WO2021135160A1 - 游戏直播控制方法及装置、计算机存储介质、电子设备 - Google Patents

游戏直播控制方法及装置、计算机存储介质、电子设备 Download PDF

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Publication number
WO2021135160A1
WO2021135160A1 PCT/CN2020/102193 CN2020102193W WO2021135160A1 WO 2021135160 A1 WO2021135160 A1 WO 2021135160A1 CN 2020102193 W CN2020102193 W CN 2020102193W WO 2021135160 A1 WO2021135160 A1 WO 2021135160A1
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WIPO (PCT)
Prior art keywords
game
live
live broadcast
screen
control information
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PCT/CN2020/102193
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English (en)
French (fr)
Inventor
饶峰
Original Assignee
网易(杭州)网络有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 网易(杭州)网络有限公司 filed Critical 网易(杭州)网络有限公司
Publication of WO2021135160A1 publication Critical patent/WO2021135160A1/zh
Priority to US17/808,112 priority Critical patent/US20220314129A1/en

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/577Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for watching a game played by other players

Definitions

  • the embodiments of the present disclosure relate to the field of game technology, and in particular, to a game live broadcast control method, a game live broadcast control device, a computer-readable storage medium, and electronic equipment.
  • the video information of the game application on the host side is obtained, and then the video information is sent to the audience side to realize the live video.
  • the screens they watch usually include game screens and operation control screens of the host-side game application, and cannot independently choose to watch only the game screen or request customized operation controls.
  • the purpose of the present disclosure is to provide a game live broadcast control method, a game live broadcast control device, a computer-readable storage medium, and an electronic device, thereby improving user experience at least to a certain extent.
  • a game live broadcast control method which is applied to a live broadcast server or a cloud game server, including: obtaining a game screen corresponding to the live broadcast room; and receiving a control presentation request sent by a live broadcast viewer, where the control presentation request is used for Instruct the live broadcast server or the cloud game server to specify the control information contained in the game live screen transmitted to the live audience; determine the control information to be presented according to the control presentation request, and according to the game screen And the control information to be presented to generate the live game screen; and transmit the live game screen to the live viewer.
  • obtaining a game screen corresponding to a live broadcast room includes: receiving a live broadcast room entry request sent by the live broadcast viewer, where the live broadcast room entry request includes live room information; and acquiring according to the live room information The game screen.
  • determining the control information to be presented according to the control presentation request includes: receiving a target control information option sent by the live viewer, and using the control information corresponding to the target control information option as The control information to be presented.
  • generating the live game screen according to the game screen and the control information to be presented includes: rendering the game screen according to the control information to be presented to form The live game screen.
  • the live broadcast viewer while transmitting the live game screen to the live broadcast viewer, the live broadcast viewer is assigned the right to enter the live broadcast room.
  • transmitting the live game screen to the live broadcast viewer includes: transmitting the live game screen to the live broadcast viewer in the form of an encoded video stream.
  • the method further includes: determining an initial game live broadcast screen according to the live broadcast viewer client identification and the game screen, and transmit the initial game live broadcast screen to the live broadcast viewer.
  • determining the initial game live broadcast screen according to the live broadcast audience client identification and the game screen includes: obtaining preset control information corresponding to the live broadcast audience client identification; and according to the preset The control information and the game screen are rendered to form the initial game live broadcast screen.
  • the preset control information is default interface information or control information selected by the live viewer when logging in to the live viewer client last time.
  • the method further includes: receiving an update control request sent by the live viewer, and sending an update control request according to the update control request.
  • the live viewer sends a plurality of control information options; receives a target control information option sent by the live viewer, and renders the game screen according to the target control information corresponding to the target control information option to obtain an updated game live screen;
  • the updated game live broadcast screen is used to replace the game live broadcast screen.
  • the method before acquiring the game screen corresponding to the live broadcast room, the method further includes: receiving a live broadcast room creation request sent by the live broadcast anchor, calling a preset interface, and creating the live broadcast according to the creation request Real-time acquisition of the game instructions sent by the live broadcaster, logical calculations are performed according to the game instructions to obtain the game live broadcast screen; rendering according to the anchor’s initial interface information and the game live broadcast screen to obtain the host game live broadcast screen, and the The live broadcast screen of the host game is transmitted to the live broadcast host.
  • acquiring a game screen corresponding to a live broadcast room includes: determining a live broadcast host client corresponding to the live broadcast room according to the live broadcast room; acquiring a game screen in the live broadcast host client; The game live screen in the live broadcast host client is used as the game screen.
  • a game live broadcast control device which is applied to a live broadcast server or a cloud game server, and includes: an image acquisition module configured to execute the acquisition of game images corresponding to the live broadcast room; and a receiving request module configured to Perform receiving a control presentation request sent by a live viewer, where the control presentation request is used to instruct the live server or the cloud game server to specify the control information contained in the game live screen transmitted to the live viewer; and generate a screen Module, configured to execute determining the control information to be presented according to the control presentation request, and generating the game live screen according to the game screen and the control information to be presented; the transmission screen module is configured to execute The game live broadcast screen is transmitted to the live broadcast audience.
  • a computer-readable medium on which a computer program is stored, and the program is executed by a processor to implement the game live broadcast control method as described in the above-mentioned embodiment.
  • an electronic device including: one or more processors; a storage device, for storing one or more programs, when the one or more programs are used by the one or more When the processor is executed, the one or more processors are allowed to implement the game live broadcast control method as described in the foregoing embodiment.
  • Fig. 1 schematically shows a flow chart of a method for controlling a live game broadcast according to an embodiment of the present disclosure
  • FIG. 2 schematically shows a schematic structural diagram of a cloud game platform to which this technical solution is applied according to an embodiment of the present disclosure
  • Fig. 3 schematically shows a schematic flow chart of using a cloud game platform according to an embodiment of the present disclosure
  • Fig. 4 schematically shows a flow chart of a method for controlling a game live broadcast on a live broadcast host client according to an embodiment of the present disclosure
  • Fig. 5 schematically shows a schematic diagram of an interface for displaying control presentation buttons in a live broadcast room according to an embodiment of the present disclosure
  • Fig. 6 schematically shows an interface diagram of a control information option according to an embodiment of the present disclosure
  • Fig. 7 schematically shows a schematic flow chart of determining an initial game live broadcast screen according to an embodiment of the present disclosure
  • Fig. 8 schematically shows a flow chart of updating a live game screen according to an embodiment of the present disclosure
  • Fig. 9 schematically shows a block diagram of a game live broadcast control device according to an embodiment of the present disclosure.
  • FIG. 10 schematically shows a schematic diagram of modules of an electronic device according to an embodiment of the present disclosure
  • Fig. 11 schematically shows a schematic diagram of a program product according to an embodiment of the present disclosure.
  • the game video is pushed to the live broadcast server in the form of a video stream, and the viewer end then pulls the video stream to the local to realize the live video broadcast.
  • the audience side does not need to display the graphical user interface of the host side, and may need an immersive game-watching experience without a graphical user interface, or other graphical user interface information, but now in the game live broadcast process, It is not yet possible for the audience to control the image user interface by themselves.
  • Fig. 1 shows a schematic flow chart of a method for controlling a live game. As shown in Fig. 1, the method for controlling a live game includes at least the following steps:
  • Step S110 Obtain a game screen corresponding to the live broadcast room
  • Step S120 Receive a control presentation request sent by the live viewer, where the control presentation request is used to instruct the live server or cloud game server to specify the control information contained in the game live screen transmitted to the live viewer;
  • Step S130 Determine the control information to be presented according to the control presentation request, and generate a live game screen according to the game screen and the control information to be presented;
  • Step S140 Transmit the game live broadcast screen to the live broadcast audience.
  • the self-defined setting of the live game live screen by the live viewer is realized, which meets the needs of various users and improves the user experience; on the other hand,
  • the live broadcast viewer dynamically sets the game live screen, it does not affect the live broadcast screen of the host or other live viewers, saving system resources.
  • FIG. 2 schematically shows a cloud game platform that can apply the technical solutions of the embodiments of the present disclosure.
  • the cloud game platform 200 may include a cloud game client 201 and a cloud game server 202.
  • FIG. 3 schematically shows a flow chart of a game live broadcast using the cloud game platform 200. As shown in FIG.
  • step S310 a graphical user interface selected by the user is received; in step In S320, the viewer's input instructions are acquired in real time, and the input instructions are transmitted to the cloud game server 202 according to commonly used network protocols; the input instructions include the user's trigger start time, position coordinates, trigger end time, and trigger control information, etc.
  • step S330 the input instruction sent by the cloud game client 201 is received through a common network protocol; in step S340, the game logic calculation is performed according to the input instruction, and the GPU renders the video according to the logic calculation; in step S350, the rendering The latter video is compressed according to the codec standard and digitally encoded; in step S360, the encoded video stream is pushed to the streaming server according to the commonly used streaming media data transmission protocol; in step S370, According to the commonly used streaming media data transmission protocol, the video stream is pulled from the streaming server to the local client in real time; in step S380, the video stream of the local client is decoded according to the codec standard and displayed on the cloud game client 201 on.
  • the execution subject of step S310, step S320, step S370, and step S380 is the cloud game client 201
  • the execution subject of step S330, step S340, step S350, and step S360 is the cloud game server 202.
  • the game live broadcast control method is generally executed by a processor with computing function, where the processor may include a terminal device, may also include a server, or a processor with computing function formed by a combination of a terminal device and a server. This disclosure does not specifically limit this.
  • step S110 a game screen corresponding to the live broadcast room is acquired.
  • a live room entry request sent by a live broadcast viewer is received, and the live room entry request includes the information of the live room where the live viewer is located, and the game screen corresponding to the live room is obtained according to the live room information.
  • the live broadcast host client corresponding to the live broadcast room is determined according to the live broadcast room, the game screen in the live broadcast host client is acquired, and the game live screen in the live broadcast host client is used as the game screen.
  • Fig. 4 schematically shows a flow chart of a method for controlling a live broadcast of a game by a live broadcast host client. As shown in Fig. 4, it includes the following steps:
  • step S410 a live room creation request sent by the live broadcaster is received, a preset interface is called, and the live room is created according to the creation request.
  • the live broadcast room creation request includes the live broadcast host identification information and the creation time
  • the preset interface includes a live data interface
  • a live broadcast data interface is provided on the game interface, the live broadcast anchor is received to trigger the live data interface operation, the live broadcast room is created according to the triggered live broadcast data interface operation, and the live broadcast corresponding to the live broadcast room is created.
  • the time information is sent to the live broadcast host client.
  • step S420 the game instruction sent by the live broadcaster is acquired in real time, and the game live screen is obtained by logical calculation according to the game instruction.
  • the game instructions of the live broadcast host are acquired in real time, and the game logic is calculated and rendered according to the live broadcast host identifier and the game instructions to obtain the live game screen.
  • step S430 rendering is performed according to the anchor's initial interface information and the live game screen to obtain the anchor game live screen, and the anchor game live screen is transmitted to the live broadcast anchor.
  • the anchor initial interface information is preset on the live broadcast host client, and the anchor initial interface information may be the default settings of the live broadcast host client or the customized settings of the live broadcast host.
  • the anchor initial interface information may include a variety of interface information such as a player interface, a watching interface, and an immersive interface.
  • the live broadcast screen of the anchor game is encoded, and the encoded live broadcast screen of the anchor game is transmitted to the live broadcast anchor client in the form of a video stream.
  • step S120 a control presentation request sent by the live broadcast viewer is received, and the control presentation request is used to instruct the live server or cloud game server 202 to specify the control information contained in the game live screen transmitted to the live viewer.
  • control presentation request may be a request formed by a live broadcast viewer triggering a control presentation button in the live room, or a request formed by a live viewer triggering control information on the interface of the live room. This is not specifically limited.
  • step S130 the control information to be presented is determined according to the control presentation request, and the live game screen is generated according to the game screen and the control information to be presented.
  • the control presentation request may be formed by a live broadcast viewer triggering a control presentation button in the live broadcast room.
  • FIG. 5 schematically shows a schematic diagram of an interface for displaying a control presentation button in a live broadcast room. As shown in FIG. 5, a control presentation button 501 is displayed on the interface of the live broadcast room. The displayed control information.
  • the target control information option sent by the live broadcast viewer is received, and the control information corresponding to the target control information option is used as the control information to be presented.
  • multiple control information options may be sent to the live broadcast viewer according to the control presentation request, so that the live viewer can determine the target control information option according to the multiple control information options.
  • FIG. 6 schematically shows a schematic diagram of the interface of the control information option. As shown in FIG.
  • the control information option interface 600 includes three to-be-selected control information options, which respectively include the viewing control information option 601 (which can be a designated user The control information option for watching control), the player control information option 602 (which can be the control information option for presenting the host application), and the immersive control information option 603 (which can be the option without control information), the live viewer can trigger the watch control One of the information option 601, the player control information option 602, and the immersive control information option 603 determines the target control information option.
  • the present disclosure does not specifically limit the number and form of the selected control information option. These changes should be understood as belonging to the original Open scope of protection.
  • the live broadcast viewer can also send the target control information option through a dialog box input, which is not specifically limited in the present disclosure.
  • generating the game live screen according to the game screen and the control information to be presented includes: rendering the game screen according to the control information to be presented to form the game live screen.
  • step S140 the game live broadcast screen is transmitted to the live broadcast viewers.
  • the live broadcast viewer is assigned the right to enter the live broadcast room. That is, when a live broadcast viewer triggers an operation to enter the live broadcast room, the live server or cloud game server 202 responds to the live viewer enters the live room operation, and transmits the live game screen to the live viewer while allocating the right of the live viewer to enter the live room.
  • the game live screen is transmitted to the live broadcast viewer in the form of an encoded video stream.
  • FIG. 7 schematically shows a flow chart of determining the initial game live broadcast screen.
  • step S710 preset control information corresponding to the live broadcast viewer client identification is obtained; wherein the preset control information is the default interface
  • step S720 the information or the control information selected by the live audience when logging in to the live audience client last time is rendered according to the preset control information and the game screen to form the initial game live screen; in step S730, the initial game The live broadcast screen is sent to the live broadcast audience.
  • FIG. 8 schematically shows a schematic flow chart of updating the live game screen.
  • step S810 a request for updating a control sent by a live broadcast viewer is received, and multiple controls are sent to the live viewer according to the update control request.
  • step S820 receive the target control information options sent by the live viewers, and render according to the target control information corresponding to the target control information options and the game screen to obtain the updated game live screen; in step S830, update the game live broadcast The screen replaces the live game screen.
  • Fig. 9 schematically shows a block diagram of a game live broadcast control device according to an embodiment of the present disclosure.
  • the game live broadcast control device 900 includes: a picture obtaining module 901, a receiving request module 902, a picture generating module 903 and a picture transmitting module 904. specifically:
  • the image acquisition module 901 is configured to execute the acquisition of the game image corresponding to the live broadcast room;
  • the receiving request module 902 is configured to receive a control presentation request sent by a live viewer, where the control presentation request is used to instruct the live server or cloud game server 202 to specify the control information contained in the game live screen transmitted to the live viewer;
  • the screen generation module 903 is configured to execute determining the control information to be presented according to the control presentation request, and generate a live game screen according to the game screen and the control information to be presented;
  • the image transmission module 904 is configured to execute the transmission of the game live image to the live audience.
  • modules or units of the device for execution are mentioned in the above detailed description, this division is not mandatory.
  • the features and functions of two or more modules or units described above may be embodied in one module or unit.
  • the features and functions of a module or unit described above can be further divided into multiple modules or units to be embodied.
  • an electronic device capable of implementing the above method is also provided.
  • the electronic device 1000 according to this embodiment of the present disclosure will be described below with reference to FIG. 10.
  • the electronic device 1000 shown in FIG. 10 is only an example, and should not bring any limitation to the function and scope of use of the embodiments of the present disclosure.
  • the electronic device 1000 is represented in the form of a general-purpose computing device.
  • the components of the electronic device 1000 may include, but are not limited to: the aforementioned at least one processing unit 1010, the aforementioned at least one storage unit 1020, a bus 1030 connecting different system components (including the storage unit 1020 and the processing unit 1010), and a display unit 1040.
  • the storage unit stores program code, and the program code can be executed by the processing unit 1010, so that the processing unit 1010 executes the various exemplary methods described in the “Exemplary Methods” section of this specification. Steps of implementation.
  • the processing unit 1010 may perform step S110 as shown in FIG.
  • step S120 receive a control presentation request sent by a live broadcast viewer, and the control presentation request is used to instruct the live broadcast server or cloud game
  • the server 202 specifies the control information contained in the game live screen transmitted to the live audience;
  • step S130 determines the control information to be presented according to the control presentation request, and generates the game live screen according to the game screen and the control information to be presented;
  • the storage unit 1020 may include a readable medium in the form of a volatile storage unit, such as a random access storage unit (RAM) 10201 and/or a cache storage unit 10202, and may further include a read-only storage unit (ROM) 10203.
  • RAM random access storage unit
  • ROM read-only storage unit
  • the storage unit 1020 may also include a program/utility tool 10204 having a set of (at least one) program module 10205.
  • program module 10205 includes but is not limited to: an operating system, one or more application programs, other program modules, and program data, Each of these examples or some combination may include the implementation of a network environment.
  • the bus 1030 may represent one or more of several types of bus structures, including a storage unit bus or a storage unit controller, a peripheral bus, a graphics acceleration port, a processing unit, or a local area using any bus structure among multiple bus structures. bus.
  • the electronic device 1000 can also communicate with one or more external devices 1200 (such as keyboards, pointing devices, Bluetooth devices, etc.), and can also communicate with one or more devices that enable the audience to interact with the electronic device 1000, and/or communicate with Any device (such as a router, modem, etc.) that enables the electronic device 1000 to communicate with one or more other computing devices. This communication can be performed through an input/output (I/O) interface 1050.
  • the electronic device 1000 may also communicate with one or more networks (for example, a local area network (LAN), a wide area network (WAN), and/or a public network, such as the Internet) through the network adapter 1060.
  • networks for example, a local area network (LAN), a wide area network (WAN), and/or a public network, such as the Internet
  • the network adapter 1060 communicates with other modules of the electronic device 1000 through the bus 1030. It should be understood that although not shown in the figure, other hardware and/or software modules can be used in conjunction with the electronic device 1000, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives And data backup storage system, etc.
  • the example embodiments described here can be implemented by software, or can be implemented by combining software with necessary hardware. Therefore, the technical solution according to the embodiments of the present disclosure can be embodied in the form of a software product, which can be stored in a non-volatile storage medium (which can be a CD-ROM, U disk, mobile hard disk, etc.) or on the network , Including several instructions to make a computing device (which may be a personal computer, a server, a terminal device, or a network device, etc.) execute the method according to the embodiments of the present disclosure.
  • a computing device which may be a personal computer, a server, a terminal device, or a network device, etc.
  • a computer-readable storage medium on which is stored a program product capable of implementing the above-mentioned method of this specification.
  • various aspects of the present disclosure may also be implemented in the form of a program product, which includes program code.
  • the program product runs on a terminal device, the program code is used to enable the The terminal device executes the steps according to various exemplary embodiments of the present disclosure described in the above-mentioned "Exemplary Method" section of this specification.
  • a program product 1100 for implementing the above method according to an embodiment of the present disclosure is described. It can adopt a portable compact disk read-only memory (CD-ROM) and include program code, and can be installed in a terminal device, For example, running on a personal computer.
  • CD-ROM compact disk read-only memory
  • the program product of the present disclosure is not limited thereto.
  • the readable storage medium can be any tangible medium that contains or stores a program, and the program can be used by or in combination with an instruction execution system, device, or device.
  • the program product can use any combination of one or more readable media.
  • the readable medium may be a readable signal medium or a readable storage medium.
  • the readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, device, or device, or a combination of any of the above. More specific examples (non-exhaustive list) of readable storage media include: electrical connections with one or more wires, portable disks, hard disks, random access memory (RAM), read-only memory (ROM), erasable Type programmable read only memory (EPROM or flash memory), optical fiber, portable compact disk read only memory (CD-ROM), optical storage device, magnetic storage device, or any suitable combination of the above.
  • the computer-readable signal medium may include a data signal propagated in baseband or as a part of a carrier wave, and readable program code is carried therein. This propagated data signal can take many forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination of the foregoing.
  • the readable signal medium may also be any readable medium other than a readable storage medium, and the readable medium may send, propagate, or transmit a program for use by or in combination with the instruction execution system, apparatus, or device.
  • the program code contained on the readable medium can be transmitted by any suitable medium, including but not limited to wireless, wired, optical cable, RF, etc., or any suitable combination of the foregoing.
  • the program code used to perform the operations of the present disclosure can be written in any combination of one or more programming languages.
  • the programming languages include object-oriented programming languages—such as Java, C++, etc., as well as conventional procedural programming languages. Programming language-such as "C" language or similar programming language.
  • the program code can be executed entirely on the user's computing device, partly on the user's device, executed as an independent software package, partly on the user's computing device and partly executed on the remote computing device, or entirely on the remote computing device or server Executed on.
  • the remote computing device can be connected to a user computing device through any kind of network, including a local area network (LAN) or a wide area network (WAN), or it can be connected to an external computing device (for example, using Internet service providers). Business to connect via the Internet).
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  • WAN wide area network
  • Internet service providers for example, using Internet service providers.

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Abstract

本公开涉及游戏技术领域,提供了一种游戏直播控制方法和装置、计算机可读存储介质以及电子设备,该游戏直播控制方法应用于直播服务器或云游戏服务器,包括:获取直播间对应的游戏画面;接收直播观众发送的控件呈现请求,所述控件呈现请求用于指示所述直播服务器或所述云游戏服务器对传送给所述直播观众的游戏直播画面中所包含的控件信息进行指定;根据所述控件呈现请求确定待呈现的控件信息,并根据所述游戏画面和所述待呈现的控件信息生成所述游戏直播画面;将所述游戏直播画面传送给所述直播观众。本公开实现了直播观众对游戏直播画面的动态设置,满足用户需求,提升了用户体验。

Description

游戏直播控制方法及装置、计算机存储介质、电子设备
相关申请的交叉引用
本申请要求于2019年12月31日提交的申请号为201911422199.6、名称为“游戏直播控制方法及装置、计算机存储介质、电子设备”的中国专利申请的优先权,该中国专利申请的全部内容通过引用全部并入全文。
技术领域
本公开实施例涉及游戏技术领域,特别涉及一种游戏直播控制方法、游戏直播控制装置、计算机可读存储介质及电子设备。
背景技术
随着直播技术的发展,很多人选择通过直播观看主播的游戏过程。在目前直播技术中,获取主播端游戏应用的视频信息,再将该视频信息发送至观众端,实现视频直播。但是,观众在观看视频直播时,观看到的画面通常都是包含主播端游戏应用的游戏画面和操作控件画面,无法自主的选择只观看游戏画面或者请求定制操作控件。
鉴于此,本领域亟需开发一种新的游戏直播控制方法及装置。
需要说明的是,在上述背景技术部分公开的信息仅用于加强对本公开的背景的理解,因此可以包括不构成对本领域普通技术人员已知的现有技术的信息。
发明内容
本公开的目的在于提供一种游戏直播控制方法、游戏直播控制装置、计算机可读存储介质及电子设备,进而至少在一定程度上提升了用户体验。
本公开的其他特性和优点将通过下面的详细描述变得显然,或部分地通过本公开的实践而习得。
根据本公开的一个方面,提供一种游戏直播控制方法,应用于直播服务器或云游戏服务器,包括:获取直播间对应的游戏画面;接收直播观众发送的控件呈现请求,所述控件呈现请求用于指示所述直播服务器或所述云游戏服务器对传送给所述直播观众的游戏直播画面中所包含的控件信息进行指定;根据所述控件呈现请求确定待呈现的控件信息,并根据所述游戏画面和所述待呈现的控件信息生成所述游戏直播画面;将所述游戏直播画面传送给所述直播观众。
在本公开的示例性实施例中,获取直播间对应的游戏画面,包括:接收所述直播观众发送的直播间进入请求,所述直播间进入请求包括直播间信息;根据所述直播间信息获取所述游戏画面。
在本公开的示例性实施例中,根据所述控件呈现请求确定待呈现的控件信息,包括: 接收所述直播观众发送的目标控件信息选项,并将所述目标控件信息选项对应的控件信息作为所述待呈现的控件信息。
在本公开的示例性实施例中,根据所述游戏画面和所述待呈现的控件信息生成所述游戏直播画面,包括:根据所述待呈现的控件信息对所述游戏画面进行渲染,以形成所述游戏直播画面。
在本公开的示例性实施例中,在将所述游戏直播画面传送给所述直播观众的同时,向所述直播观众分配进入所述直播间的权限。
在本公开的示例性实施例中,将所述游戏直播画面传送给所述直播观众,包括:以编码视频流的形式将所述游戏直播画面传送给所述直播观众。
在本公开的示例性实施例中,所述方法还包括:根据直播观众客户端标识和所述游戏画面确定初始游戏直播画面,并将所述初始游戏直播画面传送给所述直播观众。
在本公开的示例性实施例中,根据直播观众客户端标识和所述游戏画面确定初始游戏直播画面,包括:获取与所述直播观众客户端标识对应的预设控件信息;根据所述预设控件信息和所述游戏画面进行渲染,以形成所述初始游戏直播画面。
在本公开的示例性实施例中,所述预设控件信息为默认界面信息或所述直播观众在前次登录所述直播观众客户端时所选择的控件信息。
在本公开的示例性实施例中,在将所述游戏直播画面传送给所述直播观众之后,所述方法还包括:接收所述直播观众发送的的更新控件请求,根据所述更新控件请求向所述直播观众发送多个控件信息选项;接收所述直播观众发送的目标控件信息选项,根据所述目标控件信息选项对应的目标控件信息与所述游戏画面进行渲染,以获取更新游戏直播画面;采用所述更新游戏直播画面替换所述游戏直播画面。
在本公开的示例性实施例中,在获取直播间对应的游戏画面之前,所述方法还包括:接收直播主播发送的直播间创建请求,调用预设接口并根据所述创建请求创建所述直播间;实时获取所述直播主播发送的游戏指令,根据所述游戏指令进行逻辑计算得到游戏直播画面;根据主播初始界面信息和所述游戏直播画面进行渲染,得到主播游戏直播画面,并将所述主播游戏直播画面传送至所述直播主播。
在本公开的示例性实施例中,获取直播间对应的游戏画面,包括:根据所述直播间确定与所述直播间对应的直播主播客户端;获取所述直播主播客户端中的游戏画面,并将所述直播主播客户端中的游戏直播画面作为所述游戏画面。
根据本公开的一个方面,提供了一种游戏直播控制装置,应用于直播服务器或云游戏服务器,包括:获取画面模块,被配置为执行获取直播间对应的游戏画面;接收请求模块,被配置为执行接收直播观众发送的控件呈现请求,所述控件呈现请求用于指示所述直播服务器或所述云游戏服务器对传送给所述直播观众的游戏直播画面中所包含的控件信息进行指定;生成画面模块,被配置为执行根据所述控件呈现请求确定待呈现的控件信息,并根据所述游戏画面和所述待呈现的控件信息生成所述游戏直播画面;传送画面模块,被配 置为执行将所述游戏直播画面传送给所述直播观众。
根据本公开的一个方面,提供了一种计算机可读介质,其上存储有计算机程序,所述程序被处理器执行时实现如上述实施例中所述的游戏直播控制方法。
根据本公开的一个方面,提供了一种电子设备,包括:一个或多个处理器;存储装置,用于存储一个或多个程序,当所述一个或多个程序被所述一个或多个处理器执行时,使得所述一个或多个处理器实现如上述实施例中所述的游戏直播控制方法。
本公开应当理解的是,以上的一般描述和后文的细节描述仅是示例性和解释性的,并不能限制本公开。
附图说明
此处的附图被并入说明书中并构成本说明书的一部分,示出了符合本公开的实施例,并与说明书一起用于解释本公开的原理。显而易见地,下面描述中的附图仅仅是本公开的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。
图1示意性示出了根据本公开的一实施例的游戏直播控制方法的流程示意图;
图2示意性示出了根据本公开的一实施例的应用本技术方案的云游戏平台的结构示意图;
图3示意性示出了根据本公开的一实施例的利用云游戏平台的流程示意图;
图4示意性示出了根据本公开的一实施例的在直播主播客户端的游戏直播控制方法的流程示意图;
图5示意性示出了根据本公开的一实施例的在直播间显示控件呈现按钮的界面示意图;
图6示意性示出了根据本公开的一实施例的控件信息选项的界面示意图;
图7示意性示出了根据本公开的一实施例的确定初始游戏直播画面的流程示意图;
图8示意性示出了根据本公开的一实施例的更新游戏直播画面的流程示意图;
图9示意性示出了根据本公开的一实施例的游戏直播控制装置的框图;
图10示意性示出了根据本公开的一实施例的电子设备的模块示意图;
图11示意性示出了根据本公开的一实施例的程序产品示意图。
具体实施方式
现在将参考附图更全面地描述示例实施方式。然而,示例实施方式能够以多种形式实施,且不应被理解为限于在此阐述的范例;相反,提供这些实施方式使得本公开将更加全面和完整,并将示例实施方式的构思全面地传达给本领域的技术人员。
此外,所描述的特征、结构或特性可以以任何合适的方式结合在一个或更多实施例中。在下面的描述中,提供许多具体细节从而给出对本公开的实施例的充分理解。然而,本领域技术人员将意识到,可以实践本公开的技术方案而没有特定细节中的一个或更多,或者 可以采用其它的方法、组元、装置、步骤等。在其它情况下,不详细示出或描述公知方法、装置、实现或者操作以避免模糊本公开的各方面。
附图中所示的方框图仅仅是功能实体,不一定必须与物理上独立的实体相对应。即,可以采用软件形式来实现这些功能实体,或在一个或多个硬件模块或集成电路中实现这些功能实体,或在不同网络和/或处理器装置和/或微控制器装置中实现这些功能实体。
附图中所示的流程图仅是示例性说明,不是必须包括所有的内容和操作/步骤,也不是必须按所描述的顺序执行。例如,有的操作/步骤还可以分解,而有的操作/步骤可以合并或部分合并,因此实际执行的顺序有可能根据实际情况改变。
在现有的游戏直播技术中,通过采集主播端的游戏视频,将游戏视频以视频流的形式推流到直播服务器,观众端再将该视频流拉流至本地,实现视频直播。在观众端观看游戏直播时,观众端并不需要显示主播端的图形用户界面,可能更需要沉浸式的无图像用户界面的观战体验,或是其他的图形用户界面信息,但现在游戏直播过程中,还无法实现观众端自行对图像用户界面的控制。
基于相关技术中存在的问题,在本公开的一个实施例中提出了一种游戏直播控制方法。图1示出了游戏直播控制方法的流程示意图,如图1所示,该游戏直播控制方法至少包括以下步骤:
步骤S110:获取直播间对应的游戏画面;
步骤S120:接收直播观众发送的控件呈现请求,控件呈现请求用于指示直播服务器或云游戏服务器对传送给直播观众的游戏直播画面中所包含的控件信息进行指定;
步骤S130:根据控件呈现请求确定待呈现的控件信息,并根据游戏画面和待呈现的控件信息生成游戏直播画面;
步骤S140:将游戏直播画面传送给直播观众。
本公开实施例中的游戏直播控制方法中,一方面,通过响应直播观众的控件呈现请求,实现了直播观众对游戏直播画面的自定义设置,符合多样的用户需求,提升了用户体验;另一方面,直播观众在对游戏直播画面进行动态设置时,不影响主播或其他直播观众的游戏直播画面,节省了系统资源。
需要说明的是,本公开实施例所提供的游戏直播控制方法应用于直播服务器或云游戏服务器,举例而言,图2示意性示出了可以应用本公开的实施例的技术方案的云游戏平台的结构示意图。如图2所示,云游戏平台200可以包括云游戏客户端201和云游戏服务器202。具体地,图3示意性示出了利用云游戏平台200进行游戏直播的流程示意图,如图3所示,以观众客户端为例,在步骤S310中,接收用户选择的图形用户界面;在步骤S320中,实时获取观众的输入指令,根据常用的网络协议,将输入指令传输至云游戏服务器202;其中,输入指令包括用户的触发起始时间、位置坐标、触发结束时间和触发的控件信息等指令,在步骤S330中,通过常用的网络协议接收云游戏客户端201发送的输入指令;在步骤S340中,根据输入指令进行游戏逻辑计算,GPU根据逻辑计算渲染视频;在 步骤S350中,将渲染后的视频根据编解码标准进行压缩,并进行数字编码;在步骤S360中,将编码后的视频流根据常用流媒体数据传输协议,将视频流推流至流媒体服务器中;在步骤S370中,根据常用的流媒体数据传输协议,实时从流媒体服务器中将视频流拉流至本地客户端;在步骤S380中,将本地客户端的视频流根据编解码标准进行解码,并显示在云游戏客户端201上。其中,步骤S310、步骤S320、步骤S370和步骤S380的执行主体是云游戏客户端201,步骤S330、步骤S340、步骤S350和步骤S360的执行主体是云游戏服务器202。
另外,该游戏直播控制方法一般由具有计算功能的处理器执行,其中,该处理器可以包括终端设备,也可以包括服务器,还可以是终端设备和服务器组合而成的具有计算功能的处理器,本公开对此不做具体限定。
为了使本公开的技术方案更清晰,接下来以实例对本示例性实施例中的游戏直播控制方法进行详细说明。
在步骤S110中,获取直播间对应的游戏画面。
在本公开的示例性实施例中,接收直播观众发送的直播间进入请求,直播间进入请求包括直播观众所在的直播间信息,根据该直播间信息获取与直播间对应的游戏画面。
在本公开的示例性实施例中,根据直播间确定与直播间对应的直播主播客户端,获取直播主播客户端中的游戏画面,并将直播主播客户端中的游戏直播画面作为游戏画面。
在本公开的示例性实施例中,在获取直播间对应的游戏画面之前,对直播主播客户端的游戏直播画面进行设置。图4示意性示出了直播主播客户端的游戏直播控制方法的流程示意图,如图4所示,包括如下步骤:
在步骤S410中,接收直播主播发送的直播间创建请求,调用预设接口并根据创建请求创建直播间。
在本公开的示例性实施例中,直播间创建请求包括直播主播标识信息和创建时间,预设接口包括直播数据接口。
在本公开的示例性实施例中,在云游戏平台200上,在游戏界面提供直播数据接口,接收直播主播触发直播数据接口操作,根据触发直播数据接口操作创建直播间,将直播间对应的直播间信息发送至直播主播客户端。
在步骤S420中,实时获取直播主播发送的游戏指令,根据游戏指令进行逻辑计算得到游戏直播画面。
在本公开的示例性实施例中,实时获取直播主播的游戏指令,根据直播主播标识和游戏指令计算游戏逻辑并渲染,以得到游戏直播画面。
在步骤S430中,根据主播初始界面信息和游戏直播画面进行渲染,得到主播游戏直播画面,并将主播游戏直播画面传送至直播主播。
在本公开的示例性实施例中,在直播主播客户端会预先设置主播初始界面信息,该主播初始界面信息可以是直播主播客户端默认设置,也可以是直播主播自定义设置,本公开 对此不做具体限定。其中,主播初始界面信息可以包括玩家界面、观战界面和沉浸式界面等多种界面信息。
在本公开的示例性实施例中,将主播游戏直播画面进行编码,将编码后的主播游戏直播画面以视频流的形式传输给直播主播客户端。
在步骤S120中,接收直播观众发送的控件呈现请求,控件呈现请求用于指示直播服务器或云游戏服务器202对传送给直播观众的游戏直播画面中所包含的控件信息进行指定。
在本公开的示例性实施例中,该控件呈现请求可以是直播观众在直播间触发控件呈现按钮所形成的请求,也可以是直播观众触发直播间界面的控件信息所形成的请求,本公开对此不做具体限定。
在步骤S130中,根据控件呈现请求确定待呈现的控件信息,并根据游戏画面和待呈现的控件信息生成游戏直播画面。
在本公开的示例性实施例中,控件呈现请求可以通过直播观众在直播间触发控件呈现按钮形成。例如,图5示意性示出了在直播间显示控件呈现按钮的界面示意图,如图5所示,在直播间界面显示有控件呈现按钮501,直播观众可以通过点击该控件呈现按钮501,选择待呈现的控件信息。
在本公开的示例性实施例中,接收直播观众发送的目标控件信息选项,并将目标控件信息选项对应的控件信息作为待呈现的控件信息。具体地,可以根据控件呈现请求向直播观众发送多个控件信息选项,以使直播观众根据多个控件信息选项确定目标控件信息选项。例如,图6示意性示出了控件信息选项的界面示意图,如图6所示,在控件信息选项界面600包括三个待选择控件信息选项,分别包括观战控件信息选项601(可以是指定的用于观战控制的控件信息选项)、玩家控件信息选项602(可以是呈现主播端应用的控件信息选项)和沉浸式控件信息选项603(可以是无控件信息的选项),直播观众可以通过触发观战控件信息选项601、玩家控件信息选项602和沉浸式控件信息选项603中的一个确定目标控件信息选项,本公开对待选择控件信息选项的个数和形式不做具体限定,这些变化应该理解为皆属于本公开的保护范围。当然,也可以直播观众可以通过对话框输入的方式发送目标控件信息选项,本公开对此不做具体限定。
在本公开的示例性实施例中,根据游戏画面和待呈现的控件信息生成游戏直播画面,包括:根据待呈现的控件信息对游戏画面进行渲染,以形成游戏直播画面。
在步骤S140中,将游戏直播画面传送给直播观众。
在公开的示例性实施例中,在将游戏直播画面传送给直播观众的同时,向直播观众分配进入直播间的权限。也就是说,在直播观众触发进入直播间操作时,直播服务器或云游戏服务器202响应直播观众进入直播间操作,在分配给直播观众进入直播间权限的同时,将游戏直播画面传送给直播观众。
在本公开的示例性实施例中,以编码视频流的形式将游戏直播画面传送给直播观众。
在本公开的示例性实施例中,在直播观众进入直播间时,将初始游戏直播画面发送给直播观众,以使直播观众不用设置或者选择就可以观看游戏直播画面。图7示意性示出了确定初始游戏直播画面的流程示意图,如图7所示,在步骤S710中,获取与直播观众客户端标识对应的预设控件信息;其中,预设控件信息为默认界面信息或直播观众在前次登录直播观众客户端时所选择的控件信息,在步骤S720中,根据预设控件信息和游戏画面进行渲染,以形成初始游戏直播画面;在步骤S730中,将初始游戏直播画面传送给直播观众。
在本公开的示例性实施例中,在将游戏直播画面或初始游戏直播画面传送给直播观众之后,还可以根据直播观众的触发操作更新游戏直播画面或初始游戏直播画面。具体地,图8示意性示出了更新游戏直播画面的流程示意图,如图8所示,在步骤S810中,接收直播观众发送的的更新控件请求,根据更新控件请求向直播观众发送多个控件信息选项;在步骤S820中,接收直播观众发送的目标控件信息选项,根据目标控件信息选项对应的目标控件信息与游戏画面进行渲染,以获取更新游戏直播画面;在步骤S830中,采用更新游戏直播画面替换游戏直播画面。
以下介绍本公开的装置实施例,可以用于执行本公开上述的游戏直播控制方法。对于本公开装置实施例中未披露的细节,请参照本公开上述的游戏直播控制方法的实施例。
图9示意性示出了根据本公开的一个实施例的游戏直播控制装置的框图。
参照图9所示,根据本公开的一个实施例的游戏直播控制装置900,游戏直播控制装置900包括:获取画面模块901、接收请求模块902、生成画面模块903和传送画面模块904。具体地:
获取画面模块901,被配置为执行获取直播间对应的游戏画面;
接收请求模块902,被配置为执行接收直播观众发送的控件呈现请求,控件呈现请求用于指示直播服务器或云游戏服务器202对传送给直播观众的游戏直播画面中所包含的控件信息进行指定;
生成画面模块903,被配置为执行根据控件呈现请求确定待呈现的控件信息,并根据游戏画面和待呈现的控件信息生成游戏直播画面;
传送画面模块904,被配置为执行将游戏直播画面传送给直播观众。
上述各游戏直播控制装置的具体细节已经在对应的游戏直播控制方法中进行了详细的描述,因此此处不再赘述。
应当注意,尽管在上文详细描述中提及了用于执行的设备的若干模块或者单元,但是这种划分并非强制性的。实际上,根据本公开的实施方式,上文描述的两个或更多模块或者单元的特征和功能可以在一个模块或者单元中具体化。反之,上文描述的一个模块或者单元的特征和功能可以进一步划分为由多个模块或者单元来具体化。
在本公开的示例性实施例中,还提供了一种能够实现上述方法的电子设备。
所属技术领域的技术人员能够理解,本公开的各个方面可以实现为系统、方法或程序 产品。因此,本公开的各个方面可以具体实现为以下形式,即:完全的硬件实施方式、完全的软件实施方式(包括固件、微代码等),或硬件和软件方面结合的实施方式,这里可以统称为“电路”、“模块”或“系统”。
下面参照图10来描述根据本公开的这种实施方式的电子设备1000。图10显示的电子设备1000仅仅是一个示例,不应对本公开实施例的功能和使用范围带来任何限制。
如图10所示,电子设备1000以通用计算设备的形式表现。电子设备1000的组件可以包括但不限于:上述至少一个处理单元1010、上述至少一个存储单元1020、连接不同系统组件(包括存储单元1020和处理单元1010)的总线1030、显示单元1040。
其中,所述存储单元存储有程序代码,所述程序代码可以被所述处理单元1010执行,使得所述处理单元1010执行本说明书上述“示例性方法”部分中描述的根据本公开各种示例性实施方式的步骤。例如,所述处理单元1010可以执行如图1中所示的步骤S110,获取直播间对应的游戏画面;步骤S120,接收直播观众发送的控件呈现请求,控件呈现请求用于指示直播服务器或云游戏服务器202对传送给直播观众的游戏直播画面中所包含的控件信息进行指定;步骤S130,根据控件呈现请求确定待呈现的控件信息,并根据游戏画面和待呈现的控件信息生成游戏直播画面;步骤S140,将游戏直播画面传送给直播观众。
存储单元1020可以包括易失性存储单元形式的可读介质,例如随机存取存储单元(RAM)10201和/或高速缓存存储单元10202,还可以进一步包括只读存储单元(ROM)10203。
存储单元1020还可以包括具有一组(至少一个)程序模块10205的程序/实用工具10204,这样的程序模块10205包括但不限于:操作系统、一个或者多个应用程序、其它程序模块以及程序数据,这些示例中的每一个或某种组合中可能包括网络环境的实现。
总线1030可以为表示几类总线结构中的一种或多种,包括存储单元总线或者存储单元控制器、外围总线、图形加速端口、处理单元或者使用多种总线结构中的任意总线结构的局域总线。
电子设备1000也可以与一个或多个外部设备1200(例如键盘、指向设备、蓝牙设备等)通信,还可与一个或者多个使得观众能与该电子设备1000交互的设备通信,和/或与使得该电子设备1000能与一个或多个其它计算设备进行通信的任何设备(例如路由器、调制解调器等等)通信。这种通信可以通过输入/输出(I/O)接口1050进行。并且,电子设备1000还可以通过网络适配器1060与一个或者多个网络(例如局域网(LAN),广域网(WAN)和/或公共网络,例如因特网)通信。如图所示,网络适配器1060通过总线1030与电子设备1000的其它模块通信。应当明白,尽管图中未示出,可以结合电子设备1000使用其它硬件和/或软件模块,包括但不限于:微代码、设备驱动器、冗余处理单元、外部磁盘驱动阵列、RAID系统、磁带驱动器以及数据备份存储系统等。
通过以上的实施方式的描述,本领域的技术人员易于理解,这里描述的示例实施方式 可以通过软件实现,也可以通过软件结合必要的硬件的方式来实现。因此,根据本公开实施方式的技术方案可以以软件产品的形式体现出来,该软件产品可以存储在一个非易失性存储介质(可以是CD-ROM,U盘,移动硬盘等)中或网络上,包括若干指令以使得一台计算设备(可以是个人计算机、服务器、终端装置、或者网络设备等)执行根据本公开实施方式的方法。
在本公开的示例性实施例中,还提供了一种计算机可读存储介质,其上存储有能够实现本说明书上述方法的程序产品。在一些可能的实施方式中,本公开的各个方面还可以实现为一种程序产品的形式,其包括程序代码,当所述程序产品在终端设备上运行时,所述程序代码用于使所述终端设备执行本说明书上述“示例性方法”部分中描述的根据本公开各种示例性实施方式的步骤。
参考图11所示,描述了根据本公开的实施方式的用于实现上述方法的程序产品1100,其可以采用便携式紧凑盘只读存储器(CD-ROM)并包括程序代码,并可以在终端设备,例如个人电脑上运行。然而,本公开的程序产品不限于此,在本文件中,可读存储介质可以是任何包含或存储程序的有形介质,该程序可以被指令执行系统、装置或者器件使用或者与其结合使用。
所述程序产品可以采用一个或多个可读介质的任意组合。可读介质可以是可读信号介质或者可读存储介质。可读存储介质例如可以为但不限于电、磁、光、电磁、红外线、或半导体的系统、装置或器件,或者任意以上的组合。可读存储介质的更具体的例子(非穷举的列表)包括:具有一个或多个导线的电连接、便携式盘、硬盘、随机存取存储器(RAM)、只读存储器(ROM)、可擦式可编程只读存储器(EPROM或闪存)、光纤、便携式紧凑盘只读存储器(CD-ROM)、光存储器件、磁存储器件、或者上述的任意合适的组合。
计算机可读信号介质可以包括在基带中或者作为载波一部分传播的数据信号,其中承载了可读程序代码。这种传播的数据信号可以采用多种形式,包括但不限于电磁信号、光信号或上述的任意合适的组合。可读信号介质还可以是可读存储介质以外的任何可读介质,该可读介质可以发送、传播或者传输用于由指令执行系统、装置或者器件使用或者与其结合使用的程序。
可读介质上包含的程序代码可以用任何适当的介质传输,包括但不限于无线、有线、光缆、RF等等,或者上述的任意合适的组合。
可以以一种或多种程序设计语言的任意组合来编写用于执行本公开操作的程序代码,所述程序设计语言包括面向对象的程序设计语言—诸如Java、C++等,还包括常规的过程式程序设计语言—诸如“C”语言或类似的程序设计语言。程序代码可以完全地在用户计算设备上执行、部分地在用户设备上执行、作为一个独立的软件包执行、部分在用户计算设备上部分在远程计算设备上执行、或者完全在远程计算设备或服务器上执行。在涉及远程计算设备的情形中,远程计算设备可以通过任意种类的网络,包括局域网(LAN)或广域网(WAN),连接到用户计算设备,或者,可以连接到外部计算设备(例如利用因特 网服务提供商来通过因特网连接)。
此外,上述附图仅是根据本公开示例性实施例的方法所包括的处理的示意性说明,而不是限制目的。易于理解,上述附图所示的处理并不表明或限制这些处理的时间顺序。另外,也易于理解,这些处理可以是例如在多个模块中同步或异步执行的。
本领域技术人员在考虑说明书及实践这里公开的发明后,将容易想到本公开的其他实施例。本申请旨在涵盖本公开的任何变型、用途或者适应性变化,这些变型、用途或者适应性变化遵循本公开的一般性原理并包括本公开未公开的本技术领域中的公知常识或惯用技术手段。说明书和实施例仅被视为示例性的,本公开的真正范围和精神由权利要求指出。
应当理解的是,本公开并不局限于上面已经描述并在附图中示出的精确结构,并且可以在不脱离其范围进行各种修改和改变。本公开的范围仅由所附的权利要求来限。

Claims (15)

  1. 一种游戏直播控制方法,应用于直播服务器或云游戏服务器,包括:
    获取直播间对应的游戏画面;
    接收直播观众发送的控件呈现请求,所述控件呈现请求用于指示所述直播服务器或所述云游戏服务器对传送给所述直播观众的游戏直播画面中所包含的控件信息进行指定;
    根据所述控件呈现请求确定待呈现的控件信息,并根据所述游戏画面和所述待呈现的控件信息生成所述游戏直播画面;
    将所述游戏直播画面传送给所述直播观众。
  2. 根据权利要求1所述的游戏直播控制方法,其中,获取直播间对应的游戏画面,包括:
    接收所述直播观众发送的直播间进入请求,所述直播间进入请求包括直播间信息;
    根据所述直播间信息获取所述游戏画面。
  3. 根据权利要求1所述的游戏直播控制方法,其中,根据所述控件呈现请求确定待呈现的控件信息,包括:
    接收所述直播观众发送的目标控件信息选项,并将所述目标控件信息选项对应的控件信息作为所述待呈现的控件信息。
  4. 根据权利要求1所述的游戏直播控制方法,其中,根据所述游戏画面和所述待呈现的控件信息生成所述游戏直播画面,包括:
    根据所述待呈现的控件信息对所述游戏画面进行渲染,以形成所述游戏直播画面。
  5. 根据权利要求1所述的游戏直播控制方法,其中,在将所述游戏直播画面传送给所述直播观众的同时,向所述直播观众分配进入所述直播间的权限。
  6. 根据权利要求1所述的游戏直播控制方法,其中,将所述游戏直播画面传送给所述直播观众,包括:
    以编码视频流的形式将所述游戏直播画面传送给所述直播观众。
  7. 根据权利要求1所述的游戏直播控制方法,其中,所述方法还包括:
    根据直播观众客户端标识和所述游戏画面确定初始游戏直播画面,并将所述初始游戏直播画面传送给所述直播观众。
  8. 根据权利要求7所述的游戏直播控制方法,其中,根据直播观众客户端标识和所述游戏画面确定初始游戏直播画面,包括:
    获取与所述直播观众客户端标识对应的预设控件信息;
    根据所述预设控件信息和所述游戏画面进行渲染,以形成所述初始游戏直播画面。
  9. 根据权利要求8所述的游戏直播控制方法,其中,所述预设控件信息为默认界面信息或所述直播观众在前次登录所述直播观众客户端时所选择的控件信息。
  10. 根据权利要求1所述的游戏直播控制方法,其中,在将所述游戏直播画面传送给 所述直播观众之后,所述方法还包括:
    接收所述直播观众发送的的更新控件请求,根据所述更新控件请求向所述直播观众发送多个控件信息选项;
    接收所述直播观众发送的目标控件信息选项,根据所述目标控件信息选项对应的目标控件信息与所述游戏画面进行渲染,以获取更新游戏直播画面;
    采用所述更新游戏直播画面替换所述游戏直播画面。
  11. 根据权利要求1所述的游戏直播控制方法,其中,在获取直播间对应的游戏画面之前,所述方法还包括:
    接收直播主播发送的直播间创建请求,调用预设接口并根据所述创建请求创建所述直播间;
    实时获取所述直播主播发送的游戏指令,根据所述游戏指令进行逻辑计算得到游戏直播画面;
    根据主播初始界面信息和所述游戏直播画面进行渲染,得到主播游戏直播画面,并将所述主播游戏直播画面传送至所述直播主播。
  12. 根据权利要求1所述的游戏直播界面的控制方法,其中,获取直播间对应的游戏画面,包括:
    根据所述直播间确定与所述直播间对应的直播主播客户端;
    获取所述直播主播客户端中的游戏画面,并将所述直播主播客户端中的游戏直播画面作为所述游戏画面。
  13. 一种游戏直播控制装置,应用于直播服务器或云游戏服务器,包括:
    获取画面模块,被配置为执行获取直播间对应的游戏画面;
    接收请求模块,被配置为执行接收直播观众发送的控件呈现请求,所述控件呈现请求用于指示所述直播服务器或所述云游戏服务器对传送给所述直播观众的游戏直播画面中所包含的控件信息进行指定;
    生成画面模块,被配置为执行根据所述控件呈现请求确定待呈现的控件信息,并根据所述游戏画面和所述待呈现的控件信息生成所述游戏直播画面;
    传送画面模块,被配置为执行将所述游戏直播画面传送给所述直播观众。
  14. 一种计算机可读存储介质,其上存储有计算机程序,所述程序被处理器执行时实现如权利要求1至12中任一项所述的游戏直播控制方法。
  15. 一种电子设备,包括:
    一个或多个处理器;
    存储装置,用于存储一个或多个程序,当所述一个或多个程序被所述一个或多个处理器执行时,使得所述一个或多个处理器实现如权利要求1至12中任一项所述的游戏直播控制方法。
PCT/CN2020/102193 2019-12-31 2020-07-15 游戏直播控制方法及装置、计算机存储介质、电子设备 WO2021135160A1 (zh)

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