WO2021196196A1 - 一种游戏系统与游戏系统的运作方法 - Google Patents

一种游戏系统与游戏系统的运作方法 Download PDF

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Publication number
WO2021196196A1
WO2021196196A1 PCT/CN2020/083294 CN2020083294W WO2021196196A1 WO 2021196196 A1 WO2021196196 A1 WO 2021196196A1 CN 2020083294 W CN2020083294 W CN 2020083294W WO 2021196196 A1 WO2021196196 A1 WO 2021196196A1
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WO
WIPO (PCT)
Prior art keywords
game
symbols
screen
special symbol
result
Prior art date
Application number
PCT/CN2020/083294
Other languages
English (en)
French (fr)
Inventor
许顺宗
王章義
梁惠淇
林廉詠
Original Assignee
续天曙
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 续天曙 filed Critical 续天曙
Priority to PCT/CN2020/083294 priority Critical patent/WO2021196196A1/zh
Priority to US17/914,607 priority patent/US20230122005A1/en
Priority to AU2020439362A priority patent/AU2020439362A1/en
Publication of WO2021196196A1 publication Critical patent/WO2021196196A1/zh

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • G07F17/3213Details of moving display elements, e.g. spinning reels, tumbling members
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/34Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines

Definitions

  • the present invention relates to an entertainment electronic device, in particular to a game system for playing a wheel game and an operating method of the game system.
  • the game system provides a game.
  • the game system can be installed in a game machine in a game place, or connected to an electronic device in a private home space, so that players can use the game machine or electronic device to play the game.
  • the management cost is low. It can be applied to a variety of games such as slot games, poker games, sic bo and roulette, etc., and is widely welcomed by players and industry players.
  • the slot machine is a presentation method that uses the scroll wheel to scroll first and then stops, and according to the criteria provided by the game's pay table (or pay table), the player can obtain a variety of game symbols displayed on the scroll wheel. Or multiple scoring combinations (Win Combination), and obtain rewards corresponding to various game symbols or scoring combinations, such as high scores, bonus games, etc.
  • Win Combination multiple scoring combinations
  • bonus games players can get a certain number of free games. These free games are played one after the other, for example, one round after another automatically continues, or every time the player presses the start button on the slot machine, the next round will be played.
  • the scroll wheel is still used to scroll first and then stop, and according to the criteria provided by the game pay table, the player can obtain one or more points composed of various game symbols displayed on the scroll wheel. Combine and obtain corresponding rewards.
  • payout value or called payout value
  • the main purpose of the present invention is to disclose a game system and a method of operation of the game system that allow players to enter the bonus game and still have expectations, thereby greatly improving the amusement.
  • the present invention discloses at least the following embodiments.
  • the present invention provides a game system.
  • the game system includes a game result generation unit, a display unit, and a control unit.
  • the control unit is connected to the game result generating unit and the display unit, and the control unit executes a plurality of instructions of a wheel game to control the operation of the game system.
  • a first game result is generated through the game result generation unit, and a first game screen corresponding to the first game result is generated.
  • the first game screen includes a plurality of first rollers and a plurality of first game symbols arranged adjacently.
  • the plurality of first scroll wheels display the first plurality of game symbols on the plurality of first scroll wheels respectively in a scrolling stop presentation manner.
  • the display unit presents the first game screen.
  • the control unit controls the operation of the game system so that the game result generation unit generates a second game result and generates a second game screen corresponding to the second game result, and the display unit performs Present the second game screen.
  • the second game screen includes a plurality of second rollers and a plurality of second game symbols arranged adjacently, and the plurality of second rollers are scrolled to stop so that the plurality of second game symbols are respectively displayed on the plurality of second game symbols.
  • On the second roller When the multiple second wheels of the next free game stop scrolling, the first special symbol that appears in the current free game will appear in a position in the next free game, and overlap the position in the next free game. The second game symbol.
  • the control unit determines a payout result at least according to the first game result and each of the second game results to pay a player.
  • the number of the first special symbols appearing in the multiple second game symbols of the current free game may be less than or equal to the number of the first special symbols appearing in the multiple second game symbols of the next free game.
  • the number of a special symbol may be less than or equal to the number of the first special symbols appearing in the multiple second game symbols of the next free game.
  • the present invention also provides another game system.
  • the game system includes a game result generation unit and a control unit.
  • the control unit is connected to the game result generation unit, and the control unit further communicates with an electronic device of a player.
  • the electronic device includes a display screen.
  • the control unit executes a plurality of instructions of a wheel game to control the operation of the game system.
  • a first game result is generated through the game result generation unit, and a first game screen corresponding to the first game result is generated, so as to transmit the first game screen to the display screen for presentation.
  • the first game screen includes a plurality of first scroll wheels and a plurality of first game symbols arranged adjacently, and the plurality of first scroll wheels are displayed in a scrolling stop manner so that the plurality of first game symbols are respectively displayed on the plurality of first game symbols.
  • the control unit controls the operation of the game system.
  • the game result generating unit generates a second game result and generates a second game screen corresponding to the second game result, so as to transmit the second game screen to the display screen for presentation.
  • the second game screen includes a plurality of second rollers and a plurality of second game symbols arranged adjacently, and the plurality of second rollers are scrolled to stop so that the plurality of second game symbols are respectively displayed on the plurality of second game symbols.
  • On the second roller When the multiple second wheels of the next free game stop scrolling, the first special symbol appearing in the current free game will be presented in a position in the next free game and overlap the position in the next free game. The second game symbol.
  • the control unit determines a payout result at least according to the first game result and each of the second game results to pay the player.
  • the present invention also provides an operating method of a game system.
  • the game system allows a player to play a wheel game
  • the game system includes a game result generating unit, a display unit, and a control unit.
  • the method of operation is as follows. A first game result is generated via the game result generation unit, and a first game screen corresponding to the first game result is generated, and then the first game screen is presented via the display unit.
  • the first game screen includes a plurality of first rollers and a plurality of first game symbols arranged adjacently.
  • the plurality of first scroll wheels display the first plurality of game symbols on the plurality of first scroll wheels respectively in a scrolling stop presentation manner.
  • the control unit determines that a start event related to the first game screen occurs, a bonus game is started, and the bonus game provides at least two consecutive free games.
  • the control unit controls the operation of the game system, as described below.
  • the second game result is generated by the game result generation unit and a second game screen corresponding to the second game result is generated, and then the second game screen is presented via the display unit.
  • the second game screen includes a plurality of second rollers and a plurality of second game symbols arranged adjacently.
  • the plurality of second rollers are scrolled to stop, so that the plurality of second game symbols are respectively displayed on the plurality of second rollers.
  • the control unit determines a payout result at least according to the first game result and each of the second game results to pay the player.
  • the game system includes a game result generating unit, a display unit, and a control unit.
  • the control unit connects the game result generation unit and the display unit.
  • the control unit executes a plurality of instructions of a wheel game to control the operation of the game system.
  • a first game result is generated through the game result generation unit, and a first game screen corresponding to the first game result is generated, and then the first game screen is presented by the display unit.
  • the first game screen includes a plurality of main wheels and a plurality of first game symbols arranged adjacently, and the plurality of first game symbols are respectively displayed on the plurality of main wheels.
  • the game result generating unit generates a second game result and generates a second game screen corresponding to the second game result, and then the second game screen is presented by the display unit.
  • the second game screen includes the plurality of main wheels and a plurality of second game symbols, and the plurality of second game symbols are respectively displayed on the plurality of main wheels.
  • the second game screen further includes at least one secondary scroll wheel. The at least one secondary wheel overlaps the main wheel where the special symbol is located, so that when the plurality of primary wheels and the at least one secondary wheel of the second game screen stop scrolling, the special symbol overlaps the special symbol at a position The second game symbol located at the position in the second game screen.
  • control unit determines a payout result based on at least one of the first game result and the second game result to pay a player.
  • the game system includes a display unit and a controller.
  • the controller is connected to the display unit, and executes a plurality of instructions of a wheel game to control the game system to perform the following steps.
  • the controller generates a first game screen.
  • the first game screen includes a plurality of scroll wheels arranged adjacently.
  • the scroll wheels are displayed in a scroll-stopped manner so that a first set of game symbols are displayed on the scroll wheels, and the first The group game symbol contains multiple special symbols.
  • the controller generates a second game screen, the second game screen includes the above-mentioned scroll wheel, and the scroll wheel displays a second set of game symbols and the above-mentioned special symbols on the scroll wheel. At least part of the two sets of game symbols overlap these special symbols when the wheel stops rolling.
  • the display unit displays the second game screen and the first game screen.
  • the controller determines a payout result based on at least these special symbols to pay a player.
  • the present invention discloses the game system and the operation method of the game system, so that the position where the special symbol appeared in the free game of the previous round will still appear again in the free game of the next round. Therefore, players can not only feel the fun of accumulating special symbols, but also look forward to collecting more of these special symbols.
  • the plurality of first rollers of the present invention can be rotated without remaining stationary. Therefore, each free game’s
  • the probability of special symbols appearing in the game screen can be maintained unchanged, thereby simplifying the difficulty of calculating the player's return rate.
  • the use of the main wheel and the secondary wheel design allows more variability in the game content, and the flexibility of the design can also be added to the visual effects to further enhance the entertainment of the game.
  • FIG. 1 is a functional block diagram of the game system of the present invention
  • Figure 2 is a schematic diagram of the appearance of the game machine of the present invention.
  • Fig. 3 is a schematic diagram of the operation flow of generating a bonus game according to the present invention.
  • Figures 4A-4B are the first game screens of the present invention.
  • Figure 5 is a schematic diagram of the operation process of the bonus game of the present invention.
  • 6A-6E are schematic diagrams of the second game screen of the present invention.
  • FIG. 7 is a schematic diagram of the operation flow of a bonus game according to another embodiment of the present invention.
  • FIGS. 8A-8D are schematic diagrams of second game screens according to another implementation of the present invention.
  • FIGS 9A-9B are schematic diagrams showing the first special symbol on the secondary roller of the present invention.
  • Figure 10 is a schematic diagram of the second special symbol representation of the present invention.
  • Figure 11 is a schematic diagram showing the second special symbol of the present invention on the secondary roller
  • Figure 12 is a functional block diagram of a game system according to another embodiment of the present invention.
  • Fig. 13 is a functional block diagram of a game system according to another embodiment of the present invention.
  • FIG. 1 is a functional block diagram of a game system according to an embodiment of the present invention.
  • a game system 10 is disclosed.
  • the game system 10 can be independently installed in a game machine 41, as shown in FIG. 2.
  • the game system 10 includes an input port 11, a game result generating unit 12, a display unit 13, a storage unit 14 and a control unit 15.
  • the control unit 15 is connected to the input port 11, the game result generating unit 12, the display unit 13 and the storage unit 14.
  • the game result generating unit 12 and the control unit 15 may be implemented by one or more controllers, processors or control circuits.
  • the storage unit 14 can store data and program instructions required for the operation of the game system 10, and the storage unit 14 can also store an application program of a wheel game, so that the control unit 15 can execute instructions of the application program to create one or more databases.
  • the one or more databases may, for example, include a library of one or more sets of game schedules and instruction sets used to implement the wheel game.
  • One or more databases may also include, for example, an image database.
  • the image database may include a variety of patterns, such as game symbols, special symbols, wheel patterns, background patterns, and other static or dynamic images, to use patterns and (or )
  • the matching changes of the video can not only provide the material of the game screen of the wheel game, but also achieve the purpose of improving the entertainment effect visually; however, the present invention is not limited to this.
  • control unit 15 can control the game system 10 to perform the wheel game by executing a plurality of instructions of the application program of the wheel game. Please refer to Figure 3 for at least part of the operation process of the wheel game and an example is described below.
  • the control unit 15 can use the input port 11 to detect whether there is any physical object inserted into the input port 11 or try to approach or touch the input port 11, or it can use the input port 11. Detect or receive data input, or any combination thereof.
  • the input port 11 may include, for example, a ticket machine, a slot machine, a card reader, a scanning recognizer, a sensor recognizer, and communication that can be connected to an internal network or an external network. Ports, or other devices with functions such as data input, identification, counting, data storage, or any combination thereof.
  • the card reader when a player inserts his stored-value card into the card reader, the card reader will recognize the stored-value card data (such as stored-value points, etc.) and transmit it to the control unit 15 to control The unit 15 stores the data in the temporary memory and sets the stored value points as the betting value balance, and then presents the betting value balance on the display unit 13.
  • the input port 11 may also include a configuration for the player to make selections or operations, such as one or more or more option buttons, a scroll wheel activation button, other function buttons, or any combination thereof.
  • the keys can be physical keys 11A or implemented by a touch panel combined with the display unit 13 or another display unit to form the touch display 11B.
  • the control unit 15 controls the touch display 11B according to the instruction to provide one or more betting options 111 before or after displaying the betting value balance, so that the player can provide one or more betting options 111 from the input port 11.
  • One or more betting options 111 are selected for betting, and the control unit 15 will also detect a betting signal generated by the input port 11 according to the player's selection.
  • the touch display 11B to implement the start button when the player presses the start button displayed on the touch display 11B, step S2 is performed, and the touch display 11B will correspondingly generate a game start signal, so that the control unit 15 It can be known that the player wants to start the scroll wheel by detecting the occurrence of the game start signal.
  • step S3 is performed.
  • the control unit 15 can control the game result generating unit 12 to generate a game result according to the instruction, and generate a corresponding game result. A game screen, and then the display unit 13 presents the game screen.
  • the game screen may include a plurality of scroll wheels next to each other, and at least one pattern display position is provided on each scroll wheel to display at least one game symbol.
  • the scroll wheel When the player presses the start button, the scroll wheel will start to scroll visually, and will stop after a period of time. At this time, the game symbol is displayed on the pattern display position of the scroll wheel.
  • the arrangement and number of the rollers, the configuration and number of the pattern display position on each roller can be designed according to the needs of the game. For example, each roller has M positions where patterns can be displayed, and there are a total of N rollers, so all the rollers can form an M x N matrix and provide M x N pattern display positions, for example, 3 x 5 patterns Show location.
  • the game screen will have M x N rollers.
  • at least two adjacent rollers are staggered up and down, or at least two adjacent rollers overlap back and forth.
  • game results are randomly generated, such as using a random number generator to generate random numbers about patterns and pattern display positions, random numbers about the tyre stop position, or random numbers about the tyre zone, etc.
  • the so-called tyre stop position refers to A certain position on the tyre used to form the wheel will be set as the reference point for the wheel to stop rolling.
  • the so-called tyre section means that a certain section of the tyre will be displayed to the player.
  • the game result generating unit 12 may select the corresponding pattern from the database based on the random number, and then display the pattern on the display position on the scroll wheel respectively.
  • the random number is about the stop position of the tyre
  • multiple patterns are preset on the tyre.
  • the game result generating unit 12 can, for example, specify one of the positions on the tyre according to the random number, and then according to the size of the wheel to be displayed ( That is, there are several pattern display positions on a scroll wheel of the game screen) to expand from a predetermined position to select other positions, so that the number of positions selected last matches the size of the scroll wheel.
  • the random number is related to the tyre section
  • a plurality of patterns are preset on the tyre, and the game result generating unit 12 can directly select the continuous position to be displayed on the tyre, for example, according to the random number.
  • the random number generator can be built in the game result generation unit 12, can also be built in the control unit 15, and can even be independent of the game result generation unit 12 and the control unit 15.
  • the game result generating unit 12 may include an image processing unit, which may, for example, but not limited to, obtain the data to constitute the game screen from the storage unit 14 according to the random number generated by the random number generator. And after image processing, the scroll wheel on the screen can present game symbols corresponding to random numbers.
  • rollers 122 of the game screen 121 (first game screen) in FIGS. 4A and 4B will jointly provide 15 pattern display positions to display the game symbol 123 (first game symbol).
  • first rollers 122 first roller of the game screen 121 (first game screen) in FIGS. 4A and 4B will jointly provide 15 pattern display positions to display the game symbol 123 (first game symbol).
  • the control unit 15 determines whether a start event related to the game screen 121 has occurred to determine whether to start a bonus game, that is, step S4.
  • the game symbol 123 provided by the wheel game can include a variety of general symbols, such as pineapple, banana, strawberry and other game symbols with separate score multipliers but no special functions in Figure 4B, and include at least one Special symbols, such as stars and magic hat symbols in Fig. 4B, or percentage symbols or multiple symbols in Fig. 10, or game gift symbols, etc., or other game symbols that have special functions and can potentially improve the payout result.
  • the star symbol may be, for example, a scatter symbol that allows the player to have a chance to obtain a bonus game or (and) bonus.
  • the magic hat symbol can be, for example, a wild symbol that can be used as any general symbol.
  • the percentage symbol may, for example, allow the player's score to be multiplied by the percentage value displayed on the symbol.
  • the multiplier symbol may, for example, allow the player's score to be multiplied by the value displayed on the symbol, or may also be, for example, the number of game symbols that have a chance to form a winning combination multiplied by or added to the value displayed on the symbol.
  • the game gift symbol may be, for example, a symbol that provides a player with a given number of rounds of free games.
  • Special symbols can also include, for example, but not limited to, a common part and a variable part.
  • variable part can be changed, for example, but not limited to, according to the player's bet amount, or according to a game event that occurs during the game, or by Random or designated selection from a group of variable parts.
  • the common part of the special symbol can be a star-shaped pattern
  • the variable part of the special symbol can be a number that changes with the player's bet amount, so that when the special symbol is displayed on the wheel, the stars can be seen visually
  • the pre-definable start event in the wheel game is, for example, but not limited to, that the number of a certain type of special symbol (hereinafter referred to as a designated special symbol) appearing in the game screen 121 meets a threshold value.
  • a designated special symbol As shown in FIG. 4B, three designated special symbols 124 (ie, star symbols) appear in the game screen 121.
  • step S4 when no activation event occurs in the game screen 121, as shown in FIG. 4A, the control unit 15 proceeds to step S7 to directly calculate the score based on the current game result, and thus complete the round of the game. At this time, the player can choose to perform step S2 again, that is, press the start button again to start the scroll wheel to start another round of the game.
  • step S4 if a start event occurs in the game screen 121, and when three designated special symbols 124 appear in the game screen 121 of FIG. 4B, the control unit 15 proceeds to step S5 to calculate (or define) the bonus game
  • the initial number can be, for example, but not limited to, greater than or equal to one. In this embodiment, the initial number is independent of the number of stars appearing on the game screen 121.
  • the bonus game will be fixedly given to three rounds of free games, or randomly given to three, five or eight rounds of free games, or three, five or eight rounds of free games are given randomly. Five and eight rounds of free games are matched with different levels of game conditions for players to choose from.
  • the initial number is the number of associated star symbols appearing on the game screen 121. For example, the more star symbols appear, the initial number of free games will increase.
  • the control unit 15 proceeds to step S6 to execute the bonus game.
  • step S6 to execute the bonus game.
  • a few examples will be listed below to illustrate the relevant details.
  • the control unit 15 controls the display unit 13 to display an initial screen.
  • the initial screen may include multiple scroll wheels, and each scroll wheel may provide one or more pattern display positions to display one or more game symbols.
  • the number of scroll wheels on the initial screen, the number of pattern display positions provided by each scroll wheel, and the types or styles of game symbols displayed can be designed according to the above-mentioned related instructions and based on game requirements.
  • the initial screen may be, for example, an adjusted or unadjusted game screen when the startup event occurs, such as the game screen 121 shown in FIG. 4B.
  • the initial screen may be, for example, a screen in which the number and type of game symbols conforming to the activation event are randomly or preset displayed on a predetermined pattern display position, for example, 3 star symbols conforming to the activation event are stacked at the bottom of the scroll wheel where they are located.
  • the initial screen may be, for example, a preset screen that is not related to the startup event.
  • the game screen 121 shown in FIG. 4B will be taken as the initial screen as an example of description below.
  • the game screen 121 may include progress information of executing the bonus game.
  • the data collected by one or more counters can be used to present, for example, but not limited to, the remaining number or cumulative number of free games, the number of free games in progress, the number of special symbols collected, and the cumulative number of bonus games. Scores or other information, etc.
  • two counters can be used to separately count the number of rounds of free games in progress and the total number of free games, and the two statistical results will be visually presented on the game screen, as shown in the game screen 126 in Figure 6A
  • a free game information 30 is marked on the upper right.
  • the free game information 30 can be represented by "A of B", where A is the A-th (round) free game currently being played. And B is the total number of free games, and the starting value of B is the initial number of free games.
  • the game screen can further include multiple scroll wheels and multiple game symbols, and the number and configuration of these scroll wheels are the same as the initial screen, and the manner of arranging game symbols on each wheel and the types of game symbols can refer to the above-mentioned embodiment Related instructions.
  • the following will use five adjacently arranged rollers 127 (second rollers) of the game screen 126 in FIGS. 6A to 6B to display the game symbols 128 as an illustrative example.
  • the control unit 15 controls the game result generating unit 12 to generate the game result of this round of free games, that is, steps S6-A2 are performed.
  • the control unit 15 also controls the game result generating unit 12 to generate a game screen 126 (second game screen) corresponding to the game result, and the display unit 13 presents the game screen 126.
  • the manner of generating the game screen 126 can refer to the related description in the embodiment of FIG. 3, and the presentation of the game screen 126 and its visual effects will be listed and described as follows.
  • the control unit 15 may record the relevant information (such as position information, quantity information, etc.) presented on the scroll wheel of the designated special symbol 124 appearing in the initial screen or the game screen meeting the start event. Thereby, visually, when each wheel 127 on the game screen 126 is scrolling, the designated special symbol 124 can be correspondingly stayed in the game screen 126 at the same time according to at least part of the above-mentioned recorded related information, that is, step S6 is performed. -A3.
  • the number of designated special symbols 124 staying in the game screen 126 is equal to or different from the number of designated special symbols 124 appearing in the start event, as shown in FIG. 6A.
  • each pattern display position on each scroll wheel 127 that stops scrolling on the game screen 126 will display at least one new game symbol 128 according to the game result generated by the game result generating unit 12, namely Steps S6-A4 are performed, so the game symbol 128 at the part of the pattern display position will overlap the designated special symbol 124 that has just stayed, as shown in FIG. 6B.
  • control unit 15 will determine from the game result of this round whether an additional designated special symbol 124 appears on the game screen 126 of this round, that is, proceed to steps S6-A5. If no designated special symbol 124 appears in these newly-appearing game symbols 128, it means that no additional designated special symbols 124 appear on the game screen 126. As shown in FIG. 6B, the number of designated special symbols 124 is still equal to the initial screen or The number of special symbols 124 specified in the start event is met, so the player will not be given any additional free games, leaving the total number of free games unchanged.
  • control unit 15 can update the above-mentioned recorded related information according to the situation that the designated special symbol 124 is present on the scroll wheel 127 in the current game screen 126.
  • the number of free games that are additionally given to the player is related to the number of additional designated special symbols that appear in this round. For example, every time an additional designated special symbol appears, the player is given a given number of free games. Or this round, no matter how many additional designated special symbols appear, the number of remaining free games or the number of free games that have been played will be reset to the initial value.
  • the newly-appearing game symbol 128 that overlaps the staying designated special symbol 124 is not the designated special symbol 124, the newly-appearing game symbol 128 and the staying designated special symbol 124 will be visually changed. At the same time, it is retained until the next round of the free game starts, as shown in FIG. 6B; or, after the newly-appearing game symbol 128 and the staying designated special symbol 124 are only retained for a short period of time visually, the newly-appearing game symbol 128 Then disappear; or, the newly-appearing game symbol 128 is directly covered or replaced by the designated special symbol 124 that stays visually when the scroll wheel 127 stops scrolling.
  • the two designated special symbols 124A, 124B are visually The above will be kept at the same time until the next round of free games starts. Or the two designated special symbols 124A and 124B will be replaced by an advanced special symbol 129 that can indicate the overlap amount of the designated special symbols 124, as shown in FIG. 6E. Or, the two designated special symbols 124A, 124B will be replaced by the upgrade symbols of the designated special symbols 124A, 124B.
  • the upgrade symbols can be designed and created by the industry. The upgrade symbols, for example, but not limited to, correspond to higher magnifications or scores.
  • the designated special symbol 124 staying on the game screen 126 may stay at the position where it appeared last time on the game screen 126, or stay at a designated or randomly selected position on the game screen 126. superior.
  • step S6-A6 the procedure of changing the free game information is performed. For example, as shown in Figure 6C, since an additional designated special symbol 124A appears in the pattern display positions in the second and fifth columns, the system will change the "A of B" in the free game information 30. B" to increase the total number of free games to 5.
  • step S6-A5 When it is determined in step S6-A5 that there is no additional designated special symbol 124A, the control unit 15 will determine whether all the free games have been executed, that is, proceed to step S6-A7. If there are still free games that have not been played, return to step S6-A1, and the control unit 15 can automatically or after the player presses the start button again to continue the next round (the second, third...round) of the free game to make the game result.
  • the generating unit 12 generates the game result and the game screen corresponding to the game result again according to the above-mentioned updated related information.
  • the way of generating and presenting the game screen of the free game in the next round can refer to the way of generating and presenting the game screen in the first round of free game.
  • control unit 15 will determine whether the game result of the next round (second, third...round) of the free game indicates that an additional designated special symbol 124 appears, that is to say, determine the game screen of the second round of the free game Whether the number of designated special symbols 124 appearing in the game screen of the first round of free games is greater than the number of designated special symbols 124 appearing in the game screen of the first round of free games, that is, judging from the game results of this round whether additional designated special symbols 124 appear in the game screen 126 of this round . If it is, give the player additional free games to increase the total number of free games. If not, no additional free games will be given to the player.
  • steps S6-A1 to S6-A7 are repeated in each round of the free game of the bonus game, until the free game information 30 is indicated as "N of N", that is, all N free games have been played. .
  • Steps S6-A7 will determine that all the free games have been executed and ended, and step S6-A8: end the bonus game, that is, end step S6: perform the bonus game.
  • FIG. 7 is a flowchart of another embodiment.
  • the control unit 15 executes the first round of the free game and controls the game result generating unit 12 to generate the corresponding game result, that is, proceed to step S6-B2 , And produce the game screen corresponding to the game result.
  • the display unit 13 presents the game screen.
  • the type of game symbols, and the manner of generating the game screen according to the game result refer to the related description in the embodiment of FIG. 5.
  • the presentation of the game screen and its visual effects will be listed and explained as follows.
  • the control unit 15 records a piece of related information (such as position information, quantity information, etc.) presented on a plurality of scroll wheels, which appears on the aforementioned initial screen or the designated special symbol 124 in the game screen that satisfies the start event. That is, steps S6-B3 are performed. For example, the position where the designated special symbol 124 appears in the initial screen of Fig. 8A is recorded. However, in other embodiments, steps S6-B3 can also be performed at any point after the start event occurs and before the first round of the free game starts.
  • a piece of related information such as position information, quantity information, etc.
  • each pattern display position on each wheel 127 will display at least one new game symbol 128 according to the game result generated by the game result generating unit 12, that is, steps S6-B4 are completed.
  • step S6-B5 it is determined from the game result of this round whether additional designated special symbols 124C appear in the game screen 126 of this round, that is, it is determined whether the scroll wheel 127 rolls out at least one designated special symbol 124C. If not, proceed to steps S6-B8. If step S6-B5 is yes, the control unit 15 will perform steps S6-B6 to change the free game information.
  • steps S6-B6 can also be performed at any time point between steps S-B5 to S6-B8.
  • the game result generating unit 12 reproduces the previously appeared designated special symbol 124 on the roller 127 according to at least part of the previously recorded related information of the designated special symbol 124, that is, steps S6-B7 are performed.
  • the reproduced designated special symbol 124 is reproduced at the original position and overlaps the game symbol 128 newly appeared in this round.
  • the reproduced designated special symbol 124 is reproduced at a random or designated position among all the pattern display positions to overlap the game symbol 128 newly appeared in this round.
  • the multiple subsequent processing methods for whether the overlapped recurring designated special symbol 124 and the newly-appearing game symbol 128 are retained or replaced can be determined according to the judgment result of whether the newly-appearing game symbol 128 is the designated special symbol 124C, and refer to FIG. 5 Relevant descriptions in the embodiments are implemented, and will not be repeated here.
  • the control unit 15 can update the previously recorded related information according to the situation that the designated special symbols 124 and 124C are displayed on the scroll wheel 127 in the current game screen 126, so as to be used when performing subsequent free games.
  • step S6-B8 judges whether the free game is over, that is, proceed to steps S6-B8. If there is still a free game that has not been played, continue with the next round (the second, third...round) of the free game, that is, return to step S6-B1, in order Perform steps S6-B2 to S6-B8. Repeat the above steps S6-B1 to S6-B8 until the free game information 30 is indicated as "N of N", that is, the Nth free game is played. When the total number is N, the step S6-B8 will determine that it is free The game is over, and steps S6-B9 are continued: the bonus game is ended, that is, the step S6: the bonus game is ended.
  • the control unit 15 will give the player points at least according to the designated special symbols 124 and 124C displayed. Specifically, the control unit 15 determines a payout result at least according to the betting signal, the first game result, and each second game result, so as to pay the player. In an example where the designated special symbols 124 and 124C have a corresponding scoring multiplier or score, the control unit 15 is based on the bet amount indicated by the betting signal, the number of designated special symbols 124 and 124C that have been collected, and the designated special symbols 124 and 124C. Corresponding to the score multiplier or score, calculate the score to be paid to the player as the result of the payment.
  • the control unit 15 according to at least part of the collected values corresponding to the designated special symbols 124 and 124C, Calculate the points to be paid out to the player (for example, add up at least part of the numerical values corresponding to the designated special symbols 124 and 124C) as the result of the payout.
  • the plurality of rollers 127 may include a pair of rollers 127A.
  • One of the roller 127 (main roller) and the auxiliary roller 127A, and the designated special symbol 124 or 124C can be located on the other of the roller 127 (main roller) and the auxiliary roller 127A.
  • the roller 127 and the auxiliary roller 127A are represented in a separate manner. That is, visually, at least one of the roller 127 and the auxiliary roller 127A will scroll.
  • the designated special symbol 124 or 124C is located on the secondary wheel 127A, and the game symbol 128 is located on the wheel 127. Since the scroll wheel 127 and the sub-roller 127A are displayed superimposed, visually, the game symbol 128 and the designated special symbol 124 or 124C are displayed superimposed. In another embodiment, all the rollers 127 have corresponding secondary rollers 127 to correspondingly display game symbols 128 or designate special symbols 124 or 124C.
  • a special symbol 125 labeled "150%" may appear on one of the roller 127 as the main roller and the sub-roller 127A overlapping the main roller, and at least one game symbol 128 appears as the main roller
  • the other one of the roller 127 and the secondary roller 127A makes the special symbol 125 at least partially overlap with at least one game symbol 128 at the moment when the roller stops rolling. Therefore, when the scroll wheel stops scrolling, the special symbol 125 may further coexist with the at least one overlapping game symbol 128 at the same time, or may further cover the overlapping at least one game symbol 128, as shown in FIG. 10.
  • the wheel game may further include another special symbol.
  • the special symbol includes at least two bonus symbols, and the at least two bonus symbols correspond to different award criteria.
  • the types of bonus symbols include, for example, but not limited to, the special symbols described above.
  • the presentation of different bonus symbols of this special symbol can be, for example, but not limited to appearing at the same time, or by flipping one of the bonus symbols to expose another bonus symbol, or by breaking one of the bonus symbols to expose another bonus symbol, or Other ways of exposing another reward symbol through one of the reward symbols, etc.
  • this special symbol has a chance to appear on at least one of the main roller and the auxiliary roller.
  • a game system 20 can also be provided.
  • the game system 20 allows an electronic device 21 of the player to be connected, so that the player can use the electronic device 21 to play a wheel game.
  • the electronic device 21 can be any electronic device that can be used to surf the Internet, such as a computer, a tablet computer, a mobile phone, and the like.
  • the electronic device 21 has a display screen 211 and an operation unit 212.
  • the operation unit 212 refer to the input port 11 of the aforementioned game system 10.
  • the game system 20 includes a communication unit 201, a game result generating unit 202, and a control unit 203.
  • the operation of the game result generating unit 202 and the control unit 203 can be referred to the foregoing embodiment.
  • the communication unit 201 is used for signal connection between the game system 20 and the electronic device 21 to exchange communication data.
  • the game screen provided by the game system 20 can be displayed to the player of the electronic device 21 via the display screen 211 of the electronic device 21, and the player can also control the progress of the wheel game via the operating unit 212.
  • FIG. 13 is another embodiment of a game system 40, which further includes at least one game machine 41 and a controller 42.
  • Each game machine 41 includes an input port, a game result generating unit, and a display unit.
  • the operation mode of each component can be referred to the above-mentioned embodiment in FIG. 1.
  • Different game machines 41 are connected to the controller 42 to use the controller 42 to manage the information provided by each game machine 41, such as membership data, error messages occurring on the game machine 41, and bonus or bonus games on the game machine 41. Information etc. Accordingly, multiple players can use different gaming machines 41 to play games together, or the gaming system 40 can provide different services or awards to individual players through the gaming machine 41.

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Abstract

一种游戏系统(10),游戏系统(10)内的控制单元(15)于进行多个相继的免费游戏中,让下一个免费游戏的滚轮停止滚动时,当前的免费游戏中出现的特殊符号(124)会与下一个免费游戏中出现的游戏符号(128)重叠。据此,玩家不仅能感受到累积特殊符号(124)的乐趣而更期待收集更多的特殊符号(124),更可使得每次免费游戏的游戏画面中出现特殊符号(124)的机率可以维持不变,进而可简化玩家回报率的计算难度。

Description

一种游戏系统与游戏系统的运作方法 技术领域
本发明涉及一种娱乐性电子设备,尤其涉及进行一滚轮游戏的一种游戏系统与游戏系统的运作方法。
背景技术
游戏系统为提供一游戏,游戏系统可设置于游戏场所的游戏机内,或供私人居家空间的电子设备来连线,以让玩家使用游戏机,或电子设备来进行游戏,其管理成本低廉,可以适用于多种游戏如拉霸机、扑克牌游戏、骰宝与轮盘等等,广受玩家与业者的欢迎。
其中拉霸机为利用滚轮先滚动后停止的呈现方式,且根据游戏的赔付表(或称支付表,Pay Table)所提供的准则,让玩家获得显示在滚轮上各种游戏符号所构成的一或多个得分组合(Win Combination),并据以获得对应各种游戏符号或得分组合的奖励,如高额得分、奖励游戏等等。
而在奖励游戏中,玩家可取得一定数量的免费游戏。这些免费游戏是相继进行的,例如一回合接着一回合自动接续进行,或者玩家每按一次拉霸机上的启动键才会进行下一回合。每一回合的免费游戏中,仍是利用滚轮先滚动后停止的呈现方式,且根据游戏的赔付表所提供的准则,让玩家获得显示在滚轮上各种游戏符号所构成的一或多个得分组合,并据以获得对应的奖励。当玩家有机会获得奖励游戏时,于免费游戏中就有机会获得更高额的得分(或称为赔付值)。
然而在进入奖励游戏后,所进行的免费游戏的运作方法通常是一成不变,玩家容易感到乏味,且不会有期待与惊喜感,因而难以提升游乐性。
发明公开
本发明的主要目的在于揭露一种让玩家进入奖励游戏之后仍有期待,进而大幅提升游乐性的游戏系统与游戏系统的运作方法。
为达上述目的,本发明揭露了至少下列实施例。
本发明提供了一游戏系统,于一实施例中,该游戏系统包含一游戏结果产 生单元、一显示单元以及一控制单元。该控制单元连接该游戏结果产生单元与该显示单元,该控制单元执行一滚轮游戏的多个指令而控制该游戏系统的运作。经由该游戏结果产生单元产生一第一游戏结果,并产生对应该第一游戏结果的一第一游戏画面。该第一游戏画面包含相邻排列的多个第一滚轮以及多个第一游戏符号。该多个第一滚轮以滚动停止的呈现方式,让该多个第一游戏符号分别显示于该多个第一滚轮上。而该显示单元呈现该第一游戏画面。又当该控制单元判断出关联于该第一游戏画面的一启动事件发生时,启动一奖励游戏,该奖励游戏提供至少二个相继的免费游戏。
于每一个免费游戏中,该控制单元控制该游戏系统的运作,使该游戏结果产生单元产生一第二游戏结果并产生对应该第二游戏结果的一第二游戏画面,并由该显示单元来呈现该第二游戏画面。该第二游戏画面包含相邻排列的多个第二滚轮和多个第二游戏符号,该多个第二滚轮以滚动停止的方式,让该多个第二游戏符号分别显示于该多个第二滚轮上。当下一个免费游戏的多个第二滚轮停止滚动时,当前的免费游戏中出现的第一特殊符号会于下一个免费游戏中在一位置上呈现,而重叠下一个免费游戏中位于该位置上的第二游戏符号。最后,该控制单元至少根据该第一游戏结果及每一个该第二游戏结果,决定一赔付结果,以赔付给一玩家。
且于另一实施例,前述实施例中,当前的免费游戏的多个第二游戏符号中出现第一特殊符号的数量更可以小于或等于下一个免费游戏的多个第二游戏符号中出现第一特殊符号的数量。
本发明还提供了另一种游戏系统,于一实施例中,游戏系统包含一游戏结果产生单元以及一控制单元。该控制单元连接该游戏结果产生单元,该控制单元更与一玩家的一电子设备进行通信。该电子设备包含一显示屏幕。该控制单元执行一滚轮游戏的多个指令而控制该游戏系统的运作。经由该游戏结果产生单元产生一第一游戏结果,并产生对应该第一游戏结果的一第一游戏画面,以传送该第一游戏画面至该显示屏幕来呈现。该第一游戏画面包含相邻排列的多个第一滚轮以及多个第一游戏符号,该多个第一滚轮以滚动停止的呈现方式,让该多个第一游戏符号分别显示于该多个第一滚轮上。当该控制单元判断出关联于该第一游戏画面的一启动事件发生时,启动一奖励游戏,该奖励游戏提供至少二个相继的免费游戏。
于每一个免费游戏中,该控制单元控制该游戏系统的运作。该游戏结果产生单元产生一第二游戏结果并产生对应该第二游戏结果的一第二游戏画面,以传送该第二游戏画面至该显示屏幕来呈现。该第二游戏画面包含相邻排列的多个第二滚轮和多个第二游戏符号,该多个第二滚轮以滚动停止的方式,让该多个第二游戏符号分别显示于该多个第二滚轮上。当下一个免费游戏的多个第二滚轮停止滚动时,当前的免费游戏中出现的该第一特殊符号会于下一个免费游戏中在一位置上呈现而重叠下一个免费游戏中位于该位置上的第二游戏符号。最后,该控制单元至少根据该第一游戏结果及每一个该第二游戏结果,决定一赔付结果,以赔付给该玩家。
本发明还提供了一种游戏系统的运作方法,在一实施例中,该游戏系统供一玩家进行一滚轮游戏,该游戏系统包含一游戏结果产生单元、一显示单元与一控制单元。该运作方法如下所述。经由该游戏结果产生单元产生一第一游戏结果,并产生对应该第一游戏结果的一第一游戏画面,进而经由该显示单元呈现该第一游戏画面。该第一游戏画面包含相邻排列的多个第一滚轮以及多个第一游戏符号。该多个第一滚轮以滚动停止的呈现方式,让该多个第一游戏符号分别显示于该多个第一滚轮上。当该控制单元判断出关联于该第一游戏画面的一启动事件发生时,启动一奖励游戏,该奖励游戏提供至少二个相继的免费游戏。
又于每一个该免费游戏中,该控制单元控制该游戏系统的运作,并叙述如下。经由该游戏结果产生单元产生该第二游戏结果并产生对应该第二游戏结果的一第二游戏画面,进而经由该显示单元呈现该第二游戏画面。该第二游戏画面包含相邻排列的多个第二滚轮和多个第二游戏符号。该多个第二滚轮以滚动停止的方式,让该多个第二游戏符号分别显示于该多个第二滚轮上。当下一个免费游戏的多个第二滚轮停止滚动时,当前的免费游戏中出现的该第一特殊符号会于下一个免费游戏中在一位置上呈现而重叠下一个免费游戏中位于该位置上的第二游戏符号。最后,该控制单元至少根据该第一游戏结果及每一个该第二游戏结果,决定一赔付结果,以赔付给该玩家。
本发明提供了另一游戏系统,于一实施例中,该游戏系统包含一游戏结果产生单元、一显示单元以及一控制单元。该控制单元连接该游戏结果产生单元与该显示单元。该控制单元执行一滚轮游戏的多个指令而控制该游戏系统的运 作。经由该游戏结果产生单元产生一第一游戏结果,并产生对应该第一游戏结果的一第一游戏画面,进而由该显示单元呈现该第一游戏画面。该第一游戏画面包含相邻排列的多个主滚轮以及多个第一游戏符号,该多个第一游戏符号分别显示于该多个主滚轮上。该游戏结果产生单元产生一第二游戏结果,并产生对应该第二游戏结果的一第二游戏画面,进而由该显示单元呈现该第二游戏画面。该第二游戏画面包含该多个主滚轮以及多个第二游戏符号,该多个第二游戏符号分别显示于该多个主滚轮上。当该第一游戏画面的其中至少一个该第一游戏符号为一特殊符号时,该第二游戏画面更包含至少一个副滚轮。该至少一个副滚轮重叠于为该特殊符号所在的该主滚轮,使得于该第二游戏画面的该多个主滚轮和该至少一个副滚轮停止滚动时,该特殊符号在一位置上重叠于该第二游戏画面中位于该位置上的该第二游戏符号。并且,该特殊符号位于重叠的该主滚轮和该副滚轮的其中之一;而重叠于该特殊符号的该第二游戏符号位于重叠的该主滚轮和该副滚轮的其中之另一。最后,该控制单元至少根据该第一游戏结果和该第二游戏结果的至少其中之一,决定一赔付结果,以赔付给一玩家。
本发明提供了另一游戏系统,于一实施例中,该游戏系统,包含一显示单元以及一控制器。该控制器连接该显示单元,且执行一滚轮游戏的多个指令而控制该游戏系统进行下列步骤。该控制器产生一第一游戏画面,该第一游戏画面包含相邻排列的多个滚轮,这些滚轮以滚动停止的呈现方式,让一第一组游戏符号显示于这些滚轮上,且该第一组游戏符号中包含多个特殊符号。该控制器产生一第二游戏画面,该第二游戏画面包含上述的滚轮,这些滚轮以滚动停止的呈现方式,让一第二组游戏符号及上述的这些特殊符号显示于该滚轮上,且第二组游戏符号中至少部分于该滚轮停止滚动时重叠这些特殊符号。该显示单元显示该第二游戏画面和该第一游戏画面。该控制器根据至少这些特殊符号决定一赔付结果,以赔付给一玩家。
据此,本发明揭露游戏系统与游戏系统的运作方法,为让前一回合的免费游戏中出现特殊符号的位置于下一回合的免费游戏中仍会再次出现此特殊符号。因此玩家不仅能感受到累积特殊符号的乐趣而更期待收集更多此特殊符号。另一方面,于每一回合的免费游戏中,相较于现有部分滚轮保持不动的技术特征,本发明的多个第一滚轮没有保持不动而皆可转动,故每次免费游戏的 游戏画面中出现特殊符号的机率可以维持不变,进而可简化玩家回报率的计算难度。此外,采用主滚轮与副滚轮设计可让游戏内容有更多变化性,在视觉效果上也可添增设计的弹性,以进一步提升游戏的娱乐性。
附图简要说明
图1,为本发明游戏系统功能方框图;
图2,为本发明游戏机外观示意图;
图3,为本发明产生奖励游戏的运作流程示意图;
图4A-4B,为本发明第一游戏画面;
图5,为本发明奖励游戏的运作流程示意图;
图6A-6E,为本发明第二游戏画面示意图;
图7,为本发明另一实施的奖励游戏的运作流程示意图;
图8A-8D,为本发明另一实施的第二游戏画面示意图;
图9A-9B,为本发明第一特殊符号表示于副滚轮示意图;
图10,为本发明第二特殊符号表示方式示意图;
图11,为本发明第二特殊符号表示于副滚轮示意图;
图12,为本发明另一实施的游戏系统功能方框图;
图13,为本发明另一实施的游戏系统功能方框图。
实现本发明的最佳方式
有关本发明的详细说明,现就配合附图说明如下:
请参阅图1所示,为本发明一实施方式的游戏系统功能方框图。于本实施例中,揭露一游戏系统10,此游戏系统10例如但不限于可独立设置于一游戏机41,如图2所示。游戏系统10包含输入端口11、游戏结果产生单元12、显示单元13、储存单元14以及控制单元15。控制单元15连接输入端口11、游戏结果产生单元12、显示单元13与储存单元14。在本实施例或其他实施例中,游戏结果产生单元12和控制单元15可由一或多个控制器、处理器或控制电路来实现。
储存单元14可储存游戏系统10运作所需的数据和程序指令,并且储存单元14也可储存一滚轮游戏的应用程序,使得控制单元15可执行应用程序的指 令而建立一个或多个数据库。一个或多个数据库可例如包含用来实现滚轮游戏的一或多组游戏排程及指令集的一程序库。一个或多个数据库也可例如包含一影像库,影像库中可例如包含多种图案,例如游戏符号、特殊符号、滚轮图案、背景图案和其他静态或动态影像等,以藉由图案和(或)影片的搭配变化,不仅能提供滚轮游戏的游戏画面的素材,亦可在视觉上达到提升娱乐效果的目的;然而本发明并不限于此。
因此,控制单元15可藉由执行滚轮游戏的应用程序的多个指令,从而控制游戏系统10进行滚轮游戏。滚轮游戏的至少部分运作流程请参阅图3所示并举例说明如下。
首先于步骤S1,在游戏系统10开机状态下,控制单元15可藉由输入端口11检测是否有任何实体物件置入输入端口11或试图靠近或触碰输入端口11,或者可藉由输入端口11检测或接收数据的输入,或者其任一组合。具体来说,在本实施例或其他实施例中,输入端口11可例如包含入票机、投币机、读卡机、扫描识别器、感应识别器、可连接至内部网络或外部网络的通信端口、或其他具有数据输入、识别、计数、数据储存或其任一组合等功能的装置。以输入端口11包含读卡机为例来说,当玩家将其储值卡插入读卡机时,读卡机会识别储值卡的数据(例如储值点数等)并传递至控制单元15,控制单元15将数据储存于暂存器并将储值点数设为投注值余额,进而将投注值余额呈现在显示单元13上。在本实施例或其他实施例中,输入端口11还可包含可供玩家作选择或操作的配置,例如一个或多个或多种选项按键、滚轮启动按键、其他功能按键或其任意组合等。如图2所示,按键可为实体按键11A或由结合于显示单元13或另一显示单元而形成触控显示器11B的一触控面板来实现。以触控显示器11B来实现按键为例来说,控制单元15根据指令控制触控显示器11B在显示投注值余额之前或之后提供一或多个投注选项111,使玩家可以从输入端口11提供的一或多个投注选项111中做选择进行投注,同时控制单元15也会检测输入端口11根据玩家选择所产生的一投注信号。以触控显示器11B来实现启动按键为例来说,当玩家按下显示在触控显示器11B上的启动按键时,即进行步骤S2,触控显示器11B会对应产生游戏启动信号,使得控制单元15可藉由检测游戏启动信号的发生来得知玩家欲启动滚轮滚动。
因此,当控制单元15得知玩家选择的投注值,又收到游戏启动信号时, 进行步骤S3,控制单元15可根据指令来控制游戏结果产生单元12产生一游戏结果,并产生对应游戏结果的一游戏画面,然后由显示单元13呈现此游戏画面。
在本实施例或其他实施例中,游戏画面可包含多个紧邻并排的滚轮,每个滚轮上至少提供一个图案显示位置来显示至少一个游戏符号。当玩家按启动按键时,在视觉上滚轮会开始滚动,一段时间后会停止,此时游戏符号显示于滚轮的图案显示位置上。滚轮的排列形式和数量、每个滚轮上的图案显示位置的配置和数量可根据游戏的需求来设计。举例来说,每个滚轮有M个可显示图案的位置,且一共有N个滚轮,因此所有的滚轮可构成M x N的矩阵并提供M x N个图案显示位置,例如3 x 5个图案显示位置。在另一范例中,每一个滚轮上只有一个图案显示位置,因此如果要提供M x N个图案显示位置,则游戏画面将会有M x N个滚轮。在另一范例中,至少2个相邻滚轮之间上下错开,或者至少2个相邻滚轮前后重叠等。
另一面,游戏结果是随机产生的,例如利用乱数产生器产生关于图案及图案显示位置的乱数、关于轮带停止位置的乱数或关于轮带区段的乱数等,其中所谓轮带停止位置是指用来构成滚轮的轮带上某个位置将被设定为滚轮滚动停止的基准点,所谓轮带区段是指轮带的某个区段将被显示给玩家。在乱数是关于图案及图案显示位置的范例中,游戏结果产生单元12可例如根据此乱数由数据库中选择对应的图案,再分别于滚轮上的显示位置显示。在乱数是关于轮带停止位置的范例中,轮带上已预设有多个图案,游戏结果产生单元12可例如根据此乱数指定轮带上的其中一个位置,再根据要显示的滚轮尺寸(即游戏画面的一个滚轮上有几个图案显示位置)从预定的位置扩大选择其他位置,使得最后选择的位置数符合滚轮尺寸。在乱数是关于轮带区段的范例中,轮带上已预设有多个图案,游戏结果产生单元12可例如根据此乱数直接选择轮带上要显示的连续位置。然而,本发明并不限于上述列举的范例。所述的乱数产生器可内建于游戏结果产生单元12,也可内建于控制单元15,甚至也可独立于游戏结果产生单元12和控制单元15之外。
实际上,在一实施态样中,游戏结果产生单元12可包含一影像处理部,影像处理部可例如但不限于根据乱数产生器产生的乱数,从储存单元14取得要构成游戏画面的数据,并经过影像处理后,使屏幕上的滚轮可呈现对应乱数 的游戏符号。
为了方便说明,以下将以图4A和图4B中游戏画面121(第一游戏画面)的5个滚轮122(第一滚轮)共同提供15个图案显示位置来显示游戏符号123(第一游戏符号)作为说明范例。
在产生游戏结果后,控制单元15判断是否发生关联于游戏画面121的一启动事件,以决定是否启动一奖励游戏,即步骤S4。更详细的说,滚轮游戏所提供的游戏符号123可包含多种的一般符号,如图4B中的凤梨、香蕉、草莓等具有各别得分倍率但不具特殊功能的游戏符号,以及包含至少一种特殊符号,如图4B中的星星、魔术帽符号等,或者如图10中的百分比符号或倍数符号,或者例如游戏赠与符号等,或者其他具有特殊功能且可潜在地提升赔付结果的游戏符号。星星符号可例如为让玩家有机会获得奖励游戏或(和)彩金的分散(Scatter)符号。魔术帽符号可例如为可当作任何一种一般符号使用的万用(Wild)符号。百分比符号可例如为让玩家的得分有机会乘以符号上显示的百分比数值。倍数符号可例如为让玩家的得分有机会乘以符号上显示的数值,或者也可例如为让有机会构成赢分组合的游戏符号的数量乘以或加上符号上显示的数值。游戏赠与符号可例如为提供玩家一给定回合数的免费游戏的符号。特殊符号也可例如但不限于包含一共同部分及一可变部分,可变部分可例如但不限于随玩家押注的额度而改变,或者随游戏过程中发生的一游戏事件而改变,或者由一群可变部分中随机或指定选择出来。例如,特殊符号的共同部分可为星星形状的图案,而特殊符号的可变部分可为随玩家押注的额度改变的数字,使得此特殊符号呈现在滚轮上时,在视觉上可看到星星形状的图案内有数字。因此,滚轮游戏中可预定义启动事件为例如但不限于,游戏画面121中出现某一指定类型的特殊符号(以下称指定特殊符号)的数量符合一门槛值。如图4B所示,游戏画面121中出现3个指定特殊符号124(即星星符号)。
在步骤S4中,当游戏画面121中无启动事件发生,如图4A时,控制单元15进行步骤S7,根据目前的游戏结果直接计算得分,如此即完成此一回合的游戏。此时玩家可以选择再次进行步骤S2,即再次按启动按键来启动滚轮转动,以开启另一回合的游戏。
相反地,在步骤S4中,若游戏画面121中有启动事件发生,如图4B的游戏画面121中出现3个指定特殊符号124时,控制单元15则进行步骤S5, 计算(或定义)奖励游戏要给予玩家的免费游戏的初始数量(回合),使玩家无须再次押注就可以再次启动滚轮转动而产生新的游戏结果,此初始数量可例如但不限于大于或等于1。在本实施例中,初始数量独立于星星符号在此游戏画面121中出现的数量。举例来说,只要星星符号在游戏画面121中出现的数量达到启动事件发生的条件,奖励游戏就固定给予三回合的免费游戏,或者随机给予三、五或八回合的免费游戏,或者提供三、五和八回合的免费游戏分别搭配不同程度的游戏条件的选项让玩家选择。在其他实施例中,初始数量为关联星星符号在游戏画面121中出现的数量。举例来说,星星符号出现越多时,免费游戏的初始数量也会增加。
控制单元15进行步骤S6来执行奖励游戏。关于奖励游戏的进行,以下将列举几个范例来说明其相关细节。
在一实施例中,当玩家获得奖励游戏时,控制单元15会控制显示单元13显示一初始画面。初始画面可包含多个滚轮,每个滚轮可提供一或多个图案显示位置来显示一或多个游戏符号。初始画面上的滚轮数量、每个滚轮提供的图案显示位置数量以及显示的游戏符号种类或样式可参考上述相关说明并根据游戏需求来设计。具体来说,初始画面可例如为启动事件发生时的游戏画面经过调整后或未经调整后的画面,如图4B所示的游戏画面121。或者,初始画面可例如为数量和类型皆符合启动事件的游戏符号随机或预设地显示于预定图案显示位置上的画面,例如符合启动事件的3个星星符号堆叠于其所在滚轮的最下方。或者,初始画面可例如为与启动事件无关的一预设画面。为了方便说明,以下将以图4B所示的游戏画面121作为初始画面作为说明范例。
在本实施例或其他实施例中,此游戏画面121可包含执行奖励游戏的进程信息。详细来说,可利用一或多个计数器所统计的数据来呈现例如但不限于免费游戏的剩余数量或累积数量、正在进行第几回合的免费游戏、收集到特殊符号的数量、奖励游戏中累积的分数或其他信息等。举例来说,可利用2个计数器分别统计正在进行第几回合的免费游戏以及免费游戏的总数量,而这两种统计结果会在视觉上呈现于游戏画面上,如图6A中游戏画面126的右上方标示的一免费游戏信息30,免费游戏信息30可以”A of B”表示,其中A为目前进行的第A个(回合)免费游戏。而B是免费游戏的总个数,B的起始值为免费游戏的初始数量。
又此游戏画面可更包含多个滚轮及多个游戏符号,而这些滚轮的数量和配置与初始画面相同,并且在每个滚轮上配置游戏符号的方式及游戏符号的种类可参考上述实施例的相关说明。为了方便说明,以下将以图6A~6B中游戏画面126的5个相邻排列的滚轮127(第二滚轮)来显示游戏符号128作为说明范例。
接着,请再参阅图5所示,当玩家再次按压启动按键时或控制单元15自动接续进行奖励游戏,即进行步骤S6-A1,以依序执行在奖励游戏中的各个免费游戏。首先,在第一回合的免费游戏中,控制单元15控制游戏结果产生单元12产生此回合免费游戏的游戏结果,即进行步骤S6-A2。并且,控制单元15也会控制游戏结果产生单元12产生对应此游戏结果的一游戏画面126(第二游戏画面),并由显示单元13呈现此游戏画面126。游戏画面126的产生方式可参考图3实施例中相关说明,而游戏画面126的呈现及其视觉效果将列举说明如下。
在进行免费游戏之前,控制单元15可记录初始画面或满足启动事件的游戏画面中出现的指定特殊符号124呈现于滚轮上的相关信息(例如位置信息、数量信息等)。藉此,在视觉上,游戏画面126上的每个滚轮127正在滚动时,可根据至少部分的上述被记录的相关信息同时让指定特殊符号124对应地停留在游戏画面126中,即进行步骤S6-A3。停留在游戏画面126中的指定特殊符号124的数量等于或不同于在启动事件中出现的指定特殊符号124的数量,如图6A所示。此时,在视觉上停留的指定特殊符号124会重叠于正在滚动的滚轮127(以箭头表示)。然后,当所有滚轮127停止滚动时,游戏画面126上每个停止滚动的滚轮127上的每个图案显示位置会根据游戏结果产生单元12所产生的游戏结果显示至少一个新的游戏符号128,即进行步骤S6-A4,因此在部分的图案显示位置上的游戏符号128会重叠于刚才停留的指定特殊符号124,如图6B所示。
此时,控制单元15会从此回合的游戏结果中判断此回合的游戏画面126中是否出现额外的指定特殊符号124,即进行步骤S6-A5。如果这些新出现的游戏符号128中没有任何指定特殊符号124出现时,表示游戏画面126上没有额外的指定特殊符号124出现,如图6B所示,指定特殊符号124的数量仍是等于初始画面或符合启动事件中指定特殊符号124的数量,因此不会给玩家任 何额外的免费游戏,使得免费游戏的总数不变。相反地,如果这些新出现的游戏符号128中包含至少一个指定特殊符号124A时,表示游戏画面126上有额外的指定特殊符号124A出现,如图6C所示,因此会奖励玩家至少一个额外的免费游戏,使得免费游戏的总数增加。并且,控制单元15可根据目前游戏画面126中指定特殊符号124呈现于滚轮127上的情况更新上述记录的相关信息。
在本实施例或其他实施例中,在同一回合的免费游戏中,额外给玩家的免费游戏数量与在此回合额外的指定特殊符号的出现数量有关。例如,每出现一个额外的指定特殊符号就给予玩家一给定数量的免费游戏。或者此回合无论出现多少个额外的指定特殊符号,都会将让剩余的免费游戏数量或已进行的免费游戏数量重置成初始值。
在本实施例或其他实施例中,若重叠于停留的指定特殊符号124的新出现的游戏符号128不是指定特殊符号124时,新出现的游戏符号128和停留的指定特殊符号124在视觉上会同时保留直到下一回合的免费游戏开始为止,如图6B所示;或者,新出现的游戏符号128和停留的指定特殊符号124在视觉上只同时保留一小段时间后,新出现的游戏符号128随即消失;或者,新出现的游戏符号128在滚轮127停止滚动时在视觉上直接被停留的指定特殊符号124覆盖或置换。
在本实施例或其他实施例中,如图6D所示,若重叠于刚才停留的指定特殊符号124A的新出现的游戏符号128也是指定特殊符号124B时,两个指定特殊符号124A、124B在视觉上会同时保留直到下一回合的免费游戏开始为止。或者这两个指定特殊符号124A、124B会被可指示指定特殊符号124重叠数量的进阶特殊符号129取代,如图6E所示。或者这两个指定特殊符号124A、124B会被此指定特殊符号124A、124B的升级符号取代,升级符号可以由业者自行设计创作之,升级符号例如但不限于对应更高倍率或分数。
在本实施例或其他实施例中,停留在游戏画面126上的指定特殊符号124可以是停留在游戏画面126中上一次出现的位置上,或者是停留在游戏画面126中指定或随机选择的位置上。
当步骤S6-A5判断出现额外的指定特殊符号124A时,进行步骤S6-A6:更改免费游戏信息的程序。举例来说,如图6C所示,由于第二栏和第五栏的 图案显示位置上分别出现一个额外的指定特殊符号124A,因此系统即会更改免费游戏信息30的“A of B”的“B”,使免费游戏的总数增加为5个。
当步骤S6-A5判断没有出现额外的指定特殊符号124A时,控制单元15会判断是否所有的免费游戏都已执行完毕,即进行步骤S6-A7。如果仍有免费游戏尚未进行,回到步骤S6-A1,控制单元15可自动地或在玩家再次按下启动按键后接续进行下一回合(第二、三…回合)的免费游戏,使游戏结果产生单元12根据上述更新后的相关信息再次产生游戏结果以及对应此游戏结果的游戏画面。此下一回合(第二、三…回合)的免费游戏的游戏画面的产生方式和呈现方式可以参照第一回合的免费游戏中游戏画面的产生方式及呈现方式。
同样地,控制单元15会判断下一回合(第二、三…回合)的免费游戏的游戏结果中是否指示有额外的指定特殊符号124出现,也就是说,判断第二回合免费游戏的游戏画面中指定特殊符号124出现的数量是否大于第一回合免费游戏的游戏画面中指定特殊符号124出现的数量,即从此回合的游戏结果中判断此回合的游戏画面126中是否出现额外的指定特殊符号124。如果是,就给玩家额外的免费游戏,使免费游戏的总数增加。如果不是,就不会给玩家额外的免费游戏。
如上所述,反复在奖励游戏的每回合免费游戏中进行步骤S6-A1至S6-A7,直到免费游戏信息30表示为”N of N”,即总个数为N个的免费游戏皆已进行。步骤S6-A7即会判断所有免费游戏已执行结束,而改行步骤S6-A8:结束奖励游戏,即结束步骤S6:进行奖励游戏。
请再参阅图7,为另一实施例的步骤流程图。在如同图5的步骤S6-A1的步骤S6-B1中,启动奖励游戏后,控制单元15执行第一回合的免费游戏且控制游戏结果产生单元12产生对应的游戏结果,即进行步骤S6-B2,以及产生对应此游戏结果的游戏画面。并由显示单元13呈现此游戏画面。在本实施例的游戏画面上的滚轮数量和配置、游戏符号的类型、根据游戏结果生成游戏画面的方式可参照图5的实施例中相关的说明。而游戏画面的呈现及其视觉效果将列举说明如下。
在进行免费游戏的过程中,控制单元15记录前述的初始画面或满足启动事件的游戏画面中出现的指定特殊符号124呈现于多个滚轮上的一相关信息(例如位置信息、数量信息等),即进行步骤S6-B3。例如,记录图8A的初始 画面中指定特殊符号124出现的位置。然而,在其他实施例中,步骤S6-B3也可于发生启动事件之后至开始进行第一回合的免费游戏之前的任一时间点进行。
接着,如图8B所示,全部的滚轮127皆会进行滚动(以箭头表示)。在滚轮127滚动的同时,之前出现的指定特殊符号124未停留在其原本位置上。而在停止后即如图8C,每个滚轮127上的每个图案显示位置会根据游戏结果产生单元12所产生的游戏结果显示至少一个新的游戏符号128,即完成步骤S6-B4。
此时,于步骤S6-B5中从此回合的游戏结果中判断此回合的游戏画面126中是否出现额外的指定特殊符号124C,亦即判断滚轮127是否滚出至少一个指定特殊符号124C。若不是,则进行步骤S6-B8。步骤S6-B5若是,控制单元15会进行步骤S6-B6,以更改免费游戏信息。更改免费游戏信息的方式可参考图5实施例中的相关说明。在本实施例或其他实施例中,步骤S6-B6亦可于步骤S-B5至S6-B8之间的任一时点来进行。
接着,游戏结果产生单元12根据至少部分的之前记录的指定特殊符号124的相关信息,使之前出现的指定特殊符号124重现于滚轮127上,即进行步骤S6-B7。例如图8D所示,重现的指定特殊符号124是重现在原本位置上而重叠此回合新出现的游戏符号128。或者,例如重现的指定特殊符号124是重现在所有图案显示位置中随机或指定位置上而重叠此回合新出现的游戏符号128。对于相重叠的重现的指定特殊符号124与新出现的游戏符号128是否保留或替换的多种后续处理方式可根据新出现的游戏符号128是否为指定特殊符号124C的判断结果,并参考图5的实施例中相关说明来实现,于此不再赘述。而控制单元15可根据目前游戏画面126中指定特殊符号124和124C呈现于滚轮127上的情况更新之前记录的相关信息,以供执行后续免费游戏时使用。
接着判断免费游戏是否结束,即进行步骤S6-B8,如果仍有免费游戏尚未进行,接续进行下一回合(第二、三…回合)的免费游戏,亦即回到步骤S6-B1,依序执行步骤S6-B2至S6-B8。如此反复进行上述步骤S6-B1至S6-B8,直到免费游戏信息30表示为”N of N”,即进行第N个免费游戏,总个数为N个时,步骤S6-B8即会判断免费游戏结束,而续行步骤S6-B9:结束奖励游戏,即结 束步骤S6:进行奖励游戏。
当所有的免费游戏都已执行完毕,表示奖励游戏已执行完毕,此时控制单元15将至少根据显示的指定特殊符号124和124C给予玩家分数。具体来说,控制单元15至少根据投注信号、第一游戏结果及每一个第二游戏结果,决定一赔付结果,以赔付给玩家。在指定特殊符号124和124C有对应的一得分倍率或分数的例子中,控制单元15根据投注信号所指示的投注额、已收集到的指定特殊符号124和124C的数量、指定特殊符号124和124C对应的得分倍率或分数,计算出要赔付给玩家的分数,作为赔付结果。在指定特殊符号124和124C包含一共同部分及一可变部分,且可变部分指示一数值的例子中,控制单元15根据至少部分的已收集到的指定特殊符号124和124C所对应的数值,计算出要赔付给玩家的分数(例如将至少部分的指定特殊符号124和124C所对应的数值合计),作为赔付结果。
因此,当玩家进行越多的免费游戏,有机会获得越高额的赔付结果。
为了清楚呈现相重叠的游戏符号128与指定特殊符号124或124C,可以使用多重滚轮的方式表现。请参阅图9A与图9B所示,一实施例中,多个滚轮127可以包含一副滚轮127A,此副滚轮127A重叠于其中一个滚轮127(主滚轮),使得被重叠的游戏符号128可位于滚轮127(主滚轮)和副滚轮127A的其中之一上,而指定特殊符号124或124C则是可位于滚轮127(主滚轮)和副滚轮127A的其中之另一上。在此实施例或其他实施例中,在滚动的状态下,滚轮127与副滚轮127A为以分离的方式表示。也就是说,在视觉上滚轮127与副滚轮127A的至少其中之一会滚动。在停止滚动时,如图9A所示,指定特殊符号124或124C为位于副滚轮127A,游戏符号128则位于滚轮127上。由于滚轮127与副滚轮127A是叠置显示,因此在视觉上游戏符号128与指定特殊符号124或124C为重叠显示。且于另一实施例中,全部的滚轮127都有对应的副滚轮127,以对应显示游戏符号128或指定特殊符号124或124C。
同理,于一实施例中,其他类型的特殊符号也可利用多重滚轮的方式呈现。如图11所示,标示为“150%”特殊符号125可出现在作为主滚轮的滚轮127和重叠于主滚轮的副滚轮127A的其中之一,而至少一个游戏符号128则出现在作为主滚轮的滚轮127和副滚轮127A的其中之另一,使得滚轮停止滚动的瞬间,特殊符号125可至少部分地重叠于至少一个游戏符号128。因此,当滚轮 停止滚动后,特殊符号125可进一步地与重叠的至少一个游戏符号128同时共存,或者也可进一步地覆盖掉重叠的至少一个游戏符号128,如图10所示。
此外,在一实施例中,滚轮游戏更可以包含另一种特殊符号,此特殊符号包含至少两种奖励符号,至少两种奖励符号分别对应不同的奖励准则。奖励符号的种类包含例如但不限前面所述的特殊符号。此特殊符号的不同奖励符号呈现的方式可以例如但不限于同时出现,或藉由翻转其中一个奖励符号而揭露另一个奖励符号,或藉由擘开其中一个奖励符号而揭露另一个奖励符号,或其他藉由其中一个奖励符号揭露另一个奖励符号的方式等。并且,在一实施例中,此特殊符号有机会出现在主滚轮和副滚轮中的至少其中之一。
另,请参阅图12所示,亦可提供另一实施方式的一游戏系统20,该游戏系统20允许玩家的一电子设备21连线,以供玩家使用电子设备21进行滚轮游戏。电子设备21可为电脑、平板电脑、手机等任何可用于上网的电子设备。电子设备21具有一显示屏幕211与一操作单元212。操作单元212的一实施态样可参阅前述游戏系统10的输入端口11。该游戏系统20包含通信单元201、游戏结果产生单元202以及控制单元203,游戏结果产生单元202以及控制单元203的运作方式可参阅前述实施例所述。而通信单元201供游戏系统20与电子设备21作信号连接而互传通信数据。藉此,游戏系统20提供的游戏画面可经由电子设备21的显示屏幕211显示给电子设备21的玩家,玩家也可以经由操作单元212来操控滚轮游戏的进行。
另,请参阅图13所示,其为另一实施方式的游戏系统40,更包含至少一游戏机41与一控制器42,每一游戏机41分别包含输入端口、游戏结果产生单元、显示单元以及控制单元,各元件的运作方式可参阅前述图1的实施例中所述。不同的游戏机41连接控制器42,以利用控制器42管理每一个游戏机41所提供的信息,例如会员数据、游戏机41上发生的错误信息、游戏机41上进行彩金或奖励游戏的信息等。据此,多个玩家可以分别使用不同的游戏机41而一起进行游戏,或者游戏系统40可通过游戏机41提供各别玩家不同的服务或给予奖励。
综上所述,本发明特点在于:
1.于每次免费游戏进行时,每个滚轮皆会滚动,让玩家于每次免费游戏中,获得特殊符号的机率可以维持不变,可简化玩家回报率的计算难度。
2.在滚轮停止滚动后,之前获得的特殊符号亦通过保留或重现的方式,同时通过重叠显示或以进阶特殊符号或升级符号取代,让玩家认知,收集到大数量的特殊符号是可以期待的,进而提升游戏过程中的娱乐性。
3.具有主滚轮与副滚轮设计,以同时呈现为该特殊符号的该第一游戏符号与该第二游戏符号,以进一步提升游戏的变化性及视觉效果。
当然,本发明还可有其它多种实施例,在不背离本发明精神及其实质的情况下,熟悉本领域的技术人员当可根据本发明作出各种相应的改变和变形,但这些相应的改变和变形都应属于本发明所附的权利要求的保护范围。

Claims (18)

  1. 一种游戏系统,其特征在于,包含:
    一游戏结果产生单元;
    一显示单元;以及
    一控制单元,该控制单元连接该游戏结果产生单元与该显示单元,该控制单元执行一滚轮游戏的多个指令而控制该游戏系统进行下列步骤:
    经由该游戏结果产生单元产生一第一游戏结果,并产生对应该第一游戏结果的一第一游戏画面,该第一游戏画面包含相邻排列的多个第一滚轮以及多个第一游戏符号,该多个第一滚轮以滚动停止的呈现方式,让该多个第一游戏符号分别显示于该多个第一滚轮上;
    经由该显示单元呈现该第一游戏画面;
    当该控制单元判断出关联于该第一游戏画面的一启动事件发生时,启动一奖励游戏,该奖励游戏提供至少二个相继的免费游戏;
    于每一个该免费游戏中,该控制单元控制该游戏系统进行下列步骤:
    经由该游戏结果产生单元产生一第二游戏结果并产生对应该第二游戏结果的一第二游戏画面,该第二游戏画面包含相邻排列的多个第二滚轮和多个第二游戏符号,该多个第二滚轮以滚动停止的方式,让该多个第二游戏符号分别显示于该多个第二滚轮上,其中当下一个该免费游戏的该多个第二滚轮停止滚动时,当前的该免费游戏的该多个第二游戏符号中出现的至少一第一特殊符号会于下一个该免费游戏的该第二游戏画面中在一位置上呈现而重叠下一个该免费游戏中位于该位置上的该第二游戏符号;以及
    经由该显示单元呈现该第二游戏画面;以及
    该控制单元至少根据该第一游戏结果及每一个该第二游戏结果,决定一赔付结果,以赔付给一玩家。
  2. 根据权利要求1所述的游戏系统,其特征在于,当下一个该免费游戏的该多个第二滚轮滚动时,当前的该免费游戏的该第一特殊符号出现在该位置上;以及
    当下一个该免费游戏的该多个第二滚轮停止滚动时,出现在该位置上的该第一特殊符号重叠于位于该位置的该第二游戏符号。
  3. 根据权利要求1所述的游戏系统,其特征在于,当下一个该免费游戏的该多个第二滚轮滚动时,当前的该免费游戏的该第一特殊符号未出现在该位置上;以及
    当下一个该免费游戏的该多个第二滚轮停止滚动时,当前的该免费游戏的该第一特殊符号重现在该位置上而重叠位于该位置上的该第二游戏符号。
  4. 根据权利要求1-3的任一项所述的游戏系统,其特征在于,于该第二游戏画面上,当该第一特殊符号重叠的该第二游戏符号不是该第一特殊符号时,该游戏结果产生单元让该第一特殊符号取代该第二游戏符号。
  5. 根据权利要求1-3的任一项所述的游戏系统,其特征在于,于该第二游戏画面上,当该第一特殊符号重叠的该第二游戏符号是该第一特殊符号时,该游戏结果产生单元以一进阶特殊符号置换该两个重叠的第一特殊符号。
  6. 根据权利要求1所述的游戏系统,其特征在于,该奖励游戏提供的该免费游戏的数量关联该第一特殊符号于该多个第一游戏符号中出现的数量。
  7. 根据权利要求1所述的游戏系统,其特征在于,该启动事件为该第一游戏画面的该多个第一游戏符号中有出现该第一特殊符号,且该第一特殊符号出现的数量大于或等于一门槛值。
  8. 根据权利要求1所述的游戏系统,其特征在于,相较于当前的该免费游戏中该第一特殊符号出现的数量,下一个该免费游戏中每多出现一个该第一特殊符号,该奖励游戏额外地提供至少一个免费游戏。
  9. 根据权利要求1所述的游戏系统,其特征在于,该多个第二滚轮包含一副滚轮,重叠该第二游戏符号的该第一特殊符号所在的该第二滚轮与该副滚轮重叠,重叠的该第一特殊符号位于重叠的该第二滚轮和该副滚轮的其中之一上,重叠的该第二游戏符号则位于重叠的该第二滚轮和该副滚轮的其中之另一上。
  10. 根据权利要求1所述的游戏系统,其特征在于,该滚轮游戏更包含一第二特殊符号,该控制单元更进行:
    判断该多个第一滚轮或该多个第二滚轮是否出现该第二特殊符号;以及
    依据出现于该多个第一滚轮或该多个第二滚轮上的该第二特殊符号调整该赔付结果。
  11. 根据权利要求1所述的游戏系统,其特征在于,该滚轮游戏更包含一 第二特殊符号,该第一游戏画面或该第二游戏画面更包含至少一个副滚轮,该控制单元更进行:
    判断该至少一个副滚轮是否出现该第二特殊符号;以及
    依据出现于该至少一个副滚轮上的该第二特殊符号调整该赔付结果。
  12. 根据权利要求10或11的所述的游戏系统,其特征在于,该第二特殊符号包含至少两种奖励符号,该至少两种奖励符号分别对应不同的奖励准则。
  13. 根据权利要求1所述的游戏系统,其特征在于,该第一特殊符号包含至少两种奖励符号,该至少两种奖励符号分别对应不同的奖励准则。
  14. 根据权利要求1所述的游戏系统,其特征在于,更包含:
    一游戏机,该游戏机包含该游戏结果产生单元、该显示单元以及该控制单元;以及
    一控制器,该控制器连接该游戏机,以管理该游戏机提供的信息。
  15. 一种游戏系统,其特征在于,包含:
    一游戏结果产生单元;以及
    一控制单元,该控制单元连接该游戏结果产生单元,该控制单元更与一玩家的一电子设备进行通信,其中该电子设备包含一显示屏幕,该控制单元执行一滚轮游戏的多个指令而控制该游戏系统进行下列步骤:
    经由该游戏结果产生单元产生一第一游戏结果,并产生对应该第一游戏结果的一第一游戏画面,该第一游戏画面包含相邻排列的多个第一滚轮以及多个第一游戏符号,该多个第一滚轮以滚动停止的呈现方式,让该多个第一游戏符号分别显示于该多个第一滚轮上;
    传送该第一游戏画面至该显示屏幕,以经由该显示屏幕呈现该第一游戏画面;
    当该控制单元判断出关联于该第一游戏画面的一启动事件发生时,启动一奖励游戏,该奖励游戏提供至少二个相继的免费游戏;
    于每一个该免费游戏中,该控制单元控制该游戏系统进行下列步骤:
    经由该游戏结果产生单元产生一第二游戏结果并产生对应该第二游戏结果的一第二游戏画面,该第二游戏画面包含相邻排列的多个第二滚轮和多个第二游戏符号,该多个第二滚轮以滚动停止的方式,让该多个第二游戏符号分别显示于该多个第二滚轮上,其中当下一个该免费游戏的该多个第二滚轮停止滚 动时,当前的该免费游戏的该多个第二游戏符号中出现的至少一第一特殊符号会于下一个该免费游戏的该第二游戏画面中在一位置上呈现而重叠下一个该免费游戏中位于该位置上的该第二游戏符号;以及
    传送该第二游戏画面至该显示屏幕,以经由该显示屏幕呈现该第二游戏画面;以及
    该控制单元至少根据该第一游戏结果及每一个该第二游戏结果,决定一赔付结果,以赔付给该玩家。
  16. 一种游戏系统的运作方法,该游戏系统供一玩家进行一滚轮游戏,该游戏系统包含一游戏结果产生单元、一显示单元与一控制单元,其特征在于,该运作方法包含:
    经由该游戏结果产生单元产生一第一游戏结果,并产生对应该第一游戏结果的一第一游戏画面,该第一游戏画面包含相邻排列的多个第一滚轮以及多个第一游戏符号,该多个第一滚轮以滚动停止的呈现方式,让该多个第一游戏符号分别显示于该多个第一滚轮上;
    经由该显示单元呈现该第一游戏画面;
    当该控制单元判断出关联于该第一游戏画面的一启动事件发生时,启动一奖励游戏,该奖励游戏提供至少二个相继的免费游戏;
    于每一个该免费游戏中,该控制单元控制该游戏系统进行下列步骤:
    经由该游戏结果产生单元产生一第二游戏结果并产生对应该第二游戏结果的一第二游戏画面,该第二游戏画面包含相邻排列的多个第二滚轮和多个第二游戏符号,该多个第二滚轮以滚动停止的方式,让该多个第二游戏符号分别显示于该多个第二滚轮上,其中当下一个该免费游戏的该多个第二滚轮停止滚动时,当前的该免费游戏的该多个第二游戏符号中出现的至少一第一特殊符号会于下一个该免费游戏的该第二游戏画面中在一位置上呈现而重叠下一个该免费游戏中位于该位置上的该第二游戏符号;以及
    经由该显示单元呈现该第二游戏画面;以及
    该控制单元至少根据该第一游戏结果及每一个该第二游戏结果,决定一赔付结果,以赔付给该玩家。
  17. 一种游戏系统,其特征在于,包含:
    一游戏结果产生单元;
    一显示单元;以及
    一控制单元,该控制单元连接该游戏结果产生单元与该显示单元,该控制单元执行一滚轮游戏的多个指令而控制该游戏系统进行下列步骤:
    经由该游戏结果产生单元产生一第一游戏结果,并产生对应该第一游戏结果的一第一游戏画面,该第一游戏画面包含相邻排列的多个主滚轮以及多个第一游戏符号,该多个第一游戏符号分别显示于该多个主滚轮上;
    经由该显示单元呈现该第一游戏画面;
    经由该游戏结果产生单元产生一第二游戏结果,并产生对应该第二游戏结果的一第二游戏画面,该第二游戏画面包含该多个主滚轮以及多个第二游戏符号,该多个第二游戏符号分别显示于该多个主滚轮上,其中当该第一游戏画面的其中至少一个该第一游戏符号为一特殊符号时,该第二游戏画面更包含至少一个副滚轮,该至少一个副滚轮重叠于该特殊符号所在的该主滚轮,使得于该第二游戏画面的该多个主滚轮和该至少一个副滚轮停止滚动时,该特殊符号在一位置上重叠于位于该位置上的该第二游戏符号,且该特殊符号位于重叠的该主滚轮和该副滚轮的其中之一,重叠于为该特殊符号的该第二游戏符号位于重叠的该主滚轮和该副滚轮的其中之另一;
    经由该显示单元呈现该第二游戏画面;以及
    该控制单元至少根据该第一游戏结果和该第二游戏结果的至少其中之一,决定一赔付结果,以赔付给该玩家。
  18. 一种游戏系统,其特征在于,包含:
    一显示单元;以及
    一控制器,该控制器连接该显示单元,该控制器执行一滚轮游戏的多个指令而控制该游戏系统进行下列步骤:
    该控制器产生一游戏画面,该游戏画面包含相邻排列的多个滚轮,该多个滚轮以滚动停止的呈现方式,让一第一组游戏符号显示于该多个滚轮上,且该第一组游戏符号中包含多个特殊符号;
    该显示单元显示该游戏画面;
    该控制器产生另一游戏画面,该另一游戏画面包含该多个滚轮,该多个滚轮以滚动停止的呈现方式,让一第二组游戏符号及该多个特殊符号显示于该多个滚轮上,且该第二组游戏符号中至少部分于该多个滚轮停止滚动时重叠该多 个特殊符号;
    该显示单元显示该另一游戏画面;以及
    该控制器根据至少该多个特殊符号决定一赔付结果,以赔付给该玩家。
PCT/CN2020/083294 2020-04-03 2020-04-03 一种游戏系统与游戏系统的运作方法 WO2021196196A1 (zh)

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US20080051181A1 (en) * 2006-08-25 2008-02-28 Aruze Gaming America, Inc. Slot machine and playing method thereof
CN101140674A (zh) * 2006-09-05 2008-03-12 阿鲁策游戏美国有限公司 投币机及其游戏方法
CN102810232A (zh) * 2011-06-02 2012-12-05 环球娱乐株式会社 通过转轮确定奖励游戏的内容的游戏机

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