WO2019206213A1 - 应用程序预加载方法、装置、存储介质及终端 - Google Patents

应用程序预加载方法、装置、存储介质及终端 Download PDF

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Publication number
WO2019206213A1
WO2019206213A1 PCT/CN2019/084218 CN2019084218W WO2019206213A1 WO 2019206213 A1 WO2019206213 A1 WO 2019206213A1 CN 2019084218 W CN2019084218 W CN 2019084218W WO 2019206213 A1 WO2019206213 A1 WO 2019206213A1
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Prior art keywords
application
preloaded
preset
target information
preloading
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PCT/CN2019/084218
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English (en)
French (fr)
Inventor
黄粟
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Oppo广东移动通信有限公司
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Application filed by Oppo广东移动通信有限公司 filed Critical Oppo广东移动通信有限公司
Priority to EP19793314.6A priority Critical patent/EP3726378A4/en
Publication of WO2019206213A1 publication Critical patent/WO2019206213A1/zh
Priority to US16/926,763 priority patent/US20200342338A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N5/00Computing arrangements using knowledge-based models
    • G06N5/04Inference or reasoning models
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/445Program loading or initiating
    • G06F9/44568Immediately runnable code
    • G06F9/44578Preparing or optimising for loading
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N20/00Machine learning

Definitions

  • the embodiments of the present application relate to the field of application loading technologies, and in particular, to an application preloading method, apparatus, storage medium, and terminal.
  • terminals such as smart phones, tablets, notebook computers, and smart home appliances have become indispensable electronic devices in people's daily lives.
  • terminal devices As terminal devices continue to be intelligent, most terminal devices are loaded with an operating system, enabling the terminal devices to install a wide variety of applications to meet different user needs.
  • the terminal loads the resources required for the application to start. After the loading is completed, the terminal enters the initial interface of the application, and the whole process usually takes several seconds or even ten seconds, resulting in the application.
  • the startup of the program is inefficient and needs to be improved.
  • the embodiment of the present application provides an application preloading method, device, storage medium, and terminal, which can optimize an application loading scheme.
  • an embodiment of the application provides a method for preloading an application, including:
  • target information of the preset application in response to detecting that the preset application is in a foreground running state, wherein the preset application includes a social-like application, and the target information is the preset application Interactively associated information;
  • an application preloading apparatus including:
  • the foreground application detection module is configured to detect whether the preset application is in a foreground running state, where the preset application includes a social application;
  • the target information obtaining module is configured to acquire target information of the preset application, where the target information is information associated with the preset application, in response to detecting that the preset application is in a foreground running state;
  • a preloading module configured to determine an application to be preloaded according to the target information, and preload the application to be preloaded.
  • the embodiment of the present application provides a computer readable storage medium, where a computer program is stored, and when the program is executed by the processor, the application preloading method is implemented as described in the embodiment of the present application.
  • an embodiment of the present application provides a terminal, including a memory, a processor, and a computer program stored in the memory and executable by the processor, where the processor executes the computer program to implement an embodiment of the present application.
  • the application preloading method.
  • FIG. 1 is a schematic flowchart of an application preloading method according to an embodiment of the present application
  • FIG. 2 is a schematic diagram of a relative position relationship between a preloaded active window stack and a display screen display area according to an embodiment of the present application
  • FIG. 3 is a schematic diagram of a relative positional relationship between a preloaded active window stack and a display screen display area according to an embodiment of the present application
  • FIG. 4 is a schematic flowchart diagram of another application preloading method according to an embodiment of the present disclosure.
  • FIG. 5 is a schematic flowchart of still another application preloading method according to an embodiment of the present disclosure.
  • FIG. 6 is a schematic diagram of a quick start entry display interface according to an embodiment of the present application.
  • FIG. 7 is a structural block diagram of an application preloading apparatus according to an embodiment of the present application.
  • FIG. 8 is a schematic structural diagram of a terminal according to an embodiment of the present application.
  • FIG. 9 is a schematic structural diagram of still another terminal according to an embodiment of the present application.
  • FIG. 1 is a schematic flowchart of an application preloading method according to an embodiment of the present application.
  • the method may be implemented by an application preloading device, where the device may be implemented by software and/or hardware, and may be integrated into a terminal. As shown in Figure 1, the method includes:
  • Step 101 Acquire target information of the preset application, in response to detecting that the preset application is in a foreground running state, where the preset application includes a social application, and the target information is Set the information that the application interacts with.
  • the terminal in the embodiment of the present application may include a terminal device such as a mobile phone, a tablet computer, a notebook computer, and a smart home appliance.
  • the operating system is loaded in the terminal.
  • the preset application includes a social application, such as a chat application such as WeChat and QQ, and an application with message interaction functions such as Alipay and Taobao.
  • the terminal designer can add a social attribute label to the application in the market, and the system determines whether the application belongs to the social application according to the social attribute label, and if it is a social application, it can be determined that the application supports the embodiment in the application. Preloading feature.
  • the social property tag can also be set for the newly launched application and pushed to the terminal to update the application supporting the preload function in the terminal.
  • a pre-loading function setting option may be added to the terminal, and the user may set whether to enable the pre-loading function one by one or batch for the application supporting the pre-loading function.
  • the system can default to the preloading function of all applications supporting the preloading function installed in the terminal. For example, when the user turns on the main switch of the preload function, the check box of all the currently installed preloaded applications in the terminal is selected, and the user can cancel the check box of the application function program that does not want to enable the preload function. Mark.
  • the preset application in the embodiment of the present application includes a social application that has the preload function enabled, and the preset application may include one or more. For example, generating an application list according to an application identifier of an application that has the preloading function enabled, and when an application is running in the foreground, obtaining an application identifier of the application, determining whether the application identifier is included in the application list, if included , it is determined that the preset application is detected to be in the foreground running state.
  • the target information may include at least one of an interaction object and an interaction content
  • the interaction object may include other objects that are interacting with the current user, such as a user's friend or customer service personnel.
  • the interactive content may include messages, files (such as documents, pictures, videos, or compressed packages, etc.) that the user interacts with the interactive objects, web page links, transfer amounts, and the like.
  • the interactive content may be sent by the user to the interactive object, or may be sent by the interactive object to the user.
  • interactive content can be measured in terms of items, such as a message as an item and a picture as an item.
  • the interactive content may include an interactive item currently in progress, such as a text message or picture that the user just sent to the interactive object (the other party has not replied yet), and the string entered by the user in the text box, and then the interactive object is recently sent.
  • an interactive item currently in progress such as a text message or picture that the user just sent to the interactive object (the other party has not replied yet), and the string entered by the user in the text box, and then the interactive object is recently sent.
  • the benefit of the message, etc. is that the subsequent prediction of the application to be preloaded can be performed in time; in addition, the interactive content may further comprise a plurality of interactive content within a preset time length from the current time, or from the current interactive content.
  • a set of interactive projects, the advantage of this setting is that it can analyze the correlation between the interactive content and the application according to the context scenario, so as to more accurately predict the highly correlated pre-loaded application.
  • Step 102 Determine, according to the target information, an application to be preloaded, and preload the application to be preloaded.
  • the user's usage habits may be collected during the process of using the preset application by the user, for example, may include which applications have been opened during the information interaction with an interaction object, and as in the process of performing In the process of interacting with information, I have opened an application and so on.
  • the summary and regular summary, or the preset model is trained, when the user uses the preset application again, according to the interaction object and/or the interactive content (ie at least one of the interactive object and the interactive content) Predict which application or applications the user might open, identify those applications as pre-loaded applications, and preload the preloaded applications.
  • the preloading process of the program can be performed in parallel.
  • the specific process of preloading and the loaded resource may allocate corresponding hardware resources to the application to be preloaded, and load relevant data required for startup based on the allocated hardware resources.
  • Exemplary may include application process startup, application service startup, memory allocation, file content reading, network data acquisition, and interface rendering.
  • the preloaded resources may be determined according to the specific type of application to be preloaded. For example, if the application to be preloaded is a social software, the startup screen, contact list, and recent message records in the application may be preloaded; if the application to be preloaded is a game, the application may be preloaded. Game background related data in the game.
  • the application preloading method provided by the embodiment of the present application detects that the preset social application is in the foreground running state, acquires the interactive object and/or the interactive content of the preset application, and determines the application to be preloaded according to the obtained content, and Preload.
  • an application that the user may open may be predicted according to an interaction object or interactive content in a social application currently being used by the user, and the predicted application is preloaded, and the prediction result is high in accuracy. To increase the startup speed of preloaded applications.
  • the target information includes an interaction object
  • the determining, according to the target information, that the application to be preloaded comprises: based on the preset application, the preset application and the interaction object according to the preset application period
  • the regular training of the opened application obtains the first application prediction model
  • the interaction object is input to the first application prediction model
  • the output of the first application prediction model is determined to be pre-predicted Load the app.
  • the application a is determined to be a preloaded application.
  • the program is pre-loaded; for example, when the user uses the internal chat software to discuss the problem with the colleague B, the user often goes to the application b to find related materials or reports to the colleague B, so that the user can use the internal chat software of the company.
  • the application b is determined to be preloaded and preloaded.
  • the first preset historical time period in the embodiment of the present application may be a time period from when the preset application is installed to the current time, or may be a time period preset from the current time (for example, one month).
  • the first application prediction model may be a statistical model or a machine learning model or the like.
  • the algorithms used may include Recurrent neural networks (RNN), Long Short-Term Memory (LSTM) networks, threshold loop units, simple loop units, automatic encoders, decision trees, random forests, features Mean classification, classification regression tree, hidden Markov, K-Nearest Neighbor (KNN) algorithm, logistic regression model, Bayesian model, Gaussian model and KL scatter (Kullback–Leibler divergence) and so on.
  • RNN Recurrent neural networks
  • LSTM Long Short-Term Memory
  • KNN K-Nearest Neighbor
  • the input sample elements may include the name or application identifier of the application opened during the process of the user interacting with the current interaction object using the preset application; and may also include the same application being opened.
  • the number or frequency may also include a time interval from the moment when the current interactive object starts to interact with the information to the time when the application is opened, and the like.
  • the appropriate sample elements can be selected according to the selected model, and the selected model can be determined according to the selected sample elements, and the model and sample elements can be combined with the requirements for prediction accuracy and preset speed. The choices and so on.
  • the terminal can recognize that the interactive content contains the name of the application of “Alipay”, then the predictive user will open the Alipay to check the balance, and the Alipay can be determined as the application to be preloaded, and normally the user will return to the desktop. Find the Alipay application icon, and then click the Alipay application icon. This process usually takes a few seconds, and the terminal has preloaded the Alipay application during the few seconds. After the user clicks the Alipay application icon, the Alipay application will start quickly and improve. The startup speed reduces the user waiting time. For example, when using the ticket purchase software to purchase a train ticket, the user uses Alipay to pay. After the event such as a refund, the user may contact the customer service for a refund in Alipay.
  • the terminal When the customer service sends the content, please provide the purchase. After the ticket order number, the terminal will recognize the application function of “purchase ticket”, and then determine the application with the ticket purchasing function installed in the terminal as the application to be preloaded. As in the above example, the user actually opens the ticket. When applied, the app has been preloaded and can be launched quickly. It should be noted that when there are multiple applications with the ticket purchasing function in the terminal, the multiple applications may be determined as the application to be preloaded and the corresponding preloading operation is performed.
  • the target information includes interactive content; the determining, according to the target information, that the application to be preloaded comprises: interacting with other users based on the preset application according to the second preset historical time period.
  • the regular training of the application opened after the interaction content appears to obtain a second application prediction model; input the interaction content into the second application prediction model; and predict the output of the model according to the second application
  • the result determines the application to be preloaded.
  • the second preset historical period here may be the same as or different from the first preset historical period in the above.
  • the second application prediction model may be a statistical model or a machine learning model or the like.
  • the algorithms used may also include RNN, LSTM network, threshold loop unit, simple loop unit, automatic encoder, decision tree, random forest, feature mean classification, classification regression tree, hidden Markov, KNN algorithm, logistic regression model, Bayesian model, Gaussian model, and KL divergence, etc.
  • the input sample elements may include the name or application identifier of the application opened after a certain interactive content occurs in the process of the user interacting with all the interactive objects using the preset application; The number or frequency of an application being opened after an interactive content has appeared.
  • all information of the interactive content in the second preset historical time period may be input to the model to be trained, or the information of interest may be extracted from the interactive content and then input into the model to be trained.
  • the appropriate sample elements can be selected according to the selected model, and the selected model can be determined according to the selected sample elements, and the model and sample elements can be combined with the requirements for prediction accuracy and preset speed. The choices and so on.
  • the advantage of this setting is that it can more accurately predict the application to be preloaded in combination with interactive objects and interactive content, and improve the preload hit rate.
  • the third preset historical period herein may be the same as or different from the first preset historical period or the second preset historical period.
  • the third application prediction model may be a statistical model or a machine learning model or the like.
  • the algorithms used may also include RNN, LSTM network, threshold loop unit, simple loop unit, automatic encoder, decision tree, random forest, feature mean classification, classification regression tree, hidden Markov, KNN algorithm, logistic regression model, Bayesian model, Gaussian model, and KL divergence, etc.
  • the input sample elements may include the name or application identifier of the application opened during the process of the user interacting with the current interaction object using the preset application; and may also include the same application being opened.
  • the number of times or frequency may also include the length of time to open the application after starting the information interaction with the current interactive object; and may also include the application opened after the interactive content appears in the process of the user interacting with the current interactive object using the preset application.
  • all information of the interactive content in the third historical time period may be input to the model to be trained, or the information of interest may be extracted from the interactive content in the third historical time period, and the information of interest may be input to Model to be trained.
  • the appropriate sample elements can be selected according to the selected model, and the selected model can be determined according to the selected sample elements, and the model and sample elements can be combined with the requirements for prediction accuracy and preset speed. The choices and so on.
  • the method further comprises: providing a quick start entry of the preloaded application that has been preloaded to the user; when the user triggers the preset manner
  • the preloaded preloaded application is launched when the portal is quickly launched.
  • the advantage of this setting is that you don't need the user to return to the desktop and find the desktop icon of the application you want to open, just open the application through the quick launch portal.
  • the quick launch entry of the preloaded application may be displayed in the display screen in the form of a floating window, a popup window or a fixed display area, and the quick launch entry may be displaying the name or icon of the preloaded application, and the like.
  • the display of the quick launch entry may be performed one by one in a certain order, or two or more of them may be selected for batch display (ie, the number of quick start entries displayed each time is greater than or equal to 2) .
  • the preset method can be click, long press or double click.
  • preloading the to-be-preloaded application comprises preloading an application interface of the application to be preloaded based on a pre-created preloaded active window stack, wherein the boundary of the preloaded active window stack The coordinates are outside the coordinate range of the display screen.
  • the active window can be understood as an independent interface that provides interaction and operation directly to the user, and different nouns may be used to name the interface in different operating systems.
  • the following is an example of an Android operating system.
  • the active window is called Activity.
  • An Activity is a component responsible for interacting with a user, providing a screen (which can be understood as a screen interface rather than a physical display screen) for the user to interact with a task.
  • an android application an Activity is usually a separate screen that can display some controls and listen and handle user events.
  • Task corresponds to an application, Task is used to store Activity, and a Task can store one or more Activity, and these activities follow the principle of “advanced, backward, first-in, first-out”.
  • Stack is used to manage the Task.
  • a Stack manages the Task to which each Activity needs to be displayed on a screen.
  • a Stack can manage one or more Tasks.
  • Stack also follows the basic management of the stack. in principle.
  • the screen described here is not necessarily a completely separate display. Take the two screens as an example. These two screens may be just two areas in a complete display that display their respective display contents. Of course, if the terminal has two or even more than two independent displays, the two screens can also be two separate displays.
  • multi-window mode is supported, which can include split screen mode, picture in picture mode, and free mode (FreeForm).
  • the Stack on which the application resides can have its own size, which can include the top, bottom, left, and right coordinates in the coordinate system with the top left corner of the terminal screen as the origin.
  • (a, b, c, d) generally describes the boundary of a rectangle, which can be represented by the coordinates of the upper left corner of the rectangle and the coordinates of the lower right corner, that is, the coordinates of the upper left corner of the rectangle are (a, b), right.
  • the lower corner coordinates are (c, d), and such a rectangular area corresponds to the size of the Stack.
  • the in-app layout in the Stack is based on the size of the Stack, which means that the application interface corresponding to the Activity is displayed within the bounds of the size.
  • multiple applications can be allowed to be visible, both system and user visible and only system visible. Both the system and the user are visible to display on the display screen, and the user can see; only the system visible means that the operating system is visible, and the user is invisible, may be blocked by the application of the foreground or as implemented in the application. Display off-screen display.
  • preloading the application interface of the preloaded application outside the display screen may be implemented based on a multi-window mechanism of the operating system, and setting the size of the application outside the display screen by using a multi-window mechanism to achieve
  • the purpose of the user's invisibility is such that it does not affect the display of the foreground application's display content on the display screen.
  • a preloaded active window stack (preloaded stack) is added, which is used to represent the stack displayed by the preloaded application, and the boundary coordinates of the preloaded stack are set outside the coordinate range of the display screen, and are to be preloaded.
  • the app can be displayed on the stack.
  • a new stack dedicated to displaying preloaded applications can be created based on the multi-window mechanism of the Android system.
  • the new stack is created because the newly created preloaded stack can have its own size and visibility, thereby achieving pre-loading on the display screen.
  • the pre-loading stack creation time may be that the pre-loading stack is in a resident state by default, that is, the pre-loading stack is always present; or may be created when the terminal is powered on or after the terminal is successfully unlocked; It can be created after the application preload event is triggered (can be determined before the application is preloaded) and so on.
  • the pre-creating a preloaded active window stack preloading the application interface of the to-be-preloaded application comprises: determining whether there is a pre-created preloaded active window stack; based on the absence of a pre-created preloading activity As a result of the judgment of the window stack, a preloaded active window stack is created according to a preset rule; and an application interface of the to-be-preloaded application is preloaded based on the created preloaded active window stack.
  • the preloaded stack is created before the first preloaded application starts loading.
  • the preloaded stack exists, and the above judgment is not necessary.
  • the application interface may be drawn and displayed based on the size of the preloaded stack.
  • the pre-creating a preloaded active window stack preloading the application interface of the to-be-preloaded application comprises: creating a target process of the pre-loaded application; pre-creating a preloading activity Creating a task stack of the application to be preloaded in the window stack; starting an active window of the application to be preloaded in the task stack based on the target process; drawing and displaying the waiting based on the activated active window Preload the application interface of the application.
  • the advantage of this setting is that it can draw and display the application interface of the preloaded application based on the preloaded active window stack outside the screen coordinate range, without interfering with the running and display of the foreground application, ensuring system stability and effective Increase the speed at which the application to be preloaded starts.
  • the creation process of the target process can also include the initialization process of the target process. During the execution of the above steps, preloading of other resources may also be involved, such as application service startup, memory allocation, file content reading, and network data acquisition.
  • the method further includes: transmitting a forged focus notification to the to-be-preloaded application, and maintaining an application interface of the application to be preloaded for a preset time period based on the forged focus notification Continue to draw and display updates.
  • the advantage of this setting is that the drawing and display of the application interface can be completed while the application to be preloaded obtains the focus and the system is visible, and the completion degree of the preloading is improved without affecting the focus of the foreground application.
  • the focus in the embodiment of the present application is also referred to as an input focus, and the forged focus is independent of the focus of the foreground application.
  • the focus is unique. For example, the input operation such as touch is only effective for the focus.
  • the system side and the application end are consistent, and once the system side modifies the input focus information, Sending information that the input focus information changes to the application, so as to ensure that the input information of the system end and the application end are consistent.
  • the purpose of forging the focus on the application end is achieved by separating the manner in which the system side and the application end input the focus information.
  • the pre-loading application forges the focus notification, so that the pre-loading application has the focus information, and the focus information of the system is still correct, so that the pre-loading application can be normally drawn, and all loaded. purpose.
  • the focus exists on the system side and the application side.
  • the system side records the application with the focus, and the application saves the flag (flag) to identify whether it has focus.
  • the timing of forging the input focus may be that when the window system of Android adds a window and needs to update the focus, a fake focus notification is generated and sent.
  • the method of forging the focus may be a method of calling the client side of the window to change the focus of the window, so that the window acquires the focus.
  • the transmission of the forged focus notification may be performed based on the Binder mechanism, which is the most common way of inter-process communication of the Android system, adopting the c/s architecture, that is, the client/service architecture.
  • the preset time period may be designed according to actual conditions, for example, may be within a fixed duration range after starting preloading, or may be a period from the start of preloading to the completion of preloading.
  • the length of the preset time period includes a play duration for launching an advertisement or launching an animation in the application to be preloaded.
  • Some applications usually play some advertisements or animations during the startup process.
  • the duration of the advertisement or animation is usually from 3 seconds to ten seconds.
  • the user may not be able to perform any operations. Can wait for the playback to complete, wasting the user's valuable time.
  • the advantage of the setting of the embodiment of the present application is that the startup advertisement or the startup animation can be played out of the screen before the application to be preloaded is started, and when the application to be preloaded is started, the main page of the application or other can be directly accessed.
  • a user-operable interface that advances the operational time point of the application to be preloaded, reducing latency.
  • the preloaded application upon receipt of a preloaded application that has been preloaded (when the preloaded application has been preloaded, the preloaded application may be referred to as a preloaded application)
  • the application interface of the preloaded application included in the preloaded active window stack is migrated to the display screen for display.
  • the migrating the application interface of the preloaded application included in the preloaded active window stack to the display screen for display comprises: including the preloaded active window stack
  • the task stack of the preloaded application migrates to the top of the application active window stack; updating the size information, configuration information, and visibility of the task stack to implement an application interface displaying the preloaded application on the display screen.
  • the application active window stack refers to a Stack (ie, Home Stack) displayed by the desktop application.
  • the target application interface required by the user may also be predicted according to the target information, and when the preloading is performed, the target application interface of the application to be preloaded is preloaded based on the preloaded stack, Upon receiving the running instruction of the application to be preloaded, the target application interface is migrated to the display screen for display.
  • the display mode of the display screen usually includes vertical screen display and horizontal screen display, and many applications are displayed by vertical screen by default, and some are displayed by default.
  • the application defaults to display in landscape mode (such as some online games).
  • some applications also switch between horizontal and vertical display as the user holds the direction of the terminal.
  • the boundary coordinates of the preloaded active window stack are (H, 0, 2H, H)
  • the coordinate system of the boundary coordinates is system coordinates
  • the origin of the system coordinates is the In the upper left corner of the display screen
  • H is the length of the long side of the display area of the display screen.
  • FIG. 2 is a schematic diagram of a relative position relationship between a preloaded active window stack and a display screen display area according to an embodiment of the present application. As shown in FIG. 2, the display screen is in the vertical screen mode, and the origin of the terminal system coordinates is the left vertex (0, 0) of the display screen 201.
  • the width direction of the display screen 201 is the X axis, and the height direction is the Y axis.
  • the boundary coordinates of the loaded Stack 202 are (H, 0, 2H, H), H is the screen height, that is, the area within the left solid circle is the main screen display area, and the area within the right dotted rectangle is the preloaded display area.
  • FIG. 3 is a schematic diagram of a relative positional relationship between a preloaded active window stack and a display screen display area according to an embodiment of the present application. As shown in FIG. 3, the display screen is in the horizontal screen mode, and the origin of the terminal system coordinates is the left vertex (0, 0) of the display screen 301.
  • the height direction of the display screen 301 is the X axis, and the width direction is the Y axis.
  • the boundary coordinates of the loaded Stack 202 are (H, 0, 2H, H), H is the screen height, that is, the area within the left solid circle is the main screen display area, and the area within the right dotted rectangle is the preloaded display area.
  • the horizontal coordinate of the upper left corner is H, which is to prevent the display screen (also called the main screen) from being displayed to the interface of the preloaded application when the horizontal screen is used, because the main screen has the horizontal screen mode and the horizontal screen mode when the main screen is horizontal screen.
  • the horizontal coordinate of the upper left corner of the rectangular area corresponding to the preloaded stack is set to the screen height.
  • the ordinate of the upper left corner is 0, in order to preload the application to correctly calculate the status bar height.
  • the Android application will customize the top status bar. If the corresponding ordinate of the upper side is not equal to 0, the height of the status bar may be wrong.
  • the inventor sets the size of the preloaded stack to (H, 0, 2H, H).
  • determining, according to the target information, that the application to be preloaded comprises: determining an application to be preloaded according to the target information and current state feature information.
  • the status feature information includes at least one of the following: time information, date category, switch status of the mobile data network, connection status of the wireless hotspot, identity information of the connected wireless hotspot, previous foreground application, and headphone jack Plug-in status, charge status, battery level information, screen display duration, mobile terminal motion status, location information, Bluetooth connection status, and last screen off time.
  • the rule of the application opened after the interactive content appears and when the application is opened The state feature information is trained to obtain a fourth application prediction model; the target information and the current state feature information are input to the fourth application prediction model; and the application to be preloaded is determined according to the output result of the fourth application prediction model .
  • the fourth application prediction model may be a statistical model or a machine learning model, or a hybrid model of the two.
  • the algorithms used may also include RNN, LSTM network, threshold loop unit, simple loop unit, automatic encoder, decision tree, random forest, feature mean classification, classification regression tree, hidden Markov, KNN algorithm, logistic regression model, Bayesian model, Gaussian model, and KL divergence, etc.
  • FIG. 4 is a schematic flowchart of another application preloading method according to an embodiment of the present disclosure, where the method includes the following steps:
  • Step 401 Obtain an application identifier of an application currently in a foreground running state.
  • the application identification can be determined based on the process number of the application.
  • Step 402 Determine, according to the application identifier, whether the application is a preset social application, and if yes, execute step 403; if no, return to step 401.
  • the application identifier list of the social application that has the preload function enabled is read, and it is determined whether the acquired application identifier exists in the list. If yes, it is determined that the foreground application is a preset social application.
  • Step 403 Obtain target information of the application.
  • the target information includes an interaction object and an interaction content.
  • Step 404 Input the target information into an application prediction model.
  • Step 405 Determine an application to be preloaded according to an output result of the application prediction model.
  • Step 406 Preload the application interface of the application to be preloaded based on a pre-created preloaded active window stack.
  • the boundary coordinates of the preloaded active window stack are outside the coordinate range of the display screen.
  • the application preloading method provided by the embodiment of the present application acquires the current interaction object and the interaction content when the user uses the preset social application, and inputs the result to the pre-trained application prediction model, so that the user may open soon.
  • the application preloads the application interface as a preloaded application, so that when the user actively opens an application, the application interface of the application is preloaded, and the application interface can be quickly entered, thereby improving startup. Speed, shortening the user's waiting time.
  • FIG. 5 is a schematic flowchart of still another application preloading method according to an embodiment of the present application. As shown in FIG. 5, the method includes:
  • Step 501 Acquire an application identifier of an application currently in a foreground running state.
  • the application identification can be determined based on the process number of the application.
  • Step 502 Determine, according to the application identifier, whether the application is a preset social application, and if yes, execute step 503; if no, return to step 501.
  • Step 503 Obtain target information of the application and current state feature information.
  • the target information includes an interaction object and an interaction content.
  • Step 504 Input the target information and the state feature information into a preset application prediction model.
  • Step 505 Determine an application to be preloaded according to an output result of the preset application prediction model.
  • Step 506 Preload the application interface of the application to be preloaded based on a pre-created preloaded active window stack.
  • the boundary coordinates of the preloaded active window stack are outside the coordinate range of the display screen.
  • Step 507 Display an icon of the preloaded application that has been preloaded in the preloaded application display area.
  • FIG. 6 is a schematic diagram of a quick start entry display interface according to an embodiment of the present application.
  • user D uses a preset social application in the mobile phone to chat with C, and a display area 601 of the preloaded application is set in a blank area of the display screen, and the floating window can be used.
  • the form is reflected (the position can be dynamically changed, the transparency can also be set, such as to avoid blocking the chat content, the transparency can be set to 70%), and the preloaded application 602 is displayed in the display area 601 (displayed as an application icon)
  • the quick launch entry shows one preloaded application, or multiple. When N are displayed at the same time, if the preloaded preloading application is greater than N, scroll display may be performed to control the proportion of the display screen display area occupied by the display area 601.
  • Step 508 When the user long presses the first icon, the application interface corresponding to the first icon included in the preloaded active window stack is migrated to the display screen for display.
  • the application interface of the preloaded Alipay application included in the preloaded stack is migrated to the display screen for display.
  • the Alipay balance inquiry interface may be preloaded. After the user presses the preload application 602, the Alipay is started and the preloaded balance inquiry interface is directly migrated to the display screen for display.
  • the application preloading method provided by the embodiment of the present application determines the application to be preloaded according to the interaction object and the interaction content and the current state feature information when the user uses the preset social application, and the application interface of the preloaded application Preloading and displaying the icon of the preloaded application in the interface where the preset social application is located, so that the user does not need to go to the desktop to find the application icon, and directly open the application directly from the preloaded application display area. This can further increase the startup speed of the application while reducing the user's operation and waiting time.
  • FIG. 7 is a structural block diagram of an application preloading apparatus according to an embodiment of the present disclosure.
  • the apparatus may be implemented by software and/or hardware, and is generally integrated in a terminal, and may be implemented by executing an application preloading method. load.
  • the device includes:
  • the foreground application detection module 701 is configured to detect whether the preset application is in a foreground running state, where the preset application includes a social application;
  • the target information obtaining module 702 is configured to acquire target information of the preset application, where the target information is information associated with the preset application, in response to detecting that the preset application is in a foreground running state;
  • the preloading module 703 is configured to determine, according to the target information, an application to be preloaded, and preload the application to be preloaded.
  • the application preloading device detects that the preset social application is in a foreground running state, and acquires target information of the preset application (the target information includes at least one of an interaction object and an interaction content) Determine the application to be preloaded based on the obtained content and perform preloading.
  • target information includes at least one of an interaction object and an interaction content
  • an application that the user may open may be predicted according to an interaction object or interactive content in a social application currently being used by the user, and the predicted application is preloaded, and the prediction result is high in accuracy. To increase the startup speed of preloaded applications.
  • the target information includes an interaction object
  • the determining, according to the target information, that the application to be preloaded comprises:
  • the regular training of the opened application program obtains the first application prediction model
  • the target information includes interactive content
  • the determining, according to the target information, that the application to be preloaded comprises:
  • Identifying the interactive content for a preset keyword the preset keyword being related to an application name or a function in an application; determining an application to be preloaded according to the recognized preset keyword; or
  • the interactive content is input to the second application prediction model; and the application to be preloaded is determined according to an output result of the second application prediction model.
  • the target information includes an interaction object and an interaction content
  • the determining, according to the target information, that the application to be preloaded comprises:
  • the regular training of the application opened after the interaction content appears to obtain a third application prediction model
  • the device further includes:
  • an entry providing module configured to provide a quick start entry of the preloaded preloaded application to the user after preloading the to-be-preloaded application
  • the startup module is configured to start the preloaded preloaded application when the user triggers the quick launch entry in a preset manner.
  • preloading the to-be-preloaded application includes:
  • the application interface of the application to be preloaded is preloaded based on a pre-created preloaded active window stack, wherein the boundary coordinates of the preloaded active window stack are outside the coordinate range of the display screen.
  • determining, according to the target information, that the application to be preloaded includes:
  • the status feature information includes at least one of the following:
  • Time information Time information, date category, switch status of mobile data network, connection status of wireless hotspot, identity information of connected wireless hotspot, previous foreground application, plug-in status of headphone jack, charging status, battery level information, screen Display duration, mobile terminal motion status, location information, Bluetooth connection status, and last screen off time.
  • the embodiment of the present application further provides a storage medium including computer executable instructions for executing an application preloading method when executed by a computer processor, the method comprising:
  • target information of the preset application in response to detecting that the preset application is in a foreground running state, wherein the preset application includes a social-like application, and the target information is the preset application Interactively associated information;
  • Storage media any of a variety of types of memory devices or storage devices.
  • the term "storage medium” is intended to include: a mounting medium such as a CD-ROM, a floppy disk or a tape device; a computer system memory or a random access memory such as DRAM, DDRRAM, SRAM, EDORAM, Rambus RAM, etc.; Volatile memory, such as flash memory, magnetic media (such as hard disk or optical storage); registers or other similar types of memory elements, and the like.
  • the storage medium may also include other types of storage or a combination thereof.
  • the storage medium may be located in a first computer system in which the program is executed, or may be located in a different second computer system, the second computer system being coupled to the first computer system via a network, such as the Internet.
  • the second computer system can provide program instructions to the first computer for execution.
  • the term "storage medium" may include two or more storage media that may reside in different locations (eg, in different computer systems connected through a network).
  • a storage medium may store program instructions (eg, embodied as a computer program) executable by one or more processors.
  • the storage medium containing the computer executable instructions provided by the embodiment of the present application is not limited to the application preloading operation as described above, and may also execute the application provided by any embodiment of the present application. Related operations in the preload method.
  • FIG. 8 is a schematic structural diagram of a terminal according to an embodiment of the present application.
  • the terminal 800 can include a memory 801, a processor 802, and a computer program stored on the memory 801 and executable by the processor 802.
  • the processor 802 executes the computer program to implement the application as described in the embodiment of the present application. Preload method.
  • the terminal provided by the embodiment of the present application can predict an application that the user may open according to an interaction object or interactive content in a social application currently being used by the user, and preload the predicted application, and the prediction result is accurate.
  • the high rate increases the startup speed of preloaded applications.
  • FIG. 9 is a schematic structural diagram of still another terminal according to an embodiment of the present disclosure.
  • the terminal may include: a housing (not shown), a memory 901, and a central processing unit (CPU) 902 (also referred to as processing).
  • the device hereinafter referred to as CPU
  • the circuit board is disposed inside a space enclosed by the casing; the CPU 902 and the memory 901 are disposed on the circuit board; and the power circuit is configured to supply power to each circuit or device of the terminal
  • the memory 901 is configured to store executable program code; the CPU 902 runs a computer program corresponding to the executable program code by reading executable program code stored in the memory 901 to implement the following steps:
  • target information of the preset application in response to detecting that the preset application is in a foreground running state, wherein the preset application includes a social-like application, and the target information is the preset application Interactively associated information;
  • the terminal further includes: a peripheral interface 903, an RF (Radio Frequency) circuit 905, an audio circuit 906, a speaker 911, a power management chip 908, an input/output (I/O) subsystem 909, and other input/control devices. 910, touch screen 912, other input/control devices 910, and external port 904, these components are communicated via one or more communication buses or signal lines 907.
  • RF Radio Frequency
  • the illustrated terminal 900 is merely one example of a terminal, and that the terminal 900 may have more or fewer components than those shown in the figures, two or more components may be combined, or may have Different component configurations.
  • the various components shown in the figures can be implemented in hardware, software, or a combination of hardware and software, including one or more signal processing and/or application specific integrated circuits.
  • the terminal for application preloading provided in this embodiment is described in detail below.
  • the terminal uses a mobile phone as an example.
  • the memory 901 can be accessed by the CPU 902, the peripheral interface 903, etc., and the memory 901 can include a high speed random access memory, and can also include a non-volatile memory, such as one or more magnetic disk storage devices, flash memory devices. Or other volatile solid-state storage devices.
  • a non-volatile memory such as one or more magnetic disk storage devices, flash memory devices. Or other volatile solid-state storage devices.
  • Peripheral interface 903 which can connect the input and output peripherals of the device to CPU 902 and memory 901.
  • the I/O subsystem 909 can connect input and output peripherals on the device, such as touch screen 912 and other input/control devices 910, to peripheral interface 903.
  • the I/O subsystem 909 can include a display controller 9091 and one or more input controllers 9092 for controlling other input/control devices 910.
  • one or more input controllers 9092 receive electrical signals from other input/control devices 910 or transmit electrical signals to other input/control devices 910, and other input/control devices 910 may include physical buttons (press buttons, rocker buttons, etc.) ), dial, slide switch, joystick, click wheel.
  • the input controller 9092 can be connected to any of the following: a keyboard, an infrared port, a USB interface, and a pointing device such as a mouse.
  • the touch screen 912 is an input interface and an output interface between the user terminal and the user, and displays the visual output to the user.
  • the visual output may include graphics, text, icons, videos, and the like.
  • Display controller 9091 in I/O subsystem 909 receives an electrical signal from touch screen 912 or an electrical signal to touch screen 912.
  • the touch screen 912 detects the contact on the touch screen, and the display controller 9091 converts the detected contact into an interaction with the user interface object displayed on the touch screen 912, that is, realizes human-computer interaction, and the user interface object displayed on the touch screen 912 may be running.
  • the icon of the game, the icon of the network to the corresponding network, and the like.
  • the device may also include a light mouse, which is a touch sensitive surface that does not display a visual output, or an extension of a touch sensitive surface formed by the touch screen.
  • the RF circuit 905 is mainly used for establishing communication between the mobile phone and the wireless network (ie, the network side), and realizing data reception and transmission between the mobile phone and the wireless network. For example, sending and receiving short messages, emails, and the like. Specifically, the RF circuit 905 receives and transmits an RF signal, which is also referred to as an electromagnetic signal, and the RF circuit 905 converts the electrical signal into an electromagnetic signal or converts the electromagnetic signal into an electrical signal, and through the electromagnetic signal and communication network and other devices Communicate.
  • an RF signal which is also referred to as an electromagnetic signal
  • RF circuitry 905 may include known circuitry for performing these functions including, but not limited to, an antenna system, an RF transceiver, one or more amplifiers, a tuner, one or more oscillators, a digital signal processor, a CODEC ( COder-DECoder, codec) Chipset, Subscriber Identity Module (SIM), etc.
  • an antenna system an RF transceiver, one or more amplifiers, a tuner, one or more oscillators, a digital signal processor, a CODEC ( COder-DECoder, codec) Chipset, Subscriber Identity Module (SIM), etc.
  • CODEC COder-DECoder, codec
  • SIM Subscriber Identity Module
  • the audio circuit 906 is mainly used to receive audio data from the peripheral interface 903, convert the audio data into an electrical signal, and transmit the electrical signal to the speaker 911.
  • the speaker 911 is configured to restore the voice signal received by the mobile phone from the wireless network through the RF circuit 905 to sound and play the sound to the user.
  • the power management chip 908 is used for power supply and power management of the hardware connected to the CPU 902, the I/O subsystem, and the peripheral interface.
  • the application preloading device, the storage medium and the terminal provided in the above embodiments can execute the application preloading method provided by any embodiment of the present application, and have the corresponding functional modules and beneficial effects of executing the method.
  • the application preloading method provided by any embodiment of the present application can execute the application preloading method provided by any embodiment of the present application, and have the corresponding functional modules and beneficial effects of executing the method.

Abstract

本申请实施例公开了应用程序预加载方法、装置、存储介质及终端。该方法包括:响应于检测到预设应用程序处于前台运行状态,获取所述预设应用程序的目标信息,其中,所述预设应用程序包括社交类应用程序,所述目标信息为与所述预设应用程序交互关联的信息;根据所述目标信息确定待预加载应用程序,预加载所述待预加载应用程序。

Description

应用程序预加载方法、装置、存储介质及终端
本公开要求在2018年04月28日提交中国专利局、申请号为201810400917.9的中国专利申请的优先权,以上申请的全部内容通过引用结合在本公开中。
技术领域
本申请实施例涉及应用程序加载技术领域,尤其涉及应用程序预加载方法、装置、存储介质及终端。
背景技术
目前,诸如智能手机、平板电脑、笔记本电脑以及智能家电等终端已成为人们日常生活中必不可少的电子设备。随着终端设备不断地智能化,多数终端设备中都装载有操作系统,使得终端设备能够安装丰富多样的应用程序,满足用户不同的需求。
随着终端设备的配置不断提升,多数终端设备中可以安装几十甚至上百个应用程序,而随着应用程序的功能日益丰富,应用程序运行时所需加载的资源也越来越多。当用户选择启动一个应用程序时,终端会对该应用程序启动所需的资源进行加载,待加载完毕后,进入应用程序的初始界面,整个过程通常要花费数秒甚至十几秒的时间,导致应用程序的启动效率较低,亟需改进。
发明内容
本申请实施例提供一种应用程序预加载方法、装置、存储介质及终端,可以优化应用程序的加载方案。
第一方面,本申请实施例提供了一种应用程序预加载方法包括:
响应于检测到预设应用程序处于前台运行状态,获取所述预设应用程序的目标信息,其中,所述预设应用程序包括社交类应用程序,所述目标信息为与所述预设应用程序交互关联的信息;
根据所述目标信息确定待预加载应用程序,预加载所述待预加载应用程序。
第二方面,本申请实施例提供了一种应用程序预加载装置包括:
前台应用检测模块,配置为检测预设应用程序是否处于前台运行状态,其中,所述预设应用程序包括社交类应用程序;
目标信息获取模块,配置为响应于检测到预设应用程序处于前台运行状态,获取所述预设应用程序的目标信息,所述目标信息为与所述预设应用程序交互关联的信息;
预加载模块,配置为根据所述目标信息确定待预加载应用程序,并预加载所述待预加载应用程序。
第三方面,本申请实施例提供了一种计算机可读存储介质,其上存储有计算机程序,该程序被处理器执行时实现如本申请实施例所述的应用程序预加载方法。
第四方面,本申请实施例提供了一种终端,包括存储器,处理器及存储在存储器上并可在处理器运行的计算机程序,所述处理器执行所述计算机程序时 实现如本申请实施例所述的应用程序预加载方法。
附图说明
图1为本申请实施例提供的一种应用程序预加载方法的流程示意图;
图2为本申请实施例提供的一种预加载活动窗口堆栈与显示屏幕显示区域的相对位置关系示意图;
图3为本申请实施例提供的又一种预加载活动窗口堆栈与显示屏幕显示区域的相对位置关系示意图;
图4为本申请实施例提供的另一种应用程序预加载方法的流程示意图;
图5为本申请实施例提供的又一种应用程序预加载方法的流程示意图;
图6为本申请实施例提供的一种快速启动入口显示界面示意图;
图7为本申请实施例提供的一种应用程序预加载装置的结构框图;
图8为本申请实施例提供的一种终端的结构示意图;
图9为本申请实施例提供的又一种终端的结构示意图。
具体实施方式
下面结合附图并通过具体实施方式来进一步说明本申请的技术方案。可以理解的是,此处所描述的具体实施例仅仅用于解释本申请,而非对本申请的限定。另外还需要说明的是,为了便于描述,附图中仅示出了与本申请相关的部分而非全部结构。
在更加详细地讨论示例性实施例之前应当提到的是,一些示例性实施例被描述成作为流程图描绘的处理或方法。虽然流程图将各步骤描述成顺序的处理,但是其中的许多步骤可以被并行地、并发地或者同时实施。此外,各步骤的顺序可以被重新安排。当其操作完成时所述处理可以被终止,但是还可以具有未包括在附图中的附加步骤。所述处理可以对应于方法、函数、规程、子例程、子程序等等。
图1为本申请实施例提供的一种应用程序预加载方法的流程示意图,该方法可以由应用程序预加载装置执行,其中该装置可由软件和/或硬件实现,一般可集成在终端中。如图1所示,该方法包括:
步骤101、响应于检测到预设应用程序处于前台运行状态,获取所述预设应用程序的目标信息,其中,所述预设应用程序包括社交类应用程序,所述目标信息为与所述预设应用程序交互关联的信息。
示例性的,本申请实施例中的终端可包括手机、平板电脑、笔记本电脑以及智能家电等终端设备。终端中装载有操作系统。
示例性的,预设应用程序包括社交类应用程序,如微信和QQ等聊天应用,再如支付宝及淘宝等具备消息交互功能的应用等。终端设计人员可以为市面上的应用程序添加社交属性标签,系统根据社交属性标签确定所属应用程序是否为社交类应用程序,若为社交类应用程序,则可确定该应用程序支持本申请实施例中的预加载功能。此外,终端出厂后,也可为新上线的应用程序设置社交属性标签,并推送至终端,以更新终端中支持预加载功能的应用程序。
可选的,可在终端中增加预加载功能设置选项,用户可以为支持预加载功能的应用程序逐一或批量设定是否开启预加载功能。一般的,当预加载功能设置选项中的总开关为开启状态时,系统可默认将终端中安装的所有支持预加载功能的应用程序的预加载功能为开启状态。例如,当用户开启预加载功能的总开关时,终端中当前已安装的所有支持预加载功能的应用程序的复选框被选中,用户可以取消不想开启预加载功能的应用功能程序的复选框的标记。
示例性的,本申请实施例中的预设应用程序包括已开启预加载功能的社交类应用程序,预设应用程序可包括一个或多个。例如,根据已开启预加载功能的应用程序的应用标识生成一个应用列表,当一个应用程序在前台运行时,获取该应用程序的应用标识,判断该应用标识是否包含于上述应用列表中,若包含,则确定检测到预设应用程序处于前台运行状态。
示例性的,所述目标信息可以包括交互对象和交互内容中至少之一,交互对象可包括正在与当前用户进行信息交互的其他对象,如用户的好友或客服人员等。交互内容可包括用户与交互对象之间进行交互的消息、文件(如文档、图片、视频或压缩包等)、网页链接以及转账金额等等。交互内容可以是用户发送给交互对象的,也可以是交互对象发送给用户的。一般的,交互内容可以以项为计量单位,如一条消息为一项,一张图片为一项。交互内容可包括当前正在进行的交互项目,如用户刚刚向交互对象发送的一条文本消息或图片等(对方暂未回复),又如用户正在文本框中输入的字符串,再如交互对象最近发送过来的消息等,这样的好处在于能够及时地进行后续的待预加载应用程序的预测;此外,交互内容还可包括距离当前时刻预设时间长度内的多项交互内容,或者距离当前交互内容预设数量的交互项目,这样设置的好处在于,能够根据上下文情景分析交互内容与应用程序之间的关联性,从而更加准确地预测关联性高的待预加载应用程序。
步骤102、根据所述目标信息确定待预加载应用程序,预加载所述待预加载应用程序。
示例性的,可以在用户使用预设应用程序的过程中对用户的使用习惯进行采集,比如可包括在与某个交互对象进行信息交互的过程中,曾打开过哪些应用程序,又如在进行哪些信息交互的过程中,曾经打开过某个应用程序等等。根据采集到的信息进行汇总及规律总结,或者对预设模型进行训练,当用户再次使用预设应用程序时,可根据交互对象和/或交互内容(即交互对象和交互内容中至少之一)预测出用户可能打开哪个或哪些应用程序,将这些应用程序确定为待预加载应用程序,进而对待预加载应用程序进行预加载。
本申请实施例中,当待预加载的应用程序仅有一个时,无需考虑应用的预加载顺序;而当待预加载的应用程序有多个时,可将多个待预加载的应用程序逐一确定为当前待预加载应用程序,并依次进行预加载操作,也可将2个以上待预加载的应用程序确定为当前待预加载应用程序,并同时进行预加载操作,也就是说多个应用程序的预加载过程可以是并行进行的。
本申请实施例中,预加载的具体过程以及所加载的资源,可为待预加载应用程序分配相应的硬件资源,并基于分配的硬件资源加载启动所需的相关数据。 示例性的,可包括应用进程启动、应用服务启动、内存分配、文件内容读取、网络数据获取以及界面渲染等。此外,预加载的资源可根据待预加载应用程序的具体类型来确定。例如,若待预加载应用程序为一个社交软件,可以预加载该应用程序中的启动画面、联系人列表以及近期的消息记录等;若待预加载应用程序为一个游戏,可以预加载该应用程序中的游戏背景相关数据等。
本申请实施例提供的应用程序预加载方法,检测到预设社交类应用程序处于前台运行状态,获取预设应用程序的交互对象和/或交互内容,根据获取内容确定待预加载应用程序,并进行预加载。通过采用上述技术方案,可以根据用户当前正在使用的社交类应用程序中的交互对象或交互内容来预测用户可能会打开的应用程序,并对预测出来的应用程序进行预加载,预测结果准确率高,可提升预加载应用程序的启动速度。
在一些实施例中,所述目标信息包括交互对象;所述根据所述目标信息确定待预加载应用程序包括:根据第一预设历史时段内,基于所述预设应用程序与所述交互对象进行交互的过程中,所打开的应用程序的规律训练得到第一应用预测模型;将所述交互对象输入至所述第一应用预测模型;根据所述第一应用预测模型的输出结果确定待预加载应用程序。这样设置的好处在于,能够借助预测模型来准确预测用户可能即将打开的应用程序,提高预测准确度。例如,用户在使用微信与朋友A聊天时,经常会去应用a查找文章或者截图分享给朋友A,那么可在检测到用户在微信中与朋友A聊天时,将应用a确定为待预加载应用程序并进行预加载;又如,用户在使用公司内部聊天软件与同事B讨论问题时,经常会去应用b查找相关资料或者报表发送给同事B,那么可在检测到用户使用该公司内部聊天软件时与同事B交互时,将应用b确定为待预加载应用程序并进行预加载。上述举例仅为了理解方案提供的示意性说明,具体实施时可根据实际情况采用理想的模型达到相应的效果。本申请实施例中的第一预设历史时段可以是从预设应用程序被安装开始到当前时刻,还可以是距离当前时刻预设时长(如1个月)的时段。示例性的,第一应用预测模型可以是统计模型或者机器学习模型等。所采用的算法可以包括循环神经网络(Recurrent neural networks,RNN)、长短期记忆(Long Short-Term Memory,LSTM)网络、门限循环单元、简单循环单元、自动编码器、决策树、随机森林、特征均值分类、分类回归树、隐马尔科夫、K最近邻(k-NearestNeighbor,KNN)算法、逻辑回归模型、贝叶斯模型、高斯模型以及KL散度(Kullback–Leibler divergence)等等。在进行模型训练时,可输入的样本元素可包括用户使用预设应用程序与当前交互对象进行信息交互的过程中所打开的应用程序的名称或应用标识;还可包括同一个应用程序被打开的次数或频次;还可包括在与当前交互对象开始进行信息交互的时刻到打开应用程序的时刻的时间间隔等等。示例性的,可根据所选用的模型选择合适的样本元素,也可根据所选的样本元素确定所选用的模型,还可结合对预测准确度以及预设速度等方面的需求进行模型及样本元素的选择等。
在一些实施例中,所述目标信息包括交互内容;所述根据所述目标信息确定待预加载应用程序包括:针对预设关键字识别所述交互内容,所述预设关键 字与应用程序名称或应用程序中的功能相关;根据识别到的预设关键字确定待预加载应用程序。这样设置的好处在于,无需预先进行模型的训练,而是通过对当前的交互内容的分析,快速预测待预加载应用程序。示例性的,当用户使用微信过程中,交互对象发过来的消息中出现―你的支付宝余额还有多少?‖,终端能够识别出交互内容中包含―支付宝‖这一应用程序名称,那么可预测用户会打开支付宝查看余额,可将支付宝确定为待预加载应用程序,而正常来说用户一般会返回桌面,找到支付宝应用图标,再点击支付宝应用图标,这个过程通常会花费数秒时间,而终端在这数秒期间已经对支付宝应用进行了预加载,那么用户点击支付宝应用图标后,支付宝应用便会快速启动,提高了启动速度,减少用户等待时间。再比如,用户在使用购票软件购买火车票时,使用了支付宝进行支付,在发生退票等事件后,用户可能会在支付宝中与客服咨询退款事宜,当客服发送的内容包括―请提供购票订单号‖,终端会识别出―购票‖这一应用程序功能,进而将终端中安装的具备购票功能的应用程序确定为待预加载应用程序,如同上述举例,用户在真正打开购票应用时,该应用已经被预加载,能够快速启动。需要说明的是,当终端中有多个具备购票功能的应用程序时,可将这多个应用程序均确定为待预加载应用程序并进行相应的预加载操作。
在一些实施例中,所述目标信息包括交互内容;所述根据所述目标信息确定待预加载应用程序包括:根据第二预设历史时段内,基于所述预设应用程序与其他用户进行交互的过程中,出现所述交互内容后所打开的应用程序的规律训练得到第二应用预测模型;将所述交互内容输入至所述第二应用预测模型;根据所述第二应用预测模型的输出结果确定待预加载应用程序。这样设置的好处在于,能够更加准确地基于交互内容进行应用程序的预测。此处的第二预设历史时段可以与上文中的第一预设历史时段相同,也可不同。示例性的,第二应用预测模型可以是统计模型或者机器学习模型等。所采用的算法同样可以包括RNN、LSTM网络、门限循环单元、简单循环单元、自动编码器、决策树、随机森林、特征均值分类、分类回归树、隐马尔科夫、KNN算法、逻辑回归模型、贝叶斯模型、高斯模型以及KL散度等等。在进行模型训练时,可输入的样本元素可包括用户使用预设应用程序与所有交互对象进行信息交互的过程中出现某个交互内容后所打开的应用程序的名称或应用标识;还可包括同一个应用程序在出现某个交互内容后被打开的次数或频次。在进行模型训练时,可将第二预设历史时段内的交互内容的所有信息输入至待训练模型,也可从交互内容中提取感兴趣信息后将感兴趣信息输入至待训练模型。示例性的,可根据所选用的模型选择合适的样本元素,也可根据所选的样本元素确定所选用的模型,还可结合对预测准确度以及预设速度等方面的需求进行模型及样本元素的选择等。
在一些实施例中,所述目标信息包括交互对象和交互内容;所述根据所述目标信息确定待预加载应用程序包括:根据第三预设历史时段内,基于所述预设应用程序与所述交互对象进行交互的过程中,出现所述交互内容后所打开的应用程序的规律训练得到第三应用预测模型;将所述交互对象和所述交互内容输入至所述第三应用预测模型;根据所述第三应用预测模型的输出结果确定待 预加载应用程序。这样设置的好处在于,能够结合交互对象和交互内容更加准确地预测待预加载应用程序,提高预加载命中率。此处的第三预设历史时段可以与上文中的第一预设历史时段或第二预设历史时段相同,也可不同。示例性的,第三应用预测模型可以是统计模型或者机器学习模型等。所采用的算法同样可以包括RNN、LSTM网络、门限循环单元、简单循环单元、自动编码器、决策树、随机森林、特征均值分类、分类回归树、隐马尔科夫、KNN算法、逻辑回归模型、贝叶斯模型、高斯模型以及KL散度等等。在进行模型训练时,可输入的样本元素可包括用户使用预设应用程序与当前交互对象进行信息交互的过程中所打开的应用程序的名称或应用标识;还可包括同一个应用程序被打开的次数或频次;还可包括在与当前交互对象开始进行信息交互之后打开应用程序的时长;还可包括用户使用预设应用程序与当前交互对象进行信息交互的过程中出现交互内容后所打开的应用程序的名称或应用标识等等。在进行模型训练时,可将第三历史时间段内的交互内容的所有信息输入至待训练模型,也可从第三历史时间段内的交互内容中提取感兴趣信息后将感兴趣信息输入至待训练模型。示例性的,可根据所选用的模型选择合适的样本元素,也可根据所选的样本元素确定所选用的模型,还可结合对预测准确度以及预设速度等方面的需求进行模型及样本元素的选择等。
在一些实施例中,在预加载所述待预加载应用程序之后,所述方法还包括:向用户提供已进行预加载的预加载应用程序的快速启动入口;当用户以预设方式触发所述快速启动入口时,启动所述已进行预加载的预加载应用程序。这样设置的好处在于,不需要用户进行返回桌面以及查找想要打开的应用的桌面图标等操作,直接通过快速启动入口打开应用程序。可选的,可以在显示屏幕中以浮动窗口、弹窗或固定显示区域等形式显示预加载应用程序的快速启动入口,快速启动入口可以是显示预加载应用程序的名称或图标等等。当预加载应用程序存在多个时,可以按照一定的顺序逐一进行快速启动入口的显示,或选择其中的2个以上进行批量显示(即每次显示的快速启动入口的数量大于或等于2个)。预设方式可以是点击、长按或双击等方式。
在一些实施例中,预加载所述待预加载应用程序包括:基于预先创建的预加载活动窗口堆栈预加载所述待预加载应用程序的应用界面,其中,所述预加载活动窗口堆栈的边界坐标位于显示屏幕的坐标范围之外。这样设置的好处在于,对应用界面进行预加载,能够较大程度地完成应用启动前的准备工作,提升已进行预加载操作的应用程序的启动速度,且不会影响到前台应用程序的显示内容在显示屏幕上的显示。
本申请实施例中,活动窗口可理解为一个独立的直接面向用户提供交互和操作的界面,在不同的操作系统中可能采用不同的名词来命名该界面。为了便于理解,下面以安卓(Android)操作系统为例进行下面的说明。
在Android系统中,活动窗口被称为Activity。Activity是一个负责与用户交互的组件,其提供一个屏幕(可以理解为屏幕界面,而非实体的显示屏幕),以供用户交互完成某项任务。在一个android应用程序中,一个Activity通常就是一个单独的屏幕,它上面可以显示一些控件也可以监听并处理用户的事件。在 对Activity进行管理中,有这样两个概念:Task(任务栈)和Stack(活动窗口堆栈)。Task对应一个应用程序,Task用于存放Activity,一个Task中可以存放一个或多个Activity,且这些Activity遵循―先进后出,后进先出‖的原则。而Stack又用于对Task进行管理,通常,一个Stack对一个屏幕所需展示的每个Activity所属的Task进行管理,一个Stack可以管理一个或多个Task,当然,Stack也同样遵循堆栈的基本管理原则。这里所述的屏幕并不一定是完整独立的显示屏,以―两个屏幕‖为例,这两个屏幕可能只是一个完整显示屏中两个独立显示各自显示内容的区域。当然,如果终端具备两个甚至是两个以上的独立显示屏,则―两个屏幕‖也可以是两个独立的显示屏。
在Android系统中,支持多窗口模式,可包括分屏模式、画中画模式以及自由模式(FreeForm)。在多窗口模式下,应用程序所在的Stack可以有自己的尺寸(size),可以包括以终端屏幕左上角为原点的坐标系中的上下左右坐标。例如,(a,b,c,d),一般描述的是一个矩形的边界,可采用矩形左上角的坐标和右下角的坐标进行表示,即矩形的左上角坐标为(a,b),右下角坐标为(c,d),这样的矩形区域就对应Stack的size。Stack中的应用内布局是以Stack的size为准的,也就是说Activity对应的应用界面是在size的边界范围内进行显示的。
在多窗口模式下,可以允许多个应用程序处于可见状态,包括系统和用户均可见和仅系统可见。系统和用户均可见指的是在显示屏幕上进行显示,且用户能够看到;仅系统可见指的是操作系统可见,而用户不可见,可能被前台的应用遮挡或者如本申请所要实现的在显示屏幕外显示。
本申请实施例中,在显示屏幕外对待预加载应用程序的应用界面进行预加载,可以基于操作系统的多窗口机制来实现,通过多窗口机制将应用程序的size设在显示屏幕外而达到对用户不可见的目的,从而不会影响到前台应用程序的显示内容在显示屏幕上的显示。
一般的,多窗口模式下,可以存在多种类型的Stack,如Home Stack表示桌面应用显示的Stack,App Stack表示第三方应用显示,还可以有其他分屏Stack等。本申请实施例中,新增了预加载活动窗口堆栈(预加载Stack),用于表示预加载应用显示的Stack,并设置预加载Stack的边界坐标位于显示屏幕的坐标范围之外,待预加载的应用程序可以显示在该Stack。对于Android系统来说,可以基于Android系统的多窗口机制,新建一个专门用于显示预加载应用的Stack。本申请实施例中,新建Stack是因为可以让新建的预加载Stack拥有自己的size以及可见性,从而实现在显示屏幕外预加载的目的。
本申请实施例中,预加载Stack的创建时机,可以是在终端出厂前默认设置预加载Stack处于常驻状态,即预加载Stack一直存在;也可以在终端开机时或终端解锁成功后创建;还可以在应用预加载事件被触发后(可以在确定待预加载应用程序之前)创建等等。可选的,所述基于预先创建的预加载活动窗口堆栈预加载所述待预加载应用程序的应用界面包括:判断是否存在预先创建的预加载活动窗口堆栈;基于不存在预先创建的预加载活动窗口堆栈的判断结果,按照预设规则创建预加载活动窗口堆栈;基于所创建的预加载活动窗口堆栈预加载所述待预加载应用程序的应用界面。这样设置的好处在于,在确定待预加 载应用程序之后,判断预加载Stack是否存在,若存在,则无需新建,若不存在,则进行创建,可以节省系统资源。可以理解的是,当待预加载应用程序包含多个时,也即需要在短时间内连续预加载多个应用程序时,在第一个待预加载应用程序开始加载前,预加载Stack已创建完毕,那么第二个待预加载应用程序开始加载前,预加载Stack是存在的,可以不必进行上述判断。
本申请实施例中,基于预加载Stack预加载待预加载应用程序的应用界面的具体过程,可以为基于预加载Stack的size进行应用界面的绘制并显示等。
在一些实施例中,所述基于预先创建的预加载活动窗口堆栈预加载所述待预加载应用程序的应用界面包括:创建所述待预加载应用程序的目标进程;在预先创建的预加载活动窗口堆栈中创建所述待预加载应用程序的任务栈;基于所述目标进程在所述任务栈中启动所述待预加载应用程序的活动窗口;基于所启动的活动窗口绘制并显示所述待预加载应用程序的应用界面。这样设置的好处在于,能够基于屏幕坐标范围之外的预加载活动窗口堆栈对待预加载应用程序的应用界面进行绘制并显示,不会干扰前台应用程序的运行及显示,保证系统稳定性,同时有效提高待预加载应用程序启动时的速度。在创建目标进程的同时,还可包括目标进程的初始化过程。在上述步骤的执行过程中,还可能涉及其他资源的预加载,如应用服务启动、内存分配、文件内容读取及网络数据获取等。
在一些实施例中,所述方法还包括:向所述待预加载应用程序发送伪造焦点通知,并基于所述伪造焦点通知在预设时间段内保持所述待预加载应用程序的应用界面的持续绘制以及显示更新。这样设置的好处在于,能够在待预加载应用程序获得焦点并对系统可见的情况下完成应用界面的绘制及显示,提高预加载的完成度,且不对前台应用的焦点产生影响。本申请实施例中的焦点又称为输入焦点,伪造焦点与前台应用的焦点相互独立。一般的,对于目前的Android系统来说,焦点是唯一的,例如触摸等输入操作只对焦点生效,对于输入焦点信息,系统端和应用端是一致的,系统端一旦修改输入焦点信息,就会向应用发送输入焦点信息发生变化的信息,以此方法保证系统端和应用端输入焦点信息一致。本申请实施例中,通过分离系统端和应用端输入焦点信息的方式,实现应用端可伪造焦点的目的。具体的,本申请实施例中,对预加载应用伪造焦点通知,使预加载应用具有焦点信息,而系统端的焦点信息仍然是正确的,这样处理可以使得预加载应用能够正常绘制,达到全部加载的目的。焦点存在于系统端和应用端,可认为是服务端(server)和客户端(client),系统端记录拥有焦点的应用,应用端保存标志位(flag)标识自己是否有焦点。伪造输入焦点的时机可以是当Android的窗口系统新增窗口,需要更新焦点时,生成伪造焦点通知并进行发送。伪造焦点的方法可以是调用窗口的client端的改变窗口焦点的方法,使得该窗口获取焦点。在一些实施例中,可基于Binder机制进行伪造焦点通知的发送,Binder机制是Android系统的进程间通信的最常用的方式,采用c/s架构,即客户/服务架构。
本申请实施例中,预设时间段可根据实际情况设计,例如可以是开始预加载后的固定时长范围内,也可以是开始预加载到完成预加载的时段等。在一些 实施例中,所述预设时间段的长度包括所述待预加载应用程序中启动广告或启动动画的播放时长。一些应用程序在启动的过程中,通常会播放一些广告或动画,广告或动画的播放时长通常为3秒至十几秒不等,在播放广告或动画期间,用户可能没办法进行任何操作,只能等待播放完毕,浪费用户的宝贵时间。本申请实施例这样设置的好处在于,能够在待预加载应用程序启动之前,在屏幕外播放完启动广告或启动动画,当待预加载应用程序启动时,可直接进入应用程序的主页面或其他用户可操作的界面,从而将待预加载应用程序的可操作时间点提前,减少等待时间。
在一些实施例中,在接收到已进行预加载的预加载应用程序(当待预加载应用程序已进行了预加载操作后,可将该待预加载应用程序称为预加载应用程序)的运行指令时,将所述预加载活动窗口堆栈中包含的所述预加载应用程序的应用界面迁移至所述显示屏幕进行显示。在一些实施例中,所述将所述预加载活动窗口堆栈中包含的所述预加载应用程序的应用界面迁移至所述显示屏幕进行显示包括:将所述预加载活动窗口堆栈中包含的所述预加载应用程序的任务栈迁移至应用活动窗口堆栈的顶部;更新所述任务栈的尺寸信息、配置信息和可见性,以实现在所述显示屏幕显示所述预加载应用程序的应用界面。这样设置的好处在于,能够保证界面迁移过程的稳定性,保证恢复过程不会出现卡屏、黑屏或迁移速度慢等问题。
在一些实施例中,所述应用活动窗口堆栈是指,桌面应用显示的Stack(即Home Stack)。
在一些实施例中,在确定待预加载应用程序后,还可根据目标信息预测用户需要的目标应用界面,在进行预加载时,基于预加载Stack预加载待预加载应用程序的目标应用界面,在接收到所述待预加载应用程序的运行指令时,将目标应用界面迁移至显示屏幕进行显示。这样设置的好处在于,在应用程序启动后,无需用户手动找到自己所需要的界面或功能,而是由终端直接显示目标应用界面,减少用户操作,使终端更加智能化。
对于一些终端来说,尤其是手机及平板电脑等移动终端,为了方便用户的使用,显示屏幕的显示方式通常包括竖屏显示和横屏显示,许多应用程序默认采用竖屏方式进行显示,而有些应用程序默认采用横屏方式进行显示(如一些网络游戏),在终端的使用过程中,有些应用程序还会随着用户握持终端的方向而进行横竖屏显示的切换。在本申请的一些实施例中,所述预加载活动窗口堆栈的边界坐标为(H,0,2H,H),所述边界坐标的坐标系为系统坐标,所述系统坐标的原点为所述显示屏幕的左上角,H为所述显示屏幕的显示区域的长边长度。也就是说,H对应的边是显示屏幕的显示区域的最大边,在竖屏显示时为显示屏幕的高,在横屏显示时为显示屏幕的宽。这样设置的目的是考虑到显示屏幕横屏、预加载应用横屏显示,以及一些应用程序的正常显示。图2为本申请实施例提供的一种预加载活动窗口堆栈与显示屏幕显示区域的相对位置关系示意图。如图2所示,此时显示屏幕为竖屏方式,终端系统坐标的原点为显示屏幕201的左顶点(0,0),显示屏幕201的宽度方向为X轴,高度方向为Y轴,预加载Stack202的边界坐标为(H,0,2H,H),H为屏幕高,即左边实线 矩形范围内的区域为主屏幕显示区域,右边虚线矩形范围内的区域为预加载显示区域。图3为本申请实施例提供的又一种预加载活动窗口堆栈与显示屏幕显示区域的相对位置关系示意图。如图3所示,此时显示屏幕为横屏方式,终端系统坐标的原点为显示屏幕301的左顶点(0,0),显示屏幕301的高度方向为X轴,宽度方向为Y轴,预加载Stack202的边界坐标为(H,0,2H,H),H为屏幕高,即左边实线矩形范围内的区域为主屏幕显示区域,右边虚线矩形范围内的区域为预加载显示区域。
预加载Stack每个边界如此设置的原因在于:
左上角的横坐标为H,是为了防止横屏时显示屏幕(也可称为主屏幕)显示到预加载应用的界面,因为主屏幕除了竖屏模式,还有横屏模式,当主屏幕横屏的时候,为了防止主屏幕显示区域显示了预加载的应用的局部,所以将预加载Stack对应的矩形区域的左上角横坐标设为屏幕高。
左上角的纵坐标为0,是为了预加载应用能够正确计算状态栏高度。Android应用为了更好的设计用户界面(User Interface,UI),会自定义顶部状态栏,如果上边对应的纵坐标不等于0,那么状态栏的高度可能会错误。
右下角的横坐标为2H(2倍屏幕高),即预加载Stack对应的矩形的宽=屏幕高,是为了预加载Stack的size能够包含预加载时候的横屏应用(即应用界面为横屏显示方式的应用程序)。
右下角的纵坐标为H,即预加载Stack对应的矩形的高=屏幕高,是为了预加载Stack的size能够包含预加载时候的竖屏应用。
基于上述的原因,发明人将预加载Stack的size设置为(H,0,2H,H)。
在一些实施例中,根据所述目标信息确定待预加载应用程序包括:根据所述目标信息和当前的状态特征信息确定待预加载应用程序。其中,所述状态特征信息包括以下至少一项:时间信息、日期类别、移动数据网络的开关状态、无线热点的连接状态、所连接的无线热点的身份信息、上一个前台应用程序、耳机插孔的插拔状态、充电状态、电池电量信息、屏幕显示时长、移动终端的运动状态、位置信息、蓝牙连接状态和上一次屏幕熄灭时长。这样设置的好处在于,丰富训练样本中的样本元素,能够提高应用预测的准确度。
示例性的,可以根据第四预设历史时段内,基于所述预设应用程序与所述交互对象进行交互的过程中,出现所述交互内容后所打开的应用程序的规律以及打开应用程序时的状态特征信息训练得到第四应用预测模型;将所述目标信息和当前的状态特征信息输入至所述第四应用预测模型;根据所述第四应用预测模型的输出结果确定待预加载应用程序。第四应用预测模型可以是统计模型或者机器学习模型,或者两者的混合模型等。所采用的算法同样可以包括RNN、LSTM网络、门限循环单元、简单循环单元、自动编码器、决策树、随机森林、特征均值分类、分类回归树、隐马尔科夫、KNN算法、逻辑回归模型、贝叶斯模型、高斯模型以及KL散度等等。
图4为本申请实施例提供的另一种应用程序预加载方法的流程示意图,该方法包括如下步骤:
步骤401、获取当前处于前台运行状态的应用程序的应用标识。
示例性的,可根据应用程序的进程号确定应用标识。
步骤402、根据应用标识判断所述应用程序是否为预设社交类应用程序,若是,则执行步骤403;若否,返回执行步骤401。
示例性的,读取已开启预加载功能的社交类应用程序的应用标识列表,判断所获取的应用标识是否存在于该列表中,若存在,则确定前台应用程序为预设社交类应用程序。
步骤403、获取所述应用程序的目标信息。
其中,所述目标信息包括交互对象和交互内容。
步骤404、将所述目标信息输入至应用预测模型。
步骤405、根据应用预测模型的输出结果确定待预加载应用程序。
步骤406、基于预先创建的预加载活动窗口堆栈预加载所述待预加载应用程序的应用界面。
其中,所述预加载活动窗口堆栈的边界坐标位于显示屏幕的坐标范围之外。
本申请实施例提供的应用程序预加载方法,在用户使用预设社交类应用程序时,获取当前的交互对象和交互内容,并输入至预先训练好的应用预测模型中,得到用户可能即将打开的应用程序,将其作为待预加载应用程序对应用界面进行预加载,这样,在用户主动打开某个应用程序时,该应用程序的应用界面已经被预加载,可快速进入应用界面,从而提高启动速度,缩短用户的等待时间。
图5为本申请实施例提供的又一种应用程序预加载方法的流程示意图,如图5所示,该方法包括:
步骤501、获取当前处于前台运行状态的应用程序的应用标识。
示例性的,可根据应用程序的进程号确定应用标识。
步骤502、根据应用标识判断所述应用程序是否为预设社交类应用程序,若是,则执行步骤503;若否,返回执行步骤501。
步骤503、获取所述应用程序的目标信息和当前的状态特征信息。
其中,所述目标信息包括交互对象和交互内容。
步骤504、将所述目标信息和所述状态特征信息输入至预设应用预测模型。
步骤505、根据预设应用预测模型的输出结果确定待预加载应用程序。
步骤506、基于预先创建的预加载活动窗口堆栈预加载所述待预加载应用程序的应用界面。
其中,所述预加载活动窗口堆栈的边界坐标位于显示屏幕的坐标范围之外。
步骤507、在预加载应用显示区域显示已进行预加载的预加载应用程序的图标。
图6为本申请实施例提供的一种快速启动入口显示界面示意图。如图6所示,以手机为例,用户D在手机中使用某个预设社交类应用程序与C聊天,在显示屏的空白区域设置了预加载应用程序的显示区域601,可以以浮窗的形式体现(位置可以动态变化,透明度也可以设置,如为了避免遮挡住聊天内容,透明度可设置为70%),在显示区域601中显示了预加载应用程序602(以应用程序图标的形式显示的快速启动入口),图中示出了1个预加载应用程序,也可以 是多个。当同时显示N个时,若进行预加载的预加载应用程序大于N个,那么可以进行滚动显示,以控制显示区域601占用的显示屏幕显示区域的比例。
步骤508、当用户长按第一图标时,将预加载活动窗口堆栈中包含的第一图标对应的应用界面迁移至显示屏幕进行显示。
如图6所示,当用户长按预加载应用程序602之后,将预加载Stack中包含的预加载的支付宝应用的应用界面迁移至显示屏幕进行显示。
进一步的,可对支付宝的余额查询界面进行预加载,在用户长按预加载应用程序602之后,启动支付宝并直接将预加载好的余额查询界面迁移至显示屏幕进行显示。
本申请实施例提供的应用程序预加载方法,在用户使用预设社交类应用程序时,根据交互对象和交互内容以及当前的状态特征信息确定待预加载应用程序,对待预加载应用程序的应用界面进行预加载,并在预设社交类应用程序所在的界面中显示已进行预加载的应用程序的图标,这样,用户无需去桌面寻找应用图标,直接从预加载应用显示区域中直接打开该应用程序时,可进一步提升应用程序的启动速度,同时减少用户的操作及等待时间。
图7为本申请实施例提供的一种应用程序预加载装置的结构框图,该装置可由软件和/或硬件实现,一般集成在终端中,可通过执行应用程序预加载方法来进行应用程序的预加载。如图7所示,该装置包括:
前台应用检测模块701,配置为检测预设应用程序是否处于前台运行状态,其中,所述预设应用程序包括社交类应用程序;
目标信息获取模块702,配置为响应于检测到预设应用程序处于前台运行状态,获取所述预设应用程序的目标信息,所述目标信息为与所述预设应用程序交互关联的信息;
预加载模块703,配置为根据所述目标信息确定待预加载应用程序,并预加载所述待预加载应用程序。
本申请实施例中提供的应用程序预加载装置,检测到预设社交类应用程序处于前台运行状态,获取预设应用程序的目标信息(所述目标信息包括交互对象和交互内容中至少之一),根据获取内容确定待预加载应用程序,并进行预加载。通过采用上述技术方案,可以根据用户当前正在使用的社交类应用程序中的交互对象或交互内容来预测用户可能会打开的应用程序,并对预测出来的应用程序进行预加载,预测结果准确率高,可提升预加载应用程序的启动速度。
可选的,所述目标信息包括交互对象;
所述根据所述目标信息确定待预加载应用程序包括:
根据第一预设历史时段内,基于所述预设应用程序与所述交互对象进行交互的过程中,所打开的应用程序的规律训练得到第一应用预测模型;
将所述交互对象输入至所述第一应用预测模型;
根据所述第一应用预测模型的输出结果确定待预加载应用程序。
可选的,所述目标信息包括交互内容;
所述根据所述目标信息确定待预加载应用程序包括:
针对预设关键字识别所述交互内容,所述预设关键字与应用程序名称或应 用程序中的功能相关;根据识别到的预设关键字确定待预加载应用程序;或者,
根据第二预设历史时段内,用户基于所述预设应用程序与其他用户进行交互的过程中,出现所述交互内容后所打开的应用程序的规律训练得到第二应用预测模型;将所述交互内容输入至所述第二应用预测模型;根据所述第二应用预测模型的输出结果确定待预加载应用程序。
可选的,所述目标信息包括交互对象和交互内容;
所述根据所述目标信息确定待预加载应用程序包括:
根据第三预设历史时段内,用户基于所述预设应用程序与所述交互对象进行交互的过程中,出现所述交互内容后所打开的应用程序的规律训练得到第三应用预测模型;
将所述交互对象和所述交互内容输入至所述第三应用预测模型;
根据所述第三应用预测模型的输出结果确定待预加载应用程序。
可选的,该装置还包括:
启动入口提供模块,配置为在预加载所述待预加载应用程序之后,向用户提供已进行预加载的预加载应用程序的快速启动入口;
启动模块,配置为在用户以预设方式触发所述快速启动入口时,启动所述已进行预加载的预加载应用程序。
可选的,对所述待预加载应用程序进行预加载包括:
基于预先创建的预加载活动窗口堆栈预加载所述待预加载应用程序的应用界面,其中,所述预加载活动窗口堆栈的边界坐标位于显示屏幕的坐标范围之外。
可选的,根据所述目标信息确定待预加载应用程序包括:
根据所述目标信息和当前的状态特征信息确定待预加载应用程序;
其中,所述状态特征信息包括以下至少一项:
时间信息、日期类别、移动数据网络的开关状态、无线热点的连接状态、所连接的无线热点的身份信息、上一个前台应用程序、耳机插孔的插拔状态、充电状态、电池电量信息、屏幕显示时长、移动终端的运动状态、位置信息、蓝牙连接状态和上一次屏幕熄灭时长。
本申请实施例还提供一种包含计算机可执行指令的存储介质,所述计算机可执行指令在由计算机处理器执行时用于执行应用程序预加载方法,该方法包括:
响应于检测到预设应用程序处于前台运行状态,获取所述预设应用程序的目标信息,其中,所述预设应用程序包括社交类应用程序,所述目标信息为与所述预设应用程序交互关联的信息;
根据所述目标信息确定待预加载应用程序,预加载所述待预加载应用程序。
存储介质——任何的各种类型的存储器设备或存储设备。术语―存储介质‖旨在包括:安装介质,例如CD-ROM、软盘或磁带装置;计算机系统存储器或随机存取存储器,诸如DRAM、DDRRAM、SRAM、EDORAM,兰巴斯(Rambus)RAM等;非易失性存储器,诸如闪存、磁介质(例如硬盘或光存储);寄存器或其它相似类型的存储器元件等。存储介质可以还包括其它类型的存储 器或其组合。另外,存储介质可以位于程序在其中被执行的第一计算机系统中,或者可以位于不同的第二计算机系统中,第二计算机系统通过网络(诸如因特网)连接到第一计算机系统。第二计算机系统可以提供程序指令给第一计算机用于执行。术语―存储介质‖可以包括可以驻留在不同位置中(例如在通过网络连接的不同计算机系统中)的两个或更多存储介质。存储介质可以存储可由一个或多个处理器执行的程序指令(例如具体实现为计算机程序)。
当然,本申请实施例所提供的一种包含计算机可执行指令的存储介质,其计算机可执行指令不限于如上所述的应用程序预加载操作,还可以执行本申请任意实施例所提供的应用程序预加载方法中的相关操作。
本申请实施例提供了一种终端,该终端中可集成本申请实施例提供的应用程序提示装置。图8为本申请实施例提供的一种终端的结构示意图。终端800可以包括:存储器801,处理器802及存储在存储器801上并可在处理器802运行的计算机程序,所述处理器802执行所述计算机程序时实现如本申请实施例所述的应用程序预加载方法。
本申请实施例提供的终端,可以根据用户当前正在使用的社交类应用程序中的交互对象或交互内容来预测用户可能会打开的应用程序,并对预测出来的应用程序进行预加载,预测结果准确率高,可提升预加载应用程序的启动速度。
图9为本申请实施例提供的又一种终端的结构示意图,该终端可以包括:壳体(图中未示出)、存储器901、中央处理器(central processing unit,CPU)902(又称处理器,以下简称CPU)、电路板(图中未示出)和电源电路(图中未示出)。所述电路板安置在所述壳体围成的空间内部;所述CPU902和所述存储器901设置在所述电路板上;所述电源电路,用于为所述终端的每个电路或器件供电;所述存储器901,用于存储可执行程序代码;所述CPU902通过读取所述存储器901中存储的可执行程序代码来运行与所述可执行程序代码对应的计算机程序,以实现以下步骤:
响应于检测到预设应用程序处于前台运行状态,获取所述预设应用程序的目标信息,其中,所述预设应用程序包括社交类应用程序,所述目标信息为与所述预设应用程序交互关联的信息;
根据所述目标信息确定待预加载应用程序,预加载所述待预加载应用程序。
所述终端还包括:外设接口903、RF(Radio Frequency,射频)电路905、音频电路906、扬声器911、电源管理芯片908、输入/输出(I/O)子系统909、其他输入/控制设备910、触摸屏912、其他输入/控制设备910以及外部端口904,这些部件通过一个或多个通信总线或信号线907来通信。
应该理解的是,图示终端900仅仅是终端的一个范例,并且终端900可以具有比图中所示出的更多的或者更少的部件,可以组合两个或更多的部件,或者可以具有不同的部件配置。图中所示出的各种部件可以在包括一个或多个信号处理和/或专用集成电路在内的硬件、软件、或硬件和软件的组合中实现。
下面就本实施例提供的用于应用程序预加载的终端进行详细的描述,该终端以手机为例。
存储器901,所述存储器901可以被CPU902、外设接口903等访问,所述 存储器901可以包括高速随机存取存储器,还可以包括非易失性存储器,例如一个或多个磁盘存储器件、闪存器件、或其他易失性固态存储器件。
外设接口903,所述外设接口903可以将设备的输入和输出外设连接到CPU902和存储器901。
I/O子系统909,所述I/O子系统909可以将设备上的输入输出外设,例如触摸屏912和其他输入/控制设备910,连接到外设接口903。I/O子系统909可以包括显示控制器9091和用于控制其他输入/控制设备910的一个或多个输入控制器9092。其中,一个或多个输入控制器9092从其他输入/控制设备910接收电信号或者向其他输入/控制设备910发送电信号,其他输入/控制设备910可以包括物理按钮(按压按钮、摇臂按钮等)、拨号盘、滑动开关、操纵杆、点击滚轮。值得说明的是,输入控制器9092可以与以下任一个连接:键盘、红外端口、USB接口以及诸如鼠标的指示设备。
触摸屏912,所述触摸屏912是用户终端与用户之间的输入接口和输出接口,将可视输出显示给用户,可视输出可以包括图形、文本、图标、视频等。
I/O子系统909中的显示控制器9091从触摸屏912接收电信号或者向触摸屏912发送电信号。触摸屏912检测触摸屏上的接触,显示控制器9091将检测到的接触转换为与显示在触摸屏912上的用户界面对象的交互,即实现人机交互,显示在触摸屏912上的用户界面对象可以是运行游戏的图标、联网到相应网络的图标等。值得说明的是,设备还可以包括光鼠,光鼠是不显示可视输出的触摸敏感表面,或者是由触摸屏形成的触摸敏感表面的延伸。
RF电路905,主要用于建立手机与无线网络(即网络侧)的通信,实现手机与无线网络的数据接收和发送。例如收发短信息、电子邮件等。具体地,RF电路905接收并发送RF信号,RF信号也称为电磁信号,RF电路905将电信号转换为电磁信号或将电磁信号转换为电信号,并且通过该电磁信号与通信网络以及其他设备进行通信。RF电路905可以包括用于执行这些功能的已知电路,其包括但不限于天线系统、RF收发机、一个或多个放大器、调谐器、一个或多个振荡器、数字信号处理器、CODEC(COder-DECoder,编译码器)芯片组、用户标识模块(Subscriber Identity Module,SIM)等等。
音频电路906,主要用于从外设接口903接收音频数据,将该音频数据转换为电信号,并且将该电信号发送给扬声器911。
扬声器911,用于将手机通过RF电路905从无线网络接收的语音信号,还原为声音并向用户播放该声音。
电源管理芯片908,用于为CPU902、I/O子系统及外设接口所连接的硬件进行供电及电源管理。
上述实施例中提供的应用程序预加载装置、存储介质及终端可执行本申请任意实施例所提供的应用程序预加载方法,具备执行该方法相应的功能模块和有益效果。未在上述实施例中详尽描述的技术细节,可参见本申请任意实施例所提供的应用程序预加载方法。

Claims (20)

  1. 一种应用程序预加载方法,包括:
    响应于检测到预设应用程序处于前台运行状态,获取所述预设应用程序的目标信息,其中,所述预设应用程序包括社交类应用程序,所述目标信息为与所述预设应用程序交互关联的信息;
    根据所述目标信息确定待预加载应用程序,预加载所述待预加载应用程序。
  2. 根据权利要求1所述的方法,其中,所述目标信息包括交互对象;
    所述根据所述目标信息确定待预加载应用程序包括:
    根据第一预设历史时段内,基于所述预设应用程序与所述交互对象进行交互的过程中,所打开的应用程序的规律训练得到第一应用预测模型;
    将所述交互对象输入至所述第一应用预测模型;
    根据所述第一应用预测模型的输出结果确定待预加载应用程序。
  3. 根据权利要求1所述的方法,其中,所述目标信息包括交互内容;
    所述根据所述目标信息确定待预加载应用程序包括:
    针对预设关键字识别所述交互内容,所述预设关键字与应用程序名称或应用程序中的功能相关;根据识别到的预设关键字确定待预加载应用程序;或者,
    根据第二预设历史时段内,基于所述预设应用程序与其他用户进行交互的过程中,出现所述交互内容后所打开的应用程序的规律训练得到第二应用预测模型;将所述交互内容输入至所述第二应用预测模型;根据所述第二应用预测模型的输出结果确定待预加载应用程序。
  4. 根据权利要求1所述的方法,其中,所述目标信息包括交互对象和交互内容;
    所述根据所述目标信息确定待预加载应用程序包括:
    根据第三预设历史时段内,基于所述预设应用程序与所述交互对象进行交互的过程中,出现所述交互内容后所打开的应用程序的规律训练得到第三应用预测模型;
    将所述交互对象和所述交互内容输入至所述第三应用预测模型;
    根据所述第三应用预测模型的输出结果确定待预加载应用程序。
  5. 根据权利要求1-4任一所述的方法,在预加载所述待预加载应用程序之后,所述方法还包括:
    向用户提供已进行预加载的预加载应用程序的快速启动入口;
    当用户以预设方式触发所述快速启动入口时,启动所述已进行预加载的预加载应用程序。
  6. 根据权利要求1所述的方法其中,预加载所述待预加载应用程序包括:
    基于预先创建的预加载活动窗口堆栈预加载所述待预加载应用程序的应用界面,其中,所述预加载活动窗口堆栈的边界坐标位于显示屏幕的坐标范围之外。
  7. 根据权利要求6所述的方法,其中,所述基于预先创建的预加载活动窗口堆栈预加载所述待预加载应用程序的应用界面包括:
    判断是否存在预先创建的预加载活动窗口堆栈;
    基于不存在预先创建的预加载活动窗口堆栈的判断结果,按照预设规则创 建预加载活动窗口堆栈;
    基于所创建的预加载活动窗口堆栈预加载所述待预加载应用程序的应用界面。
  8. 根据权利要求6所述的方法,其中,所述基于预先创建的预加载活动窗口堆栈预加载所述待预加载应用程序的应用界面包括:
    创建所述待预加载应用程序的目标进程;
    在预先创建的预加载活动窗口堆栈中创建所述待预加载应用程序的任务栈;
    基于所述目标进程在所述任务栈中启动所述待预加载应用程序的活动窗口;
    基于所启动的活动窗口绘制并显示所述待预加载应用程序的应用界面。
  9. 根据权利要求6所述的方法,所述方法还包括:
    将所述预加载活动窗口堆栈中包含的已进行预加载的预加载应用程序的应用界面迁移至所述显示屏幕进行显示。
  10. 根据权利要求9所述的方法,其中,所述将所述预加载活动窗口堆栈中包含的已进行预加载的预加载应用程序的应用界面迁移至所述显示屏幕进行显示包括:
    将所述预加载活动窗口堆栈中包含的已进行预加载的预加载应用程序的任务栈迁移至应用活动窗口堆栈的顶部;
    更新所述任务栈的尺寸信息、配置信息和可见性,以实现在所述显示屏幕显示所述预加载应用程序的应用界面。
  11. 根据权利要求1所述的方法,所述方法还包括:
    根据所述目标信息预测用户需要的目标应用界面;
    在接收到所述待预加载应用程序的运行指令时,将所述目标应用界面迁移至显示屏幕进行显示。
  12. 根据权利要求1所述的方法,其中,根据所述目标信息确定待预加载应用程序包括:
    根据所述目标信息和当前的状态特征信息确定待预加载应用程序;
    其中,所述状态特征信息包括以下至少一项:
    时间信息、日期类别、移动数据网络的开关状态、无线热点的连接状态、所连接的无线热点的身份信息、上一个前台应用程序、耳机插孔的插拔状态、充电状态、电池电量信息、屏幕显示时长、移动终端的运动状态、位置信息、蓝牙连接状态和上一次屏幕熄灭时长。
  13. 根据权利要求12所述的方法,其中,所述目标信息包括交互对象和交互内容;
    所述根据所述目标信息和当前的状态特征信息确定待预加载应用程序包括:
    根据第四预设历史时段内,基于所述预设应用程序与所述交互对象进行交互的过程中,出现所述交互内容后所打开的应用程序的规律以及打开应用程序时的状态特征信息训练得到第四应用预测模型;
    将所述目标信息和当前的状态特征信息输入至所述第四应用预测模型;
    根据所述第四应用预测模型的输出结果确定待预加载应用程序。
  14. 根据权利要求1所述的方法,所述方法还包括:
    获取当前处于前台运行状态的应用程序的应用标识;
    根据所述应用标识判断所述应用程序是否为预设社交类应用程序;
    基于所述应用程序为预设社交类应用程序的判断结果,获取所述应用程序的目标信息。
  15. 根据权利要求14所述的方法,所述方法还包括:
    基于所述应用程序不为预设社交类应用程序的判断结果,返回所述获取当前处于前台运行状态的应用程序的应用标识。
  16. 根据权利要求1所述的方法,所述方法还包括:
    向所述待预加载应用程序发送伪造焦点通知,并基于所述伪造焦点通知在预设时间段内保持所述待预加载应用程序的应用界面的持续绘制以及显示更新。
  17. 一种应用程序预加载装置,包括:
    前台应用检测模块,配置为检测预设应用程序是否处于前台运行状态,其中,所述预设应用程序包括社交类应用程序;
    目标信息获取模块,配置为响应于检测到预设应用程序处于前台运行状态,获取所述预设应用程序的目标信息,所述目标信息为与所述预设应用程序交互关联的信息;
    预加载模块,配置为根据所述目标信息确定待预加载应用程序,并预加载所述待预加载应用程序。
  18. 根据权利要求17所述的装置,所述装置还包括:
    启动入口提供模块,配置为在预加载所述待预加载应用程序之后,向用户提供已进行预加载的预加载应用程序的快速启动入口;
    启动模块,配置为在用户以预设方式触发所述快速启动入口时,启动所述已进行预加载的预加载应用程序。
  19. 一种计算机可读存储介质,其上存储有计算机程序,该程序被处理器执行时实现如权利要求1-16中任一所述的应用程序预加载方法。
  20. 一种终端,包括存储器,处理器及存储在存储器上并可在处理器运行的计算机程序,所述处理器执行所述计算机程序时实现如权利要求1-16任一所述的应用程序预加载方法。
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