WO2019064389A1 - Game device and game method - Google Patents

Game device and game method Download PDF

Info

Publication number
WO2019064389A1
WO2019064389A1 PCT/JP2017/035037 JP2017035037W WO2019064389A1 WO 2019064389 A1 WO2019064389 A1 WO 2019064389A1 JP 2017035037 W JP2017035037 W JP 2017035037W WO 2019064389 A1 WO2019064389 A1 WO 2019064389A1
Authority
WO
WIPO (PCT)
Prior art keywords
displayed
lottery
unit
symbols
stopped
Prior art date
Application number
PCT/JP2017/035037
Other languages
French (fr)
Japanese (ja)
Inventor
鈴木 博和
加藤 誠司
Original Assignee
セガサミークリエイション株式会社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by セガサミークリエイション株式会社 filed Critical セガサミークリエイション株式会社
Priority to PCT/JP2017/035037 priority Critical patent/WO2019064389A1/en
Publication of WO2019064389A1 publication Critical patent/WO2019064389A1/en

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F5/00Roulette games
    • A63F5/04Disc roulettes; Dial roulettes; Teetotums; Dice-tops

Definitions

  • the present invention relates to a game device and a game method.
  • Patent Document 1 when a predetermined condition is satisfied, a display block is added to the symbol display area to form a matrix of M columns and N + ⁇ rows, and the number of added lines ⁇ is multiplied by a predetermined number to symbolize effective lines.
  • a slot machine which additionally sets a display area and gives a line payout when there is a predetermined number or more of symbols of the same type in all the valid lines including the added valid line.
  • this slot machine gives the player unexpectedness because it is possible for the player to predict that the ⁇ line is added to the symbol display area and the valid line is additionally set when the predetermined condition is satisfied. In some cases, it can not attract many players, and can not generate much revenue.
  • the present invention is to provide a technology relating to a game that can give a player unexpectedness, attract a large number of players, and generate a large amount of revenue.
  • a game apparatus is a game apparatus including a control unit and a storage unit, and the control unit causes a plurality of display areas to be stopped and displayed by executing a software program stored in the storage unit.
  • a first lottery section for drawing symbols, a varying section for variably displaying the symbols displayed in the plurality of display areas, a stopping section for halting and displaying the symbols variably displayed by the varying section, and the predetermined stopping section
  • the symbols When the symbols are stopped and displayed, they function as a division unit that divides and displays some symbols of the plurality of symbols stopped and displayed under a predetermined condition.
  • the game method comprises a first drawing step of drawing symbols to be stopped and displayed in a plurality of display areas, a fluctuation step in which the symbols displayed in the plurality of display areas are fluctuated, and fluctuation display in the fluctuation step.
  • a predetermined symbol is stopped and displayed by the lottery in the first lottery step and the stopping step in which the symbol being displayed is stopped and displayed, a part of the symbols among the plurality of symbols stopped and displayed is divided under the predetermined condition And b.
  • FIG. 1 is an external view of a game device according to the embodiment.
  • the game device 100 is a slot machine installed in a game arcade, for example, a casino or an amusement facility.
  • the game device 100 includes a speaker 101, a display device 102, an operation input device 103, a card reader 104, a bill insertion device 105, and a ticket payout device 106.
  • the speaker 101 outputs sounds related to the game, for example, voice guidance of a slot game and sound effects.
  • the display device 102 is means for visually presenting the image related to the game to the player, and, for example, as shown in FIG.
  • the display device 102 displays an image for expressing or presenting a slot game, for example, a still image or a moving image.
  • the operation input device 103 is hardware for inputting an instruction from a player to the game apparatus 100, and is configured of, for example, a plurality of buttons.
  • the card reader 104 reads information from a card owned by the player.
  • This card is a medium in which game information of the player is stored, and can store, for example, points acquired as a result of the slot games thus far.
  • the player can receive various services according to the game information stored in the card. However, the contents stored in the card do not affect the result of the slot game.
  • the bill insertion device 105 is a device that reads an inserted bill or ticket.
  • the ticket dispensing device 106 dispenses the ticket to the player.
  • FIG. 2 is a block diagram showing the main hardware configuration of the game device according to the embodiment.
  • the game device 100 includes a computing device 200 in addition to the speaker 101, the display device 102, the operation input device 103, the card reader 104, the bill insertion device 105, and the ticket dispenser 106.
  • the computing device 200 centrally controls the game device 100.
  • the computing device 200 includes various processors and memories, and includes, for example, computer circuitry provided with a chipset.
  • the computing device 200 includes, for example, a main memory 201, a control unit 202, a basic input / output system (BIOS) -read only memory (ROM) 203, a storage unit 204, an audio processing unit 205, and an image processing unit. 206, a communication interface 207, a peripheral interface 208, and a system bus 209.
  • BIOS basic input / output system
  • ROM read only memory
  • the main memory 201 is a storage area in which a software program for executing a slot game is developed.
  • the control unit 202 executes this software program to cause the computing device 200 to realize various functions.
  • the computing device 200 implements the slot game in cooperation with other hardware by the control unit 202 executing the software program expanded in the main memory 201.
  • the control unit 202 is realized by, for example, a central processing unit (CPU).
  • the BIOS-ROM 203 is a ROM storing a BIOS, which is lower layer software for directly operating hardware.
  • the BIOS can initialize the game device 100 and the computing device 200 and call a boot loader.
  • the BIOS is an upper layer application, and a software program for executing the slot game provides an intermediary layer necessary for causing the game apparatus 100 or the computing apparatus 200 to function as a hardware resource.
  • the storage unit 204 stores software programs and various data required to execute the slot game.
  • the audio processing unit 205 performs various sound processing under the control of the control unit 202.
  • the image processing unit 206 performs various graphics processing under the control of the control unit 202.
  • the communication interface 207 is an interface that enables communication with a server or another game device.
  • the peripheral interface 208 is an interface that enables communication between the operation input device 103, the card reader 104, the bill insertion device 105 or the ticket dispensing device 106, and the computing device 200.
  • the system bus 209 is connected to the main memory 201, the control unit 202, the BIOS-ROM 203, the storage unit 204, the audio processing unit 205, the image processing unit 206, the communication interface 207, and the peripheral interface 208 as shown in FIG. .
  • the system bus 209 transmits, for example, signals for controlling these addresses, data exchanged between them, and the like.
  • FIG. 3 is a block diagram showing the main functional configuration of the game device according to the embodiment.
  • the game apparatus 100 includes a first lottery unit 301, a changing unit 302, a stopping unit 303, a second lottery unit 304, a changing unit 305, and a third lottery unit 306.
  • a division unit 307 and a payout unit 308 are provided. These are functionally realized by the control unit 202 executing the software program developed in the main memory 201. The details of these will be described later with reference to FIGS. 4 to 7.
  • FIGS. 4 to 6 are diagrams showing examples of symbols displayed on the display device according to the embodiment and their arrangement.
  • the slot game is realized by the control unit 202 executing a software program developed in the main memory 201 and controlling the computing device 200.
  • the game device 100 When a bill or a ticket is inserted into the bill insertion device 105, the game device 100 sets a credit according to the inserted bill or ticket. Then, the game device 100 causes the display device 102 to display a bet screen for the player to bet on the slot game, and starts the slot game in response to the bet and start instructions from the player. A slot game started by inserting a bill or ticket in this manner is called a normal game.
  • the game apparatus 100 causes symbols to be variably displayed on the five virtual reels 31, 32, 33, 34 and 35 in the normal game, and then reels 31, reels.
  • the symbols are stopped and displayed in the order of 32, reel 33, reel 34 and reel 35.
  • these reels can stop and display symbols one by one in each of the upper, middle and lower display areas.
  • the variable display refers to scroll display of symbols for each reel.
  • the stop display means that symbols are fixed and displayed on each level of the reel.
  • the first lottery unit 301 causes the symbols displayed in the plurality of display areas to fluctuate, and draws a symbol for stopping the fluctuation of the symbols at a predetermined timing. For example, the first lottery unit 301 performs a first lottery, and determines a symbol to be stopped and displayed.
  • the changing unit 302 changes and displays symbols displayed in a plurality of display areas. For example, the changing unit 302 changes and displays symbols on the upper stage, the middle stage, and the lower stage of the reel 31, the reel 32, the reel 33, the reel 34, and the reel 35 illustrated in FIG. 4.
  • the stop unit 303 causes the symbol displayed in a fluctuating manner by the varying unit 302 to be stopped and displayed.
  • the first lottery section 301 may determine whether or not the first symbol has been stopped and displayed when a win is made as a result of the first lottery.
  • the first symbol is, for example, a wild symbol that can substitute for a normal symbol.
  • the wild symbol “WILD” is displayed in the middle of the reel 33. Stop display.
  • the normal symbol “M1" shown in FIG. 4 is called a major symbol, and the normal symbols “9", “10", “J”, “Q”, “K”, " It is a symbol to which a larger payout than "A" is assigned.
  • the symbol “BONUS” shown in FIG. 4 is a special symbol called a bonus symbol, and can advance to a special game such as a free game when a predetermined condition is satisfied.
  • the predetermined condition is that a predetermined number of stops are displayed in a plurality of display areas, and, for example, three or more bonus symbols are displayed in a stopped state.
  • the free game is a slot game that can be played free for a designated number of times.
  • a normal symbol is assigned a payout when a predetermined condition is satisfied.
  • the predetermined condition is, for example, that the same symbol is stopped and displayed on all the reels, and that a payout is generated due to the stop symbol.
  • the payout unit 308 assigns a payout based on the symbols displayed in a stopped state. For example, the payout unit 308 determines whether or not the player has won according to the types and arrangements of the symbols stopped and displayed on each of the reel 31, the reel 32, the reel 33, the reel 34, and the reel 35. Assign a good payout.
  • the payout is, for example, a credit, a free game, and various values are set from high value to low value depending on the type and arrangement of symbols being stopped and displayed.
  • the payout is determined by the number of symbols that are the same as the types of symbols stopped from the left reel.
  • One normal symbol “M1” is displayed on one stop on each of the reel 31, the reel 32, the reel 34 and the reel 35, and the wild symbol “WILD” is stopped on the reel 33.
  • the second lottery section 304 When the predetermined symbol is stopped and displayed, the second lottery section 304 performs a lottery as to whether or not to change the other symbols stopped and displayed to the predetermined symbol. Specifically, the second lottery section 304 performs the second lottery when there is a payout when, for example, the wild symbol "WILD" appears after the first lottery section 301 causes the first symbol to be stopped and displayed.
  • the changing unit 305 changes the other symbols to the first symbol when the second lottery results in winning.
  • the other symbols are, for example, normal symbols to which a payout is assigned when a predetermined condition is satisfied. For example, as shown in FIG. 5, the changing unit 305 changes the normal symbol stopped and displayed on the upper and lower portions of the reel 33 in FIG. 4 to the wild symbol “WILD”.
  • the third lottery unit 306 performs a lottery whether or not to divide the symbol that is stopped and displayed. For example, the third lottery unit 306 performs the third lottery after the first lottery unit 301 causes the first symbol to be stopped and displayed.
  • the dividing unit 307 divides and displays the second symbol stopped and displayed, when the winning is made in the third lottery.
  • the second symbol is, for example, at least one of a bonus symbol and a normal symbol.
  • the third lottery section 306 may increase the probability of winning in the third lottery, for example, when the allocated payout is low as a result of the slot games so far.
  • the dividing unit 307 When the dividing unit 307 causes the predetermined symbol to be stopped and displayed by the lottery of the first lottery unit 301, a part of the symbols that are stopped and displayed is divided and displayed. For example, as shown in FIG. 6, when the dividing unit 307 wins in the third lottery, in FIG. 5, the normal symbols stopped and displayed in the middle of each of the reel 31, the reel 32, the reel 34 and the reel 35 in FIG. Divide the display into two parts, upper and lower. Note that the dividing unit 307 may divide and display the second symbol into three or more, and may divide and display the second symbol not horizontally but vertically.
  • FIG. 7 is a flowchart for explaining processing by the game device according to the embodiment. This process is executed, for example, by the control unit 202 developing a software program stored in the storage unit 204 in the main memory 201 and executing it, and is applicable to both normal games and free games.
  • the first lottery unit 301 performs a first lottery (step S1).
  • the stopping unit 303 causes the symbol displayed in a fluctuating manner by the changing unit 302 to be stopped and displayed (step S2).
  • the first lottery unit 301 determines whether or not a win has been made (step S3). If the first lottery section 301 determines that the winning has not occurred as a result of the first lottery (step S3: No), the process proceeds to step S11, and it is determined that the winning has occurred as a result of the first lottery If it is (step S3: Yes), the process proceeds to step S4.
  • the first lottery section 301 determines whether or not the wild symbol is stopped and displayed as a result of the first lottery (step S4). If the first lottery section 301 determines that the wild symbol is not stopped and displayed as a result of the first lottery (step S4: No), the process proceeds to step S11. On the other hand, when the first lottery section 301 determines that the wild symbol is stopped and displayed as a result of the first lottery (step S4: Yes), the process proceeds to step S5.
  • the second lottery section 304 performs a second lottery (step S5).
  • the second lottery section 304 determines whether or not it is decided to increase the wild symbol as a result of the second lottery (step S6). If the second lottery section 304 determines that it is not determined to increase the wild symbol as a result of the second lottery (step S6: No), the process proceeds to step S8. On the other hand, if the second lottery unit 304 determines that it is determined to increase the wild symbol (step S6: Yes), the process proceeds to step S7.
  • the changing unit 305 changes all the symbols of the reel on which the wild symbol is stopped and displayed to the wild symbol (step S7).
  • the third lottery section 306 performs a third lottery (step S8).
  • the third lottery section 306 determines whether or not the division of the symbol stopped and displayed is determined as a result of the third lottery (step S9). If the third lottery section 306 determines that the division of the symbols stopped and displayed is not determined as a result of the third lottery (step S9: No), the process proceeds to step S11. On the other hand, when the third lottery section 306 determines that the division of the symbol being stopped and displayed is determined as a result of the third lottery (step S9: Yes), the process proceeds to step S10.
  • the dividing unit 307 divides and displays the symbols that are displayed in a stopped state (step S10).
  • the payout unit 308 assigns a payout based on the symbols displayed in a stopped state (step S11).
  • the embodiment which is an example of the present invention has been described above.
  • the game apparatus 100 performs the first lottery, and the first lottery unit 301 causes the first symbol to be stopped and displayed according to the result of the first lottery, and the first lottery unit 301 causes the first symbol to be stopped and displayed.
  • a division unit 307 configured to divide and display the second symbol stopped and displayed.
  • the game apparatus 100 causes the second lottery unit 304 to perform the second lottery, and, when the second lottery is won, the other symbol is selected. It may further include a changing unit 305 for changing to one symbol. Thereby, the game device 100 can give the player unexpectedness by increasing the symbols to which the payout is to be assigned by changing the other symbols to the first symbol.
  • the game apparatus 100 further includes a third lottery unit 306 that performs a third lottery after the first lottery unit 301 causes the first symbol to be stopped and displayed, and the dividing unit 307 has won the third lottery.
  • the second symbol may be divided and displayed.
  • the game apparatus 100 can determine whether or not to divide the second symbol by the third lottery, so that the player can have a sense of expectation that the symbol to which a payout is assigned is increased for a long time. .
  • the second lottery unit 304 may not change another symbol to the first symbol. That is, the game device 100 may not execute steps S3 and S4 shown in FIG.
  • the game apparatus 100 causes the first lottery unit 301 to stop displaying the wild symbol “WILD” on the upper stage of the reel 35, and thereafter, symbols other than the upper stage of the reel 35 are wild symbols “WILD” You do not have to change to
  • the position and the number of second symbols to be divided and displayed by the dividing unit 307 are not particularly limited. Also, a payout may be determined by setting a line in the display area of the reel. Here, the line is a line to which a payout is assigned when the same symbol is displayed in a stopped state.
  • the game device and the game method according to the above-described embodiment attract more players more strongly by giving the player a stronger surprise than the conventional game device and game method, and more It can generate revenue. Therefore, the game device and the game method according to the embodiment can be widely and effectively applied to all software and hardware related techniques related to provision, implementation and the like of the game, and further to activities such as design, manufacture and sales thereof. It can be used.

Abstract

This game device is provided with a control unit and a storage unit. The control unit executes a software program stored in the storage unit to function as: a first random selection unit which randomly selects symbols to be stopped and displayed in a plurality of display areas; a changing unit which changes the symbols displayed in the plurality of display areas; a stopping unit which stops and displays the symbols being changed by the changing unit; and a division unit which divides some of the plurality of stopped and displayed symbols, under prescribed conditions, if the stopping unit stops and displays a prescribed symbol.

Description

ゲーム装置及びゲーム方法Game apparatus and game method
 本発明は、ゲーム装置及びゲーム方法に関する。 The present invention relates to a game device and a game method.
 近年、コンピュータを使用してスロットゲームをプレイ可能なゲーム装置が数多く開発されている。例えば、特許文献1には、所定条件を満足する場合、シンボル表示領域に表示ブロックを追加してM列N+α行のマトリクスとし、追加した行数αに所定数を乗算した数の有効ラインをシンボル表示領域に追加設定し、追加した有効ラインを含む全ての有効ラインにおいて、所定数以上の同じ種類のシンボルがある場合にライン配当を付与するスロットマシンが開示されている。 In recent years, many game devices capable of playing slot games using a computer have been developed. For example, in Patent Document 1, when a predetermined condition is satisfied, a display block is added to the symbol display area to form a matrix of M columns and N + α rows, and the number of added lines α is multiplied by a predetermined number to symbolize effective lines. A slot machine is disclosed which additionally sets a display area and gives a line payout when there is a predetermined number or more of symbols of the same type in all the valid lines including the added valid line.
特開2017-063881号公報JP, 2017-063881, A
 しかし、このスロットマシンは、所定条件を満足する場合にシンボル表示領域にα行が追加されることや有効ラインが追加設定されることがプレイヤにより予測可能であるため、プレイヤに意外性を与えることができず、多くのプレイヤを惹き付け、多くの収益を生み出すことができないことがある。 However, this slot machine gives the player unexpectedness because it is possible for the player to predict that the α line is added to the symbol display area and the valid line is additionally set when the predetermined condition is satisfied. In some cases, it can not attract many players, and can not generate much revenue.
 そこで、本発明は、プレイヤに意外性を与え、多くのプレイヤを惹き付け、多くの収益を生み出すことができるゲームに関する技術を提供することにある。 Therefore, the present invention is to provide a technology relating to a game that can give a player unexpectedness, attract a large number of players, and generate a large amount of revenue.
 本発明に係るゲーム装置は、制御部と記憶部とを備えるゲーム装置であって、前記制御部は、前記記憶部に記憶されたソフトウェアプログラムを実行することにより、複数の表示領域に停止表示させるシンボルを抽選する第1抽選部、前記複数の表示領域に表示されたシンボルを変動表示させる変動部、前記変動部が変動表示させているシンボルを停止表示させる停止部、及び前記停止部が所定のシンボルを停止表示させた場合、所定の条件の下、停止表示した複数のシンボルのうち一部のシンボルを分割表示させる分割部、として機能する。 A game apparatus according to the present invention is a game apparatus including a control unit and a storage unit, and the control unit causes a plurality of display areas to be stopped and displayed by executing a software program stored in the storage unit. A first lottery section for drawing symbols, a varying section for variably displaying the symbols displayed in the plurality of display areas, a stopping section for halting and displaying the symbols variably displayed by the varying section, and the predetermined stopping section When the symbols are stopped and displayed, they function as a division unit that divides and displays some symbols of the plurality of symbols stopped and displayed under a predetermined condition.
 本発明に係るゲーム方法は、複数の表示領域に停止表示させるシンボルを抽選する第1抽選ステップと、前記複数の表示領域に表示されたシンボルを変動表示させる変動ステップと、前記変動ステップにおいて変動表示しているシンボルを停止表示させる停止ステップと、前記第1抽選ステップにおける抽選により所定のシンボルを停止表示させた場合、所定の条件の下、停止表示した複数のシンボルのうち一部のシンボルを分割表示させる分割ステップと、を含む。 The game method according to the present invention comprises a first drawing step of drawing symbols to be stopped and displayed in a plurality of display areas, a fluctuation step in which the symbols displayed in the plurality of display areas are fluctuated, and fluctuation display in the fluctuation step. When a predetermined symbol is stopped and displayed by the lottery in the first lottery step and the stopping step in which the symbol being displayed is stopped and displayed, a part of the symbols among the plurality of symbols stopped and displayed is divided under the predetermined condition And b.
 本発明によれば、プレイヤに意外性を与え、多くのプレイヤを惹き付け、多くの収益を生み出すことができるゲームに関する技術を提供することができる。 According to the present invention, it is possible to provide a game-related technology that can give players unexpectedness, attract many players, and generate a large amount of revenue.
実施形態に係るゲーム装置の外観図である。It is an outline view of a game device concerning an embodiment. 実施形態に係るゲーム装置の主なハードウェア構成を示すブロック図である。It is a block diagram showing the main hardware constitutions of the game device concerning an embodiment. 実施形態に係るゲーム装置の主な機能的な構成を示すブロック図である。It is a block diagram showing the main functional composition of the game device concerning an embodiment. 実施形態に係る表示装置に表示されるシンボル及びそれらの配列の例を示す図である。It is a figure which shows the example of the symbol displayed on the display apparatus which concerns on embodiment, and those arrangement | sequences. 実施形態に係る表示装置に表示されるシンボル及びそれらの配列の例を示す図である。It is a figure which shows the example of the symbol displayed on the display apparatus which concerns on embodiment, and those arrangement | sequences. 実施形態に係る表示装置に表示されるシンボル及びそれらの配列の例を示す図である。It is a figure which shows the example of the symbol displayed on the display apparatus which concerns on embodiment, and those arrangement | sequences. 実施形態に係るゲーム装置による処理を説明するためのフローチャートである。It is a flowchart for demonstrating the process by the game device which concerns on embodiment. 実施形態に係る表示装置に表示されるシンボル及びそれらの配列の例を示す図である。It is a figure which shows the example of the symbol displayed on the display apparatus which concerns on embodiment, and those arrangement | sequences.
 以下、図面を参照して本発明の実施形態を説明する。ただし、以下に説明する実施形態は、あくまでも例示であり、以下に明示しない種々の変形や技術の適用を排除する意図はない。また、各図面の記載において、同一の部分には同一の符号を付して表している。図面は模式的なものであり、必ずしも実際の寸法や比率等とは一致しない。図面相互間においても互いの寸法の関係や比率が異なる部分が含まれていることがある。 Hereinafter, embodiments of the present invention will be described with reference to the drawings. However, the embodiments described below are merely examples, and there is no intention to exclude the application of various modifications and techniques not explicitly stated below. Further, in the description of each drawing, the same parts are denoted by the same reference numerals. The drawings are schematic and do not necessarily match the actual dimensions, ratios, etc. There may be parts where the dimensional relationships and proportions differ among the drawings.
 図1から図3を参照しながら、実施形態に係るゲーム装置について説明する。図1は、実施形態に係るゲーム装置の外観図である。 A game device according to the embodiment will be described with reference to FIGS. 1 to 3. FIG. 1 is an external view of a game device according to the embodiment.
 ゲーム装置100は、遊技場、例えば、カジノやアミューズメント施設に設置されるスロットマシンである。 The game device 100 is a slot machine installed in a game arcade, for example, a casino or an amusement facility.
ゲーム装置100は、例えば、図1に示すように、スピーカ101と、表示装置102と、操作入力装置103と、カード読取装置104と、紙幣投入装置105と、チケット払出装置106とを備える。 For example, as shown in FIG. 1, the game device 100 includes a speaker 101, a display device 102, an operation input device 103, a card reader 104, a bill insertion device 105, and a ticket payout device 106.
 スピーカ101は、ゲームに関連する音、例えば、スロットゲームの音声案内、効果音を出力する。表示装置102は、ゲームに関連する画像をプレイヤに視認可能に提示する手段であり、例えば、図1に示すように、上下二つのディスプレイで構成されている。表示装置102は、スロットゲームを表現又は演出するための画像、例えば、静止画、動画を表示する。操作入力装置103は、プレイヤからの指示をゲーム装置100に入力するためのハードウェアであり、例えば、複数のボタンで構成されている。 The speaker 101 outputs sounds related to the game, for example, voice guidance of a slot game and sound effects. The display device 102 is means for visually presenting the image related to the game to the player, and, for example, as shown in FIG. The display device 102 displays an image for expressing or presenting a slot game, for example, a still image or a moving image. The operation input device 103 is hardware for inputting an instruction from a player to the game apparatus 100, and is configured of, for example, a plurality of buttons.
 カード読取装置104は、プレイヤが所有するカードから情報を読み取る。このカードは、プレイヤの遊技情報が記憶された媒体であり、例えば、これまでのスロットゲームの結果によって獲得されたポイントを記憶することができる。プレイヤは、カードに記憶された遊技情報に応じて様々なサービスを受けることができる。ただし、カードが記憶している内容は、スロットゲームの結果に影響を与えない。紙幣投入装置105は、投入された紙幣やチケットを読み取る装置である。チケット払出装置106は、プレイヤにチケットを払い出す。 The card reader 104 reads information from a card owned by the player. This card is a medium in which game information of the player is stored, and can store, for example, points acquired as a result of the slot games thus far. The player can receive various services according to the game information stored in the card. However, the contents stored in the card do not affect the result of the slot game. The bill insertion device 105 is a device that reads an inserted bill or ticket. The ticket dispensing device 106 dispenses the ticket to the player.
 図2は、実施形態に係るゲーム装置の主なハードウェア構成を示すブロック図である。ゲーム装置100は、例えば、図2に示すように、スピーカ101、表示装置102、操作入力装置103、カード読取装置104、紙幣投入装置105及びチケット払出装置106に加え、コンピューティング装置200を備える。 FIG. 2 is a block diagram showing the main hardware configuration of the game device according to the embodiment. For example, as shown in FIG. 2, the game device 100 includes a computing device 200 in addition to the speaker 101, the display device 102, the operation input device 103, the card reader 104, the bill insertion device 105, and the ticket dispenser 106.
 コンピューティング装置200は、ゲーム装置100を統括的に制御する。コンピューティング装置200は、各種のプロセッサやメモリを含み、例えば、チップセットを備えるコンピュータ回路要素を含む。コンピューティング装置200は、例えば、メインメモリ201と、制御部202と、BIOS(Basic Input/Output System)-ROM(Read Only Memory)203と、記憶部204と、音声処理部205と、画像処理部206と、通信インタフェース207と、ペリフェラルインタフェース208と、システムバス209とを備える。 The computing device 200 centrally controls the game device 100. The computing device 200 includes various processors and memories, and includes, for example, computer circuitry provided with a chipset. The computing device 200 includes, for example, a main memory 201, a control unit 202, a basic input / output system (BIOS) -read only memory (ROM) 203, a storage unit 204, an audio processing unit 205, and an image processing unit. 206, a communication interface 207, a peripheral interface 208, and a system bus 209.
 メインメモリ201は、スロットゲームを実行するためのソフトウェアプログラムが展開される記憶領域である。制御部202は、このソフトウェアプログラムを実行し、コンピューティング装置200に各種の機能を実現させる。言い換えれば、コンピューティング装置200は、制御部202がメインメモリ201に展開されたソフトウェアプログラムを実行することにより、他のハードウェアと協働してスロットゲームを実現する。なお、制御部202は、例えば、CPU(Central Processing Unit)により実現される。 The main memory 201 is a storage area in which a software program for executing a slot game is developed. The control unit 202 executes this software program to cause the computing device 200 to realize various functions. In other words, the computing device 200 implements the slot game in cooperation with other hardware by the control unit 202 executing the software program expanded in the main memory 201. The control unit 202 is realized by, for example, a central processing unit (CPU).
 BIOS-ROM203は、ハードウェアを直接稼働させるための下層のソフトウェアであるBIOSを記憶しているROMである。BIOSは、ゲーム装置100及びコンピューティング装置200を初期化し、ブートローダを呼び出すことができる。また、BIOSは、上層のアプリケーションであってスロットゲームを実行するためのソフトウェアプログラムがハードウェア資源であるゲーム装置100又はコンピューティング装置200を機能させるために必要な仲介する層を提供している。 The BIOS-ROM 203 is a ROM storing a BIOS, which is lower layer software for directly operating hardware. The BIOS can initialize the game device 100 and the computing device 200 and call a boot loader. In addition, the BIOS is an upper layer application, and a software program for executing the slot game provides an intermediary layer necessary for causing the game apparatus 100 or the computing apparatus 200 to function as a hardware resource.
 記憶部204は、スロットゲームを実行するために必要なソフトウェアプログラムや各種データを記憶している。音声処理部205は、制御部202の制御の下、各種のサウンド処理を行う。画像処理部206は、制御部202の制御の下、各種のグラフィックス処理を行う。通信インタフェース207は、サーバや他のゲーム装置との通信を可能にするインタフェースである。ペリフェラルインタフェース208は、操作入力装置103、カード読取装置104、紙幣投入装置105又はチケット払出装置106と、コンピューティング装置200との通信を可能にするインタフェースである。 The storage unit 204 stores software programs and various data required to execute the slot game. The audio processing unit 205 performs various sound processing under the control of the control unit 202. The image processing unit 206 performs various graphics processing under the control of the control unit 202. The communication interface 207 is an interface that enables communication with a server or another game device. The peripheral interface 208 is an interface that enables communication between the operation input device 103, the card reader 104, the bill insertion device 105 or the ticket dispensing device 106, and the computing device 200.
 システムバス209は、図2に示すように、メインメモリ201、制御部202、BIOS-ROM203、記憶部204、音声処理部205、画像処理部206、通信インタフェース207及びペリフェラルインタフェース208と接続されている。システムバス209は、例えば、これらのアドレス、これらの間で相互にやり取りされるデータ、これらを制御する信号を伝送する。 The system bus 209 is connected to the main memory 201, the control unit 202, the BIOS-ROM 203, the storage unit 204, the audio processing unit 205, the image processing unit 206, the communication interface 207, and the peripheral interface 208 as shown in FIG. . The system bus 209 transmits, for example, signals for controlling these addresses, data exchanged between them, and the like.
 図3は、実施形態に係るゲーム装置の主な機能的な構成を示すブロック図である。ゲーム装置100は、例えば、図3に示すように、第1抽選部301と、変動部302と、停止部303と、第2抽選部304と、変更部305と、第3抽選部306と、分割部307と、配当部308とを備える。これらは、メインメモリ201に展開されたソフトウェアプログラムを制御部202が実行することにより機能的に実現されるものである。なお、これらの詳細については、図4から図7を参照しながら後述する。 FIG. 3 is a block diagram showing the main functional configuration of the game device according to the embodiment. For example, as shown in FIG. 3, the game apparatus 100 includes a first lottery unit 301, a changing unit 302, a stopping unit 303, a second lottery unit 304, a changing unit 305, and a third lottery unit 306. A division unit 307 and a payout unit 308 are provided. These are functionally realized by the control unit 202 executing the software program developed in the main memory 201. The details of these will be described later with reference to FIGS. 4 to 7.
 図4から図6を参照しながら、実施形態に係るゲーム装置100がユーザに提供することができるスロットゲームの内容の例を説明する。図4から図6は、実施形態に係る表示装置に表示されるシンボル及びそれらの配列の例を示す図である。このスロットゲームは、制御部202がメインメモリ201に展開されたソフトウェアプログラムを実行し、コンピューティング装置200を制御することにより実現される。 An example of the contents of a slot game that can be provided to the user by the game device 100 according to the embodiment will be described with reference to FIGS. 4 to 6. 4 to 6 are diagrams showing examples of symbols displayed on the display device according to the embodiment and their arrangement. The slot game is realized by the control unit 202 executing a software program developed in the main memory 201 and controlling the computing device 200.
 ゲーム装置100は、紙幣投入装置105に紙幣又はチケットが投入された場合に、投入された紙幣やチケットに応じてクレジットを設定する。そして、ゲーム装置100は、プレイヤがスロットゲームに対してベットするためのベット画面を表示装置102に表示させ、プレイヤによるベットとスタートの指示に応じてスロットゲームを開始する。このように紙幣やチケットを投入することにより開始するスロットゲームは、ノーマルゲームと呼ばれる。 When a bill or a ticket is inserted into the bill insertion device 105, the game device 100 sets a credit according to the inserted bill or ticket. Then, the game device 100 causes the display device 102 to display a bet screen for the player to bet on the slot game, and starts the slot game in response to the bet and start instructions from the player. A slot game started by inserting a bill or ticket in this manner is called a normal game.
 例えば、図4に示すように、ゲーム装置100は、ノーマルゲームにおいて、五つの仮想的なリール31、リール32、リール33、リール34及びリール35にシンボルを変動表示させた後、リール31、リール32、リール33、リール34、リール35の順にシンボルを停止表示させる。これらのリールは、図4に示すように、いずれも上段、中段及び下段の三つの表示領域に一つずつシンボルを停止表示することができる。ここで、変動表示とは、リールごとにシンボルをスクロール表示することをいう。また、停止表示とは、リールの各段にシンボルを固定して表示することをいう。 For example, as shown in FIG. 4, in the normal game, the game apparatus 100 causes symbols to be variably displayed on the five virtual reels 31, 32, 33, 34 and 35 in the normal game, and then reels 31, reels. The symbols are stopped and displayed in the order of 32, reel 33, reel 34 and reel 35. As shown in FIG. 4, these reels can stop and display symbols one by one in each of the upper, middle and lower display areas. Here, the variable display refers to scroll display of symbols for each reel. The stop display means that symbols are fixed and displayed on each level of the reel.
 また、ゲーム装置100では、例えば、図4に示すように、ゲーム装置100では、リール31、リール32、リール33、リール34及びリール35に左のリールから所定数の同じシンボルが停止表示した場合に配当を割り当てる。 In the game apparatus 100, for example, as shown in FIG. 4, in the game apparatus 100, a predetermined number of the same symbols are stopped and displayed on the reel 31, the reel 32, the reel 33, the reel 34, and the reel 35 from the left reel. Assign dividends to
 第1抽選部301は、複数の表示領域に表示されたシンボルを変動させ、所定のタイミングでシンボルの変動を停止させるシンボルを抽選する。例えば、第1抽選部301は、第1抽選を行い、停止表示させるシンボルを決定する。変動部302は、複数の表示領域に表示されたシンボルを変動表示させる。例えば、変動部302は、図4に示したリール31、リール32、リール33、リール34及びリール35それぞれの上段、中段及び下段にシンボルを変動表示される。停止部303は、変動部302が変動表示させているシンボルを停止表示させる。 The first lottery unit 301 causes the symbols displayed in the plurality of display areas to fluctuate, and draws a symbol for stopping the fluctuation of the symbols at a predetermined timing. For example, the first lottery unit 301 performs a first lottery, and determines a symbol to be stopped and displayed. The changing unit 302 changes and displays symbols displayed in a plurality of display areas. For example, the changing unit 302 changes and displays symbols on the upper stage, the middle stage, and the lower stage of the reel 31, the reel 32, the reel 33, the reel 34, and the reel 35 illustrated in FIG. 4. The stop unit 303 causes the symbol displayed in a fluctuating manner by the varying unit 302 to be stopped and displayed.
 なお、第1抽選部301は、第1抽選の結果、当選が出た場合、第1シンボルが停止表示されたか否かを判定してもよい。ここで、第1シンボルは、例えば、通常シンボルの代用となることができるワイルドシンボルである。例えば、第1抽選部301は、第1抽選の結果、第1シンボルがリール33の停止時に表示させる対象となった場合、図4に示すように、リール33の中段にワイルドシンボル「WILD」を停止表示させる。 The first lottery section 301 may determine whether or not the first symbol has been stopped and displayed when a win is made as a result of the first lottery. Here, the first symbol is, for example, a wild symbol that can substitute for a normal symbol. For example, when the first lottery section 301 becomes a target to be displayed when the reel 33 is stopped as a result of the first lottery, as shown in FIG. 4, the wild symbol “WILD” is displayed in the middle of the reel 33. Stop display.
 なお、図4に示した通常シンボル「M1」は、メジャーシンボルと呼ばれており、図4に示した通常シンボル「9」、「10」、「J」、「Q」、「K」、「A」よりも大きな配当が割り当てられるシンボルである。また、図4に示したシンボル「BONUS」は、ボーナスシンボルと呼ばれている特別シンボルであり、所定の条件を満たした場合にフリーゲーム等の特別ゲームに進行させることができる。この所定の条件とは、複数の表示領域に所定数停止表示されることであり、例えば、三つ以上のボーナスシンボルが停止表示されていることである。また、フリーゲームとは、指定された回数だけ無料でプレイ可能なスロットゲームである。通常シンボルは、所定の条件を満たした場合に配当が割り当てられる。この所定の条件とは、例えば、全てのリールに同じシンボルが停止表示されていること、停止シンボルにより配当が発生していることである。 The normal symbol "M1" shown in FIG. 4 is called a major symbol, and the normal symbols "9", "10", "J", "Q", "K", " It is a symbol to which a larger payout than "A" is assigned. The symbol "BONUS" shown in FIG. 4 is a special symbol called a bonus symbol, and can advance to a special game such as a free game when a predetermined condition is satisfied. The predetermined condition is that a predetermined number of stops are displayed in a plurality of display areas, and, for example, three or more bonus symbols are displayed in a stopped state. In addition, the free game is a slot game that can be played free for a designated number of times. A normal symbol is assigned a payout when a predetermined condition is satisfied. The predetermined condition is, for example, that the same symbol is stopped and displayed on all the reels, and that a payout is generated due to the stop symbol.
 配当部308は、停止表示しているシンボルに基づいて配当を割り当てる。例えば、配当部308は、リール31、リール32、リール33、リール34及びリール35それぞれに停止表示しているシンボルの種類や配列に応じて、当選しているか否かを判定し、プレイヤに様々な配当を割り当てる。配当は、例えば、クレジット、フリーゲームであり、停止表示しているシンボルの種類や配列に応じて、高い価値のものから低い価値のものまで、様々な価値のものが設定されている。 The payout unit 308 assigns a payout based on the symbols displayed in a stopped state. For example, the payout unit 308 determines whether or not the player has won according to the types and arrangements of the symbols stopped and displayed on each of the reel 31, the reel 32, the reel 33, the reel 34, and the reel 35. Assign a good payout. The payout is, for example, a credit, a free game, and various values are set from high value to low value depending on the type and arrangement of symbols being stopped and displayed.
 以下の説明では、リールに左リールから所定数のシンボルが停止表示された場合に配当が割り当てられるように設定されている場合を想定して説明する。 In the following description, it is assumed that a payout is assigned when a predetermined number of symbols are stopped and displayed on the reel from the left reel.
 図4に示したシンボルの配列では、左リールから停止したシンボルの種類と揃った個数によって配当が決定される。リール31、リール32、リール34及びリール35それぞれに通常シンボル「M1」が一つ停止表示されており、リール33にワイルドシンボル「WILD」が停止表示されている。この時、図4に示したシンボルの配列では、「M1」の5個揃いの配当が1回分(1×1×1×1×1=1)割り当てられる。 In the arrangement of symbols shown in FIG. 4, the payout is determined by the number of symbols that are the same as the types of symbols stopped from the left reel. One normal symbol “M1” is displayed on one stop on each of the reel 31, the reel 32, the reel 34 and the reel 35, and the wild symbol “WILD” is stopped on the reel 33. At this time, in the arrangement of symbols shown in FIG. 4, a payout of five sets of “M1” is allocated for one (1 × 1 × 1 × 1 × 1 = 1).
 第2抽選部304は、所定のシンボルが停止表示された場合、停止表示した他のシンボルを所定のシンボルに変更するか否かの抽選を行う。具体的には、第2抽選部304は、第1抽選部301が第1シンボルを停止表示させた後、例えばワイルドシンボル「WILD」が出現した場合で配当がある場合に第2抽選を行う。変更部305は、第2抽選で当選が出た場合、他のシンボルを第1シンボルに変更する。ここで、他のシンボルは、例えば、所定の条件を満たした場合に配当が割り当てられる通常シンボルである。例えば、変更部305は、図5に示すように、図4ではリール33の上段及び下段に停止表示されていた通常シンボルをワイルドシンボル「WILD」に変更する。 When the predetermined symbol is stopped and displayed, the second lottery section 304 performs a lottery as to whether or not to change the other symbols stopped and displayed to the predetermined symbol. Specifically, the second lottery section 304 performs the second lottery when there is a payout when, for example, the wild symbol "WILD" appears after the first lottery section 301 causes the first symbol to be stopped and displayed. The changing unit 305 changes the other symbols to the first symbol when the second lottery results in winning. Here, the other symbols are, for example, normal symbols to which a payout is assigned when a predetermined condition is satisfied. For example, as shown in FIG. 5, the changing unit 305 changes the normal symbol stopped and displayed on the upper and lower portions of the reel 33 in FIG. 4 to the wild symbol “WILD”.
 図5に示したシンボルの配列では、リール31、リール32、リール34及びリール35に通常シンボル「M1」が一つ停止表示されており、リール33にワイルドシンボル「WILD」が三つ停止表示されている。このため、図5に示したシンボルの配列では、例えば、「M1」の5個揃いの配当が3回分(1×1×3×1×1=3)割り当てられる。 In the arrangement of symbols shown in FIG. 5, one normal symbol "M1" is displayed on the reel 31, reel 32, reel 34 and reel 35, and three wild symbols "WILD" are displayed on the reel 33. ing. Therefore, in the arrangement of symbols shown in FIG. 5, for example, a payout of five sets of “M1” is allocated for three (1 × 1 × 3 × 1 × 1 = 3).
 第3抽選部306は、所定のシンボルが停止表示された場合、停止表示したシンボルを分割するか否かの抽選を行う。例えば、第3抽選部306は、第1抽選部301が第1シンボルを停止表示させた後、第3抽選を行う。分割部307は、第3抽選で当選が出た場合、停止表示している第2シンボルを分割表示させる。ここで、第2シンボルは、例えば、ボーナスシンボル及び通常シンボルの少なくとも一方である。なお、第3抽選部306は、例えば、これまでのスロットゲームの結果、割り当てられた配当が低調である場合、第3抽選で当選が出る確率を上昇させてもよい。 When the predetermined symbol is stopped and displayed, the third lottery unit 306 performs a lottery whether or not to divide the symbol that is stopped and displayed. For example, the third lottery unit 306 performs the third lottery after the first lottery unit 301 causes the first symbol to be stopped and displayed. The dividing unit 307 divides and displays the second symbol stopped and displayed, when the winning is made in the third lottery. Here, the second symbol is, for example, at least one of a bonus symbol and a normal symbol. The third lottery section 306 may increase the probability of winning in the third lottery, for example, when the allocated payout is low as a result of the slot games so far.
 分割部307は、第1抽選部301の抽選により所定のシンボルを停止表示させた場合、停止表示させたシンボルのうち一部を分割表示させる。例えば、図6に示すように、分割部307は、第3抽選で当選が出た場合、図5ではリール31、リール32、リール34及びリール35それぞれの中段に停止表示されていた通常シンボルを上下二つに分割表示させる。なお、分割部307は、第2のシンボルを三つ以上に分割表示してもよく、第2のシンボルを上下ではなく左右に分割表示してもよい。 When the dividing unit 307 causes the predetermined symbol to be stopped and displayed by the lottery of the first lottery unit 301, a part of the symbols that are stopped and displayed is divided and displayed. For example, as shown in FIG. 6, when the dividing unit 307 wins in the third lottery, in FIG. 5, the normal symbols stopped and displayed in the middle of each of the reel 31, the reel 32, the reel 34 and the reel 35 in FIG. Divide the display into two parts, upper and lower. Note that the dividing unit 307 may divide and display the second symbol into three or more, and may divide and display the second symbol not horizontally but vertically.
 図6に示したシンボルの配列では、リール31、リール32、リール34及びリール35それぞれの中段に上下に分割表示された二つの通常シンボル「M1」が停止表示されており、リール33にワイルドシンボル「WILD」が三つ停止表示されている。このため、図5に示したシンボルの配列では、例えば、「M1」の5個揃いの配当が48回分(2×2×3×2×2=48)割り当てられ、図4に示したシンボルの配列の48倍、図5に示したシンボルの配列の16倍の配当が割り当てられる。 In the arrangement of symbols shown in FIG. 6, two normal symbols “M1” divided and displayed in the upper and lower portions are stopped and displayed in the middle of reel 31, reel 32, reel 34 and reel 35 respectively. "WILD" is displayed three stops. For this reason, in the arrangement of symbols shown in FIG. 5, for example, a payout of 5 combinations of “M1” is allocated for 48 times (2 × 2 × 3 × 2 × 2 = 48), and the symbols shown in FIG. A payout of 48 times the array and 16 times the array of symbols shown in FIG. 5 is allocated.
 図7を参照しながら、実施形態に係るゲーム装置による処理を説明する。図7は、実施形態に係るゲーム装置による処理を説明するためのフローチャートである。この処理は、例えば、制御部202が記憶部204に格納されたソフトウェアプログラムをメインメモリ201に展開して実行することにより実行され、ノーマルゲーム及びフリーゲームのいずれにも適用可能である。 A process by the game device according to the embodiment will be described with reference to FIG. FIG. 7 is a flowchart for explaining processing by the game device according to the embodiment. This process is executed, for example, by the control unit 202 developing a software program stored in the storage unit 204 in the main memory 201 and executing it, and is applicable to both normal games and free games.
 なお、以下に説明する処理に含まれる各ステップは、処理の内容に矛盾を生じない範囲で、任意に順番を変更して又は並列に実行することができるとともに、各ステップ間に他のステップを追加してもよい。また、便宜上一つのステップとして記載されているステップは、複数のステップに分けて実行することができる一方、便宜上複数のステップに分けて記載されているものは、一つのステップとして把握することができる。なお、各ステップの処理の詳細は、既に説明しているため、ここでは省略する。 Each step included in the process described below can be arbitrarily changed in order or executed in parallel, as long as no contradiction occurs in the contents of the process, and another step is performed between each step. You may add it. In addition, while the steps described as one step can be divided into a plurality of steps and executed for convenience, those described separately as a plurality of steps can be grasped as one step. . In addition, since the details of the process of each step have already been described, they are omitted here.
 第1抽選部301は、第1抽選を行う(ステップS1)。 The first lottery unit 301 performs a first lottery (step S1).
 停止部303は、変動部302が変動表示させているシンボルを停止表示させる(ステップS2)。 The stopping unit 303 causes the symbol displayed in a fluctuating manner by the changing unit 302 to be stopped and displayed (step S2).
 第1抽選部301は、第1抽選の結果、当選が出たか否かを判定する(ステップS3)。第1抽選部301は、第1抽選の結果、当選が出ていないと判定した場合(ステップS3:No)、処理をステップS11へ進め、第1抽選の結果、当選が出ていると判定した場合(ステップS3:Yes)、処理をステップS4へ進める。 As a result of the first lottery, the first lottery unit 301 determines whether or not a win has been made (step S3). If the first lottery section 301 determines that the winning has not occurred as a result of the first lottery (step S3: No), the process proceeds to step S11, and it is determined that the winning has occurred as a result of the first lottery If it is (step S3: Yes), the process proceeds to step S4.
 そして、第1抽選部301は、第1抽選の結果、ワイルドシンボルが停止表示されたか否かを判定する(ステップS4)。第1抽選部301は、第1抽選の結果、ワイルドシンボルが停止表示されていないと判定した場合(ステップS4:No)、処理をステップS11へ進める。一方、第1抽選部301は、第1抽選の結果、ワイルドシンボルが停止表示されていると判定した場合(ステップS4:Yes)、処理をステップS5へ進める。 Then, the first lottery section 301 determines whether or not the wild symbol is stopped and displayed as a result of the first lottery (step S4). If the first lottery section 301 determines that the wild symbol is not stopped and displayed as a result of the first lottery (step S4: No), the process proceeds to step S11. On the other hand, when the first lottery section 301 determines that the wild symbol is stopped and displayed as a result of the first lottery (step S4: Yes), the process proceeds to step S5.
 第2抽選部304は、第2抽選を行う(ステップS5)。 The second lottery section 304 performs a second lottery (step S5).
 第2抽選部304は、第2抽選の結果、ワイルドシンボルを増加させることが決定したか否かを判定する(ステップS6)。第2抽選部304は、第2抽選の結果、ワイルドシンボルを増加させることが決定していないと判定した場合(ステップS6:No)、処理をステップS8へ進める。一方、第2抽選部304は、ワイルドシンボルを増加させることが決定していると判定した場合(ステップS6:Yes)、処理をステップS7へ進める。 The second lottery section 304 determines whether or not it is decided to increase the wild symbol as a result of the second lottery (step S6). If the second lottery section 304 determines that it is not determined to increase the wild symbol as a result of the second lottery (step S6: No), the process proceeds to step S8. On the other hand, if the second lottery unit 304 determines that it is determined to increase the wild symbol (step S6: Yes), the process proceeds to step S7.
 変更部305は、ワイルドシンボルが停止表示されているリールのシンボルを全てワイルドシンボルに変更する(ステップS7)。 The changing unit 305 changes all the symbols of the reel on which the wild symbol is stopped and displayed to the wild symbol (step S7).
 第3抽選部306は、第3抽選を行う(ステップS8)。 The third lottery section 306 performs a third lottery (step S8).
 第3抽選部306は、第3抽選の結果、停止表示されているシンボルの分割が決定したか否かを判定する(ステップS9)。第3抽選部306は、第3抽選の結果、停止表示されているシンボルの分割が決定していないと判定した場合(ステップS9:No)、処理をステップS11へ進める。一方、第3抽選部306は、第3抽選の結果、停止表示されているシンボルの分割が決定していると判定した場合(ステップS9:Yes)、処理をステップS10へ進める。 The third lottery section 306 determines whether or not the division of the symbol stopped and displayed is determined as a result of the third lottery (step S9). If the third lottery section 306 determines that the division of the symbols stopped and displayed is not determined as a result of the third lottery (step S9: No), the process proceeds to step S11. On the other hand, when the third lottery section 306 determines that the division of the symbol being stopped and displayed is determined as a result of the third lottery (step S9: Yes), the process proceeds to step S10.
 分割部307は、停止表示しているシンボルを分割表示する(ステップS10)。 The dividing unit 307 divides and displays the symbols that are displayed in a stopped state (step S10).
 配当部308は、停止表示しているシンボルに基づいて配当を割り当てる(ステップS11)。 The payout unit 308 assigns a payout based on the symbols displayed in a stopped state (step S11).
 以上、本発明の一例である実施形態について説明した。実施形態に係るゲーム装置100は、第1抽選を行い、第1抽選の結果に応じて第1シンボルを停止表示させる第1抽選部301と、第1抽選部301が第1シンボルを停止表示させた場合、停止表示している第2シンボルを分割表示させる分割部307とを備える。これにより、ゲーム装置100は、第2シンボルが通常シンボルである場合、配当が割り当てられる対象となるシンボルを飛躍的に増加させることにより、第2シンボルがボーナスである場合、フリーゲームが付与される確率を増加させることにより、プレイヤに意外性を与えることができる。したがって、ゲーム装置100は、第2シンボルの分割表示により、より多くのプレイヤを強く惹き付け、より多くの収益を生み出すことができる。 The embodiment which is an example of the present invention has been described above. The game apparatus 100 according to the embodiment performs the first lottery, and the first lottery unit 301 causes the first symbol to be stopped and displayed according to the result of the first lottery, and the first lottery unit 301 causes the first symbol to be stopped and displayed. And a division unit 307 configured to divide and display the second symbol stopped and displayed. Thereby, when the second symbol is a normal symbol, the game device 100 dramatically increases the symbol to which a payout is to be assigned, thereby providing a free game when the second symbol is a bonus. By increasing the probability, the player can be given unexpectedness. Therefore, the game apparatus 100 can attract more players strongly and generate more profit by the divided display of the second symbol.
 また、ゲーム装置100は、第1抽選部301が第1シンボルを停止表示させた後、第2抽選を行う第2抽選部304と、第2抽選で当選が出た場合、他のシンボルを第1シンボルに変更する変更部305とを更に備えていてもよい。これにより、ゲーム装置100は、他のシンボルを第1シンボルに変更することにより配当が割り当てられる対象となるシンボルを増加させてプレイヤに意外性を与えることができる。 In addition, after the first lottery unit 301 causes the first symbol to be stopped and displayed, the game apparatus 100 causes the second lottery unit 304 to perform the second lottery, and, when the second lottery is won, the other symbol is selected. It may further include a changing unit 305 for changing to one symbol. Thereby, the game device 100 can give the player unexpectedness by increasing the symbols to which the payout is to be assigned by changing the other symbols to the first symbol.
 さらに、ゲーム装置100は、第1抽選部301が第1シンボルを停止表示させた後、第3抽選を行う第3抽選部306を更に備え、分割部307は、第3抽選で当選が出た場合、第2シンボルを分割表示させてもよい。これにより、ゲーム装置100は、第2シンボルを分割するか否かを第3抽選により決定するため、プレイヤにより長い時間、配当が割り当てられる対象となるシンボルが増加する期待感を抱かせることができる。 Furthermore, the game apparatus 100 further includes a third lottery unit 306 that performs a third lottery after the first lottery unit 301 causes the first symbol to be stopped and displayed, and the dividing unit 307 has won the third lottery. In the case, the second symbol may be divided and displayed. Thus, the game apparatus 100 can determine whether or not to divide the second symbol by the third lottery, so that the player can have a sense of expectation that the symbol to which a payout is assigned is increased for a long time. .
 なお、ゲーム装置100は、第1抽選部301により第1シンボルを停止表示させた後、第2抽選部304により他のシンボルを第1シンボルに変更しなくてもよい。すなわち、ゲーム装置100は、図7に示したステップS3及びステップS4を実行しなくてもよい。例えば、図8に示すように、ゲーム装置100は、第1抽選部301によりリール35の上段にワイルドシンボル「WILD」を停止表示させ、その後、リール35の上段以外のシンボルをワイルドシンボル「WILD」に変更しなくてもよい。 In addition, after the game apparatus 100 causes the first lottery unit 301 to display the first symbol in a stopped state, the second lottery unit 304 may not change another symbol to the first symbol. That is, the game device 100 may not execute steps S3 and S4 shown in FIG. For example, as shown in FIG. 8, the game apparatus 100 causes the first lottery unit 301 to stop displaying the wild symbol “WILD” on the upper stage of the reel 35, and thereafter, symbols other than the upper stage of the reel 35 are wild symbols “WILD” You do not have to change to
 分割部307が分割表示させる第2シンボルの位置及び個数は、特に限定されない。また、リールの表示領域にラインを設定して、配当を決定してもよい。ここで、ラインとは、同じシンボルが並んで停止表示された場合に配当が割り当てられるラインである。 The position and the number of second symbols to be divided and displayed by the dividing unit 307 are not particularly limited. Also, a payout may be determined by setting a line in the display area of the reel. Here, the line is a line to which a payout is assigned when the same symbol is displayed in a stopped state.
 以上説明した通り、上述した実施形態に係るゲーム装置及びゲーム方法は、従来のゲーム装置及びゲーム方法に比べ、プレイヤに強い意外性を与えることにより、より多くのプレイヤを強く惹き付け、より多くの収益を生み出すことができる。このため、実施形態に係るゲーム装置及びゲーム方法は、当該ゲームの提供、実施等に係るソフトウェア及びハードウェア関連の技術全般、さらに、それらの設計、製造、販売等の活動に、広く且つ有効に利用することができる。 As described above, the game device and the game method according to the above-described embodiment attract more players more strongly by giving the player a stronger surprise than the conventional game device and game method, and more It can generate revenue. Therefore, the game device and the game method according to the embodiment can be widely and effectively applied to all software and hardware related techniques related to provision, implementation and the like of the game, and further to activities such as design, manufacture and sales thereof. It can be used.
 100…ゲーム装置、101…スピーカ、102…表示装置、103…操作入力装置、104…カード読取装置、105…紙幣投入装置、106…チケット払出装置、200…コンピューティング装置、201…メインメモリ、202…制御部、203…BIOS-ROM、204…記憶部、205…音声処理部、206…画像処理部、207…通信インタフェース、208…ペリフェラルインタフェース、301…第1抽選部、302…変動部、303…停止部、304…第2抽選部、305…変更部、306…第3抽選部、307…分割部、308…配当部 100: game device, 101: speaker, 102: display device, 103: operation input device, 104: card reading device, 105: bill insertion device, 106: ticket dispensing device, 200: computing device, 201: main memory, 202 ... control unit, 203 ... BIOS-ROM, 204 ... storage unit, 205 ... audio processing unit, 206 ... image processing unit, 207 ... communication interface, 208 ... peripheral interface, 301 ... first lottery unit, 302 ... fluctuation unit, 303 ... stop part, 304 ... second lottery part, 305 ... change part, 306 ... third lottery part, 307 ... division part, 308 ... payout part

Claims (5)

  1.  制御部と記憶部とを備えるゲーム装置であって、
     前記制御部は、前記記憶部に記憶されたソフトウェアプログラムを実行することにより、
     複数の表示領域に停止表示させるシンボルを抽選する第1抽選部、
     前記複数の表示領域に表示されたシンボルを変動表示させる変動部、
     前記変動部が変動表示させているシンボルを停止表示させる停止部、及び
     前記停止部が所定のシンボルを停止表示させた場合、所定の条件の下、停止表示した複数のシンボルのうち一部のシンボルを分割表示させる分割部、
     として機能するゲーム装置。
    A game apparatus comprising a control unit and a storage unit, the game apparatus comprising:
    The control unit executes the software program stored in the storage unit.
    A first lottery section for lottery symbols to be stopped and displayed in a plurality of display areas;
    A variation unit for variably displaying symbols displayed in the plurality of display areas;
    A stop unit for stopping and displaying a symbol that is variably displayed by the changing unit, and a part of a plurality of symbols displayed to be stopped under a predetermined condition when the stop unit is stopped and displayed a predetermined symbol The division unit to divide the display,
    A gaming device that functions as
  2.  前記停止部が前記所定のシンボルを停止表示させた場合、停止表示した他のシンボルを前記所定のシンボルに変更するか否かの抽選を行う第2抽選部を更に備える、請求項1に記載のゲーム装置。 The second lottery unit according to claim 1, further comprising: a second lottery unit for performing lottery of whether or not to change the other symbols stopped and displayed to the predetermined symbol when the stop unit causes the predetermined symbol to be stopped and displayed. Game device.
  3.  前記停止部が前記所定のシンボルを停止表示させた場合、停止表示したシンボルを分割するか否かの抽選を行う第3抽選部を更に備え、
     前記所定の条件は、第3抽選部の抽選の結果が当選であることを含む、請求項1に記載のゲーム装置。
    The system further comprises a third lottery section for performing lottery of whether or not to divide the symbol that has been stopped and displayed when the stopping unit has stopped and displayed the predetermined symbol,
    The game apparatus according to claim 1, wherein the predetermined condition includes that a result of the lottery of the third lottery portion is a winning.
  4.  前記複数の表示領域に所定数停止表示することによって、特別ゲームへの移行を行わせる特別シンボルを有し、前記分割部は前記特別シンボルを分割して特別シンボルの数を増加させる、請求項1から3いずれかに記載のゲーム装置。 The display device further comprises a special symbol causing a transition to a special game by displaying a predetermined number of stops in the plurality of display areas, and the dividing unit divides the special symbol to increase the number of special symbols. The game apparatus according to any one of 3).
  5.  複数の表示領域に停止表示させるシンボルを抽選する第1抽選ステップと、
     前記複数の表示領域に表示されたシンボルを変動表示させる変動ステップと、
     前記変動ステップにおいて変動しているシンボルを停止表示させる停止ステップと、
     前記第1抽選ステップにおける抽選により所定のシンボルを停止表示させた場合、所定の条件の下、停止表示した複数のシンボルのうち一部のシンボルを分割表示させる分割ステップと、
     を含むゲーム方法。
     
    A first lottery step for lottery symbols to be stopped and displayed in a plurality of display areas;
    A variation step of variably displaying symbols displayed in the plurality of display areas;
    A stop step for stopping and displaying a symbol that is fluctuating in the fluctuating step;
    When a predetermined symbol is stopped and displayed by lottery in the first lottery step, a division step of dividingly displaying a part of the symbols among the plurality of symbols stopped and displayed under a predetermined condition;
    How to play the game.
PCT/JP2017/035037 2017-09-27 2017-09-27 Game device and game method WO2019064389A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
PCT/JP2017/035037 WO2019064389A1 (en) 2017-09-27 2017-09-27 Game device and game method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/JP2017/035037 WO2019064389A1 (en) 2017-09-27 2017-09-27 Game device and game method

Publications (1)

Publication Number Publication Date
WO2019064389A1 true WO2019064389A1 (en) 2019-04-04

Family

ID=65901400

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2017/035037 WO2019064389A1 (en) 2017-09-27 2017-09-27 Game device and game method

Country Status (1)

Country Link
WO (1) WO2019064389A1 (en)

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6439993B1 (en) * 1999-02-01 2002-08-27 I.G.T. (Australia) Pty Limited Operation of gaming machines with addition of wild card symbols
US20130217463A1 (en) * 2012-02-22 2013-08-22 Igt Gaming system and method displaying one or more additional symbols of a group of designated symbols when less than all of the designated symbols of the group are displayed
US20160093141A1 (en) * 2014-09-26 2016-03-31 Video Gaming Technologies, Inc. System and method for providing a game with splitting symbols
US20160140809A1 (en) * 2014-11-13 2016-05-19 King Show Games, Inc. Gaming device having subsequent game symbol bonus
JP2016189992A (en) * 2015-03-31 2016-11-10 株式会社ユニバーサルエンターテインメント Gaming machine in which relocated symbol is rewritten

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6439993B1 (en) * 1999-02-01 2002-08-27 I.G.T. (Australia) Pty Limited Operation of gaming machines with addition of wild card symbols
US20130217463A1 (en) * 2012-02-22 2013-08-22 Igt Gaming system and method displaying one or more additional symbols of a group of designated symbols when less than all of the designated symbols of the group are displayed
US20160093141A1 (en) * 2014-09-26 2016-03-31 Video Gaming Technologies, Inc. System and method for providing a game with splitting symbols
US20160140809A1 (en) * 2014-11-13 2016-05-19 King Show Games, Inc. Gaming device having subsequent game symbol bonus
JP2016189992A (en) * 2015-03-31 2016-11-10 株式会社ユニバーサルエンターテインメント Gaming machine in which relocated symbol is rewritten

Similar Documents

Publication Publication Date Title
US11562624B2 (en) Method of gaming, a gaming system and a game controller having moveable symbols at increasing display positions with different appearances
US11250662B2 (en) Electronic gaming machine
US20160093147A1 (en) Method of Gaming, a Gaming System and a Game Controller
JP2020527393A (en) Gaming machines, how to control machines, and programs for gaming machines
US11455867B2 (en) Method of operating a gaming system, a gaming system and a game controller
US20170011582A1 (en) Method of Gaming, a Gaming System and a Game Controller
AU2018202083A1 (en) A method of gaming, a gaming system and a game controller
US11043073B2 (en) Symbol interchange method, gaming machine, and computer readable media
US10380830B2 (en) Gaming system and method of gaming
US8951111B2 (en) Method of gaming and a game controller
WO2019064389A1 (en) Game device and game method
WO2019187143A1 (en) Game device and game method
WO2019064386A1 (en) Game device and game method
US11049366B2 (en) Game machine with sorted outcomes
US11100749B2 (en) Gaming device and game control method
US10922922B2 (en) Gaming system with feature variation based on player input
WO2019123522A1 (en) Game device and game method
AU2009202674B2 (en) A gaming system and a gaming method
WO2019188925A1 (en) Game device and game method
CN115485043A (en) Game device, game control method, and recording medium
AU2022201308A1 (en) A method of gaming, a gaming system, and a game controller

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 17926416

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 17926416

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: JP