WO2021114182A1 - Interaction system, interaction method, movable platform and prop apparatus - Google Patents

Interaction system, interaction method, movable platform and prop apparatus Download PDF

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Publication number
WO2021114182A1
WO2021114182A1 PCT/CN2019/124896 CN2019124896W WO2021114182A1 WO 2021114182 A1 WO2021114182 A1 WO 2021114182A1 CN 2019124896 W CN2019124896 W CN 2019124896W WO 2021114182 A1 WO2021114182 A1 WO 2021114182A1
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WO
WIPO (PCT)
Prior art keywords
movable platform
preset
tag
platform
label
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Application number
PCT/CN2019/124896
Other languages
French (fr)
Chinese (zh)
Inventor
陈俊儒
李卓泉
陈健
罗吉
薛施源
Original Assignee
深圳市大疆创新科技有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by 深圳市大疆创新科技有限公司 filed Critical 深圳市大疆创新科技有限公司
Priority to CN201980049880.2A priority Critical patent/CN112602092A/en
Priority to PCT/CN2019/124896 priority patent/WO2021114182A1/en
Publication of WO2021114182A1 publication Critical patent/WO2021114182A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K17/00Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations
    • G06K17/0022Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations arrangements or provisious for transferring data to distant stations, e.g. from a sensing device

Definitions

  • This application relates to the technical field of robot competitions, in particular to an interactive system, an interactive method, a movable platform and a prop device.
  • the robot will interact with the prop device on the playing field.
  • the result of the interaction between the robot and the prop device is usually transmitted by the prop device to the match referee service system, and the match referee service system then determines the corresponding robot's blood volume. , Attack power, defense power, etc.
  • a communication link needs to be set up between the prop device and the game service system.
  • This application provides an interactive system, an interactive method, a movable platform, and a prop device.
  • an interactive system includes a movable platform and a preset device, the preset device being set on a playing field;
  • the preset device is used to output the first label
  • the movable platform is used to identify the first tag, and perform operations on the preset device according to the currently identified tag information of the first tag;
  • the preset device is also used to obtain the operation of the movable platform on the prop device based on the recognized tag information of the first tag, and when the operation is a preset operation, output a preset identifier ;
  • the movable platform is also used to identify the preset identifier output by the preset device for the preset operation, and send the preset identifier to the game information collection device;
  • the preset identifier is used to indicate the change of the attack power and/or defense power of the movable platform.
  • an interaction method for a movable platform including:
  • the operation is a preset operation, identifying the preset identifier output by the preset device for the preset operation;
  • the preset identifier is used to indicate the change of the attack power and/or defense power of the movable platform.
  • a movable platform is provided, and the movable platform includes:
  • Storage device for storing program instructions
  • One or more processors call program instructions stored in the storage device, and when the program instructions are executed, the one or more processors are individually or collectively configured to implement the following operations:
  • the operation is a preset operation, identifying the preset identifier output by the preset device for the preset operation;
  • the preset identifier is used to indicate the change of the attack power and/or defense power of the movable platform.
  • an interaction method for use in a prop device on a playing field includes:
  • the preset identifier is used to indicate the change of the attack power and/or defense power of the movable platform.
  • a prop device including:
  • Storage device for storing program instructions
  • One or more processors call program instructions stored in the storage device, and when the program instructions are executed, the one or more processors are individually or collectively configured to implement the following operations:
  • the preset identifier is used to indicate the change of the attack power and/or defense power of the movable platform.
  • the preset device on the playing field only interacts with the movable platform, and then the interaction result between the preset device and the movable platform is obtained through the movable platform and the interaction result is sent to the game
  • the information collection device, the preset device and the game information collection device do not directly set up a communication link, which reduces the workload of the game organizer; at the same time, the transmission of interactive results is performed on the side of the movable platform, which increases the number of players
  • the test of the control and strategy ability or programming ability of the movable platform to achieve the purpose of robot education.
  • Fig. 1A is a schematic structural diagram of an interactive system in an embodiment of the present application.
  • FIG. 1B is a schematic diagram of the structure of the playing field in an embodiment of the present application.
  • FIG. 2 is a schematic diagram of the method flow of the interaction method on the side of the movable platform in an embodiment of the present application
  • FIG. 3 is a schematic diagram of the structure of a capability agency in an embodiment of the present application.
  • Fig. 4 is a structural block diagram of a movable platform in an embodiment of the present application.
  • FIG. 5 is a schematic diagram of the method flow of the interaction method on the side of the prop device in an embodiment of the present application
  • Fig. 6 is a structural block diagram of a prop device in an embodiment of the present application.
  • a communication link needs to be set up between the existing prop device and the game service system to transmit the interaction result between the robot and the prop device to the game referee service system through the prop device.
  • the preset device on the playing field of this application only interacts with the movable platform, and then the interaction result between the preset device and the movable platform is obtained through the movable platform and the interaction result is sent to the game information collection device.
  • the communication link is not directly set up between the device and the game information collection device, which reduces the workload of the game organizer; at the same time, the transmission of interactive results is carried out on the side of the movable platform, which increases the player’s understanding of the movable platform.
  • the test of manipulation and strategy ability or programming ability to achieve the purpose of robot education.
  • an embodiment of the present application provides an interactive system.
  • the interactive system 100 may include a movable platform 110 and a preset device 120.
  • the preset device 120 is set on the playing field, and the preset device 120 may be fixed on the playing field. On the playing field, it can also be moved on the playing field.
  • the preset device 120 is used to output the first tag; the movable platform 110 is used to identify the first tag, and perform operations on the preset device 120 according to the tag information of the currently recognized first tag . Further, the preset device 120 is also used to obtain the operation of the movable platform 110 on the preset device 120 based on the label information of the identified first tag, and when the operation is a preset operation, output a preset identifier; The platform 110 is also used to identify the preset identification output by the preset device 120 for the preset operation, and send the preset identification to the game information collection device; wherein the preset identification is used to indicate the attack power and/or the attack power of the movable platform 110 Changes in defense.
  • the movable platform 110 in the embodiment of the present application includes at least one of the following: a robot, a remote control vehicle, and a drone.
  • Robots can include infantry robots, engineering robots, etc., among which, the infantry robot has the function of attacking the enemy's movable platform to reduce the blood volume of the enemy's movable platform, and the engineering robot does not have the function of attacking the enemy's movable platform to make the enemy's movable platform.
  • the mobile platform has the function of reducing the blood volume.
  • the engineering robot has the functions of obtaining projectiles from the projectile supply device and rescue; the drone can enter the enemy base (number 121 in Figure 1B) to weaken the defense of the enemy base .
  • the movable platform 100 of the embodiment of the present application may also include other types of movable platforms, and is not limited to the above-mentioned ones.
  • the preset device 120 may include a prop device, but is not limited to a prop device, and the preset device 120 may also be other devices on the playing field that can interact with the movable platform 110.
  • Prop devices can include energy organs, projectile replenishment devices, and so on.
  • the competition can include at least two groups of competition teams. Take the competition including two groups of competition teams as an example. Each competition team includes at least one movable platform. At least one prop device can be installed on the competition field. For example, please refer to Fig. 1B. Props The device may include a projectile supply device 122, an apron 123, etc. Of course, other preset devices may also be set on the playing field. Among them, some types of prop installations correspond to the competition teams. For example, each competition team can include apron 123 respectively.
  • This type of prop installation is only open to the mobile platform of the corresponding competition team, such as the apron 123;
  • Other types of prop devices can be opened to the mobile platforms of different teams, such as projectile supply device 122; in addition, each contestant can also have their own base 121 for defense, and a mobile platform can be fixed on the base 121.
  • the life value of the movable platform can determine the match result of the corresponding team, and the movable platform can also be used as a special prop device set by the corresponding team on the playing field, for example, it is called an energy tower 1211.
  • the team that prioritizes the attack on the opponent’s base will win the game.
  • the attack on the base may refer to attacking the HP of the energy tower 1211 in the base and reducing the HP of the energy tower 1211 to 0, or seizing the base.
  • the flag on the team can also be other.
  • the apron can be used for parking on the movable platform of the competition team to which the apron belongs.
  • the mobile platforms of both teams can obtain projectiles from the projectile supply device.
  • the projectile supply device can include multiple areas, such as multiple areas set up in sequence from top to bottom for storing projectiles. In the lower order, the number of projectiles stored decreases in order, so that the difficulty of obtaining projectiles increases in the order from bottom to top.
  • the game information collection device may include a game referee server or other devices for collecting game information.
  • the game information collection device may include a referee system integrated on the movable platform 110.
  • the game information collection device includes a game referee server and a referee system integrated on the movable platform 110.
  • the referee system on the movable platform 110 is used to obtain the interaction information between the movable platform 10 and the prop device on the playing field and/or the interaction information between the movable platform 10 and other movable platforms, and to obtain the interaction information
  • the information is summarized and sent to the game referee server, and the game referee server calculates the blood volume, attack power, defense power, etc. of the movable platform 110 according to the interactive information sent by the referee system on the movable platform 110.
  • the movable platform 110 is in communication connection with the game information collection device, so as to realize the communication connection between the referee system integrated on the movable platform 110 and the game referee server.
  • the mobile platform 110 and the game information collection device are communicatively connected based on wireless communication methods such as wifi and Bluetooth.
  • the movable platform 110 may also be communicatively connected with a control device of the movable platform 110, and the control device may be, for example, a mobile terminal, a fixed terminal, or a wearable smart device.
  • the interactive method of the present application will be described in detail from the side of the movable platform and the side of the prop device respectively.
  • FIG. 2 is a schematic diagram of the method flow of the interaction method on the movable platform side in an embodiment of the present application; please refer to FIG. 2, on the movable platform side, the interaction method of the embodiment of the present application may include the following steps:
  • the first label in this embodiment may be a physical label or a virtual label.
  • the first label is a physical label, such as a paper label or a physical label made of other materials.
  • the first label is a virtual label, such as a visual label, and the visual label may be a visual label formed by light emitted by a light source or in other forms.
  • virtual tags are not easily damaged, which is conducive to repeated use.
  • the number of the first label is at least one.
  • the number of the first label may be one or more.
  • the number of the first tag is one, and the first tag can move between multiple positions of the preset device.
  • the first label is a virtual label, which is easy to move between multiple positions of the preset device.
  • the first tag may also be a physical tag with a mobile function, which can be moved between multiple positions of the preset device.
  • the number of the first labels is multiple, and among the multiple first labels, at least part of the first labels are fixedly displayed at a position of the preset device, and/or, at least part of the first labels are Move display between multiple positions of the preset device.
  • the plurality of first tags may include physical tags and/or virtual tags.
  • the manner in which the movable platform recognizes the first tag can be designed as required.
  • the movable platform recognizes the first tag based on a non-contact manner.
  • the movable platform recognizes the first tag based on a visual manner and/or light emission recognition.
  • the first label can also be identified based on other methods.
  • the movable platform recognizes the first tag based on a visual method.
  • the mobile platform can recognize the first label to meet the following strategy: the mobile platform obtains the image of the first label; further optional, the mobile platform can recognize the first label to meet the following strategy: mobile platform
  • the distance to the first tag is less than or equal to the preset distance threshold.
  • the size of the preset distance threshold can be set according to needs, such as 1cm, 2cm, etc., to meet the needs of different competitions.
  • the movable platform of this embodiment has a camera function.
  • the strategy for the mobile platform to visually recognize the first tag may also be other.
  • the movable platform recognizes the first tag based on light emission.
  • the first tag recognized by the movable platform may satisfy the following strategy: when the light emitted by the movable platform hits a specific area of the first tag, it is determined that the movable platform recognizes the first tag.
  • the specific area includes a middle area on the front side of the first label, wherein the front side of the first label is a side of the label used to indicate the label content of the first label.
  • the specific area may also include the middle area on the front of the first label and other areas of the first label, which can be specifically set according to the requirements of the game.
  • the light emitted by the movable platform may be infrared light, that is, the mobile platform recognizes the first tag based on infrared light emission.
  • the movable platform of this embodiment includes an identification module, and the identification module may include a photographing device and/or a light emitting module.
  • the movable platform may also include a pan/tilt, and the identification module is arranged on the pan/tilt, so that the identification module is precisely controlled to face different directions through the pan/tilt.
  • the pan/tilt may be a two-axis pan/tilt or a three-axis pan/tilt. .
  • the preset device includes an energy mechanism. Please refer to FIG. 3.
  • the energy mechanism 124 includes a plurality of sensing modules 1241.
  • the sensing module 1241 can detect external attacks on the sensing module 1241.
  • the tag information of the first tag is used To instruct the mobile platform to attack the multiple sensing modules 1241 sequence.
  • the attack method is a contact attack, such as a projectile attack
  • the sensing module 1241 may be armor
  • the attack mode is a non-contact attack, such as a light emission attack
  • the sensing module 1241 may be an infrared receiver.
  • the movable platform of this embodiment may be based on the projectile and/or light launch attack sensing module 1241.
  • the sensing module 1241 can detect the parameter information of the attack from the movable platform, such as the intensity, the orientation information, and the acting position.
  • the intensity may include the intensity of the attack on the sensing module 1241.
  • the location information may include the source direction of the attack, or the direction of the force applied to the sensing module 1241 by the attack, or used to indicate the location of the attack.
  • the action position may include the specific position on the sensing module 1241 of the attack on the fuselage and/or the specific position on the sensing module 1241 of the attack on the sensing module 1241.
  • the energy mechanism 124 also includes multiple display modules 1242.
  • the multiple display modules 1242 correspond to the multiple sensing modules 1241.
  • One display module 1242 is used to display the label information of a first label.
  • the tag information is used to indicate the order in which the movable platform attacks the corresponding sensing module 1241.
  • the multiple display modules 1242 can display the label information of the first label indicating the sequence of the mobile platform attack corresponding to the sensor module 1241 at the same time, or can respectively display the label information used to indicate the mobile platform attack corresponding to the mobile platform attack at different times.
  • the tag information of the first tag in the sequence of the sensing module 1241.
  • S202 Perform an operation on the preset device according to the label information of the currently recognized first label
  • the tag information of the first tag is the information of the first tag itself, the tag information includes tag content, and the tag content is used to indicate the order in which the movable platform attacks the corresponding sensing module.
  • the energy mechanism 124 includes five display modules 1242.
  • the five display modules 1242 display the first label from left to right.
  • the label information is “2", “4", “3”, “5", and “1”
  • the movable platform is “1", "2", “3", “4", "5" according to the label information.
  • multiple display modules 1242 respectively display the label information of the first label at different times, and the mobile platform needs to attack the sensing module 1241 corresponding to the display module 1242 that currently displays the label information of the first label. This method is similar to "Hit the mole” game.
  • S203 When the operation is a preset operation, identify the preset identifier output by the preset device for the preset operation, where the preset identifier is used to indicate a change in the attack power and/or defense power of the movable platform;
  • step S202 when the operation performed by the movable platform on the preset device in step S202 is a preset operation, the preset identifier output by the preset device for the preset operation is identified.
  • the preset device is the energy organ.
  • the operation is a preset operation
  • the energy organ is activated successfully
  • the preset flag is used to indicate that the energy organ is successfully activated
  • the operation is not a preset operation
  • the energy organ is activated successfully
  • the preset device outputs another identifier, and the content of the other identifier is different from the content of the preset identifier.
  • the preset operation may include that the movable platform sequentially attacks multiple sensor modules in the order in which the movable platform attacks the multiple sensor modules indicated by the tag information of the first tag; of course, the preset operation may also be other, based on The label information of the first label is determined.
  • the preset logo can include multiple characters.
  • the characters can be composed of at least one of numbers and symbols.
  • the number of characters in the preset logo can be related to the number of display modules, such as the number of characters in the preset logo and the display.
  • the number of modules is equal.
  • the energy organ can output a preset logo through multiple display modules.
  • each display module outputs one character in the preset logo.
  • the preset logo can be used to indicate the increase or decrease of the attack power and/or defense power of the movable platform.
  • the value of the increase or decrease can be designed according to needs. For example, when the preset logo is used to indicate energy When the mechanism is successfully activated, the preset flag can be used to indicate the increase of the attack power and/or defense power of the movable platform by 200% or other numerical values.
  • the movable platform recognizes the preset logo based on a non-contact method.
  • the movable platform recognizes the preset logo based on a visual method and/or light emission recognition.
  • the preset logo can also be identified based on other methods.
  • the implementation of the movable platform to recognize the preset mark based on the visual method is similar to the implementation of the movable platform to recognize the first label based on the visual manner.
  • the implementation of the movable platform to recognize the preset mark based on light emission is similar to that of the movable platform based on light.
  • the implementation of transmitting and identifying the first tag is also similar, and will not be repeated here.
  • the manner in which the movable platform recognizes the preset identifier and the manner in which the movable platform recognizes the first tag may be the same or different.
  • the preset identifier is also used to indicate the change in attack power and/or defense power of other movable platforms of the team to which the movable platform belongs, where the other movable platforms of the team to which the movable platform belongs The change in the attack power and/or defense power of the mobile platform is consistent with the change in the attack power and/or defense power of the movable platform.
  • the embodiment in which the preset device is the energy organ is used. For example, when the preset identifier is used to indicate that the energy organ is successfully activated, the preset identifier can be used to indicate the movable platform and other movable platforms of the team to which the movable platform belongs Increases attack power and/or defense power by 200%.
  • the mobile platform After the mobile platform recognizes the preset mark, it sends the preset mark to the game information collection device.
  • the game information collection device is a game referee server
  • the game referee server changes the attack power and/or defense power of the movable platform according to the preset identifier after receiving the preset identifier.
  • the movable platform may include a first movable platform and a second movable platform, and the second movable platform is set at the first preset position of the competition field.
  • the interaction method may further include: controlling the first movable platform to move to a first preset position on the playing field, so that the second movable platform at the first preset position recognizes the first The second tag on the platform can be moved, and the tag information of the second tag can be sent to the game information collection device.
  • the second movable platform may recognize the tag information of the second tag according to whether the second movable platform or the change of the game parameters in the area where the second movable platform is located. For example, in some embodiments, the second movable platform When the mobile platform recognizes the tag information of the second tag, at least one of the attack power, defense force, and vitality of the second movable platform changes; in other embodiments, the second movable platform When the tag information of the second tag is used, the defense force of the area where the second movable platform is located changes.
  • the second label in this embodiment may be a physical label or a virtual label.
  • the second label is a physical label, such as a paper label or a physical label made of other materials.
  • the second label is a virtual label, such as a visual label, and the visual label may be a visual label formed by light emitted by a light source or in other forms.
  • virtual tags are not easily damaged, which is conducive to repeated use.
  • the second label is a physical label
  • the second label is placed on the first movable platform; when the second label is a virtual label, the second label is displayed on the first movable platform.
  • the second label is a weak label, and the weak label is used to indicate that the defensive power or the offensive power is reduced.
  • the number of the second label is at least one.
  • the number of the second label may be one or more.
  • the number of the second tag is one, and the second tag can move between multiple positions of the preset device.
  • the second label is a virtual label, which is easy to move between multiple positions of the preset device.
  • the second tag may also be a physical tag with a mobile function, which can be moved between multiple positions of the preset device.
  • the number of second tags is multiple, and among the multiple second tags, at least part of the second tags are respectively fixedly displayed at a position of the preset device, and/or, at least part of the second tags are Move display between multiple positions of the preset device.
  • the plurality of second tags may include physical tags and/or virtual tags.
  • the first movable platform and the second movable platform may belong to different competition teams.
  • the first movable platform and the second movable platform may include players and/or prop devices of the opposing parties; the first movable platform
  • the second movable platform and the second movable platform may also belong to the same competition team.
  • the first movable platform and the second movable platform may include players of the same competition team or opponents and prop devices of the same competition team.
  • the first movable platform and the second movable platform belong to different competition teams.
  • the second label may be a weak label, and the weak label is used to indicate that the defensive power or attack power of the second movable platform is reduced.
  • the first movable platform includes an unmanned aerial vehicle
  • the second movable platform includes a ground movable device set in a preset area of the team to which the second movable platform belongs.
  • the ground movable device may be movable or Removably fixed on the playing field.
  • the competition includes competition team A and competition team B
  • competition team A includes drone A and a ground movable device A in a preset area
  • competition team B also includes drone B and a ground movable device in the preset area.
  • Device B is
  • the first movable platform is UAV A
  • the second movable platform is ground movable device B in a preset area
  • the first movable platform is UAV B
  • the second movable platform is UAV B.
  • the platform is a ground movable device A in a preset area.
  • the first preset position is a preset area of the competition team to which the second movable platform belongs in the competition venue.
  • control the first movable platform to move to the first preset position of the competition field, so that the second movable platform at the first preset position recognizes the drone on the first movable platform
  • the implementation process of the second tag specifically includes: controlling the drone included in the first movable platform to fly to the preset area of the competition team to which the second movable platform belongs in the competition field, so that the second movable platform in the preset area Identify the second tag on the drone included in the first movable platform.
  • the change of the defense force of the preset area when the second mobile platform recognizes the tag information of the second tag can be designed as needed.
  • the defense force of the preset area recognizes the second tag on the second mobile platform.
  • the tag information is reduced; optionally, the defense force of the preset area is increased when the second movable platform recognizes the tag information of the second tag.
  • the manner in which the second movable platform recognizes the second tag can be designed as required.
  • the second movable platform includes an identification device.
  • the identification device can identify the second tag based on a visual way or can identify the second tag based on light emission.
  • the second tag can also be identified based on other methods.
  • the implementation manner of the identification device identifying the second label is similar to the implementation manner of the movable platform identifying the first label in the foregoing embodiment, and will not be repeated here.
  • the recognition angle of the recognition device can be dynamically adjusted to increase the difficulty of being recognized by the recognition device in the preset area after the first movable platform enters the preset area, and further test the player's ability to control and strategically control the movable platform or programming ability.
  • the preset area can be the base of the competition team to which the second movable platform belongs in the competition field (the base of the competition team that is hostile to the first movable platform), and the drones of the first movable platform can enter and compete with the first movable platform.
  • the drones of the first movable platform can enter and compete with the first movable platform.
  • the match that captures the other's base wins if one of the teams captures the other's base (capturing the base can mean attacking the energy tower 1211 of the base, when the energy tower 1211 has 0 HP, the base is captured), the match that captures the other's base wins .
  • the base of a competition team that is hostile to the first mobile platform captured by the first mobile platform refers to the team that is hostile to the first mobile platform captured by the first mobile platform.
  • the drone included in the first movable platform is controlled to fly from the second preset position of the competition field to the preset area of the second movable platform.
  • the second preset position may include the parking area of the drone included in the first movable platform in the competition field, and may also include other areas in the competition field.
  • the base of the competition team that is hostile to the first movable platform is also provided with a positioning tag, which is set within the recognition angle of view of the identification device, and the drone included in the first movable platform moves from the first movable platform in the competition field.
  • the parking area of the platform takes off, and based on the position information of the location tag of the base of the competition team that is hostile to the first movable platform, the recognition angle range of the recognition device of the base of the competition team that is hostile to the first movable platform is accurately hovered
  • the recognition viewing angle range can be a preset area.
  • the first movable platform further includes a ground movable platform.
  • the interaction method further includes: after determining that the second movable platform recognizes the tag information of the second tag When controlling the ground movable platform included in the first movable platform to move to the preset area, the ground movable platform included in the first movable platform and the drone included in the first movable platform will cooperate in the preset area to attack The preset area is to occupy the preset area.
  • the drone included in the first movable platform continues to be positioned so that the second movable platform Identify the second tag carried by the drone included in the first movable platform, so that the defense of the second movable platform or the area where the second movable platform is located is continuously reduced, and the ground included in the first movable platform is movable
  • the platform can easily attack the energy tower 1211 in the preset area. When the HP of the energy tower 1211 drops to 0, the team on the first movable platform wins, realizing the drones and drones in the first movable platform.
  • the cooperative combat capability of the mobile platform on the ground has tested the player's ability to control and strategically or program the mobile platform.
  • the manner in which the ground movable platform included in the first movable platform determines that the identification device recognizes the second tag on the drone includes: receiving an identification success indication sent by the game information collection device.
  • the recognition success indication is generated when the game information collection device determines that the second movable platform recognizes the tag information of the second tag.
  • the second mobile platform recognizes the tag information of the second tag, it sends first information indicating that the second mobile platform recognizes the tag information of the second tag to the game information collection device, and the game information After receiving the first information, the collection device generates a recognition success indication, and sends the recognition success indication to the ground movable platform included in the first movable platform.
  • the manner in which the ground movable platform included in the first movable platform determines that the identification device recognizes the second tag on the drone may also be other.
  • Ground movable platforms can include robots and remote-controlled vehicles.
  • the first movable platform and the second movable platform belong to the same competition team.
  • the first movable platform and the second movable platform are different types of movable platforms in the same competition team.
  • Platform if the same competition team includes engineering robots and infantry robots, the first movable platform is engineering robots, and the second movable platform is infantry robots.
  • the second tag may have different functions.
  • the second tag is a tag indicating the resurrection of the second movable platform (also referred to as a resurrection tag); exemplary, engineering robots in the same competition team You can interact with the infantry robots that have died in the team through the resurrection tag it carries, and the infantry robots that have been killed will be resurrected after detecting the resurrection tag.
  • the infantry robot that has died can be resurrected immediately after the resurrection tag is detected, or it can be resurrected after the resurrection tag is detected for a period of time.
  • the second tag is a tag that instructs the second movable platform to acquire a special skill (for example, increased attack power and/or defense power, and additional length of the game). For example, the attack power and/or defense power of the second mobile platform within a set period of time after recognizing the tag information of the second tag is increased by a preset time.
  • a special skill for example, increased attack power and/or defense power, and additional length of the game.
  • the interaction method may further include: controlling the movable platform to move autonomously within a preset time period, so that the movable platform can complete the preset game task.
  • the preset time period may include the preset time period for the start of the game, or may be other time periods during the game.
  • the preset game task may include at least one of the activation of the prop device (such as the activation of the energy organ), the attack on the enemy's base, and the acquisition of projectiles, and may also include others.
  • a position sensor is provided on the movable platform, and controlling the autonomous movement of the movable platform specifically includes: detecting the position information of the movable platform through the position sensor of the movable platform; controlling the autonomous movement of the movable platform according to the position information of the movable platform mobile.
  • the movable platform is controlled to move autonomously, so that the movable platform autonomously moves to the position of the preset game task to perform the preset game task.
  • the position sensor may include a ranging sensor or other position sensors.
  • the control function of the control device of the movable platform on the movable platform is disabled, so that the movable platform can only move autonomously, thereby testing the player's ability to program the movable platform ; Outside the preset time period, enable the control function of the movable platform's control device on the movable platform, and test the player's ability to control the movable platform.
  • FIG. 4 is a structural block diagram of a movable platform in an embodiment of the present application; please refer to FIG. 4, the movable platform 110 may include a first storage device 111 and one or more first processors 112.
  • the first storage device 111 is used to store program instructions; one or more first processors 112 call the program instructions stored in the first storage device 111, and when the program instructions are executed, one or more first processing
  • the device 112 is individually or collectively configured to perform the following operations: recognize the first tag set by the preset device on the playing field; perform operations on the preset device according to the tag information of the currently recognized first tag; When the operation is a preset operation, identify the preset identification output by the preset device for the preset operation; send the preset identification to the game information collection device; wherein the preset identification is used to indicate the attack power and/or of the movable platform Changes in defense.
  • the first processor 112 may implement the interaction method in the embodiment shown in FIG. 2 of the present invention, and reference may be made to the interaction method in the foregoing embodiment to describe the movable platform of this embodiment.
  • the first storage device 111 may include a volatile memory (volatile memory), such as a random-access memory (RAM); the first storage device 111 may also include a non-volatile memory (non-volatile memory), For example, a flash memory (flash memory), a hard disk drive (HDD) or a solid-state drive (SSD); the first storage device 111 may also include a combination of the foregoing types of memories.
  • volatile memory volatile memory
  • RAM random-access memory
  • non-volatile memory non-volatile memory
  • flash memory flash memory
  • HDD hard disk drive
  • SSD solid-state drive
  • the first processor 112 may be a central processing unit (CPU).
  • the first processor 112 may further include a hardware chip.
  • the above-mentioned hardware chip may be an application-specific integrated circuit (ASIC), a programmable logic device (PLD) or a combination thereof.
  • the above-mentioned PLD may be a complex programmable logic device (CPLD), a field-programmable gate array (FPGA), a generic array logic (GAL) or any combination thereof.
  • Fig. 5 is a schematic diagram of the method flow of the interaction method on the prop device side in an embodiment of the present application; please refer to Fig. 5, on the prop device side on the playing field, the interaction method may include the following steps:
  • S503 When the operation is a preset operation, output a preset identifier, where the preset identifier is used to indicate a change in the attack power and/or defense power of the movable platform.
  • the first label is a physical label or a virtual label.
  • the prop device includes an energy organ.
  • the energy organ includes a plurality of sensing modules, which can detect external attacks on the sensing modules; the tag information of the first tag is used to indicate the order in which the movable platform attacks the plurality of sensing modules.
  • the energy organ also includes a plurality of display modules, the plurality of display modules correspond to the plurality of sensing modules, one display module is used to display the label information of a first label, and the label information of the first label is used to indicate the movable platform Attack the sequence of corresponding sensor modules.
  • the energy organ outputs a preset identification through a plurality of display modules.
  • the movable platform is based on projectiles and/or light launching attack sensing modules.
  • the movable platform recognizes the first tag based on a non-contact manner.
  • the movable platform recognizes the first tag based on a visual manner and/or light emission.
  • the preset operation includes that the movable platform sequentially attacks the plurality of sensor modules according to the order in which the movable platform attacks the plurality of sensor modules indicated by the tag information of the first tag.
  • the change includes increase or decrease.
  • the movable platform recognizes the preset identifier based on a non-contact manner.
  • the movable platform recognizes a preset mark based on a visual manner and/or light emission.
  • the preset identifier is also used to indicate the change of the attack power and/or defense power of other mobile platforms of the team to which the mobile platform belongs, and the attack power and/or defense of other mobile platforms of the team to which the mobile platform belongs The change in power is consistent with the change in the attack power and/or defense power of the movable platform.
  • FIG. 6 is a structural block diagram of an item device in an embodiment of the present application; please refer to FIG. 6, the item device of this embodiment may include a second storage device 125 and one or more second processors 126.
  • the second storage device 125 is used to store program instructions; one or more second processors 126 call the program instructions stored in the second storage device 125, and when the program instructions are executed, one or more second processing
  • the device 126 is individually or collectively configured to perform the following operations: output the first label set by the prop device; obtain the operation of the movable platform on the prop device based on the label information of the recognized first label; When the device is operated, the preset flag is output; wherein, the preset flag is used to indicate the change of the attack power and/or defense power of the movable platform.
  • the second processor 126 may implement the interaction method in the embodiment shown in FIG. 5 of the present invention.
  • the interaction method in the embodiment shown in FIG. 5 the movement of this embodiment can be described.
  • the second storage device 125 may include a volatile memory (volatile memory), such as a random-access memory (RAM); the second storage device 125 may also include a non-volatile memory (non-volatile memory), For example, flash memory (flash memory), hard disk drive (HDD), or solid-state drive (SSD); the second storage device 125 may also include a combination of the foregoing types of memories.
  • volatile memory volatile memory
  • RAM random-access memory
  • non-volatile memory non-volatile memory
  • flash memory flash memory
  • HDD hard disk drive
  • SSD solid-state drive
  • the second processor 126 may be a central processing unit (CPU).
  • the second processor 126 may further include a hardware chip.
  • the above-mentioned hardware chip may be an application-specific integrated circuit (ASIC), a programmable logic device (PLD) or a combination thereof.
  • the above-mentioned PLD may be a complex programmable logic device (CPLD), a field-programmable gate array (FPGA), a generic array logic (GAL) or any combination thereof.
  • an embodiment of the present application also provides a computer-readable storage medium on which a computer program is stored, and when the program is executed by a processor, the steps of the interaction method described in the first embodiment or the second embodiment are realized.
  • the computer-readable storage medium may be the internal storage unit of the movable platform or the prop device described in any of the foregoing embodiments, such as a hard disk or a memory.
  • the computer-readable storage medium may also be an external storage device of a removable platform or a prop device, such as a plug-in hard disk, a smart media card (SMC), an SD card, or a flash memory card equipped on the device. Flash Card) etc.
  • the computer-readable storage medium may also include both the internal storage unit of the movable platform or the prop device and the external storage device.
  • the computer-readable storage medium is used to store the computer program and other programs and data required by the portable platform or prop device, and can also be used to temporarily store data that has been output or will be output.
  • the program can be stored in a computer readable storage medium. During execution, it may include the procedures of the above-mentioned method embodiments.
  • the storage medium may be a magnetic disk, an optical disc, a read-only memory (Read-Only Memory, ROM), or a random access memory (Random Access Memory, RAM), etc.

Abstract

An interaction system, an interaction method, a movable platform and a prop apparatus. The interaction system (100) comprises a movable platform (110) and a preset apparatus (120), wherein the preset apparatus is arranged on a playing field; the preset apparatus is used for outputting a first label; the movable platform is used for identifying the first label, and carrying out an operation on the preset apparatus according to label information of the currently identified first label; the preset apparatus is also used for acquiring an operation carried out by the movable platform on the prop apparatus on the basis of the label information of the identified first label, and outputting a preset identifier when the operation is a preset operation; the movable platform is also used for identifying the preset identifier output by the preset apparatus for the preset operation, and sending the preset identifier to a competition information collection apparatus; and the preset identifier is used for indicating a change in an attack force and/or defense force of the movable platform.

Description

交互系统、交互方法、可移动平台和道具装置Interactive system, interactive method, movable platform and prop device 技术领域Technical field
本申请涉及机器人比赛技术领域,尤其涉及一种交互系统、交互方法、可移动平台和道具装置。This application relates to the technical field of robot competitions, in particular to an interactive system, an interactive method, a movable platform and a prop device.
背景技术Background technique
在机器人比赛中,机器人会与比赛场地上的道具装置进行交互,机器人与道具装置进行交互的结果通常由道具装置传输给比赛裁判服务系统,比赛裁判服务系统再交互结果决定对应的机器人的血量、攻击力、防御力等的变化。为将交互结果传输给比赛裁判服务系统,道具装置与比赛服务系统之间需要设置通信链路。通常,比赛场地上的道具装置的数量较多,若每个道具装置与比赛服务系统之间均设置通信链路,无疑给比赛举办方带来大量的工作量;同时,道具装置与比赛服务系统之间设置通信链路的方式也难以考察玩家的编程能力。In a robot competition, the robot will interact with the prop device on the playing field. The result of the interaction between the robot and the prop device is usually transmitted by the prop device to the match referee service system, and the match referee service system then determines the corresponding robot's blood volume. , Attack power, defense power, etc. In order to transmit the interactive results to the game referee service system, a communication link needs to be set up between the prop device and the game service system. Usually, there are a large number of prop devices on the competition venue. If a communication link is set between each prop device and the competition service system, it will undoubtedly bring a lot of workload to the competition organizer; at the same time, the prop device and the competition service system The way of setting up a communication link is also difficult to examine the player's programming ability.
发明内容Summary of the invention
本申请提供一种交互系统、交互方法、可移动平台和道具装置。This application provides an interactive system, an interactive method, a movable platform, and a prop device.
根据本申请实施例的第一方面,提供一种交互系统,所述交互系统包括可移动平台以及预设装置,所述预设装置设于比赛场地上;According to a first aspect of the embodiments of the present application, an interactive system is provided, the interactive system includes a movable platform and a preset device, the preset device being set on a playing field;
其中,所述预设装置用于输出第一标签;Wherein, the preset device is used to output the first label;
所述可移动平台用于对所述第一标签进行识别,并根据当前识别的所述第一标签的标签信息,在所述预设装置上进行操作;The movable platform is used to identify the first tag, and perform operations on the preset device according to the currently identified tag information of the first tag;
所述预设装置还用于获取所述可移动平台基于识别到的所述第一标签的标签信息在所述道具装置上的操作,并在所述操作为预设操作时,输出预设标识;The preset device is also used to obtain the operation of the movable platform on the prop device based on the recognized tag information of the first tag, and when the operation is a preset operation, output a preset identifier ;
所述可移动平台还用于识别所述预设装置针对所述预设操作输出的预设标识,并将所述预设标识发送至比赛信息采集装置;The movable platform is also used to identify the preset identifier output by the preset device for the preset operation, and send the preset identifier to the game information collection device;
其中,所述预设标识用于指示所述可移动平台的攻击力和/或防御力的变化。Wherein, the preset identifier is used to indicate the change of the attack power and/or defense power of the movable platform.
根据本申请实施例的第二方面,提供一种交互方法,用于可移动平台,所述方法包括:According to a second aspect of the embodiments of the present application, there is provided an interaction method for a movable platform, the method including:
对比赛场地上的预设装置设置的第一标签进行识别;Identify the first label set by the preset device on the playing field;
根据当前识别的第一标签的标签信息,在所述预设装置上进行操作;Operating on the preset device according to the label information of the first label currently identified;
当所述操作为预设操作时,识别所述预设装置针对所述预设操作输出的预设标识;When the operation is a preset operation, identifying the preset identifier output by the preset device for the preset operation;
将所述预设标识发送至比赛信息采集装置;Sending the preset identifier to the game information collection device;
其中,所述预设标识用于指示所述可移动平台的攻击力和/或防御力的变化。Wherein, the preset identifier is used to indicate the change of the attack power and/or defense power of the movable platform.
根据本申请实施例的第三方面,提供一种可移动平台,所述可移动平台包括:According to a third aspect of the embodiments of the present application, a movable platform is provided, and the movable platform includes:
存储装置,用于存储程序指令;以及Storage device for storing program instructions; and
一个或多个处理器,调用所述存储装置中存储的程序指令,当所述程序指令被执行时,所述一个或多个处理器单独地或共同地被配置成用于实施如下操作:One or more processors call program instructions stored in the storage device, and when the program instructions are executed, the one or more processors are individually or collectively configured to implement the following operations:
对比赛场地上的预设装置设置的第一标签进行识别;Identify the first label set by the preset device on the playing field;
根据当前识别的第一标签的标签信息,在所述预设装置上进行操作;Operating on the preset device according to the label information of the first label currently identified;
当所述操作为预设操作时,识别所述预设装置针对所述预设操作输出的预设标识;When the operation is a preset operation, identifying the preset identifier output by the preset device for the preset operation;
将所述预设标识发送至比赛信息采集装置;Sending the preset identifier to the game information collection device;
其中,所述预设标识用于指示所述可移动平台的攻击力和/或防御力的变化。Wherein, the preset identifier is used to indicate the change of the attack power and/or defense power of the movable platform.
根据本申请实施例的第四方面,提供一种交互方法,用于比赛场地上的道具装置,所述方法包括:According to a fourth aspect of the embodiments of the present application, there is provided an interaction method for use in a prop device on a playing field, and the method includes:
输出所述道具装置设置的第一标签;Output the first label set by the prop device;
获取可移动平台基于识别到的所述第一标签的标签信息在所述道具装置上的操作;Acquiring the operation of the mobile platform on the prop device based on the identified tag information of the first tag;
当所述操作为预设操作时,输出预设标识;When the operation is a preset operation, output a preset identifier;
其中,所述预设标识用于指示所述可移动平台的攻击力和/或防御力的变化。Wherein, the preset identifier is used to indicate the change of the attack power and/or defense power of the movable platform.
根据本申请实施例的第五方面,提供一种道具装置,所述道具装置包括:According to a fifth aspect of the embodiments of the present application, there is provided a prop device, the prop device including:
存储装置,用于存储程序指令;以及Storage device for storing program instructions; and
一个或多个处理器,调用所述存储装置中存储的程序指令,当所述程序指令被执行时,所述一个或多个处理器单独地或共同地被配置成用于实施如下操作:One or more processors call program instructions stored in the storage device, and when the program instructions are executed, the one or more processors are individually or collectively configured to implement the following operations:
输出所述道具装置设置的第一标签;Output the first label set by the prop device;
获取可移动平台基于识别到的所述第一标签的标签信息在所述道具装置上的操作;Acquiring the operation of the mobile platform on the prop device based on the identified tag information of the first tag;
当所述操作为预设操作时,输出预设标识;When the operation is a preset operation, output a preset identifier;
其中,所述预设标识用于指示所述可移动平台的攻击力和/或防御力的变化。Wherein, the preset identifier is used to indicate the change of the attack power and/or defense power of the movable platform.
根据本申请实施例提供的技术方案,比赛场地上的预设装置仅与可移动平台进行交互,再通过可移动平台获取预设装置与可移动平台之间的交互结果并将交互结果发 送给比赛信息采集装置,预设装置与比赛信息采集装置之间不直接设置通信链路,减小了比赛举办方的工作量;同时,将交互结果传输放在可移动平台一侧执行,加大了玩家对可移动平台的操控与策略能力或编程能力的考验,实现机器人教育的目的。According to the technical solution provided by the embodiment of the present application, the preset device on the playing field only interacts with the movable platform, and then the interaction result between the preset device and the movable platform is obtained through the movable platform and the interaction result is sent to the game The information collection device, the preset device and the game information collection device do not directly set up a communication link, which reduces the workload of the game organizer; at the same time, the transmission of interactive results is performed on the side of the movable platform, which increases the number of players The test of the control and strategy ability or programming ability of the movable platform, to achieve the purpose of robot education.
附图说明Description of the drawings
为了更清楚地说明本申请实施例中的技术方案,下面将对实施例描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本申请的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动性的前提下,还可以根据这些附图获得其他的附图。In order to more clearly describe the technical solutions in the embodiments of the present application, the following will briefly introduce the drawings that need to be used in the description of the embodiments. Obviously, the drawings in the following description are only some embodiments of the present application. For those of ordinary skill in the art, other drawings can be obtained from these drawings without creative labor.
图1A是本申请一实施例中的交互系统的结构示意图;Fig. 1A is a schematic structural diagram of an interactive system in an embodiment of the present application;
图1B是本申请一实施例中的比赛场地的结构示意图;FIG. 1B is a schematic diagram of the structure of the playing field in an embodiment of the present application;
图2是本申请一实施例中的交互方法在可移动平台侧的方法流程示意图;2 is a schematic diagram of the method flow of the interaction method on the side of the movable platform in an embodiment of the present application;
图3是本申请一实施例中的能力机关的结构示意图;FIG. 3 is a schematic diagram of the structure of a capability agency in an embodiment of the present application;
图4是本申请一实施例中的可移动平台的结构框图;Fig. 4 is a structural block diagram of a movable platform in an embodiment of the present application;
图5是本申请一实施例中的交互方法在道具装置侧的方法流程示意图;FIG. 5 is a schematic diagram of the method flow of the interaction method on the side of the prop device in an embodiment of the present application;
图6是本申请一实施例中的道具装置的结构框图。Fig. 6 is a structural block diagram of a prop device in an embodiment of the present application.
具体实施方式Detailed ways
现有的道具装置与比赛服务系统之间需要设置通信链路,以通过道具装置将机器人与道具装置之间的交互结果传输给比赛裁判服务系统。通常,比赛场地上的道具装置的数量较多,若每个道具装置与比赛服务系统之间均设置通信链路,无疑给比赛举办方带来大量的工作量;同时,道具装置与比赛服务系统之间设置通信链路的方式也难以考察玩家的编程能力。A communication link needs to be set up between the existing prop device and the game service system to transmit the interaction result between the robot and the prop device to the game referee service system through the prop device. Usually, there are a large number of prop devices on the competition venue. If a communication link is set between each prop device and the competition service system, it will undoubtedly bring a lot of workload to the competition organizer; at the same time, the prop device and the competition service system The way of setting up a communication link is also difficult to examine the player's programming ability.
对于此,本申请比赛场地上的预设装置仅与可移动平台进行交互,再通过可移动平台获取预设装置与可移动平台之间的交互结果并将交互结果发送给比赛信息采集装置,预设装置与比赛信息采集装置之间不直接设置通信链路,减小了比赛举办方的工作量;同时,将交互结果传输放在可移动平台一侧执行,加大了玩家对可移动平台的操控与策略能力或编程能力的考验,实现机器人教育的目的。In this regard, the preset device on the playing field of this application only interacts with the movable platform, and then the interaction result between the preset device and the movable platform is obtained through the movable platform and the interaction result is sent to the game information collection device. The communication link is not directly set up between the device and the game information collection device, which reduces the workload of the game organizer; at the same time, the transmission of interactive results is carried out on the side of the movable platform, which increases the player’s understanding of the movable platform. The test of manipulation and strategy ability or programming ability, to achieve the purpose of robot education.
下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本申请一部分实施例,而不是全部的实施例。基于本申请中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本申请保护的范围。The technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the accompanying drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, rather than all the embodiments. Based on the embodiments in this application, all other embodiments obtained by those of ordinary skill in the art without creative work shall fall within the protection scope of this application.
需要说明的是,在不冲突的情况下,下述的实施例及实施方式中的特征可以相互组合。It should be noted that, in the case of no conflict, the following embodiments and features in the implementation can be combined with each other.
请参见图1A,本申请实施例提供一种交互系统,该交互系统100可以包括可移动平台110以及预设装置120,其中,预设装置120设于比赛场地上,预设装置120可以固定在比赛场地上,也可以可移动设于比赛场地上。1A, an embodiment of the present application provides an interactive system. The interactive system 100 may include a movable platform 110 and a preset device 120. The preset device 120 is set on the playing field, and the preset device 120 may be fixed on the playing field. On the playing field, it can also be moved on the playing field.
在本实施例中,预设装置120用于输出第一标签;可移动平台110用于对第一标签进行识别,并根据当前识别的第一标签的标签信息,在预设装置120上进行操作。进一步地,预设装置120还用于获取可移动平台110基于识别到的第一标签的标签信息在预设装置120上的操作,并在操作为预设操作时,输出预设标识;可移动平台110还用于识别预设装置120针对预设操作输出的预设标识,并将预设标识发送至比赛信息采集装置;其中,预设标识用于指示可移动平台110的攻击力和/或防御力的变化。In this embodiment, the preset device 120 is used to output the first tag; the movable platform 110 is used to identify the first tag, and perform operations on the preset device 120 according to the tag information of the currently recognized first tag . Further, the preset device 120 is also used to obtain the operation of the movable platform 110 on the preset device 120 based on the label information of the identified first tag, and when the operation is a preset operation, output a preset identifier; The platform 110 is also used to identify the preset identification output by the preset device 120 for the preset operation, and send the preset identification to the game information collection device; wherein the preset identification is used to indicate the attack power and/or the attack power of the movable platform 110 Changes in defense.
本申请实施例的可移动平台110包括以下至少一种:机器人、遥控车、无人机。机器人可以包括步兵机器人、工程机器人等,其中,步兵机器人具有攻击敌方可移动平台以使敌方可移动平台的血量下降的功能,工程机器人不具有攻击敌方可移动平台以使敌方可移动平台的血量下降的功能,工程机器人具有从弹丸补给装置获取弹丸、救援等功能;无人机可以进入敌方基地(如图1B中的标号121)以削弱敌方基地的防御力的功能。当然,本申请实施例的可移动平台100也可包括其他类型的可移动平台,不限于上述列举的几种。The movable platform 110 in the embodiment of the present application includes at least one of the following: a robot, a remote control vehicle, and a drone. Robots can include infantry robots, engineering robots, etc., among which, the infantry robot has the function of attacking the enemy's movable platform to reduce the blood volume of the enemy's movable platform, and the engineering robot does not have the function of attacking the enemy's movable platform to make the enemy's movable platform. The mobile platform has the function of reducing the blood volume. The engineering robot has the functions of obtaining projectiles from the projectile supply device and rescue; the drone can enter the enemy base (number 121 in Figure 1B) to weaken the defense of the enemy base . Of course, the movable platform 100 of the embodiment of the present application may also include other types of movable platforms, and is not limited to the above-mentioned ones.
预设装置120可以包括道具装置,但不限于道具装置,预设装置120也可以为比赛场地上的其他能够与可移动平台110交互的装置。道具装置可以包括能量机关、弹丸补给装置等。The preset device 120 may include a prop device, but is not limited to a prop device, and the preset device 120 may also be other devices on the playing field that can interact with the movable platform 110. Prop devices can include energy organs, projectile replenishment devices, and so on.
比赛可以包括至少两组比赛队伍,以比赛包括两组比赛队伍为例,每个比赛队伍包括至少一个可移动平台,比赛场地上可以设置至少一个道具装置,示例性的,请参见图1B,道具装置可以包括弹丸补给装置122、停机坪123等,当然,比赛场地上还可以设置其他预设装置。其中,一些类型的道具装置与比赛队伍的相对应,例如,每个比赛队伍可分别包括停机坪123,这种类型的道具装置仅开放给对应的比赛队伍的可移动平台使用如停机坪123;另外一些类型的道具装置可以开放给不同比赛队伍的可移动平台使用如弹丸补给装置122;另外,各个比赛方还可以具有各自用于防守的基地121,基地121上可固定一可移动平台,该可移动平台的生命值可以决定相应比赛队伍的比赛结果,该可移动平台也可以作为相应比赛队伍在比赛场地上设置的特殊道具装置,例如,称之为能量塔1211。本申请实施例中,优先攻占对方的基地的比赛队伍即获得比赛胜利,其中,攻占基地可以指攻击基地中的能量塔1211的血量并使得能量塔1211的血量降至0,或者夺取基地上的队旗,也可以为其他。停机坪可以供该停机坪所属的比赛队伍的可移动平台的停放。双方比赛队伍的可移动平台均可从弹丸补给装置获取弹丸,可选地,弹丸补给装置可以包括多个区域,如从上至下依次设置的多个区域,用于存放弹丸,按照从上至下的顺序,存放弹丸的数量依次减少,以使得从下至上的顺序,弹丸获取难度依次增加。The competition can include at least two groups of competition teams. Take the competition including two groups of competition teams as an example. Each competition team includes at least one movable platform. At least one prop device can be installed on the competition field. For example, please refer to Fig. 1B. Props The device may include a projectile supply device 122, an apron 123, etc. Of course, other preset devices may also be set on the playing field. Among them, some types of prop installations correspond to the competition teams. For example, each competition team can include apron 123 respectively. This type of prop installation is only open to the mobile platform of the corresponding competition team, such as the apron 123; Other types of prop devices can be opened to the mobile platforms of different teams, such as projectile supply device 122; in addition, each contestant can also have their own base 121 for defense, and a mobile platform can be fixed on the base 121. The life value of the movable platform can determine the match result of the corresponding team, and the movable platform can also be used as a special prop device set by the corresponding team on the playing field, for example, it is called an energy tower 1211. In the embodiment of this application, the team that prioritizes the attack on the opponent’s base will win the game. The attack on the base may refer to attacking the HP of the energy tower 1211 in the base and reducing the HP of the energy tower 1211 to 0, or seizing the base. The flag on the team can also be other. The apron can be used for parking on the movable platform of the competition team to which the apron belongs. The mobile platforms of both teams can obtain projectiles from the projectile supply device. Optionally, the projectile supply device can include multiple areas, such as multiple areas set up in sequence from top to bottom for storing projectiles. In the lower order, the number of projectiles stored decreases in order, so that the difficulty of obtaining projectiles increases in the order from bottom to top.
比赛信息采集装置可以包括比赛裁判服务器,也可以包括其他用于采集比赛信息的装置,比如,比赛信息采集装置可以包括集成在可移动平台110上的裁判系统。The game information collection device may include a game referee server or other devices for collecting game information. For example, the game information collection device may include a referee system integrated on the movable platform 110.
在一实施例中,比赛信息采集装置包括比赛裁判服务器和集成在可移动平台110上的裁判系统。可移动平台110上的裁判系统用于获取该可移动平台10与比赛场地上的道具装置的交互信息和/或该可移动平台10与其他可移动平台之间的交互信息,并将获取的交互信息汇总发送给比赛裁判服务器,比赛裁判服务器根据可移动平台110上的裁判系统发送的交互信息来计算该可移动平台110的血量、攻击力、防御力等。可移动平台110与比赛信息采集装置通信连接,以实现集成在可移动平台110上的裁判系统与比赛裁判服务器之间的通信连接。示例性的,可移动平台110与比赛信息采集装置基于wifi、蓝牙等无线通信方式通信连接。In an embodiment, the game information collection device includes a game referee server and a referee system integrated on the movable platform 110. The referee system on the movable platform 110 is used to obtain the interaction information between the movable platform 10 and the prop device on the playing field and/or the interaction information between the movable platform 10 and other movable platforms, and to obtain the interaction information The information is summarized and sent to the game referee server, and the game referee server calculates the blood volume, attack power, defense power, etc. of the movable platform 110 according to the interactive information sent by the referee system on the movable platform 110. The movable platform 110 is in communication connection with the game information collection device, so as to realize the communication connection between the referee system integrated on the movable platform 110 and the game referee server. Exemplarily, the mobile platform 110 and the game information collection device are communicatively connected based on wireless communication methods such as wifi and Bluetooth.
另外,可移动平台110也可以与该可移动平台110的控制设备通信连接,该控制设备可以为诸如移动终端、固定终端或可穿戴智能设备等。In addition, the movable platform 110 may also be communicatively connected with a control device of the movable platform 110, and the control device may be, for example, a mobile terminal, a fixed terminal, or a wearable smart device.
实施例一和实施例二将分别从可移动平台侧和道具装置侧对本申请的交互方法进行详细说明。In the first embodiment and the second embodiment, the interactive method of the present application will be described in detail from the side of the movable platform and the side of the prop device respectively.
实施例一Example one
图2是本申请一实施例中的交互方法在可移动平台侧的方法流程示意图;请参见图2,在可移动平台侧,本申请实施例的交互方法可以包括如下步骤:FIG. 2 is a schematic diagram of the method flow of the interaction method on the movable platform side in an embodiment of the present application; please refer to FIG. 2, on the movable platform side, the interaction method of the embodiment of the present application may include the following steps:
S201:对比赛场地上的预设装置设置的第一标签进行识别;S201: Identify the first label set by the preset device on the playing field;
本实施例的第一标签可以为实体标签或虚拟标签,例如,在一些实施例中,第一标签为实体标签,如纸质标签或其他材质的实体标签。而在另外一些实施例中,第一标签为虚拟标签,如视觉标签,该视觉标签可以为由光源发出的光形成或其他形式的视觉标签。相比实体标签,虚拟标签不易损坏,有利于重复使用。其中,当第一标签为实体标签时,第一标签摆放在预设装置上;当第一标签为虚拟标签时,第一标签通过预设装置显示。The first label in this embodiment may be a physical label or a virtual label. For example, in some embodiments, the first label is a physical label, such as a paper label or a physical label made of other materials. In other embodiments, the first label is a virtual label, such as a visual label, and the visual label may be a visual label formed by light emitted by a light source or in other forms. Compared with physical tags, virtual tags are not easily damaged, which is conducive to repeated use. Wherein, when the first label is a physical label, the first label is placed on the preset device; when the first label is a virtual label, the first label is displayed by the preset device.
第一标签的数量为至少一个,在本实施例中,第一标签的数量可为一个,也可为多个。示例性的,在某些实施例中,第一标签的数量为一个,第一标签能够在预设装置的多个位置之间移动。可选的,第一标签为虚拟标签,易于实现在预设装置的多个位置之间移动。可以理解,第一标签也可为具有移动功能的实体标签,能够在预设装置的多个位置之间移动。在某些实施例中,第一标签的数量为多个,多个第一标签中,至少部分第一标签分别在预设装置的一个位置进行固定显示,和/或,至少部分第一标签在预设装置的多个位置之间进行移动显示。其中,多个第一标签可包括实体标签和/或虚拟标签。The number of the first label is at least one. In this embodiment, the number of the first label may be one or more. Exemplarily, in some embodiments, the number of the first tag is one, and the first tag can move between multiple positions of the preset device. Optionally, the first label is a virtual label, which is easy to move between multiple positions of the preset device. It can be understood that the first tag may also be a physical tag with a mobile function, which can be moved between multiple positions of the preset device. In some embodiments, the number of the first labels is multiple, and among the multiple first labels, at least part of the first labels are fixedly displayed at a position of the preset device, and/or, at least part of the first labels are Move display between multiple positions of the preset device. Wherein, the plurality of first tags may include physical tags and/or virtual tags.
可移动平台识别第一标签的方式可以根据需要设计,示例性的,可移动平台为基 于非接触方式识别第一标签,例如,可移动平台为基于视觉方式识别第一标签和/或光发射识别第一标签,也可基于其他方式识别第一标签。The manner in which the movable platform recognizes the first tag can be designed as required. Illustratively, the movable platform recognizes the first tag based on a non-contact manner. For example, the movable platform recognizes the first tag based on a visual manner and/or light emission recognition. The first label can also be identified based on other methods.
在某些实施例中,可移动平台为基于视觉方式识别第一标签。可选的,可移动平台识别到第一标签可以满足以下策略:可移动平台获取到第一标签的图像;进一步可选的,可移动平台识别到第一标签还可以满足以下策略:可移动平台至第一标签的距离小于或等于预设距离阈值。预设距离阈值的大小可根据需要设置,如1cm、2cm等等,以满足不同的比赛需求。本实施例的可移动平台具有摄像功能。当然,可移动平台基于视觉方式识别到第一标签的策略也可为其他。In some embodiments, the movable platform recognizes the first tag based on a visual method. Optionally, the mobile platform can recognize the first label to meet the following strategy: the mobile platform obtains the image of the first label; further optional, the mobile platform can recognize the first label to meet the following strategy: mobile platform The distance to the first tag is less than or equal to the preset distance threshold. The size of the preset distance threshold can be set according to needs, such as 1cm, 2cm, etc., to meet the needs of different competitions. The movable platform of this embodiment has a camera function. Of course, the strategy for the mobile platform to visually recognize the first tag may also be other.
在某些实施例中,可移动平台为基于光发射识别第一标签。本实施例中,可移动平台识别到第一标签可以满足以下策略:当可移动平台发射的光击中第一标签的特定区域时,则确定可移动平台识别到第一标签。可选的,特定区域包括第一标签正面的中部区域,其中,第一标签的正面为标签用于标示第一标签的标签内容的一面。当然,特定区域也可包括第一标签正面的中部区域和第一标签的其他区域,具体可根据比赛需求设定。本实施例中,在可移动平台基于光发射识别都标签时,可移动平台发射的光可为红外光,即可移动平台基于红外光发射识别第一标签。In some embodiments, the movable platform recognizes the first tag based on light emission. In this embodiment, the first tag recognized by the movable platform may satisfy the following strategy: when the light emitted by the movable platform hits a specific area of the first tag, it is determined that the movable platform recognizes the first tag. Optionally, the specific area includes a middle area on the front side of the first label, wherein the front side of the first label is a side of the label used to indicate the label content of the first label. Of course, the specific area may also include the middle area on the front of the first label and other areas of the first label, which can be specifically set according to the requirements of the game. In this embodiment, when the movable platform recognizes the tag based on light emission, the light emitted by the movable platform may be infrared light, that is, the mobile platform recognizes the first tag based on infrared light emission.
也即,本实施例的可移动平台包括识别模块,该识别模块可包括拍摄装置和/或光发射模块。That is, the movable platform of this embodiment includes an identification module, and the identification module may include a photographing device and/or a light emitting module.
进一步的,上述说明的几种识别方式之间可以进行任意的组合,以增强识别难度,提高可移动平台的挑战难度。进一步的,可移动平台还可包括云台,识别模块设于云台上,从而通过云台精确控制识别模块朝向不同的方向,该云台可为两轴云台,也可为三轴云台。Further, any combination of the above-described recognition methods can be used to increase the difficulty of recognition and the difficulty of challenging the mobile platform. Further, the movable platform may also include a pan/tilt, and the identification module is arranged on the pan/tilt, so that the identification module is precisely controlled to face different directions through the pan/tilt. The pan/tilt may be a two-axis pan/tilt or a three-axis pan/tilt. .
在一些实施例中,预设装置包括能量机关,请参见图3,能量机关124包括多个感应模块1241,感应模块1241能够检测该感应模块1241受到的外部的攻击,第一标签的标签信息用于指示可移动平台攻击多个感应模块1241的顺序。In some embodiments, the preset device includes an energy mechanism. Please refer to FIG. 3. The energy mechanism 124 includes a plurality of sensing modules 1241. The sensing module 1241 can detect external attacks on the sensing module 1241. The tag information of the first tag is used To instruct the mobile platform to attack the multiple sensing modules 1241 sequence.
可移动平台攻击感应模块1241的方式可以根据需要设计,示例性的,在某些实施例中,攻击方式为接触式攻击,如弹丸攻击,感应模块1241可以为装甲。在某些实施例中,攻击方式为非接触式攻击,如光发射攻击,感应模块1241可以为红外接收器。本实施例的可移动平台可以基于弹丸和/或光发射攻击感应模块1241。The manner in which the movable platform attacks the sensing module 1241 can be designed as required. Illustratively, in some embodiments, the attack method is a contact attack, such as a projectile attack, and the sensing module 1241 may be armor. In some embodiments, the attack mode is a non-contact attack, such as a light emission attack, and the sensing module 1241 may be an infrared receiver. The movable platform of this embodiment may be based on the projectile and/or light launch attack sensing module 1241.
感应模块1241可以检测其受到的可移动平台的攻击的参数信息,如力度大小、方位信息、作用位置等。其中,力度大小可包括感应模块1241受到的攻击的力度大小。方位信息可包括攻击的来源方向,或攻击作用于感应模块1241的力的方向,或用于指示攻击的作用位置。作用位置可包括机身受到的攻击在感应模块1241上的具体位置和/或感应模块1241受到的攻击在感应模块1241上的具体位置。The sensing module 1241 can detect the parameter information of the attack from the movable platform, such as the intensity, the orientation information, and the acting position. Wherein, the intensity may include the intensity of the attack on the sensing module 1241. The location information may include the source direction of the attack, or the direction of the force applied to the sensing module 1241 by the attack, or used to indicate the location of the attack. The action position may include the specific position on the sensing module 1241 of the attack on the fuselage and/or the specific position on the sensing module 1241 of the attack on the sensing module 1241.
请再次参见图3,能量机关124还包括多个显示模块1242,多个显示模块1242 与多个感应模块1241相对应,一个显示模块1242用于显示一个第一标签的标签信息,第一标签的标签信息用于指示可移动平台攻击对应的感应模块1241的顺序。其中,多个显示模块1242可以在同一时刻显示用于指示可移动平台攻击对应的感应模块1241的顺序的第一标签的标签信息,也可以在不同时刻分别显示用于指示可移动平台攻击对应的感应模块1241的顺序的第一标签的标签信息。Please refer to FIG. 3 again. The energy mechanism 124 also includes multiple display modules 1242. The multiple display modules 1242 correspond to the multiple sensing modules 1241. One display module 1242 is used to display the label information of a first label. The tag information is used to indicate the order in which the movable platform attacks the corresponding sensing module 1241. Among them, the multiple display modules 1242 can display the label information of the first label indicating the sequence of the mobile platform attack corresponding to the sensor module 1241 at the same time, or can respectively display the label information used to indicate the mobile platform attack corresponding to the mobile platform attack at different times. The tag information of the first tag in the sequence of the sensing module 1241.
S202:根据当前识别的第一标签的标签信息,在预设装置上进行操作;S202: Perform an operation on the preset device according to the label information of the currently recognized first label;
其中,第一标签的标签信息为第一标签本身的信息,标签信息包括标签内容,标签内容用于指示可移动平台攻击对应的感应模块的顺序。Wherein, the tag information of the first tag is the information of the first tag itself, the tag information includes tag content, and the tag content is used to indicate the order in which the movable platform attacks the corresponding sensing module.
沿用预设装置为能量机关的实施例,示例性的,请再次参见图3,能量机关124包括5个显示模块1242,在同一时刻,5个显示模块1242从左至右显示的第一标签的标签信息分别为“2”、“4”、“3”、“5”、“1”,则可移动平台按照标签信息为“1”、“2”、“3”、“4”、“5”的顺序依次攻击对应的感应模块1241。示例性的,多个显示模块1242在不同时刻分别显示第一标签的标签信息,可移动平台需要对当前显示第一标签的标签信息的显示模块1242对应的感应模块1241进行攻击,该方式类似于“打地鼠”游戏。Following the embodiment where the preset device is the energy mechanism, for example, please refer to FIG. 3 again. The energy mechanism 124 includes five display modules 1242. At the same time, the five display modules 1242 display the first label from left to right. The label information is "2", "4", "3", "5", and "1", then the movable platform is "1", "2", "3", "4", "5" according to the label information. Attack the corresponding sensing module 1241 in sequence in sequence. Exemplarily, multiple display modules 1242 respectively display the label information of the first label at different times, and the mobile platform needs to attack the sensing module 1241 corresponding to the display module 1242 that currently displays the label information of the first label. This method is similar to "Hit the mole" game.
S203:当操作为预设操作时,识别预设装置针对预设操作输出的预设标识,其中,预设标识用于指示可移动平台的攻击力和/或防御力的变化;S203: When the operation is a preset operation, identify the preset identifier output by the preset device for the preset operation, where the preset identifier is used to indicate a change in the attack power and/or defense power of the movable platform;
也即,当步骤S202中的可移动平台在预设装置上进行的操作为预设操作时,识别预设装置针对预设操作输出的预设标识。That is, when the operation performed by the movable platform on the preset device in step S202 is a preset operation, the preset identifier output by the preset device for the preset operation is identified.
继续沿用预设装置为能量机关的实施例,可选地,当操作为预设操作时,能量机关激活成功,预设标识用于指示能量机关激活成功;当操作不是预设操作时,能量机关激活失败,预设装置输出其他标识,该其他标识的内容不同于预设标识的内容。示例性的,预设操作可以包括可移动平台按照第一标签的标签信息指示的可移动平台攻击多个感应模块的顺序依次攻击多个感应模块;当然,预设操作也可以为其他,具体根据第一标签的标签信息确定。The embodiment in which the preset device is the energy organ is continued. Optionally, when the operation is a preset operation, the energy organ is activated successfully, and the preset flag is used to indicate that the energy organ is successfully activated; when the operation is not a preset operation, the energy organ is activated successfully; If the activation fails, the preset device outputs another identifier, and the content of the other identifier is different from the content of the preset identifier. Exemplarily, the preset operation may include that the movable platform sequentially attacks multiple sensor modules in the order in which the movable platform attacks the multiple sensor modules indicated by the tag information of the first tag; of course, the preset operation may also be other, based on The label information of the first label is determined.
预设标识可以包括多个字符,字符可以由数字、符号等中的至少一种组成,预设标识中的字符的数量可以与显示模块的数量相关,比如预设标识中的字符的数量与显示模块的数量相等。能量机关可以通过多个显示模块输出预设标识,可选地,每个显示模块输出预设标识中的一个字符。The preset logo can include multiple characters. The characters can be composed of at least one of numbers and symbols. The number of characters in the preset logo can be related to the number of display modules, such as the number of characters in the preset logo and the display. The number of modules is equal. The energy organ can output a preset logo through multiple display modules. Optionally, each display module outputs one character in the preset logo.
预设标识可以用于指示可移动平台的攻击力和/或防御力的增大或减小,增大或减小的数值大小可以根据需要设计,示例性的,当预设标识用于指示能量机关激活成功时,预设标识可以用于指示可移动平台的攻击力和/或防御力的增大200%或其他数值大小。The preset logo can be used to indicate the increase or decrease of the attack power and/or defense power of the movable platform. The value of the increase or decrease can be designed according to needs. For example, when the preset logo is used to indicate energy When the mechanism is successfully activated, the preset flag can be used to indicate the increase of the attack power and/or defense power of the movable platform by 200% or other numerical values.
可移动平台识别预设标识的方式可以根据需要设计,示例性的,可移动平台为基于非接触方式识别预设标识,例如,可移动平台为基于视觉方式识别预设标识和/或光发射识别预设标识,也可基于其他方式识别预设标识。可移动平台基于视觉方式识别预设标识的实现方式与可移动平台为基于视觉方式识别第一标签的实现方式相类似,可移动平台基于光发射识别预设标识的实现方式与可移动平台基于光发射识别第一标签的实现方式也类似,此处不再赘述。本实施例中,可移动平台识别预设标识的方式与可移动平台识别第一标签的方式可以相同,也可以不相同。The way the movable platform recognizes the preset logo can be designed as needed. Illustratively, the movable platform recognizes the preset logo based on a non-contact method. For example, the movable platform recognizes the preset logo based on a visual method and/or light emission recognition. The preset logo can also be identified based on other methods. The implementation of the movable platform to recognize the preset mark based on the visual method is similar to the implementation of the movable platform to recognize the first label based on the visual manner. The implementation of the movable platform to recognize the preset mark based on light emission is similar to that of the movable platform based on light. The implementation of transmitting and identifying the first tag is also similar, and will not be repeated here. In this embodiment, the manner in which the movable platform recognizes the preset identifier and the manner in which the movable platform recognizes the first tag may be the same or different.
此外,在一些实施例中,预设标识还用于指示可移动平台所属参赛队的其他可移动平台的攻击力和/或防御力的变化,其中,可移动平台所属参赛队的其他可移动平台的攻击力和/或防御力的变化与可移动平台的攻击力和/或防御力的变化一致。沿用预设装置为能量机关的实施例,示例性的,当预设标识用于指示能量机关激活成功时,预设标识可以用于指示可移动平台以及可移动平台所属参赛队的其他可移动平台的攻击力和/或防御力的增大200%。In addition, in some embodiments, the preset identifier is also used to indicate the change in attack power and/or defense power of other movable platforms of the team to which the movable platform belongs, where the other movable platforms of the team to which the movable platform belongs The change in the attack power and/or defense power of the mobile platform is consistent with the change in the attack power and/or defense power of the movable platform. The embodiment in which the preset device is the energy organ is used. For example, when the preset identifier is used to indicate that the energy organ is successfully activated, the preset identifier can be used to indicate the movable platform and other movable platforms of the team to which the movable platform belongs Increases attack power and/or defense power by 200%.
S204:将预设标识发送至比赛信息采集装置。S204: Send the preset identifier to the game information collection device.
可移动平台在识别到预设标识后,将预设标识发送至比赛信息采集装置。当比赛信息采集装置为比赛裁判服务器时,比赛裁判服务器在接收到预设标识后,根据预设标识来改变可移动平台的攻击力和/或防御力的大小。After the mobile platform recognizes the preset mark, it sends the preset mark to the game information collection device. When the game information collection device is a game referee server, the game referee server changes the attack power and/or defense power of the movable platform according to the preset identifier after receiving the preset identifier.
在一些实施例中,可移动平台可以包括第一可移动平台和第二可移动平台,第二可移动平台设于比赛场地的第一预设位置。在第一可移动平台侧,所述交互方法还可以包括:控制该第一可移动平台移动至比赛场地的第一预设位置,以使第一预设位置的第二可移动平台识别第一可移动平台上的第二标签,并将第二标签的标签信息发送至比赛信息采集装置。In some embodiments, the movable platform may include a first movable platform and a second movable platform, and the second movable platform is set at the first preset position of the competition field. On the side of the first movable platform, the interaction method may further include: controlling the first movable platform to move to a first preset position on the playing field, so that the second movable platform at the first preset position recognizes the first The second tag on the platform can be moved, and the tag information of the second tag can be sent to the game information collection device.
进一步地,可以根据第二可移动平台识别到第二标签的标签信息与否第二可移动平台或第二可移动平台所在区域的比赛参数的变化,例如,在一些实施例中,第二可移动平台在识别到的第二标签的标签信息时,第二可移动平台的攻击力、防御力和生命力中的至少一个产生变化;在另外一些实施例中,第二可移动平台在识别到的第二标签的标签信息时,第二可移动平台所在区域的防御力产生变化。Further, the second movable platform may recognize the tag information of the second tag according to whether the second movable platform or the change of the game parameters in the area where the second movable platform is located. For example, in some embodiments, the second movable platform When the mobile platform recognizes the tag information of the second tag, at least one of the attack power, defense force, and vitality of the second movable platform changes; in other embodiments, the second movable platform When the tag information of the second tag is used, the defense force of the area where the second movable platform is located changes.
本实施例的第二标签可以为实体标签或虚拟标签,例如,在一些实施例中,第二标签为实体标签,如纸质标签或其他材质的实体标签。而在另外一些实施例中,第二标签为虚拟标签,如视觉标签,该视觉标签可以为由光源发出的光形成或其他形式的视觉标签。相比实体标签,虚拟标签不易损坏,有利于重复使用。其中,当第二标签为实体标签时,第二标签摆放在第一可移动平台上;当第二标签为虚拟标签时,第二标签通过第一可移动平台显示。可选地,第二标签为虚弱标签,虚弱标签用于指示防御力或攻击力降低。The second label in this embodiment may be a physical label or a virtual label. For example, in some embodiments, the second label is a physical label, such as a paper label or a physical label made of other materials. In some other embodiments, the second label is a virtual label, such as a visual label, and the visual label may be a visual label formed by light emitted by a light source or in other forms. Compared with physical tags, virtual tags are not easily damaged, which is conducive to repeated use. Wherein, when the second label is a physical label, the second label is placed on the first movable platform; when the second label is a virtual label, the second label is displayed on the first movable platform. Optionally, the second label is a weak label, and the weak label is used to indicate that the defensive power or the offensive power is reduced.
第二标签的数量为至少一个,在本实施例中,第二标签的数量可为一个,也可为多个。示例性的,在某些实施例中,第二标签的数量为一个,第二标签能够在预设装置的多个位置之间移动。可选的,第二标签为虚拟标签,易于实现在预设装置的多个位置之间移动。可以理解,第二标签也可为具有移动功能的实体标签,能够在预设装置的多个位置之间移动。在某些实施例中,第二标签的数量为多个,多个第二标签中,至少部分第二标签分别在预设装置的一个位置进行固定显示,和/或,至少部分第二标签在预设装置的多个位置之间进行移动显示。其中,多个第二标签可包括实体标签和/或虚拟标签。The number of the second label is at least one. In this embodiment, the number of the second label may be one or more. Exemplarily, in some embodiments, the number of the second tag is one, and the second tag can move between multiple positions of the preset device. Optionally, the second label is a virtual label, which is easy to move between multiple positions of the preset device. It can be understood that the second tag may also be a physical tag with a mobile function, which can be moved between multiple positions of the preset device. In some embodiments, the number of second tags is multiple, and among the multiple second tags, at least part of the second tags are respectively fixedly displayed at a position of the preset device, and/or, at least part of the second tags are Move display between multiple positions of the preset device. Wherein, the plurality of second tags may include physical tags and/or virtual tags.
其中,第一可移动平台和第二可移动平台可以属于不同的比赛队伍,例如,第一可移动平台和第二可移动平台可以包括敌对双方的队员和/或道具装置;第一可移动平台和第二可移动平台也可以属于同一比赛队伍,例如,第一可移动平台和第二可移动平台可以包括同一比赛队伍的队员或者同一比赛队伍的对队员和道具装置。Among them, the first movable platform and the second movable platform may belong to different competition teams. For example, the first movable platform and the second movable platform may include players and/or prop devices of the opposing parties; the first movable platform The second movable platform and the second movable platform may also belong to the same competition team. For example, the first movable platform and the second movable platform may include players of the same competition team or opponents and prop devices of the same competition team.
示例性的,在其中一些实施例中,第一可移动平台和第二可移动平台属于不同的比赛队伍。本实施例中,第二标签可以为虚弱标签,虚弱标签用于指示第二可移动平台的防御力或攻击力降低。Exemplarily, in some of the embodiments, the first movable platform and the second movable platform belong to different competition teams. In this embodiment, the second label may be a weak label, and the weak label is used to indicate that the defensive power or attack power of the second movable platform is reduced.
可选地,第一可移动平台包括无人机,第二可移动平台包括设于第二可移动平台所属队伍的预设区域的地面可移动装置,该地面可移动装置可以是可移动地或可拆卸地固定在比赛场地上。示例性的,比赛包括比赛队伍A和比赛队伍B,比赛队伍A包括无人机A和预设区域的地面可移动装置A,比赛队伍B也包括无人机B和预设区域的地面可移动装置B。可选地,第一可移动平台为无人机A,第二可移动平台为预设区域的地面可移动装置B;可选地,第一可移动平台为无人机B,第二可移动平台为预设区域的地面可移动装置A。Optionally, the first movable platform includes an unmanned aerial vehicle, and the second movable platform includes a ground movable device set in a preset area of the team to which the second movable platform belongs. The ground movable device may be movable or Removably fixed on the playing field. Exemplarily, the competition includes competition team A and competition team B, competition team A includes drone A and a ground movable device A in a preset area, and competition team B also includes drone B and a ground movable device in the preset area. Device B. Optionally, the first movable platform is UAV A, and the second movable platform is ground movable device B in a preset area; optionally, the first movable platform is UAV B, and the second movable platform is UAV B. The platform is a ground movable device A in a preset area.
可选地,第一预设位置为比赛场地中第二可移动平台所属比赛队伍的预设区域。对于第一可移动平台包括的无人机,控制第一可移动平台移动至比赛场地的第一预设位置,以使第一预设位置的第二可移动平台识别第一可移动平台上的第二标签的实现过程具体包括:控制第一可移动平台包括的无人机飞行至比赛场地中第二可移动平台所属比赛队伍的预设区域,以使预设区域中的第二可移动平台识别第一可移动平台包括的无人机上的第二标签。Optionally, the first preset position is a preset area of the competition team to which the second movable platform belongs in the competition venue. For drones included in the first movable platform, control the first movable platform to move to the first preset position of the competition field, so that the second movable platform at the first preset position recognizes the drone on the first movable platform The implementation process of the second tag specifically includes: controlling the drone included in the first movable platform to fly to the preset area of the competition team to which the second movable platform belongs in the competition field, so that the second movable platform in the preset area Identify the second tag on the drone included in the first movable platform.
预设区域的防御力在第二可移动平台识别到第二标签的标签信息时的变化可以根据需要设计,可选地,预设区域的防御力在第二可移动平台识别到第二标签的标签信息时减小;可选地,预设区域的防御力在第二可移动平台识别到第二标签的标签信息时增大。第二可移动平台识别第二标签的方式可以根据需要设计,示例性的,第二可移动平台包括识别装置,识别装置可以基于视觉方式识别第二标签,也可以基于光发射识别第二标签,还可以基于其他方式识别第二标签。其中,识别装置识别第二标签 的实现方式与上述实施例中可移动平台识别第一标签的实现方式相类似,此处不再赘述。进一步的,识别装置的识别角度可以动态调整,以增加第一可移动平台进入预设区域后被预设区域中的识别装置识别到的难度,进一步考验玩家对可移动平台的操控与策略能力或编程能力。The change of the defense force of the preset area when the second mobile platform recognizes the tag information of the second tag can be designed as needed. Optionally, the defense force of the preset area recognizes the second tag on the second mobile platform. When the tag information is reduced; optionally, the defense force of the preset area is increased when the second movable platform recognizes the tag information of the second tag. The manner in which the second movable platform recognizes the second tag can be designed as required. Illustratively, the second movable platform includes an identification device. The identification device can identify the second tag based on a visual way or can identify the second tag based on light emission. The second tag can also be identified based on other methods. Wherein, the implementation manner of the identification device identifying the second label is similar to the implementation manner of the movable platform identifying the first label in the foregoing embodiment, and will not be repeated here. Further, the recognition angle of the recognition device can be dynamically adjusted to increase the difficulty of being recognized by the recognition device in the preset area after the first movable platform enters the preset area, and further test the player's ability to control and strategically control the movable platform or programming ability.
预设区域可以为比赛场地中第二可移动平台所属比赛队伍的基地(与第一可移动平台敌对的比赛队伍的基地),第一可移动平台的无人机可以进入与第一可移动平台敌对的比赛队伍的基地上空,以削弱比赛场地中与第一可移动平台敌对的比赛队伍的基地的防御力;相应地,与第一可移动平台敌对的比赛队伍包括的无人机也可以进入比赛场地中第一可移动平台所属比赛队伍的基地,以削弱比赛场地中第一可移动平台所属比赛队伍的基地的防御力。在比赛中,若其中一方攻占另一方的基地(攻占基地可以指攻打下基地的能量塔1211,当能量塔1211的血量为0时,基地被攻占),则攻占另一方基地的比赛对获胜。需要说明的是,与第一可移动平台敌对的比赛队伍的基地中的能量塔1211识别到第一可移动平台包括的无人机上的第二标签并不代表第一可移动平台攻占下与第一可移动平台敌对的比赛队伍所属的基地,第一可移动平台攻占下与第一可移动平台敌对的比赛队伍的基地是指第一可移动平台攻占下与第一可移动平台敌对的比赛队伍的基地的能量塔1211。The preset area can be the base of the competition team to which the second movable platform belongs in the competition field (the base of the competition team that is hostile to the first movable platform), and the drones of the first movable platform can enter and compete with the first movable platform. Over the base of the hostile team to weaken the defense of the base of the team that is hostile to the first mobile platform; accordingly, drones included in the team that are hostile to the first mobile platform can also enter The base of the competition team to which the first movable platform belongs in the competition arena to weaken the defense of the base of the competition team to which the first movable platform belongs in the competition arena. In the game, if one of the teams captures the other's base (capturing the base can mean attacking the energy tower 1211 of the base, when the energy tower 1211 has 0 HP, the base is captured), the match that captures the other's base wins . It should be noted that the fact that the energy tower 1211 in the base of the competition team that is hostile to the first mobile platform recognizes the second label on the drone included in the first mobile platform does not mean that the first mobile platform has captured the next and the second label. The base of a competition team that is hostile to a mobile platform. The base of a competition team that is hostile to the first mobile platform captured by the first mobile platform refers to the team that is hostile to the first mobile platform captured by the first mobile platform. The base of the energy tower 1211.
对于第一可移动平台包括的无人机,控制第一可移动平台包括的无人机由比赛场地的第二预设位置飞行至第二可移动平台的预设区域。其中,第二预设位置可以包括比赛场地中的第一可移动平台包括的无人机的停放区域,也可以包括比赛场地中的其他区域。与第一可移动平台敌对的比赛队伍的基地还设置有定位标签,该定位标签设置在识别装置的识别视角范围内,第一可移动平台包括的无人机从比赛场地中的第一可移动平台的停放区域起飞,并根据与第一可移动平台敌对的比赛队伍的基地的定位标签的位置信息,精确悬停到与第一可移动平台敌对的比赛队伍的基地的识别装置的识别视角范围内,该识别视角范围即可为预设区域,当与第一可移动平台敌对的比赛队伍的基地的识别装置识别到进入其基地的第一可移动平台包括的无人机携带的第二标签的标签信息时,第二可移动平台所属比赛队伍的基地的防御力削弱。For the drone included in the first movable platform, the drone included in the first movable platform is controlled to fly from the second preset position of the competition field to the preset area of the second movable platform. Wherein, the second preset position may include the parking area of the drone included in the first movable platform in the competition field, and may also include other areas in the competition field. The base of the competition team that is hostile to the first movable platform is also provided with a positioning tag, which is set within the recognition angle of view of the identification device, and the drone included in the first movable platform moves from the first movable platform in the competition field. The parking area of the platform takes off, and based on the position information of the location tag of the base of the competition team that is hostile to the first movable platform, the recognition angle range of the recognition device of the base of the competition team that is hostile to the first movable platform is accurately hovered The recognition viewing angle range can be a preset area. When the recognition device of the base of the competition team that is hostile to the first mobile platform recognizes the second tag carried by the drone included in the first mobile platform that enters its base When the tag information is displayed, the defense of the base of the competition team to which the second movable platform belongs is weakened.
进一步地,第一可移动平台还包括地面可移动平台,对于第一可移动平台包括的地面可移动平台,所述交互方法还包括:在确定第二可移动平台识别到第二标签的标签信息时,控制第一可移动平台包括的地面可移动平台移动至预设区域,第一可移动平台包括的地面可移动平台和第一可移动平台包括的无人机会在预设区域进行配合,进攻预设区域以攻占预设区域,示例性的,在第一可移动平台包括的地面可移动平台进入预设区域后,第一可移动平台包括的无人机继续定位以使第二可移动平台识别该第一可移动平台包括的无人机所携带的第二标签,从而使得第二可移动平台或第二可移动平台所在区域的防御力持续降低,第一可移动平台包括的地面可移动平台即可轻松攻打预设区域中的能量塔1211,当能量塔1211的血量降至为0时,第一可移动平 台的比赛队伍即获胜,实现第一可移动平台中的无人机和地面可移动平台的协同作战能力,考验了玩家对可移动平台的操控与策略能力或编程能力。Further, the first movable platform further includes a ground movable platform. For the ground movable platform included in the first movable platform, the interaction method further includes: after determining that the second movable platform recognizes the tag information of the second tag When controlling the ground movable platform included in the first movable platform to move to the preset area, the ground movable platform included in the first movable platform and the drone included in the first movable platform will cooperate in the preset area to attack The preset area is to occupy the preset area. For example, after the ground movable platform included in the first movable platform enters the preset area, the drone included in the first movable platform continues to be positioned so that the second movable platform Identify the second tag carried by the drone included in the first movable platform, so that the defense of the second movable platform or the area where the second movable platform is located is continuously reduced, and the ground included in the first movable platform is movable The platform can easily attack the energy tower 1211 in the preset area. When the HP of the energy tower 1211 drops to 0, the team on the first movable platform wins, realizing the drones and drones in the first movable platform. The cooperative combat capability of the mobile platform on the ground has tested the player's ability to control and strategically or program the mobile platform.
在一些实施例中,第一可移动平台包括的地面可移动平台确定识别装置识别到无人机上的第二标签的方式包括:接收比赛信息采集装置发送的识别成功指示。其中,识别成功指示由比赛信息采集装置确定第二可移动平台识别到第二标签的标签信息时生成。示例性的,第二可移动平台在识别到第二标签的标签信息时,发送用于指示第二可移动平台在识别到第二标签的标签信息的第一信息至比赛信息采集装置,比赛信息采集装置在接收到第一信息后,生成识别成功指示,并将识别成功指示发送至第一可移动平台包括的地面可移动平台。当然,第一可移动平台包括的地面可移动平台确定识别装置识别到无人机上的第二标签的方式也可以为其他。In some embodiments, the manner in which the ground movable platform included in the first movable platform determines that the identification device recognizes the second tag on the drone includes: receiving an identification success indication sent by the game information collection device. Wherein, the recognition success indication is generated when the game information collection device determines that the second movable platform recognizes the tag information of the second tag. Exemplarily, when the second mobile platform recognizes the tag information of the second tag, it sends first information indicating that the second mobile platform recognizes the tag information of the second tag to the game information collection device, and the game information After receiving the first information, the collection device generates a recognition success indication, and sends the recognition success indication to the ground movable platform included in the first movable platform. Of course, the manner in which the ground movable platform included in the first movable platform determines that the identification device recognizes the second tag on the drone may also be other.
地面可移动平台可以包括机器人和遥控车等。Ground movable platforms can include robots and remote-controlled vehicles.
在另外一些实施例中,第一可移动平台和第二可移动平台属于同一比赛队伍,示例性的,第一可移动平台和第二可移动平台分别为同一比赛队伍中的不同类型的可移动平台,如同一比赛队伍包括工程机器人和步兵机器人,第一可移动平台为工程机器人,第二可移动平台为步兵机器人。In other embodiments, the first movable platform and the second movable platform belong to the same competition team. For example, the first movable platform and the second movable platform are different types of movable platforms in the same competition team. Platform, if the same competition team includes engineering robots and infantry robots, the first movable platform is engineering robots, and the second movable platform is infantry robots.
第二标签可以具有不同的功能,例如,在一些实施例中,第二标签为指示第二可移动平台复活的标签(也可以称作复活标签);示例性的,同一比赛队伍中的工程机器人可以通过自身携带的复活标签与该比赛队伍中已阵亡的步兵机器人进行交互,已阵亡的步兵机器人检测到复活标签后复活。已阵亡的步兵机器人可以在检测到复活标签后立即复活,也可以以在检测到复活标签后并持续一段时间后复活。The second tag may have different functions. For example, in some embodiments, the second tag is a tag indicating the resurrection of the second movable platform (also referred to as a resurrection tag); exemplary, engineering robots in the same competition team You can interact with the infantry robots that have died in the team through the resurrection tag it carries, and the infantry robots that have been killed will be resurrected after detecting the resurrection tag. The infantry robot that has died can be resurrected immediately after the resurrection tag is detected, or it can be resurrected after the resurrection tag is detected for a period of time.
在另外一些实施例中,第二标签为指示第二可移动平台获取特殊技能(例如,攻击力和/或防御力加强、额外延长比赛时长)的标签。如第二可移动平台在识别到第二标签的标签信息后的设定时间段内的攻击力和/或防御力增加预设倍。In some other embodiments, the second tag is a tag that instructs the second movable platform to acquire a special skill (for example, increased attack power and/or defense power, and additional length of the game). For example, the attack power and/or defense power of the second mobile platform within a set period of time after recognizing the tag information of the second tag is increased by a preset time.
另外,在一些实施例中,所述交互方法还可以包括:在预设时间段内,控制可移动平台自主移动,以使可移动平台完成预设比赛任务。预设时间段可以包括比赛开始的预设时间段,也可以为比赛过程中的其他时间段。预设比赛任务可以包括道具装置激活(如能量机关激活)、敌方基地攻击和弹丸获取中的至少一个,也可以包括其他。In addition, in some embodiments, the interaction method may further include: controlling the movable platform to move autonomously within a preset time period, so that the movable platform can complete the preset game task. The preset time period may include the preset time period for the start of the game, or may be other time periods during the game. The preset game task may include at least one of the activation of the prop device (such as the activation of the energy organ), the attack on the enemy's base, and the acquisition of projectiles, and may also include others.
可选地,可移动平台上设有位置传感器,控制可移动平台自主移动具体包括:通过可移动平台的位置传感器检测可移动平台的位置信息;根据可移动平台的位置信息,控制可移动平台自主移动。可选地,根据可移动平台的位置信息以及预设比赛任务的位置信息,控制可移动平台自主移动,使得可移动平台自主移动至预设比赛任务的位置处以执行预设比赛任务。该位置传感器可以包括测距传感器,也可以包括其他位置传感器。Optionally, a position sensor is provided on the movable platform, and controlling the autonomous movement of the movable platform specifically includes: detecting the position information of the movable platform through the position sensor of the movable platform; controlling the autonomous movement of the movable platform according to the position information of the movable platform mobile. Optionally, according to the position information of the movable platform and the position information of the preset game task, the movable platform is controlled to move autonomously, so that the movable platform autonomously moves to the position of the preset game task to perform the preset game task. The position sensor may include a ranging sensor or other position sensors.
进一步地,本实施例中,在预设时间段内,失能可移动平台的控制设备对可移动 平台的控制功能,使得可移动平台仅能够自主移动,从而考验玩家对可移动平台的编程能力;在预设时间段外,使能可移动平台的控制设备对可移动平台的控制功能,考验玩家对可移动平台的操控能力。Further, in this embodiment, within the preset time period, the control function of the control device of the movable platform on the movable platform is disabled, so that the movable platform can only move autonomously, thereby testing the player's ability to program the movable platform ; Outside the preset time period, enable the control function of the movable platform's control device on the movable platform, and test the player's ability to control the movable platform.
对应于上述实施例的交互方法,本申请实施例还提供一种可移动平台。图4是本申请一实施例中的可移动平台的结构框图;请参见图4,该可移动平台110可以包括第一存储装置111和一个或多个第一处理器112。Corresponding to the interaction method in the foregoing embodiment, an embodiment of the present application also provides a movable platform. FIG. 4 is a structural block diagram of a movable platform in an embodiment of the present application; please refer to FIG. 4, the movable platform 110 may include a first storage device 111 and one or more first processors 112.
其中,第一存储装置111,用于存储程序指令;一个或多个第一处理器112,调用第一存储装置111中存储的程序指令,当程序指令被执行时,一个或多个第一处理器112单独地或共同地被配置成用于实施如下操作:对比赛场地上的预设装置设置的第一标签进行识别;根据当前识别的第一标签的标签信息,在预设装置上进行操作;当操作为预设操作时,识别预设装置针对预设操作输出的预设标识;将预设标识发送至比赛信息采集装置;其中,预设标识用于指示可移动平台的攻击力和/或防御力的变化。Among them, the first storage device 111 is used to store program instructions; one or more first processors 112 call the program instructions stored in the first storage device 111, and when the program instructions are executed, one or more first processing The device 112 is individually or collectively configured to perform the following operations: recognize the first tag set by the preset device on the playing field; perform operations on the preset device according to the tag information of the currently recognized first tag; When the operation is a preset operation, identify the preset identification output by the preset device for the preset operation; send the preset identification to the game information collection device; wherein the preset identification is used to indicate the attack power and/or of the movable platform Changes in defense.
第一处理器112可以实现如本发明图2所示实施例的交互方法,可参见上述实施例的交互方法对本实施例的可移动平台进行说明。The first processor 112 may implement the interaction method in the embodiment shown in FIG. 2 of the present invention, and reference may be made to the interaction method in the foregoing embodiment to describe the movable platform of this embodiment.
第一存储装置111可以包括易失性存储器(volatile memory),例如随机存取存储器(random-access memory,RAM);第一存储装置111也可以包括非易失性存储器(non-volatile memory),例如快闪存储器(flash memory),硬盘(hard disk drive,HDD)或固态硬盘(solid-state drive,SSD);第一存储装置111还可以包括上述种类的存储器的组合。The first storage device 111 may include a volatile memory (volatile memory), such as a random-access memory (RAM); the first storage device 111 may also include a non-volatile memory (non-volatile memory), For example, a flash memory (flash memory), a hard disk drive (HDD) or a solid-state drive (SSD); the first storage device 111 may also include a combination of the foregoing types of memories.
第一处理器112可以是中央处理器(central processing unit,CPU)。所述第一处理器112还可以进一步包括硬件芯片。上述硬件芯片可以是专用集成电路(application-specific integrated circuit,ASIC),可编程逻辑器件(programmable logic device,PLD)或其组合。上述PLD可以是复杂可编程逻辑器件(complex programmable logic device,CPLD),现场可编程逻辑门阵列(field-programmable gate array,FPGA),通用阵列逻辑(generic array logic,GAL)或其任意组合。The first processor 112 may be a central processing unit (CPU). The first processor 112 may further include a hardware chip. The above-mentioned hardware chip may be an application-specific integrated circuit (ASIC), a programmable logic device (PLD) or a combination thereof. The above-mentioned PLD may be a complex programmable logic device (CPLD), a field-programmable gate array (FPGA), a generic array logic (GAL) or any combination thereof.
实施例二Example two
图5是本申请一实施例中的交互方法在道具装置侧的方法流程示意图;请参见图5,在比赛场地上的道具装置侧,所述交互方法可以包括如下步骤:Fig. 5 is a schematic diagram of the method flow of the interaction method on the prop device side in an embodiment of the present application; please refer to Fig. 5, on the prop device side on the playing field, the interaction method may include the following steps:
S501:输出道具装置设置的第一标签;S501: Output the first label set by the prop device;
S502:获取可移动平台基于识别到的第一标签的标签信息在道具装置上的操作;S502: Obtain the operation of the movable platform on the prop device based on the label information of the identified first label;
S503:当操作为预设操作时,输出预设标识,其中,预设标识用于指示可移动平台的攻击力和/或防御力的变化。S503: When the operation is a preset operation, output a preset identifier, where the preset identifier is used to indicate a change in the attack power and/or defense power of the movable platform.
进一步地,第一标签为实体标签或虚拟标签。Further, the first label is a physical label or a virtual label.
进一步地,道具装置包括能量机关,能量机关包括多个感应模块,能够检测感应模块受到的外部的攻击;第一标签的标签信息用于指示可移动平台攻击多个感应模块的顺序。Further, the prop device includes an energy organ. The energy organ includes a plurality of sensing modules, which can detect external attacks on the sensing modules; the tag information of the first tag is used to indicate the order in which the movable platform attacks the plurality of sensing modules.
进一步地,能量机关还包括多个显示模块,多个显示模块与多个感应模块相对应,一个显示模块用于显示一个第一标签的标签信息,第一标签的标签信息用于指示可移动平台攻击对应的感应模块的顺序。Further, the energy organ also includes a plurality of display modules, the plurality of display modules correspond to the plurality of sensing modules, one display module is used to display the label information of a first label, and the label information of the first label is used to indicate the movable platform Attack the sequence of corresponding sensor modules.
进一步地,能量机关通过多个显示模块输出预设标识。Further, the energy organ outputs a preset identification through a plurality of display modules.
进一步地,可移动平台基于弹丸和/或光发射攻击感应模块。Further, the movable platform is based on projectiles and/or light launching attack sensing modules.
进一步地,可移动平台为基于非接触方式识别第一标签。Further, the movable platform recognizes the first tag based on a non-contact manner.
进一步地,可移动平台为基于视觉方式和/或光发射识别第一标签。Further, the movable platform recognizes the first tag based on a visual manner and/or light emission.
进一步地,预设操作包括可移动平台按照第一标签的标签信息指示的可移动平台攻击多个感应模块的顺序依次攻击多个感应模块。Further, the preset operation includes that the movable platform sequentially attacks the plurality of sensor modules according to the order in which the movable platform attacks the plurality of sensor modules indicated by the tag information of the first tag.
进一步地,变化包括增大或减小。Further, the change includes increase or decrease.
进一步地,可移动平台为基于非接触方式识别预设标识。Further, the movable platform recognizes the preset identifier based on a non-contact manner.
进一步地,可移动平台为基于视觉方式和/或光发射识别预设标识。Further, the movable platform recognizes a preset mark based on a visual manner and/or light emission.
进一步地,预设标识还用于指示可移动平台所属参赛队的其他可移动平台的攻击力和/或防御力的变化,可移动平台所属参赛队的其他可移动平台的攻击力和/或防御力的变化与可移动平台的攻击力和/或防御力的变化一致。Further, the preset identifier is also used to indicate the change of the attack power and/or defense power of other mobile platforms of the team to which the mobile platform belongs, and the attack power and/or defense of other mobile platforms of the team to which the mobile platform belongs The change in power is consistent with the change in the attack power and/or defense power of the movable platform.
可以参见上述实施例一对本申请实施例二中的相应部分进行说明。The corresponding part in the second embodiment of the present application can be described with reference to the foregoing embodiment.
对应于上述实施例二的交互方法,本申请实施例还提供一种道具装置。图6是本申请一实施例中的道具装置的结构框图;请参见图6,本实施例的道具装置可以包括第二存储装置125和一个或多个第二处理器126。Corresponding to the interaction method in the second embodiment above, an embodiment of the present application also provides a prop device. FIG. 6 is a structural block diagram of an item device in an embodiment of the present application; please refer to FIG. 6, the item device of this embodiment may include a second storage device 125 and one or more second processors 126.
其中,第二存储装置125,用于存储程序指令;一个或多个第二处理器126,调用第二存储装置125中存储的程序指令,当程序指令被执行时,一个或多个第二处理器126单独地或共同地被配置成用于实施如下操作:输出道具装置设置的第一标签;获取可移动平台基于识别到的第一标签的标签信息在道具装置上的操作;当操作为预设操作时,输出预设标识;其中,预设标识用于指示可移动平台的攻击力和/或防御力的变化。Among them, the second storage device 125 is used to store program instructions; one or more second processors 126 call the program instructions stored in the second storage device 125, and when the program instructions are executed, one or more second processing The device 126 is individually or collectively configured to perform the following operations: output the first label set by the prop device; obtain the operation of the movable platform on the prop device based on the label information of the recognized first label; When the device is operated, the preset flag is output; wherein, the preset flag is used to indicate the change of the attack power and/or defense power of the movable platform.
第二处理器126可以实现如本发明图5所示实施例的交互方法,可参见5所示实施例的交互方法对本实施例的移动进行说明。The second processor 126 may implement the interaction method in the embodiment shown in FIG. 5 of the present invention. For the interaction method in the embodiment shown in FIG. 5, the movement of this embodiment can be described.
第二存储装置125可以包括易失性存储器(volatile memory),例如随机存取存 储器(random-access memory,RAM);第二存储装置125也可以包括非易失性存储器(non-volatile memory),例如快闪存储器(flash memory),硬盘(hard disk drive,HDD)或固态硬盘(solid-state drive,SSD);第二存储装置125还可以包括上述种类的存储器的组合。The second storage device 125 may include a volatile memory (volatile memory), such as a random-access memory (RAM); the second storage device 125 may also include a non-volatile memory (non-volatile memory), For example, flash memory (flash memory), hard disk drive (HDD), or solid-state drive (SSD); the second storage device 125 may also include a combination of the foregoing types of memories.
第二处理器126可以是中央处理器(central processing unit,CPU)。所述第二处理器126还可以进一步包括硬件芯片。上述硬件芯片可以是专用集成电路(application-specific integrated circuit,ASIC),可编程逻辑器件(programmable logic device,PLD)或其组合。上述PLD可以是复杂可编程逻辑器件(complex programmable logic device,CPLD),现场可编程逻辑门阵列(field-programmable gate array,FPGA),通用阵列逻辑(generic array logic,GAL)或其任意组合。The second processor 126 may be a central processing unit (CPU). The second processor 126 may further include a hardware chip. The above-mentioned hardware chip may be an application-specific integrated circuit (ASIC), a programmable logic device (PLD) or a combination thereof. The above-mentioned PLD may be a complex programmable logic device (CPLD), a field-programmable gate array (FPGA), a generic array logic (GAL) or any combination thereof.
此外,本申请实施例还提供一种计算机可读存储介质,其上存储有计算机程序,该程序被处理器执行时实现上述实施例一或实施例二所述的交互方法的步骤。In addition, an embodiment of the present application also provides a computer-readable storage medium on which a computer program is stored, and when the program is executed by a processor, the steps of the interaction method described in the first embodiment or the second embodiment are realized.
所述计算机可读存储介质可以是前述任一实施例所述的可移动平台或道具装置的内部存储单元,例如硬盘或内存。所述计算机可读存储介质也可以是可移动平台或道具装置的外部存储设备,例如所述设备上配备的插接式硬盘、智能存储卡(Smart Media Card,SMC)、SD卡、闪存卡(Flash Card)等。进一步的,所述计算机可读存储介质还可以既包括可移动平台或道具装置的内部存储单元也包括外部存储设备。所述计算机可读存储介质用于存储所述计算机程序以及所述可移动平台或道具装置所需的其他程序和数据,还可以用于暂时地存储已经输出或者将要输出的数据。The computer-readable storage medium may be the internal storage unit of the movable platform or the prop device described in any of the foregoing embodiments, such as a hard disk or a memory. The computer-readable storage medium may also be an external storage device of a removable platform or a prop device, such as a plug-in hard disk, a smart media card (SMC), an SD card, or a flash memory card equipped on the device. Flash Card) etc. Further, the computer-readable storage medium may also include both the internal storage unit of the movable platform or the prop device and the external storage device. The computer-readable storage medium is used to store the computer program and other programs and data required by the portable platform or prop device, and can also be used to temporarily store data that has been output or will be output.
本领域普通技术人员可以理解实现上述实施例方法中的全部或部分流程,是可以通过计算机程序来指令相关的硬件来完成,所述的程序可存储于一计算机可读取存储介质中,该程序在执行时,可包括如上述各方法的实施例的流程。其中,所述的存储介质可为磁碟、光盘、只读存储记忆体(Read-Only Memory,ROM)或随机存储记忆体(Random Access Memory,RAM)等。A person of ordinary skill in the art can understand that all or part of the processes in the above-mentioned embodiment methods can be implemented by instructing relevant hardware through a computer program. The program can be stored in a computer readable storage medium. During execution, it may include the procedures of the above-mentioned method embodiments. Wherein, the storage medium may be a magnetic disk, an optical disc, a read-only memory (Read-Only Memory, ROM), or a random access memory (Random Access Memory, RAM), etc.
以上所揭露的仅为本申请部分实施例而已,当然不能以此来限定本申请之权利范围,因此依本申请权利要求所作的等同变化,仍属本申请所涵盖的范围。The above-disclosed are only some of the embodiments of this application, which of course cannot be used to limit the scope of rights of this application. Therefore, equivalent changes made according to the claims of this application still fall within the scope of this application.

Claims (115)

  1. 一种交互系统,其特征在于,所述交互系统包括可移动平台以及预设装置,所述预设装置设于比赛场地上;An interactive system, characterized in that the interactive system includes a movable platform and a preset device, and the preset device is set on a competition field;
    其中,所述预设装置用于输出第一标签;Wherein, the preset device is used to output the first label;
    所述可移动平台用于对所述第一标签进行识别,并根据当前识别的所述第一标签的标签信息,在所述预设装置上进行操作;The movable platform is used to identify the first tag, and perform operations on the preset device according to the currently identified tag information of the first tag;
    所述预设装置还用于获取所述可移动平台基于识别到的所述第一标签的标签信息在所述预设装置上的操作,并在所述操作为预设操作时,输出预设标识;The preset device is also used to obtain the operation of the movable platform on the preset device based on the identified tag information of the first tag, and when the operation is a preset operation, output the preset Logo
    所述可移动平台还用于识别所述预设装置针对所述预设操作输出的预设标识,并将所述预设标识发送至比赛信息采集装置;The movable platform is also used to identify the preset identifier output by the preset device for the preset operation, and send the preset identifier to the game information collection device;
    其中,所述预设标识用于指示所述可移动平台的攻击力和/或防御力的变化。Wherein, the preset identifier is used to indicate the change of the attack power and/or defense power of the movable platform.
  2. 根据权利要求1所述的系统,其特征在于,所述第一标签为实体标签或虚拟标签。The system according to claim 1, wherein the first label is a physical label or a virtual label.
  3. 根据权利要求1所述的系统,其特征在于,所述预设装置包括道具装置,所述比赛信息采集装置包括比赛裁判服务器。The system according to claim 1, wherein the preset device includes a prop device, and the game information collection device includes a game referee server.
  4. 根据权利要求3所述的系统,其特征在于,所述预设装置包括能量机关,所述能量机关包括多个感应模块,能够检测所述感应模块受到的外部的攻击;The system according to claim 3, wherein the preset device comprises an energy organ, and the energy organ comprises a plurality of sensing modules, capable of detecting external attacks on the sensing module;
    所述第一标签的标签信息用于指示所述可移动平台攻击多个所述感应模块的顺序。The tag information of the first tag is used to indicate the sequence in which the movable platform attacks the plurality of sensing modules.
  5. 根据权利要求4所述的系统,其特征在于,所述能量机关还包括多个显示模块,多个所述显示模块与多个所述感应模块相对应,一个显示模块用于显示一个所述第一标签的标签信息,所述第一标签的标签信息用于指示所述可移动平台攻击对应的感应模块的顺序。The system according to claim 4, wherein the energy mechanism further comprises a plurality of display modules, and the plurality of display modules correspond to the plurality of sensing modules, and one display module is used to display one of the first Tag information of a tag, where the tag information of the first tag is used to indicate the order in which the movable platform attacks the corresponding sensing module.
  6. 根据权利要求5所述的系统,其特征在于,所述能量机关通过多个所述显示模块输出所述预设标识。The system according to claim 5, wherein the energy organ outputs the preset identifier through a plurality of the display modules.
  7. 根据权利要求4所述的系统,其特征在于,所述可移动平台基于弹丸和/或光发射攻击所述感应模块。The system according to claim 4, wherein the movable platform attacks the sensing module based on projectiles and/or light emission.
  8. 根据权利要求4所述的系统,其特征在于,所述预设操作包括所述可移动平台按照所述第一标签的标签信息指示的所述可移动平台攻击多个所述感应模块的顺序依次攻击多个所述感应模块。The system according to claim 4, wherein the preset operation includes that the movable platform sequentially attacks the plurality of sensing modules according to the order in which the movable platform attacks the plurality of sensing modules indicated by the tag information of the first tag. Attack a plurality of said sensing modules.
  9. 根据权利要求1所述的系统,其特征在于,所述变化包括增大或减小。The system of claim 1, wherein the change includes an increase or a decrease.
  10. 根据权利要求1所述的系统,其特征在于,所述可移动平台为基于非接触方式识别所述第一标签和/或所述预设标识。The system according to claim 1, wherein the movable platform recognizes the first tag and/or the preset identifier based on a non-contact manner.
  11. 根据权利要求10所述的系统,其特征在于,所述可移动平台为基于视觉方式和/或光发射识别所述第一标签和/或所述预设标识。The system according to claim 10, wherein the movable platform recognizes the first tag and/or the preset identifier based on a visual manner and/or light emission.
  12. 根据权利要求1所述的系统,其特征在于,所述预设标识还用于指示所述可 移动平台所属参赛队的其他可移动平台的攻击力和/或防御力的变化,所述可移动平台所属参赛队的其他可移动平台的攻击力和/或防御力的变化与所述可移动平台的攻击力和/或防御力的变化一致。The system according to claim 1, wherein the preset identifier is also used to indicate the change of attack power and/or defense power of other movable platforms of the team to which the movable platform belongs, and the movable platform The change in the attack power and/or defense power of other mobile platforms of the team to which the platform belongs is consistent with the change in the attack power and/or defense power of the mobile platform.
  13. 根据权利要求1所述的系统,其特征在于,所述可移动平台包括第一可移动平台和第二可移动平台,所述第二可移动平台设于所述比赛场地的第一预设位置;The system according to claim 1, wherein the movable platform comprises a first movable platform and a second movable platform, and the second movable platform is set at a first preset position of the competition field ;
    所述第一可移动平台用于控制所述第一可移动平台移动至所述第一预设位置,以使所述第一预设位置的第二可移动平台识别所述第一可移动平台上的第二标签,并将所述第二标签的标签信息发送至所述比赛信息采集装置;The first movable platform is used to control the first movable platform to move to the first preset position, so that the second movable platform at the first preset position recognizes the first movable platform And send the tag information of the second tag to the game information collection device;
    其中,所述第二可移动平台在识别到所述的第二标签的标签信息时,所述第二可移动平台的攻击力、防御力和生命力中的至少一个产生变化,或者所述第二可移动平台所在区域的防御力产生变化。Wherein, when the second movable platform recognizes the tag information of the second tag, at least one of the attack power, defensive power, and vitality of the second movable platform changes, or the second movable platform The defense of the area where the movable platform is located has changed.
  14. 根据权利要求13所述的系统,其特征在于,所述第二标签为实体标签或虚拟标签。The system according to claim 13, wherein the second label is a physical label or a virtual label.
  15. 根据权利要求14所述的系统,其特征在于,所述第二标签为视觉标签。The system according to claim 14, wherein the second label is a visual label.
  16. 根据权利要求13所述的系统,其特征在于,所述第一可移动平台和所述第二可移动平台属于不同的比赛队伍。The system according to claim 13, wherein the first movable platform and the second movable platform belong to different competition teams.
  17. 根据权利要求16所述的系统,其特征在于,所述第一可移动平台包括无人机,所述第一预设位置为所述比赛场地中所述第二可移动平台所属比赛队伍的预设区域;The system according to claim 16, wherein the first movable platform comprises a drone, and the first preset position is a preview of the competition team to which the second movable platform belongs in the competition field. Set area
    所述无人机用于控制所述无人机飞行至所述比赛场地中所述第二可移动平台所属比赛队伍的预设区域,以使所述预设区域中的第二可移动平台识别所述无人机上的第二标签。The drone is used to control the drone to fly to a preset area of the competition team to which the second movable platform belongs in the competition field, so that the second movable platform in the preset area can recognize The second label on the drone.
  18. 根据权利要求17所述的系统,其特征在于,所述预设区域的防御力在所述第二可移动平台识别到所述第二标签的标签信息时减小。The system according to claim 17, wherein the defense force of the preset area is reduced when the second movable platform recognizes the tag information of the second tag.
  19. 根据权利要求17所述的系统,其特征在于,所述预设区域为所述比赛场地中所述第二可移动平台所属比赛队伍的基地。The system according to claim 17, wherein the preset area is a base of a competition team to which the second movable platform belongs in the competition venue.
  20. 根据权利要求17所述的系统,其特征在于,所述无人机用于控制所述无人机由所述比赛场地的第二预设位置飞行至所述第二可移动平台的预设区域。The system according to claim 17, wherein the drone is used to control the drone to fly from the second preset position of the competition field to the preset area of the second movable platform .
  21. 根据权利要求20所述的系统,其特征在于,所述第二预设位置包括所述比赛场地中的所述第一可移动平台包括的无人机的停放区域。The system according to claim 20, wherein the second preset position includes a parking area of an unmanned aerial vehicle included in the first movable platform in the competition field.
  22. 根据权利要求17所述的系统,其特征在于,所述第一可移动平台还包括地面可移动平台,所述地面可移动平台用于在确定所述第二可移动平台识别到所述第二标签的标签信息时,控制所述地面可移动平台移动至所述预设区域。The system according to claim 17, wherein the first movable platform further comprises a ground movable platform, and the ground movable platform is used to determine that the second movable platform recognizes the second When the tag information of the tag is selected, the ground movable platform is controlled to move to the preset area.
  23. 根据权利要求22所述的系统,其特征在于,所述地面可移动平台确定所述第二可移动平台识别到所述无人机上的第二标签的标签信息的方式包括:The system according to claim 22, wherein the method for the mobile platform on the ground to determine the tag information of the second tag on the drone that is recognized by the second mobile platform comprises:
    接收所述比赛信息采集装置发送的识别成功指示;Receiving the recognition success indication sent by the game information collection device;
    其中,所述识别成功指示由所述比赛信息采集装置确定所述第二可移动平台识别 到所述第二标签的标签信息时生成。Wherein, the recognition success indication is generated when the game information collection device determines that the second movable platform recognizes the tag information of the second tag.
  24. 根据权利要求13所述的系统,其特征在于,所述第一可移动平台和所述第二可移动平台属于同一比赛队伍。The system according to claim 13, wherein the first movable platform and the second movable platform belong to the same competition team.
  25. 根据权利要求24所述的系统,其特征在于,所述第二标签为指示所述第二可移动平台复活的标签;或者,所述第二标签为指示所述第二可移动平台获取特殊技能的标签。The system according to claim 24, wherein the second tag is a tag indicating the resurrection of the second movable platform; or, the second tag is a tag indicating that the second movable platform acquires special skills s Mark.
  26. 根据权利要求1所述的系统,其特征在于,所述可移动平台还用于在预设时间段内,控制所述可移动平台自主移动,以使所述可移动平台完成预设比赛任务。The system according to claim 1, wherein the movable platform is further configured to control the movable platform to move autonomously within a preset time period, so that the movable platform completes a preset game task.
  27. 根据权利要求26所述的系统,其特征在于,所述预设时间段包括比赛开始的预设时间段。The system according to claim 26, wherein the preset time period includes a preset time period for the start of a game.
  28. 根据权利要求26所述的系统,其特征在于,所述预设比赛任务包括道具装置激活、敌方基地攻击和弹丸获取中的至少一个。The system according to claim 26, wherein the preset game task includes at least one of the activation of the prop device, the attack of the enemy base, and the acquisition of projectiles.
  29. 根据权利要求26所述的系统,其特征在于,所述可移动平台用于通过所述可移动平台的位置传感器检测所述可移动平台的位置信息;根据所述可移动平台的位置信息,控制所述可移动平台自主移动。The system according to claim 26, wherein the movable platform is used to detect the position information of the movable platform through the position sensor of the movable platform; according to the position information of the movable platform, control The movable platform moves autonomously.
  30. 根据权利要求26所述的系统,其特征在于,在所述预设时间段内,失能所述可移动平台的控制设备对所述可移动平台的控制功能;The system according to claim 26, wherein within the preset time period, the control function of the control device of the movable platform on the movable platform is disabled;
    在所述预设时间段外,使能所述可移动平台的控制设备对所述可移动平台的控制功能。Outside the preset time period, enable the control function of the movable platform by the control device of the movable platform.
  31. 根据权利要求1所述的系统,其特征在于,所述可移动平台包括以下至少一种:机器人、遥控车、无人机。The system according to claim 1, wherein the movable platform comprises at least one of the following: a robot, a remote control car, and an unmanned aerial vehicle.
  32. 一种交互方法,用于可移动平台,其特征在于,所述方法包括:An interaction method for a movable platform, characterized in that the method includes:
    对比赛场地上的预设装置设置的第一标签进行识别;Identify the first label set by the preset device on the playing field;
    根据当前识别的第一标签的标签信息,在所述预设装置上进行操作;Operating on the preset device according to the label information of the first label currently identified;
    当所述操作为预设操作时,识别所述预设装置针对所述预设操作输出的预设标识;When the operation is a preset operation, identifying the preset identifier output by the preset device for the preset operation;
    将所述预设标识发送至比赛信息采集装置;Sending the preset identifier to the game information collection device;
    其中,所述预设标识用于指示所述可移动平台的攻击力和/或防御力的变化。Wherein, the preset identifier is used to indicate the change of the attack power and/or defense power of the movable platform.
  33. 根据权利要求32所述的方法,其特征在于,所述第一标签为实体标签或虚拟标签。The method according to claim 32, wherein the first label is a physical label or a virtual label.
  34. 根据权利要求32所述的方法,其特征在于,所述预设装置包括道具装置,所述比赛信息采集装置包括比赛裁判服务器。The method according to claim 32, wherein the preset device includes a prop device, and the game information collection device includes a game referee server.
  35. 根据权利要求34所述的方法,其特征在于,所述预设装置包括能量机关,所述能量机关包括多个感应模块,能够检测所述感应模块受到的外部的攻击;The method according to claim 34, wherein the preset device comprises an energy organ, and the energy organ comprises a plurality of sensing modules, capable of detecting external attacks on the sensing module;
    所述第一标签的标签信息用于指示所述可移动平台攻击多个所述感应模块的顺序。The tag information of the first tag is used to indicate the sequence in which the movable platform attacks the plurality of sensing modules.
  36. 根据权利要求35所述的方法,其特征在于,所述能量机关还包括多个显示模 块,多个所述显示模块与多个所述感应模块相对应,一个显示模块用于显示一个所述第一标签的标签信息,所述第一标签的标签信息用于指示所述可移动平台攻击对应的感应模块的顺序。The method according to claim 35, wherein the energy mechanism further comprises a plurality of display modules, and the plurality of display modules correspond to the plurality of sensing modules, and one display module is used to display one of the first Tag information of a tag, where the tag information of the first tag is used to indicate the order in which the movable platform attacks the corresponding sensing module.
  37. 根据权利要求36所述的方法,其特征在于,所述能量机关通过多个所述显示模块输出所述预设标识。The method of claim 36, wherein the energy organ outputs the preset identifier through a plurality of the display modules.
  38. 根据权利要求35所述的方法,其特征在于,所述可移动平台基于弹丸和/或光发射攻击所述感应模块。The method according to claim 35, wherein the movable platform attacks the sensing module based on projectiles and/or light emission.
  39. 根据权利要求35所述的方法,其特征在于,所述预设操作包括所述可移动平台按照所述第一标签的标签信息指示的所述可移动平台攻击多个所述感应模块的顺序依次攻击多个所述感应模块。The method according to claim 35, wherein the preset operation comprises the movable platform sequentially attacking the plurality of sensing modules according to the order of the movable platform indicated by the tag information of the first tag Attack a plurality of said sensing modules.
  40. 根据权利要求32所述的方法,其特征在于,所述变化包括增大或减小。The method of claim 32, wherein the change includes an increase or a decrease.
  41. 根据权利要求32所述的方法,其特征在于,所述可移动平台为基于非接触方式识别所述第一标签和/或所述预设标识。The method according to claim 32, wherein the movable platform recognizes the first tag and/or the preset identifier based on a non-contact manner.
  42. 根据权利要求41所述的方法,其特征在于,所述可移动平台为基于视觉方式和/或光发射识别所述第一标签和/或所述预设标识。The method according to claim 41, wherein the movable platform recognizes the first tag and/or the preset identifier based on a visual manner and/or light emission.
  43. 根据权利要求32所述的方法,其特征在于,所述预设标识还用于指示所述可移动平台所属参赛队的其他可移动平台的攻击力和/或防御力的变化,所述可移动平台所属参赛队的其他可移动平台的攻击力和/或防御力的变化与所述可移动平台的攻击力和/或防御力的变化一致。The method according to claim 32, wherein the preset identifier is also used to indicate the change of attack power and/or defense power of other movable platforms of the team to which the movable platform belongs, and the movable platform The change in the attack power and/or defense power of other mobile platforms of the team to which the platform belongs is consistent with the change in the attack power and/or defense power of the mobile platform.
  44. 根据权利要求32所述的方法,其特征在于,所述可移动平台包括第一可移动平台和第二可移动平台,所述方法还包括:The method according to claim 32, wherein the movable platform comprises a first movable platform and a second movable platform, and the method further comprises:
    控制所述第一可移动平台移动至所述比赛场地的第一预设位置,以使所述第一预设位置的第二可移动平台识别所述第一可移动平台上的第二标签,并将所述第二标签的标签信息发送至所述比赛信息采集装置;Controlling the first movable platform to move to a first preset position of the playing field, so that the second movable platform at the first preset position recognizes the second tag on the first movable platform, And send the tag information of the second tag to the game information collection device;
    其中,所述第二可移动平台在识别到所述的第二标签的标签信息时,所述第二可移动平台的攻击力、防御力和生命力中的至少一个产生变化,或者所述第二可移动平台所在区域的防御力产生变化。Wherein, when the second movable platform recognizes the tag information of the second tag, at least one of the attack power, defensive power, and vitality of the second movable platform changes, or the second movable platform The defense of the area where the movable platform is located has changed.
  45. 根据权利要求44所述的方法,其特征在于,所述第二标签为实体标签或虚拟标签。The method according to claim 44, wherein the second label is a physical label or a virtual label.
  46. 根据权利要求45所述的方法,其特征在于,所述第二标签为视觉标签。The method of claim 45, wherein the second label is a visual label.
  47. 根据权利要求44所述的方法,其特征在于,所述第一可移动平台和所述第二可移动平台属于不同的比赛队伍。The method of claim 44, wherein the first movable platform and the second movable platform belong to different competition teams.
  48. 根据权利要求47所述的方法,其特征在于,所述第一可移动平台包括无人机,所述第一预设位置为所述比赛场地中所述第二可移动平台所属比赛队伍的预设区域;The method according to claim 47, wherein the first movable platform comprises a drone, and the first preset position is a preview of the competition team to which the second movable platform belongs in the competition field. Set area
    所述控制所述第一可移动平台移动至所述比赛场地的第一预设位置,以使所述第一预设位置的第二可移动平台识别所述第一可移动平台上的第二标签,包括:The control of the first movable platform to move to a first preset position of the playing field, so that the second movable platform at the first preset position recognizes the second movable platform on the first movable platform Labels, including:
    控制所述无人机飞行至所述比赛场地中所述第二可移动平台所属比赛队伍的预设区域,以使所述预设区域中的第二可移动平台识别所述无人机上的第二标签。Control the drone to fly to the preset area of the competition team to which the second movable platform belongs in the competition field, so that the second movable platform in the preset area recognizes the first on the drone Two labels.
  49. 根据权利要求48所述的方法,其特征在于,所述预设区域的防御力在所述第二可移动平台识别到所述第二标签的标签信息时减小。The method according to claim 48, wherein the defense force of the preset area is reduced when the second movable platform recognizes the tag information of the second tag.
  50. 根据权利要求48所述的方法,其特征在于,所述预设区域为所述比赛场地中所述第二可移动平台所属比赛队伍的基地。The method according to claim 48, wherein the preset area is a base of a competition team to which the second movable platform belongs in the competition venue.
  51. 根据权利要求48所述的方法,其特征在于,所述控制所述无人机飞行至所述第二可移动平台的预设区域,包括:The method of claim 48, wherein the controlling the drone to fly to a preset area of the second movable platform comprises:
    控制所述无人机由所述比赛场地的第二预设位置飞行至所述第二可移动平台的预设区域。Control the drone to fly from the second preset position of the competition field to the preset area of the second movable platform.
  52. 根据权利要求51所述的方法,其特征在于,所述第二预设位置包括所述比赛场地中的所述第一可移动平台包括的无人机的停放区域。The method according to claim 51, wherein the second preset position includes a parking area of an unmanned aerial vehicle included in the first movable platform in the competition field.
  53. 根据权利要求48所述的方法,其特征在于,所述第一可移动平台还包括地面可移动平台,所述方法还包括:The method according to claim 48, wherein the first movable platform further comprises a ground movable platform, and the method further comprises:
    在确定所述第二可移动平台识别到所述第二标签的标签信息时,控制所述地面可移动平台移动至所述预设区域。When it is determined that the second movable platform recognizes the tag information of the second tag, controlling the ground movable platform to move to the preset area.
  54. 根据权利要求53所述的方法,其特征在于,所述地面可移动平台确定所述第二可移动平台识别到所述无人机上的第二标签的标签信息的方式包括:The method according to claim 53, wherein the manner in which the mobile platform on the ground determines the tag information of the second tag on the drone that the second mobile platform recognizes comprises:
    接收所述比赛信息采集装置发送的识别成功指示;Receiving the recognition success indication sent by the game information collection device;
    其中,所述识别成功指示由所述比赛信息采集装置确定所述第二可移动平台识别到所述第二标签的标签信息时生成。Wherein, the recognition success indication is generated when the game information collection device determines that the second movable platform recognizes the tag information of the second tag.
  55. 根据权利要求44所述的方法,其特征在于,所述第一可移动平台和所述第二可移动平台属于同一比赛队伍。The method according to claim 44, wherein the first movable platform and the second movable platform belong to the same competition team.
  56. 根据权利要求55所述的方法,其特征在于,所述第二标签为指示所述第二可移动平台复活的标签;或者,所述第二标签为指示所述第二可移动平台获取特殊技能的标签。The method according to claim 55, wherein the second tag is a tag indicating the resurrection of the second movable platform; or, the second tag is a tag indicating that the second movable platform acquires special skills s Mark.
  57. 根据权利要求32所述的方法,其特征在于,所述方法还包括:The method according to claim 32, wherein the method further comprises:
    在预设时间段内,控制所述可移动平台自主移动,以使所述可移动平台完成预设比赛任务。In a preset time period, the movable platform is controlled to move autonomously, so that the movable platform completes a preset game task.
  58. 根据权利要求57所述的方法,其特征在于,所述预设时间段包括比赛开始的预设时间段。The method according to claim 57, wherein the preset time period includes a preset time period for the start of a game.
  59. 根据权利要求57所述的方法,其特征在于,所述预设比赛任务包括道具装置激活、敌方基地攻击和弹丸获取中的至少一个。The method according to claim 57, wherein the preset game task includes at least one of the activation of a prop device, an enemy base attack, and projectile acquisition.
  60. 根据权利要求57所述的方法,其特征在于,所述控制所述可移动平台自主移动,包括:The method according to claim 57, wherein said controlling said movable platform to move autonomously comprises:
    通过所述可移动平台的位置传感器检测所述可移动平台的位置信息;Detecting the position information of the movable platform by a position sensor of the movable platform;
    根据所述可移动平台的位置信息,控制所述可移动平台自主移动。According to the position information of the movable platform, the movable platform is controlled to move autonomously.
  61. 根据权利要求57所述的方法,其特征在于,在所述预设时间段内,失能所述可移动平台的控制设备对所述可移动平台的控制功能;The method according to claim 57, wherein, within the preset time period, the control function of the control device of the movable platform on the movable platform is disabled;
    在所述预设时间段外,使能所述可移动平台的控制设备对所述可移动平台的控制功能。Outside the preset time period, enable the control function of the movable platform by the control device of the movable platform.
  62. 根据权利要求32所述的方法,其特征在于,所述可移动平台包括以下至少一种:机器人、遥控车、无人机。The method according to claim 32, wherein the movable platform comprises at least one of the following: a robot, a remote control car, and an unmanned aerial vehicle.
  63. 一种可移动平台,其特征在于,所述可移动平台包括:A movable platform, characterized in that, the movable platform includes:
    存储装置,用于存储程序指令;以及Storage device for storing program instructions; and
    一个或多个处理器,调用所述存储装置中存储的程序指令,当所述程序指令被执行时,所述一个或多个处理器单独地或共同地被配置成用于实施如下操作:One or more processors call program instructions stored in the storage device, and when the program instructions are executed, the one or more processors are individually or collectively configured to implement the following operations:
    对比赛场地上的预设装置设置的第一标签进行识别;Identify the first label set by the preset device on the playing field;
    根据当前识别的第一标签的标签信息,在所述预设装置上进行操作;Operating on the preset device according to the label information of the first label currently identified;
    当所述操作为预设操作时,识别所述预设装置针对所述预设操作输出的预设标识;When the operation is a preset operation, identifying the preset identifier output by the preset device for the preset operation;
    将所述预设标识发送至比赛信息采集装置;Sending the preset identifier to the game information collection device;
    其中,所述预设标识用于指示所述可移动平台的攻击力和/或防御力的变化。Wherein, the preset identifier is used to indicate the change of the attack power and/or defense power of the movable platform.
  64. 根据权利要求63所述的可移动平台,其特征在于,所述第一标签为实体标签或虚拟标签。The movable platform according to claim 63, wherein the first label is a physical label or a virtual label.
  65. 根据权利要求63所述的可移动平台,其特征在于,所述预设装置包括道具装置,所述比赛信息采集装置包括比赛裁判服务器。The mobile platform according to claim 63, wherein the preset device includes a prop device, and the game information collection device includes a game referee server.
  66. 根据权利要求65所述的可移动平台,其特征在于,所述预设装置包括能量机关,所述能量机关包括多个感应模块,能够检测所述感应模块受到的外部的攻击;The mobile platform according to claim 65, wherein the preset device comprises an energy organ, and the energy organ comprises a plurality of sensing modules, which can detect external attacks on the sensing module;
    所述第一标签的标签信息用于指示所述可移动平台攻击多个所述感应模块的顺序。The tag information of the first tag is used to indicate the sequence in which the movable platform attacks the plurality of sensing modules.
  67. 根据权利要求66所述的可移动平台,其特征在于,所述能量机关还包括多个显示模块,多个所述显示模块与多个所述感应模块相对应,一个显示模块用于显示一个所述第一标签的标签信息,所述第一标签的标签信息用于指示所述可移动平台攻击对应的感应模块的顺序。The movable platform according to claim 66, wherein the energy mechanism further comprises a plurality of display modules, and the plurality of display modules correspond to the plurality of sensing modules, and one display module is used to display one display module. The tag information of the first tag is used to indicate the order in which the movable platform attacks the corresponding sensing module.
  68. 根据权利要求67所述的可移动平台,其特征在于,所述能量机关通过多个所述显示模块输出所述预设标识。The movable platform according to claim 67, wherein the energy organ outputs the preset identification through a plurality of the display modules.
  69. 根据权利要求66所述的可移动平台,其特征在于,所述可移动平台基于弹丸和/或光发射攻击所述感应模块。The movable platform according to claim 66, wherein the movable platform attacks the sensing module based on projectiles and/or light emission.
  70. 根据权利要求66所述的可移动平台,其特征在于,所述预设操作包括所述可移动平台按照所述第一标签的标签信息指示的所述可移动平台攻击多个所述感应模块的顺序依次攻击多个所述感应模块。The mobile platform according to claim 66, wherein the preset operation includes the mobile platform attacking multiple sensor modules according to the mobile platform indicated by the tag information of the first tag. Attack a plurality of said sensing modules in sequence.
  71. 根据权利要求63所述的可移动平台,其特征在于,所述变化包括增大或减小。The movable platform of claim 63, wherein the change includes an increase or a decrease.
  72. 根据权利要求63所述的可移动平台,其特征在于,所述可移动平台为基于非接触方式识别所述第一标签和/或所述预设标识。The movable platform according to claim 63, wherein the movable platform recognizes the first label and/or the preset identifier based on a non-contact manner.
  73. 根据权利要求72所述的可移动平台,其特征在于,所述可移动平台为基于视觉方式和/或光发射识别所述第一标签和/或所述预设标识。The movable platform according to claim 72, wherein the movable platform recognizes the first label and/or the preset identifier based on a visual manner and/or light emission.
  74. 根据权利要求63所述的可移动平台,其特征在于,所述预设标识还用于指示所述可移动平台所属参赛队的其他可移动平台的攻击力和/或防御力的变化,所述可移动平台所属参赛队的其他可移动平台的攻击力和/或防御力的变化与所述可移动平台的攻击力和/或防御力的变化一致。The movable platform according to claim 63, wherein the preset identifier is also used to indicate the change of attack power and/or defense power of other movable platforms of the team to which the movable platform belongs, and The change in the attack power and/or defense power of other mobile platforms of the team to which the mobile platform belongs is consistent with the change in the attack power and/or defense power of the mobile platform.
  75. 根据权利要求63所述的可移动平台,其特征在于,所述可移动平台包括第一可移动平台和第二可移动平台,所述一个或多个处理器单独地或共同地还被配置成用于实施如下操作:The movable platform according to claim 63, wherein the movable platform comprises a first movable platform and a second movable platform, and the one or more processors are separately or collectively also configured to Used to implement the following operations:
    控制所述第一可移动平台移动至所述比赛场地的第一预设位置,以使所述第一预设位置的第二可移动平台识别所述第一可移动平台上的第二标签,并将所述第二标签的标签信息发送至所述比赛信息采集装置;Controlling the first movable platform to move to a first preset position of the playing field, so that the second movable platform at the first preset position recognizes the second tag on the first movable platform, And send the tag information of the second tag to the game information collection device;
    其中,所述第二可移动平台在识别到所述的第二标签的标签信息时,所述第二可移动平台的攻击力、防御力和生命力中的至少一个产生变化,或者所述第二可移动平台所在区域的防御力产生变化。Wherein, when the second movable platform recognizes the tag information of the second tag, at least one of the attack power, defensive power, and vitality of the second movable platform changes, or the second movable platform The defense of the area where the movable platform is located has changed.
  76. 根据权利要求75所述的可移动平台,其特征在于,所述第二标签为实体标签或虚拟标签。The movable platform according to claim 75, wherein the second label is a physical label or a virtual label.
  77. 根据权利要求76所述的可移动平台,其特征在于,所述第二标签为视觉标签。The movable platform of claim 76, wherein the second label is a visual label.
  78. 根据权利要求75所述的可移动平台,其特征在于,所述第一可移动平台和所述第二可移动平台属于不同的比赛队伍。The movable platform according to claim 75, wherein the first movable platform and the second movable platform belong to different competition teams.
  79. 根据权利要求78所述的可移动平台,其特征在于,所述第一可移动平台包括无人机,所述第一预设位置为所述比赛场地中所述第二可移动平台所属比赛队伍的预设区域;The movable platform according to claim 78, wherein the first movable platform comprises a drone, and the first preset position is the competition team to which the second movable platform belongs in the competition venue The preset area;
    所述一个或多个处理器在控制所述第一可移动平台移动至所述比赛场地的第一预设位置,以使所述第一预设位置的第二可移动平台识别所述第一可移动平台上的第二标签时,单独地或共同地被进一步配置成用于实施如下操作:The one or more processors are controlling the movement of the first movable platform to a first preset position of the playing field, so that the second movable platform at the first preset position recognizes the first When the second label on the movable platform is separately or collectively further configured to implement the following operations:
    控制所述无人机飞行至所述比赛场地中所述第二可移动平台所属比赛队伍的预设区域,以使所述预设区域中的第二可移动平台识别所述无人机上的第二标签。Control the drone to fly to the preset area of the competition team to which the second movable platform belongs in the competition field, so that the second movable platform in the preset area recognizes the first on the drone Two labels.
  80. 根据权利要求79所述的可移动平台,其特征在于,所述预设区域的防御力在所述预设区域识别到所述第二标签的标签信息时减小。The movable platform of claim 79, wherein the defense force of the preset area is reduced when the preset area recognizes the tag information of the second tag.
  81. 根据权利要求79所述的可移动平台,其特征在于,所述预设区域为所述比赛场地中所述第二可移动平台所属比赛队伍的基地。The movable platform according to claim 79, wherein the preset area is a base of a competition team to which the second movable platform belongs in the competition venue.
  82. 根据权利要求79所述的可移动平台,其特征在于,所述一个或多个处理器在控制所述无人机飞行至所述预设区域时,单独地或共同地被进一步配置成用于实施如 下操作:The mobile platform of claim 79, wherein the one or more processors are further configured to be used for controlling the drone to fly to the preset area, individually or collectively. Perform the following operations:
    控制所述无人机由所述比赛场地的第二预设位置飞行至所述第二可移动平台的预设区域。Control the drone to fly from the second preset position of the competition field to the preset area of the second movable platform.
  83. 根据权利要求82所述的可移动平台,其特征在于,所述第二预设位置包括所述比赛场地中的所述第一可移动平台包括的无人机的停放区域。The movable platform according to claim 82, wherein the second preset position includes a parking area of an unmanned aerial vehicle included in the first movable platform in the competition field.
  84. 根据权利要求79所述的可移动平台,其特征在于,所述第一可移动平台还包括地面可移动平台,所述一个或多个处理器单独地或共同地还被配置成用于实施如下操作:The movable platform according to claim 79, wherein the first movable platform further comprises a ground movable platform, and the one or more processors are separately or collectively also configured to implement the following operating:
    在确定所述第二可移动平台识别到所述第二标签的标签信息时,控制所述地面可移动平台移动至所述预设区域。When it is determined that the second movable platform recognizes the tag information of the second tag, controlling the ground movable platform to move to the preset area.
  85. 根据权利要求84所述的可移动平台,其特征在于,所述地面可移动平台确定所述第二可移动平台识别到所述无人机上的第二标签的标签信息的方式包括:The mobile platform according to claim 84, wherein the method for the ground mobile platform to determine the tag information of the second tag on the drone that the second mobile platform recognizes comprises:
    接收所述比赛信息采集装置发送的识别成功指示;Receiving the recognition success indication sent by the game information collection device;
    其中,所述识别成功指示由所述比赛信息采集装置确定所述可移动平台识别到所述第二标签的标签信息时生成。Wherein, the recognition success indication is generated when the game information collection device determines that the movable platform recognizes the tag information of the second tag.
  86. 根据权利要求75所述的可移动平台,其特征在于,所述第一可移动平台和所述第二可移动平台属于同一比赛队伍。The movable platform of claim 75, wherein the first movable platform and the second movable platform belong to the same competition team.
  87. 根据权利要求86所述的可移动平台,其特征在于,所述第二标签为指示所述第二可移动平台复活的标签;或者,所述第二标签为指示所述第二可移动平台获取特殊技能的标签。The movable platform according to claim 86, wherein the second tag is a tag indicating the resurrection of the second movable platform; or, the second tag is a tag indicating that the second movable platform obtains Special skill labels.
  88. 根据权利要求63所述的可移动平台,其特征在于,所述一个或多个处理器单独地或共同地还被配置成用于实施如下操作:The movable platform according to claim 63, wherein the one or more processors, individually or collectively, are further configured to perform the following operations:
    在预设时间段内,控制所述可移动平台自主移动,以使所述可移动平台完成预设比赛任务。In a preset time period, the movable platform is controlled to move autonomously, so that the movable platform completes a preset game task.
  89. 根据权利要求88所述的可移动平台,其特征在于,所述预设时间段包括比赛开始的预设时间段。The mobile platform according to claim 88, wherein the preset time period includes a preset time period for the start of a game.
  90. 根据权利要求88所述的可移动平台,其特征在于,所述预设比赛任务包括道具装置激活、敌方基地攻击和弹丸获取中的至少一个。The mobile platform according to claim 88, wherein the preset game task includes at least one of the activation of a prop device, an attack on an enemy base, and a projectile acquisition.
  91. 根据权利要求88所述的可移动平台,其特征在于,所述一个或多个处理器在控制所述可移动平台自主移动时,单独地或共同地被进一步配置成用于实施如下操作:The movable platform according to claim 88, wherein when the one or more processors control the autonomous movement of the movable platform, they are separately or collectively further configured to implement the following operations:
    通过所述可移动平台的位置传感器检测所述可移动平台的位置信息;Detecting the position information of the movable platform by a position sensor of the movable platform;
    根据所述可移动平台的位置信息,控制所述可移动平台自主移动。According to the position information of the movable platform, the movable platform is controlled to move autonomously.
  92. 根据权利要求88所述的可移动平台,其特征在于,在所述预设时间段内,失能所述可移动平台的控制设备对所述可移动平台的控制功能;The movable platform according to claim 88, characterized in that, within the preset time period, the control function of the control device of the movable platform on the movable platform is disabled;
    在所述预设时间段外,使能所述可移动平台的控制设备对所述可移动平台的控制功能。Outside the preset time period, enable the control function of the movable platform by the control device of the movable platform.
  93. 根据权利要求63所述的可移动平台,其特征在于,所述可移动平台包括以下至少一种:机器人、遥控车、无人机。The movable platform according to claim 63, wherein the movable platform comprises at least one of the following: a robot, a remote control car, and an unmanned aerial vehicle.
  94. 一种交互方法,用于比赛场地上的道具装置,其特征在于,所述方法包括:An interactive method used for props on the playing field, characterized in that the method includes:
    输出所述道具装置设置的第一标签;Output the first label set by the prop device;
    获取可移动平台基于识别到的所述第一标签的标签信息在所述道具装置上的操作;Acquiring the operation of the mobile platform on the prop device based on the identified tag information of the first tag;
    当所述操作为预设操作时,输出预设标识;When the operation is a preset operation, output a preset identifier;
    其中,所述预设标识用于指示所述可移动平台的攻击力和/或防御力的变化。Wherein, the preset identifier is used to indicate the change of the attack power and/or defense power of the movable platform.
  95. 根据权利要求94所述的方法,其特征在于,所述第一标签为实体标签或虚拟标签。The method according to claim 94, wherein the first label is a physical label or a virtual label.
  96. 根据权利要求94所述的方法,其特征在于,所述道具装置包括能量机关,所述能量机关包括多个感应模块,能够检测所述感应模块受到的外部的攻击;The method according to claim 94, wherein the prop device comprises an energy organ, and the energy organ comprises a plurality of sensing modules, capable of detecting external attacks on the sensing module;
    所述第一标签的标签信息用于指示所述可移动平台攻击多个所述感应模块的顺序。The tag information of the first tag is used to indicate the sequence in which the movable platform attacks the plurality of sensing modules.
  97. 根据权利要求96所述的方法,其特征在于,所述能量机关还包括多个显示模块,多个所述显示模块与多个所述感应模块相对应,一个显示模块用于显示一个所述第一标签的标签信息,所述第一标签的标签信息用于指示所述可移动平台攻击对应的感应模块的顺序。The method of claim 96, wherein the energy mechanism further comprises a plurality of display modules, and the plurality of display modules correspond to a plurality of the sensing modules, and one display module is used to display one of the first Tag information of a tag, where the tag information of the first tag is used to indicate the order in which the movable platform attacks the corresponding sensing module.
  98. 根据权利要求97所述的方法,其特征在于,所述能量机关通过多个所述显示模块输出所述预设标识。The method of claim 97, wherein the energy organ outputs the preset identifier through a plurality of the display modules.
  99. 根据权利要求96所述的方法,其特征在于,所述可移动平台基于弹丸和/或光发射攻击所述感应模块。The method of claim 96, wherein the movable platform attacks the sensing module based on projectiles and/or light emission.
  100. 根据权利要求96所述的方法,其特征在于,所述预设操作包括所述可移动平台按照所述第一标签的标签信息指示的所述可移动平台攻击多个所述感应模块的顺序依次攻击多个所述感应模块。The method according to claim 96, wherein the preset operation comprises that the movable platform sequentially attacks the plurality of sensing modules according to the order in which the movable platform attacks the plurality of sensing modules indicated by the tag information of the first tag Attack a plurality of said sensing modules.
  101. 根据权利要求94所述的方法,其特征在于,所述变化包括增大或减小。The method of claim 94, wherein the change includes an increase or a decrease.
  102. 根据权利要求94所述的方法,其特征在于,所述可移动平台为基于非接触方式识别所述第一标签和/或所述预设标识。The method according to claim 94, wherein the movable platform recognizes the first tag and/or the preset identifier based on a non-contact manner.
  103. 根据权利要求102所述的方法,其特征在于,所述可移动平台为基于视觉方式和/或光发射识别所述第一标签和/或所述预设标识。The method according to claim 102, wherein the movable platform recognizes the first tag and/or the preset identifier based on a visual manner and/or light emission.
  104. 根据权利要求94所述的方法,其特征在于,所述预设标识还用于指示所述可移动平台所属参赛队的其他可移动平台的攻击力和/或防御力的变化,所述可移动平台所属参赛队的其他可移动平台的攻击力和/或防御力的变化与所述可移动平台的攻击力和/或防御力的变化一致。The method according to claim 94, wherein the preset identifier is also used to indicate the change in attack power and/or defense power of other movable platforms of the team to which the movable platform belongs, and the movable platform The change in the attack power and/or defense power of other mobile platforms of the team to which the platform belongs is consistent with the change in the attack power and/or defense power of the mobile platform.
  105. 一种道具装置,其特征在于,所述道具装置包括:A prop device, characterized in that the prop device comprises:
    存储装置,用于存储程序指令;以及Storage device for storing program instructions; and
    一个或多个处理器,调用所述存储装置中存储的程序指令,当所述程序指令被执行时,所述一个或多个处理器单独地或共同地被配置成用于实施如下操作:One or more processors call program instructions stored in the storage device, and when the program instructions are executed, the one or more processors are individually or collectively configured to implement the following operations:
    输出所述道具装置设置的第一标签;Output the first label set by the prop device;
    获取可移动平台基于识别到的所述第一标签的标签信息在所述道具装置上的操作;Acquiring the operation of the mobile platform on the prop device based on the identified tag information of the first tag;
    当所述操作为预设操作时,输出预设标识;When the operation is a preset operation, output a preset identifier;
    其中,所述预设标识用于指示所述可移动平台的攻击力和/或防御力的变化。Wherein, the preset identifier is used to indicate the change of the attack power and/or defense power of the movable platform.
  106. 根据权利要求105所述的道具装置,其特征在于,所述第一标签为实体标签或虚拟标签。The prop device according to claim 105, wherein the first label is a physical label or a virtual label.
  107. 根据权利要求105所述的道具装置,其特征在于,所述道具装置包括能量机关,所述能量机关包括多个感应模块,能够检测所述感应模块受到的外部的攻击;The prop device according to claim 105, wherein the prop device comprises an energy organ, and the energy organ comprises a plurality of sensing modules capable of detecting external attacks on the sensing module;
    所述第一标签的标签信息用于指示所述可移动平台攻击多个所述感应模块的顺序。The tag information of the first tag is used to indicate the sequence in which the movable platform attacks the plurality of sensing modules.
  108. 根据权利要求107所述的道具装置,其特征在于,所述能量机关还包括多个显示模块,多个所述显示模块与多个所述感应模块相对应,一个显示模块用于显示一个所述第一标签的标签信息,所述第一标签的标签信息用于指示所述可移动平台攻击对应的感应模块的顺序。The prop device according to claim 107, wherein the energy mechanism further comprises a plurality of display modules, and the plurality of display modules correspond to the plurality of sensing modules, and one display module is used to display one of the Tag information of the first tag, where the tag information of the first tag is used to indicate the order in which the movable platform attacks the corresponding sensing module.
  109. 根据权利要求108所述的道具装置,其特征在于,所述能量机关通过多个所述显示模块输出所述预设标识。The prop device according to claim 108, wherein the energy organ outputs the preset identifier through a plurality of the display modules.
  110. 根据权利要求107所述的道具装置,其特征在于,所述可移动平台基于弹丸和/或光发射攻击所述感应模块。The prop device according to claim 107, wherein the movable platform attacks the sensing module based on projectiles and/or light emission.
  111. 根据权利要求107所述的道具装置,其特征在于,所述预设操作包括所述可移动平台按照所述第一标签的标签信息指示的所述可移动平台攻击多个所述感应模块的顺序依次攻击多个所述感应模块。The prop device according to claim 107, wherein the preset operation includes the mobile platform attacking a plurality of the sensing modules according to the sequence of the mobile platform indicated by the tag information of the first tag Attack a plurality of the sensing modules in sequence.
  112. 根据权利要求105所述的道具装置,其特征在于,所述变化包括增大或减小。The prop device according to claim 105, wherein the change includes an increase or a decrease.
  113. 根据权利要求105所述的道具装置,其特征在于,所述可移动平台为基于非接触方式识别所述第一标签和/或所述预设标识。The prop device according to claim 105, wherein the movable platform recognizes the first tag and/or the preset identifier based on a non-contact manner.
  114. 根据权利要求113所述的道具装置,其特征在于,所述可移动平台为基于视觉方式和/或光发射识别所述第一标签和/或所述预设标识。The prop device according to claim 113, wherein the movable platform recognizes the first label and/or the preset identifier based on a visual method and/or light emission.
  115. 根据权利要求105所述的道具装置,其特征在于,所述预设标识还用于指示所述可移动平台所属参赛队的其他可移动平台的攻击力和/或防御力的变化,所述可移动平台所属参赛队的其他可移动平台的攻击力和/或防御力的变化与所述可移动平台的攻击力和/或防御力的变化一致。The prop device according to claim 105, wherein the preset identifier is also used to indicate the change of attack power and/or defense power of other movable platforms of the team to which the movable platform belongs, and the movable platform The change of the attack power and/or defense power of other mobile platforms of the team to which the mobile platform belongs is consistent with the change of the attack power and/or defense power of the mobile platform.
PCT/CN2019/124896 2019-12-12 2019-12-12 Interaction system, interaction method, movable platform and prop apparatus WO2021114182A1 (en)

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