WO2019064386A1 - Game device and game method - Google Patents

Game device and game method Download PDF

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Publication number
WO2019064386A1
WO2019064386A1 PCT/JP2017/035029 JP2017035029W WO2019064386A1 WO 2019064386 A1 WO2019064386 A1 WO 2019064386A1 JP 2017035029 W JP2017035029 W JP 2017035029W WO 2019064386 A1 WO2019064386 A1 WO 2019064386A1
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WO
WIPO (PCT)
Prior art keywords
symbol
displayed
unit
symbols
stopped
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PCT/JP2017/035029
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French (fr)
Japanese (ja)
Inventor
鈴木 博和
加藤 誠司
太治 菅井
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セガサミークリエイション株式会社
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Application filed by セガサミークリエイション株式会社 filed Critical セガサミークリエイション株式会社
Priority to PCT/JP2017/035029 priority Critical patent/WO2019064386A1/en
Publication of WO2019064386A1 publication Critical patent/WO2019064386A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F5/00Roulette games
    • A63F5/04Disc roulettes; Dial roulettes; Teetotums; Dice-tops

Definitions

  • the present invention relates to a game device and a game method.
  • Patent Document 1 a display unit for playing a slot game in which one of a plurality of types of symbols selected from each of a plurality of types of symbols is stopped and displayed in each display area is stopped and displayed.
  • a predetermined number of stopped-displayed symbols is changed to a special symbol advantageous to the player, and a symbol adjacent to the special symbol is special to the player
  • a slot machine which comprises a controller for changing to the symbol of.
  • this slot machine can predict the display area to be changed to a special symbol to some extent, it can not give the player a surprising characteristic, attracts many players, and generates a lot of profits. There are things I can not do.
  • the present invention is to provide a technology relating to a game that can give a player unexpectedness, attract a large number of players, and generate a large amount of revenue.
  • the stop unit causes the stop unit to stop and display the plurality of symbols in the variable display, and the first symbol and the second symbol for which the predetermined superiority relationship is set. And a rewriting unit that rewrites the first symbol with the second symbol.
  • a stop step of stopping and displaying a plurality of symbols in a variable display, and a first symbol and a second symbol for which predetermined superiority relationships are set are stopped and displayed in the stopping step. Rewriting the first symbol with the second symbol.
  • FIG. 1 is an external view of a game device according to the embodiment.
  • the game device 100 is a slot machine installed in a game arcade, for example, a casino or an amusement facility.
  • the game device 100 includes a speaker 101, a display device 102, an operation input device 103, a card reader 104, a bill insertion device 105, and a ticket payout device 106.
  • the speaker 101 outputs sounds related to the game, for example, voice guidance of a slot game and sound effects.
  • the display device 102 is means for visually presenting the image related to the game to the player, and, for example, as shown in FIG.
  • the display device 102 displays an image for expressing or presenting a slot game, for example, a still image or a moving image.
  • the operation input device 103 is hardware for inputting an instruction from a player to the game apparatus 100, and is configured of, for example, a plurality of buttons.
  • the card reader 104 reads information from a card owned by the player.
  • This card is a medium in which game information of the player is stored, and can store, for example, points acquired as a result of the slot games thus far.
  • the player can receive various services according to the game information stored in the card. However, the contents stored in the card do not affect the result of the slot game.
  • the bill insertion device 105 is a device that reads an inserted bill or ticket.
  • the ticket dispensing device 106 dispenses the ticket to the player.
  • FIG. 2 is a block diagram showing the main hardware configuration of the game device according to the embodiment.
  • the game device 100 includes a computing device 200 in addition to the speaker 101, the display device 102, the operation input device 103, the card reader 104, the bill insertion device 105, and the ticket dispenser 106.
  • the computing device 200 centrally controls the game device 100.
  • the computing device 200 includes various processors and memories, and includes, for example, computer circuitry provided with a chipset.
  • the computing device 200 includes, for example, a main memory 201, a control unit 202, a basic input / output system (BIOS) -read only memory (ROM) 203, a storage unit 204, an audio processing unit 205, and an image processing unit. 206, a communication interface 207, a peripheral interface 208, and a system bus 209.
  • BIOS basic input / output system
  • ROM read only memory
  • the main memory 201 is a storage area in which a software program for executing a slot game is developed.
  • the control unit 202 executes this software program to cause the computing device 200 to realize various functions.
  • the computing device 200 implements the slot game in cooperation with other hardware by the control unit 202 executing the software program expanded in the main memory 201.
  • the control unit 202 is realized by, for example, a central processing unit (CPU).
  • the BIOS-ROM 203 is a ROM storing a BIOS, which is lower layer software for directly operating hardware.
  • the BIOS can initialize the game device 100 and the computing device 200 and call a boot loader.
  • the BIOS is an upper layer application, and a software program for executing the slot game provides an intermediary layer necessary for causing the game apparatus 100 or the computing apparatus 200 to function as a hardware resource.
  • the storage unit 204 stores software programs and various data required to execute the slot game.
  • the audio processing unit 205 performs various sound processing under the control of the control unit 202.
  • the image processing unit 206 performs various graphics processing under the control of the control unit 202.
  • the communication interface 207 is an interface that enables communication with a server or another game device.
  • the peripheral interface 208 is an interface that enables communication between the operation input device 103, the card reader 104, the bill insertion device 105 or the ticket dispensing device 106, and the computing device 200.
  • the system bus 209 is connected to the main memory 201, the control unit 202, the BIOS-ROM 203, the storage unit 204, the audio processing unit 205, the image processing unit 206, the communication interface 207, and the peripheral interface 208 as shown in FIG. .
  • the system bus 209 transmits, for example, signals for controlling these addresses, data exchanged between them, and the like.
  • FIG. 3 is a block diagram showing the main functional configuration of the game device according to the embodiment.
  • the game device 100 includes a stop unit 301, a rewrite unit 302, a payout unit 303, and a change unit 304. These are functionally realized by the control unit 202 executing the software program developed in the main memory 201. The details of these will be described later with reference to FIGS. 4 to 19.
  • FIGS. 4 to 9 are diagrams showing examples of symbols displayed on five reels and their arrangement according to the embodiment.
  • the slot game is realized by the control unit 202 executing a software program developed in the main memory 201 and controlling the computing device 200.
  • the game device 100 sets a credit according to the inserted card or bill, at least one of when the card is inserted into the card reader 104 and / or when a bill is inserted into the bill insertion device 105. Then, the game device 100 causes the display device 102 to display a bet screen for the player to bet on the slot game, and starts the slot game in response to the bet and start instructions from the player.
  • Slot games include, for example, normal games and free games.
  • the normal game is a slot game started by the player inserting a card or a bill.
  • the free game is a slot game that can be played without using a credit a specified number of times, and is awarded when a predetermined condition is satisfied.
  • the predetermined condition is, for example, that three or more bonus symbols are stopped and displayed.
  • the stop unit 301 stops and displays a plurality of symbols in the variable display.
  • the variable display refers to scroll display of symbols for each reel.
  • the stop display means that symbols are fixed and displayed on each level of the reel.
  • the stop unit 301 stops and displays five virtual reels 31, reels 32, reels 33, reels 34 and symbols displayed in a fluctuating manner as shown in FIG. 4. As shown in FIG. 4, these reels can display symbols one by one on the upper stage, the middle stage and the lower stage. Further, the stop unit 301 causes the symbols to be stopped and displayed in the order of, for example, the reel 31, the reel 32, the reel 33, the reel 34, and the reel 35.
  • the stop unit 301 can set normal symbols “9”, “10”, “J”, “Q” in each stage other than the middle stage of the reel 31, the upper stage of the reel 32, and the lower stage of the reel 34. , “K”, “A” or the major symbol “M1” is stopped.
  • the normal symbol is a symbol to which a payout is assigned when a predetermined condition is satisfied.
  • the predetermined condition is, for example, that the same symbol is stopped and displayed on all reels, and the same symbol is arranged on the payline.
  • the major symbol is a normal symbol to which a larger payout than the other normal symbols is assigned.
  • the stop unit 301 causes the bonus symbol “BONUS” to be stopped and displayed in the middle of the reel 31, the upper end of the reel 32, and the lower end of the reel 34.
  • the bonus symbol is a symbol that causes the slot game to shift from the normal game to the free game when the predetermined condition is satisfied. For example, when three bonus symbols “BONUS” are stopped and displayed as shown in FIG. 4, the slot game provided by the game apparatus 100 to the player shifts from the normal game to the free game.
  • the stop unit 301 gives a bonus to the upper row of the reels 32, for example, as shown in FIG.
  • the symbol "BONUS” is stopped and displayed, and the normal symbols are stopped and displayed on the other stages.
  • the rewriting unit 302 rewrites the first symbol with the second symbol when the stopping unit 301 displays the first symbol and the second symbol for which the predetermined superiority relationship is set.
  • the predetermined superiority relationship is, for example, an order set to the five major symbols "M1", “M2", “M3”, “M4" and "M5" shown in FIG.
  • the major symbol "M1” is the highest and the major symbol "M5" is the lowest.
  • this rewriting is applied, for example, between two major symbols whose ranks are as low as possible and whose ranks differ by one level.
  • the rewriting unit 302 rewrites the major symbol "M5" in which the fifth order is set with the major symbol "M4" in which the fourth order is set.
  • the first symbol described above is defined as the major symbol "M5"
  • the second symbol described above is defined as the major symbol "M4".
  • the measure symbol “M5” is stopped and displayed on the middle tiers of the reels 31 and 35 and the upper tier of the reel 34, and the major symbol “M4” is displayed on the middle tier of the reel 32 and the lower tier of the reel 33.
  • the rewriting unit 302 rewrites these three major symbols "M5" with the major symbol "M4". As a result, the symbols are stopped and displayed on each of the five reels as shown in FIG.
  • the rewriting unit 302 rewrites the first symbol with the second symbol, when the stopping unit 301 further causes the third symbol whose priority relationship with the second symbol is set to be stopped. Rewrite the symbol with the third symbol.
  • the superiority relationship mentioned here is the same as the superiority relationship described above. Also, this rewriting is also applied, for example, between two major symbols whose ranks are as low as possible and whose ranks differ by one level.
  • the stop unit 301 causes the lower symbol of the reel 34 to stop and display the major symbol “M3” whose rank is one step higher than the major symbol “M4”.
  • the rewriting unit 302 rewrites the major symbol "M4" in which the fourth order is set with the major symbol "M3" in which the third order is set.
  • the second symbol mentioned above is defined as the major symbol "M4"
  • the third symbol mentioned above is defined as the major symbol "M3".
  • the measure symbol “M4” is stopped and displayed on the middle stages of the reels 31, 32 and 35, the lower stage of the reel 33, and the upper stage of the reel 34.
  • "M3” is displayed stopped.
  • the rewriting unit 302 rewrites the five major symbols "M4" with the major symbol "M3”.
  • the measure symbol "M3” is stopped and displayed on the middle of the reels 31, 32 and 35, the lower of the reels 33 and 34, and the upper of the reel 34.
  • the major symbol “M2” is stopped and displayed in the middle of 34.
  • the rewriting unit 302 redefines the first symbol as the major symbol "M4", redefines the second symbol as the major symbol "M3”, and redefines the third symbol as the major symbol "M2". To redefine. Then, the rewriting unit 302 rewrites the six major symbols "M3" shown in FIG. 7 with the major symbol "M2". As a result, as shown in FIG. 8, the measure symbol “M2” is stopped and displayed on the middle of the reels 31, 32, 34 and 35, the lower of the reels 33 and 34, and the upper of the reel 34. The measure symbol “M1” is stopped and displayed on the upper stage of the reel 33.
  • the rewriting unit 302 redefines the first symbol as the major symbol “M3”, redefines the second symbol as the major symbol “M2”, and redefines the third symbol as the major symbol “M1”. To redefine. Then, the rewriting unit 302 rewrites the seven major symbols "M2" shown in FIG. 8 with the major symbols "M1". As a result, as shown in FIG. 9, the measure symbol "M1" is stopped and displayed on the middle of the reel 31, the reel 32, the reel 34 and the reel 35, and the upper and lower ends of the reel 33 and the reel 34.
  • the payout unit 303 assigns a payout based on the symbols displayed in a stopped state. For example, the payout unit 303 determines whether or not the player has won according to the types and arrangement of symbols displayed on the reel 31, the reel 32, the reel 33, the reel 34, and the reel 35, respectively. Assign a good payout. For example, the payout unit 303 determines that the player has been elected when the same symbol is stopped and displayed on all the reels. Alternatively, the payout unit 303 may determine that the winning is performed when the same symbol is arranged on the payline.
  • the payout is, for example, a credit, a free game, and various values are set from high value to low value depending on the type and arrangement of symbols being stopped and displayed.
  • FIG. 10 is a flowchart for explaining an example of processing by the game device according to the embodiment. This process is executed, for example, by the control unit 202 developing a software program stored in the storage unit 204 in the main memory 201 and executing it, and is applicable to both normal games and free games.
  • step S101 the stop unit 301 causes, for example, symbols in a variable display to be stopped and displayed as shown in FIG. 5, and advances the process to step S102.
  • step S102 the rewriting unit 302 determines whether or not the major symbol "M5" and the major symbol "M4" are stop-displayed.
  • the rewriting unit 302 defines the major symbol "M5" as the first symbol, and defines the major symbol "M4" as the second symbol. For example, as shown in FIG. 5, when these symbols are stopped and displayed (step S102: Yes), the rewriting unit 302 advances the process to step S103. When these symbols are not stopped and displayed (step S102: No), the rewriting unit 302 advances the process to step S104.
  • step S103 the rewriting unit 302 rewrites the major symbol "M5" with the major symbol "M4", and advances the process to step S104.
  • the symbols stopped and displayed on the five reels and their arrangement become as shown in FIG.
  • step S104 the rewriting unit 302 determines whether or not the major symbol "M3" is stop-displayed.
  • the rewriting unit 302 defines the major symbol "M5" as the first symbol, defines the major symbol "M4" as the second symbol, and defines the major symbol "M3" as the third symbol.
  • the rewriting unit 302 advances the process to step S105.
  • the major symbol "M3" is not displayed in a stopped state (step S104: No)
  • the rewriting unit 302 advances the process to step S106.
  • step S105 the rewriting unit 302 rewrites the major symbol "M4" with the major symbol "M3”, and advances the process to step S106.
  • symbols stopped and displayed on five reels and their arrangement become as shown in FIG.
  • step S106 the rewriting unit 302 determines whether or not the major symbol "M2" is stop-displayed.
  • the rewriting unit 302 redefines the major symbol "M4" as the first symbol, redefines the major symbol "M3” as the second symbol, and redefines the major symbol "M2" as the third symbol.
  • the rewriting unit 302 advances the process to step S107.
  • the major symbol "M2" is not displayed in a stopped state (step S106: No)
  • the rewriting unit 302 advances the process to step S108.
  • step S107 the rewriting unit 302 rewrites the major symbol "M3" with the major symbol "M2”, and advances the process to step S108.
  • the symbols stopped and displayed on the five reels and their arrangement become as shown in FIG.
  • step S108 the rewriting unit 302 determines whether or not the major symbol "M1" is stop-displayed.
  • the rewriting unit 302 redefines the major symbol "M3" as the first symbol, redefines the major symbol “M2” as the second symbol, and redefines the major symbol "M1” as the third symbol.
  • the rewriting unit 302 advances the process to step S109. If the major symbol “M1” is not displayed stopped (step S108: No), the rewriting unit 302 advances the process to step S110.
  • step S109 the rewriting unit 302 rewrites the major symbol "M2" with the major symbol "M1", and advances the process to step S110.
  • the symbols stopped and displayed on the five reels and their arrangement become as shown in FIG.
  • step S110 the payout unit 303 assigns a payout based on the symbols displayed in a stopped state, and ends the processing. For example, the payout unit 303 assigns a payout based on the eight major symbols "M1" shown in FIG.
  • FIGS. 11 to 13 are diagrams showing examples of symbols displayed on five reels according to the embodiment and their arrangements.
  • FIG. 12 is a diagram showing an example in which symbols are variably displayed for each reel in a predetermined order while the symbols are stopped and displayed on a part of five reels according to the embodiment.
  • the slot game is realized by the control unit 202 executing a software program developed in the main memory 201 and controlling the computing device 200.
  • the slot game is a normal game will be described as an example.
  • the stop unit 301 stops and displays a plurality of symbols in the variable display. For example, as shown in FIG. 11, the stop unit 301 causes the normal symbols and the bonus symbols to be stopped and displayed on each row of five reels.
  • the changing unit 304 changes symbols other than the symbols of the same type while keeping the same type of symbols stopped displayed. Display.
  • the predetermined arrangement mentioned here can be set arbitrarily, and for example, as shown in FIG. 11, the case where the major symbol "M4" is stopped and displayed on the upper stage, middle stage and lower stage of the reel 31 is meant. .
  • the changing unit 304 keeps the measure symbol "M4" stopped and displayed on each reel stopped and displays the measure symbol.
  • the symbols are variably displayed on the upper stage, the middle stage and the lower stage of the reels 32 that the "M4" is not stopped and displayed.
  • Four arrows shown in FIG. 12 indicate portions where symbols are displayed in a variable manner.
  • the stop unit 301 causes the symbols to be stopped and displayed on the upper, middle and lower stages of the reel 32. Thereafter, for example, the changing unit 304 and the stopping unit 30 apply the same processing in order of the reel 33, the reel 34, and the reel 35. As a result, for example, as shown in FIG. 13, the normal symbols are stopped and displayed on five reels.
  • FIG. 14 is a flowchart for explaining an example of processing by the game device according to the embodiment. This process is executed, for example, by the control unit 202 developing a software program stored in the storage unit 204 in the main memory 201 and executing it, and is applicable to both normal games and free games.
  • step S201 the stop unit 301 causes, for example, the plurality of symbols being variably displayed to be stopped and displayed as shown in FIG. 11, and the process proceeds to step S202.
  • step S202 the variation unit 304 determines whether or not the same major symbol is stopped and displayed on the upper stage, the middle stage, and the lower stage of the reel 31.
  • step S202: Yes the changing unit 304 causes the process to proceed to step S203.
  • step S202: No the changing unit 304 proceeds the process to step S207.
  • step S203 the variation unit 304 causes the symbols to be variably displayed in the stage in which the symbols other than the major symbol are stopped and displayed while the major symbol stopped and displayed in step S202 is stopped and displayed.
  • the varying unit 304 causes symbols to be variably displayed on the reel 32, the upper and middle stages of the reel 33, the reel 34, and the reel 35.
  • the changing unit 304 causes the process to proceed to step S204.
  • step S204 the stop unit 301 causes the symbol display to be stopped and displayed in the stage in which the symbol is variably displayed in step S203, and the process proceeds to step S205.
  • step S205 the variation unit 304 determines whether or not at least one of the symbols stopped and displayed in step S203 is the major symbol determined whether or not the stop display is performed in step S202. For example, as in the case of the reel 32 illustrated in FIG. 13, when at least one of the symbols stopped and displayed in step S203 is the major symbol (step S205: Yes), the changing unit 304 advances the process to step S206. If at least one of the symbols stopped and displayed in step S203 is not the major symbol (step S205: No), the changing unit 304 advances the process to step S207.
  • step S206 the changing unit 304 determines whether there is a reel in which the symbols in the row in which the symbols other than the major symbols whose stop display is determined in step S202 is determined to be stopped are displayed in step S203. It is determined whether or not. When such a reel is present (step S206: Yes), the changing unit 304 returns the process to step S203. If there is no such reel (step S206: No), the changing unit 304 ends the process.
  • the game device 100 After that, the game device 100 performs the process of FIG. 10 to rewrite the symbols, and finally assigns a payout based on the symbol currently stopped and displayed.
  • the stop unit 301 causes the stop unit 301 to stop and display the plurality of symbols in the variable display, and the first symbol and the second symbol for which the predetermined superiority relationship is set.
  • a rewriting unit 302 that rewrites the first symbol with the second symbol is provided.
  • the stopping unit 301 further causes the game device 100 to stop and display the third symbol for which the superiority relationship with the second symbol is set
  • the rewriting device is performed after the first symbol is rewritten with the second symbol.
  • 302 may rewrite the second symbol with the third symbol.
  • the game apparatus 100 causes the symbols other than the same type of symbols to be variably displayed while the symbols of the same type are stopped and displayed. May be As a result, there is a possibility that the number of the same symbols stopped and displayed increases, and as a result, the possibility that the allocated payout increases is increased, so that the game device 100 can give the player a surprise.
  • the game device and the game method according to the above-described embodiment attract more players more strongly by giving the player a stronger surprise than the conventional game device and game method, and more It can generate revenue. Further, since the gaming apparatus and the gaming method according to the above-described embodiment are highly profitable, a large number of game arcades will be introduced, and more earnings can be generated. Therefore, the game device and the game method according to the embodiment can be widely and effectively applied to all software and hardware related techniques related to provision, implementation and the like of the game, and further to activities such as design, manufacture and sales thereof. It can be used.
  • 100 game device, 101: speaker, 102: display device, 103: operation input device, 104: card reading device, 105: bill insertion device, 106: ticket dispensing device, 200: computing device, 201: main memory, 202 ... control unit, 203 ... BIOS-ROM, 204 ... storage unit, 205 ... audio processing unit, 206 ... image processing unit, 207 ... communication interface, 208 ... peripheral interface, 301 ... stop unit, 302 ... rewrite unit, 303 ... payout Part, 304 ... Fluctuating part

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Abstract

This game device is provided with: a stopping unit which stops and displays a plurality of symbols being displayed as being changed; and a rewriting unit which, if the stopping unit stops and displays a first symbol and a second symbol between which a prescribed superiority relationship has been set, rewrites the first symbol as the second symbol.

Description

ゲーム装置及びゲーム方法Game apparatus and game method
 本発明は、ゲーム装置及びゲーム方法に関する。 The present invention relates to a game device and a game method.
 近年、コンピュータを使用してスロットゲームをプレイ可能なゲーム装置が数多く開発されている。例えば、特許文献1には、複数の表示領域の各々において複数種類のシンボルのなかからそれぞれ選択された1つを停止表示させるスロットゲームを行うための表示部と、各表示領域に停止表示されたシンボルのコンビネーションが所定のコンビネーションとなった場合に、停止表示されたシンボルのうちの所定数をプレイヤに有利な特別のシンボルに変化させると共に、該特別のシンボルに隣り合うシンボルをプレイヤに有利な特別のシンボルに変化させるコントローラとを備えるスロットマシンが開示されている。 In recent years, many game devices capable of playing slot games using a computer have been developed. For example, in Patent Document 1, a display unit for playing a slot game in which one of a plurality of types of symbols selected from each of a plurality of types of symbols is stopped and displayed in each display area is stopped and displayed. When the combination of symbols becomes a predetermined combination, a predetermined number of stopped-displayed symbols is changed to a special symbol advantageous to the player, and a symbol adjacent to the special symbol is special to the player A slot machine is disclosed which comprises a controller for changing to the symbol of.
特開2008-188206号公報JP, 2008-188206, A
 しかし、このスロットマシンは、特別のシンボルに変化させる表示領域をプレイヤがある程度予測することができるため、プレイヤに意外性を与えることができず、多くのプレイヤを惹き付け、多くの収益を生み出すことができないことがある。 However, since this slot machine can predict the display area to be changed to a special symbol to some extent, it can not give the player a surprising characteristic, attracts many players, and generates a lot of profits. There are things I can not do.
 そこで、本発明は、プレイヤに意外性を与え、多くのプレイヤを惹き付け、多くの収益を生み出すことができるゲームに関する技術を提供することにある。 Therefore, the present invention is to provide a technology relating to a game that can give a player unexpectedness, attract a large number of players, and generate a large amount of revenue.
 本発明に係るゲーム装置は、変動表示中の複数のシンボルを停止表示させる停止部と、所定の優劣関係が設定されている第1シンボル及び第2シンボルを前記停止部が停止表示させた場合、前記第1シンボルを前記第2シンボルで書き換える書き換え部と、を備える。 In the game device according to the present invention, when the stop unit causes the stop unit to stop and display the plurality of symbols in the variable display, and the first symbol and the second symbol for which the predetermined superiority relationship is set. And a rewriting unit that rewrites the first symbol with the second symbol.
 本発明に係るゲーム方法は、変動表示中の複数のシンボルを停止表示させる停止ステップと、所定の優劣関係が設定されている第1シンボル及び第2シンボルが前記停止ステップにおいて停止表示された場合、前記第1シンボルを前記第2シンボルで書き換える書き換えステップと、を含む。 In the game method according to the present invention, a stop step of stopping and displaying a plurality of symbols in a variable display, and a first symbol and a second symbol for which predetermined superiority relationships are set are stopped and displayed in the stopping step. Rewriting the first symbol with the second symbol.
 本発明によれば、プレイヤに意外性を与え、多くのプレイヤを惹き付け、多くの収益を生み出すことができるゲームに関する技術を提供することができる。 According to the present invention, it is possible to provide a game-related technology that can give players unexpectedness, attract many players, and generate a large amount of revenue.
実施形態に係るゲーム装置の外観図である。It is an outline view of a game device concerning an embodiment. 実施形態に係るゲーム装置の主なハードウェア構成を示すブロック図である。It is a block diagram showing the main hardware constitutions of the game device concerning an embodiment. 実施形態に係るゲーム装置の主な機能的な構成を示すブロック図である。It is a block diagram showing the main functional composition of the game device concerning an embodiment. 実施形態に係る五つのリールに表示されるシンボル及びそれらの配列の例を示す図である。It is a figure which shows the example of the symbol displayed on five reels which concerns on embodiment, and those arrangement | sequences. 実施形態に係る五つのリールに表示されるシンボル及びそれらの配列の例を示す図である。It is a figure which shows the example of the symbol displayed on five reels which concerns on embodiment, and those arrangement | sequences. 実施形態に係る五つのリールに表示されるシンボル及びそれらの配列の例を示す図である。It is a figure which shows the example of the symbol displayed on five reels which concerns on embodiment, and those arrangement | sequences. 実施形態に係る五つのリールに表示されるシンボル及びそれらの配列の例を示す図である。It is a figure which shows the example of the symbol displayed on five reels which concerns on embodiment, and those arrangement | sequences. 実施形態に係る五つのリールに表示されるシンボル及びそれらの配列の例を示す図である。It is a figure which shows the example of the symbol displayed on five reels which concerns on embodiment, and those arrangement | sequences. 実施形態に係る五つのリールに表示されるシンボル及びそれらの配列の例を示す図である。It is a figure which shows the example of the symbol displayed on five reels which concerns on embodiment, and those arrangement | sequences. 実施形態に係るゲーム装置による処理の例を説明するためのフローチャートである。It is a flowchart for demonstrating the example of the process by the game device which concerns on embodiment. 実施形態に係る五つのリールに表示されるシンボル及びそれらの配列の例を示す図である。It is a figure which shows the example of the symbol displayed on five reels which concerns on embodiment, and those arrangement | sequences. 実施形態に係る五つのリールの一部分にシンボルを停止表示させつつ、所定の順にリールごとにシンボルを変動表示させる例を示す図である。It is a figure which shows the example which fluctuates and displays a symbol for every reel in a predetermined | prescribed order, making a symbol stop display on a part of five reels concerning embodiment. 実施形態に係る五つのリールに表示されるシンボル及びそれらの配列の例を示す図である。It is a figure which shows the example of the symbol displayed on five reels which concerns on embodiment, and those arrangement | sequences. 実施形態に係るゲーム装置による処理の例を説明するためのフローチャートである。It is a flowchart for demonstrating the example of the process by the game device which concerns on embodiment.
 以下、図面を参照して本発明の実施形態を説明する。ただし、以下に説明する実施形態は、あくまでも例示であり、以下に明示しない種々の変形や技術の適用を排除する意図はない。また、各図面の記載において、同一の部分には同一の符号を付して表している。図面は模式的なものであり、必ずしも実際の寸法や比率等とは一致しない。図面相互間においても互いの寸法の関係や比率が異なる部分が含まれていることがある。 Hereinafter, embodiments of the present invention will be described with reference to the drawings. However, the embodiments described below are merely examples, and there is no intention to exclude the application of various modifications and techniques not explicitly stated below. Further, in the description of each drawing, the same parts are denoted by the same reference numerals. The drawings are schematic and do not necessarily match the actual dimensions, ratios, etc. There may be parts where the dimensional relationships and proportions differ among the drawings.
 図1から図3を参照しながら、実施形態に係るゲーム装置について説明する。図1は、実施形態に係るゲーム装置の外観図である。 A game device according to the embodiment will be described with reference to FIGS. 1 to 3. FIG. 1 is an external view of a game device according to the embodiment.
 ゲーム装置100は、遊技場、例えば、カジノやアミューズメント施設に設置されるスロットマシンである。 The game device 100 is a slot machine installed in a game arcade, for example, a casino or an amusement facility.
 ゲーム装置100は、例えば、図1に示すように、スピーカ101と、表示装置102と、操作入力装置103と、カード読取装置104と、紙幣投入装置105と、チケット払出装置106とを備える。 For example, as shown in FIG. 1, the game device 100 includes a speaker 101, a display device 102, an operation input device 103, a card reader 104, a bill insertion device 105, and a ticket payout device 106.
 スピーカ101は、ゲームに関連する音、例えば、スロットゲームの音声案内、効果音を出力する。表示装置102は、ゲームに関連する画像をプレイヤに視認可能に提示する手段であり、例えば、図1に示すように、上下二つのディスプレイで構成されている。表示装置102は、スロットゲームを表現又は演出するための画像、例えば、静止画、動画を表示する。操作入力装置103は、プレイヤからの指示をゲーム装置100に入力するためのハードウェアであり、例えば、複数のボタンで構成されている。 The speaker 101 outputs sounds related to the game, for example, voice guidance of a slot game and sound effects. The display device 102 is means for visually presenting the image related to the game to the player, and, for example, as shown in FIG. The display device 102 displays an image for expressing or presenting a slot game, for example, a still image or a moving image. The operation input device 103 is hardware for inputting an instruction from a player to the game apparatus 100, and is configured of, for example, a plurality of buttons.
 カード読取装置104は、プレイヤが所有するカードから情報を読み取る。このカードは、プレイヤの遊技情報が記憶された媒体であり、例えば、これまでのスロットゲームの結果によって獲得されたポイントを記憶することができる。プレイヤは、カードに記憶された遊技情報に応じて様々なサービスを受けることができる。ただし、カードが記憶している内容は、スロットゲームの結果に影響を与えない。紙幣投入装置105は、投入された紙幣やチケットを読み取る装置である。チケット払出装置106は、プレイヤにチケットを払い出す。 The card reader 104 reads information from a card owned by the player. This card is a medium in which game information of the player is stored, and can store, for example, points acquired as a result of the slot games thus far. The player can receive various services according to the game information stored in the card. However, the contents stored in the card do not affect the result of the slot game. The bill insertion device 105 is a device that reads an inserted bill or ticket. The ticket dispensing device 106 dispenses the ticket to the player.
 図2は、実施形態に係るゲーム装置の主なハードウェア構成を示すブロック図である。ゲーム装置100は、例えば、図2に示すように、スピーカ101、表示装置102、操作入力装置103、カード読取装置104、紙幣投入装置105及びチケット払出装置106に加え、コンピューティング装置200を備える。 FIG. 2 is a block diagram showing the main hardware configuration of the game device according to the embodiment. For example, as shown in FIG. 2, the game device 100 includes a computing device 200 in addition to the speaker 101, the display device 102, the operation input device 103, the card reader 104, the bill insertion device 105, and the ticket dispenser 106.
 コンピューティング装置200は、ゲーム装置100を統括的に制御する。コンピューティング装置200は、各種のプロセッサやメモリを含み、例えば、チップセットを備えるコンピュータ回路要素を含む。コンピューティング装置200は、例えば、メインメモリ201と、制御部202と、BIOS(Basic Input/Output System)-ROM(Read Only Memory)203と、記憶部204と、音声処理部205と、画像処理部206と、通信インタフェース207と、ペリフェラルインタフェース208と、システムバス209とを備える。 The computing device 200 centrally controls the game device 100. The computing device 200 includes various processors and memories, and includes, for example, computer circuitry provided with a chipset. The computing device 200 includes, for example, a main memory 201, a control unit 202, a basic input / output system (BIOS) -read only memory (ROM) 203, a storage unit 204, an audio processing unit 205, and an image processing unit. 206, a communication interface 207, a peripheral interface 208, and a system bus 209.
 メインメモリ201は、スロットゲームを実行するためのソフトウェアプログラムが展開される記憶領域である。制御部202は、このソフトウェアプログラムを実行し、コンピューティング装置200に各種の機能を実現させる。言い換えれば、コンピューティング装置200は、制御部202がメインメモリ201に展開されたソフトウェアプログラムを実行することにより、他のハードウェアと協働してスロットゲームを実現する。なお、制御部202は、例えば、CPU(Central Processing Unit)により実現される。 The main memory 201 is a storage area in which a software program for executing a slot game is developed. The control unit 202 executes this software program to cause the computing device 200 to realize various functions. In other words, the computing device 200 implements the slot game in cooperation with other hardware by the control unit 202 executing the software program expanded in the main memory 201. The control unit 202 is realized by, for example, a central processing unit (CPU).
 BIOS-ROM203は、ハードウェアを直接稼働させるための下層のソフトウェアであるBIOSを記憶しているROMである。BIOSは、ゲーム装置100及びコンピューティング装置200を初期化し、ブートローダを呼び出すことができる。また、BIOSは、上層のアプリケーションであってスロットゲームを実行するためのソフトウェアプログラムがハードウェア資源であるゲーム装置100又はコンピューティング装置200を機能させるために必要な仲介する層を提供している。 The BIOS-ROM 203 is a ROM storing a BIOS, which is lower layer software for directly operating hardware. The BIOS can initialize the game device 100 and the computing device 200 and call a boot loader. In addition, the BIOS is an upper layer application, and a software program for executing the slot game provides an intermediary layer necessary for causing the game apparatus 100 or the computing apparatus 200 to function as a hardware resource.
 記憶部204は、スロットゲームを実行するために必要なソフトウェアプログラムや各種データを記憶している。音声処理部205は、制御部202の制御の下、各種のサウンド処理を行う。画像処理部206は、制御部202の制御の下、各種のグラフィックス処理を行う。通信インタフェース207は、サーバや他のゲーム装置との通信を可能にするインタフェースである。ペリフェラルインタフェース208は、操作入力装置103、カード読取装置104、紙幣投入装置105又はチケット払出装置106と、コンピューティング装置200との通信を可能にするインタフェースである。 The storage unit 204 stores software programs and various data required to execute the slot game. The audio processing unit 205 performs various sound processing under the control of the control unit 202. The image processing unit 206 performs various graphics processing under the control of the control unit 202. The communication interface 207 is an interface that enables communication with a server or another game device. The peripheral interface 208 is an interface that enables communication between the operation input device 103, the card reader 104, the bill insertion device 105 or the ticket dispensing device 106, and the computing device 200.
 システムバス209は、図2に示すように、メインメモリ201、制御部202、BIOS-ROM203、記憶部204、音声処理部205、画像処理部206、通信インタフェース207及びペリフェラルインタフェース208と接続されている。システムバス209は、例えば、これらのアドレス、これらの間で相互にやり取りされるデータ、これらを制御する信号を伝送する。 The system bus 209 is connected to the main memory 201, the control unit 202, the BIOS-ROM 203, the storage unit 204, the audio processing unit 205, the image processing unit 206, the communication interface 207, and the peripheral interface 208 as shown in FIG. . The system bus 209 transmits, for example, signals for controlling these addresses, data exchanged between them, and the like.
 図3は、実施形態に係るゲーム装置の主な機能的な構成を示すブロック図である。ゲーム装置100は、例えば、図3に示すように、停止部301と、書き換え部302と、配当部303と、変動部304とを備える。これらは、メインメモリ201に展開されたソフトウェアプログラムを制御部202が実行することにより機能的に実現されるものである。なお、これらの詳細については、図4から図19を参照しながら後述する。 FIG. 3 is a block diagram showing the main functional configuration of the game device according to the embodiment. For example, as shown in FIG. 3, the game device 100 includes a stop unit 301, a rewrite unit 302, a payout unit 303, and a change unit 304. These are functionally realized by the control unit 202 executing the software program developed in the main memory 201. The details of these will be described later with reference to FIGS. 4 to 19.
 図4から図9を参照しながら、実施形態に係るゲーム装置100がプレイヤに提供することができるスロットゲームの一つ目の例を説明する。図4から図9は、実施形態に係る五つのリールに表示されるシンボル及びそれらの配列の例を示す図である。このスロットゲームは、制御部202がメインメモリ201に展開されたソフトウェアプログラムを実行し、コンピューティング装置200を制御することにより実現される。 A first example of a slot game that can be provided to the player by the game device 100 according to the embodiment will be described with reference to FIGS. 4 to 9. FIGS. 4 to 9 are diagrams showing examples of symbols displayed on five reels and their arrangement according to the embodiment. The slot game is realized by the control unit 202 executing a software program developed in the main memory 201 and controlling the computing device 200.
 ゲーム装置100は、カード読取装置104にカードが投入された場合及び紙幣投入装置105に紙幣が投入された場合の少なくとも一方の場合に、投入されたカードや紙幣に応じてクレジットを設定する。そして、ゲーム装置100は、プレイヤがスロットゲームに対してベットするためのベット画面を表示装置102に表示させ、プレイヤによるベットとスタートの指示に応じてスロットゲームを開始する。 The game device 100 sets a credit according to the inserted card or bill, at least one of when the card is inserted into the card reader 104 and / or when a bill is inserted into the bill insertion device 105. Then, the game device 100 causes the display device 102 to display a bet screen for the player to bet on the slot game, and starts the slot game in response to the bet and start instructions from the player.
 スロットゲームには、例えば、ノーマルゲームとフリーゲームがある。ノーマルゲームとは、プレイヤがカードや紙幣を投入することにより開始するスロットゲームである。また、フリーゲームとは、指定された回数だけクレジットを使用することなくプレイ可能なスロットゲームであり、所定の条件が満たされた場合に付与される。この所定の条件とは、例えば、三つ以上のボーナスシンボルが停止表示されていることである。 Slot games include, for example, normal games and free games. The normal game is a slot game started by the player inserting a card or a bill. Further, the free game is a slot game that can be played without using a credit a specified number of times, and is awarded when a predetermined condition is satisfied. The predetermined condition is, for example, that three or more bonus symbols are stopped and displayed.
 停止部301は、変動表示中の複数のシンボルを停止表示させる。ここで、変動表示とは、リールごとにシンボルをスクロール表示することをいう。また、停止表示とは、リールの各段にシンボルを固定して表示することをいう。 The stop unit 301 stops and displays a plurality of symbols in the variable display. Here, the variable display refers to scroll display of symbols for each reel. The stop display means that symbols are fixed and displayed on each level of the reel.
 例えば、停止部301は、スロットゲームにおいて、五つの仮想的なリール31、リール32、リール33、リール34及びリール35に変動表示されているシンボルを図4に示すように停止表示させる。これらのリールは、図4に示すように、いずれも上段、中段及び下段に一つずつシンボルを停止表示させることができる。また、停止部301は、例えば、リール31、リール32、リール33、リール34、リール35の順にシンボルを停止表示させる。 For example, in the slot game, the stop unit 301 stops and displays five virtual reels 31, reels 32, reels 33, reels 34 and symbols displayed in a fluctuating manner as shown in FIG. 4. As shown in FIG. 4, these reels can display symbols one by one on the upper stage, the middle stage and the lower stage. Further, the stop unit 301 causes the symbols to be stopped and displayed in the order of, for example, the reel 31, the reel 32, the reel 33, the reel 34, and the reel 35.
 例えば、図4に示すように、停止部301は、リール31の中段、リール32の上段及びリール34の下段以外の各段に通常シンボル「9」、「10」、「J」、「Q」、「K」、「A」又はメジャーシンボル「M1」を停止表示させている。ここで、通常シンボルとは、所定の条件を満たした場合に配当が割り当てられるシンボルである。この所定の条件とは、例えば、全てのリールに同じシンボルが停止表示されていること、同じシンボルがペイライン上に配列されていることである。メジャーシンボルとは、他の通常シンボルよりも大きな配当が割り当てられる通常シンボルである。 For example, as shown in FIG. 4, the stop unit 301 can set normal symbols “9”, “10”, “J”, “Q” in each stage other than the middle stage of the reel 31, the upper stage of the reel 32, and the lower stage of the reel 34. , “K”, “A” or the major symbol “M1” is stopped. Here, the normal symbol is a symbol to which a payout is assigned when a predetermined condition is satisfied. The predetermined condition is, for example, that the same symbol is stopped and displayed on all reels, and the same symbol is arranged on the payline. The major symbol is a normal symbol to which a larger payout than the other normal symbols is assigned.
 また、例えば、図4に示すように、停止部301は、リール31の中段、リール32の上段及びリール34の下段にボーナスシンボル「BONUS」を停止表示させている。ここで、ボーナスシンボルとは、所定の条件を満たした場合にスロットゲームをノーマルゲームからフリーゲームに移行させるシンボルである。例えば、図4に示すように三つのボーナスシンボル「BONUS」が停止表示されている場合、ゲーム装置100がプレイヤに提供するスロットゲームは、ノーマルゲームからフリーゲームに移行する。 Further, for example, as shown in FIG. 4, the stop unit 301 causes the bonus symbol “BONUS” to be stopped and displayed in the middle of the reel 31, the upper end of the reel 32, and the lower end of the reel 34. Here, the bonus symbol is a symbol that causes the slot game to shift from the normal game to the free game when the predetermined condition is satisfied. For example, when three bonus symbols “BONUS” are stopped and displayed as shown in FIG. 4, the slot game provided by the game apparatus 100 to the player shifts from the normal game to the free game.
 そして、フリーゲームにおいて、再びリール31、リール32、リール33、リール34及びリール35にシンボルが変動表示された後、停止部301は、例えば、図5に示すように、リール32の上段にボーナスシンボル「BONUS」停止表示させ、その他の各段に通常シンボルを停止表示させる。 Then, in the free game, after the symbols are variably displayed again on the reels 31, 32, 33, 34 and 35, the stop unit 301 gives a bonus to the upper row of the reels 32, for example, as shown in FIG. The symbol "BONUS" is stopped and displayed, and the normal symbols are stopped and displayed on the other stages.
 書き換え部302は、所定の優劣関係が設定されている第1シンボル及び第2シンボルを停止部301が停止表示させた場合、第1シンボルを第2シンボルで書き換える。ここで、所定の優劣関係とは、例えば、図5に示した五種類のメジャーシンボル「M1」、「M2」、「M3」、「M4」及び「M5」に設定された序列である。この優劣関係においては、メジャーシンボル「M1」が最上位であり、メジャーシンボル「M5」が最下位である。また、この書き換えは、例えば、出来るだけ序列が低く、かつ、序列が互いに一段階異なる二種類のメジャーシンボルの間に適用される。 The rewriting unit 302 rewrites the first symbol with the second symbol when the stopping unit 301 displays the first symbol and the second symbol for which the predetermined superiority relationship is set. Here, the predetermined superiority relationship is, for example, an order set to the five major symbols "M1", "M2", "M3", "M4" and "M5" shown in FIG. In this superiority relationship, the major symbol "M1" is the highest and the major symbol "M5" is the lowest. Also, this rewriting is applied, for example, between two major symbols whose ranks are as low as possible and whose ranks differ by one level.
 初めに、書き換え部302は、第5位の序列が設定されているメジャーシンボル「M5」を第4位の序列が設定されているメジャーシンボル「M4」で書き換える。この場合、上述した第1シンボルがメジャーシンボル「M5」と定義され、上述した第2シンボルがメジャーシンボル「M4」と定義される。 First, the rewriting unit 302 rewrites the major symbol "M5" in which the fifth order is set with the major symbol "M4" in which the fourth order is set. In this case, the first symbol described above is defined as the major symbol "M5", and the second symbol described above is defined as the major symbol "M4".
 図5に示すように、リール31及びリール35の中段と、リール34の上段とにメジャーシンボル「M5」が停止表示されており、リール32の中段と、リール33の下段とにメジャーシンボル「M4」が停止表示されている。書き換え部302は、これら三つのメジャーシンボル「M5」をメジャーシンボル「M4」で書き換える。これにより、五つの各リールには、図6で示したようにシンボルが停止表示された状態となる。 As shown in FIG. 5, the measure symbol “M5” is stopped and displayed on the middle tiers of the reels 31 and 35 and the upper tier of the reel 34, and the major symbol “M4” is displayed on the middle tier of the reel 32 and the lower tier of the reel 33. "Is displayed stopped. The rewriting unit 302 rewrites these three major symbols "M5" with the major symbol "M4". As a result, the symbols are stopped and displayed on each of the five reels as shown in FIG.
 次に、書き換え部302は、第2シンボルとの優劣関係が設定されている第3のシンボルを停止部301が更に停止表示させた場合、第1シンボルを第2シンボルで書き換えた後に、第2シンボルを第3のシンボルで書き換える。ここで言う優劣関係は、上述した優劣関係と同じである。また、この書き換えも、例えば、出来るだけ序列が低く、かつ、序列が互いに一段階異なる二種類のメジャーシンボルの間に適用される。 Next, the rewriting unit 302 rewrites the first symbol with the second symbol, when the stopping unit 301 further causes the third symbol whose priority relationship with the second symbol is set to be stopped. Rewrite the symbol with the third symbol. The superiority relationship mentioned here is the same as the superiority relationship described above. Also, this rewriting is also applied, for example, between two major symbols whose ranks are as low as possible and whose ranks differ by one level.
 図5に示すように、停止部301は、メジャーシンボル「M4」よりも序列が一段階高いメジャーシンボル「M3」をリール34の下段に停止表示させている。この場合、書き換え部302は、第4位の序列が設定されているメジャーシンボル「M4」を第3位の序列が設定されているメジャーシンボル「M3」で書き換える。この場合、上述した第2シンボルがメジャーシンボル「M4」と定義され、上述した第3シンボルがメジャーシンボル「M3」と定義されている。 As shown in FIG. 5, the stop unit 301 causes the lower symbol of the reel 34 to stop and display the major symbol “M3” whose rank is one step higher than the major symbol “M4”. In this case, the rewriting unit 302 rewrites the major symbol "M4" in which the fourth order is set with the major symbol "M3" in which the third order is set. In this case, the second symbol mentioned above is defined as the major symbol "M4", and the third symbol mentioned above is defined as the major symbol "M3".
 図6に示すように、リール31、リール32及びリール35の中段と、リール33の下段と、リール34の上段とにメジャーシンボル「M4」が停止表示されており、リール34の下段にメジャーシンボル「M3」が停止表示されている。書き換え部302は、これら五個のメジャーシンボル「M4」をメジャーシンボル「M3」で書き換える。これにより、図7に示すように、リール31、リール32及びリール35の中段と、リール33及びリール34の下段と、リール34の上段とにメジャーシンボル「M3」が停止表示されており、リール34の中段にメジャーシンボル「M2」が停止表示された状態となる。 As shown in FIG. 6, the measure symbol “M4” is stopped and displayed on the middle stages of the reels 31, 32 and 35, the lower stage of the reel 33, and the upper stage of the reel 34. "M3" is displayed stopped. The rewriting unit 302 rewrites the five major symbols "M4" with the major symbol "M3". As a result, as shown in FIG. 7, the measure symbol "M3" is stopped and displayed on the middle of the reels 31, 32 and 35, the lower of the reels 33 and 34, and the upper of the reel 34. The major symbol "M2" is stopped and displayed in the middle of 34.
 次に、書き換え部302は、上述した第1シンボルをメジャーシンボル「M4」と定義し直し、上述した第2シンボルをメジャーシンボル「M3」と定義し直し、上述した第3シンボルをメジャーシンボル「M2」と定義し直す。そして、書き換え部302は、図7に示した六個のメジャーシンボル「M3」をメジャーシンボル「M2」で書き換える。これにより、図8に示すように、リール31、リール32、リール34及びリール35の中段と、リール33及びリール34の下段と、リール34の上段とにメジャーシンボル「M2」が停止表示されており、リール33の上段にメジャーシンボル「M1」が停止表示された状態となる。 Next, the rewriting unit 302 redefines the first symbol as the major symbol "M4", redefines the second symbol as the major symbol "M3", and redefines the third symbol as the major symbol "M2". To redefine. Then, the rewriting unit 302 rewrites the six major symbols "M3" shown in FIG. 7 with the major symbol "M2". As a result, as shown in FIG. 8, the measure symbol “M2” is stopped and displayed on the middle of the reels 31, 32, 34 and 35, the lower of the reels 33 and 34, and the upper of the reel 34. The measure symbol “M1” is stopped and displayed on the upper stage of the reel 33.
 最後に、書き換え部302は、上述した第1シンボルをメジャーシンボル「M3」と定義し直し、上述した第2シンボルをメジャーシンボル「M2」と定義し直し、上述した第3シンボルをメジャーシンボル「M1」と定義し直す。そして、書き換え部302は、図8に示した七個のメジャーシンボル「M2」をメジャーシンボル「M1」で書き換える。これにより、図9に示すように、リール31、リール32、リール34及びリール35の中段と、リール33及びリール34の上段及び下段とにメジャーシンボル「M1」が停止表示された状態となる。 Finally, the rewriting unit 302 redefines the first symbol as the major symbol “M3”, redefines the second symbol as the major symbol “M2”, and redefines the third symbol as the major symbol “M1”. To redefine. Then, the rewriting unit 302 rewrites the seven major symbols "M2" shown in FIG. 8 with the major symbols "M1". As a result, as shown in FIG. 9, the measure symbol "M1" is stopped and displayed on the middle of the reel 31, the reel 32, the reel 34 and the reel 35, and the upper and lower ends of the reel 33 and the reel 34.
 配当部303は、停止表示しているシンボルに基づいて配当を割り当てる。例えば、配当部303は、リール31、リール32、リール33、リール34及びリール35それぞれに停止表示しているシンボルの種類や配列に応じて、当選しているか否かを判定し、プレイヤに様々な配当を割り当てる。例えば、配当部303は、全てのリールに同じシンボルが停止表示している場合に当選していると判定する。或いは、配当部303は、同じシンボルがペイライン上に配列されている場合に当選していると判定してもよい。配当は、例えば、クレジット、フリーゲームであり、停止表示しているシンボルの種類や配列に応じて、高い価値のものから低い価値のものまで、様々な価値のものが設定されている。 The payout unit 303 assigns a payout based on the symbols displayed in a stopped state. For example, the payout unit 303 determines whether or not the player has won according to the types and arrangement of symbols displayed on the reel 31, the reel 32, the reel 33, the reel 34, and the reel 35, respectively. Assign a good payout. For example, the payout unit 303 determines that the player has been elected when the same symbol is stopped and displayed on all the reels. Alternatively, the payout unit 303 may determine that the winning is performed when the same symbol is arranged on the payline. The payout is, for example, a credit, a free game, and various values are set from high value to low value depending on the type and arrangement of symbols being stopped and displayed.
 図10を参照しながら、図4から図9を参照しながら説明したスロットゲームを提供する場合におけるゲーム装置による処理の例を説明する。図10は、実施形態に係るゲーム装置による処理の例を説明するためのフローチャートである。この処理は、例えば、制御部202が記憶部204に格納されたソフトウェアプログラムをメインメモリ201に展開して実行することにより実行され、ノーマルゲーム及びフリーゲームのいずれにも適用可能である。 An example of processing by the game apparatus in providing the slot game described with reference to FIGS. 4 to 9 will be described with reference to FIG. FIG. 10 is a flowchart for explaining an example of processing by the game device according to the embodiment. This process is executed, for example, by the control unit 202 developing a software program stored in the storage unit 204 in the main memory 201 and executing it, and is applicable to both normal games and free games.
 なお、以下に説明する処理に含まれる各ステップは、処理の内容に矛盾を生じない範囲で、任意に順番を変更して又は並列に実行することができるとともに、各ステップ間に他のステップを追加してもよい。また、便宜上一つのステップとして記載されているステップは、複数のステップに分けて実行することができる一方、便宜上複数のステップに分けて記載されているものは、一つのステップとして把握することができる。なお、各ステップの処理の詳細は、既に説明しているため、ここでは省略する。 Each step included in the process described below can be arbitrarily changed in order or executed in parallel, as long as no contradiction occurs in the contents of the process, and another step is performed between each step. You may add it. In addition, while the steps described as one step can be divided into a plurality of steps and executed for convenience, those described separately as a plurality of steps can be grasped as one step. . In addition, since the details of the process of each step have already been described, they are omitted here.
 ステップS101において、停止部301は、例えば、変動表示中のシンボルを図5に示すように停止表示させ、処理をステップS102へ進める。 In step S101, the stop unit 301 causes, for example, symbols in a variable display to be stopped and displayed as shown in FIG. 5, and advances the process to step S102.
 ステップS102において、書き換え部302は、メジャーシンボル「M5」及びメジャーシンボル「M4」が停止表示されているか否かを判定する。ここで、書き換え部302は、メジャーシンボル「M5」を第1シンボルと定義し、メジャーシンボル「M4」を第2シンボルと定義している。例えば、図5に示すように、これらのシンボルが停止表示されている場合(ステップS102:Yes)、書き換え部302は、処理をステップS103へ進める。これらのシンボルが停止表示されていない場合(ステップS102:No)、書き換え部302は、処理をステップS104へ進める。 In step S102, the rewriting unit 302 determines whether or not the major symbol "M5" and the major symbol "M4" are stop-displayed. Here, the rewriting unit 302 defines the major symbol "M5" as the first symbol, and defines the major symbol "M4" as the second symbol. For example, as shown in FIG. 5, when these symbols are stopped and displayed (step S102: Yes), the rewriting unit 302 advances the process to step S103. When these symbols are not stopped and displayed (step S102: No), the rewriting unit 302 advances the process to step S104.
 ステップS103において、書き換え部302は、メジャーシンボル「M5」をメジャーシンボル「M4」で書き換え、処理をステップS104へ進める。これにより、五つのリールに停止表示されるシンボル及びそれらの配列は、図6に示したようになる。 In step S103, the rewriting unit 302 rewrites the major symbol "M5" with the major symbol "M4", and advances the process to step S104. As a result, the symbols stopped and displayed on the five reels and their arrangement become as shown in FIG.
 ステップS104において、書き換え部302は、メジャーシンボル「M3」が停止表示されているか否かを判定する。ここで、書き換え部302は、メジャーシンボル「M5」を第1シンボルと定義し、メジャーシンボル「M4」を第2シンボルと定義し、メジャーシンボル「M3」を第3シンボルと定義している。例えば、図6に示すように、メジャーシンボル「M3」が停止表示されている場合(ステップS104:Yes)、書き換え部302は、処理をステップS105へ進める。メジャーシンボル「M3」が停止表示されていない場合(ステップS104:No)、書き換え部302は、処理をステップS106へ進める。 In step S104, the rewriting unit 302 determines whether or not the major symbol "M3" is stop-displayed. Here, the rewriting unit 302 defines the major symbol "M5" as the first symbol, defines the major symbol "M4" as the second symbol, and defines the major symbol "M3" as the third symbol. For example, as shown in FIG. 6, when the major symbol "M3" is stopped and displayed (step S104: Yes), the rewriting unit 302 advances the process to step S105. When the major symbol "M3" is not displayed in a stopped state (step S104: No), the rewriting unit 302 advances the process to step S106.
 ステップS105において、書き換え部302は、メジャーシンボル「M4」をメジャーシンボル「M3」で書き換え、処理をステップS106へ進める。これにより、五つのリールに停止表示されるシンボル及びそれらの配列は、図7に示したようになる。 In step S105, the rewriting unit 302 rewrites the major symbol "M4" with the major symbol "M3", and advances the process to step S106. As a result, symbols stopped and displayed on five reels and their arrangement become as shown in FIG.
 ステップS106において、書き換え部302は、メジャーシンボル「M2」が停止表示されているか否かを判定する。ここで、書き換え部302は、メジャーシンボル「M4」を第1シンボルと定義し直し、メジャーシンボル「M3」を第2シンボルと定義し直し、メジャーシンボル「M2」を第3シンボルと定義し直している。例えば、図7に示すように、メジャーシンボル「M2」が停止表示されている場合(ステップS106:Yes)、書き換え部302は、処理をステップS107へ進める。メジャーシンボル「M2」が停止表示されていない場合(ステップS106:No)、書き換え部302は、処理をステップS108へ進める。 In step S106, the rewriting unit 302 determines whether or not the major symbol "M2" is stop-displayed. Here, the rewriting unit 302 redefines the major symbol "M4" as the first symbol, redefines the major symbol "M3" as the second symbol, and redefines the major symbol "M2" as the third symbol. There is. For example, as shown in FIG. 7, when the major symbol "M2" is stopped and displayed (step S106: Yes), the rewriting unit 302 advances the process to step S107. When the major symbol "M2" is not displayed in a stopped state (step S106: No), the rewriting unit 302 advances the process to step S108.
 ステップS107において、書き換え部302は、メジャーシンボル「M3」をメジャーシンボル「M2」で書き換え、処理をステップS108へ進める。これにより、五つのリールに停止表示されるシンボル及びそれらの配列は、図8に示したようになる。 In step S107, the rewriting unit 302 rewrites the major symbol "M3" with the major symbol "M2", and advances the process to step S108. As a result, the symbols stopped and displayed on the five reels and their arrangement become as shown in FIG.
 ステップS108において、書き換え部302は、メジャーシンボル「M1」が停止表示されているか否かを判定する。ここで、書き換え部302は、メジャーシンボル「M3」を第1シンボルと定義し直し、メジャーシンボル「M2」を第2シンボルと定義し直し、メジャーシンボル「M1」を第3シンボルと定義し直している。例えば、図8に示すように、メジャーシンボル「M1」が停止表示されている場合(ステップS108:Yes)、書き換え部302は、処理をステップS109へ進める。メジャーシンボル「M1」が停止表示されていない場合(ステップS108:No)、書き換え部302は、処理をステップS110へ進める。 In step S108, the rewriting unit 302 determines whether or not the major symbol "M1" is stop-displayed. Here, the rewriting unit 302 redefines the major symbol "M3" as the first symbol, redefines the major symbol "M2" as the second symbol, and redefines the major symbol "M1" as the third symbol. There is. For example, as shown in FIG. 8, when the major symbol “M1” is stopped and displayed (step S108: Yes), the rewriting unit 302 advances the process to step S109. If the major symbol “M1” is not displayed stopped (step S108: No), the rewriting unit 302 advances the process to step S110.
 ステップS109において、書き換え部302は、メジャーシンボル「M2」をメジャーシンボル「M1」で書き換え、処理をステップS110へ進める。これにより、五つのリールに停止表示されるシンボル及びそれらの配列は、図9に示したようになる。 In step S109, the rewriting unit 302 rewrites the major symbol "M2" with the major symbol "M1", and advances the process to step S110. As a result, the symbols stopped and displayed on the five reels and their arrangement become as shown in FIG.
 ステップS110において、配当部303は、停止表示しているシンボルに基づいて配当を割り当て、処理を終了させる。例えば、配当部303は、図9に示した八つのメジャーシンボル「M1」に基づいて配当を割り当てる。 In step S110, the payout unit 303 assigns a payout based on the symbols displayed in a stopped state, and ends the processing. For example, the payout unit 303 assigns a payout based on the eight major symbols "M1" shown in FIG.
 次に、図11から図13を参照しながら、実施形態に係るゲーム装置100がプレイヤに提供することができるスロットゲームの二つ目の例を説明する。図11及び図13は、実施形態に係る五つのリールに表示されるシンボル及びそれらの配列の例を示す図である。図12は、実施形態に係る五つのリールの一部分にシンボルを停止表示させつつ、所定の順にリールごとにシンボルを変動表示させる例を示す図である。このスロットゲームは、制御部202がメインメモリ201に展開されたソフトウェアプログラムを実行し、コンピューティング装置200を制御することにより実現される。なお、二つ目の例の説明では、スロットゲームがノーマルゲームである場合を例に挙げて説明する。 Next, a second example of a slot game that can be provided to the player by the game device 100 according to the embodiment will be described with reference to FIGS. 11 to 13. 11 and 13 are diagrams showing examples of symbols displayed on five reels according to the embodiment and their arrangements. FIG. 12 is a diagram showing an example in which symbols are variably displayed for each reel in a predetermined order while the symbols are stopped and displayed on a part of five reels according to the embodiment. The slot game is realized by the control unit 202 executing a software program developed in the main memory 201 and controlling the computing device 200. In the second example, the case where the slot game is a normal game will be described as an example.
 停止部301は、変動表示中の複数のシンボルを停止表示させる。例えば、図11に示すように、停止部301は、五つのリールの各段に通常シンボルやボーナスシンボルを停止表示させる。 The stop unit 301 stops and displays a plurality of symbols in the variable display. For example, as shown in FIG. 11, the stop unit 301 causes the normal symbols and the bonus symbols to be stopped and displayed on each row of five reels.
 変動部304は、停止部301が停止表示させた同じ種類のシンボルが所定の並びとなっている場合、同じ種類のシンボルをそのままの位置で停止表示させたまま同じ種類のシンボル以外のシンボルを変動表示させる。ここで言う所定の並びとは、任意に設定することが可能であり、例えば、図11に示すようにリール31の上段、中段及び下段にメジャーシンボル「M4」が停止表示している場合をいう。 When the symbols of the same type that the stop unit 301 has stopped and displayed are in a predetermined array, the changing unit 304 changes symbols other than the symbols of the same type while keeping the same type of symbols stopped displayed. Display. The predetermined arrangement mentioned here can be set arbitrarily, and for example, as shown in FIG. 11, the case where the major symbol "M4" is stopped and displayed on the upper stage, middle stage and lower stage of the reel 31 is meant. .
 変動部304は、同じ種類のシンボルが所定の並びとなっている場合、例えば、図12に示すように、各リールに停止表示しているメジャーシンボル「M4」を停止表示させたまま、メジャーシンボル「M4」が停止表示していないリール32の上段、中段及び下段にシンボルを変動表示させる。図12に示した四つの矢印は、シンボルが変動表示されている部分を示している。 When the symbols of the same type are arranged in a predetermined line, for example, as shown in FIG. 12, the changing unit 304 keeps the measure symbol "M4" stopped and displayed on each reel stopped and displays the measure symbol. The symbols are variably displayed on the upper stage, the middle stage and the lower stage of the reels 32 that the "M4" is not stopped and displayed. Four arrows shown in FIG. 12 indicate portions where symbols are displayed in a variable manner.
 そして、停止部301は、リール32の上段、中段及び下段にシンボルを停止表示させる。その後、変動部304及び停止部30は、例えば、同様の処理をリール33、リール34、リール35の順に適用していく。これにより、例えば、図13に示すように、五つのリールに通常シンボルが停止表示される。 Then, the stop unit 301 causes the symbols to be stopped and displayed on the upper, middle and lower stages of the reel 32. Thereafter, for example, the changing unit 304 and the stopping unit 30 apply the same processing in order of the reel 33, the reel 34, and the reel 35. As a result, for example, as shown in FIG. 13, the normal symbols are stopped and displayed on five reels.
 これらの処理は、シンボルを停止表示させた際に、メジャーシンボル「M4」が新しく停止表示されなくなるまで行われる。或いは、これらの処理は、全てのリールについてメジャーシンボル「M4」が停止表示してない段にシンボルを変動表示させた後、五つのリールにメジャーシンボル「M4」が停止表示されて終了する。 These processes are performed until the major symbol "M4" is not displayed again when the symbol is displayed in a stopped state. Alternatively, after these symbols are variably displayed in the row in which the major symbol "M4" is not displayed stopped for all the reels, the major symbols "M4" are displayed stopped on five reels, and the processing ends.
 図14を参照しながら、図11から図13を参照しながら説明したスロットゲームを提供する場合におけるゲーム装置による処理の例を説明する。図14は、実施形態に係るゲーム装置による処理の例を説明するためのフローチャートである。この処理は、例えば、制御部202が記憶部204に格納されたソフトウェアプログラムをメインメモリ201に展開して実行することにより実行され、ノーマルゲーム及びフリーゲームのいずれにも適用可能である。 An example of processing by the game device in providing the slot game described with reference to FIGS. 11 to 13 will be described with reference to FIG. FIG. 14 is a flowchart for explaining an example of processing by the game device according to the embodiment. This process is executed, for example, by the control unit 202 developing a software program stored in the storage unit 204 in the main memory 201 and executing it, and is applicable to both normal games and free games.
 ステップS201において、停止部301は、例えば、変動表示中の複数のシンボルを図11に示すように停止表示させ、処理をステップS202へ進める。 In step S201, the stop unit 301 causes, for example, the plurality of symbols being variably displayed to be stopped and displayed as shown in FIG. 11, and the process proceeds to step S202.
 ステップS202において、変動部304は、リール31の上段、中段及び下段に同一のメジャーシンボルが停止表示しているか否かを判定する。リール31の上段、中段及び下段に同一のメジャーシンボルが停止表示している場合(ステップS202:Yes)、変動部304は、処理をステップS203へ進める。一方、リール31の上段、中段及び下段に同一のメジャーシンボルが停止表示していない場合(ステップS202:No)、変動部304は、処理をステップS207へ進める。 In step S202, the variation unit 304 determines whether or not the same major symbol is stopped and displayed on the upper stage, the middle stage, and the lower stage of the reel 31. When the same major symbol is stopped and displayed on the upper stage, the middle stage, and the lower stage of the reel 31 (step S202: Yes), the changing unit 304 causes the process to proceed to step S203. On the other hand, when the same major symbol is not stopped and displayed on the upper stage, the middle stage, and the lower stage of the reel 31 (step S202: No), the changing unit 304 proceeds the process to step S207.
 ステップS203において、変動部304は、ステップS202で停止表示したメジャーシンボルを停止表示させたまま、当該メジャーシンボル以外のシンボルが停止表示されている段にシンボルを変動表示させる。例えば、変動部304は、例えば、図12に示すように、リール32、リール33の上段及び中段、リール34、リール35にシンボルを変動表示させる。その後、変動部304は、処理をステップS204へ進める。 In step S203, the variation unit 304 causes the symbols to be variably displayed in the stage in which the symbols other than the major symbol are stopped and displayed while the major symbol stopped and displayed in step S202 is stopped and displayed. For example, as shown in FIG. 12, for example, the varying unit 304 causes symbols to be variably displayed on the reel 32, the upper and middle stages of the reel 33, the reel 34, and the reel 35. Thereafter, the changing unit 304 causes the process to proceed to step S204.
 ステップS204において、停止部301は、ステップS203でシンボルを変動表示させていた段にシンボルを停止表示させ、処理をステップS205へ進める。 In step S204, the stop unit 301 causes the symbol display to be stopped and displayed in the stage in which the symbol is variably displayed in step S203, and the process proceeds to step S205.
 ステップS205において、変動部304は、ステップS203で停止表示させたシンボルの少なくとも一つがステップS202で停止表示しているか否か判定されたメジャーシンボルであるか否かを判定する。例えば、図13に示したリール32のように、ステップS203で停止表示させたシンボルの少なくとも一つが当該メジャーシンボルである場合(ステップS205:Yes)、変動部304は、処理をステップS206へ進める。ステップS203で停止表示させたシンボルの少なくとも一つが当該メジャーシンボルでない場合(ステップS205:No)、変動部304は、処理をステップS207へ進める。 In step S205, the variation unit 304 determines whether or not at least one of the symbols stopped and displayed in step S203 is the major symbol determined whether or not the stop display is performed in step S202. For example, as in the case of the reel 32 illustrated in FIG. 13, when at least one of the symbols stopped and displayed in step S203 is the major symbol (step S205: Yes), the changing unit 304 advances the process to step S206. If at least one of the symbols stopped and displayed in step S203 is not the major symbol (step S205: No), the changing unit 304 advances the process to step S207.
 ステップS206において、変動部304は、ステップS203において、ステップS202で停止表示しているか否か判定されたメジャーシンボル以外のシンボルが停止表示されている段のシンボルを変動表示させていないリールがあるか否かを判定する。このようなリールがある場合(ステップS206:Yes)、変動部304は、処理をステップS203へ戻す。このようなリールがない場合(ステップS206:No)、変動部304は、処理を終了する。 In step S206, the changing unit 304 determines whether there is a reel in which the symbols in the row in which the symbols other than the major symbols whose stop display is determined in step S202 is determined to be stopped are displayed in step S203. It is determined whether or not. When such a reel is present (step S206: Yes), the changing unit 304 returns the process to step S203. If there is no such reel (step S206: No), the changing unit 304 ends the process.
 その後、ゲーム装置100は、図10の処理を行い図柄の書き換えを行い、最終的に停止表示しているシンボルに基づいて配当を割り当てる。 After that, the game device 100 performs the process of FIG. 10 to rewrite the symbols, and finally assigns a payout based on the symbol currently stopped and displayed.
 以上、本発明の一例である実施形態について説明した。実施形態に係るゲーム装置100は、変動表示中の複数のシンボルを停止表示させる停止部301と、所定の優劣関係が設定されている第1シンボル及び第2シンボルを停止部301が停止表示させた場合、第1シンボルを第2シンボルで書き換える書き換え部302とを備える。これにより、同じシンボルが停止表示されていない場合であっても、同じシンボルが停止表示されて配当が割り当てられる可能性が生じるため、ゲーム装置100は、プレイヤに意外性を与えることができる。したがって、ゲーム装置100は、第1シンボルを第2シンボルで書き換えることにより、より多くのプレイヤを強く惹き付け、より多くの収益を生み出すことができる。 The embodiment which is an example of the present invention has been described above. In the game device 100 according to the embodiment, the stop unit 301 causes the stop unit 301 to stop and display the plurality of symbols in the variable display, and the first symbol and the second symbol for which the predetermined superiority relationship is set. In this case, a rewriting unit 302 that rewrites the first symbol with the second symbol is provided. As a result, even if the same symbol is not displayed stopped, the same symbol may be displayed stopped and a payout may be assigned, so that the game device 100 can give a player unexpectedness. Therefore, the game device 100 can attract more players and generate more revenue by rewriting the first symbol with the second symbol.
 また、ゲーム装置100は、第2シンボルとの優劣関係が設定されている第3のシンボルを停止部301が更に停止表示させた場合、第1シンボルを第2シンボルで書き換えられた後に、書き換え部302が第2シンボルを第3のシンボルで書き換えてもよい。これにより、同じシンボルが停止表示されていない場合であっても、同じシンボルが停止表示されて配当が割り当てられる可能性が更に高まるため、ゲーム装置100は、プレイヤに意外性を与えることができる。 In addition, when the stopping unit 301 further causes the game device 100 to stop and display the third symbol for which the superiority relationship with the second symbol is set, the rewriting device is performed after the first symbol is rewritten with the second symbol. 302 may rewrite the second symbol with the third symbol. Thus, even when the same symbol is not displayed in a stopped state, the same symbol is displayed in a stopped state, and the possibility that a payout is assigned is further increased. Thus, the game device 100 can give a player unexpectedness.
 さらに、ゲーム装置100は、停止部301が停止表示させた同じ種類のシンボルが所定の並びとなっている場合、同じ種類のシンボルを停止表示させたまま同じ種類のシンボル以外のシンボルを変動表示させてもよい。これにより、停止表示される同じシンボルの数が増加する可能性が生じ、その結果、割り当てられる配当が増加する可能性が高まるため、ゲーム装置100は、プレイヤに意外性を与えることができる。 Furthermore, when the symbols of the same type, which the stop unit 301 has stopped and displayed, are in a predetermined array, the game apparatus 100 causes the symbols other than the same type of symbols to be variably displayed while the symbols of the same type are stopped and displayed. May be As a result, there is a possibility that the number of the same symbols stopped and displayed increases, and as a result, the possibility that the allocated payout increases is increased, so that the game device 100 can give the player a surprise.
 以上説明した通り、上述した実施形態に係るゲーム装置及びゲーム方法は、従来のゲーム装置及びゲーム方法に比べ、プレイヤに強い意外性を与えることにより、より多くのプレイヤを強く惹き付け、より多くの収益を生み出すことができる。また、上述した実施形態に係るゲーム装置及びゲーム方法は、収益性が高いため、多数の遊技場が導入することとなり、更に多くの収益を生み出すことができる。このため、実施形態に係るゲーム装置及びゲーム方法は、当該ゲームの提供、実施等に係るソフトウェア及びハードウェア関連の技術全般、さらに、それらの設計、製造、販売等の活動に、広く且つ有効に利用することができる。 As described above, the game device and the game method according to the above-described embodiment attract more players more strongly by giving the player a stronger surprise than the conventional game device and game method, and more It can generate revenue. Further, since the gaming apparatus and the gaming method according to the above-described embodiment are highly profitable, a large number of game arcades will be introduced, and more earnings can be generated. Therefore, the game device and the game method according to the embodiment can be widely and effectively applied to all software and hardware related techniques related to provision, implementation and the like of the game, and further to activities such as design, manufacture and sales thereof. It can be used.
 100…ゲーム装置、101…スピーカ、102…表示装置、103…操作入力装置、104…カード読取装置、105…紙幣投入装置、106…チケット払出装置、200…コンピューティング装置、201…メインメモリ、202…制御部、203…BIOS-ROM、204…記憶部、205…音声処理部、206…画像処理部、207…通信インタフェース、208…ペリフェラルインタフェース、301…停止部、302…書き換え部、303…配当部、304…変動部
 
100: game device, 101: speaker, 102: display device, 103: operation input device, 104: card reading device, 105: bill insertion device, 106: ticket dispensing device, 200: computing device, 201: main memory, 202 ... control unit, 203 ... BIOS-ROM, 204 ... storage unit, 205 ... audio processing unit, 206 ... image processing unit, 207 ... communication interface, 208 ... peripheral interface, 301 ... stop unit, 302 ... rewrite unit, 303 ... payout Part, 304 ... Fluctuating part

Claims (5)

  1.  変動表示中の複数のシンボルを停止表示させる停止部と、
     所定の優劣関係が設定されている第1シンボル及び第2シンボルを前記停止部が停止表示させた場合、前記第1シンボルを前記第2シンボルで書き換える書き換え部と、
     を備えるゲーム装置。
    A stop unit for stopping and displaying a plurality of symbols in the variable display;
    A rewriting unit that rewrites the first symbol with the second symbol when the stop unit causes the first symbol and the second symbol, for which a predetermined superiority relationship is set, to be stopped and displayed;
    A game device comprising
  2.  前記第2シンボルとの優劣関係が設定されている第3のシンボルを前記停止部が更に停止表示させた場合、前記書き換え部は、前記第1シンボルを前記第2シンボルで書き換えた後に、前記第2シンボルを前記第3のシンボルで書き換える、請求項1に記載のゲーム装置。 When the stopping unit further causes the third symbol whose priority relationship with the second symbol is set to be stopped and displayed, the rewriting unit rewrites the first symbol with the second symbol. The game device according to claim 1, wherein two symbols are rewritten with the third symbol.
  3.  前記停止部が停止表示させた同じ種類のシンボルが所定の並びとなっている場合、前記同じ種類のシンボルを停止表示させたまま前記同じ種類のシンボル以外のシンボルを変動表示させる変動部を更に備える、請求項1に記載のゲーム装置。 When the symbols of the same type stopped and displayed by the stopping unit are arranged in a predetermined array, a variable unit is further provided to variably display symbols other than the symbols of the same type while the symbols of the same type are stopped and displayed. The game device according to claim 1.
  4.  制御部と記憶部とを備えるゲーム装置であって、
     前記制御部は、前記記憶部に記憶されたソフトウェアプログラムを実行することにより、
     変動表示中の複数のシンボルを停止表示させる停止部、及び
     所定の優劣関係が設定されている第1シンボル及び第2シンボルを前記停止部が停止表示させた場合、前記第1シンボルを前記第2シンボルで書き換える書き換え部、
     として機能する、ゲーム装置。
    A game apparatus comprising a control unit and a storage unit, the game apparatus comprising:
    The control unit executes the software program stored in the storage unit.
    A stop unit for stopping and displaying a plurality of symbols in the variable display, and a first symbol and a second symbol for which predetermined superiority and inferiority relationships are set, when the stopping unit causes the stop unit to stop and display the first symbol. Rewriting unit that rewrites with symbols,
    Act as a game device.
  5.  変動表示中の複数のシンボルを停止表示させる停止ステップと、
     所定の優劣関係が設定されている第1シンボル及び第2シンボルが前記停止ステップにおいて停止表示された場合、前記第1シンボルを前記第2シンボルで書き換える書き換えステップと、
     を含むゲーム方法。
     
    A stop step of stopping and displaying a plurality of symbols in the variable display;
    A rewriting step of rewriting the first symbol with the second symbol when the first symbol and the second symbol for which the predetermined superiority relationship is set are stopped and displayed in the stopping step;
    How to play the game.
PCT/JP2017/035029 2017-09-27 2017-09-27 Game device and game method WO2019064386A1 (en)

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Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008161452A (en) * 2006-12-28 2008-07-17 Aruze Corp Game machine for performing change display of symbols
JP2016059623A (en) * 2014-09-18 2016-04-25 コナミゲーミング インコーポレーテッド Gaming machine, control method of gaming machine and program for gaming machine

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008161452A (en) * 2006-12-28 2008-07-17 Aruze Corp Game machine for performing change display of symbols
JP2016059623A (en) * 2014-09-18 2016-04-25 コナミゲーミング インコーポレーテッド Gaming machine, control method of gaming machine and program for gaming machine

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