WO2022038587A1 - Dispositif artificiellement intelligent et système pour l'entraînement de batteurs - Google Patents

Dispositif artificiellement intelligent et système pour l'entraînement de batteurs Download PDF

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Publication number
WO2022038587A1
WO2022038587A1 PCT/IB2021/060780 IB2021060780W WO2022038587A1 WO 2022038587 A1 WO2022038587 A1 WO 2022038587A1 IB 2021060780 W IB2021060780 W IB 2021060780W WO 2022038587 A1 WO2022038587 A1 WO 2022038587A1
Authority
WO
WIPO (PCT)
Prior art keywords
batsman
ball
machine
bowling
data
Prior art date
Application number
PCT/IB2021/060780
Other languages
English (en)
Inventor
Aadithyan V T
Magesh R
Tiruvalavan S R
Prem Charles I
Surya G
Original Assignee
Pasupulla, Ajay Prakash
Mohan, Abdullah
Subramanian, Arulkumar
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Pasupulla, Ajay Prakash, Mohan, Abdullah, Subramanian, Arulkumar filed Critical Pasupulla, Ajay Prakash
Publication of WO2022038587A1 publication Critical patent/WO2022038587A1/fr

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/0015Training appliances or apparatus for special sports for cricket
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0003Analysing the course of a movement or motion sequences during an exercise or trainings sequence, e.g. swing for golf or tennis
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0087Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/40Stationarily-arranged devices for projecting balls or other bodies
    • A63B69/406Stationarily-arranged devices for projecting balls or other bodies with rotating discs, wheels or pulleys gripping and propelling the balls or bodies by friction
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/02Games or sports accessories not covered in groups A63B1/00 - A63B69/00 for large-room or outdoor sporting games
    • A63B71/022Backstops, cages, enclosures or the like, e.g. for spectator protection, for arresting balls
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N20/00Machine learning
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V10/00Arrangements for image or video recognition or understanding
    • G06V10/70Arrangements for image or video recognition or understanding using pattern recognition or machine learning
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/20Movements or behaviour, e.g. gesture recognition
    • G06V40/23Recognition of whole body movements, e.g. for sport training
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0003Analysing the course of a movement or motion sequences during an exercise or trainings sequence, e.g. swing for golf or tennis
    • A63B24/0006Computerised comparison for qualitative assessment of motion sequences or the course of a movement
    • A63B2024/0012Comparing movements or motion sequences with a registered reference
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/05Image processing for measuring physical parameters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/806Video cameras
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/83Special sensors, transducers or devices therefor characterised by the position of the sensor
    • A63B2220/833Sensors arranged on the exercise apparatus or sports implement
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/20Miscellaneous features of sport apparatus, devices or equipment with means for remote communication, e.g. internet or the like
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/50Wireless data transmission, e.g. by radio transmitters or telemetry

Definitions

  • the present invention relates to the field of sports training equipment and more 5 specifically to the games where a batsman attempts to a ball delivered such as cricket, wherein the proposed device shall be utilized in coaching the batsmen through various ball delivering techniques and methods through the integration of artificial intelligence, computer vision and image processing systems in a ball delivering machine for batting practice.
  • Cricket is a game between two teams of 11 players on both; however, at any point of time the bowling team’s 11 players will fully be occupied in fielding, 2 players from the batting team will be occupied in batting; while 9 other players of the batting team will be idle.
  • the 20 runs earned by any team depends on the skills of the batsmen of a team and the bowler at the other side; the aim of the bowler shall remain that the batsman should be evaded off or at the least possibility, be held that no runs can be obtained; and the aim of the batsman shall remain that any ball bowled should be attended to without getting hit to the stumps while also earning the maximum runs out of a single ball.
  • batsmen in training sessions and clubs are given training through a variety of ball delivering machines which shall throw a ball at a specified speed, pitch length and pattern so that batsmen get trained on attempting to a same
  • stumps 5 installation in a cricket wicket comprising stumps, the system including: at least two video cameras; at least two stumps each having a hollow configured to receive one of the at least two cameras and a stump opening on a pitch facing surface of the stump; an optical device positioned in each of the at least two stumps for directing light entering the stump opening towards the camera; a transmitter for transmitting
  • a ball stacker for stocking the balls to be pitched
  • a ball transfer tube for the balls to be transferred from the ball stacker to the ball supporting structure
  • a pitching arm for providing the arm-motion of a bowler
  • a motor drive for rotating the pitching arm
  • a vibration absorber for absorbing the vibrations of the machine thus providing stability
  • a vertical axis adjustment dial for adjusting the length of
  • the pitched ball an operation for operating the machine
  • a horizontal-axis adjustment dial for controlling the traverse direction of the ball and controlling the motion direction of the pitching arm
  • a height adjustment mechanism wherein height of the machine can be adjusted to imitate the height of a bowler and plurality of wheels particularly tyres to move the machine easily.
  • the impact sensors being coupled to a processor operable to derive characteristic data for a projectile movement from impacts detected by two or more of the player impact sensors.
  • the apparatus may be both inexpensive and easy to install.
  • Yet another prior art GB2481140A discloses a ball projecting machine comprising a pair of counter rotating wheels and a rotary guide member, the driving wheels having spaced ball engaging surfaces which cooperate with the guide member to grip and project a ball wherein the axes of rotation of the drive wheels can be changed to impart spin on a ball and the guide member can be rotated by the spin.
  • the guide member may be a ball mounted on a ball bearing track so that it can freely rotate about a range of axes depending on the spin on the ball.
  • rollers mounted on a central axis may be employed.
  • the device may be used to mimic a cricket bowler and by varying the speed and angle of the drive wheels can produce Yorkers, bouncers, swinging deliveries, breaks and cutters.
  • the device may also be pivotally mounted.
  • Yet another prior art GB2293979A discloses a machine for ejecting a ball in a given direction comprising (a) at least three driveable rotatable members (e.g. rollers) arranged to engage the ball to eject it from the machine, at least two of the members having non-parallel axes of rotation, and (b) means for driving the rotatable members at differential speeds and/or at differential ball engagement pressures to impart spin to the ball, whereby the spin axis of the ball when ejected can be selected by control of the differential speeds and/or engagement pressures to lie in
  • the rotatable members may have resilient rims arranged for frictional engagement with the ball, and may be provided by two pairs of opposed counter-rotatable rollers, each pair of rollers having a common plane of rotation.
  • the bowling machine was mentioned to find usage amongst both amateur and professional cricketers who can use it as part of their regular practice for fine tuning of batting without the necessity of bowlers capable of providing spin, fast bowling and the like.
  • the said machine is capable of
  • the numbers expressing quantities or dimensions of items, and so forth, used to describe and claim certain embodiments of the invention are to be understood as being modified in some instances by the term “about.” Accordingly, in some embodiments, the numerical parameters set forth in the 15 written description and attached claims are approximations that can vary depending upon the desired properties sought to be obtained by a particular embodiment. In some embodiments, the numerical parameters should be construed in light of the number of reported significant digits and by applying ordinary rounding techniques. Notwithstanding that the numerical ranges and parameters setting forth the broad 20 scope of some embodiments of the invention are approximations, the numerical values set forth in the specific examples are reported as precisely as practicable. [0016] The numerical values presented in some embodiments of the invention may contain certain errors necessarily resulting from the standard deviation found in their respective testing measurements.
  • each group member can be referred to and claimed individually or in any combination with other members of the group or other elements found herein.
  • One or more members of a group can be included in, or deleted from, a group for reasons of convenience and/or patentability. When any such inclusion or deletion occurs, the specification is herein deemed to contain the group as modified thus fulfilling the written description of all groups used in the appended claims.
  • a general object of the present invention is to provide for a system that is capable of intelligently and automatically decide the nature of ball to be delivered to a batsman which will be tough to be attempted by;
  • Another object of the present invention is to provide for a system and ball delivering machine device capable of placing itself in a position as decided in order to deliver 10 a ball to the batsman; which is defined to be offside or leg side in the aspect of the game cricket;
  • Yet another object of the present invention is to provide for a system and ball delivering machine capable of being artificially trained to deliver balls as exactly as delivered by a predefined original human style;
  • Yet another object of the present invention is to devise a system and ball delivering machine capable of capturing image data, interpreting and taking decisions on ball delivery patterns, based on the physique of the batsman;
  • Yet another object of the present invention is to enable a ball delivering machine capable of automatically defining the pitch point through latitudinal and 20 longitudinal pitch coordinates for a ball in order to reach the batsman in defined styles SUMMARY:
  • the present disclosure relates to the field of sports training equipment and more specifically to the game of cricket wherein the proposed device shall be utilized in coaching the batsmen through various bowling techniques and methods through the 5 integration of artificial intelligence and image processing systems in a bowling practice machine.
  • the present invention discloses a system for capturing the physique of a batsman through a plurality of cameras in order to capture the batting posture of the batsman from various angles.
  • the present invention discloses a system incorporated with an image processing algorithm capable of making automatic comparisons with various available batting postures stored within a microcontroller.
  • the present invention discloses a system integrated with an artificial intelligence algorithm capable of making decisions on the pitch point (in 15 case of games in which the ball meets the bat after a pitch), ball deliverance style, type of bowling, speed etc., for the ball to be bowled to a batsman.
  • the present invention discloses a system integrated with a machine learning algorithm capable of being trained to bowl any style of balls in correlation with the data received from the image processing system as to the 20 bowling pattern in accordance with the physique analysis of the batsman.
  • the present invention discloses a system capable of automatically controlling the angle of tilt of the machine in horizontal and vertical directions so as to enable the machine deliver the ball at right position.
  • the present invention discloses a system capable of automatically controlling the wheel rotation pattern of the plurality of motors for ball handling within the device in order to deliver the ball in a defined style.
  • the present invention discloses a system capable of 5 automatically making decisions on machine placement and driving the ball delivering machine to a right position in order to deliver the right ball from the right position, right direction, right style and right pace.
  • the present invention discloses a system for automatically deciding and bowling ball in a style to a batsman so as the batsman can be bowled 10 out.
  • FIG. 1 illustrates an apropos schematic representation of a batsman training environment; typically and more specifically, the environment for training of a cricket batsman.
  • FIG. 2 illustrates an exemplary schematic representation of the input output parameters in the Artificially Intelligent machine control unit microcontroller.
  • FIG. 3 illustrates an exemplary flow diagram of the system’s algorithm to make decisions on automatically deciding the ball delivery pattern for a batsman.
  • Embodiments explained herein relate to an artificially intelligent, self-teaching ball delivering machine that is capable of automatically positioning itself and deciding the pattern of ball to be bowled to a batsman on the basis of inputs from an image 10 processing processer in correlation with a pitch point through as required.
  • the disclosed system ensures that the machine makes the practice for a batsman tougher and tougher by identifying the weakness of the person and delivering the same pattern of balls in order to make the training earn a complete reliable efficiency.
  • the disclosed system and method shall be suitable for any game wherein the batsman is bowled a ball in a challenging manner whereby the rules and procedures shall vary accordingly while the system and technical methodology shall remain the same.
  • the present invention shall be explained with cricket game as 20 reference.
  • FIG. 1 illustrates an apropos schematic representation of a batsman training environment 100 depicting the game of cricket, wherein the batsman 103 aimed at facing a ball from a delivery source in the game of cricket inside a training net 102.
  • the training net 102 is equipped with a plurality of cameras 101, 101 A, 101B and 101C in each corner pole aimed to capture the images and stance of the batsman 103.
  • the said cameras 101 are connected to the ball delivery machine positioned in front of the stump opposite to the batsman within the bowler’s crease.
  • the said cameras 101 are internet protocol cameras and the connection between the cameras and the ball delivering machine is wireless, wherein the image capture data shall be transmitted to the ball delivering machine through the IP network.
  • the said ball delivering machine shall be capable of performing basic mechanical bowling functions as described in patent numbers GB2293979A and GB2481140A 10 while the machine shall be performing its other mechanical functions similar to that as described in WO2014147444A1 and other ball launching machines available in the market wherein the devices are equipped with wheels at the bottom in order to move the machine from place to place and also, with preprogrammed motor arrangements in the bowling unit for providing rotation of the bowling head in y 15 and z axes along with ball handling motors as described in patent numbers GB2293979A and GB2481140A.
  • FIG. 2 illustrates an exemplary schematic representation 200 of the input output parameters in the artificially intelligent machine control unit microcontroller.
  • the wheels at the bottom in order to move the ball delivering unit, mentioned in the 20 present invention are equipped with stepper motors 211 connected to the central machine control unit 201 through the machine positioning stepper motor control module 208.
  • the said ball launching machine once placed behind of the bowling crease, shall automatically position itself in a position off side or leg side to the stumps through appropriate actuation of the machine positioning stepper motors 211.
  • the machine positioning stepper motors decide on the off side or leg side positioning based on the batsman’ s stance who shall either be a left-handed or right- handed batsman and as such through relative inputs as applicable for different 5 games.
  • the automatic positioning of the ball delivering machine is performed through a virtual or real-time grid 104 (preferably mesh centered) spread across half-length and complete width of the pitch from batsman’s crease and positioning system based on a 2D grid point algorithm.
  • a virtual or real-time grid 104 preferably mesh centered
  • the ball 10 delivering machine maintains the distance behind the bowler crease and the position off or leg side to the batsman in correlation with the camera 101 data.
  • the present invention however, automatically aligns the bowling head motors 210 in y and z axes for the trial balls through the bowling direction stepper control module 207 integrated with the central machine control module 201 and the ball handling stepper motor 209 handles the ball in such a way so as to deliver the ball 20 at a particular speed in a particular rotary action as required, which is integrated to the central machine control unit 201 through the ball handling stepper motor rotation and speed control module 206; the cameras 101 shall capture the batsman’s
  • the bowling pattern decision module 204 integrated with the central machine control unit shall define the pattern of balls that has to be bowled to a batsman 103 in order to achieve better performances.
  • the pitch point decision module 205 integrated with the central machine control unit 203 is responsible to automatically define the pitch points for 10 each ball being delivered to a batsman 103 in order to achieve dynamic balls being bowled and to avoid bowling a same pattern or different pattern of balls at a same pitch point creating fatigue to a batsman 103.
  • the pitch point decision module 205 works with the grid point 104 algorithm towards defining the exact point at which each ball has to be delivered and pitched before reaching the batsman 103.
  • the batsman physique capture module 202 considers the height and arm length of a batsman 103 before defining the pitch points as well as the pattern of balls to be delivered in order to deliver the right kind of and tough balls for the batsman to attempt at. All data collection and retrieval of batsman and ball delivery information are performed through access with a cloud server database 212 connected with the 20 ball delivering machine through internet.
  • FIG.3 illustrates an exemplary flow diagram 300 of the system’s algorithm to make decisions on automatically deciding the ball delivery pattern for a batsman and bowling the same at any given point of time.
  • the cameras 306 of the system collects inputs on the batsman direction 301, the aerial distance of the batsman from stump in horizontal and vertical directions (X and Z axes) 302, physique of the batsman in terms of height and arm length parameters 303 and kinesiology data of the attempted trial balls 306.
  • the collected data from cameras 306 are processed
  • the image processer 307 is an input with machine learning data 305 which includes
  • the machine control processer 309 based on the decisions of the system actuates the bottom wheel stepper motors 211 through the machine positioning stepper motor control module 208 in order to make changes or reposition the ball delivering machine from off side to leg side or the vice versa
  • the bowling direction stepper motor control module 207 shall automatically align itself to a predefined, coordinated position so as to enable the delivering machine deliver the perfect type of ball.
  • the Y axis stepper motor adjusts the bowling head in vertical direction and 5 the X axis stepper motor adjusts the angle of tilt of the bowling head with reference to the defined pitch point 317 and the ball handling stepper motor rotation and speed control module 206 automatically actuates the ball handling stepper motors 209 based on the defined ball speed 312, the defined bowling pattern 315 and the defined pitch point 317 A so as to intelligently and automatically actuate and engage 10 the right combination of wheels 316 in order to deliver the ball 313 to the batsman 103 pitching at the exact defined grid point of the pitch grid 104, wherein the entire system in an intelligent coordination bowls the right ball, at the right pace.
  • the cameras 306 captures the kinesiology data 314 of the batsman over the attempted 15 ball and sends it to the image processor 307 in order to analyze the pain points and difficulty level of the batsman 103 in facing each pattern of ball at different speeds thereby making the overall net training real-time and engaged, whereby the fatigue of facing same pattern of balls and assigning another person to make changes to the bowling pattern, ball speed and other parameters are not needed anymore.

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  • Engineering & Computer Science (AREA)
  • General Health & Medical Sciences (AREA)
  • Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Software Systems (AREA)
  • Physics & Mathematics (AREA)
  • Medical Informatics (AREA)
  • Multimedia (AREA)
  • Artificial Intelligence (AREA)
  • Evolutionary Computation (AREA)
  • Computing Systems (AREA)
  • Human Computer Interaction (AREA)
  • Data Mining & Analysis (AREA)
  • Social Psychology (AREA)
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  • General Engineering & Computer Science (AREA)
  • Mathematical Physics (AREA)
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  • Length Measuring Devices By Optical Means (AREA)

Abstract

La présente invention concerne une machine de distribution de balles utilisée pour l'entraînement d'un batteur ; capable de se positionner de manière dynamique et automatique sur la base d'un algorithme de grille en deux dimensions 104 ; et distribuant des balles ayant des modèles de lancer 311 différents, une vitesse 312 et des points de lancer 317 différents selon les besoins pour un batteur ; le dispositif étant capable de prédire les points faibles d'un batteur 103 par capture et analyse de la condition physique 202, de la direction de frappe 301, de la position de la posture 302 et la kinésiologie des tentatives de frappe de balles 304 par l'intermédiaire d'une pluralité de caméras 101A-N positionnées en conséquence selon les besoins pour différents environnements d'entraînement 102. Le cadre d'apprentissage automatique et d'intelligence artificielle du dispositif et du système compare les données reçues en provenance des caméras à des données 305 disponibles dans un serveur en nuage et délivre le modèle de lancer correct et la vitesse correcte de la balle au point de distribution correct par l'actionnement automatique d'une pluralité de moteurs pas à pas.
PCT/IB2021/060780 2020-11-23 2021-11-20 Dispositif artificiellement intelligent et système pour l'entraînement de batteurs WO2022038587A1 (fr)

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IN202041050824 2020-11-23
IN202041050824 2020-11-23

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Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20200197782A1 (en) * 2018-12-21 2020-06-25 SurfaSense LLC Adaptive tennis ball machine

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20200197782A1 (en) * 2018-12-21 2020-06-25 SurfaSense LLC Adaptive tennis ball machine

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