WO2021139204A1 - Three-dimensional display device and system - Google Patents

Three-dimensional display device and system Download PDF

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Publication number
WO2021139204A1
WO2021139204A1 PCT/CN2020/115172 CN2020115172W WO2021139204A1 WO 2021139204 A1 WO2021139204 A1 WO 2021139204A1 CN 2020115172 W CN2020115172 W CN 2020115172W WO 2021139204 A1 WO2021139204 A1 WO 2021139204A1
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WIPO (PCT)
Prior art keywords
light
dimensional display
display device
mirror
turntable
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PCT/CN2020/115172
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French (fr)
Chinese (zh)
Inventor
卢增祥
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亿信科技发展有限公司
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Publication of WO2021139204A1 publication Critical patent/WO2021139204A1/en

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    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B30/00Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images
    • G02B30/20Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images by providing first and second parallax images to an observer's left and right eyes
    • G02B30/26Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images by providing first and second parallax images to an observer's left and right eyes of the autostereoscopic type
    • G02B30/27Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images by providing first and second parallax images to an observer's left and right eyes of the autostereoscopic type involving lenticular arrays

Definitions

  • This application relates to three-dimensional display technology, for example, to a three-dimensional display device and system.
  • naked-eye 3D display is mainly realized by using the principles of holography, lenticular grating, volumetric 3D, integrated imaging, etc.
  • holographic technology is Hungarian scientist Dennis Gabor invented a three-dimensional display technology that uses the interference and diffraction principles of coherent light to record and reproduce three-dimensional images of objects.
  • holographic technology is the most realistic 3D display technology, the structure of the coherent light source required for its display is more complex and due to the data Real-time display cannot be realized due to huge amount.
  • the lenticular lens display uses the refraction effect of the cylindrical lens to separate the left and right eye images, and uses the parallax to produce a 3D visual effect.
  • this display method has a small number of viewpoints, and usually the viewpoints are not continuous when viewed, and the visual effect is not perfect.
  • Volumetric 3D technology uses high-speed rotating transparent projection screens and the persistence effect of human eyes to combine the 2D image sequences projected on the projection screen by the projector in space to achieve 3D display.
  • the system preparation is more difficult and costly. Higher, it is more difficult to achieve large-scale and high-resolution three-dimensional display.
  • the integrated imaging technology is a naked eye 3D display technology that uses a microlens array arranged periodically in a plane to record and reproduce true three-dimensional stereoscopic images. However, it has problems such as a small viewing angle and low depth resolution.
  • SMV super multi-view stereoscopic displays
  • This technology increases the number of viewpoints as much as possible to provide smooth stereoscopic parallax images.
  • the resolution of the projection device or the flat panel display device in the 3D display greatly limits the spatial resolution of the 3D display.
  • the embodiments of the present application provide a three-dimensional display device and system to increase the number of viewpoints of three-dimensional display and improve the spatial resolution.
  • an embodiment of the present application provides a three-dimensional display device, including:
  • a turntable the turntable is configured to rotate around a central axis of the turntable, the central axis extending in a vertical direction;
  • a light pole fixed on the turntable is configured to independently emit light in at least two directions in a horizontal plane to form at least two viewpoints;
  • the light pole includes a light board and a unidirectional scattering screen;
  • the one-way scattering screen is located on the periphery of the light board on a side away from the central axis, and is located on the light exiting path of the light board.
  • the unidirectional scattering screen includes a first lenticular grating, and the first lenticular grating includes a plurality of first cylindrical mirrors extending along a first direction, and the first direction is the same as the vertical direction. cross.
  • the unidirectional scattering screen further includes a Fresnel cylinder, the Fresnel cylinder is located between the lamp board and the first cylinder grating, and the Fresnel cylinder is negative
  • the focal length cylindrical lens, and the axial direction of the Fresnel cylindrical lens is the vertical direction.
  • the light board includes a plurality of light-emitting components
  • the unidirectional scattering screen also includes a light homogenizing structure, and the light homogenizing structure is located between the light plate and the first lenticular grating.
  • the distance between the light pole and the central axis is greater than zero.
  • the light pole includes a first light pole and a second light pole, and the first light pole and the second light pole are symmetrically arranged about the central axis.
  • the unidirectional scattering screen is a curved screen.
  • the first direction is not perpendicular to the vertical direction
  • the three-dimensional display device further includes an upper mirror surface and a lower mirror surface; along the vertical direction, the first lenticular lens is located between the upper mirror surface and the lower mirror surface.
  • an embodiment of the present application provides a three-dimensional display device, including:
  • a turntable the turntable is configured to rotate around a central axis of the turntable, the central axis extending in a vertical direction;
  • the light pole is fixed on the turntable; the light pole is configured to independently emit light in at least two directions in a horizontal plane to form at least two viewpoints; the light pole includes a light board and a unidirectional scattering screen;
  • the one-way scattering screen is located on the inner side of the light panel and on the light exiting path of the light panel.
  • multiple light poles there are multiple one-way scattering screens, and the light poles and the one-way scattering screens are arranged in one-to-one correspondence.
  • an embodiment of the present application provides a three-dimensional display device, including:
  • the light pole is fixed on the fixed platform; the light pole independently emits light in at least two directions in the horizontal plane to form at least two viewpoints; the light pole includes a light board and a unidirectional scattering screen;
  • the one-way scattering screen is located on the inner side of the light panel and on the light exiting path of the light panel.
  • an embodiment of the present application provides a three-dimensional display system, which includes at least two three-dimensional display devices as described in the first aspect.
  • the first reflector corresponds to the three-dimensional display device one-to-one; the first end of the second reflector faces the same
  • the second mirror is the closest to the first mirror, the second end of the second mirror faces the gap between the two adjacent three-dimensional display devices, and the first mirror is connected to the
  • the second mirror is located on the same side of the three-dimensional display device; the first end of the third mirror faces the first mirror, and the second end of the third mirror faces the second mirror.
  • the connecting line between the centers of two adjacent three-dimensional display devices is a central connecting line, and the first reflecting mirror is parallel to the central connecting line;
  • the centers of all the three-dimensional display devices are located on the same straight line.
  • the connecting line between the centers of two adjacent three-dimensional display devices is a central connecting line, and the included angle between the first reflector and the central connecting line is greater than 0;
  • the centers of all the three-dimensional display devices are located on the same curve, and the first mirror and the second mirror are away from the center of curvature at any position of the curve.
  • the connecting line between the centers of two adjacent three-dimensional display devices is a central connecting line, and the included angle between the first reflector and the central connecting line is greater than 0;
  • the centers of all the three-dimensional display devices are located on the same curve, and the first mirror and the second mirror face one side of the center of curvature at any position of the curve.
  • FIG. 1 is a schematic structural diagram of a super multi-viewpoint three-dimensional display device provided by an embodiment of the application;
  • Figure 2 is a schematic diagram of the unidirectional scattering screen expanding the light emitted by the light board in the vertical direction;
  • FIG. 3 is a top view of a partial structure of another super-multi-viewpoint three-dimensional display device provided by an embodiment of the application;
  • FIG. 4 is a schematic diagram of a Fresnel cylindrical lens provided by an embodiment of the application expanding light in the horizontal direction;
  • FIG. 5 is a schematic diagram of the uniform light effect of a uniform light structure provided by an embodiment of the present application.
  • Fig. 6 is a schematic diagram of the structure of the first lenticular grating in the unidirectional scattering screen
  • FIG. 7 is a schematic diagram of the positions of the first light board and the second light board in FIG. 1;
  • FIG. 8 is a partial structural side view of another super-multi-viewpoint three-dimensional display device provided by an embodiment of the application.
  • Fig. 9 is a front view of the first lenticular grating, upper mirror surface and lower mirror surface in the unidirectional scattering screen;
  • Fig. 10 is a three-dimensional view of the first lenticular grating, the upper mirror surface and the lower mirror surface in the unidirectional scattering screen;
  • Figure 11 is a schematic diagram of light reflecting between the upper mirror surface and the lower mirror surface
  • FIG. 12 is a schematic structural diagram of a super multi-view 3D display device provided by an embodiment of the application.
  • FIG. 13 is a schematic diagram of a three-dimensional display system provided by an embodiment of the application.
  • FIG. 14 is a schematic diagram of a part of the structure of the three-dimensional display system shown in FIG. 13;
  • 15 is a schematic diagram of another three-dimensional display system provided by an embodiment of the application.
  • FIG. 16 is a schematic diagram of a part of the structure of the three-dimensional display system shown in FIG. 15;
  • FIG. 17 is a schematic diagram of another three-dimensional display system provided by an embodiment of the application.
  • FIG. 18 is a schematic diagram of a part of the structure of the three-dimensional display system shown in FIG. 17;
  • FIG. 19 is a schematic diagram of a trajectory circle equivalent to an equivalent circle provided by an embodiment of the application.
  • FIG. 1 is a schematic structural diagram of a super multi-viewpoint 3D display device provided by an embodiment of the application.
  • the super multi-viewpoint 3D display device includes a turntable 10 and at least one light pole 70.
  • the light pole 70 includes a light board 20 and a unidirectional diffusion screen 30.
  • one light panel 20 corresponds to one one-way diffusion screen 30, and the light panels 20 and the one-way diffusion screen 30 are arranged in one-to-one correspondence.
  • the turntable 10 rotates around a central axis L1 of the turntable 10, and the central axis L1 extends in the vertical direction.
  • At least one light pole 70 is fixed on the turntable 10 for luminous display.
  • the light pole 70 independently emits light in at least two directions in the horizontal plane to form at least two viewpoints. That is, the light pole 70 can independently emit light at at least two different angles in the horizontal direction to form at least two viewpoints in the horizontal direction.
  • the unidirectional scattering screen 30 is located at the periphery of the light board 20 away from the central axis L1 and is located on the light exiting path of the light board 20.
  • the one-way diffusion screen 30 is used to expand the light emitted by the lamp panel 20 in a direction perpendicular to the extension direction of the first cylindrical mirror.
  • the first cylindrical mirror in the one-way diffusion screen 30 extends in the horizontal direction, and the one-way diffusion screen 30 is used to expand the light emitted by the lamp panel 20 in the vertical direction.
  • Figure 2 is a schematic diagram of the unidirectional scattering screen expanding the light emitted by the lamp panel in the vertical direction.
  • the direction of the optical axis is the Z direction
  • the extension direction of the central axis L1 is parallel to the Y direction.
  • 30 expands the light emitted by the light board 20 in the Y direction, thereby expanding the visible viewing angle of the human eye Eye in the vertical direction (ie, the Y direction).
  • the light panel 20 and the unidirectional diffusion screen 30 are arranged in one-to-one correspondence, and the distance between the light panel 20 and the unidirectional diffusion screen 30 is fixed, and the light panel 20 and the unidirectional diffusion screen 30 are relatively fixed.
  • the light pole is located on the turntable, so that the turntable can be rotated and combined with the persistence effect of human vision by means of mechanical scanning to display pixels (the light-emitting components in the light pole include Multiple display pixels) time multiplexing in exchange for an increase in spatial resolution, thereby increasing the number of viewpoints of three-dimensional display and increasing the spatial resolution.
  • the light emitted by the lamp panel is projected onto the unidirectional scattering screen, which turns on the light on the projection unidirectional scattering screen in the vertical direction, while the horizontal direction maintains the vector nature of the original narrow beam, so that the image is projected
  • the unidirectional scattering screen expands the visible viewing angle in the vertical direction, and the image can be observed in any visible viewing angle in the vertical direction, and the image cannot be observed only at a specific viewpoint in the vertical direction.
  • the super-multi-viewpoint three-dimensional display device provided by the embodiments of the present application can achieve a large field of view, high resolution, super-multi-viewpoint real-time 3D display, and the vertical field of view can reach 160 degrees or more, and the resolution can reach retinal quality.
  • FIG. 3 is a top view of a part of the structure of another super multi-viewpoint 3D display device provided by an embodiment of the application.
  • FIG. 6 is a schematic diagram of the structure of the first lenticular grating in the unidirectional scattering screen. Referring to FIGS. 3 and 6, the unidirectional scattering The screen 30 includes a first lenticular lens 31, and the first lenticular lens 31 includes a plurality of first cylindrical lenses 311 extending in a first direction, the first direction intersecting the vertical direction.
  • the unidirectional scattering screen 30 includes a first lenticular grating 31, the extending direction of the first lenticular lens 311 in the first lenticular grating 31 is perpendicular to the vertical direction, or the first lenticular grating 31 is The extension direction of a cylindrical mirror 311 is substantially perpendicular to the vertical direction, so that the one-way scattering screen 30 can expand the light emitted by the lamp panel 20 in the extension direction perpendicular to the first cylindrical mirror 311.
  • the unidirectional scattering screen 30 may further include a slit grating or the like, for example.
  • the extending direction of the first cylindrical lens 311 in the first lenticular grating 31 When the extending direction of the first cylindrical lens 311 in the first lenticular grating 31 is approximately perpendicular to the vertical direction, the extending direction of the first cylindrical lens 311 has some deflection relative to the horizontal direction.
  • the deflection angle is determined by the maximum viewing distance and the height of the screen. (That is, the height of the light board 20), the distance between the eyes of a person is jointly determined.
  • the included angle between the first direction and the vertical direction is greater than or equal to 85° and less than or equal to 90°.
  • Fig. 4 is a schematic diagram of a Fresnel cylindrical lens expanding light in the horizontal direction according to an embodiment of the application.
  • the unidirectional scattering screen 30 also includes a Fresnel cylindrical lens 32.
  • the mirror 32 is located between the light board 20 and the first lenticular grating 31.
  • the Fresnel cylinder 32 is a negative focal length cylinder, and the axial direction of the Fresnel cylinder 32 is a vertical direction.
  • the Fresnel lens 32 can expand the light emitted by the lamp panel 20 in the horizontal direction (ie, the X direction) to increase the visible viewing angle in the horizontal direction.
  • the human eyes ie, human left and right eyes
  • the expansion of the Fresnel cylinder 32 to the light in the horizontal direction is the expansion of the entire image displayed on the unidirectional scattering screen 30.
  • the viewing angle formed by two adjacent display pixels or two display pixels separated by N display pixels in the horizontal direction is very small, and they are respectively visible to the left and right eyes, thereby forming a large number of pixels in the horizontal direction.
  • N is a positive integer.
  • the Fresnel cylinder 32 may be a Fresnel concave mirror or a Fresnel convex mirror.
  • Fig. 5 is a schematic diagram of the homogenization effect of a homogenization structure provided by an embodiment of the application.
  • the light board 20 includes a plurality of light-emitting parts 21 (the light-emitting part 21 includes a plurality of display pixels).
  • the diffuser screen 30 further includes a light homogenization structure 33, and the light homogenization structure 33 is located between the light plate 20 and the first lenticular grating 31.
  • the lamp panel 20 includes a plurality of light-emitting components 21, there is a problem of splicing the projected images of the adjacent light-emitting components 21.
  • the unidirectional scattering screen 30 also includes a uniform light structure 33.
  • the uniform light structure 33 makes the brightness of the spliced part uniform.
  • the imaging quality of the super-multi-viewpoint three-dimensional display device is improved. It should be noted that the number of light-emitting components 21 is exemplarily shown in FIG. 1.
  • the light-emitting component 21 scans and displays the image in the vertical direction (Y direction) and needs to be spliced. If there is no uniform light structure 33, the display image brightness It will be uneven, so the unidirectional scattering screen 30 also includes a uniform light structure 33, as shown in FIG. 5, the image brightness is independent of the direction of the incident light in the vertical direction.
  • the uniform light structure 33 may be located between the Fresnel lenticular lens 32 and the first lenticular grating 31.
  • the light homogenization structure 33 can also be arranged between the Fresnel lenticular lens 32 and the light board 20, or the light homogenization structure 33 can be arranged on the side of the first lenticular grating 31 away from the light board 20. .
  • the first lenticular grating 31, the Fresnel cylindrical lens 32 and the homogenizing structure 33 are tightly combined, and the first lenticular grating 31, the Fresnel cylindrical lens 32 and the homogenizing structure 33 are There can be no gap between any two.
  • the light emitting component 21 may be a vector pixel or a high frame rate micro projector.
  • Vector pixels refer to the use of optical imaging devices and light sources with bright, small, and fast response characteristics such as MicroLed, lasers, etc., combined with chip driver programs to realize that the intensity of the display pixels to different angles of light can be controlled separately, so that each display Pixels can be individually lit, individually addressed, and individually controlled light-emitting elements. That is, each display pixel in the vector pixel has vector directivity, so as to achieve high-precision, wide viewing area, and independent multi-directional projection.
  • the light board 20 further includes a driving circuit 22, and the driving circuit 22 is electrically connected to the light-emitting component 21 for providing a driving voltage or a driving current for the light-emitting component 21.
  • the distance between the light pole 70 and the central axis L1 is greater than zero.
  • the light pole 70 is not at the center of rotation of the turntable 10.
  • the area of the light pole 70 is smaller than that of the turntable 10.
  • At least one light pole 70 includes a first light pole 71 and a second light pole 72, and the first light pole 71 and the second light pole 72 are symmetrically arranged about the central axis L1.
  • the super-multi-view 3D display device includes two light poles 70.
  • the rotation speed of the turntable 10 is reduced by half under the same scanning frequency, which improves The system stability of the super multi-view 3D display device is improved; on the other hand, compared with the solution including at least three light poles 70, the provision of two light poles 70 reduces the cost of the super multi-view 3D display device.
  • the first light board 71 includes a first light board 201
  • the second light pole 72 includes a second light board 202.
  • FIG. 7 is a schematic diagram of the positions of the first light board and the second light board in FIG. 1.
  • the light board 20 includes a plurality of light-emitting components 21.
  • the light-emitting components 21 on the first light board 201 and the light-emitting components 21 on the second light board 202 are arranged in a staggered manner.
  • the light-emitting components 21 on the first light board 201 and the light-emitting components 21 on the second light board 202 are arranged in a staggered arrangement.
  • the requirement for the speed of the turntable 10 can be reduced, and the resolution can also be improved.
  • the light-emitting component 21 on the first light board 201 and the light-emitting component 21 on the second light board 202 may be offset by one-half of the light-emitting component 21.
  • the unidirectional scattering screen 30 is a curved screen.
  • the curved surface where the unidirectional scattering screen 30 is located is a cylindrical surface.
  • the unidirectional scattering screen 30 is a curved screen, and the curved screen has the function of expanding the viewing angle.
  • the super multi-viewpoint three-dimensional display device may further include a motor 40 and a housing 50.
  • the motor 40 is mechanically connected to the turntable 10 for driving the turntable 10 to rotate.
  • the housing 50 is located on the periphery of the light pole 70 (including the light board 20 and the one-way scattering screen 30), and is used to mechanically isolate the light pole 70 from the outside world and protect the light pole 70 from external damage.
  • the super-multi-viewpoint 3D display device provided by the embodiment of the present application may also include an eye tracking device.
  • the eye-tracking device tracks the position of the human eye.
  • the super-multi-viewpoint 3D display device only displays data from two viewing angles for each viewer, instead of Display data under all viewing angles, thereby reducing the amount of projection display information transmission and reducing the power consumption of the super-multi-viewpoint three-dimensional display device.
  • the super-multi-viewpoint three-dimensional display device provided by the embodiment of the present application may further include a gesture recognition module or a touch screen.
  • FIG. 8 is a partial structural side view of another super-multi-viewpoint three-dimensional display device provided by an embodiment of the application.
  • FIG. 9 is a front view of the first lenticular grating, upper mirror surface and lower mirror surface in the unidirectional scattering screen
  • FIG. 10 is The three-dimensional view of the first lenticular grating, the upper mirror surface and the lower mirror surface in the unidirectional scattering screen, referring to Fig. 8, Fig. 9 and Fig. 10, the first direction crosses the vertical direction (Y direction).
  • the extending direction of the first cylindrical mirror 311 is not perpendicular to the vertical direction, and the extending direction of the first cylindrical mirror 311 has a certain inclination with respect to the horizontal direction (X direction).
  • the super multi-viewpoint 3D display device further includes an upper mirror surface 41 and a lower mirror surface 42.
  • the first lenticular lens 31 is located between the upper mirror surface 41 and the lower mirror surface 42.
  • the light beam surface (the triangular area in FIG. 10) of the light emitted by the lamp panel 20 after being expanded by the unidirectional scattering screen 30 has a certain angle with the upper mirror surface 41 and the lower mirror surface 42.
  • the light emitted by the lamp panel 20 is expanded by the unidirectional scattering screen 30 to form a scan line L23, the light beam reflected by the upper mirror 41 of L23 forms a second scan line L22, and the light beam reflected by the lower mirror 42 forms the third line.
  • the scan lines L21, L21 are parallel to L22, and the three scan lines (that is, L21, L22, and L23) are not in a straight line, thereby increasing the resolution in the vertical direction.
  • the display pixel in the appropriate light-emitting component can be lighted to achieve the effect of expanding the field of view.
  • Fig. 11 is a schematic diagram of light reflecting between the upper and lower mirrors.
  • W1 is the light spot width of the light emitted by the light-emitting component 21 after passing through the unidirectional scattering screen 30 and reaching the Eye of the human eye
  • indicates The angle between the center line of the light spot and the horizontal direction after the light emitted by the light-emitting component 21 passes through the unidirectional scattering screen 30, 90°- ⁇ is the inclination of the extension direction (and the horizontal direction) of the first lenticular grating 31, and
  • h1 is the person The vertical distance between the Eye Eye and the upper mirror surface 41, and h2 is the vertical distance between the Eye Eye and the lower mirror surface 42 of the human eye.
  • the distance between the viewer (the human eye) and the super multi-view 3D display device is K
  • the distance between the viewer and the super multi-view 3D display device refers to the geometric center of the viewer and the super multi-view 3D display device The distance between.
  • the divergence angle of the display pixel in the light-emitting component 21 is then It should be noted that in FIG. 11, the upper and lower mirror 41 reflects light to the left eye of the human eye as an example, and the viewing situation of the right eye is the same as the left eye.
  • the light directly emitted and the light reflected by the upper mirror 41 and the lower mirror 42 do not affect each other (in terms of interpupillary distance).
  • the interpupillary distance is the distance between the pupils of the left eye and the right eye
  • the inclination angle ⁇ shown in Fig. 11 needs to be satisfied, so that the reflection spot of the lower mirror 42 covers the left eye and the upper mirror reflection spot is the same as the direct exit The light spot does not cover the right eye.
  • W0 is the distance from the center of the light spot to the right eye when the light spot reflected by the lower mirror 42 covers the left eye after the light emitted by the display pixel passes through the unidirectional scattering screen 30.
  • the super-multi-viewpoint 3D display device shown in FIG. 1 is suitable for image display outside the super-multi-viewpoint 3D display device, for example, it can be used as a desktop sprite display device. In other embodiments, the image display can also be performed inside the super-multi-viewpoint three-dimensional display device.
  • FIG. 12 is a schematic structural diagram of a super-multi-viewpoint 3D display device provided by an embodiment of the application.
  • the super-multi-viewpoint 3D display device includes a turntable and at least one light pole 70.
  • the light pole 70 includes a light board 20 and a unidirectional diffusion screen 30.
  • the turntable rotates around the central axis of the turntable, and the central axis extends in the vertical direction.
  • At least one light pole 70 is fixed on the turntable for luminous display.
  • the light pole 70 independently emits light in at least two directions in the horizontal plane to form at least two viewpoints. That is, the light pole 70 can independently emit light at at least two different angles in the horizontal direction to form at least two viewpoints in the horizontal direction.
  • the one-way scattering screen 30 and the light board 20 are arranged in one-to-one correspondence, located on the inner side of the light board 20, and on the light exiting light path of the light board 20, and used to align the light board 20 in the direction perpendicular to the extension direction of the first cylindrical mirror 311.
  • the emitted light expands.
  • the super-multi-viewpoint three-dimensional display device may further include a viewing platform 60 on which the viewer can observe the image displayed by the light pole 70. Since the unidirectional scattering screen 30 expands the light emitted by the light pole 20 in the extending direction perpendicular to the first cylindrical mirror 311, thereby expanding the visible viewing angle of the human eye in the vertical direction. In the embodiment of the present application, the requirement for the viewing angle of the unidirectional scattering screen 30 is reduced, and the viewing angle does not need to be enlarged in the horizontal direction.
  • the light pole 70 may not be arranged on the turntable, so that the turntable drives the light pole 70 to move, and the observer is stationary. Instead, it uses the principle of relative motion and applies it to the scene where the observer moves relative to the three-dimensional display device. For example, it is installed along the subway. People in the subway can see through the window the light poles 70 along the subway. Perspective stereo image. At this time, there is relative movement between the observer and the light pole in the three-dimensional display device. Therefore, high-resolution super-multi-viewpoint display can also be realized.
  • the light pole 70 may include a light board 20 and a one-way diffusion screen 30 arranged in a one-to-one correspondence, and the distance between the light board 20 and the one-way diffusion screen 30 is fixed, that is, the light board 20 and the one-way diffusion screen 30 are relatively fixed.
  • the super-multi-viewpoint 3D display device may include: a fixed platform and at least one light pole 70. At least one light pole 70 is fixed on the fixed platform for luminous display. The light pole 70 independently emits light in at least two directions in the horizontal plane to form at least two viewpoints.
  • the light pole 70 includes a light board 20 and a unidirectional diffusion screen 30. The unidirectional scattering screen 30 is fixed on the fixed platform, located inside the light board 20 and on the light exiting path of the light board 20.
  • FIG. 13 is a schematic diagram of a three-dimensional display system provided by an embodiment of the application.
  • the three-dimensional display system includes at least two super-multi-viewpoint three-dimensional display devices.
  • the super-multi-viewpoint three-dimensional display device is suitable for image display outside the super-multi-viewpoint three-dimensional display device.
  • the three-dimensional display system further includes a first reflector 210, a second reflector 220, and a third reflector 230.
  • the first reflector 210 has a one-to-one correspondence with the super multi-viewpoint three-dimensional display device 100, and the second The first end of the reflector 220 faces the first reflector 210 closest to the second reflector 220, and the second end of the second reflector 220 faces the gap between two adjacent super-multi-view 3D display devices 100 ,
  • the first mirror 210 and the second mirror 220 are located on the same side of the super multi-view 3D display device 100.
  • the first end of the third reflecting mirror 230 faces the first reflecting mirror 210, and the second end of the third reflecting mirror 230 faces the second reflecting mirror 220.
  • the images displayed by the multiple super-multi-viewpoint 3D display devices 100 can be spliced by the first mirror 210, the second mirror 220, and the third mirror 230, so as to achieve the effect of spliced display and large-screen display. .
  • the first end of the third reflector 230 is connected to the first reflector 210, and the second end of the third reflector 230 is connected to the second reflector 220.
  • the third reflection mirror 230 and the second reflection mirror 220 are symmetrical with respect to the first reflection mirror 210, that is, the third reflection mirror 230 and the second reflection mirror 220 are symmetrically disposed on opposite sides of the first reflection mirror 210.
  • FIG. 14 is a partial structural diagram of the three-dimensional display system shown in FIG. 13, referring to FIG. 13 and FIG. 14, the center of two adjacent super-multi-viewpoint three-dimensional display devices 100 (shown as "+" in FIG. 13 and FIG. 14)
  • the connecting line is the central connecting line L3
  • the first reflecting mirror 210 is parallel to the central connecting line L3.
  • the centers of all the super multi-viewpoint 3D display devices 100 are located on the same straight line.
  • the image formed by the first super multi-view 3D display device 110 in the first mirror 210 and the second mirror 220 is the first super multi-view 3D display device image 110'.
  • the common tangent between the super multi-view 3D display device 110 and the first super multi-view 3D display device image 110 ′ is perpendicular to the first mirror 210.
  • the image formed by the second super multi-view 3D display device 120 in the first mirror 210 and the second mirror 220 is the second super multi-view 3D display device image 120', the second super multi-view 3D display device 120 and the second super multi-view 3D display device 120'
  • a common tangent of the super-multi-viewpoint three-dimensional display device image 120 ′ passes through the connection point of the first mirror 210 and the second mirror 220.
  • the included angle between the first mirror 210 and the second mirror 220 is 20.82°.
  • FIG. 15 is a schematic diagram of another three-dimensional display system provided by an embodiment of the application
  • FIG. 16 is a partial structural schematic diagram of the three-dimensional display system shown in FIG. 15.
  • the connecting line at the center of 100 is the center connecting line L3, and the included angle between the first mirror 210 and the center connecting line L3 is greater than zero. That is, the first mirror 210 is not parallel to the central connecting line L3.
  • the centers of all super-multi-viewpoint 3D display devices 100 are located on the same curve (shown by the dashed line in FIG. 15), and the first mirror 210 and the second mirror 220 are away from the center of curvature at any position of the curve.
  • the centers of all super-multi-viewpoint 3D display devices 100 are located on the same circle, the first mirror 210 and the second mirror 220 are located outside the circle, and the audience can be inside the circle Observe the image displayed by the 3D display system.
  • the included angle between the first mirror 210 and the second mirror 220 may be 21.23 degrees.
  • FIG. 17 is a schematic diagram of another three-dimensional display system provided by an embodiment of the application.
  • FIG. 18 is a schematic diagram of a partial structure of the three-dimensional display system shown in FIG. 17.
  • the connecting line at the center of 100 is the center connecting line L3, and the included angle between the first mirror 210 and the center connecting line L3 is greater than zero. That is, the first mirror 210 is not parallel to the central connecting line L3.
  • the centers of all super-multi-viewpoint 3D display devices 100 are located on the same curve (shown by the dashed line in FIG. 17), and the first mirror 210 and the second mirror 220 are located on the side facing the center of curvature at any position of the curve.
  • the centers of all super-multi-viewpoint 3D display devices 100 are located on the same circle, the first mirror 210 and the second mirror 220 are located in the circle, and the audience can observe the display of the 3D display system on the outside of the circle. image.
  • the included angle between the first mirror 210 and the second mirror 220 may be 18.98 degrees.
  • FIG. 19 is a schematic diagram of a trajectory circle equivalent to an equivalent circle provided by an embodiment of the application.
  • the splicing of multiple three-dimensional display devices is based on the emission angle of the light-emitting unit being 180 degrees.
  • the equivalent circle in Figure 13-18 (marked as the first circle 81 in Figure 19) is the equivalent emission angle of the light-emitting unit 180
  • the degree circle is smaller than the actual trajectory circle of the light-emitting unit (marked as the second circle 82 in FIG. 19).
  • Occlusion may occur during the actual rotation scan stitching. Because the vector pixel size is relatively small, it is basically transparent during scanning display, so the occlusion can be effectively avoided.
  • the light pole can be transparentized or the imaging method of the optical device can be used to avoid it. Occlude.
  • the first circle 81 may be determined by the two reverse extension lines of the second circle 82 at the actual exit angle ⁇ , and the two reverse extension lines of the exit angle ⁇ are the outer tangent lines of the first circle 81 .

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Abstract

A three-dimensional display device (100) and a system. The three-dimensional display device (100) comprises: a turntable (10), the turntable (10) being configured to rotate around the center axis (L1) of the turntable (10), and the center axis (L1) extending in the vertical direction; a light rod (70), fixed on the turntable (10); the light rod (70) being configured to emit lights independently in at least two directions, thus forming at least two viewpoints; the light rod (70) comprising a light board (20) and a unidirectional scattering screen (30); and, the unidirectional scattering screen (30) being arranged at the periphery on the side of the light board (20) away from the center axis (L1) and being arranged on a light-shining path of the light board (20).

Description

三维显示装置以及系统Three-dimensional display device and system
本公开要求在2020年01月06日提交中国专利局、申请号为202010009094.4的中国专利申请的优先权,以上申请的全部内容通过引用结合在本公开中。This disclosure claims the priority of a Chinese patent application filed with the Chinese Patent Office with an application number of 202010009094.4 on January 6, 2020, and the entire content of the above application is incorporated into this disclosure by reference.
技术领域Technical field
本申请涉及三维显示技术,例如涉及一种三维显示装置以及系统。This application relates to three-dimensional display technology, for example, to a three-dimensional display device and system.
背景技术Background technique
相关技术中,裸眼3D显示主要是是利用全息、柱镜光栅、体三维、集成成像等原理实现,就以上裸眼3D实现原理来看,存在以下主要问题限制裸眼3D的应用和发展:全息技术是匈牙利科学家Dennis Gabor发明的利用相干光的干涉和衍射原理记录和再现物体三维图像的三维显示技术,全息技术虽然是最真实的3D显示技术,但其显示需要的相干光源的结构比较复杂且由于数据量巨大无法实现实时显示。柱镜光栅显示是利用柱透镜的折射效应,将左右眼图像分开,利用视差产生3D视觉效果,但是这种显示方法的视点数较少,通常观看起来各视点并不连续,视觉效果不够完美。体三维技术是利用高速旋转的透明投影屏幕,利用人眼的视觉暂留效应,使投影仪投射到投影屏幕上的二维图像序列在空间合并实现三维显示,但其系统制备难度比较大,成本较高,较难实现大尺度高分辨率的三维显示。集成成像技术是利用平面周期排列的微透镜阵列记录和再现真实三维立体的裸眼3D显示技术,但是其存在观看视角较小且深度分辨率不高等问题。Among related technologies, naked-eye 3D display is mainly realized by using the principles of holography, lenticular grating, volumetric 3D, integrated imaging, etc. From the perspective of the above naked-eye 3D realization principles, there are the following main problems that limit the application and development of naked-eye 3D: holographic technology is Hungarian scientist Dennis Gabor invented a three-dimensional display technology that uses the interference and diffraction principles of coherent light to record and reproduce three-dimensional images of objects. Although holographic technology is the most realistic 3D display technology, the structure of the coherent light source required for its display is more complex and due to the data Real-time display cannot be realized due to huge amount. The lenticular lens display uses the refraction effect of the cylindrical lens to separate the left and right eye images, and uses the parallax to produce a 3D visual effect. However, this display method has a small number of viewpoints, and usually the viewpoints are not continuous when viewed, and the visual effect is not perfect. Volumetric 3D technology uses high-speed rotating transparent projection screens and the persistence effect of human eyes to combine the 2D image sequences projected on the projection screen by the projector in space to achieve 3D display. However, the system preparation is more difficult and costly. Higher, it is more difficult to achieve large-scale and high-resolution three-dimensional display. The integrated imaging technology is a naked eye 3D display technology that uses a microlens array arranged periodically in a plane to record and reproduce true three-dimensional stereoscopic images. However, it has problems such as a small viewing angle and low depth resolution.
近年来,基于柱镜光栅的超多视点立体显示器(Super Multi-View,SMV)逐渐成为3D显示的主流方向,这种技术是尽可能的增加视点数量提供平滑的立体视差影像,但在相关技术中的投影器件或平板显示器件的分辨率都很大程度上限制着3D显示的空间分辨率。In recent years, super multi-view stereoscopic displays (SMV) based on lenticular lenses have gradually become the mainstream direction of 3D display. This technology increases the number of viewpoints as much as possible to provide smooth stereoscopic parallax images. However, in related technologies The resolution of the projection device or the flat panel display device in the 3D display greatly limits the spatial resolution of the 3D display.
发明内容Summary of the invention
本申请实施例提供一种三维显示装置以及系统,以增加三维显示的视点数,并提高空间分辨率。The embodiments of the present application provide a three-dimensional display device and system to increase the number of viewpoints of three-dimensional display and improve the spatial resolution.
第一方面,本申请实施例提供一种三维显示装置,包括:In the first aspect, an embodiment of the present application provides a three-dimensional display device, including:
转台,所述转台被配置为围绕所述转台的中心轴转动,所述中心轴沿竖直 方向延伸;A turntable, the turntable is configured to rotate around a central axis of the turntable, the central axis extending in a vertical direction;
灯杆,固定于所述转台上;所述灯杆被配置为在水平面内朝至少两个方向独立地发光,以形成至少两个视点;所述灯杆包括灯板和单向散射屏;A light pole fixed on the turntable; the light pole is configured to independently emit light in at least two directions in a horizontal plane to form at least two viewpoints; the light pole includes a light board and a unidirectional scattering screen;
其中,所述单向散射屏位于所述灯板远离所述中心轴一侧的外围,且位于所述灯板的出射光路上。Wherein, the one-way scattering screen is located on the periphery of the light board on a side away from the central axis, and is located on the light exiting path of the light board.
可选地,所述单向散射屏包括第一柱镜光栅,所述第一柱镜光栅包括多个沿第一方向延伸的第一柱面镜,所述第一方向与所述竖直方向交叉。Optionally, the unidirectional scattering screen includes a first lenticular grating, and the first lenticular grating includes a plurality of first cylindrical mirrors extending along a first direction, and the first direction is the same as the vertical direction. cross.
可选地,所述单向散射屏还包括菲涅尔柱镜,所述菲涅尔柱镜位于所述灯板与所述第一柱镜光栅之间,所述菲涅尔柱镜为负焦距柱镜,且所述菲涅尔柱镜的轴向为竖直方向。Optionally, the unidirectional scattering screen further includes a Fresnel cylinder, the Fresnel cylinder is located between the lamp board and the first cylinder grating, and the Fresnel cylinder is negative The focal length cylindrical lens, and the axial direction of the Fresnel cylindrical lens is the vertical direction.
可选地,所述灯板包括多个发光部件;Optionally, the light board includes a plurality of light-emitting components;
所述单向散射屏还包括匀光结构,所述匀光结构位于所述灯板与所述第一柱镜光栅之间。The unidirectional scattering screen also includes a light homogenizing structure, and the light homogenizing structure is located between the light plate and the first lenticular grating.
可选地,所述灯杆与所述中心轴之间的距离大于0。Optionally, the distance between the light pole and the central axis is greater than zero.
可选地,所述灯杆包括第一灯杆和第二灯杆,所述第一灯杆与所述第二灯杆关于所述中心轴对称设置。Optionally, the light pole includes a first light pole and a second light pole, and the first light pole and the second light pole are symmetrically arranged about the central axis.
可选地,所述单向散射屏为曲面屏。Optionally, the unidirectional scattering screen is a curved screen.
可选地,所述第一方向不垂直于所述竖直方向;Optionally, the first direction is not perpendicular to the vertical direction;
所述三维显示装置还包括上镜面和下镜面;沿所述竖直方向,所述第一柱镜光栅位于所述上镜面和所述下镜面之间。The three-dimensional display device further includes an upper mirror surface and a lower mirror surface; along the vertical direction, the first lenticular lens is located between the upper mirror surface and the lower mirror surface.
第二方面,本申请实施例提供一种三维显示装置,包括:In a second aspect, an embodiment of the present application provides a three-dimensional display device, including:
转台,所述转台被配置为围绕所述转台的中心轴转动,所述中心轴沿竖直方向延伸;A turntable, the turntable is configured to rotate around a central axis of the turntable, the central axis extending in a vertical direction;
灯杆,固定于所述转台上;所述灯杆被配置为在水平面内朝至少两个方向独立地发光,以形成至少两个视点;灯杆包括灯板和单向散射屏;The light pole is fixed on the turntable; the light pole is configured to independently emit light in at least two directions in a horizontal plane to form at least two viewpoints; the light pole includes a light board and a unidirectional scattering screen;
其中,所述单向散射屏位于所述灯板的内侧,且位于所述灯板的出射光路上。Wherein, the one-way scattering screen is located on the inner side of the light panel and on the light exiting path of the light panel.
可选地,所述灯杆设有多个,所述单向散射屏设有多个,所述灯杆与所述单向散射屏一一对应设置。Optionally, there are multiple light poles, multiple one-way scattering screens, and the light poles and the one-way scattering screens are arranged in one-to-one correspondence.
第三方面,本申请实施例提供一种三维显示装置,包括:In a third aspect, an embodiment of the present application provides a three-dimensional display device, including:
固定平台;Fixed platform
灯杆,固定于所述固定平台上;所述灯杆在水平面内朝至少两个方向独立地发光,以形成至少两个视点;所述灯杆包括灯板和单向散射屏;The light pole is fixed on the fixed platform; the light pole independently emits light in at least two directions in the horizontal plane to form at least two viewpoints; the light pole includes a light board and a unidirectional scattering screen;
其中,所述单向散射屏位于所述灯板的内侧,且位于所述灯板的出射光路上。Wherein, the one-way scattering screen is located on the inner side of the light panel and on the light exiting path of the light panel.
第四方面,本申请实施例提供一种的三维显示系统,包括至少两个如第一方面所述的三维显示装置。In a fourth aspect, an embodiment of the present application provides a three-dimensional display system, which includes at least two three-dimensional display devices as described in the first aspect.
可选地,还包括第一反射镜、第二反射镜和第三反射镜,所述第一反射镜与所述三维显示装置一一对应;所述第二反射镜的第一端朝向与所述第二反射镜距离最近的一个所述第一反射镜,所述第二反射镜的第二端朝向相邻两个所述三维显示装置之间的间隙,所述第一反射镜与所述第二反射镜位于所述三维显示装置的同一侧;所述第三反射镜的第一端朝向所述第一反射镜,所述第三反射镜的第二端朝向所述第二反射镜。Optionally, it further includes a first reflector, a second reflector, and a third reflector. The first reflector corresponds to the three-dimensional display device one-to-one; the first end of the second reflector faces the same The second mirror is the closest to the first mirror, the second end of the second mirror faces the gap between the two adjacent three-dimensional display devices, and the first mirror is connected to the The second mirror is located on the same side of the three-dimensional display device; the first end of the third mirror faces the first mirror, and the second end of the third mirror faces the second mirror.
可选地,相邻两个所述三维显示装置的中心的连接线为中心连接线,所述第一反射镜平行于所述中心连接线;Optionally, the connecting line between the centers of two adjacent three-dimensional display devices is a central connecting line, and the first reflecting mirror is parallel to the central connecting line;
所有的所述三维显示装置的中心位于同一直线上。The centers of all the three-dimensional display devices are located on the same straight line.
可选地,相邻两个所述三维显示装置的中心的连接线为中心连接线,所述第一反射镜与所述中心连接线的夹角大于0;Optionally, the connecting line between the centers of two adjacent three-dimensional display devices is a central connecting line, and the included angle between the first reflector and the central connecting line is greater than 0;
所有的所述三维显示装置的中心位于同一个曲线上,所述第一反射镜以及所述第二反射镜背离所述曲线任意位置的曲率中心。The centers of all the three-dimensional display devices are located on the same curve, and the first mirror and the second mirror are away from the center of curvature at any position of the curve.
可选地,相邻两个所述三维显示装置的中心的连接线为中心连接线,所述第一反射镜与所述中心连接线的夹角大于0;Optionally, the connecting line between the centers of two adjacent three-dimensional display devices is a central connecting line, and the included angle between the first reflector and the central connecting line is greater than 0;
所有的所述三维显示装置的中心位于同一个曲线上,所述第一反射镜以及所述第二反射镜朝向所述曲线任意位置曲率中心的一侧。The centers of all the three-dimensional display devices are located on the same curve, and the first mirror and the second mirror face one side of the center of curvature at any position of the curve.
附图说明Description of the drawings
图1为本申请实施例提供的一种超多视点三维显示装置的结构示意图;FIG. 1 is a schematic structural diagram of a super multi-viewpoint three-dimensional display device provided by an embodiment of the application;
图2为单向散射屏在竖直方向上将灯板发射的光进行扩展的示意图;Figure 2 is a schematic diagram of the unidirectional scattering screen expanding the light emitted by the light board in the vertical direction;
图3为本申请实施例提供的另一种超多视点三维显示装置的部分结构俯视图;FIG. 3 is a top view of a partial structure of another super-multi-viewpoint three-dimensional display device provided by an embodiment of the application;
图4为本申请实施例提供的一种菲涅尔柱镜对光线在水平方向扩展的示意图;FIG. 4 is a schematic diagram of a Fresnel cylindrical lens provided by an embodiment of the application expanding light in the horizontal direction;
图5本申请实施例提供的一种匀光结构匀光效果的示意图;FIG. 5 is a schematic diagram of the uniform light effect of a uniform light structure provided by an embodiment of the present application;
图6为单向散射屏中第一柱镜光栅的结构示意图;Fig. 6 is a schematic diagram of the structure of the first lenticular grating in the unidirectional scattering screen;
图7为图1中第一灯板和第二灯板的位置示意图;FIG. 7 is a schematic diagram of the positions of the first light board and the second light board in FIG. 1;
图8为本申请实施例提供的另一种超多视点三维显示装置的部分结构侧视图;FIG. 8 is a partial structural side view of another super-multi-viewpoint three-dimensional display device provided by an embodiment of the application;
图9为单向散射屏中第一柱镜光栅、上镜面和下镜面的正视图;Fig. 9 is a front view of the first lenticular grating, upper mirror surface and lower mirror surface in the unidirectional scattering screen;
图10为单向散射屏中第一柱镜光栅、上镜面和下镜面的立体图;Fig. 10 is a three-dimensional view of the first lenticular grating, the upper mirror surface and the lower mirror surface in the unidirectional scattering screen;
图11为光线在上镜面和下镜面之间反射的示意图;Figure 11 is a schematic diagram of light reflecting between the upper mirror surface and the lower mirror surface;
图12为本申请实施例提供的一种超多视点三维显示装置的结构示意图;FIG. 12 is a schematic structural diagram of a super multi-view 3D display device provided by an embodiment of the application;
图13为本申请实施例提供的一种三维显示系统的示意图;FIG. 13 is a schematic diagram of a three-dimensional display system provided by an embodiment of the application;
图14为图13所示三维显示系统的部分结构示意图;FIG. 14 is a schematic diagram of a part of the structure of the three-dimensional display system shown in FIG. 13;
图15为本申请实施例提供的另一种三维显示系统的示意图;15 is a schematic diagram of another three-dimensional display system provided by an embodiment of the application;
图16为图15所示三维显示系统的部分结构示意图;FIG. 16 is a schematic diagram of a part of the structure of the three-dimensional display system shown in FIG. 15;
图17为本申请实施例提供的另一种三维显示系统的示意图;FIG. 17 is a schematic diagram of another three-dimensional display system provided by an embodiment of the application;
图18为图17所示三维显示系统的部分结构示意图;18 is a schematic diagram of a part of the structure of the three-dimensional display system shown in FIG. 17;
图19为本申请实施例提供的一种轨迹圆等效为等效圆的示意图。FIG. 19 is a schematic diagram of a trajectory circle equivalent to an equivalent circle provided by an embodiment of the application.
具体实施方式Detailed ways
下面结合附图和实施例对本申请作进一步的详细说明。可以理解的是,此处所描述的具体实施例仅仅用于解释本申请,而非对本申请的限定。另外还需要说明的是,为了便于描述,附图中仅示出了与本申请相关的部分而非全部结构。The application will be further described in detail below with reference to the drawings and embodiments. It can be understood that the specific embodiments described here are only used to explain the application, but not to limit the application. In addition, it should be noted that, for ease of description, the drawings only show a part of the structure related to the present application instead of all of the structure.
图1为本申请实施例提供的一种超多视点三维显示装置的结构示意图,参考图1,超多视点三维显示装置包括转台10和至少一个灯杆70。灯杆70包括灯板20和单向散射屏30。在一些可行的实施方式中,一个灯板20对应一个单向散射屏30,灯板20与单向散射屏30一一对应设置。转台10围绕转台10的中心轴L1转动,中心轴L1沿竖直方向延伸。至少一个灯杆70固定于转台10上,用于发光显示。灯杆70在水平面内朝至少两个方向独立地发光,以形成至少两个视点。也就是说,灯杆70在水平方向上可以独立地以至少两种不同的角度发光,以在水平方向上形成至少两个视点。单向散射屏30位于灯板20远离中心轴L1一侧的外围,且位于灯板20的出射光路上。FIG. 1 is a schematic structural diagram of a super multi-viewpoint 3D display device provided by an embodiment of the application. Referring to FIG. 1, the super multi-viewpoint 3D display device includes a turntable 10 and at least one light pole 70. The light pole 70 includes a light board 20 and a unidirectional diffusion screen 30. In some feasible implementation manners, one light panel 20 corresponds to one one-way diffusion screen 30, and the light panels 20 and the one-way diffusion screen 30 are arranged in one-to-one correspondence. The turntable 10 rotates around a central axis L1 of the turntable 10, and the central axis L1 extends in the vertical direction. At least one light pole 70 is fixed on the turntable 10 for luminous display. The light pole 70 independently emits light in at least two directions in the horizontal plane to form at least two viewpoints. That is, the light pole 70 can independently emit light at at least two different angles in the horizontal direction to form at least two viewpoints in the horizontal direction. The unidirectional scattering screen 30 is located at the periphery of the light board 20 away from the central axis L1 and is located on the light exiting path of the light board 20.
示例性地,单向散射屏30用于在垂直于第一柱面镜延伸方向上将灯板20发射的光进行扩展。单向散射屏30中第一柱面镜沿水平方向延伸,则单向散射屏30用于在竖直方向上将灯板20发射的光进行扩展。Exemplarily, the one-way diffusion screen 30 is used to expand the light emitted by the lamp panel 20 in a direction perpendicular to the extension direction of the first cylindrical mirror. The first cylindrical mirror in the one-way diffusion screen 30 extends in the horizontal direction, and the one-way diffusion screen 30 is used to expand the light emitted by the lamp panel 20 in the vertical direction.
图2为单向散射屏在竖直方向上将灯板发射的光进行扩展的示意图,参考图2,光轴的方向为Z方向,中心轴L1的延伸方向平行于Y方向,单向散射屏30将灯板20发射的光在Y方向上进行扩展,从而扩大了竖直方向上(即Y方向)人眼Eye的可见视角。Figure 2 is a schematic diagram of the unidirectional scattering screen expanding the light emitted by the lamp panel in the vertical direction. Referring to Figure 2, the direction of the optical axis is the Z direction, and the extension direction of the central axis L1 is parallel to the Y direction. 30 expands the light emitted by the light board 20 in the Y direction, thereby expanding the visible viewing angle of the human eye Eye in the vertical direction (ie, the Y direction).
示例性地,灯板20与单向散射屏30一一对应设置,且灯板20与单向散射屏30之间的距离固定,灯板20与单向散射屏30相对固定。Illustratively, the light panel 20 and the unidirectional diffusion screen 30 are arranged in one-to-one correspondence, and the distance between the light panel 20 and the unidirectional diffusion screen 30 is fixed, and the light panel 20 and the unidirectional diffusion screen 30 are relatively fixed.
本申请实施例提供的超多视点三维显示装置中,灯杆位于转台上,从而可以转动转台,并利用机械扫描的方式结合人眼视觉暂留效应,以显示像素(灯杆中的发光部件包括多个显示像素)的时间复用换取空间分辨率的提高,从而增加三维显示的视点数,并提高空间分辨率。另外,灯板发射的光投射到单向散射屏上,单向散射屏将投影单向散射屏上的光在竖直方向打开,而水平方向保持原有的窄光束的矢量性质,这样投射图像将在竖直方向有很大的视角,在水平方向的视角很小并且有很多视点,保证了人双眼观看时可以看到具有视差的图像,从而实现3D视觉效果。也就是说,单向散射屏扩大了竖直方向上的可见视角,在竖直方向上的任一可见视角内均可以观察到图像,并非在竖直方向上的一特定视点才能观察到图像,从而提高了超多视点三维显示装置的应用性能和易用性能。本申请实施例提供的超多视点三维显示装置可以实现大视场、高分辨率,超多视点实时3D显示,且竖直视场可以达到160度以上,分辨率可以达到视网膜品质。In the super-multi-viewpoint three-dimensional display device provided by the embodiment of the present application, the light pole is located on the turntable, so that the turntable can be rotated and combined with the persistence effect of human vision by means of mechanical scanning to display pixels (the light-emitting components in the light pole include Multiple display pixels) time multiplexing in exchange for an increase in spatial resolution, thereby increasing the number of viewpoints of three-dimensional display and increasing the spatial resolution. In addition, the light emitted by the lamp panel is projected onto the unidirectional scattering screen, which turns on the light on the projection unidirectional scattering screen in the vertical direction, while the horizontal direction maintains the vector nature of the original narrow beam, so that the image is projected There will be a large viewing angle in the vertical direction, and a small viewing angle in the horizontal direction with many viewpoints, which ensures that people can see images with parallax when viewing with both eyes, thereby achieving 3D visual effects. That is to say, the unidirectional scattering screen expands the visible viewing angle in the vertical direction, and the image can be observed in any visible viewing angle in the vertical direction, and the image cannot be observed only at a specific viewpoint in the vertical direction. Therefore, the application performance and ease of use of the super-multi-viewpoint three-dimensional display device are improved. The super-multi-viewpoint three-dimensional display device provided by the embodiments of the present application can achieve a large field of view, high resolution, super-multi-viewpoint real-time 3D display, and the vertical field of view can reach 160 degrees or more, and the resolution can reach retinal quality.
图3为本申请实施例提供的另一种超多视点三维显示装置的部分结构俯视图,图6为单向散射屏中第一柱镜光栅的结构示意图,参考图3和图6,单向散射屏30包括第一柱镜光栅31,第一柱镜光栅31包括多个沿第一方向延伸的第一柱面镜311,第一方向与竖直方向交叉。本申请实施例中,单向散射屏30包括第一柱镜光栅31,第一柱镜光栅31中第一柱面镜311的延伸方向与竖直方向垂直,或者第一柱镜光栅31中第一柱面镜311的延伸方向大致与竖直方向垂直,从而单向散射屏30可以在垂直于第一柱面镜311的延伸方向上将灯板20发射的光进行扩展。在其他实施方式中,单向散射屏30例如还可以包括狭缝光栅等。第一柱镜光栅31中第一柱面镜311的延伸方向大致与竖直方向垂直时,第一柱 面镜311的延伸方向相对于水平方向有一些偏转,偏转角度由最大观看距离,屏幕高度(即灯板20的高度),人双眼之间的距离共同决定。示例性地,第一方向与竖直方向之间的夹角大于或者等于85°且小于或者等于90°。FIG. 3 is a top view of a part of the structure of another super multi-viewpoint 3D display device provided by an embodiment of the application. FIG. 6 is a schematic diagram of the structure of the first lenticular grating in the unidirectional scattering screen. Referring to FIGS. 3 and 6, the unidirectional scattering The screen 30 includes a first lenticular lens 31, and the first lenticular lens 31 includes a plurality of first cylindrical lenses 311 extending in a first direction, the first direction intersecting the vertical direction. In the embodiment of the present application, the unidirectional scattering screen 30 includes a first lenticular grating 31, the extending direction of the first lenticular lens 311 in the first lenticular grating 31 is perpendicular to the vertical direction, or the first lenticular grating 31 is The extension direction of a cylindrical mirror 311 is substantially perpendicular to the vertical direction, so that the one-way scattering screen 30 can expand the light emitted by the lamp panel 20 in the extension direction perpendicular to the first cylindrical mirror 311. In other embodiments, the unidirectional scattering screen 30 may further include a slit grating or the like, for example. When the extending direction of the first cylindrical lens 311 in the first lenticular grating 31 is approximately perpendicular to the vertical direction, the extending direction of the first cylindrical lens 311 has some deflection relative to the horizontal direction. The deflection angle is determined by the maximum viewing distance and the height of the screen. (That is, the height of the light board 20), the distance between the eyes of a person is jointly determined. Exemplarily, the included angle between the first direction and the vertical direction is greater than or equal to 85° and less than or equal to 90°.
图4为本申请实施例提供的一种菲涅尔柱镜对光线在水平方向扩展的示意图,参考图3和图6,单向散射屏30还包括菲涅尔柱镜32,菲涅尔柱镜32位于灯板20与第一柱镜光栅31之间。菲涅尔柱镜32为负焦距柱镜,且菲涅尔柱镜32的轴向为竖直方向。菲涅尔柱镜32可以对灯板20发射的光在水平方向(即X方向)上进行扩展,以增加水平方向上的可见视角。需要说明的是,人眼(即人的左右眼)在水平方向上排列,菲涅尔柱镜32对于光线在水平方向的扩展为对单向散射屏30显示图像整体的扩展。Fig. 4 is a schematic diagram of a Fresnel cylindrical lens expanding light in the horizontal direction according to an embodiment of the application. Referring to Figs. 3 and 6, the unidirectional scattering screen 30 also includes a Fresnel cylindrical lens 32. The mirror 32 is located between the light board 20 and the first lenticular grating 31. The Fresnel cylinder 32 is a negative focal length cylinder, and the axial direction of the Fresnel cylinder 32 is a vertical direction. The Fresnel lens 32 can expand the light emitted by the lamp panel 20 in the horizontal direction (ie, the X direction) to increase the visible viewing angle in the horizontal direction. It should be noted that the human eyes (ie, human left and right eyes) are arranged in the horizontal direction, and the expansion of the Fresnel cylinder 32 to the light in the horizontal direction is the expansion of the entire image displayed on the unidirectional scattering screen 30.
示例性地,对于左右眼而言,相邻两个显示像素或者间隔N个显示像素的两个显示像素在水平方向上形成的视角很小,且分别被左右眼可见,从而在水平方向形成多个视点,保证了人双眼观看时可以看到具有视差的图像,从而实现三维视觉效果。其中,N为正整数。菲涅尔柱镜32可以为菲涅尔凹面镜或者菲涅尔凸面镜。Exemplarily, for the left and right eyes, the viewing angle formed by two adjacent display pixels or two display pixels separated by N display pixels in the horizontal direction is very small, and they are respectively visible to the left and right eyes, thereby forming a large number of pixels in the horizontal direction. This point of view ensures that people can see images with parallax when viewing with both eyes, thereby achieving a three-dimensional visual effect. Among them, N is a positive integer. The Fresnel cylinder 32 may be a Fresnel concave mirror or a Fresnel convex mirror.
图5本申请实施例提供的一种匀光结构匀光效果的示意图,参考图1、图3和图5,灯板20包括多个发光部件21(发光部件21包括多个显示像素),单向散射屏30还包括匀光结构33,匀光结构33位于灯板20与第一柱镜光栅31之间。灯板20包括多个发光部件21时,相邻发光部件21投影图像存在拼接问题,本申请实施例中,单向散射屏30还包括匀光结构33,匀光结构33使拼接部位亮度均匀,提高了超多视点三维显示装置的成像质量。需要说明的是,图1中为示例性地示意发光部件21的数量。Fig. 5 is a schematic diagram of the homogenization effect of a homogenization structure provided by an embodiment of the application. Referring to Fig. 1, Fig. 3 and Fig. 5, the light board 20 includes a plurality of light-emitting parts 21 (the light-emitting part 21 includes a plurality of display pixels). The diffuser screen 30 further includes a light homogenization structure 33, and the light homogenization structure 33 is located between the light plate 20 and the first lenticular grating 31. When the lamp panel 20 includes a plurality of light-emitting components 21, there is a problem of splicing the projected images of the adjacent light-emitting components 21. In the embodiment of the present application, the unidirectional scattering screen 30 also includes a uniform light structure 33. The uniform light structure 33 makes the brightness of the spliced part uniform. The imaging quality of the super-multi-viewpoint three-dimensional display device is improved. It should be noted that the number of light-emitting components 21 is exemplarily shown in FIG. 1.
示例性地,当单个灯杆包含两个或以上发光部件21(例如矢量像素)时,发光部件21扫描显示图像在竖直方向(Y方向)需要拼接,如果没有匀光结构33,显示图像亮度将会不均匀,因此单向散射屏30中还包括匀光结构33,如图5所示,图像亮度在竖直方向上与入射光的方向无关。Exemplarily, when a single light pole contains two or more light-emitting components 21 (such as vector pixels), the light-emitting component 21 scans and displays the image in the vertical direction (Y direction) and needs to be spliced. If there is no uniform light structure 33, the display image brightness It will be uneven, so the unidirectional scattering screen 30 also includes a uniform light structure 33, as shown in FIG. 5, the image brightness is independent of the direction of the incident light in the vertical direction.
示例性地,匀光结构33可以位于菲涅尔柱镜32与第一柱镜光栅31之间。在其他实施方式中,还可以将匀光结构33设置于菲涅尔柱镜32与灯板20之间,或者将匀光结构33设置于第一柱镜光栅31远离所述灯板20一侧。Exemplarily, the uniform light structure 33 may be located between the Fresnel lenticular lens 32 and the first lenticular grating 31. In other embodiments, the light homogenization structure 33 can also be arranged between the Fresnel lenticular lens 32 and the light board 20, or the light homogenization structure 33 can be arranged on the side of the first lenticular grating 31 away from the light board 20. .
示例性地,第一柱镜光栅31、菲涅尔柱镜32和匀光结构33三者是紧密结合在一起,第一柱镜光栅31、菲涅尔柱镜32和匀光结构33中的任意两者之间 可以没有缝隙。Exemplarily, the first lenticular grating 31, the Fresnel cylindrical lens 32 and the homogenizing structure 33 are tightly combined, and the first lenticular grating 31, the Fresnel cylindrical lens 32 and the homogenizing structure 33 are There can be no gap between any two.
示例性地,发光部件21可以为矢量像素或者高帧率微型投影机。矢量像素指的是,利用光学成像装置和具有高亮、微小、快速响应特点的光源如MicroLed、激光等,结合芯片驱动程序实现显示像素对不同角度的光线的强度分别可控,使得每个显示像素可单独点亮、单独定址、单独控制的发光元件。即矢量像素中每个显示像素都有矢量指向性,从而实现高精度、宽视区、独立多方向的投射。Exemplarily, the light emitting component 21 may be a vector pixel or a high frame rate micro projector. Vector pixels refer to the use of optical imaging devices and light sources with bright, small, and fast response characteristics such as MicroLed, lasers, etc., combined with chip driver programs to realize that the intensity of the display pixels to different angles of light can be controlled separately, so that each display Pixels can be individually lit, individually addressed, and individually controlled light-emitting elements. That is, each display pixel in the vector pixel has vector directivity, so as to achieve high-precision, wide viewing area, and independent multi-directional projection.
可选地,参考图1,灯板20还包括驱动电路22,驱动电路22与发光部件21电连接,用于为发光部件21提供驱动电压或者驱动电流。Optionally, referring to FIG. 1, the light board 20 further includes a driving circuit 22, and the driving circuit 22 is electrically connected to the light-emitting component 21 for providing a driving voltage or a driving current for the light-emitting component 21.
可选地,参考图1,灯杆70与中心轴L1之间的距离大于0。也就是说,灯杆70不在转台10的旋转中心。灯杆70的面积比转台10的面积小,当转台10高速转动时,灯杆70的转动速度超过人眼的捕捉频率,人眼则看不到灯杆70,实现了完全透明,即灯杆70的显示内容可以有完全浮空的效果。Optionally, referring to FIG. 1, the distance between the light pole 70 and the central axis L1 is greater than zero. In other words, the light pole 70 is not at the center of rotation of the turntable 10. The area of the light pole 70 is smaller than that of the turntable 10. When the turntable 10 rotates at a high speed, the rotation speed of the light pole 70 exceeds the capturing frequency of the human eye, and the human eye cannot see the light pole 70, which is completely transparent. The display content of 70 can have a completely floating effect.
可选地,参考图1,至少一个灯杆70包括第一灯杆71和第二灯杆72,第一灯杆71与第二灯杆72关于中心轴L1对称设置。本申请实施例中,超多视点三维显示装置包括两个灯杆70,一方面,相对于仅包括一个灯杆70的方案而言,相同扫描频率的情况下减半了转台10的转速,提高了超多视点三维显示装置的系统稳定性;另一方面,相对于包括至少三个灯杆70的方案而言,设置两个灯杆70降低了超多视点三维显示装置的成本。Optionally, referring to FIG. 1, at least one light pole 70 includes a first light pole 71 and a second light pole 72, and the first light pole 71 and the second light pole 72 are symmetrically arranged about the central axis L1. In the embodiment of the present application, the super-multi-view 3D display device includes two light poles 70. On the one hand, compared with the solution that includes only one light pole 70, the rotation speed of the turntable 10 is reduced by half under the same scanning frequency, which improves The system stability of the super multi-view 3D display device is improved; on the other hand, compared with the solution including at least three light poles 70, the provision of two light poles 70 reduces the cost of the super multi-view 3D display device.
示例性地,参考图1,第一灯板71包括第一灯板201,第二灯杆72包括第二灯板202。Exemplarily, referring to FIG. 1, the first light board 71 includes a first light board 201, and the second light pole 72 includes a second light board 202.
图7为图1中第一灯板和第二灯板的位置示意图,参考图1和图7,灯板20包括多个发光部件21。沿竖直方向(Y方向),第一灯板201上的发光部件21与第二灯板202上的发光部件21错位排列。本申请实施例中,第一灯板201上的发光部件21与第二灯板202上的发光部件21错位排列,转台10围绕中心轴L1旋转扫描显示时,在运动方向上形成隔行扫描,不但可以降低对转台10转速的要求,还可以提高分辨率。示例性地,沿竖直方向(Y方向),第一灯板201上的发光部件21与第二灯板202上的发光部件21可以错位二分之一个发光部件21。FIG. 7 is a schematic diagram of the positions of the first light board and the second light board in FIG. 1. Referring to FIG. 1 and FIG. 7, the light board 20 includes a plurality of light-emitting components 21. Along the vertical direction (Y direction), the light-emitting components 21 on the first light board 201 and the light-emitting components 21 on the second light board 202 are arranged in a staggered manner. In the embodiment of the present application, the light-emitting components 21 on the first light board 201 and the light-emitting components 21 on the second light board 202 are arranged in a staggered arrangement. When the turntable 10 rotates around the central axis L1 to scan and display, an interlaced scan is formed in the direction of movement. The requirement for the speed of the turntable 10 can be reduced, and the resolution can also be improved. Exemplarily, along the vertical direction (Y direction), the light-emitting component 21 on the first light board 201 and the light-emitting component 21 on the second light board 202 may be offset by one-half of the light-emitting component 21.
可选地,参考图1,单向散射屏30为曲面屏。示例性地,单向散射屏30所在曲面为圆柱面。本申请实施中,单向散射屏30为曲面屏,曲面屏具有扩大视 角的功能。Optionally, referring to FIG. 1, the unidirectional scattering screen 30 is a curved screen. Illustratively, the curved surface where the unidirectional scattering screen 30 is located is a cylindrical surface. In the implementation of this application, the unidirectional scattering screen 30 is a curved screen, and the curved screen has the function of expanding the viewing angle.
可选地,参考图1,超多视点三维显示装置还可以包括电机40和外壳50,电机40与转台10机械连接,用于驱动转台10旋转。外壳50位于灯杆70(包括灯板20和单向散射屏30)的外围,用于将灯杆70和外界进行机械隔离,保护灯杆70免受外界损伤。Optionally, referring to FIG. 1, the super multi-viewpoint three-dimensional display device may further include a motor 40 and a housing 50. The motor 40 is mechanically connected to the turntable 10 for driving the turntable 10 to rotate. The housing 50 is located on the periphery of the light pole 70 (including the light board 20 and the one-way scattering screen 30), and is used to mechanically isolate the light pole 70 from the outside world and protect the light pole 70 from external damage.
本申请实施例提供的超多视点三维显示装置还可以包括人眼追踪装置,人眼追踪装置追踪人眼的位置,超多视点三维显示装置仅显示每位观众两个视角下的数据,而不是显示所有视角下的数据,从而可以减小投影显示信息传输量,并降低超多视点三维显示装置的功耗。本申请实施例提供的超多视点三维显示装置还可以包括手势识别模块或者触摸屏等。The super-multi-viewpoint 3D display device provided by the embodiment of the present application may also include an eye tracking device. The eye-tracking device tracks the position of the human eye. The super-multi-viewpoint 3D display device only displays data from two viewing angles for each viewer, instead of Display data under all viewing angles, thereby reducing the amount of projection display information transmission and reducing the power consumption of the super-multi-viewpoint three-dimensional display device. The super-multi-viewpoint three-dimensional display device provided by the embodiment of the present application may further include a gesture recognition module or a touch screen.
图8为本申请实施例提供的另一种超多视点三维显示装置的部分结构侧视图,图9为单向散射屏中第一柱镜光栅、上镜面和下镜面的正视图,图10为单向散射屏中第一柱镜光栅、上镜面和下镜面的立体图,参考图8、图9和图10,第一方向与竖直方向(Y方向)交叉。第一柱面镜311的延伸方向与竖直方向不垂直,第一柱面镜311的延伸方向相对于水平方向(X方向)存在一定的倾斜。超多视点三维显示装置还包括上镜面41和下镜面42。沿竖直方向,第一柱镜光栅31位于上镜面41和下镜面42之间。灯板20发射的光被单向散射屏30扩束后的光束面(图10中三角形区域)与上镜面41以及下镜面42均存在一定夹角。灯板20发射的光被单向散射屏30扩束后形成一条扫描线L23,L23被上镜面41反射后的光束形成第二条扫描线L22,L23被下镜面42反射后的光束形成第三条扫描线L21,L21平行于L22,且三条扫描线(即L21、L22和L23)不在一条直线上,从而增加了竖直方向的分辨率。另外,配合人眼追踪装置,确定人眼位置后点亮合适发光部件中的显示像素,可以达到扩大视野的效果。FIG. 8 is a partial structural side view of another super-multi-viewpoint three-dimensional display device provided by an embodiment of the application. FIG. 9 is a front view of the first lenticular grating, upper mirror surface and lower mirror surface in the unidirectional scattering screen, and FIG. 10 is The three-dimensional view of the first lenticular grating, the upper mirror surface and the lower mirror surface in the unidirectional scattering screen, referring to Fig. 8, Fig. 9 and Fig. 10, the first direction crosses the vertical direction (Y direction). The extending direction of the first cylindrical mirror 311 is not perpendicular to the vertical direction, and the extending direction of the first cylindrical mirror 311 has a certain inclination with respect to the horizontal direction (X direction). The super multi-viewpoint 3D display device further includes an upper mirror surface 41 and a lower mirror surface 42. Along the vertical direction, the first lenticular lens 31 is located between the upper mirror surface 41 and the lower mirror surface 42. The light beam surface (the triangular area in FIG. 10) of the light emitted by the lamp panel 20 after being expanded by the unidirectional scattering screen 30 has a certain angle with the upper mirror surface 41 and the lower mirror surface 42. The light emitted by the lamp panel 20 is expanded by the unidirectional scattering screen 30 to form a scan line L23, the light beam reflected by the upper mirror 41 of L23 forms a second scan line L22, and the light beam reflected by the lower mirror 42 forms the third line. The scan lines L21, L21 are parallel to L22, and the three scan lines (that is, L21, L22, and L23) are not in a straight line, thereby increasing the resolution in the vertical direction. In addition, with the eye tracking device, after determining the position of the human eye, the display pixel in the appropriate light-emitting component can be lighted to achieve the effect of expanding the field of view.
图11为光线在上镜面和下镜面之间反射的示意图,参考图8-图11,W1为发光部件21发射的光经过单向散射屏30后照射到人眼Eye处的光斑宽度,θ示意出了发光部件21发射的光经过单向散射屏30后打开光斑中心线与水平方向的夹角,90°-θ为第一柱镜光栅31的延伸方向(与水平方向)的倾角,h1为人眼Eye距上镜面41的垂直距离,h2为人眼Eye距下镜面42的垂直距离。当观看者(的人眼Eye)与超多视点三维显示装置之间的距离为K,观看者与超多视点三维显示装置之间距离指的是观看者与超多视点三维显示装置的几何中心之间距离。发光部件21中显示像素的发散角为
Figure PCTCN2020115172-appb-000001
Figure PCTCN2020115172-appb-000002
需要 说明的是,图11中以上下镜面41反射光线至人眼的左眼为例,右眼的观看情况与左眼相同。
Fig. 11 is a schematic diagram of light reflecting between the upper and lower mirrors. Referring to Figs. 8-11, W1 is the light spot width of the light emitted by the light-emitting component 21 after passing through the unidirectional scattering screen 30 and reaching the Eye of the human eye, and θ indicates The angle between the center line of the light spot and the horizontal direction after the light emitted by the light-emitting component 21 passes through the unidirectional scattering screen 30, 90°-θ is the inclination of the extension direction (and the horizontal direction) of the first lenticular grating 31, and h1 is the person The vertical distance between the Eye Eye and the upper mirror surface 41, and h2 is the vertical distance between the Eye Eye and the lower mirror surface 42 of the human eye. When the distance between the viewer (the human eye) and the super multi-view 3D display device is K, the distance between the viewer and the super multi-view 3D display device refers to the geometric center of the viewer and the super multi-view 3D display device The distance between. The divergence angle of the display pixel in the light-emitting component 21 is
Figure PCTCN2020115172-appb-000001
then
Figure PCTCN2020115172-appb-000002
It should be noted that in FIG. 11, the upper and lower mirror 41 reflects light to the left eye of the human eye as an example, and the viewing situation of the right eye is the same as the left eye.
为了人眼(包括左眼和右眼)观看发光部件21发射的光经过单向散射屏30后直接出射的光线和被上镜面41以及下镜面42反射后的光线互不相影响(以瞳距L计算,瞳距为左眼和右眼的瞳孔之间的距离),则需要满足图11所示的倾斜角θ,使得经下镜面42反射光斑覆盖左眼且上镜面反射光斑与直接出射的光斑不覆盖右眼。假设经下镜面42反射光斑与直接出射的光斑为间隔n(n=1,2,3…)个显示像素的两个光斑,则该两光斑的距离为n*W1,其不直接影响右眼的条件是n*W1~=L(其中符号“~=”表示不等于),其经上镜面41的反射光斑不覆盖人眼的条件是n*w1+W0~=L;则W0满足:In order for the human eyes (including left and right eyes) to see the light emitted by the light emitting component 21 after passing through the unidirectional scattering screen 30, the light directly emitted and the light reflected by the upper mirror 41 and the lower mirror 42 do not affect each other (in terms of interpupillary distance). L calculation, the interpupillary distance is the distance between the pupils of the left eye and the right eye), the inclination angle θ shown in Fig. 11 needs to be satisfied, so that the reflection spot of the lower mirror 42 covers the left eye and the upper mirror reflection spot is the same as the direct exit The light spot does not cover the right eye. Assuming that the light spot reflected by the lower mirror 42 and the light spot directly emitted are two light spots separated by n (n=1, 2, 3...) display pixels, the distance between the two light spots is n*W1, which does not directly affect the right eye The condition of is n*W1~=L (where the symbol "~=" means not equal to), the condition that the reflected light spot of the upper mirror 41 does not cover human eyes is n*w1+W0~=L; then W0 satisfies:
Figure PCTCN2020115172-appb-000003
Figure PCTCN2020115172-appb-000003
其中,W0为显示像素发出的光线经单向散射屏30后,被下镜面42反射的光斑覆盖左眼时的光斑中心距右眼的距离。Wherein W0 is the distance from the center of the light spot to the right eye when the light spot reflected by the lower mirror 42 covers the left eye after the light emitted by the display pixel passes through the unidirectional scattering screen 30.
图1中所示超多视点三维显示装置适用于在超多视点三维显示装置的外部进行图像显示,例如可以作为桌面精灵显示装置。在其他实施方式中,还可以在超多视点三维显示装置的内部进行图像显示。The super-multi-viewpoint 3D display device shown in FIG. 1 is suitable for image display outside the super-multi-viewpoint 3D display device, for example, it can be used as a desktop sprite display device. In other embodiments, the image display can also be performed inside the super-multi-viewpoint three-dimensional display device.
图12为本申请实施例提供的一种超多视点三维显示装置的结构示意图,参考图12,超多视点三维显示装置包括转台和至少一个灯杆70。灯杆70包括灯板20和单向散射屏30。转台围绕转台的中心轴转动,中心轴沿竖直方向延伸。至少一个灯杆70固定于转台上,用于发光显示。灯杆70在水平面内朝至少两个方向独立地发光,以形成至少两个视点。也就是说,灯杆70在水平方向上可以独立地以至少两种不同的角度发光,以在水平方向上形成至少两个视点。单向散射屏30与灯板20一一对应设置,位于灯板20的内侧,且位于灯板20的出射光路上,用于在垂直于第一柱面镜311的延伸方向上将灯板20发射的光进行扩展。FIG. 12 is a schematic structural diagram of a super-multi-viewpoint 3D display device provided by an embodiment of the application. Referring to FIG. 12, the super-multi-viewpoint 3D display device includes a turntable and at least one light pole 70. The light pole 70 includes a light board 20 and a unidirectional diffusion screen 30. The turntable rotates around the central axis of the turntable, and the central axis extends in the vertical direction. At least one light pole 70 is fixed on the turntable for luminous display. The light pole 70 independently emits light in at least two directions in the horizontal plane to form at least two viewpoints. That is, the light pole 70 can independently emit light at at least two different angles in the horizontal direction to form at least two viewpoints in the horizontal direction. The one-way scattering screen 30 and the light board 20 are arranged in one-to-one correspondence, located on the inner side of the light board 20, and on the light exiting light path of the light board 20, and used to align the light board 20 in the direction perpendicular to the extension direction of the first cylindrical mirror 311. The emitted light expands.
示例性地,参考图12,超多视点三维显示装置还可以包括观景平台60,观众可以在观景平台60观察到灯杆70显示的图像。由于单向散射屏30将灯杆20发射的光在垂直于第一柱面镜311的延伸方向上进行扩展,从而扩大了竖直方向上人眼的可见视角。本申请实施例中,对单向散射屏30的可视角度要求降低,水平方向不再需要扩大视角。Exemplarily, referring to FIG. 12, the super-multi-viewpoint three-dimensional display device may further include a viewing platform 60 on which the viewer can observe the image displayed by the light pole 70. Since the unidirectional scattering screen 30 expands the light emitted by the light pole 20 in the extending direction perpendicular to the first cylindrical mirror 311, thereby expanding the visible viewing angle of the human eye in the vertical direction. In the embodiment of the present application, the requirement for the viewing angle of the unidirectional scattering screen 30 is reduced, and the viewing angle does not need to be enlarged in the horizontal direction.
在一些可行的实施方式中,也可以不将灯杆70设置于转台上,使转台带动灯杆70运动,观察者静止。而是利用相对运动的原理,并将其运用于观察者相对于三维显示装置运动的场景,例如安装在地铁沿线,处于行驶地铁中的人可以透过窗户看到地铁沿线灯杆70显示的多视点立体图像。此时,观察者与三维显示装置中的灯杆存在相对运动,因此,也可以实现高分辨率的超多视点显示。其中,灯杆70可以包括一一对应设置的灯板20与单向散射屏30,灯板20与单向散射屏30之间的距离固定,即灯板20与单向散射屏30相对固定。该场景中,超多视点三维显示装置可以包括:固定平台、至少一个灯杆70。至少一个灯杆70固定于固定平台上,用于发光显示。灯杆70在水平面内朝至少两个方向独立地发光,以形成至少两个视点。灯杆70包括灯板20和单向散射屏30。单向散射屏30固定于固定平台上,位于灯板20的内侧,且位于灯板20的出射光路上。In some feasible implementations, the light pole 70 may not be arranged on the turntable, so that the turntable drives the light pole 70 to move, and the observer is stationary. Instead, it uses the principle of relative motion and applies it to the scene where the observer moves relative to the three-dimensional display device. For example, it is installed along the subway. People in the subway can see through the window the light poles 70 along the subway. Perspective stereo image. At this time, there is relative movement between the observer and the light pole in the three-dimensional display device. Therefore, high-resolution super-multi-viewpoint display can also be realized. Wherein, the light pole 70 may include a light board 20 and a one-way diffusion screen 30 arranged in a one-to-one correspondence, and the distance between the light board 20 and the one-way diffusion screen 30 is fixed, that is, the light board 20 and the one-way diffusion screen 30 are relatively fixed. In this scene, the super-multi-viewpoint 3D display device may include: a fixed platform and at least one light pole 70. At least one light pole 70 is fixed on the fixed platform for luminous display. The light pole 70 independently emits light in at least two directions in the horizontal plane to form at least two viewpoints. The light pole 70 includes a light board 20 and a unidirectional diffusion screen 30. The unidirectional scattering screen 30 is fixed on the fixed platform, located inside the light board 20 and on the light exiting path of the light board 20.
图13为本申请实施例提供的一种三维显示系统的示意图,参考图13,三维显示系统包括至少两个超多视点三维显示装置。该超多视点三维显示装置适用于在超多视点三维显示装置的外部进行图像显示。FIG. 13 is a schematic diagram of a three-dimensional display system provided by an embodiment of the application. Referring to FIG. 13, the three-dimensional display system includes at least two super-multi-viewpoint three-dimensional display devices. The super-multi-viewpoint three-dimensional display device is suitable for image display outside the super-multi-viewpoint three-dimensional display device.
可选地,参考图13,三维显示系统还包括第一反射镜210、第二反射镜220和第三反射镜230,第一反射镜210与超多视点三维显示装置100一一对应,第二反射镜220的第一端朝向与该第二反射镜220距离最近的一个第一反射镜210,第二反射镜220的第二端朝向相邻两个超多视点三维显示装置100之间的间隙,第一反射镜210与第二反射镜220位于超多视点三维显示装置100的同一侧。第三反射镜230的第一端朝向第一反射镜210,第三反射镜230的第二端朝向第二反射镜220。本申请实施例中,多个超多视点三维显示装置100显示的图像可以通过第一反射镜210、第二反射镜220和第三反射镜230进行拼接,从而实现拼接显示、大屏显示的效果。Optionally, referring to FIG. 13, the three-dimensional display system further includes a first reflector 210, a second reflector 220, and a third reflector 230. The first reflector 210 has a one-to-one correspondence with the super multi-viewpoint three-dimensional display device 100, and the second The first end of the reflector 220 faces the first reflector 210 closest to the second reflector 220, and the second end of the second reflector 220 faces the gap between two adjacent super-multi-view 3D display devices 100 , The first mirror 210 and the second mirror 220 are located on the same side of the super multi-view 3D display device 100. The first end of the third reflecting mirror 230 faces the first reflecting mirror 210, and the second end of the third reflecting mirror 230 faces the second reflecting mirror 220. In the embodiment of the present application, the images displayed by the multiple super-multi-viewpoint 3D display devices 100 can be spliced by the first mirror 210, the second mirror 220, and the third mirror 230, so as to achieve the effect of spliced display and large-screen display. .
示例性地,第三反射镜230的第一端与第一反射镜210相连接,第三反射镜230的第二端与第二反射镜220相连接。Exemplarily, the first end of the third reflector 230 is connected to the first reflector 210, and the second end of the third reflector 230 is connected to the second reflector 220.
示例性地,第三反射镜230与第二反射镜220关于第一反射镜210对称,即第三反射镜230与第二反射镜220对称地设置于第一反射镜210的相对两侧。Exemplarily, the third reflection mirror 230 and the second reflection mirror 220 are symmetrical with respect to the first reflection mirror 210, that is, the third reflection mirror 230 and the second reflection mirror 220 are symmetrically disposed on opposite sides of the first reflection mirror 210.
图14为图13所示三维显示系统的部分结构示意图,参考图13和图14,相邻两个超多视点三维显示装置100的中心(图13和图14中以“+”示出)的连接线为中心连接线L3,第一反射镜210平行于中心连接线L3。所有的超多视点三维显示装置100的中心位于同一直线上。FIG. 14 is a partial structural diagram of the three-dimensional display system shown in FIG. 13, referring to FIG. 13 and FIG. 14, the center of two adjacent super-multi-viewpoint three-dimensional display devices 100 (shown as "+" in FIG. 13 and FIG. 14) The connecting line is the central connecting line L3, and the first reflecting mirror 210 is parallel to the central connecting line L3. The centers of all the super multi-viewpoint 3D display devices 100 are located on the same straight line.
示例性地,参考图13和图14,第一超多视点三维显示装置110在第一反射镜210以及第二反射镜220中形成的像为第一超多视点三维显示装置像110’,第一超多视点三维显示装置110与第一超多视点三维显示装置像110’的公切线垂直于第一反射镜210。存在公切线与第一超多视点三维显示装置110和第一超多视点三维显示装置像110’相切。第二超多视点三维显示装置120在第一反射镜210以及第二反射镜220中形成的像为第二超多视点三维显示装置像120’,第二超多视点三维显示装置120和第二超多视点三维显示装置像120’的一条公切线进过第一反射镜210和第二反射镜220的连接点。Exemplarily, referring to FIGS. 13 and 14, the image formed by the first super multi-view 3D display device 110 in the first mirror 210 and the second mirror 220 is the first super multi-view 3D display device image 110'. The common tangent between the super multi-view 3D display device 110 and the first super multi-view 3D display device image 110 ′ is perpendicular to the first mirror 210. There is a common tangent line that is tangent to the first super multi-view 3D display device 110 and the first super multi-view 3D display device image 110'. The image formed by the second super multi-view 3D display device 120 in the first mirror 210 and the second mirror 220 is the second super multi-view 3D display device image 120', the second super multi-view 3D display device 120 and the second super multi-view 3D display device 120' A common tangent of the super-multi-viewpoint three-dimensional display device image 120 ′ passes through the connection point of the first mirror 210 and the second mirror 220.
示例性地,参考图13和图14,第一反射镜210和第二反射镜220的夹角为20.82°。Exemplarily, referring to FIGS. 13 and 14, the included angle between the first mirror 210 and the second mirror 220 is 20.82°.
图15为本申请实施例提供的另一种三维显示系统的示意图,图16为图15所示三维显示系统的部分结构示意图,参考图15和图16,相邻两个超多视点三维显示装置100的中心的连接线为中心连接线L3,第一反射镜210与中心连接线L3的夹角大于0。也就是说,第一反射镜210不平行于中心连接线L3。所有的超多视点三维显示装置100的中心位于同一个曲线(图15中虚线所示)上,第一反射镜210以及第二反射镜220背离该曲线任意位置的曲率中心。15 is a schematic diagram of another three-dimensional display system provided by an embodiment of the application, and FIG. 16 is a partial structural schematic diagram of the three-dimensional display system shown in FIG. 15. Referring to FIG. 15 and FIG. 16, two adjacent super-multi-viewpoint three-dimensional display devices The connecting line at the center of 100 is the center connecting line L3, and the included angle between the first mirror 210 and the center connecting line L3 is greater than zero. That is, the first mirror 210 is not parallel to the central connecting line L3. The centers of all super-multi-viewpoint 3D display devices 100 are located on the same curve (shown by the dashed line in FIG. 15), and the first mirror 210 and the second mirror 220 are away from the center of curvature at any position of the curve.
示例性地,参考图15和图16,所有的超多视点三维显示装置100的中心位于同一个圆上,第一反射镜210以及第二反射镜220位于圆外,观众可以在该圆的内侧观察到三维显示系统显示的图像。第一反射镜210和第二反射镜220的夹角可以为21.23度。Exemplarily, referring to FIGS. 15 and 16, the centers of all super-multi-viewpoint 3D display devices 100 are located on the same circle, the first mirror 210 and the second mirror 220 are located outside the circle, and the audience can be inside the circle Observe the image displayed by the 3D display system. The included angle between the first mirror 210 and the second mirror 220 may be 21.23 degrees.
图17为本申请实施例提供的另一种三维显示系统的示意图,图18为图17所示三维显示系统的部分结构示意图,参考图17和图18,相邻两个超多视点三维显示装置100的中心的连接线为中心连接线L3,第一反射镜210与中心连接线L3的夹角大于0。也就是说,第一反射镜210不平行于中心连接线L3。所有的超多视点三维显示装置100的中心位于同一个曲线(图17中虚线所示)上,第一反射镜210以及第二反射镜220位于朝向该曲线任意位置曲率中心的一侧。FIG. 17 is a schematic diagram of another three-dimensional display system provided by an embodiment of the application. FIG. 18 is a schematic diagram of a partial structure of the three-dimensional display system shown in FIG. 17. Referring to FIG. 17 and FIG. 18, two adjacent super-multi-viewpoint three-dimensional display devices The connecting line at the center of 100 is the center connecting line L3, and the included angle between the first mirror 210 and the center connecting line L3 is greater than zero. That is, the first mirror 210 is not parallel to the central connecting line L3. The centers of all super-multi-viewpoint 3D display devices 100 are located on the same curve (shown by the dashed line in FIG. 17), and the first mirror 210 and the second mirror 220 are located on the side facing the center of curvature at any position of the curve.
示例性地,所有的超多视点三维显示装置100的中心位于同一个圆上,第一反射镜210以及第二反射镜220位于圆内,观众可以在该圆的外侧观察到三维显示系统显示的图像。第一反射镜210和第二反射镜220的夹角可以为18.98度。Exemplarily, the centers of all super-multi-viewpoint 3D display devices 100 are located on the same circle, the first mirror 210 and the second mirror 220 are located in the circle, and the audience can observe the display of the 3D display system on the outside of the circle. image. The included angle between the first mirror 210 and the second mirror 220 may be 18.98 degrees.
图19为本申请实施例提供的一种轨迹圆等效为等效圆的示意图,图13-图 18所示三维显示系统中,多个三维显示装置的拼接是基于发光单元出射角为180度为基础的,实际上发光单元的出射角β达不到180度,所以图13-图18中的等效圆(在图19中标记为第一圆81)为发光单元等效出射角为180度的圆,比发光单元实际轨迹圆(在图19中标记为第二圆82)要小一些。在实际旋转扫描拼接时可能会出现遮挡,因矢量像素尺寸比较小,在扫描显示时基本透明,所以可以有效避免遮挡出现,另外也可以将灯杆透明化处理或者通过光学装置成像方法等来避免遮挡。FIG. 19 is a schematic diagram of a trajectory circle equivalent to an equivalent circle provided by an embodiment of the application. In the three-dimensional display system shown in FIG. 13-18, the splicing of multiple three-dimensional display devices is based on the emission angle of the light-emitting unit being 180 degrees. Based on the fact that the emission angle β of the light-emitting unit actually does not reach 180 degrees, so the equivalent circle in Figure 13-18 (marked as the first circle 81 in Figure 19) is the equivalent emission angle of the light-emitting unit 180 The degree circle is smaller than the actual trajectory circle of the light-emitting unit (marked as the second circle 82 in FIG. 19). Occlusion may occur during the actual rotation scan stitching. Because the vector pixel size is relatively small, it is basically transparent during scanning display, so the occlusion can be effectively avoided. In addition, the light pole can be transparentized or the imaging method of the optical device can be used to avoid it. Occlude.
示例性地,参考图19,第一圆81可以由第二圆82在实际出射角β的两条反向延长线确定,出射角β的两条反向延长线为第一圆81的外切线。Exemplarily, referring to FIG. 19, the first circle 81 may be determined by the two reverse extension lines of the second circle 82 at the actual exit angle β, and the two reverse extension lines of the exit angle β are the outer tangent lines of the first circle 81 .

Claims (16)

  1. 一种三维显示装置,包括:A three-dimensional display device includes:
    转台,所述转台被配置为围绕所述转台的中心轴转动,所述中心轴沿竖直方向延伸;A turntable, the turntable is configured to rotate around a central axis of the turntable, the central axis extending in a vertical direction;
    灯杆,固定于所述转台上;所述灯杆被配置为在水平面内朝至少两个方向独立地发光,以形成至少两个视点;所述灯杆包括灯板和单向散射屏;A light pole fixed on the turntable; the light pole is configured to independently emit light in at least two directions in a horizontal plane to form at least two viewpoints; the light pole includes a light board and a unidirectional scattering screen;
    其中,所述单向散射屏位于所述灯板远离所述中心轴一侧的外围,且位于所述灯板的出射光路上。Wherein, the one-way scattering screen is located on the periphery of the light board on a side away from the central axis, and is located on the light exiting path of the light board.
  2. 根据权利要求1所述的三维显示装置,其中,所述单向散射屏包括第一柱镜光栅,所述第一柱镜光栅包括多个沿第一方向延伸的第一柱面镜,所述第一方向与所述竖直方向交叉。The three-dimensional display device according to claim 1, wherein the one-way scattering screen comprises a first lenticular grating, and the first lenticular grating comprises a plurality of first cylindrical mirrors extending in a first direction, and The first direction crosses the vertical direction.
  3. 根据权利要求2所述的三维显示装置,其中,所述单向散射屏还包括菲涅尔柱镜,所述菲涅尔柱镜位于所述灯板与所述第一柱镜光栅之间,所述菲涅尔柱镜为负焦距柱镜,且所述菲涅尔柱镜的轴向为竖直方向。3. The three-dimensional display device according to claim 2, wherein the one-way scattering screen further comprises a Fresnel cylindrical lens, and the Fresnel cylindrical lens is located between the lamp panel and the first lenticular grating, The Fresnel cylinder is a negative focal length cylinder, and the axis of the Fresnel cylinder is a vertical direction.
  4. 根据权利要求2所述的三维显示装置,其中,所述灯板包括多个发光部件;The three-dimensional display device according to claim 2, wherein the light board comprises a plurality of light-emitting parts;
    所述单向散射屏还包括匀光结构,所述匀光结构位于所述灯板与所述第一柱镜光栅之间。The unidirectional scattering screen also includes a light homogenizing structure, and the light homogenizing structure is located between the light plate and the first lenticular grating.
  5. 根据权利要求1所述的三维显示装置,其中,所述灯杆与所述中心轴之间的距离大于0。The three-dimensional display device according to claim 1, wherein the distance between the light pole and the central axis is greater than zero.
  6. 根据权利要求1所述的三维显示装置,其中,所述灯杆包括第一灯杆和第二灯杆,所述第一灯杆与所述第二灯杆关于所述中心轴对称设置。The three-dimensional display device according to claim 1, wherein the light pole comprises a first light pole and a second light pole, and the first light pole and the second light pole are symmetrically arranged about the central axis.
  7. 根据权利要求1所述的三维显示装置,其中,所述单向散射屏为曲面屏。The three-dimensional display device according to claim 1, wherein the unidirectional scattering screen is a curved screen.
  8. 根据权利要求2所述的三维显示装置,其中,所述第一方向不垂直于所述竖直方向;The three-dimensional display device according to claim 2, wherein the first direction is not perpendicular to the vertical direction;
    所述三维显示装置还包括上镜面和下镜面;沿所述竖直方向,所述第一柱镜光栅位于所述上镜面和所述下镜面之间。The three-dimensional display device further includes an upper mirror surface and a lower mirror surface; along the vertical direction, the first lenticular lens is located between the upper mirror surface and the lower mirror surface.
  9. 一种三维显示装置,包括:A three-dimensional display device includes:
    转台,所述转台被配置为围绕所述转台的中心轴转动,所述中心轴沿竖直方向延伸;A turntable, the turntable is configured to rotate around a central axis of the turntable, the central axis extending in a vertical direction;
    灯杆,固定于所述转台上;所述灯杆被配置为在水平面内朝至少两个方向独立发光,以形成至少两个视点;灯杆包括灯板和单向散射屏;The light pole is fixed on the turntable; the light pole is configured to independently emit light in at least two directions in a horizontal plane to form at least two viewpoints; the light pole includes a light board and a unidirectional scattering screen;
    其中,所述单向散射屏位于所述灯板的内侧,且位于所述灯板的出射光路 上。Wherein, the one-way scattering screen is located on the inner side of the light panel and on the light exiting path of the light panel.
  10. 根据权利要求1或9所述的三维显示装置,其中,所述灯杆设有多个,所述单向散射屏设有多个,所述灯杆与所述单向散射屏一一对应设置。The three-dimensional display device according to claim 1 or 9, wherein the light pole is provided with multiple, the unidirectional diffusion screen is provided with multiple, and the light pole and the unidirectional diffusion screen are arranged in one-to-one correspondence .
  11. 一种三维显示装置,包括:A three-dimensional display device includes:
    固定平台;Fixed platform
    灯杆,固定于所述固定平台上;所述灯杆在水平面内朝至少两个方向独立地发光,以形成至少两个视点;所述灯杆包括灯板和单向散射屏;The light pole is fixed on the fixed platform; the light pole independently emits light in at least two directions in the horizontal plane to form at least two viewpoints; the light pole includes a light board and a unidirectional scattering screen;
    其中,所述单向散射屏位于所述灯板的内侧,且位于所述灯板的出射光路上。Wherein, the one-way scattering screen is located on the inner side of the light panel and on the light exiting path of the light panel.
  12. 一种三维显示系统,包括至少两个如权利要求1-8任一项所述的三维显示装置。A three-dimensional display system, comprising at least two three-dimensional display devices according to any one of claims 1-8.
  13. 根据权利要求12所述的三维显示系统,还包括第一反射镜、第二反射镜和第三反射镜,所述第一反射镜与所述三维显示装置一一对应;所述第二反射镜的第一端朝向与所述第二反射镜距离最近的一个所述第一反射镜,所述第二反射镜的第二端朝向相邻两个所述三维显示装置之间的间隙,所述第一反射镜与所述第二反射镜位于所述三维显示装置的同一侧;所述第三反射镜的第一端朝向所述第一反射镜,所述第三反射镜的第二端朝向所述第二反射镜。The three-dimensional display system according to claim 12, further comprising a first reflector, a second reflector, and a third reflector, the first reflector corresponds to the three-dimensional display device one-to-one; the second reflector The first end of the second reflector faces the first reflector closest to the second reflector, and the second end of the second reflector faces the gap between two adjacent three-dimensional display devices. The first mirror and the second mirror are located on the same side of the three-dimensional display device; the first end of the third mirror faces the first mirror, and the second end of the third mirror faces The second mirror.
  14. 根据权利要求13所述的三维显示系统,其中,相邻两个所述三维显示装置的中心的连接线为中心连接线,所述第一反射镜平行于所述中心连接线;The three-dimensional display system according to claim 13, wherein the connecting line between the centers of two adjacent three-dimensional display devices is a central connecting line, and the first reflecting mirror is parallel to the central connecting line;
    所有的所述三维显示装置的中心位于同一直线上。The centers of all the three-dimensional display devices are located on the same straight line.
  15. 根据权利要求13所述的三维显示系统,其中,相邻两个所述三维显示装置的中心的连接线为中心连接线,所述第一反射镜与所述中心连接线的夹角大于0;The three-dimensional display system according to claim 13, wherein the connecting line between the centers of two adjacent three-dimensional display devices is a central connecting line, and the included angle between the first reflector and the central connecting line is greater than 0;
    所有的所述三维显示装置的中心位于同一个曲线上,所述第一反射镜以及所述第二反射镜背离所述曲线任意位置的曲率中心。The centers of all the three-dimensional display devices are located on the same curve, and the first mirror and the second mirror are away from the center of curvature at any position of the curve.
  16. 根据权利要求13所述的三维显示系统,其中,相邻两个所述三维显示装置的中心的连接线为中心连接线,所述第一反射镜与所述中心连接线的夹角大于0;The three-dimensional display system according to claim 13, wherein the connecting line between the centers of two adjacent three-dimensional display devices is a central connecting line, and the included angle between the first reflector and the central connecting line is greater than 0;
    所有的所述三维显示装置的中心位于同一个曲线上,所述第一反射镜以及所述第二反射镜朝向所述曲线任意位置曲率中心的一侧。The centers of all the three-dimensional display devices are located on the same curve, and the first mirror and the second mirror face one side of the center of curvature at any position of the curve.
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