CN114286715B - Vehicle capable of being maneuvered in a high degree for shooting targets using a light beam - Google Patents

Vehicle capable of being maneuvered in a high degree for shooting targets using a light beam Download PDF

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Publication number
CN114286715B
CN114286715B CN202080059359.XA CN202080059359A CN114286715B CN 114286715 B CN114286715 B CN 114286715B CN 202080059359 A CN202080059359 A CN 202080059359A CN 114286715 B CN114286715 B CN 114286715B
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CN
China
Prior art keywords
vehicle
brake
sensor
casters
game
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CN202080059359.XA
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Chinese (zh)
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CN114286715A (en
Inventor
埃勒克斯基·维克托罗维奇·白贝宁
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Ai LekesijiWeiketuoluoweiqiBaibeining
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Ai LekesijiWeiketuoluoweiqiBaibeining
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H17/00Toy vehicles, e.g. with self-drive; ; Cranes, winches or the like; Accessories therefor
    • A63H17/045Toy vehicles, e.g. with self-drive; ; Cranes, winches or the like; Accessories therefor shaped as armoured cars, tanks or the like

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Motorcycle And Bicycle Frame (AREA)
  • Toys (AREA)
  • Control Of Driving Devices And Active Controlling Of Vehicle (AREA)

Abstract

The present apparatus is a game device for laser tag game, and is configured as a vehicle that can be maneuvered in a high degree manner, the vehicle comprising: a chassis; a body; a motor; a propulsion device; an accelerator pedal; a brake pedal; at least one seat; at least two supporting casters; at least one brake caster; a steering wheel; at least one firing button; a signal processing unit with software; a control panel; a sight; a sensor and a transmitter; wherein the wheels supporting the casters and propulsion means are freely rotatable in 360 °, the brake casters are designed to be controllable in three positions, the sensor and the transmitter are fixed at the same height, which is the same for all moving and fixed means involved in the game, and the sensor and the transmitter are parallel to the game surface, and the sensor is fixed around the circumference of the vehicle body in all vehicles.

Description

Vehicle capable of being maneuvered in a high degree for shooting targets using a light beam
Technical Field
The present invention relates to a game apparatus, and more particularly, to a wheeled vehicle equipped with a device that shoots a light beam on a target and a sensor that detects the hit of the above-described light beam emitted from an opponent vehicle. The light beam may be, for example, a laser beam or an infrared beam. The target may be a stationary device as a target with a sensor registering a hit, or may be a moving device, an opponent vehicle. The claimed invention may be used to play laser labels.
Laser tags are a real-time and spatial high-tech game. The nature of the game is to defeat the opponent by a safe laser shot from the bursting gun. The actual "failure" of the player occurs by having a special detector element (sensor) of the opponent fixed to the player's clothing or to a special vest (bandage) registered by the beam of the blasting gun.
Furthermore, because of the forces required for the arms, legs, back and waist during game play, the claimed invention can be used as a device for creating different muscle groups of the human body. Different muscle groups are operated due to active activities of the player's body.
Background
An amusement device is known from U.S. Pat. No. 5/25, JN DEG US5,906,542A, M pi F41J 5/00. The above-mentioned patent includes a vehicle having: a front seat and a rear seat for use by a player; steering wheel for driving vehicle; a foot pedal for controlling the speed limit; a laser mounted in front of the rear seat, the laser comprising a gun rack and a sighting telescope, a data processing device, a number of detector elements for detecting laser radiation from an opponent vehicle.
The disadvantage of the device of patent US JN 5,906,542A, m pi F41J5/00 is the limited handling properties of the device. According to a basic feature of the device described above, the device is the closest similar device to the claimed invention, and the device is chosen as the prototype.
Disclosure of Invention
The apparatus is a game device for a laser tag game and is configured to be steerable in a high degree manner, the vehicle comprising: a chassis; a body; a motor; a propulsion device; an accelerator pedal; a brake pedal; at least one seat; at least two supporting casters; at least one brake caster; a steering wheel; at least one firing button; a signal processing unit with software; a control panel; a sight; a sensor and a transmitter; wherein the wheels of the support casters and propulsion means are freely rotatable in 360 °, the brake casters are designed such that control is possible in three positions, the sensor and the emitter are fixed at the same height, which is the same for all movements and fixtures involved in the game, and the sensor and emitter are parallel to the game surface, and in all vehicles the sensor is fixed around the circumference of the vehicle body. The technical effect achieved is to improve the drivability of the vehicle during a game in which shooting of a target, such as playing of a laser tag, is required, and also to fix with high accuracy and register the hit of an opponent's beam, such as a laser beam or an infrared beam.
Technical problem
The technical decision of the invention is as follows:
1. the drivability of the vehicle in a game in which shooting of targets, such as playing laser tags, is required is improved.
2. The hit of an opponent's beam, such as a laser beam or an infrared beam, is fixed and registered with high precision.
Technical decision
The essence of the technical effect is to improve the drivability of the vehicle during game play. The technical effect is achieved because the vehicle has: support casters, and propulsion devices designed to resemble wheels, fixed to motors and steering heads, brake casters, accelerator pedals, brake pedals. The support casters and the propulsion unit wheels are also free to rotate through 360 °. Furthermore, the high level of vehicle handling allows the vehicle to travel sideways, taking advantage of both the momentum of the wheels of the propulsion device and the rotational inertia.
The technical effect of high-precision fixation and registration of opponent beams is achieved in that the vehicle has a sensor fixed around the outer edge of the vehicle body at the same height parallel to the game surface; the distance between the sensors is at least 1% of the outer diameter of the sensors. In addition, this technical effect is achieved because: the sensor and the emitter are fixed at the same height, which is the same for all moving and fixed devices involved in the game, and are parallel to the playing surface, and are fixed around the circumference of the vehicle body.
Drawings
FIG. 1
FIG. 1 shows a vehicle according to the invention in a side view;
FIG. 2
FIG. 2 shows a vehicle according to the invention in a top view;
FIG. 3
The scheme of the braking mechanism is shown in figure 3.
The list of components of the invention in the figures is as follows:
1-a body;
2-supporting wheel feet;
3-propulsion means;
4-braking wheel feet;
5-accelerator pedal;
6-a brake pedal;
7-a seat;
8-steering wheel;
9-firing button;
10-a control panel;
11-sight;
12-a sensor;
13-an emitter;
14-players;
15-a playing surface;
16-mounting plate;
17-a spring;
18-a stent frame;
19-a spring;
20-a brake lining;
21-mounting holes;
22-sleeve bearings;
23-axis;
f-pressure.
Detailed Description
The figures (fig. 1, 2) show the essence of the technical decisions claimed.
A vehicle that can be maneuvered in a highly versatile manner is an apparatus comprising the following components and units: a chassis 1; a vehicle body (not shown in the drawings); at least two support casters 2; a propulsion device 3, the propulsion device 3 being made in the form of a wheel and being fixed to a motor and a steering head (these components are not shown in the figures); at least one brake caster 4; an accelerator pedal 5; a brake pedal 6; at least one seat 7 for use by a player 14; a steering wheel 8; at least one firing button 9; a signal processing unit with software, which may be equipped with a wireless connection system (not shown in the figures); a control panel 10, the control panel 10 having all buttons necessary for playing a game; a sight 11 to which the sighting device is fixed (not shown in the drawings); a sensor 12 and an emitter 13, said sensor 12 and emitter 13 being fixed at the same height, which is the same for all moving and fixed devices involved in the game, and said sensor 12 and emitter 13 being parallel to the playing surface 15, the sensors of all vehicles being fixed around the outer edge of the vehicle body.
The vehicle body (not shown in the drawings) may have any structural form, but for "tank battles" the vehicle body must have a contour portion that allows the vehicle body to slide away when the vehicle body collides with an opponent's vehicle.
The claimed invention may have different types of motors (not shown in the drawings), such as electric engines, gasoline engines, diesel engines, hybrid engines, etc.
The brake shoe 4 has the following three positions:
1. first position of the brake shoe 4: brake pedal 6 is not depressed, brake shoe 4 is raised as much as possible, and brake shoe 4 and playing surface 15 do not have any traction; the vehicle can move freely in any direction: forward movement, backward movement, and also lateral travel, i.e. drift;
2. second position of the brake shoe 4: brake pedal 6 is depressed to an intermediate level, brake shoe 4 is lowered, and brake shoe 4 has traction with playing surface 15; the vehicle has brake drift, but the vehicle is free to move forward and backward;
3. third position of the brake shoe 4: the brake pedal 6 is pressed until the brake pedal 6 is stopped, the brake shoe 4 is pressed by the brake pad 20, the rotation of the brake shoe 4 is stopped, and the vehicle is also stopped.
If necessary, when the wheel of the propulsion device 3 is rotated 90 ° in the proper orientation and the accelerator pedal 5 is pressed, the vehicle can be turned around the contact point of the brake caster 4 with the playing surface 15.
The accelerator pedal 5 may be mounted to the right side of the steering wheel 8, which is shown in fig. 2, or the accelerator pedal 5 may be mounted to the left side of the steering wheel 8.
The brake pedal 6 may be mounted to the left side of the steering wheel 8, which is shown in fig. 2, or the brake pedal 6 may be mounted to the right side of the steering wheel 8.
The distance between the steering wheel 8 and the seat 7 may be varied by means of a slat (not shown in the figures).
Firing button 9 may be mounted on steering wheel 8 or at control panel 10 or anywhere else and distance the button may reach for player 14. The vehicle may have several fire buttons 9, for example the vehicle may have two fire buttons 9: one of the two firing buttons may be mounted on the steering wheel 8 and the second of the two firing buttons may be mounted at the control panel 10. The control panel 10 may have buttons such as "reload weapon", "select firing mode", etc.
A sighting device (not shown in the drawings) is fixed to the sight 11. The aiming device may include an aiming point, a rear aiming device, a collimating aiming device, a laser pointer, etc., as selected by the driver.
The sensors 12 must be fixed at the same height around the outer edge of the vehicle body, parallel to the playing surface 15. The distance between the sensors 12 must be at least 1% of the outer diameter of the sensors. For all vehicles and non-movable devices involved in the game, the sensor 12 must be fixed at the same height parallel to the playing surface 15.
A signal processing unit (not shown in the figures) with software is used to process the signals received from the sensors 12. The signal processing unit includes software for scoring hits of an adversary. When the maximum opponent hit is reached, the vehicle either stops, or slows down, or emits a sound or light signal or a signal in the form of a vibration that allows other players to understand that the player 14 has been defeated.
The signal processing unit with software may be equipped with a wireless communication system that allows other players to communicate with each other and transfer information.
The vehicle also has an emitter 13, the emitter 13 shooting an opponent vehicle with a beam. For example, the emitter 13 may fire with a light beam or an infrared light beam.
The transmitter 13 is fixed to the front of the vehicle parallel to the playing surface 15 at the same height for all vehicles involved in the game.
To play a game, it is necessary to use a horizontal game surface 15 without any protrusions and depressions. The curvature of the playing surface 15 must not exceed the angle of propagation of the light beam.
Description of the embodiments
The invention operates in the following manner.
The vehicle starts to move when the player 14 presses the accelerator pedal 5. Thus, the wheels of the propulsion device 3 start to move and the motor (not shown in the figures) to which the propulsion device is fixed starts to move, as does the support casters 2. By means of the steering wheel 8 and a steering head (not shown in the figures), the vehicle can steer and maneuver in other vehicles involved in the game, pointing the transmitter 13 towards the target. If braking is necessary, the player 14 presses the brake pedal 6 until the brake pedal 6 is stopped, at which time the brake shoe 4 is sandwiched with the brake lining 20 by means of the springs 19 and 17, rotation of the brake shoe is stopped, and the vehicle is also stopped.
Aiming target—an opponent vehicle or target is achieved by rotating the vehicle body. The player 14 uses the sight 11 and the fixed sighting device to lock the target and then uses the firing button 9 to fire the transmitter 13 with a beam of light. The adversary hit is recorded using a sensor 12, and the signal from this sensor 12 is received by a signal processing unit with software. Thereafter, when the signal processing unit records the greatest opponent hit, the vehicle is stopped or decelerated, or the vehicle emits an acoustic signal or an optical signal or a signal in the form of vibration. Information about the maximum opponent hit may be transferred to the sensor 12 and then this information may be transferred to a signal processing unit with software installed at the gaming organizer.

Claims (4)

1. A vehicle capable of being maneuvered in a high degree of manner, the vehicle capable of being maneuvered in a high degree of manner comprising: a chassis; a body; a motor; a propulsion device; an accelerator pedal; a brake pedal; at least one seat; at least two supporting casters; at least one brake caster; a steering wheel; at least one firing button; a signal processing unit with software; a control panel; a sight; a sensor and a transmitter; wherein the support casters and the wheels of the propulsion device are freely rotatable in 360 °, the brake casters are designed so as to be controllable to have a first position in which the brake pedal is not depressed, a second position in which the brake casters are raised, and a third position in which the brake casters are free of any traction with the playing surface, the vehicle being freely movable in any direction: forward movement, backward movement, and also lateral travel; in the second position, the brake pedal is depressed to an intermediate level, the brake shoe is lowered, and the brake shoe has traction with a playing surface, the vehicle being movable forward and rearward in a highly manoeuvred manner; in the third position, the brake pedal is depressed until the brake pedal is stopped, the brake shoe is depressed by a brake pad, rotation of the brake shoe is stopped, the vehicle is also stopped,
the sensor and the emitter are fixed at the same height, which is the same for all moving and fixed devices involved in the game, and parallel to the playing surface, and in all vehicles the sensor is fixed around the circumference of the vehicle body.
2. The steerable vehicle of claim 1, wherein the fire button is located on the control panel.
3. The steerable vehicle of claim 1, wherein the fire button is located on the steering wheel.
4. The vehicle steerable in a high degree of manner according to claim 1, characterized in that the signal processing unit with software can be equipped with a wireless communication system.
CN202080059359.XA 2019-08-23 2020-08-19 Vehicle capable of being maneuvered in a high degree for shooting targets using a light beam Active CN114286715B (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
RU2019126683 2019-08-23
RU2019126683A RU2724624C1 (en) 2019-08-23 2019-08-23 High-level vehicle for firing at targets with light beams
PCT/RU2020/050194 WO2021040571A1 (en) 2019-08-23 2020-08-19 Highly manoeuverable vehicle for shooting at targets with light beams

Publications (2)

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CN114286715A CN114286715A (en) 2022-04-05
CN114286715B true CN114286715B (en) 2023-08-25

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RU (1) RU2724624C1 (en)
WO (1) WO2021040571A1 (en)

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN2043129U (en) * 1989-01-08 1989-08-23 金嘉声 Storage battery toy car with laser shooting function
TW405437U (en) * 1999-01-21 2000-09-11 Chen Jung He Renovated construction of electronic direction rotation controlof the child battery-powered electric car
GB0026220D0 (en) * 2000-10-26 2000-12-13 Faulkner Austen Combat simulator
CN106422336A (en) * 2016-08-31 2017-02-22 西安灵境科技有限公司 Three degree of freedom track car
CN206155720U (en) * 2016-07-11 2017-05-10 天津掌金互动科技有限公司 Mobility scooter's foot control part
WO2017098489A1 (en) * 2015-12-07 2017-06-15 陈生泰 Self-powered wheel and disc-type 360 degree power turning system
CN207126125U (en) * 2017-03-24 2018-03-23 蒋平 A kind of land battle laser tank

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20080125230A1 (en) * 2006-11-29 2008-05-29 Jerry Rowe Device and Method of Laser Gun Games on Vehicles
US7823675B2 (en) * 2008-07-18 2010-11-02 Ali Kermani Drifting kart
CN205598627U (en) * 2016-04-18 2016-09-28 广州策源电子科技有限公司 Formula bumper car is felt to all -round body

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN2043129U (en) * 1989-01-08 1989-08-23 金嘉声 Storage battery toy car with laser shooting function
TW405437U (en) * 1999-01-21 2000-09-11 Chen Jung He Renovated construction of electronic direction rotation controlof the child battery-powered electric car
GB0026220D0 (en) * 2000-10-26 2000-12-13 Faulkner Austen Combat simulator
WO2017098489A1 (en) * 2015-12-07 2017-06-15 陈生泰 Self-powered wheel and disc-type 360 degree power turning system
CN206155720U (en) * 2016-07-11 2017-05-10 天津掌金互动科技有限公司 Mobility scooter's foot control part
CN106422336A (en) * 2016-08-31 2017-02-22 西安灵境科技有限公司 Three degree of freedom track car
CN207126125U (en) * 2017-03-24 2018-03-23 蒋平 A kind of land battle laser tank

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Publication number Publication date
RU2724624C1 (en) 2020-06-25
WO2021040571A1 (en) 2021-03-04
CN114286715A (en) 2022-04-05

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