WO2022053082A1 - 一种健身练习实时互动方法、系统、终端及介质 - Google Patents
一种健身练习实时互动方法、系统、终端及介质 Download PDFInfo
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- 238000000034 method Methods 0.000 title claims abstract description 26
- 230000003993 interaction Effects 0.000 title abstract description 7
- 230000002452 interceptive effect Effects 0.000 claims description 50
- 238000012545 processing Methods 0.000 claims description 8
- 238000004590 computer program Methods 0.000 claims description 6
- 230000009467 reduction Effects 0.000 claims description 5
- 230000011218 segmentation Effects 0.000 claims description 5
- 238000012549 training Methods 0.000 abstract description 8
- 230000008569 process Effects 0.000 abstract description 5
- 238000010586 diagram Methods 0.000 description 4
- 230000009286 beneficial effect Effects 0.000 description 2
- 230000000694 effects Effects 0.000 description 2
- 230000001133 acceleration Effects 0.000 description 1
- 230000003111 delayed effect Effects 0.000 description 1
- 238000013461 design Methods 0.000 description 1
- 230000006872 improvement Effects 0.000 description 1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/83—Generation or processing of protective or descriptive data associated with content; Content structuring
- H04N21/845—Structuring of content, e.g. decomposing content into time segments
- H04N21/8456—Structuring of content, e.g. decomposing content into time segments by decomposing the content in the time domain, e.g. in time segments
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/85—Assembly of content; Generation of multimedia applications
- H04N21/858—Linking data to content, e.g. by linking an URL to a video object, by creating a hotspot
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
- A63B2071/0625—Emitting sound, noise or music
Definitions
- the present disclosure relates to the field of intelligent fitness technology, and more particularly, to a real-time interactive method, system, terminal and medium for fitness exercise.
- the existing smart fitness equipment will introduce the live video stream for real-time interaction after pausing the played exercise video stream, so as to enhance the fun of fitness training and information exchange.
- the pause of the practice video stream and the introduction of the live video stream will cause the video stream played by the smart fitness device to be suspended for a certain period of time.
- the training time of the user is delayed, but also the user's training enthusiasm and interest will exist to a certain extent. downtrend.
- the purpose of the present disclosure is to provide a real-time interactive method, system, terminal and medium for fitness exercise.
- a real-time interactive method for fitness exercises including:
- the two ends of the video stream segment and the interactive video stream generate corresponding pre-sequence addresses and post-sequence addresses, the pre-sequence addresses and post-sequence addresses of adjacent ends of adjacent video stream segments form link addresses, and the link addresses are arranged in an orderly manner to construct a link list;
- the corresponding link address is broken according to the switching signal of the embedded playback of the interactive video stream, and the pre-sequence address and post-sequence address at both ends of the interactive video stream and the pre-sequence address and post-sequence address after the break form two new link addresses. update the list of links;
- the method also includes: at least two corresponding link addresses are broken according to the cut-off signal of video stream segment reduction playback, and the pre-sequence address and the post-sequence address after the adjacent ends of the adjacent video stream segments that remain are broken. A new link address is formed, and the link list is updated at the same time.
- the method also includes: breaking at least three corresponding link addresses according to the switching signal played in the video stream segmented in reverse order, and breaking the pre-sequence address, the rear The sequence address forms a new link address, and the link list is updated at the same time.
- the node distribution information includes node information and time axis information corresponding to the node information, and the node information is an interactive link in the exercise video stream data.
- a real-time interactive system for fitness exercises including:
- the video stream processing module is used to obtain the node distribution information in the practice video stream data, and divide the practice video stream data into a plurality of video stream segments arranged in an orderly manner according to the node distribution information;
- the list building module is used to generate the corresponding pre-sequence address and post-sequence address at both ends of the video stream segment and the interactive video stream.
- Link address to build a list of links;
- the embedded module breaks the corresponding link address according to the switching signal of the embedded playback of the interactive video stream, and forms two new links between the pre-sequence address and post-sequence address at both ends of the interactive video stream and the pre-sequence address and post-sequence address after the break. address, and update the link list at the same time;
- the playback module is used to load the link addresses arranged in order in the identification link list to play the video stream.
- the system also includes a scaling module; the scaling module is used to break at least two corresponding link addresses according to the cut-off signal of the video stream segment reduction and playback, and break the adjacent ends of the remaining adjacent video stream segments.
- the pre-order address and the post-order address form a new link address, and the link list is updated at the same time.
- the system also includes a swapping module; the swapping module is used to break at least three corresponding link addresses according to the swapping signal of the video stream segmented and play in sequence, and adjacent to the swapped adjacent video stream segments.
- the pre-order address and post-order address after the end is broken form a new link address, and the link list is updated at the same time.
- the video stream processing module includes a node unit, a timeline unit, and a segmentation unit;
- the node unit is used to obtain node information from the practice video stream data, and the node information is the interactive link in the practice video stream data;
- Timeline unit which is used for the timeline information distributed from the interactive links in the exercise video stream data
- the segmenting unit is used for segmenting the practice video stream data into a plurality of video stream segments arranged in order according to the time axis information.
- a computer terminal comprising a memory, a processor and a computer program stored in the memory and executable on the processor, when the processor executes the program, any one of the first aspect can be implemented.
- a computer-readable medium on which a computer program is stored, the computer program being executed by a processor to implement the real-time interactive method for fitness exercise as described in any one of the first aspect.
- the present disclosure divides practice video stream data into multiple independent video stream segments, and links adjacent video stream segments together with link addresses.
- Interactive video streams can be embedded in video streams by breaking and combining the link addresses. Between segments, the smart fitness equipment is played without interruption, and the video stream is played smoothly without pause, which improves user experience and training efficiency;
- the present disclosure can skip and play a certain part of the video stream segment in the exercise video stream data or select a part of the video stream segment to perform part through the break and combination of the link address, which provides more options for user fitness training. , strong applicability;
- the present disclosure can sort and play video stream segments according to user requirements, and can formulate personalized practice video stream data according to user requirements, thereby improving training effects.
- FIG. 1 is a flowchart in an embodiment of the present disclosure
- FIG. 2 is a schematic structural diagram of interactive video stream embedding in an embodiment of the present disclosure
- FIG. 3 is a schematic structural diagram of video stream segmentation scaling in an embodiment of the present disclosure
- FIG. 4 is a schematic structural diagram of video stream segment swapping in an embodiment of the present disclosure
- FIG. 5 is a system architecture diagram in an embodiment of the present disclosure.
- 101 video stream processing module; 102, list building module; 103, embedded module; 104, playback module; 105, zoom module; 106, swap module; 107, node unit; 108, time axis unit; 109, segmentation unit .
- Embodiment a real-time interactive method for fitness exercise, as shown in Figure 1 and Figure 2, including:
- the node distribution information in the practice video stream data is acquired, and the practice video stream data is divided into a plurality of video stream segments arranged in order according to the node distribution information.
- the node distribution information includes node information and time axis information corresponding to the node information, and the node information is an interactive link in the exercise video stream data.
- four video stream segments S1, S2, S3, and S4 and one interactive video stream Sn are used as examples for description.
- Corresponding pre-sequence addresses and post-sequence addresses are generated at both ends of the video stream segment and the interactive video stream.
- the pre-sequence addresses and post-sequence addresses of adjacent ends of adjacent video stream segments form link addresses, and link addresses are arranged in an orderly manner to construct a link list.
- the pre-order address of S1 is a1, and the post-order address is a2; the pre-order address of S2 is b1, and the post-order address is b2; the pre-order address of S3 is c1, and the post-order address is c2; the pre-order address of S4 is d1, the post-order address is d2; the pre-order address of Sn is x1, and the post-order address is x2.
- the link address between S1 and S2 is a2b1, the link address between S2 and S3 is b2c1, and the link address between S3 and S4 is c2d1.
- the corresponding link address is broken according to the switching signal of the embedded playback of the interactive video stream, and the pre-sequence address and post-sequence address at both ends of the interactive video stream and the pre-sequence address and post-sequence address after the break form two new link addresses.
- Update link list The interactive video stream Sn is embedded between the video stream segments S2 and S3, and the link address b2c1 is broken to form two new link addresses b2x1 and x2c1.
- the method also includes: breaking at least two corresponding link addresses according to the cut-off signal of the video stream segment reduction and playback, and breaking the pre-order addresses,
- the post-sequence addresses form a new link address, and the link list is updated at the same time. If the video stream segment S2 is skipped for playback, the link address a2b1 and the link address b2c1 are broken, and then the video stream segment S1 and the video stream segment S3 are connected to form a new link address a2c1.
- the method further includes: breaking at least three corresponding link addresses according to the switching signal played in the video stream segment switching sequence, and breaking the pre-sequence after the adjacent ends of the switched adjacent video stream segments are broken.
- the address and the post-sequence address form a new link address, and the link list is updated at the same time.
- the video stream segment S2 and the video stream segment S3 are transposed and played, then the link address a2b1, the link address b2c1, and the link address c2d1 are all broken, and then the video stream segment S2 and the video stream segment S3 are transposed to form a new one.
- link address a2c1, link address c2b1, link address b2d1 so that the video stream segment S1, the video stream segment S3, the video stream segment S2, and the video stream segment S4 are played in sequence.
- Embodiment 2 A real-time interactive system for fitness exercise, as shown in FIG. 5 , includes a video stream processing module 101 , a list building module 102 , an embedding module 103 , and a playing module 104 .
- the video stream processing module 101 is configured to acquire node distribution information in the practice video stream data, and divide the practice video stream data into a plurality of video stream segments arranged in order according to the node distribution information.
- the list building module 102 is used to generate corresponding pre-sequence addresses and post-sequence addresses at both ends of the video stream segment and the interactive video stream. Arrange link addresses to build a link list.
- the embedding module 103 breaks the corresponding link address according to the switching signal of the embedded playback of the interactive video stream, and combines the pre-sequence address and post-sequence address at both ends of the interactive video stream and the pre-sequence address and post-sequence address after the break into two new ones. link address, and update the link list at the same time.
- the playing module 104 is configured to load the link addresses arranged in order in the identification link list to play the video stream.
- the system further includes a scaling module 105; the scaling module 105 is configured to break at least two corresponding link addresses according to the cutout signal of the video stream segment reduction and playback, and break the remaining adjacent video stream segment adjacent ends to the front end after the break.
- the sequence address and the post-sequence address form a new link address, and the link list is updated at the same time.
- the system also includes a swapping module 106; the swapping module 106 is used to break at least three corresponding link addresses according to the swapping signal played in reverse order of the video stream segments, and convert adjacent ends of the swapped adjacent video stream segments to the adjacent ends.
- the pre-order address and post-order address after the break form a new link address, and the link list is updated at the same time.
- the video stream processing module 101 includes a node unit 107 , a time axis unit 108 , and a segmentation unit 109 .
- the node unit 107 is configured to acquire node information from the practice video stream data, where the node information is an interactive link in the practice video stream data.
- the time axis unit 108 is used for the time axis information distributed from the interactive links in the exercise video stream data.
- the segmenting unit 109 is configured to segment the practice video stream data into a plurality of video stream segments arranged in order according to the time axis information.
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Abstract
Description
Claims (10)
- 一种健身练习实时互动方法,包括:获取练习视频流数据中的节点分布信息,根据节点分布信息将练习视频流数据切分成多个有序排列的视频流分段;视频流分段以及互动视频流两端生成对应的前序地址、后序地址,相邻视频流分段邻近端的前序地址、后序地址形成链接地址,有序排列链接地址构建链接列表;根据互动视频流嵌入播放的切换信号将对应的链接地址断裂,并将互动视频流两端的前序地址、后序地址与断裂后的前序地址、后序地址组成两个新的链接地址,同时更新链接列表;以加载识别链接列表中有序排列的链接地址进行视频流播放。
- 根据权利要求1所述的一种健身练习实时互动方法,其中,该方法还包括:根据视频流分段缩减播放的切除信号将至少两个对应的链接地址断裂,并将保留的相邻视频流分段邻近端断裂后的前序地址、后序地址组成新的链接地址,同时更新链接列表。
- 根据权利要求1所述的一种健身练习实时互动方法,其中,该方法还包括:根据视频流分段换序播放的调换信号将至少三个对应的链接地址断裂,并将调换后的相邻视频流分段邻近端断裂后的前序地址、后序地址组成新的链接地址,同时更新链接列表。
- 根据权利要求1所述的一种健身练习实时互动方法,其中,所述节点分布信息包括节点信息和对应节点信息的时间轴信息,节点信息为练习视频流数据中互动环节。
- 一种健身练习实时互动系统,包括:视频流处理模块(101),用于获取练习视频流数据中的节点分布信息,根据节点分布信息将练习视频流数据切分成多个有序排列的视频流分段;列表构建模块(102),用于在视频流分段以及互动视频流两端生成对应的前序地址、后序地址,相邻视频流分段邻近端的前序地址、后序地址形成链接地址,有序排列链接地址构建链接列表;嵌入模块(103),根据互动视频流嵌入播放的切换信号将对应的链接地址断裂,并将互动视频流两端的前序地址、后序地址与断裂后的前序地址、后序地址 组成两个新的链接地址,同时更新链接列表;播放模块(104),用于加载识别链接列表中有序排列的链接地址进行视频流播放。
- 根据权利要求5所述的一种健身练习实时互动系统,其中,该系统还包括缩放模块(105);缩放模块(105),用于根据视频流分段缩减播放的切除信号将至少两个对应的链接地址断裂,并将保留的相邻视频流分段邻近端断裂后的前序地址、后序地址组成新的链接地址,同时更新链接列表。
- 根据权利要求5所述的一种健身练习实时互动系统,其中,该系统还包括换放模块(106);换放模块(106),用于根据视频流分段换序播放的调换信号将至少三个对应的链接地址断裂,并将调换后的相邻视频流分段邻近端断裂后的前序地址、后序地址组成新的链接地址,同时更新链接列表。
- 根据权利要求5所述的一种健身练习实时互动系统,其中,所述视频流处理模块(101)包括节点单元(107)、时间轴单元(108)、切分单元(109);节点单元(107),用于从练习视频流数据中获取节点信息,节点信息为练习视频流数据中的互动环节;时间轴单元(108),用于从练习视频流数据中互动环节分布的时间轴信息;切分单元(109),用于根据时间轴信息将练习视频流数据切分成多个有序排列的视频流分段。
- 一种计算机终端,包含存储器、处理器及存储在存储器并可在处理器上运行的计算机程序,所述处理器执行所述程序时实现如权利要求1-4中任意一项所述的一种健身练习实时互动方法。
- 一种计算机可读介质,其上存储有计算机程序,所述计算机程序被处理器执行可实现如权利要求1-4中任意一项所述的一种健身练习实时互动方法。
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