WO2020087230A1 - Procédé d'affichage de page de jeu et produit associé - Google Patents

Procédé d'affichage de page de jeu et produit associé Download PDF

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Publication number
WO2020087230A1
WO2020087230A1 PCT/CN2018/112501 CN2018112501W WO2020087230A1 WO 2020087230 A1 WO2020087230 A1 WO 2020087230A1 CN 2018112501 W CN2018112501 W CN 2018112501W WO 2020087230 A1 WO2020087230 A1 WO 2020087230A1
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WO
WIPO (PCT)
Prior art keywords
game
target
loading
electronic device
information display
Prior art date
Application number
PCT/CN2018/112501
Other languages
English (en)
Chinese (zh)
Inventor
魏濛
Original Assignee
深圳市欢太科技有限公司
Oppo广东移动通信有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 深圳市欢太科技有限公司, Oppo广东移动通信有限公司 filed Critical 深圳市欢太科技有限公司
Priority to PCT/CN2018/112501 priority Critical patent/WO2020087230A1/fr
Priority to CN201880097411.3A priority patent/CN112672794A/zh
Publication of WO2020087230A1 publication Critical patent/WO2020087230A1/fr

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/04Arrangements for program control, e.g. control units using record carriers containing only program instructions

Definitions

  • This application relates to the field of electronic technology, and in particular to a game page display method and related products.
  • H5 games and mini-games are games that can be experienced without downloading game applications.
  • some applications can be implemented directly through the application interface.
  • the application icon in opens other applications without downloading or installing the other application, for example, WeChat applet, through WeChat application, you can directly click other applets or mini-games without downloading applets or mini-games, generally speaking, H5 games He and mini games are loaded and run through the game engine, but the loading process takes a long time, and users need to wait for a long time. Therefore, how to improve the bad experience of users waiting for a long time during the loading process of H5 games and mini games needs to be resolved.
  • the invention provides a game page display method and related products, so that during the process of loading an H5 game or a mini-game in an electronic device, the unified game information page is displayed on the display screen to block the white screen or the game reading page to avoid Too long game loading time affects the user's gaming experience.
  • an embodiment of the present invention provides a method for displaying a game page, which is applied to an electronic device.
  • the method includes:
  • a display device for a game page which is applied to an electronic device.
  • the device includes:
  • a loading unit configured to receive an opening instruction of a target game, and load game resources of the target game according to the opening instruction
  • An obtaining unit configured to obtain a game information display page of the target game
  • a display unit configured to display the game information display page on the display screen of the electronic device during the loading of the game resource
  • the execution unit is configured to obtain the loading progress of the target game. If the loading progress is in the loading completion state, stop displaying the game information display page and enter the game page of the target game.
  • an electronic device in a third aspect, includes a processor, a memory, a communication interface, and one or more programs, the one or more programs are stored in the memory, and configured to be executed by the processor,
  • the program includes instructions for performing the steps in the method as provided in the first aspect.
  • a computer-readable storage medium that stores a computer program for electronic data exchange, wherein the computer program causes a computer to perform the method provided in the first aspect.
  • a computer program product comprising a non-transitory computer-readable storage medium storing a computer program, the computer program being operable to cause a computer to perform the method provided in the first aspect.
  • the game page display method and related products described in the embodiments of the present application receive the start instruction of the target game, load the game resource of the target game according to the start instruction, and obtain the game information display page of the target game.
  • the game information display page is displayed on the display of the electronic device to obtain the loading progress of the target game. If the loading progress is in the loading completed state, the game information display page is stopped and the target game page is entered.
  • the unified game information page is displayed on the display screen to block the white screen or the game reading page to avoid affecting the user's game experience due to the long game loading time.
  • FIG. 1A is a schematic structural diagram of an electronic device provided by an embodiment of the present application.
  • FIG. 1B is a schematic flowchart of a game page display method disclosed in an embodiment of the present application.
  • FIG. 2 is a schematic flowchart of another game page display method disclosed in an embodiment of the present application.
  • FIG. 3 is a schematic flowchart of another game page display method disclosed in an embodiment of the present application.
  • FIG. 4 is a schematic structural diagram of another electronic device disclosed in an embodiment of the present application.
  • FIG. 5 is a schematic structural diagram of a game page display device disclosed in an embodiment of the present application.
  • the electronic devices involved in the embodiments of the present application may include various handheld devices with wireless communication functions, in-vehicle devices, wearable devices, computing devices, or other processing devices connected to a wireless modem, and various forms of user equipment (user equipment, UE), mobile station (MS), terminal device, etc.
  • UE user equipment
  • MS mobile station
  • terminal device etc.
  • the devices mentioned above are collectively referred to as electronic devices.
  • FIG. 1A is a schematic structural diagram of an electronic device disclosed in an embodiment of the present application.
  • the electronic device 100 may include a control circuit, and the control circuit may include a storage and processing circuit 110.
  • the storage and processing circuit 110 may be a memory, such as a hard disk drive memory, a non-volatile memory (such as flash memory or other electronic programmable read-only memory used to form a solid-state drive, etc.), a volatile memory (such as static or dynamic random memory Take the memory, etc.), etc., the embodiments of the present application are not limited.
  • the processing circuit in the storage and processing circuit 110 may be used to control the operation of the electronic device 100.
  • the processing circuit can be implemented based on one or more microprocessors, microcontrollers, digital master-slave headphone switching controllers, baseband processors, power management units, audio codec chips, dedicated integrated circuits, display driver integrated circuits, etc. .
  • the storage and processing circuit 110 can be used to run software in the electronic device 100, such as Internet browsing applications, voice over Internet (VOIP) phone call applications, email applications, media playback applications, operating system functions Wait. These software can be used to perform some control operations, such as camera-based image acquisition, ambient light sensor-based ambient light measurement, proximity sensor-based proximity sensor measurement, and information based on status indicators such as light-emitting diode status indicators Display functions, touch event detection based on touch sensors, functions associated with displaying information on multiple (e.g., layered) displays, operations associated with performing wireless communication functions, operations associated with collecting and generating audio signals
  • the control operations associated with collecting and processing button press event data and other functions in the electronic device 100 are not limited in the embodiments of the present application.
  • the electronic device 100 may also include an input-output circuit 150.
  • the input-output circuit 150 may be used to enable the electronic device 100 to input and output data, that is, to allow the electronic device 100 to receive data from an external device and also to allow the electronic device 100 to output data from the electronic device 100 to an external device.
  • the input-output circuit 150 may further include a sensor 170.
  • the sensor 170 may include an ambient light sensor, a proximity sensor based on light and capacitance, and a touch sensor (for example, a light-based touch sensor and / or a capacitive touch sensor, where the touch sensor may be part of a touch display screen or may be used as a The touch sensor structure is used independently), acceleration sensor, gravity sensor, and other sensors.
  • the input-output circuit 150 may also include one or more displays, such as the display 130.
  • the display 130 may include a liquid crystal display, an organic light emitting diode display, an electronic ink display, a plasma display, or a display using other display technologies or a combination of several.
  • the display 130 may include a touch sensor array (ie, the display 130 may be a touch display screen).
  • the touch sensor may be a capacitive touch sensor formed by an array of transparent touch sensor electrodes (such as indium tin oxide (ITO) electrodes), or may be a touch sensor formed using other touch technologies, such as sonic touch, pressure sensitive touch, resistance Touch, optical touch, etc. are not limited in the embodiments of the present application.
  • the audio component 140 may be used to provide audio input and output functions for the electronic device 100.
  • the audio component 140 in the electronic device 100 may include a speaker, a microphone, a buzzer, a tone generator, and other components for generating and detecting sound.
  • the communication circuit 120 may be used to provide the electronic device 100 with the ability to communicate with external devices.
  • the communication circuit 120 may include analog and digital input-output interface circuits, and wireless communication circuits based on radio frequency signals and / or optical signals.
  • the wireless communication circuit in the communication circuit 120 may include a radio frequency transceiver circuit, a power amplifier circuit, a low noise amplifier, a switch, a filter, and an antenna.
  • the wireless communication circuit in the communication circuit 120 may include a circuit for supporting near field communication (NFC) by transmitting and receiving near-field coupled electromagnetic signals.
  • the communication circuit 120 may include a near field communication antenna and a near field communication transceiver.
  • the communication circuit 120 may also include a cellular phone transceiver and antenna, a wireless local area network transceiver circuit and antenna, and so on.
  • the electronic device 100 may further include a battery, a power management circuit, and other input-output units 160.
  • the input-output unit 160 may include buttons, joysticks, click wheels, scroll wheels, touch pads, keypads, keyboards, cameras, light emitting diodes, other status indicators, and the like.
  • the user can input commands through the input-output circuit 150 to control the operation of the electronic device 100, and can use the output data of the input-output circuit 150 to realize receiving status information and other outputs from the electronic device 100.
  • FIG. 1B is a schematic flowchart of a game page display method provided by an embodiment of the present application.
  • the game page display method described in this embodiment is applied to an electronic device as shown in FIG. 1A.
  • the game page The display methods include:
  • the target game may include H5 games and mini-games, where H5 refers to a web page of an electronic device, and H5 games refers to a web game in an electronic device.
  • H5 games can be experienced without downloading a game application.
  • a game refers to a game that can be directly entered into a game application through a specific application, for example, a small game entered as a small program in a chat application or a payment application. Such games do not need to be downloaded, and can be directly opened through the icon entrance of the small game.
  • a game directly accessed through the game ’s advertising page in the browser, or another example, a game directly accessed through a webpage link, etc. It can be understood that the game opened by the above-mentioned various methods can be directly opened without downloading and installing. .
  • receiving the start instruction of the target game may include receiving a user's trigger instruction to the target game's game icon, or receiving a user's trigger instruction to the target game's game link, etc., which is not limited herein.
  • loading the game resource of the target game according to the start instruction may specifically include the following steps:
  • the first preset type of game is an H5 game
  • the first game engine is an H5 game game engine.
  • the H5 game is loaded, and after receiving the opening instruction of the target game, it can jump according to the opening instruction Go to the game lobby, and determine whether the local storage space of the electronic device contains game resources. If the local resources do not contain game resources, you can download the game resources through the game lobby, and pull up the web page view according to the game resources.
  • the resource initializes the first game engine installed in the electronic device, and then loads the game resource through the first game engine.
  • the local resources include game resources, it can be determined whether the version of the target game is the latest version, and if it is not the latest version, the latest version of the game resources can be downloaded.
  • loading game resources of the target game according to the start instruction may specifically include the following steps:
  • the second preset type of game is a mini-game
  • the second game engine is a game engine of a mini-game.
  • the mini-game is loaded, and after receiving the start instruction of the target game, it can jump according to the start instruction Go to the game lobby, initialize the second game engine installed on the electronic device, and obtain the version number of the target game. If the version number is not the latest version, update the game resources of the target game.
  • the second game engine The game resources of the mini game are updated to obtain the updated game resources, and the game resources of the target game are loaded through the second game engine.
  • A1. Determine the current network status of the electronic device
  • If the current network state is a wireless network state, perform the operation of updating the game resources corresponding to the target game;
  • the version number of the target game and the latest version number of the target game may be obtained, and then the version number of the target game Match with the latest version number. If the match is successful, it indicates that the target game is the latest version. No update is required. If the match fails, the game version of the target game can be updated to the latest version to obtain the latest version of game resources.
  • the game information display page includes at least one of: avatar information of the target game, loading progress of the target game, game strategy of the target game, and so on.
  • the avatar information of the target game includes the first avatar information corresponding to the user's first game account
  • the loading progress of the target game can be displayed in the form of a progress bar
  • the game strategy of the target game can be pre
  • the game strategy with a fixed number of words can be displayed on the display screen while loading the game resources of the target game, so that the user can understand the game strategy and improve the user while waiting for the game to load
  • the correspondence between the game level and the game strategy can be preset, so that the user Each time the target game is opened, the game strategy corresponding to the game level where the user is at the time can be set, or the correspondence between the game characters and the game strategy can be preset, so that each time the user starts the target game, the user can The game strategy corresponding to the game character where
  • the avatar information of the target game includes first avatar information of the first game account, and second avatar information of the second game account of the game opponent.
  • the first game account of the user can be matched with the game opponent, and the avatar information of the second game account corresponding to the game opponent can be obtained.
  • the game information display page of the target game may be obtained, and the game information display page of the target game may be obtained through the game lobby.
  • the game information display page of the target game may be obtained, and the game information display page of the target game may be obtained through the second game engine.
  • the H5 game can obtain the game information display page of the target game through the game lobby, and the mini-game can obtain the game information display page of the target game through the second game engine.
  • the electronic device takes into consideration that the loading and loading process takes a long time, and the user's experience of waiting for loading is not good. Therefore, the game information display page can be displayed on the display screen, and the game information display page can be blocked During the loading process, such as a white screen or a progress bar for game loading, the user experience of waiting for the game to load is improved.
  • step 103 if the target game is a game of the first preset type, during the loading of the game resource, the game information display page is displayed on the display screen of the electronic device,
  • the game information display page may be displayed on the display screen of the electronic device by downloading the game resource in the game lobby to loading the game resource through the first game engine.
  • step 103 if the target game is a game of the first preset type, during the loading of the game resource, the game information display page is displayed on the display screen of the electronic device,
  • the game information display page may be displayed on the display screen of the electronic device during the process of initializing the second game engine installed on the electronic device to load the game resource through the second game engine.
  • H5 games may include The process of downloading data resources, pulling up webview webview, initializing the first game engine, loading game resources, etc.
  • the game needs to be displayed in several stages of downloading data resources, pulling up webview webview, initializing the first game engine, and loading game resources.
  • Information display page; mini-games can include the process of receiving mini-game start commands, initializing the second game engine, updating game resources, loading game resources, etc.
  • the second engine needs to be initialized, updating game resources and loading game resources.
  • the stage displays the game information display page.
  • the target game is a competition game
  • the following steps may be further included:
  • step 103 during the process of loading the game resource, displaying the game information display page on the display screen of the electronic device further includes:
  • the game information display page is displayed on the display screen of the electronic device.
  • the target game is a battle game
  • it may also include an operation to match the opponent, and after the game is loaded, it may also include a stage of waiting for the game opponent to prepare.
  • Download data resources pull up webview webview, initialize the first game engine, load game resources, wait for opponents to prepare the game information display page in several stages,
  • the target game is a battle game
  • the second game engine before the second game engine is initialized, it can also include the operation of matching opponents. After the game is loaded, it can also include a stage of waiting for the game opponent to prepare, where the second engine needs to be initialized , Update game resources, load game resources, and wait for game opponents to prepare to display the game information display page in several stages.
  • the loading progress of the target game can be obtained in real time. If the loading of the target game is completed, there is no need to block the progress bar information of the display screen.
  • the game information display page can be stopped and the game page of the target game can be entered. So that the user can start the game.
  • the game advertisement pushing method described in the embodiment of the present application receives the start instruction of the target game, loads the game resource of the target game according to the start instruction, obtains the game information display page of the target game, and loads the game resource During the process, the game information display page is displayed on the display of the electronic device to obtain the loading progress of the target game. If the loading progress is in the loading completed state, the game information display page is stopped and the game page of the target game is entered. During the loading of H5 games or mini-games, the unified game information page is displayed on the display screen to block the white screen or the game reading page to avoid affecting the user's game experience due to the long loading time of the game.
  • FIG. 2 is a schematic flowchart of a game page display method provided by an embodiment of the present application.
  • the game page display method described in this embodiment is applied to an electronic device as shown in FIG. 1A.
  • the game page The display methods include:
  • 201 Receive an opening instruction of a target game. If the target game is a game of the first preset type, jump to the game lobby according to the opening instruction, and determine whether the local resource of the electronic device includes the game resource.
  • the game advertisement pushing method described in the embodiment of the present application by receiving the opening instruction of the target game, if the target game is an H5 game, jump to the game lobby according to the opening instruction to determine whether the local resource of the electronic device is Contains game resources, if not, download game resources through the game lobby, initialize the first game engine installed on the electronic device according to the game resources, load game resources through the first game engine, and obtain the game information display page of the target game through the game lobby, In the process of downloading game resources from the game lobby to loading game resources through the first game engine, the game information display page is displayed on the display of the electronic device to obtain the loading progress of the target game, if the loading progress is in the loading completion state, stop displaying the game information Display the page and enter the game page of the target game. In this way, during the process of loading the H5 game on the electronic device, the unified game information page can be displayed on the display screen to block the white screen or the game reading page to avoid the influence of the game loading time. User's gaming experience .
  • FIG. 3 is a schematic flowchart of a game page display method provided by an embodiment of the present application.
  • the game page display method described in this embodiment is applied to an electronic device as shown in FIG. 1A.
  • the game page The display methods include:
  • 301 Receive an opening instruction of a target game. If the target game is a game of a second preset type, jump to the game hall according to the opening instruction, and initialize a second game engine installed in the electronic device.
  • the game advertisement pushing method described in the embodiment of the present application by receiving the opening instruction of the target game, if the target game is a small game, jump to the game hall according to the opening instruction, and install the second
  • the game engine initializes and obtains the version number of the target game.
  • the game resource corresponding to the target game is updated to obtain the updated game resource, and the game resource of the target game is loaded through the second game engine.
  • the game information display page is displayed on the display screen of the electronic device To obtain the loading progress of the target game.
  • the loading progress is in the loading completion state, stop displaying the game information display page and enter the game page of the target game.
  • the unified game can be displayed on the display screen during the loading of the mini game on the electronic device.
  • the information page blocks the white screen or the game Read the article page, avoid long is too long when the game loads affect the user's gaming experience.
  • FIG. 4 is an electronic device provided by an embodiment of the present application, including: a processor and a memory; and one or more programs, the one or more programs are stored in the In the memory, and configured to be executed by the processor, the program includes instructions for performing the following steps:
  • the program includes instructions for performing the following steps :
  • the program includes instructions for performing the following steps:
  • the program includes instructions for performing the following steps:
  • the game information display page is displayed on the display screen of the electronic device.
  • the program includes instructions for performing the following steps :
  • the program includes instructions for performing the following steps:
  • the program includes instructions for performing the following steps:
  • the game information display page is displayed on the display screen of the electronic device.
  • the program before the game resource corresponding to the target game is updated, the program further includes instructions for performing the following steps:
  • the current network state is the wireless network state, perform the operation of updating the game resources corresponding to the target game
  • the operation of updating the game resources corresponding to the target game is performed.
  • the program after receiving the opening instruction of the target game, the program further includes instructions for performing the following steps:
  • displaying the game information display page on the display screen of the electronic device further includes:
  • the game information display page is displayed on the display screen of the electronic device.
  • the game information display page includes at least one of: the avatar information of the target game, the loading progress of the target game, and the game strategy of the target game.
  • the avatar information of the target game includes first avatar information of a first game account, and second avatar information of a second game account of the game opponent .
  • FIG. 5 is a schematic structural diagram of a game page display device provided by this embodiment.
  • the game page display device is applied to an electronic device as shown in FIG. 1A.
  • the game page display device includes a loading unit 501, an acquisition unit 502, a display unit 503, and an execution unit 504, where,
  • the loading unit 501 is configured to receive an opening instruction of a target game, and load game resources of the target game according to the opening instruction;
  • the acquiring unit 502 is configured to acquire a game information display page of the target game
  • the display unit 503 is configured to display the game information display page on the display screen of the electronic device during the loading of the game resource;
  • the execution unit 504 is configured to obtain the loading progress of the target game. If the loading progress is in the loading completion state, stop displaying the game information display page and enter the game page of the target game.
  • the loading unit is specifically configured to:
  • the obtaining unit is specifically used to:
  • the display unit is specifically used for:
  • the game information display page is displayed on the display screen of the electronic device.
  • the loading unit is specifically configured to:
  • the obtaining unit is specifically used to:
  • the display unit is specifically used for:
  • the game information display page is displayed on the display screen of the electronic device.
  • the loading unit is further used to:
  • the current network state is a wireless network state, perform the operation of updating the game resources corresponding to the target game
  • the operation of updating the game resources corresponding to the target game is performed.
  • the execution unit is further configured to:
  • the display unit is also used for:
  • the game information display page is displayed on the display screen of the electronic device.
  • the game information display page includes at least one of: avatar information of the target game, loading progress of the target game, and game strategy of the target game.
  • the avatar information of the target game includes first avatar information of a first game account, and second avatar information of a second game account of the game opponent.
  • the game advertisement pushing apparatus described in the embodiments of the present application displays the first game advertisement of the first game on the first display position of the application interface of the first application through the electronic device, and receives the advertisement for the first game Triggering instruction, enter the first game, count the triggering frequency of the triggering instruction for the first game advertisement, send the first display position and the triggering frequency to the server, the server according to the first
  • the display position and the trigger frequency adjust the delivery method of the first game advertisement.
  • the delivery method of the first game advertisement can be adjusted according to the trigger frequency of triggering the first game advertisement by the user to make the placement of game advertisements more personalise.
  • An embodiment of the present application further provides a computer storage medium, wherein the computer storage medium stores a computer program for electronic data exchange, and the computer program causes the computer to execute any one of the game page display methods described in the above method embodiments Part or all of the steps.
  • An embodiment of the present application further provides a computer program product, the computer program product includes a non-transitory computer-readable storage medium storing a computer program, the computer program is operable to cause the computer to execute as described in the above method embodiments Some or all steps of any game page display method.
  • the disclosed device may be implemented in other ways.
  • the device embodiments described above are only schematic.
  • the division of the unit is only a logical function division.
  • there may be another division manner for example, multiple units or components may be combined or may Integration into another system, or some features can be ignored, or not implemented.
  • the displayed or discussed mutual coupling or direct coupling or communication connection may be indirect coupling or communication connection through some interfaces, devices or units, and may be in electrical or other forms.
  • the units described as separate components may or may not be physically separated, and the components displayed as units may or may not be physical units, that is, they may be located in one place, or may be distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
  • each functional unit in each embodiment of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units may be integrated into one unit.
  • the above integrated unit can be implemented in the form of hardware or software program modules.
  • the integrated unit is implemented in the form of a software program module and sold or used as an independent product, it may be stored in a computer-readable memory.
  • the technical solution of the present application essentially or part of the contribution to the existing technology or all or part of the technical solution can be embodied in the form of a software product, the computer software product is stored in a memory, Several instructions are included to enable a computer device (which may be a personal computer, server, network device, etc.) to perform all or part of the steps of the methods described in the embodiments of the present application.
  • the foregoing memory includes: U disk, read-only memory (ROM), random access memory (RAM), mobile hard disk, magnetic disk, or optical disk, which can store various program codes.
  • the program may be stored in a computer-readable memory, and the memory may include: a flash disk , ROM, RAM, magnetic disk or optical disk, etc.

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Abstract

La présente invention concerne un procédé d'affichage d'une page de jeu et un produit associé. Le procédé comprend : la réception d'une instruction d'activation d'un jeu cible, et le chargement d'une ressource de jeu du jeu cible conformément à l'instruction d'activation ; l'obtention d'une page d'affichage d'informations de jeu du jeu cible ; l'affichage de la page d'affichage d'informations de jeu dans un écran d'affichage d'un dispositif électronique dans le processus de chargement de la ressource de jeu ; et l'obtention de la progression de chargement du jeu cible, et si la progression du chargement est l'état de chargement complet, l'arrêt de l'affichage de la page d'affichage d'informations de jeu et l'entrée dans la page de jeu du jeu cible. Dans le processus de chargement d'un jeu ou minijeu H5 dans le dispositif électronique, l'écran blanc ou la page de lecture de jeu est bloqué par l'affichage d'une page d'informations de jeu unifiée dans l'écran d'affichage, de façon à éviter d'affecter l'expérience de jeu d'utilisateurs en raison d'un temps de chargement de jeu trop long.
PCT/CN2018/112501 2018-10-29 2018-10-29 Procédé d'affichage de page de jeu et produit associé WO2020087230A1 (fr)

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PCT/CN2018/112501 WO2020087230A1 (fr) 2018-10-29 2018-10-29 Procédé d'affichage de page de jeu et produit associé
CN201880097411.3A CN112672794A (zh) 2018-10-29 2018-10-29 游戏页面的显示方法及相关产品

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PCT/CN2018/112501 WO2020087230A1 (fr) 2018-10-29 2018-10-29 Procédé d'affichage de page de jeu et produit associé

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