WO2021251082A1 - Game program, method, and information processing device - Google Patents

Game program, method, and information processing device Download PDF

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Publication number
WO2021251082A1
WO2021251082A1 PCT/JP2021/018911 JP2021018911W WO2021251082A1 WO 2021251082 A1 WO2021251082 A1 WO 2021251082A1 JP 2021018911 W JP2021018911 W JP 2021018911W WO 2021251082 A1 WO2021251082 A1 WO 2021251082A1
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WO
WIPO (PCT)
Prior art keywords
user
time
server
game
information
Prior art date
Application number
PCT/JP2021/018911
Other languages
French (fr)
Japanese (ja)
Inventor
佑貴 寺田
佳祐 宮川
Original Assignee
株式会社ポケモン
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Publication date
Application filed by 株式会社ポケモン filed Critical 株式会社ポケモン
Publication of WO2021251082A1 publication Critical patent/WO2021251082A1/en
Priority to US18/073,591 priority Critical patent/US20230097406A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/4401Bootstrapping
    • G06F9/4418Suspend and resume; Hibernate and awake
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/46Multiprogramming arrangements
    • G06F9/48Program initiating; Program switching, e.g. by interrupt
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/609Methods for processing data by generating or executing the game program for unlocking hidden game elements, e.g. features, items, levels

Definitions

  • This disclosure relates to game programs, methods, and information processing devices.
  • the technology for measuring sleep is known. For example, by having the user wear a wristwatch-type device, the sleep of whether the user has light sleep, deep sleep, or REM sleep, depending on the output result of the motion sensor mounted on the device. Determine the stage of. This makes it possible to record the time change of each sleep stage.
  • Patent Document 1 describes that when a user's sleep is measured and it is determined that the user has woken up, sleep information such as total sleep time is transmitted to a server and reflected in the game.
  • the user often sets an alarm and wakes up at the time when the alarm sounds.
  • the alarm is often set at a good time such as 7:00 or 7:30. If sleep information is sent from each user's terminal to the server all at once at such a time, access to the server will be excessively concentrated, and the server will go down or an abnormal situation will occur. May have an adverse effect. Therefore, it is necessary to secure excessive server processing resources so that it can withstand excessive access.
  • a game program is provided to be executed by a computer equipped with a processor.
  • the game program sets a step of accepting an operation input from the user and a first time for advancing the game in the processor, and when the operation input is not performed before the first time arrives, the game program sets the processor.
  • a method of causing a computer equipped with a processor to execute a game is provided. The method is described in the case where the processor sets a step of receiving an operation input from the user and a first time for advancing the game, and the operation input is not performed before the first time arrives. A step of giving a predetermined notification at the first time, a step of changing the state of the notification based on the operation input of the user, and a step of accessing the server to advance the game, and the computer of each user. A step of distributing the second time to access the server in order to advance the game is performed.
  • an information processing device including a control unit.
  • the control unit sets a step of accepting an operation input from the user and a first time for advancing the game, and when the operation input is not performed before the first time arrives, the first operation is performed.
  • a step of giving a predetermined notification at the time of The step of distributing the second time to access the server in order to proceed is performed.
  • FIG. 1 It is a figure which shows the whole structure of a game system 1. It is a block diagram of the terminal apparatus 10 which constitutes the game system 1 of 1st Embodiment. It is a figure which shows the functional configuration of a server 20. It is a figure which shows the data structure of the user information database 281 and the server processing capacity information 282 which a server 20 stores. It is a flowchart which shows the process which distributes the 2nd time which each user actually accesses a server and advances a game based on the operation input of a user. It is a figure which shows the screen example of the terminal apparatus 10.
  • FIG. 1 is a diagram showing the overall configuration of the game system 1.
  • the server receives the sleep information of each user and advances the game.
  • the game system 1 includes a plurality of terminal devices (in FIG. 1, the terminal device 10A and the terminal device 10B are shown; hereinafter, may be collectively referred to as “terminal device 10”) and a server. Includes 20 and.
  • the terminal device 10 and the server 20 communicate with each other via the network 80.
  • each device can be grasped as an information processing device. That is, the aggregate of each device can be grasped as one "information processing device", and the game system 1 may be formed as an aggregate of a plurality of devices.
  • the method of allocating the plurality of functions required to realize the game system 1 according to the present embodiment to one or a plurality of hardware includes the processing capacity of each hardware and / or the specifications required for the game system 1. It can be decided as appropriate in view of the above.
  • the terminal device 10 is a device operated by each user.
  • the terminal device 10 is realized by a mobile terminal such as a smartphone or a tablet compatible with a mobile communication system.
  • the terminal device 10 may be, for example, a stationary PC (Personal Computer), a laptop PC, or a game-dedicated machine.
  • the terminal device 10 may function as a head-mounted display, and may function as, for example, a transmissive type, a non-transparent type, or a see-through type head-mounted display.
  • the terminal device 10 may function as a portable terminal when it does not function as a head-mounted display, and may function as a head-mounted display when attached to a goggle-type device.
  • the terminal device 10 can switch between a mode that functions as a mobile terminal and a mode that functions as a head-mounted display.
  • the terminal device 10 detects the movement of the user's head by the motion sensor built in the terminal device 10, and the display image of the display is linked to the movement of the user's head. To update.
  • the terminal device 10 includes a communication IF (Interface) 12, an input device 13, an output device 14, a memory 15, a storage unit 16, and a processor 19.
  • the server 20 includes a communication IF 22, an input / output IF 23, a memory 25, a storage 26, and a processor 29.
  • the terminal device 10 is communicably connected to the server 20 via the network 80.
  • the terminal device 10 is compatible with wireless base stations 81 compatible with communication standards such as 5G and LTE (Long Term Evolution), and wireless LAN (Local Area Network) standards such as IEEE (Institute of Electrical and Electronics Engineers) 802.11. It is connected to the network 80 by communicating with a communication device such as a wireless LAN router 82.
  • the communication IF 12 is an interface for inputting / outputting signals because the terminal device 10 communicates with an external device.
  • the input device 13 is an input device (for example, a touch panel, a touch pad, a pointing device such as a mouse, a keyboard, etc.) for receiving an input operation from a user.
  • the output device 14 is an output device (display, speaker, etc.) for presenting information to the user.
  • the memory 15 is for temporarily storing a program, data processed by the program, or the like, and is, for example, a volatile memory such as a DRAM (Dynamic Random Access Memory).
  • the storage unit 16 is a storage device for storing data, for example, a flash memory or an HDD (Hard Disc Drive).
  • the processor 19 is hardware for executing an instruction set described in a program, and is composed of an arithmetic unit, registers, peripheral circuits, and the like.
  • the terminal device 10 is connected to the game controller 11A by wire or wirelessly.
  • the user can operate the game controller 11A to play the game.
  • the terminal device 10 may be capable of communicating with a plurality of game controllers 11A.
  • a plurality of users can play a game using one terminal device 10.
  • the game controller 11 may have a structure that can be attached to and detached from the terminal device 10.
  • the game controller 11 may be one device that can be gripped by both hands of the user, or may be configured by two devices that are gripped by both hands of the user.
  • the game controller 11 may have a gyro sensor, an infrared sensor, or the like, and may detect the movement of the user's body (for example, the movement of the hand) when the user holds the game controller 11.
  • the terminal device 10 is connected to one or a plurality of sleep measurement devices by wire or wirelessly.
  • the sleep measuring devices 11B and 11C are devices for acquiring information on the sleep of the user of the terminal device 10.
  • FIG. 1 shows two sleep measuring devices, a sleep measuring device 11B and a sleep measuring device 11C.
  • a plurality of sleep measuring devices may be collectively referred to as "sleep measuring device 11B or the like".
  • the sleep measurement devices 11B and 11C are wearable devices such as a wristwatch type, a ring type, and an eye mask type that are worn on the user's body, and include a motion sensor such as a gyro sensor.
  • the sleep measurement devices 11B and 11C may be devices placed on a mattress, bedside, etc. where the user is sleeping. Further, the terminal device 10 and the sleep measurement device 11B or the sleep measurement device 11C may be the same device. That is, the terminal device 10 may also function as a sleep measuring device.
  • the user may use two or more sleep measurement devices at the same time.
  • the user may wear two wristwatch-type sleep measuring devices, or the user may use the smartphone as a sleep measuring device while wearing the wristwatch-type sleep measuring device.
  • the movement of the user's body during sleep can be detected by a gyro sensor or the like.
  • By accumulating the sensing results sensed by various sensors while the user is sleeping whether the user is sleeping, light sleep, deep sleep, or REM sleep. It is possible to determine whether or not it is non-REM sleep.
  • the quality of sleep of the user can be evaluated.
  • the cycle of REM sleep and non-REM sleep in the case of good quality sleep is preset, and the quality of sleep of the user is evaluated by comparing with the waveforms of REM sleep and non-REM sleep during the user's sleep. Can be done.
  • the terminal device 10 detects that the user has entered the bed (for example, lying on the bed) or has fallen asleep after entering the bed, based on the output of the motion sensor of the sleep measuring device 11B or the like. Further, the terminal device 10 displays information on whether the user has performed an input operation on the terminal device 10 or the user is displayed on the display 132 of the terminal device 10 between the time when the user enters the bed and the time when the user falls asleep. It is possible to determine whether or not the user was browsing. That is, it can be determined whether or not the user who is going to sleep has operated the terminal device 10 before going to bed.
  • sleep measurement devices that are expected to be used in the game system 1 are managed in a so-called white list format.
  • the sleep information may not be received from the sleep measurement device 11B that the server 20 cannot specify, or it cannot be specified. Subsequent processing may be performed using the parameters for the sleep measuring device 11B and the like.
  • the difference in the type of sleep measurement device does not necessarily have to be the difference in the device. That is, even sleep measuring devices having the same device configuration may be managed as different sleep measuring devices in the game system 1 depending on the type of software or application used until the sleep information is transmitted to the server 20. For example, even when sleep information is detected using the same sleep measurement device 11B, there are cases where sleep measurement application A is used for processing sleep information and sleep measurement application for processing sleep information. It can be managed as a different "sleep measurement device ID" from the case where the sleep measurement application B different from A is used. In this way, by managing different "sleep measurement device IDs" according to the type of device as the device configuration and the combination of applications used, more flexible sleep information can be generated, and as a result. , It is possible to fully demonstrate the fun of the game according to the sleeping state.
  • the server 20 manages the information of each user.
  • the server 20 is set by each user as the user information, such as the game character, the game item, and the amount of virtual currency held by each user (including those given to the user free of charge and those given to the user for a fee).
  • Information about the first time when the game is to be advanced, sleep information of each user measured by the sleep measuring device, and the like are managed.
  • the server 20 manages information regarding the processing capacity of the server.
  • the upper limit of the number of simultaneous accesses that can be processed by the server the predicted value of the number of simultaneous accesses at each time, and the like are managed.
  • the predicted value of the number of simultaneous accesses at each time is calculated based on the first time set by each user to advance the game.
  • the information regarding the processing capacity of the server the information regarding the threshold value of the memory usage rate of the server, the threshold value of the CPU usage rate, and the like may be included.
  • the communication IF 22 is an interface for inputting / outputting signals because the server 20 communicates with an external device.
  • the input / output IF 23 functions as an interface with an input device for receiving an input operation from the user and an output device for presenting information to the user.
  • the memory 25 is for temporarily storing a program, data processed by the program, or the like, and is, for example, a volatile memory such as a DRAM (Dynamic Random Access Memory).
  • the storage 26 is a storage device for storing data, for example, a flash memory or an HDD (Hard Disc Drive).
  • the processor 29 is hardware for executing an instruction set described in a program, and is composed of an arithmetic unit, registers, peripheral circuits, and the like.
  • FIG. 2 is a block diagram of a terminal device 10 constituting the game system 1 of the first embodiment.
  • the terminal device 10 operates with a plurality of antennas (antenna 111, antenna 112) and a wireless communication unit (first wireless communication unit 121, second wireless communication unit 122) corresponding to each antenna.
  • Reception unit 130 including touch sensitive device 131 and display 132
  • voice processing unit 140 voice processing unit 140
  • microphone 141 voice processing unit 140
  • speaker 142 position information sensor 150
  • camera 160 motion sensor 170
  • storage unit 180 storage unit.
  • control unit 190 the control unit 190.
  • the terminal device 10 also has functions and configurations (for example, a battery for holding electric power, a power supply circuit for controlling the supply of electric power from the battery to each circuit, and the like) which are not particularly shown in FIG. As shown in FIG. 2, each block included in the terminal device 10 is electrically connected by a bus or the like.
  • the antenna 111 radiates a signal emitted by the terminal device 10 as a radio wave. Further, the antenna 111 receives radio waves from the space and gives a received signal to the first wireless communication unit 121.
  • the antenna 112 radiates a signal emitted by the terminal device 10 as a radio wave. Further, the antenna 112 receives radio waves from the space and gives a received signal to the second radio communication unit 122.
  • the first wireless communication unit 121 performs modulation / demodulation processing for transmitting / receiving signals via the antenna 111. Since the terminal device 10 communicates with another wireless device, the second wireless communication unit 122 performs modulation / demodulation processing for transmitting / receiving signals via the antenna 112.
  • the first wireless communication unit 121 and the second wireless communication unit 122 are communication modules including a tuner, an RSSI (Received Signal Strength Indicator) calculation circuit, a CRC (Cyclic Redundancy Check) calculation circuit, a high frequency circuit, and the like.
  • the first wireless communication unit 121 and the second wireless communication unit 122 perform modulation / demodulation and frequency conversion of the wireless signal transmitted / received by the terminal device 10 and supply the received signal to the control unit 190.
  • the operation receiving unit 130 has a mechanism for receiving a user's input operation.
  • the operation receiving unit 130 is configured as a touch screen and includes a touch sensitive device 131 and a display 132.
  • the touch-sensitive device 131 accepts an input operation by the user of the terminal device 10.
  • the touch-sensitive device 131 detects the user's contact position with respect to the touch panel, for example, by using a capacitive touch panel.
  • the touch-sensitive device 131 outputs a signal indicating the contact position of the user detected by the touch panel to the control unit 190 as an input operation.
  • the display 132 displays data such as images, moving images, and texts according to the control of the control unit 190.
  • the display 132 is realized by, for example, an LCD (Liquid Crystal Display) or an organic EL (Electro-Luminescence) display.
  • the voice processing unit 140 performs modulation / demodulation of the voice signal.
  • the voice processing unit 140 modulates the signal given from the microphone 141 and gives the modulated signal to the control unit 190. Further, the voice processing unit 140 gives a voice signal to the speaker 142.
  • the voice processing unit 140 is realized by, for example, a processor for voice processing.
  • the microphone 141 receives the voice input and gives the voice signal corresponding to the voice input to the voice processing unit 140.
  • the speaker 142 converts the voice signal given from the voice processing unit 140 into voice and outputs the voice to the outside of the terminal device 10.
  • the position information sensor 150 is a sensor that detects the position of the terminal device 10, and is, for example, a GPS (Global Positioning System) module.
  • the GPS module is a receiving device used in a satellite positioning system.
  • the satellite positioning system receives signals from at least three or four satellites and detects the current position of the terminal device 10 on which the GPS module is mounted based on the received signals. For example, in the game system 1, when the position of the user registered as a friend can be referred to, the terminal device 10 can display a list of friends near the user on the display 132.
  • the camera 160 is a device for receiving light by a light receiving element and outputting it as a captured image.
  • the camera 160 is, for example, a depth camera that can detect the distance from the camera 160 to the shooting target.
  • the motion sensor 170 includes an acceleration sensor, an angular velocity sensor, etc., detects the movement of the terminal device 10, and outputs a sensing result. For example, by placing the terminal device 10 on a mattress or the like of a bed on which the user sleeps, the movement can be detected when the sleeping user is moving on the mattress. By using the sensing results, the user is sleeping or awake, and the sleeping user is light sleep, deep sleep, REM sleep, or non-REM sleep. It is possible to determine whether or not.
  • the storage unit 180 is composed of, for example, a flash memory or the like, and stores data and programs used by the terminal device 10. In a certain aspect, the storage unit 180 stores the user information 181.
  • User information 181 is user information in a game based on a game program.
  • the user information includes information for identifying the user, a name of the user, a game item owned by the user, information set by each user regarding the first time when the game is to be advanced, sleep measurement device 11B, and the like. Includes sleep information and the like for each user as measured by.
  • the terminal device 10 communicates with the sleep measurement device 11B or the like by short-range wireless communication such as Bluetooth (registered trademark) or Wi-Fi, and receives the sensing result of the sleep measurement device 11B or the like.
  • the sleep measurement device 11B or the like may correspond to a communication standard of a mobile communication system such as 5G, and may transmit the sensing result to the server 20 without using short-range wireless communication.
  • the terminal device 10 may also receive the sensing result of the sleep measuring device 11B or the like from the server 20 that has received the sensing result from the sleep measuring device 11B or the like, and generate and store the sleep information using the received sensing result. good.
  • the control unit 190 controls the operation of the terminal device 10 by reading the program stored in the storage unit 180 and executing the instructions included in the program.
  • the control unit 190 is, for example, an application processor. By operating according to the program, the control unit 190 exhibits functions as an input operation reception unit 191, a transmission / reception unit 192, a data processing unit 193, a notification control unit 194, and a first time setting unit 195.
  • the input operation receiving unit 191 performs a process of accepting a user's input operation to an input device such as a touch sensitive device 131.
  • the input operation receiving unit 191 is based on the information of the coordinates when the user touches the touch-sensitive device 131 with a finger or the like, and the user's operation is a flick operation, a tap operation, or a drag (swipe). Determine the type of operation, such as whether it is an operation.
  • the transmission / reception unit 192 performs a process for the terminal device 10 to transmit / receive data to / from an external device such as a server 20, a game controller 11A, a sleep measurement device 11B, etc. according to a communication protocol.
  • the data processing unit 193 performs a calculation on the data received by the terminal device 10 according to a program, and performs a process of outputting the calculation result to a memory or the like.
  • the notification control unit 194 performs a process of presenting information to the user.
  • the notification control unit 194 performs a process of displaying the displayed image on the display 132, a process of outputting the sound to the speaker 142, a process of generating vibration in the camera 160, and the like.
  • the first time setting unit 195 receives an operation from the user to set the first time for advancing the game.
  • the first time setting unit is an alarm setting unit, and the user sets the scheduled wake-up time as the first time.
  • the terminal device 10 sounds an alarm, and when the user stops the alarm, the terminal device 10 determines that the user has woken up and generates sleep information to be transmitted to the server 20.
  • the server 20 receives the sleep information from the terminal device 10, the server 20 advances the game.
  • the alarm setting unit referred to here may be realized by a program for each device (terminal device 10, server 20) constituting the game system 1 to provide a game to the user.
  • the alarm setting unit is realized by the program running on the server 20, the user may be able to operate the alarm setting unit of the server 20 via the terminal device 10.
  • the user sets the first time in the game system 1 and advances the game.
  • the alarm setting unit may be installed in the terminal device 10 and incorporated in an application that can be linked with the game system 1.
  • the user is not an alarm function provided as a function of the OS (Operating System) of the terminal device 10, but an alarm setting unit constituting an application for providing a game by the game system 1 to the user in the terminal device 10.
  • the first time can be set.
  • the game system 1 receives an operation related to the first time from the alarm setting unit and advances the game.
  • FIG. 3 is a diagram showing a functional configuration of the server 20.
  • the server 20 functions as a communication unit 201, a storage unit 202, and a control unit 203.
  • the communication unit 201 performs processing for the server 20 to communicate with an external device.
  • the storage unit 202 stores data and programs used by the server 20.
  • the storage unit 202 stores the user information database 281 and the server processing capacity information 282 and the like.
  • the user information database 281 is a database for holding information of each user in a game based on a game program. Details will be described later.
  • the server processing capacity information 282 is information regarding the processing capacity of the server for advancing the game. Details will be described later.
  • the control unit 203 exerts the functions shown as various modules by the processor of the server 20 performing processing according to the program.
  • the operation content acquisition module 2041 acquires the operation content of the user.
  • the operation content acquisition module 2041 acquires, for example, which game unit the user has designated as the target of game play, as the operation content of the user.
  • the reception control module 2042 controls the process in which the server 20 receives a signal from an external device according to a communication protocol.
  • the transmission control module 2043 controls a process in which the server 20 transmits a signal to an external device according to a communication protocol.
  • the first time reception module 2044 receives information from the terminal device 10 regarding the first time set by each user to advance the game. For example, suppose that the user sets the scheduled wake-up time (alarm operation time) as the first time.
  • the terminal device 10 receives the operation input of the user while operating the alarm based on the operation time of the alarm, and transmits the first information to the server 20 in response to the operation input.
  • the server 20 advances the game based on the first information. That is, the server 20 receives information for advancing the game from the terminal device 10 of each user based on the operation input of each user at the operation time of the alarm set by each user.
  • the operation input here is an operation for confirming the first information, for example, an operation for the user to wake up and end the sleep measurement.
  • the operation input may be an operation of stopping the sounding alarm, or an operation of waking up before the alarm sounds and ending the sleep measurement. If there is no operation input before the first time arrives, the alarm sounds at the first time. Further, when the terminal device 10 receives the operation input before the first time arrives, the terminal device 10 ends the sleep measurement without sounding the alarm at the first time.
  • the first information referred to here is timekeeping information, for example, sleep information of the user.
  • the terminal device 10 determines the sleep information by receiving an operation input for waking up and ending the sleep measurement from the user. Then, the terminal device 10 transmits the confirmed sleep information to the server 20, and the server 20 draws an object based on the confirmed sleep information and gives it to the user.
  • the second time determination module 2045 determines the second time for advancing the game on the server 20 based on the user's operation input. The second time determination module 2045 determines the second time for each user so that the timing at which the terminal device 10 of each user actually accesses the server 20 is distributed. As a result, the access timing from each terminal device 10 to the server 20 is distributed.
  • the second time is a time that triggers the progress of the game.
  • the second time is "the time of the operation input when the terminal device 10 accepts the user's operation input before the alarm sounds (for example, within a predetermined time before the alarm sounds)". May be. The user may wake up and operate the terminal device 10 before the alarm sounds.
  • the server 20 advances the user's game based on the "time when the user stops the alarm and confirms the sleep information”.
  • the second time may be "the time when the terminal device 10 aggregates the sleep information and transmits it to the server 20".
  • the second time may be "the time when the server 20 receives the sleep information from the terminal device 10", and the server 20 may proceed with the game based on these times. In the following description, the second time will be described with reference to the time when the server receives the sleep information.
  • the second time may arrive after the first time.
  • the terminal device 10 sounds an alarm and receives an operation input from the user.
  • the terminal device 10 generates information for advancing the game in response to receiving the operation input.
  • the terminal device 10 transmits information for advancing the game to the server 20 to advance the game.
  • the second time is substantially the same as the first time.
  • the terminal device 10 is a device capable of measuring the user's sleep, and the server 20 performs a lottery process based on the user's sleep information. It is assumed that the user sets the scheduled wake-up time (alarm operation time) as the first time. In this case, the terminal device 10 sounds an alarm at the first time.
  • the terminal device 10 receives an operation input for stopping the alarm from the user.
  • the terminal device 10 determines that the user has woken up in response to the operation input.
  • the terminal device 10 determines the sleep information to be transmitted to the server 20 based on the operation input (depending on the determination that the user has woken up).
  • the terminal device 10 does not communicate with the server 20 at the first time, but communicates with the server 20 at the second time after the first time to transmit the confirmed sleep information.
  • the server 20 performs a lottery process based on the sleep information.
  • the second time determination module 2045 determines the second time based on the information regarding the first time. For example, if the number of users who set the same time as the first time exceeds the upper limit of the number of simultaneous access of the server, the second time determination module 2045 concentrates access to the server at the first time. By predicting that it will occur and randomly delaying the first time set by each user, the terminal device 10 of each user actually accesses the server to determine the second time for advancing the game.
  • the server 20 predicts the access concentration at a predetermined time based on the past history information regardless of the information about the first time actually set by each user, and the actual access from the terminal device 10 of each user.
  • the second time to be set in the terminal device 10 of each user may be determined so as to distribute the time.
  • the first time is the operation time of the alarm.
  • the server 20 extracts a tendency that "a large number of people try to advance the game by setting an alarm at 7:00 on weekdays" from the past history information.
  • the server 20 predicts that access concentration may occur at 7:00 on weekdays, and the terminal device of each user so as to distribute the access time of each user who sets 7:00 as the first time.
  • the access time from 10 is determined, and the terminal device 10 of each user holds the information of the access time.
  • the terminal device 10 may hold the history information of the past access in the server 20, and each terminal device 10 may predict the time when the access is concentrated.
  • Each terminal device 10 may predict the time when access is concentrated and randomly determine the time when each terminal device 10 accesses the server 20 so as to avoid the concentration.
  • the second time is a time that is substantially set by the user and the sleep information is confirmed, so that the second time is used. Before and after the time may affect the progress of the game.
  • the game progress module 2046 communicates between the server 20 and the terminal device 10, and progresses the game play of each user based on the sleep information of each user received from the terminal device 10 of each user. For example, the game progress module 2046 determines by lottery game objects such as characters and items to appear in the user's game play as the game play progresses. The determined characters, items, etc. may be made to appear in the game play, not as owned by each user. As a result, the user can experience such as discovering a new game character based on the sleep information. In addition to this, the game progress module 2046 may draw game objects such as characters and items and give them to the user.
  • the game progress module 2046 receives sleep time information and sleep quality information as sleep information of each user from each terminal device 10 at a second time set in the terminal device 10 of each user. Items and the like are drawn and given based on the sleep information of each user.
  • the lottery algorithm is different according to the sleep information of each user, such as changing the lottery table used in the lottery and the number of lottery times, so that the game progress at the time of waking up changes, so that the user can wake up. Can provide fun.
  • FIG. 4 is a diagram showing the data structures of the user information database 281 and the server processing capacity information 282 stored in the server 20.
  • each of the records of the user information database 281 has an item "user ID”, an item “user name”, an item “owned item”, an item “information of the first time”, and an item. Includes “sleep information” and the like.
  • the item "user ID” is information that identifies each user.
  • the item "user name” is a name set by the user.
  • the item "owned item” is information about the game item owned by the user.
  • the game item is, for example, one that the server 20 draws and gives to the user based on the sleep information of each user. Information such as the type and number of each game item is also included in the item.
  • the item "information on the first time” is information set by each user regarding the time when the game is to be advanced.
  • the first time is a scheduled wake-up time (alarm operation time) set by the user.
  • the item also includes date information for each first time.
  • the item "sleep information" is information about sleep of each user measured by a sleep measuring device.
  • the sleep information includes information such as date information, bedtime, wake-up time, and sleep quality.
  • Each of the records of the server processing capacity information 282 includes the item "upper limit of the number of simultaneous accesses" and the item "estimated value of the number of simultaneous accesses at each time”.
  • the item "upper limit of the number of simultaneous accesses" is the upper limit of the number of simultaneous accesses that the server can process in order to advance the game. If access is concentrated and the actual number of simultaneous accesses exceeds the upper limit, the load on the server may increase or the response may slow down, which may adversely affect the progress of the game. Therefore, resources such as the computing power of the server may be variably increased or decreased based on the predicted value of the number of accesses.
  • the item "estimated value of the number of simultaneous accesses at each time” is the number of simultaneous accesses at each time predicted based on the first time set by each user. For example, the user sets the scheduled wake-up time (alarm operation time) as the first time every minute.
  • the server 20 predicts that the number of simultaneous accesses from each terminal device 10 to the server 20 at each time is the same as the number of users who set the time as the first time (alarm operation time). Further, in the item, the user ID of the user who has set each time as the first time is also included.
  • the server 20 determines that the number of accesses at that time determines the processing capacity of the server. Beyond that, it is determined that the actual access times of each user need to be distributed. In this case, the server 20 distributes the second time when each user actually accesses the server and advances the game based on the operation input of each user. For example, the server 20 determines the second time by randomly delaying the first time.
  • the processing capacity of the server is explained using the upper limit of the number of simultaneous accesses as an example, but it is not limited to this.
  • the threshold value of the memory usage rate of the server may be used as the standard of the processing capacity of the server.
  • FIG. 5 is a flowchart showing a process of advancing the game by distributing the second time when each user actually accesses the server and advances the game.
  • the terminal device 10 communicates with the server 20, transmits the sleep information of the user to the server 20, and reflects the sleep information in the game.
  • step S511 the terminal device 10 receives an operation input from the user.
  • the operation input is an operation in which the user stops the alarm and confirms the sleep information.
  • step S512 the terminal device 10 receives an operation for setting a first time for advancing the game from the user, and if there is no operation input before the first time arrives, the first operation is performed.
  • a predetermined notification is given at the time of. For example, the user sets the scheduled wake-up time (alarm operation time) as the first time, and if there is no operation indicating that the user has woken up before the first time arrives, the alarm is set at the first time. Ring.
  • step S513 the terminal device 10 determines the first information based on the user's operation input, changes the notification state, and accesses the server to advance the game. For example, when the terminal device 10 receives an operation input for stopping the alarm from the user, the operation of the alarm is stopped, the measurement of the sleep information of the user is finished, and the sleep information used for the lottery process is totaled.
  • step S521 the server 20 distributes the second time when each user's computer accesses the server in order to advance the game. Specifically, the server 20 distributes the second time by any of the following processes.
  • the server 20 distributes the second time by distributing the timing of accessing the server for each of the plurality of users after receiving the operation input of the user.
  • the server 20 randomly delays the first time set by each user to determine the second time.
  • the first time is the scheduled wake-up time (alarm operation time) set by the user, and the server 20 predicts the number of simultaneous accesses at each time based on the alarm operation time and the number of users set for each time. Further, the server 20 compares the predicted value of the number of simultaneous accesses at each time with the upper limit of the number of simultaneous accesses of the server, so that the predicted value of the number of simultaneous accesses exceeds the upper limit of the number of simultaneous accesses at the first time. Is specified, and the first time is randomly delayed to determine the second time.
  • the terminal device 10 does not perform communication processing with the server 20 at the time when the user stops the alarm, but waits for a while and then performs communication processing with the server 20 at the second time.
  • the server 20 predicts that access concentration will occur at 7:00.
  • a random second later time between 0 and 5 seconds than 7:00 is determined as the actual access time (second time) of each user, and the access time of each user is distributed.
  • the terminal device 10 may output at least any of moving images, still images, and sounds at intervals from the first time to the second time. For example, after the alarm sounds at 7:00 and the user stops the alarm, the terminal device 10 does not communicate with the server 20 and plays a moving image to the user at intervals until the second time. Further, the terminal device 10 may output at least any of moving images, still images, and sounds depending on the length of the interval from the first time to the second time. For example, the terminal device 10 reproduces a moving image having a waiting time of 3 seconds for a user having a waiting time of 3 seconds, and reproduces a voice having a waiting time of 5 seconds and a length of 5 seconds.
  • each user grasping the time set by each user in advance to advance the game, predicting the concentration of access to the server, and randomly delaying the time to advance the game, each user It is possible to distribute the time when the user actually accesses the server and advances the game. Also, by playing content such as videos to the user during the waiting time from the time when the game is going to proceed to the time when the game is actually accessed and the game is progressed, it is effective instead of just waiting. It is possible to use the time and keep the fun of the game.
  • it was decided to randomly delay the first time for each user to set the second time but the time is not limited to the delay, and depending on the user, the time set by each user as an alarm (first time). )
  • the timing at which the terminal device 10 of each user accesses the server 20 may be distributed.
  • (B) Processing for distributing the setting of the first time to each user The server 20 distributes the first time for performing a predetermined notification to each user, and based on the result, the first time in the terminal device 10 is distributed. To set.
  • the first time is the scheduled wake-up time (alarm operation time) set by the user, and when the user sets the alarm operation time, the server 20 accepts an operation for designating the alarm operation time from the user. ..
  • the server 20 recommends a time close to the time specified by the user and predicting that access concentration will not occur. It is presented to the user of the terminal device 10 as the operation time.
  • the terminal device 10 sets the recommended alarm operation time as the first time, presents the setting result to the user, and accepts the operation of approving the change of the first time from the user. Further, the terminal device 10 may accept an operation for setting the recommended alarm operation time as the first time from the user.
  • the server 20 predicts that access concentration to the server will occur at 7:00 based on the alarm operation time information specified by each user, and sets the recommended alarm at 6:59 or 7:01. Presented to the user as the operating time.
  • the server 20 executes the game progress different from the case where the candidate time is not set as the first time.
  • the case where the candidate time is set as the first time and the game is advanced may be changed as compared with the case where another time is set as the first time.
  • the progress of the game is advantageous to the user. It may be set to.
  • benefits such as the granting of game objects are granted, a predetermined game unit (also called a quest) can be played, and the difficulty level of the predetermined game unit. (It becomes easier to clear by lowering, and it becomes easier to get rewards when clearing each game).
  • the server 20 presents the time of 6:59 or 7:01 to the user as the recommended alarm operation time and sets 6:59 or 7:01 as the alarm operation time to access the server 20. Notifies the user that the privilege is given (for example, a game object such as a highly rare item is given).
  • the terminal device 10 senses the sleeping state of the user.
  • the terminal device 10 is based on the sensing result of the sleeping state of the user even though the first time is set. , Make the prescribed notification.
  • the terminal device 10 accesses the server 20 by receiving an operation input from the user in accordance with a predetermined notification.
  • the terminal device 10 sounds an alarm at a time when it is easy to wake up (light sleep) even though the alarm operation time is set based on the measurement result of the user's sleep state.
  • the terminal device 10 receives an operation to stop the alarm from the user, the terminal device 10 accesses the server 20.
  • (C) Processing with the time when the treasure box is opened as the second time
  • the terminal device 10 transmits the second information indicating that the user's operation input has been accepted to the server 20, and the server 20 transmits the second information.
  • a waiting time that may differ for each of the received users is determined, and the determined waiting time is transmitted to the terminal device 10 of each user and presented.
  • the terminal device 10 updates the information indicating the waiting time with the passage of time and presents it to the user, and does not accept a predetermined operation for accessing the server 20 from the user until the waiting time elapses, and the elapsed time. In response to the lapse of time, a predetermined operation for accessing the server 20 is received from the user.
  • the first time is the scheduled wake-up time (alarm operation time) set by the user.
  • the terminal device 10 indicates that the second information (the user has woken up) instead of transmitting the first information (sleep information) to the server 20.
  • Information) is transmitted, and the server 20 displays to the user an item (such as a treasure chest) associated with a game object that can be used in the progress of the game.
  • the item is information that is determined without using the first information and indicates the right to be given some game object by accepting an operation of opening the treasure box from the user.
  • the time when each user opens the treasure box is set as the second time.
  • the terminal device 10 accesses the server 20 to transmit sleep information and performs a lottery process for the game object.
  • the information indicating the right has a period during which the operation of opening the treasure box is not accepted from the user.
  • the terminal device 10 displays a display indicating the timing when the period has expired and the user can accept the operation of opening the treasure box.
  • the terminal device 10 sets a timing at which the user can open the treasure box, and displays the remaining time until the timing arrives.
  • the user may notify the server 20 in response to the operation of stopping the alarm based on the first time, and the server 20 may give the user a treasure box indicating the right. That is, at the first time, the server 20 does not draw the game object, grants a treasure box indicating the right, and accepts the operation of opening the treasure box by the user, thereby indicating that the operation has been accepted from the terminal device 10. It is transmitted to the server 20, and the game object is drawn by the server 20.
  • the object has different aspects depending on the rarity.
  • the treasure chest is usually a silver or gold treasure chest, which is associated with a difference in rarity.
  • the server 20 normally determines the type of silver or gold treasure chest by a lottery that does not use sleep information, and grants the determined type of treasure chest to each user. After that, at the timing when each user opens the treasure box, a lottery of game objects is performed based on the sleep information and the information on the type of the treasure box.
  • the terminal device 10 specifies a predetermined notification based on the arrival of the first time according to the elapsed time from the first time. Notify.
  • the server 20 grants a privilege to the user when it receives an operation input for accessing the server in order to advance the game from the user based on the timing of giving a specific notification.
  • the terminal device 10 sounds the first type of alarm sound based on the first time so as to prompt the user to stop the alarm at the second time, the first type of alarm.
  • a second type of alarm sound (different from the first type of alarm sound) is sounded based on the second time while continuing to sound.
  • the operation of stopping the second type of alarm sound is accepted, it is more advantageous to the user than the case of accepting the operation of stopping the first type of alarm sound.
  • the second type of alarm sound may be a voice that urges the user to stop the alarm at a specific timing.
  • the first type of alarm sound continuously outputs a specific sound (for example, a sound output for a certain period of time such as "jiririri"
  • the second type of alarm sound is used.
  • May be an intermittent voice for example, a sound is output at a specific timing from a silent state.
  • the first time is the scheduled wake-up time (alarm operation time) set by the user, and at the first time, the terminal device 10 sounds the first type of alarm sound, and the user makes an alarm sound. Access the server 20 at the timing of stopping.
  • the second type of alarm sound is, for example, a sound composed of a sound different from that of the first type of alarm sound, and includes, for example, a “picon” sound and another sound.
  • the server 20 receives an operation to stop the alarm from the user while the terminal device 10 is playing the second type of alarm sound, the server 20 accesses the server 20 at the timing and draws a game object.
  • a game object for example, a rare item
  • both the first type and the second type alarm sound are voices of a specific game character (for example, virtual).
  • the content of the voice may be different between the first type and the second type, and the second type of voice suggests the occurrence of a game unit such as a quest.
  • a game unit such as a quest.
  • an event that gives an opportunity to play against a specific character has occurred (for example, a strong enemy "XX" has appeared), etc.).
  • the timing at which a predetermined sound appears in the voice for each user is made different for each user. For example, for a user whose alarm operation time is set to 7:00, some users play an alarm sound in which a "picon" sound appears in the first half, and other users hear a "picon” sound. Play the alarm sound that appears in the second half.
  • the game is advanced.
  • the access time to each user's server can be distributed. Further, by urging the user to stop the reproduction of a predetermined sound, it is possible to give the game a game-like setting to the time at which the game is to be advanced and to improve the fun.
  • step S521 the server 20 distributes the second time for each user's terminal device 10 to access the server in order to advance the game by any of the above processes, and then each user obtains information about the second time. Notify the terminal device 10 of.
  • the terminal device 10 of each user holds the information of the second time notified from the server 20.
  • the terminal device 10 can perform processing (transmission of sleep information, etc.) based on the second time.
  • step S514 the terminal device 10 accesses the server 20 at the second time and transmits the first information to the server 20.
  • the terminal device 10 communicates with the server 20 at a second time, which is a random second later than the first time, and transmits the user's sleep information to the server 20.
  • step S522 the server 20 draws a game object (item or the like) based on the first information and gives it to the user.
  • the server 20 draws a game object based on the total sleep time of the user, and the longer the total sleep time, the more advantageous the item is given to the user.
  • step S515 the server 20 receives the item given in step S522.
  • step S523 the server 20 updates each database.
  • FIG. 6 is a diagram showing a screen example of the terminal device 10.
  • the terminal device 10 displays the user name display unit 132A, the current time display unit 132B, the moving image playback button 132C, and the notification display unit 132G on the display 132.
  • the user name display unit 132A is an area representing the user name of each user.
  • the current time display unit 132B is an area for presenting the time when each screen example is displayed.
  • the user sets the alarm operation time as the first time, and the current time is the time when the user wakes up due to the alarm operation.
  • the notification display unit 132G is an area for notifying the user of the control content for distributing the timing of accessing the server.
  • the terminal device 10 does not communicate with the server at the first time, but accesses the server at a second time randomly later than the first time to notify that the lottery is performed. Further, the terminal device 10 notifies the user that the moving image or the like can be played while waiting for the lottery on the notification display unit 132G.
  • the moving image reproduction button 132C is an area for the terminal device 10 to receive an operation for reproducing the moving image from the user.
  • the screen example (B) is a diagram showing a situation in which a recommended access time is presented to the user.
  • the current time display unit 132B is the time at which the alarm operation time, which is the first time, is set before the user goes to bed.
  • the notification display unit 132G presents at least one candidate time as a recommended access time to the user.
  • the terminal device 10 presents the time of 7:00 to the user as the recommended alarm operation time. Further, the terminal device 10 sets 7:01 as an access time, and notifies the user that a rare item advantageous to the user is given when the server is accessed and the game is advanced.
  • the alarm setting button 132D is an area for the terminal device 10 to receive an operation of setting the recommended access time as the first time from the user.
  • the screen example (C) is a diagram showing a situation in which a user is given a right (treasure box) that a game object can acquire at the first time without drawing a lottery for the game object.
  • the user sets the alarm operation time as the first time, and the current time is the time when the user wakes up due to the alarm operation.
  • the server 20 displays on the notification display unit 132G that the treasure box has been given to the user at the first time.
  • the server 20 determines the timing for opening the treasure box as the second time.
  • the terminal device 10 accesses the server 20 by accepting the operation of opening the treasure box from the user, or by the arrival of the second time without accepting the operation of opening the treasure box.
  • the terminal device 10 notifies that the lottery of the game object is performed by opening the treasure box in the notification display unit 132G, and the treasure box has a different aspect.
  • the treasure box given to the user is Notify that it is a treasure chest of gold.
  • the button 132E for opening the treasure box is an area for the terminal device 10 to receive an operation of opening the treasure box and drawing an item from the user. In the area, the waiting time until the second time arrives is displayed.
  • assigning objects having different modes it is possible to give the user a sense of expectation and improve the interest.
  • the screen example (D) is a diagram showing a phase in which the timing for stopping the voice is determined as the actual access time.
  • the user sets the alarm operation time as the first time, and the current time is the time when the user wakes up due to the alarm operation.
  • the notification display unit 132G stops the alarm when the alarm sound is a voice composed of different sounds, the game progresses by accessing the server at the timing when the alarm sound is stopped, and the sound of "picon" is playing. And notify the user that an advantageous item will be won.
  • the button 132F for stopping the alarm is an area for the terminal device 10 to receive an operation of stopping the alarm sound from the user.
  • each user When there is a process performed by the server 20 by stopping the alarm, each user is urged to dare to sound the alarm at a time different from the time when the time is clear. For example, by shifting the time to sound the alarm, each user can get an incentive such as the advantage of the progress of the game (the effect of increasing a specific parameter can be obtained for the character, the condition is less likely to become abnormal, the privilege is given, etc.). Give to. As a result, the terminal device 10 of each user sets an alarm at different times without excessively concentrating on the sharp time.
  • the terminal When the alarm sounds on the terminal and the user stops, the terminal does not send all the sleep information to the server, but sends the data notifying that "the user has woken up” to the server.
  • the information that "the user has woken up” is a small amount of data as compared with the information of the sleep measurement result.
  • the server side receives the data that "the user has woken up” from the terminal, but does not immediately receive the measurement result information of the sleep information from the terminal, so that the load is reduced.
  • sleep information for example, lottery processing
  • information indicating the right to obtain a game object by lottery for example, presented to the user in the form of a treasure chest
  • the treasure chest can be opened after a certain period of time (until a certain period of time has passed, the game object cannot be obtained regardless of the information indicating the right).
  • the terminal accepts an operation as if the user opens the treasure box (operation for exercising the right) based on the right, and transmits the measurement result of the sleep information to the server at the timing.
  • the terminal device 10 accesses the server 20 to advance the game before the first time for giving a predetermined notification arrives, and receives the third information for advancing the game from the server 20. Then, by accepting the user's operation input accompanying the predetermined notification, the game is advanced on the terminal device 10 based on the third information without accessing the server 20.
  • the terminal device 10 accepts an operation of starting sleep or falling asleep from the user, and in response to the operation, accesses the server 20 before the first time arrives.
  • the user In order to measure information about the user's sleep on the user's terminal device 10, the user performs an operation for starting sleep measurement (for example, displaying a button for starting sleep measurement) on the terminal device 10. Accept from. When the operation is accepted, the terminal device 10 notifies the server 20 that the operation to start the sleep measurement has been performed, and the server 20 performs the lottery process.
  • an operation for starting sleep measurement for example, displaying a button for starting sleep measurement
  • the server 20 holds the lottery result in advance according to the pattern of the measurement result of the information related to the user's sleep.
  • the server 20 transmits information on the lottery results of these plurality of patterns to the terminal device 10 in advance.
  • the terminal device 10 receives an operation indicating that the user has woken up (such as pressing the button for ending sleep measurement)
  • the terminal device 10 determines which of the patterns corresponds to the pattern, and the server is determined according to the determination result. Without accessing 20, processing such as adding a game object according to the sleep measurement result is performed.
  • the terminal device 10 transmits the measurement result of the sleep state to the server 20, and the server 20 holds the information of the measurement result of the sleep state of each user and gives each user according to the pattern of the measurement result of the sleep state.
  • the game object to be played is determined, and the information about each user (information on the possessed game object, etc.) is updated.
  • the terminal device 10 While the terminal device 10 is measuring information about the user's sleep (until he goes to bed and wakes up), the terminal device 10 communicates with the server 20 at regular intervals, and the information about sleep is transmitted to the server 20. Send to.
  • the server 20 responds to the terminal device 10 in advance with the result of the lottery process and the like. For example, using sleep time information as sleep information, the longer the sleep time, the more lottery is performed, and when a game object is given to the user, before the user operates to stop the alarm and the sleep time is fixed.
  • the terminal device 10 communicates with the server 20 and executes a predetermined lottery process. As a result, when the user wakes up, most of the lottery process has already been executed, and the information on the lottery result of the server 20 is held in the terminal device 10 in advance.
  • the terminal device 10 determines whether it is necessary to communicate with the server 20 again. For example, when the server 20 does not transmit sufficient information from the terminal device 10 to perform the lottery process based on the sleep information, the terminal device 10 re-communicates to the server 20. Here, when the communication is not required again, the terminal device 10 does not communicate with the server 20, and displays the result of the process (lottery process, etc.) performed by the server 20 in order to advance the game.
  • the server 20 does not transmit sufficient information from the terminal device 10 to perform the lottery process based on the sleep information
  • the terminal device 10 re-communicates to the server 20.
  • the terminal device 10 does not communicate with the server 20, and displays the result of the process (lottery process, etc.) performed by the server 20 in order to advance the game.
  • each terminal device 10 and the server 20 communicate with each other from a predetermined time (such as 30 minutes before) before the alarm sounds.
  • the server 20 receives a signal from the terminal device 10 and performs a lottery.
  • each terminal device 10 and the server 20 sequentially communicate with each other for each identification information (user ID) of each user. That is, the timing at which the terminal device 10 accesses the server 20 is defined in association with the user ID. If the user does not wake up even if the alarm is given (the user does not operate the terminal device 10), the lottery result of such a user is discarded by the terminal device 10, and the terminal device is again at the time when the user actually wakes up.
  • a lottery is performed in which the 10 and the server 20 communicate with each other.
  • the terminal device 10 determines whether it is necessary to communicate with the server 20 again. For example, when the server 20 does not transmit sufficient information from the terminal device 10 to perform the lottery process based on the sleep information, the terminal device 10 re-communicates to the server 20. Here, when the communication is not required again, the terminal device 10 does not communicate with the server 20, and displays the result of the process (lottery process, etc.) performed by the server 20 in order to advance the game.
  • the server 20 does not transmit sufficient information from the terminal device 10 to perform the lottery process based on the sleep information
  • the terminal device 10 re-communicates to the server 20.
  • the terminal device 10 does not communicate with the server 20, and displays the result of the process (lottery process, etc.) performed by the server 20 in order to advance the game.
  • the terminal If it is possible to measure whether or not the user sleeps deeply, the terminal sounds an alarm when it detects that the user sleeps lightly. This makes it possible to distribute the wake-up timing of each user regardless of the alarm time set by the user.
  • the mini game can be played. Since the time until the end of playing the mini game varies from user to user, it is possible to prevent the access to the server from being excessively concentrated by accessing the server from the terminal after playing the mini game.
  • the alarm time is not set by the user, but is presented to each user by the game side based on the game program. For example, it is assumed that the terminal can be set to "sound an alarm after sleeping for 8 hours from now" for the user. As a result, the wake-up time varies depending on the user, so that the communication load on the server can be reduced.
  • the user side can also secure a sleeping time and get a good sleep.
  • a game program for being executed by a computer including a processor, in which the game program causes the processor to perform a step (S511) of receiving an operation input from a user and a first time for advancing the game. If there is no operation input before the first time arrives, the notification status is changed based on the step (S512) of performing a predetermined notification at the first time and the user's operation input.
  • (Appendix 2) To access the server to advance the game, the game object to appear in the user's gameplay is determined by the process based on the first information determined by accepting the user's operation input.
  • the game program according to (Appendix 1) which comprises associating the determined information of the game object with the user and holding it in the server (S522).
  • the game program according to (Appendix 2) which comprises determining a game object to be associated with a user by performing a lottery process.
  • the first time is set as the time for sounding the alarm, and in order to access the server for advancing the game, the operation for waking up is accepted as the operation input of the user.
  • the second time is distributed by distributing the timing of accessing the server for each of a plurality of users after receiving the operation input of the user (Appendix 2) to (Appendix 4).

Abstract

This game program, to be executed by a computer provided with a processor, causes the processor to perform: a step of accepting an operation input from a user; a step of setting a first time point at which to attempt to advance a game, and carrying out a prescribed notification at the first time point if there is no operation input before the first time point is reached; a step (S513) of changing the state of the notification on the basis of the operation input by the user, and accessing a server to advance the game; and a step of distributing second time points at which computers of each user access the server to advance the game.

Description

ゲームプログラム、方法、情報処理装置Game programs, methods, information processing equipment
 本開示は、ゲームプログラム、方法、情報処理装置に関する。 This disclosure relates to game programs, methods, and information processing devices.
 睡眠を測定するための技術が知られている。例えば、ユーザに腕時計型のデバイスを装着させることにより、当該デバイスに搭載されるモーションセンサの出力結果に応じて、ユーザが浅い睡眠であるか、深い睡眠であるか、レム睡眠であるかの睡眠のステージを判別する。これにより、各睡眠のステージの時間変化を記録することができる。 The technology for measuring sleep is known. For example, by having the user wear a wristwatch-type device, the sleep of whether the user has light sleep, deep sleep, or REM sleep, depending on the output result of the motion sensor mounted on the device. Determine the stage of. This makes it possible to record the time change of each sleep stage.
 ユーザの睡眠中に計測されるデータをゲームプログラムに反映させることも行われている。特許文献1には、ユーザの睡眠を計測して、ユーザが起きたと判定された場合、総睡眠時間などの睡眠情報をサーバへ送信し、ゲームに反映させることが記載されている。 The data measured during the user's sleep is also reflected in the game program. Patent Document 1 describes that when a user's sleep is measured and it is determined that the user has woken up, sleep information such as total sleep time is transmitted to a server and reflected in the game.
国際公開第2016/021235号公報International Publication No. 2016/021235
 しかしながら、ユーザは、アラームを設定してアラームが鳴る時刻に起きることが多い。また、アラームは、7:00や7:30など切りのよい時刻に設定されることが多い。このような時刻に各ユーザの端末から睡眠情報が一斉にサーバに送信されると、サーバへのアクセスが過度に集中するため、サーバがダウンしたり異常事態が生じたりするなどゲームの運営にも悪影響を及ぼすおそれがある。そのため、過度なアクセスにも耐えうるように過大なサーバの処理リソースを確保する必要が生じる。 However, the user often sets an alarm and wakes up at the time when the alarm sounds. In addition, the alarm is often set at a good time such as 7:00 or 7:30. If sleep information is sent from each user's terminal to the server all at once at such a time, access to the server will be excessively concentrated, and the server will go down or an abnormal situation will occur. May have an adverse effect. Therefore, it is necessary to secure excessive server processing resources so that it can withstand excessive access.
 そこで、本開示は、各ユーザの睡眠に関する情報を受け付けるゲームにおいて、サーバに過度な負荷をかけないようにしつつゲームの興趣性を保つ技術を提供することを目的とする。 Therefore, it is an object of the present disclosure to provide a technique for maintaining the interest of the game while not imposing an excessive load on the server in the game that receives information on the sleep of each user.
 一実施形態によると、プロセッサを備えるコンピュータに実行させるためのゲームプログラムが提供される。ゲームプログラムは、プロセッサに、ユーザから操作入力を受け付けるステップと、ゲームを進行させようとする第1の時刻を設定し、前記第1の時刻が到来する前に前記操作入力がなかった場合に、前記第1の時刻に所定の通知を行うステップと、前記ユーザの操作入力に基づき、前記通知の状態を変更し、且つ、ゲームを進行させるためにサーバへアクセスするステップと、各ユーザの前記コンピュータが前記ゲームを進行させるためにサーバへアクセスする第2の時刻を分散させるステップと、を行う。 According to one embodiment, a game program is provided to be executed by a computer equipped with a processor. The game program sets a step of accepting an operation input from the user and a first time for advancing the game in the processor, and when the operation input is not performed before the first time arrives, the game program sets the processor. A step of giving a predetermined notification at the first time, a step of changing the state of the notification based on the operation input of the user, and a step of accessing the server to advance the game, and the computer of each user. Steps to distribute the second time to access the server in order to advance the game.
 一実施形態によると、プロセッサを備えるコンピュータにゲームを実行させる方法が提供される。方法は、プロセッサが、ユーザから操作入力を受け付けるステップと、ゲームを進行させようとする第1の時刻を設定し、前記第1の時刻が到来する前に前記操作入力がなかった場合に、前記第1の時刻に所定の通知を行うステップと、前記ユーザの操作入力に基づき、前記通知の状態を変更し、且つ、ゲームを進行させるためにサーバへアクセスするステップと、各ユーザの前記コンピュータが前記ゲームを進行させるためにサーバへアクセスする第2の時刻を分散させるステップと、を行う。 According to one embodiment, a method of causing a computer equipped with a processor to execute a game is provided. The method is described in the case where the processor sets a step of receiving an operation input from the user and a first time for advancing the game, and the operation input is not performed before the first time arrives. A step of giving a predetermined notification at the first time, a step of changing the state of the notification based on the operation input of the user, and a step of accessing the server to advance the game, and the computer of each user. A step of distributing the second time to access the server in order to advance the game is performed.
 一実施形態によると、制御部を備える情報処理装置が提供される。制御部が、ユーザから操作入力を受け付けるステップと、ゲームを進行させようとする第1の時刻を設定し、前記第1の時刻が到来する前に前記操作入力がなかった場合に、前記第1の時刻に所定の通知を行うステップと、前記ユーザの操作入力に基づき、前記通知の状態を変更し、且つ、ゲームを進行させるためにサーバへアクセスするステップと、各ユーザの前記コンピュータが前記ゲームを進行させるためにサーバへアクセスする第2の時刻を分散させるステップと、を行う。 According to one embodiment, an information processing device including a control unit is provided. The control unit sets a step of accepting an operation input from the user and a first time for advancing the game, and when the operation input is not performed before the first time arrives, the first operation is performed. A step of giving a predetermined notification at the time of The step of distributing the second time to access the server in order to proceed is performed.
 本開示によれば、各ユーザの睡眠に関する情報を受け付けるゲームにおいて、サーバに過度な負荷をかけないようにしつつゲームの興趣性を保つことができる。 According to the present disclosure, in a game that accepts information about sleep of each user, it is possible to maintain the interest of the game while not putting an excessive load on the server.
ゲームシステム1の全体の構成を示す図である。It is a figure which shows the whole structure of a game system 1. 第1の実施形態のゲームシステム1を構成する端末装置10のブロック図である。It is a block diagram of the terminal apparatus 10 which constitutes the game system 1 of 1st Embodiment. サーバ20の機能的な構成を示す図である。It is a figure which shows the functional configuration of a server 20. サーバ20が記憶するユーザ情報データベース281、サーバ処理能力情報282のデータ構造を示す図である。It is a figure which shows the data structure of the user information database 281 and the server processing capacity information 282 which a server 20 stores. ユーザの操作入力に基づき、各ユーザが実際にサーバへアクセスしてゲームを進行させる第2の時刻を分散させる処理を示すフローチャートである。It is a flowchart which shows the process which distributes the 2nd time which each user actually accesses a server and advances a game based on the operation input of a user. 端末装置10の画面例を示す図である。It is a figure which shows the screen example of the terminal apparatus 10.
 以下、図面を参照しつつ、本開示の実施形態について説明する。以下の説明では、同一の部品には同一の符号を付してある。それらの名称および機能も同じである。したがって、それらについての詳細な説明は繰り返さない。 Hereinafter, embodiments of the present disclosure will be described with reference to the drawings. In the following description, the same parts are designated by the same reference numerals. Their names and functions are the same. Therefore, the detailed description of them will not be repeated.
 <第1の実施形態>
 <1 ゲームシステム全体の構成図>
 図1は、ゲームシステム1の全体の構成を示す図である。ゲームシステム1において、サーバは各ユーザの睡眠情報を受け付けてゲームを進行させる。
<First Embodiment>
<1 Configuration diagram of the entire game system>
FIG. 1 is a diagram showing the overall configuration of the game system 1. In the game system 1, the server receives the sleep information of each user and advances the game.
 図1に示すように、ゲームシステム1は、複数の端末装置(図1では端末装置10Aおよび端末装置10Bを示している。以下、総称して「端末装置10」ということもある)と、サーバ20とを含む。端末装置10とサーバ20とは、ネットワーク80を介して通信接続する。また、本実施形態において、各装置(端末装置、サーバ等)を情報処理装置として把握することもできる。すなわち、各装置の集合体を1つの「情報処理装置」として把握することができ、ゲームシステム1を複数の装置の集合体として形成してもよい。1つ又は複数のハードウェアに対して本実施形態に係るゲームシステム1を実現することに要する複数の機能の配分の仕方は、各ハードウェアの処理能力及び/又はゲームシステム1に求められる仕様等に鑑みて適宜決定することができる。 As shown in FIG. 1, the game system 1 includes a plurality of terminal devices (in FIG. 1, the terminal device 10A and the terminal device 10B are shown; hereinafter, may be collectively referred to as “terminal device 10”) and a server. Includes 20 and. The terminal device 10 and the server 20 communicate with each other via the network 80. Further, in the present embodiment, each device (terminal device, server, etc.) can be grasped as an information processing device. That is, the aggregate of each device can be grasped as one "information processing device", and the game system 1 may be formed as an aggregate of a plurality of devices. The method of allocating the plurality of functions required to realize the game system 1 according to the present embodiment to one or a plurality of hardware includes the processing capacity of each hardware and / or the specifications required for the game system 1. It can be decided as appropriate in view of the above.
 端末装置10は、各ユーザが操作する装置である。端末装置10は、移動体通信システムに対応したスマートフォン、タブレット等の携帯端末などにより実現される。この他に、端末装置10は、例えば据え置き型のPC(Personal Computer)、ラップトップPC、ゲーム専用機であるとしてもよい。また、端末装置10は、ヘッドマウントディスプレイとして機能してもよく、例えば、透過型、非透過型、またはシースルー型ヘッドマウントディスプレイとして機能してもよい。例えば、端末装置10は、ヘッドマウントディスプレイとして機能しない場合は携帯端末として機能し、ゴーグル型のデバイスに装着されることでヘッドマウントディスプレイとして機能することとしてもよい。この場合、端末装置10は、携帯端末として機能するモードと、ヘッドマウントディスプレイとして機能するモードとを切り替えることができる。ヘッドマウントディスプレイとして機能するモードの場合、端末装置10は、端末装置10に内蔵されるモーションセンサによりユーザの頭部の動きを検出し、ユーザの頭部の動きに連動して、ディスプレイの表示画像を更新する。 The terminal device 10 is a device operated by each user. The terminal device 10 is realized by a mobile terminal such as a smartphone or a tablet compatible with a mobile communication system. In addition to this, the terminal device 10 may be, for example, a stationary PC (Personal Computer), a laptop PC, or a game-dedicated machine. Further, the terminal device 10 may function as a head-mounted display, and may function as, for example, a transmissive type, a non-transparent type, or a see-through type head-mounted display. For example, the terminal device 10 may function as a portable terminal when it does not function as a head-mounted display, and may function as a head-mounted display when attached to a goggle-type device. In this case, the terminal device 10 can switch between a mode that functions as a mobile terminal and a mode that functions as a head-mounted display. In the mode that functions as a head-mounted display, the terminal device 10 detects the movement of the user's head by the motion sensor built in the terminal device 10, and the display image of the display is linked to the movement of the user's head. To update.
 図1に端末装置10Bとして示すように、端末装置10は、通信IF(Interface)12と、入力装置13と、出力装置14と、メモリ15と、記憶部16と、プロセッサ19とを備える。サーバ20は、通信IF22と、入出力IF23と、メモリ25と、ストレージ26と、プロセッサ29とを備える。 As shown as the terminal device 10B in FIG. 1, the terminal device 10 includes a communication IF (Interface) 12, an input device 13, an output device 14, a memory 15, a storage unit 16, and a processor 19. The server 20 includes a communication IF 22, an input / output IF 23, a memory 25, a storage 26, and a processor 29.
 端末装置10は、ネットワーク80を介してサーバ20と通信可能に接続される。端末装置10は、5G、LTE(Long Term Evolution)などの通信規格に対応した無線基地局81、IEEE(Institute of Electrical and Electronics Engineers)802.11などの無線LAN(Local Area Network)規格に対応した無線LANルータ82等の通信機器と通信することによりネットワーク80に接続される。 The terminal device 10 is communicably connected to the server 20 via the network 80. The terminal device 10 is compatible with wireless base stations 81 compatible with communication standards such as 5G and LTE (Long Term Evolution), and wireless LAN (Local Area Network) standards such as IEEE (Institute of Electrical and Electronics Engineers) 802.11. It is connected to the network 80 by communicating with a communication device such as a wireless LAN router 82.
 通信IF12は、端末装置10が外部の装置と通信するため、信号を入出力するためのインタフェースである。入力装置13は、ユーザからの入力操作を受け付けるための入力装置(例えば、タッチパネル、タッチパッド、マウス等のポインティングデバイス、キーボード等)である。出力装置14は、ユーザに対し情報を提示するための出力装置(ディスプレイ、スピーカ等)である。メモリ15は、プログラム、および、プログラム等で処理されるデータ等を一時的に記憶するためのものであり、例えばDRAM(Dynamic Random Access Memory)等の揮発性のメモリである。記憶部16は、データを保存するための記憶装置であり、例えばフラッシュメモリ、HDD(Hard Disc Drive)である。プロセッサ19は、プログラムに記述された命令セットを実行するためのハードウェアであり、演算装置、レジスタ、周辺回路などにより構成される。 The communication IF 12 is an interface for inputting / outputting signals because the terminal device 10 communicates with an external device. The input device 13 is an input device (for example, a touch panel, a touch pad, a pointing device such as a mouse, a keyboard, etc.) for receiving an input operation from a user. The output device 14 is an output device (display, speaker, etc.) for presenting information to the user. The memory 15 is for temporarily storing a program, data processed by the program, or the like, and is, for example, a volatile memory such as a DRAM (Dynamic Random Access Memory). The storage unit 16 is a storage device for storing data, for example, a flash memory or an HDD (Hard Disc Drive). The processor 19 is hardware for executing an instruction set described in a program, and is composed of an arithmetic unit, registers, peripheral circuits, and the like.
 図示するように、端末装置10は、ゲームコントローラ11Aと有線又は無線により接続する。ユーザは、ゲームコントローラ11Aを操作してゲームプレイをすることができる。端末装置10は、複数のゲームコントローラ11Aと通信可能であるとしてもよい。例えば、複数のユーザが、1台の端末装置10を使用してゲームを行うことができる。また、ゲームコントローラ11は、端末装置10に対して着脱可能な構造を有していることとしてもよい。ゲームコントローラ11は、ユーザの両手で把持できる1つの装置であってもよく、ユーザの両手にそれぞれ把持される2つの装置により構成されていてもよい。例えば、ゲームコントローラ11は、ジャイロセンサ、または赤外線センサ等を有しており、ユーザがゲームコントローラ11を把持した場合のユーザの身体の動き(例えば、手の動き)を検出することとしてもよい。 As shown in the figure, the terminal device 10 is connected to the game controller 11A by wire or wirelessly. The user can operate the game controller 11A to play the game. The terminal device 10 may be capable of communicating with a plurality of game controllers 11A. For example, a plurality of users can play a game using one terminal device 10. Further, the game controller 11 may have a structure that can be attached to and detached from the terminal device 10. The game controller 11 may be one device that can be gripped by both hands of the user, or may be configured by two devices that are gripped by both hands of the user. For example, the game controller 11 may have a gyro sensor, an infrared sensor, or the like, and may detect the movement of the user's body (for example, the movement of the hand) when the user holds the game controller 11.
 また、図示するように、端末装置10は、1または複数の睡眠測定デバイスと有線又は無線により接続する。睡眠測定デバイス11B、11Cは、端末装置10のユーザの睡眠に関する情報を取得するためのデバイスである。図1では、睡眠測定デバイス11Bと睡眠測定デバイス11Cの2つの睡眠測定デバイスを示している。以下、複数の睡眠測定デバイスを総称して、「睡眠測定デバイス11B等」と記載することもある。睡眠測定デバイス11B、11Cは、例えば、腕時計型、指輪型、アイマスク型等の、ユーザの身体に装着されるウェアラブルデバイスであり、ジャイロセンサ等のモーションセンサを備える。また、睡眠測定デバイス11B、11Cは、ユーザが就寝しているマットレス、枕元等に載置するデバイスであってもよい。また、端末装置10と睡眠測定デバイス11B、または睡眠測定デバイス11Cとが同一の装置であるとしてもよい。すなわち、端末装置10が、睡眠測定デバイスとしても機能することとしてもよい。 Further, as shown in the figure, the terminal device 10 is connected to one or a plurality of sleep measurement devices by wire or wirelessly. The sleep measuring devices 11B and 11C are devices for acquiring information on the sleep of the user of the terminal device 10. FIG. 1 shows two sleep measuring devices, a sleep measuring device 11B and a sleep measuring device 11C. Hereinafter, a plurality of sleep measuring devices may be collectively referred to as "sleep measuring device 11B or the like". The sleep measurement devices 11B and 11C are wearable devices such as a wristwatch type, a ring type, and an eye mask type that are worn on the user's body, and include a motion sensor such as a gyro sensor. Further, the sleep measurement devices 11B and 11C may be devices placed on a mattress, bedside, etc. where the user is sleeping. Further, the terminal device 10 and the sleep measurement device 11B or the sleep measurement device 11C may be the same device. That is, the terminal device 10 may also function as a sleep measuring device.
 なお、ユーザが2以上の睡眠測定デバイスを同時に使用することもある。例えば、ユーザが腕時計型の睡眠測定デバイスを2つ装着することや、ユーザが腕時計型の睡眠測定デバイスを装着しつつ、スマートフォンを睡眠測定デバイスとして使用することがあり得る。これにより、睡眠中のユーザの身体の動きをジャイロセンサ等により検出することができる。ユーザが睡眠中である間に各種センサによってセンシングされたセンシング結果を蓄積することで、ユーザが睡眠中であるか、浅い睡眠状態であるか、深い睡眠状態であるか、レム睡眠であるか、ノンレム睡眠であるか等を判別することができる。このようにレム睡眠、ノンレム睡眠の波形を判別する等により、ユーザの睡眠の質を評価することができる。例えば、良質な睡眠である場合のレム睡眠、ノンレム睡眠のサイクルが予め設定されており、ユーザの睡眠時のレム睡眠、ノンレム睡眠の波形と比較することで、ユーザの睡眠の質を評価することができる。 The user may use two or more sleep measurement devices at the same time. For example, the user may wear two wristwatch-type sleep measuring devices, or the user may use the smartphone as a sleep measuring device while wearing the wristwatch-type sleep measuring device. As a result, the movement of the user's body during sleep can be detected by a gyro sensor or the like. By accumulating the sensing results sensed by various sensors while the user is sleeping, whether the user is sleeping, light sleep, deep sleep, or REM sleep. It is possible to determine whether or not it is non-REM sleep. By discriminating the waveforms of REM sleep and non-REM sleep in this way, the quality of sleep of the user can be evaluated. For example, the cycle of REM sleep and non-REM sleep in the case of good quality sleep is preset, and the quality of sleep of the user is evaluated by comparing with the waveforms of REM sleep and non-REM sleep during the user's sleep. Can be done.
 また、端末装置10は、睡眠測定デバイス11B等のモーションセンサの出力等に基づいて、ユーザが入床したこと(例えば、ベッドに横たわったこと)、入床した後に入眠したことを検出する。また、端末装置10は、ユーザが入床した後、入眠するまでの間に、ユーザが端末装置10に対して入力操作をしていたか、ユーザが端末装置10のディスプレイ132に表示される情報を閲覧していたか等を判定することができる。すなわち、寝ようとしているユーザが、寝る前に端末装置10を操作してしまっているか否かを判定することができる。 Further, the terminal device 10 detects that the user has entered the bed (for example, lying on the bed) or has fallen asleep after entering the bed, based on the output of the motion sensor of the sleep measuring device 11B or the like. Further, the terminal device 10 displays information on whether the user has performed an input operation on the terminal device 10 or the user is displayed on the display 132 of the terminal device 10 between the time when the user enters the bed and the time when the user falls asleep. It is possible to determine whether or not the user was browsing. That is, it can be determined whether or not the user who is going to sleep has operated the terminal device 10 before going to bed.
 また、ゲームシステム1での利用が予め想定される睡眠測定デバイスはいわゆるホワイトリスト形式で管理されている。なお、ゲームシステム1で管理していない睡眠測定デバイス11Bからデータの受信を検知した場合には、サーバ20が特定できない睡眠測定デバイス11Bからは睡眠情報を受け取らないこととしてもよいし、特定不可能な睡眠測定デバイス11B等用のパラメータを用いてその後の処理を実行してもよい。 In addition, sleep measurement devices that are expected to be used in the game system 1 are managed in a so-called white list format. When the reception of data is detected from the sleep measurement device 11B that is not managed by the game system 1, the sleep information may not be received from the sleep measurement device 11B that the server 20 cannot specify, or it cannot be specified. Subsequent processing may be performed using the parameters for the sleep measuring device 11B and the like.
 また、睡眠測定デバイスの種類の相違は必ずしも装置の相違である必要はない。すなわち、同一の装置構成の睡眠測定デバイスであっても、睡眠情報をサーバ20に送信するまでに利用したソフトウェアやアプリケーションの種類によって、ゲームシステム1では異なる睡眠測定デバイスとして管理してもよい。例えば、同一の睡眠測定デバイス11Bを利用して睡眠情報を検出した場合であっても、睡眠情報の加工のために睡眠測定アプリケーションAを利用した場合と、睡眠情報の加工のために睡眠測定アプリケーションAとは異なる睡眠測定アプリケーションBを利用した場合とでは、それぞれ異なる「睡眠測定デバイスID」として管理することができる。このように、装置構成としてのデバイスの種類と、使用したアプリケーションの組み合わせに応じて、それぞれ異なる「睡眠測定デバイスID」として管理することで、より柔軟な睡眠情報の生成が可能になり、その結果、睡眠状態に応じたゲームの興趣性を十分に発揮することができる。 Also, the difference in the type of sleep measurement device does not necessarily have to be the difference in the device. That is, even sleep measuring devices having the same device configuration may be managed as different sleep measuring devices in the game system 1 depending on the type of software or application used until the sleep information is transmitted to the server 20. For example, even when sleep information is detected using the same sleep measurement device 11B, there are cases where sleep measurement application A is used for processing sleep information and sleep measurement application for processing sleep information. It can be managed as a different "sleep measurement device ID" from the case where the sleep measurement application B different from A is used. In this way, by managing different "sleep measurement device IDs" according to the type of device as the device configuration and the combination of applications used, more flexible sleep information can be generated, and as a result. , It is possible to fully demonstrate the fun of the game according to the sleeping state.
 サーバ20は、各ユーザの情報を管理する。サーバ20は、ユーザの情報として、各ユーザが保有するゲームキャラクタ、ゲームアイテム、仮想通貨の保有量(無償でユーザに付与したもの、有償でユーザに付与したものを含む)、各ユーザが設定した、ゲームを進行させようとする第1の時刻に関する情報、睡眠測定デバイスにより測定される各ユーザの睡眠情報等を管理する。 The server 20 manages the information of each user. The server 20 is set by each user as the user information, such as the game character, the game item, and the amount of virtual currency held by each user (including those given to the user free of charge and those given to the user for a fee). , Information about the first time when the game is to be advanced, sleep information of each user measured by the sleep measuring device, and the like are managed.
 また、サーバ20は、サーバの処理能力に関する情報を管理する。サーバの処理能力に関する情報として、サーバが処理可能な同時アクセス数の上限値と、各時刻における同時アクセス数の予測値等を管理する。各時刻における同時アクセス数の予測値は、各ユーザが設定した、ゲームを進行させようとする第1の時刻に基づいて算出される。また、サーバの処理能力に関する情報として、サーバのメモリ使用率の閾値、CPU使用率の閾値などに関する情報を含むこととしてもよい。 Further, the server 20 manages information regarding the processing capacity of the server. As information on the processing capacity of the server, the upper limit of the number of simultaneous accesses that can be processed by the server, the predicted value of the number of simultaneous accesses at each time, and the like are managed. The predicted value of the number of simultaneous accesses at each time is calculated based on the first time set by each user to advance the game. Further, as the information regarding the processing capacity of the server, the information regarding the threshold value of the memory usage rate of the server, the threshold value of the CPU usage rate, and the like may be included.
 通信IF22は、サーバ20が外部の装置と通信するため、信号を入出力するためのインタフェースである。入出力IF23は、ユーザからの入力操作を受け付けるための入力装置、および、ユーザに対し情報を提示するための出力装置とのインタフェースとして機能する。メモリ25は、プログラム、および、プログラム等で処理されるデータ等を一時的に記憶するためのものであり、例えばDRAM(Dynamic Random Access Memory)等の揮発性のメモリである。ストレージ26は、データを保存するための記憶装置であり、例えばフラッシュメモリ、HDD(Hard Disc Drive)である。プロセッサ29は、プログラムに記述された命令セットを実行するためのハードウェアであり、演算装置、レジスタ、周辺回路などにより構成される。 The communication IF 22 is an interface for inputting / outputting signals because the server 20 communicates with an external device. The input / output IF 23 functions as an interface with an input device for receiving an input operation from the user and an output device for presenting information to the user. The memory 25 is for temporarily storing a program, data processed by the program, or the like, and is, for example, a volatile memory such as a DRAM (Dynamic Random Access Memory). The storage 26 is a storage device for storing data, for example, a flash memory or an HDD (Hard Disc Drive). The processor 29 is hardware for executing an instruction set described in a program, and is composed of an arithmetic unit, registers, peripheral circuits, and the like.
 <1.1 端末装置10の構成>
 図2は、第1の実施形態のゲームシステム1を構成する端末装置10のブロック図である。図2に示すように、端末装置10は、複数のアンテナ(アンテナ111、アンテナ112)と、各アンテナに対応する無線通信部(第1無線通信部121、第2無線通信部122)と、操作受付部130(タッチ・センシティブ・デバイス131およびディスプレイ132を含む)と、音声処理部140と、マイク141と、スピーカ142と、位置情報センサ150と、カメラ160と、モーションセンサ170と、記憶部180と、制御部190と、を含む。端末装置10は、図2では特に図示していない機能及び構成(例えば、電力を保持するためのバッテリ、バッテリから各回路への電力の供給を制御する電力供給回路など)も有している。図2に示すように、端末装置10に含まれる各ブロックは、バス等により電気的に接続される。
<1.1 Configuration of terminal device 10>
FIG. 2 is a block diagram of a terminal device 10 constituting the game system 1 of the first embodiment. As shown in FIG. 2, the terminal device 10 operates with a plurality of antennas (antenna 111, antenna 112) and a wireless communication unit (first wireless communication unit 121, second wireless communication unit 122) corresponding to each antenna. Reception unit 130 (including touch sensitive device 131 and display 132), voice processing unit 140, microphone 141, speaker 142, position information sensor 150, camera 160, motion sensor 170, and storage unit 180. And the control unit 190. The terminal device 10 also has functions and configurations (for example, a battery for holding electric power, a power supply circuit for controlling the supply of electric power from the battery to each circuit, and the like) which are not particularly shown in FIG. As shown in FIG. 2, each block included in the terminal device 10 is electrically connected by a bus or the like.
 アンテナ111は、端末装置10が発する信号を電波として放射する。また、アンテナ111は、空間から電波を受信して受信信号を第1無線通信部121へ与える。 The antenna 111 radiates a signal emitted by the terminal device 10 as a radio wave. Further, the antenna 111 receives radio waves from the space and gives a received signal to the first wireless communication unit 121.
 アンテナ112は、端末装置10が発する信号を電波として放射する。また、アンテナ112は、空間から電波を受信して受信信号を第2無線通信部122へ与える。 The antenna 112 radiates a signal emitted by the terminal device 10 as a radio wave. Further, the antenna 112 receives radio waves from the space and gives a received signal to the second radio communication unit 122.
 第1無線通信部121は、端末装置10が他の無線機器と通信するため、アンテナ111を介して信号を送受信するための変復調処理などを行う。第2無線通信部122は、端末装置10が他の無線機器と通信するため、アンテナ112を介して信号を送受信するための変復調処理などを行う。第1無線通信部121と第2無線通信部122とは、チューナー、RSSI(Received Signal Strength Indicator)算出回路、CRC(Cyclic Redundancy Check)算出回路、高周波回路などを含む通信モジュールである。第1無線通信部121と第2無線通信部122とは、端末装置10が送受信する無線信号の変復調や周波数変換を行い、受信信号を制御部190へ与える。 Since the terminal device 10 communicates with other wireless devices, the first wireless communication unit 121 performs modulation / demodulation processing for transmitting / receiving signals via the antenna 111. Since the terminal device 10 communicates with another wireless device, the second wireless communication unit 122 performs modulation / demodulation processing for transmitting / receiving signals via the antenna 112. The first wireless communication unit 121 and the second wireless communication unit 122 are communication modules including a tuner, an RSSI (Received Signal Strength Indicator) calculation circuit, a CRC (Cyclic Redundancy Check) calculation circuit, a high frequency circuit, and the like. The first wireless communication unit 121 and the second wireless communication unit 122 perform modulation / demodulation and frequency conversion of the wireless signal transmitted / received by the terminal device 10 and supply the received signal to the control unit 190.
 操作受付部130は、ユーザの入力操作を受け付けるための機構を有する。具体的には、操作受付部130は、タッチスクリーンとして構成され、タッチ・センシティブ・デバイス131と、ディスプレイ132とを含む。タッチ・センシティブ・デバイス131は、端末装置10のユーザの入力操作を受け付ける。タッチ・センシティブ・デバイス131は、例えば静電容量方式のタッチパネルを用いることによって、タッチパネルに対するユーザの接触位置を検出する。タッチ・センシティブ・デバイス131は、タッチパネルにより検出したユーザの接触位置を示す信号を入力操作として制御部190へ出力する。 The operation receiving unit 130 has a mechanism for receiving a user's input operation. Specifically, the operation receiving unit 130 is configured as a touch screen and includes a touch sensitive device 131 and a display 132. The touch-sensitive device 131 accepts an input operation by the user of the terminal device 10. The touch-sensitive device 131 detects the user's contact position with respect to the touch panel, for example, by using a capacitive touch panel. The touch-sensitive device 131 outputs a signal indicating the contact position of the user detected by the touch panel to the control unit 190 as an input operation.
 ディスプレイ132は、制御部190の制御に応じて、画像、動画、テキストなどのデータを表示する。ディスプレイ132は、例えばLCD(Liquid Crystal Display)や有機EL(Electro-Luminescence)ディスプレイによって実現される。 The display 132 displays data such as images, moving images, and texts according to the control of the control unit 190. The display 132 is realized by, for example, an LCD (Liquid Crystal Display) or an organic EL (Electro-Luminescence) display.
 音声処理部140は、音声信号の変復調を行う。音声処理部140は、マイク141から与えられる信号を変調して、変調後の信号を制御部190へ与える。また、音声処理部140は、音声信号をスピーカ142へ与える。音声処理部140は、例えば音声処理用のプロセッサによって実現される。マイク141は、音声入力を受け付けて、当該音声入力に対応する音声信号を音声処理部140へ与える。スピーカ142は、音声処理部140から与えられる音声信号を音声に変換して当該音声を端末装置10の外部へ出力する。 The voice processing unit 140 performs modulation / demodulation of the voice signal. The voice processing unit 140 modulates the signal given from the microphone 141 and gives the modulated signal to the control unit 190. Further, the voice processing unit 140 gives a voice signal to the speaker 142. The voice processing unit 140 is realized by, for example, a processor for voice processing. The microphone 141 receives the voice input and gives the voice signal corresponding to the voice input to the voice processing unit 140. The speaker 142 converts the voice signal given from the voice processing unit 140 into voice and outputs the voice to the outside of the terminal device 10.
 位置情報センサ150は、端末装置10の位置を検出するセンサであり、例えばGPS(Global Positioning System)モジュールである。GPSモジュールは、衛星測位システムで用いられる受信装置である。衛星測位システムでは、少なくとも3個または4個の衛星からの信号を受信し、受信した信号に基づいて、GPSモジュールが搭載される端末装置10の現在位置を検出する。例えば、ゲームシステム1において、フレンド登録しているユーザの位置を参照可能にしている場合、端末装置10は、ユーザの近くにいるフレンドの一覧をディスプレイ132に表示することができる。 The position information sensor 150 is a sensor that detects the position of the terminal device 10, and is, for example, a GPS (Global Positioning System) module. The GPS module is a receiving device used in a satellite positioning system. The satellite positioning system receives signals from at least three or four satellites and detects the current position of the terminal device 10 on which the GPS module is mounted based on the received signals. For example, in the game system 1, when the position of the user registered as a friend can be referred to, the terminal device 10 can display a list of friends near the user on the display 132.
 カメラ160は、受光素子により光を受光して、撮影画像として出力するためのデバイスである。カメラ160は、例えば、カメラ160から撮影対象までの距離を検出できる深度カメラである。 The camera 160 is a device for receiving light by a light receiving element and outputting it as a captured image. The camera 160 is, for example, a depth camera that can detect the distance from the camera 160 to the shooting target.
 モーションセンサ170は、加速度センサ、角速度センサ等を含み、端末装置10の動きを検出しセンシング結果を出力する。例えば、端末装置10を、ユーザが就寝するベッドのマットレス等に載置することにより、就寝中のユーザがマットレス上で動いている場合に、当該動きを検出することができる。センシング結果を用いることにより、ユーザが就寝中であるか覚醒中であるか、また、就寝中のユーザが、浅い睡眠であるか、深い睡眠であるか、レム睡眠であるか、ノンレム睡眠であるか等を判別することができる。 The motion sensor 170 includes an acceleration sensor, an angular velocity sensor, etc., detects the movement of the terminal device 10, and outputs a sensing result. For example, by placing the terminal device 10 on a mattress or the like of a bed on which the user sleeps, the movement can be detected when the sleeping user is moving on the mattress. By using the sensing results, the user is sleeping or awake, and the sleeping user is light sleep, deep sleep, REM sleep, or non-REM sleep. It is possible to determine whether or not.
 記憶部180は、例えばフラッシュメモリ等により構成され、端末装置10が使用するデータおよびプログラムを記憶する。ある局面において、記憶部180は、ユーザ情報181を記憶する。 The storage unit 180 is composed of, for example, a flash memory or the like, and stores data and programs used by the terminal device 10. In a certain aspect, the storage unit 180 stores the user information 181.
 ユーザ情報181は、ゲームプログラムに基づくゲームにおけるユーザの情報である。ユーザの情報としては、ユーザを識別する情報、ユーザの名称、ユーザが保有しているゲームアイテム、各ユーザが設定した、ゲームを進行させようとする第1の時刻に関する情報、睡眠測定デバイス11B等により測定される各ユーザの睡眠情報等が含まれる。 User information 181 is user information in a game based on a game program. The user information includes information for identifying the user, a name of the user, a game item owned by the user, information set by each user regarding the first time when the game is to be advanced, sleep measurement device 11B, and the like. Includes sleep information and the like for each user as measured by.
 端末装置10は、睡眠測定デバイス11B等と、Bluetooth(登録商標)、Wi-Fi等の近距離無線通信により通信し、睡眠測定デバイス11B等のセンシング結果を受信する。なお、睡眠測定デバイス11B等が、5G等の移動体通信システムの通信規格に対応し、近距離無線通信によらずともサーバ20にセンシング結果を送信することとしてもよい。端末装置10は、睡眠測定デバイス11B等からセンシング結果を受信したサーバ20から、睡眠測定デバイス11B等のセンシング結果を受信し、受信したセンシング結果を用いて睡眠情報を生成して記憶することとしてもよい。 The terminal device 10 communicates with the sleep measurement device 11B or the like by short-range wireless communication such as Bluetooth (registered trademark) or Wi-Fi, and receives the sensing result of the sleep measurement device 11B or the like. The sleep measurement device 11B or the like may correspond to a communication standard of a mobile communication system such as 5G, and may transmit the sensing result to the server 20 without using short-range wireless communication. The terminal device 10 may also receive the sensing result of the sleep measuring device 11B or the like from the server 20 that has received the sensing result from the sleep measuring device 11B or the like, and generate and store the sleep information using the received sensing result. good.
 制御部190は、記憶部180に記憶されるプログラムを読み込んで、プログラムに含まれる命令を実行することにより、端末装置10の動作を制御する。制御部190は、例えばアプリケーションプロセッサである。制御部190は、プログラムに従って動作することにより、入力操作受付部191と、送受信部192と、データ処理部193と、通知制御部194と、第1の時刻設定部195としての機能を発揮する。 The control unit 190 controls the operation of the terminal device 10 by reading the program stored in the storage unit 180 and executing the instructions included in the program. The control unit 190 is, for example, an application processor. By operating according to the program, the control unit 190 exhibits functions as an input operation reception unit 191, a transmission / reception unit 192, a data processing unit 193, a notification control unit 194, and a first time setting unit 195.
 入力操作受付部191は、タッチ・センシティブ・デバイス131等の入力装置に対するユーザの入力操作を受け付ける処理を行う。入力操作受付部191は、タッチ・センシティブ・デバイス131に対してユーザが指などを接触させた座標の情報に基づき、ユーザの操作がフリック操作であるか、タップ操作であるか、ドラッグ(スワイプ)操作であるか等の操作の種別を判定する。 The input operation receiving unit 191 performs a process of accepting a user's input operation to an input device such as a touch sensitive device 131. The input operation receiving unit 191 is based on the information of the coordinates when the user touches the touch-sensitive device 131 with a finger or the like, and the user's operation is a flick operation, a tap operation, or a drag (swipe). Determine the type of operation, such as whether it is an operation.
 送受信部192は、端末装置10が、サーバ20、ゲームコントローラ11A、睡眠測定デバイス11B、等の外部の装置と、通信プロトコルに従ってデータを送受信するための処理を行う。 The transmission / reception unit 192 performs a process for the terminal device 10 to transmit / receive data to / from an external device such as a server 20, a game controller 11A, a sleep measurement device 11B, etc. according to a communication protocol.
 データ処理部193は、端末装置10が入力を受け付けたデータに対し、プログラムに従って演算を行い、演算結果をメモリ等に出力する処理を行う。 The data processing unit 193 performs a calculation on the data received by the terminal device 10 according to a program, and performs a process of outputting the calculation result to a memory or the like.
 通知制御部194は、ユーザに対し情報を提示する処理を行う。通知制御部194は、表示画像をディスプレイ132に表示させる処理、音声をスピーカ142に出力させる処理、振動をカメラ160に発生させる処理等を行う。 The notification control unit 194 performs a process of presenting information to the user. The notification control unit 194 performs a process of displaying the displayed image on the display 132, a process of outputting the sound to the speaker 142, a process of generating vibration in the camera 160, and the like.
 第1の時刻設定部195は、ユーザから、ゲームを進行させようとする第1の時刻を設定する操作を受け付ける。例えば、第1の時刻設定部は、アラーム設定部であり、ユーザは起床予定時刻を第1の時刻として設定する。第1の時刻になると、端末装置10はアラームを鳴らして、ユーザがアラームを止めると、端末装置10はユーザが起床したと判断し、サーバ20へ送信すべき睡眠情報を生成する。サーバ20は端末装置10から睡眠情報を受信すると、ゲームを進行させる。 The first time setting unit 195 receives an operation from the user to set the first time for advancing the game. For example, the first time setting unit is an alarm setting unit, and the user sets the scheduled wake-up time as the first time. At the first time, the terminal device 10 sounds an alarm, and when the user stops the alarm, the terminal device 10 determines that the user has woken up and generates sleep information to be transmitted to the server 20. When the server 20 receives the sleep information from the terminal device 10, the server 20 advances the game.
 ここでいうアラーム設定部は、ゲームシステム1を構成する各装置(端末装置10、サーバ20)がユーザに対しゲームを提供するためのプログラムにより実現されることとしてもよい。サーバ20において動作するプログラムによりアラーム設定部が実現される場合、端末装置10を介してユーザがサーバ20のアラーム設定部を操作可能であるとしてもよい。これにより、ユーザは、ゲームシステム1内に第1の時刻を設定してゲームを進行させる。また、例えば、アラーム設定部は、端末装置10にインストールされ、ゲームシステム1と連動可能なアプリケーションに組み込まれたものであってもよい。この場合、ユーザは、端末装置10のOS(Operating System)の機能として提供されるアラーム機能ではなく、端末装置10においてユーザにゲームシステム1によるゲームを提供するためのアプリケーションを構成するアラーム設定部により第1の時刻を設定することができる。ゲームシステム1は、当該アラーム設定部から第1の時刻に関する操作を受け付けて、ゲームを進行させる。 The alarm setting unit referred to here may be realized by a program for each device (terminal device 10, server 20) constituting the game system 1 to provide a game to the user. When the alarm setting unit is realized by the program running on the server 20, the user may be able to operate the alarm setting unit of the server 20 via the terminal device 10. As a result, the user sets the first time in the game system 1 and advances the game. Further, for example, the alarm setting unit may be installed in the terminal device 10 and incorporated in an application that can be linked with the game system 1. In this case, the user is not an alarm function provided as a function of the OS (Operating System) of the terminal device 10, but an alarm setting unit constituting an application for providing a game by the game system 1 to the user in the terminal device 10. The first time can be set. The game system 1 receives an operation related to the first time from the alarm setting unit and advances the game.
 <1.2 サーバ20の機能的な構成>
 図3は、サーバ20の機能的な構成を示す図である。図3に示すように、サーバ20は、通信部201と、記憶部202と、制御部203としての機能を発揮する。
<1.2 Functional configuration of server 20>
FIG. 3 is a diagram showing a functional configuration of the server 20. As shown in FIG. 3, the server 20 functions as a communication unit 201, a storage unit 202, and a control unit 203.
 通信部201は、サーバ20が外部の装置と通信するための処理を行う。 The communication unit 201 performs processing for the server 20 to communicate with an external device.
 記憶部202は、サーバ20が使用するデータ及びプログラムを記憶する。記憶部202は、ユーザ情報データベース281と、サーバ処理能力情報282等を記憶する。 The storage unit 202 stores data and programs used by the server 20. The storage unit 202 stores the user information database 281 and the server processing capacity information 282 and the like.
 ユーザ情報データベース281は、ゲームプログラムに基づくゲームにおける各ユーザの情報を保持するためのデータベースである。詳細は後述する。 The user information database 281 is a database for holding information of each user in a game based on a game program. Details will be described later.
 サーバ処理能力情報282は、ゲームを進行させるためのサーバの処理能力に関する情報である。詳細は後述する。 The server processing capacity information 282 is information regarding the processing capacity of the server for advancing the game. Details will be described later.
 制御部203は、サーバ20のプロセッサがプログラムに従って処理を行うことにより、各種モジュールとして示す機能を発揮する。 The control unit 203 exerts the functions shown as various modules by the processor of the server 20 performing processing according to the program.
 操作内容取得モジュール2041は、ユーザの操作内容を取得する。操作内容取得モジュール2041は、例えば、ユーザがゲームプレイの対象としていずれのゲーム単位を指定したか等を、ユーザの操作内容として取得する。 The operation content acquisition module 2041 acquires the operation content of the user. The operation content acquisition module 2041 acquires, for example, which game unit the user has designated as the target of game play, as the operation content of the user.
 受信制御モジュール2042は、サーバ20が外部の装置から通信プロトコルに従って信号を受信する処理を制御する。 The reception control module 2042 controls the process in which the server 20 receives a signal from an external device according to a communication protocol.
 送信制御モジュール2043は、サーバ20が外部の装置に対し通信プロトコルに従って信号を送信する処理を制御する。 The transmission control module 2043 controls a process in which the server 20 transmits a signal to an external device according to a communication protocol.
 第1の時刻受付モジュール2044は、端末装置10から、各ユーザが設定した、ゲームを進行させようとする第1の時刻に関する情報を受け付ける。例えば、ユーザが起床予定時刻(アラームの動作時刻)を第1の時刻として設定したとする。端末装置10は、アラームの動作時刻に基づきアラームを動作させつつ、ユーザの操作入力を受け付けて、当該操作入力に応答してサーバ20に第1の情報を送信する。サーバ20は、当該第1の情報に基づきゲームを進行させる。すなわち、サーバ20は、各ユーザが設定するアラームの動作時刻において、各ユーザの操作入力に基づき、各ユーザの端末装置10から、ゲームを進行させようとする情報を受け付ける。 The first time reception module 2044 receives information from the terminal device 10 regarding the first time set by each user to advance the game. For example, suppose that the user sets the scheduled wake-up time (alarm operation time) as the first time. The terminal device 10 receives the operation input of the user while operating the alarm based on the operation time of the alarm, and transmits the first information to the server 20 in response to the operation input. The server 20 advances the game based on the first information. That is, the server 20 receives information for advancing the game from the terminal device 10 of each user based on the operation input of each user at the operation time of the alarm set by each user.
 ここでいう操作入力は、第1の情報を確定させる操作であり、例えば、ユーザが起床して睡眠計測を終了させるための操作である。操作入力は、鳴っているアラームを止める操作であってよいし、アラームが鳴る前に起床して睡眠計測を終了させる操作であってもよい。第1の時刻が到来する前に操作入力がなかった場合に、第1の時刻にアラームを鳴らす。また、端末装置10は、第1の時刻が到来する前に操作入力を受け付けた場合に、第1の時刻にアラームを鳴らさずに、睡眠計測を終了させる。 The operation input here is an operation for confirming the first information, for example, an operation for the user to wake up and end the sleep measurement. The operation input may be an operation of stopping the sounding alarm, or an operation of waking up before the alarm sounds and ending the sleep measurement. If there is no operation input before the first time arrives, the alarm sounds at the first time. Further, when the terminal device 10 receives the operation input before the first time arrives, the terminal device 10 ends the sleep measurement without sounding the alarm at the first time.
 また、ここでいう第1の情報は、計時的な情報であり、例えば、ユーザの睡眠情報である。端末装置10は、ユーザから、起床して睡眠計測を終了させるための操作入力を受け付けることによって、睡眠情報を確定させる。そして、端末装置10は、確定させた睡眠情報をサーバ20に送信して、サーバ20は、確定された睡眠情報に基づいてオブジェクトを抽選してユーザに付与する。 Further, the first information referred to here is timekeeping information, for example, sleep information of the user. The terminal device 10 determines the sleep information by receiving an operation input for waking up and ending the sleep measurement from the user. Then, the terminal device 10 transmits the confirmed sleep information to the server 20, and the server 20 draws an object based on the confirmed sleep information and gives it to the user.
 第2の時刻決定モジュール2045は、ユーザの操作入力に基づき、サーバ20においてゲームを進行させる第2の時刻を決定する。第2の時刻決定モジュール2045は、各ユーザの端末装置10が実際にサーバ20へアクセスするタイミングを分散させるよう、各ユーザについて第2の時刻を決定する。これにより各端末装置10からサーバ20へのアクセスタイミングを分散させる。各ユーザの睡眠情報を受け付けてゲームを進行させる本実施形態において、第2の時刻は、ゲームを進行させる契機となる時刻である。例えば、第2の時刻は、「アラームが鳴るより前(例えば、アラームが鳴るタイミングよりも前の所定時間内)に端末装置10がユーザの操作入力を受け付けた場合の、当該操作入力の時刻」としてもよい。アラームが鳴る前にユーザが起床して端末装置10を操作することがある。「ユーザがアラームを止めて睡眠情報を確定する時刻」としてもよい。サーバ20は、当該「ユーザがアラームを止めて睡眠情報を確定する時刻」に基づき、ユーザのゲームを進行させる。また、第2の時刻は、「端末装置10が睡眠情報を集計してサーバ20に送信する時刻」としてもよい。または第2の時刻は「サーバ20が睡眠情報を端末装置10から受信する時刻」としてもよく、サーバ20は、これらの時刻を基準としてゲームを進行させることとしてもよい。以下説明では、第2の時刻について、サーバが睡眠情報を受け取った時刻を基準として説明する。 The second time determination module 2045 determines the second time for advancing the game on the server 20 based on the user's operation input. The second time determination module 2045 determines the second time for each user so that the timing at which the terminal device 10 of each user actually accesses the server 20 is distributed. As a result, the access timing from each terminal device 10 to the server 20 is distributed. In the present embodiment in which the sleep information of each user is received and the game is advanced, the second time is a time that triggers the progress of the game. For example, the second time is "the time of the operation input when the terminal device 10 accepts the user's operation input before the alarm sounds (for example, within a predetermined time before the alarm sounds)". May be. The user may wake up and operate the terminal device 10 before the alarm sounds. It may be set as "the time when the user stops the alarm and confirms the sleep information". The server 20 advances the user's game based on the "time when the user stops the alarm and confirms the sleep information". Further, the second time may be "the time when the terminal device 10 aggregates the sleep information and transmits it to the server 20". Alternatively, the second time may be "the time when the server 20 receives the sleep information from the terminal device 10", and the server 20 may proceed with the game based on these times. In the following description, the second time will be described with reference to the time when the server receives the sleep information.
 第2の時刻は、第1の時刻の後に到来する場合がある。第1の時刻において、端末装置10は、アラームを鳴らし、ユーザから操作入力を受け付ける。端末装置10は、当該操作入力を受け付けたことに応じて、ゲームを進行させるための情報を生成する。第2の時刻において、端末装置10は、当該ゲームを進行させるための情報をサーバ20に送信してゲームを進行させる。なお、後述する「(イ)第1の時刻の設定を各ユーザで分散させる」については、第2の時刻は実質的に第1の時刻と同一の時刻となる。 The second time may arrive after the first time. At the first time, the terminal device 10 sounds an alarm and receives an operation input from the user. The terminal device 10 generates information for advancing the game in response to receiving the operation input. At the second time, the terminal device 10 transmits information for advancing the game to the server 20 to advance the game. Regarding "(a) Dispersing the setting of the first time among users" described later, the second time is substantially the same as the first time.
 例えば、端末装置10は、ユーザの睡眠を測定可能な装置であり、サーバ20は、ユーザの睡眠情報に基づいて抽選処理を行う。ユーザが、起床予定時刻(アラームの動作時刻)を第1の時刻として設定したとする。この場合、第1の時刻に端末装置10はアラームを鳴らす。端末装置10は、ユーザからアラームを止める操作入力を受け付ける。端末装置10は、当該操作入力に応答して、ユーザが起床したと判断する。端末装置10は、当該操作入力に基づき(ユーザが起床したと判断したことに応じて)、サーバ20へ送信すべき睡眠情報を確定する。端末装置10は、第1の時刻においてサーバ20と通信せず、第1の時刻以降の第2の時刻において、サーバ20と通信して、確定された睡眠情報を送信する。サーバ20は、当該睡眠情報に基づいて抽選処理を行う。 For example, the terminal device 10 is a device capable of measuring the user's sleep, and the server 20 performs a lottery process based on the user's sleep information. It is assumed that the user sets the scheduled wake-up time (alarm operation time) as the first time. In this case, the terminal device 10 sounds an alarm at the first time. The terminal device 10 receives an operation input for stopping the alarm from the user. The terminal device 10 determines that the user has woken up in response to the operation input. The terminal device 10 determines the sleep information to be transmitted to the server 20 based on the operation input (depending on the determination that the user has woken up). The terminal device 10 does not communicate with the server 20 at the first time, but communicates with the server 20 at the second time after the first time to transmit the confirmed sleep information. The server 20 performs a lottery process based on the sleep information.
 ある局面において、第2の時刻決定モジュール2045は、第1の時刻に関する情報により第2の時刻を決定する。例えば、同一の時刻を第1の時刻と設定したユーザの人数が、サーバの同時アクセス数の上限値を上回る場合、第2の時刻決定モジュール2045は、第1の時刻にサーバへのアクセス集中が発生すると予測し、各ユーザが設定した第1の時刻をランダムに遅延させることにより、各ユーザの端末装置10が実際にサーバへアクセスしてゲームを進行させる第2の時刻を決定する。 In a certain aspect, the second time determination module 2045 determines the second time based on the information regarding the first time. For example, if the number of users who set the same time as the first time exceeds the upper limit of the number of simultaneous access of the server, the second time determination module 2045 concentrates access to the server at the first time. By predicting that it will occur and randomly delaying the first time set by each user, the terminal device 10 of each user actually accesses the server to determine the second time for advancing the game.
 なお、サーバ20は、各ユーザが実際に設定した第1の時刻に関する情報によらず、過去の履歴情報により、所定の時刻におけるアクセス集中を予測し、各ユーザの端末装置10からの実際のアクセス時刻を分散させるよう、各ユーザの端末装置10に設定させる第2の時刻を決定してもよい。例えば、第1の時刻はアラームの動作時刻であるとする。サーバ20は、過去の履歴情報から「平日にアラームを7:00に設定してゲームを進行させようとする人数が多い」という傾向を抽出する。サーバ20は、平日の7:00にアクセス集中が発生する可能性があると予測し、7:00を第1の時刻と設定した各ユーザのアクセス時刻を分散させるように、各ユーザの端末装置10からのアクセス時刻を決定し、各ユーザの端末装置10に、当該アクセス時刻の情報を保持させる。なお、端末装置10において、サーバ20における過去のアクセスの履歴情報を保持させて、各端末装置10で、アクセスが集中する時刻を予測させることとしてもよい。各端末装置10は、アクセスが集中する時刻を予測して、当該集中を避けられるよう、各端末装置10がサーバ20にアクセスする時刻をランダムに決定することとしてもよい。 The server 20 predicts the access concentration at a predetermined time based on the past history information regardless of the information about the first time actually set by each user, and the actual access from the terminal device 10 of each user. The second time to be set in the terminal device 10 of each user may be determined so as to distribute the time. For example, it is assumed that the first time is the operation time of the alarm. The server 20 extracts a tendency that "a large number of people try to advance the game by setting an alarm at 7:00 on weekdays" from the past history information. The server 20 predicts that access concentration may occur at 7:00 on weekdays, and the terminal device of each user so as to distribute the access time of each user who sets 7:00 as the first time. The access time from 10 is determined, and the terminal device 10 of each user holds the information of the access time. In addition, the terminal device 10 may hold the history information of the past access in the server 20, and each terminal device 10 may predict the time when the access is concentrated. Each terminal device 10 may predict the time when access is concentrated and randomly determine the time when each terminal device 10 accesses the server 20 so as to avoid the concentration.
 また、第2の時刻の前後は、ゲームの進行に影響しないこととしてもよい。例えば、各ユーザの睡眠情報を受け付けてゲームを進行させる本実施形態には、同じくアラームを7:00(第1の時刻)に設定して起床した2人のユーザに対して、それぞれの実際のアクセス時刻(第2の時刻)をランダムに遅延させ、7:00より1秒と3秒遅い時刻にする場合、当該第2の時刻の前後に関らず、7:00を起床時刻として睡眠情報を集計してゲームを進行させる。なお、後述する「(イ)第1の時刻の設定を各ユーザで分散させる」については、第2の時刻は実質的にユーザが設定して睡眠情報を確定する時刻であるので、第2の時刻の前後はゲームの進行に影響を与えることとしてもよい。 Also, before and after the second time, it may not affect the progress of the game. For example, in the present embodiment in which the sleep information of each user is received and the game is advanced, the two users who wake up with the alarm set at 7:00 (first time) are actually charged with each other. When the access time (second time) is randomly delayed to one second and three seconds later than 7:00, sleep information is set to 7:00 as the wake-up time regardless of before or after the second time. To advance the game by totaling. Regarding "(a) Dispersing the setting of the first time among each user" described later, the second time is a time that is substantially set by the user and the sleep information is confirmed, so that the second time is used. Before and after the time may affect the progress of the game.
 ゲーム進行モジュール2046は、サーバ20と端末装置10との間に通信を行い、各ユーザの端末装置10から受信した各ユーザの睡眠情報に基づいて、各ユーザのゲームプレイを進行させる。例えば、ゲーム進行モジュール2046は、ゲームプレイを進行させることとして、ユーザのゲームプレイに登場させるキャラクタ、アイテム等のゲームオブジェクトを抽選で決定する。決定されたキャラクタ、アイテム等は、各ユーザが所有するものとしてではなくゲームプレイにおいて登場させることとしてもよい。これにより、ユーザは、睡眠情報に基づいて、新たなゲームキャラクタを発見する等の体験をすることができる。この他に、ゲーム進行モジュール2046は、キャラクタ、アイテムなどのゲームオブジェクトを抽選してユーザに付与することとしてもよい。例えば、ゲーム進行モジュール2046は、各ユーザの端末装置10に設定される第2の時刻において、各端末装置10から各ユーザの睡眠情報として、睡眠時間の情報や睡眠の質の情報を受信し、各ユーザの睡眠情報に基づき、アイテム等を抽選して付与する。ここで、抽選で使用する抽選テーブルや、抽選回数を変更するというように、各ユーザの睡眠情報に応じて抽選アルゴリズムが異なることで、起床時のゲーム進行が変化することで、ユーザに起床時の楽しみを提供することができる。 The game progress module 2046 communicates between the server 20 and the terminal device 10, and progresses the game play of each user based on the sleep information of each user received from the terminal device 10 of each user. For example, the game progress module 2046 determines by lottery game objects such as characters and items to appear in the user's game play as the game play progresses. The determined characters, items, etc. may be made to appear in the game play, not as owned by each user. As a result, the user can experience such as discovering a new game character based on the sleep information. In addition to this, the game progress module 2046 may draw game objects such as characters and items and give them to the user. For example, the game progress module 2046 receives sleep time information and sleep quality information as sleep information of each user from each terminal device 10 at a second time set in the terminal device 10 of each user. Items and the like are drawn and given based on the sleep information of each user. Here, the lottery algorithm is different according to the sleep information of each user, such as changing the lottery table used in the lottery and the number of lottery times, so that the game progress at the time of waking up changes, so that the user can wake up. Can provide fun.
 <2 データ構造>
 図4は、サーバ20が記憶するユーザ情報データベース281、サーバ処理能力情報282のデータ構造を示す図である。
<2 data structure>
FIG. 4 is a diagram showing the data structures of the user information database 281 and the server processing capacity information 282 stored in the server 20.
 図4に示すように、ユーザ情報データベース281のレコードのそれぞれは、項目「ユーザID」と、項目「ユーザ名」と、項目「保有アイテム」と、項目「第1の時刻の情報」と、項目「睡眠情報」等を含む。 As shown in FIG. 4, each of the records of the user information database 281 has an item "user ID", an item "user name", an item "owned item", an item "information of the first time", and an item. Includes "sleep information" and the like.
 項目「ユーザID」は、ユーザそれぞれを識別する情報である。 The item "user ID" is information that identifies each user.
 項目「ユーザ名」は、ユーザが設定した名称である。 The item "user name" is a name set by the user.
 項目「保有アイテム」は、ユーザが保有しているゲームアイテムに関する情報である。ゲームアイテムは、例えば、サーバ20が各ユーザの睡眠情報に基づいて抽選してユーザに付与したものである。当該項目において、各ゲームアイテムの種類及び数等の情報も含まれる。 The item "owned item" is information about the game item owned by the user. The game item is, for example, one that the server 20 draws and gives to the user based on the sleep information of each user. Information such as the type and number of each game item is also included in the item.
 項目「第1の時刻の情報」は、各ユーザが設定した、ゲームを進行させようとする時刻に関する情報である。例えば、第1の時刻は、ユーザが設定した起床予定時刻(アラームの動作時刻)である。当該項目において、各第1の時刻の日付情報も含まれる。 The item "information on the first time" is information set by each user regarding the time when the game is to be advanced. For example, the first time is a scheduled wake-up time (alarm operation time) set by the user. The item also includes date information for each first time.
 項目「睡眠情報」は、睡眠測定デバイスにより測定される各ユーザの睡眠に関する情報である。睡眠情報としては、日付情報、就寝時刻、起床時刻、睡眠の質などの情報は含まれる。 The item "sleep information" is information about sleep of each user measured by a sleep measuring device. The sleep information includes information such as date information, bedtime, wake-up time, and sleep quality.
 サーバ処理能力情報282のレコードのそれぞれは、項目「同時アクセス数の上限値」と、項目「各時刻における同時アクセス数の予測値」とを含む。 Each of the records of the server processing capacity information 282 includes the item "upper limit of the number of simultaneous accesses" and the item "estimated value of the number of simultaneous accesses at each time".
 項目「同時アクセス数の上限値」は、ゲームを進行させるためにサーバが処理可能な同時アクセス数の上限値である。アクセスが集中して実際の同時アクセス数が当該上限値を超えると、サーバの負荷が高くなったり、レスポンスが遅くなったりするなど、ゲーム進行に悪影響を及ぼすおそれがある。そのため、サーバの演算能力などのリソースを、アクセス数の予測値に基づき可変的に増強または削減できるようにすることもある。 The item "upper limit of the number of simultaneous accesses" is the upper limit of the number of simultaneous accesses that the server can process in order to advance the game. If access is concentrated and the actual number of simultaneous accesses exceeds the upper limit, the load on the server may increase or the response may slow down, which may adversely affect the progress of the game. Therefore, resources such as the computing power of the server may be variably increased or decreased based on the predicted value of the number of accesses.
 項目「各時刻における同時アクセス数の予測値」は、各ユーザが設定した第1の時刻に基づいて予測した、各時刻における同時アクセス数である。例えば、ユーザは、起床予定時刻(アラームの動作時刻)を1分毎に第1の時刻として設定する。サーバ20は、各時刻における各端末装置10からサーバ20への同時アクセス数について、当該時刻を第1の時刻(アラームの動作時刻)と設定したユーザの人数と同一な数値であると予測する。また、当該項目において、各時刻を第1の時刻と設定したユーザのユーザIDも含まれる。 The item "estimated value of the number of simultaneous accesses at each time" is the number of simultaneous accesses at each time predicted based on the first time set by each user. For example, the user sets the scheduled wake-up time (alarm operation time) as the first time every minute. The server 20 predicts that the number of simultaneous accesses from each terminal device 10 to the server 20 at each time is the same as the number of users who set the time as the first time (alarm operation time). Further, in the item, the user ID of the user who has set each time as the first time is also included.
 所定の時刻(例えば、図4における7:00の時刻)における同時アクセス数の予測値がサーバの同時アクセス数の上限値を上回る場合、サーバ20は、当該時刻におけるアクセス数がサーバの処理能力を超えて、各ユーザの実際のアクセス時刻を分散させる必要があると判定する。この場合、サーバ20は、各ユーザの操作入力に基づき、各ユーザが実際にサーバへアクセスしてゲームを進行させる第2の時刻を分散させる。例えば、サーバ20は、第1の時刻をランダムに遅延させることにより第2の時刻を決定する。 When the predicted value of the number of simultaneous accesses at a predetermined time (for example, the time of 7:00 in FIG. 4) exceeds the upper limit of the number of simultaneous accesses of the server, the server 20 determines that the number of accesses at that time determines the processing capacity of the server. Beyond that, it is determined that the actual access times of each user need to be distributed. In this case, the server 20 distributes the second time when each user actually accesses the server and advances the game based on the operation input of each user. For example, the server 20 determines the second time by randomly delaying the first time.
 ここで、サーバの処理能力について、同時アクセス数の上限値を例として説明しているが、これに限定されるものではない。例えば、サーバのメモリ使用率の閾値、CPU使用率の閾値などをサーバの処理能力の基準としてもよい。 Here, the processing capacity of the server is explained using the upper limit of the number of simultaneous accesses as an example, but it is not limited to this. For example, the threshold value of the memory usage rate of the server, the threshold value of the CPU usage rate, and the like may be used as the standard of the processing capacity of the server.
 <動作>
 図5は、各ユーザが実際にサーバへアクセスしてゲームを進行させる第2の時刻を分散させて、ゲームを進行させる処理を示すフローチャートである。端末装置10はサーバ20と通信し、ユーザの睡眠情報をサーバ20へ送信し、睡眠情報をゲームに反映させる。
<Operation>
FIG. 5 is a flowchart showing a process of advancing the game by distributing the second time when each user actually accesses the server and advances the game. The terminal device 10 communicates with the server 20, transmits the sleep information of the user to the server 20, and reflects the sleep information in the game.
 ステップS511において、端末装置10は、ユーザから、操作入力を受け付ける。例えば、操作入力は、ユーザがアラームを止めて睡眠情報を確定させる操作である。 In step S511, the terminal device 10 receives an operation input from the user. For example, the operation input is an operation in which the user stops the alarm and confirms the sleep information.
 ステップS512において、端末装置10は、ユーザから、ゲームを進行させようとする第1の時刻を設定する操作を受け付けて、第1の時刻が到来する前に操作入力がなかった場合に、第1の時刻に所定の通知を行う。例えば、ユーザは起床予定時刻(アラーム動作時刻)を第1の時刻として設定し、第1の時刻が到来する前に、起床をしたことを示す操作がなかった場合に、第1の時刻においてアラームを鳴らす。 In step S512, the terminal device 10 receives an operation for setting a first time for advancing the game from the user, and if there is no operation input before the first time arrives, the first operation is performed. A predetermined notification is given at the time of. For example, the user sets the scheduled wake-up time (alarm operation time) as the first time, and if there is no operation indicating that the user has woken up before the first time arrives, the alarm is set at the first time. Ring.
 ステップS513において、端末装置10は、ユーザの操作入力に基づき、第1の情報を確定させ、通知の状態を変更し、且つ、ゲームを進行させるためにサーバへアクセスする。例えば、端末装置10は、ユーザから、アラームを止める操作入力を受け付けると、アラームの動作を停止して、ユーザの睡眠情報の計測を終了して、抽選処理に用いられる睡眠情報を集計する。 In step S513, the terminal device 10 determines the first information based on the user's operation input, changes the notification state, and accesses the server to advance the game. For example, when the terminal device 10 receives an operation input for stopping the alarm from the user, the operation of the alarm is stopped, the measurement of the sleep information of the user is finished, and the sleep information used for the lottery process is totaled.
 ステップS521において、サーバ20は、各ユーザのコンピュータがゲームを進行させるためにサーバへアクセスする第2の時刻を分散させる。具体的に、サーバ20は、下記いずれかの処理により、第2の時刻を分散させる。 In step S521, the server 20 distributes the second time when each user's computer accesses the server in order to advance the game. Specifically, the server 20 distributes the second time by any of the following processes.
 (ア)第1の時刻を遅延させる処理
 サーバ20は、ユーザの操作入力を受け付けた後に、サーバへアクセスするタイミングを複数のユーザそれぞれについて分散させることにより、第2の時刻を分散させる。
(A) Processing for delaying the first time The server 20 distributes the second time by distributing the timing of accessing the server for each of the plurality of users after receiving the operation input of the user.
 例えば、サーバ20は、各ユーザが設定した第1の時刻をランダムに遅延させて第2の時刻を決定する。第1の時刻は、ユーザが設定した起床予定時刻(アラーム動作時刻)であり、サーバ20は、各時刻をアラーム動作時刻と設定したユーザ数に基づき、各時刻における同時アクセス数を予測する。また、サーバ20は、各時刻における同時アクセス数の予測値を、サーバの同時アクセス数の上限値と比較することにより、同時アクセス数の予測値が同時アクセス数の上限値を上回る第1の時刻を特定し、第1の時刻をランダムに遅延させて第2の時刻を決定する。端末装置10は、ユーザがアラームを止めた時刻にサーバ20と通信処理をせず、少し待ってから第2の時刻にサーバ20と通信処理を行う。ここで、サーバ20と通信処理に送信する睡眠情報の集計処理が必要となるが、睡眠情報の集計処理も合わせて少し待ってから行うこととしてもよいし、睡眠情報の集計は先に行って、第2の時刻の到来を待ってサーバ20と通信を行うこととしてもよい。 For example, the server 20 randomly delays the first time set by each user to determine the second time. The first time is the scheduled wake-up time (alarm operation time) set by the user, and the server 20 predicts the number of simultaneous accesses at each time based on the alarm operation time and the number of users set for each time. Further, the server 20 compares the predicted value of the number of simultaneous accesses at each time with the upper limit of the number of simultaneous accesses of the server, so that the predicted value of the number of simultaneous accesses exceeds the upper limit of the number of simultaneous accesses at the first time. Is specified, and the first time is randomly delayed to determine the second time. The terminal device 10 does not perform communication processing with the server 20 at the time when the user stops the alarm, but waits for a while and then performs communication processing with the server 20 at the second time. Here, it is necessary to aggregate the sleep information to be transmitted to the communication process with the server 20, but the sleep information may be aggregated after waiting for a while, and the sleep information may be aggregated first. , It may be possible to communicate with the server 20 after waiting for the arrival of the second time.
 例えば、7:00をアラーム動作時刻(第1の時刻)として設置するユーザの人数が、サーバの同時アクセス数の上限値を上回る場合、サーバ20は、7:00にアクセス集中が発生すると予測し、7:00より0~5秒の間のランダム秒遅い時刻を、各ユーザの実際のアクセス時刻(第2の時刻)として決定し、各ユーザのアクセス時刻を分散させる。 For example, if the number of users who set 7:00 as the alarm operation time (first time) exceeds the upper limit of the number of simultaneous access of the server, the server 20 predicts that access concentration will occur at 7:00. , A random second later time between 0 and 5 seconds than 7:00 is determined as the actual access time (second time) of each user, and the access time of each user is distributed.
 端末装置10は、第1の時刻から第2の時刻までの間隔において、動画、静止画又は音声の少なくともいずれを出力することとしてもよい。例えば、7:00にアラームが鳴って、ユーザがアラームを止めた後、端末装置10は、サーバ20と通信せず、第2の時刻までの間隔にユーザに動画を再生する。また、端末装置10は、第1の時刻から第2の時刻までの間隔の長さに応じて、動画、静止画又は音声の少なくともいずれを出力することとしてもよい。例えば、端末装置10は、待ち時間が3秒のユーザに、長さが3秒の動画を再生し、待ち時間が5秒のユーザ、長さが5秒の音声を再生する。 The terminal device 10 may output at least any of moving images, still images, and sounds at intervals from the first time to the second time. For example, after the alarm sounds at 7:00 and the user stops the alarm, the terminal device 10 does not communicate with the server 20 and plays a moving image to the user at intervals until the second time. Further, the terminal device 10 may output at least any of moving images, still images, and sounds depending on the length of the interval from the first time to the second time. For example, the terminal device 10 reproduces a moving image having a waiting time of 3 seconds for a user having a waiting time of 3 seconds, and reproduces a voice having a waiting time of 5 seconds and a length of 5 seconds.
 このように、各ユーザが設定した、ゲームを進行させようとする時刻を事前に把握してサーバへのアクセス集中を予測し、ゲームを進行させようとする時刻をランダムに遅延させることにより、各ユーザが実際にサーバへアクセスしてゲームを進行させる時刻を分散させることができる。また、ゲームを進行させようとする時刻から、実際にサーバへアクセスしてゲームを進行させる時刻までの待ち時間に、動画などのコンテンツをユーザに再生することにより、ただ待つのではなく、有効に時間を利用することが可能であり、ゲームの興趣性を保つことができる。ここで、各ユーザについて第1の時刻をランダムに遅延させて第2の時刻を設定することとしたが、遅延に限らず、ユーザによっては、各ユーザがアラームとして設定した時刻(第1の時刻)であるにもかかわらず第2の時刻を第1の時刻よりも早い時間に設定することで、各ユーザの端末装置10がサーバ20へアクセスするタイミングを分散させることとしてもよい。 In this way, by grasping the time set by each user in advance to advance the game, predicting the concentration of access to the server, and randomly delaying the time to advance the game, each user It is possible to distribute the time when the user actually accesses the server and advances the game. Also, by playing content such as videos to the user during the waiting time from the time when the game is going to proceed to the time when the game is actually accessed and the game is progressed, it is effective instead of just waiting. It is possible to use the time and keep the fun of the game. Here, it was decided to randomly delay the first time for each user to set the second time, but the time is not limited to the delay, and depending on the user, the time set by each user as an alarm (first time). ), By setting the second time to a time earlier than the first time, the timing at which the terminal device 10 of each user accesses the server 20 may be distributed.
 (イ)第1の時刻の設定を各ユーザで分散させる処理
 サーバ20は、所定の通知を行うための第1の時刻を各ユーザで分散させた結果に基づき、端末装置10において第1の時刻を設定する。
(B) Processing for distributing the setting of the first time to each user The server 20 distributes the first time for performing a predetermined notification to each user, and based on the result, the first time in the terminal device 10 is distributed. To set.
 例えば、第1の時刻は、ユーザが設定した起床予定時刻(アラーム動作時刻)であり、ユーザがアラーム動作時刻を設定する際に、サーバ20は、ユーザから、アラーム動作時刻を指定する操作を受け付ける。ユーザが指定した時刻が、アクセス集中が発生しやすいと予測する時刻である場合に、サーバ20は、ユーザが指定した時刻に近く、かつアクセスの集中が発生しないと予測する時刻を、推奨のアラーム動作時刻として端末装置10のユーザに提示する。端末装置10は、当該推奨のアラーム動作時刻を第1の時刻として設定し、設定の結果をユーザに提示し、ユーザから当該第1の時刻の変更を了承する操作を受け付ける。また、端末装置10は、ユーザから、当該推奨のアラーム動作時刻を第1の時刻として設定するための操作を受け付けてもよい。 For example, the first time is the scheduled wake-up time (alarm operation time) set by the user, and when the user sets the alarm operation time, the server 20 accepts an operation for designating the alarm operation time from the user. .. When the time specified by the user is a time predicted that access concentration is likely to occur, the server 20 recommends a time close to the time specified by the user and predicting that access concentration will not occur. It is presented to the user of the terminal device 10 as the operation time. The terminal device 10 sets the recommended alarm operation time as the first time, presents the setting result to the user, and accepts the operation of approving the change of the first time from the user. Further, the terminal device 10 may accept an operation for setting the recommended alarm operation time as the first time from the user.
 例えば、ユーザが7:00を希望のアラーム動作時刻(第1の時刻)と指定したとする。この際に、サーバ20は、各ユーザが指定したアラーム動作時刻の情報により、7:00にサーバへのアクセス集中が発生すると予測して、6:59または7:01の時刻を、推奨のアラーム動作時刻としてユーザに提示する。 For example, suppose that the user specifies 7:00 as the desired alarm operation time (first time). At this time, the server 20 predicts that access concentration to the server will occur at 7:00 based on the alarm operation time information specified by each user, and sets the recommended alarm at 6:59 or 7:01. Presented to the user as the operating time.
 また、サーバ20は、候補時刻をユーザが第1の時刻として設定してゲームを進行させる場合に、当該候補時刻を第1の時刻として設定しない場合とは異なるゲーム進行を実行する。例えば、候補時刻を第1の時刻として設定してゲームを進行させる場合を、別の時刻を第1の時刻として設定する場合と比べて変化させることとしてもよく、例えばゲームの進行をユーザに有利にすることとしてもよい。ゲーム進行をユーザに有利にするとは、ゲームオブジェクトが付与されるなどの特典が付与されること、所定のゲーム単位(クエストとも称される)がプレイ可能になること、所定のゲーム単位の難易度が変化(低下してクリアしやすくなり、ゲーム単位のクリア時の報酬を獲得しやすくなる)する等がある。例えば、サーバ20は、6:59または7:01の時刻を、推奨のアラーム動作時刻としてユーザに提示するとともに、6:59または7:01をアラーム動作時刻として設定してサーバ20へアクセスする場合に、特典が付与される(例えば、レアリティの高いアイテムなどのゲームオブジェクトが付与される)旨をユーザに通知する。 Further, when the user sets the candidate time as the first time and advances the game, the server 20 executes the game progress different from the case where the candidate time is not set as the first time. For example, the case where the candidate time is set as the first time and the game is advanced may be changed as compared with the case where another time is set as the first time. For example, the progress of the game is advantageous to the user. It may be set to. To make the game progress advantageous to the user, benefits such as the granting of game objects are granted, a predetermined game unit (also called a quest) can be played, and the difficulty level of the predetermined game unit. (It becomes easier to clear by lowering, and it becomes easier to get rewards when clearing each game). For example, when the server 20 presents the time of 6:59 or 7:01 to the user as the recommended alarm operation time and sets 6:59 or 7:01 as the alarm operation time to access the server 20. Notifies the user that the privilege is given (for example, a game object such as a highly rare item is given).
 また、端末装置10は、ユーザの睡眠中の状態をセンシングする。ユーザは、分散させた結果に基づき第1の時刻を設定した場合に、端末装置10は、第1の時刻が設定されているにもかかわらず、ユーザの睡眠中の状態のセンシング結果に基づいて、所定の通知を行う。そして、端末装置10は、所定の通知に伴いユーザから操作入力を受け付けることにより、サーバ20へアクセスする。 Further, the terminal device 10 senses the sleeping state of the user. When the user sets the first time based on the distributed result, the terminal device 10 is based on the sensing result of the sleeping state of the user even though the first time is set. , Make the prescribed notification. Then, the terminal device 10 accesses the server 20 by receiving an operation input from the user in accordance with a predetermined notification.
 例えば、端末装置10は、ユーザの睡眠状態の計測結果に基づき、アラーム動作時刻が設定されているにもかかわらず、寝覚めやすい時期(睡眠が浅い)でアラームを鳴らす。端末装置10は、ユーザから、アラームを止める操作を受け付けると、サーバ20へアクセスする。 For example, the terminal device 10 sounds an alarm at a time when it is easy to wake up (light sleep) even though the alarm operation time is set based on the measurement result of the user's sleep state. When the terminal device 10 receives an operation to stop the alarm from the user, the terminal device 10 accesses the server 20.
 このように、ゲームを進行させようとする時刻の設定にゲーム性を持たせて、興趣性を向上させることができる。また、アクセス集中が発生する可能性の低い時刻を提示することにより、当該時刻をアクセス時刻と設定するようにユーザを促し、サーバへのアクセス集中を防止することができる。 In this way, it is possible to improve the interest of the game by giving it a game-like setting at the time when the game is to be advanced. Further, by presenting a time at which access concentration is unlikely to occur, it is possible to urge the user to set the time as the access time and prevent access concentration to the server.
 (ウ)宝箱を開ける時刻を第2の時刻とする処理
 端末装置10は、ユーザの操作入力を受け付けたことを示す第2の情報をサーバ20へ送信し、サーバ20は、第2の情報を受け付けた各ユーザそれぞれについて異なりうる待機時間を決定し、決定した待機時間を各ユーザの端末装置10へ送信して提示する。
(C) Processing with the time when the treasure box is opened as the second time The terminal device 10 transmits the second information indicating that the user's operation input has been accepted to the server 20, and the server 20 transmits the second information. A waiting time that may differ for each of the received users is determined, and the determined waiting time is transmitted to the terminal device 10 of each user and presented.
 また、端末装置10は、待機時間を示す情報を時間経過とともに更新してユーザに提示し、待機時間が経過するまでは、サーバ20へアクセスするための所定の操作をユーザから受け付けず、経過時間が経過することに応答して、サーバ20へアクセスするための所定の操作をユーザから受け付ける。 Further, the terminal device 10 updates the information indicating the waiting time with the passage of time and presents it to the user, and does not accept a predetermined operation for accessing the server 20 from the user until the waiting time elapses, and the elapsed time. In response to the lapse of time, a predetermined operation for accessing the server 20 is received from the user.
 例えば、第1の時刻は、ユーザが設定した起床予定時刻(アラーム動作時刻)であるとする。端末装置10は、第1の時刻にユーザが起床してアラームを止めた後、第1の情報(睡眠情報)をサーバ20へ送信するかわりに、第2の情報(ユーザが起床したことを示す情報)だけを送信し、サーバ20は、ゲーム進行で利用できるゲームオブジェクトが関連付けられるアイテム(宝箱など)をユーザに対し表示する。ここで、当該アイテム(宝箱)は、第1の情報を用いることなく決定され、ユーザから宝箱を開ける操作を受け付けることで何らかのゲームオブジェクトが付与される権利を示す情報である。各ユーザが宝箱を開ける時刻を、第2の時刻として設定する。つまり、各ユーザが宝箱を開けると、端末装置10はサーバ20にアクセスして睡眠情報を送信し、ゲームオブジェクトの抽選処理を行う。また、当該権利を示す情報は、ユーザから宝箱を開ける操作を受け付けない期間が設定されている。端末装置10は、当該期間が満了し、ユーザから宝箱を開ける操作を受け付けられるタイミングを示す表示をする。端末装置10は、ユーザが宝箱を開けられるタイミングを設定し、当該タイミングが到来するまでの残り時間を表示する。 For example, it is assumed that the first time is the scheduled wake-up time (alarm operation time) set by the user. After the user wakes up at the first time and stops the alarm, the terminal device 10 indicates that the second information (the user has woken up) instead of transmitting the first information (sleep information) to the server 20. Information) is transmitted, and the server 20 displays to the user an item (such as a treasure chest) associated with a game object that can be used in the progress of the game. Here, the item (treasure box) is information that is determined without using the first information and indicates the right to be given some game object by accepting an operation of opening the treasure box from the user. The time when each user opens the treasure box is set as the second time. That is, when each user opens the treasure box, the terminal device 10 accesses the server 20 to transmit sleep information and performs a lottery process for the game object. In addition, the information indicating the right has a period during which the operation of opening the treasure box is not accepted from the user. The terminal device 10 displays a display indicating the timing when the period has expired and the user can accept the operation of opening the treasure box. The terminal device 10 sets a timing at which the user can open the treasure box, and displays the remaining time until the timing arrives.
 なお、端末装置10においてユーザが第1の時刻に基づくアラームを止める操作に応答してサーバ20に通知をし、サーバ20が、当該権利を示す宝箱をユーザに付与することとしてもよい。つまり、第1の時刻において、サーバ20はゲームオブジェクトの抽選を行わず、当該権利を示す宝箱を付与し、ユーザが宝箱を開ける操作を受け付けることにより、当該操作を受け付けたことを端末装置10からサーバ20へ送信し、サーバ20で、ゲームオブジェクトの抽選を行う。 In the terminal device 10, the user may notify the server 20 in response to the operation of stopping the alarm based on the first time, and the server 20 may give the user a treasure box indicating the right. That is, at the first time, the server 20 does not draw the game object, grants a treasure box indicating the right, and accepts the operation of opening the treasure box by the user, thereby indicating that the operation has been accepted from the terminal device 10. It is transmitted to the server 20, and the game object is drawn by the server 20.
 また、オブジェクトは、レアリティに応じて異なる態様を有する。例えば、宝箱としては、普通、銀又は金の宝箱があり、レアリティの違いに対応付けられる。サーバ20は、第1の時刻において、普通、銀又は金の宝箱の種類を、睡眠情報を使用しない抽選によって決定し、決定した種類の宝箱を各ユーザに付与する。その後、各ユーザが宝箱を開けるタイミングで、睡眠情報と宝箱の種類の情報とに基づいて、ゲームオブジェクトの抽選を行う。 Also, the object has different aspects depending on the rarity. For example, the treasure chest is usually a silver or gold treasure chest, which is associated with a difference in rarity. At the first time, the server 20 normally determines the type of silver or gold treasure chest by a lottery that does not use sleep information, and grants the determined type of treasure chest to each user. After that, at the timing when each user opens the treasure box, a lottery of game objects is performed based on the sleep information and the information on the type of the treasure box.
 このように、第1の時刻に睡眠情報に基づいたゲームオブジェクトの抽選というサーバに負荷がかかる処理を行うかわりに、宝箱などのオブジェクトを付与し、各ユーザが宝箱を開けるタイミングなどを実際のアクセス時刻とすることにより、各ユーザのサーバへのアクセス時刻を分散させ、宝箱を開けるタイミングに睡眠情報に基づいたゲームオブジェクトの抽選を行うことにより、端末装置とサーバとの間の通信負荷を低減することができる。また、異なる態様を有するオブジェクトを付与することで、ユーザに期待感を持たせて、興趣性を向上させることができる。 In this way, instead of performing a process that puts a load on the server, such as a lottery of game objects based on sleep information at the first time, objects such as treasure chests are added, and the timing for each user to open the treasure chest is actually accessed. By setting the time, the access time to each user's server is distributed, and the game object is drawn based on the sleep information at the timing of opening the treasure box, thereby reducing the communication load between the terminal device and the server. be able to. In addition, by assigning objects having different modes, it is possible to give the user a sense of expectation and improve the interest.
 (エ)アラーム音として異なる種類の音声を時刻に応じて再生する処理
 端末装置10は、第1の時刻が到来することに基づく所定の通知について、第1の時刻からの経過時間に応じて特定の通知を行う。サーバ20は、特定の通知を行わせるタイミングに基づき、ユーザからゲームを進行させるためにサーバへアクセスするための操作入力を受け付けた場合に、ユーザに特典を付与する。
(D) Processing that reproduces different types of sounds as alarm sounds according to the time The terminal device 10 specifies a predetermined notification based on the arrival of the first time according to the elapsed time from the first time. Notify. The server 20 grants a privilege to the user when it receives an operation input for accessing the server in order to advance the game from the user based on the timing of giving a specific notification.
 例えば、端末装置10は、第2の時刻でユーザがアラームを止める操作をすることを促すよう、第1の時刻に基づき第1の種類のアラーム音を鳴らした場合に当該第1の種類のアラーム音を鳴らすことを継続しつつ、第2の時刻に基づき第2の種類のアラーム音(第1の種類のアラーム音とは異なるもの)を鳴らす。ここで、第2の種類のアラーム音を止める操作を受け付けた場合に、第1の種類のアラーム音を止める操作を受け付ける場合よりもユーザに有利にする。 For example, the terminal device 10 sounds the first type of alarm sound based on the first time so as to prompt the user to stop the alarm at the second time, the first type of alarm. A second type of alarm sound (different from the first type of alarm sound) is sounded based on the second time while continuing to sound. Here, when the operation of stopping the second type of alarm sound is accepted, it is more advantageous to the user than the case of accepting the operation of stopping the first type of alarm sound.
 第1の種類のアラーム音と比較して、第2の種類のアラーム音は、特定のタイミングでユーザにアラームを止めることを促すような音声であるとしてもよい。例えば、第1の種類のアラーム音は、特定の音声を継続して出力するものであるのに対し(例えば、「ジリリリリ」など、一定時間にわたって出力される音声)、第2の種類のアラーム音は、間欠的な音声(例えば、無音の状態から特定のタイミングで音を出力する)であるとしてもよい。例えば、第1の時刻は、ユーザが設定した起床予定時刻(アラーム動作時刻)であり、第1の時刻になると、端末装置10は、第1の種類のアラーム音を鳴らし、ユーザがアラーム音を止めるタイミングに、サーバ20へアクセスする。また、第2の種類のアラーム音は、例えば、第1の種類のアラーム音とは異なる音からなる音声であり、例えば「ピコン」という音及び別の音を含む。サーバ20は、端末装置10で第2の種類のアラーム音を再生しているときにユーザからアラームを止める操作を受け付けた場合に、当該タイミングにサーバ20へアクセスしてゲームオブジェクトの抽選を行い、第1の種類のアラーム音を止める操作を受け付けた場合と比較してユーザに有利なゲームオブジェクト(例えば、レアアイテムなど)を付与する。この他に、第1の種類のアラーム音と第2の種類のアラーム音としては、第1の種類および第2の種類のアラーム音がいずれも特定のゲームキャラクタの音声である(例えば、仮想的なキャラクタの鳴き声)一方、音声の内容(メッセージなど)が第1の種類と第2の種類とで異なることとしてもよく、第2の種類の音声ではクエストなどのゲーム単位の発生を示唆する音声(例えば、特定のキャラクタとの対戦機会が得られるイベントが発生した(強敵「XX」が現れた等)、など)であるとしてもよい。 Compared with the first type of alarm sound, the second type of alarm sound may be a voice that urges the user to stop the alarm at a specific timing. For example, the first type of alarm sound continuously outputs a specific sound (for example, a sound output for a certain period of time such as "jiriririri"), whereas the second type of alarm sound is used. May be an intermittent voice (for example, a sound is output at a specific timing from a silent state). For example, the first time is the scheduled wake-up time (alarm operation time) set by the user, and at the first time, the terminal device 10 sounds the first type of alarm sound, and the user makes an alarm sound. Access the server 20 at the timing of stopping. Further, the second type of alarm sound is, for example, a sound composed of a sound different from that of the first type of alarm sound, and includes, for example, a “picon” sound and another sound. When the server 20 receives an operation to stop the alarm from the user while the terminal device 10 is playing the second type of alarm sound, the server 20 accesses the server 20 at the timing and draws a game object. A game object (for example, a rare item) that is advantageous to the user as compared with the case where the operation of stopping the alarm sound of the first type is accepted is given. In addition to this, as the first type alarm sound and the second type alarm sound, both the first type and the second type alarm sound are voices of a specific game character (for example, virtual). On the other hand, the content of the voice (message, etc.) may be different between the first type and the second type, and the second type of voice suggests the occurrence of a game unit such as a quest. (For example, an event that gives an opportunity to play against a specific character has occurred (for example, a strong enemy "XX" has appeared), etc.).
 また、各ユーザに音声において所定の音が現れるタイミングを、ユーザ毎に異ならせる。例えば、アラーム動作時刻を7:00に設定したユーザに対して、一部のユーザに、「ピコン」という音が前半部分に現れるアラーム音を再生し、他のユーザに、「ピコン」という音が後半部分に現れるアラーム音を再生する。 Also, the timing at which a predetermined sound appears in the voice for each user is made different for each user. For example, for a user whose alarm operation time is set to 7:00, some users play an alarm sound in which a "picon" sound appears in the first half, and other users hear a "picon" sound. Play the alarm sound that appears in the second half.
 このように、ユーザが設定した、ゲームを進行させようとする時刻に音声を再生し、ユーザが音声を止める操作を受け付けたタイミングに応じて実際にサーバへアクセスしてゲームを進行させることにより、各ユーザのサーバへのアクセス時刻を分散させることができる。また、所定の音の再生を止めるようにユーザを促すことにより、ゲームを進行させようとする時刻の設定にゲーム性を持たせて、興趣性を向上させることができる。 In this way, by playing the voice at the time set by the user and trying to advance the game, and actually accessing the server according to the timing when the user accepts the operation to stop the voice, the game is advanced. The access time to each user's server can be distributed. Further, by urging the user to stop the reproduction of a predetermined sound, it is possible to give the game a game-like setting to the time at which the game is to be advanced and to improve the fun.
 ステップS521において、サーバ20は上記いずれかの処理により、各ユーザの端末装置10がゲームを進行させるためにサーバへアクセスする第2の時刻を分散させてから、第2の時刻に関する情報を各ユーザの端末装置10に通知する。各ユーザの端末装置10は、サーバ20から通知される第2の時刻の情報をそれぞれ保持する。これにより、端末装置10は、第2の時刻に基づく処理(睡眠情報の送信など)を行うことができる。 In step S521, the server 20 distributes the second time for each user's terminal device 10 to access the server in order to advance the game by any of the above processes, and then each user obtains information about the second time. Notify the terminal device 10 of. The terminal device 10 of each user holds the information of the second time notified from the server 20. As a result, the terminal device 10 can perform processing (transmission of sleep information, etc.) based on the second time.
 ステップS514において、端末装置10は、第2の時刻において、サーバ20へアクセスし、第1の情報をサーバ20に送信する。例えば、端末装置10は、第1の時刻よりランダム秒遅い第2の時刻に、サーバ20と通信して、ユーザの睡眠情報をサーバ20に送信する。 In step S514, the terminal device 10 accesses the server 20 at the second time and transmits the first information to the server 20. For example, the terminal device 10 communicates with the server 20 at a second time, which is a random second later than the first time, and transmits the user's sleep information to the server 20.
 ステップS522において、サーバ20は、第1の情報に基づき、ゲームオブジェクト(アイテム等)を抽選してユーザに付与する。例えば、サーバ20は、ユーザの総睡眠時間によりゲームオブジェクトを抽選して、総睡眠時間が長ければ長いほど、ユーザに有利なアイテムを付与する。 In step S522, the server 20 draws a game object (item or the like) based on the first information and gives it to the user. For example, the server 20 draws a game object based on the total sleep time of the user, and the longer the total sleep time, the more advantageous the item is given to the user.
 ステップS515において、サーバ20は、ステップS522において付与されるアイテムを受け取る。 In step S515, the server 20 receives the item given in step S522.
 ステップS523において、サーバ20は、各データベースを更新する。 In step S523, the server 20 updates each database.
 上記一連の処理により、各ユーザの睡眠に関する情報を受け付けるゲームにおいて、サーバに過度な負荷をかけないようにしつつゲームの興趣性を保つ。 By the above series of processes, in the game that accepts information about each user's sleep, the fun of the game is maintained while not putting an excessive load on the server.
 <4 画面例>
 図6は、端末装置10の画面例を示す図である。
<4 screen example>
FIG. 6 is a diagram showing a screen example of the terminal device 10.
 図6の画面例(A)は、ユーザが設定した、ゲームを進行させようとする(第1の時刻)をランダムに遅延させて実際にサーバへアクセスしてゲームを進行させる時刻(第2の時刻)を決定する局面を示す図である。 In the screen example (A) of FIG. 6, the time (second time) set by the user to randomly delay the game progress (first time) and actually access the server to advance the game (second time). It is a figure which shows the aspect which determines the time).
 画面例(A)に示すように、端末装置10は、ディスプレイ132に、ユーザ名表示部132Aと、現在時刻表示部132Bと、動画再生ボタン132Cと、通知表示部132Gとを表示する。 As shown in the screen example (A), the terminal device 10 displays the user name display unit 132A, the current time display unit 132B, the moving image playback button 132C, and the notification display unit 132G on the display 132.
 ユーザ名表示部132Aは、各ユーザのユーザ名を表す領域である。 The user name display unit 132A is an area representing the user name of each user.
 現在時刻表示部132Bは、それぞれの画面例が表示されている時刻を提示する領域である。画面例(A)では、ユーザはアラーム動作時刻を第1の時刻として設定し、現在時刻は、ユーザがアラームの動作により起床した時刻である。 The current time display unit 132B is an area for presenting the time when each screen example is displayed. In the screen example (A), the user sets the alarm operation time as the first time, and the current time is the time when the user wakes up due to the alarm operation.
 通知表示部132Gは、サーバへアクセスするタイミングを分散させるための制御内容をユーザに通知する領域である。画面例(A)では、端末装置10は、第1の時刻にサーバに通信せず、第1の時刻よりもランダムに遅い第2の時刻にサーバにアクセスして抽選を行う旨を通知する。また、端末装置10は、通知表示部132Gにおいて、抽選を待っている間に動画などが再生可能な旨をユーザに通知する。 The notification display unit 132G is an area for notifying the user of the control content for distributing the timing of accessing the server. In the screen example (A), the terminal device 10 does not communicate with the server at the first time, but accesses the server at a second time randomly later than the first time to notify that the lottery is performed. Further, the terminal device 10 notifies the user that the moving image or the like can be played while waiting for the lottery on the notification display unit 132G.
 動画再生ボタン132Cは、端末装置10が、動画を再生するための操作をユーザから受け付けるための領域である。 The moving image reproduction button 132C is an area for the terminal device 10 to receive an operation for reproducing the moving image from the user.
 これにより、各ユーザが設定した、ゲームを進行させようとする時刻をランダムに遅延させ、各ユーザが実際にサーバへアクセスしてゲームを進行させる時刻を分散させることができる。また、ゲームを進行させようとする時刻から、実際にサーバへアクセスしてゲームを進行させる時刻までの待ち時間に、動画などのコンテンツをユーザに再生することにより、ただ待つのではなく、有効に時間を利用することが可能であり、ゲームの興趣性を保つことができる。 This makes it possible to randomly delay the time set by each user to advance the game, and to distribute the time when each user actually accesses the server and advances the game. Also, by playing content such as videos to the user during the waiting time from the time when the game is going to proceed to the time when the game is actually accessed and the game is progressed, it is effective instead of just waiting. It is possible to use the time and keep the fun of the game.
 画面例(B)は、推奨のアクセス時刻をユーザに提示する局面を示す図である。 The screen example (B) is a diagram showing a situation in which a recommended access time is presented to the user.
 画面例(B)では、現在時刻表示部132Bは、ユーザが就寝する前、第1の時刻であるアラーム動作時刻を設定している時刻である。 In the screen example (B), the current time display unit 132B is the time at which the alarm operation time, which is the first time, is set before the user goes to bed.
 通知表示部132Gは、候補時刻を推奨のアクセス時刻として少なくとも1つユーザに提示する。ユーザは、7:00を希望のアラーム動作時刻と指定した際に、端末装置10は、7:01の時刻を推奨のアラーム動作時刻としてユーザに提示する。また、端末装置10は、7:01をアクセス時刻として設定し、サーバへアクセスしてゲームを進行させる場合に、ユーザに有利なレアアイテムが付与される旨を通知する。 The notification display unit 132G presents at least one candidate time as a recommended access time to the user. When the user designates 7:00 as the desired alarm operation time, the terminal device 10 presents the time of 7:00 to the user as the recommended alarm operation time. Further, the terminal device 10 sets 7:01 as an access time, and notifies the user that a rare item advantageous to the user is given when the server is accessed and the game is advanced.
 アラーム設定ボタン132Dは、端末装置10が、推奨のアクセス時刻を第1の時刻として設定する操作をユーザから受け付けるための領域である。 The alarm setting button 132D is an area for the terminal device 10 to receive an operation of setting the recommended access time as the first time from the user.
 これにより、ゲームを進行させようとする時刻の設定にゲーム性を持たせて、興趣性を向上させることができる。また、アクセス集中が発生する可能性の低い時刻を提示することにより、当該時刻をアクセス時刻と設定するようにユーザを促し、サーバへのアクセス集中を防止することができる。 This makes it possible to give the game a game-like setting to the time at which the game is to be advanced, and to improve the fun of the game. Further, by presenting a time at which access concentration is unlikely to occur, it is possible to urge the user to set the time as the access time and prevent access concentration to the server.
 画面例(C)は、第1の時刻において、ゲームオブジェクトの抽選を行わずに、ゲームオブジェクトが獲得できる権利(宝箱)をユーザに付与する局面を示す図である。 The screen example (C) is a diagram showing a situation in which a user is given a right (treasure box) that a game object can acquire at the first time without drawing a lottery for the game object.
 画面例(C)では、ユーザはアラーム動作時刻を第1の時刻として設定し、現在時刻は、ユーザがアラームの動作により起床した時刻である。 In the screen example (C), the user sets the alarm operation time as the first time, and the current time is the time when the user wakes up due to the alarm operation.
 サーバ20は、通知表示部132Gにおいて、第1の時刻においてユーザに宝箱を付与したことを表示する。サーバ20は、宝箱を開けるタイミングを第2の時刻として決定している。端末装置10は、第2の時刻が到来すると、ユーザから宝箱を開ける操作を受け付けることにより、または、宝箱を開ける操作を受け付けずとも第2の時刻が到来することによりサーバ20にアクセスする。端末装置10は、通知表示部132Gにおいて、宝箱を開けることによりゲームオブジェクトの抽選を行う旨を通知する、また、宝箱は異なる態様を有し、画面例(C)では、ユーザに付与する宝箱が金の宝箱である旨を通知する。 The server 20 displays on the notification display unit 132G that the treasure box has been given to the user at the first time. The server 20 determines the timing for opening the treasure box as the second time. When the second time arrives, the terminal device 10 accesses the server 20 by accepting the operation of opening the treasure box from the user, or by the arrival of the second time without accepting the operation of opening the treasure box. The terminal device 10 notifies that the lottery of the game object is performed by opening the treasure box in the notification display unit 132G, and the treasure box has a different aspect. In the screen example (C), the treasure box given to the user is Notify that it is a treasure chest of gold.
 宝箱を開けるボタン132Eは、端末装置10が、宝箱を開けてアイテムの抽選を行う操作をユーザから受け付けるための領域である。当該領域において、第2の時刻が到来するまでの待ち時間を表示する。 The button 132E for opening the treasure box is an area for the terminal device 10 to receive an operation of opening the treasure box and drawing an item from the user. In the area, the waiting time until the second time arrives is displayed.
 これにより、宝箱を開けるタイミングなどを実際のアクセス時刻とし、各ユーザのサーバへのアクセス時刻を分散させ、端末装置とサーバとの間の通信負荷を低減することができる。また、異なる態様を有するオブジェクトを付与することで、ユーザに期待感を持たせて、興趣性を向上させることができる。 This makes it possible to set the timing of opening the treasure box as the actual access time, distribute the access time of each user to the server, and reduce the communication load between the terminal device and the server. In addition, by assigning objects having different modes, it is possible to give the user a sense of expectation and improve the interest.
 画面例(D)は、音声を止めるタイミングを実際のアクセス時刻として決定する局面を示す図である。 The screen example (D) is a diagram showing a phase in which the timing for stopping the voice is determined as the actual access time.
 画面例(D)では、ユーザはアラーム動作時刻を第1の時刻として設定し、現在時刻は、ユーザがアラームの動作により起床した時刻である。 In the screen example (D), the user sets the alarm operation time as the first time, and the current time is the time when the user wakes up due to the alarm operation.
 通知表示部132Gは、アラーム音は、異なる音からなる音声であり、アラーム音を止めるタイミングに、サーバへアクセスしてゲームが進行し、「ピコン」という音が再生しているときにアラームを止めると、ユーザに有利なアイテムが当たる旨を通知する。 The notification display unit 132G stops the alarm when the alarm sound is a voice composed of different sounds, the game progresses by accessing the server at the timing when the alarm sound is stopped, and the sound of "picon" is playing. And notify the user that an advantageous item will be won.
 アラームを止めるボタン132Fは、端末装置10が、アラーム音を止める操作をユーザから受け付けるための領域である。 The button 132F for stopping the alarm is an area for the terminal device 10 to receive an operation of stopping the alarm sound from the user.
 これにより、音声を止めるタイミングを実際のアクセス時刻とし、各ユーザのサーバへのアクセス時刻を分散させることができる。また、所定の音の再生を止めるようにユーザを促すことにより、ゲームを進行させようとする時刻の設定にゲーム性を持たせて、興趣性を向上させることができる。 This makes it possible to set the timing to stop the voice as the actual access time and distribute the access time to each user's server. Further, by urging the user to stop the reproduction of a predetermined sound, it is possible to give the game a game-like setting to the time at which the game is to be advanced and to improve the fun.
 <小括>
 以上の各実施形態で説明した事項をまとめると、以下のようになる。
<Summary>
The items described in each of the above embodiments can be summarized as follows.
 (1) アラームが鳴ってユーザが止めたあとただちにサーバに睡眠情報の通信をするのではなく、ユーザごとにランダム秒待ってから通信を行う。その間、端末は、各ユーザに対し、睡眠情報を解析中である、睡眠情報をサーバに通信中であるなどのアニメーション表示をする。例えば、アラームの時刻から0秒~5秒の間のランダム秒を待ってから通信をする。これにより1秒あたりのサーバの負荷が低減される。 (1) Instead of communicating sleep information to the server immediately after the alarm sounds and the user stops, wait for a random second for each user before communicating. During that time, the terminal displays an animation to each user, such as analyzing sleep information or communicating sleep information with the server. For example, communication is performed after waiting for a random second between 0 and 5 seconds from the time of the alarm. This reduces the load on the server per second.
 (2) 各ユーザは、きりのよい時間にアラームを設定することが多いと想定される。当該アラームを止めることでサーバ20で行われる処理がある場合に、各ユーザに対し、あえて、きりのよい時間とは異なる時間にアラームを鳴らしてもらうよう促す。例えば、アラームを鳴らす時間をずらすことにより、ゲーム進行が有利になる(キャラクタに特定のパラメータアップの効果が得られる、状態異常になりにくくなる、特典が付与される等)などのインセンティブを各ユーザに付与する。これにより、各ユーザの端末装置10から、きりのいい時間に過度に集中することなく、ばらけた時間にアラームが設定されるようになる。 (2) It is assumed that each user often sets an alarm at a good time. When there is a process performed by the server 20 by stopping the alarm, each user is urged to dare to sound the alarm at a time different from the time when the time is clear. For example, by shifting the time to sound the alarm, each user can get an incentive such as the advantage of the progress of the game (the effect of increasing a specific parameter can be obtained for the character, the condition is less likely to become abnormal, the privilege is given, etc.). Give to. As a result, the terminal device 10 of each user sets an alarm at different times without excessively concentrating on the sharp time.
 (3) 端末でアラームが鳴ってユーザが止めたときには、端末からサーバに対し、睡眠情報を全て送信せず、「ユーザが起床した」ことを知らせるデータをサーバへ送信する。「ユーザが起床した」という情報は、睡眠の測定結果の情報と比較して小さい量のデータとする。サーバ側は、「ユーザが起床した」というデータを端末から受け取る一方で端末からは睡眠情報の測定結果の情報を直ちに受け取らないため負荷が軽減される。起床時に睡眠情報を用いたゲーム処理(例えば、抽選処理)をサーバで行わない代わりに、抽選によりゲームオブジェクトが得られる権利を示す情報(例えば、宝箱のような形でユーザに提示される)をユーザに提示する。当該宝箱は、一定時間の経過で開けることができる(一定時間が経過するまでは、当該権利を示す情報にかかわらずゲームオブジェクトが得られない)。端末は、ユーザが当該権利に基づき、宝箱を開けるかのような操作(権利を行使する操作)を受け付けることにより、当該タイミングで睡眠情報の測定結果をサーバへ送信する。 (3) When the alarm sounds on the terminal and the user stops, the terminal does not send all the sleep information to the server, but sends the data notifying that "the user has woken up" to the server. The information that "the user has woken up" is a small amount of data as compared with the information of the sleep measurement result. The server side receives the data that "the user has woken up" from the terminal, but does not immediately receive the measurement result information of the sleep information from the terminal, so that the load is reduced. Instead of performing game processing using sleep information (for example, lottery processing) on the server when waking up, information indicating the right to obtain a game object by lottery (for example, presented to the user in the form of a treasure chest) Present to the user. The treasure chest can be opened after a certain period of time (until a certain period of time has passed, the game object cannot be obtained regardless of the information indicating the right). The terminal accepts an operation as if the user opens the treasure box (operation for exercising the right) based on the right, and transmits the measurement result of the sleep information to the server at the timing.
 (4)アラーム音にゲーム性を持たせる。通常のアラーム音の他に、別の種類のアラーム音を予め用意してある。端末は、通常のアラーム音ではなく、別の種類のアラーム音のタイミングでアラームを止めることにより、ゲームの進行が有利になるとする。ここで、別の種類のアラーム音が鳴るタイミングは、ユーザによってばらつきが出るよう設定してもよい。これにより、各端末からサーバへアクセスするタイミングを分散させることができる。 (4) Give the alarm sound a game. In addition to the normal alarm sound, another type of alarm sound is prepared in advance. It is assumed that the terminal has an advantage in the progress of the game by stopping the alarm at the timing of another kind of alarm sound instead of the normal alarm sound. Here, the timing at which another type of alarm sound is sounded may be set so as to vary depending on the user. As a result, the timing of accessing the server from each terminal can be distributed.
 <変形例>
 上記の説明において、サーバ20は確定後の睡眠情報に基づいて抽選処理を行う例を説明したが、その他にも、確定前の睡眠情報に基づいて抽選処理を行うこととしてもよい。
例えば、以下の変形例を紹介する。
<Modification example>
In the above description, the example in which the server 20 performs the lottery process based on the sleep information after the confirmation has been described, but in addition, the lottery process may be performed based on the sleep information before the confirmation.
For example, the following modification example will be introduced.
 端末装置10は、所定の通知を行うための第1の時刻が到来するより前に、ゲームを進行させるためにサーバ20へアクセスし、サーバ20からゲームを進行させるための第3の情報を受信し、所定の通知に伴うユーザの操作入力を受け付けることにより、第3の情報に基づき、サーバ20へアクセスせずとも端末装置10でゲームを進行させる。 The terminal device 10 accesses the server 20 to advance the game before the first time for giving a predetermined notification arrives, and receives the third information for advancing the game from the server 20. Then, by accepting the user's operation input accompanying the predetermined notification, the game is advanced on the terminal device 10 based on the third information without accessing the server 20.
 また、端末装置10は、ユーザから、就寝または入眠を開始する操作を受け付けており、当該操作に応答して、第1の時刻が到来するより前にサーバ20へアクセスする。 Further, the terminal device 10 accepts an operation of starting sleep or falling asleep from the user, and in response to the operation, accesses the server 20 before the first time arrives.
 (1) ユーザの端末装置10において、ユーザの睡眠に関する情報を測定するため、端末装置10で、睡眠の計測を開始するための操作(例えば、睡眠計測を開始するためのボタンを表示)をユーザから受け付ける。当該操作を受け付けた時点で端末装置10からサーバ20へ睡眠の計測を開始する操作を行った旨の通知をし、サーバ20で抽選処理を行う。 (1) In order to measure information about the user's sleep on the user's terminal device 10, the user performs an operation for starting sleep measurement (for example, displaying a button for starting sleep measurement) on the terminal device 10. Accept from. When the operation is accepted, the terminal device 10 notifies the server 20 that the operation to start the sleep measurement has been performed, and the server 20 performs the lottery process.
 このとき、サーバ20は、ユーザの睡眠に関する情報の測定結果のパターンに応じて、予め、抽選結果を保持しておく。ユーザが起床する時間が到来するまでに、サーバ20は、端末装置10に、予め、これら複数のパターンの抽選結果の情報を送信する。端末装置10において、ユーザから、起床をしたことを示す操作(睡眠計測終了のボタンを押す等)を受け付けた場合に、当該パターンのいずれに該当するかを判定し、判定結果に応じて、サーバ20へアクセスすることなく、睡眠の測定結果に応じてゲームオブジェクトを付与する等の処理を行う。 At this time, the server 20 holds the lottery result in advance according to the pattern of the measurement result of the information related to the user's sleep. By the time the user wakes up, the server 20 transmits information on the lottery results of these plurality of patterns to the terminal device 10 in advance. When the terminal device 10 receives an operation indicating that the user has woken up (such as pressing the button for ending sleep measurement), the terminal device 10 determines which of the patterns corresponds to the pattern, and the server is determined according to the determination result. Without accessing 20, processing such as adding a game object according to the sleep measurement result is performed.
 端末装置10は、睡眠状態の測定結果をサーバ20へ送信し、サーバ20において、各ユーザの睡眠状態の測定結果の情報を保持するとともに、睡眠状態の測定結果のパターンに応じて各ユーザに付与されるゲームオブジェクト等を判別して、各ユーザについての情報(保有しているゲームオブジェクトの情報等)を更新する。 The terminal device 10 transmits the measurement result of the sleep state to the server 20, and the server 20 holds the information of the measurement result of the sleep state of each user and gives each user according to the pattern of the measurement result of the sleep state. The game object to be played is determined, and the information about each user (information on the possessed game object, etc.) is updated.
 (2) 端末装置10で、ユーザの睡眠に関する情報を計測している間(就寝し起床するまでの間)、端末装置10が、一定時間ごとにサーバ20と通信し、睡眠に関する情報をサーバ20へ送信する。サーバ20は、抽選処理の結果などを予め端末装置10へ応答する。例えば、睡眠情報として睡眠時間の情報を利用して、睡眠時間が長いほど多くの抽選を行い、ユーザにゲームオブジェクトを付与する場合に、ユーザがアラームを止める操作をして睡眠時間が確定する前に、例えば睡眠時間が1時間経過する毎に端末装置10がサーバ20と通信し、所定の抽選処理を実行する。これにより、ユーザが起床したタイミングにおいては、抽選処理の大部分が実行済みであり予めサーバ20の抽選結果の情報が端末装置10に保持されている。 (2) While the terminal device 10 is measuring information about the user's sleep (until he goes to bed and wakes up), the terminal device 10 communicates with the server 20 at regular intervals, and the information about sleep is transmitted to the server 20. Send to. The server 20 responds to the terminal device 10 in advance with the result of the lottery process and the like. For example, using sleep time information as sleep information, the longer the sleep time, the more lottery is performed, and when a game object is given to the user, before the user operates to stop the alarm and the sleep time is fixed. In addition, for example, every time one hour of sleep time elapses, the terminal device 10 communicates with the server 20 and executes a predetermined lottery process. As a result, when the user wakes up, most of the lottery process has already been executed, and the information on the lottery result of the server 20 is held in the terminal device 10 in advance.
 端末装置10で、睡眠に関する情報の計測を終了する操作がなされたとき(起床するための操作がなされたとき)、端末装置10が、サーバ20と再度通信する必要があるかを判断する。例えば、サーバ20において睡眠情報に基づく抽選処理を行うのに十分な情報が端末装置10から送信されていない場合などに、端末装置10から、サーバ20へ、再度の通信を行う。ここで、再度の通信が必要ない場合、端末装置10は、サーバ20と通信せず、ゲームを進行させるためにサーバ20で行われた処理(抽選処理など)の結果を表示する。 When the terminal device 10 is operated to end the measurement of sleep-related information (when the operation for waking up is performed), the terminal device 10 determines whether it is necessary to communicate with the server 20 again. For example, when the server 20 does not transmit sufficient information from the terminal device 10 to perform the lottery process based on the sleep information, the terminal device 10 re-communicates to the server 20. Here, when the communication is not required again, the terminal device 10 does not communicate with the server 20, and displays the result of the process (lottery process, etc.) performed by the server 20 in order to advance the game.
 (3) ユーザはアラームが鳴る時間に起きる可能性が高いため、アラームが鳴るより所定時間前(30分前など)から端末装置10とサーバ20とが通信を行う。サーバ20は、端末装置10からの信号を受け付けて抽選を行う。ここで、負荷を分散させるために、ユーザそれぞれの識別情報(ユーザID)ごとに、順次、各端末装置10とサーバ20とが通信を行う。すなわち、ユーザIDと関連付けて、サーバ20へ端末装置10がアクセスするタイミングが規定される。仮にアラームがなってもユーザが起きなかった(ユーザが端末装置10を操作しなかった)場合、そのようなユーザの抽選結果は端末装置10が破棄し、実際に起床した時刻に再び、端末装置10とサーバ20とが通信を行う抽選を行う。 (3) Since the user is likely to wake up at the time when the alarm sounds, the terminal device 10 and the server 20 communicate with each other from a predetermined time (such as 30 minutes before) before the alarm sounds. The server 20 receives a signal from the terminal device 10 and performs a lottery. Here, in order to distribute the load, each terminal device 10 and the server 20 sequentially communicate with each other for each identification information (user ID) of each user. That is, the timing at which the terminal device 10 accesses the server 20 is defined in association with the user ID. If the user does not wake up even if the alarm is given (the user does not operate the terminal device 10), the lottery result of such a user is discarded by the terminal device 10, and the terminal device is again at the time when the user actually wakes up. A lottery is performed in which the 10 and the server 20 communicate with each other.
 端末装置10で、睡眠に関する情報の計測を終了する操作がなされたとき(起床するための操作がなされたとき)、端末装置10が、サーバ20と再度通信する必要があるかを判断する。例えば、サーバ20において睡眠情報に基づく抽選処理を行うのに十分な情報が端末装置10から送信されていない場合などに、端末装置10から、サーバ20へ、再度の通信を行う。ここで、再度の通信が必要ない場合、端末装置10は、サーバ20と通信せず、ゲームを進行させるためにサーバ20で行われた処理(抽選処理など)の結果を表示する。 When the terminal device 10 is operated to end the measurement of sleep-related information (when the operation for waking up is performed), the terminal device 10 determines whether it is necessary to communicate with the server 20 again. For example, when the server 20 does not transmit sufficient information from the terminal device 10 to perform the lottery process based on the sleep information, the terminal device 10 re-communicates to the server 20. Here, when the communication is not required again, the terminal device 10 does not communicate with the server 20, and displays the result of the process (lottery process, etc.) performed by the server 20 in order to advance the game.
 (4) ユーザの睡眠が深いか否かを測定できる場合、端末は、ユーザの睡眠が浅いと検出した場合に、アラームを鳴らす。これにより、ユーザが設定したアラーム時刻にかかわらず各ユーザの起床のタイミングを分散させることができる。 (4) If it is possible to measure whether or not the user sleeps deeply, the terminal sounds an alarm when it detects that the user sleeps lightly. This makes it possible to distribute the wake-up timing of each user regardless of the alarm time set by the user.
 (5) ユーザが端末でアラームを止めた後、ミニゲームをプレイ可能とする。ミニゲームをプレイし終わるまでの時間はユーザごとにばらつきがあるため、ミニゲームのプレイ後に端末からサーバへアクセスすることにより、サーバへのアクセスが過度に集中することを防止しうる。 (5) After the user stops the alarm on the terminal, the mini game can be played. Since the time until the end of playing the mini game varies from user to user, it is possible to prevent the access to the server from being excessively concentrated by accessing the server from the terminal after playing the mini game.
 (6)アラームの時刻をユーザが設定するのではなく、ゲームプログラムに基づくゲーム側が各ユーザに提示する。例えば、ユーザに対し、端末が、「今から8時間寝たらアラームを鳴らす」といった設定が端末で可能であるとする。これにより、ユーザによって起床時間がばらばらになるのでサーバへの通信負荷を低減させられうる。ユーザ側も睡眠時間を確保してしっかり睡眠を取ることができる。 (6) The alarm time is not set by the user, but is presented to each user by the game side based on the game program. For example, it is assumed that the terminal can be set to "sound an alarm after sleeping for 8 hours from now" for the user. As a result, the wake-up time varies depending on the user, so that the communication load on the server can be reduced. The user side can also secure a sleeping time and get a good sleep.
 <付記>
 以上の各実施形態で説明した事項を以下に付記する。
<Additional Notes>
The matters described in each of the above embodiments are added below.
 (付記1)プロセッサを備えるコンピュータに実行させるためのゲームプログラムであって、ゲームプログラムは、プロセッサに、ユーザから操作入力を受け付けるステップ(S511)と、ゲームを進行させようとする第1の時刻を設定し、第1の時刻が到来する前に操作入力がなかった場合に、第1の時刻に所定の通知を行うステップ(S512)と、ユーザの操作入力に基づき、通知の状態を変更し、且つ、ゲームを進行させるためにサーバへアクセスするステップ(S513)と、各ユーザのコンピュータがゲームを進行させるためにサーバへアクセスする第2の時刻を分散させるステップ(S521)と、を行う、ゲームプログラム。 (Appendix 1) A game program for being executed by a computer including a processor, in which the game program causes the processor to perform a step (S511) of receiving an operation input from a user and a first time for advancing the game. If there is no operation input before the first time arrives, the notification status is changed based on the step (S512) of performing a predetermined notification at the first time and the user's operation input. A game in which a step of accessing the server for advancing the game (S513) and a step of distributing the second time for each user's computer to access the server for advancing the game (S521) are performed. program.
 (付記2)ゲームを進行させるためにサーバへアクセスすることには、ユーザの操作入力を受け付けることによって確定する第1の情報に基づく処理により、ユーザのゲームプレイに登場させるゲームオブジェクトを決定し、決定した当該ゲームオブジェクトの情報をユーザと関連付けてサーバに保持させる(S522)ことを含む、(付記1)に記載のゲームプログラム。 (Appendix 2) To access the server to advance the game, the game object to appear in the user's gameplay is determined by the process based on the first information determined by accepting the user's operation input. The game program according to (Appendix 1), which comprises associating the determined information of the game object with the user and holding it in the server (S522).
 (付記3)ゲームを進行させるためにサーバへアクセスすることには、ユーザの操作入力を受け付けることによって、計時的な情報を確定させ、確定させた計時的な情報を第1の情報としてサーバで抽選処理を行うことにより、ユーザと関連付けるゲームオブジェクトを決定することを含む、(付記2)に記載のゲームプログラム。 (Appendix 3) To access the server to advance the game, the timekeeping information is confirmed by accepting the user's operation input, and the confirmed timekeeping information is used as the first information on the server. The game program according to (Appendix 2), which comprises determining a game object to be associated with a user by performing a lottery process.
 (付記4)第1の時刻は、アラームを鳴らす時刻として設定されるものであり、ゲームを進行させるためにサーバへアクセスすることには、ユーザの操作入力として起床のための操作を受け付けることを含み、当該起床のための操作を受け付けることにより、計時的な情報としてユーザの睡眠に関する情報を確定させることを含む、(付記3)に記載のゲームプログラム。 (Appendix 4) The first time is set as the time for sounding the alarm, and in order to access the server for advancing the game, the operation for waking up is accepted as the operation input of the user. The game program according to (Appendix 3), which includes the confirmation of information about the user's sleep as timely information by accepting the operation for waking up.
 (付記5)分散させるステップにおいて、ユーザの操作入力を受け付けた後にサーバへアクセスするタイミングを複数のユーザそれぞれについて分散させることにより、第2の時刻を分散させる、(付記2)から(付記4)のいずれかに記載のゲームプログラム。 (Appendix 5) In the step of distributing, the second time is distributed by distributing the timing of accessing the server for each of a plurality of users after receiving the operation input of the user (Appendix 2) to (Appendix 4). The game program described in any of.
 (付記6)分散させるステップにおいて、ユーザの操作入力を受け付けたことを示す第2の情報をサーバへ送信し、サーバは、第2の情報を受け付けた各ユーザそれぞれについて異なりうる待機時間を決定し、決定した待機時間を各ユーザのコンピュータへ送信し、
 分散させるステップにおいて、ユーザに対し、待機時間を示す情報を提示する、(付記1)から(付記5)のいずれかに記載のゲームプログラム。
(Appendix 6) In the step of distributing, a second information indicating that the user's operation input is accepted is transmitted to the server, and the server determines a waiting time that may be different for each user who has received the second information. , Send the determined wait time to each user's computer,
The game program according to any one of (Appendix 1) to (Appendix 5), which presents information indicating a waiting time to a user in a step of distributing the game.
 (付記7)分散させるステップにおいて、待機時間を示す情報を時間経過とともに更新してユーザに提示し、待機時間が経過するまではサーバへアクセスするための所定の操作をユーザから受け付けず、待機時間が経過することに応答して、サーバへアクセスするための所定の操作をユーザから受け付ける、(付記6)に記載のゲームプログラム。 (Appendix 7) In the step of distributing, the information indicating the waiting time is updated with the passage of time and presented to the user, and the predetermined operation for accessing the server is not accepted from the user until the waiting time elapses, and the waiting time is reached. The game program according to (Appendix 6), which accepts a predetermined operation for accessing the server from the user in response to the lapse of time.
 (付記8)分散させるステップにおいて、所定の通知を行うための第1の時刻の設定を各ユーザで分散させた結果に基づき、コンピュータにおいて第1の時刻を設定することを含む、(付記1)から(付記7)のいずれかに記載のゲームプログラム。 (Appendix 8) In the step of distributing, the setting of the first time for performing a predetermined notification is included in setting the first time on the computer based on the result of distributing the setting for each user (Appendix 1). The game program described in any of (Appendix 7).
 (付記9)分散させるステップにおいて、第1の時刻の設定を各ユーザで分散させた結果をコンピュータのユーザに提示し、当該ユーザが当該第1の時刻の変更を了承する操作を受け付けることにより、変更後の第1の時刻を設定する(付記8)に記載のゲームプログラム。 (Appendix 9) In the step of distributing, the result of distributing the first time setting among each user is presented to the computer user, and the user accepts the operation of approving the change of the first time. The game program described in (Appendix 8) for setting the first time after the change.
 (付記10)ユーザの睡眠中の状態をセンシングするステップをさらに実行し、所定の通知を行うステップにおいて、分散させた結果に基づき第1の時刻を設定し、第1の時刻が設定されているにもかかわらずユーザの睡眠中の状態のセンシング結果に基づいて所定の通知を行い、アクセスするステップにおいて、所定の通知に伴いユーザから操作入力を受け付けることによりサーバへアクセスする、(付記8)に記載のゲームプログラム。 (Appendix 10) In the step of further executing the step of sensing the sleeping state of the user and performing a predetermined notification, the first time is set based on the dispersed result, and the first time is set. Nevertheless, in the step of giving a predetermined notification based on the sensing result of the sleeping state of the user and accessing the server, the server is accessed by receiving the operation input from the user in accordance with the predetermined notification (Appendix 8). The game program described.
 (付記11)分散させるステップにおいて、第1の時刻が到来することに基づく所定の通知について、第1の時刻からの経過時間に応じて特定の通知を行わせる、(付記1)から(付記10)のいずれかに記載のゲームプログラム。 (Appendix 11) In the step of dispersing, a specific notification is given according to the elapsed time from the first time for a predetermined notification based on the arrival of the first time, from (Appendix 1) to (Appendix 10). ) The game program described in any of.
 (付記12)分散させるステップにおいて、特定の通知を行わせるタイミングに基づきユーザからゲームを進行させるためにサーバへアクセスするための操作入力を受け付けた場合に、ユーザに特典を付与する、(付記11)に記載のゲームプログラム。 (Appendix 12) In the step of distributing, when an operation input for accessing the server for advancing the game from the user is received based on the timing of giving a specific notification, a privilege is given to the user (Appendix 11). ) The game program described.
 (付記13)分散させるステップにおいて、所定の通知を行うための第1の時刻が到来するより前に、ゲームを進行させるためにサーバへアクセスし、サーバからゲームを進行させるための第3の情報を受信し、所定の通知に伴うユーザの操作入力を受け付けることにより、第3の情報に基づきサーバへアクセスせずともコンピュータでゲームを進行させる、(付記1)から(付記12)に記載のゲームプログラム。 (Appendix 13) In the step of distributing, the third information for accessing the server for advancing the game and advancing the game from the server before the first time for giving a predetermined notification arrives. (Appendix 1) to (Appendix 12), wherein the game is advanced on the computer without accessing the server based on the third information by receiving the operation input of the user accompanying the predetermined notification. program.
 (付記14)ユーザから、就寝または入眠を開始する操作を受け付けており、当該操作に応答して、第1の時刻が到来するより前にサーバへアクセスする、(付記13)に記載のゲームプログラム。 (Appendix 14) The game program according to (Appendix 13), which accepts an operation of starting sleep or falling asleep from a user and accesses the server before the first time arrives in response to the operation. ..
 10A,10B 端末装置、11A ゲームコントローラ、11B 睡眠測定デバイス、12 通信IF、13 入力装置、14 出力装置、15 メモリ、16 記憶部、19 プロセッサ、20 サーバ、22 通信IF、23 入出力IF、25 メモリ、26 ストレージ、29 プロセッサ、80 ネットワーク、81 無線基地局、82 無線LAN基地局、130 操作受付部(タッチスクリーン)、132 ディスプレイ、181 ユーザ情報、281 ユーザ情報データベース、282 サーバ処理能力情報。 10A, 10B terminal device, 11A game controller, 11B sleep measurement device, 12 communication IF, 13 input device, 14 output device, 15 memory, 16 storage unit, 19 processor, 20 server, 22 communication IF, 23 input / output IF, 25 Memory, 26 storage, 29 processor, 80 network, 81 wireless base station, 82 wireless LAN base station, 130 operation reception unit (touch screen), 132 display, 181 user information, 281 user information database, 282 server processing capacity information.

Claims (16)

  1.  プロセッサを備えるコンピュータに実行させるためのゲームプログラムであって、前記ゲームプログラムは、前記プロセッサに、
     ユーザから操作入力を受け付けるステップと、
     ゲームを進行させようとする第1の時刻を設定し、前記第1の時刻が到来する前に前記操作入力がなかった場合に、前記第1の時刻に所定の通知を行うステップと、
     前記ユーザの操作入力に基づき、前記通知の状態を変更し、且つ、ゲームを進行させるためにサーバへアクセスするステップと、
     各ユーザの前記コンピュータが前記ゲームを進行させるためにサーバへアクセスする第2の時刻を分散させるステップと、を行う、ゲームプログラム。
    A game program to be executed by a computer including a processor, wherein the game program is executed by the processor.
    Steps to accept operation input from the user,
    A step of setting a first time for advancing the game, and if there is no operation input before the first time arrives, a step of giving a predetermined notification to the first time.
    Based on the user's operation input, the step of changing the state of the notification and accessing the server to advance the game, and
    A game program that distributes a second time for each user's computer to access a server to advance the game.
  2.  前記ゲームを進行させるためにサーバへアクセスすることには、前記ユーザの操作入力を受け付けることによって確定する第1の情報に基づく処理により、前記ユーザのゲームプレイに登場させるゲームオブジェクトを決定し、決定した当該ゲームオブジェクトの情報を前記ユーザと関連付けて前記サーバに保持させることを含む、請求項1に記載のゲームプログラム。 In order to access the server for advancing the game, a game object to appear in the game play of the user is determined and determined by a process based on the first information determined by accepting the operation input of the user. The game program according to claim 1, wherein the information of the game object is stored in the server in association with the user.
  3.  前記ゲームを進行させるためにサーバへアクセスすることには、前記ユーザの操作入力を受け付けることによって、計時的な情報を確定させ、確定させた前記計時的な情報を前記第1の情報として前記サーバで抽選処理を行うことにより、前記ユーザと関連付ける前記ゲームオブジェクトを決定することを含む、請求項2に記載のゲームプログラム。 To access the server for advancing the game, the timekeeping information is confirmed by accepting the operation input of the user, and the confirmed timekeeping information is used as the first information of the server. The game program according to claim 2, wherein the game object to be associated with the user is determined by performing the lottery process in.
  4.  前記第1の時刻は、アラームを鳴らす時刻として設定されるものであり、
     前記ゲームを進行させるためにサーバへアクセスすることには、前記ユーザの操作入力として起床のための操作を受け付けることを含み、当該起床のための操作を受け付けることにより、前記計時的な情報として前記ユーザの睡眠に関する情報を確定させることを含む、請求項3に記載のゲームプログラム。
    The first time is set as a time for sounding an alarm.
    Accessing the server to advance the game includes accepting an operation for waking up as an operation input of the user, and by accepting the operation for waking up, the timekeeping information is described. The game program of claim 3, comprising establishing information about the user's sleep.
  5.  前記分散させるステップにおいて、前記ユーザの操作入力を受け付けた後に前記サーバへアクセスするタイミングを複数のユーザそれぞれについて分散させることにより、前記第2の時刻を分散させる、請求項2から4のいずれかに記載のゲームプログラム。 The second time is distributed by distributing the timing of accessing the server for each of a plurality of users after receiving the operation input of the user in the distribution step, according to any one of claims 2 to 4. Described game program.
  6.  前記分散させるステップにおいて、前記ユーザの操作入力を受け付けたことを示す第2の情報を前記サーバへ送信し、
     前記サーバは、前記第2の情報を受け付けた各ユーザそれぞれについて異なりうる待機時間を決定し、決定した前記待機時間を各ユーザの前記コンピュータへ送信し、
     前記分散させるステップにおいて、前記ユーザに対し、前記待機時間を示す情報を提示する、請求項1から5のいずれかに記載のゲームプログラム。
    In the step of distributing, the second information indicating that the operation input of the user has been accepted is transmitted to the server.
    The server determines a different waiting time for each user who has received the second information, and transmits the determined waiting time to the computer of each user.
    The game program according to any one of claims 1 to 5, which presents information indicating the waiting time to the user in the dispersal step.
  7.  前記分散させるステップにおいて、前記待機時間を示す情報を時間経過とともに更新して前記ユーザに提示し、前記待機時間が経過するまでは前記サーバへアクセスするための所定の操作を前記ユーザから受け付けず、前記待機時間が経過することに応答して、前記サーバへアクセスするための前記所定の操作を前記ユーザから受け付ける、請求項6に記載のゲームプログラム。 In the step of distributing, the information indicating the waiting time is updated with the passage of time and presented to the user, and the predetermined operation for accessing the server is not accepted from the user until the waiting time has elapsed. The game program according to claim 6, wherein the user accepts the predetermined operation for accessing the server in response to the elapse of the waiting time.
  8.  前記分散させるステップにおいて、前記所定の通知を行うための前記第1の時刻の設定を各ユーザで分散させた結果に基づき、前記コンピュータにおいて前記第1の時刻を設定することを含む、請求項1から7のいずれかに記載のゲームプログラム。 Claim 1 includes setting the first time in the computer based on the result of distributing the first time setting for performing the predetermined notification among the users in the dispersal step. The game program described in any of 7 to 7.
  9.  前記分散させるステップにおいて、前記第1の時刻の設定を各ユーザで分散させた結果を前記コンピュータのユーザに提示し、当該ユーザが当該第1の時刻の変更を了承する操作を受け付けることにより、変更後の第1の時刻を設定する、請求項8に記載のゲームプログラム。 In the step of distributing the time, the result of distributing the setting of the first time among the users is presented to the user of the computer, and the user accepts the operation of approving the change of the first time. The game program according to claim 8, which sets a later first time.
  10.  前記ユーザの睡眠中の状態をセンシングするステップをさらに実行し、
     前記所定の通知を行うステップにおいて、前記分散させた結果に基づき前記第1の時刻を設定し、前記第1の時刻が設定されているにもかかわらず前記ユーザの睡眠中の状態のセンシング結果に基づいて前記所定の通知を行い、
     前記アクセスするステップにおいて、前記所定の通知に伴い前記ユーザから前記操作入力を受け付けることにより前記サーバへアクセスする、請求項8に記載のゲームプログラム。
    Further performing the step of sensing the sleeping state of the user,
    In the step of performing the predetermined notification, the first time is set based on the dispersed result, and the sensing result of the sleeping state of the user is set even though the first time is set. Based on the above-mentioned predetermined notification,
    The game program according to claim 8, wherein in the access step, the server is accessed by receiving the operation input from the user in accordance with the predetermined notification.
  11.  前記分散させるステップにおいて、前記第1の時刻が到来することに基づく前記所定の通知について、前記第1の時刻からの経過時間に応じて特定の通知を行わせる、請求項1から10のいずれかに記載のゲームプログラム。 Any of claims 1 to 10, wherein in the dispersal step, a specific notification is given according to the elapsed time from the first time with respect to the predetermined notification based on the arrival of the first time. The game program described in.
  12.  前記分散させるステップにおいて、前記特定の通知を行わせるタイミングに基づき前記ユーザから前記ゲームを進行させるためにサーバへアクセスするための前記操作入力を受け付けた場合に、前記ユーザに特典を付与する、請求項11に記載のゲームプログラム。 A claim that grants a privilege to the user when the operation input for accessing the server for advancing the game is received from the user based on the timing at which the specific notification is performed in the dispersal step. Item 11. The game program according to item 11.
  13.  前記分散させるステップにおいて、前記所定の通知を行うための前記第1の時刻が到来するより前に、前記ゲームを進行させるためにサーバへアクセスし、前記サーバから前記ゲームを進行させるための第3の情報を受信し、前記所定の通知に伴う前記ユーザの操作入力を受け付けることにより、前記第3の情報に基づき前記サーバへアクセスせずとも前記コンピュータで前記ゲームを進行させる、請求項1から12のいずれかに記載のゲームプログラム。 In the dispersal step, a third method for accessing a server for advancing the game and advancing the game from the server before the first time for performing the predetermined notification arrives. 1 to 12 that receive the information of the above and accept the operation input of the user accompanying the predetermined notification to advance the game on the computer without accessing the server based on the third information. The game program described in any of.
  14.  前記ユーザから、就寝または入眠を開始する操作を受け付けており、当該操作に応答して、前記第1の時刻が到来するより前に前記サーバへアクセスする、請求項13に記載のゲームプログラム。 The game program according to claim 13, wherein the user accepts an operation of starting sleep or falling asleep, and in response to the operation, accesses the server before the first time arrives.
  15.  プロセッサを備えるコンピュータにゲームを実行させるための方法であって、前記方法は、前記プロセッサが、
     ユーザから操作入力を受け付けるステップと、
     ゲームを進行させようとする第1の時刻を設定し、前記第1の時刻が到来する前に前記操作入力がなかった場合に、前記第1の時刻に所定の通知を行うステップと、
     前記ユーザの操作入力に基づき、ゲームを進行させるためにサーバへアクセスするステップと、
     各ユーザの前記コンピュータが前記ゲームを進行させるためにサーバへアクセスする第2の時刻を分散させるステップと、を行う、方法。
    A method for causing a computer equipped with a processor to execute a game, wherein the processor is used.
    Steps to accept operation input from the user,
    A step of setting a first time for advancing the game, and if there is no operation input before the first time arrives, a step of giving a predetermined notification to the first time.
    Based on the user's operation input, the step of accessing the server to advance the game, and
    A method of distributing a second time for each user's computer to access a server to advance the game.
  16.  制御部を備える情報処理装置であって、前記制御部が、
     ユーザから操作入力を受け付けるステップと、
     ゲームを進行させようとする第1の時刻を設定し、前記第1の時刻が到来する前に前記操作入力がなかった場合に、前記第1の時刻に所定の通知を行うステップと、
     前記ユーザの操作入力に基づき、ゲームを進行させるためにサーバへアクセスするステップと、
     各ユーザの前情報処理装置が前記ゲームを進行させるためにサーバへアクセスする第2の時刻を分散させるステップと、を行う、情報処理装置。

     
    An information processing device including a control unit, wherein the control unit
    Steps to accept operation input from the user,
    A step of setting a first time for advancing the game, and if there is no operation input before the first time arrives, a step of giving a predetermined notification to the first time.
    Based on the user's operation input, the step of accessing the server to advance the game, and
    An information processing device that performs a step of distributing a second time for each user's pre-information processing device to access a server in order to advance the game.

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