WO2022267575A1 - 游戏对象的控制方法及装置、存储介质、电子设备 - Google Patents

游戏对象的控制方法及装置、存储介质、电子设备 Download PDF

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Publication number
WO2022267575A1
WO2022267575A1 PCT/CN2022/081774 CN2022081774W WO2022267575A1 WO 2022267575 A1 WO2022267575 A1 WO 2022267575A1 CN 2022081774 W CN2022081774 W CN 2022081774W WO 2022267575 A1 WO2022267575 A1 WO 2022267575A1
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Prior art keywords
drug
state
medicine
target
game object
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PCT/CN2022/081774
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English (en)
French (fr)
Inventor
谢洁琪
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网易(杭州)网络有限公司
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Priority to JP2022573440A priority Critical patent/JP2023534602A/ja
Publication of WO2022267575A1 publication Critical patent/WO2022267575A1/zh

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/307Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying an additional window with a view from the top of the game field, e.g. radar screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

Definitions

  • the present disclosure relates to the field of computer technology, and in particular to a method for controlling a game object, a device for controlling the game object, a computer-readable storage medium, and electronic equipment.
  • this method is not applicable in the scene of providing healing medicines that restore blood volume and restore energy at the same time, and makes the player's decision-making efficiency on the battlefield inefficient due to too long thinking, reduces the interaction efficiency, and degrades the player's game experience.
  • different healing medicines have different recovery ratios, and when using healing medicines with a higher recovery ratio, it is very easy to cause blood volume to overflow, and eventually the player cannot use the healing medicine.
  • This method requires too much information about therapeutic drugs, and the degree of intelligence and automation is too low, which reduces the accuracy of players' decision-making in the game and is not conducive to player return.
  • the purpose of the present disclosure is to provide a method for controlling a game object, a device for controlling a game object, a computer-readable storage medium, and an electronic device, so as to overcome at least to a certain extent the low interaction efficiency and game functions caused by the limitations of related technologies defect problem.
  • a method for controlling a game object is provided.
  • a graphical user interface is provided through a first terminal device, and the method includes:
  • a first medicine use recommendation interface is displayed on the graphical user interface, and the state medicine is used to adjust the state information of the game object, so
  • the first drug use recommendation interface includes: a state icon corresponding to the state information, a target state drug, and a first recovery control, wherein the state icon corresponding to the target state drug among the state icons is displayed differently;
  • the state information of the game object is adjusted by using the target state drug.
  • the differentially displaying the state icon corresponding to the target state medicine among the state icons includes:
  • the state icon corresponding to the drug in the target state is displayed differently.
  • the state medicines include special state medicines and general state medicines
  • the determining the target state drug in the state drug according to the state drug recommendation rule includes:
  • the generic state drug is determined as the target state drug.
  • the differentially displaying the state icon corresponding to the drug in the target state includes:
  • the state icon corresponding to the target state medicine will be displayed differently;
  • the drug in the target state is a selected state.
  • the method further includes:
  • the distinctive display of the status icon corresponding to the drug in the target state is canceled, and the drug in the target state is adjusted to an unselected state.
  • the method further includes:
  • a second drug use recommendation interface is displayed on the graphical user interface, the treatment medicine is used to restore the life value of the game object, the
  • the interface for recommending the use of the second drug includes: a target therapeutic drug and a second recovery control, wherein the target therapeutic drug is selected by default;
  • the health value of the game object is increased with the target therapeutic drug.
  • the target therapeutic drug is determined according to a therapeutic drug recommendation rule.
  • the target therapeutic drug is determined according to the therapeutic drug recommendation rules, including:
  • the determining the pending therapeutic drug as the target therapeutic drug according to the total life value includes:
  • the first medicine quantity of the pending therapeutic medicine is determined as the target therapeutic drug
  • the second drug quantity of the pending treatment drug is determined as the target treatment drug
  • one of the pending therapeutic drugs is determined as the target therapeutic drug according to the recovery value of the pending therapeutic drugs.
  • the determining the first drug quantity of the pending therapeutic drug according to the total life value includes:
  • the pending therapeutic drug whose second drug quantity is determined according to the drug price of the pending therapeutic drug is the target therapeutic drug, including:
  • the method further includes:
  • the method further includes:
  • a third medicine usage recommendation interface is displayed on the graphical user interface, and the third medicine usage recommendation interface is displayed on the graphical user interface.
  • the interface includes: target treatment medicine, target state medicine and third recovery control;
  • the state information of the game object is adjusted by the target state medicine, and the life value of the game object is increased by the target treatment medicine.
  • the method further includes:
  • a selection list is provided on the graphical user interface, wherein the selection list at least includes: the first drug use recommendation interface trigger mark, the second drug use recommendation interface trigger mark, and the second drug use recommendation interface trigger mark.
  • the drug use recommendation interface triggers the logo;
  • a drug use recommendation interface corresponding to the selection operation is displayed on the graphical user interface.
  • a control device for a game object comprising: an interface display module configured to, according to at least one state information of the game object and the state currently carried by the game object
  • a first medicine use recommendation interface is displayed on the graphical user interface, the state medicine is used to adjust the state information of the game object, and the first medicine use recommendation interface includes: a state icon corresponding to the state information, The target state drug and the first recovery control, wherein the state icon corresponding to the target state drug among the state icons is displayed differently;
  • the state adjustment module is configured to adjust the state information of the game object by using the target state drug in response to the first trigger operation acting on the first restoration control.
  • an electronic device including: a processor and a memory; wherein, the memory stores computer-readable instructions, and when the computer-readable instructions are executed by the processor, the above-mentioned A method of controlling a game object in any exemplary embodiment.
  • a computer-readable storage medium on which a computer program is stored, and when the computer program is executed by a processor, the method for controlling a game object in any of the above-mentioned exemplary embodiments is implemented. .
  • the first drug use recommendation interface is displayed on the graphical user interface, which provides players with access to adjust state information and improves the control method of game objects. Furthermore, the status icon corresponding to the status information is displayed in the first drug recommendation interface, and the target status drug can be used without the player having to consider the correspondence between the two, so as to prevent the player from thinking too long in an emergency battle situation.
  • the occurrence of low efficiency on the battlefield, and reducing the waste of target state drugs caused by players operating too fast improves the automation and intelligence of target state drug use, and greatly optimizes the player experience. To a certain extent Improved player reflow. It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the present disclosure.
  • FIG. 1 schematically shows a schematic flowchart of a method for controlling a game object in an exemplary embodiment of the present disclosure
  • Fig. 2 schematically shows a schematic flowchart of a method for differentially displaying state icons corresponding to target state medicines in one of the exemplary embodiments of the present disclosure
  • Fig. 3 schematically shows a schematic flowchart of a method for determining a drug in a target state in one of the exemplary embodiments of the present disclosure
  • Fig. 4 schematically shows a schematic flowchart of a method for further displaying status icons differently in one of the exemplary embodiments of the present disclosure
  • Fig. 5 schematically shows a schematic flowchart of a method for increasing the life value of a game object in one of the exemplary embodiments of the present disclosure
  • Fig. 6 schematically shows a schematic flowchart of a method for determining a target therapeutic drug in one of the exemplary embodiments of the present disclosure
  • Fig. 7 schematically shows a schematic flowchart of a method for further determining a target therapeutic drug in one of the exemplary embodiments of the present disclosure
  • Fig. 8 schematically shows a schematic flow chart of a method for determining the pending therapeutic drug of the second drug quantity as the target therapeutic drug in an exemplary embodiment of the present disclosure
  • Fig. 9 schematically shows a schematic flowchart of a method for displaying prompt information in different situations in one of the exemplary embodiments of the present disclosure
  • Fig. 10 schematically shows a schematic flowchart of a method for simultaneously adjusting the state information and life value of a game object in one of the exemplary embodiments of the present disclosure
  • Fig. 11 schematically shows a schematic flowchart of a method for displaying a drug use recommendation interface corresponding to a selection operation in one of the exemplary embodiments of the present disclosure
  • Fig. 12 schematically shows an interface for providing a display list in an application scenario in an exemplary embodiment of the present disclosure
  • Fig. 13 schematically shows a schematic interface of the first situation in the application scenario in one of the exemplary embodiments of the present disclosure
  • Fig. 14 schematically shows a schematic interface diagram of the second case in the application scenario in one of the exemplary embodiments of the present disclosure
  • Fig. 15 schematically shows a schematic interface diagram of a third case in an application scenario in an exemplary embodiment of the present disclosure
  • Fig. 16 schematically shows a schematic interface diagram of a fourth situation in an application scenario in one of the exemplary embodiments of the present disclosure
  • Fig. 17 schematically shows an interface diagram of canceling the selected state of the drug in the target state in an application scenario in one of the exemplary embodiments of the present disclosure
  • Fig. 18 schematically shows a schematic diagram of an operation interface for deselecting medicines in a target state in an application scenario in one of the exemplary embodiments of the present disclosure
  • Fig. 19 schematically shows an interface schematic diagram of displaying detailed treatment interface in an application scenario in an exemplary embodiment of the present disclosure
  • Fig. 20 schematically shows a schematic interface for determining the total life value in an application scenario in an exemplary embodiment of the present disclosure
  • Fig. 21 schematically shows a schematic diagram of an interface for determining a target therapeutic drug in an application scenario in an exemplary embodiment of the present disclosure
  • Fig. 22 schematically shows another interface for determining a target therapeutic drug in an application scenario in an exemplary embodiment of the present disclosure
  • Fig. 23 schematically shows another interface for determining the target therapeutic drug in an application scenario in an exemplary embodiment of the present disclosure
  • Fig. 24 schematically shows an interface diagram of determining all therapeutic drugs as target therapeutic drugs in an application scenario in an exemplary embodiment of the present disclosure
  • Fig. 25 schematically shows a schematic diagram of an interface where the target therapeutic drug cannot be determined in an application scenario in an exemplary embodiment of the present disclosure
  • Fig. 26 schematically shows an interface schematic diagram of a third drug use recommendation interface in an application scenario in an exemplary embodiment of the present disclosure
  • Fig. 27 schematically shows a structural diagram of a control device for a game object in one of the exemplary embodiments of the present disclosure
  • Fig. 28 schematically shows an electronic device for implementing a method for controlling a game object in one of the exemplary embodiments of the present disclosure
  • Fig. 29 schematically shows a computer-readable storage medium for implementing a method for controlling a game object in one of the exemplary embodiments of the present disclosure.
  • Example embodiments will now be described more fully with reference to the accompanying drawings.
  • Example embodiments may, however, be embodied in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete and will fully convey the concept of example embodiments to those skilled in the art.
  • the described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments.
  • numerous specific details are provided in order to give a thorough understanding of embodiments of the present disclosure.
  • those skilled in the art will appreciate that the technical solutions of the present disclosure may be practiced without one or more of the specific details being omitted, or other methods, components, devices, steps, etc. may be adopted.
  • well-known technical solutions have not been shown or described in detail to avoid obscuring aspects of the present disclosure.
  • the method for controlling a game object in one embodiment of the present disclosure may run on a terminal device or a server.
  • the terminal device may be a local terminal device.
  • the control method of the game object runs on the server, the control method of the game object can be realized and executed based on the cloud interactive system, wherein the cloud interactive system includes a server and a client device.
  • cloud games refer to game methods based on cloud computing.
  • the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, TV, computer, palmtop computer, etc.; but the terminal device that performs information processing It is a cloud game server in the cloud.
  • the player When playing a game, the player operates the client device to send an operation command to the cloud game server, and the cloud game server runs the game according to the operation command, encodes and compresses the game screen and other data, and returns it to the client device through the network. Decode and output the game screen.
  • the terminal device may be a local terminal device.
  • the local terminal device stores game programs and is used to present game screens.
  • the local terminal device is used to interact with the player through a Graphical User Interface (GUI for short), that is, conventionally download and install the game program through an electronic device and run it.
  • GUI Graphical User Interface
  • the local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may render and display it on the display screen of the terminal, or provide it to the player through holographic projection.
  • the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the graphical user interface displayed on the display.
  • the server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a server that provides cloud services, cloud databases, cloud computing, cloud functions, cloud Cloud servers for basic cloud computing services such as storage, network services, cloud communications, middleware services, domain name services, security services, CDN, and big data and artificial intelligence platforms.
  • the terminal may be a smart phone, a tablet computer, a notebook computer, a desktop computer, etc., but is not limited thereto.
  • the terminal and the server may be connected directly or indirectly through wired or wireless communication, which is not limited in this application.
  • Fig. 1 shows a flowchart of a method for controlling a game object. As shown in Fig. 1, the method for controlling a game object at least includes the following steps:
  • step S110 according to at least one state information of the game object and the state medicine currently carried by the game object, the first medicine use recommendation interface is displayed on the GUI, the state medicine is used to adjust the state information of the game object, and the first medicine use recommendation
  • the interface includes: a state icon corresponding to the state information, a drug in the target state and a first recovery control, wherein the state icon corresponding to the drug in the target state is displayed differently among the state icons.
  • step S120 in response to the first trigger operation acting on the first restoration control, the state information of the game object is adjusted with the target state drug.
  • the first drug use recommendation interface is displayed on the graphical user interface, which provides the player with an adjustment entry for state information, and improves the control method of the game object. Furthermore, the status icon corresponding to the status information is displayed in the first drug recommendation interface, and the target status drug can be used without the player having to consider the correspondence between the two, so as to prevent the player from thinking too long in an emergency battle situation.
  • the occurrence of low efficiency on the battlefield, and reducing the waste of target state drugs caused by players operating too fast improves the automation and intelligence of target state drug use, and greatly optimizes the player experience. To a certain extent Improved player reflow.
  • a first drug use recommendation interface is displayed on the GUI, the state drug is used to adjust the state information of the game object, and the first drug use
  • the recommendation interface includes: a state icon corresponding to the state information, a drug in the target state, and a first recovery control, wherein the state icon corresponding to the drug in the target state is displayed differently among the state icons.
  • the state information may be information representing the buff state of the game object, information representing the debuff state of the game object, or other state information. Exemplary embodiments do not specifically limit this.
  • the state medicine currently carried by the game object can be a medicine that removes the debuff state of the game object, can also be a medicine that adds a gain state to the game object, or can be a medicine that restores or adjusts other states.
  • This exemplary embodiment This is not particularly limited.
  • a first medicine usage recommendation interface may be displayed on the GUI, and the first medicine usage recommendation interface may be displayed in a partial or entire area of the GUI, which is not specifically limited in this exemplary embodiment.
  • a state icon corresponding to the state information may be displayed on the first drug use recommendation interface.
  • the status information is the information representing the debuff status of the game object
  • the status icons corresponding to the debuff status of the game object such as broken hand, overweight body and leg pain can be displayed on the first drug usage recommendation interface.
  • the status icon corresponding to the drug in the target status can also be displayed differently from other status icons.
  • the drug in the target state can also be displayed in the first drug usage recommendation interface.
  • the target state medicine may be determined from the state medicine currently carried by the game object according to the state medicine recommendation rule. And, the target state drug is used to adjust the state of the current game object.
  • FIG. 2 shows a schematic flowchart of a method for differentially displaying state icons corresponding to target state medicines. As shown in FIG. 2 , the method at least includes the following steps: In step S210, according to The state drug recommendation rule determines the target state drug among the state drugs.
  • the state medicines include specific state medicines and general state medicines.
  • FIG. 3 shows a schematic flowchart of a method for determining target state medicines. As shown in FIG. 3 , the method at least includes the following steps: in step S310 In , when there is a special state drug corresponding to the state information, the special state drug is determined as the target state drug.
  • the specific state medicine is a medicine for adjusting a single state information of a game object
  • the general state medicine is a medicine for adjusting all state information of a game object.
  • the price of special status drugs is less than the price of generic status drugs. Therefore, for the state information of the game object, the priority of special state medicines is higher than that of general state medicines.
  • the state medicine currently carried by the game object is judged to determine whether there is a special state medicine corresponding to the state information.
  • the special state drug can be determined as the target state drug.
  • step S320 when there is no specific state drug corresponding to the state information, the generic state drug is determined as the target state drug.
  • the general state medicine is the target state medicine.
  • the target state medicine is determined according to the judgment result of the state medicine currently carried by the game object, and the target state medicine to be used is determined for the player, so as to avoid the problem of low efficiency of battlefield decision-making caused by the player thinking too long, and improve It determines the degree of automation and intelligence of game object control.
  • step SS220 the status icon corresponding to the drug in the target status is differentially displayed.
  • FIG. 4 shows a schematic flow chart of a method for further displaying status icons differently. As shown in FIG. 4 , the method at least includes the following steps: When the status drug is selected, the status icon corresponding to the target status drug will be displayed differently.
  • the special state medicine can only adjust the state information of one game object, when the target state medicine is a special state medicine, only the state icons of the state information that the target state medicine can adjust are displayed differently.
  • the manner of distinguishing display may be highlighted display, blinking display, or enlarged display, etc., and other distinguishing display manners may also be set according to actual conditions, which is not specifically limited in this exemplary embodiment.
  • step S420 when the drug in the target state is the drug in general state, all state icons are displayed differently.
  • the general state medicine can adjust all the state information of the game object, when the target state medicine is the general state medicine, all state icons can be displayed differently.
  • the difference display at this time can be different from the previous display state.
  • it can also change the color of the previous display state, or it can be set according to the actual situation.
  • Other distinguishing display manners are not specifically limited in this exemplary embodiment.
  • target state drugs there are different display modes corresponding to them, and the corresponding relationship between the "hidden” target state drugs and state icons is "explicitly" displayed, which is convenient for players Viewing and decision-making optimizes the player's gaming experience.
  • a first recovery control may also be displayed on the first drug use recommendation page.
  • the first recovery control is used for the player to control the use of target state medicines.
  • step S120 in response to the first trigger operation acting on the first recovery control, the state information of the game object is adjusted with the target state drug.
  • the target state medicine in order to facilitate the player to use the target state medicine, the target state medicine may also be selected.
  • the drug in the target state is selected.
  • a selected control When displaying the target state drug in the selected state on the first drug use recommendation interface, a selected control can be left, and when the selected control has a confirmation mark, it indicates that the target state drug is selected.
  • the selected control has a confirmation mark, it indicates that the target state drug is selected.
  • the player After determining that the target state medicine is selected, the player can use the target state medicine to adjust the state information of the game object through the first trigger operation acting on the first recovery control.
  • the first trigger operation may be in the form of a click operation, a long press operation, or a slide operation, which is not specifically limited in this exemplary embodiment.
  • the player can cancel the selected state of the target state medicine if he does not want to use the target state medicine.
  • the distinctive display of the state icon corresponding to the drug in the target state is canceled, and the drug in the target state is adjusted to an unselected state.
  • the second trigger operation may also be in the form of a click operation, a long press operation, or a slide operation, which is not specifically limited in this exemplary embodiment.
  • the distinction display of the state medicine corresponding to the target state medicine can be canceled at the same time, and the target state medicine can be adjusted to an unselected state.
  • the player can cancel the selection of the drug in the target state through the second trigger operation, and fully “explicitly” display the corresponding relationship between the "hidden” target state drug and the state icon from the aspect of unselection , and provide players with an independent operation entrance for battlefield decision-making, which is convenient for players to make decisions according to their personal needs and the needs of the battlefield at that time, and to a certain extent restricts the disadvantages of over-automated use of target state drugs.
  • a second drug usage recommendation interface can also be provided on the graphical user interface, so as to increase the life value of the game objects with target healing drugs.
  • FIG. 5 shows a schematic flowchart of a method for increasing the life value of a game object.
  • the method includes at least the following steps: In step S510, according to the life value of the game object and The treatment medicine currently carried by the game object displays the second medicine use recommendation interface on the GUI. The treatment medicine is used to restore the game object's life value.
  • the second medicine use recommendation interface includes: the target treatment medicine and the second recovery control, wherein, The target therapeutic drug is selected by default.
  • the target therapeutic drug is determined according to the therapeutic drug recommendation rule.
  • the therapeutic drug recommendation rule is used to recommend appropriate target therapeutic drugs according to the life value of the game object in different situations.
  • FIG. 6 shows a schematic flowchart of a method for determining target therapeutic medicines. As shown in FIG. 6 , the method includes at least the following steps: In step S610, obtain Restores health for pending healing potions for .
  • the prices of small medicine kits are generally the cheapest for small medicine kits, and the price for large medicine kits is in the middle.
  • the first aid kit is the most expensive.
  • the HP restored by the small medicine kit is the least, the HP restored by the large medicine kit is in the middle, and the HP restored by the first aid kit is the most.
  • step S620 calculate the life value and recovered life value of the game object to obtain the total life value, and determine the pending therapeutic drug as the target therapeutic drug according to the total life value.
  • the sum of the life value and the restored health value can be calculated to obtain the total life value of the game object under the condition of using the corresponding pending treatment medicine.
  • the target treatment medicine is determined according to the total life value of the game object.
  • FIG. 7 shows a schematic flowchart of a method for further determining a target therapeutic drug.
  • the method includes at least the following steps: In step S710, when the total value of life is greater than the first life threshold, and when it is less than the second life threshold, determine the first drug quantity of the pending therapeutic drug according to the total life value, so as to determine the pending therapeutic drug of the first drug quantity as the target therapeutic drug.
  • the first life threshold can be set to 0, and the second life threshold can be set to 80%.
  • the therapeutic drug of the first drug quantity to be determined may be determined as the target therapeutic drug according to the total life value.
  • the first drug quantity of the pending therapeutic drug is determined when the total life value is maximum.
  • the first medicine quantity may include n_1, n_2 and n_3 medicine quantities of the small medicine pack, the large medicine pack and the first aid kit, respectively.
  • the pending therapeutic drug of the first drug quantity may be determined as the target therapeutic drug.
  • step S720 when the total life value is greater than or equal to the second life threshold and less than or equal to the third life threshold, the second quantity of undetermined therapeutic drugs is determined as the target therapeutic drug according to the drug price of the pending therapeutic drugs.
  • the third life threshold can be set as 105%.
  • the therapeutic drug with the highest cost-effective second drug quantity to be determined can be determined as the target therapeutic drug.
  • FIG. 8 shows a schematic flow chart of a method for determining the pending therapeutic drug of the second drug quantity as the target therapeutic drug. As shown in FIG. 8 , the method includes at least the following steps: In step S810, Get individual drug prices for pending treatments and determine pending usage quantities for pending treatments.
  • the individual drug prices of the small medicine pack, the large medicine pack and the first aid kit are p_1, p_2 and p_3 respectively, and the undetermined usage quantities of the small medicine pack, the large medicine pack and the first aid kit can be determined to be n_1, n_2 and n_3 respectively.
  • step S820 calculate the price of a single drug and the quantity to be used to obtain the price of the drug, and determine the therapeutic drug with the second drug quantity to be the target therapeutic drug according to the lowest drug price.
  • the corresponding drug price p can be obtained by calculating p_1*n_1+p_2*n_2+p_3*n_3.
  • the undetermined usage quantities of small medicine packs, large medicine packs and first aid kits are respectively n_1, n_2 and n_3 determined as the second medicine quantity.
  • the pending therapeutic drug of the second drug quantity is determined as the target therapeutic drug.
  • the target therapeutic drug is determined based on the principle of cost performance, and the most economical therapeutic drug usage plan suitable for the player is recommended, which saves the player the cost of using the target therapeutic drug.
  • step S730 when the total life value is greater than the third life threshold, a pending therapeutic drug is determined as the target therapeutic drug according to the recovery value of the pending therapeutic drug.
  • a pending treatment drug with the smallest health recovery value may be determined as the target treatment drug according to the recovery value of the pending treatment drug.
  • the corresponding target therapeutic medicine can be determined according to the different situations of the total life value, so that the player can use the target therapeutic medicine with the greatest cost-effectiveness, avoiding the waste of the target therapeutic medicine, and also avoiding the need for the player to use the target therapeutic medicine based on the cost-effective principle.
  • the long-term thinking brought about by the selection of target therapeutic drugs leads to low efficiency of battlefield decision-making.
  • corresponding prompt information can also be displayed.
  • FIG. 9 shows a schematic flowchart of a method for displaying prompt information in different situations.
  • the method at least includes the following steps: In step S910, when the total life value is greater than the When a life threshold is less than the second life threshold, or when the total life is greater than or equal to the second life threshold and less than or equal to the third life threshold, a numerical prompt message corresponding to the total life is displayed.
  • a numerical prompt message of the recoverable total life value may be displayed correspondingly.
  • the numerical prompt information can be text information, such as "Health can be restored to 70% (health can be restored to 70%)", etc., or it can be in the form of an icon marked with the total value of life, which is not discussed in this exemplary embodiment. Make a special limit.
  • step S920 when the total life value is greater than the third life threshold, the total life value and the third life threshold are calculated to obtain an overflow value, and the overflow value is differentially displayed.
  • the difference between the total life value and 105% can be calculated to obtain the overflow value, and the overflow value can be displayed in a differential manner.
  • the overflow value is displayed in red, so as to remind the player of the overflow situation.
  • different prompt information can be displayed for different total life values, so that the player can grasp the usage of the target therapeutic medicine, reduce the player's thinking process of self-calculation, and gain more fighting time for the player.
  • step S520 in response to the third trigger operation acting on the second recovery control, the target healing medicine is used to increase the life value of the game object.
  • the player can use the target healing medicine through the third trigger operation acting on the second recovery control to increase the life value of the game object.
  • the second trigger operation may be in the form of a click operation, a long press operation, or a slide operation, which is not specifically limited in this exemplary embodiment.
  • the second recovery control may be the same control as the first recovery control, or may be a completely different control from the first recovery control, which is not specifically limited in this exemplary embodiment.
  • the player through the second drug use recommendation interface, the player is provided with a way to recover the life value of the game object. Even if the restored life value overflows, the player is provided with the possibility of autonomous use, which optimizes the player's health. gaming experience.
  • a third drug use recommendation interface can also be displayed on the GUI, so that the player can adjust the state information of the game object and increase the life value of the game object at the same time.
  • FIG. 10 shows a schematic flowchart of a method for simultaneously adjusting the state information and life value of a game object.
  • the method at least includes the following steps: In step S1010, according to the game object The life value and at least one state information of the game object, as well as the treatment medicine and state medicine currently carried by the game object, display the third medicine use recommendation interface on the GUI, and the third medicine use recommendation interface includes: target treatment medicine, target state medicine and The third recovery control.
  • the state information may be the information representing the gain state of the game object, or the information representing the debuff state of the game object, or other state information, which is not specifically limited in this exemplary embodiment.
  • the state medicine currently carried by the game object can be a medicine that removes the debuff state of the game object, can also be a medicine that adds a gain state to the game object, or can be a medicine that restores or adjusts other states. Make a special limit.
  • the target therapeutic drug may also be determined according to the state drug recommendation rule, and the determination method is the same as that in FIG. 3 , which will not be repeated here.
  • Healing Potions are medicines used to restore the health of game objects.
  • the therapeutic drug recommendation rule for determining the target therapeutic drug is the same as that shown in FIG. 6 , and will not be repeated here.
  • a third recovery control may also be displayed on the third drug usage recommendation page.
  • the third recovery control is used for the player to simultaneously control the use of the target state medicine and the target healing medicine.
  • step S1020 in response to the fourth trigger operation acting on the third restoration control, the state information of the game object is adjusted with the target state medicine, and the life value of the game object is increased with the target treatment medicine.
  • the player After determining the target treatment medicine and the target state medicine, the player can simultaneously adjust the state information of the game object and the life value of the game object through the fourth trigger operation.
  • the fourth trigger operation may be in the form of a click operation, a long press operation, or a slide operation, which is not specifically limited in this exemplary embodiment.
  • the third drug use recommendation interface provides players with a way to restore the life value of the game object and adjust the state information at the same time, which simplifies the player's operation and reduces the player's time when the player has two needs at the same time. Operating time, improving the efficiency of battlefield decision-making and control.
  • the graphical user interface provides the first drug use recommendation interface, the second drug use recommendation interface and the third drug use recommendation interface, in order to facilitate the user's selection and switching, the corresponding drug use can be displayed through the selection operation acting on the selection list. Recommended interface.
  • FIG. 11 shows a schematic flowchart of a method for displaying a drug use recommendation interface corresponding to a selection operation.
  • the method at least includes the following steps: In step S1110, responding to the graphic
  • the trigger operation of the user interface provides a selection list on the graphical user interface, wherein the selection list at least includes: the first drug use recommendation interface trigger mark, the second drug use recommendation interface trigger mark, and the third drug use recommendation interface trigger mark .
  • the selection list may be displayed through a user's trigger operation, and the selection list displays the first drug use recommendation interface trigger mark, the second drug use recommendation interface trigger mark, and the third drug use recommendation interface trigger mark.
  • the trigger identifier of the first drug use recommendation interface may be PLAN1
  • the second drug use recommendation interface trigger identifier may be PLAN2
  • the third drug use recommendation interface trigger identifier may be PLAN3.
  • it may also be other corresponding trigger identifiers, which are not specifically limited in this exemplary embodiment.
  • step S1120 in response to a selection operation on the selection list, a drug use recommendation interface corresponding to the selection operation is displayed on the graphical user interface.
  • the player can perform a selection operation to determine the trigger mark of the drug use recommendation interface to be displayed, so as to display the drug use recommendation interface corresponding to the selection operation.
  • the selection operation may be in the form of a click operation, a long press operation, or a slide operation, which is not specifically limited in this exemplary embodiment.
  • a method of displaying the corresponding drug use recommendation interface which provides a solution for the player's switching or selection of the drug use recommendation interface during the game, so as to meet the needs of players in different game scenarios. Show requirements.
  • Fig. 12 shows a schematic diagram of an interface for providing a display list in an application scenario.
  • the selection list can be triggered to be displayed through a user's trigger operation, and the selection list displays the first drug use recommendation interface triggered logo, the second drug use recommendation interface trigger logo, and the third drug use recommendation interface trigger logo.
  • the triggering identifier of the first drug use recommendation interface may be PLAN1
  • the second drug use recommendation interface triggering identifier may be PLAN2
  • the third drug use recommendation interface triggering identifier may be PLAN3.
  • it may also be other corresponding trigger identifiers, which are not specifically limited in this exemplary embodiment.
  • the first drug use recommendation interface corresponding to the selection operation can be displayed.
  • Fig. 13 shows a schematic diagram of the interface of the first situation in the application scenario.
  • the state medicines currently carried by the game object there is no special state medicine corresponding to the state information, and the general state medicine is determined as the target state medicine.
  • the target state drug is selected by default.
  • the information of "panacea" can be correspondingly displayed for the medicines in the target state, so as to facilitate the players to distinguish them.
  • the general state medicine can adjust all state information of the game object, when the target state medicine is a general state medicine, all state icons can be highlighted.
  • Fig. 14 shows a schematic diagram of the interface of the second situation in the application scenario.
  • the state medicines currently carried by the game object there is a special state medicine corresponding to the state information, and the turning state medicine is determined to be the target state medicine.
  • the target state drug is selected by default.
  • the special status medicine can only adjust the status information of one game object, when the target status medicine is a special status medicine, all status icons can be displayed, and only the status icons of the status information that the target status medicine can adjust are highlighted .
  • Figure 15 shows a schematic diagram of the interface of the third situation in the application scenario.
  • there are no general state medicines and one or more special state medicines among the state medicines currently carried by the game object and there are For the corresponding special state medicines, the non-existing special state medicines can be grayed out.
  • Fig. 16 shows a schematic diagram of the interface of the fourth situation in the application scenario.
  • the game object currently does not carry any special state medicine or general state medicine
  • the first medicine use recommendation interface may display, for example, "in the backpack There is no drug to treat the debuff" prompt information, so that players can grasp the current status of drug possession.
  • Figure 17 shows a schematic diagram of the interface for canceling the selected state of the drug in the target state in the application scenario. As shown in Figure 17, after the player performs a second trigger operation, the highlighting of the state icon corresponding to the drug in the target state can be canceled at the same time , and adjust the target state drug to unselected state.
  • Figure 18 shows a schematic diagram of the operation interface for canceling the selection of the drug in the target state in the application scenario.
  • the player acts on the second trigger operation on the second special state drug
  • the drug associated with the second special state can be canceled
  • the corresponding status icon is highlighted, and the second special status drug is adjusted to an unselected status.
  • Fig. 19 shows a schematic diagram of an interface displaying a detailed treatment interface in an application scenario.
  • an identifier for entering the detailed treatment interface of each drug usage recommendation interface such as "HEALTH” may also be provided in the selection list.
  • the player can enter the detailed treatment interface corresponding to the current drug use recommendation interface through the trigger operation acting on the logo, so that the player can more intuitively display the corresponding relationship between the status drug and the status icon.
  • the second drug use recommendation interface corresponding to the selection operation may be displayed.
  • Figure 20 shows a schematic diagram of the interface for determining the total life value in the application scenario.
  • the total life value that can be recovered can be 100%, and the current life value of the game object can be a, and a ⁇ 100%, to be determined
  • the recovery value of healing medicine is b, and b depends on the number of medicines n_1, n_2 and n_3 in the small medicine bag, the big medicine bag and the first aid kit. Therefore, the total life value a+b is obtained by calculating the life value and recovery life value of the game object.
  • Fig. 21 shows a schematic diagram of an interface for determining target therapeutic drugs in an application scenario. As shown in Fig. 21, when the total value of life is greater than 0 and less than 80%, the pending treatment of the first drug quantity can be determined according to the total value of life Drugs are targeted therapeutic drugs.
  • the first medicine quantity may include n_1, n_2 and n_3 medicine quantities of the small medicine pack, the large medicine pack and the first aid kit, respectively.
  • the pending therapeutic drug of the first drug quantity may be determined as the target therapeutic drug.
  • the pending therapeutic drug with the first drug quantity is selected as the recommended solution, and the numerical prompt information of the total life value after using the target therapeutic drug is displayed at the same time.
  • the value prompt information is Health can be restored to70%.
  • Fig. 22 shows another schematic interface for determining the target therapeutic drug in the application scenario. As shown in Fig. 22, when the total life value is greater than or equal to 80% and less than 105%, it is enough to support the player's normal game operation. In this case, the therapeutic drug with the highest cost-effective second drug quantity to be determined can be determined as the target therapeutic drug.
  • the individual drug prices of the small medicine pack, the large medicine pack and the first aid kit are p_1, p_2 and p_3 respectively, and the undetermined usage quantities of the small medicine pack, the large medicine pack and the first aid kit can be determined to be n_1, n_2 and n_3 respectively.
  • the corresponding drug price p can be obtained by calculating p_1*n_1+p_2*n_2+p_3*n_3.
  • the undetermined usage quantities of small medicine packs, large medicine packs and first aid kits are respectively n_1, n_2 and n_3 determined as the second medicine quantity.
  • the pending therapeutic drug of the second drug quantity is determined as the target therapeutic drug.
  • the pending therapeutic drug with the second drug quantity is selected as the recommended solution, and the numerical prompt information of the total life value after using the target therapeutic drug is displayed at the same time.
  • the value prompt information is Health can be restored to 90%.
  • Fig. 23 shows another schematic diagram of the interface for determining the target treatment drug in the application scenario. As shown in Fig. 23, when the total life value is greater than 105%, a health recovery value with the smallest recovery value can be determined according to the recovery value of the pending treatment drug. Undetermined therapeutic drugs are target therapeutic drugs.
  • the target healing medicine is not selected by default, but the overflow value is marked with an obvious color when the player actively selects it.
  • Fig. 24 shows a schematic interface for determining all therapeutic drugs as target therapeutic drugs in the application scenario. As shown in Fig. 24, when all therapeutic drugs currently carried by the game object are determined as pending therapeutic drugs, and the total life value is still greater than 0, And when it is less than 80%, all healing medicines can be selected by default, and a numerical prompt message of the total life value that can be recovered after using all healing medicines is displayed at the same time.
  • Figure 25 shows a schematic diagram of the interface where the target healing medicine cannot be determined in the application scenario.
  • the game object does not currently carry any healing medicine, it is recommended to display all the healing medicines that can restore health in the display list of the therapeutic drug, and the therapeutic drug is grayed out.
  • the quantity of the therapeutic drug can also be displayed as 0, and it is at the end of the displayed list.
  • a third drug use recommendation interface corresponding to the selection operation may be displayed.
  • Figure 26 shows a schematic diagram of the third drug use recommendation interface in the application scenario.
  • the third drug use recommendation interface can not only display the state drugs on the first drug use recommendation interface, but also display the second drug Use Healing Potions on the Recommendations screen to support the player in situations where they need to both adjust the game object's state information and restore the game object's health.
  • the first drug use recommendation interface is displayed on the graphical user interface, which provides the player with an adjustment entry for state information, and improves the game object control method. Furthermore, the status icon corresponding to the status information is displayed in the first drug recommendation interface, and the target status drug can be used without the player having to consider the correspondence between the two, so as to prevent the player from thinking too long in an emergency battle situation.
  • the occurrence of low efficiency on the battlefield, and reducing the waste of target state drugs caused by players operating too fast improves the automation and intelligence of target state drug use, and greatly optimizes the player experience. To a certain extent Increased player reflow.
  • FIG. 27 shows a schematic structural diagram of a control device for a game object.
  • the control device 2700 for a game object may include: an interface display module 2710 and a state adjustment module 2720 . in:
  • the interface display module 2710 is configured to display a first drug use recommendation interface on the graphical user interface according to at least one state information of the game object and the state medicine currently carried by the game object.
  • the state medicine is used to adjust the state information of the game object.
  • a drug use recommendation interface includes: a state icon corresponding to the state information, a drug in a target state, and a first recovery control, where the state icon corresponding to the drug in the target state is displayed differently among the state icons; the state adjustment module 2720 is configured to In response to a first trigger operation acting on the first recovery control, the state information of the game object is adjusted with the target state drug.
  • the status icon corresponding to the drug in the target status is displayed differently among the status icons, including:
  • the state icons corresponding to the medicines in the target state are displayed differently.
  • state medicines include special state medicines and general state medicines
  • the generic state drug is determined as the target state drug.
  • the status icon corresponding to the drug in the target status is displayed differently, including:
  • the state icon corresponding to the target state drug will be displayed differently;
  • the target state drug is a selected state.
  • the method for controlling the game object further includes:
  • the differentiated display of the status icon corresponding to the drug in the target state is canceled, and the drug in the target state is adjusted to an unselected state.
  • the method for controlling a game object further includes:
  • a second drug use recommendation interface is displayed on the GUI.
  • the treatment medicine is used to restore the game object's life value.
  • the second medicine use recommendation interface includes: target treatment medicine and The second recovery control, where the target therapeutic drug is selected by default;
  • the health value of the game object is increased with the target healing medicine.
  • the target therapeutic drug is determined according to the therapeutic drug recommendation rule.
  • the target therapeutic drug is determined according to the therapeutic drug recommendation rules, including:
  • determining the pending therapeutic drug as the target therapeutic drug according to the total life value includes:
  • the pending treatment drug with the second drug quantity is determined as the target treatment drug
  • a pending therapeutic drug is determined as the target therapeutic drug according to the restored health value of the pending therapeutic drug.
  • determining the first drug quantity of the pending therapeutic drug according to the total life value includes:
  • the second drug quantity of the pending therapeutic drug is determined as the target therapeutic drug, including:
  • the drug price is obtained by calculating the price of a single drug and the undetermined usage quantity, and according to the lowest drug price, the undetermined therapeutic drug with the second drug quantity is determined as the target therapeutic drug.
  • the method for controlling a game object further includes:
  • the overflow value is obtained by calculating the total life value and the third life threshold, and the overflow value is displayed in a differential manner.
  • the method for controlling a game object further includes:
  • a third drug use recommendation interface is displayed on the graphical user interface.
  • the third drug use recommendation interface includes: target therapeutic drug, target State medicines and tertiary recovery controls;
  • the state information of the game object is adjusted by using the target state drug, and the life value of the game object is increased by using the target healing drug.
  • the method for controlling a game object further includes:
  • a selection list is provided on the graphical user interface, wherein the selection list at least includes: the first drug use recommendation interface trigger mark, the second drug use recommendation interface trigger mark and the third drug use recommendation Interface trigger identification;
  • a drug use recommendation interface corresponding to the selection operation is displayed on the graphical user interface.
  • modules or units of the game object control device 2700 are mentioned in the above detailed description, this division is not mandatory. Actually, according to the embodiment of the present disclosure, the features and functions of two or more modules or units described above may be embodied in one module or unit. Conversely, the features and functions of one module or unit described above can be further divided to be embodied by a plurality of modules or units.
  • an electronic device capable of implementing the above method is also provided.
  • FIG. 28 An electronic device 2800 according to such an embodiment of the present disclosure is described below with reference to FIG. 28 .
  • the electronic device 2800 shown in FIG. 28 is only an example, and should not limit the functions and scope of use of the embodiments of the present disclosure.
  • electronic device 2800 takes the form of a general-purpose computing device.
  • the components of the electronic device 2800 may include, but are not limited to: at least one processing unit 2810, at least one storage unit 2820, a bus 2830 connecting different system components (including the storage unit 2820 and the processing unit 2810), and a display unit 2840.
  • the storage unit stores program codes, and the program codes can be executed by the processing unit 2810, so that the processing unit 2810 executes various exemplary methods according to the present disclosure described in the "Exemplary Methods" section of this specification.
  • Example steps such as:
  • a first medicine use recommendation interface is displayed on the graphical user interface, and the state medicine is used to adjust the state information of the game object, so
  • the first drug use recommendation interface includes: a state icon corresponding to the state information, a target state drug, and a first recovery control, wherein the state icon corresponding to the target state drug among the state icons is displayed differently;
  • the state information of the game object is adjusted by using the target state drug.
  • the differentially displaying the state icons corresponding to the target state medicines among the state icons includes:
  • the state icon corresponding to the drug in the target state is displayed differently.
  • the state medicines include special state medicines and general state medicines
  • the determining the target state drug in the state drug according to the state drug recommendation rule includes:
  • the generic state drug is determined as the target state drug.
  • the differentially displaying the status icons corresponding to the drug in the target status includes:
  • the state icon corresponding to the target state medicine will be displayed differently;
  • the drug in the target state is selected.
  • the method further includes:
  • the distinctive display of the status icon corresponding to the drug in the target state is canceled, and the drug in the target state is adjusted to an unselected state.
  • the method also includes:
  • a second drug use recommendation interface is displayed on the graphical user interface, the treatment medicine is used to restore the life value of the game object, the
  • the interface for recommending the use of the second drug includes: a target therapeutic drug and a second recovery control, wherein the target therapeutic drug is selected by default;
  • the health value of the game object is increased with the target therapeutic drug.
  • the target therapeutic drug is determined according to the recommended rules for therapeutic drugs.
  • the target therapeutic drugs are determined according to the recommended rules for therapeutic drugs, including:
  • the determining the pending therapeutic drug as the target therapeutic drug according to the total life value includes:
  • the first medicine quantity of the pending therapeutic medicine is determined as the target therapeutic drug
  • the second drug quantity of the pending treatment drug is determined as the target treatment drug
  • one of the pending therapeutic drugs is determined as the target therapeutic drug according to the recovery value of the pending therapeutic drugs.
  • the determining the first drug quantity of the pending therapeutic drug according to the total life value includes:
  • the determination of the second drug quantity of the pending therapeutic drug as the target therapeutic drug according to the drug price of the pending therapeutic drug includes:
  • the method also includes:
  • the method also includes:
  • a third medicine usage recommendation interface is displayed on the graphical user interface, and the third medicine usage recommendation interface is displayed on the graphical user interface.
  • the interface includes: target treatment medicine, target state medicine and third recovery control;
  • the state information of the game object is adjusted by the target state medicine, and the life value of the game object is increased by the target treatment medicine.
  • the method also includes:
  • a selection list is provided on the graphical user interface, wherein the selection list at least includes: the first drug use recommendation interface trigger mark, the second drug use recommendation interface trigger mark, and the second drug use recommendation interface trigger mark.
  • the drug use recommendation interface triggers the logo;
  • a drug use recommendation interface corresponding to the selection operation is displayed on the graphical user interface.
  • the first drug use recommendation interface is displayed on the graphical user interface, which provides the player with an access to adjust the state information, and improves the control method of the game object. Furthermore, the status icon corresponding to the status information is displayed in the first drug recommendation interface, and the target status drug can be used without the player having to consider the correspondence between the two, so as to prevent the player from thinking too long in an emergency battle situation.
  • the occurrence of low efficiency on the battlefield, and reducing the waste of target state drugs caused by players operating too fast improves the automation and intelligence of target state drug use, and greatly optimizes the player experience. To a certain extent Improved player reflow.
  • the storage unit 2820 may include a readable medium in the form of a volatile storage unit, such as a random access storage unit (RAM) 2821 and/or a cache storage unit 2822 , and may further include a read-only storage unit (ROM) 2823 .
  • RAM random access storage unit
  • ROM read-only storage unit
  • Storage unit 2820 may also include programs/utilities 2824 having a set (at least one) of program modules 2825, such program modules 2825 including but not limited to: an operating system, one or more application programs, other program modules, and program data, Implementations of networked environments may be included in each or some combination of these examples.
  • Bus 2830 may represent one or more of several types of bus structures, including a memory cell bus or memory cell controller, a peripheral bus, an accelerated graphics port, a processing unit, or a local area using any of a variety of bus structures. bus.
  • the electronic device 2800 can also communicate with one or more external devices 3000 (such as keyboards, pointing devices, Bluetooth devices, etc.), and can also communicate with one or more devices that enable the user to interact with the electronic device 2800, and/or communicate with Any device (eg, router, modem, etc.) that enables the electronic device 2800 to communicate with one or more other computing devices. Such communication may occur through input/output (I/O) interface 2850 .
  • the electronic device 2800 can also communicate with one or more networks (such as a local area network (LAN), a wide area network (WAN) and/or a public network such as the Internet) through the network adapter 2860. As shown, network adapter 2840 communicates with other modules of electronic device 2800 via bus 2830 .
  • other hardware and/or software modules may be used in conjunction with electronic device 2800, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives And data backup storage system, etc.
  • the exemplary embodiments described here can be implemented by software, or by combining software with necessary hardware. Therefore, the technical solutions according to the embodiments of the present disclosure can be embodied in the form of software products, and the software products can be stored in a non-volatile storage medium (which can be CD-ROM, U disk, mobile hard disk, etc.) or on the network , including several instructions to make a computing device (which may be a personal computer, a server, a terminal device, or a network device, etc.) execute the method according to the embodiment of the present disclosure.
  • a computing device which may be a personal computer, a server, a terminal device, or a network device, etc.
  • a computer-readable storage medium on which a program product capable of implementing the above-mentioned method in this specification is stored.
  • various aspects of the present disclosure may also be implemented in the form of a program product, which includes program code, and when the program product is run on a terminal device, the program code is used to make the The terminal device executes the steps according to various exemplary embodiments of the present disclosure described in the above "Exemplary Method" section of this specification, for example:
  • a first medicine use recommendation interface is displayed on the graphical user interface, and the state medicine is used to adjust the state information of the game object, so
  • the first drug use recommendation interface includes: a state icon corresponding to the state information, a target state drug, and a first recovery control, wherein the state icon corresponding to the target state drug among the state icons is displayed differently;
  • the state information of the game object is adjusted by using the target state drug.
  • the differentially displaying the state icons corresponding to the target state medicines among the state icons includes:
  • the state icon corresponding to the drug in the target state is displayed differently.
  • the state medicines include special state medicines and general state medicines
  • the determining the target state drug in the state drug according to the state drug recommendation rule includes:
  • the generic state drug is determined as the target state drug.
  • the differentially displaying the status icons corresponding to the drug in the target status includes:
  • the state icon corresponding to the target state medicine will be displayed differently;
  • the drug in the target state is selected.
  • the method further includes:
  • the distinctive display of the status icon corresponding to the drug in the target state is canceled, and the drug in the target state is adjusted to an unselected state.
  • the method also includes:
  • a second drug use recommendation interface is displayed on the graphical user interface, the treatment medicine is used to restore the life value of the game object, the
  • the interface for recommending the use of the second drug includes: a target therapeutic drug and a second recovery control, wherein the target therapeutic drug is selected by default;
  • the health value of the game object is increased with the target therapeutic drug.
  • the target therapeutic drug is determined according to the recommended rules for therapeutic drugs.
  • the target therapeutic drugs are determined according to the recommended rules for therapeutic drugs, including:
  • the determining the pending therapeutic drug as the target therapeutic drug according to the total life value includes:
  • the first medicine quantity of the pending therapeutic medicine is determined as the target therapeutic drug
  • the second drug quantity of the pending treatment drug is determined as the target treatment drug
  • one of the pending therapeutic drugs is determined as the target therapeutic drug according to the recovery value of the pending therapeutic drugs.
  • the determining the first drug quantity of the pending therapeutic drug according to the total life value includes:
  • the determination of the second drug quantity of the pending therapeutic drug as the target therapeutic drug according to the drug price of the pending therapeutic drug includes:
  • the method also includes:
  • the method also includes:
  • a third medicine usage recommendation interface is displayed on the graphical user interface, and the third medicine usage recommendation interface is displayed on the graphical user interface.
  • the interface includes: target treatment medicine, target state medicine and third recovery control;
  • the state information of the game object is adjusted by the target state medicine, and the life value of the game object is increased by the target treatment medicine.
  • the method also includes:
  • a selection list is provided on the graphical user interface, wherein the selection list at least includes: the first drug use recommendation interface trigger mark, the second drug use recommendation interface trigger mark, and the second drug use recommendation interface trigger mark.
  • the drug use recommendation interface triggers the logo;
  • a drug use recommendation interface corresponding to the selection operation is displayed on the graphical user interface.
  • the first drug use recommendation interface is displayed on the graphical user interface, which provides the player with an adjustment entry for the state information, and improves the control method of the game object. Furthermore, the status icon corresponding to the status information is displayed in the first drug recommendation interface, and the target status drug can be used without the player having to consider the correspondence between the two, so as to avoid the player from thinking too long in an emergency battle situation.
  • the occurrence of low efficiency on the battlefield, and reducing the waste of target state drugs caused by players operating too fast improves the automation and intelligence of target state drug use, and greatly optimizes the player experience. To a certain extent Improved player reflow.
  • a program product 2900 for implementing the above method according to an embodiment of the present disclosure is described, which may adopt a portable compact disk read-only memory (CD-ROM) and include program codes, and may be used in a terminal device, For example running on a personal computer.
  • CD-ROM portable compact disk read-only memory
  • the program product of the present disclosure is not limited thereto.
  • a readable storage medium may be any tangible medium containing or storing a program, and the program may be used by or in combination with an instruction execution system, apparatus or device.
  • the program product may reside on any combination of one or more readable media.
  • the readable medium may be a readable signal medium or a readable storage medium.
  • the readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, device, or device, or any combination thereof. More specific examples (non-exhaustive list) of readable storage media include: electrical connection with one or more conductors, portable disk, hard disk, random access memory (RAM), read only memory (ROM), erasable programmable read-only memory (EPROM or flash memory), optical fiber, portable compact disk read-only memory (CD-ROM), optical storage devices, magnetic storage devices, or any suitable combination of the foregoing.
  • a computer readable signal medium may include a data signal carrying readable program code in baseband or as part of a carrier wave. Such propagated data signals may take many forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination of the foregoing.
  • a readable signal medium may also be any readable medium other than a readable storage medium that can transmit, propagate, or transport a program for use by or in conjunction with an instruction execution system, apparatus, or device.
  • Program code embodied on a readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
  • Program code for performing the operations of the present disclosure may be written in any combination of one or more programming languages, including object-oriented programming languages—such as Java, C++, etc., as well as conventional procedural Programming language - such as "C" or a similar programming language.
  • the program code may execute entirely on the user's computing device, partly on the user's device, as a stand-alone software package, partly on the user's computing device and partly on a remote computing device, or entirely on the remote computing device or server to execute.
  • the remote computing device may be connected to the user computing device through any kind of network, including a local area network (LAN) or a wide area network (WAN), or may be connected to an external computing device (for example, using an Internet service provider). business to connect via the Internet).
  • LAN local area network
  • WAN wide area network
  • Internet service provider for example, using an Internet service provider

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Abstract

一种游戏对象的控制方法及装置、存储介质、电子设备。该方法包括:根据游戏对象的至少一种状态信息和游戏对象当前携带的状态药品,在图形用户界面显示第一药品使用推荐界面,状态药品用于调整游戏对象的状态信息,第一药品使用推荐界面包括:状态信息对应的状态图标、目标状态药品和第一恢复控件,其中,对状态图标中与目标状态药品相对应的状态图标进行区别显示(S110);响应作用于第一恢复控件上的第一触发操作,利用目标状态药品调整游戏对象的状态信息(S120)。为玩家提供了状态信息的调整入口,避免玩家在紧急的战斗情况下思考过久导致的战场效率低下的情况发生,提升了目标状态药品使用的自动化程度和智能化程度。

Description

游戏对象的控制方法及装置、存储介质、电子设备
相关申请的交叉引用
本公开要求于2021年06月22日提交的申请号为202110692908.3、名称为“游戏对象的控制方法及装置、存储介质、电子设备”的中国专利申请的优先权,该中国专利申请的全部内容通过引用并入本文。
技术领域
本公开涉及计算机技术领域,尤其涉及一种游戏对象的控制方法与游戏对象的控制装置、计算机可读存储介质及电子设备。
背景技术
在当前的现有游戏中,玩家在战斗内受到伤害,表现为血条的血量降低。因此,玩家通过在战场内拾取治疗药品并使用,使得血量恢复正常。
但是在同时提供恢复血量和恢复能量的治疗药品的场景中,这种方式并不适用,并且使得玩家由于思考过久导致战场决策效率低下,降低了交互效率,劣化了玩家游戏体验。除此之外,不同的治疗药品恢复的比例不等,而且在使用恢复比例较高的治疗药品时,极易导致血量溢出,最终玩家无法使用该治疗药品。这种方式对治疗药品的相关信息掌握程度要求过高,智能化和自动化程度太低,降低了玩家在游戏中的决策准确度,不利于玩家回流。
鉴于此,本领域亟需开发一种新的游戏对象的控制方法及装置。
需要说明的是,在上述背景技术部分公开的信息仅用于加强对本公开的背景的理解,因此可以包括不构成对本领域普通技术人员已知的现有技术的信息。
发明内容
本公开的目的在于提供一种游戏对象的控制方法、游戏对象的控制装置、计算机可读存储介质及电子设备,进而至少在一定程度上克服由于相关技术的限制而导致的交互效率低下和游戏功能缺陷的问题。
本公开的其他特性和优点将通过下面的详细描述变得显然,或部分地通过本公开的实践而习得。
根据本公开实施例的第一个方面,提供一种游戏对象的控制方法,通过第一终端设备提供一图形用户界面,所述方法包括:
根据游戏对象的至少一种状态信息和所述游戏对象当前携带的状态药品,在所述图形用户界面显示第一药品使用推荐界面,所述状态药品用于调整所述游戏对象的状态信息,所述第一药品使用推荐界面包括:所述状态信息对应的状态图标、目标状态药品和第一恢复控件,其中,对所述状态图标中与所述目标状态药品相对应的状态图标进行区别显示;
响应作用于所述第一恢复控件上的第一触发操作,利用所述目标状态药品调整所述游戏对象的状态信息。
在本公开的一种示例性实施例中,所述对所述状态图标中与所述目标状态药品相对应的状态图标进行区别显示,包括:
按照状态药品推荐规则在所述状态药品中确定目标状态药品;
对与所述目标状态药品对应的状态图标进行区别显示。
在本公开的一种示例性实施例中,所述状态药品包括专项状态药品和通用状态药品;
所述按照状态药品推荐规则在所述状态药品中确定目标状态药品,包括:
当存在与所述状态信息对应的专项状态药品时,将所述专项状态药品确定为目标状态药品;
当未存在与所述状态信息对应的专项状态药品时,将所述通用状态药品确定为目标状态药品。
在本公开的一种示例性实施例中,所述对与所述目标状态药品对应的状态图标进行区别显示,包括:
当所述目标状态药品为专项状态药品时,将与所述目标状态药品对应的状态图标区别显示;
当所述目标状态药品为通用状态药品时,将所有所述状态图标区别显示。
在本公开的一种示例性实施例中,所述目标状态药品为选中状态。
在本公开的一种示例性实施例中,在所述对所述状态图标中与所述目标状态药品相对应的状态图标进行区别显示之后,所述方法还包括:
响应作用于所述目标状态药品上的第二触发操作,取消与所述目标状态药品对应的所述状态图标的区别显示,并将所述目标状态药品调整为未选中状态。
在本公开的一种示例性实施例中,所述方法还包括:
根据所述游戏对象的生命值和所述游戏对象当前携带的治疗药品,在所述图形用户界面显示第二药品使用推荐界面,所述治疗药品用于恢复所述游戏对象的生命值,所述第二药品使用推荐界面包括:目标治疗药品和第二恢复控件,其中,所述目标治疗药品默认为选中状态;
响应作用于所述第二恢复控件上的第三触发操作,利用所述目标治疗药品增加所述游戏对象的生命值。
在本公开的一种示例性实施例中,所述目标治疗药品是按照治疗药品推荐规则确定的。
在本公开的一种示例性实施例中,所述目标治疗药品是按照治疗药品推荐规则确定的,包括:
获取所述游戏对象当前携带的治疗药品中的待定治疗药品的恢复生命值;
对所述游戏对象的生命值和所述恢复生命值进行计算得到生命总值,并按照所述生命总值确定所述待定治疗药品为目标治疗药品。
在本公开的一种示例性实施例中,所述按照所述生命总值确定所述待定治疗药品为目标治疗药品,包括:
当所述生命总值大于第一生命阈值,且小于第二生命阈值时,根据所述生命总值确定所述待定治疗药品的第一药品数量,以将所述第一药品数量的所述待定治疗药品确定为目标治疗药品;
当所述生命总值大于等于所述第二生命阈值,且小于等于第三生命阈值时,根据所述待定治疗药品的药品价格确定第二药品数量的所述待定治疗药品为目标治疗药品;
当所述生命总值大于所述第三生命阈值时,按照所述待定治疗药品的恢复生命值确定一个所述待定治疗药品为目标治疗药品。
在本公开的一种示例性实施例中,所述根据所述生命总值确定所述待定治疗药品的第一药品数量,包括:
在所述生命总值小于所述第二生命阈值的条件下,确定所述生命总值最大时所述待定治疗药品的第一药品数量。
在本公开的一种示例性实施例中,所述根据所述待定治疗药品的药品价格确定第二药品数量的所述待定治疗药品为目标治疗药品,包括:
获取所述待定治疗药品的单个药品价格,并确定所述待定治疗药品的待定使用数量;
对所述单个药品价格和所述待定使用数量进行计算得到药品价格,并根据最低的所述药品价格确定第二药品数量的所述待定治疗药品为目标治疗药品。
在本公开的一种示例性实施例中,所述方法还包括:
当所述生命总值大于第一生命阈值,且小于第二生命阈值时,或者当所述生命总值大于等于所述第二生命阈值,且小于等于所述第三生命阈值时,显示与所述生命总值对应的数值提示信息;
当所述生命总值大于所述第三生命阈值时,对所述生命总值和所述第三生命阈值进行计算得到溢出数值,并对所述溢出数值进行差异化显示。
在本公开的一种示例性实施例中,所述方法还包括:
根据所述游戏对象的生命值和至少一种状态信息,以及所述游戏对象当前携带的治疗药品和状态药品,在所述图形用户界面显示第三药品使用推荐界面,所述第三药品使用推荐界面包括:目标治疗药品、目标状态药品和第三恢复控件;
响应作用于所述第三恢复控件上的第四触发操作,利用所述目标状态药品调整所述游戏对象的状态信息,并利用所述目标治疗药品增加所述游戏对象的生命值。
在本公开的一种示例性实施例中,所述方法还包括:
响应于图形用户界面的触发操作,在所述图形用户界面上提供一选择列表,其中,所述选择列表中至少包括:第一药品使用推荐界面触发标识、第二药品使用推荐界面触发标识和第三药品使用推荐界面触发标识;
响应于对所述选择列表的选择操作,在所述图形用户界面上显示与所述选择操作对应的药品使用推荐界面。
根据本公开实施例的第二个方面,提供一种游戏对象的控制装置,所述装置包括:界面显示模块,被配置为根据游戏对象的至少一种状态信息和所述游戏对象当前携带的状态药品,在所述图形用户界面显示第一药品使用推荐界面,所述状态药品用于调整所述游戏对象的状态信息,所述第一药品使用推荐界面包括:所述状态信息对应的状态图标、目标状态药品和第一恢复控件,其中,对所述状态图标中与所述目标状态药品相对应的状态图标进行区别显示;
状态调整模块,被配置为响应作用于所述第一恢复控件上的第一触发操作,利用所述目标状态药品调整所述游戏对象的状态信息。
根据本公开实施例的第三个方面,提供一种电子设备,包括:处理器和存储器;其中,存储器上存储有计算机可读指令,所述计算机可读指令被所述处理器执行时实现上述任意示例性实施例中的游戏对象的控制方法。
根据本公开实施例的第四个方面,提供一种计算机可读存储介质,其上存储有计算机程序,所述计算机程序被处理器执行时实现上述任意示例性实施例中的游戏对象的控制方法。
由上述技术方案可知,本公开示例性实施例中的游戏对象的控制方法、游戏对象的控制装置、计算机存储介质及电子设备至少具备以下优点和积极效果:
在本公开的示例性实施例提供的方法及装置中,在图形用户界面显示第一药品使用推荐界面,为玩家提供了状态信息的调整入口,完善了游戏对象的控制方法。更进一步的,在第一药品推荐界面中显示与状态信息对应的状态图标,无需玩家考虑二者之间的对应关系即可使用目标状态药品,避免玩家在紧急的战斗情况下思考过久导致的战场效率低下的情况发生,并且减少玩家操作过快带来的对目标状态药品的浪费,提升了目标状态药品使用的自动化程度和智能化程度,极大化地优化了玩家体验,在一定程度上提升了玩家的回流度。应当理解的是,以上的一般描述和后文的细节描述仅是示例性和解释性的,并不能限制本公开。
附图说明
图1示意性示出本公开示例性实施例中一种游戏对象的控制方法的流程示意图;
图2示意性示出本公开其中一示例性实施例中对与目标状态药品对应的状态图标进行区别显示的方法的流程示意图;
图3示意性示出本公开其中一示例性实施例中确定目标状态药品的方法的流程示意图;
图4示意性示出本公开其中一示例性实施例中进一步对状态图标进行区别显示的方法的流程示意图;
图5示意性示出本公开其中一示例性实施例中增加游戏对象的生命值的方法的流程示意图;
图6示意性示出本公开其中一示例性实施例中确定目标治疗药品的方法的流程示意图;
图7示意性示出本公开其中一示例性实施例中进一步确定目标治疗药品的方法的流程示意图;
图8示意性示出本公开其中一示例性实施例中确定第二药品数量的待定治疗药品为目标治疗药品的方法的流程示意图;
图9示意性示出本公开其中一示例性实施例中显示不同情况下的提示信息的方法的流程示意图;
图10示意性示出本公开其中一示例性实施例中同时调整游戏对象的状态信息和生命值的方法的流程示意图;
图11示意性示出本公开其中一示例性实施例中显示与选择操作对应的药品使用推荐界面的方法的流程示意图;
图12示意性示出本公开其中一示例性实施例中应用场景下提供显示列表的界面示意图;
图13示意性示出本公开其中一示例性实施例中应用场景下第一种情况的界面示意图;
图14示意性示出本公开其中一示例性实施例中应用场景下第二种情况的界面示意图;
图15示意性示出本公开其中一示例性实施例中应用场景下第三种情况的界面示意图;
图16示意性示出本公开其中一示例性实施例中应用场景下第四种情况的界面示意图;
图17示意性示出本公开其中一示例性实施例中应用场景下取消目标状态药品的选中状态的界面示意图;
图18示意性示出本公开其中一示例性实施例中应用场景下取消选择目标状态药品的操作界面示意图;
图19示意性示出本公开其中一示例性实施例中应用场景下显示细节治疗界面的界面示意图;
图20示意性示出本公开其中一示例性实施例中应用场景下确定生命总值的界面示意图;
图21示意性示出本公开其中一示例性实施例中应用场景下一种确定目标治疗药品的界面示意图;
图22示意性示出本公开其中一示例性实施例中应用场景下另一种确定目标治疗药品的界面示意图;
图23示意性示出本公开其中一示例性实施例中应用场景下再一种确定目标治疗药品的界面示意图;
图24示意性示出本公开其中一示例性实施例中应用场景下确定所有治疗药品为目标治疗药品的界面示意图;
图25示意性示出本公开其中一示例性实施例中应用场景下无法确定目标治疗药品的界面示意图;
图26示意性示出本公开其中一示例性实施例中应用场景下第三药品使用推荐界面的界面示意图;
图27示意性示出本公开其中一示例性实施例中一种游戏对象的控制装置的结构示意图;
图28示意性示出本公开其中一示例性实施例中一种用于实现游戏对象的控制方法的电子设备;
图29示意性示出本公开其中一示例性实施例中一种用于实现游戏对象的控制方法的计算机可读存储介质。
具体实施方式
现在将参考附图更全面地描述示例实施方式。然而,示例实施方式能够以多种形式实施,且不应被理解为限于在此阐述的范例;相反,提供这些实施方式使得本公开将更加全面和完整,并将示例实施方式的构思全面地传达给本领域的技术人员。所描述的特征、结构或特性可以以任何合适的方式结合在一个或更多实施方式中。在下面的描述中,提供许多具体细节从而给出对本公开的实施方式的充分理解。然而,本领域技术人员将意识到,可以实践本公开的技术方案而省略所述特定细节中的一个或更多,或者可以采用其它的方法、组元、装置、步骤等。在其它情况下,不详细示出或描述公知技术方案以避免喧宾夺主而使得本公开的各方面变得模糊。
本说明书中使用用语“一个”、“一”、“该”和“所述”用以表示存在一个或多个要素/组成部分/等;用语“包括”和“具有”用以表示开放式的包括在内的意思并且是指除了列出的要素/组成部分/等之外还可存在另外的要素/组成部分/等;用语“第一”和“第二”等仅作为标记使用,不是对其对象的数量限制。
此外,附图仅为本公开的示意性图解,并非一定是按比例绘制。图中相同的附图标记表示相同或类似的部分,因而将省略对它们的重复描述。附图中所示的一些方框图是功能实体,不一定必须与物理或逻辑上独立的实体相对应。
在本公开其中一种实施例中的游戏对象的控制方法可以运行于终端设备或者是服务器。其中,终端设备可以为本地终端设备。当游戏对象的控制方法运行于服务器时,该游戏对象的控制方法则可以基于云交互系统来实现与执行,其中,云交互系统包括服务器和客户端设备。
在一可选的实施方式中,云交互系统下可以运行各种云应用,例如:云游戏。以云游戏为例,云游戏是指以云计算为基础的游戏方式。在云游戏的运行模式下,游戏程序的运行主体和游戏画面呈现主体是分离的,游戏对象的控制方法的储存与运行是在云游戏服务器上完成的,客户端设备的作用用于数据的接收、发送以及游戏画面的呈现,举例而言,客户端设备可以是靠近用户侧的具有数据传输功能的显示设备,如,移动终端、电视机、计算机、掌上电脑等;但是进行信息处理的终端设备为云端的云游戏服务器。在进行游戏时,玩家操作客户端设备向云游戏服务器发送操作指令,云游戏服务器根据操作指令运行游戏,将游戏画面等数据进行编码压缩,通过网络返回客户端设备,最后,通过客户端设备进行解码并输出游戏画面。
在一可选的实施方式中,终端设备可以为本地终端设备。以游戏为例,本地终端设备存储有游戏程序并用于呈现游戏画面。本地终端设备用于通过图形用户界面(Graphical User Interface,简称GUI)与玩家进行交互,即,常规的通过电子设备下载安装游戏程序并运行。该本地终端设备将图形用户界面提供给玩家的方式可以包括多种,例如,可以 渲染显示在终端的显示屏上,或者,通过全息投影提供给玩家。举例而言,本地终端设备可以包括显示屏和处理器,该显示屏用于呈现图形用户界面,该图形用户界面包括游戏画面,该处理器用于运行该游戏、生成图形用户界面以及控制图形用户界面在显示屏上的显示。
在一可选的实施方式中,服务器可以是独立的物理服务器,也可以是多个物理服务器构成的服务器集群或者分布式系统,还可以是提供云服务、云数据库、云计算、云函数、云存储、网络服务、云通信、中间件服务、域名服务、安全服务、CDN、以及大数据和人工智能平台等基础云计算服务的云服务器。终端可以是智能手机、平板电脑、笔记本电脑、台式计算机等,但并不局限于此。终端以及服务器可以通过有线或无线通信方式进行直接或间接地连接,本申请在此不做限制。
针对相关技术中存在的问题,本公开提出了一种游戏对象的控制方法,通过第一终端设备提供一图形用户界面,其中,第一终端设备可以是前述提到的本地终端设备,也可以是前述提到的云交互系统中的客户端设备。图1示出了游戏对象的控制方法的流程图,如图1所示,游戏对象的控制方法至少包括以下步骤:
在步骤S110,根据游戏对象的至少一种状态信息和游戏对象当前携带的状态药品,在图形用户界面显示第一药品使用推荐界面,状态药品用于调整游戏对象的状态信息,第一药品使用推荐界面包括:状态信息对应的状态图标、目标状态药品和第一恢复控件,其中,对状态图标中与目标状态药品相对应的状态图标进行区别显示。
在步骤S120,响应作用于第一恢复控件上的第一触发操作,利用目标状态药品调整游戏对象的状态信息。
在本公开的示例性实施例中,在图形用户界面显示第一药品使用推荐界面,为玩家提供了状态信息的调整入口,完善了游戏对象的控制方法。更进一步的,在第一药品推荐界面中显示与状态信息对应的状态图标,无需玩家考虑二者之间的对应关系即可使用目标状态药品,避免玩家在紧急的战斗情况下思考过久导致的战场效率低下的情况发生,并且减少玩家操作过快带来的对目标状态药品的浪费,提升了目标状态药品使用的自动化程度和智能化程度,极大化地优化了玩家体验,在一定程度上提升了玩家的回流度。
下面对游戏对象的控制方法的各个步骤进行详细说明。
在步骤S110中,根据游戏对象的至少一种状态信息和游戏对象当前携带的状态药品,在图形用户界面显示第一药品使用推荐界面,状态药品用于调整游戏对象的状态信息,第一药品使用推荐界面包括:状态信息对应的状态图标、目标状态药品和第一恢复控件,其中,对状态图标中与目标状态药品相对应的状态图标进行区别显示。
在本公开的示例性实施例中,状态信息可以是表征游戏对象的增益(buff)状态的信息,也可以是表征游戏对象的减益(debuff)状态的信息,还可以是其他状态信息,本示例性实施例对此不做特殊限定。
对应的,游戏对象当前携带的状态药品可以是解除游戏对象的减益状态的药品,也可以是添加游戏对象的增益状态的药品,也可以是恢复或者调整其他状态的药品,本示例性实施例对此不做特殊限定。
进一步的,可以在该图形用户界面上显示一个第一药品使用推荐界面,该第一药品使用推荐界面可以显示在图形用户界面的局部或全部区域,本示例性实施例对此不做特殊限定。
为了使玩家实时且详细的掌握游戏对象的状态信息,具体的,可以在该第一药品使用推荐界面中显示与状态信息对应的状态图标。举例而言,当状态信息为表征游戏对象的debuff状态的信息时,可以在第一药品使用推荐界面中显示游戏对象手部骨折、身体超重和腿部疼痛等debuff状态对应的状态图标。
更进一步的,还可以将与目标状态药品对应的状态图标与其他状态图标进行区别显 示。
因此,还可以在第一药品使用推荐界面中显示目标状态药品。该目标状态药品可以是按照状态药品推荐规则在游戏对象当前携带的状态药品中确定的。并且,目标状态药品用于调整当前游戏对象的状态。
在可选的实施例中,图2示出了对与目标状态药品对应的状态图标进行区别显示的方法的流程示意图,如图2所示,该方法至少包括以下步骤:在步骤S210中,按照状态药品推荐规则在状态药品中确定目标状态药品。
在可选的实施例中,状态药品包括专项状态药品和通用状态药品,图3示出了确定目标状态药品的方法的流程示意图,如图3所示,该方法至少包括以下步骤:在步骤S310中,当存在与状态信息对应的专项状态药品时,将专项状态药品确定为目标状态药品。
其中,专项状态药品为调整游戏对象单个状态信息的药品,通用状态药品为调整游戏对象全部状态信息的药品。但是,一般的,专项状态药品的价格小于通用状态药品的价格。因此,针对游戏对象的状态信息,专项状态药品的优先级是高于通用状态药品的。
进一步的,对游戏对象当前携带的状态药品进行判断,确定是否存在与状态信息对应的专项状态药品。当游戏对象当前携带有专项状态药品时,可以将该专项状态药品确定为目标状态药品。
在步骤S320中,当未存在与状态信息对应的专项状态药品时,将通用状态药品确定为目标状态药品。
当对游戏对象当前携带的状态药品进行判断,确定游戏对象没有携带专项状态药品时,可以确定通用状态药品为目标状态药品。
在本示例性实施例中,根据游戏对象当前携带的状态药品的判断结果确定目标状态药品,为玩家确定待使用的目标状态药品,避免玩家思考过久带来的战场决策效率低下的问题,提升了游戏对象控制的自动化程度和智能化程度。
在步骤SS220中,对与所述目标状态药品对应的状态图标进行区别显示。
在可选的实施例中,图4示出了进一步对状态图标进行区别显示的方法的流程示意图,如图4所示,该方法至少包括以下步骤:在步骤S410中,当目标状态药品为专项状态药品时,将与目标状态药品对应的状态图标区别显示。
由于专项状态药品只能调整一种游戏对象的状态信息,因此当目标状态药品为专项状态药品时,只将目标状态药品能够调整的状态信息的状态图标进行区别显示。
举例而言,区别显示的方式可以是高亮显示、闪烁显示或者放大显示等,也可以根据实际情况设定其他区别显示的方式,本示例性实施例对此不做特殊限定。
在步骤S420中,当目标状态药品为通用状态药品时,将所有状态图标区别显示。
由于通用状态药品可以调整游戏对象所有的状态信息,因此当目标状态药品为通用状态药品时,可以将所有的状态图标进行区别显示。
此时的区别显示可以是区别于先前的显示状态的区别方式,除了高亮显示、闪烁显示或者放大显示之外,也可以是将先前显示状态的颜色改变显示,或者是根据实际情况设定的其他区别显示方式,本示例性实施例对此不做特殊限定。
在本示例性实施例中,根据不同的目标状态药品的种类,对应有不同的区别显示方式,将“隐性化”的目标状态药品与状态图标的对应关系“显性化”展示,便于玩家查看和决策,优化了玩家的游戏体验。
除此之外,第一药品使用推荐页面中还可以显示一第一恢复控件。该第一恢复控件用于玩家控制使用目标状态药品。
在步骤S120中,响应作用于第一恢复控件上的第一触发操作,利用目标状态药品调 整游戏对象的状态信息。
在本公开的示例性实施例中,为了便于玩家使用目标状态药品,还可以将目标状态药品选中。
在可选的实施例中,目标状态药品为选中状态。
当在第一药品使用推荐界面上展示选中状态的目标状态药品时,可以留有一个选中控件,当选中控件有确认标记时,表明该目标状态药品为选中状态。除此之外,也可以有其他在第一药品使用推荐界面上展示选中状态的目标状态药品的方式,本示例性实施例对此不做特殊限定。
在确定选中目标状态药品之后,玩家可以通过作用于第一恢复控件上的第一触发操作使用目标状态药品调整游戏对象的状态信息。
其中,第一触发操作可以是点击操作、长按操作或者是滑动操作等形式,本示例性实施例对此不做特殊限定。
当然,在目标状态药品被选中之后,玩家还可以在不想使用目标状态药品的情况下,取消目标状态药品的选中状态。
在可选的实施例中,响应作用于目标状态药品上的第二触发操作,取消与目标状态药品对应的状态图标的区别显示,并将目标状态药品调整为未选中状态。
其中,第二触发操作也可以是点击操作、长按操作或者是滑动操作等形式,本示例性实施例对此不做特殊限定。
当玩家作用一第二触发操作之后,可以同时取消与目标状态药品对应的状态药品的区别显示,以及将目标状态药品调整为未选中状态。
在本示例性实施例中,玩家通过第二触发操作可以取消目标状态药品的选中,从取消选中方面全面的将“隐性化”的目标状态药品与状态图标的对应关系“显性化”展示,并为玩家提供了战场决策的自主化操作入口,便于玩家根据个人需求和当时的战场需求进行决策,在一定程度上制约过于自动化使用目标状态药品带来的弊端。
针对游戏对象在战场上的补血需求,还可以在图形用户界面上提供一第二药品使用推荐界面,以使用目标治疗药品增加游戏对象的生命值。
在可选的实施例中,图5示出了增加游戏对象的生命值的方法的流程示意图,如图5所示,该方法至少包括以下步骤:在步骤S510中,根据游戏对象的生命值和游戏对象当前携带的治疗药品,在图形用户界面显示第二药品使用推荐界面,治疗药品用于恢复游戏对象的生命值,第二药品使用推荐界面包括:目标治疗药品和第二恢复控件,其中,目标治疗药品默认为选中状态。
在可选的实施例中,目标治疗药品是按照治疗药品推荐规则确定的。
该治疗药品推荐规则用于根据不同情况下的游戏对象的生命值推荐合适的目标治疗药品。
在可选的实施例中,图6示出了确定目标治疗药品的方法的流程示意图,如图6所示,该方法至少包括以下步骤:在步骤S610中,获取游戏对象当前携带的治疗药品中的待定治疗药品的恢复生命值。
一般的,游戏对象当前携带的治疗药品有三类,分别是小药包、大药包和急救包,并且小药包、大药包和急救包的价格一般是小药包最便宜,大药包价格居中,急救包最贵。相应的,小药包恢复的生命值最少,大药包恢复的生命值居中,急救包恢复的生命值最多。
因此,当玩家携带有一种或多种治疗药品时,可以将携带的治疗药品都确定为待定治疗药品,并获取到待定治疗药品对应的恢复生命值。
在步骤S620中,对游戏对象的生命值和恢复生命值进行计算得到生命总值,并按照生命总值确定待定治疗药品为目标治疗药品。
在得到游戏对象当前的生命值和待定治疗药品相应的恢复生命值之后,可以对生命值和恢复生命值进行求和计算得到使用对应待定治疗药品情况下游戏对象的生命总值。
进一步的,按照游戏对象的生命总值确定目标治疗药品。
在可选的实施例中,图7示出了进一步确定目标治疗药品的方法的流程示意图,如图7所示,该方法至少包括以下步骤:在步骤S710中,当生命总值大于第一生命阈值,且小于第二生命阈值时,根据生命总值确定待定治疗药品的第一药品数量,以将第一药品数量的待定治疗药品确定为目标治疗药品。
由于当游戏对象的生命值可以恢复至80%或者80%上时,对玩家的正常游戏基本不会产生影响,因此,可以将第一生命阈值设置为0,第二生命阈值设置为80%。
当生命总值大于0,并且小于80%时,可以根据生命总值确定第一药品数量的待定治疗药品为目标治疗药品。
在可选的实施例中,在生命总值小于第二生命阈值的条件下,确定生命总值最大时待定治疗药品的第一药品数量。
在确定待定治疗药品的第一药品数量时,可以以生命总值小于第二生命阈值为条件,计算出能够使生命总值最大情况下的各种类待定治疗药品的药品数量,以作为第一药品数量。例如,第一药品数量可以包括小药包、大药包和急救包的药品数量分别为n_1、n_2和n_3。
在确定第一药品数量之后,可以将第一药品数量的待定治疗药品确定为目标治疗药品。
在步骤S720中,当生命总值大于等于第二生命阈值,且小于等于第三生命阈值时,根据待定治疗药品的药品价格确定第二药品数量的待定治疗药品为目标治疗药品。
为了在确定目标治疗药品时留有一定的容差,因此可以将第三生命阈值设置为105%。
当生命总值大于等于80%,且小于105%时,已经足以支持玩家的正常游戏操作。在这种情况下,可以确定性价比最高的第二药品数量待定治疗药品为目标治疗药品。
在可选的实施例中,图8示出了确定第二药品数量的待定治疗药品为目标治疗药品的方法的流程示意图,如图8所示,该方法至少包括以下步骤:在步骤S810中,获取待定治疗药品的单个药品价格,并确定待定治疗药品的待定使用数量。
小药包、大药包和急救包的单个药品价格分别为p_1、p_2和p_3,并且可以确定小药包、大药包和急救包的待定使用数量分别为n_1、n_2和n_3。
在步骤S820中,对单个药品价格和待定使用数量进行计算得到药品价格,并根据最低的药品价格确定第二药品数量的待定治疗药品为目标治疗药品。
在确定单个药品价格和待定使用数量之后,可以进行p_1*n_1+p_2*n_2+p_3*n_3的计算得到对应的药品价格p。
进一步的,将药品价格p为最小值时的小药包、大药包和急救包的待定使用数量分别为n_1、n_2和n_3确定为第二药品数量。并且,将第二药品数量的待定治疗药品确定为目标治疗药品。
在本示例性实施例中,以性价比原则确定目标治疗药品,推荐了一种适用于玩家的最经济的治疗药品使用方案,为玩家节约了使用目标治疗药品的花费。
在步骤S730中,当生命总值大于第三生命阈值时,按照待定治疗药品的恢复生命值确定一个待定治疗药品为目标治疗药品。
当生命总值大于105%时,可以根据待定治疗药品的恢复生命值确定一个恢复生命值最小的待定治疗药品为目标治疗药品。
在本示例性实施例中,根据生命总值的不同情况可以确定对应的目标治疗药品,使玩家可以最大性价比的使用目标治疗药品,避免造成目标治疗药品的浪费,也避免了玩 家为了基于性价比原则选择目标治疗药品带来的思考过久,战场决策效率低下的情况出现。
为便于玩家掌握可以恢复的生命总值和生命总值溢出情况,还可以显示相应的提示信息。
在可选的实施例中,图9示出了显示不同情况下的提示信息的方法的流程示意图,如图9所示,该方法至少包括以下步骤:在步骤S910中,当生命总值大于第一生命阈值,且小于第二生命阈值时,或者当生命总值大于等于第二生命阈值,且小于等于第三生命阈值时,显示与生命总值对应的数值提示信息。
当生命总值大于0,并且小于80%,或者生命总值大于等于80%,且小于105%时,可以对应显示能够恢复的生命总值的数值提示信息。该数值提示信息可以是文字信息,例如“Health can be restored to 70%(生命值可以恢复到70%)”等,也可以是标记有生命总值的图标形式,本示例性实施例对此不做特殊限定。
在步骤S920中,当生命总值大于第三生命阈值时,对生命总值和第三生命阈值进行计算得到溢出数值,并对溢出数值进行差异化显示。
当生命总值大于105%时,可以对生命总值与105%进行求差计算得到溢出数值,并对溢出数值进行差异化显示。例如,对溢出数值进行标红显示,以便于向玩家提示溢出情况。
在本示例性实施例中,针对不同的生命总值情况还可以显示不同的提示信息,便于玩家掌握目标治疗药品的使用情况,减免玩家自行计算的思考过程,为玩家争取更多的战斗时间。
在步骤S520中,响应作用于第二恢复控件上的第三触发操作,利用目标治疗药品增加游戏对象的生命值。
由于目标治疗药品为选中状态,因此玩家可以通过作用于第二恢复控件上的第三触发操作使用目标治疗药品,以增加游戏对象的生命值。
其中,第二触发操作可以是点击操作、长按操作或者是滑动操作等形式,本示例性实施例对此不做特殊限定。
值得说明的是,第二恢复控件可以是与第一恢复控件相同的控件,也可以是与第一恢复控件完全不同的控件,本示例性实施例对此不做特殊限定。
在本示例性实施例中,通过第二药品使用推荐界面为玩家提供恢复游戏对象的生命值的方式,即使恢复后的生命值溢出,也为玩家提供了自主使用的可能性,优化了玩家的游戏体验。
除了第一药品使用推荐界面和第二药品使用推荐界面之外,还可以在图形用户界面上显示一第三药品使用推荐界面,便于玩家同时调整游戏对象的状态信息和增加游戏对象的生命值。
在可选的实施例中,图10示出了同时调整游戏对象的状态信息和生命值的方法的流程示意图,如图10所示,该方法至少包括以下步骤:在步骤S1010中,根据游戏对象的生命值和至少一种状态信息,以及游戏对象当前携带的治疗药品和状态药品,在图形用户界面显示第三药品使用推荐界面,第三药品使用推荐界面包括:目标治疗药品、目标状态药品和第三恢复控件。
状态信息可以是表征游戏对象的增益状态的信息,也可以是表征游戏对象的减益状态的信息,还可以是其他状态信息,本示例性实施例对此不做特殊限定。
游戏对象当前携带的状态药品可以是解除游戏对象的减益状态的药品,也可以是添加游戏对象的增益状态的药品,也可以是恢复或者调整其他状态的药品,本示例性实施例对此不做特殊限定。
并且,目标治疗药品也可以是按照状态药品推荐规则确定的,确定方式与图3相同, 在此不再赘述。
治疗药品是用于恢复游戏对象的生命值的药品。并且,确定目标治疗药品的治疗药品推荐规则与图6所示的相同,在此不再赘述。
除此之外,第三药品使用推荐页面中还可以显示一第三恢复控件。该第三恢复控件用于玩家同时控制使用目标状态药品和目标治疗药品。
在步骤S1020中,响应作用于第三恢复控件上的第四触发操作,利用目标状态药品调整游戏对象的状态信息,并利用目标治疗药品增加游戏对象的生命值。
在确定目标治疗药品和目标状态药品之后,玩家可以通过第四触发操作同时调整游戏对象的状态信息和游戏对象的生命值。
其中,第四触发操作可以是点击操作、长按操作或者是滑动操作等形式,本示例性实施例对此不做特殊限定。
在本示例性实施例中,通过第三药品使用推荐界面为玩家提供了同时恢复游戏对象的生命值和调整状态信息的方式,在玩家同时有两种需求的情况下简化玩家操作,减少玩家的操作时间,提升战场决策和控制的效率。
在图形用户界面提供第一药品使用推荐界面、第二药品使用推荐界面和第三药品使用推荐界面的情况下,为便于用户选择和切换,可以通过作用于选择列表的选择操作显示对应的药品使用推荐界面。
在可选的实施例中,图11示出了显示与选择操作对应的药品使用推荐界面的方法的流程示意图,如图11所示,该方法至少包括以下步骤:在步骤S1110中,响应于图形用户界面的触发操作,在图形用户界面上提供一选择列表,其中,选择列表中至少包括:第一药品使用推荐界面触发标识、第二药品使用推荐界面触发标识和第三药品使用推荐界面触发标识。
该选择列表可以是通过用户的触发操作触发显示的,并且,该选择列表中显示有第一药品使用推荐界面触发标识、第二药品使用推荐界面触发标识和第三药品使用推荐界面触发标识。
举例而言,第一药品使用推荐界面触发标识可以是PLAN1,第二药品使用推荐界面触发标识可以是PLAN2,第三药品使用推荐界面触发标识可以是PLAN3。除此之外,也可以是其他对应的触发标识,本示例性实施例对此不做特殊限定。
在步骤S1120中,响应于对选择列表的选择操作,在图形用户界面上显示与选择操作对应的药品使用推荐界面。
在显示选择列表的情况下,玩家可以作用一选择操作,以确定想要显示的药品使用推荐界面的触发标识,从而显示与选择操作对应的药品使用推荐界面。
其中,选择操作可以是点击操作、长按操作或者是滑动操作等形式,本示例性实施例对此不做特殊限定。
在本示例性实施例中,提供了显示对应药品使用推荐界面的方式,为玩家在游戏过程中的切换或者选定药品使用推荐界面的需求提供了解决方式,以满足玩家在不同游戏场景下的显示需求。
下面结合一应用场景对本公开实施例中游戏对象的控制方法做出详细说明。
图12示出了应用场景下提供显示列表的界面示意图,如图12所示,该选择列表可以是通过用户的触发操作触发显示的,并且,该选择列表中显示有第一药品使用推荐界面触发标识、第二药品使用推荐界面触发标识和第三药品使用推荐界面触发标识。
其中,第一药品使用推荐界面触发标识可以是PLAN1,第二药品使用推荐界面触发标识可以是PLAN2,第三药品使用推荐界面触发标识可以是PLAN3。除此之外,也可以是其他对应的触发标识,本示例性实施例对此不做特殊限定。
当玩家通过选择操作作用于第一药品使用推荐界面触发标识PLAN1时,可以显示与 选择操作对应的第一药品使用推荐界面。
图13示出了应用场景下第一种情况的界面示意图,如图13所示,游戏对象当前携带的状态药品中没有与状态信息对应的专项状态药品,将通用状态药品确定为目标状态药品,并默认选中该目标状态药品。并且,目标状态药品可以对应显示“万能药”的信息,以便于玩家区分。
由于通用状态药品可以调整游戏对象所有的状态信息,因此当目标状态药品为通用状态药品时,可以将所有的状态图标高亮显示。
图14示出了应用场景下第二种情况的界面示意图,如图14所示,游戏对象当前携带的状态药品中存在与状态信息对应的专项状态药品,确定该转向状态药品为目标状态药品,并默认选中该目标状态药品。
由于专项状态药品只能调整一种游戏对象的状态信息,因此当目标状态药品为专项状态药品时,可以显示所有的状态图标,并且只将目标状态药品能够调整的状态信息的状态图标高亮显示。
图15示出了应用场景下第三种情况的界面示意图,如图15所示,游戏对象当前携带的状态药品中不存在通用状态药品以及某个或多个专项状态药品,并且存在与状态信息对应的专项状态药品时,可以将不存在的专项状态药品置灰显示。除此之外,还可以在专项状态药品的图标上显示数量为0,并放置在状态药品列表的末端。
不仅如此,还可以默认选中当前拥有的专项状态药品和所有的状态图标,并且高亮显示与专项状态药品对应的状态图标,置灰显示与专项状态药品对应的状态图标。
图16示出了应用场景下第四种情况的界面示意图,如图16所示,游戏对象当前没有携带任何专项状态药品或通用状态药品,可以在第一药品使用推荐界面上显示例如“背包中没有治疗debuff的药物”字样的提示信息,以便于玩家掌握当前的状态药品拥有状况。
图17示出了应用场景下取消目标状态药品的选中状态的界面示意图,如图17所示,当玩家作用一第二触发操作之后,可以同时取消与目标状态药品对应的状态图标的高亮显示,以及将目标状态药品调整为未选中状态。
图18示出了应用场景下取消选择目标状态药品的操作界面示意图,如图18所示,当玩家在第二个专项状态药品上作用第二触发操作时,可以取消与第二个专项状态药品对应的状态图标的高亮显示,同时将第二个专项状态药品调整为没有选中的状态。
图19示出了应用场景下显示细节治疗界面的界面示意图,如图19所示,在选择列表中还可以提供一进入各个药品使用推荐界面的细节治疗界面的标识,例如“HEALTH”。玩家通过作用于该标识上的触发操作,可以进入与当前药品使用推荐界面对应的细节治疗界面,以为玩家更加直观的展示状态药品与状态图标的对应关系。
当玩家通过选择操作作用于第二药品使用推荐界面触发标识PLAN2时,可以显示与选择操作对应的第二药品使用推荐界面。
图20示出了应用场景下确定生命总值的界面示意图,如图20所示,能够恢复的生命总值可以是100%,游戏对象当前的生命值可以为a,且a<100%,待定治疗药品的恢复生命值为b,且b取决于小药包、大药包和急救包的药品数量n_1、n_2和n_3。因此,对游戏对象的生命值和恢复生命值进行计算得到生命总值a+b。
图21示出了应用场景下一种确定目标治疗药品的界面示意图,如图21所示,当生命总值大于0,并且小于80%时,可以根据生命总值确定第一药品数量的待定治疗药品为目标治疗药品。
在确定待定治疗药品的第一药品数量时,可以以生命总值小于第二生命阈值为条件,计算出能够使生命总值最大情况下的各种类待定治疗药品的药品数量,以作为第一药品数量。例如,第一药品数量可以包括小药包、大药包和急救包的药品数量分别为n_1、 n_2和n_3。
在确定第一药品数量之后,可以将第一药品数量的待定治疗药品确定为目标治疗药品。
更进一步的,默认选中第一药品数量的待定治疗药品作为推荐方案,同时显示使用目标治疗药品后的生命总值的数值提示信息。该数值提示信息为Health can be restored to70%。
图22示出了应用场景下另一种确定目标治疗药品的界面示意图,如图22所示,当生命总值大于等于80%,且小于105%时,已经足以支持玩家的正常游戏操作。在这种情况下,可以确定性价比最高的第二药品数量待定治疗药品为目标治疗药品。
小药包、大药包和急救包的单个药品价格分别为p_1、p_2和p_3,并且可以确定小药包、大药包和急救包的待定使用数量分别为n_1、n_2和n_3。
在确定单个药品价格和待定使用数量之后,可以进行p_1*n_1+p_2*n_2+p_3*n_3的计算得到对应的药品价格p。
进一步的,将药品价格p为最小值时的小药包、大药包和急救包的待定使用数量分别为n_1、n_2和n_3确定为第二药品数量。并且,将第二药品数量的待定治疗药品确定为目标治疗药品。
更进一步的,默认选中第二药品数量的待定治疗药品作为推荐方案,同时显示使用目标治疗药品后的生命总值的数值提示信息。该数值提示信息为Health can be restored to 90%。
图23示出了应用场景下再一种确定目标治疗药品的界面示意图,如图23所示,当生命总值大于105%时,可以根据待定治疗药品的恢复生命值确定一个恢复生命值最小的待定治疗药品为目标治疗药品。
但是,此时并不默认选中该目标治疗药品,而是在玩家主动选中的情况下,将溢出数值以明显的颜色标注。
图24示出了应用场景下确定所有治疗药品为目标治疗药品的界面示意图,如图24所示,当将游戏对象当前携带的所有治疗药品确定为待定治疗药品,且生命总值还是大于0,并且小于80%时,可以默认选中所有治疗药品,并同时显示使用所有治疗药品后能够恢复到的生命总值的数值提示信息。
图25示出了应用场景下无法确定目标治疗药品的界面示意图,如图25所示,当游戏对象当前没有携带任何治疗药品时,则可以在治疗药品的显示列表中推荐显示所有能够恢复生命值的治疗药品,并且将该治疗药品置灰显示。除此之外,还可以将该治疗药品的数量显示为0,并处于显示列表的末端。
当玩家通过选择操作作用于第一药品使用推荐界面触发标识PLAN3时,可以显示与选择操作对应的第三药品使用推荐界面。
图26示出了应用场景下第三药品使用推荐界面的界面示意图,如图26所示,第三药品使用推荐界面不仅可以显示第一药品使用推荐界面上的状态药品,还可以显示第二药品使用推荐界面上的治疗药品,以为玩家在既需要调整游戏对象的状态信息,又需要恢复游戏对象的生命值的情况下提供支持。
在该应用场景下的游戏对象的控制方法,在图形用户界面显示第一药品使用推荐界面,为玩家提供了状态信息的调整入口,完善了游戏对象的控制方法。更进一步的,在第一药品推荐界面中显示与状态信息对应的状态图标,无需玩家考虑二者之间的对应关系即可使用目标状态药品,避免玩家在紧急的战斗情况下思考过久导致的战场效率低下的情况发生,并且减少玩家操作过快带来的对目标状态药品的浪费,提升了目标状态药品使用的自动化程度和智能化程度,极大化地优化了玩家体验,在一定程度上提升了玩家的回流度。
此外,在本公开的示例性实施例中,还提供一种游戏对象的控制装置。图27示出了游戏对象的控制装置的结构示意图,如图27所示,游戏对象的控制装置2700可以包括:界面显示模块2710和状态调整模块2720。其中:
界面显示模块2710,被配置为根据游戏对象的至少一种状态信息和游戏对象当前携带的状态药品,在图形用户界面显示第一药品使用推荐界面,状态药品用于调整游戏对象的状态信息,第一药品使用推荐界面包括:状态信息对应的状态图标、目标状态药品和第一恢复控件,其中,对状态图标中与目标状态药品相对应的状态图标进行区别显示;状态调整模块2720,被配置为响应作用于第一恢复控件上的第一触发操作,利用目标状态药品调整所述游戏对象的状态信息。
在本公开的一种示例性实施例中,对状态图标中与目标状态药品相对应的状态图标进行区别显示,包括:
按照状态药品推荐规则在状态药品中确定目标状态药品;
对与目标状态药品对应的状态图标进行区别显示。
在本公开的一种示例性实施例中,状态药品包括专项状态药品和通用状态药品;
按照状态药品推荐规则在状态药品中确定目标状态药品,包括:
当存在与状态信息对应的专项状态药品时,将专项状态药品确定为目标状态药品;
当未存在与状态信息对应的专项状态药品时,将通用状态药品确定为目标状态药品。
在本公开的一种示例性实施例中,对与目标状态药品对应的状态图标进行区别显示,包括:
当目标状态药品为专项状态药品时,将与目标状态药品对应的状态图标区别显示;
当目标状态药品为通用状态药品时,将所有状态图标区别显示。
在本公开的一种示例性实施例中,目标状态药品为选中状态。
在本公开的一种示例性实施例中,在对所述状态图标中与目标状态药品相对应的状态图标进行区别显示之后,游戏对象的控制方法还包括:
响应作用于目标状态药品上的第二触发操作,取消与目标状态药品对应的状态图标的区别显示,并将目标状态药品调整为未选中状态。
在本公开的一种示例性实施例中,游戏对象的控制方法还包括:
根据游戏对象的生命值和游戏对象当前携带的治疗药品,在图形用户界面显示第二药品使用推荐界面,治疗药品用于恢复游戏对象的生命值,第二药品使用推荐界面包括:目标治疗药品和第二恢复控件,其中,目标治疗药品默认为选中状态;
响应作用于第二恢复控件上的第三触发操作,利用目标治疗药品增加游戏对象的生命值。
在本公开的一种示例性实施例中,目标治疗药品是按照治疗药品推荐规则确定的。
在本公开的一种示例性实施例中,目标治疗药品是按照治疗药品推荐规则确定的,包括:
获取游戏对象当前携带的治疗药品中的待定治疗药品的恢复生命值;
对游戏对象的生命值和恢复生命值进行计算得到生命总值,并按照生命总值确定待定治疗药品为目标治疗药品。
在本公开的一种示例性实施例中,按照生命总值确定待定治疗药品为目标治疗药品,包括:
当生命总值大于第一生命阈值,且小于第二生命阈值时,根据生命总值确定待定治疗药品的第一药品数量,以将第一药品数量的待定治疗药品确定为目标治疗药品;
当生命总值大于等于第二生命阈值,且小于等于第三生命阈值时,根据待定治疗药品的药品价格确定第二药品数量的待定治疗药品为目标治疗药品;
当生命总值大于第三生命阈值时,按照待定治疗药品的恢复生命值确定一个待定治疗药品为目标治疗药品。
在本公开的一种示例性实施例中,根据所述生命总值确定待定治疗药品的第一药品数量,包括:
在生命总值小于第二生命阈值的条件下,确定生命总值最大时待定治疗药品的第一药品数量。
在本公开的一种示例性实施例中,根据待定治疗药品的药品价格确定第二药品数量的待定治疗药品为目标治疗药品,包括:
获取待定治疗药品的单个药品价格,并确定待定治疗药品的待定使用数量;
对单个药品价格和待定使用数量进行计算得到药品价格,并根据最低的药品价格确定第二药品数量的待定治疗药品为目标治疗药品。
在本公开的一种示例性实施例中,游戏对象的控制方法还包括:
当生命总值大于第一生命阈值,且小于第二生命阈值时,或者当生命总值大于等于第二生命阈值,且小于等于第三生命阈值时,显示与生命总值对应的数值提示信息;
当所生命总值大于第三生命阈值时,对生命总值和第三生命阈值进行计算得到溢出数值,并对溢出数值进行差异化显示。
在本公开的一种示例性实施例中,游戏对象的控制方法还包括:
根据游戏对象的生命值和至少一种状态信息,以及游戏对象当前携带的治疗药品和状态药品,在图形用户界面显示第三药品使用推荐界面,第三药品使用推荐界面包括:目标治疗药品、目标状态药品和第三恢复控件;
响应作用于第三恢复控件上的第四触发操作,利用目标状态药品调整游戏对象的状态信息,并利用目标治疗药品增加游戏对象的生命值。
在本公开的一种示例性实施例中,游戏对象的控制方法还包括:
响应于图形用户界面的触发操作,在图形用户界面上提供一选择列表,其中,选择列表中至少包括:第一药品使用推荐界面触发标识、第二药品使用推荐界面触发标识和第三药品使用推荐界面触发标识;
响应于对选择列表的选择操作,在图形用户界面上显示与选择操作对应的药品使用推荐界面。
上述游戏对象的控制装置2700的具体细节已经在对应的游戏对象的控制方法中进行了详细的描述,因此此处不再赘述。
应当注意,尽管在上文详细描述中提及了游戏对象的控制装置2700的若干模块或者单元,但是这种划分并非强制性的。实际上,根据本公开的实施方式,上文描述的两个或更多模块或者单元的特征和功能可以在一个模块或者单元中具体化。反之,上文描述的一个模块或者单元的特征和功能可以进一步划分为由多个模块或者单元来具体化。
此外,在本公开的示例性实施例中,还提供了一种能够实现上述方法的电子设备。
下面参照图28来描述根据本公开的这种实施例的电子设备2800。图28显示的电子设备2800仅仅是一个示例,不应对本公开实施例的功能和使用范围带来任何限制。
如图28所示,电子设备2800以通用计算设备的形式表现。电子设备2800的组件可以包括但不限于:上述至少一个处理单元2810、上述至少一个存储单元2820、连接不同系统组件(包括存储单元2820和处理单元2810)的总线2830、显示单元2840。
其中,所述存储单元存储有程序代码,所述程序代码可以被所述处理单元2810执行,使得所述处理单元2810执行本说明书上述“示例性方法”部分中描述的根据本公开各种示例性实施例的步骤,例如:
根据游戏对象的至少一种状态信息和所述游戏对象当前携带的状态药品,在所述图形用户界面显示第一药品使用推荐界面,所述状态药品用于调整所述游戏对象的状态信 息,所述第一药品使用推荐界面包括:所述状态信息对应的状态图标、目标状态药品和第一恢复控件,其中,对所述状态图标中与所述目标状态药品相对应的状态图标进行区别显示;
响应作用于所述第一恢复控件上的第一触发操作,利用所述目标状态药品调整所述游戏对象的状态信息。
可选的,所述对所述状态图标中与所述目标状态药品相对应的状态图标进行区别显示,包括:
按照状态药品推荐规则在所述状态药品中确定目标状态药品;
对与所述目标状态药品对应的状态图标进行区别显示。
可选的,所述状态药品包括专项状态药品和通用状态药品;
所述按照状态药品推荐规则在所述状态药品中确定目标状态药品,包括:
当存在与所述状态信息对应的专项状态药品时,将所述专项状态药品确定为目标状态药品;
当未存在与所述状态信息对应的专项状态药品时,将所述通用状态药品确定为目标状态药品。
可选的,所述对与所述目标状态药品对应的状态图标进行区别显示,包括:
当所述目标状态药品为专项状态药品时,将与所述目标状态药品对应的状态图标区别显示;
当所述目标状态药品为通用状态药品时,将所有所述状态图标区别显示。
可选的,所述目标状态药品为选中状态。
可选的,在所述对所述状态图标中与所述目标状态药品相对应的状态图标进行区别显示之后,所述方法还包括:
响应作用于所述目标状态药品上的第二触发操作,取消与所述目标状态药品对应的所述状态图标的区别显示,并将所述目标状态药品调整为未选中状态。
可选的,所述方法还包括:
根据所述游戏对象的生命值和所述游戏对象当前携带的治疗药品,在所述图形用户界面显示第二药品使用推荐界面,所述治疗药品用于恢复所述游戏对象的生命值,所述第二药品使用推荐界面包括:目标治疗药品和第二恢复控件,其中,所述目标治疗药品默认为选中状态;
响应作用于所述第二恢复控件上的第三触发操作,利用所述目标治疗药品增加所述游戏对象的生命值。
可选的,所述目标治疗药品是按照治疗药品推荐规则确定的。
可选的,所述目标治疗药品是按照治疗药品推荐规则确定的,包括:
获取所述游戏对象当前携带的治疗药品中的待定治疗药品的恢复生命值;
对所述游戏对象的生命值和所述恢复生命值进行计算得到生命总值,并按照所述生命总值确定所述待定治疗药品为目标治疗药品。
可选的,所述按照所述生命总值确定所述待定治疗药品为目标治疗药品,包括:
当所述生命总值大于第一生命阈值,且小于第二生命阈值时,根据所述生命总值确定所述待定治疗药品的第一药品数量,以将所述第一药品数量的所述待定治疗药品确定为目标治疗药品;
当所述生命总值大于等于所述第二生命阈值,且小于等于第三生命阈值时,根据所述待定治疗药品的药品价格确定第二药品数量的所述待定治疗药品为目标治疗药品;
当所述生命总值大于所述第三生命阈值时,按照所述待定治疗药品的恢复生命值确定一个所述待定治疗药品为目标治疗药品。
可选的,所述根据所述生命总值确定所述待定治疗药品的第一药品数量,包括:
在所述生命总值小于所述第二生命阈值的条件下,确定所述生命总值最大时所述待定治疗药品的第一药品数量。
可选的,所述根据所述待定治疗药品的药品价格确定第二药品数量的所述待定治疗药品为目标治疗药品,包括:
获取所述待定治疗药品的单个药品价格,并确定所述待定治疗药品的待定使用数量;
对所述单个药品价格和所述待定使用数量进行计算得到药品价格,并根据最低的所述药品价格确定第二药品数量的所述待定治疗药品为目标治疗药品。
可选的,所述方法还包括:
当所述生命总值大于第一生命阈值,且小于第二生命阈值时,或者当所述生命总值大于等于所述第二生命阈值,且小于等于所述第三生命阈值时,显示与所述生命总值对应的数值提示信息;
当所述生命总值大于所述第三生命阈值时,对所述生命总值和所述第三生命阈值进行计算得到溢出数值,并对所述溢出数值进行差异化显示。
可选的,所述方法还包括:
根据所述游戏对象的生命值和至少一种状态信息,以及所述游戏对象当前携带的治疗药品和状态药品,在所述图形用户界面显示第三药品使用推荐界面,所述第三药品使用推荐界面包括:目标治疗药品、目标状态药品和第三恢复控件;
响应作用于所述第三恢复控件上的第四触发操作,利用所述目标状态药品调整所述游戏对象的状态信息,并利用所述目标治疗药品增加所述游戏对象的生命值。
可选的,所述方法还包括:
响应于图形用户界面的触发操作,在所述图形用户界面上提供一选择列表,其中,所述选择列表中至少包括:第一药品使用推荐界面触发标识、第二药品使用推荐界面触发标识和第三药品使用推荐界面触发标识;
响应于对所述选择列表的选择操作,在所述图形用户界面上显示与所述选择操作对应的药品使用推荐界面。
通过上述方式,在图形用户界面显示第一药品使用推荐界面,为玩家提供了状态信息的调整入口,完善了游戏对象的控制方法。更进一步的,在第一药品推荐界面中显示与状态信息对应的状态图标,无需玩家考虑二者之间的对应关系即可使用目标状态药品,避免玩家在紧急的战斗情况下思考过久导致的战场效率低下的情况发生,并且减少玩家操作过快带来的对目标状态药品的浪费,提升了目标状态药品使用的自动化程度和智能化程度,极大化地优化了玩家体验,在一定程度上提升了玩家的回流度。
存储单元2820可以包括易失性存储单元形式的可读介质,例如随机存取存储单元(RAM)2821和/或高速缓存存储单元2822,还可以进一步包括只读存储单元(ROM)2823。
存储单元2820还可以包括具有一组(至少一个)程序模块2825的程序/实用工具2824,这样的程序模块2825包括但不限于:操作系统、一个或者多个应用程序、其它程序模块以及程序数据,这些示例中的每一个或某种组合中可能包括网络环境的实现。
总线2830可以为表示几类总线结构中的一种或多种,包括存储单元总线或者存储单元控制器、外围总线、图形加速端口、处理单元或者使用多种总线结构中的任意总线结构的局域总线。
电子设备2800也可以与一个或多个外部设备3000(例如键盘、指向设备、蓝牙设备等)通信,还可与一个或者多个使得用户能与该电子设备2800交互的设备通信,和/或与使得该电子设备2800能与一个或多个其它计算设备进行通信的任何设备(例如路由器、调制解调器等等)通信。这种通信可以通过输入/输出(I/O)接口2850进行。并且,电子 设备2800还可以通过网络适配器2860与一个或者多个网络(例如局域网(LAN),广域网(WAN)和/或公共网络,例如因特网)通信。如图所示,网络适配器2840通过总线2830与电子设备2800的其它模块通信。应当明白,尽管图中未示出,可以结合电子设备2800使用其它硬件和/或软件模块,包括但不限于:微代码、设备驱动器、冗余处理单元、外部磁盘驱动阵列、RAID系统、磁带驱动器以及数据备份存储系统等。
通过以上的实施例的描述,本领域的技术人员易于理解,这里描述的示例实施例可以通过软件实现,也可以通过软件结合必要的硬件的方式来实现。因此,根据本公开实施例的技术方案可以以软件产品的形式体现出来,该软件产品可以存储在一个非易失性存储介质(可以是CD-ROM,U盘,移动硬盘等)中或网络上,包括若干指令以使得一台计算设备(可以是个人计算机、服务器、终端装置、或者网络设备等)执行根据本公开实施例的方法。
在本公开的示例性实施例中,还提供了一种计算机可读存储介质,其上存储有能够实现本说明书上述方法的程序产品。在一些可能的实施例中,本公开的各个方面还可以实现为一种程序产品的形式,其包括程序代码,当所述程序产品在终端设备上运行时,所述程序代码用于使所述终端设备执行本说明书上述“示例性方法”部分中描述的根据本公开各种示例性实施例的步骤,例如:
根据游戏对象的至少一种状态信息和所述游戏对象当前携带的状态药品,在所述图形用户界面显示第一药品使用推荐界面,所述状态药品用于调整所述游戏对象的状态信息,所述第一药品使用推荐界面包括:所述状态信息对应的状态图标、目标状态药品和第一恢复控件,其中,对所述状态图标中与所述目标状态药品相对应的状态图标进行区别显示;
响应作用于所述第一恢复控件上的第一触发操作,利用所述目标状态药品调整所述游戏对象的状态信息。
可选的,所述对所述状态图标中与所述目标状态药品相对应的状态图标进行区别显示,包括:
按照状态药品推荐规则在所述状态药品中确定目标状态药品;
对与所述目标状态药品对应的状态图标进行区别显示。
可选的,所述状态药品包括专项状态药品和通用状态药品;
所述按照状态药品推荐规则在所述状态药品中确定目标状态药品,包括:
当存在与所述状态信息对应的专项状态药品时,将所述专项状态药品确定为目标状态药品;
当未存在与所述状态信息对应的专项状态药品时,将所述通用状态药品确定为目标状态药品。
可选的,所述对与所述目标状态药品对应的状态图标进行区别显示,包括:
当所述目标状态药品为专项状态药品时,将与所述目标状态药品对应的状态图标区别显示;
当所述目标状态药品为通用状态药品时,将所有所述状态图标区别显示。
可选的,所述目标状态药品为选中状态。
可选的,在所述对所述状态图标中与所述目标状态药品相对应的状态图标进行区别显示之后,所述方法还包括:
响应作用于所述目标状态药品上的第二触发操作,取消与所述目标状态药品对应的所述状态图标的区别显示,并将所述目标状态药品调整为未选中状态。
可选的,所述方法还包括:
根据所述游戏对象的生命值和所述游戏对象当前携带的治疗药品,在所述图形用户界面显示第二药品使用推荐界面,所述治疗药品用于恢复所述游戏对象的生命值,所述 第二药品使用推荐界面包括:目标治疗药品和第二恢复控件,其中,所述目标治疗药品默认为选中状态;
响应作用于所述第二恢复控件上的第三触发操作,利用所述目标治疗药品增加所述游戏对象的生命值。
可选的,所述目标治疗药品是按照治疗药品推荐规则确定的。
可选的,所述目标治疗药品是按照治疗药品推荐规则确定的,包括:
获取所述游戏对象当前携带的治疗药品中的待定治疗药品的恢复生命值;
对所述游戏对象的生命值和所述恢复生命值进行计算得到生命总值,并按照所述生命总值确定所述待定治疗药品为目标治疗药品。
可选的,所述按照所述生命总值确定所述待定治疗药品为目标治疗药品,包括:
当所述生命总值大于第一生命阈值,且小于第二生命阈值时,根据所述生命总值确定所述待定治疗药品的第一药品数量,以将所述第一药品数量的所述待定治疗药品确定为目标治疗药品;
当所述生命总值大于等于所述第二生命阈值,且小于等于第三生命阈值时,根据所述待定治疗药品的药品价格确定第二药品数量的所述待定治疗药品为目标治疗药品;
当所述生命总值大于所述第三生命阈值时,按照所述待定治疗药品的恢复生命值确定一个所述待定治疗药品为目标治疗药品。
可选的,所述根据所述生命总值确定所述待定治疗药品的第一药品数量,包括:
在所述生命总值小于所述第二生命阈值的条件下,确定所述生命总值最大时所述待定治疗药品的第一药品数量。
可选的,所述根据所述待定治疗药品的药品价格确定第二药品数量的所述待定治疗药品为目标治疗药品,包括:
获取所述待定治疗药品的单个药品价格,并确定所述待定治疗药品的待定使用数量;
对所述单个药品价格和所述待定使用数量进行计算得到药品价格,并根据最低的所述药品价格确定第二药品数量的所述待定治疗药品为目标治疗药品。
可选的,所述方法还包括:
当所述生命总值大于第一生命阈值,且小于第二生命阈值时,或者当所述生命总值大于等于所述第二生命阈值,且小于等于所述第三生命阈值时,显示与所述生命总值对应的数值提示信息;
当所述生命总值大于所述第三生命阈值时,对所述生命总值和所述第三生命阈值进行计算得到溢出数值,并对所述溢出数值进行差异化显示。
可选的,所述方法还包括:
根据所述游戏对象的生命值和至少一种状态信息,以及所述游戏对象当前携带的治疗药品和状态药品,在所述图形用户界面显示第三药品使用推荐界面,所述第三药品使用推荐界面包括:目标治疗药品、目标状态药品和第三恢复控件;
响应作用于所述第三恢复控件上的第四触发操作,利用所述目标状态药品调整所述游戏对象的状态信息,并利用所述目标治疗药品增加所述游戏对象的生命值。
可选的,所述方法还包括:
响应于图形用户界面的触发操作,在所述图形用户界面上提供一选择列表,其中,所述选择列表中至少包括:第一药品使用推荐界面触发标识、第二药品使用推荐界面触发标识和第三药品使用推荐界面触发标识;
响应于对所述选择列表的选择操作,在所述图形用户界面上显示与所述选择操作对应的药品使用推荐界面。
通过上述方式,在图形用户界面显示第一药品使用推荐界面,为玩家提供了状态 信息的调整入口,完善了游戏对象的控制方法。更进一步的,在第一药品推荐界面中显示与状态信息对应的状态图标,无需玩家考虑二者之间的对应关系即可使用目标状态药品,避免玩家在紧急的战斗情况下思考过久导致的战场效率低下的情况发生,并且减少玩家操作过快带来的对目标状态药品的浪费,提升了目标状态药品使用的自动化程度和智能化程度,极大化地优化了玩家体验,在一定程度上提升了玩家的回流度。
参考图29所示,描述了根据本公开的实施例的用于实现上述方法的程序产品2900,其可以采用便携式紧凑盘只读存储器(CD-ROM)并包括程序代码,并可以在终端设备,例如个人电脑上运行。然而,本公开的程序产品不限于此,在本文件中,可读存储介质可以是任何包含或存储程序的有形介质,该程序可以被指令执行系统、装置或者器件使用或者与其结合使用。
所述程序产品可以采用一个或多个可读介质的任意组合。可读介质可以是可读信号介质或者可读存储介质。可读存储介质例如可以为但不限于电、磁、光、电磁、红外线、或半导体的系统、装置或器件,或者任意以上的组合。可读存储介质的更具体的例子(非穷举的列表)包括:具有一个或多个导线的电连接、便携式盘、硬盘、随机存取存储器(RAM)、只读存储器(ROM)、可擦式可编程只读存储器(EPROM或闪存)、光纤、便携式紧凑盘只读存储器(CD-ROM)、光存储器件、磁存储器件、或者上述的任意合适的组合。
计算机可读信号介质可以包括在基带中或者作为载波一部分传播的数据信号,其中承载了可读程序代码。这种传播的数据信号可以采用多种形式,包括但不限于电磁信号、光信号或上述的任意合适的组合。可读信号介质还可以是可读存储介质以外的任何可读介质,该可读介质可以发送、传播或者传输用于由指令执行系统、装置或者器件使用或者与其结合使用的程序。
可读介质上包含的程序代码可以用任何适当的介质传输,包括但不限于无线、有线、光缆、RF等等,或者上述的任意合适的组合。
可以以一种或多种程序设计语言的任意组合来编写用于执行本公开操作的程序代码,所述程序设计语言包括面向对象的程序设计语言—诸如Java、C++等,还包括常规的过程式程序设计语言—诸如“C”语言或类似的程序设计语言。程序代码可以完全地在用户计算设备上执行、部分地在用户设备上执行、作为一个独立的软件包执行、部分在用户计算设备上部分在远程计算设备上执行、或者完全在远程计算设备或服务器上执行。在涉及远程计算设备的情形中,远程计算设备可以通过任意种类的网络,包括局域网(LAN)或广域网(WAN),连接到用户计算设备,或者,可以连接到外部计算设备(例如利用因特网服务提供商来通过因特网连接)。
本领域技术人员在考虑说明书及实践这里公开的公开后,将容易想到本公开的其他实施例。本申请旨在涵盖本公开的任何变型、用途或者适应性变化,这些变型、用途或者适应性变化遵循本公开的一般性原理并包括本公开未公开的本技术领域中的公知常识或惯用技术手段。说明书和实施例仅被视为示例性的,本公开的真正范围和精神由权利要求指出。

Claims (18)

  1. 一种游戏对象的控制方法,通过第一终端设备提供一图形用户界面,所述方法包括:
    根据游戏对象的至少一种状态信息和所述游戏对象当前携带的状态药品,在所述图形用户界面显示第一药品使用推荐界面,所述状态药品用于调整所述游戏对象的状态信息,所述第一药品使用推荐界面包括:所述状态信息对应的状态图标、目标状态药品和第一恢复控件,其中,对所述状态图标中与所述目标状态药品相对应的状态图标进行区别显示;
    响应作用于所述第一恢复控件上的第一触发操作,利用所述目标状态药品调整所述游戏对象的状态信息。
  2. 根据权利要求1所述的游戏对象的控制方法,其中,所述对所述状态图标中与所述目标状态药品相对应的状态图标进行区别显示,包括:
    按照状态药品推荐规则在所述状态药品中确定目标状态药品;
    对与所述目标状态药品对应的状态图标进行区别显示。
  3. 根据权利要求2所述的游戏对象的控制方法,其中,所述状态药品包括专项状态药品和通用状态药品;
    所述按照状态药品推荐规则在所述状态药品中确定目标状态药品,包括:
    当存在与所述状态信息对应的专项状态药品时,将所述专项状态药品确定为目标状态药品;
    当未存在与所述状态信息对应的专项状态药品时,将所述通用状态药品确定为目标状态药品。
  4. 根据权利要求2所述的游戏对象的控制方法,其中,所述对与所述目标状态药品对应的状态图标进行区别显示,包括:
    当所述目标状态药品为专项状态药品时,将与所述目标状态药品对应的状态图标区别显示;
    当所述目标状态药品为通用状态药品时,将所有所述状态图标区别显示。
  5. 根据权利要求1所述的游戏对象的控制方法,其中,所述目标状态药品为选中状态。
  6. 根据权利要求5所述的游戏对象的控制方法,其中,在所述对所述状态图标中与所述目标状态药品相对应的状态图标进行区别显示之后,所述方法还包括:
    响应作用于所述目标状态药品上的第二触发操作,取消与所述目标状态药品对应的所述状态图标的区别显示,并将所述目标状态药品调整为未选中状态。
  7. 根据权利要求1所述的游戏对象的控制方法,其中,所述方法还包括:
    根据所述游戏对象的生命值和所述游戏对象当前携带的治疗药品,在所述图形用户界面显示第二药品使用推荐界面,所述治疗药品用于恢复所述游戏对象的生命值,所述第二药品使用推荐界面包括:目标治疗药品和第二恢复控件,其中,所述目标治疗药品默认为选中状态;
    响应作用于所述第二恢复控件上的第三触发操作,利用所述目标治疗药品增加所述游戏对象的生命值。
  8. 根据权利要求7所述的游戏对象的控制方法,其中,所述目标治疗药品是按照治疗药品推荐规则确定的。
  9. 根据权利要求8所述的游戏对象的控制方法,其中,所述目标治疗药品是按照治疗药品推荐规则确定的,包括:
    获取所述游戏对象当前携带的治疗药品中的待定治疗药品的恢复生命值;
    对所述游戏对象的生命值和所述恢复生命值进行计算得到生命总值,并按照所述生 命总值确定所述待定治疗药品为目标治疗药品。
  10. 根据权利要求9所述的游戏对象的控制方法,其中,所述按照所述生命总值确定所述待定治疗药品为目标治疗药品,包括:
    当所述生命总值大于第一生命阈值,且小于第二生命阈值时,根据所述生命总值确定所述待定治疗药品的第一药品数量,以将所述第一药品数量的所述待定治疗药品确定为目标治疗药品;
    当所述生命总值大于等于所述第二生命阈值,且小于等于第三生命阈值时,根据所述待定治疗药品的药品价格确定第二药品数量的所述待定治疗药品为目标治疗药品;
    当所述生命总值大于所述第三生命阈值时,按照所述待定治疗药品的恢复生命值确定一个所述待定治疗药品为目标治疗药品。
  11. 根据权利要求9所述的游戏对象的控制方法,其中,所述根据所述生命总值确定所述待定治疗药品的第一药品数量,包括:
    在所述生命总值小于所述第二生命阈值的条件下,确定所述生命总值最大时所述待定治疗药品的第一药品数量。
  12. 根据权利要求9所述的游戏对象的控制方法,其中,所述根据所述待定治疗药品的药品价格确定第二药品数量的所述待定治疗药品为目标治疗药品,包括:
    获取所述待定治疗药品的单个药品价格,并确定所述待定治疗药品的待定使用数量;
    对所述单个药品价格和所述待定使用数量进行计算得到药品价格,并根据最低的所述药品价格确定第二药品数量的所述待定治疗药品为目标治疗药品。
  13. 根据权利要求10所述的游戏对象的控制方法,其中,所述方法还包括:
    当所述生命总值大于第一生命阈值,且小于第二生命阈值时,或者当所述生命总值大于等于所述第二生命阈值,且小于等于所述第三生命阈值时,显示与所述生命总值对应的数值提示信息;
    当所述生命总值大于所述第三生命阈值时,对所述生命总值和所述第三生命阈值进行计算得到溢出数值,并对所述溢出数值进行差异化显示。
  14. 根据权利要求7所述的游戏对象的控制方法,其中,所述方法还包括:
    根据所述游戏对象的生命值和至少一种状态信息,以及所述游戏对象当前携带的治疗药品和状态药品,在所述图形用户界面显示第三药品使用推荐界面,所述第三药品使用推荐界面包括:目标治疗药品、目标状态药品和第三恢复控件;
    响应作用于所述第三恢复控件上的第四触发操作,利用所述目标状态药品调整所述游戏对象的状态信息,并利用所述目标治疗药品增加所述游戏对象的生命值。
  15. 根据权利要求14所述的游戏对象的控制方法,其中,所述方法还包括:
    响应于图形用户界面的触发操作,在所述图形用户界面上提供一选择列表,其中,所述选择列表中至少包括:第一药品使用推荐界面触发标识、第二药品使用推荐界面触发标识和第三药品使用推荐界面触发标识;
    响应于对所述选择列表的选择操作,在所述图形用户界面上显示与所述选择操作对应的药品使用推荐界面。
  16. 一种游戏对象的控制装置,包括:
    界面显示模块,被配置为根据游戏对象的至少一种状态信息和所述游戏对象当前携带的状态药品,在所述图形用户界面显示第一药品使用推荐界面,所述状态药品用于调整所述游戏对象的状态信息,所述第一药品使用推荐界面包括:所述状态信息对应的状态图标、目标状态药品和第一恢复控件,其中,对所述状态图标中与所述目标状态药品相对应的状态图标进行区别显示;
    状态调整模块,被配置为响应作用于所述第一恢复控件上的第一触发操作,利用所 述目标状态药品调整所述游戏对象的状态信息。
  17. 一种计算机可读存储介质,其上存储有计算机程序,所述计算机程序被处理器执行时实现权利要求1-15中任意一项所述的游戏对象的状态恢复方法。
  18. 一种电子设备,包括:
    处理器;
    存储器,用于存储所述处理器的可执行指令;
    其中,所述处理器被配置为经由执行所述可执行指令来执行权利要求1-15中任意一项所述的游戏对象的状态恢复方法。
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