WO2019037097A1 - 交互方法、交互装置、电子装置和计算机可读存储介质 - Google Patents

交互方法、交互装置、电子装置和计算机可读存储介质 Download PDF

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Publication number
WO2019037097A1
WO2019037097A1 PCT/CN2017/099095 CN2017099095W WO2019037097A1 WO 2019037097 A1 WO2019037097 A1 WO 2019037097A1 CN 2017099095 W CN2017099095 W CN 2017099095W WO 2019037097 A1 WO2019037097 A1 WO 2019037097A1
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WIPO (PCT)
Prior art keywords
chat
avatar
integral value
chat information
current user
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PCT/CN2017/099095
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English (en)
French (fr)
Inventor
许珠洪
邹浩
张然
冯霁晗
吴亮
Original Assignee
深圳市大疆创新科技有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Application filed by 深圳市大疆创新科技有限公司 filed Critical 深圳市大疆创新科技有限公司
Priority to CN201780005388.6A priority Critical patent/CN108521855B/zh
Priority to PCT/CN2017/099095 priority patent/WO2019037097A1/zh
Publication of WO2019037097A1 publication Critical patent/WO2019037097A1/zh

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/52User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F40/00Handling natural language data
    • G06F40/20Natural language analysis
    • G06F40/205Parsing
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/01Social networking
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/04Real-time or near real-time messaging, e.g. instant messaging [IM]

Definitions

  • the present invention relates to the field of social software, and in particular, to an interaction method, an interaction device, an electronic device, and a computer readable storage medium.
  • Embodiments of the present invention provide an interaction method, an interaction device, an electronic device, and a computer readable storage medium.
  • the present invention provides an interaction method for social software.
  • the picture material of the user of the social software includes a hidden avatar and a real avatar, and the interaction method includes the following steps:
  • the picture materials displayed by the current user and the associated user are respective real avatars;
  • the picture data displayed by the current user and the associated user is a respective hidden avatar.
  • the present invention provides an interactive device for social software.
  • the picture material of the user of the social software includes a hidden avatar and a real avatar, and the interaction device includes:
  • An obtaining module configured to acquire chat information between the current user and the associated user when the current user refers to the picture data of the associated user associated with the current user;
  • a first determining module configured to determine whether the chat information meets a predetermined condition
  • the display module is configured to:
  • the picture materials displayed by the current user and the associated user are respective real avatars;
  • the invention provides an electronic device, the electronic device comprising:
  • One or more processors are One or more processors;
  • One or more programs wherein the one or more programs are stored in the memory and configured to be executed by the one or more processors, the program including instructions for performing the interaction method described above.
  • the present invention provides a computer readable storage medium comprising a computer program for use in conjunction with an electronic device capable of communication, the computer program being executable by a processor to perform the interactive method described above.
  • the interaction method, the interaction device, the electronic device, and the computer readable storage medium of the embodiment of the present invention display the real avatar of the other party to the current user and the associated user respectively when the chat information between the current user and the associated user satisfies the predetermined condition.
  • Users can choose more chat objects based on hobbies and hobbies, and change the habit of “seeing faces”, and avoid users with higher value in image data becoming more popular and lower in value.
  • the problem of less user interaction opportunities increases the activity of individual users in social software.
  • FIG. 1 is a schematic flow chart of an interaction method according to some embodiments of the present invention.
  • FIG. 2 is a block diagram of an interactive device in accordance with some embodiments of the present invention.
  • FIG. 3 is a schematic diagram of the state of an interaction method of some embodiments of the present invention.
  • FIG. 4 is a schematic diagram of the state of an interaction method of some embodiments of the present invention.
  • FIG. 5 is a schematic flow chart of an interaction method according to some embodiments of the present invention.
  • FIG. 6 is a block diagram of an interactive device in accordance with some embodiments of the present invention.
  • FIG. 7 is a flow chart of an interaction method of some embodiments of the present invention.
  • FIG. 8 is a block diagram of an interactive device in accordance with some embodiments of the present invention.
  • FIG. 9 is a flow chart of an interaction method of some embodiments of the present invention.
  • FIG. 10 is a block diagram of a first determining module of some embodiments of the present invention.
  • FIG. 11 is a schematic diagram of the state of an interaction method of some embodiments of the present invention.
  • FIG. 12 is a schematic flow chart of an interaction method according to some embodiments of the present invention.
  • FIG. 13 is a block diagram of a first acquisition sub-module of some embodiments of the present invention.
  • FIG. 14 is a flow diagram of an interaction method of some embodiments of the present invention.
  • 15 is a block diagram of a first determination module of some embodiments of the present invention.
  • 16 is a flow diagram of an interaction method of some embodiments of the present invention.
  • 17 is a block diagram of a first determining module of some embodiments of the present invention.
  • 18 is a flow diagram of an interaction method of some embodiments of the present invention.
  • 19 is a block diagram of a first determining module of some embodiments of the present invention.
  • 20 is a flow diagram of an interaction method of some embodiments of the present invention.
  • 21 is a block diagram of a first determining module of some embodiments of the present invention.
  • 22 is a flow diagram of an interaction method of some embodiments of the present invention.
  • FIG. 23 is a block diagram of an interactive device in accordance with some embodiments of the present invention.
  • 24 is a flow diagram of an interaction method of some embodiments of the present invention.
  • 25 is a block diagram of an interactive device in accordance with some embodiments of the present invention.
  • 26 is a flow diagram of an interaction method of some embodiments of the present invention.
  • 27 is a block diagram of an interactive device in accordance with some embodiments of the present invention.
  • 29 is a block diagram of an interactive device in accordance with some embodiments of the present invention.
  • FIG. 30 is a block diagram of an electronic device in accordance with some embodiments of the present invention.
  • an interaction method of an embodiment of the present invention is used for social software.
  • the picture material of the user of the social software includes a hidden avatar and a real avatar.
  • the interaction method includes the following steps:
  • S12 Acquire, after the current user refers to the picture data of the associated user associated with the current user, the chat information between the current user and the associated user;
  • the interaction method of the embodiment of the present invention may be implemented by the interaction device 10 of the embodiment of the present invention.
  • the interaction device 10 of the embodiment of the present invention includes an acquisition module 11, a first determination module 12, and a display module 13.
  • Step S12 can be implemented by the acquisition module 11.
  • Step S13 can be implemented by the first determining module 12, and step S14 and step S15 can be implemented by the display module 13.
  • the obtaining module 11 is configured to obtain the chat information between the current user and the associated user when the current user refers to the picture data of the associated user associated with the current user.
  • the first judging module 12 is configured to: when the chat information meets the predetermined condition, the picture materials displayed by the current user and the associated user are respective real avatars.
  • the display module 13 is configured to: when the chat information meets the predetermined condition, the picture data displayed by the current user and the associated user is the respective real avatar; and when the chat information does not satisfy the predetermined condition, the picture data displayed by the current user and the associated user are their respective Hide the avatar.
  • the hidden avatar includes a virtual avatar and/or a blurred avatar.
  • the number of virtual avatars may be one or more, and the virtual avatar includes a plurality of spliced image materials.
  • the image material includes face material, eye material, eyebrow material, nose material, mouth material, hair material, hair color material, blush material, glasses material, clothes material, skin color material, hair material, background image material, background text material Wait.
  • the virtual avatar may be obtained by the developer merging the image materials in the social software design process to obtain a plurality of virtual avatars, or may display multiple image materials in the avatar setting interface of the social software, and the user selects the materials by themselves. Combine stitching to get a virtual avatar.
  • the virtual avatar may be randomly assigned to the current user and the associated user by the social software, and the current user and the associated user may select a virtual avatar that they like from the plurality of virtual avatars.
  • the number of avatars can be one or more, and each avatar is obtained by processing the real avatar with different degrees of blur. That is to say, the user's picture data may include a plurality of real avatars, and the user may select a real avatar from the user, and the social avatar will perform a certain degree of ambiguity on the real avatar to obtain a avatar.
  • the social software may also randomly select one of the real avatars and perform a certain degree of ambiguity on the real avatar to obtain the avatar.
  • the current user and associated users can choose to use the virtual avatar or the blurred avatar as the hidden avatar. That is to say, the current user and the associated user can simultaneously display the virtual avatar to the other party, or display the blurred avatar to the other party at the same time, or one of the current user and the associated user selects to display the virtual avatar, and the other party selects to display the blurred avatar. .
  • the data of the users who currently use the social software usually include image data such as an avatar and text materials (such as nicknames, signatures, hobbies, work industries, graduate schools, etc.), voice materials (such as user recordings), and the like.
  • image data such as an avatar and text materials (such as nicknames, signatures, hobbies, work industries, graduate schools, etc.), voice materials (such as user recordings), and the like.
  • voice materials such as user recordings
  • users use social software to chat and make friends, they tend to choose users with higher value in the avatar displayed in the picture data to communicate, and ignore some users whose interests and hobbies match themselves. Therefore, users with higher avatars in social interactions are becoming more and more popular, while those with lower avatars are often unable to obtain more opportunities for interaction. Too much effect. In this way, not only will the problem of deep communication based on interest and hobbies between users be less and less, but also the number of users of social software and user activity.
  • the interaction method and interaction device 10 of the embodiment of the present invention analyzes the chat information between the current user and the associated user, and unlocks the real avatar if the chat information meets the predetermined condition, and in the subsequent chat
  • the other party displays his or her real avatar, and only displays his hidden avatar to the other party if the chat information does not satisfy the predetermined condition.
  • the current user can only see the hidden avatar of the other party, so that the current user does not select the "face value" as the preferred basis to select the communication object.
  • users can conduct in-depth communication based on other interests such as hobbies and work industries, increase the number of users who use social software, and increase user activity.
  • the interaction method of the embodiment of the present invention includes the following steps:
  • S111 Set the hidden avatar as the initial avatar of the current user and the associated user.
  • the interaction device 10 further includes a first setting module 14 .
  • Step S111 can be implemented by the first setting module 14. That is to say, the first setting module 14 can be used to set the hidden avatar as the initial avatar of the current user and the associated user.
  • the virtual avatar in the hidden avatar is designed by the developer and associated with the social software when designing the social software.
  • the social software randomly assigns a virtual avatar to the user as the user's picture material.
  • the random allocation may be randomly assigning an avatar according to the gender of the user according to the gender of the user, or randomly assigning a virtual avatar that matches the user's work industry and interests according to other materials provided by the user, such as a work profession, a hobby, or the like, or
  • the social software does not directly assign a virtual avatar to the user based on any data of the user.
  • the avatar in the hidden avatar is uploaded by the user when the user registers and logs in to the social software. Subsequently, the user can select a real avatar by himself, and the social software blurs the real avatar as a virtual avatar; or, the social software randomly selects a real avatar and confuses the real avatar as a virtual imaginary Avatar.
  • the interaction method of the embodiment of the present invention includes the following steps:
  • the interaction device 10 further includes a second determination module 15 and a second setting module 16 .
  • Step S112 can be implemented by the second determining module 15, and step S113 and step S114 can be performed by the second setting mode.
  • Block 16 is implemented.
  • the second judging module 15 can be used to determine whether the current user and the associated user have chat information before the version update when the social software version is updated.
  • the second setting module 16 is configured to: if the current user has chat information with the associated user before the version update, set the real avatar as the initial avatar of the current user and the associated user; and if the current user does not have chat information with the associated user before the version update , the hidden avatar is set as the initial avatar of the current user and the associated user.
  • the interaction method of the embodiment of the present invention is not enabled before the update of the social software version. Therefore, when the version is updated, the second determination module 15 needs to determine whether the current user and the associated user have a chat record before the version update, and the chat record exists. Set the real avatar as the initial avatar of the current user and associated user. If the current user and the associated user do not have a chat record before the version update, set the hidden avatar as the initial avatar of the current user and the associated user. In this way, users who have interacted in the social software will not be able to access the real avatar of the other party due to the version update, which can improve the user experience.
  • the number of real avatars may be one or more.
  • the social software may display one or more real avatars of the associated users.
  • the social software displays the real avatars of multiple associated users, the current user can view the real avatars of the associated users one by one by sliding left and right.
  • the picture data of the current user and the associated user only displays the hidden avatar.
  • the user's picture data may include not only hidden avatars, but also other pictures.
  • the chat information between the current user and the associated user does not satisfy the predetermined condition, the current user and the associated user can only consult the hidden avatar of the other party and cannot view other picture materials other than the hidden avatar, thereby further preventing the occurrence of the image data.
  • the user picks up the problem of the interactive object based on the external.
  • the chat information includes the number of chat information
  • step S13 determines whether the chat information satisfies the predetermined condition, including:
  • S1313 Determine that the chat information satisfies a predetermined condition when the calculated integral value is greater than or equal to the predetermined integral value.
  • the first determining module 12 includes a first obtaining sub-module 1211, a first comparing sub-module 1212, and a first determining sub-module.
  • Step S1311 can be implemented by the first acquisition sub-module 1211.
  • Step S1312 can be implemented by the first comparison sub-module 1212.
  • Step S1313 can be implemented by the first determining sub-module 1213.
  • the first obtaining sub-module 1211 can be used to obtain a calculated integral value corresponding to the number of pieces of chat information.
  • First A comparison sub-module 1212 can be used to compare the calculated integral value with the predetermined integral value.
  • the first determining sub-module 1213 is configured to determine that the chat information satisfies a predetermined condition when the calculated integrated value is greater than or equal to the predetermined integrated value.
  • the number of chat messages may be positively correlated with the calculated integral value, and the more the number of chat messages, the larger the calculated integral value. For example, when the number of chat messages is increased by 100, the calculated integral value is correspondingly increased by 10 points; or, when the number of chat messages reaches 100, the calculated integral value is correspondingly added by 10 points, and when the number of chat messages reaches 200, Calculate the integral value corresponding to add 20 points, at this time, calculate the integral value has accumulated to 30 points; or, for each 100 pieces of chat information, calculate the integral value corresponding to plus 10 points, and when the number of chats reaches 1000, calculate The integral value is increased by 20 points. When the accumulated calculated integral value reaches the predetermined integral value, the current user and the associated user display each other's real avatar in the interactive interface when chatting.
  • the real avatar can be displayed when the calculated integrated value corresponding to the number of chat information reaches the preset value.
  • the current user and the associated user both display a hidden avatar before the calculated integral value satisfies the predetermined condition.
  • the hidden avatar displayed by any one of the current user and the associated user is a blurred avatar, the higher the calculated integral value corresponding to the number of chat information, the lower the degree of blurring of the avatar. In this way, during the accumulation process of the chat information between the current user and the associated user, the avatar of the other party can be gradually seen.
  • the social software includes a progress bar.
  • the completion degree of the progress bar is 100%. In this way, both the current user and the associated user can view the accumulated calculated integral value through the progress bar, and calculate the difference between the integrated value and the predetermined integral value.
  • the chat information includes chat disequilibrium
  • the chat disequity is the number of chat messages corresponding to the number of consecutively sent chat messages and the continuously sent chat.
  • S13112 Add the calculated integral value when the chat non-equivalence is greater than or equal to the preset ratio.
  • the first acquisition sub-module 1211 includes a determination unit 12111 and an addition unit 12112.
  • Step S13111 can be implemented by the determining unit 12111.
  • Step S13112 can be implemented by the addition unit 12112.
  • the determining unit 12111 can be configured to determine whether the chat disequilibrium is greater than or equal to the preset ratio; the adding unit 12112 can be configured to add the calculated integral value when the chat disequity is greater than or equal to the preset ratio.
  • the calculated integral value is related to the chat non-equivalence, and the higher the ratio of the chat non-equivalence, the faster the calculated integral value accumulates.
  • the ratio of the chat non-equivalence is greater than the preset ratio of 0.2
  • the number of the previous chat information is increased by 100
  • the calculated integral value is correspondingly added by 10 points
  • the calculation is performed.
  • the integral value is added, and the number of chat messages is increased by 100, and the calculated integral value is added by 15 points.
  • the chat disequilibrium is calculated in a predetermined period of time.
  • the current user chat with the associated user randomly take a certain time period (for example, 3 minutes), and count the number of pieces of chat information continuously sent by the current user in the time period, and the consecutively sent by the associated user.
  • the number of chat messages is divided by the number of chat messages with a larger number of chats to obtain a specific ratio of chat disequity.
  • the chat information includes any one or more of text, pictures, voice, geographic location, emoticons, and small cards.
  • the chat information may include only text, pictures, voice, geographic location, emoticons, or small cards; or the chat information may include both text and pictures, text and voice, voice and geographic location, or both voice and expression; Alternatively, the chat information may include text, voice, and geographic location, or picture, geographic location, and expression, or text, emoticons, and small cards; or the chat information may include text, pictures, voice, and geographic location.
  • chat information can include text, pictures, voice, geographic location, expressions, and small cards.
  • the calculated integral value also corresponds to the chat information. For example, when the number of texts reaches 50, calculate the integral value plus 5 points; when the picture reaches 20 sheets, calculate the integral value plus 10 points; when the voice reaches 50, calculate the integral value plus 5 points; the current user or associated user each Send a geographic location, calculate the integral value plus 10 points; when the expression reaches 50, calculate the integral value plus 10 points; when the small card reaches 10, calculate the integral value plus 5 points.
  • the chat information includes chat disequilibrium.
  • the chat non-equivalence is the ratio of the number of chat messages corresponding to the number of consecutively transmitted chat messages to the number of chat messages corresponding to the number of consecutively transmitted chat messages.
  • Step S13: determining whether the chat information satisfies the predetermined condition includes:
  • the first determining module 12 includes a second obtaining sub-module 1221 , a second comparing sub-module 1222 , and a second determining sub-module 1223 .
  • Step S1321 can be implemented by the second acquisition sub-module 1221.
  • Step S1322 can be implemented by the second comparison sub-module 1222.
  • Step S1323 can be implemented by the second determining sub-module 1223.
  • the second obtaining sub-module 1221 can be used to obtain a calculated integral value corresponding to the chat non-equivalence.
  • the second comparison sub-module 1222 can be used to compare the calculated integral value with the preset integrated value.
  • the second determining sub-module 1223 is configured to determine that the chat information meets the preset condition when the calculated integrated value is greater than or equal to the preset integrated value.
  • the chat non-peer is the number of consecutive chat messages sent by the current user.
  • the ratio of the number of chat messages sent continuously to the current user It can be understood that a lower ratio indicates that the party with fewer chat messages sent continuously does not want to communicate with the other party, and the intimacy between the two users is relatively low.
  • the calculated integral value is also Low, when the ratio is high, the calculated integral value is correspondingly higher.
  • the integral value is calculated by adding 0.5 points; when the ratio is within the interval (0.4, 0.7), the integral value is calculated by adding 5 points; when the ratio is within the interval (0.7, 1), the calculation is performed.
  • the integral value is increased by 10.
  • the current user and the associated user both display a hidden avatar before the calculated integral value satisfies the predetermined condition.
  • the hidden avatar displayed by any one of the current user and the associated user is a blurred avatar, the higher the calculated integral value corresponding to the chat non-equivalence, the lower the degree of blurring of the avatar. In this way, during the accumulation process of the chat information between the current user and the associated user, the avatar of the other party can be gradually seen.
  • the social software displays a progress bar corresponding to the calculated integral value, and the higher the integrated value, the higher the completion of the progress bar.
  • the completion degree of the progress bar is 100%. In this way, both the current user and the associated user can view the accumulated calculated integral value through the progress bar, and calculate the difference between the integrated value and the predetermined integral value.
  • the chat information includes the number of chat messages and chat disequilibrium.
  • the predetermined condition includes the first set integral value.
  • the chat non-equivalence is the ratio of the number of chat messages corresponding to the number of consecutively transmitted chat messages to the number of chat messages corresponding to the number of consecutively transmitted chat messages.
  • S1331 Obtain a score integral value corresponding to the number of chat information and a non-equivalence integral value corresponding to the chat non-equivalence;
  • the first determining module 12 includes a third obtaining sub-module 1231, a calculating sub-module 1232, a third comparing sub-module 1233, and a third determining sub-module 1234.
  • Step S1331 can be implemented with the third obtaining sub-module 1231
  • step S1332 can be implemented by the calculating sub-module 1232
  • step S1335 can be implemented by the third comparing sub-module 1233
  • step S1336 can be implemented by the third determining sub-module 1234.
  • the third obtaining sub-module 1231 can be used to obtain the number of points integral value corresponding to the number of chat information and the non-equivalence integral value corresponding to the chat non-equivalence.
  • the calculation sub-module 1232 can be used to weight the calculated number of integral values and the non-equivalence integrated values to obtain a calculated integrated value.
  • the third comparison sub-module 1233 can be used to compare the calculated integral value with the first set integral value.
  • the third determining sub-module 1234 can be configured to determine that the chat information satisfies a predetermined condition when the calculated integrated value is greater than or equal to the first set integrated value.
  • the number of chat messages may be positively correlated with the number of points, and the number of chat messages is larger, and the number of points is larger. For example, when the number of chat messages is increased by 100, the number of points is increased by 10 points; or, when the number of chat messages reaches 100, the number of points is 10 points, and the number of chat messages is 200. When the number of points is increased by 20 points, the number of points has accumulated to 30 points; or, for each 100 pieces of chat information, the number of points is increased by 10 points, and the number of chats is reached. In 1000 cases, the number of points is increased by 20 points.
  • the number of points integration also corresponds to the chat information.
  • the number of points is increased by 5 points; when the number of pictures reaches 20, the number of points is increased by 10 points; when the number of words reaches 50, the number of points is increased by 5 points; the current user or Each time the associated user sends a geographic location, the number of points is increased by 10 points; when the expression reaches 50, the number of points is increased by 10 points; when the number of small cards reaches 10, the number of points is increased by 5 points.
  • the ratio of the non-equivalence integral value to the correspondence corresponding to the chat disequity is positively correlated.
  • the ratio is within the interval (0, 0.4)
  • the non-equivalence integral value is increased by 0.5
  • the ratio is within the interval (0.4, 0.7)
  • the non-equivalence integral value is increased by 5
  • the ratio is in the interval (0.7, 1)
  • the value of the non-equivalence integral is increased by 10 points.
  • the calculation sub-module 1232 weights the calculated number of integrals and the non-equivalence integrated value to obtain the calculated integrated value
  • the same or different weights may be assigned to the number of the integral values and the non-equalized integral values to perform weighting calculation to obtain the calculated integrated value.
  • the calculated integrated value obtained by combining the number of chat messages and the chat disequilibrium can more accurately describe the intimacy between the current user and the associated user, and calculate the integral when the intimacy between the current user and the associated user is high.
  • the cumulative speed of the values is also faster, and the current user and associated users can view the real avatar of the other party more quickly.
  • the current user and the associated user both display a hidden avatar before the calculated integral value satisfies the predetermined condition.
  • the hidden avatar displayed by any one of the current user and the associated user is a blurred avatar, the higher the calculated integral value calculated by the number of chat information and the chat non-equivalence, the lower the degree of blurring of the avatar. In this way, during the accumulation process of the chat information between the current user and the associated user, the avatar of the other party can be gradually seen.
  • the social software displays a progress bar corresponding to the calculated integral value, and the higher the integrated value is, the progress bar The higher the degree of completion.
  • the completion degree of the progress bar is 100%. In this way, both the current user and the associated user can view the accumulated calculated integral value through the progress bar, and calculate the difference between the integrated value and the predetermined integral value.
  • determining whether the chat information meets the predetermined condition in step S13 further includes:
  • the first determining module 12 further includes a fourth comparing sub-module 1235 and a first adding sub-module 1236.
  • Step S1333 may be implemented by the fourth comparison sub-module 1235
  • step S1334 may be implemented by the first addition sub-module 1236.
  • the fourth comparison sub-module 1235 can be used to compare and calculate the integrated value with the second set integrated value, and the second set integrated value is smaller than the first set integrated value.
  • the first addition sub-module 1236 can be configured to add the number of points integral value and the non-equivalence integral value when calculating the integrated value is greater than or equal to the second set integral value; or calculate the integral value is greater than or equal to the second setting When the integral value is used, the calculated integral value is added.
  • the number of points is 80 points
  • the weight corresponding to the number of points is 1
  • the value of the non-equivalence is 50
  • the weight corresponding to the value of the non-equivalence is 1.5
  • the first set of points is 300 points
  • the second set integral value is 150 points
  • the number of chat messages increases by 100, the number of points is increased by 15 points; or when the number of original chat messages is increased by 100, the number of points is increased by 10 points. And when the number of chats reaches 1000, the score of the number of points is increased by 20 points. When the number of chat messages becomes 100, the number of points is increased by 15 points, and the number of chats reaches 1000. When the score of the original score is not within the interval (0.7, 1), the score of the non-equivalence integral is increased by 10 points, and the ratio of the correspondence after the addition is not equal.
  • the non-equivalence integral value is increased by 20 points; or the weight corresponding to the original score integral value is 1, and the weight corresponding to the non-equivalence integral value is 1.5, after the addition and the number of integral values
  • the corresponding weight is 1.5, and the weight corresponding to the non-equivalence integral value 2.5.
  • Calculating the integral value is greater than the second set integral value, indicating that the current user and the associated user have relatively high intimacy, and at this time, adding the number of integral points, the non-equivalence integral value or the calculated integral value, the calculated integral value can be accumulated. Faster, the current user and associated users can see the real avatar of the other party faster. In this way, the user experience can be improved.
  • the chat information includes chat content.
  • Step S13: determining whether the chat information meets the predetermined condition further includes:
  • the first determining module 12 further includes a determining unit 1241, a second adding unit 1242, and a deduction sub-module 1243.
  • Step S1341 can be implemented by the determining unit 1241;
  • step S1342 can be implemented by the second adding unit 1242, and
  • step S1343 can be implemented by the subtracting sub-module 1243.
  • the determining unit 1241 can be used to determine whether the chat content includes a positive keyword and a negative keyword.
  • the second addition unit 1242 can be configured to add the calculated integral value when the front content keyword is included in the chat content.
  • the deduction sub-module 1243 can be used to deduct the calculated integral value when the negative content is included in the chat content.
  • the positive keyword refers to a word that can indicate the high affinity of the current user and the associated user, for example, "I miss you", “About meet”, etc.; Negative keywords refer to the relationship between the current user and the associated user. Words with low intimacy, for example, "hehe”.
  • the calculated integral value may be added. For example, the calculated integral value of the number of chat information is originally accumulated to 45 points, and the calculated integral value of the number of chat information after the addition is accumulated to 50 points; or The calculated integral value of the chat non-equivalence was originally accumulated to 100 points, and the calculated integral value of the chat non-equivalence after the addition was accumulated to 110 points.
  • the calculated integral value can be deducted.
  • the calculated integral value of the number of chat messages is originally accumulated to 45 points, and the calculated integral value of the number of chat messages after deduction is accumulated to 40 points; or the calculated integral value of the chat non-equivalence is originally accumulated to 100 points, and the chat is not correct after deduction.
  • Equivalent calculated integral values accumulate to 90 points. In this way, the intimacy of the current user and the associated user is analyzed according to the chat content, and the accumulation process of calculating the integral value is accelerated when the intimacy is high, and the cumulative process of calculating the integral value is prolonged when the intimacy is low, thereby improving the user experience.
  • the progress bar of the social software is related to the number of chat messages. The more chat messages, the higher the completion of the progress bar.
  • the progress bar increases by 1%.
  • the chat information satisfies the predetermined condition.
  • the current user and the associated user can refer to the real avatar of the other party.
  • the progress bar of the social software is related to the chat content. The more positive keywords in the chat, the higher the progress of the progress bar.
  • the current user or the associated user sends a chat message, and the progress bar increases by 1%, but if the chat content includes “I miss you”, “About the meeting” and the like
  • the added value of the progress bar corresponding to the chat information is 2%. Any one of the current user or the associated user sends the chat information including the positive keyword, and the added value of the progress bar corresponding to each chat information is higher than the added value of the progress bar corresponding to the chat information not including the positive keyword. Therefore, the more positive keywords in the chat content, the faster the progress bar increases and the higher the progress of the progress bar.
  • the embodiment of the present invention when the chat information satisfies a predetermined condition, the embodiment of the present invention
  • the mutual method also includes:
  • S161 prompt the current user and the associated user to determine whether to display a real avatar
  • the interaction device 10 further includes a first prompting module 17.
  • Step S161 can be implemented by the first prompting module 17.
  • Step S162 and step S163 may be implemented by the display module 13.
  • the first prompting module 17 can be used to prompt the current user and the associated user to determine whether to display a real avatar.
  • the display module 13 can be configured to: when the current user and the associated user determine, the picture data displayed by the current user and the associated user are respective real avatars; and when any one of the current user and the associated user is uncertain, the current user and the associated user The displayed image data are their respective hidden avatars.
  • the current user and the associated user may also be asked whether to display their true avatar to the other party. If both parties agree, the current user can see the real avatar of the associated user, and the associated user can also see the real avatar of the current user. If the current user does not agree, or the associated user does not agree or the current user and the associated user do not agree, the current user and the associated user can only see the hidden avatar of the other party. In this way, the user's right to choose is provided to improve the user's experience.
  • the interaction method of the embodiment of the present invention further includes:
  • S171 determining whether the picture data of the first user and the associated user both include a real avatar
  • the prompt picture material includes a party of the real avatar to determine whether to display the real avatar, and prompts whether the party whose picture data does not include the real avatar uploads the real picture. Avatar.
  • the interaction device 10 further includes a third determination module 18 and a second prompt module 19.
  • Step S171 can be implemented by the third determining module 18, and step S172 can be implemented by the second prompting module 19.
  • the third judging module 18 can be used to determine whether the picture materials of the first user and the associated user both contain real avatars.
  • the second prompting module 19 is configured to: when the picture data of any one of the current user and the associated user does not include the real avatar, the prompting picture material includes a party of the real avatar to determine whether to display the real avatar, and the prompting picture material does not include the real avatar. Whether the party uploads a real avatar.
  • the second prompt module 19 will prompt Whether the current user is still willing to display the real avatar to the other party if the associated user does not upload the real avatar, and prompts Whether the associated user uploads his or her real avatar and displays his or her real avatar to the current user.
  • the second prompt module 19 prompts the associated user to Whether the current user is still willing to display a real avatar to the other party without uploading the real avatar, and prompts the current user whether to upload his or her real avatar and display his real avatar to the associated user.
  • the second prompting module 19 will prompt the current user and the associated user to upload their true Avatar and show your real avatar to each other.
  • the interaction method of the embodiment of the present invention further includes:
  • the interaction device 10 further includes a fourth determination module 101 and a viewing module 102.
  • Step S115 can be implemented by the fourth determining module 101
  • step S116 can be implemented by the viewing module 101. That is to say, the fourth judging module 101 can be used to determine whether the current user and the associated user are in a state of mutual attention; when the current user and the associated user are in a state of mutual attention, the current user and the associated user can view the other party through the viewing module 101.
  • Real avatar can be used to determine whether the current user and the associated user are in a state of mutual attention; when the current user and the associated user are in a state of mutual attention, the current user and the associated user can view the other party through the viewing module 101.
  • chat information does not meet the predetermined condition
  • the current user pays attention to the associated user, and the associated user simultaneously pays attention to the current user
  • the current user can view the real avatar of the associated user, and the associated user can also view the current user's real avatar. Avatar. In this way, the user is given more choices to improve the user experience.
  • the interaction method of the embodiment of the present invention further includes:
  • the interaction device 10 further includes a selection module 103.
  • Step S183 can be implemented by the selection module 103. That is to say, both the current user and the associated user can select to display their true avatar to the other party through the selection module 103.
  • the chat information does not satisfy the predetermined condition, if the current user or the associated user is very willing to display their real avatar, the social avatar may be directly displayed in the social software. In this way, the user is given more choices to improve the user experience.
  • an electronic device 100 of an embodiment of the present invention includes one or more processors 20, a memory 30, and one or more programs 31.
  • One or more of the programs 31 are stored in the memory 30 and are configured to be executed by one or more processors 20, the program 31 comprising instructions for performing the interactive method of any of the above embodiments.
  • program 31 includes instructions for performing the following steps:
  • S12 Acquire, after the current user refers to the picture data of the associated user associated with the current user, the chat information between the current user and the associated user;
  • the program 31 also includes instructions for performing the following steps:
  • S1313 Determine that the chat information satisfies a predetermined condition when the calculated integral value is greater than or equal to the predetermined integral value.
  • the program 31 also includes instructions for performing the following steps:
  • S161 prompt the current user and the associated user to determine whether to display a real avatar
  • a computer readable storage medium in accordance with an embodiment of the present invention includes a computer program for use in conjunction with an electronic device 100 capable of communication.
  • the computer program can be executed by the processor 20 to perform the interactive method described in any of the above three embodiments.
  • a computer program can be executed by processor 20 to perform the interactive methods described in the following steps:
  • S12 Acquire, after the current user refers to the picture data of the associated user associated with the current user, the chat information between the current user and the associated user;
  • the computer program can also be executed by processor 20 to perform the interaction methods described in the following steps:
  • S1313 Determine that the chat information satisfies a predetermined condition when the calculated integral value is greater than or equal to the predetermined integral value.
  • the computer program can also be executed by processor 20 to perform the interaction methods described in the following steps:
  • S161 prompt the current user and the associated user to determine whether to display a real avatar
  • a "computer-readable medium” can be any apparatus that can contain, store, communicate, propagate, or transport a program for use in an instruction execution system, apparatus, or device, or in conjunction with the instruction execution system, apparatus, or device.
  • computer readable media include the following: electrical connections (electronic devices) having one or more wires, portable computer disk cartridges (magnetic devices), random access memory (RAM), Read only memory (ROM), erasable editable read only memory (EPROM or flash memory), fiber optic devices, and portable compact disk read only memory (CDROM).
  • the computer readable medium may even be a paper or other suitable medium on which the program can be printed, as it may be optically scanned, for example by paper or other medium, followed by editing, interpretation or, if appropriate, other suitable The method is processed to obtain the program electronically and then stored in computer memory.
  • portions of the invention may be implemented in hardware, software, firmware or a combination thereof.
  • multiple steps or methods may be performed by software or firmware stored in a memory and executed by a suitable instruction execution system.
  • a suitable instruction execution system For example, if executed in hardware, as in another embodiment, it can be performed by any one of the following techniques or combinations thereof known in the art: having logic gates for performing logic functions on data signals Discrete logic circuits, application specific integrated circuits with suitable combinational logic gates, programmable gate arrays (PGAs), field programmable gate arrays (FPGAs), etc.
  • each functional unit in each embodiment of the present invention may be integrated into one processing module, or each unit may exist physically separately, or two or more units may be integrated into one module.
  • the above integrated modules can be executed in the form of hardware or in the form of software functional modules.
  • the integrated modules, if executed in the form of software functional modules and sold or used as separate products, may also be stored in a computer readable storage medium.
  • the above mentioned storage medium may be a read only memory, a magnetic disk or an optical disk or the like.

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Abstract

本发明公开了一种交互方法,用于社交软件。社交软件的用户的图片资料包括隐藏头像和真实头像。交互方法包括:(S12)在当前用户查阅与当前用户相关联的关联用户的图片资料时获取当前用户与关联用户之间的聊天信息;(S13)判断聊天信息是否满足预定条件;(S14)在聊天信息满足预定条件时,当前用户和关联用户显示的图片资料为各自的真实头像;(S15)在聊天信息不满足预定条件时,当前用户和关联用户显示的图片资料为各自的隐藏头像。本发明还公开了一种交互装置(10)、电子装置(100)和计算机可读存储介质。

Description

交互方法、交互装置、电子装置和计算机可读存储介质 技术领域
本发明涉及社交软件领域,特别涉及一种交互方法、交互装置、电子装置和计算机可读存储介质。
背景技术
目前使用社交软件的用户往往过度重视图片资料,并以此作为是否开启聊天的唯一判断标准,从而忽略其他填写的文字资料内容,导致用户仅对有优质图片资料的用户感兴趣并发起聊天,忽略了其他文字资料优质的用户,使得用户的交友动机向外在倾斜,而基于兴趣爱好为依托的深度交流则越来越少。
发明内容
本发明的实施例提供一种交互方法、交互装置、电子装置和计算机可读存储介质。
本发明提供一种交互方法,用于社交软件,所述社交软件的用户的图片资料包括隐藏头像和真实头像,所述交互方法包括以下步骤:
在当前用户查阅与所述当前用户相关联的关联用户的图片资料时获取所述当前用户与所述关联用户之间的聊天信息;
判断所述聊天信息是否满足预定条件;
在所述聊天信息满足所述预定条件时,所述当前用户和所述关联用户显示的图片资料为各自的真实头像;和
在所述聊天信息不满足所述预定条件时,所述当前用户和所述关联用户显示的图片资料为各自的隐藏头像。
本发明提供一种交互装置,用于社交软件。所述社交软件的用户的图片资料包括隐藏头像和真实头像,所述交互装置包括:
获取模块,所述获取模块用于在当前用户查阅与所述当前用户相关联的关联用户的图片资料时获取所述当前用户与所述关联用户之间的聊天信息;
第一判断模块,所述第一判断模块用于判断所述聊天信息是否满足预定条件;和
显示模块,所述显示模块用于:
在所述聊天信息满足所述预定条件时,所述当前用户和所述关联用户显示的图片资料为各自的真实头像;和
在所述聊天信息不满足所述预定条件时,所述当前用户和所述关联用户显示的图片资 料为各自的隐藏头像。
本发明提供一种电子装置,所述电子装置包括:
一个或多个处理器;
存储器;和
一个或多个程序,其中所述一个或多个程序被存储在所述存储器中,并且被配置成由所述一个或多个处理器执行,所述程序包括用于执行上述交互方法的指令。
本发明提供一种计算机可读存储介质,包括与能够通信的电子装置结合使用的计算机程序,所述计算机程序可以被处理器执行以完成上述的交互方法。
本发明实施方式的交互方法、交互装置、电子装置和计算机可读存储介质在当前用户与关联用户之间的聊天信息满足预定条件时才向当前用户和关联用户分别显示对方的真实头像,如此,用户可更多地基于兴趣爱好来选择聊天对象并进行深度的交流,改变了用户“看脸”的习惯,且避免图片资料中颜值较高的用户越来越受欢迎而颜值较低的用户互动机会较少的问题,增加各个用户在社交软件中的活跃度。
本发明的实施方式的附加方面和优点将在下面的描述中部分给出,部分将从下面的描述中变得明显,或通过本发明的实施方式的实践了解到。
附图说明
本发明的上述和/或附加的方面和优点从结合下面附图对实施方式的描述中将变得明显和容易理解,其中:
图1是本发明某些实施方式的交互方法的流程示意图。
图2是本发明某些实施方式的交互装置的模块示意图。
图3是本发明某些实施方式的交互方法的状态示意图。
图4是本发明某些实施方式的交互方法的状态示意图。
图5是本发明某些实施方式的交互方法的流程示意图。
图6是本发明某些实施方式的交互装置的模块示意图。
图7是本发明某些实施方式的交互方法的流程示意图。
图8是本发明某些实施方式的交互装置的模块示意图。
图9是本发明某些实施方式的交互方法的流程示意图。
图10是本发明某些实施方式的第一判断模块的模块示意图。
图11是本发明某些实施方式的交互方法的状态示意图。
图12是本发明某些实施方式的交互方法的流程示意图。
图13是本发明某些实施方式的第一获取子模块的模块示意图。
图14是本发明某些实施方式的交互方法的流程示意图。
图15是本发明某些实施方式的第一判断模块的模块示意图。
图16是本发明某些实施方式的交互方法的流程示意图。
图17是本发明某些实施方式的第一判断模块的模块示意图。
图18是本发明某些实施方式的交互方法的流程示意图。
图19是本发明某些实施方式的第一判断模块的模块示意图。
图20是本发明某些实施方式的交互方法的流程示意图。
图21是本发明某些实施方式的第一判断模块的模块示意图。
图22是本发明某些实施方式的交互方法的流程示意图。
图23是本发明某些实施方式的交互装置的模块示意图。
图24是本发明某些实施方式的交互方法的流程示意图。
图25是本发明某些实施方式的交互装置的模块示意图。
图26是本发明某些实施方式的交互方法的流程示意图。
图27是本发明某些实施方式的交互装置的模块示意图。
图28是本发明某些实施方式的交互方法的流程示意图。
图29是本发明某些实施方式的交互装置的模块示意图。
图30是本发明某些实施方式的电子装置的模块示意图。
具体实施方式
下面详细描述本发明的实施方式,所述实施方式的示例在附图中示出,其中自始至终相同或类似的标号表示相同或类似的元件或具有相同或类似功能的元件。下面通过参考附图描述的实施方式是示例性的,仅用于解释本发明,而不能理解为对本发明的限制。
请参阅图1,本发明实施方式的交互方法用于社交软件。社交软件的用户的图片资料包括隐藏头像和真实头像。交互方法包括以下步骤:
S12:在当前用户查阅与当前用户相关联的关联用户的图片资料时获取当前用户与关联用户之间的聊天信息;
S13:判断聊天信息是否满足预定条件;
S14:在聊天信息满足预定条件时,当前用户和关联用户显示的图片资料为各自的真实头像;和
S15:在聊天信息不满足预定条件时,当前用户和关联用户显示的图片资料为各自的隐藏头像。
请参阅图2,本发明实施方式的交互方法可以由本发明实施方式的交互装置10实现。 本发明实施方式的交互装置10包括获取模块11、第一判断模块12和显示模块13。步骤S12可以由获取模块11实现。步骤S13可以由第一判断模块12实现,步骤S14和步骤S15可以由显示模块13实现。
也即是说,获取模块11用于在当前用户查阅与当前用户相关联的关联用户的图片资料时获取当前用户与关联用户之间的聊天信息。第一判断模块12用于在聊天信息满足预定条件时,当前用户和关联用户显示的图片资料为各自的真实头像。显示模块13用于在聊天信息满足预定条件时,当前用户和关联用户显示的图片资料为各自的真实头像;以及在聊天信息不满足预定条件时,当前用户和关联用户显示的图片资料为各自的隐藏头像。
其中,隐藏头像包括虚拟头像和/或虚化头像。
隐藏头像为虚拟头像时,虚拟头像的数量可为一个或多个,虚拟头像包括多个互相拼接的图像素材。如图3所示,虚拟头像为多个时,多个的虚拟图像可由多个图像素材任意组合拼接得到。其中,图像素材包括脸型素材、眼睛素材、眉毛素材、鼻子素材、嘴巴素材、发型素材、发型颜色素材、腮红素材、眼镜素材、衣服素材、肤色素材、头饰素材、背景图片素材、背景文字素材等。虚拟头像可以是在社交软件设计过程中由开发人员对图像素材进行组合拼接而得到多个虚拟头像,也可以是在社交软件的头像设置界面中显示多个图像素材,并由用户自行选择素材进行组合拼接得到虚拟头像。虚拟头像可由社交软件随机分配给当前用户和关联用户,也可由当前用户和关联用户从多个虚拟头像中选取自己喜欢的虚拟头像。
隐藏头像为虚化头像时,虚化头像的数量可为一个或为多个,每个虚化头像是以不同的虚化程度对真实头像处理后得到的。也即是说,用户的图片资料中可以包括多个真实头像,用户可从中选出一张真实头像,并由社交软件对该真实头像进行一定程度的虚化后得到虚化头像。当然,也可由社交软件随机选取多个真实头像中的一个真实头像并对该真实头像进行一定程度的虚化处理以得到虚化头像。
具体应用时,当前用户和关联用户均可随意选择使用虚拟头像或虚化头像作为隐藏头像。也即是说,当前用户和关联用户可同时向对方显示虚拟头像,也可同时向对方显示虚化头像,或者,当前用户和关联用户中的一方选择显示虚拟头像,另一方选择显示虚化头像。
可以理解,现有使用社交软件的用户的资料通常包括头像等图片资料以及文字资料(如昵称、签名、兴趣爱好、工作行业、毕业院校等信息)、语音资料(如用户录音)等内容构成。但用户使用社交软件进行聊天交友时,往往倾向于选择图片资料显示的头像中颜值较高的用户进行交流,而忽略一些兴趣爱好与自身契合的用户。因此,社交互动中出现头像颜值较高的用户越来越受欢迎,而头像颜值较低的用户往往无法获得较多的互动机会的马 太效应。如此,不仅会导致用户之间基于兴趣爱好为依托的深度交流也越来越少的问题,还会降低社交软件的用户数量和用户活跃度。
请参阅图4,本发明实施方式的交互方法和交互装置10通过分析当前用户与关联用户之间的聊天信息,并在聊天信息满足预定条件的情况下才解锁真实头像,并在后续聊天中向对方显示自己的真实头像,而在聊天信息不满足预定条件的情况下仅向对方显示自己的隐藏头像。如此,当前用户选择使用社交软件的其他用户作为关联用户进行互动前,当前用户只能看到对方的隐藏头像,从而不会出现当前用户以“颜值”作为首选依据来选择交流对象的问题。如此,用户之间可以基于兴趣爱好、工作行业等其他信息为依托进行深度交流,增加使用社交软件的用户数量,也可提升用户活跃度。
请参阅图5,在某些实施方式中,本发明实施方式的交互方法包括以下步骤:
S111:设置隐藏头像作为当前用户和关联用户的初始头像。
请参阅图6,交互装置10还包括第一设置模块14。步骤S111可以由第一设置模块14实现。也即是说,第一设置模块14可用于设置隐藏头像作为当前用户和关联用户的初始头像
隐藏头像中的虚拟头像在设计社交软件时由开发人员设计并与社交软件相互关联。用户注册并登录社交软件时,社交软件即会为用户随机分配一个虚拟头像作为用户的图片资料。其中,随机分配可以是根据用户的性别随机分配符合用户性别的头像,或者根据用户提供的其他资料,如工作行业、兴趣爱好等随机分配与用户的工作行业、兴趣爱好相契合的虚拟头像,或者社交软件不以用户的任何资料为依据,直接随机分配虚拟头像给用户。
隐藏头像中的虚化头像是在用户注册并登陆社交软件时,由用户将自己的真实头像进行上传。随后,可以由用户自行选择一张真实头像,社交软件将该真实头像进行虚化后作为虚化头像;或者,可以由社交软件随机选取一张真实头像并对该真实头像进行虚化后作为虚化头像。
请参阅图7,在某些实施方式中,本发明实施方式的交互方法包括以下步骤:
S112:在社交软件版本更新时,判断在版本更新前当前用户与关联用户是否存在聊天信息;
S113:若在版本更新前当前用户与关联用户存在聊天信息,则设置真实头像作为当前用户和关联用户的初始头像;和/或
S114:若在版本更新前当前用户与关联用户不存在聊天信息,则设置隐藏头像作为当前用户和所述关联用户的初始头像。
请参阅图8,在某些实施方式中,交互装置10还包括第二判断模块15和第二设置模块16。步骤S112可以由第二判断模块15实现,步骤S113和步骤S114可以由第二设置模 块16实现。
也即是说,第二判断模块15可用于在社交软件版本更新时,判断在版本更新前当前用户与关联用户是否存在聊天信息。第二设置模块16可用于若在版本更新前当前用户与关联用户存在聊天信息,则设置真实头像作为当前用户和关联用户的初始头像;以及若在版本更新前当前用户与关联用户不存在聊天信息,则设置隐藏头像作为当前用户和所述关联用户的初始头像。
社交软件版本更新前还未启用本发明实施方式的交互方法,因此,在版本更新时,第二判断模块15需要判断当前用户与关联用户在版本更新之前是否存在聊天记录,并在存在聊天记录的时候设置真实头像作为当前用户和关联用户的初始头像。若当前用户与关联用户在版本更新前并未有聊天记录,则设置隐藏头像作为当前用户和关联用户的初始头像。如此,社交软件中已有过交互的用户不会因为版本更新而导致无法查阅对方真实头像的问题,可改善用户的使用体验。
在某些实施方式中,当前用户和关联用户显示的图片资料为各自的真实头像时,真实头像的数量可以是一个或多个。例如,当前用户和关联用户之间可以互相查阅对方的真实头像时,若当前用户进行查阅关联用户的真实头像的操作,则社交软件可显示一张或多张关联用户的真实头像。社交软件显示多张关联用户的真实头像时,当前用户可通过左右滑动的方式逐一查阅关联用户的真实头像。
在某些实施方式中,在当前用户和关联用户显示的图片资料为各自的隐藏头像时,当前用户和关联用户的图片资料仅显示隐藏头像。
可以理解,用户的图片资料中可能不仅仅包括隐藏头像,还可能包括其他图片。如此,在当前用户与关联用户之间的聊天信息不满足预定条件时,当前用户和关联用户只能查阅对方的隐藏头像而无法查阅到隐藏头像之外的其他图片资料,如此,可进一步防止出现用户根据外在挑选交互对象的问题。
请参阅图9,在某些实施方式中,聊天信息包括聊天信息条数,步骤S13判断聊天信息是否满足预定条件包括:
S1311:获取与所聊天信息条数对应的计算积分值;
S1312:比较计算积分值与预定积分值;和
S1313:在计算积分值大于或等于预定积分值时,确定聊天信息满足预定条件。
请参阅图10,在某些实施方式中,第一判断模块12包括第一获取子模块1211、第一比较子模块1212和第一确定子模块。步骤S1311可以由第一获取子模块1211实现。步骤S1312可以由第一比较子模块1212实现。步骤S1313可以由第一确定子模块1213实现。
也即是说,第一获取子模块1211可用于获取与所聊天信息条数对应的计算积分值。第 一比较子模块1212可用于比较计算积分值与预定积分值。第一确定子模块1213可用于在计算积分值大于或等于预定积分值时,确定聊天信息满足预定条件。
在某些实施方式中,聊天信息条数可与计算积分值呈正相关,聊天信息条数越多,计算积分值越大。例如,聊天信息条数每增加100条时,计算积分值对应加10分;或者,在聊天信息条数达到100条时,计算积分值对应加10分,在聊天信息条数达到200条时,计算积分值对应加20分,此时计算积分值已累积到30分;或者,聊天信息条数每增加100条时,计算积分值对应加10分,并且在聊天条数达到1000条时,计算积分值加20分。当累积的计算积分值达到预定积分值时,当前用户和关联用户聊天时即在交互界面中互相显示对方的真实头像。
可以理解,聊天信息条数越多,表明当前用户与关联用户之间的互动越多,关系越亲密,因此,在聊天信息条数对应累积的计算积分值达到预设值时显示真实头像可使当前用户和关联用户之间可以有进一步的认知和交流。由于真实头像是在当前用户与关联用户之间具有一定交流基础的前提下才显示的,因此,不会出现用户以颜值为依据选取交互对象的问题。
在计算积分值满足预定条件之前,当前用户和关联用户均显示隐藏头像。而在当前用户和关联用户中的任意一方显示的隐藏头像为虚化头像时,聊天信息条数对应的计算积分值越高,虚化头像的虚化程度越低。如此,当前用户和关联用户之间的聊天信息条数积累过程中,可以逐渐看清对方的头像。
进一步地,请参阅图11,社交软件包括进度条。计算积分值越高,进度条的完成度越高。当计算积分值满足预定条件时,进度条的完成度为100%。如此,当前用户和关联用户均可以通过进度条查看已累积的计算积分值,以及计算积分值与预定积分值之间的差距。
进一步地,请参阅图12,在某些实施方式中,聊天信息包括聊天不对等性,聊天不对等性为连续发送的聊天信息条数较少的一方对应的聊天信息条数与连续发送的聊天信息条数较多的一方对应的聊天信息条数的比值。步骤S1311获取与所聊天信息条数对应的计算积分值包括:
S13111:判断聊天不对等性是否大于或等于预设比值;和
S13112:在聊天不对等性大于或等于预设比值时,对计算积分值进行加成。
请参阅图13,在某些实施方式中,第一获取子模块1211包括判断单元12111和加成单元12112。步骤S13111可以由判断单元12111实现。步骤S13112可以由加成单元12112实现。
也即是说,判断单元12111可用于判断聊天不对等性是否大于或等于预设比值;加成单元12112可用于在聊天不对等性大于或等于预设比值时,对计算积分值进行加成。
具体地,计算积分值与聊天不对等性相关,聊天不对等性的比值越高,计算积分值累积得越快。例如,当聊天不对等性的比值大于预设比值0.2时,先前聊天信息条数每增加100条,计算积分值对应加10分,而在计算得到的聊天不对等性的比值大于0.2之后,计算积分值进行加成,聊天信息条数每增加100条,计算积分值对应加15分。其中,聊天不对等性是在某一预定时间段中计算得到的。例如,在当前用户与关联用户聊天过程中,随机取其中的某一时间段(例如,3分钟),并统计在该时间段中当前用户连续发送的聊天信息条数,以及关联用户连续发送的聊天信息条数,随后将条数较大的聊天信息条数除以条数较小的聊天信息条数以得到聊天不对等性的具体比值。
在某些实施方式中,聊天信息包括文本、图片、语音、地理位置、表情、小卡片中的任意一种或多种。
也即是说,聊天信息可以仅包括文本、图片、语音、地理位置、表情或小卡片;或者聊天信息可以同时包括文本和图片、文本和语音、语音和地理位置、或语音和表情两者;或者,聊天信息可以同时包括文本、语音和地理位置三者、或图片、地理位置和表情三者、或文本、表情和小卡片三者;或聊天信息可同时包括文本、图片、语音和地理位置四者或文本、图片、表情和小卡片四者;或聊天信息可同时包括文本、图片、语音、地理位置、表情、小卡片六者。
在某些实施方式中,计算积分值还与聊天信息对应。例如,文本的条数达到50条时,计算积分值加5分;图片达到20张时,计算积分值加10分;语音达到50条时,计算积分值加5分;当前用户或关联用户每发一次地理位置,计算积分值即加10分;表情达到50个时,计算积分值加10分;小卡片达到10张时,计算积分值加5分等。如此,对不同类型的聊天信息设置不同的计算积分值,其中,例如地理位置这种涉及到用户安全的聊天信息对应的计算积分值较高,若聊天信息中地理位置的条数较多,表明当前用户与关联用户之间的关系较为亲密可靠,因此,增加的计算积分值较多,计算积分值能够更快达到预定积分值,当前用户和关联用户能够更快地查看到对方的真实头像。
请参阅图14,在某些实施方式中,聊天信息包括聊天不对等性。聊天不对等性为连续发送的聊天信息条数较少的一方对应的聊天信息条数与连续发送的聊天信息条数较多的一方对应的聊天信息条数的比值。步骤S13判断聊天信息是否满足预定条件包括:
S1321:获取与聊天不对等性对应的计算积分值;
S1322:比较计算积分值与预设积分值;和
S1323:在计算积分值大于或等于预设积分值时,确定聊天信息满足预设条件。
请参阅图15,在某些实施方式中,第一判断模块12包括第二获取子模块1221、第二比较子模块1222和第二确定子模块1223。步骤S1321可以由第二获取子模块1221实现。 步骤S1322可以由第二比较子模块1222实现。步骤S1323可以由第二确定子模块1223实现。
也即是说,第二获取子模块1221可用于获取与聊天不对等性对应的计算积分值。第二比较子模块1222可用于比较计算积分值与预设积分值。第二确定子模块1223可用于在计算积分值大于或等于预设积分值时,确定聊天信息满足预设条件。
具体地,当前用户与关联用户聊天时,若当前用户连续发送的聊天信息条数比关联用户发送的聊天信息条数少,则此时聊天不对等性为当前用户连续发送的聊天信息条数与关联用户连续发送的聊天信息条数的比值;若当前用户连续发送的聊天信息条数比关联用户连续发送的聊天信息条数多,则此时聊天不对等性为关联用户连续发送的聊天信息条数与当前用户连续发送的聊天信息条数的比值。可以理解,比值较低表明连续发送的聊天信息条数较少的一方并不想与另一方进行交流,两个用户之间的亲密度较低,因此,在比值较低时,计算积分值也较低,比值较高时,计算积分值相应较高。例如,比值在区间(0,0.4]内时,计算积分值加0.5分;比值在区间(0.4,0.7]内时,计算积分值加5分;比值在区间(0.7,1]内时,计算积分值加10分。如此,聊天不对等性较低时,计算积分值的增长速度较快,当前用户和关联用户能够更快地查看到对方的真实头像。
在计算积分值满足预定条件之前,当前用户和关联用户均显示隐藏头像。而在当前用户和关联用户中的任意一方显示的隐藏头像为虚化头像时,聊天不对等性对应的计算积分值越高,虚化头像的虚化程度越低。如此,当前用户和关联用户之间的聊天信息条数积累过程中,可以逐渐看清对方的头像。
进一步地,社交软件会显示与计算积分值对应的进度条,计算积分值越高,进度条的完成度越高。当计算积分值满足预定条件时,进度条的完成度为100%。如此,当前用户和关联用户均可以通过进度条查看已累积的计算积分值,以及计算积分值与预定积分值之间的差距。
请参阅图16,在某些实施方式中,聊天信息包括聊天信息条数及聊天不对等性。预定条件包括第一设定积分值。聊天不对等性为连续发送的聊天信息条数较少的一方对应的聊天信息条数与连续发送的聊天信息条数较多的一方对应的聊天信息条数的比值。步骤S13判断聊天信息是否满足预定条件包括:
S1331:获取与聊天信息条数对应的条数积分值和与聊天不对等性对应的不对等性积分值;
S1332:加权计算条数积分值和不对等性积分值以得到计算积分值;
S1335:比较计算积分值与第一设定积分值;和
S1336:在计算积分值大于或等于第一设定积分值时,确定聊天信息满足预定条件。
请参阅图17,在某些实施方式中,第一判断模块12包括第三获取子模块1231、计算子模块1232、第三比较子模块1233和第三确定子模块1234。步骤S1331可以与第三获取子模块1231实现,步骤S1332可以由计算子模块1232实现,步骤S1335可以由第三比较子模块1233实现,步骤S1336可以由第三确定子模块1234实现。
也即是说,第三获取子模块1231可用于获取与聊天信息条数对应的条数积分值和与聊天不对等性对应的不对等性积分值。计算子模块1232可用于加权计算条数积分值和不对等性积分值以得到计算积分值。第三比较子模块1233可用于比较计算积分值与第一设定积分值。第三确定子模块1234可用于在计算积分值大于或等于第一设定积分值时,确定聊天信息满足预定条件。
其中,聊天消息条数可与条数积分值呈正相关,聊天信息条数越多,条数积分值越大。例如,聊天信息条数每增加100条时,条数积分值对应加10分;或者,在聊天信息条数达到100条时,条数积分值对应加10分,在聊天信息条数达到200条时,条数积分值对应加20分,此时条数积分值已累积到30分;或者,聊天信息条数每增加100条时,条数积分值对应加10分,并且在聊天条数达到1000条时,条数积分值加20分。条数积分值还与聊天信息对应。例如,文本的条数达到50条时,条数积分值加5分;图片达到20张时,条数积分值加10分;语音达到50条时,条数积分值加5分;当前用户或关联用户每发一次地理位置,条数积分值即加10分;表情达到50个时,条数积分值加10分;小卡片达到10张时,条数积分值加5分等。
不对等性积分值与聊天不对等性对应的比值呈正相关。聊天不对等性对应的比值越小,不对等性积分值也越小;聊天不对等性对应的比值越大,不对等性积分值也越大。例如,比值在区间(0,0.4]内时,不对等性积分值加0.5分;比值在区间(0.4,0.7]内时,不对等性积分值加5分;比值在区间(0.7,1]内时,不对等性积分值加10分。
计算子模块1232加权计算条数积分值和不对等性积分值以得到计算积分值时,可为条数积分值和不对等性积分值分配相同或不同的权重进行加权计算以得到计算积分值。
如此,综合聊天信息条数和聊天不对等性得到的计算积分值可以更加准确地描述当前用户与关联用户之间的亲密度,在当前用户与关联用户之间的亲密度较高时,计算积分值的累积速度也较快,当前用户和关联用户能够更快地查看到对方的真实头像。
在计算积分值满足预定条件之前,当前用户和关联用户均显示隐藏头像。而在当前用户和关联用户中的任意一方显示的隐藏头像为虚化头像时,聊天信息条数和聊天不对等性共同计算得到的计算积分值越高,虚化头像的虚化程度越低。如此,当前用户和关联用户之间的聊天信息条数积累过程中,可以逐渐看清对方的头像。
进一步地,社交软件会显示与计算积分值对应的进度条,计算积分值越高,进度条的 完成度越高。当计算积分值满足预定条件时,进度条的完成度为100%。如此,当前用户和关联用户均可以通过进度条查看已累积的计算积分值,以及计算积分值与预定积分值之间的差距。
请参阅图18,在某些实施方式中,步骤S13判断聊天信息是否满足预定条件还包括:
S1333:比较计算积分值与第二设定积分值,第二设定积分值小于第一设定积分值;
S1334:在计算积分值大于或等于第二设定积分值时,对条数积分值及不对等性积分值进行加成;或在计算积分值大于或等于第二设定积分值时,对计算积分值进行加成。
请参阅图19,在某些实施方式中,第一判断模块12还包括第四比较子模块1235和第一加成子模块1236。步骤S1333可以由第四比较子模块1235实现,步骤S1334可以由第一加成子模块1236实现。
也即是说,第四比较子模块1235可用于比较计算积分值与第二设定积分值,第二设定积分值小于第一设定积分值。第一加成子模块1236可用于在计算积分值大于或等于第二设定积分值时,对条数积分值及不对等性积分值进行加成;或在计算积分值大于或等于第二设定积分值时,对计算积分值进行加成。
具体地,例如,条数积分值为80分,与条数积分值对应的权重为1,不对等性积分值为50分,与不对等性积分值对应的权重为1.5,第一设定积分值为300分,第二设定积分值为150分,则计算积分值为80*1+50*1.5=155。由于计算积分值155大于第二设定积分值150,因此,在后续计算条数积分值、不对等性积分值或计算积分值时,原来聊天信息条数每增加100条时,条数积分值对应加10分,加成后变成聊天信息条数每增加100条时,条数积分值对应加15分;或者原来聊天信息条数每增加100条时,条数积分值对应加10分,并且在聊天条数达到1000条时,条数积分值加20分,加成后变成聊天信息条数每增加100条时,条数积分值对应加15分,并且在聊天条数达到1000条时,条数积分值加40分;或者原来聊天不对等性对应的比值在区间(0.7,1]内时,不对等性积分值加10分,加成后聊天不对等性对应的比值在区间(0.7,1]内时,不对等性积分值加20分;或者原来与条数积分值对应的权重为1,与不对等性积分值对应的权重为1.5,加成后与条数积分值对应的权重为1.5,与不对等性积分值对应的权重为2.5。
计算积分值大于第二设定积分值说明当前用户与关联用户的亲密度相对较高,此时对条数积分值、不对等性积分值或计算积分值进行加成,可以使计算积分值累积得更快,当前用户和关联用户能够更快地查看到对方的真实头像。如此,可改善用户的使用体验。
请参阅图20,在某些实施方式中,聊天信息包括聊天内容。步骤S13判断聊天信息是否满足预定条件还包括:
S1341:判断聊天内容是否包含正面关键词与负面关键词;
S1342:在聊天内容中包含正面关键词时,对计算积分值进行加成;和/或
S1343:在聊天内容中包含负面关键词时,对计算积分值进行扣除。
请参阅图21,在某些实施方式中,第一判断模块12还包括判断单元1241、第二加成单元1242和扣除子模块1243。步骤S1341可以由判断单元1241实现;步骤S1342可以由第二加成单元1242实现,步骤S1343可以由扣除子模块1243实现。
也即是说,判断单元1241可用于判断聊天内容是否包含正面关键词与负面关键词。第二加成单元1242可用于在聊天内容中包含正面关键词时,对计算积分值进行加成。扣除子模块1243可用于在聊天内容中包含负面关键词时,对计算积分值进行扣除。
其中,正面关键词指的是能表示当前用户与关联用户高亲密度的词语,例如,“想你了”、“约见面”等;负面关键词指的是能表示当前用户与关联用户之间低亲密度的词语,例如,“呵呵”等词。当聊天内容中包含正面关键词时,计算积分值可以加成,例如,聊天信息条数的计算积分值原本累积到45分,加成后聊天信息条数的计算积分值累积到50分;或者聊天不对等性的计算积分值原本累积到100分,加成后聊天不对等性的计算积分值累积到110分。当聊天内容中包含负面关键词时,计算积分值可以扣除。例如,聊天信息条数的计算积分值原本累积到45分,扣除后聊天信息条数的计算积分值累积到40分;或者聊天不对等性的计算积分值原本累积到100分,扣除后聊天不对等性的计算积分值累积到90分。如此,根据聊天内容分析当前用户与关联用户的亲密度,在亲密度较高时加快计算积分值的累积过程,在亲密度较低时延长计算积分值的累积过程,改善用户使用体验。
在某些实施方式中,社交软件的进度条与聊天信息条数相关。聊天信息条数越多,进度条的完成度越高。
具体地,例如,当前用户和关联用户聊天过程中,当前用户和关联用户中的任意一方发送1条聊天信息,则进度条就增加1%。当进度条达到100%时,即视为聊天信息满足预定条件,此时,当前用户和关联用户即可查阅对方的真实头像。
在某些实施方式中,社交软件的进度条与聊天内容相关。聊天内容中的正面关键词越多,进度条的完成度越高。
具体地,例如,当前用户和关联用户聊天过程中,当前用户或关联用户每发送1条聊天信息,进度条增加1%,但如果聊天内容中包含“想你了”、“约见面”等正面关键词,则该条聊天信息对应的进度条的增加值为2%。当前用户或关联用户中的任意一方发送包含正面关键词的聊天信息,每一条聊天信息对应的进度条的增加值均比不包含正面关键词的聊天信息对应的进度条的增加值高。因此,聊天内容中的正面关键词越多,进度条增加得越快,进度条的完成度越高。
请参阅图22,在某些实施方式中,在聊天信息满足预定条件时,本发明实施方式的交 互方法还包括:
S161:提示当前用户和关联用户以确定是否显示真实头像;
S162:若当前用户和关联用户均确定,当前用户和关联用户显示的图片资料为各自的真实头像;和
S163:若当前用户和关联用户中的任意一方不确定,当前用户和关联用户显示的图片资料为各自的隐藏头像。
请参阅图23,在某些实施方式中,交互装置10还包括第一提示模块17。步骤S161可以由第一提示模块17实现。步骤S162和步骤S163可以由显示模块13实现。
也即是说,第一提示模块17可用于提示当前用户和关联用户以确定是否显示真实头像。显示模块13可用于在当前用户和关联用户均确定时,当前用户和关联用户显示的图片资料为各自的真实头像;以及在当前用户和关联用户中的任意一方不确定时,当前用户和关联用户显示的图片资料为各自的隐藏头像。
具体地,在聊天信息满足预定条件时,还可询问当前用户和关联用户是否向对方显示自己的真实头像。如果双方均同意,则当前用户可看到关联用户的真实头像,关联用户也可看到当前用户的真实头像。若当前用户不同意、或者关联用户不同意或者当前用户和关联用户均不同意,则当前用户和关联用户仅能看到对方的隐藏头像。如此,提供用户选择的权利,改善用户的使用体验。
请参阅图24,在某些实施方式中,在聊天信息满足预定条件时,本发明实施方式的交互方法还包括:
S171:判断第一用户和关联用户的图片资料是否均包含真实头像;和
S172:在当前用户和关联用户中的任意一方的图片资料中未包含真实头像时,提示图片资料包括真实头像的一方以确定是否显示真实头像,并提示图片资料未包括真实头像的一方是否上传真实头像。
请参阅图25,在某些实施方式中,交互装置10还包括第三判断模块18和第二提示模块19。步骤S171可以由第三判断模块18实现,步骤S172可以由第二提示模块19实现。
也即是说,第三判断模块18可用于判断第一用户和关联用户的图片资料是否均包含真实头像。第二提示模块19可用于在当前用户和关联用户中的任意一方的图片资料中未包含真实头像时,提示图片资料包括真实头像的一方以确定是否显示真实头像,并提示图片资料未包括真实头像的一方是否上传真实头像。
具体地,在当前用户和关联用户的聊天信息满足预设条件时,若当前用户的图片资料中已包含真实头像,而关联用户的图片资料中未包含真实头像,则第二提示模块19会提示当前用户在关联用户未上传真实头像的情况下是否仍旧愿意向对方显示真实头像,并提示 关联用户是否上传自己的真实头像并向当前用户显示自己的真实头像。在当前用户和关联用户的聊天信息满足预设条件时,若关联用户的图片资料中已包含真实头像,而当前用户的图片资料中未包含真实头像,则第二提示模块19会提示关联用户在当前用户未上传真实头像的情况下是否仍旧愿意向对方显示真实头像,并提示当前用户是否上传自己的真实头像并向关联用户显示自己的真实头像。在当前用户和关联用户的聊天信息满足预设条件时,若当前用户和关联用户的图片资料中均不包含真实头像,则第二提示模块19会分别提示当前用户和关联用户是否上传自己的真实头像并向对方显示自己的真实头像。
请参阅图26,在某些实施方式中,本发明实施方式的交互方法还包括:
S115:判断当前用户与关联用户是否处于互相关注的状态;
S116:在当前用户和关联用户处于互相关注的状态时,当前用户和关联用户能够查看对方的真实头像。
请参阅图27,交互装置10还包括第四判断模块101和查看模块102。步骤S115可以由第四判断模块101实现,步骤S116可以由查看模块101实现。也即是说,第四判断模块101可用于判断当前用户与关联用户是否处于互相关注的状态;在当前用户和关联用户处于互相关注的状态时,当前用户和关联用户能够通过查看模块101查看对方的真实头像.
具体地,在聊天信息不满足预定条件时,若当前用户关注了关联用户,且关联用户同时关注了当前用户下,则当前用户可查看关联用户的真实头像,关联用户也可查看当前用户的真实头像。如此,给用户更多的选择权,改善用户的使用体验。
请参阅图28,在某些实施方式中,本发明实施方式的交互方法还包括:
S18:当前用户和关联用户均能够选择向对方显示自己的真实头像。
请参阅图29,在某些实施方式中,交互装置10还包括选择模块103。步骤S183可以由选择模块103实现。也即是说,当前用户和关联用户均能够通过选择模块103选择向对方显示自己的真实头像。
具体地,在聊天信息不满足预定条件时,若当前用户或关联用户十分愿意展示自己的真实头像,则可在社交软件中设置直接展示自己的真实头像。如此,给用户更多的选择权,改善用户的使用体验。
请参阅图30,本发明实施方式的电子装置100包括一个或多个处理器20、存储器30和一个或多个程序31。其中一个或多个程序31被存储在存储器30中,并且被配置成由一个或多个处理器20执行,程序31包括用于执行上述任一实施方式的交互方法的指令。
例如,程序31包括用于执行以下步骤的指令:
S12:在当前用户查阅与当前用户相关联的关联用户的图片资料时获取当前用户与关联用户之间的聊天信息;
S13:判断聊天信息是否满足预定条件;
S14:在聊天信息满足预定条件时,当前用户和关联用户显示的图片资料为各自的真实头像;和
S15:在聊天信息不满足预定条件时,当前用户和关联用户显示的图片资料为各自的隐藏头像。
再例如,程序31还包括用于执行以下步骤的指令:
S1311:获取与所聊天信息条数对应的计算积分值;
S1312:比较计算积分值与预定积分值;和
S1313:在计算积分值大于或等于预定积分值时,确定聊天信息满足预定条件。
再例如,程序31还包括用于执行以下步骤的指令:
S161:提示当前用户和关联用户以确定是否显示真实头像;
S162:若当前用户和关联用户均确定,当前用户和关联用户显示的图片资料为各自的真实头像;和
S163:若当前用户和关联用户中的任意一方不确定,当前用户和关联用户显示的图片资料为各自的隐藏头像。
本发明实施方式的计算机可读存储介质包括与能够通信的电子装置100结合使用的计算机程序。计算机程序可以被处理器20执行以完成上述3任意一项实施方式所述的交互方法。
例如,计算机程序可被处理器20执行以完成以下步骤所述的交互方法:
S12:在当前用户查阅与当前用户相关联的关联用户的图片资料时获取当前用户与关联用户之间的聊天信息;
S13:判断聊天信息是否满足预定条件;
S14:在聊天信息满足预定条件时,当前用户和关联用户显示的图片资料为各自的真实头像;和
S15:在聊天信息不满足预定条件时,当前用户和关联用户显示的图片资料为各自的隐藏头像。
再例如,计算机程序还可被处理器20执行以完成以下步骤所述的交互方法:
S1311:获取与所聊天信息条数对应的计算积分值;
S1312:比较计算积分值与预定积分值;和
S1313:在计算积分值大于或等于预定积分值时,确定聊天信息满足预定条件。
再例如,计算机程序还可被处理器20执行以完成以下步骤所述的交互方法:
S161:提示当前用户和关联用户以确定是否显示真实头像;
S162:若当前用户和关联用户均确定,当前用户和关联用户显示的图片资料为各自的真实头像;和
S163:若当前用户和关联用户中的任意一方不确定,当前用户和关联用户显示的图片资料为各自的隐藏头像。
在本说明书的描述中,参考术语“一个实施方式”、“一些实施方式”、“示意性实施方式”、“示例”、“具体示例”、或“一些示例”等的描述意指结合所述实施方式或示例描述的具体特征、结构、材料或者特点包含于本发明的至少一个实施方式或示例中。在本说明书中,对上述术语的示意性表述不一定指的是相同的实施方式或示例。而且,描述的具体特征、结构、材料或者特点可以在任何的一个或多个实施方式或示例中以合适的方式结合。
流程图中或在此以其他方式描述的任何过程或方法描述可以被理解为,表示包括一个或更多个用于执行特定逻辑功能或过程的步骤的可执行指令的代码的模块、片段或部分,并且本发明的优选实施方式的范围包括另外的执行,其中可以不按所示出或讨论的顺序,包括根据所涉及的功能按基本同时的方式或按相反的顺序,来执行功能,这应被本发明的实施例所属技术领域的技术人员所理解。
在流程图中表示或在此以其他方式描述的逻辑和/或步骤,例如,可以被认为是用于执行逻辑功能的可执行指令的定序列表,可以具体执行在任何计算机可读介质中,以供指令执行系统、装置或设备(如基于计算机的系统、包括处理器的系统或其他可以从指令执行系统、装置或设备取指令并执行指令的系统)使用,或结合这些指令执行系统、装置或设备而使用。就本说明书而言,"计算机可读介质"可以是任何可以包含、存储、通信、传播或传输程序以供指令执行系统、装置或设备或结合这些指令执行系统、装置或设备而使用的装置。计算机可读介质的更具体的示例(非穷尽性列表)包括以下:具有一个或多个布线的电连接部(电子装置),便携式计算机盘盒(磁装置),随机存取存储器(RAM),只读存储器(ROM),可擦除可编辑只读存储器(EPROM或闪速存储器),光纤装置,以及便携式光盘只读存储器(CDROM)。另外,计算机可读介质甚至可以是可在其上打印所述程序的纸或其他合适的介质,因为可以例如通过对纸或其他介质进行光学扫描,接着进行编辑、解译或必要时以其他合适方式进行处理来以电子方式获得所述程序,然后将其存储在计算机存储器中。
应当理解,本发明的各部分可以用硬件、软件、固件或它们的组合来执行。在上述实施方式中,多个步骤或方法可以用存储在存储器中且由合适的指令执行系统执行的软件或固件来执行。例如,如果用硬件来执行,和在另一实施方式中一样,可用本领域公知的下列技术中的任一项或他们的组合来执行:具有用于对数据信号执行逻辑功能的逻辑门电路的离散逻辑电路,具有合适的组合逻辑门电路的专用集成电路,可编程门阵列(PGA),现场可编程门阵列(FPGA)等。
本技术领域的普通技术人员可以理解执行上述实施方法携带的全部或部分步骤是可以通过程序来指令相关的硬件完成,所述的程序可以存储于一种计算机可读存储介质中,该程序在执行时,包括方法实施例的步骤之一或其组合。
此外,在本发明各个实施例中的各功能单元可以集成在一个处理模块中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个模块中。上述集成的模块既可以采用硬件的形式执行,也可以采用软件功能模块的形式执行。所述集成的模块如果以软件功能模块的形式执行并作为独立的产品销售或使用时,也可以存储在一个计算机可读取存储介质中。
上述提到的存储介质可以是只读存储器,磁盘或光盘等。尽管上面已经示出和描述了本发明的实施例,可以理解的是,上述实施例是示例性的,不能理解为对本发明的限制,本领域的普通技术人员在本发明的范围内可以对上述实施例进行变化、修改、替换和变型。

Claims (42)

  1. 一种交互方法,用于社交软件,其特征在于,所述社交软件的用户的图片资料包括隐藏头像和真实头像,所述交互方法包括以下步骤:
    在当前用户查阅与所述当前用户相关联的关联用户的图片资料时获取所述当前用户与所述关联用户之间的聊天信息;
    判断所述聊天信息是否满足预定条件;
    在所述聊天信息满足所述预定条件时,所述当前用户和所述关联用户显示的图片资料为各自的真实头像;和
    在所述聊天信息不满足所述预定条件时,所述当前用户和所述关联用户显示的图片资料为各自的隐藏头像。
  2. 根据权利要求1所述的交互方法,其特征在于,所述隐藏头像包括:
    虚拟头像,所述虚拟头像包括多个,所述虚拟头像由所述社交软件随机分配给所述当前用户和所述关联用户;和/或
    虚化头像,所述虚化头像包括多个,每个所述虚化头像是以不同的虚化程度对所述真实头像虚化处理后得到的。
  3. 根据权利要求2所述的交互方法,其特征在于,所述虚拟头像包括多个互相拼接的图像素材。
  4. 根据权利要求1所述的交互方法,其特征在于,所述交互方法还包括以下步骤:
    设置所述隐藏头像作为所述当前用户和所述关联用户的初始头像。
  5. 根据权利要求1所述的交互方法,其特征在于,所述交互方法还包括以下步骤:
    在所述社交软件版本更新时,判断在版本更新前所述当前用户与所述关联用户是否存在聊天信息;
    若在版本更新前所述当前用户与所述关联用户存在所述聊天信息,则设置所述真实头像作为所述当前用户和所述关联用户的初始头像;和/或
    若在版本更新前所述当前用户与所述关联用户不存在所述聊天信息,则设置所述隐藏头像作为所述当前用户和所述关联用户的初始头像。
  6. 根据权利要求1所述的交互方法,其特征在于,在所述当前用户和所述关联用户显示的图片资料为各自的隐藏头像时,所述当前用户和所述关联用户的图片资料仅显示所述隐藏头像。
  7. 根据权利要求1所述的交互方法,其特征在于,所述聊天信息包括聊天信息条数, 所述预定条件包括预定积分值,所述判断所述聊天信息是否满足预定条件包括:
    获取与所述聊天信息条数对应的计算积分值;
    比较所述计算积分值与所述预定积分值;和
    在所述计算积分值大于或等于所述预定积分值时,确定所述聊天信息满足所述预定条件。
  8. 根据权利要求7所述的交互方法,其特征在于,所述聊天信息还包括聊天不对等性,所述聊天不对等性为连续发送的所述聊天信息条数较少的一方对应的聊天信息条数与连续发送的所述聊天信息条数较多的一方对应的聊天信息条数的比值,所述获取与所述聊天信息条数对应的计算积分值包括:
    判断所述聊天不对等性是否大于或等于预设比值;和
    在所述聊天不对等性大于或等于所述预设比值时,对所述计算积分值进行加成。
  9. 根据权利要求1所述的交互方法,其特征在于,所述聊天信息包括聊天不对等性,所述聊天不对等性为连续发送的所述聊天信息条数较少的一方对应的聊天信息条数与连续发送的所述聊天信息条数较多的一方对应的聊天信息条数的比值,所述预定条件包括预设积分值,所述判断所述聊天信息是否满足预定条件包括:
    获取与所述聊天不对等性对应的计算积分值;
    比较所述计算积分值与所述预设积分值;和
    在所述计算积分值大于或等于所述预设积分值时,确定所述聊天信息满足所述预设条件。
  10. 根据权利要求1所述的交互方法,其特征在于,所述聊天信息包括聊天信息条数及聊天不对等性,所述预定条件包括第一设定积分值,所述聊天不对等性为连续发送的所述聊天信息条数较少的一方对应的聊天信息条数与连续发送的所述聊天信息条数较多的一方对应的聊天信息条数的比值,所述判断所述聊天信息是否满足预定条件包括:
    获取与所述聊天信息条数对应的条数积分值和与所述聊天不对等性对应的不对等性积分值;
    加权计算所述条数积分值和所述不对等性积分值以得到计算积分值;
    比较所述计算积分值与所述第一设定积分值;和
    在所述计算积分值大于或等于所述第一设定积分值时,确定所述聊天信息满足所述预定条件。
  11. 根据权利要求10所述的交互方法,其特征在于,所述判断所述聊天信息是否满足预定条件还包括:
    比较所述计算积分值与第二设定积分值,所述第二设定积分值小于所述第一设定积分值;
    在所述计算积分值大于或等于所述第二设定积分值时,对所述条数积分值及所述不对等性积分值进行加成;或
    在所述计算积分值大于或等于所述第二设定积分值时,对所述计算积分值进行加成。
  12. 根据权利要求7或10所述交互方法,其特征在于,所述聊天信息包括文本、图片、语音、地理位置、表情、小卡片中的任意一种或多种。
  13. 根据权利要求7至11任意一项所述的交互方法,其特征在于,所述聊天信息包括聊天内容,所述判断所述聊天信息是否满足预定条件还包括:
    判断所述聊天内容是否包含正面关键词与负面关键词;
    在所述聊天内容中包含所述正面关键词时,对所述计算积分值进行加成;和/或
    在所述聊天内容中包含所述负面关键词时,对所述计算积分值进行扣除。
  14. 根据权利要求7至11任意一项所述的交互方法,其特征在于,在所述计算积分值满足预定条件之前,所述计算积分值越高,所述虚化头像的虚化程度越低。
  15. 根据权利要求7至11任意一项所述的交互方法,其特征在于,所述社交软件包括进度条,所述计算积分值越高,所述进度条的完成度越高,所述计算积分值满足预定条件时,所述进度条的完成度为100%。
  16. 根据权利要求7或10所述的交互方法,其特征在于,所述社交软件包括进度条,所述聊天信息包括聊天信息条数,所述聊天信息条数越多,所述进度条的完成度越高;或
    所述聊天信息包括聊天内容,所述聊天内容中的正面关键词越多,所述进度条的完成度越高。
  17. 根据权利要求1所述的交互方法,其特征在于,在所述聊天信息满足预定条件时,所述交互方法还包括:
    提示所述当前用户和所述关联用户以确定是否显示所述真实头像;
    若所述当前用户和所述关联用户均确定,所述当前用户和所述关联用户显示的图片资料为各自的真实头像;和
    若所述当前用户和所述关联用户中的任意一方不确定,所述当前用户和所述关联用户显示的图片资料为各自的隐藏头像。
  18. 根据权利要求1所述的交互方法,其特征在于,在所述聊天信息满足预定条件时,所述交互方法还包括:
    判断所述第一用户和所述关联用户的图片资料是否均包含所述真实头像;和
    在所述当前用户和所述关联用户中的任意一方的图片资料中未包含所述真实头像时,提示图片资料包括真实头像的一方以确定是否显示真实头像,并提示图片资料未包括真实头像的一方是否上传真实头像。
  19. 根据权利要求1所述的交互方法,其特征在于,所述交互方法还包括:
    判断所述当前用户与所述关联用户是否处于互相关注的状态;
    在所述当前用户和所述关联用户处于互相关注的状态时,所述当前用户和所述关联用户能够查看对方的真实头像。
  20. 根据权利要求1所述的交互方法,其特征在于,所述交互方法还包括:
    所述当前用户和所述关联用户均能够选择向对方显示自己的真实头像。
  21. 一种交互装置,用于社交软件,其特征在于,所述社交软件的用户的图片资料包括隐藏头像和真实头像,所述交互装置包括:
    获取模块,所述获取模块用于在当前用户查阅与所述当前用户相关联的关联用户的图片资料时获取所述当前用户与所述关联用户之间的聊天信息;
    第一判断模块,所述第一判断模块用于判断所述聊天信息是否满足预定条件;和
    显示模块,所述显示模块用于:
    在所述聊天信息满足所述预定条件时,所述当前用户和所述关联用户显示的图片资料为各自的真实头像;和
    在所述聊天信息不满足所述预定条件时,所述当前用户和所述关联用户显示的图片资料为各自的隐藏头像。
  22. 根据权利要求21所述的交互装置,其特征在于,所述隐藏头像包括:
    虚拟头像,所述虚拟头像包括多个,所述虚拟头像由所述社交软件随机分配给所述当前用户和所述关联用户;和/或
    虚化头像,所述虚化头像包括多个,每个所述虚化头像是以不同的虚化程度对所述真实头像虚化处理后得到的。
  23. 根据权利要求22所述的交互装置,其特征在于,所述虚拟头像包括多个互相拼接的图像素材。
  24. 根据权利要求21所述的交互装置,其特征在于,所述交互装置还包括:
    第一设置模块,所述第一设置模块用于设置所述隐藏头像作为所述当前用户和所述关联用户的初始头像。
  25. 根据权利要求21所述的交互装置,其特征在于,所述交互装置还包括:
    第二判断模块,所述第二判断模块用于在所述社交软件版本更新时,判断在版本更新 前所述当前用户与所述关联用户是否存在聊天信息;和
    第二设置模块用于:
    在版本更新前所述当前用户与所述关联用户存在所述聊天信息时,设置所述真实头像作为所述当前用户和所述关联用户的初始头像;和/或
    在版本更新前所述当前用户与所述关联用户不存在所述聊天信息时,设置所述隐藏头像作为所述当前用户和所述关联用户的初始头像。
  26. 根据权利要求21所述的交互装置,其特征在于,在所述当前用户和所述关联用户显示的图片资料为各自的隐藏头像时,所述当前用户和所述关联用户的图片资料仅显示所述隐藏头像。
  27. 根据权利要求21所述的交互装置,其特征在于,所述聊天信息包括聊天信息条数,所述预定条件包括预定积分值,所述第一判断模块包括:
    第一获取子模块,所述第一获取子模块用于获取与所述聊天信息条数对应的计算积分值;
    第一比较子模块,所述第一比较子模块用于比较所述计算积分值与所述预定积分值;和
    第一确定子模块,所述第一确定子模块用于在所述计算积分值大于或等于所述预定积分值时,确定所述聊天信息满足所述预定条件。
  28. 根据权利要求27所述的交互装置,其特征在于,所述聊天信息还包括聊天不对等性,所述聊天不对等性为连续发送的所述聊天信息条数较少的一方对应的聊天信息条数与连续发送的所述聊天信息条数较多的一方对应的聊天信息条数的比值,所述第一获取子模块还包括:
    判断单元,所述判断单元用于判断所述聊天不对等性是否大于或等于预设比值;
    加成单元,所述加成单元用于在所述聊天不对等性大于或等于所述预设比值时,对所述计算积分值进行加成。
  29. 根据权利要求21所述的交互装置,其特征在于,所述聊天信息包括聊天不对等性,所述聊天不对等性为连续发送的所述聊天信息条数较少的一方对应的聊天信息条数与连续发送的所述聊天信息条数较多的一方对应的聊天信息条数的比值,所述预定条件包括预设积分值,所述第一判断模块包括:
    第二获取子模块,所述第二获取子模块用于获取与所述聊天不对等性对应的计算积分值;
    第二比较子模块,所述第二比较子模块用于比较所述计算积分值与所述预设积分值; 和
    第二确定子模块,所述第二确定子模块用于在所述计算积分值大于或等于所述预设积分值时,确定所述聊天信息满足所述预设条件。
  30. 根据权利要求21所述的交互装置,其特征在于,所述聊天信息包括聊天信息条数及聊天不对等性,所述预定条件包括第一设定积分值,所述聊天不对等性为连续发送的所述聊天信息条数较少的一方对应的聊天信息条数与连续发送的所述聊天信息条数较多的一方对应的聊天信息条数的比值,所述第一判断模块包括:
    第三获取子模块,所述第三获取子模块用于获取与所述聊天信息条数对应的条数积分值和与所述聊天不对等性对应的不对等性积分值;
    计算子模块,所述计算子模块用于加权计算所述条数积分值和所述不对等性积分值以得到计算积分值;
    第三比较子模块,所述第三比较子模块用于比较所述计算积分值与所述第一设定积分值;和
    第三确定子模块,所述第三确定子模块用于在所述计算积分值大于或等于所述第一设定积分值时,确定所述聊天信息满足所述预定条件。
  31. 根据权利要求30所述的交互装置,其特征在于,所述第一判断模块还包括:
    第四比较子模块,所述第四比较子模块用于比较所述计算积分值与第二设定积分值,所述第二设定积分值小于所述第一设定积分值;和
    第一加成子模块,所述第一加成子模块用于:
    在所述计算积分值大于或等于所述第二设定积分值时,对所述条数积分值及所述不对等性积分值进行加成;或
    在所述计算积分值大于或等于所述第二设定积分值时,对所述计算积分值进行加成。
  32. 根据权利要求27或30所述的交互装置,其特征在于,所述聊天信息包括文本、图片、语音、地理位置、表情、小卡片中的任意一种或多种。
  33. 根据权利要求27至31任意一项所述的交互装置,其特征在于,所述聊天信息包括聊天内容,所述第一判断模块还包括:
    判断子模块,所述判断子模块用于判断所述聊天内容是否包含正面关键词与负面关键词;和
    第二加成子模块,所述第二加成子模块用于:
    在所述聊天内容中包含所述正面关键词时,对所述计算积分值进行加成;和/或
    在所述聊天内容中包含所述负面关键词时,对所述计算积分值进行扣除。
  34. 根据权利要求27至31任意一项所述的交互装置,其特征在于,在所述计算积分值满足预定条件之前,所述计算积分值越高,所述虚化头像的虚化程度越低。
  35. 根据权利要求27至31任意一项所述的交互装置,其特征在于,所述社交软件包括进度条,所述计算积分值越高,所述进度条的完成度越高,所述计算积分值满足预定条件时,所述进度条的完成度为100%。
  36. 根据权利要求27或30所述的交互装置,其特征在于,所述社交软件包括进度条,所述聊天信息包括聊天信息条数,所述聊天信息条数越多,所述进度条的完成度越高;或
    所述聊天信息包括聊天内容,所述聊天内容中的正面关键词越多,所述进度条的完成度越高。
  37. 根据权利要求21所述的交互装置,其特征在于,在所述聊天信息满足预定条件时,所述交互装置还包括:
    第一提示模块,所述第一提示模块用于提示所述当前用户和所述关联用户以确定是否显示所述真实头像;
    所述显示模块还用于:
    若所述当前用户和所述关联用户均确定,所述当前用户和所述关联用户显示的图片资料为各自的真实头像;和
    若所述当前用户和所述关联用户中的任意一方不确定,所述当前用户和所述关联用户显示的图片资料为各自的隐藏头像。
  38. 根据权利要求21所述的交互装置,其特征在于,在所述聊天信息满足预定条件时,所述交互装置还包括:
    第三判断模块,所述第三判断模块用于判断所述第一用户和所述关联用户的图片资料是否均包含所述真实头像;和
    第二提示模块,所述第二提示模块用于在所述当前用户和所述关联用户中的任意一方的图片资料中未包含所述真实头像时,提示图片资料包括真实头像的一方以确定是否显示真实头像,并提示图片资料未包括真实头像的一方是否上传真实头像。
  39. 根据权利要求21所述的交互装置,其特征在于,所述交互装置还包括:
    第四判断模块,所述第四判断模块用于判断所述当前用户与所述关联用户是否处于互相关注的状态;
    查看模块,在所述当前用户和所述关联用户处于互相关注的状态时,所述当前用户和所述关联用户能够通过所述查看模块查看对方的真实头像。
  40. 根据权利要求21所述的交互装置,其特征在于,所述交互装置还包括:
    选择模块,所述当前用户和所述关联用户均能够通过所述选择模块选择向对方显示自己的真实头像。
  41. 一种电子装置,其特征在于,所述电子装置包括:
    一个或多个处理器;
    存储器;和
    一个或多个程序,其中所述一个或多个程序被存储在所述存储器中,并且被配置成由所述一个或多个处理器执行,所述程序包括用于执行权利要求1-20任意一项所述的交互方法的指令。
  42. 一种计算机可读存储介质,其特征在于,包括与能够通信的电子装置结合使用的计算机程序,所述计算机程序可以被处理器执行以完成权利要求1-20任意一项所述的交互方法。
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