WO2021132766A1 - Procédé et dispositif de création d'entraînement destinés à un entraînement bimanuel - Google Patents
Procédé et dispositif de création d'entraînement destinés à un entraînement bimanuel Download PDFInfo
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- WO2021132766A1 WO2021132766A1 PCT/KR2019/018537 KR2019018537W WO2021132766A1 WO 2021132766 A1 WO2021132766 A1 WO 2021132766A1 KR 2019018537 W KR2019018537 W KR 2019018537W WO 2021132766 A1 WO2021132766 A1 WO 2021132766A1
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- training
- success rate
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B23/00—Exercising apparatus specially adapted for particular parts of the body
- A63B23/035—Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously
- A63B23/03516—For both arms together or both legs together; Aspects related to the co-ordination between right and left side limbs of a user
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B22/00—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B23/00—Exercising apparatus specially adapted for particular parts of the body
- A63B23/035—Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B23/00—Exercising apparatus specially adapted for particular parts of the body
- A63B23/035—Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously
- A63B23/12—Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for upper limbs or related muscles, e.g. chest, upper back or shoulder muscles
- A63B23/16—Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for upper limbs or related muscles, e.g. chest, upper back or shoulder muscles for hands or fingers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0003—Analysing the course of a movement or motion sequences during an exercise or trainings sequence, e.g. swing for golf or tennis
- A63B24/0006—Computerised comparison for qualitative assessment of motion sequences or the course of a movement
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0075—Means for generating exercise programs or schemes, e.g. computerized virtual trainer, e.g. using expert databases
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0087—Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/0001—Games specially adapted for handicapped, blind or bed-ridden persons
- A63F2009/0007—Games with therapeutic effects
Definitions
- the present invention relates to a training providing method and a training providing apparatus for training with both hands, and to a training providing method and a training providing apparatus for training with both hands capable of improving a training effect by providing training using both hands. .
- cerebral palsy In general, damage to the nervous system leads to impairment of motor and sensory functions, and muscle atrophy, stiffness, and avascular necrosis.
- cerebral palsy 30 to 40% of all cerebral palsy patients include unilateral cerebral palsy, and among bilateral cerebral palsy, when the function of one hand is more dominant, most functional movements are performed through the dominant hand. There is little opportunity to move the hand of the dominant side. Accordingly, the hand on the non-dominant side has relatively little chance of functional recovery, and as it becomes a habit to not use it continuously, learned non-use is observed.
- CIMT Constraint Induced Movement Therapy
- CIMT Constraint Induced Movement Therapy
- the two-handed coordination ability may be provided by, for example, Hand-Arm Bimanual Intensive Therapy (HABIT).
- HABIT Hand-Arm Bimanual Intensive Therapy
- An object of the present invention is to provide a case in which a user intends to perform a training operation in a first game of a first session with respect to a dominant hand with relatively smooth movement and a non-dominant hand with relatively poor movement.
- An object of the present invention is to provide a case in which a user intends to perform a training operation in a first game of a first session with respect to a dominant hand with relatively smooth movement and a non-dominant hand with relatively poor movement.
- the present invention it is possible to provide a training method or training apparatus capable of intensively inducing bilateral coordination activity using both the non-dominant hand and the dominant hand, and improving the function of the non-dominant hand.
- FIG. 1 is a schematic block diagram of a training providing system for two-handed training
- FIG. 2 is a schematic block diagram of a training providing apparatus for two-handed training according to an embodiment of the present invention
- 3 is an example of training content displayed on a display unit of an apparatus for providing training for both hands training according to an embodiment of the present invention
- FIG. 4 is an example of training content displayed on a display unit of an apparatus for providing training for both hands training according to an embodiment of the present invention
- FIG. 5 is a schematic flowchart of a training providing method for two-handed training according to an embodiment of the present invention
- FIG. 6 is a schematic flowchart of a training providing method for two-handed training according to an embodiment of the present invention
- FIG. 7 is a flowchart exemplarily showing that the training method is adjusted by the training providing method for both hands training according to an embodiment of the present invention.
- the training content providing system 10 may include a training providing device 100 for training with both hands and a user wearing device 200 .
- the training content providing system 10 may be a home-based rehabilitation training system that visually guides the user's training for the purpose of health or rehabilitation, and provides training content to the user using various methods such as augmented reality or virtual reality. provided, but not limited thereto.
- the training content providing system 10 includes a training providing device for training with both hands.
- the training providing apparatus 100 for two-handed training is a device that provides training content to a user based on the user's training content received from the user wearing device 200 and a preset training difficulty level.
- the training providing apparatus 100 for two-handed training may provide training content to a user by using a training providing method for two-handed training.
- the training providing apparatus 100 for both hands training will be described in more detail later.
- the user wearing device 200 may be worn on at least a part of the user's body (eg, hands or feet) to sense the user's motion.
- the user wearing device 200 may be implemented as a wearable device.
- the user wearing device 200 may be worn on both hands of the user.
- the user wearing device 200 is a control unit (eg, processor or MCU, etc.), a communication unit (eg, short-range communication) as an example without limitation, and the sensor unit is a 3-axis acceleration sensor, a 3-axis gyroscope sensor, a 3-axis geomagnetic sensor, a finger or A bend sensor for measuring a bending angle of a toe or the like through various elements (eg, a resistance value) may be included.
- a control unit eg, processor or MCU, etc.
- a communication unit eg, short-range communication
- the sensor unit is a 3-axis acceleration sensor, a 3-axis gyroscope sensor, a 3-axis geomagnetic sensor, a finger or
- a bend sensor for measuring a bending angle of a toe or the like through various elements (eg, a resistance value) may be included.
- the user wearing device 200 outputs the user's motion in real time through the display unit of the training providing device for both hands training by interlocking signals generated according to the user's motion with the training providing device for both hands training. can do.
- the user wearing device 200 may digitize and record the training contents of the user performed during each session, and may transmit the recorded contents to the training providing apparatus for both hands training or an external server through the communication unit.
- the training providing system 10 may further include an external server.
- the external server may communicate with the user wearing device 200 or the training providing device 100 for both hands training to receive the user's training content, or set the training content or the difficulty level of the training content to be provided to the user.
- the training content may consist of a plurality of sessions, for example.
- “session” may mean a unit in which a patient performs training at one time.
- Each of the sessions may consist of a plurality of games. In each session, the same games may be provided repeatedly, or different games may be provided.
- the training content may include a first session and a second session.
- Each of the first session and the second session may include a first game, a second game, and a third game.
- FIG. 2 is a schematic block diagram of an apparatus for providing training for both hands training according to an embodiment of the present invention.
- the training providing apparatus 100 for two-hand training performs the first session of the first session with respect to the dominant hand in which the user moves relatively smoothly and the non-dominant hand in which the user moves relatively smoothly.
- training content capable of training the dominant hand and the non-dominant hand in a first ratio of 1:n (n is a prime number less than 1) is provided.
- n may be, for example, 0.5, 0.6, 0.7, 0.8, 0.9, or the like.
- the term “dominant hand” refers to a hand in which movement is more natural and smooth among the user's left and right hands.
- the term “non-dominant hand” refers to a hand whose movement is relatively poor among the user's left hand and right hand.
- the training providing apparatus 100 for two-handed training includes a control unit 110 , a content unit 120 , a display unit 130 , an information collection unit 140 , a ratio control unit 150 , a training success rate control unit 160 , It may include a communication unit 170 .
- the training providing apparatus 100 for two-handed training may omit at least some of the components of FIG. 2 or further include additional components.
- the control unit 110 is a data processing function for controlling the signal flow between the internal components of the training providing apparatus 100 for both hands training and general operations such as controlling the power supply of the training providing apparatus 100 for both hands training and processing data. can be performed.
- the control unit 110 may include at least one processor, which includes a central processing unit (CPU), an application processor (AP), and a communication processor (CP). ) may include at least one of.
- the controller 110 may set a first ratio of the training content based on a preset training difficulty value for each training content and the user's training content collected from the user wearing device.
- the first ratio means that the dominant hand and the non-dominant hand can be trained at a ratio of 1:n (n is a prime number less than 1) in the training content.
- the controller 110 may set a training difficulty value of the training content based on a preset training difficulty value for each training content and the user's training content collected from the user wearing device.
- the training difficulty value may be an expected value for whether the user can successfully perform two-handed training in the training content.
- the content unit 120 may check the difficulty level of the training content set by the controller 110 and prepare the training content according to the difficulty level.
- training content prepared in response to a user request may be displayed through the display unit 130 .
- the content unit 120 When the training success rate is higher than the first training difficulty value, the content unit 120 prepares a second session having a second ratio having a value n greater than the first ratio.
- the training success rate may mean, for example, that the hand of the non-dominant side of the user has successfully performed the training provided by the training content.
- the content unit 120 When the training success rate is higher than the first training difficulty value, the content unit 120 prepares a second game included in the first session with a second training difficulty value higher than the first training difficulty value.
- the content unit 120 When the training success rate is lower than the training difficulty value, the content unit 120 prepares a second session having a second ratio having a value n smaller than the first ratio.
- the content unit 120 prepares a second game included in the first session with a second training difficulty value lower than the first training difficulty value.
- the content unit 120 may project at least a part of the user's body (eg, hands, feet, etc.) through the display unit 130 based on information collected from the user wearing device 100 .
- the content unit 120 may display the user's hand by reflecting the user's hand on the display unit 130 , and in this case, an object manipulated according to the user's hand movement in the virtual space may display the display unit 130 . can be displayed through
- the display 130 may display training content or information collected through the user wearing device 100 .
- the display unit 130 includes, for example, a liquid crystal display (LCD), a light-emitting diode (LED) display, an organic light-emitting diode (OLED) display, or microelectromechanical systems (MEMS) displays, or electronic paper displays.
- the display 130 may, for example, display various contents (eg, text, image, video, icon, or symbol) to the user.
- the display unit 130 may include a touch screen, and may receive, for example, a touch, gesture, proximity, or hovering input using an electronic pen or a part of the user's body.
- 3 and 4 are examples of training content displayed on a display unit of a training providing apparatus for training with both hands according to an embodiment of the present invention.
- the display unit 130 of FIG. 2 displays training content that can be trained in response to each of the user's hands, and the movement of the user's hands is the user's wearing device 100 ) and may be displayed on the display unit 130 .
- the user may move the black (oblique line) sushi displayed in the center of the training content to the plate in the first part with the left hand.
- the user can move the white (dot) sushi displayed in the center of the training content to the plate in the second part with his right hand. Accordingly, the user can train both hands.
- the frequency of use of the right hand may be set higher than the frequency of use of the left hand.
- the user may play the drum with the left hand and the drum with the right hand to train both hands.
- the frequency of use of the right hand may be set higher than the frequency of use of the left hand.
- the information collection unit 140 may collect the user's training performed during each session from the user wearing device.
- the information collection unit 140 collects the training success rate of the user while the game included in the session is being played.
- the information collection unit 140 may transmit the collected information to at least some components of the training providing apparatus 100 for training both hands.
- the ratio adjusting unit 150 compares the training success rate with the first training difficulty value of the first preset game, and adjusts the first ratio.
- the ratio adjusting unit 150 may adjust the first ratio by comparing the training success rate with a preset training difficulty value.
- the ratio adjusting unit 150 may adjust the first ratio whenever each of the sessions is ended. For example, the ratio adjusting unit 150 may not adjust the first ratio when each of the games is finished.
- the ratio adjusting unit 150 may increase n to adjust the first ratio to the second ratio.
- the ratio adjusting unit 150 may decrease n to adjust the first ratio to the second ratio.
- the training success rate adjusting unit 160 adjusts the first training difficulty value by comparing the training success rate with the preset first training difficulty value of the first session.
- the training success rate adjusting unit 160 may adjust the training difficulty value by comparing the training success rate with a preset training difficulty value.
- the training success rate adjusting unit 160 may adjust the training difficulty value whenever each of the games is finished.
- the training success rate adjusting unit 160 may increase the training difficulty value, for example, when the user's training success rate is higher than the training difficulty value.
- the training success rate adjusting unit 160 may lower the training difficulty value, for example, when the user's training success rate is lower than the training difficulty value.
- the ratio control unit 150 and the training success rate control unit 160 are illustrated as being separate from the control unit 110 , but the present invention is not limited thereto. Among the ratio control unit 150 and the training success rate control unit 160 , the ratio control unit 150 and the training success rate control unit 160 are not limited thereto. At least one may be included in the control unit 110 .
- the communication unit 170 may connect communication between the user wearing device 100 and the training providing device 100 for training both hands.
- the communication unit 170 is a short-range wireless communication module (eg, RF module, WIFI module, GPS module, Bluetooth module, Zigbee module, NFC module, etc.) or a wired communication module (eg, terminal, etc.) through the user wearing device
- a short-range wireless communication module eg, RF module, WIFI module, GPS module, Bluetooth module, Zigbee module, NFC module, etc.
- a wired communication module eg, terminal, etc.
- the communication unit 170 may be connected to an external server through a network (not shown).
- 5 is a schematic flowchart of a training providing method for two-handed training according to an embodiment of the present invention.
- 6 is a schematic flowchart of a training providing method for two-handed training according to an embodiment of the present invention.
- a training providing method for two-handed training includes providing training content (S100), collecting a user's training success rate (S200), and a first and adjusting the ratio (S300).
- the step of adjusting the training content (S100) is to perform a training operation in the first game of the first session with respect to the dominant hand and the non-dominant hand having relatively smooth movement.
- it provides training content that can train the dominant hand and the non-dominant hand in a first ratio of 1:n (n is a prime number less than 1).
- Collecting the training success rate of the user (S200) may be collected while the game is performed in the session.
- the first ratio is adjusted by comparing the training success rate with the first training difficulty value of the preset first game.
- the method of providing training for two-handed training may further include adjusting the first training difficulty value by comparing the training success rate with a preset first training difficulty value of the first session.
- the method may further include preparing a second session having a second ratio having a value of n greater than the first ratio.
- the method may further include preparing a second game included in the first session having a second training difficulty value higher than the first training difficulty value.
- the method may further include preparing a second session having a second ratio having a value of n smaller than the first ratio.
- the method may further include preparing a second game included in the first session having a second training difficulty value lower than the first training difficulty value.
- FIG. 7 is a flowchart exemplarily showing that the training method is adjusted by the training providing method for both hands training according to an embodiment of the present invention.
- the training method is adjusted by the training providing method for training with both hands according to an embodiment of the present invention.
- the training content may be composed of a first session and a second session.
- the first session includes a first game, a second game, and a third game.
- the second session includes the first game.
- the first game, the second game, and the third game of the first session have the same first ratio.
- the first ratio is 1:0.8.
- the first game of the first session first has a first training difficulty value of 0.5. When the first game of the first session is provided and the training success rate of the user exceeds 0.5, the training difficulty value is increased to 0.6 in the second game of the first session. At this time, the first ratio is not adjusted.
- the training difficulty value is increased to 0.7 in the third game of the first session.
- the third game of the first session ends.
- the first session may be conducted for 30 minutes.
- the first ratio is adjusted based on a comparison value between the training success rate and the training difficulty value of the user of the games of the first session.
- FIG. 7 when the user showed a training success rate of 0.7 or higher, it can be seen that the first ratio of 1:0.8 was adjusted to the second ratio of 1:0.9.
- the training difficulty value of the first game of the second session may be equal to 0.5 as the first game of the first session.
- both the non-dominant hand and the dominant hand are used, and the physical and mental discomfort caused by the forced training of the forced induced exercise therapy using only the non-dominant hand can be reduced.
- the present invention through intensive hands-on training, not only the function of the non-dominant hand can be improved, but also the coordination ability of both hands can be improved, and the burden of intervention can be reduced and motivation can be increased for a child with unilateral cerebral palsy.
- the present invention confirmed that, compared to forced-guided exercise therapy, two-handed training was better connected to the actual use ability of both hands, and it was confirmed that it helped the independent function performance of the non-dominant hand.
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Abstract
La présente invention concerne un procédé de création d'entraînement destiné à un entraînement bimanuel, le procédé consistant : à créer des contenus d'entraînement permettant à un utilisateur d'entraîner une main dominante présentant un mouvement relativement fluide et une main non dominante présentant un mouvement relativement non fluide, à un premier rapport de 1:n (n étant un nombre décimal inférieur à 1), lorsqu'un fonctionnement d'entraînement est effectué dans un premier jeu d'une première séance par rapport à la main dominante et à la main non dominante ; à acquérir un taux de réussite d'entraînement de l'utilisateur pendant que le premier jeu est joué ; et à régler le premier rapport au moyen de la comparaison du taux de réussite d'entraînement avec une première valeur de difficulté d'entraînement prédéfinie du premier jeu.
Priority Applications (2)
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PCT/KR2019/018537 WO2021132766A1 (fr) | 2019-12-27 | 2019-12-27 | Procédé et dispositif de création d'entraînement destinés à un entraînement bimanuel |
KR1020197038795A KR102385989B1 (ko) | 2019-12-27 | 2019-12-27 | 양손 훈련을 위한 훈련 제공 방법 및 훈련 제공 장치 |
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PCT/KR2019/018537 WO2021132766A1 (fr) | 2019-12-27 | 2019-12-27 | Procédé et dispositif de création d'entraînement destinés à un entraînement bimanuel |
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KR101916414B1 (ko) * | 2016-12-07 | 2018-11-07 | 연세대학교 원주산학협력단 | 편마비 재활 훈련 시스템 및 그 구동 방법 |
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2019
- 2019-12-27 KR KR1020197038795A patent/KR102385989B1/ko active IP Right Grant
- 2019-12-27 WO PCT/KR2019/018537 patent/WO2021132766A1/fr active Application Filing
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US20140121018A1 (en) * | 2012-09-21 | 2014-05-01 | Grigore Cristian Burdea | Bimanual integrative virtual rehabilitation systems and methods |
CN104436526A (zh) * | 2014-11-10 | 2015-03-25 | 汪毅 | 双上肢协调运动训练器 |
KR20170083429A (ko) * | 2016-01-08 | 2017-07-18 | 서울대학교산학협력단 | 가상 현실 재활 치료 시스템 및 그 방법 |
KR102002289B1 (ko) * | 2018-02-23 | 2019-07-23 | 주식회사 네오펙트 | 복수의 재활 훈련 장치를 이용한 재활 훈련 제공 방법, 사용자 단말 및 컴퓨터 프로그램 |
KR20190015438A (ko) * | 2019-01-31 | 2019-02-13 | 주식회사 네오펙트 | 훈련 컨텐츠의 난이도를 설정하는 방법 및 이를 운용하는 전자 장치 |
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