WO2020181698A1 - 操作单位的编组方法、装置、存储介质及电子装置 - Google Patents

操作单位的编组方法、装置、存储介质及电子装置 Download PDF

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Publication number
WO2020181698A1
WO2020181698A1 PCT/CN2019/095723 CN2019095723W WO2020181698A1 WO 2020181698 A1 WO2020181698 A1 WO 2020181698A1 CN 2019095723 W CN2019095723 W CN 2019095723W WO 2020181698 A1 WO2020181698 A1 WO 2020181698A1
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Prior art keywords
group
grouping
target
response
instruction
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PCT/CN2019/095723
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English (en)
French (fr)
Inventor
黄海东
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网易(杭州)网络有限公司
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Priority to JP2021545455A priority Critical patent/JP7256279B2/ja
Priority to US16/648,258 priority patent/US11376509B2/en
Publication of WO2020181698A1 publication Critical patent/WO2020181698A1/zh

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
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    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus
    • GPHYSICS
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    • G06FELECTRIC DIGITAL DATA PROCESSING
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    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style

Definitions

  • the present disclosure relates to the field of communications, and in particular to a method, device, storage medium and electronic device for grouping operation units.
  • RTS Real-Time Strategy Game
  • the player if there are multiple units, they are generally set to automatically attack the unit, and the player cannot control the unit to move freely.
  • Players can only control the unified collection and attack of a dozen units, and cannot operate the units individually or in groups.
  • the player can operate each unit and also arrange groups for each type of unit, it cannot meet the needs of players to mix and match arms.
  • the player's operating space is small and the game's operability is low, which also means that the game's playability or the depth of the game is affected.
  • At least some of the embodiments of the present disclosure provide a method, device, storage medium, and electronic device for grouping operating units, so as to at least partially solve the problems of small player operation space and low game operability in related technologies.
  • a method for grouping operation units is provided.
  • a graphical user interface is obtained by executing a software application on a processor of a mobile terminal and rendering on a touch display of the mobile terminal.
  • the content displayed on the interface at least partially contains at least one of the operating units, including: in response to a grouping instruction, activating an operating state in which the operating units in the predetermined display area can be grouped; and in response to the first selection instruction, determining to follow The selected target operation unit to be grouped among the operation units, and in response to the second selection instruction, determine the target group selected from the pre-created group; group the target operation unit into the target group.
  • a graphical user interface is obtained by executing a software application on a processor of a mobile terminal and rendering it on a touch display of the mobile terminal.
  • the content displayed on the user interface at least partially includes at least one of the operating units, including: an activation component configured to activate an operating state in which the operating units in the predetermined display area can be grouped in response to a grouping instruction; determining the component, Set to determine the target operating unit to be grouped selected from the operating units in response to the first selection instruction, and to determine to select the target grouping from the pre-created groups in response to the second selection instruction; the grouping component is set to Group the target operation unit into the target group.
  • a storage medium in which a computer program is stored, wherein the computer program is configured to execute the steps in the above method embodiment when running.
  • an electronic device including a memory and a processor, the memory is stored with a computer program, and the processor is configured to run the computer program to execute the foregoing method embodiments Steps in.
  • any groupable operation units can be regrouped, and the type of operation unit does not need to be considered when grouping, and any type of operation unit can be read and mixed together for grouping. Therefore, the problem of small player operation space and low game operability existing in related technologies can be solved, and the effect of increasing player operation space and improving game operability can be achieved.
  • Fig. 1 is a flowchart of a method for grouping operation units according to one embodiment of the present disclosure.
  • Fig. 2 is a schematic diagram of grouping according to an optional embodiment of the present disclosure.
  • Fig. 3 is a schematic diagram of grouping according to an alternative embodiment of the present disclosure.
  • Fig. 4 is a schematic diagram of grouping according to an alternative embodiment of the present disclosure.
  • Fig. 5 is a schematic diagram of grouping according to an alternative embodiment of the present disclosure.
  • Fig. 6 is a schematic diagram of grouping according to an optional embodiment of the present disclosure.
  • Fig. 7 is a schematic diagram of grouping according to an alternative embodiment of the present disclosure.
  • Fig. 8 is a schematic diagram of grouping according to an alternative embodiment of the present disclosure.
  • Fig. 9 is a schematic diagram of grouping according to an alternative embodiment of the present disclosure.
  • Fig. 10 is a structural block diagram of an operating unit grouping device according to one embodiment of the present disclosure.
  • FIG. 11 is a schematic diagram of a storage medium according to one embodiment of the present disclosure.
  • FIG. 12 is a schematic diagram of an electronic device according to one embodiment of the present disclosure.
  • Fig. 1 is a flowchart of a method for grouping operating units according to one of the embodiments of the present disclosure, where the method is applied in a mobile terminal, and the software application can be executed on the processor of the mobile terminal and touched on the mobile terminal.
  • the graphical user interface is obtained by rendering on the control display, and the content displayed by the graphical user interface at least partially includes at least one of the operating units. As shown in FIG. 1, the process includes the following steps:
  • Step S102 in response to the grouping instruction, activate the operation state in which the operation unit in the predetermined display area can be grouped;
  • Step S104 in response to the first selection instruction, determine the target operation unit to be grouped selected from the operation units, and in response to the second selection instruction, determine the target group selected from the pre-created groups;
  • Step S106 group the target operation unit into the target group.
  • the execution subject for performing the above operations may be a mobile terminal.
  • the predetermined display area is a part of the graphical user interface, and the predetermined display area contains the above-mentioned operating units.
  • the type of each operating unit (for example, arms) can be unlimited, that is, In other words, any type of operation unit can be mixed and grouped.
  • any groupable operation units can be regrouped, and the type of operation unit does not need to be considered when grouping, and any type of operation unit can be read and mixed together for grouping. Therefore, the problem of small player operation space and low game operability existing in related technologies can be solved, and the effect of increasing player operation space and improving game operability can be achieved.
  • providing a grouping control in the graphical user interface, and in response to a grouping instruction, activating an operation state in which the operation unit in the predetermined display area can be grouped includes: responding to Acting on the first touch operation of the grouping control, providing at least one grouping number control in the graphical user interface, and setting the operation unit to a selectable operation state.
  • the method of providing the group number control and setting the selectable operating state by responding to the first touch operation is only an optional method, and it can also be provided in other ways in practical applications.
  • Group numbering controls and setting selectable operating states for example, by responding to voice commands, or by receiving control commands triggered by pressing specific software and hardware buttons or controls on the terminal, or by Ways to recognize instructions determined by specific gestures, etc.
  • determining the target operation unit to be grouped selected from the operation units includes: responding to a second touch that acts on the operation unit Operate to determine the target operating unit to be grouped selected from the operating units.
  • the above method of determining the target operating unit to be grouped can be through the above-mentioned method triggered by the response to the second touch operation, and also through the received voice command, and the specific software and hardware buttons or controls on the terminal. The control instruction triggered by pressing or the instruction determined by a specific gesture is realized.
  • determining the target group selected from the pre-created groups includes: in response to a third touch operation acting on the group number control, turning The number corresponding to the selected group number control is determined as the target group.
  • the above method of determining the target grouping can be triggered by the received voice command or by pressing specific software and hardware buttons or controls on the terminal in addition to the above-mentioned method triggered by the third touch operation.
  • the control instruction of the user can be realized by recognizing the instruction determined by a specific gesture.
  • an ungrouped select all control is provided in the graphical user interface, and the method further includes: in response to a fourth touch operation acting on the ungrouped select all control, switching all Among the operation units, operation units that are not grouped into the pre-created group are determined as the selected target operation unit.
  • the player can operate all ungrouped operating units by selecting the ungrouped select all control. It should be noted that if the grouping has not been defined before, then it can be operated by selecting the ungrouped select all control All operating units. Through this operation, multiple ungrouped operating units can be quickly selected to improve selection efficiency.
  • the method further includes: displaying the selected target operating unit in at least one of the following ways: highlighting the target operating unit; in a predetermined area corresponding to the target operating unit A predetermined color aperture is displayed in, and the target operation unit is displayed according to the first display frequency.
  • the above display modes are only a few display examples. The above display modes can be used alone or in combination. In addition, other display modes can also be used for highlighting.
  • the method further includes: displaying the selected target group by at least one of the following methods: highlighting the target group; displaying the target group according to a second display frequency.
  • the above display modes are only a few display examples. The above display modes can be used alone or in combination. In addition, other display modes can also be used for highlighting.
  • the method further includes: in response to the group creation instruction, creating a new group corresponding to the number of creations indicated by the group creation instruction.
  • new groups can be created one by one, or new groups can be created in batches, for example, two or more groups can be created at the same time.
  • the foregoing operation of creating a new group can be performed in a display area set to display the group, and the group creation input by clicking a predetermined control (for example, a control with a "+" sign) in the display area can be received. Instruction, and then perform the above-mentioned response operation.
  • the method further includes at least one of the following: when it is determined that the number of groups reaches a predetermined threshold, hiding The control is set to receive the group creation instruction; when it is determined that the number of groups exceeds the number of groups that can be displayed in the display area set to display the group, a predetermined number of groups are displayed in the display area, and the others are hidden Groups, wherein the predetermined number is less than or equal to the number of groups that can be displayed in the display area.
  • the display area set to display groups is limited, that is, the display area can only display a fixed number of groups.
  • the above setting is a control that receives the group creation instruction, or alternatively, the receiving function of the control that is set to receive the group creation instruction can be blocked.
  • the color of the control can be adjusted, for example, adjusted to gray.
  • a sliding view operation can be performed, that is, only part of the groups can be displayed in the display area, and other groups can be hidden.
  • the displayed group will be adjusted.
  • the method further includes: in response to a sliding instruction acting on the display area, updating the display area according to the sliding direction and the sliding range of the sliding instruction The group shown in.
  • the displayed group is updated by sliding operation.
  • the method further includes: in response to a group deletion instruction, deleting a first group in the pre-created group, and in the case where there is an operating unit in the first group, Release the operation unit grouped in the first grouping.
  • the entire group can be deleted, or part of the operation unit in a certain group can be deleted. The process of deleting part of the operation unit will be explained later.
  • the method further includes: sequentially numbering the pre-created groups (for example, numbering in the order of 1, 2, 3, 4..., Or in the case of numbering in the order of A, B, C, D..., or numbering in other order), the number of the group after the number of the first group is adjusted so as to divide the number of the first group.
  • the remaining groups other than the group are serial numbers. In this embodiment, the continuity of the serial numbers of the currently existing serial numbers should always be maintained.
  • the method further includes: in response to the unit deletion instruction, releasing one or more of the grouped second groups in the pre-created group under the instruction of the unit deletion instruction Operating unit.
  • the received delete instruction may also be a delete instruction used to instruct to delete part of the operating units in a certain group. In this case, the process of deleting only part of the operating units in the group can be executed. It should be noted that the delete operation here is actually the processing of resource release, that is, the release of the operation unit.
  • the initial state after the game is running is displayed: the right side only has " ⁇ " (corresponding to the aforementioned ungrouped select all controls) and “formation” (corresponding to the aforementioned grouping controls, where “formation” is also It can be called “grouping”) button. By default, no unit or grouping is selected.
  • the formation " ⁇ " on the right means all units that players can operate but are not formed;
  • Players can select " ⁇ " to operate all units that are not formed but not formed (as shown in Figure 3). If the player has formed a formation that has not been customized, the player can select " ⁇ " to operate all units that are not formed;
  • buttons "a", "b” and “c” are displayed by default (corresponding to the aforementioned group number control).
  • Players can "click to select or deselect” all units (as shown in Figure 5).
  • the same unit can be arranged in multiple formations. When the player is operating, the unit that owns the formation will execute the last operation command the player performed on it;
  • the player can assign the selected unit to the inactive formation button (as shown in Figure 6).
  • the "a”, "b” and “c” buttons are inactive formation buttons. The player selects the unit and clicks To activate the "a” button to activate, the button is selected when it is activated. The player can also select the inactive button formation first, and then select the unit for the formation (as shown in Figure 7). Click the "Finish” button to save and exit the "Formation Mode";
  • buttons are centered up and down at regular intervals. If the number of formations exceeds the display area of the screen, you can perform a sliding view operation;
  • the formation button has three states, as shown in Figure 9: "a” stands for “activated and selected” state, “b” stands for “active and unselected” state, and “c” stands for “inactive” "status.
  • buttons are centered up and down at regular intervals. If the number of formations exceeds the display area of the screen, you can perform a sliding view operation (the sliding area is the same as above);
  • the method according to the above embodiment can be implemented by means of software plus the necessary general hardware platform, of course, it can also be implemented by hardware, but in many cases the former is Better implementation.
  • the technical solution of the present disclosure essentially or the part that contributes to the existing technology can be embodied in the form of a software product, and the computer software product is stored in a storage medium (such as ROM/RAM, magnetic disk, The optical disc) includes several instructions to enable a terminal device (which can be a mobile phone, a computer, a server, or a network device, etc.) to execute the method described in each embodiment of the present disclosure.
  • an operating unit grouping device is also provided, and the device is configured to implement the above-mentioned embodiments and preferred implementations, and what has been described will not be repeated.
  • the term "component” may be a combination of software and/or hardware that implements predetermined functions.
  • the devices described in the following embodiments are preferably implemented by software, hardware or a combination of software and hardware is also possible and conceived.
  • Fig. 10 is a structural block diagram of an operating unit marshalling device according to one of the embodiments of the present disclosure.
  • the device can be applied to a mobile terminal by executing a software application on the processor of the mobile terminal and touching the mobile terminal.
  • the graphical user interface is obtained by rendering on the control display, and the content displayed by the graphical user interface at least partially includes at least one of the operating units.
  • the device includes:
  • the activation component 1002 is configured to respond to a grouping instruction to activate an operation state in which the operation unit in the predetermined display area can be grouped;
  • the determining component 1004 is configured to determine, in response to a first selection instruction, a target operation unit to be grouped selected from the operation units, and in response to a second selection instruction, determine to select a target grouping from pre-created groups;
  • the grouping component 1006 is configured to group the target operation unit into the target group.
  • a grouping control is provided in the graphical user interface, and the activation component 1002 is configured to: in response to a first touch operation acting on the grouping control, in the graphical user interface At least one grouping number control is provided in, and the operating unit is set to a selectable operating state.
  • the determining component 1004 may determine the target operating unit to be grouped in the following manner: in response to a second touch operation acting on the operating unit, determining the selected operating unit The target operating unit to be grouped.
  • the determining component 1004 may determine the target grouping in the following manner: in response to a third touch operation acting on the grouping number control, the number corresponding to the selected grouping number control Determine the target group.
  • an ungrouped select all control is provided in the graphical user interface, and the device is further configured to: in response to a fourth touch operation acting on the ungrouped select all control, switch Among the operating units, operating units that are not grouped into the pre-created group are determined as the selected target operating unit.
  • the device is further configured to: display the selected target operating unit in at least one of the following ways: highlight the target operating unit; A predetermined color aperture is displayed in the area; the target operation unit is displayed according to the first display frequency.
  • the device is further configured to display the selected target group by at least one of the following methods: highlight the target group; and display the target group according to the second display frequency.
  • the apparatus is further configured to: in response to the group creation instruction, create a new group corresponding to the number of creations indicated by the group creation instruction.
  • the apparatus is further configured to perform at least one of the following operations after creating a new group corresponding to the number of creations indicated by the group creation instruction: after determining that the number of groups reaches a predetermined number When the threshold is set, the control set to receive the group creation instruction is hidden; when it is determined that the number of groups exceeds the number of groups that can be displayed in the display area set to display the group, a predetermined number of groups are displayed in the display area, And hide other groups, wherein the predetermined number is less than or equal to the number of groups that can be displayed in the display area.
  • the device is further configured to: after hiding other groups, in response to a sliding instruction acting on the display area, update the display according to the sliding direction and the sliding amplitude of the sliding instruction.
  • the group displayed in the area is further configured to: after hiding other groups, in response to a sliding instruction acting on the display area, update the display according to the sliding direction and the sliding amplitude of the sliding instruction. The group displayed in the area.
  • the device is further configured to: in response to a group deletion instruction, delete a first group in the pre-created group, and when there is an operating unit in the first group , Release the operation unit grouped in the first grouping.
  • the device is further configured to: after deleting the first grouping, the method further includes: in the case that the pre-created grouping is numbered sequentially, the numbering is set in the The numbers of the groups after the number of the first group are adjusted so that the remaining groups except the first group are all sequential numbers.
  • the device is further configured to: in response to a unit deletion instruction, release one or more of the grouped second groups in the pre-created group under the instruction of the unit deletion instruction. Operating units.
  • each of the above components can be implemented by software or hardware.
  • it can be implemented in the following way, but not limited to this: the above components are all located in the same processor; or, the above components can be combined in any way The forms are located in different processors.
  • FIG. 11 is a schematic diagram of a storage medium according to one of the embodiments of the present disclosure.
  • the storage medium stores a computer program, wherein the computer program is set to be executed when running.
  • the steps of can be applied to a mobile terminal, wherein a graphical user interface can be obtained by executing a software application on the processor of the mobile terminal and rendering on the touch display of the mobile terminal, and the content displayed by the graphical user interface is at least Partly contains at least one of the operating units.
  • the computer program is set to run, the following steps are performed:
  • S3 Group the target operating unit into the target group.
  • any groupable operation units can be regrouped, and the type of operation unit does not need to be considered when grouping, and any type of operation unit can be read and mixed together for grouping. Therefore, the problem of small player operation space and low game operability existing in related technologies can be solved, and the effect of increasing player operation space and improving game operability can be achieved.
  • the storage medium is configured to store a computer program for executing the following specific steps:
  • step S1-1 In response to the first touch operation acting on the grouping control, at least one grouping number control is provided in the graphical user interface, and the operation unit is set to a selectable operation state. Wherein, this step is a specific implementation step of step S1 in the storage medium embodiment.
  • the storage medium is configured to store a computer program for executing the following specific steps:
  • step S2-1 In response to a second touch operation acting on the operation unit, determine a target operation unit to be grouped selected from the operation unit. Wherein, this step is a specific implementation step of step S2 in the storage medium embodiment.
  • the storage medium is configured to store a computer program for executing the following specific steps:
  • step S2-2 In response to a third touch operation acting on the group number control, determine the number corresponding to the selected group number control as the target group. Wherein, this step is a specific implementation step of step S2 in the storage medium embodiment.
  • an ungrouped select all control is provided in the graphical user interface, and the storage medium is also set to store a computer program for executing the following steps:
  • the storage medium is also configured to store a computer program for executing the following steps:
  • S5 Display the selected target operating unit in at least one of the following ways: highlight the target operating unit; display a predetermined color aperture in a predetermined area corresponding to the target operating unit; display according to the first display frequency The target operating unit.
  • the storage medium is also configured to store a computer program for executing the following steps:
  • S6 Display the selected target group by at least one of the following methods: highlight the target group; display the target group according to the second display frequency.
  • the storage medium is also configured to store a computer program for executing the following steps:
  • the storage medium is also configured to store a computer program for executing the following steps:
  • S8 After creating a new group corresponding to the number of creations indicated by the group creation instruction, perform at least one of the following operations: when it is determined that the number of groups reaches a predetermined threshold, hide the control set to receive the group creation instruction When it is determined that the number of groups exceeds the number of groups that can be displayed in the display area set to display the groups, a predetermined number of groups are displayed in the display area, and other groups are hidden, wherein the predetermined number is less than or Equal to the number of groups that can be displayed in the display area.
  • the storage medium is also configured to store a computer program for executing the following steps:
  • the storage medium is also configured to store a computer program for executing the following steps:
  • the storage medium is also configured to store a computer program for executing the following steps:
  • the storage medium is also configured to store a computer program for executing the following steps:
  • the foregoing storage medium may include, but is not limited to: U disk, Read-Only Memory (Read-Only Memory, ROM for short), Random Access Memory (Random Access Memory, RAM for short), Various media that can store computer programs, such as mobile hard disks, magnetic disks, or optical disks.
  • the embodiment of the present disclosure also provides an electronic device including a memory and a processor, the memory stores a computer program, and the processor is configured to run the computer program to perform the following steps:
  • S3 Group the target operating unit into the target group.
  • any groupable operation units can be regrouped, and the type of operation unit does not need to be considered when grouping, and any type of operation unit can be read and mixed together for grouping. Therefore, the problem of small player operation space and low game operability existing in related technologies can be solved, and the effect of increasing player operation space and improving game operability can be achieved.
  • the processor is configured to run a computer program to perform the following steps:
  • step S1-1 In response to the first touch operation acting on the grouping control, at least one grouping number control is provided in the graphical user interface, and the operation unit is set to a selectable operation state. Wherein, this step is a specific implementation step of step S1 in the embodiment of the electronic device.
  • the processor is configured to run a computer program to perform the following steps:
  • step S2-1 In response to a second touch operation acting on the operation unit, determine a target operation unit to be grouped selected from the operation unit. Wherein, this step is a specific implementation step of step S2 in the embodiment of the electronic device.
  • the processor is configured to run a computer program to perform the following steps:
  • step S2-2 In response to a third touch operation acting on the group number control, determine the number corresponding to the selected group number control as the target group. Wherein, this step is a specific implementation step of step S2 in the embodiment of the electronic device.
  • an ungrouped select all control is provided in the graphical user interface, and the processor is also configured to run a computer program to perform the following steps:
  • the processor is also configured to run a computer program to perform the following steps:
  • S5 Display the selected target operating unit in at least one of the following ways: highlight the target operating unit; display a predetermined color aperture in a predetermined area corresponding to the target operating unit; display according to the first display frequency The target operating unit.
  • the processor is also configured to run a computer program to perform the following steps:
  • S6 Display the selected target group by at least one of the following methods: highlight the target group; display the target group according to the second display frequency.
  • the processor is also configured to run a computer program to perform the following steps:
  • the processor is also configured to run a computer program to perform the following steps:
  • S8 After creating a new group corresponding to the number of creations indicated by the group creation instruction, perform at least one of the following operations: when it is determined that the number of groups reaches a predetermined threshold, hide the control set to receive the group creation instruction When it is determined that the number of groups exceeds the number of groups that can be displayed in the display area set to display the groups, a predetermined number of groups are displayed in the display area, and other groups are hidden, wherein the predetermined number is less than or Equal to the number of groups that can be displayed in the display area.
  • the processor is also configured to run a computer program to perform the following steps:
  • the processor is also configured to run a computer program to perform the following steps:
  • the processor is also configured to run a computer program to perform the following steps:
  • the processor is also configured to run a computer program to perform the following steps:
  • the aforementioned electronic device may further include a transmission device and an input-output device, wherein the transmission device is connected to the aforementioned processor, and the input-output device is connected to the aforementioned processor.
  • FIG. 12 is a schematic diagram of an electronic device according to one embodiment of the present disclosure.
  • the design scheme of quick formation can help players operate each unit more accurately and freely or arrange groupings, in line with the players' psychological expectations and willingness to operate;
  • the increased operating space of each unit means that the playability of the game will also be effectively improved.

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Abstract

一种操作单位的编组方法、装置、存储介质及电子装置。其中,该方法包括:响应于编组指令,激活对预定显示区域中的所述操作单位可进行编组的操作状态(S102);响应于第一选择指令,确定从所述操作单位中所选择的待编组的目标操作单位,以及响应于第二选择指令,确定从预先创建的编组中所选择的目标编组(S104);将所述目标操作单位编组至所述目标编组中(S106)。通过上述方法,解决了相关技术中存在的玩家操作空间小,游戏操作性低的问题,达到增大玩家操作空间,提高游戏操作性的效果。

Description

操作单位的编组方法、装置、存储介质及电子装置
交叉援引
本公开基于申请号为201910194491.0、申请日为2019-03-14的中国专利申请提出,并要求该中国专利申请的优先权,该中国专利申请的全部内容在此引入本公开作为参考。
技术领域
本公开涉及通信领域,具体而言,涉及一种操作单位的编组方法、装置、存储介质及电子装置。
背景技术
在移动终端游戏(例如,手机游戏)中,因为受到设备的限制,通常玩家不能同时操作多个单位,即使可以操作多单位,但也是一般固定了单位的分组,玩家在实际的操作中无法对个性化的分组进行操作。
例如,在市场上的RTS(即时战略游戏,Real-Time Strategy Game)手机游戏中,如果有多个单位,一般都是设定成单位自动攻击,玩家不能控制单位自由行动。玩家只能控制统一十几个单位集合以及攻击,不能对单位进行单独操作或者是分小组操作。而在其他现有的游戏中,玩家虽然能对每个单位进行操作,同时也给每种类型的单位编好了小组,但是满足不了玩家混合搭配兵种的需求。
因此,在相关技术中玩家操作空间较小,游戏的操作性较低,这也意味着游戏的可玩性或者说游戏的深度受到了影响。
针对相关技术中存在的上述问题,目前尚未提出有效的解决方案。
发明内容
本公开至少部分实施例提供了一种操作单位的编组方法、装置、存储介质及电子装置,以至少部分地解决相关技术中存在的玩家操作空间小, 游戏操作性低的问题。
根据本公开的一个实施例,提供了一种操作单位的编组方法,通过在移动终端的处理器上执行软件应用并在所述移动终端的触控显示器上渲染得到图形用户界面,所述图形用户界面所显示的内容至少部分地包含至少一个所述操作单位,包括:响应于编组指令,激活对预定显示区域中的所述操作单位可进行编组的操作状态;响应于第一选择指令,确定从所述操作单位中所选择的待编组的目标操作单位,以及响应于第二选择指令,确定从预先创建的编组中所选择的目标编组;将所述目标操作单位编组至所述目标编组中。
根据本公开的另一个实施例,提供了一种操作单位的编组装置,通过在移动终端的处理器上执行软件应用并在所述移动终端的触控显示器上渲染得到图形用户界面,所述图形用户界面所显示的内容至少部分地包含至少一个所述操作单位,包括:激活组件,设置为响应于编组指令,激活对预定显示区域中的所述操作单位可进行编组的操作状态;确定组件,设置为响应于第一选择指令,确定从所述操作单位中所选择的待编组的目标操作单位,以及响应于第二选择指令,确定从预先创建的编组中选择目标编组;编组组件,设置为将所述目标操作单位编组至所述目标编组中。
根据本公开的又一个实施例,还提供了一种存储介质,所述存储介质中存储有计算机程序,其中,所述计算机程序被设置为运行时执行上述方法实施例中的步骤。
根据本公开的又一个实施例,还提供了一种电子装置,包括存储器和处理器,所述存储器中存储有计算机程序,所述处理器被设置为运行所述计算机程序以执行上述方法实施例中的步骤。
通过本公开至少部分实施例,可以对任意可编组的操作单位进行重新编组,并且,在编组时是无需考虑操作单位的类型的,可以读任意类型的操作单位混合到一起进行编组。因此,可以解决相关技术中存在的玩家操作空间小,游戏操作性低的问题,达到增大玩家操作空间,提高游戏操作 性的效果。
附图说明
此处所说明的附图用来提供对本公开的进一步理解,构成本申请的一部分,本公开的示意性实施例及其说明用于解释本公开,并不构成对本公开的不当限定。在附图中:
图1是根据本公开其中一实施例的操作单位的编组方法的流程图。
图2是根据本公开其中一可选实施例的编组示意图。
图3是根据本公开其中一可选实施例的编组示意图。
图4是根据本公开其中一可选实施例的编组示意图。
图5是根据本公开其中一可选实施例的编组示意图。
图6是根据本公开其中一可选实施例的编组示意图。
图7是根据本公开其中一可选实施例的编组示意图。
图8是根据本公开其中一可选实施例的编组示意图。
图9是根据本公开其中一可选实施例的编组示意图。
图10是根据本公开其中一实施例的操作单位的编组装置的结构框图。
图11是根据本公开其中一实施例的存储介质的示意图。
图12是根据本公开其中一实施例的电子装置的示意图。
具体实施方式
下文中将参考附图并结合实施例来详细说明本公开。需要说明的是,在不冲突的情况下,本申请中的实施例及实施例中的特征可以相互组合。
需要说明的是,本公开的说明书和权利要求书及上述附图中的术语“第一”、“第二”等是用于区别类似的对象,而不必用于描述特定的顺序或先后次序。
针对相关技术中存在的问题,在本公开实施例中提出一种玩家可以根 据自己的需要对所控制的操作单位进行编组的方案。下面结合实施例对本公开进行说明:
图1是根据本公开其中一实施例的操作单位的编组方法的流程图,其中,该方法应用于移动终端中,可以通过在移动终端的处理器上执行软件应用并在所述移动终端的触控显示器上渲染得到图形用户界面,所述图形用户界面所显示的内容至少部分地包含至少一个所述操作单位,如图1所示,该流程包括如下步骤:
步骤S102,响应于编组指令,激活对预定显示区域中的所述操作单位可进行编组的操作状态;
步骤S104,响应于第一选择指令,确定从所述操作单位中所选择的待编组的目标操作单位,以及响应于第二选择指令,确定从预先创建的编组中所选择的目标编组;
步骤S106,将所述目标操作单位编组至所述目标编组中。
其中,执行上述操作的执行主体可以是移动终端。
在上述实施例中,预定显示区域为图形用户界面中的部分区域,在该预定显示区域中包含有上述操作单位,其中,各操作单位的类型(例如,兵种)可以是不限的,也就是说,可以对任意类型的操作单位进行混合分组。
通过上述实施例,可以对任意可编组的操作单位进行重新编组,并且,在编组时是无需考虑操作单位的类型的,可以读任意类型的操作单位混合到一起进行编组。因此,可以解决相关技术中存在的玩家操作空间小,游戏操作性低的问题,达到增大玩家操作空间,提高游戏操作性的效果。
在一个可选的实施例中,在所述图形用户界面中提供一编组控件,所述响应于编组指令,激活对预定显示区域中的所述操作单位可进行编组的操作状态,包括:响应于作用于所述编组控件的第一触控操作,在所述图形用户界面中提供至少一个编组编号控件,以及将所述操作单位设置为可选择的操作状态。此外,需要说明的是,通过响应第一触控操作来提供编 组编号控件以及设置可选择的操作状态的方式仅是一种可选的方式,在实际应用中还可以通过其他的方式来实现提供编组编号控件以及设置可选择的操作状态,例如,可以通过响应于声控指令的方式,或者通过接收到的对终端上的特定的软硬件按钮、控件进行按压所触发的控制指令的方式,或者通过识别特定的手势所确定的指令的方式等。
在一个可选的实施例中,所述响应于第一选择指令,确定从所述操作单位中所选择的待编组的目标操作单位,包括:响应于作用于所述操作单位的第二触控操作,确定从所述操作单位中所选择的待编组的目标操作单位。同样地,上述确定待编组的目标操作单位的方式除了可以通过上述响应第二触控操作所触发的方式之外,还可以通过接收到的声音指令、对终端上的特定的软硬件按钮或控件进行按压所触发的控制指令或者通过识别特定的手势所确定的指令的方式来实现。
在一个可选的实施例中,所述响应于第二选择指令,确定从预先创建的编组中所选择的目标编组,包括:响应于作用于所述编组编号控件的第三触控操作,将被选择的所述编组编号控件对应的编号确定为所述目标编组。同样地,上述确定目标编组的方式除了可以通过上述响应第三触控操作所触发的方式之外,还可以通过接收到的声音指令、对终端上的特定的软硬件按钮或控件进行按压所触发的控制指令或者通过识别特定的手势所确定的指令的方式来实现。
在一个可选的实施例中,在所述图形用户界面中提供一未编组全选控件,所述方法还包括:响应于作用于所述未编组全选控件的第四触控操作,将所述操作单位中未被编组至所述预先创建的编组的操作单位确定为被选中的目标操作单位。在本实施例中,玩家可以通过选中该未编组全选控件来操作所有未被编组的操作单位,需要说明的是,若之前未定义进行过编组,那么通过选中该未编组全选控件可以操作所有的操作单位。通过该操作可以快速选中多个未被编组的操作单位,提高选中效率。
在一个可选的实施例中,所述方法还包括:通过以下方式至少之一显 示被选中的所述目标操作单位:高亮显示所述目标操作单位;在所述目标操作单位对应的预定区域中显示预定颜色的光圈;按照第一显示频率显示所述目标操作单位。在本实施例中,上述显示方式仅是几种显示实例,上述显示方式可以单独使用,也可以组合使用,此外,还可以采用其他的显示方式突出显示。
在一个可选的实施例中,所述方法还包括:通过以下方式至少之一显示被选中的所述目标编组:高亮显示所述目标编组;按照第二显示频率显示所述目标编组。在本实施例中,上述显示方式仅是几种显示实例,上述显示方式可以单独使用,也可以组合使用,此外,还可以采用其他的显示方式突出显示。
在一个可选的实施例中,所述方法还包括:响应于编组创建指令,创建与所述编组创建指令所指示的创建数量对应的新的编组。在本实施例中,可以一个一个地创建新的编组,还可以批量创建新的编组,例如,同时创建两个或更多个编组。可选地,可以在设置为显示编组的显示区域中执行上述创建新的编组的操作,可以接收通过点击该显示区域中的预定控件(例如,一个“+”号的控件)所输入的编组创建指令,继而执行上述的响应操作。
在一个可选的实施例中,在创建与所述编组创建指令所指示的创建数量对应的新的编组之后,所述方法还包括以下至少之一:在确定编组的数量达到预定阈值时,隐藏设置为接收所述编组创建指令的控件;在确定编组的数量超过设置为显示所述编组的显示区域所能显示的编组的数量时,在所述显示区域显示预定数量的编组,并隐藏其他的编组,其中,所述预定数量小于或等于所述显示区域所能显示的编组的数量。在本实施例中,设置为显示编组的显示区域是有限的,即,该显示区域仅能显示固定数量的编组,当已创建的编组的数量超过显示区域所能显示的编组的数量时(或者达到系统中设置的编组的最大数量时,此时无需考虑显示区域所能显示的编组的数量,而以系统中设置的编组的数量为准),可以不再接收编组创建指令,例如,可以隐藏上述设置为接收所述编组创建指令的控件, 或者,也可以采用屏蔽上述设置为接收所述编组创建指令的控件的接收功能,对应地,该控件的颜色可以适应调整,例如,调整成灰色。在本实施例中,当已创建的编组的数量超过显示区域所能显示的编组的数量时,可进行滑动查看操作,即,可以仅在该显示区域中显示部分编组,隐藏其他编组,当接收到滑动指令时,会调整显示的分组。
在一个可选的实施例中,在隐藏其他的编组之后,所述方法还包括:响应于作用于所述显示区域的滑动指令,按照所述滑动指令的滑动方向及滑动幅度更新所述显示区域中所显示的编组。在本实施例中,通过滑动操作来更新显示的编组。
在一个可选的实施例中,所述方法还包括:响应于编组删除指令,删除所述预先创建的编组中的第一编组,并在所述第一编组中编组有操作单位的情况下,释放所述第一编组中编组的操作单位。在本公开实施例中,可以删除编组整组,也可以删除某个编组中的部分操作单位,后续会读删除部分操作单位的处理进行说明。
在一个可选的实施例中,在删除所述第一编组之后,所述方法还包括:在所述预先创建的编组是顺序编号(例如,按照1,2,3,4…的顺序编号,或者按照A,B,C,D…的顺序编号,或者按照其他的顺序编号)的情况下,对编号在所述第一编组的编号之后的编组的编号进行调整,以使除所述第一编组之外的剩余编组均是顺序编号。在本实施例中,始终要保持当前存在的编号的序号的连续性。
在一个可选的实施例中,所述方法还包括:响应于单位删除指令,在所述单位删除指令的指示下释放所述预先创建的编组中的第二编组中已编组的一个或多个操作单位。在本实施例中,接收到的删除指令也有可能是用于指示对某个编组中的部分操作单位进行删除的删除指令,在该种情况下,可以执行仅删除编组中的部分操作单位的处理,需要说明的是,这里的删除操作实际上是资源释放的处理,即,释放操作单位。
下面结合具体实施例对本公开进行说明:
如图2所示,显示了游戏运行后的初始状态:右侧只有“β”(对应于前述的未编组全选控件)和“编队”(对应于前述的编组控件,其中,“编队”也可以称为“编组”)按钮,默认不选择任何一个单位或者编组。右侧编队“β”表示所有玩家可操作但未编队的单位;
玩家可通过选中“β”操作所有操作但未编队的单位(如图3所示)。若玩家为未自定义进行过编队,那么玩家可通过选中“β”去操作所有未编队可操作的单位;
玩家可通过点击“编队”按钮进入编队模式,对可操作单位进行自定义编队(如图4所示);
进入“编队模式”后,默认不选中任何一个编队,初始默认显示“a”、“b”“c”三个未被激活的按钮(对应于前述的编组编号控件)。玩家可对所有单位进行“点击选择或者取消选择”操作(如图5所示)。同一个单位可被安排到多个编队中,玩家在操作时,拥有对编队的单位执行玩家对其进行的最后一次操作指令;
选择完毕后,玩家可将选择的单位归属到未激活的编队按钮中(如图6所示),原本“a”、“b”“c”按钮是未激活的编队按钮,玩家选中单位后点击了激活“a”按钮进行激活,激活时按钮时选中的状态。玩家可也可以先选中未激活的按钮编队,再给该编队选择单位(如图7所示)。点击“完成”按钮,保存并退出“编队模式”;
退出“编队模式”后,扔保持玩家进入“编队模式”之前的选择状态,并且在“β”中剔除已被编队的单位(如图8所示)。在右侧的“队伍栏”中,按钮以定间隔上下居中对齐,若编队数量超过屏幕的显示区域,可进行滑动查看操作;
在队伍编辑模式中,编队按钮有三种状态,如图9所示:“a”代表“已激活且被选中”状态,“b”代表“已激活未选中”状态,“c”代表“未激活”状态。选中被激活的“a”队伍时(如图9所示),玩家可对该队伍进 行再编辑。
除了默认会有a、b、c编队选项。玩家还还可通过点击“+”按钮新增队伍,但新增队伍编队数量可限制在一定区间范围,例如7个,达到限定数量时“+”按钮自动隐藏。按钮以定间隔上下居中对齐,若编队数量超过屏幕的显示区域,可进行滑动查看操作(滑动区域同上);
点击“-”按钮自动删除编队,删除编队后,后置的编队和按钮会自动顶替上来,如删除了“b”编队,“c”编队则自动变成“b”编队;若该编队已被激活,则先点击“-”去除就,再次“-”点击才删除编队(如图9所示)。
通过以上的实施方式的描述,本领域的技术人员可以清楚地了解到根据上述实施例的方法可借助软件加必需的通用硬件平台的方式来实现,当然也可以通过硬件,但很多情况下前者是更佳的实施方式。基于这样的理解,本公开的技术方案本质上或者说对现有技术做出贡献的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质(如ROM/RAM、磁碟、光盘)中,包括若干指令用以使得一台终端设备(可以是手机,计算机,服务器,或者网络设备等)执行本公开各个实施例所述的方法。
在本实施例中还提供了一种操作单位的编组装置,该装置设置为实现上述实施例及优选实施方式,已经进行过说明的不再赘述。如以下所使用的,术语“组件”可以实现预定功能的软件和/或硬件的组合。尽管以下实施例所描述的装置较佳地以软件来实现,但是硬件,或者软件和硬件的组合的实现也是可能并被构想的。
图10是根据本公开其中一实施例的操作单位的编组装置的结构框图,其中,该装置可以应用于移动终端中,通过在移动终端的处理器上执行软件应用并在所述移动终端的触控显示器上渲染得到图形用户界面,所述图形用户界面所显示的内容至少部分地包含至少一个所述操作单位,如图10 所示,该装置包括:
激活组件1002,设置为响应于编组指令,激活对预定显示区域中的所述操作单位可进行编组的操作状态;
确定组件1004,设置为响应于第一选择指令,确定从所述操作单位中所选择的待编组的目标操作单位,以及响应于第二选择指令,确定从预先创建的编组中选择目标编组;
编组组件1006,设置为将所述目标操作单位编组至所述目标编组中。
在一个可选的实施例中,在所述图形用户界面中提供一编组控件,所述激活组件1002设置为:响应于作用于所述编组控件的第一触控操作,在所述图形用户界面中提供至少一个编组编号控件,以及将所述操作单位设置为可选择的操作状态。
在一个可选的实施例中,所述确定组件1004可以通过如下方式确定待编组的目标操作单位:响应于作用于所述操作单位的第二触控操作,确定从所述操作单位中所选择的待编组的目标操作单位。
在一个可选的实施例中,所述确定组件1004可以通过如下方式确定目标编组:响应于作用于所述编组编号控件的第三触控操作,将被选择的所述编组编号控件对应的编号确定为所述目标编组。
在一个可选的实施例中,在所述图形用户界面中提供一未编组全选控件,所述装置还设置为:响应于作用于所述未编组全选控件的第四触控操作,将所述操作单位中未被编组至所述预先创建的编组的操作单位确定为被选中的目标操作单位。
在一个可选的实施例中,所述装置还设置为:通过以下方式至少之一显示被选中的所述目标操作单位:高亮显示所述目标操作单位;在所述目标操作单位对应的预定区域中显示预定颜色的光圈;按照第一显示频率显示所述目标操作单位。
在一个可选的实施例中,所述装置还设置为:通过以下方式至少之一显示被选中的所述目标编组:高亮显示所述目标编组;按照第二显示频率 显示所述目标编组。
在一个可选的实施例中,所述装置还设置为:响应于编组创建指令,创建与所述编组创建指令所指示的创建数量对应的新的编组。
在一个可选的实施例中,所述装置还设置为:在创建与所述编组创建指令所指示的创建数量对应的新的编组之后,执行以下操作至少之一:在确定编组的数量达到预定阈值时,隐藏设置为接收所述编组创建指令的控件;在确定编组的数量超过设置为显示所述编组的显示区域所能显示的编组的数量时,在所述显示区域显示预定数量的编组,并隐藏其他的编组,其中,所述预定数量小于或等于所述显示区域所能显示的编组的数量。
在一个可选的实施例中,所述装置还设置为:在隐藏其他的编组之后,响应于作用于所述显示区域的滑动指令,按照所述滑动指令的滑动方向及滑动幅度更新所述显示区域中所显示的编组。
在一个可选的实施例中,所述装置还设置为:响应于编组删除指令,删除所述预先创建的编组中的第一编组,并在所述第一编组中编组有操作单位的情况下,释放所述第一编组中编组的操作单位。
在一个可选的实施例中,所述装置还设置为:在删除所述第一编组之后,所述方法还包括:在所述预先创建的编组是顺序编号的情况下,对编号在所述第一编组的编号之后的编组的编号进行调整,以使除所述第一编组之外的剩余编组均是顺序编号。
在一个可选的实施例中,所述装置还设置为:响应于单位删除指令,在所述单位删除指令的指示下释放所述预先创建的编组中的第二编组中已编组的一个或多个操作单位。
需要说明的是,上述各个组件是可以通过软件或硬件来实现的,对于后者,可以通过以下方式实现,但不限于此:上述组件均位于同一处理器中;或者,上述各个组件以任意组合的形式分别位于不同的处理器中。
本公开的实施例还提供了一种存储介质,图11是根据本公开其中一 实施例的存储介质的示意图,该存储介质中存储有计算机程序,其中,该计算机程序被设置为运行时所执行的步骤可以应用于移动终端中,其中,可以通过在移动终端的处理器上执行软件应用并在所述移动终端的触控显示器上渲染得到图形用户界面,所述图形用户界面所显示的内容至少部分地包含至少一个所述操作单位。该计算机程序被设置为运行时执行如下步骤:
S1:响应于编组指令,激活对预定显示区域中的所述操作单位可进行编组的操作状态;
S2:响应于第一选择指令,确定从所述操作单位中所选择的待编组的目标操作单位,以及响应于第二选择指令,确定从预先创建的编组中所选择的目标编组;
S3:将所述目标操作单位编组至所述目标编组中。
通过上述实施例,可以对任意可编组的操作单位进行重新编组,并且,在编组时是无需考虑操作单位的类型的,可以读任意类型的操作单位混合到一起进行编组。因此,可以解决相关技术中存在的玩家操作空间小,游戏操作性低的问题,达到增大玩家操作空间,提高游戏操作性的效果。
可选地,存储介质被设置为存储用于执行以下具体步骤的计算机程序:
S1-1:响应于作用于所述编组控件的第一触控操作,在所述图形用户界面中提供至少一个编组编号控件,以及将所述操作单位设置为可选择的操作状态。其中,该步骤是该存储介质实施例中的步骤S1的具体实现步骤。
可选地,存储介质被设置为存储用于执行以下具体步骤的计算机程序:
S2-1:响应于作用于所述操作单位的第二触控操作,确定从所述操作单位中所选择的待编组的目标操作单位。其中,该步骤是该存储介质实施例中的步骤S2的具体实现步骤。
可选地,存储介质被设置为存储用于执行以下具体步骤的计算机程序:
S2-2:响应于作用于所述编组编号控件的第三触控操作,将被选择的所述编组编号控件对应的编号确定为所述目标编组。其中,该步骤是该存储介质实施例中的步骤S2的具体实现步骤。
可选地,在所述图形用户界面中提供一未编组全选控件,存储介质还被设置为存储用于执行以下步骤的计算机程序:
S4:响应于作用于所述未编组全选控件的第四触控操作,将所述操作单位中未被编组至所述预先创建的编组的操作单位确定为被选中的目标操作单位。
可选地,存储介质还被设置为存储用于执行以下步骤的计算机程序:
S5:通过以下方式至少之一显示被选中的所述目标操作单位:高亮显示所述目标操作单位;在所述目标操作单位对应的预定区域中显示预定颜色的光圈;按照第一显示频率显示所述目标操作单位。
可选地,存储介质还被设置为存储用于执行以下步骤的计算机程序:
S6:通过以下方式至少之一显示被选中的所述目标编组:高亮显示所述目标编组;按照第二显示频率显示所述目标编组。
可选地,存储介质还被设置为存储用于执行以下步骤的计算机程序:
S7:响应于编组创建指令,创建与所述编组创建指令所指示的创建数量对应的新的编组。
可选地,存储介质还被设置为存储用于执行以下步骤的计算机程序:
S8:在创建与所述编组创建指令所指示的创建数量对应的新的编组之后,执行以下操作至少之一:在确定编组的数量达到预定阈值时,隐藏设置为接收所述编组创建指令的控件;在确定编组的数量超过设置为显示所述编组的显示区域所能显示的编组的数量时,在所述显示区域显示预定数量的编组,并隐藏其他的编组,其中,所述预定数量小于或等于所述显示区域所能显示的编组的数量。
可选地,存储介质还被设置为存储用于执行以下步骤的计算机程序:
S9:在隐藏其他的编组之后,响应于作用于所述显示区域的滑动指令,按照所述滑动指令的滑动方向及滑动幅度更新所述显示区域中所显示的编组。
可选地,存储介质还被设置为存储用于执行以下步骤的计算机程序:
S10:响应于编组删除指令,删除所述预先创建的编组中的第一编组,并在所述第一编组中编组有操作单位的情况下,释放所述第一编组中编组的操作单位。
可选地,存储介质还被设置为存储用于执行以下步骤的计算机程序:
S11:在删除所述第一编组之后,在所述预先创建的编组是顺序编号的情况下,对编号在所述第一编组的编号之后的编组的编号进行调整,以使除所述第一编组之外的剩余编组均是顺序编号。
可选地,存储介质还被设置为存储用于执行以下步骤的计算机程序:
S12:响应于单位删除指令,在所述单位删除指令的指示下释放所述预先创建的编组中的第二编组中已编组的一个或多个操作单位。
可选地,在本实施例中,上述存储介质可以包括但不限于:U盘、只读存储器(Read-Only Memory,简称为ROM)、随机存取存储器(Random Access Memory,简称为RAM)、移动硬盘、磁碟或者光盘等各种可以存储计算机程序的介质。
本公开的实施例还提供了一种电子装置,包括存储器和处理器,该存储器中存储有计算机程序,该处理器被设置为运行计算机程序以执行如下步骤:
S1:响应于编组指令,激活对预定显示区域中的所述操作单位可进行编组的操作状态;
S2:响应于第一选择指令,确定从所述操作单位中所选择的待编组的目标操作单位,以及响应于第二选择指令,确定从预先创建的编组中所选 择的目标编组;
S3:将所述目标操作单位编组至所述目标编组中。
通过上述实施例,可以对任意可编组的操作单位进行重新编组,并且,在编组时是无需考虑操作单位的类型的,可以读任意类型的操作单位混合到一起进行编组。因此,可以解决相关技术中存在的玩家操作空间小,游戏操作性低的问题,达到增大玩家操作空间,提高游戏操作性的效果。
可选地,该处理器被设置为运行计算机程序以执行如下步骤:
S1-1:响应于作用于所述编组控件的第一触控操作,在所述图形用户界面中提供至少一个编组编号控件,以及将所述操作单位设置为可选择的操作状态。其中,该步骤是该电子装置实施例中的步骤S1的具体实现步骤。
可选地,该处理器被设置为运行计算机程序以执行如下步骤:
S2-1:响应于作用于所述操作单位的第二触控操作,确定从所述操作单位中所选择的待编组的目标操作单位。其中,该步骤是该电子装置实施例中的步骤S2的具体实现步骤。
可选地,该处理器被设置为运行计算机程序以执行如下步骤:
S2-2:响应于作用于所述编组编号控件的第三触控操作,将被选择的所述编组编号控件对应的编号确定为所述目标编组。其中,该步骤是该电子装置实施例中的步骤S2的具体实现步骤。
可选地,在所述图形用户界面中提供一未编组全选控件,该处理器还被设置为运行计算机程序以执行如下步骤:
S4:响应于作用于所述未编组全选控件的第四触控操作,将所述操作单位中未被编组至所述预先创建的编组的操作单位确定为被选中的目标操作单位。
可选地,该处理器还被设置为运行计算机程序以执行如下步骤:
S5:通过以下方式至少之一显示被选中的所述目标操作单位:高亮显 示所述目标操作单位;在所述目标操作单位对应的预定区域中显示预定颜色的光圈;按照第一显示频率显示所述目标操作单位。
可选地,该处理器还被设置为运行计算机程序以执行如下步骤:
S6:通过以下方式至少之一显示被选中的所述目标编组:高亮显示所述目标编组;按照第二显示频率显示所述目标编组。
可选地,该处理器还被设置为运行计算机程序以执行如下步骤:
S7:响应于编组创建指令,创建与所述编组创建指令所指示的创建数量对应的新的编组。
可选地,该处理器还被设置为运行计算机程序以执行如下步骤:
S8:在创建与所述编组创建指令所指示的创建数量对应的新的编组之后,执行以下操作至少之一:在确定编组的数量达到预定阈值时,隐藏设置为接收所述编组创建指令的控件;在确定编组的数量超过设置为显示所述编组的显示区域所能显示的编组的数量时,在所述显示区域显示预定数量的编组,并隐藏其他的编组,其中,所述预定数量小于或等于所述显示区域所能显示的编组的数量。
可选地,该处理器还被设置为运行计算机程序以执行如下步骤:
S9:在隐藏其他的编组之后,响应于作用于所述显示区域的滑动指令,按照所述滑动指令的滑动方向及滑动幅度更新所述显示区域中所显示的编组。
可选地,该处理器还被设置为运行计算机程序以执行如下步骤:
S10:响应于编组删除指令,删除所述预先创建的编组中的第一编组,并在所述第一编组中编组有操作单位的情况下,释放所述第一编组中编组的操作单位。
可选地,该处理器还被设置为运行计算机程序以执行如下步骤:
S11:在删除所述第一编组之后,在所述预先创建的编组是顺序编号的情况下,对编号在所述第一编组的编号之后的编组的编号进行调整,以 使除所述第一编组之外的剩余编组均是顺序编号。
可选地,该处理器还被设置为运行计算机程序以执行如下步骤:
S12:响应于单位删除指令,在所述单位删除指令的指示下释放所述预先创建的编组中的第二编组中已编组的一个或多个操作单位。
可选地,上述电子装置还可以包括传输设备以及输入输出设备,其中,该传输设备和上述处理器连接,该输入输出设备和上述处理器连接。图12是根据本公开其中一实施例的电子装置的示意图。
可选地,本实施例中的具体示例可以参考上述实施例及可选实施方式中所描述的示例,本实施例在此不再赘述。
通过上述实施例,可以达到如下有益效果:
快捷编队的设计方案能帮助玩家更加精确和自由地操作各个单位或者是安排分组,符合玩家的心理预期以及操作意愿;
增加的玩家对单位编组的效率以及自由度;
对RTS类型的游戏来说,各单位的操作空间提高了意味着游戏的可玩性也将得到有效的提高。
显然,本领域的技术人员应该明白,上述的本公开的各组件或各步骤可以用通用的计算装置来实现,它们可以集中在单个的计算装置上,或者分布在多个计算装置所组成的网络上,可选地,它们可以用计算装置可执行的程序代码来实现,从而,可以将它们存储在存储装置中由计算装置来执行,并且在某些情况下,可以以不同于此处的顺序执行所示出或描述的步骤,或者将它们分别制作成各个集成电路组件,或者将它们中的多个组件或步骤制作成单个集成电路组件来实现。这样,本公开不限制于任何特定的硬件和软件结合。
以上所述仅为本公开的优选实施例而已,并不用于限制本公开,对于本领域的技术人员来说,本公开可以有各种更改和变化。凡在本公开的原 则之内,所作的任何修改、等同替换、改进等,均应包含在本公开的保护范围之内。

Claims (16)

  1. 一种操作单位的编组方法,通过在移动终端的处理器上执行软件应用并在所述移动终端的触控显示器上渲染得到图形用户界面,所述图形用户界面所显示的内容至少部分地包含至少一个所述操作单位,包括:
    响应于编组指令,激活对预定显示区域中的所述操作单位可进行编组的操作状态;
    响应于第一选择指令,确定从所述操作单位中所选择的待编组的目标操作单位,以及响应于第二选择指令,确定从预先创建的编组中所选择的目标编组;
    将所述目标操作单位编组至所述目标编组中。
  2. 根据权利要求1所述的方法,其中,在所述图形用户界面中提供一编组控件,所述响应于编组指令,激活对预定显示区域中的所述操作单位可进行编组的操作状态,包括:
    响应于作用于所述编组控件的第一触控操作,在所述图形用户界面中提供至少一个编组编号控件,以及将所述操作单位设置为可选择的操作状态。
  3. 根据权利要求2所述的方法,其中,所述响应于第一选择指令,确定从所述操作单位中所选择的待编组的目标操作单位,包括:
    响应于作用于所述操作单位的第二触控操作,确定从所述操作单位中所选择的待编组的目标操作单位。
  4. 根据权利要求2所述的方法,其中,所述响应于第二选择指令,确定从预先创建的编组中所选择的目标编组,包括:
    响应于作用于所述编组编号控件的第三触控操作,将被选择的所述编组编号控件对应的编号确定为所述目标编组。
  5. 根据权利要求1所述的方法,其中,在所述图形用户界面中提供一未编组全选控件,所述方法还包括:
    响应于作用于所述未编组全选控件的第四触控操作,将所述操作单位中未被编组至所述预先创建的编组的操作单位确定为被选中的目标操作单位。
  6. 根据权利要求1所述的方法,其中,所述方法还包括:
    通过以下方式至少之一显示被选中的所述目标操作单位:
    高亮显示所述目标操作单位;
    在所述目标操作单位对应的预定区域中显示预定颜色的光圈;
    按照第一显示频率显示所述目标操作单位。
  7. 根据权利要求1所述的方法,其中,所述方法还包括:
    通过以下方式至少之一显示被选中的所述目标编组:
    高亮显示所述目标编组;
    按照第二显示频率显示所述目标编组。
  8. 根据权利要求1所述的方法,其中,所述方法还包括:
    响应于编组创建指令,创建与所述编组创建指令所指示的创建数量对应的新的编组。
  9. 根据权利要求8所述的方法,其中,在创建与所述编组创建指令所指示的创建数量对应的新的编组之后,所述方法还包括以下至少之一:
    在确定编组的数量达到预定阈值时,隐藏设置为接收所述编组创建指令的控件;
    在确定编组的数量超过设置为显示所述编组的显示区域所能显示的编组的数量时,在所述显示区域显示预定数量的编组,并隐藏其他的编组,其中,所述预定数量小于或等于所述显示区域所能显示的编组的数量。
  10. 根据权利要求9所述的方法,其中,在隐藏其他的编组之后,所述方法还包括:
    响应于作用于所述显示区域的滑动指令,按照所述滑动指令的滑动方向及滑动幅度更新所述显示区域中所显示的编组。
  11. 根据权利要求1所述的方法,其中,所述方法还包括:
    响应于编组删除指令,删除所述预先创建的编组中的第一编组,并在所述第一编组中编组有操作单位的情况下,释放所述第一编组中编组的操作单位。
  12. 根据权利要求11所述的方法,其中,在删除所述第一编组之后,所述方法还包括:
    在所述预先创建的编组是顺序编号的情况下,对编号在所述第一编组的编号之后的编组的编号进行调整,以使除所述第一编组之外的剩余编组均是顺序编号。
  13. 根据权利要求1所述的方法,其中,所述方法还包括:
    响应于单位删除指令,在所述单位删除指令的指示下释放所述预先创建的编组中的第二编组中已编组的一个或多个操作单位。
  14. 一种操作单位的编组装置,通过在移动终端的处理器上执行软件应用并在所述移动终端的触控显示器上渲染得到图形用户界面,所述图形用户界面所显示的内容至少部分地包含至少一个所述操作单位,包括:
    激活组件,设置为响应于编组指令,激活对预定显示区域中的所述操作单位可进行编组的操作状态;
    确定组件,设置为响应于第一选择指令,确定从所述操作单位中所选择的待编组的目标操作单位,以及响应于第二选择指令,确定从预先创建的编组中选择目标编组;
    编组组件,设置为将所述目标操作单位编组至所述目标编组中。
  15. 一种存储介质,所述存储介质中存储有计算机程序,其中,所述计算机程序被设置为运行时执行所述权利要求1至13任一项中所述的方法。
  16. 一种电子装置,包括存储器和处理器,所述存储器中存储有计算机程序,所述处理器被设置为运行所述计算机程序以执行所述权利要求1至13任一项中所述的方法。
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