WO2021244186A1 - 用户健康管控方法和电子设备 - Google Patents

用户健康管控方法和电子设备 Download PDF

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Publication number
WO2021244186A1
WO2021244186A1 PCT/CN2021/089814 CN2021089814W WO2021244186A1 WO 2021244186 A1 WO2021244186 A1 WO 2021244186A1 CN 2021089814 W CN2021089814 W CN 2021089814W WO 2021244186 A1 WO2021244186 A1 WO 2021244186A1
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WO
WIPO (PCT)
Prior art keywords
game player
user
current
identity
ecg signal
Prior art date
Application number
PCT/CN2021/089814
Other languages
English (en)
French (fr)
Inventor
张�杰
黄曦
范竞文
李宏宝
Original Assignee
华为技术有限公司
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Publication of WO2021244186A1 publication Critical patent/WO2021244186A1/zh

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    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16HHEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
    • G16H50/00ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics
    • G16H50/30ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics for calculating health indices; for individual health risk assessment
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/24Detecting, measuring or recording bioelectric or biomagnetic signals of the body or parts thereof
    • A61B5/316Modalities, i.e. specific diagnostic methods
    • A61B5/318Heart-related electrical modalities, e.g. electrocardiography [ECG]
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16HHEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
    • G16H40/00ICT specially adapted for the management or administration of healthcare resources or facilities; ICT specially adapted for the management or operation of medical equipment or devices
    • G16H40/60ICT specially adapted for the management or administration of healthcare resources or facilities; ICT specially adapted for the management or operation of medical equipment or devices for the operation of medical equipment or devices
    • G16H40/67ICT specially adapted for the management or administration of healthcare resources or facilities; ICT specially adapted for the management or operation of medical equipment or devices for the operation of medical equipment or devices for remote operation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F21/00Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
    • G06F21/30Authentication, i.e. establishing the identity or authorisation of security principals
    • G06F21/31User authentication
    • G06F21/32User authentication using biometric data, e.g. fingerprints, iris scans or voiceprints

Definitions

  • This application relates to the field of health management, and in particular to a user health management and control method and electronic equipment.
  • the embodiments of the present application provide content such as a game player health management and control method, electronic equipment, etc., to solve the problem that user health management and control cannot be effectively implemented in the prior art.
  • an embodiment of the present application provides a method for managing and controlling the health of game players, which is applied to an electronic device, and the electronic device is provided with an ECG signal collection module.
  • the method is as follows:
  • the electronic device collects the ECG signal through the ECG signal collection module to identify the identity of the game player. If the identity of the game player is authenticated, the game player can enter the game; then, during the game, the game player, Electronic equipment will continuously collect ECG signals and identify the current game player's identity in real time, which can effectively prevent cheating behaviors such as player substitution. In addition, the electronic device can also adjust and control the game duration of the current game player according to the result of the identity authentication. Understandably, in this method, the real-time identity authentication of the game player is performed through the ECG signal, which can accurately control the game time of the game player, and realize the effective management and control of the health of the game player.
  • the method described in the first aspect further includes the following steps:
  • the electronic device detects the health status of the current game player based on the ECG signal. If it detects that the current game player has dangerous signs, it can remind the current game player to take a break on the display interface of the electronic device. Understandably, this method can also use the ECG signal to detect the physical health of the game player in real time. When a problem occurs in the physical state of the game player, it can promptly remind the game player to effectively control the health of the game player.
  • the step of identity registration is also included.
  • the electronic device collects the ECG signals of the game player to be registered to complete the identity registration of the game player to be registered. Understandably, the use of the ECG signal for identity registration can identify the identity of the game player based on the real-time collected ECG signal when the game player logs in to the game, and can effectively ensure the uniqueness of the identity of the game player.
  • identity registration of the game player may specifically include the following steps:
  • the electronic device collects the ECG signal of the game player to be registered, obtains the ID information of the game player to be registered, and the face information of the game player to be registered; then, according to the ECG signal of the game player to be registered, the game to be registered
  • the ID information of the player and the face information of the game player to be registered complete the identity registration.
  • the identity registration of the game player to be registered may include age information, and the age information may be used for the classification of health management and control to control the game time of the game player.
  • the game player logging in to the game may specifically include the following steps: the electronic device collects the ECG signal of the game player to log in, and obtains facial information of the game player to log in.
  • the electronic device uses the collected ECG signal and the face information of the game player to log in to compare with the ECG signal and face information of the game player to log in when registering. If the comparison is passed, the identity authentication of the game player to log in is completed. And log in to the game.
  • the electronic device collects the ECG signal of the current game player within the preset collection steps
  • the preset number of acquisition steps will be reset, and the ECG signal of the current game player will be re-collected, To identify the current game player's identity in real time.
  • the preset number of acquisition steps will be reduced by one step. If the preset number of acquisition steps is still greater than zero after subtracting one step, the ECG signal of the current game player will continue to be processed. collection;
  • the collection is stopped, so that the current game player's identity can be identified based on the fact that the preset number of collected steps is reduced to zero. Game players waiting to log in.
  • the electronic device adjusting and controlling the game duration of the current game player according to the result of the identity authentication may specifically include the following steps:
  • the electronic device uses the ECG signal of the current game player and compares it with the ECG signal of the game player to log in in real time to determine whether the current game player is the game player to log in;
  • the game duration of the current game player exceeds the first preset threshold, the game is stopped or exited.
  • the game duration of the game player can be controlled by recording the game duration, etc., which can effectively control the health of the game player.
  • the electronic device adjusting and controlling the game duration of the current game player according to the result of the identity authentication may specifically include the following steps:
  • the electronic device authenticates the identity of the current game player in real time based on the electrocardiogram signal of the current game player. If the current game player’s identity is the game player to be logged in, the current game player’s age information is obtained; after the age information is obtained, the current game player’s age information can be used to control the current game player The duration of the game of the game player.
  • the danger signs may include excessive fatigue and arrhythmia, etc.
  • the following steps may be specifically included:
  • the electronic device obtains heart rate variability information according to the current game player’s ECG signal, and recognizes the current game player’s fatigue status information and tension status information according to the heart rate variability information;
  • the electronic device obtains heart rhythm information and myocardial ischemia status information according to the current game player’s ECG signal, and detects whether the current game player is over-fatigued according to the fatigue status information and tension status information, and detects whether the current game player is over fatigued according to the heart rhythm status information and myocardial ischemia status information Whether the current game player has arrhythmia or myocardial ischemia;
  • the electronic device can monitor the health of the game player in real time, which can effectively improve the health control of the game player.
  • the ECG signal acquisition module can be set on products such as mobile terminals, game controllers or protective cases of electronic equipment, and the ECG signal acquisition module can collect the ECG signals.
  • the ECG signal acquisition module includes a positive electrode and a negative electrode, or includes a positive electrode, a negative electrode and a reference electrode.
  • an embodiment of the present application provides an electronic device, including an ECG signal acquisition module, an ECG signal detection circuit, a memory, a processor, and a computer stored in the memory and running on the processor Program, the ECG signal acquisition module is used to collect the ECG signal, the ECG signal detection circuit is used to receive the ECG signal, the processor executes the computer program to achieve the health of the game player as described in the first aspect Steps of the control method.
  • an embodiment of the present application provides an electronic device including an ECG signal detection circuit, a memory, a processor, and a computer program stored in the memory and running on the processor.
  • the ECG The signal detection circuit is used to receive the ECG signal, and when the processor executes the computer program, the steps of the game player health management and control method as described in the first aspect are implemented.
  • an embodiment of the present application provides a game controller including an ECG signal acquisition module, and the game controller is used to connect to the electronic device described in the third aspect, so that the electronic device uses the ECG signal.
  • the signal collection module collects the ECG signal according to the collection instruction issued by the electronic device.
  • an embodiment of the present application provides a protective case for an electronic device, including an ECG signal acquisition module, the protective case is used to connect to the electronic device as described in the third aspect, so that the electronic device uses all
  • the ECG signal collection module collects the ECG signal according to the collection instruction issued by the electronic device.
  • an embodiment of the present application provides a user health management and control method, including:
  • the electronic device When users log in to applications such as games, virtual reality or augmented reality, they can collect physiological signals through the acquisition module of the electronic device, or through the acquisition module of an external device such as a wearable device, and the electronic device receives the physiological signal transmitted by the external device. Signal. After that, the user’s identity is authenticated using physiological signals. If the user’s identity is authenticated, the user can log in to the relevant application; then, during the user’s account login, the electronic device will continue to collect physiological signals and verify the current user’s identity in real time. The identification can effectively prevent cheating behaviors such as user substitution. In addition, the electronic device can also adjust and control the login duration of the current user according to the result of the identity authentication. Understandably, the user's health management and control method uses physiological signals to perform real-time identity authentication on the user, which can accurately control the user's login duration and achieve effective management and control of the user's health.
  • the method described in the sixth aspect further includes the following steps:
  • the electronic device detects the health status of the current user according to the physiological signal, and if it detects that the current user has dangerous signs, it can remind the current user to take a break on the display interface of the electronic device. Understandably, the user health management and control method can also use physiological signals to detect the user's physical health status in real time, and when there is a problem with the user's physical status, it can promptly remind the user to effectively control the user's health.
  • a step of identity registration is also included.
  • the electronic device collects the physiological signals of the user to be registered to complete the identity registration of the user to be registered. Understandably, the use of physiological signals for identity registration can identify the user's identity based on the physiological signals collected in real time when the user logs in to the account, and can effectively ensure the uniqueness of the user's identity.
  • physiological signals specifically include signals such as electrocardiographic signals or photoplethysmographic signals.
  • user accounts include game accounts, augmented reality scene accounts, and virtual reality scene accounts.
  • the electronic device adjusting and controlling the login duration of the current user according to the result of user identity authentication may specifically include the following steps:
  • the electronic device authenticates the identity in real time based on the physiological signal of the current user. If the identity of the current user is the user to be logged in, obtain the age information of the current user; after obtaining the age information, the current user’s login duration can be controlled according to the age information of the current user.
  • the scenario of the user logging in to the account may specifically include the following steps: the electronic device collects physiological signals of the user to be logged in, and obtains facial information of the user to be logged in.
  • the electronic device uses the collected physiological signals and the facial information of the user to be logged in to compare with the physiological signals and facial information of the user to be logged in during registration. If the comparison is passed, the identity authentication of the user to be logged in is completed and the application account is logged in.
  • the electronic device collects the physiological signal of the current user within the preset number of collection steps
  • the identity of the current user is identified.
  • the preset number of acquisition steps will be reset, and the physiological signal of the current user will be re-collected to identify the current user’s physical signal in real time. identity.
  • the preset number of acquisition steps is reduced by one step. If the preset number of acquisition steps is still greater than zero after subtracting one step, the physiological signal of the current user will continue to be collected;
  • the collection is stopped, so that the current user can be identified as the user who is not to be logged in based on the fact that the preset number of collection steps is reduced to zero .
  • the electronic device adjusting and controlling the current user's game duration according to the result of the identity authentication may specifically include the following steps:
  • the electronic device uses the physiological signal of the current user to compare with the physiological signal of the user to be logged in in real time during registration to determine whether the current user's identity is the user to be logged in;
  • the user's account login duration can be controlled by recording the account login duration in the scenario where the user's identity is determined in real time, which can effectively control the user's health.
  • the danger signs may include excessive fatigue and arrhythmia, etc.
  • the following steps may be specifically included:
  • the electronic device obtains heart rate variability information according to the physiological signals of the current user, and recognizes the current user’s fatigue status information and tension status information according to the heart rate variability information;
  • the electronic device obtains the heart rhythm status information and myocardial ischemia status information according to the physiological signals of the current user, and detects whether the current user is over fatigued according to the fatigue status information and the tension status information, and whether the current user is detected according to the heart rhythm status information and the myocardial ischemia status information Arrhythmia or myocardial ischemia;
  • the current user has excessive fatigue, arrhythmia or myocardial ischemia, the current user is reminded to rest.
  • the excessive fatigue is malignant over-fatigue, or the arrhythmia is malignant arrhythmia, and myocardial ischemia is obvious ischemia, You can stop or log out of the account. Understandably, the electronic device can monitor the user's health status in real time, which can effectively improve the user's health management and control.
  • an embodiment of the present application provides an electronic device, including an acquisition module, a physiological signal detection circuit, a memory, a processor, and a computer program stored in the memory and running on the processor.
  • the acquisition module is used to acquire physiological signals
  • the physiological signal detection circuit is used to receive physiological signals
  • the processor implements the steps of the user health management and control method described in the sixth aspect when the processor executes the computer program.
  • an embodiment of the present application provides an electronic device, including a physiological signal detection circuit, a memory, a processor, and a computer program stored in the memory and running on the processor.
  • the physiological signal detection The circuit is used to receive physiological signals, and when the processor executes the computer program, the steps of the user health management and control method described in the sixth aspect are implemented.
  • an embodiment of the present application provides an external device including a collection module, and the external device is used to connect to the electronic device as described in the eighth aspect, so that the electronic device uses the collection module to perform The collection instruction issued by the electronic device collects physiological signals.
  • an embodiment of the present application provides a user health management and control system, including a wearable device and a processing device, wherein the wearable device includes a collection module, the collection module is used to collect physiological signals, and the processing device It includes a physiological signal detection circuit, a memory, a processor, and a computer program that is stored in the memory and can run on the processor.
  • the physiological signal detection circuit is used to receive the physiological signal, and the processor executes all
  • the computer program implements the steps of the user health management and control method described in the sixth aspect.
  • the identity of the game player to be logged in is identified by collecting the ECG signal, and the current game player’s identity is identified in real time by collecting the current game player’s ECG signal during the game, so as to control the current game player according to the result of the identity authentication.
  • the current player’s ECG signal is also collected to detect the health of the current game player in real time. The current game player rests, so as to effectively control the health of the game player.
  • the identity authentication of the user to be logged in is achieved by collecting physiological signals
  • the current user’s identity is authenticated in real time by collecting the physiological signals of the current user during account login, so as to control the account login of the current user according to the result of the identity authentication
  • the health status of the current user is also detected in real time by collecting the physiological signals of the current player.
  • FIG. 1 is a schematic structural diagram of an electronic device provided by an embodiment of the present application.
  • FIG. 2 is a software structure block diagram of an electronic device provided by an embodiment of the present application.
  • Fig. 3a is a schematic diagram of information interaction with game players provided by an embodiment of the present application.
  • Figure 3b is another schematic diagram of information interaction with game players provided by an embodiment of the present application.
  • Fig. 4a is another schematic diagram of information interaction with game players provided by an embodiment of the present application.
  • 4b is another schematic diagram of information interaction with game players provided by an embodiment of the present application.
  • Fig. 4c is another schematic diagram of information interaction with game players provided by an embodiment of the present application.
  • FIG. 5 is a schematic diagram of a mobile phone case including at least two electrodes provided by an embodiment of the present application
  • Fig. 6a is a schematic diagram of a game controller including at least two electrodes provided by an embodiment of the present application
  • Fig. 6b is a schematic diagram of another game handle including at least two electrodes provided by an embodiment of the present application.
  • Fig. 6c is a schematic diagram of yet another game handle including at least two electrodes provided by an embodiment of the present application.
  • FIG. 6d is a schematic diagram of a way of using a game controller according to an embodiment of the present application.
  • Figure 6e is a schematic diagram of yet another way of using a gamepad provided by an embodiment of the present application.
  • FIG. 7 is another schematic diagram of information interaction with game players provided by an embodiment of the present application.
  • FIG. 8 is a flowchart of continuously collecting the second ECG signal of the current game player according to an embodiment of the present application.
  • Fig. 9a is another schematic diagram of information interaction with game players provided by an embodiment of the present application.
  • FIG. 9b is another schematic diagram of information interaction with game players provided by an embodiment of the present application.
  • Fig. 10a is another schematic diagram of information interaction with game players provided by an embodiment of the present application.
  • Fig. 10b is another schematic diagram of information interaction with game players provided by an embodiment of the present application.
  • first and second are only used for descriptive purposes, and cannot be understood as indicating or implying relative importance or implicitly indicating the number of indicated technical features. Therefore, the features defined with “first” and “second” may explicitly or implicitly include one or more of these features. In the description of the embodiments of the present application, unless otherwise specified, "plurality” means two or more.
  • words such as “exemplary” or “for example” are used as examples, illustrations, or illustrations. Any embodiment or design solution described as “exemplary” or “for example” in the embodiments of the present application should not be construed as being more preferable or advantageous than other embodiments or design solutions. To be precise, words such as “exemplary” or “for example” are used to present related concepts in a specific manner.
  • FIG. 1 shows a schematic diagram of the structure of an electronic device 100.
  • the electronic device 100 may include a processor 110, an external memory interface 120, an internal memory 121, a universal serial bus (USB) interface 130, a charging management module 140, a power management module 141, a battery 142, an antenna 1, and an antenna 2.
  • Mobile communication module 150 wireless communication module 160, audio module 170, speaker 170A, receiver 170B, microphone 170C, earphone jack 170D, sensor module 180, buttons 190, motor 191, indicator 192, camera 193, display screen 194, and Subscriber identification module (subscriber identification module, SIM) card interface 195, etc.
  • SIM Subscriber identification module
  • the sensor module 180 may include a pressure sensor 180A, a gyroscope sensor 180B, an air pressure sensor 180C, a magnetic sensor 180D, an acceleration sensor 180E, a distance sensor 180F, a proximity light sensor 180G, a fingerprint sensor 180H, a temperature sensor 180J, a touch sensor 180K, and ambient light Sensor 180L, bone conduction sensor 180M, etc.
  • the structure illustrated in the embodiment of the present application does not constitute a specific limitation on the electronic device 100.
  • the electronic device 100 may include more or fewer components than shown, or combine certain components, or split certain components, or arrange different components.
  • the illustrated components can be implemented in hardware, software, or a combination of software and hardware.
  • the electronic device 100 may also include an ECG signal acquisition module 1100 for collecting ECG signals.
  • the electrical signal collection module 1100 includes at least two electrodes, and the electronic device 100 can collect ECG signals through the at least two electrodes.
  • the processor 110 may include one or more processing units.
  • the processor 110 may include an application processor (AP), a modem processor, a graphics processing unit (GPU), and an image signal processor. (image signal processor, ISP), controller, video codec, digital signal processor (digital signal processor, DSP), baseband processor, and/or neural-network processing unit (NPU), etc.
  • AP application processor
  • modem processor modem processor
  • GPU graphics processing unit
  • image signal processor image signal processor
  • ISP image signal processor
  • controller video codec
  • digital signal processor digital signal processor
  • DSP digital signal processor
  • NPU neural-network processing unit
  • the different processing units may be independent devices or integrated in one or more processors.
  • the controller can generate operation control signals according to the instruction operation code and timing signals to complete the control of fetching and executing instructions.
  • a memory may also be provided in the processor 110 to store instructions and data.
  • the memory in the processor 110 is a cache memory.
  • the memory can store instructions or data that have just been used or recycled by the processor 110. If the processor 110 needs to use the instruction or data again, it can be directly called from the memory. Repeated accesses are avoided, the waiting time of the processor 110 is reduced, and the efficiency of the system is improved.
  • the processor 110 may include one or more interfaces.
  • the interface can include an integrated circuit (inter-integrated circuit, I2C) interface, an integrated circuit built-in audio (inter-integrated circuit sound, I2S) interface, a pulse code modulation (pulse code modulation, PCM) interface, and a universal asynchronous transmitter (universal asynchronous transmitter) interface.
  • I2C integrated circuit
  • I2S integrated circuit built-in audio
  • PCM pulse code modulation
  • PCM pulse code modulation
  • UART universal asynchronous transmitter
  • MIPI mobile industry processor interface
  • GPIO general-purpose input/output
  • SIM subscriber identity module
  • USB Universal Serial Bus
  • the I2C interface is a bidirectional synchronous serial bus, which includes a serial data line (SDA) and a serial clock line (SCL).
  • the processor 110 may include multiple sets of I2C buses.
  • the processor 110 may couple the touch sensor 180K, charger, flash, camera 193, etc., respectively through different I2C bus interfaces.
  • the processor 110 may couple the touch sensor 180K through an I2C interface, so that the processor 110 and the touch sensor 180K communicate through the I2C bus interface to implement the touch function of the electronic device 100.
  • the I2S interface can be used for audio communication.
  • the processor 110 may include multiple sets of I2S buses.
  • the processor 110 may be coupled with the audio module 170 through an I2S bus to implement communication between the processor 110 and the audio module 170.
  • the audio module 170 may transmit audio signals to the wireless communication module 160 through an I2S interface, so as to realize the function of answering calls through a Bluetooth headset.
  • the PCM interface can also be used for audio communication to sample, quantize and encode analog signals.
  • the audio module 170 and the wireless communication module 160 may be coupled through a PCM bus interface.
  • the audio module 170 may also transmit audio signals to the wireless communication module 160 through the PCM interface, so as to realize the function of answering calls through the Bluetooth headset. Both the I2S interface and the PCM interface can be used for audio communication.
  • the UART interface is a universal serial data bus used for asynchronous communication.
  • the bus can be a two-way communication bus. It converts the data to be transmitted between serial communication and parallel communication.
  • the UART interface is generally used to connect the processor 110 and the wireless communication module 160.
  • the processor 110 communicates with the Bluetooth module in the wireless communication module 160 through the UART interface to realize the Bluetooth function.
  • the audio module 170 may transmit audio signals to the wireless communication module 160 through a UART interface, so as to realize the function of playing music through a Bluetooth headset.
  • the MIPI interface can be used to connect the processor 110 with the display screen 194, the camera 193 and other peripheral devices.
  • the MIPI interface includes camera serial interface (camera serial interface, CSI), display serial interface (display serial interface, DSI), etc.
  • the processor 110 and the camera 193 communicate through a CSI interface to implement the shooting function of the electronic device 100.
  • the processor 110 and the display screen 194 communicate through a DSI interface to realize the display function of the electronic device 100.
  • the GPIO interface can be configured through software.
  • the GPIO interface can be configured as a control signal or as a data signal.
  • the GPIO interface can be used to connect the processor 110 with the camera 193, the display screen 194, the wireless communication module 160, the audio module 170, the sensor module 180, and so on.
  • the GPIO interface can also be configured as an I2C interface, I2S interface, UART interface, MIPI interface, etc.
  • the USB interface 130 is an interface that complies with the USB standard specification, and specifically may be a Mini USB interface, a Micro USB interface, a USB Type C interface, and so on.
  • the USB interface 130 can be used to connect a charger to charge the electronic device 100, and can also be used to transfer data between the electronic device 100 and peripheral devices. It can also be used to connect earphones and play audio through earphones.
  • the interface can also be used to connect other electronic devices, such as AR devices.
  • the interface connection relationship between the modules illustrated in the embodiment of the present application is merely a schematic description, and does not constitute a structural limitation of the electronic device 100.
  • the electronic device 100 may also adopt different interface connection modes in the foregoing embodiments, or a combination of multiple interface connection modes.
  • the charging management module 140 is used to receive charging input from the charger.
  • the charger can be a wireless charger or a wired charger.
  • the charging management module 140 may receive the charging input of the wired charger through the USB interface 130.
  • the charging management module 140 may receive the wireless charging input through the wireless charging coil of the electronic device 100. While the charging management module 140 charges the battery 142, it can also supply power to the electronic device through the power management module 141.
  • the power management module 141 is used to connect the battery 142, the charging management module 140 and the processor 110.
  • the power management module 141 receives input from the battery 142 and/or the charging management module 140, and supplies power to the processor 110, the internal memory 121, the display screen 194, the camera 193, and the wireless communication module 160.
  • the power management module 141 can also be used to monitor parameters such as battery capacity, battery cycle times, and battery health status (leakage, impedance).
  • the power management module 141 may also be provided in the processor 110.
  • the power management module 141 and the charging management module 140 may also be provided in the same device.
  • the wireless communication function of the electronic device 100 can be implemented by the antenna 1, the antenna 2, the mobile communication module 150, the wireless communication module 160, the modem processor, and the baseband processor.
  • the antenna 1 and the antenna 2 are used to transmit and receive electromagnetic wave signals.
  • Each antenna in the electronic device 100 can be used to cover a single or multiple communication frequency bands. Different antennas can also be reused to improve antenna utilization.
  • antenna 1 can be multiplexed as a diversity antenna of a wireless local area network.
  • the antenna can be used in combination with a tuning switch.
  • the mobile communication module 150 may provide a wireless communication solution including 2G/3G/4G/5G and the like applied to the electronic device 100.
  • the mobile communication module 150 may include at least one filter, a switch, a power amplifier, a low noise amplifier (LNA), and the like.
  • the mobile communication module 150 can receive electromagnetic waves by the antenna 1, and perform processing such as filtering, amplifying and transmitting the received electromagnetic waves to the modem processor for demodulation.
  • the mobile communication module 150 can also amplify the signal modulated by the modem processor, and convert it into electromagnetic wave radiation via the antenna 1.
  • at least part of the functional modules of the mobile communication module 150 may be provided in the processor 110.
  • at least part of the functional modules of the mobile communication module 150 and at least part of the modules of the processor 110 may be provided in the same device.
  • the modem processor may include a modulator and a demodulator.
  • the modulator is used to modulate the low frequency baseband signal to be sent into a medium and high frequency signal.
  • the demodulator is used to demodulate the received electromagnetic wave signal into a low-frequency baseband signal.
  • the demodulator then transmits the demodulated low-frequency baseband signal to the baseband processor for processing.
  • the low-frequency baseband signal is processed by the baseband processor and then passed to the application processor.
  • the application processor outputs a sound signal through an audio device (not limited to the speaker 170A, the receiver 170B, etc.), or displays an image or video through the display screen 194.
  • the modem processor may be an independent device.
  • the modem processor may be independent of the processor 110 and be provided in the same device as the mobile communication module 150 or other functional modules.
  • the wireless communication module 160 can provide applications on the electronic device 100 including wireless local area networks (WLAN) (such as wireless fidelity (Wi-Fi) networks), bluetooth (BT), and global navigation satellites.
  • WLAN wireless local area networks
  • BT wireless fidelity
  • GNSS global navigation satellite system
  • FM frequency modulation
  • NFC near field communication technology
  • infrared technology infrared, IR
  • the wireless communication module 160 may be one or more devices integrating at least one communication processing module.
  • the wireless communication module 160 receives electromagnetic waves via the antenna 2, frequency modulates and filters the electromagnetic wave signals, and sends the processed signals to the processor 110.
  • the wireless communication module 160 may also receive a signal to be sent from the processor 110, perform frequency modulation, amplify it, and convert it into electromagnetic waves to radiate through the antenna 2.
  • the antenna 1 of the electronic device 100 is coupled with the mobile communication module 150, and the antenna 2 is coupled with the wireless communication module 160, so that the electronic device 100 can communicate with the network and other devices through wireless communication technology.
  • the wireless communication technology may include global system for mobile communications (GSM), general packet radio service (GPRS), code division multiple access (CDMA), broadband Code division multiple access (wideband code division multiple access, WCDMA), time-division code division multiple access (time-division code division multiple access, TD-SCDMA), long term evolution (LTE), BT, GNSS, WLAN, NFC , FM, and/or IR technology, etc.
  • the GNSS may include the global positioning system (GPS), the global navigation satellite system (GLONASS), the Beidou navigation satellite system (BDS), and the quasi-zenith satellite system (quasi). -zenith satellite system, QZSS) and/or satellite-based augmentation systems (SBAS).
  • GPS global positioning system
  • GLONASS global navigation satellite system
  • BDS Beidou navigation satellite system
  • QZSS quasi-zenith satellite system
  • SBAS satellite-based augmentation systems
  • the electronic device 100 implements a display function through a GPU, a display screen 194, an application processor, and the like.
  • the GPU is a microprocessor for image processing and is connected to the display screen 194 and the application processor.
  • the GPU is used to perform mathematical and geometric calculations and is used for graphics rendering.
  • the processor 110 may include one or more GPUs that execute program instructions to generate or change display information.
  • the display screen 194 is used to display images, videos, and the like.
  • the display screen 194 includes a display panel.
  • the display panel can adopt liquid crystal display (LCD), organic light-emitting diode (OLED), active-matrix organic light-emitting diode or active-matrix organic light-emitting diode (active-matrix organic light-emitting diode).
  • LCD liquid crystal display
  • OLED organic light-emitting diode
  • active-matrix organic light-emitting diode active-matrix organic light-emitting diode
  • emitting diode AMOLED
  • flexible light-emitting diode flexible light-emitting diode (flex light-emitting diode, FLED), Miniled, MicroLed, Micro-oLed, quantum dot light emitting diode (QLED), etc.
  • the electronic device 100 may include one or N display screens 194, and N is a positive integer greater than one.
  • the electronic device 100 can realize a shooting function through an ISP, a camera 193, a video codec, a GPU, a display screen 194, and an application processor.
  • the ISP is used to process the data fed back from the camera 193. For example, when taking a picture, the shutter is opened, the light is transmitted to the photosensitive element of the camera through the lens, the light signal is converted into an electrical signal, and the photosensitive element of the camera transfers the electrical signal to the ISP for processing and is converted into an image visible to the naked eye.
  • ISP can also optimize the image noise, brightness, and skin color. ISP can also optimize the exposure, color temperature and other parameters of the shooting scene.
  • the ISP may be provided in the camera 193.
  • the camera 193 is used to capture still images or videos.
  • the object generates an optical image through the lens and is projected to the photosensitive element.
  • the photosensitive element may be a charge coupled device (CCD) or a complementary metal-oxide-semiconductor (CMOS) phototransistor.
  • CMOS complementary metal-oxide-semiconductor
  • the photosensitive element converts the optical signal into an electrical signal, and then transfers the electrical signal to the ISP to convert it into a digital image signal.
  • ISP outputs digital image signals to DSP for processing.
  • DSP converts digital image signals into standard RGB, YUV and other formats of image signals.
  • the electronic device 100 may include one or N cameras 193, and N is a positive integer greater than one.
  • Digital signal processors are used to process digital signals. In addition to digital image signals, they can also process other digital signals. For example, when the electronic device 100 selects a frequency point, the digital signal processor is used to perform Fourier transform on the energy of the frequency point.
  • Video codecs are used to compress or decompress digital video.
  • the electronic device 100 may support one or more video codecs. In this way, the electronic device 100 can play or record videos in multiple encoding formats, such as: moving picture experts group (MPEG) 1, MPEG2, MPEG3, MPEG4, and so on.
  • MPEG moving picture experts group
  • MPEG2 MPEG2, MPEG3, MPEG4, and so on.
  • NPU is a neural-network (NN) computing processor.
  • NN neural-network
  • the NPU can realize applications such as intelligent cognition of the electronic device 100, such as image recognition, face recognition, voice recognition, text understanding, and so on.
  • the external memory interface 120 may be used to connect an external memory card, such as a Micro SD card, to expand the storage capacity of the electronic device 100.
  • the external memory card communicates with the processor 110 through the external memory interface 120 to realize the data storage function. For example, save music, video and other files in an external memory card.
  • the internal memory 121 may be used to store computer executable program code, where the executable program code includes instructions.
  • the internal memory 121 may include a storage program area and a storage data area.
  • the storage program area can store an operating system, at least one application program (such as a sound playback function, an image playback function, etc.) required by at least one function.
  • the data storage area can store data (such as audio data, phone book, etc.) created during the use of the electronic device 100.
  • the internal memory 121 may include a high-speed random access memory, and may also include a non-volatile memory, such as at least one magnetic disk storage device, a flash memory device, a universal flash storage (UFS), and the like.
  • the processor 110 executes various functional applications and data processing of the electronic device 100 by running instructions stored in the internal memory 121 and/or instructions stored in a memory provided in the processor.
  • the electronic device 100 can implement audio functions through the audio module 170, the speaker 170A, the receiver 170B, the microphone 170C, the earphone interface 170D, and the application processor. For example, music playback, recording, etc.
  • the audio module 170 is used to convert digital audio information into an analog audio signal for output, and is also used to convert an analog audio input into a digital audio signal.
  • the audio module 170 can also be used to encode and decode audio signals.
  • the audio module 170 may be provided in the processor 110, or part of the functional modules of the audio module 170 may be provided in the processor 110.
  • the speaker 170A also called “speaker” is used to convert audio electrical signals into sound signals.
  • the electronic device 100 can listen to music through the speaker 170A, or listen to a hands-free call.
  • the receiver 170B also called a "handset" is used to convert audio electrical signals into sound signals.
  • the electronic device 100 answers a call or voice message, it can receive the voice by bringing the receiver 170B close to the human ear.
  • the microphone 170C also called “microphone”, “microphone”, is used to convert sound signals into electrical signals.
  • the user can make a sound by approaching the microphone 170C through the human mouth, and input the sound signal into the microphone 170C.
  • the electronic device 100 may be provided with at least one microphone 170C. In other embodiments, the electronic device 100 may be provided with two microphones 170C, which can implement noise reduction functions in addition to collecting sound signals. In other embodiments, the electronic device 100 may also be provided with three, four or more microphones 170C to collect sound signals, reduce noise, identify sound sources, and realize directional recording functions.
  • the earphone interface 170D is used to connect wired earphones.
  • the earphone interface 170D may be a USB interface 130, or a 3.5mm open mobile terminal platform (OMTP) standard interface, or a cellular telecommunications industry association (cellular telecommunications industry association of the USA, CTIA) standard interface.
  • OMTP open mobile terminal platform
  • CTIA cellular telecommunications industry association
  • the pressure sensor 180A is used to sense the pressure signal and can convert the pressure signal into an electrical signal.
  • the pressure sensor 180A may be provided on the display screen 194. Pressure sensor 180A
  • the capacitive pressure sensor may include at least two parallel plates with conductive materials.
  • the electronic device 100 determines the intensity of the pressure according to the change in capacitance.
  • the electronic device 100 detects the intensity of the touch operation according to the pressure sensor 180A.
  • the electronic device 100 may also calculate the touched position according to the detection signal of the pressure sensor 180A.
  • touch operations that act on the same touch position but have different touch operation intensities can correspond to different operation instructions.
  • the gyro sensor 180B may be used to determine the movement posture of the electronic device 100.
  • the angular velocity of the electronic device 100 around three axes ie, x, y, and z axes
  • the gyro sensor 180B can be used for image stabilization.
  • the gyro sensor 180B detects the shake angle of the electronic device 100, calculates the distance that the lens module needs to compensate according to the angle, and allows the lens to counteract the shake of the electronic device 100 through reverse movement to achieve anti-shake.
  • the gyro sensor 180B can also be used for navigation and somatosensory game scenes.
  • the air pressure sensor 180C is used to measure air pressure.
  • the electronic device 100 calculates the altitude based on the air pressure value measured by the air pressure sensor 180C to assist positioning and navigation.
  • the magnetic sensor 180D includes a Hall sensor.
  • the electronic device 100 can use the magnetic sensor 180D to detect the opening and closing of the flip holster.
  • the electronic device 100 can detect the opening and closing of the flip according to the magnetic sensor 180D. Then, according to the detected opening and closing state of the leather case or the opening and closing state of the flip cover, features such as automatic unlocking of the flip cover are set.
  • the acceleration sensor 180E can detect the magnitude of the acceleration of the electronic device 100 in various directions (generally three axes). When the electronic device 100 is stationary, the magnitude and direction of gravity can be detected. It can also be used to identify the posture of electronic devices, and be used in applications such as horizontal and vertical screen switching, pedometers and so on.
  • the electronic device 100 can measure the distance by infrared or laser. In some embodiments, when shooting a scene, the electronic device 100 may use the distance sensor 180F to measure the distance to achieve fast focusing.
  • the proximity light sensor 180G may include, for example, a light emitting diode (LED) and a light detector such as a photodiode.
  • the light emitting diode may be an infrared light emitting diode.
  • the electronic device 100 emits infrared light to the outside through the light emitting diode.
  • the electronic device 100 uses a photodiode to detect infrared reflected light from nearby objects. When sufficient reflected light is detected, it can be determined that there is an object near the electronic device 100. When insufficient reflected light is detected, the electronic device 100 can determine that there is no object near the electronic device 100.
  • the electronic device 100 can use the proximity light sensor 180G to detect that the user holds the electronic device 100 close to the ear to talk, so as to automatically turn off the screen to save power.
  • the proximity light sensor 180G can also be used in leather case mode, and the pocket mode will automatically unlock and lock the screen.
  • the ambient light sensor 180L is used to sense the brightness of the ambient light.
  • the electronic device 100 can adaptively adjust the brightness of the display screen 194 according to the perceived brightness of the ambient light.
  • the ambient light sensor 180L can also be used to automatically adjust the white balance when taking pictures.
  • the ambient light sensor 180L can also cooperate with the proximity light sensor 180G to detect whether the electronic device 100 is in the pocket to prevent accidental touch.
  • the fingerprint sensor 180H is used to collect fingerprints.
  • the electronic device 100 can use the collected fingerprint characteristics to implement fingerprint unlocking, access application locks, fingerprint photographs, fingerprint answering calls, and so on.
  • the temperature sensor 180J is used to detect temperature.
  • the electronic device 100 uses the temperature detected by the temperature sensor 180J to execute a temperature processing strategy. For example, when the temperature reported by the temperature sensor 180J exceeds a threshold value, the electronic device 100 reduces the performance of the processor located near the temperature sensor 180J, so as to reduce power consumption and implement thermal protection.
  • the electronic device 100 when the temperature is lower than another threshold, the electronic device 100 heats the battery 142 to avoid abnormal shutdown of the electronic device 100 due to low temperature.
  • the electronic device 100 boosts the output voltage of the battery 142 to avoid abnormal shutdown caused by low temperature.
  • Touch sensor 180K also called “touch panel”.
  • the touch sensor 180K may be provided on the display screen 194, and the touch screen is composed of the touch sensor 180K and the display screen 194, which is also called a “touch screen”.
  • the touch sensor 180K is used to detect touch operations acting on or near it.
  • the touch sensor can pass the detected touch operation to the application processor to determine the type of touch event.
  • the visual output related to the touch operation can be provided through the display screen 194.
  • the touch sensor 180K may also be disposed on the surface of the electronic device 100, which is different from the position of the display screen 194.
  • the bone conduction sensor 180M can acquire vibration signals.
  • the bone conduction sensor 180M can acquire the vibration signal of the vibrating bone mass of the human voice.
  • the bone conduction sensor 180M can also contact the human pulse and receive the blood pressure pulse signal.
  • the bone conduction sensor 180M may also be provided in the earphone, combined with the bone conduction earphone.
  • the audio module 170 can parse the voice signal based on the vibration signal of the vibrating bone block of the voice obtained by the bone conduction sensor 180M, and realize the voice function.
  • the application processor may analyze the heart rate information based on the blood pressure beating signal obtained by the bone conduction sensor 180M, and realize the heart rate detection function.
  • the button 190 includes a power-on button, a volume button, and so on.
  • the button 190 may be a mechanical button. It can also be a touch button.
  • the electronic device 100 may receive key input, and generate key signal input related to user settings and function control of the electronic device 100.
  • the motor 191 can generate vibration prompts.
  • the motor 191 can be used for incoming call vibration notification, and can also be used for touch vibration feedback.
  • touch operations that act on different applications can correspond to different vibration feedback effects.
  • Acting on touch operations in different areas of the display screen 194, the motor 191 can also correspond to different vibration feedback effects.
  • Different application scenarios for example: time reminding, receiving information, alarm clock, games, etc.
  • the touch vibration feedback effect can also support customization.
  • the indicator 192 may be an indicator light, which may be used to indicate the charging status, power change, or to indicate messages, missed calls, notifications, and so on.
  • the SIM card interface 195 is used to connect to the SIM card.
  • the SIM card can be inserted into the SIM card interface 195 or pulled out from the SIM card interface 195 to achieve contact and separation with the electronic device 100.
  • the electronic device 100 may support 1 or N SIM card interfaces, and N is a positive integer greater than 1.
  • the SIM card interface 195 can support Nano SIM cards, Micro SIM cards, SIM cards, etc.
  • the same SIM card interface 195 can insert multiple cards at the same time. The types of the multiple cards can be the same or different.
  • the SIM card interface 195 can also be compatible with different types of SIM cards.
  • the SIM card interface 195 can also be compatible with external memory cards.
  • the electronic device 100 interacts with the network through the SIM card to implement functions such as call and data communication.
  • the electronic device 100 adopts an eSIM, that is, an embedded SIM card.
  • the eSIM card can be embedded in the electronic device 100 and cannot be separated from the electronic device 100.
  • the software system of the electronic device 100 may adopt a layered architecture, an event-driven architecture, a microkernel architecture, a microservice architecture, or a cloud architecture.
  • the embodiment of the present application takes an Android system with a layered architecture as an example to illustrate the software structure of the electronic device 100 by way of example.
  • FIG. 2 is a block diagram of the software structure of the electronic device 100 according to an embodiment of the present application.
  • the layered architecture divides the software into several layers, and each layer has a clear role and division of labor. Communication between layers through software interface.
  • the Android system is divided into four layers, from top to bottom, the application layer, the application framework layer, the Android runtime and system library, and the kernel layer.
  • the application layer can include a series of application packages.
  • the application package can include applications such as camera, gallery, calendar, call, map, navigation, WLAN, Bluetooth, music, video, short message, etc.
  • the application framework layer provides an application programming interface (application programming interface, API) and a programming framework for applications in the application layer.
  • the application framework layer includes some predefined functions.
  • the application framework layer can include a window manager, a content provider, a view system, a phone manager, a resource manager, and a notification manager.
  • the window manager is used to manage window programs.
  • the window manager can obtain the size of the display screen, determine whether there is a status bar, lock the screen, take a screenshot, etc.
  • the content provider is used to store and retrieve data and make these data accessible to applications.
  • the data may include video, image, audio, phone calls made and received, browsing history and bookmarks, phone book, etc.
  • the view system includes visual controls, such as controls that display text, controls that display pictures, and so on.
  • the view system can be used to build applications.
  • the display interface can be composed of one or more views.
  • a display interface that includes a short message notification icon may include a view that displays text and a view that displays pictures.
  • the phone manager is used to provide the communication function of the electronic device 100. For example, the management of the call status (including connecting, hanging up, etc.).
  • the resource manager provides various resources for the application, such as localized strings, icons, pictures, layout files, video files, and so on.
  • the notification manager enables the application to display notification information in the status bar, which can be used to convey notification-type messages, and it can automatically disappear after a short stay without user interaction.
  • the notification manager is used to notify download completion, message reminders, and so on.
  • the notification manager can also be a notification that appears in the status bar at the top of the system in the form of a chart or a scroll bar text, such as a notification of an application running in the background, or a notification that appears on the screen in the form of a dialog window.
  • prompt text information in the status bar sound a prompt sound, electronic device vibration, flashing indicator light, etc.
  • Android Runtime includes core libraries and virtual machines. Android runtime is responsible for the scheduling and management of the Android system.
  • the core library consists of two parts: one part is the function function that the java language needs to call, and the other part is the core library of Android.
  • the application layer and the application framework layer run in a virtual machine.
  • the virtual machine executes the java files of the application layer and the application framework layer as binary files.
  • the virtual machine is used to perform functions such as object life cycle management, stack management, thread management, security and exception management, and garbage collection.
  • the system library can include multiple functional modules. For example: surface manager (surface manager), media library (Media Libraries), three-dimensional graphics processing library (for example: OpenGL ES), 2D graphics engine (for example: SGL), etc.
  • the surface manager is used to manage the display subsystem and provides a combination of 2D and 3D layers for multiple applications.
  • the media library supports playback and recording of a variety of commonly used audio and video formats, as well as still image files.
  • the media library can support a variety of audio and video encoding formats, such as: MPEG4, H.264, MP3, AAC, AMR, JPG, PNG, etc.
  • the 3D graphics processing library is used to realize 3D graphics drawing, image rendering, synthesis, and layer processing.
  • the 2D graphics engine is a drawing engine for 2D drawing.
  • the kernel layer is the layer between hardware and software.
  • the kernel layer contains at least display driver, camera driver, audio driver, and sensor driver.
  • the corresponding hardware interrupt is sent to the kernel layer.
  • the kernel layer processes the touch operation into the original input event (including touch coordinates, time stamp of the touch operation, etc.).
  • the original input events are stored in the kernel layer.
  • the application framework layer obtains the original input event from the kernel layer and identifies the control corresponding to the input event. Taking the touch operation as a touch click operation, and the control corresponding to the click operation is the control of the camera application icon as an example, the camera application calls the interface of the application framework layer to start the camera application, and then starts the camera driver by calling the kernel layer.
  • the camera 193 captures still images or videos.
  • Electrocardiogram It is a graph that records the changes in the electrical activity of the heart during each cardiac cycle from the body surface of the human body.
  • ECG signal refers to the electrical signal produced by the heart in each cardiac cycle.
  • Physiological signal refers to the signal that describes the physiological characteristics of the human body.
  • the ECG signal is one of the physiological signals.
  • the embodiment of the present application proposes a method for managing and controlling the health of game players, which includes the following steps:
  • S10 Collect the first electrocardiogram signal, identify the identity of the game player to be logged in based on the first electrocardiogram signal, and log in to the game if the identity authentication is passed.
  • the first ECG signal refers to the ECG signal collected when the game player logs in and completes identity authentication.
  • the electrocardiogram display is a graphic display technology that records the changes in the electrical activity of the heart during each cardiac cycle from the surface of the human body.
  • the electrocardiogram signal refers to the electrical signal generated by the heart in each cardiac cycle, and the electrocardiogram can be displayed on the electrocardiogram display device through the collected electrocardiogram signal.
  • the game player needs to collect the first ECG signal before logging in to the game. Understandably, the ECG signal can distinguish different game players within a certain error. Based on the first electrocardiogram signal, the identity of the game player to be logged in can be authenticated, so as to successfully log in to the game after passing the authentication. Further, in addition to the first ECG signal, the facial information of the game player to be logged in can also be obtained at the same time, so that the first ECG signal of the game player to be logged in and the facial information of the game player to be logged in can be used when registering with the game player to be logged in. The ECG signal and facial information are compared, and the identity is authenticated in two dimensions, which further improves the accuracy of the identity authentication of game players.
  • the identity authentication of the game player to be logged in is completed and the game is logged in. Understandably, if the facial information of the game player to be logged in alone is used for game login, there is still a certain risk of impersonating login. By combining the characteristics of the living body dimension, the accuracy of the identity authentication of the game player can be more accurately improved.
  • the process of the first ECG signal collection completed by the game player in the actual scene may be specifically as follows: the game player places both hands in the ECG signal collection area, and collects the ECG signal through the ECG signal collection area.
  • the first ECG signal the ECG signal collection area can be specifically set on the electronic device (specifically a mobile phone) as shown in Figure 1, and the game player holds the ECG signal collection area of the electronic device with both hands, such as the positive In the negative electrode area, when the game player holds both hands, the positive and negative electrodes form a circuit loop that flows through the heart, and the first ECG signal is collected.
  • game players are not limited to collecting ECG signals by holding the ECG signal collection area with both hands.
  • Gamers can also collect ECG signals by wearing wearable devices such as earphones, bracelets or watches. These wearable devices are also equipped with electrodes for collecting ECG signals. Understandably, when a game player wears a headset, the electrical signal generated by the heart can be collected through the electrodes on the headset. When the game user logs in to the game, the electrical signal obtained at this time is the first electrocardiographic signal.
  • the game login interface may display "The (first) ECG signal cannot be detected, please adjust your grip to complete the signal collection", etc.
  • the interface prompts that the user needs to adopt the correct holding posture before logging in to the game to achieve the first ECG signal collection, otherwise the game cannot be logged in. This approach forces the user to collect the first ECG signal when logging in to the game, which can effectively prevent other opportunistic methods from bypassing the login verification and improve the login requirements for game login.
  • the identity of the game player to be logged in will be identified based on the first ECG signal, as shown in Figure 3b, if the collected first ECG signal passes the identity authentication of the game player to be logged in, the The login interface displays similar interface prompts such as "Identity verification is successful, welcome XXX (ID name) to log in to the game", which can uniquely determine the identity of the game player based on the collected first ECG signal to prevent minors and other game players Use existing loopholes to log into the game.
  • step S10 that is, before collecting the first ECG signal, it also includes the step of identity registration of the game player, which specifically includes:
  • the identity registration of the game player to be registered includes the game to be registered Player's age information, age information is used for health control classification, and control the current game player's game time.
  • the third ECG signal and the first ECG signal are both ECG signals.
  • the ECG signal collected in the registration scene is called the third ECG signal.
  • the ECG signal collected in the login scene is called the third ECG signal.
  • the third ECG signal refers to the ECG signal collected by the game player when registering the game account.
  • the player’s information can be entered by adding a third ECG signal.
  • the third ECG signal is used as the verification condition for login, which further improves the login requirements and effectively prevents minors. Wait for game players to use the loopholes to log in to the game.
  • the registration interface can require the player to enter the third ECG signal and identity
  • the user will be prompted on the registration interface to enter the third ECG signal with the correct holding position, and the user will be required to enter the ID card number, name, etc. when entering the ID card information Information (or directly scanning the front and back of the ID card, etc.), when the face information is entered, the camera will be requested to take real-time face photos.
  • the accuracy of the uniqueness of game player login can be improved, and users such as minors can effectively prevent users such as minors from using existing loopholes to log in to the game.
  • the third ECG signal + ID card information + face information can be used to complete the identity registration of the game player to be registered.
  • the identity authentication process of the game player to log in to the game can be based on the game account information.
  • the third ECG signal and facial information of the registered game player corresponding to the game account information are compared, and if the comparison passes, the game player to be logged in is Can complete the game login.
  • the identity registration of the game player to be registered is not limited to the third ECG signal + ID information + face information, and the third ECG signal can be used as a necessary condition to complete the registration of the game player to be registered.
  • Identity registration Specifically, the third ECG signal + fingerprint information can be used to complete the identity registration of the game player to be registered.
  • the first ECG signal to be compared and the fingerprint information to be compared can be determined based on the game account. In an actual scenario, the user needs to collect the first ECG signal and fingerprint information when logging in to the game.
  • the game device compares the first ECG signal to be compared with the third ECG signal corresponding to the game account, and compares the fingerprint information to be compared with the fingerprint information corresponding to the game account, and both authentication conditions pass After the comparison, the player of the game to be logged in can log in to the game.
  • the third ECG signal + other identity authentication information in the embodiment of the present application can effectively improve the accuracy of game player identification.
  • the third ECG signal can be used to identify the identity of the game player. Compared with other types of identity authentication methods, it is difficult to be replaced, cracked, and bypassed, and it can better ensure that the player logging in to the game and the player registered in the game account are the same person.
  • an ECG signal collection module (used to collect ECG signals, specifically, the ECG signal collection area is provided with an ECG signal collection module) on the gamepad.
  • Signal acquisition module to transmit the collected ECG signals to electronic equipment.
  • the ECG signal collection module may specifically include positive electrodes and negative electrodes.
  • electronic devices with integrated at least two electrodes can also complete the first ECG according to the gripping behavior during the game. Signal acquisition.
  • the electrode can include two electrode schemes such as A (left hand) and B (right hand), or A (left hand), B (right hand), C (reference electrode) three electrode scheme, etc., where the reference electrode is a measurement
  • the electrode potential is used as a reference electrode, it can be used to measure the electrode potential of the A electrode or the B electrode.
  • the phone case includes positive and negative electrodes, A and B electrodes, and an insulating material in the middle (to prevent the same hand from touching two different electrodes at the same time, and the circuit formed by the left and right hands is closed On both sides of the heart, the measurement effect is more accurate).
  • the game player can form a closed circuit by holding the A electrode and the B electrode with the left hand and the right hand, so as to realize the collection of the first ECG signal. The game player can directly complete the game identification when adopting the game holding position.
  • the A electrode and the B electrode can be set in the grip positions commonly used by game players. When the game player logs in to the game, it can be collected by the commonly used game grip posture. The first ECG signal, thus completing the identity authentication of the game.
  • a reference electrode C electrode
  • the second ECG signal refers to the ECG signal collected by the game player during the game.
  • the first ECG signal, the second ECG signal, and the third ECG signal are all ECG signals.
  • the difference lies in the different collection scenarios.
  • the specific collection scene of the first ECG signal is the game player.
  • the scene of logging in to the game is the specific collection scene of the second ECG signal is the scene in the game of the game player
  • the specific collection scene of the third ECG signal is the scene of the game player registering a game account.
  • the actions it does are all the same, all of which are to collect the ECG signal, and there is no difference in the collection behavior.
  • the main difference between the first ECG signal, the second ECG signal and the third ECG signal lies in the different collection scenarios.
  • the game player is prone to nervousness, fatigue, etc., and even arrhythmia during the game.
  • the embodiment of the present application collects the electrocardiogram signal of the current game player in real time during the game of the game player.
  • the ECG signal collected in real time in the scene during the game can be called the second ECG signal.
  • collecting the second ECG signal of the current game player during the game can provide a technical basis for the analysis of the physical health of the game player.
  • the two sides of the phone case include positive and negative electrodes, A electrode and B electrode, and an insulating material in the middle.
  • the electrodes can be made Make it as large as possible and cover the frame on the corresponding side. It can be seen from Fig. 5 that the game player can form a closed circuit by holding the A electrode and the B electrode with the left hand and the right hand, so that the second ECG signal can be collected in real time during the game. Game players do not need to perform additional operations during the game to achieve the collection of the second ECG signal.
  • the settings of the A electrode and the B electrode can be specifically set at the grip positions commonly used by game players.
  • the game player can collect the second ECG signal through the game holding posture commonly used during the game, without additional operations, to achieve the real-time second ECG signal collection effect while the game is being collected.
  • the game grip commonly used by the game player is related to the handle usage mode adopted by the game player.
  • the game controller includes the left half of the game controller (including the electrode A in Figure 6c) and the right half of the game controller (including the B electrode in Figure 6c), which can be buckled separately On both sides of the phone (usually the sides with short sides).
  • the game handle shown in FIG. 6c can also be combined with the mobile phone in other ways to be used as a game peripheral device of the mobile phone. It can be seen from Figure 6c that when the gamepad is combined with the mobile phone and placed on both sides of the mobile phone, the game gripping position commonly used by game players during the game is holding the gamepad including the left half of the A electrode with the left hand.
  • the right hand holds the gamepad that covers the right half of the B electrode.
  • the handle use mode in the scene of Figure 6c is to combine the game handle with the mobile phone.
  • the commonly used game grip during the game is to hold the game handle covering the left half of the electrode A and the game handle covering the electrode B with the left and right hands respectively.
  • On the right half of the gamepad the position of the A electrode and the B electrode is determined by the game's grip posture.
  • the way of using the handle can also include the ways shown in Fig. 6d and Fig. 6e.
  • the gamepad in the scenario of FIG. 6d may not be physically connected to the mobile phone.
  • the game handle can realize the information interaction with the mobile phone through wireless communication methods such as infrared and Wi-Fi. Understandably, the game player can use the game controller in the right half of FIG. 6c to play the game.
  • the common grip position of the game player is shown in FIG. 6d. Accordingly, for this grip position, the positive and negative electrodes
  • the C electrode and the D electrode can be arranged on the left and right sides of the game controller in the right half of FIG. 6d to collect the second ECG signal of the game player during the game.
  • the gamepad only collects the electricity collected by the C and D electrodes.
  • the signal is transmitted to mobile phones or other electronic devices (running games).
  • the game handle in the scene of FIG. 6e can be combined with the combination accessories to form a new and integrated game handle. Understandably, for this kind of handle usage, its common grip position is shown in Fig. 6e, and the A electrode and the B electrode are respectively arranged on the left and right sides of the combined game handle.
  • the combined game handle can interact with mobile phones or electronic devices (running games) through wireless communication methods such as infrared and Wi-Fi. Understandably, when the user uses the combined gamepad to play the game, the second ECG signal will be collected through the A electrode and the B electrode shown in FIG. 6e.
  • a prompt "Detection not detected” will be displayed on the game interface.
  • the prompt information such as "correct grip posture” to realize the real-time second ECG signal collection during the game and prevent game players from speculating and bypassing the real-time detection. Understandably, if the game player temporarily leaves without holding the device for some reason, after the game player returns, the second ECG signal can be collected again to complete the identity authentication again and return to the game.
  • collecting the second ECG signal of the current game player specifically includes the following steps:
  • the current game player's identity is identified according to the second ECG signal of the current game player of the preset data amount.
  • the number of acquisition steps refers to the total number of steps collected in an ECG signal acquisition process, which is used to determine whether the current ECG signal acquisition process is complete. For example, when the preset number of acquisition steps is less than or equal to 0, it means that the ECG signal acquisition process has no remaining steps, and the ECG signal acquisition needs to be ended.
  • the preset collection steps are subtracted by one step, and if the preset collection steps are reduced by one step If it is still greater than zero, continue to collect the second ECG signal of the current game player.
  • the collection is stopped to identify the current game player's identity based on the fact that the preset number of collected steps is reduced to zero Not a game player waiting to log in.
  • the preset number of acquisition steps is reset, and the second ECG signal of the current game player is re-collected .
  • the above provides a specific embodiment for collecting the second ECG signal of the current game player, and the second ECG signal can be collected continuously, effectively and accurately through the limitation of the number of steps collected. Understandably, after a certain amount of data of the second ECG signal is collected, the accuracy of the current game player's identity verification can be guaranteed.
  • the embodiment of the present application continuously collects the second ECG signal during the game of the current game player, which can perform real-time and accurate identification of the current game player’s identity. When the game player is replaced midway, the collected second heart signal The identification of electrical signals helps to control the game time of game players.
  • S30 Identify the current game player's identity in real time according to the second electrocardiogram signal of the current game player, and control the game duration of the current game player according to the result of the identity authentication.
  • step S30 includes the following steps:
  • the identity of the current game player is the game player to be logged in, the game duration of the current game player is recorded.
  • the game duration of the current game player exceeds the first preset threshold, the game is stopped or exited.
  • step S30 also includes the following steps:
  • the current game player's identity is identified in real time, and if the current game player's identity is the game player to be logged in, the age information of the current game player is obtained.
  • the allowable game durations of different age groups are different.
  • the current game player’s game duration will be controlled according to the current game player’s age information.
  • the game duration of is one hour per day, and for minor gamers over 13 years old, the allowed game duration is two hours per day.
  • S40 Detect the health status of the current game player according to the second ECG signal of the current game player, and if it is detected that the current game player has a danger sign, remind the current game player to take a rest according to the danger sign.
  • the current game player’s second ECG signal will be used to detect the current game player’s health status, so as to improve the current game player’s health. Safety and effective control of the physical health of current game players.
  • step S40 the health status of the current game player is detected according to the second ECG signal of the current game player, and if the current game player is detected to have dangerous signs, the current game player is reminded that the current game player is resting according to the dangerous signs , Specifically including the following steps:
  • the current game player s fatigue status information and tension status information are identified.
  • the fatigue status information and the tension status information it is detected whether the current game player is over fatigued.
  • the heart rate variability information can be obtained from the second ECG signal, and the fatigue status information and tension status information of the current game player can be identified according to the heart rate variability information to determine whether the current game player is excessively fatigued.
  • the game interface will prompt "The system has detected that you are currently over-fatigued, and the system has prohibited you from participating in the next game. Please take a good rest.” Such prompt information can allow current game players to know their current fatigue status in time, and allow current game players to get a timely rest.
  • the heart rhythm status information and the myocardial ischemia status information can be obtained from the second ECG signal to determine whether the current game player has arrhythmia or myocardial ischemia according to the heart rhythm status information and the myocardial ischemia status information, So as to remind the current game player to take a break.
  • the game interface will prompt "The system has detected that you are currently in arrhythmia, and the system has prohibited you from participating in the next game. Please take a good rest. "" and other prompt information can let current game players know their current heart rhythm in time, and let current game players get a timely rest.
  • a mobile phone integrated with at least two electrodes
  • ECG detection it specifically includes the following implementation steps of game player health control:
  • the ECG is continuously monitored to detect signs of fatigue and malignant arrhythmia. If signs are found, the game player is prompted to rest. In severe cases, game players can even prompt to seek medical treatment directly.
  • the game player's state of being able to continue the game can also be simulated according to the game player's game duration, health status, and the like.
  • the health bar is used to display the current state of the game player who can continue the game. If the game player logs in to the game for the first time that day, and the health status of the game player is detected to be good, the health of the game player's "health bar" can be displayed Is 100%. Specifically, for a minor game player over 13 years old, the allowed game time is two hours per day.
  • the blood volume of the "health bar” is displayed as 50%; when a dangerous sign appears, the blood volume of the "health bar” of the game player can be displayed as 0%, and the game player will not be able to play the next game.
  • Game players can judge their own time to continue the game based on the "health bar", so as to arrange the game time more reasonably and prevent the situation of indulging in the game.
  • the function of interacting with the game player in the game in the above embodiment can be implemented by way of a game assistant.
  • the game player starts the game, he can start the game assistant synchronously, and realize the interaction with the game player on the game interface through the game assistant, instead of embedding the interactive function into the game, which improves the flexibility of interaction.
  • the first ECG signal is collected to realize the identity authentication of the game player to be logged in
  • the second ECG signal of the current game player is collected during the game to identify the current game player’s identity in real time, so as to authenticate according to the identity
  • the result of controls the game duration of the current game player.
  • the current player’s second ECG signal is also collected to detect the current game player’s health in real time. The danger signs remind the current game player to take a break, so as to effectively control the health of the game player.
  • the embodiment of the present application also provides a mobile terminal, including an ECG signal acquisition module, an ECG signal detection circuit, a memory, a processor, and a computer program stored in the memory and running on the processor.
  • the ECG signal acquisition module is used for To collect the ECG signal
  • the ECG signal detection circuit is used to receive the ECG signal
  • the processor executes the computer program to implement the steps of the game player health management and control method in the above-mentioned embodiment.
  • a mobile terminal such as a mobile phone, a tablet, etc. may be provided with an electrocardiographic signal collection module with electrodes.
  • an electrocardiographic signal collection module with electrodes.
  • a game player uses a mobile terminal to play a game, hold the mobile terminal with both hands, and respectively contact the positive and negative electrodes to form a closed loop.
  • the game player's ECG signal can be collected in real time according to the ECG signal Effectively control the verification and health of game players.
  • the embodiment of the present application also provides an electronic device including an ECG signal detection circuit, a memory, a processor, and a computer program stored in the memory and running on the processor.
  • the ECG signal detection circuit is used to receive the ECG signal,
  • the processor executes the computer program, the steps of the game player health management and control method as in the foregoing embodiment are implemented.
  • the embodiment of the present application also provides a gamepad, including an ECG signal acquisition module, and the gamepad is used with electronic equipment that does not have an ECG signal acquisition module (that is, the electronic equipment needs to rely on an external device to collect ECG signals) Connection so that the electronic device uses the ECG signal acquisition module to collect the ECG signal according to the acquisition instruction issued by the electronic device, where the ECG signal includes the first ECG signal, the second ECG signal or the first ECG signal mentioned in the embodiment Three ECG signals and so on.
  • an embodiment of the present application also provides a protective case for an electronic device, including an ECG signal acquisition module, and the protective case is used to connect to an electronic device that is not provided with an ECG signal acquisition module, so that the electronic device uses the ECG signal acquisition module.
  • the module collects ECG signals according to the collection instructions issued by the electronic equipment.
  • the combination of multiple devices can be used to realize the collection of ECG signals, as well as for game players. Health control. It is understandable that, as shown in Figure 6a, Figure 6b and Figure 6c, different types of gamepads are provided respectively, and at least two electrodes are provided on these handles (generally positive and negative electrodes are set on the left and right gamepads). If there is a reference electrode, it can be set at any position of the left gamepad or the right gamepad).
  • the game handle can be connected with electronic equipment, and the game player can control in the game through the game handle. In scenarios such as game players logging in to games and games, the ECG signals of the game players can be collected according to the electrodes of the game controller in real time, so as to effectively control the verification and health of the game players based on the ECG signals.
  • the electronic device can realize the collection of the ECG signal through the electrodes arranged on the protective shell. For example, when a game player is playing, his hands will be held on the A and B electrodes on the left and right sides of the protective shell, and the electronic device receives the collected ECG signals (such as the first ECG signal and the The second ECG signal), which realizes real-time control of the health of game players.
  • ECG signals such as the first ECG signal and the The second ECG signal
  • An embodiment of the present application further provides an electronic device, where the electronic device may specifically be a wearable device such as a bracelet, a watch, or a headset, and includes an ECG signal acquisition module, which is used to collect ECG signals. Understandably, in addition to the ECG signal acquisition module configured on the gamepad, the ECG signal acquisition module can also be configured on the wearable device, so that the human body forms a closed loop through the connection with the electrode, thereby realizing the signal Collection.
  • the game player can play the game on the electronic device with touch response, such as the touch screen of the mobile phone, without using game peripherals (such as game controller) while wearing the bracelet. Directly on the game control. Game players can get rid of the constraints of game peripherals, and can realize functions such as game registration, game login, and health detection after wearing the bracelet.
  • the wristband includes an ECG signal acquisition module for collecting ECG signals.
  • the bracelet and the electronic device running the game can communicate with the network through Bluetooth, Wi-Fi, etc., and transmit the collected ECG signal to the electronic device.
  • a two-hand ring can be set, including a left-hand bracelet and a right-hand bracelet.
  • the two bracelets respectively include electrodes for collecting ECG signals.
  • the left-hand bracelet is equipped with positive electrodes and the right-hand
  • the ring is provided with a negative electrode. It is understandable that, compared with the one-hand ring method, the two-hand ring method is used to collect electrical signals on both sides of the heart.
  • the success rate of the ECG signal acquisition is high and accurate, and the quality of the ECG signal acquisition can be improved.
  • the steps of health control performed by the game player when wearing the bracelet may specifically be: the game player starts the game on the mobile phone and enters the game login interface.
  • the mobile phone will send an ECG signal collection instruction to the bracelet after starting the game.
  • the bracelet collects the ECG signal according to the ECG signal collection instruction, and sends the ECG signal to the mobile phone.
  • the mobile phone receives the ECG signal (the ECG signal is the first ECG signal) and discriminates the identity of the game player according to the ECG signal. After all identities are passed, the game player enters the game.
  • the mobile phone will instruct the bracelet to collect the ECG signal of the current game player in real time (the ECG signal is the second ECG signal), and use the real-time collected ECG signal to identify the current game player and the player who has just logged in to the game.
  • the game duration will be recorded normally, and whether the current game player has dangerous signs such as arrhythmia, if the current game player’s game duration reaches the threshold or detected When danger signs, remind or force the current game player to rest on the game interface; if the current game player and the player who just logged in to the game are not the same person, you can remind or force the current game player to rest on the interface and ask the player to log in again to pass Authentication.
  • the game player only needs to wear a bracelet to achieve health control, and real-time ECG detection during the game can be used to realize the identity of the game player, which can improve the enforceability of the health control of the game player and accurately detect
  • the physical condition of game players has a strong control over the health of game players.
  • the embodiment of the application also provides a user health management and control method, including:
  • Collect the first physiological signal identify the identity of the user to be logged in based on the first physiological signal, and log in to the account if the identity is authenticated;
  • the health status of the current user is detected according to the second physiological signal of the current user, and if it is detected that the current user has a danger sign, the current user is reminded to take a rest according to the danger sign.
  • a user playing games, shopping, etc. in a virtual reality (Virtual Reality, referred to as VR) scene is taken as an example for description.
  • VR Virtual Reality
  • the user's specific experience can be as follows: An electronic device, such as using a collection module on a VR helmet (glasses, etc.), collects the first physiological signal, interacts with the user in a virtual reality scene, and prompts the user to adopt the correct wearing posture to collect the first physiological signal.
  • the processing terminal such as mobile phone, tablet, computer, etc.
  • uses the VR helmet uses the VR helmet to collect the first physiological signal
  • the user’s identity will be identified according to the first physiological signal
  • the first physiological information of the user to be logged in will be determined corresponding to the user’s login account.
  • the registration information (including the physiological signals collected during registration) is verified after the comparison. If so, the user can log in to the virtual reality scene (such as games, shopping, etc.). Understandably, users are prone to fatigue and even arrhythmia in scenarios such as long-term VR games and VR shopping.
  • the processing terminal will use the VR helmet to continuously collect the user’s information.
  • Physiological signal the physiological signal in the scene in the account login can be called the second physiological signal, which is different from the first physiological signal in the scene.
  • the second physiological signal can also control the user's health. When the user has dangerous signs such as excessive fatigue, arrhythmia, etc., the user can be reminded or forced to rest.
  • the user may include one or more electronic devices to coordinate and complete the game, shopping, etc. in the virtual reality scene.
  • the user can achieve this by wearing a VR helmet and a processing terminal in a virtual reality scene.
  • the VR helmet is used to present scenes related to virtual reality, and it also includes a collection module for real-time collection of the user’s physiological signals.
  • the collection module on the VR helmet (such as The positive electrodes and negative electrodes on both sides) collect physiological signals and transmit the physiological signals to the processing terminal.
  • the processing terminal can also be integrated into the VR helmet.
  • the integrated VR helmet has data processing functions and can realize functions such as login identity authentication.
  • first physiological signal and the second physiological signal are electrocardiographic signals or photoplethysmographic signals.
  • the accounts include game accounts, augmented reality (Augmented Reality, AR) scene accounts, and virtual reality scene accounts.
  • augmented reality Augmented Reality, AR
  • virtual reality scene accounts virtual reality scene accounts.
  • the method further includes:
  • the third physiological signal of the user to be registered is collected, and the identity registration of the user to be registered is completed based on the third physiological signal.
  • the third physiological signal refers to the physiological signal collected in the user identity/account registration scenario, and the difference from the first physiological signal and the second physiological signal lies in the different scenarios.
  • collecting the third physiological signal of the user to be registered, and completing the identity registration of the user to be registered based on the third physiological signal includes:
  • the identity registration of the user to be registered is completed according to the third physiological signal of the user to be registered, the ID information of the user to be registered, and the face information of the user to be registered.
  • the identity registration of the user to be registered includes the age information and age information of the user to be registered It is used for the classification of health management and control to control the login duration of the current user's account.
  • the third physiological signal may be combined with other information for identification.
  • the third physiological signal + fingerprint information may be used to realize user identity registration.
  • identifying the identity of the user to be logged in based on the first physiological signal, and logging in to the account if the identity authentication is passed includes:
  • the first physiological signal of the user to be logged in and the facial information of the user to be logged in are compared with the physiological information and facial information of the user to be logged in when registering. If the comparison is passed, the identity authentication of the user to be logged in is completed and the account is logged in .
  • collecting the second physiological signal of the current user includes:
  • the identity of the current user is identified according to the second physiological signal of the current user of the preset amount of data
  • the preset collection steps are subtracted by one step, and the preset collection steps after subtracting one step are still greater than zero
  • the acquisition is stopped to be based on the preset
  • the preset number of acquisition steps is reset, and the second physiological signal of the current user is re-collected, so as to be based on the current user's second physiological signal.
  • the second physiological signal identifies the current user's identity in real time.
  • real-time identification of the current user's identity according to the current user's second physiological signal, and control of the current user's account login duration according to the result of the identity authentication includes:
  • authenticating the current user's identity in real time according to the second physiological signal of the current user, and controlling the current user's account login duration according to the result of the identity authentication further includes:
  • the user health management and control method is similar to the game player health management and control method provided in the embodiment, except that the game scene is not limited, and user health management and control in virtual reality and augmented reality scenarios is also feasible, and, in addition to ECG detection, Other physiological signals with similar functions (such as photoplethysmography signals, etc.) are also feasible and are not limited here.
  • the embodiment of the present application also provides an electronic device, including an acquisition module, a physiological signal detection circuit, a memory, a processor, and a computer program stored in the memory and running on the processor.
  • the acquisition module is used to collect physiological signals and physiological signals.
  • the detection circuit is used to receive the physiological signal and transmit it to the processor, and the processor implements the steps of the user health management and control method in the above embodiment when the processor executes the computer program.
  • the identity authentication of the user to be logged in is realized by collecting the first physiological signal, and the identity of the current user is authenticated in real time by collecting the second physiological signal of the current user during account login, so as to control the current user according to the result of the identity authentication.
  • the user’ s account login duration.
  • the current user’s second physiological signal is also collected to detect the current user’s health in real time. When the current user is detected to have dangerous signs, the current user will be reminded to take a break according to the dangerous signs. , So as to effectively control the health of users.
  • the users in the embodiments of the present application are not limited to game players, but may also be different types of users such as virtual reality and augmented reality experience users.
  • the user health management and control method can also be used to detect the user's identity in real time, and to detect the user's health status in real time.
  • the embodiments of the present application also provide an external device (generally referred to as a peripheral device), where the external device may specifically be a handle, a protective shell of a terminal device, or a wearable device, including a collection module, which is used to collect heart Physiological signals such as electrical signals or photoplethysmography signals. Understandably, in addition to arranging electrodes on the game controller, it is also possible to arrange electrodes on protective shells and wearable devices, so that the human body forms a closed loop through the connection with the electrodes, thereby realizing signal collection. Among them, the signal may specifically be an electrocardiographic signal, or a photoplethysmographic signal, and the user's health can be controlled through the electrocardiographic signal or the photoplethysmographic signal.
  • the way of collecting photoplethysmography signals can be used to control the user's health.
  • the wearable device is far away from the heart, the effect of collecting ECG signals is poor.
  • the method of collecting photoplethysmography signals improves the accuracy of identification and physiological detection.
  • the embodiment of the present application also provides a user health management and control system, including a wearable device and a processing device.
  • the wearable device includes an acquisition module.
  • the acquisition module is used to collect physiological signals.
  • the processing device includes a physiological signal detection circuit, a memory, and a processing device.
  • the processor and the computer program stored in the memory and running on the processor, the physiological signal detection circuit is used to receive the physiological signal, and the processor implements the steps of the user health management and control method in the above embodiment when the processor executes the computer program.

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Abstract

提供了一种游戏玩家健康管控方法和电子设备。其中,游戏玩家健康管控方法应用于电子设备(100),电子设备(100)设置有心电信号采集模块(1100),游戏玩家健康管控方法包括:采集第一心电信号,基于第一心电信号鉴别待登录游戏玩家的身份,若身份鉴别通过则登录游戏;采集当前游戏玩家的第二心电信号;根据第二心电信号实时鉴别当前游戏玩家的身份并控制当前游戏玩家的游戏时长。采用健康管控方法能够有效实现对游戏玩家的健康管控。

Description

用户健康管控方法和电子设备 【技术领域】
本申请涉及健康管理领域,尤其涉及一种用户健康管控方法和电子设备。
【背景技术】
现有技术中,对于如游戏领域等的用户健康管理,虽然已经提出了防沉迷的办法,如实名认证、累积时长等,但是实名认证可通过使用成人身份证轻易绕过,累积时长可以通过多注册几个账号破解。特别是在中低龄用户的健康管理中,青少年沉迷游戏过度损害健康乃至导致猝死的消息屡见报道,无法有效地实现用户的健康管控。
【发明内容】
有鉴于此,本申请实施例提供了一种游戏玩家健康管控方法和电子设备等内容,用以解决现有技术中无法有效实现用户健康管控的问题。
第一方面,本申请实施例提供了一种游戏玩家健康管控方法,应用于电子设备,电子设备设置有心电信号采集模块,方法如下所示:
游戏玩家在登录游戏时,电子设备通过心电信号采集模块采集心电信号,对游戏玩家的身份进行鉴别,若游戏玩家身份通过鉴别,则游戏玩家可进入游戏;然后,游戏玩家在游戏期间,电子设备将持续地采集心电信号,并实时对当前游戏玩家的身份进行鉴别,能够有效防止出现玩家顶替等作弊行为。此外,电子设备还可根据身份鉴别的结果调整、控制当前游戏玩家的游戏时长。可以理解地,本方法中通过心电信号对游戏玩家进行实时的身份鉴别,能够准确的管控游戏玩家的游戏时长,实现对游戏玩家健康的有效管控。
进一步地,第一方面所述的方法还包括以下步骤:
电子设备根据心电信号对当前游戏玩家的健康状况进行检测,若检测到当前游戏玩家存在危险征兆,可在电子设备的显示界面上提醒当前游戏玩家休息。可以理解地,本方法还可以利用心电信号对游戏玩家的身体健康状态进行实时检测,在游戏玩家的身体状态出现问题时,可及时地提醒游戏玩家,有效地对游戏玩家的健康进行管控。
进一步地,在游戏玩家登录游戏之前,还包括身份注册的步骤。具体地,电子设备采集待注册游戏玩家的心电信号完成待注册游戏玩家的身份注册。可以理解地,利用心电信号进行身份注册能够在游戏玩家登录游戏时,根据实时采集的心电信号鉴别游戏玩家身份,能够有效保证游戏玩家身份的唯一性。
进一步地,游戏玩家进行身份注册具体还可以包括如下步骤:
在身份注册场景下,电子设备采集待注册游戏玩家的心电信号、获取待注册游戏玩家的身份证信息以及待注册游戏玩家的面容信息;然后根据待注册游戏玩家的心电信号、待注册游戏玩家的身份证信息和待注册游戏玩家的面容信息完成身份注册。进一步地,待注册游戏玩家的身份注册可包括年龄信息,该年龄信息可用于健康管控分类,控制游戏玩家的游戏时长。
进一步地,游戏玩家登录游戏具体可包括如下步骤:电子设备采集待登录游戏玩家的心电信号、获取待登录游戏玩家的面容信息。电子设备采用采集的心电信号和待登录游戏玩家的面容信息,与待登录游戏玩家注册时的心电信号和面容信息进行比对,若通过比对,则完成待登录游戏玩家的身份鉴别,并登录游戏。
进一步地,在游戏玩家采集当前游戏玩家的心电信号的过程中,具体可包括步骤:
电子设备在预设采集步数内对当前游戏玩家的心电信号进行采集;
当采集的心电信号达到一定的数据量时,鉴别当前游戏玩家的身份;
可以理解地,若根据预设数据量的当前游戏玩家的心电信号鉴别当前游戏玩家的身份为待登录游戏玩家,则重置预设采集步数,并重新采集当前游戏玩家的心电信号,以实时鉴别当前游戏玩家的身份。
若当前游戏玩家的心电信号采集的数据量不够时,将预设采集步数减一步数,若减一步数后的预设采集步数仍大于零,继续对当前游戏玩家的心电信号进行采集;
若预设采集步数减为零,仍未达到预设数据量的当前游戏玩家的心电信号,则停止采集,从而可根据预设采集步数减为零的情况鉴别当前游戏玩家的身份不是待登录游戏玩家。
进一步地,电子设备根据身份鉴别的结果调整、控制当前游戏玩家的游戏时长具体可包括如下步骤:
电子设备采用当前游戏玩家的心电信号,实时与待登录游戏玩家注册时的心电信号进行比对,判断当前游戏玩家的身份是否为待登录游戏玩家;
若当前游戏玩家的身份不是待登录游戏玩家,则停止或退出游戏;
若当前游戏玩家的身份为待登录游戏玩家,则记录当前游戏玩家的游戏时长;
若当前游戏玩家的游戏时长没有超过第一预设阈值,则继续记录当前游戏玩家的游戏时长;
若当前游戏玩家的游戏时长超过第一预设阈值,则停止或退出游戏。
可以理解地,可在实时确定游戏玩家身份的场景下,通过记录游戏时长等方式对游戏玩家的游戏时长进行控制,能够有效地对游戏玩家的健康进行管控。
进一步地,电子设备根据身份鉴别的结果调整、控制当前游戏玩家的游戏时长具体可包括如下步骤:
电子设备根据当前游戏玩家的心电信号实时鉴别身份,若当前游戏玩家的身份为待登录游戏玩家,获取当前游戏玩家的年龄信息;在得到该年龄信息后可根据当前游戏玩家的年龄信息控制当前游戏玩家的游戏时长。
可以理解地,通过引入年龄信息等参数,可对青少年、儿童进行更有针对性的时长、健康管控。
进一步地,危险征兆可包括过度疲劳和心律失常等,在实时检测用户健康状态的场景中,具体可包括如下步骤:
电子设备根据当前游戏玩家的心电信号获取心率异变性信息,并根据心率异变性信息识别当前游戏玩家的疲劳状况信息和紧张状况信息;
电子设备根据当前游戏玩家的心电信号获取心律状况信息和心肌缺血状况信息,并根据疲劳状况信息和紧张状况信息检测当前游戏玩家是否过度疲劳,以及根据心律状况信息和心肌缺血状况信息检测当前游戏玩家是否心律失常或心肌缺血;
若当前游戏玩家存在过度疲劳、存在心律失常或心肌缺血的情况,则提醒当前游戏玩家休息,其中,当过度疲劳为恶性过度疲劳,或者心律失常为恶性心律失常、心肌缺血为明显缺血时,可停止或退出游戏。
可以理解地,电子设备可实时地对游戏玩家的健康状况进行监控,能够有效提高游戏玩家的健康管控。
进一步地,心电信号采集模块可设置在如移动终端、游戏手柄或电子设备的保护壳等产品上,该心电信号采集模块可对心电信号进行采集。
进一步地,心电信号采集模块包括正电极和负电极,或者,包括正电极、负电极和参比电极。
第二方面,本申请实施例提供了一种电子设备,包括心电信号采集模块、心电信号检测电路、存储器、处理器以及存储在所述存储器中并可在所述处理器上运行的计算机程序,所述心电信号采集模块用于采集心电信号,所述心电信号检测电路用于接收心电信号,所述处理器执行所述计算机程序时实现如第一方面所述游戏玩家健康管控方法的步骤。
第三方面,本申请实施例提供了一种电子设备,包括心电信号检测电路、存储器、处理器以及存储在所述存储器中并可在所述处理器上运行的计算机程序,所述心电信号检测电路用于接收心电信号,所述处理器执行所述计算机程序时实现如第一方面所述游戏玩家健康管控方法的步骤。
第四方面,本申请实施例提供了一种游戏手柄,包括心电信号采集模块,所述游戏手柄用于与如第三方面所述的电子设备连接,使得所述电子设备利用所述心电信号采集模块,根据所述电子设备发出的采集指令采集心电信号。
第五方面,本申请实施例提供了一种电子设备的保护壳,包括心电信号采集模块,所述保护壳用于与如第三方面所述的电子设备连接,使得所述电子设备利用所述心电信号采集模块,根据所述电子设备发出的采集指令采集心电信号。
第六方面,本申请实施例提供了一种用户健康管控方法,包括:
用户在登录如游戏、虚拟现实或增强现实等应用时,可通过电子设备的采集模块采集生理信号,或通过如可穿戴设备的外部设备的采集模块采集生理信号,电子设备接收外部设备传输的生理信号。之后,利用生理信号对用户身份进行鉴别,若用户身份通过鉴别,则用户可登录到相关应用中;接着,用户在账号登录期间,电子设备将持续地采集生理信号,并实时对当前用户的身份进行鉴别,能够有效防止出现用户顶替等作弊行为。此外,电子设备还可根据身份鉴别的结果调整、控制当前用户的登录时长。可以理解地,本用户健康管控方法中通过生理信号对用户进行实时的身份鉴别,能够准确的管控用户的登录时长,实现对用户健康的有效管控。
进一步地,第六方面所述的方法还包括如下步骤:
电子设备根据生理信号对当前用户的健康状况进行检测,若检测到当前用户存在危险征兆, 可在电子设备的显示界面上提醒当前用户休息。可以理解地,该用户健康管控方法还可以利用生理信号对用户的身体健康状态进行实时检测,在用户的身体状态出现问题时,可及时地提醒用户,有效地对用户健康进行管控。
进一步地,在用户登录游戏、虚拟现实或增强现实等应用之前,还包括身份注册的步骤。具体地,电子设备采集待注册用户的生理信号完成待注册用户的身份注册。可以理解地,利用生理信号进行身份注册能够在用户登录账号时,根据实时采集的生理信号鉴别用户身份,能够有效保证用户身份的唯一性。
进一步地,生理信号具体包括心电信号或光电容积脉搏波信号等信号。
进一步地,用户账号包括游戏账号、增强现实场景账号、虚拟现实场景账号。
进一步地,电子设备根据用户身份鉴别的结果调整、控制当前用户的登录时长具体可包括如下步骤:
电子设备根据当前用户的生理信号实时鉴别身份,若当前用户的身份为待登录用户,获取当前用户的年龄信息;在得到该年龄信息后可根据当前用户的年龄信息控制当前用户的登录时长。
可以理解地,通过引入年龄信息等参数,可对青少年、儿童进行更有针对性的时长、健康管控。
进一步地,用户登录账号的场景具体可包括如下步骤:电子设备采集待登录用户的生理信号、获取待登录用户的面容信息。电子设备采用采集的生理信号和待登录用户的面容信息,与待登录用户注册时的生理信号和面容信息进行比对,若通过比对,则完成待登录用户的身份鉴别,并登录应用账号。
进一步地,在用户采集当前用户的生理信号的过程中,具体可包括步骤:
电子设备在预设采集步数内对当前用户的生理信号进行采集;
当采集的生理信号达到一定的数据量时,鉴别当前用户的身份。
可以理解地,若根据预设数据量的当前用户的生理信号鉴别当前用户的身份为待登录用户,则重置预设采集步数,并重新采集当前用户的生理信号,以实时鉴别当前用户的身份。
在当前用户的生理信号采集的数据量不够时,将预设采集步数减一步数,若减一步数后的预设采集步数仍大于零,继续对当前用户的生理信号进行采集;
若预设采集步数减为零,仍未达到预设数据量的当前用户的生理信号,则停止采集,从而可根据预设采集步数减为零的情况鉴别当前用户的身份不是待登录用户。
进一步地,电子设备根据身份鉴别的结果调整、控制当前用户的游戏时长具体可包括如下步骤:
电子设备采用当前用户的生理信号,实时与待登录用户注册时的生理信号进行比对,判断当前用户的身份是否为待登录用户;
若当前用户的身份不是待登录用户,则停止或退出账号;
若当前用户的身份为待登录用户,则记录当前用户的账号登录时长;
若当前用户的账号登录时长没有超过第一预设阈值,则继续记录当前用户的账号登录时长;
若当前用户的账号登录时长超过第一预设阈值,则停止或退出账号。
可以理解地,可在实时确定用户身份的场景下,通过记录账号登录时长等方式对用户的账 号登录时长进行控制,能够有效地对用户的健康进行管控。
进一步地,危险征兆可包括过度疲劳和心律失常等,在实时检测用户健康状态的场景中,具体可包括如下步骤:
电子设备根据当前用户的生理信号获取心率异变性信息,并根据心率异变性信息识别当前用户的疲劳状况信息和紧张状况信息;
电子设备根据当前用户的生理信号获取心律状况信息和心肌缺血状况信息,并根据疲劳状况信息和紧张状况信息检测当前用户是否过度疲劳,以及根据心律状况信息和心肌缺血状况信息检测当前用户是否心律失常或心肌缺血;
若当前用户存在过度疲劳、存在心律失常或心肌缺血的情况,则提醒当前用户休息,其中,当过度疲劳为恶性过度疲劳,或者心律失常为恶性心律失常、心肌缺血为明显缺血时,可停止或退出账号。可以理解地,电子设备可实时地对用户的健康状况进行监控,能够有效提高用户的健康管控。
第七方面,本申请实施例提供了一种电子设备,包括采集模块、生理信号检测电路、存储器、处理器以及存储在所述存储器中并可在所述处理器上运行的计算机程序,所述采集模块用于采集生理信号,所述生理信号检测电路用于接收生理信号,所述处理器执行所述计算机程序时实现如第六方面所述用户健康管控方法的步骤。
第八方面,本申请实施例提供了一种电子设备,包括生理信号检测电路、存储器、处理器以及存储在所述存储器中并可在所述处理器上运行的计算机程序,所述生理信号检测电路用于接收生理信号,所述处理器执行所述计算机程序时实现如第六方面所述用户健康管控方法的步骤。
第九方面,本申请实施例提供了一种外部设备,包括采集模块,所述外部设备用于与如第八方面所述的电子设备连接,使得所述电子设备利用所述采集模块,根据所述电子设备发出的采集指令采集生理信号。
第十方面,本申请实施例提供了一种用户健康管控系统,包括可穿戴设备和处理设备,其中,所述可穿戴设备包括采集模块,所述采集模块用于采集生理信号,所述处理设备包括生理信号检测电路、存储器、处理器以及存储在所述存储器中并可在所述处理器上运行的计算机程序,所述生理信号检测电路用于接收所述生理信号,所述处理器执行所述计算机程序时实现如第六方面所述用户健康管控方法的步骤。
在本申请实施例中,通过采集心电信号实现对待登录游戏玩家的身份鉴别,并在游戏期间通过采集当前游戏玩家的心电信号实时鉴别当前游戏玩家的身份,以根据身份鉴别的结果控制当前游戏玩家的游戏时长,其中,在游戏期间还通过采集当前玩家的心电信号实时对当前游戏玩家的健康状况进行检测,当检测到当前游戏玩家存在危险征兆时,则根据所述危险征兆提醒所述当前游戏玩家休息,从而有效地对游戏玩家的健康进行管控。
在本申请实施例中,通过采集生理信号实现对待登录用户的身份鉴别,并在账号登录期间通过采集当前用户的生理信号实时鉴别当前用户的身份,以根据身份鉴别的结果控制当前用户的账号登录时长,其中,在账号登录期间还通过采集当前玩家的生理信号实时对当前用户的健康状况进行检测,当检测到当前用户存在危险征兆时,则根据所述危险征兆提醒所述当前用户休息,从而有效地对用户健康进行管控。
【附图说明】
为了更清楚地说明本申请实施例的技术方案,下面将对实施例中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本申请的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动性的前提下,还可以根据这些附图获得其它的附图。
图1是本申请一实施例提供的一种电子设备的结构示意图;
图2是本申请一实施例提供的一种电子设备的软件结构框图;
图3a是本申请一实施例提供的一种与游戏玩家进行信息交互的示意图;
图3b是本申请一实施例提供的另一种与游戏玩家进行信息交互的示意图;
图4a是本申请一实施例提供的又一种与游戏玩家进行信息交互的示意图;
图4b是本申请一实施例提供的又一种与游戏玩家进行信息交互的示意图;
图4c是本申请一实施例提供的又一种与游戏玩家进行信息交互的示意图;
图5是本申请一实施例提供的一种包括至少两个电极的手机壳的示意图;
图6a是本申请一实施例提供的一种包括至少两个电极的游戏手柄的示意图;
图6b是本申请一实施例提供的另一种包括至少两个电极的游戏手柄的示意图;
图6c是本申请一实施例提供的又一种包括至少两个电极的游戏手柄的示意图;
图6d是本申请一实施例提供的一种游戏手柄使用方式的示意图;
图6e是本申请一实施例提供的又一种游戏手柄使用方式的示意图;
图7是本申请一实施例提供的又一种与游戏玩家进行信息交互的示意图;
图8是本申请一实施例提供的一种持续采集当前游戏玩家的第二心电信号的流程图;
图9a是本申请一实施例提供的又一种与游戏玩家进行信息交互的示意图;
图9b是本申请一实施例提供的又一种与游戏玩家进行信息交互的示意图;
图10a是本申请一实施例提供的又一种与游戏玩家进行信息交互的示意图;
图10b是本申请一实施例提供的又一种与游戏玩家进行信息交互的示意图。
【具体实施方式】
下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行描述。其中,在本申请实施例的描述中,除非另有说明,“/”表示或的意思,例如,A/B可以表示A或B;本文中的“和/或”仅仅是一种描述关联对象的关联关系,表示可以存在三种关系,例如,A和/或B,可以表示:单独存在A,同时存在A和B,单独存在B这三种情况。
以下,术语“第一”、“第二”仅用于描述目的,而不能理解为指示或暗示相对重要性或者隐含指明所指示的技术特征的数量。由此,限定有“第一”、“第二”的特征可以明示或者隐含地包括一个或者更多个该特征。在本申请实施例的描述中,除非另有说明,“多个”的含义是两个或两个以上。
在本申请实施例中,“示例性的”或者“例如”等词用于表示作例子、例证或说明。本申请实施例中被描述为“示例性的”或者“例如”的任何实施例或设计方案不应被解释为比其它实施例或设计方案更优选或更具优势。确切而言,使用“示例性的”或者“例如”等词旨在以具体方式呈现相关概念。
图1示出了电子设备100的结构示意图。
电子设备100可以包括处理器110,外部存储器接口120,内部存储器121,通用串行总线(universal serial bus,USB)接口130,充电管理模块140,电源管理模块141,电池142,天线1,天线2,移动通信模块150,无线通信模块160,音频模块170,扬声器170A,受话器170B,麦克风170C,耳机接口170D,传感器模块180,按键190,马达191,指示器192,摄像头193,显示屏194,以及用户标识模块(subscriber identification module,SIM)卡接口195等。其中传感器模块180可以包括压力传感器180A,陀螺仪传感器180B,气压传感器180C,磁传感器180D,加速度传感器180E,距离传感器180F,接近光传感器180G,指纹传感器180H,温度传感器180J,触摸传感器180K,环境光传感器180L,骨传导传感器180M等。
可以理解的是,本申请实施例示意的结构并不构成对电子设备100的具体限定。在本申请另一些实施例中,电子设备100可以包括比图示更多或更少的部件,或者组合某些部件,或者拆分某些部件,或者不同的部件布置。图示的部件可以以硬件,软件或软件和硬件的组合实现。
进一步地,电子设备100还可以包括心电信号采集模块1100,用于采集心电信号。
具体地,该电信号采集模块1100包括至少两个电极,电子设备100可通过该至少两个电极采集心电信号。
处理器110可以包括一个或多个处理单元,例如:处理器110可以包括应用处理器(application processor,AP),调制解调处理器,图形处理器(graphics processing unit,GPU),图像信号处理器(image signal processor,ISP),控制器,视频编解码器,数字信号处理器(digital signal processor,DSP),基带处理器,和/或神经网络处理器(neural-network processing unit,NPU)等。其中,不同的处理单元可以是独立的器件,也可以集成在一个或多个处理器中。
控制器可以根据指令操作码和时序信号,产生操作控制信号,完成取指令和执行指令的控制。
处理器110中还可以设置存储器,用于存储指令和数据。在一些实施例中,处理器110中的存储器为高速缓冲存储器。该存储器可以保存处理器110刚用过或循环使用的指令或数据。如果处理器110需要再次使用该指令或数据,可从所述存储器中直接调用。避免了重复存取,减少了处理器110的等待时间,因而提高了系统的效率。
在一些实施例中,处理器110可以包括一个或多个接口。接口可以包括集成电路(inter-integrated circuit,I2C)接口,集成电路内置音频(inter-integrated circuit sound,I2S)接口,脉冲编码调制(pulse code modulation,PCM)接口,通用异步收发传输器(universal asynchronous receiver/transmitter,UART)接口,移动产业处理器接口(mobile industry processor interface,MIPI),通用输入输出(general-purpose input/output,GPIO)接口,用户标识模块(subscriber identity module,SIM)接口,和/或通用串行总线(universal serial bus,USB)接口等。
I2C接口是一种双向同步串行总线,包括一根串行数据线(serial data line,SDA)和一根串行时钟线(derail clock line,SCL)。在一些实施例中,处理器110可以包含多组I2C总线。处理器110可以通过不同的I2C总线接口分别耦合触摸传感器180K,充电器,闪光灯,摄像头193等。例如:处理器110可以通过I2C接口耦合触摸传感器180K,使处理器110与触摸传感器180K通过I2C总线接口通信,实现电子设备100的触摸功能。
I2S接口可以用于音频通信。在一些实施例中,处理器110可以包含多组I2S总线。处理 器110可以通过I2S总线与音频模块170耦合,实现处理器110与音频模块170之间的通信。在一些实施例中,音频模块170可以通过I2S接口向无线通信模块160传递音频信号,实现通过蓝牙耳机接听电话的功能。
PCM接口也可以用于音频通信,将模拟信号抽样,量化和编码。在一些实施例中,音频模块170与无线通信模块160可以通过PCM总线接口耦合。在一些实施例中,音频模块170也可以通过PCM接口向无线通信模块160传递音频信号,实现通过蓝牙耳机接听电话的功能。所述I2S接口和所述PCM接口都可以用于音频通信。
UART接口是一种通用串行数据总线,用于异步通信。该总线可以为双向通信总线。它将要传输的数据在串行通信与并行通信之间转换。在一些实施例中,UART接口通常被用于连接处理器110与无线通信模块160。例如:处理器110通过UART接口与无线通信模块160中的蓝牙模块通信,实现蓝牙功能。在一些实施例中,音频模块170可以通过UART接口向无线通信模块160传递音频信号,实现通过蓝牙耳机播放音乐的功能。
MIPI接口可以被用于连接处理器110与显示屏194,摄像头193等外围器件。MIPI接口包括摄像头串行接口(camera serial interface,CSI),显示屏串行接口(display serial interface,DSI)等。在一些实施例中,处理器110和摄像头193通过CSI接口通信,实现电子设备100的拍摄功能。处理器110和显示屏194通过DSI接口通信,实现电子设备100的显示功能。
GPIO接口可以通过软件配置。GPIO接口可以被配置为控制信号,也可被配置为数据信号。在一些实施例中,GPIO接口可以用于连接处理器110与摄像头193,显示屏194,无线通信模块160,音频模块170,传感器模块180等。GPIO接口还可以被配置为I2C接口,I2S接口,UART接口,MIPI接口等。
USB接口130是符合USB标准规范的接口,具体可以是Mini USB接口,Micro USB接口,USB Type C接口等。USB接口130可以用于连接充电器为电子设备100充电,也可以用于电子设备100与外围设备之间传输数据。也可以用于连接耳机,通过耳机播放音频。该接口还可以用于连接其他电子设备,例如AR设备等。
可以理解的是,本申请实施例示意的各模块间的接口连接关系,只是示意性说明,并不构成对电子设备100的结构限定。在本申请另一些实施例中,电子设备100也可以采用上述实施例中不同的接口连接方式,或多种接口连接方式的组合。
充电管理模块140用于从充电器接收充电输入。其中,充电器可以是无线充电器,也可以是有线充电器。在一些有线充电的实施例中,充电管理模块140可以通过USB接口130接收有线充电器的充电输入。在一些无线充电的实施例中,充电管理模块140可以通过电子设备100的无线充电线圈接收无线充电输入。充电管理模块140为电池142充电的同时,还可以通过电源管理模块141为电子设备供电。
电源管理模块141用于连接电池142,充电管理模块140与处理器110。电源管理模块141接收电池142和/或充电管理模块140的输入,为处理器110,内部存储器121,显示屏194,摄像头193,和无线通信模块160等供电。电源管理模块141还可以用于监测电池容量,电池循环次数,电池健康状态(漏电,阻抗)等参数。在其他一些实施例中,电源管理模块141也可以设置于处理器110中。在另一些实施例中,电源管理模块141和充电管理模块140也可以设置于同一个器件中。
电子设备100的无线通信功能可以通过天线1,天线2,移动通信模块150,无线通信模块160,调制解调处理器以及基带处理器等实现。
天线1和天线2用于发射和接收电磁波信号。电子设备100中的每个天线可用于覆盖单个或多个通信频带。不同的天线还可以复用,以提高天线的利用率。例如:可以将天线1复用为无线局域网的分集天线。在另外一些实施例中,天线可以和调谐开关结合使用。
移动通信模块150可以提供应用在电子设备100上的包括2G/3G/4G/5G等无线通信的解决方案。移动通信模块150可以包括至少一个滤波器,开关,功率放大器,低噪声放大器(low noise amplifier,LNA)等。移动通信模块150可以由天线1接收电磁波,并对接收的电磁波进行滤波,放大等处理,传送至调制解调处理器进行解调。移动通信模块150还可以对经调制解调处理器调制后的信号放大,经天线1转为电磁波辐射出去。在一些实施例中,移动通信模块150的至少部分功能模块可以被设置于处理器110中。在一些实施例中,移动通信模块150的至少部分功能模块可以与处理器110的至少部分模块被设置在同一个器件中。
调制解调处理器可以包括调制器和解调器。其中,调制器用于将待发送的低频基带信号调制成中高频信号。解调器用于将接收的电磁波信号解调为低频基带信号。随后解调器将解调得到的低频基带信号传送至基带处理器处理。低频基带信号经基带处理器处理后,被传递给应用处理器。应用处理器通过音频设备(不限于扬声器170A,受话器170B等)输出声音信号,或通过显示屏194显示图像或视频。在一些实施例中,调制解调处理器可以是独立的器件。在另一些实施例中,调制解调处理器可以独立于处理器110,与移动通信模块150或其他功能模块设置在同一个器件中。
无线通信模块160可以提供应用在电子设备100上的包括无线局域网(wireless local area networks,WLAN)(如无线保真(wireless fidelity,Wi-Fi)网络),蓝牙(bluetooth,BT),全球导航卫星系统(global navigation satellite system,GNSS),调频(frequency modulation,FM),近距离无线通信技术(near field communication,NFC),红外技术(infrared,IR)等无线通信的解决方案。无线通信模块160可以是集成至少一个通信处理模块的一个或多个器件。无线通信模块160经由天线2接收电磁波,将电磁波信号调频以及滤波处理,将处理后的信号发送到处理器110。无线通信模块160还可以从处理器110接收待发送的信号,对其进行调频,放大,经天线2转为电磁波辐射出去。
在一些实施例中,电子设备100的天线1和移动通信模块150耦合,天线2和无线通信模块160耦合,使得电子设备100可以通过无线通信技术与网络以及其他设备通信。所述无线通信技术可以包括全球移动通讯系统(global system for mobile communications,GSM),通用分组无线服务(general packet radio service,GPRS),码分多址接入(code division multiple access,CDMA),宽带码分多址(wideband code division multiple access,WCDMA),时分码分多址(time-division code division multiple access,TD-SCDMA),长期演进(long term evolution,LTE),BT,GNSS,WLAN,NFC,FM,和/或IR技术等。所述GNSS可以包括全球卫星定位系统(global positioning system,GPS),全球导航卫星系统(global navigation satellite system,GLONASS),北斗卫星导航系统(beidou navigation satellite system,BDS),准天顶卫星系统(quasi-zenith satellite system,QZSS)和/或星基增强系统(satellite based augmentation systems,SBAS)。
电子设备100通过GPU,显示屏194,以及应用处理器等实现显示功能。GPU为图像处 理的微处理器,连接显示屏194和应用处理器。GPU用于执行数学和几何计算,用于图形渲染。处理器110可包括一个或多个GPU,其执行程序指令以生成或改变显示信息。
显示屏194用于显示图像,视频等。显示屏194包括显示面板。显示面板可以采用液晶显示屏(liquid crystal display,LCD),有机发光二极管(organic light-emitting diode,OLED),有源矩阵有机发光二极体或主动矩阵有机发光二极体(active-matrix organic light emitting diode,AMOLED),柔性发光二极管(flex light-emitting diode,FLED),Miniled,MicroLed,Micro-oLed,量子点发光二极管(quantum dot light emitting diodes,QLED)等。在一些实施例中,电子设备100可以包括1个或N个显示屏194,N为大于1的正整数。
电子设备100可以通过ISP,摄像头193,视频编解码器,GPU,显示屏194以及应用处理器等实现拍摄功能。
ISP用于处理摄像头193反馈的数据。例如,拍照时,打开快门,光线通过镜头被传递到摄像头感光元件上,光信号转换为电信号,摄像头感光元件将所述电信号传递给ISP处理,转化为肉眼可见的图像。ISP还可以对图像的噪点,亮度,肤色进行算法优化。ISP还可以对拍摄场景的曝光,色温等参数优化。在一些实施例中,ISP可以设置在摄像头193中。
摄像头193用于捕获静态图像或视频。物体通过镜头生成光学图像投射到感光元件。感光元件可以是电荷耦合器件(charge coupled device,CCD)或互补金属氧化物半导体(complementary metal-oxide-semiconductor,CMOS)光电晶体管。感光元件把光信号转换成电信号,之后将电信号传递给ISP转换成数字图像信号。ISP将数字图像信号输出到DSP加工处理。DSP将数字图像信号转换成标准的RGB,YUV等格式的图像信号。在一些实施例中,电子设备100可以包括1个或N个摄像头193,N为大于1的正整数。
数字信号处理器用于处理数字信号,除了可以处理数字图像信号,还可以处理其他数字信号。例如,当电子设备100在频点选择时,数字信号处理器用于对频点能量进行傅里叶变换等。
视频编解码器用于对数字视频压缩或解压缩。电子设备100可以支持一种或多种视频编解码器。这样,电子设备100可以播放或录制多种编码格式的视频,例如:动态图像专家组(moving picture experts group,MPEG)1,MPEG2,MPEG3,MPEG4等。
NPU为神经网络(neural-network,NN)计算处理器,通过借鉴生物神经网络结构,例如借鉴人脑神经元之间传递模式,对输入信息快速处理,还可以不断的自学习。通过NPU可以实现电子设备100的智能认知等应用,例如:图像识别,人脸识别,语音识别,文本理解等。
外部存储器接口120可以用于连接外部存储卡,例如Micro SD卡,实现扩展电子设备100的存储能力。外部存储卡通过外部存储器接口120与处理器110通信,实现数据存储功能。例如将音乐,视频等文件保存在外部存储卡中。
内部存储器121可以用于存储计算机可执行程序代码,所述可执行程序代码包括指令。内部存储器121可以包括存储程序区和存储数据区。其中,存储程序区可存储操作系统,至少一个功能所需的应用程序(比如声音播放功能,图像播放功能等)等。存储数据区可存储电子设备100使用过程中所创建的数据(比如音频数据,电话本等)等。此外,内部存储器121可以包括高速随机存取存储器,还可以包括非易失性存储器,例如至少一个磁盘存储器件,闪存器件,通用闪存存储器(universal flash storage,UFS)等。处理器110通过运行存储在内部存储器121的指令,和/或存储在设置于处理器中的存储器的指令,执行电子设备100的各种功能应用以 及数据处理。
电子设备100可以通过音频模块170,扬声器170A,受话器170B,麦克风170C,耳机接口170D,以及应用处理器等实现音频功能。例如音乐播放,录音等。
音频模块170用于将数字音频信息转换成模拟音频信号输出,也用于将模拟音频输入转换为数字音频信号。音频模块170还可以用于对音频信号编码和解码。在一些实施例中,音频模块170可以设置于处理器110中,或将音频模块170的部分功能模块设置于处理器110中。
扬声器170A,也称“喇叭”,用于将音频电信号转换为声音信号。电子设备100可以通过扬声器170A收听音乐,或收听免提通话。
受话器170B,也称“听筒”,用于将音频电信号转换成声音信号。当电子设备100接听电话或语音信息时,可以通过将受话器170B靠近人耳接听语音。
麦克风170C,也称“话筒”,“传声器”,用于将声音信号转换为电信号。当拨打电话或发送语音信息时,用户可以通过人嘴靠近麦克风170C发声,将声音信号输入到麦克风170C。电子设备100可以设置至少一个麦克风170C。在另一些实施例中,电子设备100可以设置两个麦克风170C,除了采集声音信号,还可以实现降噪功能。在另一些实施例中,电子设备100还可以设置三个,四个或更多麦克风170C,实现采集声音信号,降噪,还可以识别声音来源,实现定向录音功能等。
耳机接口170D用于连接有线耳机。耳机接口170D可以是USB接口130,也可以是3.5mm的开放移动电子设备平台(open mobile terminal platform,OMTP)标准接口,美国蜂窝电信工业协会(cellular telecommunications industry association of the USA,CTIA)标准接口。
压力传感器180A用于感受压力信号,可以将压力信号转换成电信号。在一些实施例中,压力传感器180A可以设置于显示屏194。压力传感器180A
的种类很多,如电阻式压力传感器,电感式压力传感器,电容式压力传感器等。电容式压力传感器可以是包括至少两个具有导电材料的平行板。当有力作用于压力传感器180A,电极之间的电容改变。电子设备100根据电容的变化确定压力的强度。当有触摸操作作用于显示屏194,电子设备100根据压力传感器180A检测所述触摸操作强度。电子设备100也可以根据压力传感器180A的检测信号计算触摸的位置。在一些实施例中,作用于相同触摸位置,但不同触摸操作强度的触摸操作,可以对应不同的操作指令。例如:当有触摸操作强度小于第一压力阈值的触摸操作作用于短消息应用图标时,执行查看短消息的指令。当有触摸操作强度大于或等于第一压力阈值的触摸操作作用于短消息应用图标时,执行新建短消息的指令。
陀螺仪传感器180B可以用于确定电子设备100的运动姿态。在一些实施例中,可以通过陀螺仪传感器180B确定电子设备100围绕三个轴(即,x,y和z轴)的角速度。陀螺仪传感器180B可以用于拍摄防抖。示例性的,当按下快门,陀螺仪传感器180B检测电子设备100抖动的角度,根据角度计算出镜头模组需要补偿的距离,让镜头通过反向运动抵消电子设备100的抖动,实现防抖。陀螺仪传感器180B还可以用于导航,体感游戏场景。
气压传感器180C用于测量气压。在一些实施例中,电子设备100通过气压传感器180C测得的气压值计算海拔高度,辅助定位和导航。
磁传感器180D包括霍尔传感器。电子设备100可以利用磁传感器180D检测翻盖皮套的开合。在一些实施例中,当电子设备100是翻盖机时,电子设备100可以根据磁传感器180D 检测翻盖的开合。进而根据检测到的皮套的开合状态或翻盖的开合状态,设置翻盖自动解锁等特性。
加速度传感器180E可检测电子设备100在各个方向上(一般为三轴)加速度的大小。当电子设备100静止时可检测出重力的大小及方向。还可以用于识别电子设备姿态,应用于横竖屏切换,计步器等应用。
距离传感器180F,用于测量距离。电子设备100可以通过红外或激光测量距离。在一些实施例中,拍摄场景,电子设备100可以利用距离传感器180F测距以实现快速对焦。
接近光传感器180G可以包括例如发光二极管(LED)和光检测器,例如光电二极管。发光二极管可以是红外发光二极管。电子设备100通过发光二极管向外发射红外光。电子设备100使用光电二极管检测来自附近物体的红外反射光。当检测到充分的反射光时,可以确定电子设备100附近有物体。当检测到不充分的反射光时,电子设备100可以确定电子设备100附近没有物体。电子设备100可以利用接近光传感器180G检测用户手持电子设备100贴近耳朵通话,以便自动熄灭屏幕达到省电的目的。接近光传感器180G也可用于皮套模式,口袋模式自动解锁与锁屏。
环境光传感器180L用于感知环境光亮度。电子设备100可以根据感知的环境光亮度自适应调节显示屏194亮度。环境光传感器180L也可用于拍照时自动调节白平衡。环境光传感器180L还可以与接近光传感器180G配合,检测电子设备100是否在口袋里,以防误触。
指纹传感器180H用于采集指纹。电子设备100可以利用采集的指纹特性实现指纹解锁,访问应用锁,指纹拍照,指纹接听来电等。
温度传感器180J用于检测温度。在一些实施例中,电子设备100利用温度传感器180J检测的温度,执行温度处理策略。例如,当温度传感器180J上报的温度超过阈值,电子设备100执行降低位于温度传感器180J附近的处理器的性能,以便降低功耗实施热保护。在另一些实施例中,当温度低于另一阈值时,电子设备100对电池142加热,以避免低温导致电子设备100异常关机。在其他一些实施例中,当温度低于又一阈值时,电子设备100对电池142的输出电压执行升压,以避免低温导致的异常关机。
触摸传感器180K,也称“触控面板”。触摸传感器180K可以设置于显示屏194,由触摸传感器180K与显示屏194组成触摸屏,也称“触控屏”。触摸传感器180K用于检测作用于其上或附近的触摸操作。触摸传感器可以将检测到的触摸操作传递给应用处理器,以确定触摸事件类型。可以通过显示屏194提供与触摸操作相关的视觉输出。在另一些实施例中,触摸传感器180K也可以设置于电子设备100的表面,与显示屏194所处的位置不同。
骨传导传感器180M可以获取振动信号。在一些实施例中,骨传导传感器180M可以获取人体声部振动骨块的振动信号。骨传导传感器180M也可以接触人体脉搏,接收血压跳动信号。在一些实施例中,骨传导传感器180M也可以设置于耳机中,结合成骨传导耳机。音频模块170可以基于所述骨传导传感器180M获取的声部振动骨块的振动信号,解析出语音信号,实现语音功能。应用处理器可以基于所述骨传导传感器180M获取的血压跳动信号解析心率信息,实现心率检测功能。
按键190包括开机键,音量键等。按键190可以是机械按键。也可以是触摸式按键。电子设备100可以接收按键输入,产生与电子设备100的用户设置以及功能控制有关的键信号输 入。
马达191可以产生振动提示。马达191可以用于来电振动提示,也可以用于触摸振动反馈。例如,作用于不同应用(例如拍照,音频播放等)的触摸操作,可以对应不同的振动反馈效果。作用于显示屏194不同区域的触摸操作,马达191也可对应不同的振动反馈效果。不同的应用场景(例如:时间提醒,接收信息,闹钟,游戏等)也可以对应不同的振动反馈效果。触摸振动反馈效果还可以支持自定义。
指示器192可以是指示灯,可以用于指示充电状态,电量变化,也可以用于指示消息,未接来电,通知等。
SIM卡接口195用于连接SIM卡。SIM卡可以通过插入SIM卡接口195,或从SIM卡接口195拔出,实现和电子设备100的接触和分离。电子设备100可以支持1个或N个SIM卡接口,N为大于1的正整数。SIM卡接口195可以支持Nano SIM卡,Micro SIM卡,SIM卡等。同一个SIM卡接口195可以同时插入多张卡。所述多张卡的类型可以相同,也可以不同。SIM卡接口195也可以兼容不同类型的SIM卡。SIM卡接口195也可以兼容外部存储卡。电子设备100通过SIM卡和网络交互,实现通话以及数据通信等功能。在一些实施例中,电子设备100采用eSIM,即:嵌入式SIM卡。eSIM卡可以嵌在电子设备100中,不能和电子设备100分离。
电子设备100的软件系统可以采用分层架构,事件驱动架构,微核架构,微服务架构,或云架构。本申请实施例以分层架构的Android系统为例,示例性说明电子设备100的软件结构。
图2是本申请实施例的电子设备100的软件结构框图。
分层架构将软件分成若干个层,每一层都有清晰的角色和分工。层与层之间通过软件接口通信。在一些实施例中,将Android系统分为四层,从上至下分别为应用程序层,应用程序框架层,安卓运行时(Android runtime)和系统库,以及内核层。
应用程序层可以包括一系列应用程序包。
如图2所示,应用程序包可以包括相机,图库,日历,通话,地图,导航,WLAN,蓝牙,音乐,视频,短信息等应用程序。
应用程序框架层为应用程序层的应用程序提供应用编程接口(application programming interface,API)和编程框架。应用程序框架层包括一些预先定义的函数。
如图2所示,应用程序框架层可以包括窗口管理器,内容提供器,视图系统,电话管理器,资源管理器,通知管理器等。
窗口管理器用于管理窗口程序。窗口管理器可以获取显示屏大小,判断是否有状态栏,锁定屏幕,截取屏幕等。
内容提供器用来存放和获取数据,并使这些数据可以被应用程序访问。所述数据可以包括视频,图像,音频,拨打和接听的电话,浏览历史和书签,电话簿等。
视图系统包括可视控件,例如显示文字的控件,显示图片的控件等。视图系统可用于构建应用程序。显示界面可以由一个或多个视图组成的。例如,包括短信通知图标的显示界面,可以包括显示文字的视图以及显示图片的视图。
电话管理器用于提供电子设备100的通信功能。例如通话状态的管理(包括接通,挂断等)。
资源管理器为应用程序提供各种资源,比如本地化字符串,图标,图片,布局文件,视频 文件等等。
通知管理器使应用程序可以在状态栏中显示通知信息,可以用于传达告知类型的消息,可以短暂停留后自动消失,无需用户交互。比如通知管理器被用于告知下载完成,消息提醒等。通知管理器还可以是以图表或者滚动条文本形式出现在系统顶部状态栏的通知,例如后台运行的应用程序的通知,还可以是以对话窗口形式出现在屏幕上的通知。例如在状态栏提示文本信息,发出提示音,电子设备振动,指示灯闪烁等。
Android Runtime包括核心库和虚拟机。Android runtime负责安卓系统的调度和管理。
核心库包含两部分:一部分是java语言需要调用的功能函数,另一部分是安卓的核心库。
应用程序层和应用程序框架层运行在虚拟机中。虚拟机将应用程序层和应用程序框架层的java文件执行为二进制文件。虚拟机用于执行对象生命周期的管理,堆栈管理,线程管理,安全和异常的管理,以及垃圾回收等功能。
系统库可以包括多个功能模块。例如:表面管理器(surface manager),媒体库(Media Libraries),三维图形处理库(例如:OpenGL ES),2D图形引擎(例如:SGL)等。
表面管理器用于对显示子系统进行管理,并且为多个应用程序提供了2D和3D图层的融合。
媒体库支持多种常用的音频,视频格式回放和录制,以及静态图像文件等。媒体库可以支持多种音视频编码格式,例如:MPEG4,H.264,MP3,AAC,AMR,JPG,PNG等。
三维图形处理库用于实现三维图形绘图,图像渲染,合成,和图层处理等。
2D图形引擎是2D绘图的绘图引擎。
内核层是硬件和软件之间的层。内核层至少包含显示驱动,摄像头驱动,音频驱动,传感器驱动。
下面结合捕获拍照场景,示例性说明电子设备100软件以及硬件的工作流程。
当触摸传感器180K接收到触摸操作,相应的硬件中断被发给内核层。内核层将触摸操作加工成原始输入事件(包括触摸坐标,触摸操作的时间戳等信息)。原始输入事件被存储在内核层。应用程序框架层从内核层获取原始输入事件,识别该输入事件所对应的控件。以该触摸操作是触摸单击操作,该单击操作所对应的控件为相机应用图标的控件为例,相机应用调用应用框架层的接口,启动相机应用,进而通过调用内核层启动摄像头驱动,通过摄像头193捕获静态图像或视频。
本申请实施例中相关术语的说明:
心电图:是从人体体表记录心脏每一心动周期所产生的电活动变化的图形。
心电信号:是指心脏每一心动周期所产生的电信号。
生理信号:是指描述人体生理特征的信号,心电信号为生理信号的其中一种。
现有技术中对于游戏已经提出了防沉迷的办法,如实名认证、累积时长等。但是实名认证可通过使用成人身份证轻易绕过,累积时长可以通过多注册几个账号破解。自制力较差的人,由于长时间玩游戏很可能会出现一些健康问题。
本申请实施例提出一种游戏玩家健康管控方法,包括如下步骤:
S10:采集第一心电信号,基于第一心电信号鉴别待登录游戏玩家的身份,若身份鉴别通过则登录游戏。
其中,该第一心电信号是指在游戏玩家登录、完成身份鉴别时采集的心电信号。心电图显示是从人体体表记录心脏每一心动周期所产生的电活动变化的图形显示技术。在本申请实施例中,心电信号是指心脏每一心动周期所产生的电信号,通过该采集的心电信号可在心电显示设备上显示心电图。
在一实施例中,游戏玩家在登录游戏之前需要先采集第一心电信号。可以理解地,心电信号能够在一定误差内区分不同的游戏玩家。基于该第一心电信号能够鉴别待登录游戏玩家的身份,以在通过鉴别后顺利登录游戏。进一步地,除了第一心电信号,还可以同时获取待登录游戏玩家的面容信息,以采用待登录游戏玩家的第一心电信号和待登录游戏玩家的面容信息,与待登录游戏玩家注册时的心电信号和面容信息进行比对,从两个维度上进行身份鉴别,进一步提高游戏玩家身份鉴别的准确性。其中,若待登录游戏玩家注册时的心电信号和面容信息通过比对,则完成待登录游戏玩家的身份鉴别,登录游戏。可以理解地,单独采用待登录游戏玩家的面容信息进行游戏登录仍存在一定的冒充登录的风险的,通过结合活体维度上的特征,能够更准确地提高游戏玩家身份鉴别的准确性。
在一实施例中,游戏玩家在实际场景下完成的第一心电信号采集的过程具体可以是这样的:游戏玩家将双手放置在心电信号采集的区域内,通过该心电信号采集的区域采集第一心电信号。其中,该心电信号采集的区域具体可设置在如图1所示的电子设备(具体可以是手机)上,游戏玩家通过双手握住电子设备的心电信号采集区域,如电信号采集的正负电极区域,可在游戏玩家双手握住时,通过该正负电极形成流过心脏的电路回路,采集到第一心电信号。进一步地,游戏玩家不仅限于通过双手握住心电信号采集区域的方式来采集心电信号,游戏玩家还可以通过佩戴可穿戴设备,如耳机、手环或手表等方式实现心电信号的采集。这些可穿戴设备上同样设置有电极用于采集心电信号。可以理解地,当游戏玩家戴上耳机时,可通过耳机上的电极采集心脏产生的电信号,在游戏用户登录游戏时,此时得到的电信号为第一心电信号。
具体地,如图3a所示,若在没有采集到第一心电信号时,游戏登录界面上可显示“无法检测到(第一)心电信号,请调整握姿以完成信号采集”等类似的界面提示,用户在登录游戏前需采用正确的握姿以实现第一心电信号的采集,否则无法登录游戏。该做法强制了用户在游戏登录时需要进行第一心电信号的采集,能够有效防止采用其他投机取巧的方式绕过登录验证,提高游戏登录的登录要求。在成功采集第一心电信号时,将基于该第一心电信号鉴别待登录游戏玩家的身份,如图3b所示,若采集的第一心电信号通过待登录游戏玩家的身份鉴别,将在登录界面上显示“身份验证成功,欢迎XXX(身份证姓名)登录游戏”等类似的界面提示,可根据采集的第一心电信号唯一地确定游戏玩家的身份,防止未成年人等游戏玩家利用现有的漏洞登录游戏。
进一步地,在步骤S10之前,也即在采集第一心电信号之前,还包括游戏玩家进行身份注册的步骤,具体包括:
采集待注册游戏玩家的第三心电信号。
获取待注册游戏玩家的身份证信息。
获取待注册游戏玩家的面容信息。
根据待注册游戏玩家的第三心电信号、待注册游戏玩家的身份证信息和待注册游戏玩家的面容信息完成待注册游戏玩家的身份注册,其中,待注册游戏玩家的身份注册包括待注册游戏 玩家的年龄信息,年龄信息用于健康管控分类,控制当前游戏玩家的游戏时长。
其中,第三心电信号和第一心电信号均属于心电信号,两者的区别在于场景的不同,注册场景下采集的心电信号称为第三心电信号,登录场景下采集的心电信号称为第一心电信号。该第三心电信号是指游戏玩家在注册游戏账号时采集的心电信号。在一实施例中,在游戏注册场景下,可通过加入第三心电信号实现游戏玩家的信息录入,将第三心电信号作为登录的校验条件,进一步提高登录要求,有效防止未成年人等游戏玩家利用漏洞登录游戏。
具体地,在注册界面需要采集多种信息,以进一步提高游戏玩家登录唯一性的准确度,如图4a、图4b和图4c所示,在注册界面可要求玩家录入第三心电信号、身份证信息和面容信息,在录入第三心电信号时,将在注册界面上提示用户采用正确的握姿录入第三心电信号,在身份证信息录入时将要求用户输入身份证号、姓名等信息(或直接扫描身份证正反面等方式),在面容信息录入时将要求调用摄像头,拍摄实时的面容照片。可以理解地,通过多重的信息录入,能够提高游戏玩家登录唯一性的准确度,有效防止未成年人等用户利用现有的漏洞登录游戏。
在一实施例中,具体可以采用第三心电信号+身份证信息+面容信息的方式完成待注册游戏玩家的身份注册,在待登录游戏玩家登录游戏的身份鉴别过程中,可基于游戏账号信息,根据采集的待登录游戏玩家的第一心电信号和面容信息,与游戏账号信息对应的注册游戏玩家的第三心电信号和面容信息进行比对,若比对通过,则待登录游戏玩家可完成游戏登录。
在一实施例中,待注册游戏玩家的身份注册并不限定于第三心电信号+身份证信息+面容信息的方式,可以以第三心电信号为必要条件的方式完成待注册游戏玩家的身份注册。具体地,可以采用第三心电信号+指纹信息的方式完成待注册游戏玩家的身份注册。当待登录游戏玩家在登录游戏进行身份鉴别时,可基于游戏账号确定待比对的第一心电信号和待比对的指纹信息。在实际场景中,用户需要在登录游戏时采集第一心电信号以及指纹信息。游戏设备将待比对的第一心电信号与游戏账号对应的第三心电信号进行比对,将待比对的指纹信息和游戏账号对应的指纹信息进行比对,在两鉴别条件均通过比对后,该待登录游戏玩家可登录游戏。可以理解地,本申请实施例中采用第三心电信号+其他身份鉴别信息的方式能够有效地提高游戏玩家身份鉴别的准确性,其中,第三心电信号可用于鉴别游戏玩家的身份,相比于其他类型的身份鉴别方式,难以被替代、破解、绕过,能够较好地保证登录游戏的玩家与游戏账号注册的玩家为同一人。
在一实施例中,若游戏玩家是通过游戏手柄玩游戏的,则可在游戏手柄上设置心电信号采集模块(用于采集心电信号,具体地,采集心电信号的区域上设置有心电信号采集模块)的方式,以将采集的心电信号传输到电子设备中。具体地,该心电信号采集模块具体可包括正电极和负电极,游戏玩家在登录游戏时,只需双手分别握住正电极和负电极,形成连通的电路闭路,便可采集第一心电信号,并基于该第一心电信号对游戏玩家的身份进行鉴别。可以理解地,用户在登录时只需通过握住游戏手柄正负电极的方式便可完成身份鉴别。
进一步地,除了游戏手柄,采用如集成至少两个电极的电子设备(如手机)或者具备至少两个电极的保护壳(如手机壳)也能根据在游戏期间的手握行为完成第一心电信号的采集。
进一步地,电极可以包括如A(左手)、B(右手)两个电极方案,或A(左手),B(右手),C(参比电极)三电极方案等,其中,参比电极为测量电极电势时作为参照比较的电极, 可用于测定A电极或B电极的电极电势。
具体地,如图5所示,手机壳两侧上包括正负电极,A电极和B电极,还包括中间的绝缘材料(防止同一只手同时触摸两个不同的电极,左右手形成的电路闭路在心脏两侧,测量的效果较精确)。从图5中可以看出,游戏玩家可通过左手、右手分别握住A电极和B电极的方式,形成一个电路闭路,从而实现对第一心电信号的采集。游戏玩家在采用游戏握姿时便可直接完成游戏的身份鉴别。
如图6a、6b和6c所示,对于不同类型的游戏手柄,A电极和B电极具体可设置在游戏玩家常用的触握位置,游戏玩家在登录游戏时,通过常用的游戏握姿便可采集第一心电信号,从而完成游戏的身份鉴别。进一步地,在图5、图6a、图6b或图6c中也可设置参比电极(C电极),该参比电极的位置设定没有硬性的要求,只要设置为与A电极、B电极能够形成三电极的电路闭路即可。
S20:在游戏期间,采集当前游戏玩家的第二心电信号。
其中,第二心电信号是指游戏玩家在游戏期间采集的心电信号。
需要说明的是,第一心电信号、第二心电信号和第三心电信号均属于心电信号,其区别在于采集场景的不同,其中,第一心电信号具体的采集场景为游戏玩家登录游戏的场景,第二心电信号具体的采集场景为游戏玩家游戏中的场景,第三心电信号具体的采集场景为游戏玩家注册游戏账号的场景。可以理解地,对于采集心电信号的采集模块而言,其做的动作都是一样的,均是对心电信号进行采集,在采集行为上并没有区别。第一心电信号、第二心电信号和第三心电信号的主要区别在于采集场景的不同。
在一实施例中,游戏玩家在游戏过程中容易出现紧张、疲劳等情况,甚至出现心律失常的现象。鉴于此,本申请实施例在游戏玩家游戏期间,实时地采集当前游戏玩家的心电信号。该游戏期间场景下实时采集的心电信号可称为第二心电信号。在一实施例中,通过在游戏期间采集当前游戏玩家的第二心电信号,能够为分析游戏玩家身体健康状况提供实现的技术基础。如图5所示,手机壳两侧上包括正负电极,A电极和B电极,还包括中间的绝缘材料,为了方便游戏玩家在游戏期间中双手保证接触手机壳两侧电极,电极可以做得尽量地大,并覆盖到对应侧的边框。从图5中可以看出,游戏玩家通过左手、右手分别握住A电极和B电极,能够形成一个电路闭路,从而在游戏期间实时地实现对第二心电信号的采集。游戏玩家在游戏期间无需额外的操作,便可实现第二心电信号的采集。
如图6a、6b和6c所示,对于不同类型的游戏手柄,A电极和B电极的设置具体可设置在游戏玩家常用的触握位置。游戏玩家在游戏期间,通过游戏期间常用的游戏握姿便可采集第二心电信号,无需额外的操作,实现边游戏边采集的实时第二心电信号采集效果。
在一实施例中,游戏玩家常用的游戏握姿与游戏玩家采用的手柄使用方式具有关系。具体地,如图6c所示的游戏手柄,其包括左半部分的游戏手柄(包含图6c中的A电极)和右半部分的游戏手柄(包含图6c中的B电极),可分别扣置在手机的两侧(一般为边长短的两侧)。进一步地,图6c所示的游戏手柄还可以采用其他结合方式与手机结合,作为手机的游戏外设设备。从图6c中可以看到,当游戏手柄与手机结合并置于手机两侧时,此时游戏玩家在游戏期间常用的游戏握姿为左手握住包括覆盖A电极的左半部分的游戏手柄,右手握住包括覆盖B电极的右半部分的游戏手柄。可以理解地,图6c场景下的手柄使用方式为将游戏手柄与手 机结合的方式,其游戏期间常用的游戏握姿为左右两手分别握在覆盖A电极的左半部分的游戏手柄和覆盖B电极的右半部分的游戏手柄,该A电极和B电极的设置位置由游戏握姿确定。
进一步地,手柄使用方式还可以包括如图6d和图6e等方式。具体地,图6d场景下的游戏手柄可与手机无物理上的连接。游戏手柄可通过红外、Wi-Fi等无线通信方式实现与手机的信息交互。可以理解地,游戏玩家可采用图6c中的右半部分的游戏手柄进行游戏,此时,游戏玩家的常用握姿如图6d中所示,相应地,对于这种握姿,其正负电极C电极和D电极可设置在图6d中右半部分的游戏手柄的左右两侧,以在游戏玩家游戏期间采集游戏玩家的第二心电信号。进一步地,正负电极C电极和D电极和正负电极A电极和B电极之间并不冲突,在用户采用如图6d的手柄使用方式时,游戏手柄仅将C电极和D电极采集的电信号传输到手机或其他(运行游戏的)电子设备中。
进一步地,图6e场景下的游戏手柄可与结合配件结合,组合成一个新的、具有整体性的游戏手柄。可以理解地,对于这种手柄使用方式,其常用握姿如图6e所示,A电极和B电极分别设置在组合的游戏手柄的左右两侧。该组合的游戏手柄可通过红外、Wi-Fi等无线通信方式与手机或(运行游戏的)电子设备进行信息交互。可以理解地,当用户在采用该组合的游戏手柄游戏时,将通过图6e所示的A电极和B电极完成第二心电信号的采集。
进一步地,在游戏期间,采集当前游戏玩家的第二心电信号时,若在预设时间段内没有检测到第二心电信号,如图7所示,将在游戏界面上提示“检测不到(第二)心电信号,请采用正确的握姿”等提示信息,以在游戏期间实现实时的第二心电信号采集,避免游戏玩家投机绕过实时检测。可以理解地,如游戏玩家在中途因故暂时离开没有握住设备时,可在游戏玩家回来后通过再次采集第二心电信号的方式重新完成身份鉴别,回到游戏。
进一步地,在游戏期间,采集当前游戏玩家的第二心电信号,具体包括如下步骤:
预设采集步数内对当前游戏玩家的第二心电信号进行采集;
其中,若在预设采集步数内采集达到预设数据量的当前游戏玩家的第二心电信号,根据预设数据量的当前游戏玩家的第二心电信号鉴别当前游戏玩家的身份。
可以理解地,第二心电信号采集的数据量满足预期才可对当前游戏玩家的身份进行鉴别,数据量过少可能会出现测量不准确的情况。其中,采集步数是指在一次心电信号采集流程中采集的总步数,用于判断当前心电信号采集流程是否完结。例如,当预设采集步数小于等于0时,说明该次心电信号采集流程已没有剩余步数,需结束该次心电信号的采集。
进一步地,若在预设采集步数内采集未达到预设数据量的当前游戏玩家的第二心电信号,将预设采集步数减一步数,若减一步数后的预设采集步数仍大于零,继续对当前游戏玩家的第二心电信号进行采集。
若预设采集步数减为零,仍未达到预设数据量的当前游戏玩家的第二心电信号,则停止采集,以根据预设采集步数减为零的情况鉴别当前游戏玩家的身份不是待登录游戏玩家。
其中,若根据预设数据量的当前游戏玩家的第二心电信号鉴别当前游戏玩家的身份为待登录游戏玩家,重置预设采集步数,并重新采集当前游戏玩家的第二心电信号,以根据当前游戏玩家的第二心电信号实时鉴别当前游戏玩家的身份。
可以理解地,以上提供了一种采集当前游戏玩家的第二心电信号的具体实施例,通过采集步数的限制方式,能够持续、有效且准确地对第二心电信号进行采集。可以理解地,当第二心 电信号的数据量采集到一定的量后,进行当前游戏玩家的身份验证的准确性才有保证。本申请实施例在当前游戏玩家游戏期间,持续地采集第二心电信号,可对当前游戏玩家的身份进行实时且准确的鉴别,在游戏玩家被中途顶替时,可通过该采集的第二心电信号进行鉴别,有助于管控游戏玩家的游戏时长。
在一实施例中,在游戏期间,持续采集当前游戏玩家的第二心电信号的实现可如图8所示。从图8中可以得知以下执行步骤:
1)当游戏玩家登录游戏时候,首先需要利用第一心电信号和面容信息进行鉴权。
2)然后具体可设置预设采集步数N=100,每10s进行一次第二心电信号数据的收集。
3)倘若收集到足够的第二心电信号数据(采集达到预设数据量),则判断是否是先前登录游戏的玩家(与成功登录的待登录玩家是指同一个游戏玩家)的第二心电信号。
4)接3),若当前游戏玩家不是先前登录游戏的玩家,则结束采集。
5)倘若收集的第二心电信号未达到预设数据量,则设置N=N–1(自减1)。
6)接5),若N≤0,则判断当前游戏玩家并非先前登录游戏的玩家,结束循环。
7)接6),若N>0,则进入下一次循环。
8)接3),若当前游戏玩家为先前登录游戏的玩家,则重新设置N=100,进入下一次循环判断。
S30:根据当前游戏玩家的第二心电信号实时鉴别当前游戏玩家的身份,并根据身份鉴别的结果控制当前游戏玩家的游戏时长。
在一实施例中,可在游戏期间根据当前游戏玩家的第二心电信号实时鉴别当前游戏玩家的身份,并控制当前游戏玩家的游戏时长。具体地,步骤S30包括如下步骤:
采用当前游戏玩家的第二心电信号,实时与待登录游戏玩家注册时的心电信号进行比对,判断当前游戏玩家的身份是否为待登录游戏玩家;
若当前游戏玩家的身份不是待登录游戏玩家,则停止或退出游戏。
若当前游戏玩家的身份为待登录游戏玩家,则记录当前游戏玩家的游戏时长。
若当前游戏玩家的游戏时长没有超过第一预设阈值,则继续记录当前游戏玩家的游戏时长。
若当前游戏玩家的游戏时长超过第一预设阈值,则停止或退出游戏。
可以理解地,若待登录游戏玩家和当前游戏玩家不是同一个人,可直接停止继续游戏或者退出游戏;若待登录游戏玩家和当前游戏玩家是同一个人,则将持续监控当前游戏玩家的游戏时长,并在当前游戏玩家游戏超时后禁止用户进入下一局游戏。
进一步地,在步骤S30中还包括如下步骤:
根据当前游戏玩家的第二心电信号实时鉴别当前游戏玩家的身份,若当前游戏玩家的身份为待登录游戏玩家,获取当前游戏玩家的年龄信息。
根据当前游戏玩家的年龄信息控制当前游戏玩家的游戏时长。
可以理解地,不同年龄段允许的游戏时长时不同的,在一实施例中,将根据当前游戏玩家的年龄信息控制当前游戏玩家的游戏时长,如未满13周岁的未成年游戏玩家,其允许的游戏时长为每天一小时,而13周岁以上的未成年游戏玩家,其允许的游戏时长为每天两小时,通过获取当前游戏玩家的年龄信息对不同年龄段的游戏玩家实现合理有效的游戏时长控制。
S40:根据当前游戏玩家的第二心电信号对当前游戏玩家的健康状况进行检测,若检测到当前游戏玩家存在危险征兆,则根据危险征兆提醒当前游戏玩家休息。
可以理解地,在当前游戏玩家游戏过程中,出于对当前游戏玩家的身体健康考虑,将通过当前游戏玩家的第二心电信号对当前游戏玩家的健康状况进行检测,以提高当前游戏玩家的安全性和有效管控当前游戏玩家的身体健康。
进一步地,在步骤S40中,即在根据当前游戏玩家的第二心电信号对当前游戏玩家的健康状况进行检测,若检测到当前游戏玩家存在危险征兆,则根据危险征兆提醒当前游戏玩家休息中,具体包括如下步骤:
根据当前游戏玩家的第二心电信号获取心率异变性信息。
根据心率异变性信息识别当前游戏玩家的疲劳状况信息和紧张状况信息。
根据当前游戏玩家的第二心电信号获取心律状况信息和心肌缺血状况信息。
根据疲劳状况信息和紧张状况信息检测当前游戏玩家是否过度疲劳。
根据心律状况信息和心肌缺血状况信息检测当前游戏玩家是否心律失常或心肌缺血。
若当前游戏玩家存在过度疲劳、存在心律失常或心肌缺血的情况,则提醒当前游戏玩家休息,其中,当过度疲劳为恶性过度疲劳,或者心律失常为恶性心律失常,或者心肌缺血为明显失血时,可立即停止或退出游戏。
在一实施例中,从第二心电信号能够获取心率异变性信息,并根据心率异变性信息识别当前游戏玩家的疲劳状况信息和紧张状况信息,以判断当前游戏玩家是否存在过度疲劳的情况。
具体地,如图9a所示,当前游戏玩家若出现过度疲劳的情况,游戏界面上将提示“系统检测到您目前处于过度疲劳的状况,系统已禁止您参加下一局游戏,请好好休息”等提示信息,能够让当前游戏玩家及时获知自身目前的疲劳状况,并让当前游戏玩家得到及时的休息。
在一实施例中,从第二心电信号能够获取心律状况信息和心肌缺血状况信息,以根据心律状况信息和心肌缺血状况信息判断当前游戏玩家是否存在心律失常或心肌缺血的情况,从而提醒当前游戏玩家进行休息。
具体地,如图9b所示,当前游戏玩家若出现恶性心律失常情况时,游戏界面上将提示“系统检测到您目前处于心律失常的状况,系统已禁止您参加下一局游戏,请好好休息”等提示信息,能够让当前游戏玩家及时获知自身目前的心律状况,并让当前游戏玩家得到及时的休息。
在一实施例中,对于具备心电检测能力的手机(集成至少两个电极),具体包括如下的游戏玩家健康管控实施步骤:
1)游戏玩家上传身份证正反面,然后通过面容识别+ECG(electrocardiogram,心电图)身份认证进行游戏账号注册。
2)游戏玩家每次登录游戏时,通过面容识别+ECG身份认证进入游戏,若不匹配,则无法进入游戏。
3)游戏中连续/间隔检测ECG进行身份识别,若不匹配,则无法继续游戏。
4)游戏中,连续监测ECG进行疲劳、恶性心律失常征兆检测,若发现征兆,则提示游戏玩家休息。严重时,甚至可游戏玩家提示直接就医。
5)若发现游戏玩家过度疲劳或发现恶性心律失常等情况,则游戏玩家无法继续当前游戏,或无法进入下一局游戏,游戏停止或者强制退出。
6)若游戏玩家的游戏时间超过一定阈值,则无法继续游戏或进入下一局游戏。
7)因游戏玩法各不相同,可针对游戏的差异对进行判别的参数进行相应的调整。
在一实施例中,还可根据游戏玩家的游戏时长、健康状况等模拟游戏玩家的可继续游戏的状态。例如,采用血条的方式显示游戏玩家当前的可继续游戏的状态,若游戏玩家为当天首次登录游戏,且检测游戏玩家的健康状况为良好时,可显示游戏玩家的“血条”的血量为100%。具体地,对于13周岁以上的未成年游戏玩家,其允许的游戏时长为每天两小时,则当13周岁以上的未成年游戏玩家游戏时长达到一小时且无出现危险征兆时,该游戏玩家的“血条”的血量显示为50%;当出现危险征兆时,该游戏玩家的“血条”的血量可显示为0%,此时该游戏玩家将无法进行下一局游戏。游戏玩家可根据该“血条”判断自身的可继续游戏的时间,从而更合理地安排游戏时间,防止游戏沉迷的情况。
进一步地,如图10a和图10b所示,当游戏玩家因出现危险征兆而无法进行下一局游戏时,可主动再次检测健康状况,若游戏玩家在再次检测后无存在危险征兆,并且仍有剩余的游戏时间时,可再次登录游戏。该做法能够让游戏玩家在过于激动、情绪不稳定的情况下平复心态,及时规避游戏玩家可能出现的恶性心律失常、心肌缺血等问题,也能够避免因一次系统误判导致一整天登录不了游戏的情况,能够有效防止游戏玩家出现过疲劳等健康问题。
进一步地,上述实施例在游戏中与游戏玩家进行交互的功能可通过游戏助手的方式实现。游戏玩家在启动游戏时,可同步启动游戏助手,通过游戏助手的方式在游戏界面上实现与游戏玩家的交互,而不必将交互的功能内嵌到游戏中去,提高了交互的灵活性。
进一步地,对于具备采集心电信号的电子设备的保护壳或者游戏手柄,其游戏玩家健康管控实施的步骤与上述具备心电检测能力的手机实施的游戏玩家健康管控的步骤类似,在此不再赘述。
在本申请实施例中,通过采集第一心电信号实现对待登录游戏玩家的身份鉴别,并在游戏期间通过采集当前游戏玩家的第二心电信号实时鉴别当前游戏玩家的身份,以根据身份鉴别的结果控制当前游戏玩家的游戏时长,其中,在游戏期间还通过采集当前玩家的第二心电信号实时对当前游戏玩家的健康状况进行检测,当检测到当前游戏玩家存在危险征兆时,则根据危险征兆提醒当前游戏玩家休息,从而有效地对游戏玩家的健康进行管控。
本申请实施例还提供一种移动终端,包括心电信号采集模块、心电信号检测电路、存储器、处理器以及存储在存储器中并可在处理器上运行的计算机程序,心电信号采集模块用于采集心电信号,心电信号检测电路用于接收心电信号,处理器执行计算机程序时实现如上述实施例游戏玩家健康管控方法的步骤。
可以理解地,移动终端如手机、平板等自身可设置有电极的心电信号采集模块。游戏玩家在使用移动终端进行游戏时,双手握住移动终端,分别与正负电极接触形成闭环回路,在登录游戏、游戏中等场景下,可实时采集游戏玩家的心电信号,以根据心电信号对游戏玩家的验证、健康等进行有效管控。
本申请实施例还提供一种电子设备,包括心电信号检测电路、存储器、处理器以及存储在存储器中并可在处理器上运行的计算机程序,心电信号检测电路用于接收心电信号,处理器执行计算机程序时实现如上述实施例游戏玩家健康管控方法的步骤。
进一步地,本申请实施例还提供了一种游戏手柄,包括心电信号采集模块,游戏手柄用于与没有设置心电信号采集模块的电子设备(即电子设备需要依靠外部设备采集心电信号)连接,使得电子设备利用心电信号采集模块,根据电子设备发出的采集指令采集心电信号,其中,该心电信号包括实施例中提及的第一心电信号、第二心电信号或第三心电信号等。
进一步地,本申请实施例还提供了一种电子设备的保护壳,包括心电信号采集模块,保护壳用于与没有设置心电信号采集模块的电子设备连接,使得电子设备利用心电信号采集模块,根据电子设备发出的采集指令采集心电信号。
可以理解地,通常更多的电子设备(如手机)不会去专门配备心电信号采集模块,在本申请实施例中,可以采用多设备结合的方式实现心电信号的采集,以及游戏玩家的健康管控。可以理解地,如图6a、图6b和图6c所示,分别提供了不同类型的游戏手柄,在这些手柄上设有至少两个电极(一般为正负电极设置在左游戏手柄和右游戏手柄的手握边,若有参比电极,可设置在左游戏手柄或右游戏手柄的任意位置)。游戏手柄可与电子设备连接,游戏玩家通过游戏手柄进行游戏内的操控。在游戏玩家登录游戏、游戏中等场景下,可实时根据游戏手柄的电极采集游戏玩家的心电信号,从而根据心电信号对游戏玩家的验证、健康等进行有效管控。
可以理解地,鉴于电子设备(如手机)通常不会去专门配备心电信号采集模块,如图5所示,本申请实施例还可以采用电子设备的保护壳(如手机壳)的方式,使得电子设备能够通过保护壳上设置的电极实现心电信号的采集。例如,当游戏玩家游戏中时,其双手将握在保护壳左右两侧的A电极和B电极上,电子设备通过心电信号检测电路接收采集到的心电信号(如第一心电信号和第二心电信号),实现对游戏玩家健康的实时管控。
本申请实施例还提供一种电子设备,其中,该电子设备具体可以是手环、手表或耳机等可穿戴设备,包括心电信号采集模块,该心电信号采集模块用于采集心电信号。可以理解地,除了在游戏手柄上配置有心电信号采集模块外,还可以采用在可穿戴式设备上配置心电信号采集模块的方式,使得人体通过与电极的连接,形成闭环回路,从而实现信号的采集。
在一实施例中,以手环为例,游戏玩家可以在佩戴手环的情况下,无需利用游戏外设(如游戏手柄)进行游戏,可在具有触碰反应的电子设备上,如手机触摸屏上直接进行游戏操控。游戏玩家可摆脱游戏外设的约束,在戴上手环后便可实现游戏注册、游戏登录和健康检测等功能。具体地,该手环上包括心电信号采集模块,用于采集心电信号。该手环与运行游戏的电子设备可通过蓝牙、Wi-Fi等方式进行网络通信,将采集到的心电信号传输到电子设备中。进一步地,为了提高心电信号采集的精确度,可以设置双手环,包括左手手环和右手手环,两手环上分别包括采集心电信号的电极,如左手手环设置有正电极,右手手环设置有负电极。可以理解地,采用双手环的方式相对于单手环的方式,其在心脏两侧进行电信号采集,采集心电信号的成功率高且精准,能够提高心电信号的采集质量。
在一实施例中,游戏玩家在戴上手环时进行的健康管控的步骤具体可以是:游戏玩家在手机上启动游戏,进入游戏登录界面。除了其他预设的游戏登录身份鉴别外,手机在启动游戏后将向手环发送心电信号采集指令。手环根据心电信号采集指令采集心电信号,并将心电信号发送到手机。手机接收心电信号(该心电信号为第一心电信号)并根据该心电信号鉴别游戏玩家身份。在所有身份鉴别均通过后,游戏玩家进入到游戏中。在游戏玩家游戏期间,手机将指示手环实时地采集当前游戏玩家的心电信号(该心电信号为第二心电信号),利用实时采集的心 电信号鉴别当前游戏玩家与刚登录游戏的玩家是否为同一个人,若当前游戏玩家与刚登录游戏的玩家为同一个人,则正常记录游戏时长,以及检测当前游戏玩家是否出现心律失常等危险征兆,若当前游戏玩家游戏时长达到阈值或检测发现危险征兆时,在游戏界面上提醒或强制当前游戏玩家休息;若当前游戏玩家与刚登录游戏的玩家不是同一个人,则可在界面上提醒或强制当前游戏玩家休息,并要求玩家重新登录以通过身份验证。本申请实施例中,游戏玩家仅需配戴手环便可实现健康管控,可利用游戏期间实时的心电检测实现游戏玩家的身份鉴别,能够提高对游戏玩家健康管控的可执行性,准确检测游戏玩家的身体状况,对游戏玩家的健康做出强有力的管控。
本申请实施例还提供一种用户健康管控方法,包括:
采集第一生理信号,基于第一生理信号鉴别待登录用户的身份,若身份鉴别通过则登录账号;
在账号登录期间,采集当前用户的第二生理信号;
根据当前用户的第二生理信号实时鉴别当前用户的身份,并根据身份鉴别的结果控制当前用户的账号登录时长;
根据当前用户的第二生理信号对当前用户的健康状况进行检测,若检测到当前用户存在危险征兆,则根据危险征兆提醒当前用户休息。
在一实施例中,以用户在虚拟现实(Virtual Reality,简称VR)场景中游戏、购物等为例进行说明,在实现该用户健康管控方法时,用户的具体使用体验可如下所示:用户通过电子设备,如利用VR头盔(眼镜等)上的采集模块,采集第一生理信号,并在虚拟现实场景中与用户进行交互,提示用户采用正确的佩戴姿势采集第一生理信号。在处理终端(如手机、平板、电脑等)利用VR头盔采集第一生理信号后,将根据该第一生理信号鉴别用户的身份,判断当前待登录用户的第一生理信息与用户登录账号所对应的注册信息(包括注册时采集的生理信号)在比对后是否通过验证,若是,用户可登录到虚拟现实场景中(如游戏、购物等场景)。可以理解地,用户在长时间的VR游戏、VR购物等场景下容易出现疲劳、甚至心律失常等情况,对于此,本实施例中用户在账号登录期间,处理终端将利用VR头盔持续采集用户的生理信号,该账号登录中场景下的生理信号可称为第二生理信号,与第一生理信号在场景上不同。在采集第二生理信号的期间,将根据第二生理信号实时对当前用户身份进行鉴别,以防止出现用户顶替、在线时长作弊等情况发生。进一步地,第二生理信号还可以对用户健康进行管控。当用户在出现如过度疲劳、心律失常等危险征兆时,可提醒或强制用户休息。
在一实施例中,用户在虚拟现实场景中游戏、购物等可包括一个或多个电子设备共同协调完成。具体地,用户在虚拟现实场景中可通过佩戴VR头盔和处理终端的方式实现。其中,VR头盔用于呈现虚拟现实相关的场景,并且,还包括采集模块,用于对用户的生理信号进行实时采集,当用户戴上VR头盔后,VR头盔上的采集模块(如包括头盔左右两侧的正电极和负电极)采集生理信号,并将生理信号传输到处理终端中。进一步地,还可以将处理终端集成到VR头盔。该集成的VR头盔具备数据处理功能,可实现登录身份鉴别等功能。
进一步地,第一生理信号、第二生理信号为心电信号或光电容积脉搏波信号。
进一步地,账号包括游戏账号、增强现实(Augmented Reality,简称AR)场景账号、虚拟现实场景账号。
进一步地,在采集第一生理信号之前,还包括:
采集待注册用户的第三生理信号,基于第三生理信号完成待注册用户的身份注册。
其中,该第三生理信号是指在用户身份/账号注册场景下采集的生理信号,与第一生理信号、第二生理信合的区别在于场景的不同。
进一步地,采集待注册用户的第三生理信号,基于第三生理信号完成待注册用户的身份注册,包括:
采集待注册用户的第三生理信号;
获取待注册用户的身份证信息;
获取待注册用户的面容信息;
根据待注册用户的第三生理信号、待注册用户的身份证信息和待注册用户的面容信息完成待注册用户的身份注册,其中,待注册用户的身份注册包括待注册用户的年龄信息,年龄信息用于健康管控分类,控制当前用户的账号登录时长。
在一实施例中,还可基于第三生理信号加上其他用于鉴别的信息,如可采用第三生理信号+指纹信息的方式实现用户身份注册。
进一步地,基于第一生理信号鉴别待登录用户的身份,若身份鉴别通过则登录账号,包括:
采集待登录用户的第一生理信号;
获取待登录用户的面容信息;
采用待登录用户的第一生理信号和待登录用户的面容信息,与待登录用户注册时的生理信息和面容信息进行比对,若通过比对,则完成待登录用户的身份鉴别,并登录账号。
进一步地,在账号登录期间,采集当前用户的第二生理信号,包括:
采用预设采集步数,每隔预设时间段对当前用户的第二生理信号进行采集;
其中,若在预设采集步数内采集达到预设数据量的当前用户的第二生理信号,根据预设数据量的当前用户的第二生理信号鉴别当前用户的身份;
若在预设采集步数内采集未达到预设数据量的当前用户的第二生理信号,则将预设采集步数减一步数,并在减一步数后的预设采集步数仍大于零的情况下,继续对当前用户的第二生理信号进行采集;若预设采集步数减为零,仍未达到预设数据量的当前用户的第二生理信号,则停止采集,以根据预设采集步数减为零的情况鉴别当前用户的身份不是待登录用户;
其中,若根据预设数据量的当前用户的第二生理信号鉴别当前用户的身份为待登录用户,重置预设采集步数,并重新采集当前用户的第二生理信号,以根据当前用户的第二生理信号实时鉴别当前用户的身份。
进一步地,根据当前用户的第二生理信号实时鉴别当前用户的身份,并根据身份鉴别的结果控制当前用户的账号登录时长,包括:
采用当前用户的第二生理信号,实时与待登录用户注册时的生理信息进行比对,判断当前用户的身份是否为待登录用户;
若当前用户的身份不是待登录用户,则停止或退出账号;
若当前用户的身份为待登录用户,则记录当前用户的账号登录时长;
若当前用户的账号登录时长没有超过第一预设阈值,则继续记录当前用户的账号登录时长;
若当前用户的账号登录时长超过第一预设阈值,则停止或退出账号。
进一步地,根据当前用户的第二生理信号实时鉴别当前用户的身份,并根据身份鉴别的结果控制当前用户的账号登录时长,还包括:
根据当前用户的第二生理信号实时鉴别当前用户的身份,若当前用户的身份为待登录用户,获取当前用户的年龄信息;
根据当前用户的年龄信息控制当前用户的账号登录时长。
该用户健康管控方法与实施例提供的一种游戏玩家健康管控方法类似,区别在于不限定游戏场景,在虚拟现实场景、增强现实场景下的用户健康管控也是可行的,并且,除了ECG检测外,其他具有类似功能的生理信号(如光电容积脉搏波信号等)也是可行的,在此不作限定。
本申请实施例还提供一种电子设备,包括采集模块、生理信号检测电路、存储器、处理器以及存储在存储器中并可在处理器上运行的计算机程序,采集模块用于采集生理信号,生理信号检测电路用于接收生理信号并传输至处理器,处理器执行计算机程序时实现如上述实施例用户健康管控方法的步骤。
在本申请实施例中,通过采集第一生理信号实现对待登录用户的身份鉴别,并在账号登录期间通过采集当前用户的第二生理信号实时鉴别当前用户的身份,以根据身份鉴别的结果控制当前用户的账号登录时长,其中,在账号登录期间还通过采集当前玩家的第二生理信号实时对当前用户的健康状况进行检测,当检测到当前用户存在危险征兆时,则根据危险征兆提醒当前用户休息,从而有效地对用户健康进行管控。
其中,本申请实施例中的用户不仅限于游戏玩家,还可以是虚拟现实、增强现实的体验用户等不同类型的用户。例如,用户在采用虚拟现实技术观看电影时,同样可采用该用户健康管控方法来实时检测用户身份、实时检测用户健康状况等功能。
本申请实施例还提供了一种外部设备(一般简称为外设),其中,该外部设备具体可以是手柄、终端设备的保护壳或可穿戴设备,包括采集模块,该采集模块用于采集心电信号或者光电容积脉搏波信号等生理信号。可以理解地,除了在游戏手柄上配置有电极外,还可以采用在保护壳、可穿戴式设备上配置电极的方式,使得人体通过与电极的连接,形成闭环回路,从而实现信号的采集。其中,信号具体可以是心电信号,还可以是光电容积脉搏波信号,可通过心电信号或者光电容积脉搏波信号实现用户健康的管控。可以理解地,对于可穿戴式设备,可采用采集光电容积脉搏波信号的方式实现用户健康的管控,当可穿戴式设备在因为离心脏较远采集心电信号效果较差的情况下,可通过采集光电容积脉搏波信号的方式提高身份鉴别、生理检测等方面的准确度。
本申请实施例还提供了一种用户健康管控系统,包括可穿戴设备和处理设备,其中,可穿戴设备包括采集模块,采集模块用于采集生理信号,处理设备包括生理信号检测电路、存储器、处理器以及存储在存储器中并可在处理器上运行的计算机程序,生理信号检测电路用于接收生理信号,处理器执行计算机程序时实现如上述实施例中用户健康管控方法的步骤。
应当明确,所描述的实施例仅仅是本申请一部分实施例,而不是全部的实施例。基于本申请中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其它实施例,都属于本申请保护的范围。
所属领域的技术人员可以清楚地了解到,为了描述的方便和简洁,仅以上述各功能单元、模块的划分进行举例说明,实际应用中,可以根据需要而将上述功能分配由不同的功能单元、 模块完成,即将装置的内部结构划分成不同的功能单元或模块,以完成以上描述的全部或者部分功能。
以上实施例仅用以说明本申请的技术方案,而非对其限制;尽管参照前述实施例对本申请进行了详细的说明,本领域的普通技术人员应当理解:其依然可以对前述各实施例所存储的技术方案进行修改,或者对其中部分技术特征进行等同替换;而这些修改或者替换,并不使相应技术方案的本质脱离本申请各实施例技术方案的精神和范围,均应包含在本申请的保护范围之内。

Claims (25)

  1. 一种游戏玩家健康管控方法,应用于电子设备,所述电子设备设置有心电信号采集模块,其特征在于,包括:
    采集第一心电信号,基于所述第一心电信号鉴别待登录游戏玩家的身份,若身份鉴别通过则登录游戏;
    采集当前游戏玩家的第二心电信号,根据所述第二心电信号实时鉴别所述当前游戏玩家的身份并控制所述当前游戏玩家的游戏时长。
  2. 根据权利要求1所述的方法,其特征在于,所述方法还包括:
    根据所述当前游戏玩家的第二心电信号对所述当前游戏玩家的健康状况进行检测,若检测到所述当前游戏玩家存在危险征兆,则根据所述危险征兆提醒所述当前游戏玩家休息。
  3. 根据权利要求1所述的方法,其特征在于,在所述采集第一心电信号之前,还包括:
    采集待注册游戏玩家的第三心电信号,完成所述待注册游戏玩家的身份注册。
  4. 根据权利要求3所述的方法,其特征在于,所述采集待注册游戏玩家的第三心电信号,完成所述待注册游戏玩家的身份注册,包括:
    采集所述待注册游戏玩家的第三心电信号;
    获取所述待注册游戏玩家的身份证信息;
    获取所述待注册游戏玩家的面容信息;
    根据所述待注册游戏玩家的第三心电信号、所述待注册游戏玩家的身份证信息和所述待注册游戏玩家的面容信息完成所述待注册游戏玩家的身份注册,其中,所述待注册游戏玩家的身份注册包括所述待注册游戏玩家的年龄信息,所述年龄信息用于健康管控分类,控制所述当前游戏玩家的游戏时长。
  5. 根据权利要求1所述的方法,其特征在于,所述采集第一心电信号,基于所述第一心电信号鉴别待登录游戏玩家的身份,若身份鉴别通过则登录游戏,包括:
    采集所述待登录游戏玩家的第一心电信号;
    获取所述待登录游戏玩家的面容信息;
    采用所述待登录游戏玩家的第一心电信号和所述待登录游戏玩家的面容信息,与所述待登录游戏玩家注册时的心电信号和面容信息进行比对,若通过比对,则完成所述待登录游戏玩家的身份鉴别,并登录游戏。
  6. 根据权利要求1所述的方法,其特征在于,所述采集当前游戏玩家的第二心电信号,包括:
    预设采集步数内对所述当前游戏玩家的第二心电信号进行采集;
    其中,若在所述预设采集步数内采集达到预设数据量的所述当前游戏玩家的第二心电信号,根据所述预设数据量的所述当前游戏玩家的第二心电信号鉴别所述当前游戏玩家的身份;
    若根据所述预设数据量的所述当前游戏玩家的第二心电信号鉴别所述当前游戏玩家的身份不是所述待登录游戏玩家,则停止采集;
    或者,若在所述预设采集步数内采集未达到预设数据量的所述当前游戏玩家的第二心电信号,将所述预设采集步数减一步数,若减一步数后的所述预设采集步数仍大于零,继续对所述当前游戏玩家的第二心电信号进行采集;
    若所述预设采集步数减为零,仍未达到预设数据量的所述当前游戏玩家的第二心电信号,则停止采集,以根据所述预设采集步数减为零的情况鉴别所述当前游戏玩家的身份不是所述待登录游戏玩家;
    其中,若根据所述预设数据量的所述当前游戏玩家的第二心电信号鉴别所述当前游戏玩家的身份为所述待登录游戏玩家,重置所述预设采集步数,并重新采集当前游戏玩家的第二心电信号,以根据所述当前游戏玩家的第二心电信号实时鉴别所述当前游戏玩家的身份。
  7. 根据权利要求1所述的方法,其特征在于,所述根据所述第二心电信号实时鉴别所述当前游戏玩家的身份并控制所述当前游戏玩家的游戏时长,包括:
    采用所述当前游戏玩家的第二心电信号,实时与所述待登录游戏玩家注册时的心电信号进行比对,判断所述当前游戏玩家的身份是否为所述待登录游戏玩家;
    若所述当前游戏玩家的身份不是所述待登录游戏玩家,则停止或退出游戏;
    若所述当前游戏玩家的身份为所述待登录游戏玩家,则记录所述当前游戏玩家的游戏时长;
    若所述当前游戏玩家的游戏时长没有超过第一预设阈值,则继续记录所述当前游戏玩家的游戏时长;
    若所述当前游戏玩家的游戏时长超过第一预设阈值,则停止或退出游戏。
  8. 根据权利要求1所述的方法,其特征在于,所述根据所述第二心电信号实时鉴别所述当前游戏玩家的身份并控制所述当前游戏玩家的游戏时长,还包括:
    根据所述当前游戏玩家的第二心电信号实时鉴别所述当前游戏玩家的身份,若所述当前游戏玩家的身份为所述待登录游戏玩家,获取所述当前游戏玩家的年龄信息;
    根据所述当前游戏玩家的年龄信息控制所述当前游戏玩家的游戏时长。
  9. 根据权利要求2所述的方法,其特征在于,所述危险征兆包括过度疲劳和心律失常,所述根据所述当前游戏玩家的第二心电信号对所述当前游戏玩家的健康状况进行检测,若检测到所述当前游戏玩家存在危险征兆,则根据所述危险征兆提醒所述当前游戏玩家休息,包括:
    根据所述当前游戏玩家的第二心电信号获取心率异变性信息;
    根据所述心率异变性信息识别所述当前游戏玩家的疲劳状况信息和紧张状况信息;
    根据所述当前游戏玩家的第二心电信号获取心律状况信息和心肌缺血状况信息;
    根据所述疲劳状况信息和所述紧张状况信息检测所述当前游戏玩家是否过度疲劳;
    根据所述心律状况信息和所述心肌缺血状况信息检测所述当前游戏玩家是否心律失常或心肌缺血;
    若所述当前游戏玩家存在所述过度疲劳、存在所述心律失常或所述心肌缺血,则提醒所述当前游戏玩家休息,其中,当所述过度疲劳为恶性过度疲劳,或者所述心律失常为恶性心律失常,或者心肌缺血为明显缺血时,停止或退出游戏。
  10. 根据权利要求1所述的方法,其特征在于,所述心电信号采集模块设置在移动终端、游戏手柄或所述电子设备的保护壳。
  11. 根据权利要求1-10任一项所述的方法,其特征在于,所述心电信号采集模块包括正电极和负电极,或者,包括所述正电极、所述负电极和参比电极。
  12. 一种电子设备,其特征在于,包括心电信号采集模块、心电信号检测电路、存储器、处理器以及存储在所述存储器中并可在所述处理器上运行的计算机程序,所述心电信号采集模块 用于采集心电信号,所述心电信号检测电路用于接收所述心电信号,所述处理器执行所述计算机程序时实现如权利要求1-11任一项所述游戏玩家健康管控方法的步骤。
  13. 一种用户健康管控方法,其特征在于,包括:
    采集第一生理信号,基于所述第一生理信号鉴别待登录用户的身份,若身份鉴别通过则登录账号;
    采集当前用户的第二生理信号,根据所述第二生理信号实时鉴别所述当前用户的身份并控制所述当前用户的账号登录时长。
  14. 根据权利要求13所述的方法,其特征在于,所述方法还包括:
    根据所述当前用户的第二生理信号对所述当前用户的健康状况进行检测,若检测到所述当前用户存在危险征兆,则根据所述危险征兆提醒所述当前用户休息。
  15. 根据权利要求13所述的方法,其特征在于,所述第一生理信号、所述第二生理信号为心电信号或光电容积脉搏波信号。
  16. 根据权利要求13所述的方法,其特征在于,所述账号包括游戏账号、增强现实场景账号、虚拟现实场景账号。
  17. 根据权利要求13所述的方法,其特征在于,在所述采集第一生理信号之前,还包括:
    采集待注册用户的第三生理信号,完成所述待注册用户的身份注册。
  18. 根据权利要求17所述的方法,其特征在于,所述采集待注册用户的第三生理信号完成所述待注册用户的身份注册,包括:
    采集所述待注册用户的第三生理信号;
    获取所述待注册用户的身份证信息;
    获取所述待注册用户的面容信息;
    根据所述待注册用户的第三生理信号、所述待注册用户的身份证信息和所述待注册用户的面容信息完成所述待注册用户的身份注册,其中,所述待注册用户的身份注册包括所述待注册用户的年龄信息,所述年龄信息用于健康管控分类,控制所述当前用户的账号登录时长。
  19. 根据权利要求13所述的方法,其特征在于,所述采集第一生理信号,基于所述第一生理信号鉴别待登录用户的身份,若身份鉴别通过则登录账号,包括:
    采集所述待登录用户的所述第一生理信号;
    获取所述待登录用户的面容信息;
    采用所述待登录用户的第一生理信号和所述待登录用户的面容信息,与所述待登录用户注册时的生理信息和面容信息进行比对,若通过比对,则完成所述待登录用户的身份鉴别,并登录账号。
  20. 根据权利要求13所述的方法,其特征在于,所述采集当前用户的第二生理信号,包括:
    预设采集步数内对所述当前用户的第二生理信号进行采集;
    其中,若在所述预设采集步数内采集达到预设数据量的所述当前用户的第二生理信号,根据所述预设数据量的所述当前用户的第二生理信号鉴别所述当前用户的身份;
    或者,若在所述预设采集步数内采集未达到预设数据量的所述当前用户的第二生理信号,将所述预设采集步数减一步数,若减一步数后的所述预设采集步数仍大于零,继续对所述当前用户的第二生理信号进行采集;
    若所述预设采集步数减为零,仍未达到预设数据量的所述当前用户的第二生理信号,则停止采集,以根据所述预设采集步数减为零的情况鉴别所述当前用户的身份不是所述待登录用户;
    其中,若根据所述预设数据量的所述当前用户的第二生理信号鉴别所述当前用户的身份为所述待登录用户,重置所述预设采集步数,并重新采集当前用户的第二生理信号,以根据所述当前用户的第二生理信号实时鉴别所述当前用户的身份。
  21. 根据权利要求13-20任一项所述的方法,其特征在于,所述根据所述第二生理信号实时鉴别所述当前用户的身份并控制所述当前用户的账号登录时长,包括:
    采用所述当前用户的第二生理信号,实时与所述待登录用户注册时的生理信息进行比对,判断所述当前用户的身份是否为所述待登录用户;
    若所述当前用户的身份不是所述待登录用户,则停止或退出账号;
    若所述当前用户的身份为所述待登录用户,则记录所述当前用户的账号登录时长;
    若所述当前用户的账号登录时长没有超过第一预设阈值,则继续记录所述当前用户的账号登录时长;
    若所述当前用户的账号登录时长超过第一预设阈值,则停止或退出账号。
  22. 根据权利要求13-20任一项所述的方法,其特征在于,所述根据所述第二生理信号实时鉴别所述当前用户的身份并控制所述当前用户的账号登录时长,还包括:
    根据所述当前用户的第二生理信号实时鉴别所述当前用户的身份,若所述当前用户的身份为所述待登录用户,获取所述当前用户的年龄信息;
    根据所述当前用户的年龄信息控制所述当前用户的账号登录时长。
  23. 根据权利要求14所述的方法,其特征在于,所述危险征兆包括过度疲劳和心律失常,所述根据所述当前用户的第二生理信号对所述当前用户的健康状况进行检测,若检测到所述当前用户存在危险征兆,则根据所述危险征兆提醒所述当前用户休息,包括:
    根据所述当前用户的第二生理信号获取心率异变性信息;
    根据所述心率异变性信息识别所述当前用户的疲劳状况信息和紧张状况信息;
    根据所述当前用户的第二生理信号获取心律状况信息和心肌缺血状况信息;
    根据所述疲劳状况信息和所述紧张状况信息检测所述当前用户是否过度疲劳;
    根据所述心律状况信息和所述心肌缺血状况信息检测所述当前用户是否心律失常或心肌缺血;
    若所述当前用户存在所述过度疲劳、存在所述心律失常或所述心肌缺血,则提醒所述当前用户休息,其中,当所述过度疲劳为恶性过度疲劳,或者所述心律失常为恶性心律失常,或者心肌缺血为明显缺血时,停止或退出账号。
  24. 一种电子设备,其特征在于,包括采集模块、生理信号检测电路、存储器、处理器以及存储在所述存储器中并可在所述处理器上运行的计算机程序,所述采集模块用于采集生理信号,所述生理信号检测电路用于接收所述生理信号,所述处理器执行所述计算机程序时实现如权利要求13-23任一项所述用户健康管控方法的步骤。
  25. 一种用户健康管控系统,包括可穿戴设备和处理设备,其中,所述可穿戴设备包括采集模块,所述采集模块用于采集生理信号,所述处理设备包括生理信号检测电路、存储器、处理器以及存储在所述存储器中并可在所述处理器上运行的计算机程序,所述生理信号检测电路用 于接收所述生理信号,所述处理器执行所述计算机程序时实现如权利要求13-23任一项所述用户健康管控方法的步骤。
PCT/CN2021/089814 2020-06-02 2021-04-26 用户健康管控方法和电子设备 WO2021244186A1 (zh)

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