WO2022213802A1 - 动态图形编辑方法及装置 - Google Patents
动态图形编辑方法及装置 Download PDFInfo
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- WO2022213802A1 WO2022213802A1 PCT/CN2022/082206 CN2022082206W WO2022213802A1 WO 2022213802 A1 WO2022213802 A1 WO 2022213802A1 CN 2022082206 W CN2022082206 W CN 2022082206W WO 2022213802 A1 WO2022213802 A1 WO 2022213802A1
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- editing
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—Two-dimensional [2D] image generation
- G06T11/60—Creating or editing images; Combining images with text
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/30—Creation or generation of source code
- G06F8/34—Graphical or visual programming
Definitions
- the present disclosure relates to the technical field of image processing, and in particular, to a method and device for editing dynamic graphics.
- the solution proposed in the prior art is: the design editing instance and the preview instance are the same instance, the file edited in the editing window and the file displayed in the preview window are the same file, and the user can display the preview window through the same file.
- the content can be viewed in real time after editing.
- the user inputs the save operation during the running process of the dynamic content, the It will cause the dynamic graphics scene file to be saved as an intermediate process of dynamic content, and then cause the dynamic graphics scene file to be modified by mistake.
- the position coordinate of object A in the scene file is (0, 0)
- the dynamic content is used to control the change of the position coordinate of object A with time.
- the save operation when running the dynamic content to change the position coordinates of object A to (1, 1) the scene file of the dynamic graphics will be saved as (1, 1), and the position coordinates of object A in the scene file will be saved as (1, 1).
- the scene file of the dynamic graphics was modified by mistake.
- the present disclosure provides a dynamic graphics editing method and device, which are used to avoid the dynamic graphics scene file being saved as an intermediate process of dynamic content while the display effect of the edited dynamic graphics can be viewed in real time. Bug fixes.
- an embodiment of the present disclosure provides a dynamic graphics editing method, which is applied to a preview instance, and the method includes:
- the preview scene is the same as the editing scene of the editing instance
- the preview image of the dynamic graphic is output according to the preview scene and the dynamic content of the dynamic graphic after the target editing operation is performed.
- the construction of the preview scene includes:
- object information sent by the editing instance where the object information includes each object in the editing scene, each attribute of each object, and an attribute value of each attribute;
- the preview scene is constructed according to the object information.
- the target editing operation includes an operation of modifying the target attribute value of the target object to the first attribute value
- the editing command includes: a first identifier for identifying the target object, a second identifier for identifying the target attribute, and the first attribute value.
- the first identifier is a globally unique identifier GUID of the target object.
- the preview scene of the preview instance includes at least one object, each object includes a globally unique identifier GUID, and the GUID is mapped to the corresponding corresponding editing scene in the editing scene.
- GUID globally unique identifier
- the target editing operation includes an operation of modifying the target attribute value of the target object to the first attribute value
- the editing command includes: a first identifier of the target object, a second identifier for identifying the target attribute, and the first attribute value.
- the receiving an editing command sent by the editing instance includes:
- the described receiving editing data sent by the editing instance includes:
- the editing data sent by the editing instance is received through the socket interface.
- the method further includes:
- a preview image of the dynamic graphic is sent to the editing instance.
- the method further includes:
- response information sent by the editing instance where the response information includes the scene file of the target dynamic graphics and the dynamic content of the target dynamic graphics
- a preview image of the target dynamic graphic is output.
- an embodiment of the present disclosure provides a dynamic graphics editing method, which is applied to editing instances, and the method includes:
- the method further includes:
- object information is sent to the preview instance, where the object information includes each object in the editing scene, each attribute of each object, and an attribute value of each attribute.
- the editing scene of the editing instance includes at least one object, and each object includes a globally unique identifier GUID, and is mapped to a corresponding GUID in the preview scene through the GUID Object.
- the method further includes:
- the editing scene after the target editing operation is performed is saved as a scene file of a dynamic graphic.
- the method further includes:
- a preview image of the dynamic graphic is output.
- the method further includes:
- an embodiment of the present disclosure provides a dynamic graphics editing method, including:
- the preview scene is the same as the edit scene of the edit instance
- the dynamic content of the dynamic graphics is run in the preview scene after the target editing operation is performed, so that the editing instance outputs a preview image of the dynamic graphics.
- an embodiment of the present disclosure provides a dynamic graphics editing device, where a preview instance runs on the dynamic graphics editing device, and the device includes:
- a building unit configured to build a preview scene, the preview scene being the same as the editing scene of the editing instance
- a communication unit configured to receive an editing command sent by the editing instance, the editing command is used to instruct the preview instance to perform a target editing operation on the preview scene, and the target editing operation includes the editing instance performing a target editing operation on the preview scene. Edit the editing operation performed by the scene;
- an editing unit configured to perform the target editing operation on the preview scene based on the editing command
- a preview unit configured to output a preview image of the dynamic graphics according to the preview scene and the dynamic graphics after performing the target editing operation.
- the construction unit is configured to send first request information to the editing instance; receive object information sent by the editing instance, where the object information includes the editing instance Each object in the scene, each attribute of each object, and the attribute value of each attribute; the preview scene is constructed according to the object information.
- the preview scene of the preview instance includes at least one object, each object includes a globally unique identifier GUID, and the GUID is mapped to the corresponding corresponding editing scene in the editing scene.
- GUID globally unique identifier
- the target editing operation includes an operation of modifying the target attribute value of the target object to the first attribute value
- the editing command includes: a first identifier of the target object, a second identifier for identifying the target attribute, and the first attribute value.
- the communication unit is configured to receive editing data sent by the editing instance, where the editing data includes data obtained by serializing the editing command; Deserialize the editing data to obtain the editing command.
- the communication unit is configured to receive editing data sent by the editing instance through a socket interface.
- the communication unit is further configured to send the dynamic message to the editing instance after the target editing operation is performed on the preview scene based on the editing command A preview image of the graph.
- the communication unit is further configured to send second request information to the editing instance, where the second request information carries the identifier of the target dynamic graphic; Editing the response information sent by the instance, the response information includes the scene file of the target dynamic graphics and the dynamic content of the target dynamic graphics;
- the preview unit is further configured to output a preview image of the target dynamic graphics based on the scene file of the target dynamic graphics and the dynamic content of the target dynamic graphics.
- an embodiment of the present disclosure provides a dynamic graphics editing device, where an editing instance runs on the dynamic graphics editing device, and the device includes:
- an editing unit configured to perform a target editing operation on the editing scene
- the communication unit is configured to send an editing command to the preview instance according to the target editing operation, where the editing command is used to instruct the preview instance to perform the target editing operation on the preview scene of the preview instance.
- the communication unit is further configured to, before sending the editing command to the preview instance, receive the first request information sent by the preview instance, and according to the The first request information sends object information to the preview instance;
- the object information includes each object in the editing scene, each attribute of each object, and an attribute value of each attribute.
- the editing scene of the editing instance includes at least one object, and each object includes a globally unique identifier GUID, and is mapped to a corresponding GUID in the preview scene through the GUID Object.
- the editing unit is further configured to perform a saving operation on the editing scene after performing the target editing operation on the editing scene, and in response to the saving operation, execute all The edited scene after the target editing operation is saved as a scene file of a dynamic graphic.
- the communication unit is further configured to receive a preview image of the dynamic graphics sent by the preview instance; and output the preview image of the dynamic graphics;
- the preview image is generated according to the preview scene and the dynamic content of the dynamic graphics after the target editing operation is performed.
- the communication unit is further configured to receive second request information sent by the preview instance, where the second request information carries an identifier of the target dynamic graphic; and The second request information sends response information to the preview instance, where the response information includes the scene file of the target dynamic graphics and the dynamic content of the target dynamic graphics.
- an embodiment of the invention provides a dynamic graphics editing device, on which a preview instance runs, and the device includes:
- a construction unit configured to construct a preview scene of the preview instance, the preview scene is the same as the edit scene of the edit instance;
- a first editing unit configured to perform a target editing operation on the editing scene of the editing instance
- a communication unit configured to send an editing command to the preview instance according to the target editing operation, where the editing command is used to instruct the preview instance to perform the target editing operation on a preview scene of the preview instance;
- a second editing unit configured to perform the target editing operation on the preview scene of the preview instance
- the preview unit is configured to run the dynamic content of the dynamic graphics in the preview scene after the target editing operation is performed, so that the editing instance outputs the preview image of the dynamic graphics.
- an embodiment of the present disclosure provides an electronic device, including: a memory and a processor, where the memory is used to store a computer program; the processor is used to execute any of the above dynamic graphics editing methods when the computer program is invoked.
- an embodiment of the present disclosure provides a computer-readable storage medium on which a computer program is stored, and when the computer program is executed by a processor, any one of the above-mentioned dynamic graphics editing methods is implemented.
- an embodiment of the present disclosure provides a computer program product, including a computer program/instruction, when the computer program/instruction is executed by a processor, any one of the above dynamic graphics editing methods is implemented.
- an embodiment of the present disclosure further provides a computer program, the program code included in the computer program, when executed by the computer, enables the computer to implement any of the above dynamic graphics editing methods.
- the preview instance first constructs a preview scene that is the same as the editing scene of the editing instance, and when receiving an instruction sent by the editing instance, the preview instance executes the editing instance on the preview scene.
- the target editing operation is performed on the preview scene based on the editing command, and then the preview scene and the dynamic graphics after performing the target editing operation are executed according to the editing command.
- the dynamic content outputs a preview image of the dynamic graphics.
- the dynamic graphics editing method can firstly preview the edited dynamic graphics based on the preview instance, so as to meet the requirement of real-time viewing of the edited display effect. And because the preview instance can already meet the needs of viewing the display effect of the edited dynamic graphics, there is no need to run the dynamic content of the dynamic graphics in the editing instance, so it can avoid the intermediate process of saving the scene file as dynamic content when saving the editing result. Therefore, in the embodiment of the present disclosure, the edited display effect can be viewed in real time, and at the same time, the scene file of the dynamic graphics is prevented from being incorrectly modified in the middle process of saving the dynamic content as the dynamic content.
- FIG. 1 is one of the schematic diagrams of the scene architecture of the dynamic graphics editing method provided by the embodiment of the present disclosure
- FIG. 2 is the second schematic diagram of the scene architecture of the dynamic graphics editing method provided by the embodiment of the present disclosure
- FIG. 3 is one of the flow charts of the steps of the dynamic graphics editing method provided by the embodiment of the present disclosure.
- FIG. 4 is the second flow chart of the steps of the dynamic graphics editing method provided by the embodiment of the present disclosure.
- FIG. 5 is one of the schematic diagrams of a dynamic graphics editing apparatus provided by an embodiment of the present disclosure.
- FIG. 6 is the second schematic diagram of the dynamic graphics editing apparatus provided by the embodiment of the present disclosure.
- FIG. 7 is a third schematic diagram of a dynamic graphics editing apparatus provided by an embodiment of the present disclosure.
- FIG. 8 is a schematic diagram of a hardware structure of an electronic device according to an embodiment of the present disclosure.
- first and second and the like in the description and claims of the present disclosure are used to distinguish synchronized objects, rather than to describe a specific order of the objects.
- first malicious category, the second malicious category, etc. are used to distinguish different malicious categories, not for a specific order of malicious categories.
- words such as “exemplary” or “such as” are used to mean serving as an example, illustration, or illustration. Any embodiments or designs described in the embodiments of the present disclosure as “exemplary” or “such as” should not be construed as preferred or advantageous over other embodiments or designs. Rather, the use of words such as “exemplary” or “such as” is intended to present the related concepts in a specific manner.
- the meaning of "plurality” refers to two or more.
- a possible scene architecture of the dynamic graphics editing method includes: a first dynamic graphics editing device 11 and a second dynamic graphics editing device 12 .
- the first dynamic graphics editing device 11 runs a preview instance 110 for previewing dynamic graphics
- the second dynamic graphics editing device 12 runs an editing instance 120 for editing dynamic graphics
- the first dynamic graphics edits A network connection is established between the device 11 and the second dynamic graphics editing device 12
- the preview instance 110 and the editing instance 120 perform data transmission through the network connection between the first dynamic graphics editing device 11 and the second dynamic graphics editing device 12 .
- FIG. 2 another possible scene architecture of the dynamic graphics editing method provided by the embodiment of the present disclosure includes: a dynamic graphics editing apparatus 20 .
- a preview instance 21 for previewing the dynamic graphics an editing instance 22 for editing the dynamic graphics, and a communication module 23 run on the dynamic graphics editing device 20 .
- Data transmission can be performed between the preview instance 21 and the editing instance 22 through the communication module 23.
- the communication module 23 may include a dynamic graphics editing device bus or a socket interface or the like.
- an embodiment of the present disclosure provides a method for editing a dynamic graphic.
- the method for editing a dynamic graphic includes the following steps:
- the preview instance constructs a preview scene.
- the preview scene is the same as the editing scene of the editing instance.
- the preview instance builds a preview scene that exactly matches the edit scene of the edit instance.
- the editing scene is the scene of the dynamic graphics to be edited
- the preview scene is also the scene of the dynamic graphics to be edited.
- the editing instance performs a target editing operation on the editing scene.
- the target editing operation in this embodiment of the present disclosure may specifically include: an editing operation of creating an object in an editing scene, an editing operation of deleting an object in the editing scene, an editing operation of modifying an attribute value of an object in the editing scene, and the like.
- the example does not limit the editing operation, and may include any one or more operations for editing the editing scene.
- the editing instance sends an editing command to the preview instance according to the target editing operation.
- the preview instance receives an editing command sent by the editing instance.
- the editing command is used to instruct the preview instance to perform the target editing operation on the preview scene of the preview instance.
- the editing command is used to instruct the preview instance to perform the editing operation of adding object A to the preview scene.
- the editing command is used to instruct the preview instance to perform the modification of the attribute value of the attribute p of the object B on the preview scene. Modify the edit operation for x.
- the implementation manner in which the editing instance sends an editing command to the preview instance according to the target editing operation may include:
- the editing instance generates an editing command according to the target editing operation
- the editing instance serializes editing commands to obtain editing data
- the edit instance sends edit data to the preview instance.
- the implementation manner in which the preview instance receives the editing command sent by the editing instance may include:
- the preview instance receives editing data sent by the editing instance, and the editing data includes data obtained by serializing the editing command;
- the preview instance deserializes the editing data to obtain the editing command.
- the editing command in the embodiment of the present disclosure is used to represent the editing operation performed by the editing instance on the editing scene.
- the preview instance receives the edit data, it deserializes the edit data into edit commands. .
- different editing commands can be used for different editing operations.
- the editing operation is to create an object of a specified type
- the Create Object editing command can be used.
- the editing operation is to set the attribute value of the specified attribute of the specified object to the specified value
- the set attribute editing command can be used.
- the preview instance performs the target editing operation on the preview scene based on the editing command.
- the preview scene created by the preview instance is the same as the edit scene of the edit instance, and the edit operation performed by the preview instance on the preview scene is the same as the edit operation performed by the edit instance on the edit scene, the preview scene after performing the target edit operation is the same as the edit scene after the target edit operation.
- the editing scene remains the same.
- the preview instance outputs the preview image of the dynamic graphics according to the preview scene and the dynamic content of the dynamic graphics after the target editing operation is performed.
- the dynamic graphics mainly includes two parts: one part is the scene file, and the other part is the dynamic content.
- the scene file is used to define the initial values of the properties such as the size, color, and position of the objects in the dynamic graphics.
- Dynamic content refers to the components used to modify the properties of objects in the scene when the dynamic graphics is running, mainly including: driving systems, scripts, etc.
- dynamic content continuously modifies the properties of objects in the scene to form a series of continuous images, and continuously displays these continuous images based on the principle of visual persistence to achieve smooth visual changes.
- the preview scene after performing the target editing operation is the same as the editing scene
- the preview image of the dynamic graphics is output according to the preview scene after performing the target editing operation and the dynamic content of the dynamic graphics, which is the preview of the edited dynamic graphics Therefore, the user can view the display effect of the edited dynamic graphics through the preview image of the dynamic graphics output by the preview instance.
- the user can also perform editing operations on the editing scene again. If the user performs editing operations on the editing scene again, the above steps S302 to S305 are performed again until the user performs editing operations on the editing scene. Finish.
- the preview instance first constructs a preview scene that is the same as the editing scene of the editing instance, and when receiving an instruction sent by the editing instance, the preview instance executes the editing instance on the preview scene.
- the target editing operation is performed on the preview scene based on the editing command, and then the preview scene and the dynamic graphics after performing the target editing operation are executed according to the editing command.
- the dynamic content outputs a preview image of the dynamic graphics.
- the dynamic graphics editing method can firstly preview the edited dynamic graphics based on the preview instance, so as to meet the requirement of real-time viewing of the edited display effect. And because the preview instance can already meet the needs of viewing the display effect of the edited dynamic graphics, there is no need to run the dynamic content of the dynamic graphics in the editing instance, so it can avoid the intermediate process of saving the scene file as dynamic content when saving the editing result. Therefore, in the embodiment of the present disclosure, the edited display effect can be viewed in real time, and at the same time, the scene file of the dynamic graphics is prevented from being incorrectly modified in the middle process of saving the dynamic content as the dynamic content.
- the above embodiment can improve the real-time performance of viewing the display effect after editing. Compared with importing the dynamic graphics into the preview instance for previewing in real time during the editing process, the above embodiment can avoid the dynamic graphics from being frequently imported and exported, thereby avoiding affecting the performance of the dynamic graphics editing device.
- the present disclosure provides another dynamic graphics editing method. Specifically, referring to FIG. 4 , the dynamic graphics editing method provided by the present disclosure It includes the following steps:
- the preview instance sends first request information to the edit instance.
- the editing instance receives the first request information sent by the preview instance.
- the first request information in the example of the present disclosure is used to request to obtain information of an object in the editing scene.
- the object information includes each object in the editing scene, each attribute of each object, and an attribute value of each attribute.
- the editing instance sends object information to the preview instance according to the first request information.
- the preview instance receives the object information sent by the editing instance.
- the edit instance sends the property value of each property of each object in the edit scene to the preview instance.
- the object information can be as shown in Table 1 below:
- the editing instance may send object information to the preview instance through a transport process (Transport).
- the transmission process is used to convert an object into one or more commands, and send the commands obtained from the object conversion to the preview instance.
- the multiple commands obtained by object conversion generally include an object creation command (Create Object) for instructing to create an object and a plurality of property value setting commands (Set Property) for instructing to set property values of the object.
- the editing instance may also send an initialization command (Reset) to the preview instance for instructing to clear the objects in the preview scene, so that the preview instance clears the objects in the preview scene according to the initialization command , and rebuild the preview scene based on the object information sent by the edit instance.
- Set initialization command
- the preview instance constructs a preview scene according to the object information.
- the preview scene constructed according to the object information is the same as the editing scene.
- the editing instance performs a target editing operation on the editing scene.
- the editing instance sends an editing command to the preview instance according to the target editing operation.
- the preview instance receives the editing command sent by the editing instance.
- the editing command is used to instruct the preview instance to perform the target editing operation on the preview scene of the preview instance.
- the preview instance performs the target editing operation on the preview scene based on the editing command.
- the preview instance outputs the preview image of the dynamic graphics according to the preview scene and the dynamic content of the dynamic graphics after performing the target editing operation.
- the preview instance sends the preview image of the dynamic graphics to the editing instance.
- the editing instance receives the preview image of the dynamic graphics sent by the preview instance.
- the preview image is generated according to the preview scene and the dynamic content of the dynamic graphics after the target editing operation is performed.
- the editing instance outputs the preview image of the dynamic graphics.
- the editing instance performs a saving operation on the editing scene.
- the dynamic graphics editing method provided by the embodiment of the present disclosure further includes the following steps a to c:
- Step a The preview instance sends second request information to the edit instance.
- the editing instance receives the second request information sent by the preview instance.
- the second request information carries the identifier of the target dynamic graphic.
- Step b The editing instance sends response information to the preview instance.
- the preview instance receives the response information sent by the editing instance.
- the response information includes the scene file of the target dynamic graphics and the dynamic content of the target dynamic graphics.
- Step c outputting a preview image of the target dynamic graphic based on the scene file of the target dynamic graphic and the dynamic content of the target dynamic graphic.
- An application scenario of the above embodiment is: before editing the dynamic graphics, first check the display effect of the dynamic graphics to determine whether the dynamic graphics needs to be edited.
- the above steps a to c are performed before the above step S401 (the preview instance sends the first request information to the edit instance).
- Another application scenario of the above embodiment is: the user checks the display effect of the dynamic graphics generated by the editing instance to confirm whether the display effect of the dynamic graphics generated by the editing instance is the same as the preview dynamic graphics output by the preview instance.
- the above-mentioned steps a to c are performed after the above-mentioned step S411 (the editing instance performs a save operation on the editing scene).
- the preview scene of the preview instance includes at least one object, each object includes a Globally Unique Identifier (GUID), and is mapped to a corresponding object in the editing scene through the GUID.
- GUID Globally Unique Identifier
- the editing scene of the editing instance includes at least one object, each object includes a globally unique identifier GUID, and is mapped to a corresponding object in the preview scene through the GUID.
- GUID globally unique identifier
- the target editing operation includes an operation of modifying a target attribute value of the target object to a first attribute value; correspondingly, the editing command includes: identifying the target A first identifier of the object, a second identifier for identifying the target attribute, and the first attribute value.
- the editing command includes the identification of the object A, the identification of the attribute p, and the attribute value x.
- the first identifier may be the GUID of the object.
- data transmission is performed between the preview instance and the editing instance through a socket (socket) interface.
- the difference between the preview instance and the editing instance is Data transmission can be carried out through the socket interface, so setting the data transmission between the preview instance and the editing instance through the socket interface can unify the program code of the preview instance and the editing instance in each scene architecture, thereby reducing the development workload.
- the embodiment of the present disclosure also provides another dynamic graphics editing method, and the dynamic graphics editing method includes:
- the preview scene is the same as the edit scene of the edit instance
- the dynamic content of the dynamic graphics is run in the preview scene after the target editing operation is performed, so that the editing instance outputs a preview image of the dynamic graphics.
- the dynamic graphics editing method provided by the above-mentioned embodiment is similar to the technical effect that can be achieved by the dynamic graphics editing method shown in FIG. 3, and will not be repeated here.
- an embodiment of the present disclosure further provides a dynamic graphics editing apparatus, and the apparatus embodiment corresponds to the foregoing method embodiment.
- this apparatus embodiment no longer refers to the foregoing method.
- the details in the embodiments are described one by one, but it should be clear that the dynamic graphics editing apparatus in this embodiment can correspondingly implement all the contents in the foregoing method embodiments.
- FIG. 5 is a schematic structural diagram of the dynamic graphics editing device. As shown in FIG. 5 , the dynamic graphics editing device 500 includes:
- the construction unit 51 is configured to construct a preview scene, and the preview scene is the same as the editing scene of the editing instance;
- the communication unit 52 is configured to receive an editing command sent by the editing instance, where the editing command is used to instruct the preview instance to perform a target editing operation on the preview scene, where the target editing operation includes Describe the editing operations performed by the editing scene;
- an editing unit 53 configured to perform the target editing operation on the preview scene based on the editing command
- the preview unit 54 is configured to output a preview image of the dynamic graphics according to the preview scene and the dynamic graphics after performing the target editing operation.
- the construction unit 51 is configured to send first request information to the editing instance; receive object information sent by the editing instance, where the object information includes the Edit each object in the scene, each attribute of each object, and the attribute value of each attribute; construct the preview scene according to the object information.
- the preview scene of the preview instance includes at least one object, each object includes a globally unique identifier GUID, and the GUID is mapped to the corresponding corresponding editing scene in the editing scene.
- GUID globally unique identifier
- the target editing operation includes an operation of modifying the target attribute value of the target object to the first attribute value
- the editing command includes: a first identifier of the target object, a second identifier for identifying the target attribute, and the first attribute value.
- the communication unit 52 is configured to receive editing data sent by the editing instance, where the editing data includes data obtained by serializing the editing command; The editing data is deserialized to obtain the editing command.
- the communication unit 52 is configured to receive editing data sent by the editing instance through a socket interface.
- the communication unit 52 is further configured to send the editing instance to the editing instance after the target editing operation is performed on the preview scene based on the editing command.
- the communication unit 52 is further configured to send second request information to the editing instance, where the second request information carries the identifier of the target dynamic graphic;
- the response information sent by the editing instance, the response information includes the scene file of the target dynamic graphics and the dynamic content of the target dynamic graphics;
- the preview unit 54 is further configured to output a preview image of the target dynamic graphic based on the scene file of the target dynamic graphic and the dynamic content of the target dynamic graphic.
- FIG. 6 is a schematic structural diagram of the dynamic graphics editing device. As shown in FIG. 6 , the dynamic graphics editing device 600 includes:
- An editing unit 61 configured to perform a target editing operation on the editing scene
- the communication unit 62 is configured to send an editing command to the preview instance according to the target editing operation, where the editing command is used to instruct the preview instance to perform the target editing operation on the preview scene of the preview instance.
- the communication unit 62 is further configured to, before sending the editing command to the preview instance, receive the first request information sent by the preview instance, and according to The first request information sends object information to the preview instance; wherein the object information includes each object in the editing scene, each attribute of each object, and an attribute value of each attribute.
- the editing scene of the editing instance includes at least one object, and each object includes a globally unique identifier GUID, and is mapped to a corresponding GUID in the preview scene through the GUID Object.
- the editing unit 61 is further configured to, after performing the target editing operation on the editing scene, perform a saving operation on the editing scene, and in response to the saving operation, execute a saving operation on the editing scene.
- the edited scene after the target editing operation is saved as a scene file of dynamic graphics.
- the communication unit 61 is further configured to receive the preview image of the dynamic graphics sent by the preview instance, and output the preview image of the dynamic graphics.
- the preview image is generated according to the preview scene and the dynamic content of the dynamic graphics after the target editing operation is performed.
- the communication unit 61 is further configured to receive second request information sent by the preview instance, where the second request information carries the identifier of the target dynamic graphic; and Send response information to the preview instance according to the second request information, where the response information includes the scene file of the target dynamic graphics and the dynamic content of the target dynamic graphics.
- the embodiment of the present disclosure also provides another dynamic graphics editing device, and a preview instance runs on the dynamic graphics editing device.
- the dynamic graphics editing device 700 includes:
- the construction unit 71 is configured to construct the preview scene of the preview instance, and the preview scene is the same as the edit scene of the edit instance;
- a first editing unit 72 configured to perform a target editing operation on the editing scene of the editing instance
- the communication unit 73 is configured to send an editing command to the preview instance according to the target editing operation, where the editing command is used to instruct the preview instance to perform the target editing operation on the preview scene of the preview instance;
- a second editing unit 74 configured to perform the target editing operation on the preview scene of the preview instance
- the preview unit 75 is configured to run the dynamic content of the dynamic graphics in the preview scene after the target editing operation is performed, so that the editing instance outputs the preview image of the dynamic graphics.
- FIG. 8 is a schematic structural diagram of an electronic device provided by an embodiment of the present disclosure.
- the electronic device provided by this embodiment includes: a memory 81 and a processor 82.
- the memory 81 is used for storing computer programs; the processor 82 is used for The steps of the dynamic graphics editing method provided by any of the above embodiments are executed when the computer program is invoked.
- Embodiments of the present disclosure further provide a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and when the computer program is executed by a processor, implements the steps of the dynamic graphics editing method provided in any of the foregoing embodiments.
- An embodiment of the present disclosure further provides a computer program product, including a computer program/instruction, when the computer program/instruction is executed by a processor, the steps of the dynamic graphics editing method provided by any of the foregoing embodiments are implemented.
- An embodiment of the present disclosure further provides a computer program, and the program code included in the computer program, when executed by a computer, enables the computer to implement the dynamic graphics editing method provided by any of the foregoing embodiments.
- embodiments of the present disclosure may be provided as a method, system, or computer program product. Accordingly, the present disclosure may take the form of an entirely hardware embodiment, an entirely software embodiment, or an embodiment combining software and hardware aspects. Furthermore, the present disclosure may take the form of a computer program product embodied on one or more computer-usable storage media having computer-usable program code embodied therein.
- the processor may be a Central Processing Unit (CPU), other general-purpose processors, a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), an off-the-shelf programmable processor Field-Programmable Gate Array (FPGA) or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components, etc.
- a general purpose processor may be a microprocessor or the processor may be any conventional processor or the like.
- Memory may include non-persistent memory in computer readable media, random access memory (RAM) and/or non-volatile memory in the form of, for example, read only memory (ROM) or flash memory (flash RAM). Memory is an example of a computer-readable medium.
- RAM random access memory
- ROM read only memory
- flash RAM flash memory
- Computer readable media includes both persistent and non-permanent, removable and non-removable storage media.
- a storage medium can be implemented by any method or technology for storing information, and the information can be computer readable instructions, data structures, modules of programs, or other data. Examples of computer storage media include, but are not limited to, phase-change memory (PRAM), static random access memory (SRAM), dynamic random access memory (DRAM), other types of random access memory (RAM), read only memory (ROM), Electrically Erasable Programmable Read Only Memory (EEPROM), Flash Memory or other memory technology, Compact Disc Read Only Memory (CD-ROM), Digital Versatile Disc (DVD) or other optical storage, Magnetic tape cartridges, magnetic disk storage or other magnetic storage devices or any other non-transmission medium that can be used to store information that can be accessed by a computing device.
- computer-readable media does not include transitory computer-readable media, such as modulated data signals and carrier waves.
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Abstract
Description
Claims (30)
- 一种动态图形编辑方法,所述方法应用于预览实例,所述方法包括:构建预览场景,所述预览场景与编辑实例的编辑场景相同;接收所述编辑实例发送的编辑命令,所述编辑命令用于指示所述预览实例对所述预览场景执行目标编辑操作,所述目标编辑操作包括所述编辑实例对所述编辑场景执行的编辑操作;基于所述编辑命令对所述预览场景执行所述目标编辑操作;根据执行所述目标编辑操作后的所述预览场景和动态图形的动态内容输出所述动态图形的预览图像。
- 根据权利要求1所述的方法,其中,所述构建预览场景,包括:向所述编辑实例发送第一请求信息;接收所述编辑实例发送的对象信息,所述对象信息包括所述编辑场景中的每一个对象、每一个对象的每一个属性以及每一个属性的属性值;根据所述对象信息构建所述预览场景。
- 根据权利要求1所述的方法,其中,所述预览实例的预览场景包括至少一个对象,每一个对象包括一个全局唯一标识符GUID,且通过所述GUID映射至所述编辑场景中的相应的对象。
- 根据权利要求1所述的方法,其中,所述目标编辑操作包括将目标对象的目标属性值修改为第一属性值的操作;所述编辑命令包括:所述目标对象的第一标识、用于标识所述目标属性的第二标识以及所述第一属性值。
- 根据权利要求1至4任一项所述的方法,其中,所述接收所述编辑实例发送的编辑命令,包括:接收所述编辑实例发送的编辑数据,所述编辑数据包括对所述编辑命令进行序列化获取的数据;对所述编辑数据进行反序列化获取所述编辑命令。
- 根据权利要求5所述的方法,其中,所述接收所述编辑实例发送的编辑数据,包括:通过套接字接口接收所述编辑实例发送的编辑数据。
- 根据权利要求1至4任一项所述的方法,其中,在基于所述编辑命令对所述预览场景执行所述目标编辑操作之后,所述方法还包括:向所述编辑实例发送所述动态图形的预览图像。
- 根据权利要求1至4任一项所述的方法,所述方法还包括:向所述编辑实例发送第二请求信息,所述第二请求信息携带有目标动态图形的标识;接收所述编辑实例发送的应答信息,所述应答信息包括所述目标动态图形的场景文件和所述目标动态图形的动态内容;基于所述目标动态图形的场景文件和所述目标动态图形的动态内容,输出所述目标动态图形的预览图像。
- 一种动态图形编辑方法,所述方法应用于编辑实例,所述方法包括:对编辑场景执行目标编辑操作;根据所述目标编辑操作向预览实例发送编辑命令,所述编辑命令用于指示所述预览实例对所述预览实例的预览场景执行所述目标编辑操作。
- 根据权利要求9所述的方法,所述方法还包括:在向所述预览实例发送所述编辑命令之前,接收所述预览实例发送的第一请求信息;根据所述第一请求信息,向所述预览实例发送对象信息,所述对象信息包括所述编辑场景中的每一个对象、每一个对象的每一个属性以及每一个属性的属性值。
- 根据权利要求9所述的方法,其中,所述编辑实例的编辑场景包括至少一个对象,每一个对象包括一个全局唯一标识符GUID,且通过所述GUID映射至所述预览场景中的相应的对象。
- 根据权利要求9所述的方法,其中,在对编辑场景执行目标编辑操作之后,所述方法还包括:对编辑场景执行保存操作;响应于所述保存操作,将执行所述目标编辑操作后的所述编辑场景保存为动态图形的场景文件。
- 根据权利要求9至12任一项所述的方法,所述方法还包括:接收所述预览实例发送的所述动态图形的预览图像,其中,所述预览图像根据执行所述目标编辑操作后的所述预览场景和动态图形的动态内容生成;输出所述动态图形的预览图像。
- 根据权利要求9至12任一项所述的方法,所述方法还包括:接收所述预览实例发送的第二请求信息,所述第二请求信息携带有目标动态图形的标识;根据所述第二请求信息,向所述预览实例发送应答信息,所述应答信息包括所述目标动态图形的场景文件和所述目标动态图形的动态内容。
- 一种动态图形编辑方法,所述方法包括:构建预览实例的预览场景,所述预览场景与编辑实例的编辑场景相同;对所述编辑实例的编辑场景执行目标编辑操作;根据所述目标编辑操作向所述预览实例发送编辑命令,所述编辑命令用于指示所述预览实例对所述预览实例的预览场景执行所述目标编辑操作;对所述预览实例的所述预览场景执行所述目标编辑操作;在执行所述目标编辑操作后的所述预览场景中运行动态图形的动态内容,以使所述编辑实例输出所述动态图形的预览图像。
- 一种动态图形编辑装置,所述动态图形编辑装置上运行有预览实例,所述装置包括:构建单元,用于构建预览场景,所述预览场景与编辑实例的编辑场景相同;通信单元,用于接收所述编辑实例发送的编辑命令,所述编辑命令用于指示所述预览实例对所述预览场景执行目标编辑操作,所述目标编辑操作包括所述编辑实例对所述编辑场景执行的编辑操作;编辑单元,用于基于所述编辑命令对所述预览场景执行所述目标编辑操作;预览单元,用于根据执行所述目标编辑操作后的所述预览场景和动态图形输出所述动态图形的预览图像。
- 根据权利要求16所述的装置,其中,所述构建单元被配置为:向所述编辑实例发送第一请求信息;接收所述编辑实例发送的对象信息,所述对象信息包括所述编辑场景中的每一个对象、每一个对象的每一个属性以及每一个属性的属性值;以及根据所述对象信息构建所述预览场景。
- 根据权利要求16所述的装置,其中,所述目标编辑操作包括将目标对象的目标属 性值修改为第一属性值的操作;所述编辑命令包括:所述目标对象的第一标识、用于标识所述目标属性的第二标识以及所述第一属性值。
- 根据权利要求16至18中任一项所述的装置,其中,所述通信单元被配置为:接收所述编辑实例发送的编辑数据,所述编辑数据包括对所述编辑命令进行序列化获取的数据;以及对所述编辑数据进行反序列化获取所述编辑命令。
- 根据权利要求16至18中任一项所述的装置,其中,所述通信单元被配置为通过套接字接口接收所述编辑实例发送的编辑数据。
- 根据权利要求16至18中任一项所述的装置,其中,所述通信单元还被配置为在基于所述编辑命令对所述预览场景执行所述目标编辑操作之后,向所述编辑实例发送所述动态图形的预览图像。
- 根据权利要求16至18中任一项所述的装置,其中,所述通信单元还被配置为:向所述编辑实例发送第二请求信息,所述第二请求信息携带有目标动态图形的标识;接收所述编辑实例发送的应答信息,所述应答信息包括所述目标动态图形的场景文件和所述目标动态图形的动态内容;以及所述预览单元还被配置为基于所述目标动态图形的场景文件和所述目标动态图形的动态内容,输出所述目标动态图形的预览图像。
- 一种动态图形编辑装置,所述动态图形编辑装置上运行有编辑实例,所述装置包括:编辑单元,用于对编辑场景执行目标编辑操作;通信单元,用于根据所述目标编辑操作向预览实例发送编辑命令,所述编辑命令用于指示所述预览实例对所述预览实例的预览场景执行所述目标编辑操作。
- 根据权利要求23所述的装置,其中,所述通信单元还被配置为:在向所述预览实例发送所述编辑命令之前,接收所述预览实例发送的第一请求信息,以及根据所述第一请求信息向所述预览实例发送对象信息,其中,所述对象信息包括所述编辑场景中的每一个对象、每一个对象的每一个属性以及每一个属性的属性值。
- 根据权利要求23所述的装置,其中,所述编辑单元还被配置为:在对编辑场景执行目标编辑操作之后,对编辑场景执行保存操作,以及响应于所述保存操作,将执行所述目标编辑操作后的所述编辑场景保存为动态图形的场景文件。
- 根据权利要求23至25中任一项所述的装置,其中,所述通信单元还被配置为:接收所述预览实例发送的所述动态图形的预览图像,以及输出所述动态图形的预览图像。其中,所述预览图像根据执行所述目标编辑操作后的所述预览场景和动态图形的动态内容生成。
- 根据权利要求23至25中任一项所述的装置,其中,所述通信单元还被配置为:接收所述预览实例发送的第二请求信息,所述第二请求信息携带有目标动态图形的标识;以及根据所述第二请求信息向所述预览实例发送应答信息,所述应答信息包括所述目标动态图形的场景文件和所述目标动态图形的动态内容。
- 一种动态图形编辑装置,所述动态图形编辑装置上运行有预览实例和编辑实例,所述装置包括:构建单元,用于构建所述预览实例的预览场景,所述预览场景与编辑实例的编辑场景相同;第一编辑单元,用于对所述编辑实例的编辑场景执行目标编辑操作;通信单元,根据所述目标编辑操作向所述预览实例发送编辑命令,所述编辑命令用于指示所述预览实例对所述预览实例的预览场景执行所述目标编辑操作;第二编辑单元,用于对所述预览实例的所述预览场景执行所述目标编辑操作;预览单元,用于在执行所述目标编辑操作后的所述预览场景中运行动态图形的动态内容,以使所述编辑实例输出所述动态图形的预览图像。
- 一种电子设备,包括:存储器和处理器,存储器用于存储计算机程序;处理器用于在调用计算机程序时执行权利要求1-15任一项所述的动态图形编辑方法。
- 一种计算机可读存储介质,其上存储有计算机程序,计算机程序被处理器执行时实现权利要求1-15任一项所述的动态图形编辑方法。
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| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN119545079A (zh) * | 2023-08-31 | 2025-02-28 | 北京小米移动软件有限公司 | 一种视频编辑方法、终端设备、存储介质和电子设备 |
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| Publication number | Publication date |
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| US12602852B2 (en) | 2026-04-14 |
| US20240177384A1 (en) | 2024-05-30 |
| CN115187700A (zh) | 2022-10-14 |
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