WO2022053082A1 - 一种健身练习实时互动方法、系统、终端及介质 - Google Patents

一种健身练习实时互动方法、系统、终端及介质 Download PDF

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WO2022053082A1
WO2022053082A1 PCT/CN2021/129971 CN2021129971W WO2022053082A1 WO 2022053082 A1 WO2022053082 A1 WO 2022053082A1 CN 2021129971 W CN2021129971 W CN 2021129971W WO 2022053082 A1 WO2022053082 A1 WO 2022053082A1
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video stream
link
address
addresses
sequence
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PCT/CN2021/129971
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English (en)
French (fr)
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陈亮
唐天广
翁君
薛立君
李玉婷
蔡天才
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成都拟合未来科技有限公司
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/83Generation or processing of protective or descriptive data associated with content; Content structuring
    • H04N21/845Structuring of content, e.g. decomposing content into time segments
    • H04N21/8456Structuring of content, e.g. decomposing content into time segments by decomposing the content in the time domain, e.g. in time segments
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/85Assembly of content; Generation of multimedia applications
    • H04N21/858Linking data to content, e.g. by linking an URL to a video object, by creating a hotspot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0625Emitting sound, noise or music

Definitions

  • the present disclosure relates to the field of intelligent fitness technology, and more particularly, to a real-time interactive method, system, terminal and medium for fitness exercise.
  • the existing smart fitness equipment will introduce the live video stream for real-time interaction after pausing the played exercise video stream, so as to enhance the fun of fitness training and information exchange.
  • the pause of the practice video stream and the introduction of the live video stream will cause the video stream played by the smart fitness device to be suspended for a certain period of time.
  • the training time of the user is delayed, but also the user's training enthusiasm and interest will exist to a certain extent. downtrend.
  • the purpose of the present disclosure is to provide a real-time interactive method, system, terminal and medium for fitness exercise.
  • a real-time interactive method for fitness exercises including:
  • the two ends of the video stream segment and the interactive video stream generate corresponding pre-sequence addresses and post-sequence addresses, the pre-sequence addresses and post-sequence addresses of adjacent ends of adjacent video stream segments form link addresses, and the link addresses are arranged in an orderly manner to construct a link list;
  • the corresponding link address is broken according to the switching signal of the embedded playback of the interactive video stream, and the pre-sequence address and post-sequence address at both ends of the interactive video stream and the pre-sequence address and post-sequence address after the break form two new link addresses. update the list of links;
  • the method also includes: at least two corresponding link addresses are broken according to the cut-off signal of video stream segment reduction playback, and the pre-sequence address and the post-sequence address after the adjacent ends of the adjacent video stream segments that remain are broken. A new link address is formed, and the link list is updated at the same time.
  • the method also includes: breaking at least three corresponding link addresses according to the switching signal played in the video stream segmented in reverse order, and breaking the pre-sequence address, the rear The sequence address forms a new link address, and the link list is updated at the same time.
  • the node distribution information includes node information and time axis information corresponding to the node information, and the node information is an interactive link in the exercise video stream data.
  • a real-time interactive system for fitness exercises including:
  • the video stream processing module is used to obtain the node distribution information in the practice video stream data, and divide the practice video stream data into a plurality of video stream segments arranged in an orderly manner according to the node distribution information;
  • the list building module is used to generate the corresponding pre-sequence address and post-sequence address at both ends of the video stream segment and the interactive video stream.
  • Link address to build a list of links;
  • the embedded module breaks the corresponding link address according to the switching signal of the embedded playback of the interactive video stream, and forms two new links between the pre-sequence address and post-sequence address at both ends of the interactive video stream and the pre-sequence address and post-sequence address after the break. address, and update the link list at the same time;
  • the playback module is used to load the link addresses arranged in order in the identification link list to play the video stream.
  • the system also includes a scaling module; the scaling module is used to break at least two corresponding link addresses according to the cut-off signal of the video stream segment reduction and playback, and break the adjacent ends of the remaining adjacent video stream segments.
  • the pre-order address and the post-order address form a new link address, and the link list is updated at the same time.
  • the system also includes a swapping module; the swapping module is used to break at least three corresponding link addresses according to the swapping signal of the video stream segmented and play in sequence, and adjacent to the swapped adjacent video stream segments.
  • the pre-order address and post-order address after the end is broken form a new link address, and the link list is updated at the same time.
  • the video stream processing module includes a node unit, a timeline unit, and a segmentation unit;
  • the node unit is used to obtain node information from the practice video stream data, and the node information is the interactive link in the practice video stream data;
  • Timeline unit which is used for the timeline information distributed from the interactive links in the exercise video stream data
  • the segmenting unit is used for segmenting the practice video stream data into a plurality of video stream segments arranged in order according to the time axis information.
  • a computer terminal comprising a memory, a processor and a computer program stored in the memory and executable on the processor, when the processor executes the program, any one of the first aspect can be implemented.
  • a computer-readable medium on which a computer program is stored, the computer program being executed by a processor to implement the real-time interactive method for fitness exercise as described in any one of the first aspect.
  • the present disclosure divides practice video stream data into multiple independent video stream segments, and links adjacent video stream segments together with link addresses.
  • Interactive video streams can be embedded in video streams by breaking and combining the link addresses. Between segments, the smart fitness equipment is played without interruption, and the video stream is played smoothly without pause, which improves user experience and training efficiency;
  • the present disclosure can skip and play a certain part of the video stream segment in the exercise video stream data or select a part of the video stream segment to perform part through the break and combination of the link address, which provides more options for user fitness training. , strong applicability;
  • the present disclosure can sort and play video stream segments according to user requirements, and can formulate personalized practice video stream data according to user requirements, thereby improving training effects.
  • FIG. 1 is a flowchart in an embodiment of the present disclosure
  • FIG. 2 is a schematic structural diagram of interactive video stream embedding in an embodiment of the present disclosure
  • FIG. 3 is a schematic structural diagram of video stream segmentation scaling in an embodiment of the present disclosure
  • FIG. 4 is a schematic structural diagram of video stream segment swapping in an embodiment of the present disclosure
  • FIG. 5 is a system architecture diagram in an embodiment of the present disclosure.
  • 101 video stream processing module; 102, list building module; 103, embedded module; 104, playback module; 105, zoom module; 106, swap module; 107, node unit; 108, time axis unit; 109, segmentation unit .
  • Embodiment a real-time interactive method for fitness exercise, as shown in Figure 1 and Figure 2, including:
  • the node distribution information in the practice video stream data is acquired, and the practice video stream data is divided into a plurality of video stream segments arranged in order according to the node distribution information.
  • the node distribution information includes node information and time axis information corresponding to the node information, and the node information is an interactive link in the exercise video stream data.
  • four video stream segments S1, S2, S3, and S4 and one interactive video stream Sn are used as examples for description.
  • Corresponding pre-sequence addresses and post-sequence addresses are generated at both ends of the video stream segment and the interactive video stream.
  • the pre-sequence addresses and post-sequence addresses of adjacent ends of adjacent video stream segments form link addresses, and link addresses are arranged in an orderly manner to construct a link list.
  • the pre-order address of S1 is a1, and the post-order address is a2; the pre-order address of S2 is b1, and the post-order address is b2; the pre-order address of S3 is c1, and the post-order address is c2; the pre-order address of S4 is d1, the post-order address is d2; the pre-order address of Sn is x1, and the post-order address is x2.
  • the link address between S1 and S2 is a2b1, the link address between S2 and S3 is b2c1, and the link address between S3 and S4 is c2d1.
  • the corresponding link address is broken according to the switching signal of the embedded playback of the interactive video stream, and the pre-sequence address and post-sequence address at both ends of the interactive video stream and the pre-sequence address and post-sequence address after the break form two new link addresses.
  • Update link list The interactive video stream Sn is embedded between the video stream segments S2 and S3, and the link address b2c1 is broken to form two new link addresses b2x1 and x2c1.
  • the method also includes: breaking at least two corresponding link addresses according to the cut-off signal of the video stream segment reduction and playback, and breaking the pre-order addresses,
  • the post-sequence addresses form a new link address, and the link list is updated at the same time. If the video stream segment S2 is skipped for playback, the link address a2b1 and the link address b2c1 are broken, and then the video stream segment S1 and the video stream segment S3 are connected to form a new link address a2c1.
  • the method further includes: breaking at least three corresponding link addresses according to the switching signal played in the video stream segment switching sequence, and breaking the pre-sequence after the adjacent ends of the switched adjacent video stream segments are broken.
  • the address and the post-sequence address form a new link address, and the link list is updated at the same time.
  • the video stream segment S2 and the video stream segment S3 are transposed and played, then the link address a2b1, the link address b2c1, and the link address c2d1 are all broken, and then the video stream segment S2 and the video stream segment S3 are transposed to form a new one.
  • link address a2c1, link address c2b1, link address b2d1 so that the video stream segment S1, the video stream segment S3, the video stream segment S2, and the video stream segment S4 are played in sequence.
  • Embodiment 2 A real-time interactive system for fitness exercise, as shown in FIG. 5 , includes a video stream processing module 101 , a list building module 102 , an embedding module 103 , and a playing module 104 .
  • the video stream processing module 101 is configured to acquire node distribution information in the practice video stream data, and divide the practice video stream data into a plurality of video stream segments arranged in order according to the node distribution information.
  • the list building module 102 is used to generate corresponding pre-sequence addresses and post-sequence addresses at both ends of the video stream segment and the interactive video stream. Arrange link addresses to build a link list.
  • the embedding module 103 breaks the corresponding link address according to the switching signal of the embedded playback of the interactive video stream, and combines the pre-sequence address and post-sequence address at both ends of the interactive video stream and the pre-sequence address and post-sequence address after the break into two new ones. link address, and update the link list at the same time.
  • the playing module 104 is configured to load the link addresses arranged in order in the identification link list to play the video stream.
  • the system further includes a scaling module 105; the scaling module 105 is configured to break at least two corresponding link addresses according to the cutout signal of the video stream segment reduction and playback, and break the remaining adjacent video stream segment adjacent ends to the front end after the break.
  • the sequence address and the post-sequence address form a new link address, and the link list is updated at the same time.
  • the system also includes a swapping module 106; the swapping module 106 is used to break at least three corresponding link addresses according to the swapping signal played in reverse order of the video stream segments, and convert adjacent ends of the swapped adjacent video stream segments to the adjacent ends.
  • the pre-order address and post-order address after the break form a new link address, and the link list is updated at the same time.
  • the video stream processing module 101 includes a node unit 107 , a time axis unit 108 , and a segmentation unit 109 .
  • the node unit 107 is configured to acquire node information from the practice video stream data, where the node information is an interactive link in the practice video stream data.
  • the time axis unit 108 is used for the time axis information distributed from the interactive links in the exercise video stream data.
  • the segmenting unit 109 is configured to segment the practice video stream data into a plurality of video stream segments arranged in order according to the time axis information.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

本公开涉及一种健身练习实时互动方法,其技术方案包括:根据节点分布信息将练习视频流数据切分成多个视频流分段;视频流分段以及互动视频流两端生成前序地址、后序地址,相邻视频流分段邻近端的前序地址、后序地址形成链接地址,有序排列链接地址构建链接列表;根据切换信号将对应的链接地址断裂,并将互动视频流两端的前序地址、后序地址与断裂后的前序地址、后序地址组成两个新的链接地址,同时更新链接列表;以加载识别链接列表中有序排列的链接地址进行视频流播放。通过链接地址的断裂与组合可将互动视频流嵌入视频流分段之间,使得智能健身设备播放过程中无中止,视频流播放过程中顺畅无停顿,提高了用户体验感和训练效率。

Description

一种健身练习实时互动方法、系统、终端及介质 技术领域
本公开涉及智能健身技术领域,更具体地说,它涉及一种健身练习实时互动方法、系统、终端及介质。
背景技术
在如今全民互联网时代,互联网会占用生活的大部分时间,同时随着生活节奏的加快,越来越多人的身体处于亚健康状态,但是又很难抽出时间进行户外运动,大多选择在家里自己对照网上的运动教程进行运动健身,由于缺乏专业指导,健身训练效果不显著,通过选择智能设备进行辅导训练。
目前,现有的智能健身设备在播放练习视频流数据过程中,通过会将播放的练习视频流暂停后,引入直播视频流进行实时互动,以增强健身训练的趣味性和信息交流。然而,练习视频流暂停、直播视频流引入会导致智能健身设备播放的视频流存在一定时间的中止,在此过程中,不仅耽误了用户的训练时间,同时用户的训练热度、兴趣都会存在一定的下滑趋势。
因此,如何研究设计一种健身练习实时互动方法、系统、终端及介质是我们目前急需解决的问题。
发明内容
为解决现有智能健身设备实时互动过程中,练习视频流暂停、直播视频流引入会导致智能健身设备播放的视频流存在一定时间的中止,不仅耽误了用户的训练时间,同时用户的训练热度、兴趣都会存在一定的下滑趋势的问题,本公开的目的是提供一种健身练习实时互动方法、系统、终端及介质。
本公开的上述技术目的是通过以下技术方案得以实现的:
第一方面,提供了一种健身练习实时互动方法,包括:
获取练习视频流数据中的节点分布信息,根据节点分布信息将练习视频流数据切分成多个有序排列的视频流分段;
视频流分段以及互动视频流两端生成对应的前序地址、后序地址,相邻视频流分段邻近端的前序地址、后序地址形成链接地址,有序排列链接地址构建链接列表;
根据互动视频流嵌入播放的切换信号将对应的链接地址断裂,并将互动视频 流两端的前序地址、后序地址与断裂后的前序地址、后序地址组成两个新的链接地址,同时更新链接列表;
以加载识别链接列表中有序排列的链接地址进行视频流播放。
进一步的,该方法还包括:根据视频流分段缩减播放的切除信号将至少两个对应的链接地址断裂,并将保留的相邻视频流分段邻近端断裂后的前序地址、后序地址组成新的链接地址,同时更新链接列表。
进一步的,该方法还包括:根据视频流分段换序播放的调换信号将至少三个对应的链接地址断裂,并将调换后的相邻视频流分段邻近端断裂后的前序地址、后序地址组成新的链接地址,同时更新链接列表。
进一步的,所述节点分布信息包括节点信息和对应节点信息的时间轴信息,节点信息为练习视频流数据中互动环节。
第二方面,提供了一种健身练习实时互动系统,包括:
视频流处理模块,用于获取练习视频流数据中的节点分布信息,根据节点分布信息将练习视频流数据切分成多个有序排列的视频流分段;
列表构建模块,用于在视频流分段以及互动视频流两端生成对应的前序地址、后序地址,相邻视频流分段邻近端的前序地址、后序地址形成链接地址,有序排列链接地址构建链接列表;
嵌入模块,根据互动视频流嵌入播放的切换信号将对应的链接地址断裂,并将互动视频流两端的前序地址、后序地址与断裂后的前序地址、后序地址组成两个新的链接地址,同时更新链接列表;
播放模块,用于加载识别链接列表中有序排列的链接地址进行视频流播放。
进一步的,该系统还包括缩放模块;缩放模块,用于根据视频流分段缩减播放的切除信号将至少两个对应的链接地址断裂,并将保留的相邻视频流分段邻近端断裂后的前序地址、后序地址组成新的链接地址,同时更新链接列表。
进一步的,该系统还包括换放模块;换放模块,用于根据视频流分段换序播放的调换信号将至少三个对应的链接地址断裂,并将调换后的相邻视频流分段邻近端断裂后的前序地址、后序地址组成新的链接地址,同时更新链接列表。
进一步的,所述视频流处理模块包括节点单元、时间轴单元、切分单元;
节点单元,用于从练习视频流数据中获取节点信息,节点信息为练习视频流 数据中的互动环节;
时间轴单元,用于从练习视频流数据中互动环节分布的时间轴信息;
切分单元,用于根据时间轴信息将练习视频流数据切分成多个有序排列的视频流分段。
第三方面,提供了一种计算机终端,包含存储器、处理器及存储在存储器并可在处理器上运行的计算机程序,所述处理器执行所述程序时实现如第一方面中任意一项所述的一种健身练习实时互动方法。
第四方面,提供了一种计算机可读介质,其上存储有计算机程序,所述计算机程序被处理器执行可实现如第一方面中任意一项所述的一种健身练习实时互动方法。
与现有技术相比,本公开具有以下有益效果:
1、本公开将练习视频流数据分成多个独立的视频流分段,并以链接地址将相邻的视频流分段联系在一起,通过链接地址的断裂与组合可将互动视频流嵌入视频流分段之间,使得智能健身设备播放过程中无中止,视频流播放过程中顺畅无停顿,提高了用户体验感和训练效率;
2、本公开可通过链接地址的断裂与组合将练习视频流数据中某部分的视频流分段跳过播放或选定部分视频流分段进行部分,为用户健身训练提供了更多的选择方式,适用性强;
3、本公开能够根据用户需求对视频流分段进行排序播放,可更加用户需求制定个性化练习视频流数据,提高了训练效果。
附图说明
此处所说明的附图用来提供对本公开实施例的进一步理解,构成本申请的一部分,并不构成对本公开实施例的限定。在附图中:
图1是本公开实施例中的流程图;
图2是本公开实施例中互动视频流嵌入的结构示意图;
图3是本公开实施例中视频流分段缩放的结构示意图;
图4是本公开实施例中视频流分段换放的结构示意图;
图5是本公开实施例中的系统架构图。
附图中标记及对应的零部件名称:
101、视频流处理模块;102、列表构建模块;103、嵌入模块;104、播放模块;105、缩放模块;106、换放模块;107、节点单元;108、时间轴单元;109、切分单元。
具体实施方式
为使本公开的目的、技术方案和优点更加清楚明白,下面结合实施例和附图,对本公开作进一步的详细说明,本公开的示意性实施方式及其说明仅用于解释本公开,并不作为对本公开的限定。
实施例:一种健身练习实时互动方法,如图1与图2所示,包括:
获取练习视频流数据中的节点分布信息,根据节点分布信息将练习视频流数据切分成多个有序排列的视频流分段。节点分布信息包括节点信息和对应节点信息的时间轴信息,节点信息为练习视频流数据中互动环节。在本实施例中,以S1、S2、S3、S4四个视频流分段以及一个互动视频流Sn为例进行说明。
视频流分段以及互动视频流两端生成对应的前序地址、后序地址,相邻视频流分段邻近端的前序地址、后序地址形成链接地址,有序排列链接地址构建链接列表。其中,S1的前序地址为a1,后序地址为a2;S2的前序地址为b1,后序地址为b2;S3的前序地址为c1,后序地址为c2;S4的前序地址为d1,后序地址为d2;Sn的前序地址为x1,后序地址为x2。S1、S2之间的链接地址为a2b1,S2、S3之间的链接地址为b2c1,S3、S4之间的链接地址为c2d1。
根据互动视频流嵌入播放的切换信号将对应的链接地址断裂,并将互动视频流两端的前序地址、后序地址与断裂后的前序地址、后序地址组成两个新的链接地址,同时更新链接列表。将互动视频流Sn嵌入视频流分段S2、S3之间,将链接地址b2c1断裂后组成两个新的链接地址b2x1、x2c1。
以加载识别链接列表中有序排列的链接地址进行视频流播放。
如图3所示,该方法还包括:根据视频流分段缩减播放的切除信号将至少两个对应的链接地址断裂,并将保留的相邻视频流分段邻近端断裂后的前序地址、后序地址组成新的链接地址,同时更新链接列表。跳过视频流分段S2进行播放,则将链接地址a2b1和链接地址b2c1断裂,然后将视频流分段S1、视频流分段S3连接形成新的链接地址a2c1。
如图4所示,该方法还包括:根据视频流分段换序播放的调换信号将至少三 个对应的链接地址断裂,并将调换后的相邻视频流分段邻近端断裂后的前序地址、后序地址组成新的链接地址,同时更新链接列表。将视频流分段S2、视频流分段S3换位播放,则将链接地址a2b1、链接地址b2c1、链接地址c2d1均断裂,然后将视频流分段S2、视频流分段S3换位后形成新的链接地址a2c1、链接地址c2b1、链接地址b2d1,使得视频流分段S1、视频流分段S3、视频流分段S2、视频流分段S4按序播放。
实施例2:一种健身练习实时互动系统,如图5所示,包括视频流处理模块101、列表构建模块102、嵌入模块103、播放模块104。其中,视频流处理模块101,用于获取练习视频流数据中的节点分布信息,根据节点分布信息将练习视频流数据切分成多个有序排列的视频流分段。列表构建模块102,用于在视频流分段以及互动视频流两端生成对应的前序地址、后序地址,相邻视频流分段邻近端的前序地址、后序地址形成链接地址,有序排列链接地址构建链接列表。嵌入模块103,根据互动视频流嵌入播放的切换信号将对应的链接地址断裂,并将互动视频流两端的前序地址、后序地址与断裂后的前序地址、后序地址组成两个新的链接地址,同时更新链接列表。播放模块104,用于加载识别链接列表中有序排列的链接地址进行视频流播放。
该系统还包括缩放模块105;缩放模块105,用于根据视频流分段缩减播放的切除信号将至少两个对应的链接地址断裂,并将保留的相邻视频流分段邻近端断裂后的前序地址、后序地址组成新的链接地址,同时更新链接列表。
该系统还包括换放模块106;换放模块106,用于根据视频流分段换序播放的调换信号将至少三个对应的链接地址断裂,并将调换后的相邻视频流分段邻近端断裂后的前序地址、后序地址组成新的链接地址,同时更新链接列表。
视频流处理模块101包括节点单元107、时间轴单元108、切分单元109。节点单元107,用于从练习视频流数据中获取节点信息,节点信息为练习视频流数据中的互动环节。时间轴单元108,用于从练习视频流数据中互动环节分布的时间轴信息。切分单元109,用于根据时间轴信息将练习视频流数据切分成多个有序排列的视频流分段。
以上的具体实施方式,对本公开的目的、技术方案和有益效果进行了进一步详细说明,所应理解的是,以上仅为本公开的具体实施方式而已,并不用于限定 本公开的保护范围,凡在本公开的精神和原则之内,所做的任何修改、等同替换、改进等,均应包含在本公开的保护范围之内。

Claims (10)

  1. 一种健身练习实时互动方法,包括:
    获取练习视频流数据中的节点分布信息,根据节点分布信息将练习视频流数据切分成多个有序排列的视频流分段;
    视频流分段以及互动视频流两端生成对应的前序地址、后序地址,相邻视频流分段邻近端的前序地址、后序地址形成链接地址,有序排列链接地址构建链接列表;
    根据互动视频流嵌入播放的切换信号将对应的链接地址断裂,并将互动视频流两端的前序地址、后序地址与断裂后的前序地址、后序地址组成两个新的链接地址,同时更新链接列表;
    以加载识别链接列表中有序排列的链接地址进行视频流播放。
  2. 根据权利要求1所述的一种健身练习实时互动方法,其中,该方法还包括:根据视频流分段缩减播放的切除信号将至少两个对应的链接地址断裂,并将保留的相邻视频流分段邻近端断裂后的前序地址、后序地址组成新的链接地址,同时更新链接列表。
  3. 根据权利要求1所述的一种健身练习实时互动方法,其中,该方法还包括:根据视频流分段换序播放的调换信号将至少三个对应的链接地址断裂,并将调换后的相邻视频流分段邻近端断裂后的前序地址、后序地址组成新的链接地址,同时更新链接列表。
  4. 根据权利要求1所述的一种健身练习实时互动方法,其中,所述节点分布信息包括节点信息和对应节点信息的时间轴信息,节点信息为练习视频流数据中互动环节。
  5. 一种健身练习实时互动系统,包括:
    视频流处理模块(101),用于获取练习视频流数据中的节点分布信息,根据节点分布信息将练习视频流数据切分成多个有序排列的视频流分段;
    列表构建模块(102),用于在视频流分段以及互动视频流两端生成对应的前序地址、后序地址,相邻视频流分段邻近端的前序地址、后序地址形成链接地址,有序排列链接地址构建链接列表;
    嵌入模块(103),根据互动视频流嵌入播放的切换信号将对应的链接地址断裂,并将互动视频流两端的前序地址、后序地址与断裂后的前序地址、后序地址 组成两个新的链接地址,同时更新链接列表;
    播放模块(104),用于加载识别链接列表中有序排列的链接地址进行视频流播放。
  6. 根据权利要求5所述的一种健身练习实时互动系统,其中,该系统还包括缩放模块(105);缩放模块(105),用于根据视频流分段缩减播放的切除信号将至少两个对应的链接地址断裂,并将保留的相邻视频流分段邻近端断裂后的前序地址、后序地址组成新的链接地址,同时更新链接列表。
  7. 根据权利要求5所述的一种健身练习实时互动系统,其中,该系统还包括换放模块(106);换放模块(106),用于根据视频流分段换序播放的调换信号将至少三个对应的链接地址断裂,并将调换后的相邻视频流分段邻近端断裂后的前序地址、后序地址组成新的链接地址,同时更新链接列表。
  8. 根据权利要求5所述的一种健身练习实时互动系统,其中,所述视频流处理模块(101)包括节点单元(107)、时间轴单元(108)、切分单元(109);
    节点单元(107),用于从练习视频流数据中获取节点信息,节点信息为练习视频流数据中的互动环节;
    时间轴单元(108),用于从练习视频流数据中互动环节分布的时间轴信息;
    切分单元(109),用于根据时间轴信息将练习视频流数据切分成多个有序排列的视频流分段。
  9. 一种计算机终端,包含存储器、处理器及存储在存储器并可在处理器上运行的计算机程序,所述处理器执行所述程序时实现如权利要求1-4中任意一项所述的一种健身练习实时互动方法。
  10. 一种计算机可读介质,其上存储有计算机程序,所述计算机程序被处理器执行可实现如权利要求1-4中任意一项所述的一种健身练习实时互动方法。
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