WO2021040571A1 - Highly manoeuverable vehicle for shooting at targets with light beams - Google Patents

Highly manoeuverable vehicle for shooting at targets with light beams Download PDF

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Publication number
WO2021040571A1
WO2021040571A1 PCT/RU2020/050194 RU2020050194W WO2021040571A1 WO 2021040571 A1 WO2021040571 A1 WO 2021040571A1 RU 2020050194 W RU2020050194 W RU 2020050194W WO 2021040571 A1 WO2021040571 A1 WO 2021040571A1
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Prior art keywords
sensors
vehicle
brake
game
emitter
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PCT/RU2020/050194
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French (fr)
Russian (ru)
Inventor
Алексей Викторович БЕБЕНИН
Original Assignee
Алексей Викторович БЕБЕНИН
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Application filed by Алексей Викторович БЕБЕНИН filed Critical Алексей Викторович БЕБЕНИН
Priority to CN202080059359.XA priority Critical patent/CN114286715B/en
Publication of WO2021040571A1 publication Critical patent/WO2021040571A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H17/00Toy vehicles, e.g. with self-drive; ; Cranes, winches or the like; Accessories therefor
    • A63H17/045Toy vehicles, e.g. with self-drive; ; Cranes, winches or the like; Accessories therefor shaped as armoured cars, tanks or the like

Definitions

  • the claimed technical solution relates to play equipment, namely to wheeled vehicles equipped with devices for firing light beams at targets, as well as sensors for fixing the hits of the above light beams emitted from enemy vehicles.
  • the light beams can be laser beams or infrared beams, for example.
  • Targets can be both stationary devices made in the form of targets with sensors to register hits, and mobile devices-vehicles of opponents.
  • the claimed device can be used for playing laser tag.
  • Laser tag or laser battle is a high-tech game that takes place in real time and space. The essence of the game is to defeat enemy players with safe laser shots from a blaster machine.
  • the actual "defeat" of the player occurs by registering the beam of the automatic blaster with the opponent's special sensors (sensors), fixed on the player's clothing or on a special vest (bandage).
  • the inventive device can be used as equipment for the development of various muscle groups of a person, since during the game a significant effort is required from the arms, legs, back, lower back and buttocks. Due to the active work of the player's body parts, various muscle groups work.
  • an entertainment device is known according to US patent No. US 5,906,542A, IPC F41J5 / 00, publ. 05/25/1999, including a vehicle on wheels, which has front and rear seats to accommodate players on them, a steering wheel to control the vehicle, foot pedals to control the speed of the vehicle, a laser source installed in front of the rear seat, which contains a body with a gun and a sight, a set of detectors designed to detect laser radiation from an enemy vehicle, a data processing facility.
  • the disadvantage of the device according to US patent No. 5,906,542A is its limited maneuverability.
  • the device described above, in terms of its essential features, is the closest analogue to the claimed invention and is selected as a prototype.
  • the claimed device is a highly maneuverable vehicle, which includes a frame, a body, at least two support rollers, a propeller, which is a wheel connected to the engine and a steering column, at least one roller brake, an accelerator pedal, a brake pedal , at least one seat for placing a player on it, a steering wheel, at least one fire opening button, a signal processing unit with software that can be equipped with a wireless communication system, a control panel with buttons necessary for playing on it, an aiming bar to which the aiming device, sensors and emitter are attached, which are fixed at the same height, the same for all vehicles and stationary devices participating in the game, parallel to the playing surface; for all vehicles participating in the game, the sensors are fixed along the perimeter of the vehicle body.
  • the achieved technical results are to increase the maneuverability of the vehicle during the game, which requires shooting at targets, for example, for playing laser tag, as well as in high-precision fixation and registration of the hits of light beams of opponents, for example, laser or infrared beams.
  • the technical results of the present invention are: 1.increasing the vehicle's maneuverability during the game, which requires shooting at targets, for example, for playing laser tag; 2. high-precision fixation and registration of hits of light beams of opponents, for example, laser or infrared beams.
  • the technical result which consists in increasing the maneuverability of the vehicle during the game, is achieved due to the fact that the vehicle contains support rollers, and a propeller, which is a wheel connected to the engine and the steering column, a roller brake, an accelerator pedal, a brake pedal, and also due to the fact that the support rollers and the propeller wheel are made with the ability to freely rotate 360 °.
  • high maneuverability is ensured by the ability of the vehicle to drive sideways, using simultaneously the impulse of the propeller wheel and the inertia of the turn.
  • the technical result which consists in high-precision fixation and registration of hits of light rays of opponents, is achieved due to the fact that the vehicle contains sensors that are fixed at the same height, parallel to the playing surface along the perimeter of the vehicle body; the distance between the sensors must be at least 1% of the outer diameter of the sensor.
  • the technical result is achieved due to the fact that the sensors and the emitter are fixed at the same height, which is the same for all vehicles and stationary devices participating in the game, parallel to the playing surface; for all vehicles, the sensors are fixed along the perimeter of the vehicle body.
  • FIG. 1 is a schematic side view of a vehicle according to the invention
  • FIG. 2 is a schematic top view of a vehicle according to the invention.
  • FIG. 3 shows a schematic diagram of the brake mechanism.
  • List of items on the drawings 1-frame; 2-support rollers; 3-mover; 4-roller brake; 5-accelerator pedal; 6-brake pedal; 7-seat; 8-wheel; 9-button to open fire; 10-control panel; 11-sighting bar; 12 sensors; 13-emitter; 14-player; 15-playing surface; 16-mounting plate; 17 – springs; 18-frame staples; 19-spring; 20 brake pad; 21-mounting holes; 22-bushings; 23-axis; F is pressing force.
  • FIG. 1, Fig. 2 shows the device.
  • a highly maneuverable vehicle is a device that includes the following parts and assemblies: a frame 1, a body (not shown in the drawing), at least two support rollers 2, a propeller 3, which is a wheel connected to an engine and a steering column (not shown in the drawing), at least one roller brake 4, an accelerator pedal 5, a brake pedal 6, at least one seat 7 to accommodate a player 14, a steering wheel 8, at least one fire button 9, a processing unit signals with software, which can be equipped with a wireless communication system (not shown in the drawing), a control panel 10 with buttons necessary for playing on it, an aiming bar 11 to which an aiming device is attached (not shown in the drawing), sensors 12 and a radiator 13, which are fixed at the same height, the same for all vehicles and stationary devices participating in the game, parallel to the playing surface 15, at all For vehicles participating in the game, the sensors 12 are fixed around the perimeter of the vehicle body.
  • the vehicle body (not shown in the drawing) can have any design shape, but for a "tank battle" it must have contours that allow it to slide off when it collides with enemy vehicles.
  • Any type of engine (not shown in the drawing) can be used in the claimed device, for example, an electric motor, a gasoline engine, a diesel engine, a hybrid engine, etc.
  • Roller-brake 4 is made with the possibility of three-position control: 1.the first position of the roller-brake 4: the brake pedal 6 is not pressed, the roller-brake 4 is raised as much as possible and has no adhesion to the playing surface 15, the vehicle has the ability to move freely in any direction: forward, backward, and also ride sideways, that is, drift; 2.
  • the second position of the roller-brake 4 the brake pedal 6 is pressed halfway, the roller-brake 4 drops down and enters into engagement with the playing surface 15, the vehicle has drift braking, but the vehicle has the ability to move freely forward and backward; 3. the third position of the roller brake: the brake pedal 6 is pressed all the way, the roller brake 4 is clamped by the brake pad 20, the rotation of the roller brake 4 stops, the vehicle stops. If necessary, when the propeller wheel 3 is turned 90o in the desired direction and the accelerator pedal 5 is pressed, the vehicle can make turns around the contact patch of the roller-brake 4 with the playing surface 15.
  • the accelerator pedal 5 can be installed both to the right of the steering wheel 8, as shown in Fig. 2, and to the left of it.
  • the brake pedal 6 can be installed either to the left of the steering wheel 8, as shown in Fig. 2, or to the right of it.
  • the distance from the steering wheel 8 to the seat 7 is adjusted using rails (not shown in the drawing).
  • the button for opening fire 9 can be placed on the steering wheel 8 or on the control panel 10, or in any other place so and at such a distance that it is accessible to the player 14.
  • the vehicle can be equipped with several buttons for opening fire 9, for example, two : one of which can be located on the steering wheel 8, and the other on the control panel 10.
  • the control panel 10 contains buttons such as "reload”, "select weapons", “select fire mode", etc.
  • a sighting device (not shown in the drawing) is attached to the sighting bar 11, which can, at the option of the driver, include a rear sight, front sight, collimator sight, laser designator, etc.
  • the sensors 12 must be fixed at the same height, parallel to the playing surface 15 around the perimeter of the vehicle body.
  • the distance between the sensors 12 must be at least 1% of the outer diameter of the sensor 12.
  • the sensors 12 must be fixed at the same height for all vehicles and stationary devices participating in the game, parallel to the playing surface 15.
  • the signal processing unit with software (not shown in the drawing) is designed to process signals coming from the sensors 12.
  • the control unit contains software that is designed to count the hits of opponents.
  • the vehicle When the threshold for hits of opponents is reached, the vehicle either stops or slows down, or emits a sound, light or vibration signal, which allows other game participants to understand that player 14 has been defeated.
  • the signal processing unit with software can be equipped with a wireless communication system that will allow game participants to communicate and transfer information between them.
  • the vehicle contains an emitter 13 that shoots light beams at enemy vehicles.
  • the emitter 13 can shoot laser or infrared beams.
  • the emitter 13 is fixedly mounted on the vehicle body, on its front part, parallel to the playing surface 15, at the same height for all vehicles participating in the game.
  • the game requires a horizontally flat playing surface 15 without bumps and depressions. The curvature of the playing surface 15 must not exceed the angle of dispersion of the light beam.
  • the device works as follows.
  • the vehicle is set in motion by pressing the player 14 on the accelerator pedal 5, which drives the propeller wheel 3 and the engine connected to it (not shown in the drawing), and also drives the support rollers 2.
  • the vehicle Using the rudder 8 and the steering column (not shown in the drawing) the vehicle has the ability to steer and maneuver among other vehicles participating in the game, direct the emitter 13 to the target.
  • the player 14 presses the brake pedal 6 to the stop, at this moment the roller-brake 4 is clamped by the brake lining 20 using the spring 19 and springs 17, the rotation of the roller-brake 4 stops, the vehicle stops.
  • Aiming at the enemy vehicle target or target is made by turning the vehicle body.
  • the player 14 uses the aiming bar 11 and the aiming device attached to it to aim the sight, and then the emitter 13 shoots light beams using the fire button 9.
  • Opponent hits are recorded using sensors 12, the signals from which are sent to the signal processing unit with software. After the signal processing unit with the software detects the threshold value of opponents' hits, the vehicle will stop or slow down, or emit a sound or light signal, or a signal in the form of vibration. Information on reaching the threshold value of hits can be transmitted from sensors 12 directly to the central signal processing unit with software, which is installed outside the vehicles, and at the game organizer.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Motorcycle And Bicycle Frame (AREA)
  • Toys (AREA)
  • Control Of Driving Devices And Active Controlling Of Vehicle (AREA)

Abstract

The device is game equipment for use in a laser tag game and is configured as a highly manoeuvrable vehicle including a chassis, a body, a motor, a propulsion means, an accelerator pedal, a brake pedal, at least one seat, at least two supporting casters, at least one brake caster, a steering wheel, at least one open fire button, a signal processing unit with software, a control panel, a sight, sensors and an emitter, wherein the supporting casters and a wheel of the propulsion means are freely rotatable through 360°, the brake caster is designed so as to be controllable in three positions, the sensors and emitter are affixed at the same height, which is the same for all moving and fixed devices involved in the game, and are parallel to the game surface, and the sensors are affixed around the perimeter of the vehicle body in all the vehicles.

Description

Высокоманёвренное транспортное средство для стрельбы по целям световыми лучамиHighly maneuverable vehicle for shooting targets with light beams
Заявляемое техническое решение относится к игровому оборудованию, а именно к колесным транспортным средствам, оснащенным устройствами для стрельбы световыми лучами по целям, а также датчиками для фиксации попаданий указанных выше световых лучей, испускаемых от транспортных средств противников. Световыми лучами могут быть, например, лазерные или инфракрасные лучи. Целями могут быть как неподвижные устройства, выполненные в виде мишеней с датчиками для регистрации попаданий, так и подвижные устройства-транспортные средства противников. Заявляемое устройство может применяться для игры в лазертаг.
Лазертаг или лазерный бой-высокотехнологичная игра, происходящая в реальном времени и пространстве. Суть игры состоит в поражении игроков-противников безопасными лазерными выстрелами из бластера-автомата. Собственно «поражение» игрока происходит путём регистрации луча бластера-автомата специальными датчиками оппонента (сенсорами), закрепленными на одежде игрока или на специальном жилете (повязке).
Кроме того, заявляемое устройство может быть использовано в качестве оборудования для развития различных групп мышц человека, поскольку в процессе игры требуется значительное усилие рук, ног, спины, поясницы и ягодиц. Вследствие активной работы частей тела игрока, работают различные группы мышц.
The claimed technical solution relates to play equipment, namely to wheeled vehicles equipped with devices for firing light beams at targets, as well as sensors for fixing the hits of the above light beams emitted from enemy vehicles. The light beams can be laser beams or infrared beams, for example. Targets can be both stationary devices made in the form of targets with sensors to register hits, and mobile devices-vehicles of opponents. The claimed device can be used for playing laser tag.
Laser tag or laser battle is a high-tech game that takes place in real time and space. The essence of the game is to defeat enemy players with safe laser shots from a blaster machine. The actual "defeat" of the player occurs by registering the beam of the automatic blaster with the opponent's special sensors (sensors), fixed on the player's clothing or on a special vest (bandage).
In addition, the inventive device can be used as equipment for the development of various muscle groups of a person, since during the game a significant effort is required from the arms, legs, back, lower back and buttocks. Due to the active work of the player's body parts, various muscle groups work.
Из уровня техники известно развлекательное устройство по патенту США №US 5,906,542А, МПК F41J5/00, опубл. 25.05.1999, включающее в себя транспортное средство на колесах, которое имеет передние и задние сиденья для размещения на них игроков, рулевое колесо для управления транспортным средством, ножные педали для управления скоростью транспортного средства, установленный перед задним сиденьем лазерный источник, который содержит корпус с пушкой и прицелом, множество детекторов, предназначенных для обнаружения лазерного излучения от транспортного средства противника, средство обработки данных.
Недостатком устройства по патенту US №5,906,542А является его ограниченная маневренность. Описанное выше устройство по совокупности существенных признаков является наиболее близким аналогом к заявляемому изобретению и выбрано за прототип.
From the prior art, an entertainment device is known according to US patent No. US 5,906,542A, IPC F41J5 / 00, publ. 05/25/1999, including a vehicle on wheels, which has front and rear seats to accommodate players on them, a steering wheel to control the vehicle, foot pedals to control the speed of the vehicle, a laser source installed in front of the rear seat, which contains a body with a gun and a sight, a set of detectors designed to detect laser radiation from an enemy vehicle, a data processing facility.
The disadvantage of the device according to US patent No. 5,906,542A is its limited maneuverability. The device described above, in terms of its essential features, is the closest analogue to the claimed invention and is selected as a prototype.
Заявляемое устройство представляет собой высокоманёвренное транспортное средство, которое включает в себя раму, корпус, по меньшей мере два опорных ролика, движитель, который представляет собой колесо, соединенное с двигателем и рулевой колонкой, по меньшей мере один ролик-тормоз, педаль акселератора, педаль тормоза, по меньшей мере одно сиденье для размещения на нем игрока, руль, по меньшей мере одну кнопку открытия огня, блок обработки сигналов с программным обеспечением, который может быть оснащен системой беспроводной связи, панель управления с размещенными на ней необходимыми для игры кнопками, прицельную планку к которой крепится прицельное приспособление, датчики и излучатель, которые закреплены на одной высоте, одинаковой для всех транспортных средств и неподвижных устройств, участвующих в игре, параллельно игровой поверхности, у всех участвующих в игре транспортных средств датчики закреплены по периметру корпуса транспортного средства. Достигаемые технические результаты заключаются в повышении маневренности транспортного средства в процессе игры, в которой требуется осуществление стрельбы по целям, например, для игры в лазертаг, а также в высокоточной фиксации и регистрации попаданий световых лучей противников, например, лазерных или инфракрасных лучей.The claimed device is a highly maneuverable vehicle, which includes a frame, a body, at least two support rollers, a propeller, which is a wheel connected to the engine and a steering column, at least one roller brake, an accelerator pedal, a brake pedal , at least one seat for placing a player on it, a steering wheel, at least one fire opening button, a signal processing unit with software that can be equipped with a wireless communication system, a control panel with buttons necessary for playing on it, an aiming bar to which the aiming device, sensors and emitter are attached, which are fixed at the same height, the same for all vehicles and stationary devices participating in the game, parallel to the playing surface; for all vehicles participating in the game, the sensors are fixed along the perimeter of the vehicle body. The achieved technical results are to increase the maneuverability of the vehicle during the game, which requires shooting at targets, for example, for playing laser tag, as well as in high-precision fixation and registration of the hits of light beams of opponents, for example, laser or infrared beams.
Техническими результатами настоящего изобретения являются:
1. повышение маневренности транспортного средства в процессе игры, в которой требуется осуществление стрельбы по целям, например, для игры в лазертаг;
2. высокоточная фиксация и регистрации попаданий световых лучей противников, например, лазерных или инфракрасных лучей.
The technical results of the present invention are:
1.increasing the vehicle's maneuverability during the game, which requires shooting at targets, for example, for playing laser tag;
2. high-precision fixation and registration of hits of light beams of opponents, for example, laser or infrared beams.
Технический результат, заключающийся в повышении маневренности транспортного средства в процессе игры, достигается за счет того, что транспортное средство содержит опорные ролики, и движитель, который представляет собой колесо, соединенное с двигателем и рулевой колонкой, ролик-тормоз, педаль акселератора, педаль тормоза, а также за счет того, что опорные ролики и колесо движителя выполнены с возможностью свободно вращаться на 360°. Кроме того, высокая маневренность обеспечивается возможностью транспортного средства ездить боком, используя одновременно импульс колеса движителя и инерцию поворота.
Технический результат, заключающийся в высокоточной фиксации и регистрации попаданий световых лучей противников, достигается за счет того, что транспортное средство содержит датчики, которые закреплены на одинаковой высоте, параллельно игровой поверхности по периметру корпуса транспортного средства; расстояние между датчиками должно быть не менее 1% от наружного диаметра датчика. Кроме того, технический результат достигается за счет того, что датчики и излучатель закреплены на одной высоте, одинаковой для всех транспортных средств и неподвижных устройств, участвующих в игре, параллельно игровой поверхности, у всех транспортных средств датчики закреплены по периметру корпуса транспортного средства.
The technical result, which consists in increasing the maneuverability of the vehicle during the game, is achieved due to the fact that the vehicle contains support rollers, and a propeller, which is a wheel connected to the engine and the steering column, a roller brake, an accelerator pedal, a brake pedal, and also due to the fact that the support rollers and the propeller wheel are made with the ability to freely rotate 360 °. In addition, high maneuverability is ensured by the ability of the vehicle to drive sideways, using simultaneously the impulse of the propeller wheel and the inertia of the turn.
The technical result, which consists in high-precision fixation and registration of hits of light rays of opponents, is achieved due to the fact that the vehicle contains sensors that are fixed at the same height, parallel to the playing surface along the perimeter of the vehicle body; the distance between the sensors must be at least 1% of the outer diameter of the sensor. In addition, the technical result is achieved due to the fact that the sensors and the emitter are fixed at the same height, which is the same for all vehicles and stationary devices participating in the game, parallel to the playing surface; for all vehicles, the sensors are fixed along the perimeter of the vehicle body.
Фигура 1Figure 1
[фиг.1] схематично изображает на виде сбоку транспортное средство в соответствии с изобретением;[Fig. 1] is a schematic side view of a vehicle according to the invention;
Фигура 2Figure 2
[фиг.2] схематично изображает на виде сверху транспортное средство в соответствии с изобретением;[Fig. 2] is a schematic top view of a vehicle according to the invention;
Фигура 3Figure 3
На [фиг.3] изображена принципиальная схема тормозного механизма.
Перечень позиций на чертежах:
1-рама;
2-опорные ролики;
3-движитель;
4-ролик-тормоз;
5-педаль акселератора;
6-педаль тормоза;
7-сиденье;
8-руль;
9-кнопка открытия огня;
10-панель управления;
11-прицельная планка;
12-датчики;
13-излучатель;
14-игрок;
15-игровая поверхность;
16-крепежная пластина;
17–пружины;
18-рамка скобы;
19-пружина;
20-тормозная накладка;
21-крепежные отверстия;
22-втулки;
23-ось;
F-усилие нажатия.
Сущность заявленного технического решения поясняется чертежами (Фиг.1, Фиг.2), на которых изображено устройство.
Высокоманёвренное транспортное средство представляет собой устройство, которое включает в себя следующие детали и узлы: раму 1, корпус (не показан на чертеже), по меньшей мере два опорных ролика 2, движитель 3, который представляет собой колесо, соединенное с двигателем и рулевой колонкой (не показаны на чертеже), по меньшей мере один ролик-тормоз 4, педаль акселератора 5, педаль тормоза 6, по меньшей мере одно сиденье 7 для размещения на нем игрока 14, руль 8, по меньшей мере одну кнопку открытия огня 9, блок обработки сигналов с программным обеспечением, который может быть оснащен системой беспроводной связи (не показан на чертеже), панель управления 10 с размещенными на ней необходимыми для игры кнопками, прицельную планку 11 к которой крепится прицельное приспособление (не показано на чертеже), датчики 12 и излучатель 13, которые закреплены на одной высоте, одинаковой для всех транспортных средств и неподвижных устройств, участвующих в игре, параллельно игровой поверхности 15, у всех участвующих в игре транспортных средств датчики 12 закреплены по периметру корпуса транспортного средства.
Корпус транспортного средства (не показан на чертеже) может иметь любую конструктивную форму, но для «танкового боя» он должен иметь обводы, позволяющие соскальзывать при столкновении с транспортными средствами противников.
В заявленном устройстве может быть использован любой тип двигателя (не показан на чертеже), например, электродвигатель, бензиновый двигатель, дизельный двигатель, гибридный двигатель и т.д.
Ролик-тормоз 4 выполнен с возможностью трехпозиционного управления:
1. первая позиция ролика-тормоза 4: педаль тормоза 6 не нажата, ролик-тормоз 4 поднят максимально вверх и не имеет сцепления с игровой поверхностью 15, транспортное средство имеет возможность свободно перемещаться в любую сторону: вперед, назад, а также ездить боком, то есть дрифтовать;
2. вторая позиция ролика-тормоза 4: педаль тормоза 6 нажата до половины, ролик-тормоз 4 опускается вниз и вступает в сцепление с игровой поверхностью 15, у транспортного средства происходит торможение дрифта, но транспортное средство имеет возможность свободно двигаться вперед и назад;
3. третья позиция ролика-тормоза: педаль тормоза 6 нажата до упора, ролик-тормоз 4 зажимается тормозной накладкой 20, вращение ролика-тормоза 4 прекращается, транспортное средство останавливается.
В случае необходимости, при повороте колеса движителя 3 на 90º в нужную сторону и нажатии на педаль акселератора 5, транспортное средство может совершать развороты вокруг пятна контакта ролика-тормоза 4 с игровой поверхностью 15.
Педаль акселератора 5 может быть установлена как справа от руля 8, как показано на Фиг.2, так и слева от него.
Педаль тормоза 6 может быть установлена как слева от руля 8, как показано на Фиг.2, так и справа от него.
Расстояние от руля 8 до сиденья 7 регулируется при помощи реек (не показаны на чертеже).
Кнопка открытия огня 9 может быть размещена на руле 8 или на панели управления 10, или в любом другом месте так, и на таком расстоянии, чтобы она была доступна для игрока 14. Транспортное средство может быть оснащено несколькими кнопками открытия огня 9, например, двумя: одна из которых может быть расположена на руле 8, а вторая-на панели управления 10.
Панель управления 10 содержит такие кнопки, как «перезарядка», «выбор оружия», «выбор режима огня» и т.д.
К прицельной планке 11 крепится прицельное приспособление (не показано на чертеже), которое может по выбору водителя включать в себя целик, мушку, коллиматорный прицел, лазерный целеуказатель и т.д.
Датчики 12 должны быть закреплены на одинаковой высоте, параллельно игровой поверхности 15 по периметру корпуса транспортного средства. Расстояние между датчиками 12 должно быть не менее 1% от наружного диаметра датчика 12. Датчики 12 должны быть закреплены на одинаковой высоте у всех участвующих в игре транспортных средств и неподвижных устройств, параллельно игровой поверхности 15.
Блок обработки сигналов с программным обеспечением (не показан на чертеже) предназначен для обработки сигналов, поступающих от датчиков 12. Блок управления содержит программное обеспечение, которое предназначено для подсчета попаданий противников. При достижении порогового значения попаданий противников, транспортное средство либо останавливается, либо снижает скорость, либо издает звуковой или световой сигнал или сигнал в форме вибрации, что позволяет другим участникам игры понять, что игрок 14 претерпел поражение.
Блок обработки сигналов с программным обеспечением может быть оснащен системой беспроводной связи, которая позволит участникам игры выходить на связь и передавать информацию между ними.
Транспортное средство содержит излучатель 13, который стреляет световыми лучами по транспортным средствам противников. Например, излучатель 13 может стрелять лазерными или инфракрасными лучами.
Излучатель 13 неподвижно закреплен на корпусе транспортного средства, на передней его части, параллельно игровой поверхности 15, на одинаковой высоте у всех участвующих в игре транспортных средств.
Для игры необходима горизонтально ровная игровая поверхность 15 без бугров и впадин. Кривизна игровой поверхности 15 не должна превышать угол рассеивания светового луча.
[Fig. 3] shows a schematic diagram of the brake mechanism.
List of items on the drawings:
1-frame;
2-support rollers;
3-mover;
4-roller brake;
5-accelerator pedal;
6-brake pedal;
7-seat;
8-wheel;
9-button to open fire;
10-control panel;
11-sighting bar;
12 sensors;
13-emitter;
14-player;
15-playing surface;
16-mounting plate;
17 – springs;
18-frame staples;
19-spring;
20 brake pad;
21-mounting holes;
22-bushings;
23-axis;
F is pressing force.
The essence of the claimed technical solution is illustrated by drawings (Fig. 1, Fig. 2), which show the device.
A highly maneuverable vehicle is a device that includes the following parts and assemblies: a frame 1, a body (not shown in the drawing), at least two support rollers 2, a propeller 3, which is a wheel connected to an engine and a steering column ( not shown in the drawing), at least one roller brake 4, an accelerator pedal 5, a brake pedal 6, at least one seat 7 to accommodate a player 14, a steering wheel 8, at least one fire button 9, a processing unit signals with software, which can be equipped with a wireless communication system (not shown in the drawing), a control panel 10 with buttons necessary for playing on it, an aiming bar 11 to which an aiming device is attached (not shown in the drawing), sensors 12 and a radiator 13, which are fixed at the same height, the same for all vehicles and stationary devices participating in the game, parallel to the playing surface 15, at all For vehicles participating in the game, the sensors 12 are fixed around the perimeter of the vehicle body.
The vehicle body (not shown in the drawing) can have any design shape, but for a "tank battle" it must have contours that allow it to slide off when it collides with enemy vehicles.
Any type of engine (not shown in the drawing) can be used in the claimed device, for example, an electric motor, a gasoline engine, a diesel engine, a hybrid engine, etc.
Roller-brake 4 is made with the possibility of three-position control:
1.the first position of the roller-brake 4: the brake pedal 6 is not pressed, the roller-brake 4 is raised as much as possible and has no adhesion to the playing surface 15, the vehicle has the ability to move freely in any direction: forward, backward, and also ride sideways, that is, drift;
2. the second position of the roller-brake 4: the brake pedal 6 is pressed halfway, the roller-brake 4 drops down and enters into engagement with the playing surface 15, the vehicle has drift braking, but the vehicle has the ability to move freely forward and backward;
3. the third position of the roller brake: the brake pedal 6 is pressed all the way, the roller brake 4 is clamped by the brake pad 20, the rotation of the roller brake 4 stops, the vehicle stops.
If necessary, when the propeller wheel 3 is turned 90º in the desired direction and the accelerator pedal 5 is pressed, the vehicle can make turns around the contact patch of the roller-brake 4 with the playing surface 15.
The accelerator pedal 5 can be installed both to the right of the steering wheel 8, as shown in Fig. 2, and to the left of it.
The brake pedal 6 can be installed either to the left of the steering wheel 8, as shown in Fig. 2, or to the right of it.
The distance from the steering wheel 8 to the seat 7 is adjusted using rails (not shown in the drawing).
The button for opening fire 9 can be placed on the steering wheel 8 or on the control panel 10, or in any other place so and at such a distance that it is accessible to the player 14. The vehicle can be equipped with several buttons for opening fire 9, for example, two : one of which can be located on the steering wheel 8, and the other on the control panel 10.
The control panel 10 contains buttons such as "reload", "select weapons", "select fire mode", etc.
A sighting device (not shown in the drawing) is attached to the sighting bar 11, which can, at the option of the driver, include a rear sight, front sight, collimator sight, laser designator, etc.
The sensors 12 must be fixed at the same height, parallel to the playing surface 15 around the perimeter of the vehicle body. The distance between the sensors 12 must be at least 1% of the outer diameter of the sensor 12. The sensors 12 must be fixed at the same height for all vehicles and stationary devices participating in the game, parallel to the playing surface 15.
The signal processing unit with software (not shown in the drawing) is designed to process signals coming from the sensors 12. The control unit contains software that is designed to count the hits of opponents. When the threshold for hits of opponents is reached, the vehicle either stops or slows down, or emits a sound, light or vibration signal, which allows other game participants to understand that player 14 has been defeated.
The signal processing unit with software can be equipped with a wireless communication system that will allow game participants to communicate and transfer information between them.
The vehicle contains an emitter 13 that shoots light beams at enemy vehicles. For example, the emitter 13 can shoot laser or infrared beams.
The emitter 13 is fixedly mounted on the vehicle body, on its front part, parallel to the playing surface 15, at the same height for all vehicles participating in the game.
The game requires a horizontally flat playing surface 15 without bumps and depressions. The curvature of the playing surface 15 must not exceed the angle of dispersion of the light beam.
Устройство работает следующим образом.
Транспортное средство приводится в движение при помощи нажатия игроком 14 на педаль акселератора 5, чем приводит в действие колесо движителя 3 и соединенный с ним двигатель (не показан на чертеже), а также в действие приводятся опорные ролики 2. При помощи руля 8 и рулевой колонки (не показана на чертеже) транспортное средство имеет возможность рулить и маневрировать среди других участвующих в игре транспортных средств, наводить излучатель 13 на цель. При необходимости тормозить-игрок 14 нажимает педаль тормоза 6 до упора, в этот момент ролик-тормоз 4 зажимается тормозной накладкой 20 при помощи пружины 19 и пружин 17, вращение ролика-тормоза 4 прекращается, транспортное средство останавливается.
Наводка на цель-транспортное средство противника или мишень производится поворотом корпуса транспортного средства. Игрок 14 с помощью прицельной планки 11 и прикрепленным к ней прицельным приспособлением наводит прицел, а затем излучатель 13 стреляет световыми лучами при помощи кнопки открытия огня 9. Попадания противников фиксируются при помощи датчиков 12, сигналы от которых поступают в блок обработки сигналов с программным обеспечением. После того, как блоком обработки сигналов с программным обеспечением будет зафиксировано пороговое значение попаданий противников, транспортное средство остановится или снизит скорость, либо издаст звуковой или световой сигнал, или сигнал в форме вибрации. Информация о достижении порогового значения попаданий может быть передана от датчиков 12 сразу в центральный блок обработки сигналов с программным обеспечением, который установлен вне транспортных средств, а у организатора игры.
The device works as follows.
The vehicle is set in motion by pressing the player 14 on the accelerator pedal 5, which drives the propeller wheel 3 and the engine connected to it (not shown in the drawing), and also drives the support rollers 2. Using the rudder 8 and the steering column (not shown in the drawing) the vehicle has the ability to steer and maneuver among other vehicles participating in the game, direct the emitter 13 to the target. If it is necessary to brake, the player 14 presses the brake pedal 6 to the stop, at this moment the roller-brake 4 is clamped by the brake lining 20 using the spring 19 and springs 17, the rotation of the roller-brake 4 stops, the vehicle stops.
Aiming at the enemy vehicle target or target is made by turning the vehicle body. The player 14 uses the aiming bar 11 and the aiming device attached to it to aim the sight, and then the emitter 13 shoots light beams using the fire button 9. Opponent hits are recorded using sensors 12, the signals from which are sent to the signal processing unit with software. After the signal processing unit with the software detects the threshold value of opponents' hits, the vehicle will stop or slow down, or emit a sound or light signal, or a signal in the form of vibration. Information on reaching the threshold value of hits can be transmitted from sensors 12 directly to the central signal processing unit with software, which is installed outside the vehicles, and at the game organizer.

Claims (4)

  1. Высокоманёвренное транспортное средство, включающее раму, корпус, двигатель, движитель, педаль акселератора, педаль тормоза, по меньшей мере одно сиденье, по меньшей мере два опорных ролика, по меньшей мере один ролик-тормоз, руль, по меньшей мере одну кнопку открытия огня, блок обработки сигналов с программным обеспечением, панель управления, прицельную планку, датчики, излучатель, отличающееся тем, что опорные ролики и колесо движителя выполнены с возможностью свободно вращаться на 360º, ролик-тормоз выполнен с возможностью трехпозиционного управления, датчики и излучатель закреплены на одной высоте, одинаковой для всех подвижных и неподвижных устройств, участвующих в игре, параллельно игровой поверхности, у всех транспортных средств датчики закреплены по периметру корпуса транспортного средства.Highly maneuverable vehicle, including a frame, body, engine, propeller, accelerator pedal, brake pedal, at least one seat, at least two support rollers, at least one brake roller, steering wheel, at least one fire button, signal processing unit with software, control panel, aiming bar, sensors, emitter, characterized in that the support rollers and the propeller wheel are made with the ability to rotate freely through 360º, the roller brake is made with the possibility of three-position control, the sensors and the emitter are fixed at the same height , the same for all mobile and stationary devices participating in the game, parallel to the playing surface, for all vehicles the sensors are fixed along the perimeter of the vehicle body.
  2. Высокоманёвренное транспортное средство по п.1, отличающееся тем, что кнопка открытия огня расположена на панели управления.Highly maneuverable vehicle according to claim 1, characterized in that the fire button is located on the control panel.
  3. Высокоманёвренное транспортное средство по п.1, отличающееся тем, что кнопка открытия огня расположена на руле.Highly maneuverable vehicle according to claim 1, characterized in that the fire button is located on the steering wheel.
  4. Высокоманёвренное транспортное средство по п.1, отличающееся тем, что блок обработки сигналов с программным обеспечением может быть оснащен системой беспроводной связи.Highly maneuverable vehicle according to claim 1, characterized in that the signal processing unit with software can be equipped with a wireless communication system.
PCT/RU2020/050194 2019-08-23 2020-08-19 Highly manoeuverable vehicle for shooting at targets with light beams WO2021040571A1 (en)

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RU2019126683A RU2724624C1 (en) 2019-08-23 2019-08-23 High-level vehicle for firing at targets with light beams

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GB2368294A (en) * 2000-10-26 2002-05-01 Austen Faulkner Combat simulation toy with remote controlled vehicle and command centre.
US20080125230A1 (en) * 2006-11-29 2008-05-29 Jerry Rowe Device and Method of Laser Gun Games on Vehicles
CN205598627U (en) * 2016-04-18 2016-09-28 广州策源电子科技有限公司 Formula bumper car is felt to all -round body
CN207126125U (en) * 2017-03-24 2018-03-23 蒋平 A kind of land battle laser tank

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TW405437U (en) * 1999-01-21 2000-09-11 Chen Jung He Renovated construction of electronic direction rotation controlof the child battery-powered electric car
US7823675B2 (en) * 2008-07-18 2010-11-02 Ali Kermani Drifting kart
CN206049786U (en) * 2016-01-05 2017-03-29 陈生泰 Power is from 360 degree of powerturn systems of belt wheel and disc type
CN206155720U (en) * 2016-07-11 2017-05-10 天津掌金互动科技有限公司 Mobility scooter's foot control part
CN106422336B (en) * 2016-08-31 2018-07-06 西安灵境科技有限公司 A kind of Three Degree Of Freedom railcar

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Publication number Priority date Publication date Assignee Title
CN2043129U (en) * 1989-01-08 1989-08-23 金嘉声 Storage battery toy car with laser shooting function
GB2368294A (en) * 2000-10-26 2002-05-01 Austen Faulkner Combat simulation toy with remote controlled vehicle and command centre.
US20080125230A1 (en) * 2006-11-29 2008-05-29 Jerry Rowe Device and Method of Laser Gun Games on Vehicles
CN205598627U (en) * 2016-04-18 2016-09-28 广州策源电子科技有限公司 Formula bumper car is felt to all -round body
CN207126125U (en) * 2017-03-24 2018-03-23 蒋平 A kind of land battle laser tank

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