop in the target knapsack configuration by using the target virtual prop, and adding the target knapsack configuration containing the target virtual prop into a knapsack configuration list of the current user account;
it should be noted that the above-mentioned target virtual prop and object virtual prop configured with the target prop level may include, but are not limited to, skin in a game, and a continuous killing prize. The target prop level may be a price of the virtual prop. The object virtual prop may be, but is not limited to, a prop of the same type and closest grade to the target virtual prop. For example: when a player enters a virtual game in a burst mode, the player brings at least 3 continuous killing rewards. Assume that a player brings a player with a bonus 1 value of 100 coins, a bonus 2 value of 200 coins, and a bonus 3 value of 300 coins. Assuming that the target virtual prop obtained by replication is the continuous killing prize 4 with the price of 400 coins, since the current user account number does not own the continuous killing prize 4 with the price of 400 coins and the continuous killing prize 3 with the price of 300 coins is closest to the price of the continuous killing prize 4 obtained by replication, the continuous killing prize 4 with the price of 400 coins in the target backpack configuration is replaced with the continuous killing prize 3 with the price of 300 coins and the target backpack configuration containing the continuous killing prize 3 with the price of 300 coins is added to the backpack configuration list of the current user account number.
3) Adding the target knapsack configuration containing the target virtual prop into a knapsack configuration list of the current user account under the conditions that the target virtual prop to be copied and acquired is not configured with the target prop grade in the target knapsack configuration and the current user account owns the target virtual prop, wherein the target virtual prop is displayed in an unlocked state;
the above-mentioned target virtual prop not configured with the target prop level includes, but is not limited to, a prop in a game, and a card. For example: as shown in fig. 16, assuming that the target virtual prop being replicated is a virtual pill and that the current user account already has this virtual pill in its own right, the replicated virtual pill is added to the backpack configuration created by the current user account in an unlocked state 1604.
4) And adding the target knapsack configuration containing the target virtual prop into a knapsack configuration list of the current user account under the conditions that the target virtual prop to be copied and acquired currently is not configured with the target prop grade and the current user account does not own the target virtual prop, wherein the target virtual prop is displayed in an unlocked state.
The above-mentioned target virtual prop not configured with the target prop level includes, but is not limited to, a prop in a game, and a card. For example: as shown in fig. 16, assuming that the target virtual prop obtained by duplication is a price of game card 1 and that the current user account does not own this game card 1, the game card 1 obtained by duplication is added to the backpack created by the current user account in an unlocked state 1602.
According to the embodiment of the application, in the process of adding the target virtual props to the knapsack configuration list in sequence, the target virtual props are subjected to relevant processing according to whether the target virtual props are configured with the target prop grade or not. Therefore, the virtual prop in the obtained target knapsack configuration is copied by classification processing, and the accuracy and suitability of adding the target knapsack configuration to a knapsack configuration list are improved.
As an alternative, after applying the target backpack configuration to the current backpack configuration of the current user account, one of the following is further included:
s1, under the condition that the applied target knapsack configuration is determined in a game task after a first game task, removing the target knapsack configuration from a knapsack configuration list of a current user account;
S2, under the condition that the number of times that the target knapsack configuration is applied reaches the target threshold value is determined in the game tasks after the first game task, the target knapsack configuration is cleared from a knapsack configuration list of the current user account.
In addition, in the case that the target knapsack configuration has been applied in the next game task, the target knapsack configuration is cleared from the knapsack configuration list of the current user account. Or when the number of times the target knapsack configuration has been used in the following game task reaches a target threshold, clearing the target knapsack configuration from a knapsack configuration list of the current user account.
For example, as shown in fig. 17 (a), assuming that the target knapsack configuration 1702 in the configuration list of the current user account is obtained by copying from another virtual character, after the number of times the copy-obtained target knapsack configuration 1702 is applied in the game task after the current game task reaches a certain value (which may be, but is not limited to, 1, 5, 10..) the copy-obtained target knapsack configuration 1702 is cleared from the knapsack configuration list of the current user account, as shown in fig. 17 (b), at this time, the target knapsack configuration 1702 of the knapsack configuration list of the current user account is cleared.
By the embodiment of the application, after the number of times that the target knapsack configuration obtained by copying is applied reaches the target threshold, the target knapsack configuration is cleared from the knapsack configuration list of the current user account. Therefore, the technical effect of improving the balance of the game is achieved, and the fairness of completing the game task is improved.
After the game task is completed, as shown in fig. 18, a task result interface of the game task is displayed as in step S1802, and then, as in step S1804, it is determined whether the current game mode is the target countermeasure mode. If the target countermeasure mode is not the target countermeasure mode, in step S1808, the backpack configuration recommendation control is not displayed. If yes, in step S1808, it is further determined whether each virtual character participating in the game task is a target virtual character, and if not, in step S1810, the backpack configuration recommendation control is not displayed. If so, in step S1812, a backpack configuration recommendation control for the target virtual character is displayed. Then, as by step S1814, it is further judged whether or not the player already has the skin of the game character of the same level as the mind. If not, in step S1818, the highest quality skin already owned by the player is used. If the player already has the same level of skin, the mind skin is directly duplicated as by step S1816. Then, as shown in step S1820, it is further determined whether the player already has all the continuous killing rewards. If not, in step S1824, the highest quality of the continuous killing rewards already owned by the player is used. If the player has unlocked all the bonus points in the game, the bonus points used by the god in the game session are directly copied as in step S1822. In step S1826, it is determined whether the player has unlocked to copy all acquired props. If not, in step S1830, the virtual props that are not unlocked by the player are copied and presented in a locked form to indicate that the props are not available. If the player has unlocked all of the props of the god to be used in the game, then all of the props of the god to be used in the game session are directly copied as in step S1828. Therefore, the game player can directly copy the virtual props in the knapsack configuration of other players, and is not limited to exchanging through the virtual prop exchanging platform, the obtaining channel of the virtual props is expanded, and the technical problem that the obtaining process of the virtual props is single in the related technology is solved.
The flow shown in fig. 18 is an example, and this is not limited in this embodiment.
It should be noted that, for simplicity of description, the foregoing method embodiments are all described as a series of acts, but it should be understood by those skilled in the art that the present application is not limited by the order of acts described, as some steps may be performed in other orders or concurrently in accordance with the present application. Further, those skilled in the art will also appreciate that the embodiments described in the specification are all preferred embodiments, and that the acts and modules referred to are not necessarily required for the present application.
According to another aspect of the embodiment of the present application, there is also provided a virtual character control apparatus for implementing the virtual character control method. As shown in fig. 19, the apparatus includes:
the first running unit 1902 is configured to run a first game task, where the first game task is a game task in which a first virtual character and a plurality of second virtual characters participate together, and the first virtual character is a virtual character controlled by a current user account;
a display unit 1904, configured to display, in a task result interface of the first game task, a knapsack configuration recommendation control corresponding to a target virtual character in the plurality of second virtual characters, where the target virtual character is a virtual character that satisfies a knapsack configuration recommendation condition in the first game task;
An adding unit 1906, configured to add, in response to an operation performed on the knapsack configuration recommendation control, a target knapsack configuration applied by the target virtual character in the first game task to a knapsack configuration list of the current user account.
An application unit 1908 for applying the target knapsack configuration as the current knapsack configuration of the current user account in response to a selection operation of the target knapsack configuration in the knapsack configuration list;
a second running unit 1910, configured to run a second game task, where the second game task is another game task after the first game task;
a control unit 1912 for controlling the first virtual character to participate in the second game task using the current backpack configuration.
Alternatively, in this embodiment, the embodiments to be implemented by each unit module may refer to the embodiments of each method described above, which are not described herein again.
According to still another aspect of the embodiment of the present application, there is also provided an electronic device for implementing the control method of the virtual character described above, which may be a terminal device or a server shown in fig. 20. The present embodiment is described taking the electronic device as a terminal device as an example. As shown in fig. 20, the electronic device comprises a memory 2002 and a processor 2004, the memory 2002 having stored therein a computer program, the processor 2004 being arranged to perform the steps of any of the method embodiments described above by means of the computer program.
Alternatively, in this embodiment, the electronic device may be located in at least one network device of a plurality of network devices of the computer network.
Alternatively, in the present embodiment, the above-described processor may be configured to execute the following steps by a computer program:
s1, running a first game task, wherein the first game task is a game task in which a first virtual character and a plurality of second virtual characters participate together, and the first virtual character is a virtual character controlled by a current user account;
s2, displaying knapsack configuration recommendation controls corresponding to target virtual roles in a plurality of second virtual roles in a task result interface of the first game task, wherein the target virtual roles are virtual roles meeting knapsack configuration recommendation conditions in the first game task;
s3, responding to the operation executed on the knapsack configuration recommendation control, and adding the target knapsack configuration applied by the target virtual character in the first game task into a knapsack configuration list of the current user account;
s4, responding to the selection operation of the target knapsack configuration in the knapsack configuration list, and applying the target knapsack configuration as the current knapsack configuration of the current user account;
S5, running a second game task, wherein the second game task is another game task after the first game task;
s6, controlling the first virtual character to participate in a second game task by using the current knapsack configuration.
Alternatively, it will be understood by those skilled in the art that the structure shown in fig. 20 is only schematic, and the electronic device may also be a terminal device such as a smart phone (e.g. an Android phone, an iOS phone, etc.), a tablet computer, a palm computer, and a mobile internet device (Mobile Internet Devices, MID), a PAD, etc. Fig. 20 is not limited to the structure of the electronic device described above. For example, the electronic device may also include more or fewer components (e.g., network interfaces, etc.) than shown in FIG. 20, or have a different configuration than shown in FIG. 20.
The memory 2002 may be used to store software programs and modules, such as program instructions/modules corresponding to the method and apparatus for controlling a virtual character in the embodiments of the present application, and the processor 2004 executes the software programs and modules stored in the memory 2002, thereby executing various functional applications and data processing, that is, implementing the method for controlling a virtual character described above. Memory 2002 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, memory 2002 may further include memory remotely located relative to processor 2004, which may be connected to the terminal via a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. The memory 2002 may be, but not limited to, information for storing property information of a virtual property used by a target virtual character. As an example, as shown in fig. 20, the memory 2002 may include, but is not limited to, a first operation unit 1902, a display unit 1904, an addition unit 1906, an application unit 1908, a first operation unit 1910, and a control unit 1912 in a control device including the virtual character. In addition, other module units in the control device of the virtual character may be included, but are not limited to, and are not described in detail in this example.
Optionally, the transmission device 2006 is used to receive or transmit data via a network. Specific examples of the network described above may include wired networks and wireless networks. In one example, the transmission device 2006 includes a network adapter (Network Interface Controller, NIC) that may be connected to other network devices and routers via a network cable to communicate with the internet or a local area network. In one example, the transmission device 2006 is a Radio Frequency (RF) module that is configured to communicate wirelessly with the internet.
In addition, the electronic device further includes: the display 2008 is used for displaying a task result interface of the game task and each operation control; and a connection bus 2010 for connecting the respective module parts in the above-described electronic apparatus.
In other embodiments, the terminal device or the server may be a node in a distributed system, where the distributed system may be a blockchain system, and the blockchain system may be a distributed system formed by connecting the plurality of nodes through a network communication. Among them, the nodes may form a Peer-To-Peer (P2P) network, and any type of computing device, such as a server, a terminal, etc., may become a node in the blockchain system by joining the Peer-To-Peer network.
According to one aspect of the present application, there is provided a computer program product comprising a computer program/instruction containing program code for executing the method shown in the flow chart. In such embodiments, the computer program may be downloaded and installed from a network via a communication portion, and/or installed from a removable medium. When executed by a central processing unit, performs various functions provided by embodiments of the present application.
The computer system includes a central processing unit (Central Processing Unit, CPU) which can execute various appropriate actions and processes according to a program stored in a Read-Only Memory (ROM) or a program loaded from a storage section into a random access Memory (Random Access Memory, RAM). In the random access memory, various programs and data required for the system operation are also stored. The CPU, the ROM and the RAM are connected to each other by bus. An Input/Output interface (I/O interface) is also connected to the bus.
The following components are connected to the input/output interface: an input section including a keyboard, a mouse, etc.; an output section including a Cathode Ray Tube (CRT), a liquid crystal display (Liquid Crystal Display, LCD), and the like, and a speaker, and the like; a storage section including a hard disk or the like; and a communication section including a network interface card such as a local area network card, a modem, and the like. The communication section performs communication processing via a network such as the internet. The drive is also connected to the input/output interface as needed. Removable media such as magnetic disks, optical disks, magneto-optical disks, semiconductor memories, and the like are mounted on the drive as needed so that a computer program read therefrom is mounted into the storage section as needed.
In particular, the processes described in the various method flowcharts may be implemented as computer software programs according to embodiments of the application. For example, embodiments of the present application include a computer program product comprising a computer program embodied on a computer readable medium, the computer program comprising program code for performing the method shown in the flowcharts. In such embodiments, the computer program may be downloaded and installed from a network via a communication portion, and/or installed from a removable medium. The computer program, when executed by a central processing unit, performs the various functions defined in the system of the application.
The foregoing embodiment numbers of the present application are merely for the purpose of description, and do not represent the advantages or disadvantages of the embodiments.
According to an aspect of the present application, there is provided a computer-readable storage medium, from which a processor of a computer device reads the computer instructions, the processor executing the computer instructions, so that the computer device performs a control method of a virtual character provided in the above-mentioned various alternative implementations.
Alternatively, in the present embodiment, the above-described computer-readable storage medium may be configured to store a computer program for performing the steps of:
S1, running a first game task, wherein the first game task is a game task in which a first virtual character and a plurality of second virtual characters participate together, and the first virtual character is a virtual character controlled by a current user account;
s2, displaying knapsack configuration recommendation controls corresponding to target virtual roles in a plurality of second virtual roles in a task result interface of the first game task, wherein the target virtual roles are virtual roles meeting knapsack configuration recommendation conditions in the first game task;
s3, responding to the operation executed on the knapsack configuration recommendation control, and adding the target knapsack configuration applied by the target virtual character in the first game task into a knapsack configuration list of the current user account;
s4, responding to the selection operation of the target knapsack configuration in the knapsack configuration list, and applying the target knapsack configuration as the current knapsack configuration of the current user account;
s5, running a second game task, wherein the second game task is another game task after the first game task;
s6, controlling the first virtual character to participate in a second game task by using the current knapsack configuration.
Alternatively, in this embodiment, it will be understood by those skilled in the art that all or part of the steps in the methods of the above embodiments may be performed by a program for instructing a terminal device to execute the steps, where the program may be stored in a computer readable storage medium, and the storage medium may include: flash disk, read-Only Memory (ROM), random-access Memory (Random Access Memory, RAM), magnetic or optical disk, and the like.
The integrated units in the above embodiments may be stored in the above-described computer-readable storage medium if implemented in the form of software functional units and sold or used as separate products. Based on such understanding, the technical solution of the present application may be embodied in essence or a part contributing to the prior art or all or part of the technical solution in the form of a software product stored in a storage medium, comprising several instructions for causing one or more computer devices (which may be personal computers, servers or network devices, etc.) to perform all or part of the steps of the method described in the embodiments of the present application.
In the foregoing embodiments of the present application, the descriptions of the embodiments are emphasized, and for a portion of this disclosure that is not described in detail in this embodiment, reference is made to the related descriptions of other embodiments.
In several embodiments provided by the present application, it should be understood that the disclosed client may be implemented in other manners. The above-described embodiments of the apparatus are merely exemplary, and the division of the units, such as the division of the units, is merely a logical function division, and may be implemented in another manner, for example, multiple units or components may be combined or may be integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some interfaces, units or modules, or may be in electrical or other forms.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments of the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit. The integrated units may be implemented in hardware or in software functional units.
The foregoing is merely a preferred embodiment of the present application and it should be noted that modifications and adaptations to those skilled in the art may be made without departing from the principles of the present application, which are intended to be comprehended within the scope of the present application.

Claims (17)

1. A method for controlling a virtual character, comprising:
running a first game task, wherein the first game task is a game task in which a first virtual character and a plurality of second virtual characters participate together, and the first virtual character is a virtual character controlled by a current user account;
Displaying knapsack configuration recommendation controls corresponding to target virtual roles in the plurality of second virtual roles in a task result interface of the first game task, wherein the target virtual roles are virtual roles meeting knapsack configuration recommendation conditions in the first game task;
responding to the operation executed on the knapsack configuration recommendation control, and adding the target knapsack configuration applied by the target virtual character in the first game task into a knapsack configuration list of the current user account;
responsive to a selection operation of the target backpack configuration in the backpack configuration list, applying the target backpack configuration as a current backpack configuration of the current user account;
running a second game task, wherein the second game task is another game task after the first game task;
controlling the first virtual character to participate in the second game task using the current backpack configuration.
2. The method of claim 1, wherein displaying, in a task result interface of the first game task, a backpack configuration recommendation control corresponding to a target virtual character of the plurality of second virtual characters comprises:
Displaying task countermeasure results generated by the plurality of second virtual roles in the task result interface;
and displaying the knapsack configuration recommendation control in a prompt area configured for the target virtual character in the task result interface under the condition that the target virtual character meeting the knapsack configuration recommendation condition is determined from the second virtual characters based on the task countermeasure result.
3. The method of claim 2, wherein displaying, in the task outcome interface, task countermeasure outcomes generated by each of the plurality of second virtual characters comprises:
determining a camping display area of a camping to which each of the plurality of second virtual roles belongs in the task result interface; displaying task countermeasure results belonging to virtual roles in the camping display area; or alternatively
And displaying a result popup window at the central position of the task result interface, wherein the result popup window comprises task countermeasure results generated by the plurality of second virtual roles.
4. The method of claim 2, wherein displaying the backpack configuration recommendation control within a prompt area configured for the target avatar in the task result interface comprises one of:
Displaying the knapsack configuration recommendation control corresponding to the target virtual character in a prompt area configured for the target virtual character in a display area occupied by a task countermeasure result of the target virtual character;
displaying the knapsack configuration recommendation control corresponding to the target virtual character in a prompt area configured for the target virtual character in a prompt floating layer created on a display area occupied by a task countermeasure result of the target virtual character;
and displaying the knapsack configuration recommendation control corresponding to the target virtual character in a prompt area associated with the virtual character image of the target virtual character.
5. The method of claim 2, further comprising, after displaying the task countermeasure results generated by each of the plurality of second virtual characters in the task result interface:
under the condition that the game task is in a target countermeasure mode, acquiring ranking results of the plurality of second virtual roles and the first virtual role in the affiliated camping according to the task countermeasure result;
and determining the target virtual role based on the ranking result.
6. The method of claim 5, wherein, in the event that the task countermeasure result indicates that a winning camp and a losing camp are present, the determining the target virtual character based on the ranking result comprises:
Determining the second virtual character positioned before the first virtual character in the first i virtual characters and the first j virtual characters in the second virtual character in the failed camp as the target virtual characters under the condition that the first virtual character belongs to the first i virtual characters in the winning camp;
determining the second virtual character located before the first virtual character in the previous j virtual characters and the previous i virtual character in the second virtual character in the winning camp as the target virtual character under the condition that the first virtual character belongs to the previous j virtual characters in the losing camp;
determining the first i virtual character of the winning camp and the first j virtual character of the losing camp as the target virtual character in the case that the first virtual character is not the first i virtual character of the winning camp and is not the first j virtual character of the losing camp;
wherein i is a natural number greater than or equal to 1 and less than the number of virtual characters in the winning camp, and j is a natural number greater than or equal to 1 and less than the number of virtual characters in the losing camp.
7. The method of claim 5, wherein, in the event that the task countermeasure result indicates that a winning camp and a losing camp do not occur, the determining the target virtual character based on the ranking result comprises:
and determining the second virtual role positioned before the first virtual role in the campaigns where the first virtual role is positioned and the first k virtual roles in the second virtual role in the opposite campaigns with the first virtual role as the target virtual roles, wherein k is a natural number which is greater than or equal to 1 and less than the number of virtual roles in the opposite campaigns.
8. The method of claim 1, wherein adding the target backpack configuration applied by the target avatar in the first game task to the backpack configuration list for the current user account number in response to an operation performed on the backpack configuration recommendation control comprises:
responding to the operation executed by the knapsack configuration recommendation control of the target virtual character, and acquiring respective running parameters of each knapsack configuration applied by the target virtual character in the first game task;
Displaying the target knapsack configuration of which the operation parameters reach recommended conditions in a replication acquisition panel associated with the task result interface;
and responding to the operation executed on the copy adding control displayed in the copy acquisition panel, and adding the target knapsack configuration to a knapsack configuration list of the current user account.
9. The method of claim 8, further comprising, after obtaining respective operating parameters for each backpack configuration applied by the target avatar in the first game session, one of:
determining that the running parameter indicates knapsack configuration with the longest using duration of the target virtual character in the first game task as the target knapsack configuration;
and determining that the running parameter indication is the knapsack configuration with the highest using frequency of the target virtual character in the first game task as the target knapsack configuration.
10. The method of claim 8, wherein after displaying the target backpack configuration with the operating parameters meeting recommended conditions in a duplicate acquisition panel associated with the task result interface, further comprising:
Displaying display tabs respectively matched with each virtual character meeting the backpack configuration recommendation conditions in the copy acquisition panel;
and in response to a switching operation performed on a reference display tab, switching the target knapsack configuration of the target virtual character currently displayed in the copy acquisition panel to a reference knapsack configuration used by a reference virtual character indicated by the reference display tab in the first game task, wherein the reference virtual character is a virtual character except the target virtual character in the second virtual characters, and the reference knapsack configuration is a knapsack configuration in which the operation parameters of each knapsack configuration applied by the reference virtual character in the first game task reach the recommended condition.
11. The method of claim 8, wherein the adding the target backpack configuration to the backpack configuration list for the current user account number comprises:
adding the target backpack configuration to the idle configuration position in the backpack configuration list when the idle configuration position exists in the backpack configuration list;
Under the condition that no idle configuration position exists in the knapsack configuration list, determining a target configuration position to be covered from the knapsack configuration list; adding the target backpack configuration to the target configuration location.
12. The method of claim 8, wherein the adding the target backpack configuration to the backpack configuration list for the current user account number comprises:
in the target knapsack configuration, a target virtual prop to be copied and acquired currently is configured with a target prop grade, and the current user account number own owns the target virtual prop under the target prop grade, the target knapsack configuration containing the target virtual prop is added into a knapsack configuration list of the current user account number;
in the configuration of the target knapsack, a target virtual prop to be copied and acquired currently is configured with a target prop grade, and under the condition that the current user account does not own the target virtual prop under the target prop grade, an object virtual prop which belongs to the same type as the target virtual prop is acquired from virtual props which are owned by the current user account and are lower than the target prop grade; replacing the target virtual prop in the target knapsack configuration with the target virtual prop, and adding the target knapsack configuration containing the target virtual prop to a knapsack configuration list of the current user account;
The method comprises the steps that in the target knapsack configuration, a target virtual prop to be copied and obtained currently is not configured with a target prop grade, and the target knapsack configuration containing the target virtual prop is added to a knapsack configuration list of the current user account under the condition that the current user account owns the target virtual prop, wherein the target virtual prop is displayed in an unlocked state;
and adding the target knapsack configuration containing the target virtual prop into a knapsack configuration list of the current user account under the condition that the target virtual prop to be copied and acquired currently is not configured with a target prop grade and the current user account does not own the target virtual prop, wherein the target virtual prop is displayed in an unlocked state.
13. The method of any one of claims 1 to 12, further comprising, after said applying the target backpack configuration as the current backpack configuration for the current user account, one of:
in the case that the target knapsack configuration is determined to be applied in the game tasks after the first game task, clearing the target knapsack configuration from the knapsack configuration list of the current user account;
And under the condition that the number of times that the target knapsack configuration is applied reaches a target threshold value is determined in the game tasks after the first game task, the target knapsack configuration is cleared from the knapsack configuration list of the current user account.
14. A virtual character control device, comprising:
the first running unit is used for running a first game task, wherein the first game task is a game task in which a first virtual character and a plurality of second virtual characters participate together, and the first virtual character is a virtual character controlled by a current user account;
the display unit is used for displaying knapsack configuration recommendation controls corresponding to target virtual roles in the plurality of second virtual roles in a task result interface of the first game task, wherein the target virtual roles are virtual roles meeting knapsack configuration recommendation conditions in the first game task;
an adding unit, configured to add, to a knapsack configuration list of the current user account, a target knapsack configuration applied by the target virtual character in the first game task in response to an operation performed on the knapsack configuration recommendation control;
An application unit, configured to apply the target knapsack configuration as a current knapsack configuration of the current user account in response to a selection operation of the target knapsack configuration in the knapsack configuration list;
a second running unit, configured to run a second game task, where the second game task is another game task after the first game task;
and the control unit is used for controlling the first virtual character to participate in the second game task by using the current knapsack configuration.
15. A computer readable storage medium, characterized in that the computer readable storage medium comprises a stored program, wherein the program when run by a processor performs the method of any of claims 1 to 13.
16. A computer program product comprising computer programs/instructions which, when executed by a processor, implement the steps of the method of any one of claims 1 to 13.
17. An electronic device comprising a memory and a processor, characterized in that the memory has stored therein a computer program, the processor being arranged to execute the method according to any of the claims 1 to 13 by means of the computer program.
CN202210379966.5A 2022-04-12 2022-04-12 Virtual character control method and device, storage medium and electronic equipment Pending CN116920391A (en)

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