WO2019114196A1 - 一种快速找艺术设计灵感的方法 - Google Patents

一种快速找艺术设计灵感的方法 Download PDF

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WO2019114196A1
WO2019114196A1 PCT/CN2018/087988 CN2018087988W WO2019114196A1 WO 2019114196 A1 WO2019114196 A1 WO 2019114196A1 CN 2018087988 W CN2018087988 W CN 2018087988W WO 2019114196 A1 WO2019114196 A1 WO 2019114196A1
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design
inspiration
computer
designer
accessories
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French (fr)
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王灵美
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王灵美
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F30/00Computer-aided design [CAD]
    • G06F30/20Design optimisation, verification or simulation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/50Information retrieval; Database structures therefor; File system structures therefor of still image data
    • G06F16/51Indexing; Data structures therefor; Storage structures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/50Information retrieval; Database structures therefor; File system structures therefor of still image data
    • G06F16/58Retrieval characterised by using metadata, e.g. metadata not derived from the content or metadata generated manually
    • G06F16/5866Retrieval characterised by using metadata, e.g. metadata not derived from the content or metadata generated manually using information manually generated, e.g. tags, keywords, comments, manually generated location and time information
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2113/00Details relating to the application field
    • G06F2113/12Cloth

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  • the present invention is a method for helping designers quickly find inspiration. It is a computer design tool that can be classified into the field of artificial intelligence. The method can be applied to many art design fields such as fashion design, interior design, luggage accessories design and composition.
  • the clothing design is the main example.
  • the invention mainly uses the massive storage function of the computer to help the designer quickly find inspiration and improve work efficiency.
  • the invention takes the clothing design as an example, and uniformly stipulates that each element of the following garments has a single size, which facilitates the docking of each element.
  • the invention divides the garment design component into six categories of elements:
  • tops trousers, dresses, and skirts, which are numbered in uppercase letters A, B, C, and D, respectively.
  • the second type of element is a component of a class of elements, which is divided into four parts.
  • the part of the top is divided into sleeves, collars, backs, front chests, front hem and back hem, etc., with letters a, b, c, respectively.
  • the second part is the pants are divided into pants, hips, waist, etc., respectively, with the letters ⁇ , ⁇ , ⁇ , etc.;
  • the third part is the part of the skirt is divided into waist, The buttocks, the front hem and the back hem are marked with ⁇ , ⁇ , e and f respectively;
  • the fourth part is the part of the dress divided into sleeves, collars, back, front chest, waist, hips, front hem and back, respectively a, b, c, d, ⁇ , ⁇ , e, and f are numbered.
  • the third type of element is a component of the second type of element, and how many two types of elements are divided into several categories, and the second type of elements have a total of a, b, c, d, e, f, ⁇ , ⁇ , and ⁇ components.
  • a stands for sleeves, which can be divided into sleeveless, basic short sleeves, short sleeves, short sleeves, basic sleeves, sleeves in lanterns, sleeves in horns, basic long sleeves, long sleeves, long sleeves, long sleeves... , using a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11... respectively, and store the sketch pictures corresponding to each element into the computer.
  • b represents the collar divided into no collar, stand collar, bow tie, round collar lapel, square lapel..., with b1, b2, b3, b4, b5... labels, and save the corresponding sketch pictures of each element.
  • the analogy of the three types of elements is labeled and the corresponding picture of each element is stored in the computer.
  • the fourth type of element is color and pattern. Use the symbol $ to indicate a pure color, $1, $2, $3, etc. to indicate different pure colors; use the symbol ⁇ to represent a pattern of different colors and graphics, and save the existing picture or the created picture to the computer. , the symbols ⁇ 1, ⁇ 2, ⁇ 3, ... represent different patterns.
  • the fifth type of element is the fabric symbolized by ⁇ , which stores all known fabric patterns in computers and labels, such as lace, coarse linen, feathers, animal hair, wool, silk, chiffon, denim, etc. And are represented by codes ⁇ 1, ⁇ 2, ⁇ 3, ⁇ 4, etc., respectively.
  • the sixth element is the accessory, with the symbol Said, such as zippers, animal hair, feathers, edging, rhinestones, etc., respectively ...etc. Then save the corresponding physical picture to the computer.
  • the third, fourth, fifth and sixth elements can be added by custom, or you can use the latest computer automatic learning technology to automatically add corresponding elements from the massive library and use the corresponding numbers and symbols to combine labels.
  • the principle of the present invention is to first classify and store each component element as shown in Fig. 1, and then randomly arrange and combine various elements constituting the clothing composition.
  • Figure 1 is a diagram of a garment element of the present invention.
  • Figure 2 is a diagram showing the design steps of the present invention.
  • the first step is to take the basic elements.
  • A is divided into six parts: a, b, c, d, e, and f.
  • the six elements are composed of multiple elements.
  • a random group of elements such as a5b9c3d15e4f11 can form a top.
  • the second step is to add colors and patterns, select solid color $ or pattern ⁇ , randomly extract a figure such as ⁇ 2, and overlay the extracted pattern onto the sketch drawing of the first step.
  • a fabric ⁇ 3 is randomly selected, and the pattern obtained in the second step is feathered into corresponding fabric features.
  • the fourth step is to add accessories, randomly extract one or more accessories or add accessories, such as extraction Add it to the graph obtained in the third step.
  • the first three steps are mandatory and the fourth step is optional.
  • the fourth part of the code adds a parenthesis to distinguish it from the first three steps.
  • the above randomly selected set of symbols is a5b9c3d15e4f11 ⁇ 2 ⁇ 3 That is, a piece of clothing can be produced as shown in FIG.
  • Each of the above steps can be randomly selected or manually selected.
  • This method can be extended to other art forms such as interior design, luggage, shoes and hats, accessories, furniture and so on.

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Data Mining & Analysis (AREA)
  • Databases & Information Systems (AREA)
  • Geometry (AREA)
  • Evolutionary Computation (AREA)
  • Software Systems (AREA)
  • Computer Hardware Design (AREA)
  • Library & Information Science (AREA)
  • Professional, Industrial, Or Sporting Protective Garments (AREA)
  • Details Of Garments (AREA)

Abstract

一种帮助设计师快速找灵感的方法,是一款借助计算机的设计工具,属于人工智能领域。以服装设计为例加以说明,其原理是先将各个组成元素分类储存,然后将组成的各类元素随机抽取再排列组合,自动生成设计作品。本发明的方法可以拓展到其他的艺术形式上,比如室内设计、箱包、鞋帽、配饰、家具等等领域。

Description

一种快速找艺术设计灵感的方法 技术领域
本发明是一种帮助设计师快速找灵感的方法,是一款借助计算机的设计工具,可以归类到人工智能领域。该方法可以应用到很多艺术设计领域比如服装设计、室内设计、箱包配饰设计以及作曲等等。并以服装设计为主举例说明。
技术背景
设计的最关键就是创意灵感,最难的也是创意和灵感,很多设计工作者经常会陷入没灵感的焦虑中,不知道如何下手,从而影响到自己的职业认同感。大多数的设计从业者仅仅是照着行业最新作品或者同类的经典做一个看起来很像又不完全一样的东西,严格来讲这本身只是一种抄袭模仿,不能称之为设计。
人的大脑往往根据已经听到看到或者经历过的事情去思考,人们很少能凭空想象一些他未曾见过的的东西,因此很多设计师会选择旅行去找灵感,旅行中能遇见很多未曾见过的事物从而拓展大脑的思维边界,人们以往的经验往往就是人大脑的思维边界,因此人脑在做设计的过程中的确是存在局限性的。
以服装设计为例,传统的服装设计工具比如Photoshop、Ai、CDR等计算机软件仅仅是一种画图的辅助性工具,能提高图片制作的效率,对于找灵感本身作用是非常小的。
发明内容
本发明主要是借助计算机海量的存储功能,帮助设计师快速寻找灵感,提高工作效率。
本发明以服装设计为例,并统一规定以下服装各元素为单一尺寸,方便各元素的对接。
本发明把服装设计组成部分分为六类元素:
一类元素分为上衣、裤子、连衣裙和半身裙,分别用大写的字母A、B、C、D等标号。
二类元素是一类元素的组成部分,分为四部分一部分是上衣的组成部分分为袖子、领子、后背、前胸、前下摆和后下摆等等,分别用字母a、b、c、d、e和f等等标号;第二部分是裤子的组成部分分为裤管、臀部、腰部等,分别用字母α、β、θ等标号;第三部分是半身裙的组成部分分为腰、臀部、前下摆和后下摆,分别用θ、β、e和f标号;第四部分是连衣裙的组成部分分为袖子、领子、后背、前胸、腰部、臀部、前下摆和后,分别用a、b、c、d、θ、β、e和f等标号。
第三类元素是第二类元素的组成部分,有多少二类元素就分为多少类,二类元素总共有a、b、c、d、e、f、α、β、θ个组成部分。a代表袖子可分为无袖、基本短袖、灯笼短袖、喇叭短袖、基本中袖、灯笼中袖、喇叭中袖、基本长袖、扣子长袖、收口长袖、喇叭长袖……,分别用a1、a2、a3、a4、a5、a6、a7、a8、a9、a10、a11……标号,并将每个元素对应的素描图片存入计算机。依次类推b代表领子分为无领、立领、蝴蝶结系带领、圆领翻领、方形翻领……,分别用b1、b2、b3、b4、b5……标号,并将每个元素对应的素描图片存入计算机。依次类推将剩下的三类元素标号并将每个元素对应的图片存入计算机。
第四类元素是颜色和图案。用符号$表示纯颜色,$1、$2、$3……等表示不同的纯颜色;用符号¥代表不同颜色和图形组合而成的图案,将已有的图片或者制作的图片存入计算机,分别用符号¥1、¥2、¥3……代表不同的图案。
第五类元素是面料用代号∩表示,将所有已知的面料的图案存入计算机并标号,比如蕾丝、粗麻、羽毛、动物毛、毛呢、丝质、雪纺、牛仔……等等,并分别用代号∩1、∩2、∩3、∩4……等等表示。
第六类元素是配饰,用符号
Figure PCTCN2018087988-appb-000001
表示,比如拉链、动物毛、羽毛、镶边、水钻……等等,分别用
Figure PCTCN2018087988-appb-000002
……等等表示。然后将对应的实物图片存入计算机。
第三、第四、第五和第六类元素都可以自定义添加,也可以借助当下最新的计算机自动学习技术,自动从海量的图库中添加相应的元素并用对应数字和符号组合标号。
本发明的原理是先将各个组成元素分类储存如附图1,然后将构成服装组成的各类元素随机排列组合。
附图说明
图1是本发明的服装元素图。
图2是本发明的设计步骤图。
具体实施方式
比如设计一款上衣A。第一步调取基本元素,A分为a、b、c、d、e和f六部分,六个元素分别由多个元素组成,随机抽取元素组比如a5b9c3d15e4f11,就可以组成一件上衣,并生成组合图。第二步添加颜色和图案,选择纯色$或者图案¥,随机抽取一个比如¥2,将抽取的图案覆盖到第一步的素描图上。第三步随机抽取一个面料∩3,并将第二步得到的图案羽化成对应抽取的面料特征。第四步是添加配饰,随机抽取一个或者多个配饰或者不添加配饰,比如抽 取
Figure PCTCN2018087988-appb-000003
将其添加到第三步得到的图形上。前三步都是必选项,第四步为可选项。第四部的代码加一个括号表示与前三步加以区分。以上随机抽取的一组符号为a5b9c3d15e4f11¥2∩3
Figure PCTCN2018087988-appb-000004
即可以生成一件衣服如附图2。以上每一步都可以随机选择,也可以手工选择。
该方法可以拓展到其他的艺术形式上比如室内设计、箱包、鞋帽、配饰、家具等等领域。

Claims (3)

  1. 本发明是一种借助计算机海量存储功能,帮助设计师迅速找灵感,提高设计者工作效率的方法。
  2. 本发明的原理是将服装或者其他艺术形式的各个组成元素所对应的图形分类储存并编码,然后将其各个组成元素随机排列组合。
  3. 本发明举例的方法可以拓展到其他艺术设计领域,比如室内设计、箱包、鞋帽、配饰、家具等等领域。
PCT/CN2018/087988 2017-12-15 2018-05-23 一种快速找艺术设计灵感的方法 WO2019114196A1 (zh)

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CN103564900A (zh) * 2012-08-06 2014-02-12 汪鹏丞 一种新的服装设计、生产和销售模式
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CN103564900A (zh) * 2012-08-06 2014-02-12 汪鹏丞 一种新的服装设计、生产和销售模式
CN104146423A (zh) * 2014-08-19 2014-11-19 北京服装学院 衬衫纸样自动生成系统及方法
CN105962509A (zh) * 2016-06-16 2016-09-28 上海深厚数码科技有限公司 服装大规模定制的纸样制作方法和系统

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