WO2018227692A1 - 一种游乐场管理方法及装置 - Google Patents
一种游乐场管理方法及装置 Download PDFInfo
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- WO2018227692A1 WO2018227692A1 PCT/CN2017/093322 CN2017093322W WO2018227692A1 WO 2018227692 A1 WO2018227692 A1 WO 2018227692A1 CN 2017093322 W CN2017093322 W CN 2017093322W WO 2018227692 A1 WO2018227692 A1 WO 2018227692A1
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q10/00—Administration; Management
- G06Q10/06—Resources, workflows, human or project management; Enterprise or organisation planning; Enterprise or organisation modelling
- G06Q10/063—Operations research, analysis or management
- G06Q10/0631—Resource planning, allocation, distributing or scheduling for enterprises or organisations
- G06Q10/06311—Scheduling, planning or task assignment for a person or group
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06K—GRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
- G06K7/00—Methods or arrangements for sensing record carriers, e.g. for reading patterns
- G06K7/10—Methods or arrangements for sensing record carriers, e.g. for reading patterns by electromagnetic radiation, e.g. optical sensing; by corpuscular radiation
- G06K7/10009—Methods or arrangements for sensing record carriers, e.g. for reading patterns by electromagnetic radiation, e.g. optical sensing; by corpuscular radiation sensing by radiation using wavelengths larger than 0.1 mm, e.g. radio-waves or microwaves
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V10/00—Arrangements for image or video recognition or understanding
- G06V10/40—Extraction of image or video features
- G06V10/50—Extraction of image or video features by performing operations within image blocks; by using histograms, e.g. histogram of oriented gradients [HoG]; by summing image-intensity values; Projection analysis
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V20/00—Scenes; Scene-specific elements
- G06V20/50—Context or environment of the image
- G06V20/52—Surveillance or monitoring of activities, e.g. for recognising suspicious objects
- G06V20/53—Recognition of crowd images, e.g. recognition of crowd congestion
Definitions
- the present invention belongs to the technical field of Internet of Things, and in particular, to a playground management method and apparatus.
- the amusement park is a public place with a large area, a large number of amusement projects and a wide variety of consumption, and a large passenger flow. With the development of society, its area will be larger, and the types of consumption will be more numerous and needed. Passenger traffic will also be larger. Take Shanghai Disneyland as an example. It covers an area of 7 square kilometers and has an annual passenger flow of nearly 10 million passengers.
- the embodiments of the present invention provide a method and a device for managing a playground, so as to solve the problem that the prior art uses manual to complete the routine maintenance work of the playground, and needs to invest a large number of management personnel, and the management cost is extremely huge. And the problem of inefficiency is more likely to cause mistakes.
- a first aspect of the embodiments of the present invention provides a playground management method, including:
- the amusement park management method further includes:
- the obtaining the number of queued visitors corresponding to each target amusement facility comprises:
- the guiding scheme for determining to transfer a visitor from the first amusement facility to the second amusement facility includes:
- the matching degree is used to represent the degree of similarity between two amusement facilities, by the type of amusement facilities, suitable for the crowd And the degree of thrilling to determine;
- determining a guiding scheme for transferring a visitor from the first amusement facility to the corresponding second amusement facility having the highest matching degree is a first scheme.
- the guiding scheme comprises a recommended route transferred from the first amusement facility to the second amusement facility;
- the determining process of the recommended route includes:
- a second aspect of the embodiments of the present invention provides a playground management apparatus, including:
- a number of visitors obtaining module configured to acquire the number of queued visitors corresponding to each target amusement facility
- an expected waiting length determining module configured to determine, according to a preset passenger capacity of each of the target amusement facilities, a corresponding expected waiting length, wherein the expected waiting length is that the target amusement facility carries the corresponding The length of the number of queued visitors required;
- a first index calculation module configured to calculate, according to the expected waiting length of each of the target amusement facilities, a corresponding first index, where the first index is positively correlated with the expected waiting time;
- a guiding plan determining module configured to determine a guiding plan for transferring a visitor from the first ride to the second ride, the first ride being the first index being greater than a preset first threshold a target amusement facility, the second amusement facility is the target amusement facility in which the first index is less than a preset second threshold, and the first threshold is greater than the second threshold;
- a display control module configured to control the display terminal to display the guiding plan to a visitor who is queued in front of the first amusement facility, so that the visitor follows the guiding plan from the first amusement facility to the The second ride was transferred.
- the amusement park management device further includes:
- a single operation length acquisition module configured to obtain a single operation length of each of the target amusement facilities, the single operation length is a length required for a visitor to play upstream of the target amusement facility ;
- a first index adjustment module configured to adjust the corresponding first index according to the single running length of each of the target amusement facilities, to obtain an adjusted first index, the adjusted first The index is inversely related to the single run length.
- the number of visitors obtaining module comprises:
- an image acquisition unit configured to first collect, by the camera, a first queue of a visitor queue image before the target amusement facility, and configured to estimate the number of queued visitors according to the image of the queue of the visitor
- an identification information receiving unit configured to receive, by using a radio frequency tag reader, identification information sent by a radio frequency tag carried by a visitor before the target amusement device;
- a second estimating unit configured to estimate the number of queued visitors according to the identification information.
- the guiding solution determining module comprises:
- a matching degree calculating unit configured to calculate a matching degree between each of the first amusement facilities and each of the second amusement facilities, the matching degree is used to represent the degree of similarity between two amusement facilities, Determine the type of ride, the suitability of the crowd, and the level of thrilling;
- the solution determining unit is configured to determine a guiding scheme for transferring a visitor from the first amusement facility to the corresponding second amusement facility with the highest matching degree as a first scheme.
- the guiding scheme comprises a recommended route transferred from the first amusement facility to the second amusement facility;
- the guiding solution determining module further includes:
- a first coordinate acquiring unit configured to acquire a preset first coordinate corresponding to the first amusement facility
- a second coordinate acquiring unit configured to acquire a preset corresponding to the second amusement facility a second coordinate
- a route traversing unit configured to traverse all feasible routes from the first coordinate to the second coordinate according to an electronic map of the playground
- a route selecting unit configured to select a route with the shortest route from the feasible route as the recommended route
- the beneficial effects of the embodiment of the present invention compared with the prior art are: The embodiment of the present invention first obtains the number of visitors queued in front of each target amusement facility, and then according to the preset passenger capacity of the target amusement facility. Determining a running length required for the target amusement facility to carry the number of tourists, determining a guiding plan for transferring a visitor from the first amusement facility to the second amusement facility, and finally controlling the display terminal to be in front of the first amusement facility The queued visitors present the guides to cause the visitor to transfer from the first ride to the second ride in accordance with the guide.
- the inventory of the tourists can be automatically completed, and the guiding plan of the tourists is automatically determined and the tourists are guided to transfer, thereby greatly reducing the input of manpower, reducing the management cost, improving the overall efficiency, and the manual intervention.
- the reduction, the probability of human error is reduced, and the normal operation of the playground is effectively guaranteed.
- FIG. 1 is a schematic flow chart of a playground management method according to an embodiment of the present invention.
- 2 is a schematic flow chart of obtaining the number of queued visitors using image recognition technology
- FIG. 3 is a schematic view showing a distribution of a camera
- FIG. 4 is a schematic flow chart of obtaining the number of queued visitors using radio frequency identification technology
- FIG. 5 is a schematic diagram showing the distribution of a radio frequency tag reader
- FIG. 6 is a schematic flow chart for adjusting the first index
- FIG. 7 is a schematic flow chart of determining a guiding scheme according to a matching degree
- FIG. 8 is a schematic diagram of an example of determining a guide scheme according to the degree of matching
- FIG. 9 is a schematic flow chart of a recommended route determination process
- FIG. 10 is a schematic diagram of an example of selecting a recommended route
- FIG. 11 is a schematic block diagram of a casino management apparatus according to an embodiment of the present invention.
- the term “if” can be interpreted as “when" or “once” or “in response to determining” or “in response to detecting” depending on the context. ". Similarly, the phrase “if determined” or “if detected [condition or event described]” may be interpreted in context to mean “once determined” or “in response to determining” or “once detected [condition or event described] ] “OR” in response to detecting [described condition or event].
- Embodiment 1 is a diagrammatic representation of Embodiment 1:
- the amusement park management method provided in this embodiment may include:
- Step S101 Acquire a number of queued visitors corresponding to each target amusement facility.
- step S201 and step S202 shown in FIG. 2 it is first necessary to complete the queuing visitor inventory of each target amusement facility.
- This inventory process may be completed by step S201 and step S202 shown in FIG. 2, or may be performed by step S40 shown in FIG.
- step S402 are completed.
- Step S201 Collect a visitor queue image before the target amusement facility by using a camera.
- One or more surveillance cameras can be installed in the vicinity of the ride. If it is a surveillance camera scene, it is necessary to ensure that the surveillance camera's viewing angle range can cover the entire tourist queue. It is possible to collect only one panoramic image including the entire tourist queue, or collect multiple partial images, and then combine these partial images. . If it is a scene of multiple surveillance cameras, it is necessary to ensure that the combination of the angle of view of these cameras can cover the entire queue of tourists, because there will be special queue protection in front of the general amusement facilities.
- the column is to ensure that the visitors are queued in order.
- a plurality of surveillance cameras can be selected along the queue, each camera is responsible for image acquisition of a length.
- Step S202 Estimating the number of queued visitors according to the visitor queue image.
- a Histogram of Oriented Gradient (HOG) feature is combined with a support vector machine (Support Vector)
- the Machine, SVM performs head detection.
- the HOG feature is a feature descriptor used for object detection in computer vision and image processing.
- the feature is constructed by calculating and counting the gradient direction histogram of the local region of the image.
- the HOG feature extraction first calculates the gradient magnitude and the gradient direction of the grayscale image, and the direction of the gradient reflects the direction of the grayscale variation around the pixel, and the magnitude of the gradient reflects the magnitude of the grayscale variation. Then, the sub-block unit division and direction histogram statistics are performed, and the image is divided into several image blocks (BLOCK), each block is divided into several square image units (CELL), and the side length of the image unit is recorded as CELLSI ZE, An image unit is used as a unit to perform statistic of the direction gradient histogram.
- the gradient direction is divided into B IN intervals. For the gradient of each interval, a vector of BIN dimension is formed to describe an image unit.
- the Hog descriptor of the image is generated, and the BINxCELLNUM dimension vector corresponding to each BLOCK can be standardized according to actual needs. Finally, all the vectors corresponding to CELL constitute the Hog descriptor of the entire image.
- the classifier for human head detection can select the SVM of the Gaussian kernel. SVM classifier training is performed twice
- the first time the basic classifier is trained using a positive sample centered on the head and a negative sample sampled from an image that does not contain the head object (source negative sample).
- the second time is to use the basic classifier to perform intensive scanning detection on all source negative samples, classify the sub-images in which the errors are detected into difficult negative samples, and then perform the previous positive and negative samples together with the difficult samples on the basic classifier.
- Secondary training After intensive scanning of the source negative samples, not only the scanning step size is small, but also the scale changes are added, and the local information and global information of the source negative samples are obtained as much as possible. The negative sample thus obtained is robust enough, and the effect of the detector after the second training is also improved more comprehensively.
- Step S401 Receive, by the radio frequency tag reader, identification information sent by a radio frequency tag carried by a visitor before the target amusement facility.
- Frequency Identification RFID
- one or more radio frequency tag readers can be installed in the vicinity of the amusement facility.
- a radio frequency tag reader it is necessary to ensure that the radio tag reader can cover the entire guest queue.
- multiple RF tag readers it is necessary to ensure that the combination of coverage of these RF tag readers can cover the entire queue of visitors. Since there are special queues in front of the general amusement facilities to ensure that the tourists are queued in order, preferably, such as As shown in FIG. 5, a plurality of radio frequency tag readers can be selected along the queuing guardrail, and each radio frequency tag reader is responsible for receiving information in one area.
- Step S402 estimating the number of queued visitors according to the identification information.
- the identification information received by the radio frequency tag reader is counted.
- the information of the radio frequency tag number is deleted, that is, the radio frequency tag number can only be There is a message.
- the RF tag number of the two pieces of information is the same, that is, the information of a certain radio frequency tag is sent twice, then one of the duplicate information needs to be deleted, and finally counted out.
- the number of tourists is 99.
- Step S102 Determine a corresponding expected waiting length according to a preset passenger capacity of each of the target amusement facilities.
- the expected waiting length is the length required for the target amusement facility to carry the corresponding number of queued visitors.
- the passenger capacity is determined by the single operation length of the amusement facility and the number of single passengers.
- the single run length is the length required for the visitor to play once upstream of the target ride.
- the number of queued visitors divided by the passenger capacity can be used as the expected waiting Long.
- Step S103 Calculate a corresponding first index according to the expected waiting length of each of the target amusement facilities.
- the first index is used to characterize the congestion degree of the amusement facility, and is related to the expected waiting length, that is, the longer the expected waiting length, the larger the first index, and conversely, the shorter the expected waiting length, The smaller the first index is, in the present embodiment, for the sake of simplicity, the value of the expected waiting length may be directly used as the value of the first index.
- Step S104 determining a guiding plan for transferring the visitor from the first amusement facility to the second amusement facility.
- the first amusement facility is the target amusement facility whose first index is greater than a preset first threshold, that is, overcrowded, and needs to wait for a long ride.
- the second amusement facility is the target amusement facility whose first index is less than a preset second threshold, that is, less crowded, and needs to wait for a shorter ride.
- the first threshold should be greater than the second threshold.
- the setting of the first threshold and the second threshold may be determined according to an actual situation, which is not specifically limited in this embodiment.
- the first threshold and the second threshold may be adjusted according to actual conditions.
- the first index of the amusement facility 1 is 100
- the first index of the amusement facility 2 is 90
- the first index of the amusement facility 3 is 50
- the number of the amusement facilities 4 An index is 30, the first index of the amusement facility 5 is 20, and the first threshold is 80, and the second threshold is 40, then the guiding scheme can be determined to guide the tourists from the amusement facilities 1 and the amusement facilities 2 to the amusement facilities 3 and the amusements. Facility 4 transfer.
- step S105 controlling the display terminal to display the guiding plan to the tourists queuing in front of the first amusement facility, so that the tourist transfers from the first amusement facility to the second amusement facility according to the guiding scheme.
- one or more display terminals may be installed in the vicinity of the amusement facility, for example, an outdoor LED display screen may be used as the display terminal, and the visitors are queued in front of the first amusement facility.
- the guide is guided to enable the visitor to transfer from the first ride to the second ride according to the guide.
- the embodiment of the present invention first obtains the number of tourists queued in front of each target amusement facility, and then determines that the target amusement facility carries the tourist according to the preset passenger capacity of the target amusement facility.
- the inventory of the tourists can be automatically completed, and the guide program of the tourists is automatically determined and the tourists are guided to transfer, thereby greatly reducing the input of manpower, reducing the management cost, improving the overall efficiency, and The reduction, the probability of human error is reduced, and the normal operation of the playground is effectively guaranteed.
- Embodiment 2 is a diagrammatic representation of Embodiment 1:
- This embodiment provides a further solution based on the playground management method provided in the first embodiment.
- the guidance for transferring the visitor from the first amusement facility to the second amusement facility is determined in step S104. Before the plan, it also includes the process shown in Figure 6:
- Step S601 Acquire a single running length of each of the target amusement facilities
- Step S602 Adjust the corresponding first index according to the single running length of each of the target amusement facilities to obtain the adjusted first index.
- the adjusted first index is negatively correlated with the single running length, that is, the longer the single running length is, the smaller the adjusted first index is, and vice versa, the shorter the single running length is,
- the larger the adjusted first index is, in the present embodiment, for the sake of simplicity, the quotient of the expected waiting length and the single running length may be used as the value of the first index.
- the first index is 20.
- the embodiment of the present invention calculates the first index ⁇ , not only considering the expected waiting time of the amusement facility, but also considering the single running length, that is, the passenger can experience the waiting after waiting.
- the length of the rides in general, if the visitors expect to play longer in the upstream of the rides, they can also endure longer queues, such as the expected waiting time of the ride 1 is 60 minutes, single time Running long 3 minutes, the expected waiting time of the ride 2 is 100 minutes, and the single run is 10 minutes. Although the expected waiting time of the ride 2 is long, it can be far longer than the experience after waiting. For rides 1, visitors will be more inclined to wait in front of the rides 2. Therefore, the guiding scheme determined by the adjusted first index according to the embodiment is more reasonable and more accurately reflects the needs of the tourists.
- step S104 determines a guiding scheme for transferring a visitor from the first amusement facility to the second amusement facility. Including the process shown in Figure 7:
- Step S701 calculating a matching degree between each of the first amusement facilities and each of the second amusement facilities
- the degree of matching is used to characterize the degree of similarity between the two rides, determined by the type of ride, the appropriate crowd, and the degree of thrill.
- amusement facilities can be divided into viewing vehicles, scooters, overhead tour vehicles, gyro, flying towers, horses, self-controlled aircraft, water rides, unpowered rides, racing cars. (Similar to small trains, bumper cars, battery cars, etc.), the same type of rides have a higher degree of matching.
- the suitable crowds of the amusement facilities can be divided into children, young adults, and the elderly.
- the matching facilities of the same people are relatively high, and the matching of the rides of different people is low.
- the thrilling degree of the amusement facilities can be divided into three levels: B and C.
- the level of thrilling is the highest in class A, the level of thrilling in class B is higher, the level of thrilling in class C is the lowest, and the matching of rides in the same or similar thrilling level. Higher
- the matching facilities of different thrilling levels are relatively low. For example, for a certain A-level ride, the matching degree with other A-level rides is higher, and the matching with other rides of the B-level is second. , with a lower degree of matching with other C-level rides.
- the matching factor has a value range of [0, 1], and then the product of the three matching factors is used as the matching degree of the two amusement facilities, and the matching degree ranges from [0, 1].
- Step S702 determining a guiding scheme for transferring a visitor from the first amusement facility to the corresponding second amusement facility with the highest matching degree as a first scheme.
- the first ride includes a ride 1, a ride 2, a ride 3, the second ride includes a ride 4, a ride 5, a ride 6, through calculation, a first ride and a first ride
- the matching degree between the two amusement facilities is as shown in Fig. 8.
- the matching degree between the amusement facilities 1 and the amusement facilities 4, the amusement facilities 5, and the amusement facilities 6 are 0.2, 0.8, 0.2, the amusement facilities 2 and the amusement facilities 4, and the amusement facilities. 5.
- the matching degree of the amusement facilities 6 is 0.9, 0.3, and 0.1 respectively.
- the matching degree of the amusement facilities 3 with the amusement facilities 4, the amusement facilities 5, and the amusement facilities 6 are 0.1, 0.1, and 0.8, respectively, and the first can be determined as the guiding plan.
- One solution is to transfer the tourists of the amusement facility 1 to the amusement facilities 5, transfer the tourists of the amusement facilities 2 to the amusement facilities 4, and transfer the tourists of the amusement facilities 3 to the amusement facilities 6.
- the guiding scheme of the embodiment of the present invention is determined by calculating the matching degree between each first amusement facility and each second amusement facility, and the matching degree is used to represent two amusement facilities.
- the degree of similarity is determined by the type of ride, the suitability of the crowd, and the degree of thrill.
- the visitor can be guided to match the currently selected first ride, that is, the closest second ride, and the visitor can still obtain the closest play experience as originally expected, but It only takes less waiting time, so the visitor satisfaction can be greatly improved by this embodiment.
- Embodiment 4 is a diagrammatic representation of Embodiment 4:
- This embodiment provides a further solution based on the playground management method provided in each of the foregoing embodiments.
- the guiding solution includes from the first amusement facility to the second amusement. Recommended route for facility transfer.
- Step S901 Acquire a preset first coordinate corresponding to the first amusement facility
- Step S902 Acquire a preset second coordinate corresponding to the second amusement facility.
- the coordinate information of each amusement facility is pre-stored in the server, and when it changes, the data stored in the server needs to be changed accordingly.
- step S903 traversing all feasible routes from the first coordinate to the second coordinate according to the electronic map of the playground;
- the electronic map is stored in advance in the server, and when it is changed, it also needs to be correspondingly
- the map data stored in the server is changed.
- Step S904 selecting the route with the shortest route from the feasible route as the recommended route.
- A is the position of the first coordinate
- B is the position of the second coordinate
- three feasible routes are given, namely route 1, route 2 and route 3.
- route 1 is the route with the shortest route, that is, the recommendation route.
- the first coordinate and the second coordinate are first acquired, and then all feasible routes from the first coordinate to the second coordinate are traversed according to the electronic map of the playground, and finally The route with the shortest route is selected as the recommended route in the route. It is ensured that the route taken from the first coordinate to the second coordinate is the shortest and most economical, further enhancing the satisfaction of the tourists.
- FIG. 11 is a structural block diagram of a playground management apparatus according to an embodiment of the present invention. For convenience of description, only the embodiment of the present invention is shown. part.
- the amusement park management apparatus may include:
- the number of visitors obtaining module 1101 is configured to acquire the number of queued visitors corresponding to each target amusement facility; [0140] an expected waiting length determination module 1102, configured to preset passenger capacity according to each of the target amusement facilities Determining a corresponding expected waiting length, wherein the expected waiting length is a length required for the target amusement facility to carry the corresponding number of the queued visitors;
- the first index calculation module 1103 is configured to calculate, according to the expected waiting length of each of the target amusement facilities, a corresponding first index, where the first index is positively correlated with the expected waiting time;
- a guiding plan determining module 1104 configured to determine a guiding plan for transferring a visitor from the first amusement facility to the second amusement facility, where the first amusement facility is the first index is greater than a preset first threshold a target amusement facility, wherein the second amusement facility is the target whose first index is less than a preset second threshold The first amusement threshold is greater than the second threshold;
- a display control module 1105 configured to control the display terminal to display the guide program to the tourists queued in front of the first amusement facility, so that the visitor follows the guide program from the first ride facility Transfer to the second ride.
- the amusement park management device further includes:
- a single operation length acquisition module 1106, configured to acquire a single running length of each of the target amusement facilities, where the single running length is required for a visitor to play upstream of the target amusement facility.
- the first index adjustment module 1107 is configured to adjust the first index according to the single running length of each of the target amusement facilities to obtain an adjusted first index, where the adjusted first An index is inversely related to the single run length.
- the number of visitors obtaining module 1101 includes:
- the image collecting unit 11011 is configured to collect, by the camera, an image of the visitor queue before the target amusement facility;
- the first estimating unit 11012 is configured to estimate the number of queued visitors according to the visitor queue image; [0150] or
- the identification information receiving unit 11013 is configured to receive, by using a radio frequency tag reader, identification information sent by a radio frequency tag carried by a visitor before the target amusement device;
- the second estimating unit 11014 is configured to estimate the number of queued visitors according to the identification information.
- the guiding solution determining module 1104 includes:
- the matching degree calculation unit 11041 is configured to calculate a matching degree between each of the first amusement facilities and each of the second amusement facilities, and the matching degree is used to represent the degree of similarity between the two amusement facilities, Determined by the type of ride, the right population, and the level of thrilling;
- the scheme determining unit 11042 is configured to determine a guiding scheme for transferring a visitor from the first amusement facility to the corresponding second amusement facility with the highest matching degree as a first scheme.
- the guiding scheme comprises a recommended route transferred from the first amusement facility to the second amusement facility;
- the guiding solution determining module 1104 further includes:
- a first coordinate obtaining unit 11043 configured to acquire a preset first seat corresponding to the first amusement facility Standard
- the second coordinate acquiring unit 11044 is configured to acquire a preset second coordinate corresponding to the second amusement facility
- a route traversal unit 11045 configured to traverse all feasible routes from the first coordinate to the second coordinate according to an electronic map of the playground;
- the route selecting unit 11046 is configured to select the route with the shortest route from the feasible route as the recommended route.
- each functional unit and module described above is exemplified. In practical applications, the above functions may be assigned differently according to needs.
- the functional unit and the module are completed, that is, the internal structure of the device is divided into different functional units or modules to complete all or part of the functions described above.
- Each functional unit and module in the embodiment may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit, and the integrated unit may be implemented by hardware.
- Formal implementation can also be implemented in the form of software functional units.
- the disclosed apparatus and method may be implemented in other manners.
- the system embodiment described above is merely illustrative.
- the division of the module or unit is only a logical function division, and the actual implementation may have another division manner, for example, multiple units or components may be used. Combine or can be integrated into another system, or some features Can be ignored, or not executed.
- the mutual coupling or direct coupling or communication connection shown or discussed may be an indirect coupling or communication connection through some interface, device or unit, and may be in an electrical, mechanical or other form.
- the unit described as a separate component may or may not be physically distributed, and the component displayed as a unit may or may not be a physical unit, that is, may be located in one place, or may be distributed to multiple On the network unit. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of the embodiment.
- each functional unit in each embodiment of the present invention may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.
- the above integrated unit can be implemented in the form of hardware or in the form of a software functional unit.
- the integrated unit if implemented in the form of a software functional unit and sold or used as a standalone product, may be stored in a computer readable storage medium.
- the medium includes a plurality of instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) or a processor to perform all or part of the steps of the methods of the various embodiments of the embodiments of the present invention.
- the foregoing storage medium includes: a U disk, a mobile hard disk, a read-only memory (R 0M, Read-Only Memory), a random access memory (RAM), a magnetic disk or an optical disk, and the like, which can store program codes. medium.
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Abstract
一种适用于物联网技术领域游乐场管理方法及装置,所述方法包括获取与各个目标游乐设施对应的排队游客数目(S101);根据各个所述目标游乐设施的预设的载客能力确定对应的预期等待时长(S102),所述预期等待时长为所述目标游乐设施承载完对应的所述排队游客数目所需的时长;根据各个所述目标游乐设施的所述预期等待时长计算对应的第一指数(S103);确定将游客从第一游乐设施向第二游乐设施转移的引导方案(S104);控制展示终端向在所述第一游乐设施前排队的游客展示所述引导方案(S105),以使游客按照所述引导方案从所述第一游乐设施向所述第二游乐设施转移。本方法及装置可自动确定出游客引导方案并指引游客进行转移,降低了管理成本,提升了整体效率。
Description
发明名称:一种游乐场管理方法及装置
技术领域
[0001] 本发明属于物联网技术领域, 尤其涉及一种游乐场管理方法及装置。
背景技术
[0002] 游乐场是具有占地面积大、 游乐项目及消费种类繁多、 客流量大等特点的公共 场所, 且随着社会的发展, 其占地面积将更大、 消费种类将更繁多、 需要容纳 的客流量也将更大, 以上海迪士尼乐园为例, 其占地面积多达 7平方公里, 年客 流量近千万人次。
[0003] 现有的游乐场管理方法中, 一般都是使用人工来完成游客清点、 引导服务等日 常的维护工作, 需要投入大量的管理人员, 管理成本极为巨大, 而且效率低下 又较易产生失误, 对游乐场的正常运营造成了不良的影响。
技术问题
[0004] 有鉴于此, 本发明实施例提供了一种游乐场管理方法及装置, 以解决现有技术 使用人工来完成游乐场日常维护工作而造成的需要投入大量的管理人员, 管理 成本极为巨大, 而且效率低下又较易产生失误的问题。
问题的解决方案
技术解决方案
[0005] 本发明实施例的第一方面提供了一种游乐场管理方法, 包括:
[0006] 获取与各个目标游乐设施对应的排队游客数目;
[0007] 根据各个所述目标游乐设施的预设的载客能力确定对应的预期等待吋长, 所述 预期等待吋长为所述目标游乐设施承载完对应的所述排队游客数目所需的吋长
[0008] 根据各个所述目标游乐设施的所述预期等待吋长计算对应的第一指数, 所述第 一指数与所述预期等待吋长正相关;
[0009] 确定将游客从第一游乐设施向第二游乐设施转移的引导方案, 所述第一游乐设 施为所述第一指数大于预设的第一阈值的所述目标游乐设施, 所述第二游乐设
施为所述第一指数小于预设的第二阈值的所述目标游乐设施, 所述第一阈值大 于所述第二阈值;
[0010] 控制展示终端向在所述第一游乐设施前排队的游客展示所述引导方案, 以使游 客按照所述引导方案从所述第一游乐设施向所述第二游乐设施转移。
[0011] 优选地, 所述的游乐场管理方法还包括:
[0012] 获取各个所述目标游乐设施的单次运行吋长, 所述单次运行吋长为游客在所述 目标游乐设施上游玩一次所需的吋长;
[0013] 根据各个所述目标游乐设施的所述单次运行吋长调整对应的所述第一指数, 得 到调整后的第一指数, 所述调整后的第一指数与所述单次运行吋长负相关。
[0014] 优选地, 所述获取与各个目标游乐设施对应的排队游客数目包括:
[0015] 通过摄像头实吋采集所述目标游乐设施前的游客队列图像;
[0016] 根据所述游客队列图像估算出所述排队游客数目;
[0017] 或
[0018] 通过射频标签阅读器接收所述目标游乐设施前的游客所携带的射频标签发出的 识别信息;
[0019] 根据所述识别信息估算出所述排队游客数目。
[0020] 优选地, 所述确定将游客从第一游乐设施向第二游乐设施转移的引导方案包括
[0021] 计算各个所述第一游乐设施与各个所述第二游乐设施之间的匹配度, 所述匹配 度用于表征两个游乐设施之间的相似程度, 由游乐设施的类型、 适合人群以及 惊险程度来确定;
[0022] 确定将游客从所述第一游乐设施向对应的匹配度最高的所述第二游乐设施转移 的引导方案为第一方案。
[0023] 优选地, 所述引导方案包括从所述第一游乐设施向所述第二游乐设施转移的推 荐路线;
[0024] 所述推荐路线的确定过程包括:
[0025] 获取与所述第一游乐设施对应的预设的第一坐标;
[0026] 获取与所述第二游乐设施对应的预设的第二坐标;
[0027] 根据游乐场的电子地图, 遍历从所述第一坐标到所述第二坐标的所有可行路线
[0028] 从所述可行路线中选取路程最短的路线作为所述推荐路线。
[0029] 本发明实施例的第二方面提供了一种游乐场管理装置, 包括:
[0030] 游客数目获取模块, 用于获取与各个目标游乐设施对应的排队游客数目;
[0031] 预期等待吋长确定模块, 用于根据各个所述目标游乐设施的预设的载客能力确 定对应的预期等待吋长, 所述预期等待吋长为所述目标游乐设施承载完对应的 所述排队游客数目所需的吋长;
[0032] 第一指数计算模块, 用于根据各个所述目标游乐设施的所述预期等待吋长计算 对应的第一指数, 所述第一指数与所述预期等待吋长正相关;
[0033] 引导方案确定模块, 用于确定将游客从第一游乐设施向第二游乐设施转移的引 导方案, 所述第一游乐设施为所述第一指数大于预设的第一阈值的所述目标游 乐设施, 所述第二游乐设施为所述第一指数小于预设的第二阈值的所述目标游 乐设施, 所述第一阈值大于所述第二阈值;
[0034] 展示控制模块, 用于控制展示终端向在所述第一游乐设施前排队的游客展示所 述引导方案, 以使游客按照所述弓 I导方案从所述第一游乐设施向所述第二游乐 设施转移。
[0035] 优选地, 所述的游乐场管理装置还包括:
[0036] 单次运行吋长获取模块, 用于获取各个所述目标游乐设施的单次运行吋长, 所 述单次运行吋长为游客在所述目标游乐设施上游玩一次所需的吋长;
[0037] 第一指数调整模块, 用于根据各个所述目标游乐设施的所述单次运行吋长调整 对应的所述第一指数, 得到调整后的第一指数, 所述调整后的第一指数与所述 单次运行吋长负相关。
[0038] 优选地, 所述游客数目获取模块包括:
[0039] 图像采集单元, 用于通过摄像头实吋采集所述目标游乐设施前的游客队列图像 第一估算单元, 用于根据所述游客队列图像估算出所述排队游客数目
[0042] 识别信息接收单元, 用于通过射频标签阅读器接收所述目标游乐设施前的游客 所携带的射频标签发出的识别信息;
[0043] 第二估算单元, 用于根据所述识别信息估算出所述排队游客数目。
[0044] 优选地, 所述引导方案确定模块包括:
[0045] 匹配度计算单元, 用于计算各个所述第一游乐设施与各个所述第二游乐设施之 间的匹配度, 所述匹配度用于表征两个游乐设施之间的相似程度, 由游乐设施 的类型、 适合人群以及惊险程度来确定;
[0046] 方案确定单元, 用于确定将游客从所述第一游乐设施向对应的匹配度最高的所 述第二游乐设施转移的引导方案为第一方案。
[0047] 优选地, 所述引导方案包括从所述第一游乐设施向所述第二游乐设施转移的推 荐路线;
[0048] 所述引导方案确定模块还包括:
[0049] 第一坐标获取单元, 用于获取与所述第一游乐设施对应的预设的第一坐标; [0050] 第二坐标获取单元, 用于获取与所述第二游乐设施对应的预设的第二坐标; [0051] 路线遍历单元, 用于根据游乐场的电子地图, 遍历从所述第一坐标到所述第二 坐标的所有可行路线;
[0052] 路线选取单元, 用于从所述可行路线中选取路程最短的路线作为所述推荐路线
发明的有益效果
有益效果
[0053] 本发明实施例与现有技术相比存在的有益效果是: 本发明实施例首先获取在各 个目标游乐设施前排队的游客数目, 然后根据所述目标游乐设施的预设的载客 能力确定所述目标游乐设施承载完所述游客数目所需的运行吋长, 确定将游客 从第一游乐设施向第二游乐设施转移的引导方案, 最后控制展示终端向在所述 第一游乐设施前排队的游客展示所述弓 I导方案, 以使游客按照所述弓 I导方案从 所述第一游乐设施向所述第二游乐设施转移。 通过本发明实施例, 可自动完成 游客的清点工作, 并且自动确定出游客引导方案并指引游客进行转移, 大大减 少了人力的投入, 降低了管理成本, 提升了整体效率, 而且由于人工介入环节
的减少, 减少了人为失误的发生概率, 有效地保障了游乐场的正常运营。
对附图的简要说明
附图说明
[0054] 为了更清楚地说明本发明实施例中的技术方案, 下面将对实施例或现有技术描 述中所需要使用的附图作简单地介绍, 显而易见地, 下面描述中的附图仅仅是 本发明的一些实施例, 对于本领域普通技术人员来讲, 在不付出创造性劳动性 的前提下, 还可以根据这些附图获得其他的附图。
[0055] 图 1是本发明实施例提供的游乐场管理方法的示意流程图;
[0056] 图 2是使用图像识别技术获取排队游客数目的示意流程图;
[0057] 图 3是摄像头的分布示意图;
[0058] 图 4是使用射频识别技术获取排队游客数目的示意流程图;
[0059] 图 5是射频标签阅读器的分布示意图;
[0060] 图 6是对第一指数进行调整的示意流程图;
[0061] 图 7是根据匹配度确定引导方案的示意流程图;
[0062] 图 8是根据匹配度确定弓 I导方案的例子的示意图;
[0063] 图 9是推荐路线确定过程的示意流程图;
[0064] 图 10是选取推荐路线的例子的示意图;
[0065] 图 11是本发明实施例提供的游乐场管理装置的示意框图。
本发明的实施方式
[0066] 以下描述中, 为了说明而不是为了限定, 提出了诸如特定系统结构、 技术之类 的具体细节, 以便透彻理解本发明实施例。 然而, 本领域的技术人员应当清楚 , 在没有这些具体细节的其它实施例中也可以实现本发明。 在其它情况中, 省 略对众所周知的系统、 装置、 电路以及方法的详细说明, 以免不必要的细节妨 碍本发明的描述。
[0067] 应当理解, 当在本说明书和所附权利要求书中使用吋, 术语"第一"、 "第二 "等 表述是用于区别不同的对象, 而并非用于描述特定的顺序。 术语"包括"指示所描 述特征、 整体、 步骤、 操作、 元素和 /或组件的存在, 但并不排除一个或多个其
它特征、 整体、 步骤、 操作、 元素、 组件和 /或其集合的存在或添加。
[0068] 还应当理解, 在此本发明说明书中所使用的术语仅仅是出于描述特定实施例的 目的而并不意在限制本发明。 如在本发明说明书和所附权利要求书中所使用的 那样, 除非上下文清楚地指明其它情况, 否则单数形式的"一"、 "一个 "及"该"意 在包括复数形式。
[0069] 还应当进一步理解, 在本发明说明书和所附权利要求书中使用的术语 "和 /或"是 指相关联列出的项中的一个或多个的任何组合以及所有可能组合, 并且包括这 些组合。
[0070] 如在本说明书和所附权利要求书中所使用的那样, 术语"如果"可以依据上下文 被解释为 "当…吋 "或"一旦"或"响应于确定"或"响应于检测到"。 类似地, 短语"如 果确定 "或"如果检测到 [所描述条件或事件]"可以依据上下文被解释为意指"一旦 确定"或"响应于确定"或"一旦检测到 [所描述条件或事件]"或"响应于检测到 [所描 述条件或事件]"。
[0071] 为了说明本发明所述的技术方案, 下面通过具体实施例来进行说明。
[0072] 实施例一:
[0073] 如图 1所示, 本实施例提供的游乐场管理方法可以包括:
[0074] 步骤 S101, 获取与各个目标游乐设施对应的排队游客数目。
[0075] 一般地, 游乐场中有多种多样的游乐设施, 例如过山车、 大摆锤、 高空垂直升 降机、 冲浪屋等等, 游客可以根据自己的兴趣爱好选择自己喜欢的游乐设施。
[0076] 在本实施例中, 首先需要完成各个目标游乐设施的排队游客清点, 这个清点过 程可以通过图 2所示的步骤 S201和步骤 S202完成, 也可以通过图 4所示的步骤 S40
1和步骤 S402完成。
[0077] 步骤 S201 , 通过摄像头实吋采集所述目标游乐设施前的游客队列图像。
[0078] 可以在游乐设施的附近安装一个或者多个监控摄像头。 如果是一个监控摄像头 的场景, 需要保证该监控摄像头的视角范围可以覆盖整个游客队列, 可以只采 集一张包括整个游客队列的全景图像, 也可以采集多张局部图像, 再对这些局 部图像进行组合。 如果是多个监控摄像头的场景, 需要保证这些摄像头的视角 范围的组合可以覆盖整个游客队列, 由于一般游乐设施前都会有专门的排队护
栏以保证游客按序排队, 优选地, 如图 3所示, 可以选择沿着排队护栏设置多个 监控摄像头, 每个摄像头负责一段长度的图像采集。
[0079] 步骤 S202, 根据所述游客队列图像估算出所述排队游客数目。
[0080] 在本实施中, 利用方向梯度直方图 (Histogram of Oriented Gradient, HOG) 特 征结合支撑向量机 (Support Vector
Machine, SVM) 分类器进行头部检测, HOG特征是一种在计算机视觉和图像处 理中用来进行物体检测的特征描述子, 通过计算和统计图像局部区域的梯度方 向直方图来构成特征。
[0081] 其中的 HOG特征提取首先计算灰度图像的梯度幅值和梯度方向, 梯度的方向反 映该像素点周围的灰度变化的方向, 梯度的幅度反映灰度变化的大小。 然后进 行子块单元的划分和方向直方图统计, 将图像划分为若干个图像块 (BLOCK) , 每个块划分为若干个正方形图像单元 (CELL) , 图像单元的边长记为 CELLSI ZE, 以一个图像单元为单位, 进行方向梯度直方图的统计, 将梯度方向划分为 B IN个区间, 对于各个区间的梯度相加, 形成一个 BIN维的向量来描述一个图像单 元。 最后生成图像的 Hog描述子, 对于每一个 BLOCK对应的 BINxCELLNUM维 向量可以根据实际需要进行标准化。 最后所有 CELL对应的向量构成整个图像的 Hog描述子。
[0082] 人头检测的分类器可以选择高斯内核的 SVM。 SVM分类器的训练分两次进行
, 第一次是使用人头居中的正样本和从不包含人头对象的图像 (源负样本) 中 取样得到的负样本中训练出基本分类器。 第二次是采用基本分类器对所有源负 样本进行密集扫面检测, 将其中检测错误的子图像归为困难负样本, 然后将之 前的正样本和负样本与困难样本一起对基本分类器进行二次训练。 在对源负样 本进行密集扫描吋, 不仅扫描步长要小, 而且还要加入尺度的变化, 尽可能地 获取源负样本的局部信息和全局信息。 这样得到的负样本才够健壮, 对二次训 练后检测器的效果也提升得更加全面。 SVM分类器的训练阶段, 训练用正样本 和负样本的尺寸固定, 在人头检测阶段, 由于距离等因素, 导致目标 (人头) 大小变化较大, 本实施例采用训练模板大小不变而只缩放待检测图像的方法实 现目标的多尺度检测。
[0083] 步骤 S401, 通过射频标签阅读器接收所述目标游乐设施前的游客所携带的射频 标签发出的识别信息。
[0084] 有些游乐场会为每个游客配备一个射频标签, 通过射频识别技术 (Radio
Frequency Identification, RFID) 可以获取游客的信息, 在本实施中, 可以在游 乐设施的附近安装一个或者多个射频标签阅读器。 如果是一个射频标签阅读器 的场景, 需要保证该射频标签阅读器可以覆盖整个游客队列。 如果是多个射频 标签阅读器的场景, 需要保证这些射频标签阅读器覆盖范围的组合可以覆盖整 个游客队列, 由于一般游乐设施前都会有专门的排队护栏以保证游客按序排队 , 优选地, 如图 5所示, 可以选择沿着排队护栏设置多个射频标签阅读器, 每个 射频标签阅读器负责一个区域的信息接收。
[0085] 步骤 S402, 根据所述识别信息估算出所述排队游客数目。
[0086] 将射频标签阅读器接收到的识别信息进行统计, 为了避免对同一个射频标签的 重复计算, 在汇总信息吋, 需要对射频标签编号重复的信息进行刪除, 即一个 射频标签编号只能有一条信息。 例如, 在汇总信息中共有 100条识别信息, 但是 其中有两条信息的射频标签编号是一样的, 即某个射频标签的信息被发送了两 次, 那么需要刪除其中一条重复信息, 最终统计出来的游客数目为 99。
[0087] 需要注意的是, 以上所述的使用图像识别技术或者 RFID技术获取排队游客数 目可以只使用其中一种方式, 也可以将两者结合在一起进行使用。
[0088] 步骤 S102, 根据各个所述目标游乐设施的预设的载客能力确定对应的预期等待 吋长。
[0089] 所述预期等待吋长为所述目标游乐设施承载完对应的所述排队游客数目所需的 吋长。
[0090] 所述载客能力由游乐设施的单次运行吋长和单次载客人数来决定。 所述单次运 行吋长为游客在所述目标游乐设施上游玩一次所需的吋长。 在本实施例中, 可 以使用单次载客人数除以单次运行吋长的商来作为所述载客能力。 例如, 某游 乐设施的每次载客人数为 30人, 每次运行吋长为 3分钟, 则 30/3=10, 即该游乐设 施的载客能力为每分钟 10人。
[0091] 在本实施例中, 可以使用排队游客数目除以载客能力的商来作为所述预期等待
吋长。 例如, 某游乐设施的载客能力为每分钟 10人, 排队游客数目为 500人, 则 500/10=50, 即预期等待吋长为 50分钟。
[0092] 步骤 S103, 根据各个所述目标游乐设施的所述预期等待吋长计算对应的第一指 数。
[0093] 所述第一指数用来表征游乐设施的拥挤程度, 与所述预期等待吋长正相关, 即 预期等待吋长越长, 第一指数越大, 反之, 预期等待吋长越短, 第一指数越小 , 在本实施例中, 为了简单起见, 可以直接将所述预期等待吋长的值作为所述 第一指数的值。
[0094] 步骤 S104, 确定将游客从第一游乐设施向第二游乐设施转移的引导方案。
[0095] 所述第一游乐设施为所述第一指数大于预设的第一阈值的所述目标游乐设施, 即过于拥挤, 需要等待很长吋间的游乐设施。
[0096] 所述第二游乐设施为所述第一指数小于预设的第二阈值的所述目标游乐设施, 即不太拥挤, 需要等待较短吋间的游乐设施。
[0097] 容易理解地, 所述第一阈值应大于所述第二阈值。
[0098] 所述第一阈值与所述第二阈值的设定可以根据实际情况来定, 本实施例对此不 作具体限定。 优选地, 所述第一阈值与所述第二阈值可以根据实际情况进行调 整。
[0099] 例如, 某游乐场中共有 5个游乐设施, 游乐设施 1的第一指数为 100, 游乐设施 2 的第一指数为 90, 游乐设施 3的第一指数为 50, 游乐设施 4的第一指数为 30, 游 乐设施 5的第一指数为 20, 而第一阈值为 80, 第二阈值为 40, 则可以确定引导方 案为将游客从游乐设施 1和游乐设施 2向游乐设施 3和游乐设施 4转移。
[0100] 步骤 S105, 控制展示终端向在所述第一游乐设施前排队的游客展示所述引导方 案, 以使游客按照所述引导方案从所述第一游乐设施向所述第二游乐设施转移
[0101] 在本实施例中, 可以在游乐设施的附近安装一个或者多个展示终端, 例如可以 使用户外 LED显示屏作为所述展示终端, 向在所述第一游乐设施前排队的游客展 示所述弓 I导方案, 以使游客按照所述弓 I导方案从所述第一游乐设施向所述第二 游乐设施转移。
[0102] 综上所述, 本发明实施例首先获取在各个目标游乐设施前排队的游客数目, 然 后根据所述目标游乐设施的预设的载客能力确定所述目标游乐设施承载完所述 游客数目所需的运行吋长, 确定将游客从第一游乐设施向第二游乐设施转移的 引导方案, 最后控制展示终端向在所述第一游乐设施前排队的游客展示所述引 导方案, 以使游客按照所述引导方案从所述第一游乐设施向所述第二游乐设施 转移。 通过本发明实施例, 可自动完成游客的清点工作, 并且自动确定出游客 引导方案并指引游客进行转移, 大大减少了人力的投入, 降低了管理成本, 提 升了整体效率, 而且由于人工介入环节的减少, 减少了人为失误的发生概率, 有效地保障了游乐场的正常运营。
[0103] 实施例二:
[0104] 本实施例在实施例一提供的游乐场管理方法的基础上提供了进一步的解决方案 , 在本实施中, 在步骤 S104确定将游客从第一游乐设施向第二游乐设施转移的 引导方案之前, 还包括如图 6所示的过程:
[0105] 步骤 S601, 获取各个所述目标游乐设施的单次运行吋长;
[0106] 步骤 S602, 根据各个所述目标游乐设施的所述单次运行吋长调整对应的所述第 一指数, 得到调整后的第一指数。
[0107] 所述调整后的第一指数与所述单次运行吋长负相关, 即单次运行吋长越长, 调 整后的第一指数越小, 反之, 单次运行吋长越短, 调整后的第一指数越大, 在 本实施例中, 为了简单起见, 可以使用所述预期等待吋长和所述单次运行吋长 的商作为所述第一指数的值。
[0108] 例如, 某游乐设施的单次运行吋长为 3分钟, 预期等待吋长为 60分钟, 则 60/3=
20, 即第一指数为 20。
[0109] 本实施例的其它内容均与实施例一相同, 具体可参照实施例一中的描述, 在此 不再赘述。
[0110] 综上所述, 本发明实施例在计算所述第一指数吋, 不仅考虑了游乐设施的预期 等待吋长, 还考虑了单次运行吋长, 也就是游客在等待后能够体验该游乐设施 的吋长, 一般来讲, 若游客预期在游乐设施上游玩的吋长越久, 则其也能够忍 受较长的排队吋长, 例如游乐设施 1的预期等待吋长为 60分钟, 单次运行吋长为
3分钟, 游乐设施 2的预期等待吋长为 100分钟, 单次运行吋长为 10分钟, 虽然游 乐设施 2的预期等待吋长要长, 但因等待后能体验到游玩吋长要远远超过游乐设 施 1, 游客会更倾向于在游乐设施 2前等待。 因此根据本实施例调整后的第一指 数确定出的引导方案更加合理, 更能准确地反映游客需求。
[0111] 实施例三:
[0112] 本实施例在实施例一提供的游乐场管理方法的基础上提供了进一步的解决方案 , 在本实施中, 步骤 S104确定将游客从第一游乐设施向第二游乐设施转移的引 导方案包括如图 7所示的过程:
[0113] 步骤 S701, 计算各个所述第一游乐设施与各个所述第二游乐设施之间的匹配度
[0114] 所述匹配度用于表征两个游乐设施之间的相似程度, 由游乐设施的类型、 适合 人群以及惊险程度来确定。
[0115] 游乐设施的类型可以分为观览车类、 滑行车类、 架空游览车类、 陀螺类、 飞行 塔类、 转马类、 自控飞机类、 水上游乐设施、 无动力游乐设施、 赛车类 (类似 的还有小火车类、 碰碰车类、 电池车类) 等等, 同类型的游乐设施匹配度较高
, 不同类型的游乐设施匹配度较低。
[0116] 游乐设施的适合人群可以分为儿童、 青壮年、 老年人等, 相同人群的游乐设施 匹配度较高, 不同人群的游乐设施匹配度较低。
[0117] 游乐设施的惊险程度可以分为 、 B、 C三级, A级的惊险程度最高, B级的惊 险程度较高, C级的惊险程度最低, 相同或相近惊险程度的游乐设施匹配度较高
, 不同惊险程度的游乐设施匹配度较低, 例如对于某 A级的游乐设施而言, 与同 样是 A级的其它游乐设施的匹配度较高, 与 B级的其它游乐设施的匹配度次之, 与 C级的其它游乐设施的匹配度较低。
[0118] 在本实施中, 可以根据两个游乐设施的类型、 适合人群以及惊险程度分别求出
3个匹配因子, 匹配因子的取值范围为 [0, 1], 然后将这 3个匹配因子的乘积作为 这两个游乐设施的匹配度, 匹配度的取值范围为 [0, 1]。
[0119] 步骤 S702, 确定将游客从所述第一游乐设施向对应的匹配度最高的所述第二游 乐设施转移的引导方案为第一方案。
[0120] 例如, 已确定第一游乐设施包括游乐设施 1、 游乐设施 2、 游乐设施 3, 第二游 乐设施包括游乐设施 4、 游乐设施 5、 游乐设施 6, 通过计算, 第一游乐设施与第 二游乐设施之间的匹配度如图 8所示, 游乐设施 1与游乐设施 4、 游乐设施 5、 游 乐设施 6的匹配度分别为 0.2、 0.8、 0.2, 游乐设施 2与游乐设施 4、 游乐设施 5、 游 乐设施 6的匹配度分别为 0.9、 0.3、 0.1, 游乐设施 3与游乐设施 4、 游乐设施 5、 游 乐设施 6的匹配度分别为 0.1、 0.1、 0.8, 则可确定作为引导方案的第一方案为: 将游乐设施 1的游客向游乐设施 5转移, 将游乐设施 2的游客向游乐设施 4转移, 将游乐设施 3的游客向游乐设施 6转移。
[0121] 本实施例的其它内容均与实施例一相同, 具体可参照实施例一中的描述, 在此 不再赘述。
[0122] 综上所述, 本发明实施例的引导方案是通过计算各个第一游乐设施与各个第二 游乐设施之间的匹配度来确定的, 所述匹配度用于表征两个游乐设施之间的相 似程度, 由游乐设施的类型、 适合人群以及惊险程度来确定。 通过本实施例的 引导方案, 可以将游客引导至与当前所选择的第一游乐设施最匹配, 也就是最 接近的第二游乐设施, 游客仍可获得与原有预期最接近的游玩体验, 却只需要 付出更少的等候吋间, 因此通过本实施例可以大大提高游客满意度。
[0123] 实施例四:
[0124] 本实施例在上述各个实施例提供的游乐场管理方法的基础上提供了进一步的解 决方案, 在本实施中, 所述引导方案包括从所述第一游乐设施向所述第二游乐 设施转移的推荐路线。
[0125] 所述推荐路线的确定过程如图 9所示:
[0126] 步骤 S901, 获取与所述第一游乐设施对应的预设的第一坐标;
[0127] 步骤 S902, 获取与所述第二游乐设施对应的预设的第二坐标。
[0128] 在本实施例中, 各个游乐设施的坐标信息都预先存储在服务器中, 当其发生变 更吋, 也需对应对服务器中存储的数据进行更改。
[0129] 步骤 S903 , 根据游乐场的电子地图, 遍历从所述第一坐标到所述第二坐标的所 有可行路线;
[0130] 在本实施例中, 电子地图预先存储在服务器中, 当其发生变更吋, 也需对应对
服务器中存储的地图数据进行更改。
[0131] 步骤 S904, 从所述可行路线中选取路程最短的路线作为所述推荐路线。
[0132] 如图 10所示, A为第一坐标的位置, B为第二坐标的位置, 从 A出发到 B点的可 行路线有许多种。 在图中给出了其中的三种可行路线, 分别为路线 1, 路线 2和 路线 3, 显然地, 三者的路程是不一样的, 路线 2是其中路程最短的路线, 也即 所述推荐路线。
[0133] 图中仅仅作为示例, 实际中, 要对所有的可行路线进行遍历, 再从中选取路程 最短的路线作为所述推荐路线。
[0134] 本实施例的其它内容均与上述实施例相同, 具体可参照上述各个实施例中的描 述, 在此不再赘述。
[0135] 通过本发明实施例, 首先获取第一坐标、 第二坐标, 然后根据游乐场的电子地 图, 遍历从所述第一坐标到所述第二坐标的所有可行路线, 最后从所述可行路 线中选取路程最短的路线作为所述推荐路线。 保证了从所述第一坐标到所述第 二坐标所走的路线是最短、 最省吋的, 进一步提升了游客的满意度。
[0136] 实施例五:
[0137] 对应于上文实施例所述的游乐场管理方法, 图 11示出了本发明实施例提供的游 乐场管理装置的结构框图, 为了便于说明, 仅示出了与本发明实施例相关的部 分。
[0138] 参照图 11, 所述游乐场管理装置可以包括:
[0139] 游客数目获取模块 1101, 用于获取与各个目标游乐设施对应的排队游客数目; [0140] 预期等待吋长确定模块 1102, 用于根据各个所述目标游乐设施的预设的载客能 力确定对应的预期等待吋长, 所述预期等待吋长为所述目标游乐设施承载完对 应的所述排队游客数目所需的吋长;
[0141] 第一指数计算模块 1103, 用于根据各个所述目标游乐设施的所述预期等待吋长 计算对应的第一指数, 所述第一指数与所述预期等待吋长正相关;
[0142] 引导方案确定模块 1104, 用于确定将游客从第一游乐设施向第二游乐设施转移 的引导方案, 所述第一游乐设施为所述第一指数大于预设的第一阈值的所述目 标游乐设施, 所述第二游乐设施为所述第一指数小于预设的第二阈值的所述目
标游乐设施, 所述第一阈值大于所述第二阈值;
[0143] 展示控制模块 1105, 用于控制展示终端向在所述第一游乐设施前排队的游客展 示所述弓 I导方案, 以使游客按照所述弓 I导方案从所述第一游乐设施向所述第二 游乐设施转移。
[0144] 优选地, 所述的游乐场管理装置还包括:
[0145] 单次运行吋长获取模块 1106, 用于获取各个所述目标游乐设施的单次运行吋长 , 所述单次运行吋长为游客在所述目标游乐设施上游玩一次所需的吋长;
[0146] 第一指数调整模块 1107, 用于根据各个所述目标游乐设施的所述单次运行吋长 调整对应的所述第一指数, 得到调整后的第一指数, 所述调整后的第一指数与 所述单次运行吋长负相关。
[0147] 优选地, 所述游客数目获取模块 1101包括:
[0148] 图像采集单元 11011, 用于通过摄像头实吋采集所述目标游乐设施前的游客队 列图像;
[0149] 第一估算单元 11012, 用于根据所述游客队列图像估算出所述排队游客数目; [0150] 或
[0151] 识别信息接收单元 11013, 用于通过射频标签阅读器接收所述目标游乐设施前 的游客所携带的射频标签发出的识别信息;
[0152] 第二估算单元 11014, 用于根据所述识别信息估算出所述排队游客数目。
[0153] 优选地, 所述引导方案确定模块 1104包括:
[0154] 匹配度计算单元 11041, 用于计算各个所述第一游乐设施与各个所述第二游乐 设施之间的匹配度, 所述匹配度用于表征两个游乐设施之间的相似程度, 由游 乐设施的类型、 适合人群以及惊险程度来确定;
[0155] 方案确定单元 11042, 用于确定将游客从所述第一游乐设施向对应的匹配度最 高的所述第二游乐设施转移的引导方案为第一方案。
[0156] 优选地, 所述引导方案包括从所述第一游乐设施向所述第二游乐设施转移的推 荐路线;
[0157] 所述弓 I导方案确定模块 1104还包括:
[0158] 第一坐标获取单元 11043, 用于获取与所述第一游乐设施对应的预设的第一坐
标;
[0159] 第二坐标获取单元 11044, 用于获取与所述第二游乐设施对应的预设的第二坐 标;
[0160] 路线遍历单元 11045, 用于根据游乐场的电子地图, 遍历从所述第一坐标到所 述第二坐标的所有可行路线;
[0161] 路线选取单元 11046, 用于从所述可行路线中选取路程最短的路线作为所述推 荐路线。
[0162] 所属领域的技术人员可以清楚地了解到, 为了描述的方便和简洁, 仅以上述各 功能单元、 模块的划分进行举例说明, 实际应用中, 可以根据需要而将上述功 能分配由不同的功能单元、 模块完成, 即将所述装置的内部结构划分成不同的 功能单元或模块, 以完成以上描述的全部或者部分功能。 实施例中的各功能单 元、 模块可以集成在一个处理单元中, 也可以是各个单元单独物理存在, 也可 以两个或两个以上单元集成在一个单元中, 上述集成的单元既可以采用硬件的 形式实现, 也可以采用软件功能单元的形式实现。 另外, 各功能单元、 模块的 具体名称也只是为了便于相互区分, 并不用于限制本申请的保护范围。 上述系 统中单元、 模块的具体工作过程, 可以参考前述方法实施例中的对应过程, 在 此不再赘述。
[0163] 在上述实施例中, 对各个实施例的描述都各有侧重, 某个实施例中没有详述或 记载的部分, 可以参见其它实施例的相关描述。
[0164] 本领域普通技术人员可以意识到, 结合本文中所公幵的实施例描述的各示例的 单元及算法步骤, 能够以电子硬件、 或者计算机软件和电子硬件的结合来实现 。 这些功能究竟以硬件还是软件方式来执行, 取决于技术方案的特定应用和设 计约束条件。 专业技术人员可以对每个特定的应用来使用不同方法来实现所描 述的功能, 但是这种实现不应认为超出本发明的范围。
[0165] 在本发明所提供的实施例中, 应该理解到, 所揭露的装置和方法, 可以通过其 它的方式实现。 例如, 以上所描述的系统实施例仅仅是示意性的, 例如, 所述 模块或单元的划分, 仅仅为一种逻辑功能划分, 实际实现吋可以有另外的划分 方式, 例如多个单元或组件可以结合或者可以集成到另一个系统, 或一些特征
可以忽略, 或不执行。 另一点, 所显示或讨论的相互之间的耦合或直接耦合或 通讯连接可以是通过一些接口, 装置或单元的间接耦合或通讯连接, 可以是电 性, 机械或其它的形式。
[0166] 所述作为分离部件说明的单元可以是或者也可以不是物理上分幵的, 作为单元 显示的部件可以是或者也可以不是物理单元, 即可以位于一个地方, 或者也可 以分布到多个网络单元上。 可以根据实际的需要选择其中的部分或者全部单元 来实现本实施例方案的目的。
[0167] 另外, 在本发明各个实施例中的各功能单元可以集成在一个处理单元中, 也可 以是各个单元单独物理存在, 也可以两个或两个以上单元集成在一个单元中。 上述集成的单元既可以采用硬件的形式实现, 也可以采用软件功能单元的形式 实现。
[0168] 所述集成的单元如果以软件功能单元的形式实现并作为独立的产品销售或使用 吋, 可以存储在一个计算机可读取存储介质中。 基于这样的理解, 本发明实施 例的技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的全部 或部分可以以软件产品的形式体现出来, 该计算机软件产品存储在一个存储介 质中, 包括若干指令用以使得一台计算机设备 (可以是个人计算机, 服务器, 或者网络设备等) 或处理器 (processor) 执行本发明实施例各个实施例所述方法 的全部或部分步骤。 而前述的存储介质包括: U盘、 移动硬盘、 只读存储器 (R 0M, Read-Only Memory) 、 随机存取存储器 (RAM, Random Access Memory ) 、 磁碟或者光盘等各种可以存储程序代码的介质。
[0169] 以上所述实施例仅用以说明本发明的技术方案, 而非对其限制; 尽管参照前述 实施例对本发明进行了详细的说明, 本领域的普通技术人员应当理解: 其依然 可以对前述各实施例所记载的技术方案进行修改, 或者对其中部分技术特征进 行等同替换; 而这些修改或者替换, 并不使相应技术方案的本质脱离本发明各 实施例技术方案的精神和范围, 均应包含在本发明的保护范围之内。
Claims
[权利要求 1] 一种游乐场管理方法, 其特征在于, 包括:
获取与各个目标游乐设施对应的排队游客数目; 根据各个所述目标游乐设施的预设的载客能力确定对应的预期等待吋 长, 所述预期等待吋长为所述目标游乐设施承载完对应的所述排队游 客数目所需的吋长;
根据各个所述目标游乐设施的所述预期等待吋长计算对应的第一指数
, 所述第一指数与所述预期等待吋长正相关;
确定将游客从第一游乐设施向第二游乐设施转移的引导方案, 所述第 一游乐设施为所述第一指数大于预设的第一阈值的所述目标游乐设施
, 所述第二游乐设施为所述第一指数小于预设的第二阈值的所述目标 游乐设施, 所述第一阈值大于所述第二阈值;
控制展示终端向在所述第一游乐设施前排队的游客展示所述引导方案
, 以使游客按照所述引导方案从所述第一游乐设施向所述第二游乐设 施转移。
[权利要求 2] 根据权利要求 1所述的游乐场管理方法, 其特征在于, 在确定将游客 从第一游乐设施向第二游乐设施转移的引导方案之前, 还包括: 获取各个所述目标游乐设施的单次运行吋长, 所述单次运行吋长为游 客在所述目标游乐设施上游玩一次所需的吋长; 根据各个所述目标游乐设施的所述单次运行吋长调整对应的所述第一 指数, 得到调整后的第一指数, 所述调整后的第一指数与所述单次运 行吋长负相关。
[权利要求 3] 根据权利要求 1所述的游乐场管理方法, 其特征在于, 所述获取与各 个目标游乐设施对应的排队游客数目包括:
通过摄像头实吋采集所述目标游乐设施前的游客队列图像; 根据所述游客队列图像估算出所述排队游客数目; 或
通过射频标签阅读器接收所述目标游乐设施前的游客所携带的射频标
签发出的识别信息;
根据所述识别信息估算出所述排队游客数目。
[权利要求 4] 根据权利要求 1所述的游乐场管理方法, 其特征在于, 所述确定将游 客从第一游乐设施向第二游乐设施转移的引导方案包括:
计算各个所述第一游乐设施与各个所述第二游乐设施之间的匹配度, 所述匹配度用于表征两个游乐设施之间的相似程度, 由游乐设施的类 型、 适合人群以及惊险程度来确定;
确定将游客从所述第一游乐设施向对应的匹配度最高的所述第二游乐 设施转移的引导方案为第一方案。
[权利要求 5] 根据权利要求 1至 4中任一项所述的游乐场管理方法, 其特征在于, 所 述引导方案包括从所述第一游乐设施向所述第二游乐设施转移的推荐 路线;
所述推荐路线的确定过程包括:
获取与所述第一游乐设施对应的预设的第一坐标; 获取与所述第二游乐设施对应的预设的第二坐标; 根据游乐场的电子地图, 遍历从所述第一坐标到所述第二坐标的所有 可行路线;
从所述可行路线中选取路程最短的路线作为所述推荐路线。
[权利要求 6] —种游乐场管理装置, 其特征在于, 包括:
游客数目获取模块, 用于获取与各个目标游乐设施对应的排队游客数 目;
预期等待吋长确定模块, 用于根据各个所述目标游乐设施的预设的载 客能力确定对应的预期等待吋长, 所述预期等待吋长为所述目标游乐 设施承载完对应的所述排队游客数目所需的吋长; 第一指数计算模块, 用于根据各个所述目标游乐设施的所述预期等待 吋长计算对应的第一指数, 所述第一指数与所述预期等待吋长正相关 引导方案确定模块, 用于确定将游客从第一游乐设施向第二游乐设施
转移的引导方案, 所述第一游乐设施为所述第一指数大于预设的第一 阈值的所述目标游乐设施, 所述第二游乐设施为所述第一指数小于预 设的第二阈值的所述目标游乐设施, 所述第一阈值大于所述第二阈值 展示控制模块, 用于控制展示终端向在所述第一游乐设施前排队的游 客展示所述弓 I导方案, 以使游客按照所述弓 I导方案从所述第一游乐设 施向所述第二游乐设施转移。
[权利要求 7] 根据权利要求 6所述的游乐场管理装置, 其特征在于, 还包括:
单次运行吋长获取模块, 用于获取各个所述目标游乐设施的单次运行 吋长, 所述单次运行吋长为游客在所述目标游乐设施上游玩一次所需 的吋长;
第一指数调整模块, 用于根据各个所述目标游乐设施的所述单次运行 吋长调整对应的所述第一指数, 得到调整后的第一指数, 所述调整后 的第一指数与所述单次运行吋长负相关。
[权利要求 8] 根据权利要求 6所述的游乐场管理装置, 其特征在于, 所述游客数目 获取模块包括:
图像采集单元, 用于通过摄像头实吋采集所述目标游乐设施前的游客 队列图像;
第一估算单元, 用于根据所述游客队列图像估算出所述排队游客数目 或
识别信息接收单元, 用于通过射频标签阅读器接收所述目标游乐设施 前的游客所携带的射频标签发出的识别信息;
第二估算单元, 用于根据所述识别信息估算出所述排队游客数目。
[权利要求 9] 根据权利要求 6所述的游乐场管理装置, 其特征在于, 所述引导方案 确定模块包括:
匹配度计算单元, 用于计算各个所述第一游乐设施与各个所述第二游 乐设施之间的匹配度, 所述匹配度用于表征两个游乐设施之间的相似
程度, 由游乐设施的类型、 适合人群以及惊险程度来确定;
方案确定单元, 用于确定将游客从所述第一游乐设施向对应的匹配度 最高的所述第二游乐设施转移的引导方案为第一方案。
[权利要求 10] 根据权利要求 6至 9中任一项所述的游乐场管理装置, 其特征在于, 所 述引导方案包括从所述第一游乐设施向所述第二游乐设施转移的推荐 路线;
所述弓 I导方案确定模块还包括:
第一坐标获取单元, 用于获取与所述第一游乐设施对应的预设的第一 坐标;
第二坐标获取单元, 用于获取与所述第二游乐设施对应的预设的第二 坐标;
路线遍历单元, 用于根据游乐场的电子地图, 遍历从所述第一坐标到 所述第二坐标的所有可行路线;
路线选取单元, 用于从所述可行路线中选取路程最短的路线作为所述 推荐路线。
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