WO2022056933A1 - Flight simulation method and terminal for racing drone - Google Patents

Flight simulation method and terminal for racing drone Download PDF

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Publication number
WO2022056933A1
WO2022056933A1 PCT/CN2020/116621 CN2020116621W WO2022056933A1 WO 2022056933 A1 WO2022056933 A1 WO 2022056933A1 CN 2020116621 W CN2020116621 W CN 2020116621W WO 2022056933 A1 WO2022056933 A1 WO 2022056933A1
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real
target
scene
dimensional scene
dimensional
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PCT/CN2020/116621
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French (fr)
Chinese (zh)
Inventor
孙晓帆
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深圳市大疆创新科技有限公司
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Priority to PCT/CN2020/116621 priority Critical patent/WO2022056933A1/en
Priority to CN202080035107.3A priority patent/CN113826149A/en
Publication of WO2022056933A1 publication Critical patent/WO2022056933A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/006Mixed reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F30/00Computer-aided design [CAD]
    • G06F30/10Geometric CAD
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F30/00Computer-aided design [CAD]
    • G06F30/20Design optimisation, verification or simulation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/05Geographic models

Definitions

  • the present application relates to the technical field of flight simulation of a time-travel aircraft, and in particular, to a flight simulation method, a simulation terminal and a computer-readable storage medium for a time-travel aircraft.
  • the present application provides a flight simulation method for a crossing aircraft to solve the technical problem of limited repetition of flight scenarios provided by existing flight simulation software.
  • a first aspect of the present application provides a flight simulation method for a crossing aircraft, including:
  • the earth model includes a plurality of location markers, and the location markers are used to identify real three-dimensional scenes corresponding to different locations;
  • the target location identifier is determined, and the target real three-dimensional scene corresponding to the target location identifier is loaded;
  • the target real three-dimensional scene is accelerated, the viewing angle is adjusted or the scene is updated, so as to display the same relationship with the virtual joystick or the physical joystick of the remote control. Operate the corresponding first-person view screen.
  • a second aspect of the present application provides an analog terminal, including:
  • the display is used to display the first-person perspective screen of the traversing aircraft
  • the processor implements the following steps when executing the computer program:
  • the earth model is displayed on the display interface through the display, wherein the earth model includes a plurality of location markers, and the location markers are used to identify real three-dimensional scenes corresponding to different locations;
  • the target location identifier is determined, and the target real three-dimensional scene corresponding to the target location identifier is loaded;
  • the target real three-dimensional scene is accelerated, the viewing angle is adjusted or the scene is updated, so that the display is displayed and the pair of virtual joysticks or the remote control is displayed.
  • the first-person perspective screen corresponding to the operation of the physical joystick of the controller.
  • a third aspect of the present application provides a computer-readable storage medium, where the computer-readable storage medium stores a computer program, and when the computer program is executed by a processor, implements any one of the flight simulation methods provided in the first aspect above .
  • the loaded scene model is a real 3D scene corresponding to the real scene, it can provide more diverse scenarios than the virtual 3D scene provided in the existing flight simulation software.
  • the flight environment makes flight training more effective.
  • FIG. 1 is a schematic diagram of a flight simulation scenario provided by an embodiment of the present application.
  • FIG. 2 is a flowchart of a flight simulation method provided by an embodiment of the present application.
  • FIG. 3 is a display effect diagram of the earth model provided by the embodiment of the present application.
  • FIG. 4 is a structural diagram of an analog terminal provided by an embodiment of the present application.
  • a drone is a remotely controlled unmanned aircraft, which can establish a wireless connection with a remote control device, so that the user can implement remote control of the drone through the remote control device.
  • the remote control device may be a remote control, a combination of a remote control and a mobile terminal, or a combination of a remote control and video glasses.
  • the application does not limit the specific implementation form of the remote control device.
  • Flight training can be carried out through practical operation, that is, users can directly control the drone for training in reality. However, in the actual operation, once a collision occurs due to improper control, the drone may be damaged or exploded. Therefore, in another way, UAV flight training can also be performed through flight simulation software to reduce training costs.
  • the flight simulation software can be installed on terminal devices such as computers, mobile phones, and smart tablets, and the terminal device with the flight simulation software installed can be called an analog terminal.
  • the user can control the drone in the flight simulation software to achieve the purpose of training or entertainment.
  • FIG. 1 is a schematic diagram of a flight simulation scenario provided by an embodiment of the present application, wherein the simulated terminal 110 can be connected to the remote control device 120 of the drone, and the user can use the remote control device to control the display of the simulated terminal.
  • the drone is controlled to achieve the effect of flight training.
  • the 3D scenes provided in the existing flight simulation software are all artificially constructed virtual 3D scenes, the content of the virtual 3D scenes is limited in repetition, and there is a certain gap with the real scenes, and the training effect is not satisfactory.
  • the existing flight simulation software is all aimed at aerial photography drones, and there is still no matching flight simulation content for the time-travelling aircraft, which cannot meet the needs of the flying-travelling aircraft pilots.
  • the aerial photography drone is aimed at ordinary consumers, its flight control is relatively stable, the flight speed is slow, and it is relatively easy to control, while the flying drone is purely manual control, the flight speed is unlimited or limited, and it is difficult to get started. Easy to blow up. Therefore, compared with aerial photography UAVs, the flight simulation requirements of flying drones are greater, and novices rely more on flight simulation to get started.
  • FIG. 2 is a flowchart of the flight simulation method provided by the embodiment of the present application. The method includes:
  • the simulated terminal may be a terminal device installed with flight simulation software.
  • the simulation terminal may include a display, a processor and a memory, wherein a computer program corresponding to the flight simulation software may be stored in the memory, the processor may execute the computer program to run the flight simulation software, and during the software running process, the processing
  • the controller can also display the corresponding picture of the flight simulation software through the display.
  • the screen corresponding to the earth model can be displayed by loading the earth model.
  • the earth model can be displayed in various ways.
  • the earth model can be displayed from the perspective of observing the earth from outer space, as shown in FIG. 3 , which is a display effect diagram of the earth model provided by the embodiment of the present application.
  • the earth model may include multiple location markers, and the location markers may be used to identify real three-dimensional scenes corresponding to different locations.
  • the location identifiers may correspond to real locations in the real world, such as countries such as China, Russia, India, etc., of course, may also be smaller-level locations, such as Guangdong, Hunan, Hubei and other provinces, Or Guangzhou, Shenzhen, Beijing and other cities.
  • the display manner of the earth model can be adjusted according to the user's operation on the earth model.
  • the user can rotate, zoom, and move the earth model through keyboard, mouse, remote control, touch gestures, etc.
  • the level of the displayed location identification can be adjusted according to the degree of enlargement.
  • the location identifiers in the earth model can correspond to the country level
  • the location identifiers in the earth model can correspond to the levels of provinces, cities, or urban areas.
  • Different locations may correspond to real three-dimensional scenes of the locations.
  • the real 3D scene is the scene model corresponding to the real scene of the location. For example, if the location corresponds to a shopping mall in reality, then in the real 3D scene corresponding to the location, the corresponding location will include the shopping mall. the corresponding 3D model.
  • the user can input the target location through the search bar provided on the display interface, or can select the target location on the screen to determine the target location. According to the user's input or selection, the target location identifier can be determined.
  • the real three-dimensional scene of the target corresponding to the target location identifier can be loaded, so that the flight simulation of the crossing aircraft can be performed based on the real three-dimensional scene of the target.
  • the loaded scene model is a real 3D scene corresponding to the real scene, compared with the virtual 3D scene provided in the existing flight simulation software, it can provide more This kind of flight environment makes the flight training effect better.
  • a model of the real 3D scene can be constructed through a 3D reconstruction technology.
  • the real scene corresponding to the place can be photographed from multiple angles to obtain a multi-angle image corresponding to the real scene.
  • the multi-angle can include front view, side view, top view, upward view, etc.
  • the multi-angle image can include images captured by different devices such as satellite images and drone aerial images.
  • the multi-angle images can be fused through a three-dimensional reconstruction algorithm, so as to construct the real scene corresponding to the real three-dimensional scene.
  • the third-party map software since the third-party map software has built real three-dimensional scenes of various locations on the earth through the three-dimensional reconstruction technology, the third-party map software can be called by calling the application programming interface (Application Programming Interface, API), The flight simulation software of the embodiment of the present application is docked with the third-party map software, and the earth model of the third-party map software is imported during the operation of the flight simulation software, and the earth model is displayed on the display interface; After the location identification, the target location identification can be sent to the third-party map software, so that the target real three-dimensional scene corresponding to the target location identification returned by the third-party map software can be received, and the target real three-dimensional scene can be loaded.
  • API Application Programming Interface
  • the third-party map software can be any software that performs three-dimensional reconstruction of the real scene, such as Google Earth, Baidu Map, AutoNavi Map, and so on.
  • the flight simulation of the traversing aircraft can be performed based on the real 3D scene of the target.
  • a time-travelling aircraft model can be generated in the loaded target real three-dimensional scene, and the time-travelling aircraft model can be associated with the flight control logic corresponding to the time-travelling aircraft, so that in a first-person perspective (First Person View, When FPV) displays the flight screen of the traversing aircraft, according to the user's operation of the virtual joystick or the physical joystick of the remote control, the real 3D scene of the target can be accelerated, the viewing angle adjusted or the scene processing is updated to achieve the effect of flight simulation.
  • first-person perspective First Person View, When FPV) displays the flight screen of the traversing aircraft, according to the user's operation of the virtual joystick or the physical joystick of the remote control, the real 3D scene of the target can be accelerated, the viewing angle adjusted or the scene processing is updated to achieve the effect of flight simulation.
  • the analog terminal may include a connector, which may be a wireless or wired connector, for connecting with the physical remote control, so that when connecting the physical remote control with the analog terminal, the user can operate
  • the physical remote controller controls the generated aircraft model to obtain a more realistic flight simulation experience.
  • the remote controller can also be a virtual remote controller, for example, the virtual remote controller can be a remote controller that uses a keyboard, a mouse, a touch screen, etc. to input control instructions.
  • the real 3D scene can be built by 3D reconstruction technology, and the model built by 3D reconstruction technology is only the result of image fusion. Therefore, obstacles in the model, such as buildings and plants, do not have collision volumes, that is, when When flying in the real 3D scene of the target, the crossing aircraft can pass through these obstacle models without hindrance, which is inconsistent with the real flying experience.
  • the obstacles in the target real three-dimensional scene can be identified through image recognition technology, and collision volumes can be assigned or generated for these obstacles, so that when the passing machine collides with the obstacles, it can trigger the The occurrence of any of the following events: the plane explodes, or the damage of the plane increases (the plane can be equipped with a health bar or damage bar), or, the plane returns to the position before the collision.
  • the category of each obstacle in the real 3D scene of the target can be determined, such as buildings, plants, objects, etc.
  • the physical properties corresponding to the categories of the obstacles so that when a collision event occurs between the traversing machine and the obstacle, the hit obstacle can be triggered to move and/or deform corresponding to its assigned physical properties.
  • the crossing machine collides with a building the building can be partially damaged, but will not move.
  • the branches and leaves of the plant can be deformed, and can also respond to the collision of the crossing machine. Wind pressure produces movements such as swaying.
  • the target obstacles in the obstacles can be compared with other three-dimensional scenes (the three-dimensional scene can be Real 3D scene or virtual 3D scene), so that when the traversing machine collides with the designated position of the target obstacle, the effect of traversing machine transmission can be triggered, that is, other 3D scenes associated with the target obstacle can be loaded.
  • the flight simulation of the crossing aircraft is continued.
  • the shopping mall can be associated with the three-dimensional scene inside the shopping mall, so that when the crossing machine collides with the entrance of the shopping mall or the user performs a preset interaction logic with the shopping mall , the loading of the 3D scene inside the mall can be triggered, so that the user can fly through the aircraft in the 3D scene inside the mall.
  • the other three-dimensional scenes may be real three-dimensional scenes obtained by three-dimensional reconstruction based on real scenes, or may be artificially constructed virtual three-dimensional scenes.
  • a user-defined virtual 3D scene can be created, a self-created virtual 3D scene imported by the user can be received, and the target obstacle and the imported virtual 3D scene can be established according to the target obstacle specified by the user. so as to realize the switching from the target real 3D scene to the virtual 3D scene through the target obstacle, which greatly improves the playability of the flight simulation.
  • image enhancement processing can be performed on the image in the target real 3D scene , and display the real 3D scene of the target after image enhancement processing on the display interface, giving users better visual effects.
  • image enhancement processing such as super-resolution, color enhancement, denoising, and sharpening can be performed on the texture of the model in the target real 3D scene.
  • a fine model of common obstacles can also be established in advance.
  • a fine model corresponding to the tree can be established in advance for a tree, and a fine model corresponding to a common building can also be established for some ordinary buildings without landmarks. Therefore, after acquiring the real 3D scene of the target, the obstacles in the real 3D scene of the target can be identified, and after identifying the specific obstacle, the model of the specific obstacle can be replaced with the pre-established model of the specific obstacle.
  • Refinement model for example, all obstacles identified as trees can be replaced by any kind of pre-built fine models of trees, and some common buildings can also be replaced by any kind of pre-built fine models of common buildings, so that It can improve the fineness of the overall scene without affecting the consistency with the real scene, and provide users with a more refined flight environment.
  • a designated area in the real 3D scene of the target can also be set as a restricted flight area.
  • Countermeasures to the crossing aircraft can also trigger a pursuit event, that is, at least one police drone can be generated in the real 3D scene of the target. Hunting can improve the fun of flight simulation, and can also remind users to pay more attention to the restricted flight area in the real field.
  • the control parameters of the riding machine can be adjusted according to the performance parameters of the riding machine selected by the user, such as the acceleration when accelerating the target real 3D scene, the rotation speed of the riding machine when the viewing angle is adjusted, etc. .
  • the currently generated riding machine can be more in line with the real hand feel in operation, and bring better training effects to the user.
  • an assembly interface of the crossing machine before generating the crossing machine in the target real three-dimensional scene, an assembly interface of the crossing machine may be provided, and the assembly interface may include various components of the crossing machine for the user to select. , such as image transmission system (camera, digital image transmission, etc.), power system (motor, ESC, propeller, etc.), rack, battery system, etc. Therefore, according to the components selected by the user, the corresponding performance parameters.
  • the model of the flying machine can also be modified accordingly according to the components selected by the user and the personalized map selected by the user, so that when switching to the third-person perspective in the flight simulation, the user can Observe the personalized traversing machine of its design.
  • the real time of the real location corresponding to the target location identifier can also be acquired, and according to the real time, it is determined that the lighting system in the flight simulation environment is a day mode or a night mode. Since the location identifier selected by the user can be anywhere on the earth, and there is a time difference between locations that are far apart on the earth, in this embodiment, the mode of the lighting system can be changed to day or day according to the real time. In the dark night, users can have a more realistic flight simulation experience.
  • the music corresponding to the target location identifier may also be acquired and played according to the target location identifier selected by the user.
  • the location type of the selected location can be determined, and the characteristic music corresponding to the location type can be obtained and played.
  • the location type of the selected place is a city, and more fashionable music that matches the city can be played; if the user chooses places such as Inner Mongolia During flight simulation, it can be determined that the location type of the selected location is grassland, and music with a sense of vastness that matches the grassland can be played.
  • the user can listen to the style music of different places when performing flight simulation in different places, which increases the fun of flight simulation.
  • a follow-up target can also be generated in the target real 3D scene, and a motion route corresponding to the target real three-dimensional scene is obtained, and the follow-up target is controlled to move according to the motion route, wherein the The tracking target is used by the user to control the crossing machine to follow the tracking target.
  • the generated follow-up target can be any model, such as a character model, an animal model, a vehicle model, etc., which can move quickly according to a specific route as the follow-up target of the crossing machine controlled by the user, It is used to assist users to practice flying skills.
  • motion routes can be generated for the real 3D scene corresponding to each different place in advance.
  • the tracking target is generated in the corresponding real 3D scene, and the tracking target is controlled to move along the motion route corresponding to the real 3D scene in Shenzhen, and at the same time, the user can be instructed to follow the tracking target.
  • a recording mode can be provided so that one or others can analyze the flight control records.
  • the recording mode can be entered according to the recording instruction of the first user.
  • the displayed FPV picture can be recorded, and the starting point, initial attitude, initial speed of the flying machine, and the first user's flight status can be recorded.
  • all the control instructions for the traversing machine, and the recorded information can generate a record file.
  • the record file can be uploaded to the server, and when the server receives a request from the second user to obtain the record file, the server can send the record file to the client of the second user.
  • the client of the second user can reproduce the FPV picture of the first user on the display interface corresponding to the second user according to the record file, and synchronously display the control instructions of the first user on the crossing machine at each moment, Therefore, the second user can study and learn the flight manipulation of the first user, so as to improve his flying skills.
  • the client of the second user can generate a traversing machine controlled by the first user at the starting point recorded in the recording file according to the recording file, and assign the FPV to the first user.
  • the generated crossing machine is controlled according to the control instructions of the first user recorded in the recording file, so as to realize the operation of the customer of the second user.
  • the terminal reproduces the FPV picture of the first user.
  • throttle up controls, throttle down controls, pan left controls, pan right controls, pitch forward controls, pitch back controls, roll left tilt controls, and roll controls may be displayed on the display interface
  • the right tilting control while displaying the FPV screen, displays the rod amount and control time required for the operation represented by each control through the color band, and the rod amount and control time are in a synchronized state with the FPV screen; the display color of the color band Or the length is linked to the user's control of the physical joystick or virtual joystick. For example, the closer the user's control of the physical joystick or virtual joystick is to the amount required for the operation represented by the corresponding control, the shorter the color band.
  • the loaded scene model is a real 3D scene corresponding to the real scene, it can provide more diverse scenarios than the virtual 3D scene provided in the existing flight simulation software.
  • the flight environment makes flight training more effective.
  • the loaded scene model is obtained by calling the API of the third-party map software, a lot of modeling work can be saved, and the three-dimensional scene provided by the third-party map software covers multiple The location can provide users with a broad flight environment.
  • FIG. 4 is a structural diagram of an analog terminal provided by an embodiment of the present application.
  • the simulated terminal can include:
  • the display 410 is used to display the first-person perspective picture of the flying machine
  • the processor implements the following steps when executing the computer program:
  • the earth model is displayed on the display interface through the display, wherein the earth model includes a plurality of location markers, and the location markers are used to identify real three-dimensional scenes corresponding to different locations;
  • the target location identifier is determined, and the target real three-dimensional scene corresponding to the target location identifier is loaded;
  • the target real three-dimensional scene is accelerated, the viewing angle is adjusted or the scene is updated, so that the display is displayed and the pair of virtual joysticks or the remote control is displayed.
  • the first-person perspective screen corresponding to the operation of the physical joystick of the controller.
  • the computer program stored in the memory may be a program corresponding to flight simulation software, and when the computer program is executed by the processor, the flight simulation software may be run, and the above-mentioned method steps may be implemented.
  • the processor is used to import the earth model of the third-party map software by calling the API of the third-party map software when displaying the earth model on the display interface through the display; place the earth model in the third-party map software. displayed on the display interface of the simulated terminal.
  • the processor is configured to, when loading the target real three-dimensional scene corresponding to the target location identifier, send the determined target location identifier to the third-party map software; and receive the information returned by the third-party map software.
  • the target location identifies the corresponding target real three-dimensional scene, and loads the target real three-dimensional scene.
  • the target real three-dimensional scene is established in the following manner:
  • Multi-angle photography is performed on the real scene corresponding to the target location identification to obtain a multi-angle image corresponding to the real scene;
  • the target real three-dimensional scene corresponding to the real scene is obtained.
  • the processor is further configured to identify obstacles in the real three-dimensional scene of the target; assign a collision volume to the identified obstacles; When an obstacle collides, any one of the following events is triggered: the crossing machine explodes, or the damage degree of the crossing machine increases, or the crossing machine returns to the position before the collision.
  • the processor is further configured to determine the category of each obstacle in the real three-dimensional scene of the target; assign physical attributes corresponding to the category of the obstacle to the obstacle through a physics engine; When the crossing machine collides with the obstacle, the obstacle is triggered to move and/or deform corresponding to its assigned physical property.
  • the processor is further configured to identify obstacles in the target real three-dimensional scene; associate the target obstacle with other real or virtual three-dimensional scenes; When the specified position collides, the loading of the other three-dimensional scene is triggered, and the flight simulation is continued in the other three-dimensional scene.
  • the processor is further configured to perform image enhancement processing on the image in the target real three-dimensional scene.
  • the image enhancement processing includes one or more of the following: super-resolution, color enhancement, denoising, and sharpening.
  • the processor is further configured to set a designated area in the real 3D scene of the target as a flight-restricted area; when the crossing aircraft enters the flight-restricted area, trigger a reaction to the crossing aircraft. control event.
  • the processor is configured to accelerate or adjust the viewing angle of the target real three-dimensional scene according to the performance parameters of the flying machine selected by the user when accelerating or adjusting the viewing angle of the target real three-dimensional scene.
  • the performance parameters of the traversing machine are determined in the following manner:
  • the corresponding performance parameters of the flying machine are calculated according to the components of the flying machine selected by the user.
  • the loaded scene model is a real 3D scene corresponding to the real scene, it can provide more diverse flight scenarios than the virtual 3D scene provided in the existing flight simulation software. environment to make flight training more effective.
  • the loaded scene model is obtained by calling the API of the third-party map software, a lot of modeling work can be saved, and the three-dimensional scene provided by the third-party map software covers multiple The location can provide users with a broad flight environment.
  • Embodiments of the present application further provide a computer-readable storage medium, where a computer program is stored in the computer-readable storage medium, and when the computer program is executed by a processor, the flight simulation provided by the embodiments of the present application for a flying machine is implemented method.
  • Embodiments of the present application may take the form of a computer program product implemented on one or more storage media (including, but not limited to, disk storage, CD-ROM, optical storage, etc.) having program code embodied therein.
  • Computer-usable storage media includes permanent and non-permanent, removable and non-removable media, and storage of information can be accomplished by any method or technology.
  • Information may be computer readable instructions, data structures, modules of programs, or other data.
  • Examples of computer storage media include, but are not limited to, phase-change memory (PRAM), static random access memory (SRAM), dynamic random access memory (DRAM), other types of random access memory (RAM), read only memory (ROM), Electrically Erasable Programmable Read Only Memory (EEPROM), Flash Memory or other memory technology, Compact Disc Read Only Memory (CD-ROM), Digital Versatile Disc (DVD) or other optical storage, Magnetic tape cassettes, magnetic tape magnetic disk storage or other magnetic storage devices or any other non-transmission medium that can be used to store information that can be accessed by a computing device.
  • PRAM phase-change memory
  • SRAM static random access memory
  • DRAM dynamic random access memory
  • RAM random access memory
  • ROM read only memory
  • EEPROM Electrically Erasable Programmable Read Only Memory
  • Flash Memory or other memory technology
  • CD-ROM Compact Disc Read Only Memory
  • CD-ROM Compact Disc Read Only Memory
  • DVD Digital Versatile Disc
  • Magnetic tape cassettes magnetic tape magnetic disk storage or other magnetic storage devices or any other non-

Abstract

A flight simulation method for a racing drone, the method comprising: displaying an earth model on a display interface of a simulation terminal (S210), wherein the earth model comprises a plurality of location identifiers, and the location identifiers are used for identifying real three-dimensional scenes corresponding to different locations; determining a target location identifier according to an operation of a user on the location identifiers of the earth model (S220); loading a target real three-dimensional scene corresponding to the target location identifier (S230); and performing acceleration, perspective adjustment or scene-updating processing on the target real three-dimensional scene according to an operation of the user on a virtual joystick or a physical joystick of a remote controller (S240), so as to display a first-person perspective picture corresponding to the operation on the virtual joystick or the physical joystick of the remote controller. Compared with a virtual three-dimensional scene provided by existing flight simulation software, the method can provide more diversified flight environments, such that the flight training effect is better.

Description

用于穿越机的飞行模拟方法及模拟终端Flight simulation method and simulation terminal for crossing aircraft 技术领域technical field
本申请涉及穿越机飞行模拟技术领域,尤其涉及一种用于穿越机的飞行模拟方法、模拟终端及计算机可读存储介质。The present application relates to the technical field of flight simulation of a time-travel aircraft, and in particular, to a flight simulation method, a simulation terminal and a computer-readable storage medium for a time-travel aircraft.
背景技术Background technique
在正式操控无人机进行作业之前,通常需要进行一些无人机的飞行训练。飞行训练可以通过实操进行,但实操过程中难免会因操控不当而使无人机受损或炸机,训练成本较高,因此,通过软件进行飞行模拟,可以以较低的成本实现无人机的上手。但现有的飞行模拟软件所提供的飞行场景重复有限,训练效果较差。Before the official operation of the UAV, it is usually necessary to conduct some UAV flight training. Flight training can be carried out through practical operation, but during the practical operation, it is inevitable that the drone will be damaged or exploded due to improper control, and the training cost is high. Therefore, flight simulation through software can be achieved at a lower cost. Getting started with man-machine. However, the flight scenarios provided by the existing flight simulation software are limited in repetition, and the training effect is poor.
发明内容SUMMARY OF THE INVENTION
有鉴于此,本申请提供了一种用于穿越机的飞行模拟方法,以解决现有的飞行模拟软件所提供的飞行场景重复有限的技术问题。In view of this, the present application provides a flight simulation method for a crossing aircraft to solve the technical problem of limited repetition of flight scenarios provided by existing flight simulation software.
本申请第一方面提供了一种用于穿越机的飞行模拟方法,包括:A first aspect of the present application provides a flight simulation method for a crossing aircraft, including:
在模拟终端的显示界面上显示地球模型,其中,所述地球模型包括多个地点标识,所述地点标识用于标识不同地点所对应的真实三维场景;Displaying the earth model on the display interface of the analog terminal, wherein the earth model includes a plurality of location markers, and the location markers are used to identify real three-dimensional scenes corresponding to different locations;
根据用户对所述地球模型的地点标识的操作,确定目标地点标识,并载入所述目标地点标识对应的目标真实三维场景;According to the user's operation on the location identifier of the earth model, the target location identifier is determined, and the target real three-dimensional scene corresponding to the target location identifier is loaded;
根据用户对虚拟摇杆或遥控器的实体摇杆的操作,对所述目标真实三维场景进行加速、视角调整或更新场景处理,以显示与所述对虚拟摇杆或遥控器的实体摇杆的操作相对应的第一人称视角画面。According to the user's operation on the virtual joystick or the physical joystick of the remote control, the target real three-dimensional scene is accelerated, the viewing angle is adjusted or the scene is updated, so as to display the same relationship with the virtual joystick or the physical joystick of the remote control. Operate the corresponding first-person view screen.
本申请第二方面提供了一种模拟终端,包括:A second aspect of the present application provides an analog terminal, including:
显示器,用于显示穿越机的第一人称视角画面;The display is used to display the first-person perspective screen of the traversing aircraft;
连接器,用于与遥控器连接;connector for connecting with the remote control;
处理器和存储有计算机程序的存储器;a processor and a memory storing a computer program;
所述处理器在执行所述计算机程序时实现以下步骤:The processor implements the following steps when executing the computer program:
通过所述显示器在显示界面上显示地球模型,其中,所述地球模型包括多个地点标识,所述地点标识用于标识不同地点所对应的真实三维场景;The earth model is displayed on the display interface through the display, wherein the earth model includes a plurality of location markers, and the location markers are used to identify real three-dimensional scenes corresponding to different locations;
根据用户对所述地球模型的地点标识的操作,确定目标地点标识,并载入所述目标地点标识对应的目标真实三维场景;According to the user's operation on the location identifier of the earth model, the target location identifier is determined, and the target real three-dimensional scene corresponding to the target location identifier is loaded;
根据用户对虚拟摇杆或所述遥控器的实体摇杆的操作,对所述目标真实三维场景进行加速、视角调整或更新场景处理,以通过所述显示器显示与所述对虚拟摇杆或遥控器的实体摇杆的操作相对应的第一人称视角画面。According to the user's operation on the virtual joystick or the physical joystick of the remote control, the target real three-dimensional scene is accelerated, the viewing angle is adjusted or the scene is updated, so that the display is displayed and the pair of virtual joysticks or the remote control is displayed. The first-person perspective screen corresponding to the operation of the physical joystick of the controller.
本申请第三方面提供了一种计算机可读存储介质,所述计算机可读存储介质存储有计算机程序,所述计算机程序被处理器执行时实现上述第一方面所提供的任一种飞行模拟方法。A third aspect of the present application provides a computer-readable storage medium, where the computer-readable storage medium stores a computer program, and when the computer program is executed by a processor, implements any one of the flight simulation methods provided in the first aspect above .
本申请实施例提供的飞行模拟方法,由于所载入的场景模型是与现实场景对应的真实三维场景,因此,相比现有飞行模拟软件中所提供的虚拟三维场景,能够提供更多样的飞行环境,使飞行训练效果更好。In the flight simulation method provided by the embodiment of the present application, since the loaded scene model is a real 3D scene corresponding to the real scene, it can provide more diverse scenarios than the virtual 3D scene provided in the existing flight simulation software. The flight environment makes flight training more effective.
附图说明Description of drawings
为了更清楚地说明本申请实施例中的技术方案,下面将对实施例描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本申请的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动性的前提下,还可以根据这些附图获得其他的附图。In order to illustrate the technical solutions in the embodiments of the present application more clearly, the following briefly introduces the drawings that are used in the description of the embodiments. Obviously, the drawings in the following description are only some embodiments of the present application. For those of ordinary skill in the art, other drawings can also be obtained from these drawings without creative labor.
图1是本申请实施例提供的飞行模拟的场景示意图。FIG. 1 is a schematic diagram of a flight simulation scenario provided by an embodiment of the present application.
图2是本申请实施例提供的飞行模拟方法的流程图。FIG. 2 is a flowchart of a flight simulation method provided by an embodiment of the present application.
图3是本申请实施例提供的地球模型的显示效果图。FIG. 3 is a display effect diagram of the earth model provided by the embodiment of the present application.
图4是本申请实施例提供的模拟终端的结构图。FIG. 4 is a structural diagram of an analog terminal provided by an embodiment of the present application.
具体实施方式detailed description
下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本申请一部分实施例,而不是全部的实施例。基于本申请中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本申请保护的范围。The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, but not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those of ordinary skill in the art without creative efforts shall fall within the protection scope of the present application.
无人机是一种可远程操控的不载人飞机,其可以与遥控装置建立无线连接,从而用户可以通过遥控装置实施对无人机的远程控制。此处,遥控装置可以是遥控器,也可以是遥控器和移动终端的组合,也可以是遥控器和视频眼镜的组合,对于遥控装置的具体的实施形式,本申请不做限制。A drone is a remotely controlled unmanned aircraft, which can establish a wireless connection with a remote control device, so that the user can implement remote control of the drone through the remote control device. Here, the remote control device may be a remote control, a combination of a remote control and a mobile terminal, or a combination of a remote control and video glasses. The application does not limit the specific implementation form of the remote control device.
用户在使用无人机进行正式飞行之前,通常需要进行一定的飞行训练。飞行训练可以通过实操进行,即用户可以直接在现实中操控无人机进行训练。但在实操过程中,一旦因操控不当发生碰撞,无人机将可能损坏或炸机。因此,在另一种方式中,还可以通过飞行模拟软件进行无人机的飞行训练,以降低训练成本。Users usually need to carry out certain flight training before using the drone for official flight. Flight training can be carried out through practical operation, that is, users can directly control the drone for training in reality. However, in the actual operation, once a collision occurs due to improper control, the drone may be damaged or exploded. Therefore, in another way, UAV flight training can also be performed through flight simulation software to reduce training costs.
飞行模拟软件可以安装在如计算机、手机、智能平板等终端设备上,可以将安装了飞行模拟软件的终端设备称为模拟终端。当在模拟终端运行该飞行模拟软件时,用户可以在飞行模拟软件中进行无人机的操控,达到训练或娱乐的目的。The flight simulation software can be installed on terminal devices such as computers, mobile phones, and smart tablets, and the terminal device with the flight simulation software installed can be called an analog terminal. When running the flight simulation software in the simulation terminal, the user can control the drone in the flight simulation software to achieve the purpose of training or entertainment.
如图1所示,图1是本申请实施例提供的飞行模拟的场景示意图,其中,模拟终端110可以与无人机的遥控装置120连接,用户可以通过遥控装置对模拟终端的显示器上显示的无人机进行操控,达到飞行训练的效果。As shown in FIG. 1 , FIG. 1 is a schematic diagram of a flight simulation scenario provided by an embodiment of the present application, wherein the simulated terminal 110 can be connected to the remote control device 120 of the drone, and the user can use the remote control device to control the display of the simulated terminal. The drone is controlled to achieve the effect of flight training.
然而,现有的飞行模拟软件中提供的三维场景均为人工搭建的虚拟三维场景,虚拟三维场景内容重复有限,与现实场景有一定的差距,在训练效果上不尽人意。并且,现有的飞行模拟软件均针对航拍无人机,对于穿越机仍没有相匹配的飞行模拟内容,无法满足穿越机飞手的需求。However, the 3D scenes provided in the existing flight simulation software are all artificially constructed virtual 3D scenes, the content of the virtual 3D scenes is limited in repetition, and there is a certain gap with the real scenes, and the training effect is not satisfactory. Moreover, the existing flight simulation software is all aimed at aerial photography drones, and there is still no matching flight simulation content for the time-travelling aircraft, which cannot meet the needs of the flying-travelling aircraft pilots.
需要说明的是,航拍无人机面向普通消费者,其飞控比较稳定,飞行速度较慢,相对容易操控,而穿越机是纯手动操控,飞行速度无限制或限制很小,上手难度大,容易发生炸机。因此,相比航拍无人机,穿越机的飞行模拟需求更大,新手更依赖飞行模拟来上手。It should be noted that the aerial photography drone is aimed at ordinary consumers, its flight control is relatively stable, the flight speed is slow, and it is relatively easy to control, while the flying drone is purely manual control, the flight speed is unlimited or limited, and it is difficult to get started. Easy to blow up. Therefore, compared with aerial photography UAVs, the flight simulation requirements of flying drones are greater, and novices rely more on flight simulation to get started.
为解决上述问题,本申请实施例提供了一种用于穿越机的飞行模拟方法,可以参见图2,图2是本申请实施例提供的飞行模拟方法的流程图。该方法包括:In order to solve the above problem, an embodiment of the present application provides a flight simulation method for a time-travelling aircraft. Referring to FIG. 2 , FIG. 2 is a flowchart of the flight simulation method provided by the embodiment of the present application. The method includes:
S210、在模拟终端的显示界面上显示地球模型。S210. Display the earth model on the display interface of the analog terminal.
S220、根据用户对所述地球模型中地点标识的操作,确定目标地点标识。S220. Determine the target location identifier according to the user's operation on the location identifier in the earth model.
S230、载入所述目标地点标识对应的目标真实三维场景。S230. Load the target real three-dimensional scene corresponding to the target location identifier.
S240、根据用户对虚拟摇杆或遥控器的实体摇杆的操作,对所述目标真实三维场景进行加速、视角调整或更新场景处理。S240. According to the user's operation on the virtual joystick or the physical joystick of the remote control, perform acceleration, viewing angle adjustment or scene update processing on the target real three-dimensional scene.
由前文可知,模拟终端可以是安装有飞行模拟软件的终端设备。该模拟终端可以包括显示器、处理器和存储器,其中,飞行模拟软件所对应的计算机程序可以存储在 存储器中,处理器可以执行该计算机程序以运行该飞行模拟软件,并且在软件运行过程中,处理器还可以通过显示器显示飞行模拟软件所对应的画面。As can be seen from the foregoing, the simulated terminal may be a terminal device installed with flight simulation software. The simulation terminal may include a display, a processor and a memory, wherein a computer program corresponding to the flight simulation software may be stored in the memory, the processor may execute the computer program to run the flight simulation software, and during the software running process, the processing The controller can also display the corresponding picture of the flight simulation software through the display.
在飞行模拟软件运行时,可以通过载入地球模型来显示地球模型对应的画面。地球模型可以有多种显示方式,在一种实施方式中,可以以外太空观察地球的视角显示地球模型,如图3所示,图3是本申请实施例提供的地球模型的显示效果图。When the flight simulation software is running, the screen corresponding to the earth model can be displayed by loading the earth model. The earth model can be displayed in various ways. In one embodiment, the earth model can be displayed from the perspective of observing the earth from outer space, as shown in FIG. 3 , which is a display effect diagram of the earth model provided by the embodiment of the present application.
地球模型可以包括多个地点标识,所述地点标识可以用于标识不同地点所对应的真实三维场景。在一种实施方式中,地点标识可以与现实世界中的真实地点对应,比如可以是中国、俄罗斯、印度等国家,当然,也可以是更小级别的地点,比如广东、湖南、湖北等省份,又或者是广州、深圳、北京等城市。The earth model may include multiple location markers, and the location markers may be used to identify real three-dimensional scenes corresponding to different locations. In one embodiment, the location identifiers may correspond to real locations in the real world, such as countries such as China, Russia, India, etc., of course, may also be smaller-level locations, such as Guangdong, Hunan, Hubei and other provinces, Or Guangzhou, Shenzhen, Beijing and other cities.
在一种实施方式中,地球模型的显示方式可以根据用户对地球模型的操作进行调整。比如,用户可以通过键盘、鼠标、遥控器、触控手势等对地球模型进行旋转、缩放、移动等操作。其中,在对地球模型进行放大时,可以根据放大的程度调整所显示的地点标识的级别。比如,在放大前,地球模型中的地点标识可以对应国家级别,在放大后,地球模型中的地点标识可以对应省份、城市或市区等级别。In one embodiment, the display manner of the earth model can be adjusted according to the user's operation on the earth model. For example, the user can rotate, zoom, and move the earth model through keyboard, mouse, remote control, touch gestures, etc. Wherein, when the earth model is enlarged, the level of the displayed location identification can be adjusted according to the degree of enlargement. For example, before zooming in, the location identifiers in the earth model can correspond to the country level, and after zooming in, the location identifiers in the earth model can correspond to the levels of provinces, cities, or urban areas.
不同地点可以对应有该地点的真实三维场景。需要说明的是,真实三维场景是与该地点的现实场景相对应的场景模型,比如,该地点在现实中对应的是一个商场,则该地点对应的真实三维场景中,对应位置将包括该商场对应的三维模型。Different locations may correspond to real three-dimensional scenes of the locations. It should be noted that the real 3D scene is the scene model corresponding to the real scene of the location. For example, if the location corresponds to a shopping mall in reality, then in the real 3D scene corresponding to the location, the corresponding location will include the shopping mall. the corresponding 3D model.
用户可以通过显示界面所提供的搜索栏输入目标地点,也可以在画面中选择来确定目标地点,根据用户的输入或选择,可以确定目标地点标识。The user can input the target location through the search bar provided on the display interface, or can select the target location on the screen to determine the target location. According to the user's input or selection, the target location identifier can be determined.
在确定目标地点标识后,可以载入该目标地点标识对应的目标真实三维场景,从而可以基于该目标真实三维场景进行穿越机的飞行模拟。After the target location identifier is determined, the real three-dimensional scene of the target corresponding to the target location identifier can be loaded, so that the flight simulation of the crossing aircraft can be performed based on the real three-dimensional scene of the target.
可见,本申请实施例提供的飞行模拟方法,由于所载入的场景模型是与现实场景对应的真实三维场景,因此,相比现有飞行模拟软件中所提供的虚拟三维场景,能够提供更多样的飞行环境,使飞行训练效果更好。It can be seen that, in the flight simulation method provided by the embodiments of the present application, since the loaded scene model is a real 3D scene corresponding to the real scene, compared with the virtual 3D scene provided in the existing flight simulation software, it can provide more This kind of flight environment makes the flight training effect better.
考虑到人工搭建真实三维场景需要耗费大量的时间和人力,在一种实施方式中,真实三维场景的模型可以通过三维重建技术搭建。具体的,在搭建某一地点的真实三维场景时,可以对该地点对应的现实场景进行多角度拍摄,得到该现实场景对应的多角度图像。多角度可以包括正视、侧视、俯视、仰视等各角度,多角度图像可以包括卫星图像、无人机航拍图像等不同设备拍摄的图像。利用拍摄得到的多角度图像,可以通过三维重建算法对多角度图像进行融合,从而搭建出该现实场景对应真实三维场景。Considering that it takes a lot of time and manpower to construct a real 3D scene manually, in an implementation manner, a model of the real 3D scene can be constructed through a 3D reconstruction technology. Specifically, when building a real three-dimensional scene of a certain place, the real scene corresponding to the place can be photographed from multiple angles to obtain a multi-angle image corresponding to the real scene. The multi-angle can include front view, side view, top view, upward view, etc., and the multi-angle image can include images captured by different devices such as satellite images and drone aerial images. Using the multi-angle images obtained by shooting, the multi-angle images can be fused through a three-dimensional reconstruction algorithm, so as to construct the real scene corresponding to the real three-dimensional scene.
利用三维重建技术搭建真实三维场景虽然比较节省人力,但对地球中的所有地点均搭建真实三维场景仍然工作量巨大。因此,在一种实施方式中,由于第三方地图软件已经通过三维重建技术搭建了地球各地点的真实三维场景,因此,可以通过调用第三方地图软件的应用程序接口(Application Programming Interface,API),将本申请实施例的飞行模拟软件与该第三方地图软件对接,在飞行模拟软件的运行过程中导入该第三方地图软件的地球模型,并将该地球模型在显示界面上显示;而在确定目标地点标识后,可以将该目标地点标识发送给该第三方地图软件,从而可以接收到该第三方地图软件返回的该目标地点标识对应的目标真实三维场景,并载入该目标真实三维场景。Although the use of 3D reconstruction technology to build a real 3D scene saves manpower, it is still a huge workload to build a real 3D scene for all locations on the earth. Therefore, in one embodiment, since the third-party map software has built real three-dimensional scenes of various locations on the earth through the three-dimensional reconstruction technology, the third-party map software can be called by calling the application programming interface (Application Programming Interface, API), The flight simulation software of the embodiment of the present application is docked with the third-party map software, and the earth model of the third-party map software is imported during the operation of the flight simulation software, and the earth model is displayed on the display interface; After the location identification, the target location identification can be sent to the third-party map software, so that the target real three-dimensional scene corresponding to the target location identification returned by the third-party map software can be received, and the target real three-dimensional scene can be loaded.
可以理解的,第三方地图软件可以是任一种对现实场景进行了三维重建的软件,比如可以是谷歌地球、百度地图、高德地图等等。Understandably, the third-party map software can be any software that performs three-dimensional reconstruction of the real scene, such as Google Earth, Baidu Map, AutoNavi Map, and so on.
在载入目标真实三维场景后,可以基于该目标真实三维场景进行穿越机的飞行模拟。在一种实施方式中,可以在载入的目标真实三维场景中生成穿越机模型,并将该穿越机模型与穿越机对应的飞行控制逻辑关联,从而,在以第一人称视角(First Person View,FPV)显示穿越机的飞行画面时,可以根据用户对虚拟摇杆或遥控器的实体摇杆的操作,对目标真实三维场景进行加速、视角调整或更新场景处理,以达到飞行模拟的效果。After loading the real 3D scene of the target, the flight simulation of the traversing aircraft can be performed based on the real 3D scene of the target. In one embodiment, a time-travelling aircraft model can be generated in the loaded target real three-dimensional scene, and the time-travelling aircraft model can be associated with the flight control logic corresponding to the time-travelling aircraft, so that in a first-person perspective (First Person View, When FPV) displays the flight screen of the traversing aircraft, according to the user's operation of the virtual joystick or the physical joystick of the remote control, the real 3D scene of the target can be accelerated, the viewing angle adjusted or the scene processing is updated to achieve the effect of flight simulation.
需要说明的是,模拟终端可以包括连接器,该连接器可以是无线或有线的连接器,用于与实体的遥控器连接,从而,当将实体遥控器与模拟终端连接时,用户可以通过操作该实体遥控器对生成的穿越机模型进行控制,获得更真实的飞行模拟体验。当然,遥控器也可以虚拟遥控器,比如该虚拟遥控器可以是利用键盘、鼠标、触控屏等进行控制指令的输入的遥控器。It should be noted that the analog terminal may include a connector, which may be a wireless or wired connector, for connecting with the physical remote control, so that when connecting the physical remote control with the analog terminal, the user can operate The physical remote controller controls the generated aircraft model to obtain a more realistic flight simulation experience. Of course, the remote controller can also be a virtual remote controller, for example, the virtual remote controller can be a remote controller that uses a keyboard, a mouse, a touch screen, etc. to input control instructions.
由前文可知,真实三维场景可以通过三维重建技术搭建,而通过三维重建技术搭建的模型仅是图像融合的结果,因此,模型中的障碍物如建筑物、植物等并不具有碰撞体积,即当穿越机在目标真实三维场景中飞行时,可以毫无阻碍的穿过这些障碍物模型,这与真实的飞行体验不符。因此,在一种实施方式中,可以通过图像识别技术识别出目标真实三维场景中的障碍物,并为这些障碍物赋予或生成碰撞体积,从而,当穿越机与障碍物发生碰撞时,可以触发以下任一事件的发生:穿越机发生炸机,或,穿越机的损坏度增加(穿越机可以配置有健康条或损坏度条),或,穿越机复归至碰撞前的位置。As can be seen from the previous article, the real 3D scene can be built by 3D reconstruction technology, and the model built by 3D reconstruction technology is only the result of image fusion. Therefore, obstacles in the model, such as buildings and plants, do not have collision volumes, that is, when When flying in the real 3D scene of the target, the crossing aircraft can pass through these obstacle models without hindrance, which is inconsistent with the real flying experience. Therefore, in one embodiment, the obstacles in the target real three-dimensional scene can be identified through image recognition technology, and collision volumes can be assigned or generated for these obstacles, so that when the passing machine collides with the obstacles, it can trigger the The occurrence of any of the following events: the plane explodes, or the damage of the plane increases (the plane can be equipped with a health bar or damage bar), or, the plane returns to the position before the collision.
进一步的,在发生碰撞后,为使用户有更真实的碰撞体验,可以确定目标真实三 维场景中各障碍物的类别,比如建筑物、植物、物品等,并通过物理引擎为障碍物赋予与该障碍物的类别对应的物理属性,从而,当发生穿越机与障碍物的碰撞事件时,可以触发被撞障碍物发生与其被赋予的物理属性对应的运动和/或形变。比如,当穿越机与建筑物碰撞,建筑物可以发生局部损坏,但不会发生运动,当穿越机与植物发生碰撞时,植物的枝条与叶子部分可以发生形变,并且,还可以响应穿越机的风压产生摇曳等运动。对于物品,在赋予物理属性时可以根据物品的体积和材质赋予相应的质量,从而,穿越机与不同的物品碰撞可以发生不同的效果,比如小件物品被碰撞后可以发生位移,大件物品被碰撞后可以发生局部形变。Further, after a collision occurs, in order to make the user have a more realistic collision experience, the category of each obstacle in the real 3D scene of the target can be determined, such as buildings, plants, objects, etc. The physical properties corresponding to the categories of the obstacles, so that when a collision event occurs between the traversing machine and the obstacle, the hit obstacle can be triggered to move and/or deform corresponding to its assigned physical properties. For example, when the crossing machine collides with a building, the building can be partially damaged, but will not move. When the crossing machine collides with a plant, the branches and leaves of the plant can be deformed, and can also respond to the collision of the crossing machine. Wind pressure produces movements such as swaying. For items, when assigning physical attributes, you can give the corresponding quality according to the volume and material of the item, so that the collision between the crossing machine and different items can have different effects. For example, small items can be displaced after being collided, and large items can be Local deformation can occur after collision.
为增加飞行模拟训练的趣味性,在一种实施方式中,还可以在识别出目标真实三维场景中的障碍物后,将障碍物中的目标障碍物与其他的三维场景(该三维场景可以是真实三维场景或虚拟三维场景)关联,从而,当穿越机与目标障碍物的指定位置碰撞时,可以触发穿越机传送的效果,即可以载入该目标障碍物所关联的其他三维场景,并在所述其他三维场景中继续穿越机的飞行模拟。In order to increase the fun of flight simulation training, in one embodiment, after identifying the obstacles in the target real three-dimensional scene, the target obstacles in the obstacles can be compared with other three-dimensional scenes (the three-dimensional scene can be Real 3D scene or virtual 3D scene), so that when the traversing machine collides with the designated position of the target obstacle, the effect of traversing machine transmission can be triggered, that is, other 3D scenes associated with the target obstacle can be loaded. In the other three-dimensional scene, the flight simulation of the crossing aircraft is continued.
比如,对于目标真实三维场景中的特定建筑物,比如商场,可以对该商场关联商场内部的三维场景,从而,当穿越机与该商场的入口发生碰撞或用户与该商场进行预设的交互逻辑,则可触发载入该商场内部的三维场景,使用户可以在该商场内部的三维场景进行穿越机的飞行。For example, for a specific building in the target real three-dimensional scene, such as a shopping mall, the shopping mall can be associated with the three-dimensional scene inside the shopping mall, so that when the crossing machine collides with the entrance of the shopping mall or the user performs a preset interaction logic with the shopping mall , the loading of the 3D scene inside the mall can be triggered, so that the user can fly through the aircraft in the 3D scene inside the mall.
需要说明的是,所述的其他三维场景可以是基于现实场景进行三维重建得到的真实三维场景,也可以是人工搭建的虚拟三维场景。在一种实施方式中,可以允许用户自定义的创建虚拟三维场景,可以接收用户导入的自创建的虚拟三维场景,并根据用户指定的目标障碍物,建立该目标障碍物与导入的虚拟三维场景的关联关系,以通过该目标障碍物实现从目标真实三维场景到所述虚拟三维场景的切换,大大提升飞行模拟的可玩性。It should be noted that the other three-dimensional scenes may be real three-dimensional scenes obtained by three-dimensional reconstruction based on real scenes, or may be artificially constructed virtual three-dimensional scenes. In one embodiment, a user-defined virtual 3D scene can be created, a self-created virtual 3D scene imported by the user can be received, and the target obstacle and the imported virtual 3D scene can be established according to the target obstacle specified by the user. so as to realize the switching from the target real 3D scene to the virtual 3D scene through the target obstacle, which greatly improves the playability of the flight simulation.
考虑到第三方地图软件搭建的真实三维场景可能在模型精细度上不足,因此,在一种实施方式中,在载入目标真实三维场景之后,可以对目标真实三维场景中的图像进行图像增强处理,并在显示界面上显示图像增强处理后的目标真实三维场景,给用户更优的视觉效果。在一个例子中,比如可以对目标真实三维场景中模型的贴图进行超分辨率、色彩增强、去噪、锐化等图像增强处理。Considering that the real 3D scene built by the third-party map software may be insufficient in model fineness, therefore, in an implementation manner, after loading the target real 3D scene, image enhancement processing can be performed on the image in the target real 3D scene , and display the real 3D scene of the target after image enhancement processing on the display interface, giving users better visual effects. In one example, image enhancement processing such as super-resolution, color enhancement, denoising, and sharpening can be performed on the texture of the model in the target real 3D scene.
在一种实施方式中,还可以预先对常见障碍物建立精细模型,比如对树可以预先建立树所对应的精细模型,对一些普通的、没有标志性的建筑也可以建立普通建筑物对应的精细模型,从而,可以在获取到目标真实三维场景之后,对目标真实三维场景 中的障碍物进行识别,识别出特定障碍物后,可以将特定障碍物的模型替换为预先建立的该特定障碍物的精细模型,比如,可以将所有识别为树的障碍物替换为任一种预先建立的树的精细模型,对一些普通建筑物也可以替换为任一种预先建立的普通建筑物的精细模型,从而可以在不影响与现实场景的一致性的基础上,提高整体场景的精细程度,给用户提供更为精致的飞行环境。In one embodiment, a fine model of common obstacles can also be established in advance. For example, a fine model corresponding to the tree can be established in advance for a tree, and a fine model corresponding to a common building can also be established for some ordinary buildings without landmarks. Therefore, after acquiring the real 3D scene of the target, the obstacles in the real 3D scene of the target can be identified, and after identifying the specific obstacle, the model of the specific obstacle can be replaced with the pre-established model of the specific obstacle. Refinement model, for example, all obstacles identified as trees can be replaced by any kind of pre-built fine models of trees, and some common buildings can also be replaced by any kind of pre-built fine models of common buildings, so that It can improve the fineness of the overall scene without affecting the consistency with the real scene, and provide users with a more refined flight environment.
为提高飞行模拟的真实性,在一种实施方式中,还可以将目标真实三维场景中的指定区域设置为限飞区,当穿越机进入该限飞区时,可以触发特定事件,比如可以触发对该穿越机进行反制,还可以触发追捕事件,即可以在目标真实三维场景中生成至少一架警方无人机,警方无人机可以基于预设的飞行逻辑对用户所操控的穿越机进行追捕,提高飞行模拟的趣味性,也可以更深刻的提醒用户对现实场地中限飞区的注意。In order to improve the authenticity of the flight simulation, in one embodiment, a designated area in the real 3D scene of the target can also be set as a restricted flight area. Countermeasures to the crossing aircraft can also trigger a pursuit event, that is, at least one police drone can be generated in the real 3D scene of the target. Hunting can improve the fun of flight simulation, and can also remind users to pay more attention to the restricted flight area in the real field.
在飞行模拟的过程中,以第一人称视角进行显示时,可以通过对目标真实三维场景进行加速或视角调整来响应用户对穿越机的操控。在一种实施方式中,可以根据用户所选穿越机的性能参数,对穿越机的操控参数进行调整,比如对目标真实三维场景进行加速时的加速度、视角调整时穿越机的转动速度等进行调整。通过对穿越机的操控参数进行调整,可以使当前所生成的穿越机在操作手感上与真实手感更贴合,给用户带来更好的训练效果。In the process of flight simulation, when displaying in the first-person perspective, the user's manipulation of the flying machine can be responded to by accelerating or adjusting the perspective of the target real three-dimensional scene. In one embodiment, the control parameters of the riding machine can be adjusted according to the performance parameters of the riding machine selected by the user, such as the acceleration when accelerating the target real 3D scene, the rotation speed of the riding machine when the viewing angle is adjusted, etc. . By adjusting the control parameters of the riding machine, the currently generated riding machine can be more in line with the real hand feel in operation, and bring better training effects to the user.
对于穿越机的性能参数,在一种实施方式中,可以在目标真实三维场景中生成穿越机之前,提供穿越机的组装界面,所述组装界面可以包括多种供用户选择的穿越机的组成部件,比如图传系统(相机、数字图传等)、动力系统(电机、电调、桨叶等)、机架、电池系统等,从而,可以根据用户所选择的组成部件,计算穿越机对应的性能参数。在一种实施方式中,还可以根据用户所选择的组成部件以及用户所选择的个性化贴图,对穿越机的模型进行相应的修改,以使在飞行模拟中切换至第三人称视角时,用户可以观察到其设计的个性化的穿越机。Regarding the performance parameters of the crossing machine, in one embodiment, before generating the crossing machine in the target real three-dimensional scene, an assembly interface of the crossing machine may be provided, and the assembly interface may include various components of the crossing machine for the user to select. , such as image transmission system (camera, digital image transmission, etc.), power system (motor, ESC, propeller, etc.), rack, battery system, etc. Therefore, according to the components selected by the user, the corresponding performance parameters. In one embodiment, the model of the flying machine can also be modified accordingly according to the components selected by the user and the personalized map selected by the user, so that when switching to the third-person perspective in the flight simulation, the user can Observe the personalized traversing machine of its design.
在一种实施方式中,还可以获取目标地点标识所对应的真实地点的真实时间,并根据所述真实时间,确定飞行模拟环境中的光照系统为白天模式或黑夜模式。由于用户所选择的地点标识可以是地球的任一处,而地球相隔较远的地点之间具有时差,因此,在本实施方式中,可以根据所述真实时间,变换光照系统的模式为白天或黑夜,让用户有更真实的飞行模拟体验。In one embodiment, the real time of the real location corresponding to the target location identifier can also be acquired, and according to the real time, it is determined that the lighting system in the flight simulation environment is a day mode or a night mode. Since the location identifier selected by the user can be anywhere on the earth, and there is a time difference between locations that are far apart on the earth, in this embodiment, the mode of the lighting system can be changed to day or day according to the real time. In the dark night, users can have a more realistic flight simulation experience.
在一种实施方式中,还可以根据用户所选的目标地点标识,获取并播放所述目标地点标识对应的音乐。当用户选择在地球模型的某一地点进行穿越机的飞行模拟时,可以确定所选地点的地点类型,获取该地点类型对应的特色音乐并播放。在一个例子 中,比如,若用户选择广州、深圳等地点进行飞行模拟时,可以确定所选地点的地点类型为都市,则可以播放与都市匹配的较为时尚的音乐;若用户选择在内蒙古等地点进行飞行模拟时,可以确定所选地点的地点类型为草原,可以播放与草原匹配的具有辽阔感的音乐。通过本实施方式,可以让用户在不同地点进行飞行模拟时可以收听不同地点的风情音乐,增加了飞行模拟的乐趣。In one embodiment, the music corresponding to the target location identifier may also be acquired and played according to the target location identifier selected by the user. When the user selects a certain location on the earth model to perform the flight simulation of the flying machine, the location type of the selected location can be determined, and the characteristic music corresponding to the location type can be obtained and played. In one example, for example, if the user selects places such as Guangzhou and Shenzhen for flight simulation, it can be determined that the location type of the selected place is a city, and more fashionable music that matches the city can be played; if the user chooses places such as Inner Mongolia During flight simulation, it can be determined that the location type of the selected location is grassland, and music with a sense of vastness that matches the grassland can be played. Through this embodiment, the user can listen to the style music of different places when performing flight simulation in different places, which increases the fun of flight simulation.
在一种实施方式中,还可以在目标真实三维场景中生成跟拍目标,并获取所述目标真实三维场景对应的运动路线,控制所述跟拍目标按照所述运动路线运动,其中,所述跟拍目标用于用户操控穿越机对所述跟拍目标进行跟拍。在本实施方式中,生成的跟拍目标可以是任何模型,比如可以是人物模型、动物模型、载具模型等,其可以按特定路线快速运动,作为用户所操控的穿越机的跟拍目标,用于辅助用户练习飞行技巧。其中,由于不同的地点的地形不同,因此,可以预先对每个不同地点对应的真实三维场景生成运动路线,比如,当用户在深圳对应的真实三维场景中触发跟拍任务,则可在该深圳对应的真实三维场景中生成所述跟拍目标,并控制所述跟拍目标沿深圳的真实三维场景对应的运动路线运动,同时,可以指示用户对所述跟拍目标进行跟拍。In an embodiment, a follow-up target can also be generated in the target real 3D scene, and a motion route corresponding to the target real three-dimensional scene is obtained, and the follow-up target is controlled to move according to the motion route, wherein the The tracking target is used by the user to control the crossing machine to follow the tracking target. In this embodiment, the generated follow-up target can be any model, such as a character model, an animal model, a vehicle model, etc., which can move quickly according to a specific route as the follow-up target of the crossing machine controlled by the user, It is used to assist users to practice flying skills. Among them, due to the different topography of different places, motion routes can be generated for the real 3D scene corresponding to each different place in advance. The tracking target is generated in the corresponding real 3D scene, and the tracking target is controlled to move along the motion route corresponding to the real 3D scene in Shenzhen, and at the same time, the user can be instructed to follow the tracking target.
在一种实施方式中,由于穿越机经常用于竞速,因此,可以提供一种记录模式,以便自己或他人对飞行操控记录进行分析。具体的,可以根据第一用户的记录指令进入记录模式,在所述记录模式中,可以录制显示的FPV画面,并记录穿越机的起始点、初始姿态、初始速度以及所述第一用户在飞行过程中对穿越机的所有操控指令,记录下来的信息可以生成记录文件。在获得用户的授权后,可以将所述记录文件上传至服务器,当服务器收到第二用户获取所述记录文件的请求时,服务器可以发送所述记录文件给所述第二用户的客户端,第二用户的客户端可以根据所述记录文件在第二用户对应的显示界面上重现所述第一用户的FPV画面,并同步显示所述第一用户在各时刻对穿越机的操控指令,从而,第二用户可以对第一用户的飞行操控进行研究和学习,以提高自己的飞行技巧。In one embodiment, since the crossover aircraft is often used for racing, a recording mode can be provided so that one or others can analyze the flight control records. Specifically, the recording mode can be entered according to the recording instruction of the first user. In the recording mode, the displayed FPV picture can be recorded, and the starting point, initial attitude, initial speed of the flying machine, and the first user's flight status can be recorded. During the process, all the control instructions for the traversing machine, and the recorded information can generate a record file. After obtaining the authorization of the user, the record file can be uploaded to the server, and when the server receives a request from the second user to obtain the record file, the server can send the record file to the client of the second user. The client of the second user can reproduce the FPV picture of the first user on the display interface corresponding to the second user according to the record file, and synchronously display the control instructions of the first user on the crossing machine at each moment, Therefore, the second user can study and learn the flight manipulation of the first user, so as to improve his flying skills.
上述第二用户的客户端在重现第一用户的FPV画面时,可以根据所述记录文件,在所述记录文件记载的起始点处生成所述第一用户操控的穿越机,并在赋予所述穿越机所述记录文件记载的初始姿态和初始速度后,根据所述记录文件记载的所述第一用户的操控指令对生成的所述穿越机进行操控,实现在所述第二用户的客户端重现所述第一用户的FPV画面。When reproducing the FPV picture of the first user, the client of the second user can generate a traversing machine controlled by the first user at the starting point recorded in the recording file according to the recording file, and assign the FPV to the first user. After the initial attitude and initial speed recorded in the recording file of the crossing machine, the generated crossing machine is controlled according to the control instructions of the first user recorded in the recording file, so as to realize the operation of the customer of the second user. The terminal reproduces the FPV picture of the first user.
在另一实施例中,可以在显示界面上显示油门加大控件、油门降低控件、航向左转控件、航向右转控件、俯仰前倾控件、俯仰后仰控件、横滚左倾斜控件和横滚右倾 斜控件,在显示FPV画面的同时,通过颜色带显示各个控件所代表的操作需要的杆量以及控制时长,该杆量和控制时长与所述FPV画面呈同步状态;将颜色带的显示颜色或长短与用户对实体摇杆或虚拟摇杆的控制联动,例如,用户对实体摇杆或虚拟摇杆的控制杆量越接近对应控件所代表的操作所需要的杆量时,颜色带越短;用户对实体摇杆或虚拟摇杆的控制时长越接近对应控件所代表的操作所需要的控制时长时,颜色带越短。杆量所对应的颜色带和控制时长所对应的颜色带相互交叉,两者跟随用户的操作由两头向中间逐渐缩短,当在同一时间到达终点时,判定用户的操作成功,并通过寄存器计分。本方案通过将FPV画面、用户操作以及控件显示内容进行关联,能够给用户在获得真实的穿越机体验,快速学习如何操控摇杆以使得穿越机执行各种动作并带来良好的视觉体验。In another embodiment, throttle up controls, throttle down controls, pan left controls, pan right controls, pitch forward controls, pitch back controls, roll left tilt controls, and roll controls may be displayed on the display interface The right tilting control, while displaying the FPV screen, displays the rod amount and control time required for the operation represented by each control through the color band, and the rod amount and control time are in a synchronized state with the FPV screen; the display color of the color band Or the length is linked to the user's control of the physical joystick or virtual joystick. For example, the closer the user's control of the physical joystick or virtual joystick is to the amount required for the operation represented by the corresponding control, the shorter the color band. ; When the user's control time on the physical joystick or virtual joystick is closer to the control time required for the operation represented by the corresponding control, the color band will be shorter. The color band corresponding to the rod amount and the color band corresponding to the control duration cross each other, and the two gradually shorten from the two ends to the middle following the user's operation. When the end point is reached at the same time, the user's operation is determined to be successful, and the register is scored. . By correlating the FPV screen, user operation and control display content, this solution can provide users with a real experience of the traversing plane, and quickly learn how to control the joystick to make the traversing plane perform various actions and bring a good visual experience.
本申请实施例提供的飞行模拟方法,由于所载入的场景模型是与现实场景对应的真实三维场景,因此,相比现有飞行模拟软件中所提供的虚拟三维场景,能够提供更多样的飞行环境,使飞行训练效果更好。在一种实施方式中,由于所载入的场景模型是通过调用第三方地图软件的API获取的,因此可以省去大量的建模工作,并且,第三方地图软件所提供的三维场景覆盖多个地点,能够给用户提供广阔的飞行环境。In the flight simulation method provided by the embodiment of the present application, since the loaded scene model is a real 3D scene corresponding to the real scene, it can provide more diverse scenarios than the virtual 3D scene provided in the existing flight simulation software. The flight environment makes flight training more effective. In one embodiment, since the loaded scene model is obtained by calling the API of the third-party map software, a lot of modeling work can be saved, and the three-dimensional scene provided by the third-party map software covers multiple The location can provide users with a broad flight environment.
以上为对本申请实施例提供的飞行模拟方法的详细说明。下面可以参见图4,图4是本申请实施例提供的模拟终端的结构图。该模拟终端可以包括:The above is a detailed description of the flight simulation method provided by the embodiments of the present application. Referring to FIG. 4 below, FIG. 4 is a structural diagram of an analog terminal provided by an embodiment of the present application. The simulated terminal can include:
显示器410,用于显示穿越机的第一人称视角画面;The display 410 is used to display the first-person perspective picture of the flying machine;
连接器420,用于与遥控器连接;a connector 420 for connecting with a remote control;
处理器430和存储有计算机程序的存储器440;a processor 430 and a memory 440 storing a computer program;
所述处理器在执行所述计算机程序时实现以下步骤:The processor implements the following steps when executing the computer program:
通过所述显示器在显示界面上显示地球模型,其中,所述地球模型包括多个地点标识,所述地点标识用于标识不同地点所对应的真实三维场景;The earth model is displayed on the display interface through the display, wherein the earth model includes a plurality of location markers, and the location markers are used to identify real three-dimensional scenes corresponding to different locations;
根据用户对所述地球模型的地点标识的操作,确定目标地点标识,并载入所述目标地点标识对应的目标真实三维场景;According to the user's operation on the location identifier of the earth model, the target location identifier is determined, and the target real three-dimensional scene corresponding to the target location identifier is loaded;
根据用户对虚拟摇杆或所述遥控器的实体摇杆的操作,对所述目标真实三维场景进行加速、视角调整或更新场景处理,以通过所述显示器显示与所述对虚拟摇杆或遥控器的实体摇杆的操作相对应的第一人称视角画面。According to the user's operation on the virtual joystick or the physical joystick of the remote control, the target real three-dimensional scene is accelerated, the viewing angle is adjusted or the scene is updated, so that the display is displayed and the pair of virtual joysticks or the remote control is displayed. The first-person perspective screen corresponding to the operation of the physical joystick of the controller.
关于模拟终端的相关说明,在前文中已有记载。其中,存储器所存储的计算机程序可以是飞行模拟软件对应的程序,当所述计算机程序被处理器执行时,可以运行所述飞行模拟软件,并实现上述的方法步骤。The related description of the analog terminal has been recorded in the previous section. Wherein, the computer program stored in the memory may be a program corresponding to flight simulation software, and when the computer program is executed by the processor, the flight simulation software may be run, and the above-mentioned method steps may be implemented.
可选的,所述处理器在通过所述显示器在显示界面上显示地球模型时用于,通过调用第三方地图软件的API,导入所述第三方地图软件的地球模型;将所述地球模型在模拟终端的显示界面上显示。Optionally, the processor is used to import the earth model of the third-party map software by calling the API of the third-party map software when displaying the earth model on the display interface through the display; place the earth model in the third-party map software. displayed on the display interface of the simulated terminal.
可选的,所述处理器在载入所述目标地点标识对应的目标真实三维场景时用于,将确定的目标地点标识发送给所述第三方地图软件;接收所述第三方地图软件返回的所述目标地点标识对应的目标真实三维场景,并载入所述目标真实三维场景。Optionally, the processor is configured to, when loading the target real three-dimensional scene corresponding to the target location identifier, send the determined target location identifier to the third-party map software; and receive the information returned by the third-party map software. The target location identifies the corresponding target real three-dimensional scene, and loads the target real three-dimensional scene.
可选的,所述目标真实三维场景是通过以下方式建立的:Optionally, the target real three-dimensional scene is established in the following manner:
对所述目标地点标识对应的现实场景进行多角度拍摄,得到所述现实场景对应的多角度图像;Multi-angle photography is performed on the real scene corresponding to the target location identification to obtain a multi-angle image corresponding to the real scene;
利用所述多角度图像进行三维重建,得到所述现实场景对应的目标真实三维场景。Using the multi-angle image to perform three-dimensional reconstruction, the target real three-dimensional scene corresponding to the real scene is obtained.
可选的,所述处理器还用于,识别所述目标真实三维场景中的障碍物;为识别出的所述障碍物赋予碰撞体积;当基于所述碰撞体积确定所述穿越机与所述障碍物发生碰撞时,触发以下任一事件的发生:所述穿越机发生炸机,或,所述穿越机的损坏度增加,或,所述穿越机复归至碰撞前的位置。Optionally, the processor is further configured to identify obstacles in the real three-dimensional scene of the target; assign a collision volume to the identified obstacles; When an obstacle collides, any one of the following events is triggered: the crossing machine explodes, or the damage degree of the crossing machine increases, or the crossing machine returns to the position before the collision.
可选的,所述处理器还用于,确定所述目标真实三维场景中各障碍物的类别;通过物理引擎为所述障碍物赋予与所述障碍物的类别对应的物理属性;当确定所述穿越机与所述障碍物发生碰撞时,触发所述障碍物发生与其被赋予的物理属性对应的运动和/或形变。Optionally, the processor is further configured to determine the category of each obstacle in the real three-dimensional scene of the target; assign physical attributes corresponding to the category of the obstacle to the obstacle through a physics engine; When the crossing machine collides with the obstacle, the obstacle is triggered to move and/or deform corresponding to its assigned physical property.
可选的,所述处理器还用于,识别所述目标真实三维场景中的障碍物;将目标障碍物与真实或虚拟的其他三维场景关联;当所述穿越机与所述目标障碍物的指定位置碰撞时,触发载入所述其他三维场景,并在所述其他三维场景中继续所述飞行模拟。Optionally, the processor is further configured to identify obstacles in the target real three-dimensional scene; associate the target obstacle with other real or virtual three-dimensional scenes; When the specified position collides, the loading of the other three-dimensional scene is triggered, and the flight simulation is continued in the other three-dimensional scene.
可选的,所述处理器还用于,对所述目标真实三维场景中的图像进行图像增强处理。Optionally, the processor is further configured to perform image enhancement processing on the image in the target real three-dimensional scene.
可选的,所述图像增强处理包括以下一种或多种:超分辨率、色彩增强、去噪、锐化。Optionally, the image enhancement processing includes one or more of the following: super-resolution, color enhancement, denoising, and sharpening.
可选的,所述处理器还用于,将所述目标真实三维场景中的指定区域设置为限飞区;当所述穿越机进入所述限飞区时,触发对所述穿越机的反制事件。Optionally, the processor is further configured to set a designated area in the real 3D scene of the target as a flight-restricted area; when the crossing aircraft enters the flight-restricted area, trigger a reaction to the crossing aircraft. control event.
可选的,所述处理器在对所述目标真实三维场景进行加速或视角调整时用于,根据用户所选穿越机的性能参数,对所述目标真实三维场景进行加速或视角调整。Optionally, the processor is configured to accelerate or adjust the viewing angle of the target real three-dimensional scene according to the performance parameters of the flying machine selected by the user when accelerating or adjusting the viewing angle of the target real three-dimensional scene.
可选的,所述穿越机的性能参数通过以下方式确定的:Optionally, the performance parameters of the traversing machine are determined in the following manner:
在载入所述目标真实三维场景之前,根据用户选择的穿越机的组成部件,计算所 述穿越机对应的性能参数。Before loading the real three-dimensional scene of the target, the corresponding performance parameters of the flying machine are calculated according to the components of the flying machine selected by the user.
关于上述各种实施方式的具体实现,可以参考前文中的对应内容的说明,在此不再赘述。For the specific implementation of the above-mentioned various embodiments, reference may be made to the description of the corresponding content in the foregoing, which will not be repeated here.
本申请实施例提供的模拟终端,由于所载入的场景模型是与现实场景对应的真实三维场景,因此,相比现有飞行模拟软件中所提供的虚拟三维场景,能够提供更多样的飞行环境,使飞行训练效果更好。在一种实施方式中,由于所载入的场景模型是通过调用第三方地图软件的API获取的,因此可以省去大量的建模工作,并且,第三方地图软件所提供的三维场景覆盖多个地点,能够给用户提供广阔的飞行环境。In the simulation terminal provided by the embodiment of the present application, since the loaded scene model is a real 3D scene corresponding to the real scene, it can provide more diverse flight scenarios than the virtual 3D scene provided in the existing flight simulation software. environment to make flight training more effective. In one embodiment, since the loaded scene model is obtained by calling the API of the third-party map software, a lot of modeling work can be saved, and the three-dimensional scene provided by the third-party map software covers multiple The location can provide users with a broad flight environment.
本申请实施例还提供了一种计算机可读存储介质,所述计算机可读存储介质存储有计算机程序,所述计算机程序被处理器执行时实现本申请实施例提供的用于穿越机的飞行模拟方法。Embodiments of the present application further provide a computer-readable storage medium, where a computer program is stored in the computer-readable storage medium, and when the computer program is executed by a processor, the flight simulation provided by the embodiments of the present application for a flying machine is implemented method.
以上对本申请实施例的方法或设备提供了多种实施方式,在不存在冲突或矛盾的基础上,本领域技术人员可以根据实际情况自由选择或组合这些实施方式,由此构成各种不同的实施例。而本申请文件限于篇幅,未全面的对各种不同的实施例展开说明,但可以理解的是,各种不同的实施例也属于本申请实施例公开的范围。The above provides a variety of implementations for the method or device in the embodiments of the present application. On the basis of no conflict or contradiction, those skilled in the art can freely select or combine these implementations according to the actual situation, thereby forming various implementations. example. However, this application document is limited in space, and does not fully describe various embodiments, but it can be understood that various embodiments also belong to the scope disclosed by the embodiments of this application.
本申请实施例可采用在一个或多个其中包含有程序代码的存储介质(包括但不限于磁盘存储器、CD-ROM、光学存储器等)上实施的计算机程序产品的形式。计算机可用存储介质包括永久性和非永久性、可移动和非可移动媒体,可以由任何方法或技术来实现信息存储。信息可以是计算机可读指令、数据结构、程序的模块或其他数据。计算机的存储介质的例子包括但不限于:相变内存(PRAM)、静态随机存取存储器(SRAM)、动态随机存取存储器(DRAM)、其他类型的随机存取存储器(RAM)、只读存储器(ROM)、电可擦除可编程只读存储器(EEPROM)、快闪记忆体或其他内存技术、只读光盘只读存储器(CD-ROM)、数字多功能光盘(DVD)或其他光学存储、磁盒式磁带,磁带磁磁盘存储或其他磁性存储设备或任何其他非传输介质,可用于存储可以被计算设备访问的信息。Embodiments of the present application may take the form of a computer program product implemented on one or more storage media (including, but not limited to, disk storage, CD-ROM, optical storage, etc.) having program code embodied therein. Computer-usable storage media includes permanent and non-permanent, removable and non-removable media, and storage of information can be accomplished by any method or technology. Information may be computer readable instructions, data structures, modules of programs, or other data. Examples of computer storage media include, but are not limited to, phase-change memory (PRAM), static random access memory (SRAM), dynamic random access memory (DRAM), other types of random access memory (RAM), read only memory (ROM), Electrically Erasable Programmable Read Only Memory (EEPROM), Flash Memory or other memory technology, Compact Disc Read Only Memory (CD-ROM), Digital Versatile Disc (DVD) or other optical storage, Magnetic tape cassettes, magnetic tape magnetic disk storage or other magnetic storage devices or any other non-transmission medium that can be used to store information that can be accessed by a computing device.
需要说明的是,在本文中,诸如第一和第二等之类的关系术语仅仅用来将一个实体或者操作与另一个实体或操作区分开来,而不一定要求或者暗示这些实体或操作之间存在任何这种实际的关系或者顺序。术语“包括”、“包含”或者其任何其他变体意在涵盖非排他性的包含,从而使得包括一系列要素的过程、方法、物品或者设备不仅包括那些要素,而且还包括没有明确列出的其他要素,或者是还包括为这种过程、方法、物品或者设备所固有的要素。在没有更多限制的情况下,由语句“包括一个……” 限定的要素,并不排除在包括所述要素的过程、方法、物品或者设备中还存在另外的相同要素。It should be noted that, in this document, relational terms such as first and second are only used to distinguish one entity or operation from another entity or operation, and do not necessarily require or imply any relationship between these entities or operations. any such actual relationship or sequence exists. The terms "comprising", "comprising" or any other variation thereof are intended to encompass non-exclusive inclusion such that a process, method, article or device comprising a list of elements includes not only those elements, but also other not expressly listed elements, or also include elements inherent to such a process, method, article or apparatus. Without further limitation, an element qualified by the phrase "comprising a..." does not preclude the presence of additional identical elements in a process, method, article or apparatus that includes the element.
以上对本申请实施例所提供的方法和装置进行了详细介绍,本文中应用了具体个例对本申请的原理及实施方式进行了阐述,以上实施例的说明只是用于帮助理解本申请的方法及其核心思想;同时,对于本领域的一般技术人员,依据本申请的思想,在具体实施方式及应用范围上均会有改变之处,综上所述,本说明书内容不应理解为对本申请的限制。The methods and devices provided by the embodiments of the present application have been introduced in detail above, and specific examples are used to illustrate the principles and implementations of the present application. At the same time, for those of ordinary skill in the art, according to the idea of the application, there will be changes in the specific implementation and application scope. In summary, the content of this specification should not be construed as a limitation to the application. .

Claims (25)

  1. 一种用于穿越机的飞行模拟方法,其特征在于,包括:A flight simulation method for a crossing aircraft, comprising:
    在模拟终端的显示界面上显示地球模型,其中,所述地球模型包括多个地点标识,所述地点标识用于标识不同地点所对应的真实三维场景;Displaying the earth model on the display interface of the analog terminal, wherein the earth model includes a plurality of location markers, and the location markers are used to identify real three-dimensional scenes corresponding to different locations;
    根据用户对所述地球模型的地点标识的操作,确定目标地点标识,并载入所述目标地点标识对应的目标真实三维场景;According to the user's operation on the location identifier of the earth model, the target location identifier is determined, and the target real three-dimensional scene corresponding to the target location identifier is loaded;
    根据用户对虚拟摇杆或遥控器的实体摇杆的操作,对所述目标真实三维场景进行加速、视角调整或更新场景处理,以显示与所述对虚拟摇杆或遥控器的实体摇杆的操作相对应的第一人称视角画面。According to the user's operation on the virtual joystick or the physical joystick of the remote control, the target real three-dimensional scene is accelerated, the viewing angle is adjusted or the scene is updated, so as to display the same relationship with the virtual joystick or the physical joystick of the remote control. Operate the corresponding first-person view screen.
  2. 根据权利要求1所述的方法,其特征在于,所述在模拟终端的显示界面显示地球模型,包括:The method according to claim 1, wherein the displaying the earth model on the display interface of the analog terminal comprises:
    通过调用第三方地图软件的API,导入所述第三方地图软件的地球模型;Import the earth model of the third-party map software by calling the API of the third-party map software;
    将所述地球模型在模拟终端的显示界面上显示。The earth model is displayed on the display interface of the simulation terminal.
  3. 根据权利要求2所述的方法,其特征在于,所述载入所述目标地点标识对应的目标真实三维场景,包括:The method according to claim 2, wherein the loading of the target real three-dimensional scene corresponding to the target location identifier comprises:
    将确定的目标地点标识发送给所述第三方地图软件;sending the determined target location identification to the third-party map software;
    接收所述第三方地图软件返回的所述目标地点标识对应的目标真实三维场景,并载入所述目标真实三维场景。The target real 3D scene corresponding to the target location identifier returned by the third-party map software is received, and the target real 3D scene is loaded.
  4. 根据权利要求1所述的方法,其特征在于,所述目标真实三维场景是通过以下方式建立的:The method according to claim 1, wherein the target real three-dimensional scene is established in the following manner:
    对所述目标地点标识对应的现实场景进行多角度拍摄,得到所述现实场景对应的多角度图像;Multi-angle shooting is performed on the real scene corresponding to the target location identification to obtain a multi-angle image corresponding to the real scene;
    利用所述多角度图像进行三维重建,得到所述现实场景对应的目标真实三维场景。The three-dimensional reconstruction is performed by using the multi-angle image to obtain the target real three-dimensional scene corresponding to the real scene.
  5. 根据权利要求4所述的方法,其特征在于,所述方法还包括:The method according to claim 4, wherein the method further comprises:
    识别所述目标真实三维场景中的障碍物;Identifying obstacles in the real three-dimensional scene of the target;
    为识别出的所述障碍物赋予碰撞体积;assigning a collision volume to the identified obstacle;
    当基于所述碰撞体积确定所述穿越机与所述障碍物发生碰撞时,触发以下任一事件的发生:所述穿越机发生炸机,或,所述穿越机的损坏度增加,或,所述穿越机复归至碰撞前的位置。When it is determined based on the collision volume that the crossing aircraft collides with the obstacle, any one of the following events is triggered: the crossing aircraft explodes, or the damage degree of the crossing aircraft increases, or, all The traversing machine returns to its pre-collision position.
  6. 根据权利要求5所述的方法,其特征在于,所述方法还包括:The method according to claim 5, wherein the method further comprises:
    确定所述目标真实三维场景中各障碍物的类别;determining the category of each obstacle in the real three-dimensional scene of the target;
    通过物理引擎为所述障碍物赋予与所述障碍物的类别对应的物理属性;Give the obstacle a physical attribute corresponding to the category of the obstacle through the physics engine;
    当确定所述穿越机与所述障碍物发生碰撞时,触发所述障碍物发生与其被赋予的物理属性对应的运动和/或形变。When it is determined that the crossing machine collides with the obstacle, the obstacle is triggered to move and/or deform corresponding to its assigned physical property.
  7. 根据权利要求4所述的方法,其特征在于,所述方法还包括:The method according to claim 4, wherein the method further comprises:
    识别所述目标真实三维场景中的障碍物;Identifying obstacles in the real three-dimensional scene of the target;
    将目标障碍物与真实或虚拟的其他三维场景关联;Associating target obstacles with other real or virtual 3D scenes;
    当所述穿越机与所述目标障碍物的指定位置碰撞时,触发载入所述其他三维场景,并在所述其他三维场景中继续所述飞行模拟。When the passing aircraft collides with the designated position of the target obstacle, the loading of the other three-dimensional scene is triggered, and the flight simulation is continued in the other three-dimensional scene.
  8. 根据权利要求4所述的方法,其特征在于,所述方法还包括:The method according to claim 4, wherein the method further comprises:
    对所述目标真实三维场景中的图像进行图像增强处理。Image enhancement processing is performed on the image in the target real three-dimensional scene.
  9. 根据权利要求8所述的方法,其特征在于,所述图像增强处理包括以下一种或多种:超分辨率、色彩增强、去噪、锐化。The method according to claim 8, wherein the image enhancement processing includes one or more of the following: super-resolution, color enhancement, denoising, and sharpening.
  10. 根据权利要求4所述的方法,其特征在于,所述方法还包括:The method according to claim 4, wherein the method further comprises:
    将所述目标真实三维场景中的指定区域设置为限飞区;Setting the designated area in the real three-dimensional scene of the target as a restricted flight area;
    当所述穿越机进入所述限飞区时,触发对所述穿越机的反制事件。When the crossing aircraft enters the restricted flight area, a counter event to the crossing aircraft is triggered.
  11. 根据权利要求1所述的方法,其特征在于,所述对所述目标真实三维场景进行加速或视角调整,包括:The method according to claim 1, wherein the accelerating or adjusting the viewing angle of the target real 3D scene comprises:
    根据用户所选穿越机的性能参数,对所述目标真实三维场景进行加速或视角调整。Accelerate or adjust the viewing angle of the real three-dimensional scene of the target according to the performance parameters of the flying machine selected by the user.
  12. 根据权利要求11所述的方法,其特征在于,所述穿越机的性能参数通过以下方式确定的:The method according to claim 11, wherein the performance parameters of the traversing machine are determined in the following manner:
    在载入所述目标真实三维场景之前,根据用户选择的穿越机的组成部件,计算所述穿越机对应的性能参数。Before loading the real three-dimensional scene of the target, the corresponding performance parameters of the traversing aircraft are calculated according to the components of the traversing aircraft selected by the user.
  13. 一种模拟终端,其特征在于,包括:An analog terminal, characterized in that it includes:
    显示器,用于显示穿越机的第一人称视角画面;The display is used to display the first-person perspective screen of the traversing aircraft;
    连接器,用于与遥控器连接;connector for connecting with the remote control;
    处理器和存储有计算机程序的存储器;a processor and a memory storing a computer program;
    所述处理器在执行所述计算机程序时实现以下步骤:The processor implements the following steps when executing the computer program:
    通过所述显示器在显示界面上显示地球模型,其中,所述地球模型包括多个地点标识,所述地点标识用于标识不同地点所对应的真实三维场景;The earth model is displayed on the display interface through the display, wherein the earth model includes a plurality of location markers, and the location markers are used to identify real three-dimensional scenes corresponding to different locations;
    根据用户对所述地球模型的地点标识的操作,确定目标地点标识,并载入所述目标地点标识对应的目标真实三维场景;According to the user's operation on the location identifier of the earth model, the target location identifier is determined, and the target real three-dimensional scene corresponding to the target location identifier is loaded;
    根据用户对虚拟摇杆或所述遥控器的实体摇杆的操作,对所述目标真实三维场景进行加速、视角调整或更新场景处理,以通过所述显示器显示与所述对虚拟摇杆或遥控器的实体摇杆的操作相对应的第一人称视角画面。According to the user's operation on the virtual joystick or the physical joystick of the remote control, the target real three-dimensional scene is accelerated, the viewing angle is adjusted or the scene is updated, so that the display is displayed and the pair of virtual joystick or remote control is displayed. The first-person perspective screen corresponding to the operation of the physical joystick of the controller.
  14. 根据权利要求13所述的模拟终端,其特征在于,所述处理器在通过所述显示器在显示界面上显示地球模型时用于,通过调用第三方地图软件的API,导入所述第三方地图软件的地球模型;将所述地球模型在模拟终端的显示界面上显示。The analog terminal according to claim 13, wherein the processor is configured to import the third-party map software by calling an API of the third-party map software when displaying the earth model on the display interface through the display The earth model; the earth model is displayed on the display interface of the simulation terminal.
  15. 根据权利要求14所述的模拟终端,其特征在于,所述处理器在载入所述目标地点标识对应的目标真实三维场景时用于,将确定的目标地点标识发送给所述第三方地图软件;接收所述第三方地图软件返回的所述目标地点标识对应的目标真实三维场景,并载入所述目标真实三维场景。The analog terminal according to claim 14, wherein the processor is configured to send the determined target location identifier to the third-party map software when loading the target real three-dimensional scene corresponding to the target location identifier ; Receive the target real three-dimensional scene corresponding to the target location identification returned by the third-party map software, and load the target real three-dimensional scene.
  16. 根据权利要求13所述的模拟终端,其特征在于,所述目标真实三维场景是通过以下方式建立的:The simulated terminal according to claim 13, wherein the target real three-dimensional scene is established in the following manner:
    对所述目标地点标识对应的现实场景进行多角度拍摄,得到所述现实场景对应的多角度图像;Multi-angle shooting is performed on the real scene corresponding to the target location identification to obtain a multi-angle image corresponding to the real scene;
    利用所述多角度图像进行三维重建,得到所述现实场景对应的目标真实三维场景。The three-dimensional reconstruction is performed by using the multi-angle image to obtain the target real three-dimensional scene corresponding to the real scene.
  17. 根据权利要求16所述的模拟终端,其特征在于,所述处理器还用于,识别所述目标真实三维场景中的障碍物;为识别出的所述障碍物赋予碰撞体积;当基于所述碰撞体积确定所述穿越机与所述障碍物发生碰撞时,触发以下任一事件的发生:所述穿越机发生炸机,或,所述穿越机的损坏度增加,或,所述穿越机复归至碰撞前的位置。The analog terminal according to claim 16, wherein the processor is further configured to identify obstacles in the real three-dimensional scene of the target; assign a collision volume to the identified obstacles; The collision volume determines that when the crossing aircraft collides with the obstacle, any one of the following events is triggered: the crossing aircraft explodes, or the damage degree of the crossing aircraft increases, or the crossing aircraft returns to the position before the collision.
  18. 根据权利要求17所述的模拟终端,其特征在于,所述处理器还用于,确定所述目标真实三维场景中各障碍物的类别;通过物理引擎为所述障碍物赋予与所述障碍物的类别对应的物理属性;当确定所述穿越机与所述障碍物发生碰撞时,触发所述障碍物发生与其被赋予的物理属性对应的运动和/或形变。The simulation terminal according to claim 17, wherein the processor is further configured to: determine the type of each obstacle in the real three-dimensional scene of the target; assign the obstacle to the obstacle through a physics engine The physical attribute corresponding to the category of ; when it is determined that the crossing machine collides with the obstacle, the obstacle is triggered to move and/or deform corresponding to its assigned physical attribute.
  19. 根据权利要求16所述的模拟终端,其特征在于,所述处理器还用于,识别所述目标真实三维场景中的障碍物;将目标障碍物与真实或虚拟的其他三维场景关联;当所述穿越机与所述目标障碍物的指定位置碰撞时,触发载入所述其他三维场景,并在所述其他三维场景中继续所述飞行模拟。The analog terminal according to claim 16, wherein the processor is further configured to identify obstacles in the target real three-dimensional scene; associate the target obstacle with other real or virtual three-dimensional scenes; When the passing aircraft collides with the designated position of the target obstacle, the loading of the other three-dimensional scene is triggered, and the flight simulation is continued in the other three-dimensional scene.
  20. 根据权利要求16所述的模拟终端,其特征在于,所述处理器还用于,对所述目标真实三维场景中的图像进行图像增强处理。The analog terminal according to claim 16, wherein the processor is further configured to perform image enhancement processing on the image in the target real three-dimensional scene.
  21. 根据权利要求20所述的模拟终端,其特征在于,所述图像增强处理包括以下 一种或多种:超分辨率、色彩增强、去噪、锐化。The analog terminal according to claim 20, wherein the image enhancement processing includes one or more of the following: super-resolution, color enhancement, denoising, and sharpening.
  22. 根据权利要求16所述的模拟终端,其特征在于,所述处理器还用于,将所述目标真实三维场景中的指定区域设置为限飞区;当所述穿越机进入所述限飞区时,触发对所述穿越机的反制事件。The analog terminal according to claim 16, wherein the processor is further configured to set a designated area in the real three-dimensional scene of the target as a flight-restricted area; when the flying machine enters the flight-restricted area , trigger a counter event to the crossing machine.
  23. 根据权利要求13所述的模拟终端,其特征在于,所述处理器在对所述目标真实三维场景进行加速或视角调整时用于,根据用户所选穿越机的性能参数,对所述目标真实三维场景进行加速或视角调整。The simulation terminal according to claim 13, wherein the processor is configured to, when accelerating or adjusting the viewing angle of the real three-dimensional scene of the target, according to the performance parameters of the flying machine selected by the user, the real 3D scene for acceleration or perspective adjustment.
  24. 根据权利要求23所述的模拟终端,其特征在于,所述穿越机的性能参数通过以下方式确定的:The analog terminal according to claim 23, wherein the performance parameters of the traversing machine are determined in the following manner:
    在载入所述目标真实三维场景之前,根据用户选择的穿越机的组成部件,计算所述穿越机对应的性能参数。Before loading the real three-dimensional scene of the target, the corresponding performance parameters of the traversing aircraft are calculated according to the components of the traversing aircraft selected by the user.
  25. 一种计算机可读存储介质,其特征在于,所述计算机可读存储介质存储有计算机程序,所述计算机程序被处理器执行时实现如权利要求1-12任一项所述的方法。A computer-readable storage medium, characterized in that, the computer-readable storage medium stores a computer program, and when the computer program is executed by a processor, the method according to any one of claims 1-12 is implemented.
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