WO2018227335A1 - Procédé et système de communication d'équipe destinés à être utilisés quand on joue à crossfire - Google Patents

Procédé et système de communication d'équipe destinés à être utilisés quand on joue à crossfire Download PDF

Info

Publication number
WO2018227335A1
WO2018227335A1 PCT/CN2017/087933 CN2017087933W WO2018227335A1 WO 2018227335 A1 WO2018227335 A1 WO 2018227335A1 CN 2017087933 W CN2017087933 W CN 2017087933W WO 2018227335 A1 WO2018227335 A1 WO 2018227335A1
Authority
WO
WIPO (PCT)
Prior art keywords
team
voice data
personnel
fire line
present
Prior art date
Application number
PCT/CN2017/087933
Other languages
English (en)
Chinese (zh)
Inventor
罗英杰
Original Assignee
深圳市乃斯网络科技有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 深圳市乃斯网络科技有限公司 filed Critical 深圳市乃斯网络科技有限公司
Priority to PCT/CN2017/087933 priority Critical patent/WO2018227335A1/fr
Publication of WO2018227335A1 publication Critical patent/WO2018227335A1/fr

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat

Definitions

  • the present invention relates to the field of communications, and in particular, to a team communication method and system for crossing a fire line.
  • a smart phone belongs to a common device used by people every day. When a terminal crosses a fire line game, the terminal cannot communicate with the team personnel according to the needs of the player, and the user experience is low.
  • a method of team communication through a fire line is provided, which solves the shortcoming of low user experience in the prior art.
  • a method of team communication through a fire line comprising the steps of:
  • the voice information is multicasted to all personnel of the team and receives responses from team members.
  • the method further includes:
  • the second voice data of the reply is identified, and the second voice data is non-combat voice data, and the second voice data is masked.
  • the method further includes:
  • a team communication system traverses a firewire, the method comprising:
  • a determining unit for determining the personnel of the team crossing the fire line
  • a transceiver unit configured to receive voice information sent by the first person
  • the control unit is configured to multicast the voice information to all personnel of the team, and receive a reply from the team personnel.
  • system further includes:
  • a control unit configured to perform a recognition process on the second voice data of the reply, for example, the second voice data is non-combat voice data, and the second voice data is shielded.
  • system further includes:
  • a control unit configured to determine an object of the replied third voice data, and unicast the third voice data to a person corresponding to the object.
  • a computer readable storage medium having stored thereon a computer program that, when executed by a processor, implements the above-described team communication method for crossing a fire line.
  • a terminal comprising one or more processors, a memory, a transceiver, and one or more programs, the one or more programs being stored in the memory and configured by the Executed by one or more processors, the program including instructions for performing the steps in the team communication method of the above-described crossfire.
  • the technical solution provided by the specific embodiment of the present invention determines the personnel of the team crossing the fire line, receives the voice information sent by the first person, multicasts the voice information to all the personnel of the team, and receives the reply of the team personnel, so Communicate with all the people in the team to facilitate the user's advantages.
  • FIG. 1 is a flow chart of a team communication method for crossing a fire line according to the present invention.
  • FIG. 2 is a structural diagram of a team communication system that crosses a fire line according to the present invention.
  • FIG. 3 is a schematic structural diagram of hardware of a terminal provided by the present invention.
  • FIG. 1 is a flowchart of a team communication method for crossing a fire line according to a first preferred embodiment of the present invention.
  • the method is implemented by a terminal.
  • the method is as shown in FIG. 1 , and includes the following steps:
  • Step S101 Identify a person who crosses the fire line
  • Step S102 Receive voice information sent by the first person.
  • Step S103 multicast the voice information to all personnel of the team, and receive a reply from the team personnel.
  • the technical solution provided by the specific embodiment of the present invention determines the personnel of the team crossing the fire line, receives the voice information sent by the first person, multicasts the voice information to all the personnel of the team, and receives the reply of the team personnel, so Communicate with all the people in the team to facilitate the user's advantages.
  • the method may further include:
  • the second voice data of the reply is identified, and the second voice data is non-combat voice data, and the second voice data is masked.
  • the method may further include:
  • FIG. 2 is a team communication system for crossing a fire line according to a second preferred embodiment of the present invention.
  • the system is shown in FIG. 2 and includes:
  • a determining unit 201 configured to determine a person of the team crossing the fire line
  • the transceiver unit 202 is configured to receive voice information sent by the first person.
  • the control unit 203 is configured to multicast the voice information to all personnel of the team, and receive a reply from the team personnel.
  • the technical solution provided by the specific embodiment of the present invention determines the personnel of the team crossing the fire line, receives the voice information sent by the first person, multicasts the voice information to all the personnel of the team, and receives the reply of the team personnel, so Communicate with all the people in the team to facilitate the user's advantages.
  • the above system may further include:
  • the control unit 203 is configured to perform identification processing on the returned second voice data, and if the second voice data is non-combat voice data, mask the second voice data.
  • the above system may further include:
  • the control unit 203 is configured to determine an object of the replied third voice data, and unicast the third voice data to a person corresponding to the object.
  • a specific embodiment of the present invention further provides a computer readable storage medium having stored thereon a computer program, the program being executed by the processor to implement the above-described team communication method for crossing the fire line.
  • a specific embodiment of the present invention further provides a terminal, as shown in FIG. 3, including one or more processors 302, a memory 301, a transceiver 303, and one or more programs, the one or more programs being stored in The memory is, and is configured to be executed by, the one or more processors, the program comprising instructions for performing the steps in the team communication method of the above-described crossfire.
  • Computer readable media includes both computer storage media and communication media including any medium that facilitates transfer of a computer program from one location to another.
  • a storage medium may be any available media that can be accessed by a computer.
  • the computer readable medium may include random access memory (Random) Access Memory, RAM), Read-Only Memory (ROM), Electrically Erasable Programmable Read Only Memory (Electrically Erasable Programmable Read-Only Memory, EEPROM), Compact Disc Read-Only Memory, CD-ROM, or other optical disc storage, magnetic storage medium or other magnetic storage device, or any other medium that can be used to carry or store desired program code in the form of instructions or data structures and that can be accessed by a computer. Also. Any connection may suitably be a computer readable medium.
  • a disk and a disc include a compact disc (CD), a laser disc, a compact disc, a digital versatile disc (DVD), a floppy disk, and a Blu-ray disc, wherein the disc is usually magnetically copied, and the disc is The laser is used to optically replicate the data. Combinations of the above should also be included within the scope of the computer readable media.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Telephonic Communication Services (AREA)

Abstract

La présente invention concerne un procédé et un système de communication d'équipe destinés à être utilisés quand on joue à CrossFire, le procédé comprenant les étapes suivantes consistant à : déterminer des membres d'une équipe jouant à CrossFire ; recevoir des informations vocales qui sont envoyées par un premier membre ; multidiffuser et envoyer les informations vocales à tous les membres de l'équipe, et recevoir des réponses en provenance des membres de l'équipe. La solution technique fournie par la présente invention présente l'avantage d'une meilleure expérience utilisateur.
PCT/CN2017/087933 2017-06-12 2017-06-12 Procédé et système de communication d'équipe destinés à être utilisés quand on joue à crossfire WO2018227335A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
PCT/CN2017/087933 WO2018227335A1 (fr) 2017-06-12 2017-06-12 Procédé et système de communication d'équipe destinés à être utilisés quand on joue à crossfire

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/CN2017/087933 WO2018227335A1 (fr) 2017-06-12 2017-06-12 Procédé et système de communication d'équipe destinés à être utilisés quand on joue à crossfire

Publications (1)

Publication Number Publication Date
WO2018227335A1 true WO2018227335A1 (fr) 2018-12-20

Family

ID=64659517

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2017/087933 WO2018227335A1 (fr) 2017-06-12 2017-06-12 Procédé et système de communication d'équipe destinés à être utilisés quand on joue à crossfire

Country Status (1)

Country Link
WO (1) WO2018227335A1 (fr)

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1758629A (zh) * 2004-10-09 2006-04-12 乐金电子(中国)研究开发中心有限公司 一种多媒体游戏中的语音消息服务提供方法
CN102479506A (zh) * 2010-11-23 2012-05-30 盛乐信息技术(上海)有限公司 用于网络游戏的语音合成系统及其实现方法
US20160121229A1 (en) * 2014-11-04 2016-05-05 Mooredoll Inc. Method and device of community interaction with toy as the center
CN105771243A (zh) * 2016-03-14 2016-07-20 广州趣丸网络科技有限公司 移动终端游戏中实现多人语音交互的方法和系统

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1758629A (zh) * 2004-10-09 2006-04-12 乐金电子(中国)研究开发中心有限公司 一种多媒体游戏中的语音消息服务提供方法
CN102479506A (zh) * 2010-11-23 2012-05-30 盛乐信息技术(上海)有限公司 用于网络游戏的语音合成系统及其实现方法
US20160121229A1 (en) * 2014-11-04 2016-05-05 Mooredoll Inc. Method and device of community interaction with toy as the center
CN105771243A (zh) * 2016-03-14 2016-07-20 广州趣丸网络科技有限公司 移动终端游戏中实现多人语音交互的方法和系统

Similar Documents

Publication Publication Date Title
WO2018218806A1 (fr) Procédé et système de protection de la confidentialité d'un terminal
WO2018218808A1 (fr) Procédé et système de lecture d'informations de message court
WO2018223550A1 (fr) Procédé et système de réglage d'une horloge d'alarme de terminal
WO2018218807A1 (fr) Procédé et système de lecture d'informations de wechat
WO2018227334A1 (fr) Procédé et système de recommandation de sources de logement pour application de maisons d'occasion
WO2018227335A1 (fr) Procédé et système de communication d'équipe destinés à être utilisés quand on joue à crossfire
WO2018223552A1 (fr) Procédé et système de sortie rapide d'application de terminal
WO2018227332A1 (fr) Procédé et système de paiement rapide de terminal reposant sur le positionnement
WO2018223344A1 (fr) Procédé et système de partage d'emplacement lors de la visite de proches
WO2018227364A1 (fr) Procédé et système d'établissement de groupe de multidiffusion de terminal
WO2018214021A1 (fr) Procédé et système de partage de destination entre plateformes
WO2018214017A1 (fr) Procédé et système à base de positionnement pour la création de clan dans un jeu de « clash of clans »
WO2018214019A1 (fr) Procédé et système d'invitation d'amis wechat basés sur le positionnement
WO2018205140A1 (fr) Procédé et système de divulgation d'informations d'interaction de positionnement automatique au sujet d'un dispositif de communication
WO2018209588A1 (fr) Procédé et système de positionnement en intérieur lors d'un rassemblement d'amis
WO2018214020A1 (fr) Procédé et système basés sur le positionnement pour établir une vidéoconférence de bureau
WO2018209685A1 (fr) Procédé et système d'analyse de position pour service de commande à emporter
WO2018223340A1 (fr) Procédé et système d'affichage d'emplacement de jeu de bataille
WO2018227379A1 (fr) Procédé et système permettant d'appliquer un positionnement de terminal à un enregistrement de service
WO2018227365A1 (fr) Procédé et système de sélection d'un dispositif principal dans une liaison de réseau
WO2018227376A1 (fr) Procédé et système de commande d'une caméra domestique d'après un positionnement de terminal
WO2018223341A1 (fr) Procédé et système de commande de jeu par interaction gestuelle avec un terminal
WO2018214055A1 (fr) Procédé et système de mise en œuvre d'un positionnement en mode de vol
WO2018223551A1 (fr) Procédé et système d'application de bloc-notes de terminal
WO2018209687A1 (fr) Procédé et système de formation d'équipe basés sur le positionnement pour jeux en ligne

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 17913509

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

32PN Ep: public notification in the ep bulletin as address of the adressee cannot be established

Free format text: NOTING OF LOSS OF RIGHTS PURSUANT TO RULE 112(1) EPC (EPO FORM 1205A DATED 14/05/2020)

122 Ep: pct application non-entry in european phase

Ref document number: 17913509

Country of ref document: EP

Kind code of ref document: A1