WO2020064026A1 - 一种游戏广告制作方法及平台、存储介质 - Google Patents

一种游戏广告制作方法及平台、存储介质 Download PDF

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WO2020064026A1
WO2020064026A1 PCT/CN2019/118639 CN2019118639W WO2020064026A1 WO 2020064026 A1 WO2020064026 A1 WO 2020064026A1 CN 2019118639 W CN2019118639 W CN 2019118639W WO 2020064026 A1 WO2020064026 A1 WO 2020064026A1
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trial
scene
scene image
quality
image
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PCT/CN2019/118639
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French (fr)
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彭聪
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北京多点在线科技有限公司
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/81Monomedia components thereof
    • H04N21/812Monomedia components thereof involving advertisement data
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0241Advertisements
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games

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  • the present invention relates to the technical field of advertisement production, and in particular, to a game advertisement production method and platform, and a storage medium.
  • Embodiments of the present invention provide a method, platform, and storage medium for game advertisement production.
  • a brief summary is given below. This summary is not a general overview, nor is it intended to identify key / important constituent elements or to describe the scope of protection of these embodiments. Its sole purpose is to present some concepts in a simplified form as a prelude to the more detailed description that is presented later.
  • a game advertisement production method for a game advertisement production platform, including:
  • performing video analysis to extract a high-quality scene image includes:
  • the method further includes:
  • the selecting a trial scene image from the high-quality scene images includes:
  • the action control includes:
  • the step of selecting an action control matching the trial play scene from the trial play action library, and combining the clipped trial play scene image to generate a game advertisement includes:
  • the action control suitable for the trial play scene is selected from the trial play action library, added to a frame of the trial play scene image of the trial play scene, and a game advertisement is generated and output.
  • Another aspect of the present invention also provides a game advertisement production platform, including:
  • An acquisition module for acquiring video materials, performing video analysis, and extracting high-quality scene images
  • a editing module configured to select a trial play scene image from the high-quality scene images and edit the trial play scene image
  • An advertisement output module is used to select an action control matching the trial scene from the trial play library, and generate a game advertisement based on the clipped trial scene image and output it.
  • the obtaining module includes:
  • a high-quality scene image extraction sub-module is used to extract a high-quality scene image in the video material based on the combination and distribution of specific features in the image.
  • the editing module includes:
  • the trial scene image selection submodule is configured to receive a user's selection instruction for a displayed high-quality scene image, and extract the high-quality scene image selected by the user as a trial scene image.
  • the advertisement output module is configured to:
  • the action control suitable for the trial play scene is selected from the trial play action library, added to a frame of the trial play scene image of the trial play scene, and a game advertisement is generated and output.
  • a storage medium having a computer program stored thereon, which is characterized in that when the computer program is executed by a processor, the game advertisement production method provided by the embodiment of the present invention is implemented.
  • the production method provided by the present invention is more realistic and flexible than the trial play advertisement generated based on the template. Due to the dual scene selection, the quality of the advertisement is higher than that of the trial play advertisement made entirely using animation production software.
  • the method and platform provided by the present invention More efficient, can adapt to programmatic advertising needs.
  • the invention can meet the creative production of excellent game-type creative materials in programmatic advertising, and has a trial effect with a production efficiency that is 5-10 times higher than that of the industry, which greatly improves the efficiency and effectiveness of investment, and is consistent with the constant development and progress. Online advertising industry trends.
  • Fig. 1 is a schematic flowchart of a method for making a game advertisement according to an exemplary embodiment
  • FIG. 2 is a schematic diagram of displaying a high-quality scene image according to an exemplary embodiment
  • FIG. 3 is a schematic diagram of adding an action control according to an exemplary embodiment
  • Fig. 4 is a block diagram of a game advertisement production platform according to an exemplary embodiment.
  • the invention provides a game advertisement production method for a game advertisement production platform.
  • the method includes a process of frame analysis of video materials, selection of a preferred scene, addition of a trial play action, generation of an HTML5 trial play advertisement material, and the like.
  • the method for making a game advertisement provided by the present invention includes:
  • the game advertisement production platform provided by the present invention can receive video materials submitted by users, and the video materials can be directly sourced from game screens or existing publicity materials, thereby avoiding the problems of high quality materials and high cost and low efficiency.
  • the game advertising production platform can perform video analysis to extract the features in the video image.
  • the features are the basic elements composed of several pixels in the image.
  • the feature data is input into the platform's scene pattern recognition service.
  • the pattern recognition service can identify tens of thousands of this basic element, and at the same time identify the combination and distribution of specific basic elements in the image as a high-quality scene, and then display the high-quality scene image on the platform in time series, as shown in Figure 2 For the next selection of production scenes.
  • you can quickly screen out high-quality scenes and speed up the creative extraction process of high-quality materials.
  • the selection of the trial play scene can be selected according to the set scene mode in the platform, or can be selected by the user based on advertising needs.
  • the platform receives the user's selection instruction for the displayed high-quality scene image, and extracts the high-quality scene image selected by the user as a trial scene image among all the high-quality scene images displayed.
  • the selected trial scene image can be a multi-frame image or can correspond to multiple scenes.
  • the platform can analyze the actual length of each scene and cut the appropriate time under the constraints of the total advertising time.
  • Each scene may include multiple frames of images, and the platform selects multiple frames of each scene based on the length required by each scene, and ensures that the length of each scene meets the requirements while ensuring the total length of the advertisement.
  • the length required for each scene can be the length of each scene set by the user, or the default length of each scene in the platform.
  • the general trial play scene is between 3-6 (some simple or casual small game scenes may be less), the selected scene is 3-6, and the trial scene image selection and Editing can optimize the time and content of each scene and improve the quality of the generated ads.
  • the platform also provides a trial action library.
  • the trial action library is a high level of abstraction and refinement of game actions, such as game content introduction actions, shooting actions of gun battle games, moba game directions, and moves. There are about 100+ specific actions in the trial action library. Because it is more abstract and basic, it can meet 90% of the game's interactive actions in the market, making trial ad production more efficient and flexible.
  • the platform selects the matching action control from the trial play action library and adds it to a frame of the trial play scene.
  • a game advertisement is generated and output.
  • the action controls in the action library can include a click button action, a drag action, a shooting and aiming action, and the like.
  • the platform can select the action controls suitable for the trial scene from the trial action library.
  • the action controls suitable for the trial scene can be the action controls selected by the user for the trial scene, or the platform can be based on historical data. The action controls selected for the current trial scene.
  • the action controls for aiming and launching actions during shooting are selected, and the platform also selects the aiming and launch actions for shooting for the scene.
  • Action controls After adding the action controls, you can generate game advertisements and package them into ad tags that support online access or offline material packages for output in subsequent advertisement placements.
  • the motion control After adding the motion control, when the advertisement is displayed, that is, when the video is played to the scene, the motion control prompts the user to perform the corresponding operation. At this time, the video playback stops. After the operation is completed, the material continues to be displayed, that is, the video continues to play. Therefore, the timing of placing motion controls is consistent with the behavior of the video before and after the video, so the effect of interactive actions is simulated through the control of video playback and pause.
  • the platform and game advertisement production method provided by the present invention can save more than 60% of the time for production of the material, and support the modification of the completed material, that is, the method further includes modifying the added trial play control and new according to the user instruction. Add play controls.
  • the overall efficient and flexible processing of the platform can meet the needs of programmatic creative and dynamic creative optimization, and make the fastest response to the effect of programmatic advertising. And through multiple scene selection, the quality of the final generated advertisement is guaranteed multiple times. In the process of generating advertisements, quality and speed were taken into consideration, which highly satisfied the current industry demand for game advertisements.
  • the step of selecting an action control matching the trial play scene from the trial play action library, and combining the clipped trial play scene image to generate a game advertisement includes:
  • the action control suitable for the trial play scene is selected from the trial play action library, added to a frame of the trial play scene image of the trial play scene, and a game advertisement is generated and output.
  • Another aspect of the present invention also provides a game advertisement production platform, as shown in FIG. 4, including:
  • An acquisition module 401 for acquiring video materials, performing video analysis, and extracting high-quality scene images
  • a editing module 402 configured to select a trial play scene image from the high-quality scene images, and edit the trial play scene image
  • An advertisement output module 403 is configured to select an action control matching the trial play scene from the trial play action library, generate a game advertisement based on the clipped trial play scene image, and output the game advertisement.
  • the obtaining module 401 includes:
  • a feature extraction sub-module 4011 configured to perform feature extraction on each frame of the video material
  • the high-quality scene image extraction sub-module 4012 is configured to extract a high-quality scene image in the video material based on the combination and distribution of specific features in the image.
  • the editing module 402 includes:
  • a display sub-module 4021 configured to display the high-quality scene image
  • the trial scene image selection submodule 4022 is configured to receive a user selection instruction for a displayed high-quality scene image, and extract the high-quality scene image selected by the user as a trial scene image.
  • the advertisement output module 403 is configured to:
  • the action control suitable for the trial play scene is selected from the trial play action library, added to a frame of the trial play scene image of the trial play scene, and a game advertisement is generated and output.
  • a storage medium having a computer program stored thereon, which is characterized in that when the computer program is executed by a processor, the game advertisement production method provided by the embodiment of the present invention is implemented.
  • the production method provided by the present invention is more realistic and flexible than the trial play advertisement generated based on the template. Due to the dual scene selection, the quality of the advertisement is higher than that of the trial play advertisement made entirely using animation production software.
  • the method and platform provided by the present invention More efficient, can adapt to programmatic advertising needs.
  • the invention can meet the creative production of excellent game-type creative materials in programmatic advertising, and has a trial effect with a production efficiency that is 5-10 times higher than that of the industry, which greatly improves the efficiency and effectiveness of investment, and is consistent with the constant development and progress. Online advertising industry trends.
  • a non-transitory computer-readable storage medium including instructions such as a memory including instructions, may be provided, which may be executed by a processor to implement the method described above.
  • the non-transitory computer-readable storage medium may be a read-only memory (Read Only Memory, ROM), a random access memory (Random Access Memory, RAM), a magnetic tape, and an optical storage device.
  • the disclosed methods and products may be implemented in other ways.
  • the device embodiments described above are only schematic.
  • the division of the unit is only a logical function division.
  • multiple units or components may be combined or Can be integrated into another system, or some features can be ignored or not implemented.
  • the displayed or discussed mutual coupling or direct coupling or communication connection may be indirect coupling or communication connection through some interfaces, devices or units, which may be electrical, mechanical or other forms.
  • each functional unit in each embodiment of the present invention may be integrated into one processing unit, or each unit may exist separately physically, or two or more units may be integrated into one unit.
  • each block in the flowchart or block diagram may represent a module, a program segment, or a part of code, which contains one or more components for implementing a specified logical function Executable instructions.
  • the functions noted in the blocks may also occur in a different order than those marked in the drawings. For example, two consecutive blocks may actually be executed substantially in parallel, and they may sometimes be executed in the reverse order, depending on the functions involved.
  • each block in the block diagrams and / or flowcharts, and combinations of blocks in the block diagrams and / or flowcharts can be implemented in a dedicated hardware-based system that performs the specified function or action. , Or it can be implemented with a combination of dedicated hardware and computer instructions.
  • the present invention is not limited to the processes and structures that have been described above and shown in the drawings, and various modifications and changes can be made without departing from the scope thereof. The scope of the invention is only limited by the appended claims.

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Abstract

本申请公开了一种游戏广告制作方法,该方法包括:获取视频素材,进行视频分析,提取优质场景图像;从优质场景图像中,选择试玩场景图像,对试玩场景图像进行剪辑;从试玩动作库中,选择与试玩场景匹配的动作控件,结合剪辑后的试玩场景图像生成游戏广告,并输出。本申请可以满足程序化广告投放中优秀的游戏类广告素材创意制作,并以高于行业5-10倍的制作效率兼具试玩效果,大幅提升了投放效率和效果,符合不断发展和进步的在线广告行业趋势。

Description

一种游戏广告制作方法及平台、存储介质
本申请要求于2018年09月28日提交中国国家知识产权局、申请号为2018111386348、发明名称为“一种游戏广告制作方法及平台、存储介质”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本发明涉及广告制作技术领域,特别涉及一种游戏广告制作方法及平台、存储介质。
背景技术
目前的程序化广告投放系统中,影响展示类广告表现的因素中,内容和创意占到70%,对游戏类广告的影响更大,提升广告创意才是提升广告收入最显著方法,变现效果甚至是流量优化的2倍。
但由于目前的游戏市场广告需求量大,很难实现兼顾广告的质量和制作效率,缺少快速生成优质游戏广告的技术。
发明内容
本发明实施例提供了一种游戏广告制作方法及平台、存储介质。为了对披露的实施例的一些方面有一个基本的理解,下面给出了简单的概括。该概括部分不是泛泛评述,也不是要确定关键/重要组成元素或描绘这些实施例的保护范围。其唯一目的是用简单的形式呈现一些概念,以此作为后面的详细说明的序言。
根据本发明实施例的第一方面,提供了一种游戏广告制作方法,用于游戏广告制作平台,包括:
获取视频素材,进行视频分析,提取优质场景图像;
从所述优质场景图像中,选择试玩场景图像,对所述试玩场景图像进行剪辑;
从试玩动作库中,选择与试玩场景匹配的动作控件,结合剪辑后的试玩场 景图像生成游戏广告,并输出。
在一种实施方式中,所述进行视频分析,提取优质场景图像,包括:
将所述视频素材中的各帧图像进行特征提取;
基于特定特征在图像中的组合及分布,提取所述视频素材中的优质场景图像。
在一种实施方式中,提取优质场景图像后,还包括:
将所述优质场景图像进行展示;
所述从所述优质场景图像中,选择试玩场景图像,包括:
接收用户对展示的优质场景图像的选择指令,提取用户选择的所述优质场景图像,作为试玩场景图像。
在一种实施方式中,所述动作控件,包括:
点击按钮动作、拖拽动作、射击时瞄准及发射动作。
在一种实施方式中,所述从试玩动作库中,选择与试玩场景匹配的动作控件,结合剪辑后的试玩场景图像生成游戏广告,包括:
从所述试玩动作库中选择适合试玩场景的动作控件,加入到所述试玩场景的一帧试玩场景图像中,生成游戏广告,并输出。
本发明的另一方面,还提供一种游戏广告制作平台,包括:
获取模块,用于获取视频素材,进行视频分析,提取优质场景图像;
剪辑模块,用于从所述优质场景图像中,选择试玩场景图像,对所述试玩场景图像进行剪辑;
广告输出模块,用于从试玩动作库中,选择与试玩场景匹配的动作控件,结合剪辑后的试玩场景图像生成游戏广告,并输出。
在一种实施方式中,所述获取模块,包括:
特征提取子模块,用于将所述视频素材中的各帧图像进行特征提取;
优质场景图像提取子模块,用于基于特定特征在图像中的组合及分布,提取所述视频素材中的优质场景图像。
在一种实施方式中,所述剪辑模块,包括:
展示子模块,用于将所述优质场景图像进行展示;
试玩场景图像选择子模块,用于接收用户对展示的优质场景图像的选择指 令,提取用户选择的所述优质场景图像,作为试玩场景图像。
在一种实施方式中,所述广告输出模块,用于:
从所述试玩动作库中选择适合试玩场景的动作控件,加入到所述试玩场景的一帧试玩场景图像中,生成游戏广告,并输出。
本发明的另一方面,提供一种存储介质,其上存储有计算机程序,其特征在于,当所述计算机程序被处理器执行时实现本发明实施例提供的游戏广告制作方法。
本发明实施例提供的技术方案可以包括以下有益效果:
本发明提供的制作方法比基于模板生成的试玩广告更加逼真、灵活,由于存在两重场景选择,广告质量较高,比完全使用动画制作软件制作的试玩广告,本发明提供的方法及平台更加高效,可以适应程序化广告投放需求。
本发明可以满足程序化广告投放中优秀的游戏类广告素材创意制作,并以高于行业5-10倍的制作效率兼具试玩效果,大幅提升了投放效率和效果,符合不断发展和进步的在线广告行业趋势。
应当理解的是,以上的一般描述和后文的细节描述仅是示例性和解释性的,并不能限制本发明。
附图说明
此处的附图被并入说明书中并构成本说明书的一部分,示出了符合本发明的实施例,并与说明书一起用于解释本发明的原理。
图1是根据一示例性实施例示出的一种游戏广告制作方法的流程示意图;
图2是根据一示例性实施例提供的优质场景图像展示示意图;
图3是根据一示例性实施例提供的添加动作控件示意图;
图4是根据一示例性实施例示出的一种游戏广告制作平台的框图。
具体实施方式
以下描述和附图充分地示出本发明的具体实施方案,以使本领域的技术人员能够实践它们。其他实施方案可以包括结构的、逻辑的、电气的、过程的以及其他的改变。实施例仅代表可能的变化。除非明确要求,否则单独的部件和 功能是可选的,并且操作的顺序可以变化。一些实施方案的部分和特征可以被包括在或替换其他实施方案的部分和特征。本发明的实施方案的范围包括权利要求书的整个范围,以及权利要求书的所有可获得的等同物。在本文中,各实施方案可以被单独地或总地用术语“发明”来表示,这仅仅是为了方便,并且如果事实上公开了超过一个的发明,不是要自动地限制该应用的范围为任何单个发明或发明构思。本文中,诸如第一和第二等之类的关系术语仅仅用于将一个实体或者操作与另一个实体或操作区分开来,而不要求或者暗示这些实体或操作之间存在任何实际的关系或者顺序。而且,术语“包括”、“包含”或者其任何其他变体意在涵盖非排他性的包含,从而使得包括一系列要素的过程、方法或者设备不仅包括那些要素,而且还包括没有明确列出的其他要素,或者是还包括为这种过程、方法或者设备所固有的要素。在没有更多限制的情况下,由语句“包括一个……”限定的要素,并不排除在包括所述要素的过程、方法或者设备中还存在另外的相同要素。本文中各个实施例采用递进的方式描述,每个实施例重点说明的都是与其他实施例的不同之处,各个实施例之间相同相似部分互相参见即可。对于实施例公开的方法、产品等而言,由于其与实施例公开的方法部分相对应,所以描述的比较简单,相关之处参见方法部分说明即可。
本发明提供了一种游戏广告制作方法,用于游戏广告制作平台,该方法包括视频素材的帧分析、选择优选场景、添加试玩动作、生成HTML5试玩广告素材等过程。
一种实施方式中,如图1所示,本发明提供的游戏广告制作方法,包括:
S101、获取视频素材,进行视频分析,提取优质场景图像;
S102、从所述优质场景图像中,选择试玩场景图像,对所述试玩场景图像进行剪辑;
S103、从试玩动作库中,选择与试玩场景匹配的动作控件,结合剪辑后的试玩场景图像生成游戏广告,并输出。
本发明提供的游戏广告制作平台,可以接收用户提交的视频素材,视频素材可以直接来源于游戏画面或已有宣传资料,避免了优质素材创意花费大、效率低的问题。
获取视频素材后,游戏广告制作平台可以进行视频分析,提取视频图像中 的特征,特征为图像中的若干像素点组成的基本元素,将特征数据输入到平台的场景模式识别服务中,基于积累的游戏内容,模式识别服务能够识别上万种该基本元素,同时将特定基本元素在图像中的组合及分布识别为优质场景,再将优质场景图像按时间序列展示在平台中,如图2所示,供下一步试玩产景的选择使用。通过视频分析和提取,可以快速筛选出优质场景,加速优质素材创意提取过程。
其中,试玩场景的选择,可以根据平台中的设定场景模式进行选择,也可以由用户基于广告需求进行选择。在由用户进行选择的情况下,平台接收用户对展示的优质场景图像的选择指令,在展示的所有优质场景图像中,提取用户选择的优质场景图像,作为试玩场景图像。
选择的试玩场景图像可以为多帧图像,也可以对应多个场景。在完成试玩场景图像选择后,在广告总时长约束下,平台可以分析各场景实际长度并剪取合适时间。其中,各场景中可包括多帧图像,平台基于各场景需要的长度,对每个场景的多帧图像进行选取,在保证广告总时长的情况下,保证各场景长度满足需求。各场景需要的长度,可以是用户设定的各场景长度,或者平台中默认的各场景长度。
以制作30s的广告为例,一般试玩场景在3-6个间(部分简单或休闲等小游戏场景可能会更少),挑选场景即为3-6个,通过试玩场景图像的选择和剪辑,可以对各场景做时间及内容优化,提高生成的广告的质量。
平台中还提供试玩动作库,试玩动作库是对游戏动作的高度抽象和提炼,比如游戏的内容介绍动作,枪战类游戏的射击动作、moba类游戏的方向及招式动作等。试玩动作库中有大概100+个具体动作,由于更加抽象和基础,因此能够满足市面基本90%的游戏交互动作,使得试玩广告制作更高效、灵活。
在对试玩场景图像完成剪辑后,平台从试玩动作库中选择匹配的动作控件加入到试玩场景的一帧图像中,如图3所示,生成游戏广告并输出。这样,在广告进行展示时,可以通过动作控件实现与用户的交互,试玩动作库中动作控件,可以包括点击按钮动作、拖拽动作、射击时瞄准及发射动作等。平台可以从试玩动作库中选择适合试玩场景的动作控件,实际应用中,适合试玩场景的动作控件,可以是用户针对该试玩场景选择的动作控件,也可以是平台基于历 史数据,为当前试玩场景选取的动作控件,例如,如果与该场景特征相同或相近的场景,选择的均是射击时瞄准与发射动作的动作控件,则平台也为该场景选择射击时瞄准与发射动作的动作控件。动作控件添加完后,可以生成游戏广告,并将游戏广告打包成支持线上访问的广告标签(Ad Tag)形式或离线的素材包,用于后续的广告投放中输出。
添加动作控件后,在广告展示即视频播放到该场景时,动作控件提示用户做相应操作,此时视频播放停止,完成操作后素材继续展示即视频继续播放。因此,动作控件放置的时机和视频前后画面行为一致,从而通过视频播放、暂停的控制模拟出交互动作的效果。
本发明中提供的平台及游戏广告制作方法,能节省素材制作60%以上时间,而且支持对已完成素材的再次修改,即方法中还包括,根据用户指令,修改已添加的试玩控件和新增试玩控件。该平台的整体的高效、灵活处理可以满足程序化创意和动态创意优化的需求,对程序化广告投放效果做出最快响应。并且通过多重场景选择,对最后生成广告的质量进行了多重保证。在生成广告的过程中,兼顾了质量与速度,高度满足当前游戏广告的行业需求。
在一种实施方式中,所述从试玩动作库中,选择与试玩场景匹配的动作控件,结合剪辑后的试玩场景图像生成游戏广告,包括:
从所述试玩动作库中选择适合试玩场景的动作控件,加入到所述试玩场景的一帧试玩场景图像中,生成游戏广告,并输出。
本发明的另一方面,还提供一种游戏广告制作平台,如图4所示,包括:
获取模块401,用于获取视频素材,进行视频分析,提取优质场景图像;
剪辑模块402,用于从所述优质场景图像中,选择试玩场景图像,对所述试玩场景图像进行剪辑;
广告输出模块403,用于从试玩动作库中,选择与试玩场景匹配的动作控件,结合剪辑后的试玩场景图像生成游戏广告,并输出。
在一种实施方式中,所述获取模块401,包括:
特征提取子模块4011,用于将所述视频素材中的各帧图像进行特征提取;
优质场景图像提取子模块4012,用于基于特定特征在图像中的组合及分布,提取所述视频素材中的优质场景图像。
在一种实施方式中,所述剪辑模块402,包括:
展示子模块4021,用于将所述优质场景图像进行展示;
试玩场景图像选择子模块4022,用于接收用户对展示的优质场景图像的选择指令,提取用户选择的所述优质场景图像,作为试玩场景图像。
在一种实施方式中,所述广告输出模块403,用于:
从所述试玩动作库中选择适合试玩场景的动作控件,加入到所述试玩场景的一帧试玩场景图像中,生成游戏广告,并输出。
本发明的另一方面,提供一种存储介质,其上存储有计算机程序,其特征在于,当所述计算机程序被处理器执行时实现本发明实施例提供的游戏广告制作方法。
本发明实施例提供的技术方案可以包括以下有益效果:
本发明提供的制作方法比基于模板生成的试玩广告更加逼真、灵活,由于存在两重场景选择,广告质量较高,比完全使用动画制作软件制作的试玩广告,本发明提供的方法及平台更加高效,可以适应程序化广告投放需求。
本发明可以满足程序化广告投放中优秀的游戏类广告素材创意制作,并以高于行业5-10倍的制作效率兼具试玩效果,大幅提升了投放效率和效果,符合不断发展和进步的在线广告行业趋势。
在示例性实施例中,还提供了一种包括指令的非临时性计算机可读存储介质,例如包括指令的存储器,上述指令可由处理器执行以完成前文所述的方法。上述非临时性计算机可读存储介质可以是只读存储器(Read Only Memory,ROM)、随机存取存储器(Random Access Memory,RAM)、磁带和光存储设备等。
本领域技术人员可以意识到,结合本文中所公开的实施例描述的各示例的单元及算法步骤,能够以电子硬件、或者计算机软件和电子硬件的结合来实现。这些功能究竟以硬件还是软件方式来执行,取决于技术方案的特定应用和设计约束条件。所属技术人员可以对每个特定的应用来使用不同方法来实现所描述的功能,但是这种实现不应认为超出本发明的范围。所属领域的技术人员可以清楚地了解到,为描述的方便和简洁,上述描述的系统、装置和单元的具体工作过程,可以参考前述方法实施例中的对应过程,在此不再赘述。
本文所披露的实施例中,应该理解到,所揭露的方法、产品(包括但不限于装置、设备等),可以通过其它的方式实现。例如,以上所描述的装置实施例仅仅是示意性的,例如,所述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,例如多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些接口,装置或单元的间接耦合或通信连接,可以是电性,机械或其它的形式。所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。另外,在本发明各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。
应当理解的是,附图中的流程图和框图显示了根据本发明的多个实施例的系统、方法和计算机程序产品的可能实现的体系架构、功能和操作。在这点上,流程图或框图中的每个方框可以代表一个模块、程序段或代码的一部分,所述模块、程序段或代码的一部分包含一个或多个用于实现规定的逻辑功能的可执行指令。也应当注意,在有些作为替换的实现中,方框中所标注的功能也可以以不同于附图中所标注的顺序发生。例如,两个连续的方框实际上可以基本并行地执行,它们有时也可以按相反的顺序执行,这依所涉及的功能而定。也要注意的是,框图和/或流程图中的每个方框、以及框图和/或流程图中的方框的组合,可以用执行规定的功能或动作的专用的基于硬件的系统来实现,或者可以用专用硬件与计算机指令的组合来实现。本发明并不局限于上面已经描述并在附图中示出的流程及结构,并且可以在不脱离其范围进行各种修改和改变。本发明的范围仅由所附的权利要求来限制。

Claims (10)

  1. 一种游戏广告制作方法,其特征在于,用于游戏广告制作平台,包括:
    获取视频素材,进行视频分析,提取优质场景图像;
    从所述优质场景图像中,选择试玩场景图像,对所述试玩场景图像进行剪辑;
    从试玩动作库中,选择与试玩场景匹配的动作控件,结合剪辑后的试玩场景图像生成游戏广告,并输出。
  2. 如权利要求1所述的方法,其中,所述进行视频分析,提取优质场景图像,包括:
    将所述视频素材中的各帧图像进行特征提取;
    基于特定特征在图像中的组合及分布,提取所述视频素材中的优质场景图像。
  3. 如权利要求2所述的方法,其中,提取优质场景图像后,还包括:
    将所述优质场景图像进行展示;
    所述从所述优质场景图像中,选择试玩场景图像,包括:
    接收用户对展示的优质场景图像的选择指令,提取用户选择的所述优质场景图像,作为试玩场景图像。
  4. 如权利要求1所述的方法,其中,所述动作控件,包括:
    点击按钮动作、拖拽动作、射击时瞄准及发射动作。
  5. 如权利要求1所述的方法,其中,所述从试玩动作库中,选择与试玩场景匹配的动作控件,结合剪辑后的试玩场景图像生成游戏广告,包括:
    从所述试玩动作库中选择适合试玩场景的动作控件,加入到所述试玩场景的一帧试玩场景图像中,生成游戏广告,并输出。
  6. 一种游戏广告制作平台,其特征在于,包括:
    获取模块,用于获取视频素材,进行视频分析,提取优质场景图像;
    剪辑模块,用于从所述优质场景图像中,选择试玩场景图像,对所述试玩场景图像进行剪辑;
    广告输出模块,用于从试玩动作库中,选择与试玩场景匹配的动作控件,结合剪辑后的试玩场景图像生成游戏广告,并输出。
  7. 如权利要求6所述的平台,其中,所述获取模块,包括:
    特征提取子模块,用于将所述视频素材中的各帧图像进行特征提取;
    优质场景图像提取子模块,用于基于特定特征在图像中的组合及分布,提取所述视频素材中的优质场景图像。
  8. 如权利要求7所述的平台,其中,所述剪辑模块,包括:
    展示子模块,用于将所述优质场景图像进行展示;
    试玩场景图像选择子模块,用于接收用户对展示的优质场景图像的选择指令,提取用户选择的所述优质场景图像,作为试玩场景图像。
  9. 如权利要求6所述的平台,其中,所述广告输出模块,用于:
    从所述试玩动作库中选择适合试玩场景的动作控件,加入到所述试玩场景的一帧试玩场景图像中,生成游戏广告,并输出。
  10. 一种存储介质,其上存储有计算机程序,其特征在于,当所述计算机程序被处理器执行时实现如权利要求1至5任意一项所述的游戏广告制作方法。
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