WO2021095435A1 - Programme de jeu, procédé et dispositif de traitement d'informations - Google Patents

Programme de jeu, procédé et dispositif de traitement d'informations Download PDF

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Publication number
WO2021095435A1
WO2021095435A1 PCT/JP2020/038968 JP2020038968W WO2021095435A1 WO 2021095435 A1 WO2021095435 A1 WO 2021095435A1 JP 2020038968 W JP2020038968 W JP 2020038968W WO 2021095435 A1 WO2021095435 A1 WO 2021095435A1
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WO
WIPO (PCT)
Prior art keywords
alarm
user
game
time
sounding
Prior art date
Application number
PCT/JP2020/038968
Other languages
English (en)
Japanese (ja)
Inventor
翠 新海
Original Assignee
株式会社ポケモン
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社ポケモン filed Critical 株式会社ポケモン
Publication of WO2021095435A1 publication Critical patent/WO2021095435A1/fr

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • GPHYSICS
    • G04HOROLOGY
    • G04CELECTROMECHANICAL CLOCKS OR WATCHES
    • G04C21/00Producing acoustic time signals by electrical means
    • G04C21/16Producing acoustic time signals by electrical means producing the signals at adjustable fixed times
    • G04C21/36Signal repeating devices
    • GPHYSICS
    • G04HOROLOGY
    • G04GELECTRONIC TIME-PIECES
    • G04G13/00Producing acoustic time signals
    • G04G13/02Producing acoustic time signals at preselected times, e.g. alarm clocks

Definitions

  • the communication IF 22 is an interface for inputting / outputting signals because the server 20 communicates with an external device.
  • the input / output IF 23 functions as an interface with an input device for receiving an input operation from the user and an output device for presenting information to the user.
  • the memory 25 is for temporarily storing a program, data processed by the program or the like, and is a volatile memory such as a DRAM (Dynamic Random Access Memory).
  • the storage 26 is a storage device for storing data, for example, a flash memory or an HDD (Hard Disc Drive).
  • the processor 29 is hardware for executing an instruction set described in a program, and is composed of an arithmetic unit, registers, peripheral circuits, and the like.
  • FIG. 2 is a block diagram of a terminal device 10 constituting the game system 1 of the first embodiment.
  • the terminal device 10 operates with a plurality of antennas (antenna 111, antenna 112) and wireless communication units (first wireless communication unit 121, second wireless communication unit 122) corresponding to each antenna.
  • Reception unit 130 including touch sensitive device 131 and display 132), voice processing unit 140, microphone 141, speaker 142, position information sensor 150, camera 160, storage unit 180, and control unit 190. And, including.
  • the antenna 112 radiates a signal emitted by the terminal device 10 as a radio wave. Further, the antenna 112 receives a radio wave from the space and gives a received signal to the second radio communication unit 122.
  • the number of actions that the user can perform in the game play may be increased.
  • an item that can be used in the event for example, an effect on the enemy character.
  • One or more items that can be provided may be provided to the user.
  • the game parameters are set according to the elapsed time from the start of the first game processing. May be.
  • the game parameters may be adjusted based on the timing at which snooze is set.
  • the timing for starting the game processing may be earlier than the time shown in the alarm setting 183.
  • the game processing may be started from 30 minutes before the alarm set time to the alarm set time.
  • Alarm setting 183 indicates the alarm setting.
  • the terminal device 10 receives from the user the setting of the time for sounding the alarm, the date or day of the week for sounding the alarm, the alarm sound, and the snooze interval.
  • the input operation reception unit 191 performs a process of accepting a user's input operation to an input device such as a touch-sensitive device 131.
  • the input operation reception unit 191 is based on the information of the coordinates when the user touches the touch-sensitive device 131 with a finger or the like, and the user's operation is a flick operation, a tap operation, or a drag (swipe). Determine the type of operation, such as whether it is an operation.
  • the storage unit 202 stores data and programs used by the server 20.
  • the storage unit 202 stores the user information database 281, the effect setting 282 at the time of snooze, the alarm setting 283 of each user, the friend list 284, and the like.
  • the friend list 284 is a database for holding information on users registered as friends by each user.
  • the item "owned character” indicates information on the game character owned by the user. For example, when a character to be operated is appropriately added by being associated with user information in a game, information on a character that can be operated by the user is shown. In the item "possessed character”, for example, information such as the level of the character and equipment items is also included.
  • the item "free virtual currency” indicates the amount of virtual currency that the user holds for the virtual currency given to the user free of charge.
  • the terminal device 10 grants a free virtual currency to a user by a login bonus, an event reward, or the like.
  • the item "Snooze timing” indicates the timing at which the snooze sounds for the alarm set by the user. For example, when the snooze is sounded multiple times at predetermined time intervals (for example, every 5 minutes) after the alarm is sounded, the timing of the first snooze (the first snooze after the alarm sounds) and the second snooze The timing (the second snooze after the alarm sounds) and the timing of each snooze after that are shown.
  • the item "Ring timing setting” indicates the date when the set alarm sounds. For example, the alarm may be sounded periodically for a specific day of the week, such as "every Monday to Friday", or the alarm may be sounded for a specific date.
  • step S503 the terminal device 10 determines whether or not the current value of the user's stamina value exceeds the stamina consumption set for the quest specified by the user.
  • the terminal device 10 transmits a signal to the server 20 indicating that the game play of the quest is started.
  • the terminal device 10 subtracts the stamina consumption set in the quest from the current value of the user's stamina value.
  • FIG. 8 is a diagram showing a screen example of the terminal device 10.
  • the screen example of FIG. 8A shows a situation in which the user sets an alarm in the terminal device 10. Corresponds to the processing of steps S601 and S603 of FIG.
  • the terminal device 10 responds to the user's input operation to the specific operation reception unit 132G and performs a process for advancing the defense type game advantageously.
  • the terminal device 10 arranges an object (also referred to as a “defender”) for intercepting an object that attacks the building object OBJ_1 in response to an input operation to the specific operation reception unit 132G.
  • the defender By being placed in the game space, the defender performs actions such as attacking an enemy object within the attack range and recovering the durability value parameter of the building object OBJ_1. That is, by installing the defender by the user, it is possible to increase the possibility of satisfying the clearing condition of the game progressing in the first game processing.
  • the terminal device 10 starts a first game process (defense game) associated with sounding an alarm, and then receives a predetermined input operation from the user (specific operation).
  • a predetermined input operation from the user specifically operation.
  • Input operation to the reception unit 132G the aspect of giving the effect associated with snooze to the user is shown.
  • the terminal device 10 gives an effect associated with snooze by receiving a predetermined input operation from the user, and notifies the user that the effect has been given to the user in the notification unit 132K.
  • the terminal device 10 notifies the user that the notification unit 132K has set the "effect 2" displayed on the effect presentation unit 132E as the effect associated with the snooze.
  • the terminal device 10 responds to the arrival of each snooze timing, and has an effect of making the progress of the game disadvantageous. May be given to the user.
  • the first game process can be started before the alarm sounds and the user's operation can be accepted.
  • the terminal device 10 can receive the user's operation before the time for sounding the alarm shown in the alarm setting 183 arrives (for example, the time when the alarm sounds). (Before a predetermined time), the first game process may be started to receive a predetermined input operation from the user.
  • an effect associated with the timing of each snooze may be imparted.
  • information on the user's sleep can be measured by using the terminal device 10 or by using the device for sleep measurement by the user.
  • Information about sleep includes the time when the user went to bed, the time when he fell asleep, the time when he woke up, and the time when he woke up.
  • the terminal device 10 may be installed on the bed of the user to measure the sleep information by detecting the movement of the user, or the terminal device 10 may perform an input operation indicating that the user starts sleeping. It may be accepted.
  • a device worn on the user's body such as a bracelet type or a ring type may be used, or the user's body may be worn by image recognition, an acceleration sensor, or the like without being worn on the user's body.
  • the movement may be detected to measure the sleep state of the user.
  • each timing for imparting an effect that favors the progress of the game may be different from or the same as the snooze timing.
  • the user may not be notified of the timing of imparting the advantageous effect.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Electric Clocks (AREA)
  • Electromechanical Clocks (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

Selon l'invention, ce programme de jeu amène un processeur à exécuter les étapes suivantes : le réglage d'une première heure de déclenchement d'une première alarme sonore pour réveiller un utilisateur; le réglage d'une heure après la première heure à laquelle déclencher une seconde alarme sonore qui est déclenchée en réponse au déclenchement de la première alarme sonore; le déclenchement de la première alarme sonore réglée en réponse à l'arrivée de la première heure; le démarrage d'un premier traitement de jeu d'un premier jeu de sorte qu'une opération d'utilisateur est possible; en réponse à la réception d'une opération d'utilisateur prescrite par rapport au premier traitement de jeu par l'arrivée de l'heure de déclenchement de la seconde alarme sonore, d'annulation du déclenchement de la seconde alarme sonore et d'application d'un effet qui permet d'avancer plus facilement dans le premier jeu que lorsque l'opération prescrite n'est pas reçue par l'arrivée de l'heure de déclenchement de la seconde alarme sonore.
PCT/JP2020/038968 2019-11-14 2020-10-15 Programme de jeu, procédé et dispositif de traitement d'informations WO2021095435A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2019-205986 2019-11-14
JP2019205986A JP6754881B1 (ja) 2019-11-14 2019-11-14 ゲームプログラム、方法、情報処理装置

Publications (1)

Publication Number Publication Date
WO2021095435A1 true WO2021095435A1 (fr) 2021-05-20

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7316992B2 (ja) * 2020-11-30 2023-07-28 株式会社ポケモン プログラム、方法、情報処理装置

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2016021235A1 (fr) * 2014-08-07 2016-02-11 任天堂株式会社 Système, dispositif, programme et procédé de traitement d'informations
JP2016049237A (ja) * 2014-08-29 2016-04-11 オムロンヘルスケア株式会社 動作情報測定装置、ゲーム制御プログラム、動作情報測定プログラム

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2016021235A1 (fr) * 2014-08-07 2016-02-11 任天堂株式会社 Système, dispositif, programme et procédé de traitement d'informations
JP2016049237A (ja) * 2014-08-29 2016-04-11 オムロンヘルスケア株式会社 動作情報測定装置、ゲーム制御プログラム、動作情報測定プログラム

Non-Patent Citations (2)

* Cited by examiner, † Cited by third party
Title
ANONYMOUS: "Wake N' Shake Alarm Clock Makes Getting Out of Bed a Game You Play with Friends.", WWW.FIFEHACKER, 20 December 2012 (2012-12-20), Retrieved from the Internet <URL:https://www.fifehacker.jp/2012/12/121220wake_n_shake_alarm_clock.html> [retrieved on 20200527] *
MEZAMASHI-KANOJO: "Alarm clock girlfriend vol.1: A must-have alarm clock app for those who can't get up right away. 2318", APPBANK, vol. 1, no. 2318, 21 August 2010 (2010-08-21), pages 1 - 4, XP055823746, Retrieved from the Internet <URL:www.appbank.net/2010/08/21/iphone-application/157908.php> [retrieved on 20191220] *

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JP2021078533A (ja) 2021-05-27

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