WO2020140808A1 - Vr显示的补偿方法及补偿装置和显示装置 - Google Patents
Vr显示的补偿方法及补偿装置和显示装置 Download PDFInfo
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G3/00—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes
- G09G3/20—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of an assembly of a number of characters, e.g. a page, by composing the assembly by combination of individual elements arranged in a matrix no fixed position being assigned to or needed to be assigned to the individual characters or partial characters
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- G—PHYSICS
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- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/012—Head tracking input arrangements
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- G09G3/00—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes
- G09G3/20—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of an assembly of a number of characters, e.g. a page, by composing the assembly by combination of individual elements arranged in a matrix no fixed position being assigned to or needed to be assigned to the individual characters or partial characters
- G09G3/22—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of an assembly of a number of characters, e.g. a page, by composing the assembly by combination of individual elements arranged in a matrix no fixed position being assigned to or needed to be assigned to the individual characters or partial characters using controlled light sources
- G09G3/30—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of an assembly of a number of characters, e.g. a page, by composing the assembly by combination of individual elements arranged in a matrix no fixed position being assigned to or needed to be assigned to the individual characters or partial characters using controlled light sources using electroluminescent panels
- G09G3/32—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of an assembly of a number of characters, e.g. a page, by composing the assembly by combination of individual elements arranged in a matrix no fixed position being assigned to or needed to be assigned to the individual characters or partial characters using controlled light sources using electroluminescent panels semiconductive, e.g. using light-emitting diodes [LED]
- G09G3/3208—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of an assembly of a number of characters, e.g. a page, by composing the assembly by combination of individual elements arranged in a matrix no fixed position being assigned to or needed to be assigned to the individual characters or partial characters using controlled light sources using electroluminescent panels semiconductive, e.g. using light-emitting diodes [LED] organic, e.g. using organic light-emitting diodes [OLED]
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- G—PHYSICS
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- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G3/00—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes
- G09G3/20—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of an assembly of a number of characters, e.g. a page, by composing the assembly by combination of individual elements arranged in a matrix no fixed position being assigned to or needed to be assigned to the individual characters or partial characters
- G09G3/34—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of an assembly of a number of characters, e.g. a page, by composing the assembly by combination of individual elements arranged in a matrix no fixed position being assigned to or needed to be assigned to the individual characters or partial characters by control of light from an independent source
- G09G3/36—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of an assembly of a number of characters, e.g. a page, by composing the assembly by combination of individual elements arranged in a matrix no fixed position being assigned to or needed to be assigned to the individual characters or partial characters by control of light from an independent source using liquid crystals
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- G09G5/00—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
- G09G5/003—Details of a display terminal, the details relating to the control arrangement of the display terminal and to the interfaces thereto
- G09G5/005—Adapting incoming signals to the display format of the display terminal
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- G09G2370/042—Exchange of auxiliary data, i.e. other than image data, between monitor and graphics controller for monitor identification
Definitions
- the present disclosure belongs to the field of display technology, and in particular relates to a VR display compensation method, a compensation device, and a display device.
- VR Virtual Reality, virtual reality
- VR Virtual Reality, virtual reality
- using simulation technology and computer graphics man-machine interface technology, multimedia technology, sensor technology, network technology, etc. can simulate a virtual environment and immerse users in the virtual environment.
- Virtual reality (VR) technology focuses on the user's experience, and can improve the user's visual effect with ultra-high resolution, thereby making the user's experience more rich and real.
- An aspect of the present disclosure provides a VR display compensation method, including:
- the image to be displayed is compensated.
- the generated compensation image data between the original image data of two adjacent frames is one frame of compensation image data
- the two adjacent frame original image data are the Nth frame original image data and the N+1th frame original image data, respectively, where N is an integer greater than or equal to 1;
- the step of generating the compensated image data between the original image data of two adjacent frames includes:
- a compensation matrix is calculated to obtain the final compensated image data.
- the generated compensation image data between the original image data of two adjacent frames is multi-frame compensation image data
- the two adjacent frame original image data are the Nth frame original image data and the N+1th frame original image data, respectively, where N is an integer greater than or equal to 1;
- the step of generating the compensated image data between the original image data of two adjacent frames includes:
- M+1 frame speculative compensation image data according to the final compensated image data of the Mth frame and the image data of the previous consecutive consecutive preset frames, where M is an integer greater than or equal to 1;
- the compensation matrix of the M+1th frame of the estimated compensation image data is calculated to obtain the final compensated image data of the M+1th frame .
- the number of frames of the generated compensation image data is positively related to the difference between the first synchronization signal value and the second synchronization signal value.
- the step of calculating the value of the first synchronization signal to be output by the controller according to the rendering resolution, rendering frame rate, and bandwidth data of the display panel includes:
- the step of calculating the rendering bandwidth according to the rendering resolution and the rendering frame rate of the display panel includes: calculating the product of the rendering resolution and the rendering frame rate as the rendering bandwidth.
- the second synchronization signal value is a fixed value that the display panel has when shipped from the factory.
- a dynamic compensation device for VR display including:
- the calculation unit is used to calculate the first synchronization signal value to be output by the controller according to the rendering resolution, rendering frame rate and bandwidth data of the display panel;
- a comparison unit configured to compare the first synchronization signal value with the second synchronization signal value of the display panel stored in advance
- a compensation image data generating unit configured to generate compensation image data between original image data of two adjacent frames when the comparison unit compares that the first synchronization signal value is greater than the second synchronization signal value
- the compensation unit is configured to compensate the image to be displayed according to the compensation image data generated by the compensation image data generation unit.
- the compensation image data generation unit includes a guess subunit, a compensation matrix calculation subunit, and a compensation image data generation subunit.
- the compensation image data generation unit when the comparison unit compares the first synchronization signal value is greater than the second synchronization signal value, the compensation image data generation unit generates between the two adjacent frames of the original image data
- the compensated image data is a frame of compensated image data
- the two adjacent frame original image data are the Nth frame original image data and the N+1th frame original image data, respectively, where N is an integer greater than or equal to 1;
- the speculation subunit is used to obtain speculative compensation image data based on the N-th frame original image data and the original image data of a continuous preset number of frames before it;
- the compensation matrix calculation sub-unit is used to calculate a compensation matrix based on the image acceleration of the original image data of the Nth frame and the estimated compensation image data acquired by the speculation sub-unit;
- the compensation image data generation subunit is used for generating compensation image data according to the compensation matrix calculated by the compensation matrix calculation subunit.
- the compensation image data generation unit when the comparison unit compares the first synchronization signal value is greater than the second synchronization signal value, the compensation image data generation unit generates between the two adjacent frames of the original image data
- the compensated image data is multi-frame compensated image data
- the two adjacent frame original image data are the Nth frame original image data and the N+1th frame original image data, respectively, where N is an integer greater than or equal to 1;
- the speculation subunit is used to acquire the first frame of speculative compensation image data based on the Nth frame of the original image data and the original image data of consecutive consecutive preset frames before it; and the final compensated image data of the Mth frame and before , Continuous preset frame number image data, obtain the M+1 frame speculative compensation image data; where, M is an integer greater than or equal to 1;
- the compensation matrix calculation sub-unit is used to calculate the compensation matrix of the first frame of the estimated compensation image data based on the image acceleration of the Nth frame of the original image data and the first frame of the estimated image data, and the final compensated image based on the Mth frame
- the compensation image data generation subunit is used to estimate the compensation matrix of the compensation image data of the first frame calculated by the compensation matrix calculation subunit, generate the final compensation image data of the first frame, and calculate the subunit according to the compensation matrix
- the compensation matrix of the estimated image data of the M+1th frame is calculated, and the final compensated image data of the M+1th frame is generated.
- the number of frames of the compensation image data generated by the compensation image data generating unit is positively correlated with the difference between the first synchronization signal value and the second synchronization signal value.
- the calculation unit includes:
- An obtaining subunit used to obtain the rendering resolution, rendering frame rate and bandwidth data of the display panel
- a first calculation subunit configured to calculate a rendering bandwidth according to the rendering resolution and rendering frame rate of the display panel
- the second calculation subunit is used to calculate the value of the first synchronization signal to be output by the controller according to the formula: 1/B+A*24/(AC); where A is the rendering bandwidth, B is the rendering frame rate, and C is the bandwidth data of the display panel.
- the first calculation subunit is used to calculate the product of the rendering resolution and the rendering frame rate as the rendering bandwidth.
- the second synchronization signal value is a fixed value that the display panel has when shipped from the factory.
- the compensation image data generating unit includes a sensor.
- the speculation subunit of the compensated image data generation unit includes a sensor.
- the senor is a gyroscope.
- Another aspect of the present disclosure provides a display device including the VR display dynamic compensation device provided according to any one of the above-described embodiments of the present disclosure and the display panel.
- FIG. 1 is a flowchart of a VR display compensation method according to an embodiment of the present disclosure
- FIG. 2 is another flowchart of a VR display compensation method according to an embodiment of the present disclosure
- FIG. 3 is a schematic structural diagram of a VR display dynamic compensation device according to an embodiment of the present disclosure.
- FIG. 4 is another schematic structural diagram of a VR display dynamic compensation device according to an embodiment of the present disclosure.
- the inventor of the present disclosure found that in the related art, due to the ultra-high resolution of the VR display, the rendering time is too long and the refresh rate is reduced, and the video transmission rate of the interface in the related art is up to 21.6Gbps, so it cannot meet the super The requirement for real-time transmission of high-resolution video or images. These two reasons make it impossible to achieve ultra-high resolution VR products.
- the hardware and software limit the ultra-high-resolution display effect of the VR technology, so high frame rate and high-resolution display cannot be achieved.
- embodiments of the present disclosure provide a VR display compensation method, a VR display compensation device, and a display device including the VR display compensation device .
- this embodiment provides a VR display compensation method.
- the method may include the following steps S11 to S14.
- Step S11 Calculate the first synchronization signal value to be output by the controller according to the rendering resolution, rendering frame rate, and bandwidth data (that is, bandwidth value) of the VR display panel.
- the pixel arrangement is fixed, and the corresponding rendering resolution and rendering frame rate are fixed.
- the display panel The rendering resolution and the rendering frame rate are the data provided by the software designer of the VR display, and the bandwidth data is also an inherent parameter of the display panel (which is provided by the manufacturer of the display panel and built into the display panel). In this way, you can first obtain the rendering resolution, rendering frame rate, and bandwidth data of the display panel, and output the three to the computing unit, and the computing unit can calculate the necessary factors based on the rendering resolution and bandwidth data of the display panel.
- the first synchronization signal value output by the controller that is, the first synchronization signal value of the software is calculated.
- the first synchronization signal refers to a vertical synchronization (Vsync) signal corresponding to the display panel at the rendering resolution, and the signal is a pulse signal.
- the first synchronization signal value in this embodiment may refer to the pulse width of the first synchronization signal, that is, the time value.
- Bandwidth data refers to the rate of data transmission in the display panel.
- the controller may be a software layer of a display device including the display panel, and the display panel may be a hardware layer of the display device.
- Step S12 Compare the first synchronization signal value calculated in step S1 with the pre-stored second synchronization signal value of the display panel.
- the second synchronization signal refers to a corresponding vertical synchronization (Vsync) signal at the physical resolution of the display panel, that is, the second synchronization signal value is a fixed value that the display panel has when shipped from the factory.
- the first synchronization signal value and the pre-stored second synchronization signal value of the display panel may be compared by the comparison unit, for example.
- step S13 is executed.
- it is compared that the value of the first synchronization signal is equal to the value of the second synchronization signal it means that the transmission of the video signal of the image to be displayed is not limited, and the display screen will not appear stuck or other defects, so it can be carried out according to the first synchronization signal value
- the transmission of video signals does not require compensation for displayed images.
- the value of the first synchronization signal calculated by the calculation unit will not be less than the value of the second synchronization signal.
- Step S13 When the value of the first synchronization signal is greater than the value of the second synchronization signal, compensating image data between the original image data of two adjacent frames is generated.
- each frame of original image data refers to each frame of image data in the original image to be displayed.
- the compensated image data refers to the data of the frame image to be inserted between the original image data.
- a step of calculating the difference between the first synchronization signal value and the second synchronization signal value may also be included, and the difference between the two determines the number of frames of the generated compensation image data.
- the difference between the first synchronization signal value and the second synchronization signal value is positively correlated with the number of frames of the compensated image data, that is, the larger the difference between the first synchronization signal value and the second synchronization signal value, the generated The more frames of the compensated image data.
- Step S14 Compensate the image to be displayed according to the compensated image data generated in step S13.
- this step specifically, insert the compensated image data into the corresponding original image data of two adjacent frames to form the image data to be displayed, and then display the screen according to the image data to be displayed, that is, complete the original Display data compensation.
- the rendering resolution and rendering frame rate all affect the display effect of the VR device.
- the rendering time may be too long and exceed the time of one frame, so that the information displayed on the screen will be delayed by at least one frame, causing the picture to freeze.
- the value of the software synchronization signal (for example, pulse width) is first calculated at the software layer according to the resolution information, and then at the hardware layer according to the value of the synchronization signal sent by the software Determine whether to compensate. Without compensation, normal video signal processing is performed.
- the dynamic compensation algorithm for VR display provided by the embodiments of the present disclosure can be embedded in a hardware layer (for example, the display panel, so compensation image data can be generated in the hardware layer,
- a hardware layer for example, the display panel
- compensation image data can be generated in the hardware layer
- the embodiment of the present disclosure provides another compensation method.
- the original image data of two adjacent frames may be the Nth frame original image data and the N+1th frame original image data, respectively, where N is an integer greater than or equal to 1.
- the compensation method may include the following steps S20 to S24.
- Step S20 Obtain the rendering resolution, rendering frame rate and bandwidth data of the display panel.
- the software developer will provide some information required by the user and related data of the display panel (for example: rendering resolution, rendering frame rate, bandwidth data of the display panel) to the user and set it in the display panel. Therefore, in this step, the acquisition subunit in the calculation unit of the compensation device (for example, the dynamic compensation device for VR display described below with reference to FIGS. 3 and 4) can directly acquire the rendering resolution, rendering frame rate, and Bandwidth data.
- the acquisition subunit in the calculation unit of the compensation device for example, the dynamic compensation device for VR display described below with reference to FIGS. 3 and 4
- Step S21 Calculate the first synchronization signal value to be output by the controller according to the rendering resolution, rendering frame rate, and bandwidth data of the display panel acquired in step S20.
- the first calculation subunit in the calculation unit may calculate the rendering bandwidth of the display panel according to the acquired rendering resolution and rendering frame rate, that is, correspondingly transmit the display data of the rendering resolution and rendering frame rate The required bandwidth.
- the rendering bandwidth may be equal to the product of the obtained rendering resolution and the rendering frame rate (ie, the number of frames rendered per second) (in this case, the unit of the calculated rendering bandwidth is bits per second (bps
- the rendering bandwidth may be equal to the acquired rendering resolution ⁇ rendering frame rate ⁇ 24 ⁇ 1024 ⁇ 1024 ⁇ 1024 (in In this case, the unit of the calculated rendering bandwidth is Gbps (giga bits per second), where the three primary colors R, G, and B represented by the number 24 each include 8 bits.
- the second calculation subunit can be used According to the formula 1/B+A*24/(AC), the value of the first synchronization signal to be output by the controller is calculated; where A is the rendering bandwidth, B is the rendering frame rate, and C is the bandwidth data of the display panel.
- Step S22 Compare the first synchronization signal value calculated in step S21 with the pre-stored second synchronization signal value of the display panel, and execute step S23 when the first synchronization signal value is greater than the second synchronization signal value.
- the comparison unit in the VR display dynamic compensation device shown in FIGS. 3 and 4 may be used to compare the first synchronization signal value calculated in step S21 and stored in advance (for example, on the display panel or The second synchronization signal value inherent to the display panel in the storage unit of the dynamic compensation device).
- Step S23 Generate compensated image data between the Nth frame original image data and the N+1th frame original image data.
- the difference between the first synchronization signal value and the second synchronization signal value can be calculated, and the number of frames of the compensation image data to be generated is determined according to the difference between the two.
- the difference between the first synchronization signal value and the second synchronization signal value and the number of frames of the compensated image data to be generated may be positively correlated, that is, both the first synchronization signal value and the second synchronization signal value
- the larger the difference the greater the number of frames of the generated compensation image data.
- the estimated compensated image data is acquired.
- the original image data from the 90th frame to the 100th frame may be used and pass through a sensor inside the display panel (ie, the VR display panel) ) Make predictions and obtain estimated compensated image data.
- the sensor may be a gyroscope, which can acquire motion data of a display panel (for example, a VR display panel or a user wearing the VR display panel), including parameters such as roll, pitch, and yaw .
- the sensor may obtain the presumed compensated image data based on, for example, the original image data of the 90th frame to the 100th frame and the motion data, for example, using an asynchronous time warp technology known in the art.
- the display panel may include the sensor and/or VR display dynamic compensation device may include the sensor, and the display device may include the display panel and/or VR display dynamic Compensation device. As the user wearing the display device moves, the sensor also moves. Therefore, the image displayed by the display device may have motion speed and acceleration.
- the "image acceleration” may refer to the motion acceleration of the sensor.
- the “compensation matrix” may be an asynchronous time warping matrix (ie, a matrix used in the asynchronous time warping technique).
- the “compensation matrix” may be an N ⁇ 1 matrix, and includes matrix elements that respectively represent parameters such as yaw, pitch, and yaw in the motion data.
- the image acceleration of the frame image can be obtained based on the original image data of the Nth frame, and the sensor inside the display panel, and then based on the image acceleration of the original image data of the Nth frame and the estimated compensation image data,
- the compensation matrix is calculated, and then the final compensated image data between the Nth frame original image data and the N+1th frame original image data is obtained.
- the final compensated image data may be image data obtained by transforming the compensation matrix according to the asynchronous time warping technology.
- the first frame speculative compensation image data is acquired.
- the first frame of speculative compensation image data can be obtained from the 90th frame to the 100th frame of the original image data and through the sensor inside the display panel ( The method of acquisition may be the same as described above).
- the image acceleration of the original image data of the Nth frame is also obtained through the sensor inside the display panel, and the estimated image data of the first frame is calculated based on the image acceleration of the original image data of the Nth frame and the first frame of the compensated image data Texture coordinate (the data structure after texture coordinate integration is a matrix), that is, the compensation matrix is obtained to obtain the final compensated image data of the first frame.
- the sensor inside the display panel is used to make a guess to obtain the estimated M+1th frame compensation image data; where, M It is an integer greater than or equal to 1 and less than or equal to K.
- the "preset frame number image data" in the image data and the consecutive preset frame number image data before it refers to the first frame final compensation image data and the first frame final compensation image data (preset frame number- 1) Frame original image data (in this example, the first frame final compensation image data and the 92nd to 100th frame original image data may be used). For cases greater than or equal to 3, understand in the manner described above.
- the third frame speculative compensation image data can be calculated according to the same method until the last frame (for example, the Kth frame) speculative compensation image data is calculated.
- the image acceleration of the final compensated image data of the Mth frame is also obtained through the sensor inside the display panel, and the compensated image data is estimated based on the image acceleration of the final compensated image data of the Mth frame and the M+1th frame to calculate the M+th
- One frame speculates the compensation matrix of the image to obtain the final compensated image data of the M+1th frame.
- the image compensation of the first frame final compensation image needs to be obtained through the sensor inside the display panel according to the first frame final compensation image data, and then the image of the first frame final compensation image Accelerate and estimate the compensated image data for the second frame to obtain the final compensated image data for the second frame; in the same way, the final compensated image data for the third frame can be calculated in the same way until the final frame (for example, the Kth frame) is calculated Compensate image data.
- step S24 the final compensated image data calculated in step S23 is compensated for the image to be displayed.
- the compensation unit of the VR display dynamic compensation device may be sequentially inserted between the corresponding original image data of two adjacent frames according to the multi-frame final compensation image data calculated in step S23 to treat the displayed image Make compensation.
- the first frame final compensation image data, the second frame final compensation image data, the third frame final compensation image data, etc. may be sequentially inserted between the Nth frame original image data and the N+1th frame original image data.
- the embodiments of the present disclosure provide a VR display dynamic compensation device, which can be used to implement the VR display compensation method in the embodiments shown in FIGS. 1 and 2.
- the dynamic compensation device for VR display in this embodiment may include a calculation unit 31, a comparison unit 32, a compensation image data generation unit 33, and a compensation unit 34.
- the calculation unit 31, the comparison unit 32, the compensation image data generation unit 33, and the compensation unit 34 may be implemented by using a central processing unit (CPU) or an application processor (AP), or multiple central processing units, respectively Or multiple application processors.
- the dynamic compensation device displayed by VR may further include a memory (for example, a non-volatile memory) in which one or more computer programs are stored, and the one or more computer programs are controlled by the one or more central When executed by the processor or the one or more application processors, the one or more central processors or the one or more application processors are used as the calculation unit 31, the comparison unit 32, the A compensation image data generating unit 33 and the compensation unit 34.
- a memory for example, a non-volatile memory
- the one or more central processors or the one or more application processors are used as the calculation unit 31, the comparison unit 32, the A compensation image data generating unit 33 and the compensation unit 34.
- the memory may also store various data involved in the VR display compensation method provided by the embodiments of the present disclosure, such as rendering resolution, rendering frame rate, bandwidth data, and the first synchronization signal to be output by the controller Value, pre-stored second synchronization signal value of the display panel, multiple frames of original image data, presumed compensated image data, final compensated image data, and other required computer programs and information.
- the calculation unit 31 is configured to calculate the first synchronization signal value to be output by the controller according to the rendering resolution, rendering frame rate, and bandwidth data of the display panel.
- the rendering resolution and rendering frame rate of the display panel are data provided by the software designer of the VR display, and the bandwidth data is also an inherent parameter of the display panel.
- the calculation unit may include, for example, an acquisition subunit 311, a first calculation subunit 312, and a second calculation subunit 313, as shown in FIG.
- the acquisition subunit 311, the first calculation subunit 312, and the second calculation subunit 313 may be implemented by at least one central processor or application processor.
- the obtaining subunit 311 is used to obtain the rendering resolution, rendering frame rate and bandwidth data of the display panel.
- the first calculation subunit is used to calculate the rendering bandwidth according to the rendering resolution and the rendering frame rate of the display panel; the second calculation subunit is used to calculate according to the formula: 1/B+A*24/(AC) The value of the first synchronization signal to be output by the controller; where A is the rendering bandwidth (which is, for example, equal to the product of the rendering resolution of the display panel and the rendering frame rate), B is the rendering frame rate, and C is the bandwidth data of the display panel ( That is, the bandwidth value).
- the comparison unit 32 is used to compare the first synchronization signal value with the pre-stored second synchronization signal value of the display panel.
- the compensation image data generating unit 33 is configured to generate the compensation image data between the original image data of two adjacent frames when the comparison unit 32 compares that the first synchronization signal value is greater than the second synchronization signal value.
- the compensation image data generating unit 33 may include the sensor (for example, a gyroscope).
- the compensation image data between the original image data of two adjacent frames generated by the compensation image data generating unit 33 may be a frame of compensation image Data, and the original image data of the two adjacent frames may be the Nth frame original image data and the N+1th frame original image data, respectively, where N is an integer greater than or equal to 1.
- the compensation image data generation unit 33 may include: a guess subunit 331, a compensation matrix calculation subunit 332, and a compensation image data generation subunit 333.
- the speculation subunit 331, the compensation matrix calculation subunit 332, and the compensation image data generation subunit 333 may be implemented by at least one central processor or application processor.
- the speculation subunit 331 may include the sensor (for example, a gyroscope).
- the speculation sub-unit 331 is used to acquire speculative compensated image data based on the N-th frame original image data and the original image data of consecutive preset frames before it.
- the compensation matrix calculation subunit 332 is configured to calculate a compensation matrix based on the image acceleration of the Nth frame original image data and the estimated compensation image data acquired by the estimation subunit.
- the compensation image data generation subunit 333 is used to generate compensation image data according to the compensation matrix calculated by the compensation matrix calculation subunit.
- the compensation image data between the original image data of two adjacent frames generated by the compensation image data generating unit 33 may be multi-frame compensation Image data, and the original image data of the two adjacent frames may be the Nth frame original image data and the N+1th frame original image data, respectively.
- the speculation sub-unit 331 is used to acquire the first frame speculative compensation image data based on the Nth frame original image data and the original image data of consecutive consecutive preset frames; where N is greater than or equal to 1 Integer.
- the speculation subunit 331 is also used to obtain the M+1 frame speculative compensation image data according to the M frame final compensation image data and the image data of the consecutive consecutive preset frames before it; where M is greater than or equal to 1 Integer.
- the compensation matrix calculation subunit 332 is used to calculate the compensation matrix of the final compensation image data of the first frame based on the image acceleration of the original image data of the Nth frame and the first frame, and the final compensation image of the Mth frame.
- the image acceleration of the data and the estimated M+1th frame compensation image data estimated by the estimation subunit 332 calculate the compensation matrix of the M+1th frame estimation compensation image data.
- the compensation image data generation sub-unit 333 is used to estimate the compensation matrix of the compensation image data of the first frame calculated by the compensation matrix calculation sub-unit 332, generate the final compensation image data of the first frame, and calculate the sub-unit according to the compensation matrix 332 Calculates the compensation matrix of the M+1 frame estimated compensation image data, and generates the final compensated image data of the M+1 frame.
- the number of frames of the compensation image data (ie, the final compensation image data) generated by the compensation image data generating unit 33 may be positively correlated with the difference between the first synchronization signal value and the second synchronization signal value.
- the compensation image data generating unit 33 may also be an FPGA (logic programmable device).
- the steps implemented by the compensation image data generating unit 33 in the above dynamic compensation algorithm may be embedded in the FPGA to facilitate dynamic compensation of the image.
- high frame rate, smooth and complete VR display can be realized.
- the compensation unit 34 is configured to compensate the original image to be displayed according to the compensation image data (for example, the final compensation image data) generated by the compensation image data generating unit 33.
- the compensation unit 34 is used to sequentially insert the one-frame or multi-frame final compensated image data between the N-th frame original image data and the N+1-th frame image data, thereby completing the compensation of the original image.
- the value of the software synchronization signal (for example, pulse width) is first calculated at the software layer according to the resolution information, and then at the hardware layer according to the value of the synchronization signal sent by the software Determine whether to perform dynamic compensation and normal video signal processing, thereby reducing the transmission bandwidth requirements of the video signal, reducing the rendering pressure, and achieving high-resolution display, improving the user experience of VR display.
- the software synchronization signal for example, pulse width
- An embodiment of the present disclosure provides a display device, which includes a VR display dynamic compensation device and a display panel in the embodiment shown in FIG. 3 or FIG. 4. Since the display device in this embodiment includes the dynamic compensation device for VR display in the embodiment shown in FIG. 3 or FIG. 4, it can realize ultra-high resolution VR display.
- the display device may be an OLED display device or a liquid crystal display device, such as a liquid crystal panel, a mobile phone, a tablet computer, a television, a display, a notebook computer, a digital photo frame, a navigator, and any other product or component with a display function.
- OLED display device or a liquid crystal display device, such as a liquid crystal panel, a mobile phone, a tablet computer, a television, a display, a notebook computer, a digital photo frame, a navigator, and any other product or component with a display function.
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Abstract
Description
Claims (19)
- 一种VR显示的补偿方法,包括:根据显示面板的渲染分辨率、渲染帧频和带宽数据,计算出要由控制器输出的第一同步信号值;将所述第一同步信号值与预先存储的所述显示面板的第二同步信号值进行比较;当比较出所述第一同步信号值大于所述第二同步信号值时,生成两相邻帧原始图像数据之间的补偿图像数据;以及根据所生成的补偿图像数据,对待显示的图像进行补偿。
- 根据权利要求1所述的VR显示的补偿方法,其中,当比较出所述第一同步信号值大于所述第二同步信号值时,所生成的两相邻帧原始图像数据之间的补偿图像数据为一帧补偿图像数据;所述两相邻帧原始图像数据分别为第N帧原始图像数据和第N+1帧原始图像数据,其中,N为大于或者等于1的整数;所述生成两相邻帧原始图像数据之间的补偿图像数据的步骤包括:根据第N帧原始图像数据和其之前的、连续的预设帧数原始图像数据,获取推测的补偿图像数据;以及根据第N帧原始图像数据的图像加速度和所述推测的补偿图像数据,计算出补偿矩阵,以得到最终补偿图像数据。
- 根据权利要求1所述的VR显示的补偿方法,其中,当比较出所述第一同步信号值大于所述第二同步信号值时,所生成的两相邻帧原始图像数据之间的补偿图像数据为多帧补偿图像数据;所述两相邻帧原始图像数据分别为第N帧原始图像数据和第N+1帧原始图像数据,其中,N为大于或者等于1的整数;所述生成两相邻帧原始图像数据之间的补偿图像数据的步骤包括:根据第N帧原始图像数据和其之前的、连续的预设帧数原始图像数据,获取第一帧推测补偿图像数据;根据第N帧原始图像数据的图像加速度和所述第一帧推测补偿图像数据,计算出第一帧推测补偿图像数据的补偿矩阵,以得到第一帧最终补偿图像数据;根据第M帧最终补偿图像数据和其之前的、连续的预设帧数图像数据,获取第M+1帧推测补偿图像数据,其中,M为大于或者等于1的整数;以及根据第M帧最终补偿图像数据的图像加速度和所述第M+1帧推测补偿图像数据,计算出第M+1帧推测补偿图像数据的补偿矩阵,以得到第M+1帧最终补偿图像数据。
- 根据权利要求1至3中任一项所述的VR显示的补偿方法,其中,所生成的补偿图像数据的帧数,与所述第一同步信号值和所述第二同步信号值的差值正相关。
- 根据权利要求1所述的VR显示的补偿方法,其中,所述根据显示面板的渲染分辨率、渲染帧频和带宽数据,计算出要由控制器输出的第一同步信号值的步骤,包括:获取所述显示面板的渲染分辨率、渲染帧频以及带宽数据;根据所述显示面板的渲染分辨率和渲染帧频,计算出渲染带宽;以及根据公式:1/B+A*24/(A-C),计算出要由所述控制器输出的所述第一同步信号值;其中,A为所述渲染带宽,B为所述渲染帧频,C为所述显示面板的所述带宽数据。
- 根据权利要求5所述的VR显示的补偿方法,其中,根据所述显示面板的渲染分辨率和渲染帧频,计算出渲染带宽的步骤 包括:计算出所述渲染分辨率和所述渲染帧频的乘积,作为所述渲染带宽。
- 根据权利要求1至6中任一项所述的VR显示的补偿方法,其中,所述第二同步信号值是所述显示面板出厂时具有的固定值。
- 一种VR显示的动态补偿装置,包括:计算单元,用于根据显示面板的渲染分辨率、渲染帧频和带宽数据,计算出要由控制器输出的第一同步信号值;比较单元,用于将所述第一同步信号值与预先存储的所述显示面板的第二同步信号值进行比较;补偿图像数据生成单元,用于当所述比较单元比较出所述第一同步信号值大于所述第二同步信号值时,生成两相邻帧原始图像数据之间的补偿图像数据;以及补偿单元,用于根据所述补偿图像数据生成单元生成的补偿图像数据,对待进行显示的图像进行补偿。
- 根据权利要求8所述的VR显示的动态补偿装置,其中,所述补偿图像数据生成单元包括推测子单元、补偿矩阵计算子单元和补偿图像数据生成子单元。
- 根据权利要求9所述的VR显示的动态补偿装置,其中,当所述比较单元比较出所述第一同步信号值大于所述第二同步信号值时,所述补偿图像数据生成单元所生成的两相邻帧原始图像数据之间的补偿图像数据为一帧补偿图像数据;所述两相邻帧原始图像数据分别为第N帧原始图像数据和第N+1帧原始图像数据,其中,N为大于或者等于1的整数;所述推测子单元用于根据第N帧原始图像数据和其之前的、连续的预设帧数原始图像数据,获取推测的补偿图像数据;所述补偿矩阵计算子单元用于根据第N帧原始图像数据的图 像加速度和所述推测子单元所获取的所述推测的补偿图像数据,计算出补偿矩阵;以及所述补偿图像数据生成子单元用于根据所述补偿矩阵计算子单元计算出的所述补偿矩阵生成补偿图像数据。
- 根据权利要求9所述的VR显示的动态补偿装置,其中,当所述比较单元比较出所述第一同步信号值大于所述第二同步信号值时,所述补偿图像数据生成单元所生成的两相邻帧原始图像数据之间的补偿图像数据为多帧补偿图像数据;所述两相邻帧原始图像数据分别为第N帧原始图像数据和第N+1帧原始图像数据,其中,N为大于或者等于1的整数;所述推测子单元用于根据第N帧原始图像数据和其之前的、连续的预设帧数原始图像数据,获取第一帧推测补偿图像数据;以及根据第M帧最终补偿图像数据和其之前的、连续的预设帧数图像数据,获取第M+1帧推测补偿图像数据;其中,M为大于或者等于1的整数;所述补偿矩阵计算子单元用于根据第N帧原始图像数据的图像加速度和所第一帧推测补偿图像数据,计算出第一帧推测补偿图像数据的补偿矩阵,以及根据第M帧最终补偿图像数据的图像加速度和所述推测子单元推测出的所述第M+1帧推测补偿图像数据,计算出第M+1帧推测补偿图像数据的补偿矩阵;以及所述补偿图像数据生成子单元用于根据所述补偿矩阵计算子单元计算出的第一帧推测补偿图像数据的补偿矩阵,生成第一帧最终补偿图像数据,以及根据所述补偿矩阵计算子单元计算出第M+1帧推测图像数据的补偿矩阵,生成第M+1帧最终补偿图像数据。
- 根据权利要求8至11中任一项所述的VR显示的动态补偿装置,其中,所述补偿图像数据生成单元生成的所述补偿图像数据的帧数与所述第一同步信号值和所述第二同步信号值的差值 正相关。
- 根据权利要求8至12中任一项所述的VR显示的动态补偿装置,其中,所述计算单元包括:获取子单元,用于获取所述显示面板的渲染分辨率、渲染帧频以及带宽数据;第一计算子单元,用于根据所述显示面板的渲染分辨率和渲染帧频,计算出渲染带宽;以及第二计算子单元,用于根据公式:1/B+A*24/(A-C),计算出要由所述控制器输出的所述第一同步信号值;其中,A为所述渲染带宽,B为所述渲染帧频,C为所述显示面板的所述带宽数据。
- 根据权利要求13所述的VR显示的动态补偿装置,其中,所述第一计算子单元用于计算所述渲染分辨率和所述渲染帧频的乘积,作为所述渲染带宽。
- 根据权利要求8至14中任一项所述的VR显示的动态补偿装置,其中,所述第二同步信号值是所述显示面板出厂时具有的固定值。
- 根据权利要求8至15中任一项所述的VR显示的动态补偿装置,其中,所述补偿图像数据生成单元包括感应器。
- 根据权利要求9至11中任一项所述的VR显示的动态补偿装置,其中,所述补偿图像数据生成单元的所述推测子单元包括感应器。
- 根据权利要求16或17所述的VR显示的动态补偿装置,其中,所述感应器是陀螺仪。
- 一种显示装置,包括根据权利要求8至18中任一项所述的VR显示的动态补偿装置以及所述显示面板。
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