WO2020093594A1 - 体感游戏支座 - Google Patents

体感游戏支座 Download PDF

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Publication number
WO2020093594A1
WO2020093594A1 PCT/CN2019/071861 CN2019071861W WO2020093594A1 WO 2020093594 A1 WO2020093594 A1 WO 2020093594A1 CN 2019071861 W CN2019071861 W CN 2019071861W WO 2020093594 A1 WO2020093594 A1 WO 2020093594A1
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WO
WIPO (PCT)
Prior art keywords
base
interface
support column
mobile phone
support
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PCT/CN2019/071861
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English (en)
French (fr)
Inventor
伍炎娟
韦营
林卓熙
Original Assignee
深圳市仁清卓越投资有限公司
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Publication of WO2020093594A1 publication Critical patent/WO2020093594A1/zh

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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/02Constructional features of telephone sets
    • H04M1/04Supports for telephone transmitters or receivers
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/725Cordless telephones
    • HELECTRICITY
    • H05ELECTRIC TECHNIQUES NOT OTHERWISE PROVIDED FOR
    • H05KPRINTED CIRCUITS; CASINGS OR CONSTRUCTIONAL DETAILS OF ELECTRIC APPARATUS; MANUFACTURE OF ASSEMBLAGES OF ELECTRICAL COMPONENTS
    • H05K7/00Constructional details common to different types of electric apparatus
    • H05K7/20Modifications to facilitate cooling, ventilating, or heating

Definitions

  • the invention relates to the technical field of game products, in particular to a somatosensory game support.
  • the somatosensory game console uses a somatosensory camera to sense human body movements to operate the game.
  • somatosensory games Microsoft Xbox Kinect, Sony PS4, Nintendo Wii.
  • the Xbox somatosensory game machine produced by Microsoft Kinect uses three somatosensory cameras to obtain human movements and convert them into operation instructions to control the game, so that people can get a better operation experience when playing games, and can make the human body get exercise in the state of movement.
  • the present invention is aimed at the shortcomings of the prior art, and its main purpose is to provide a somatosensory game support, which uses a mobile phone support as a game somatosensory support, with a simple structure and convenient use.
  • the present invention adopts the following technical solutions:
  • a somatosensory game support including a base, a support column and a plurality of interfaces, the support column is installed on the base, forming a receiving space for the mobile phone between the support column and the base, and at least on the support column or the base
  • a positioning structure where a limited-position mobile phone cannot fall over is provided on the base, a first interface is provided on the base, a second interface is provided on the support column, and the first interface and the second interface are electrically connected through an internal line.
  • the second interface may be installed on the side of the support column facing the accommodating space upward or downward.
  • a spring is provided inside the support column to resist the second interface.
  • the support column may be installed on the base obliquely forward and backward.
  • the bottom of the support column is a hemispherical structure connected to the base.
  • the positioning structure includes a column groove provided on the support column and a base groove provided on the upper surface of the base.
  • the column groove is a silicone groove with elasticity.
  • first interfaces including a female Type-C interface, a USB 3.0 interface, and an HDMI interface; and one second interface is a male Type-C interface.
  • a clip is provided at the bottom of the base.
  • a heat dissipation hole is provided on the upper surface of the base, and a heat dissipation fan is provided inside the base.
  • the heat dissipation fan directly faces the heat dissipation hole to dissipate heat to the mobile phone.
  • the present invention has obvious advantages and beneficial effects. Specifically, it can be seen from the above technical solution that the somatosensory game support of the present invention is used to support a mobile phone, and the mobile phone can be positioned on the support without falling over. At the same time, the communication connection between the mobile phone and the peripheral equipment is realized, and the multi-functional application of the mobile phone is realized: 1. After the mobile phone of the somatosensory game support of the present invention fixes the mobile phone, the camera of the mobile phone is used to capture the user's movements and imported into the TV for game interaction. 2. You can import the video from your mobile phone to the TV to play movies on a large screen. 3. Have a big TV video chat with family and friends. 4. Usually can be used as a mobile phone stand for charging while watching movies.
  • FIG. 1 is a schematic perspective perspective view of an embodiment of the present invention.
  • FIG. 2 is a schematic perspective view from below of an embodiment of the present invention.
  • FIG. 3 is another schematic perspective view of the embodiment of the present invention from a top perspective.
  • FIG. 4 is a cross-sectional view of an embodiment of the present invention.
  • FIG. 5 is a partial schematic diagram of FIG. 4.
  • FIG. 6 is a schematic diagram of the internal spring installation structure of the present invention.
  • FIG. 7 is a schematic view of the use state of the present invention.
  • Base 11 accommodating space
  • FIG. 1 to FIG. 7 show the specific structure of the preferred embodiment of the present invention, which is a somatosensory game support, including a base 10, a support post 20 and a plurality of interfaces 30.
  • the support column 20 is installed on the base 10, and an accommodating space 11 for placing a mobile phone is formed between the support column 20 and the base 10, and at least a limited position of the mobile phone on the support column 20 or the base 10 will not fall over
  • the positioning structure of the mobile phone is fixed in the accommodating space 11 without moving.
  • the positioning structure includes a column groove 21 provided on the support column 20 and a base groove 12 provided on the upper surface of the base 10.
  • the column groove 21 is an elastic silicone groove, and the models with different sizes are clamped by the elasticity of silicone.
  • the support column 20 may be installed on the base 10 by being inclined forward by 45 ° and backward by 30 °.
  • the angle inclination is achieved by connecting the hemispherical structure 22 to the base 10 at the bottom of the support column 20, and the angle inclination is achieved by slotting and limiting within the hemispherical structure.
  • the base 10 has a first interface 31, and the support column 20 is provided with a second interface 32.
  • the first interface 31 and the second interface 32 are electrically connected through an internal line to realize a mobile phone Communication with external devices (such as televisions, game consoles, display screens, etc.).
  • first interfaces 31 there are multiple first interfaces 31, including but not limited to a female Type-C interface, a USB3.0 interface, and an HDMI interface.
  • second interface 32 which is a male type-C interface, but is not limited to a male type-C interface.
  • the second interface 32 may be installed on the side of the support column 20 facing the accommodating space 11 ascending or sinking. More specifically, a spring 321 is provided inside the support column 20, which is in contact with the second interface 32, as shown in FIGS. 5 and 6.
  • the upper surface of the base 10 is provided with a heat dissipation hole 13 and a heat dissipation fan 14 is provided inside the base 10.
  • the heat dissipation fan 14 faces the heat dissipation hole 13 to dissipate heat to the mobile phone. Dissipate heat while charging.
  • a clip 15 is provided at the bottom of the base 10, and the clip 15 is in a stretchable form, which can clip the entire somatosensory game support to the top of the TV.
  • the somatosensory game support promotes a healthy lifestyle that transforms games into sports. Not boring fitness, fitness games, this is our design concept. It is a new type of usage, it needs to be combined with a mobile phone, use the camera of the mobile phone to capture the user's movements, import it into the TV, and then interact with the game. It is compact and portable, does not take up space, has a simple and stylish appearance, a form following function, and is simple and comfortable to use.
  • the somatosensory game stand of this embodiment may be inclined forward 45 ° to backward 30 °.
  • the column groove 21 is made of elastic silicone, and the bottom of the second interface is provided with a spring 321.
  • the second interface is pushed to the highest position.
  • the mobile phone With gravity, the mobile phone automatically falls to the groove 12 of the base with the second interface.
  • a fan is specially designed for heat dissipation.

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  • Engineering & Computer Science (AREA)
  • Signal Processing (AREA)
  • Physics & Mathematics (AREA)
  • Thermal Sciences (AREA)
  • Microelectronics & Electronic Packaging (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Telephone Set Structure (AREA)
  • Casings For Electric Apparatus (AREA)

Abstract

本发明公开一种体感游戏支座,包括底座、支撑柱和多个接口,所述支撑柱安装于底座上,于支撑柱与底座之间形成用于放置手机的容置空间,并且至少在支撑柱或底座上设置有限位手机不会倾倒的定位结构,该底座上有第一接口,该支撑柱上设有第二接口,第一接口与第二接口通过内部线路电性导通。使用时,将手机放置在容置空间中固定,能够实现多功能应用:1.用体感游戏支座固定手机后,利用手机的摄像头捕捉使用者的动作,导入到电视里,进而进行游戏交互。2.可以把手机里的视频导入电视,进行大屏幕播放电影。3.与家人朋友进行大电视的视频聊天。4.平常可以当手机支架进行边看电影边充电等。

Description

体感游戏支座 技术领域
本发明涉及游戏用品领域技术,尤其是指一种体感游戏支座。
背景技术
随着游戏机技术的发展,近年来出现了一种体感游戏,相比于原有的通过手柄或者摇杆相比,体感游戏机通过体感摄像头感应人体动作来操作游戏,目前较为流行的体感游戏机有微软Xbox Kinect、索尼PS4、任天堂Wii。例如微软公司生产的 Xbox体感游戏机 Kinect,通过三个体感摄像头来获取人体动作,并转换为操作指令来控制游戏,使得人们在玩游戏的时候能获得更好的操作感受,并且可以使人体在运动状态中得到锻炼。
成套产品购买价格昂贵,因此不少玩家通过购买配件自行组装。例如,单独立购买体感摄像头,与家庭电视配套即可使用。为了进一步降低成本,以及达到应用的便捷性,还可以利用手机摄像头来替代体感摄像头,因此发明人设计了本发明的产品。
发明内容
有鉴于此,本发明针对现有技术存在之缺失,其主要目的是提供一种体感游戏支座,其利用手机支架作为游戏体感支架,结构简单,使用方便。
为实现上述目的,本发明采用如下之技术方案:
一种体感游戏支座,包括底座、支撑柱和多个接口,所述支撑柱安装于底座上,于支撑柱与底座之间形成用于放置手机的容置空间,并且至少在支撑柱或底座上设置有限位手机不会倾倒的定位结构,该底座上有第一接口,该支撑柱上设有第二接口,第一接口与第二接口通过内部线路电性导通。
作为一种优选方案,所述第二接口可以上升或下沉地设置于支撑柱朝向容置空间的一面。
作为一种优选方案,所述支撑柱的内部设有弹簧,抵触于该第二接口。
作为一种优选方案,所述支撑柱可以向前、向后倾斜地安装于底座。
作为一种优选方案,所述支撑柱的底部为半球形结构与底座相接。
作为一种优选方案,所述定位结构包括设置于支撑柱的立柱凹槽和设置于底座上表面的底座凹槽。
作为一种优选方案,所述立柱凹槽是具有弹性的硅胶槽。
作为一种优选方案,所述第一接口有多个,包括母座式Type-C接口、USB3.0接口、HDMI接口;所述第二接口有1个,是公头式Type-C接口。
作为一种优选方案,所述底座的底部设有夹子。
作为一种优选方案,所述底座的上表面设有散热孔,底座内部有散热风扇,该散热风扇正对散热孔,给手机散热。
本发明与现有技术相比具有明显的优点和有益效果,具体而言,由上述技术方案可知,本发明的体感游戏支座,用于支撑手机,手机可以定位在支座上不会倾倒,同时实现手机与外围设备的通讯连接,实现手机的多功能应用:1.本发明的体感游戏支座固定手机后,利用手机的摄像头捕捉使用者的动作,导入到电视里,进而进行游戏交互。2.可以把手机里的视频导入电视,进行大屏幕播放电影。3.与家人朋友进行大电视的视频聊天。4.平常可以当手机支架进行边看电影边充电等。
附图说明
图1是本发明之实施例的俯视角度立体示意图。
图2是本发明之实施例的仰视角度立体示意图。
图3是本发明之实施例的俯视角度另一立体示意图。
图4是本发明之实施例的剖面图。
图5是图4的局部示意图。
图6是本发明内部弹簧安装结构示意图。
图7是本发明的使用状态示意图。
附图标识说明:
10、底座 11、容置空间
12、底座凹槽 13、散热孔
14、散热风扇 15、夹子
20、支撑柱 21、立柱凹槽
22、半球形结构 30、多个接口
31、第一接口 32、第二接口
321、弹簧。
具体实施方式
请参照图1至图7所示,其显示出了本发明之较佳实施例的具体结构,是一种体感游戏支座,包括底座10、支撑柱20和多个接口30。
其中,所述支撑柱20安装于底座10上,于支撑柱20与底座10之间形成用于放置手机的容置空间11,并且至少在支撑柱20或底座10上设置有限位手机不会倾倒的定位结构,使手机被夹设在容置空间11中不动。
如图3所示,所述定位结构包括设置于支撑柱20的立柱凹槽21和设置于底座10上表面的底座凹槽12。考虑到需要适配不同的手机,所述立柱凹槽21是具有弹性的硅胶槽,利用硅胶的弹性夹紧大小不同的机型。
参见图4和图5,本实施例中,所述支撑柱20可以向前倾斜45°、向后倾斜30°地安装于底座10。其角度倾斜是通过在支撑柱20的底部为半球形结构22与底座10相接实现,角度倾斜的幅度是靠半球体结构内部的开槽和限位实现。
如图1至图3所示,该底座10上有第一接口31,该支撑柱20上设有第二接口32,第一接口31与第二接口32通过内部线路电性导通,实现手机与外部设备(例如电视机、游戏机、显示屏等)之间的通讯。
本实施例中,所述第一接口31有多个,包括但不限于母座式Type-C接口、USB3.0接口、HDMI接口。所述第二接口32有1个,是公头式Type-C接口,但不限于公头式Type-C接口。
此外,为了适配不同手机的对接口高度,所述第二接口32可以上升或下沉地设置于支撑柱20朝向容置空间11的一面。更为体体的,是在所述支撑柱20的内部设有弹簧321,抵触于该第二接口32,可参见图5和图6。
再有,所述底座10的上表面设有散热孔13,底座10内部有散热风扇14,该散热风扇14正对散热孔13,给手机散热,平常可以当手机支架进行使用,边看电影边充电边散热。以及,所述底座10的底部设有夹子15,且夹子15是可拉伸形式的,可以将整个体感游戏支座夹在电视机顶部。
如图7所示,本发明的体感游戏支座的应用说明如下:体感游戏支座提倡一种把游戏转变成运动的健康生活方式。不枯燥的健身,能健身的游戏,这就是我们的设计理念。它是一种新型的使用方式,它需与手机结合,利用手机的摄像头捕捉使用者的动作,导入到电视里,进而进行游戏交互。它小巧又便携,不占空间,外观简洁时尚,形式追随功能,使用简单舒适。
本实施例之体感游戏支座可以向前倾斜45°至向后倾斜30°。考虑到可以适用多种手机机型,立柱凹槽21选用了有弹性的硅胶,第二接口底部设置了弹簧321,自然状态下把第二接口顶到最高处,当插上手机,因为手机的重力,手机自动带着第二接口落到底座凹槽12处。其次考虑到游戏模式下的手机发烫严重,专门设计了风扇进行散热。
本款体感游戏支座使用场景多样化,使用场景:
1.作为座位体感游戏支座(a.利用自配的夹子15放在电视上方;b.放在电视桌面上) 。
2.可以把手机里的视频导入电视,进行大屏幕播放电影。
3.与家人朋友进行大电视的视频聊天。
4.平常可以当手机支架进行边看电影边充电边散热。
以上所述,仅是本发明的较佳实施例而已,并非对本发明的技术范围作任何限制,故凡是依据本发明的技术实质对以上实施例所作的任何细微修改、等同变化与修饰,均仍属于本发明技术方案的范围内。

Claims (10)

  1. 一种体感游戏支座,其特征在于:包括底座、支撑柱和多个接口,所述支撑柱安装于底座上,于支撑柱与底座之间形成用于放置手机的容置空间,并且至少在支撑柱或底座上设置有限位手机不会倾倒的定位结构,该底座上有第一接口,该支撑柱上设有第二接口,第一接口与第二接口通过内部线路电性导通。
  2. 根据权利要求1所述的体感游戏支座,其特征在于:所述第二接口可以上升或下沉地设置于支撑柱朝向容置空间的一面。
  3. 根据权利要求2所述的体感游戏支座,其特征在于:所述支撑柱的内部设有弹簧,抵触于该第二接口。
  4. 根据权利要求1所述的体感游戏支座,其特征在于:所述支撑柱可以向前、向后倾斜地安装于底座。
  5. 根据权利要求4所述的体感游戏支座,其特征在于:所述支撑柱的底部为半球形结构与底座相接。
  6. 根据权利要求1所述的体感游戏支座,其特征在于:所述定位结构包括设置于支撑柱的立柱凹槽和设置于底座上表面的底座凹槽。
  7. 根据权利要求6所述的体感游戏支座,其特征在于:所述立柱凹槽是具有弹性的硅胶槽。
  8. 根据权利要求1所述的体感游戏支座,其特征在于:所述第一接口有多个,包括母座式Type-C接口、USB3.0接口、HDMI接口;所述第二接口有1个,是公头式Type-C接口。
  9. 根据权利要求1所述的体感游戏支座,其特征在于:所述底座的底部设有夹子。
  10. 根据权利要求1所述的体感游戏支座,其特征在于:所述底座的上表面设有散热孔,底座内部有散热风扇,该散热风扇正对散热孔,给手机散热。
PCT/CN2019/071861 2018-11-07 2019-01-16 体感游戏支座 WO2020093594A1 (zh)

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CN206558845U (zh) * 2017-03-11 2017-10-13 广东杰思通讯股份有限公司 多功能转接座

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