WO2019134308A1 - 一种游乐场的管理系统及管理方法 - Google Patents

一种游乐场的管理系统及管理方法 Download PDF

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Publication number
WO2019134308A1
WO2019134308A1 PCT/CN2018/085153 CN2018085153W WO2019134308A1 WO 2019134308 A1 WO2019134308 A1 WO 2019134308A1 CN 2018085153 W CN2018085153 W CN 2018085153W WO 2019134308 A1 WO2019134308 A1 WO 2019134308A1
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Prior art keywords
playground
server
mobile terminal
management system
scene
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PCT/CN2018/085153
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English (en)
French (fr)
Inventor
郑超
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玛雅国际文化发展有限公司
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Publication of WO2019134308A1 publication Critical patent/WO2019134308A1/zh

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K17/00Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations
    • G06K17/0022Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations arrangements or provisious for transferring data to distant stations, e.g. from a sensing device
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Definitions

  • the present application relates to a management system and a management method, and in particular to a management system and a management method for a playground.
  • the object of the present application is to overcome the above problems or at least partially solve or alleviate the above problems.
  • a casino management system including: a server; an information input device for inputting account information, and transmitting the account information to the server; and a mobile terminal receiving the The account information and the amusement information sent by the server; a coordinate establishing system, connected to the server, for setting positioning coordinates in the playground; positioning an electronic tag, setting on the positioned item, and positioning the electronic tag to send and locate Coordinates to the server; a first camera disposed on the mobile terminal, configured to capture a first playground scene facing the mobile terminal; and a first display device disposed on the mobile terminal, configured to display the a first playground scene and a first virtual scene sent by the server.
  • the management system of the amusement park further includes a game device disposed on the mobile terminal, the server receiving a game instruction of the game device, and controlling the first virtual scene according to the game instruction The first picture is changed to the second picture.
  • the management system of the amusement park further includes: a second camera disposed in the playground for capturing a second playground scene; and a second display device connecting the second camera for displaying The second playground scene and the second virtual scene sent by the server.
  • the mobile terminal is a mobile phone.
  • a method for managing a playground comprising the steps of: S1: receiving account information sent by an information input device; S2: transmitting the account information and amusement information to a mobile terminal; S3: receiving Positioning coordinates of the positioned item in the coordinate establishing system; S4: transmitting the first virtual scene to the first display device located on the mobile terminal.
  • the management method of the playground further includes: S5: receiving a game instruction from the game device, and controlling, according to the game instruction, the first virtual scene to be changed from the first screen to the second screen.
  • the management method of the playground further includes: S6: sending the second virtual scene to the second display device of the fixed setting.
  • a computer apparatus comprising a memory, a processor, and a computer program stored in the memory and executable by the processor, wherein the processor executes the computer program
  • a computer readable storage medium preferably a non-transitory readable storage medium having stored therein a computer program that, when executed by a processor, implements any of the above The method described in the item.
  • a computer program product comprising computer readable code, which when executed by a computer device, causes the computer device to perform the method of any of the above.
  • the management system of the playground of the present application can display the real-time captured scene of the playground and display the virtual scene transmitted by the server, so that the actual scene of the playground is displayed in combination with the virtual scene, thereby increasing the viewing quality.
  • the present application can simultaneously play games with real-life items and virtual items by the game device provided in the mobile terminal, thereby increasing the interest of the game.
  • FIG. 1 is a schematic diagram of a playground management system in accordance with one embodiment of the present application.
  • FIG. 2 is a schematic flow chart of a playground management method according to an embodiment of the present application.
  • FIG. 3 is a system diagram of a computer device in accordance with an embodiment of the present application.
  • FIG. 4 is a schematic diagram of a computer readable storage medium in accordance with one embodiment of the present application.
  • a playground management system includes: a server, an information input device, a mobile terminal, a coordinate establishing system, a positioning electronic tag, a first camera, and a first display device.
  • the information input device is configured to input account information, and send the account information to the server.
  • the mobile terminal receives the account information and the amusement information sent by the server.
  • a coordinate establishing system is connected to the server for setting positioning coordinates inside the playground. Positioning an electronic tag disposed on the positioned item, the positioning electronic tag transmitting positioning coordinates to the server.
  • a first camera is disposed on the mobile terminal for capturing a first playground scene facing the mobile terminal.
  • the first display device is disposed on the mobile terminal, and configured to display the first playground scene and the first virtual scene sent by the server.
  • the information input device When in use, the information input device can be placed at the gate of the playground (but is not limited thereto, and can be set anywhere in the playground. Even if it is not set in the playground, the user can input the account information through online input.
  • the user inputs account information through the information input device, and the account information may be any information such as the user's ID number, date of birth, affiliation, work, balance information, and the like.
  • the account information can be text, image or video.
  • the information input device transmits the account information to the server and stores it.
  • the coordinate creation system establishes a coordinate system for the area where the playground is located. Place the positioning electronic tag on all items that need to be positioned (for example, each user and the landscape in the playground, etc.).
  • the location code for all located items is then sent to the server.
  • the positioning electronic tag is placed on the square and the user's mobile phone. Take a real scene from the amusement park through the camera of your mobile phone, such as shooting the above square.
  • the server sends the space-time gate image corresponding to the location code of the square (not limited to the image) to the mobile phone, and attaches the time-space gate image to the real square scene and displays it in the mobile phone. In this way, the user can see the square with the time and space door on the mobile phone, which increases the viewing of the square.
  • the management system of the amusement park further includes a game device disposed on the mobile terminal, the server receiving a game instruction of the game device, and according to The game instruction controls the first virtual scene to change from the first screen to the second screen.
  • the user aligns the space-time door through the mobile phone, and triggers the shooting action through the game device (the electronic gun is taken as an example in the present application), and the shooting action generates a shooting command and sends a shooting command to the server.
  • the server controls the spatio-temporal image to disappear according to the firing command. This can be achieved by the user's shot to destroy the time and space door.
  • the management system of the amusement park further includes: a second camera and a second display device, in order to facilitate more people to watch the game scene in which the user shoots and destroys the time gate.
  • the second camera head is disposed in the playground for capturing a second playground scene.
  • the second display device is connected to the second camera for displaying the second playground scene and the second virtual scene sent by the server.
  • the camera can be fixed in various areas of the playground, or it can be moved inside the playground for patrol shooting.
  • the camera captures the real scene in the playground in real time and sends the scene to the display device located in each area of the playground.
  • the camera sends the position code of the positioned object in the captured scene to the server, and the server sends the image corresponding to the positioned object to the large display device.
  • the display device also displays the above-described game scene. As such, users dispersed at various angles of the playground see the virtual scenes of other areas selectively viewed through the display device.
  • the user's mobile phone can accept entertainment information sent by the server.
  • the entertainment information may include one of the other user accounts, such as a birthday. It may also include game information published by the server, such as a real or virtual picture to be present in a certain area of the casino.
  • the present application also provides a method for managing a playground, using any of the above-described playground management systems.
  • the method comprises the following steps:
  • S1 receiving account information sent by the information input device
  • S4 Send the first virtual scene to the first display device located on the mobile terminal.
  • S6 Send the second virtual scene to the second display device of the fixed setting.
  • the present application further provides a computer device including a memory, a processor, and a computer program stored in the memory and executable by the processor, wherein the processor executes the computer program
  • a computer device including a memory, a processor, and a computer program stored in the memory and executable by the processor, wherein the processor executes the computer program
  • the present application further provides a computer readable storage medium, preferably a non-volatile readable storage medium, having stored therein a computer program, which when executed by a processor, implements any of the above The method described in the item.
  • the present application also provides a computer program product comprising computer readable code, which when executed by a computer device causes the computer device to perform the method of any of the above.
  • the management system of the playground of the present application can display the scene view of the scene captured in real time and display the virtual scene transmitted by the server, so that the actual scene of the playground is displayed in combination with the virtual scene, thereby increasing the viewing quality.
  • the present application can simultaneously play games with real-life items and virtual items by the game device provided in the mobile terminal, thereby increasing the interest of the game.
  • the computer program product includes one or more computer instructions.
  • the computer loads and executes the computer program instructions, the processes or functions described in accordance with embodiments of the present application are generated in whole or in part.
  • the computer can be a general purpose computer, a special purpose computer, a computer network, or other programmable device.
  • the computer instructions can be stored in a computer readable storage medium or transferred from one computer readable storage medium to another computer readable storage medium, for example, the computer instructions can be from a website site, computer, server or data center Transfer to another website site, computer, server, or data center by wire (eg, coaxial cable, fiber optic, digital subscriber line (DSL), or wireless (eg, infrared, wireless, microwave, etc.).
  • the computer readable storage medium can be any available media that can be accessed by a computer or a data storage device such as a server, data center, or the like that includes one or more available media.
  • the usable medium may be a magnetic medium (eg, a floppy disk, a hard disk, a magnetic tape), an optical medium (eg, a DVD), or a semiconductor medium (such as a solid state disk (SSD)).

Abstract

一种游乐场的管理系统及管理方法,该管理系统包括:服务器;信息输入装置,用于输入帐户信息,并将账户信息发送至服务器端;移动终端,接收服务器发送的账户信息及游乐信息;坐标建立系统,连接服务器,用于在游乐场内部设置定位坐标;定位电子标签,设置在被定位物品上,定位电子标签发送定位坐标至服务器;第一摄像头,设置在移动终端上,用于拍摄移动终端面向的第一游乐场景;第一显示装置,设置在移动终端上,用于显示第一游乐场景及服务器发送的第一虚拟场景。

Description

一种游乐场的管理系统及管理方法 技术领域
本申请涉及一种管理系统及管理方法,特别是涉及一种游乐场的管理系统及管理方法。
背景技术
传统的游乐场均是进行线下娱乐,不能将线上的娱乐内容与线下的娱乐设施结合起来。如此比较单一乏味。
发明内容
本申请的目的在于克服上述问题或者至少部分地解决或缓减解决上述问题。
根据本申请的一个方面,提供了一种游乐场的管理系统,包括:服务器;信息输入装置,用于输入帐户信息,并将所述账户信息发送至所述服务器端;移动终端,接收所述服务器发送的所述账户信息及游乐信息;坐标建立系统,连接所述服务器,用于在所述游乐场内部设置定位坐标;定位电子标签,设置在被定位物品上,所述定位电子标签发送定位坐标至所述服务器;第一摄像头,设置在所述移动终端上,用于拍摄所述移动终端面向的第一游乐场景;第一显示装置,设置在所述移动终端上,用于显示所述第一游乐场景及所述服务器发送的第一虚拟场景。
可选地,所述游乐场的管理系统还包括游戏装置,设置在所述移动终端上,所述服务器接收所述游戏装置的游戏指令,并根据所述游戏指令控制所述第一虚拟场景从第一画面改变为第二画面。
可选地,所述游乐场的管理系统还包括:第二摄像头,设置在所述游乐场内,用于拍摄第二游乐场景;第二显示装置,连接所述第二摄像头,用于显示所述第二游乐场景及所述服务器发送的第二虚拟场景。
可选地,所述移动终端为手机。
根据本申请的另一个方面,提供了一种游乐场的管理方法,包括如下步骤:S1:接收信息输入装置发送的帐户信息;S2:发送所述账户信息和游乐信息至移动终端;S3:接收被定位物品在坐标建立系统中的定位坐标;S4:发送第一虚拟场景至位于所述移动终端上的第一显示装置。
可选地,所述游乐场的管理方法还包括:S5:接收来自游戏装置的游戏指令,并根据所述游戏指令控制所述第一虚拟场景从第一画面改变为第二画面。
可选地,所述游乐场的管理方法还包括:S6:发送第二虚拟场景至固定设置的第二显示装置。
根据本申请的另一个方面,提供了一种计算机设备,包括存储器、处理器和存储在所述存储器内并能由所述处理器运行的计算机程序,其中,所述处理器执行所述计算机程序时实现上述任一项所述的方法。
根据本申请的另一个方面,提供了一种计算机可读存储介质,优选为非易失性可读存储介质,其内存储有计算机程序,所述计算机程序在由处理器执行时实现上述任一项所述的方法。
根据本申请的另一个方面,提供了一种计算机程序产品,包括计算机可读代码,当所述计算机可读代码由计算机设备执行时,导致所述计算机设备执行上述任一项所述的方法。
本申请的游乐场的管理系统由于第一显示装置能够显示实时拍摄的游乐场景,同时能够显示服务器发送的虚拟场景,因此将实际的游乐场景与虚拟场景结合起来显示,增加了观赏性。
进一步地,本申请通过设置在移动终端的游戏装置,能够同时与现实中的物品和虚拟中的物品进行交互游戏,增加了游戏的趣味性。
根据下文结合附图对本申请的具体实施例的详细描述,本领域技术人员将会更加明了本申请的上述以及其他目的、优点和特征。
附图说明
后文将参照附图以示例性而非限制性的方式详细描述本申请的一些具体实施例。附图中相同的附图标记标示了相同或类似的部件或部分。本领域技术人员应该理解,这些附图未必是按比例绘制的。附图中:
图1是根据本申请一个实施例的游乐场管理系统的示意图;
图2是根据本申请一个实施例的游乐场管理方法的流程示意图;
图3是根据本申请一个实施例的计算机设备的系统示意图;
图4是根据本申请一个实施例的计算机可读存储介质的示意图。
具体实施方式
请参照图1,在本申请一实施例中,游乐场的管理系统,包括:服务器、信息输入装置、移动终端、坐标建立系统、定位电子标签、第一摄像头及第一显示装置。其中,信息输入装置用于输入帐户信息,并将所述账户信息发送至所述服务器端。移动终端接收所述服务器发送的所述账户信息及游乐信息。坐标建立系统,连接所述服务器,用于在所述游乐场内部设置定位坐标。定位电子标签,设置在被定位物品上,所述定位电子标签发送定位坐标至所述服务器。第一摄像头,设置在所述移动终端上,用于拍摄所述移动终端面向的第一游乐场景。第一显示装置,设置在所述移动终端上,用于显示所述第一游乐场景及所述服务器发送的第一虚拟场景。
使用时,可以将信息输入装置设置在游乐场的大门处(但不限于此,可以设置在游乐场的任何位置。甚至可以不设置在游乐场内,用户可以通过在线输入的方式进行输入账户信息),用户通过信息输入装置输入账户信息,该账户信息可以是用户的身份证号、出生年月、属相、工作,余额信息等任意信息。同时该账户信息可以是文字,图像或者视频。之后,信息输入装置将账户信息发送至服务器并存储。坐标建立系统将游乐场所在的区域建立一个坐标系统。将定位电子标签放置在所有需要被定位物品上(例如每个用户以及游乐场内的景观等)。然后将所有被定位的物品的位置代码发送至服务器。在本实施例中,以广场和用户为例,将定位电子标签放置在广场和用户的手机上。通过手机的摄像头拍摄游乐园内的真实场景,例如拍摄上述广场。当手机拍摄广场时,服务器将该广场的位置代码所对应的时空门图像(并不仅限于图像)发送至手机中,并且将该时空门图像附加在真实的广场场景,在手机中显示出来。如此,用户即可在手机上看到带有时空门门的广场,增加了广场的观赏性。
为了增加游乐场的趣味性,在本申请一实施例中,所述游乐场的管理系统还包括游戏装置,设置在所述移动终端上,所述服务器接收所述游戏装置的游戏指令,并根据所述游戏指令控制所述第一虚拟场景从第一画面改变为第二画面。
以上述的广场时空门为例,用户通过手机对准时空门,并通过游戏装置(本申请以电子枪为例)触发开枪动作,开枪动作生成开枪指令并将开枪指令发送至服务器。服务器根据开枪指令控制时空门图像消失。如此就可达到是用户开枪将时空门毁灭的效果。
为了便于更多的人观看用户开枪消灭时空门的游戏场景,本申请一实施例中,所述游乐场的管理系统还包括:第二摄像头及第二显示装置。其中第二摄 像头设置在所述游乐场内,用于拍摄第二游乐场景。第二显示装置连接所述第二摄像头,用于显示所述第二游乐场景及所述服务器发送的第二虚拟场景。
例如,摄像头可以固定在游乐场内各个区域,也可以在游乐场内移动,进行巡逻拍摄。摄像头实时拍摄游乐场内的真实场景,并将该场景发送至位于游乐场各个区域的显示装置上。同时摄像头将拍摄到的场景中的被定位物体的位置代码发送至服务器,服务器将被定位物体所对应的图像发送至大显示装置上。在本实施例中,显示装置还显示上述的游戏场景。如此,分散在游乐场各个角度的用户都看通过显示装置选择性地观看其他区域的虚拟场景。
在本申请一实施例中,用户的手机能够接受服务器发送的娱乐信息。该娱乐信息可以包括其他用户帐户中的某一个用户信息,例如生日。也可是包括服务器发布的游戏信息,例如在游乐场的某一个地区将要出现的现实或者虚拟的画面等。
请参照图2,本申请还提供一种游乐场的管理方法,使用上述任意游乐场管理系统。该方法包括如下步骤:
S1:接收信息输入装置发送的帐户信息;
S2:发送所述账户信息和游乐信息至移动终端;
S3:接收被定位物品在坐标建立系统中的定位坐标;
S4:发送第一虚拟场景至位于所述移动终端上的第一显示装置。
S5:接收来自游戏装置的游戏指令,并根据所述游戏指令控制所述第一虚拟场景从第一画面改变为第二画面。
S6:发送第二虚拟场景至固定设置的第二显示装置。
请参照图3,在本申请还提供一种计算机设备,包括存储器、处理器和存储在所述存储器内并能由所述处理器运行的计算机程序,其中,所述处理器执行所述计算机程序时实现上述任一项所述的方法。
请参照图4,在本申请还提供一种计算机可读存储介质,优选为非易失性可读存储介质,其内存储有计算机程序,所述计算机程序在由处理器执行时实现上述任一项所述的方法。
在本申请还提供一种计算机程序产品,包括计算机可读代码,当所述计算机可读代码由计算机设备执行时,导致所述计算机设备执行上述任一项所述的方法。
本申请的游乐场的管理系统由于第一显示装置能够显示实时拍摄的游乐场景,同时能够显示服务器发送的虚拟场景,因此将实际的游乐场景与虚拟场 景结合起来显示,增加了观赏性。
进一步地,本申请通过设置在移动终端的游戏装置,能够同时与现实中的物品和虚拟中的物品进行交互游戏,增加了游戏的趣味性。
在上述实施例中,可以全部或部分地通过软件、硬件、固件或者其任意组合来实现。当使用软件实现时,可以全部或部分地以计算机程序产品的形式实现。所述计算机程序产品包括一个或多个计算机指令。在计算机加载和执行所述计算机程序指令时,全部或部分地产生按照本申请实施例所述的流程或功能。所述计算机可以是通用计算机、专用计算机、计算机网络、获取其他可编程装置。所述计算机指令可以存储在计算机可读存储介质中,或者从一个计算机可读存储介质向另一个计算机可读存储介质传输,例如,所述计算机指令可以从一个网站站点、计算机、服务器或数据中心通过有线(例如同轴电缆、光纤、数字用户线(DSL))或无线(例如红外、无线、微波等)方式向另一个网站站点、计算机、服务器或数据中心进行传输。所述计算机可读存储介质可以是计算机能够存取的任何可用介质或者是包含一个或多个可用介质集成的服务器、数据中心等数据存储设备。所述可用介质可以是磁性介质,(例如,软盘、硬盘、磁带)、光介质(例如,DVD)、或者半导体介质(例如固态硬盘Solid State Disk(SSD))等。
专业人员应该还可以进一步意识到,结合本文中所公开的实施例描述的各示例的单元及算法步骤,能够以电子硬件、计算机软件或者二者的结合来实现,为了清楚地说明硬件和软件的可互换性,在上述说明中已经按照功能一般性地描述了各示例的组成及步骤。这些功能究竟以硬件还是软件方式来执行,取决于技术方案的特定应用和设计约束条件。专业技术人员可以对每个特定的应用来使用不同方法来实现所描述的功能,但是这种实现不应认为超出本申请的范围。
本领域普通技术人员可以理解实现上述实施例方法中的全部或部分步骤是可以通过程序来指令处理器完成,所述的程序可以存储于计算机可读存储介质中,所述存储介质是非短暂性(英文:non-transitory)介质,例如随机存取存储器,只读存储器,快闪存储器,硬盘,固态硬盘,磁带(英文:magnetic tape),软盘(英文:floppy disk),光盘(英文:optical disc)及其任意组合。
以上所述,仅为本申请较佳的具体实施方式,但本申请的保护范围并不局限于此,任何熟悉本技术领域的技术人员在本申请揭露的技术范围内,可轻易想到的变化或替换,都应涵盖在本申请的保护范围之内。因此,本申请的保护 范围应该以权利要求的保护范围为准。

Claims (10)

  1. 一种游乐场的管理系统,包括:
    服务器;
    信息输入装置,用于输入帐户信息,并将所述账户信息发送至所述服务器端;
    移动终端,接收所述服务器发送的所述账户信息及游乐信息;
    坐标建立系统,连接所述服务器,用于在所述游乐场内部设置定位坐标;
    定位电子标签,设置在被定位物品上,所述定位电子标签发送定位坐标至所述服务器;
    第一摄像头,设置在所述移动终端上,用于拍摄所述移动终端面向的第一游乐场景;
    第一显示装置,设置在所述移动终端上,用于显示所述第一游乐场景及所述服务器发送的第一虚拟场景。
  2. 根据权利要求1所述游乐场的管理系统,其特征在于,所述游乐场的管理系统还包括游戏装置,设置在所述移动终端上,所述服务器接收所述游戏装置的游戏指令,并根据所述游戏指令控制所述第一虚拟场景从第一画面改变为第二画面。
  3. 根据权利要求2所述游乐场的管理系统,其特征在于,所述游乐场的管理系统还包括:
    第二摄像头,设置在所述游乐场内,用于拍摄第二游乐场景;
    第二显示装置,连接所述第二摄像头,用于显示所述第二游乐场景及所述服务器发送的第二虚拟场景。
  4. 根据权利要求3所述的游乐场的管理系统,其特征在于,所述移动终端为手机。
  5. 一种游乐场的管理方法,包括如下步骤:
    S1:接收信息输入装置发送的帐户信息;
    S2:发送所述账户信息和游乐信息至移动终端;
    S3:接收被定位物品在坐标建立系统中的定位坐标;
    S4:发送第一虚拟场景至位于所述移动终端上的第一显示装置。
  6. 根据权利要求5所述游乐场的管理方法,其特征在于,所述游乐场的管理方法还包括:
    S5:接收来自游戏装置的游戏指令,并根据所述游戏指令控制所述第一虚 拟场景从第一画面改变为第二画面。
  7. 根据权利要求6所述游乐场的管理方法,其特征在于,所述游乐场的管理方法还包括:
    S6:发送第二虚拟场景至固定设置的第二显示装置。
  8. 一种计算机设备,包括存储器、处理器和存储在所述存储器内并能由所述处理器运行的计算机程序,其中,所述处理器执行所述计算机程序时实现如权利要求1-7中任一项所述的方法。
  9. 一种计算机可读存储介质,优选为非易失性可读存储介质,其内存储有计算机程序,所述计算机程序在由处理器执行时实现如权利要求1-7中任一项所述的方法。
  10. 一种计算机程序产品,包括计算机可读代码,当所述计算机可读代码由计算机设备执行时,导致所述计算机设备执行权利要求1-7中任一项所述的方法。
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