WO2018161887A1 - 数据交互方法、装置及存储介质 - Google Patents

数据交互方法、装置及存储介质 Download PDF

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Publication number
WO2018161887A1
WO2018161887A1 PCT/CN2018/078115 CN2018078115W WO2018161887A1 WO 2018161887 A1 WO2018161887 A1 WO 2018161887A1 CN 2018078115 W CN2018078115 W CN 2018078115W WO 2018161887 A1 WO2018161887 A1 WO 2018161887A1
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WO
WIPO (PCT)
Prior art keywords
information
interaction
client
account
application
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PCT/CN2018/078115
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English (en)
French (fr)
Inventor
俄万有
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腾讯科技(深圳)有限公司
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Publication of WO2018161887A1 publication Critical patent/WO2018161887A1/zh

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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/475End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data
    • H04N21/4756End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data for rating content, e.g. scoring a recommended movie
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/52User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/475End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/475End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data
    • H04N21/4758End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data for providing answers, e.g. voting
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/485End-user interface for client configuration
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/485End-user interface for client configuration
    • H04N21/4858End-user interface for client configuration for modifying screen layout parameters, e.g. fonts, size of the windows
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/488Data services, e.g. news ticker
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/488Data services, e.g. news ticker
    • H04N21/4882Data services, e.g. news ticker for displaying messages, e.g. warnings, reminders
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/488Data services, e.g. news ticker
    • H04N21/4888Data services, e.g. news ticker for displaying teletext characters

Definitions

  • the present application relates to the field of computers, and in particular, to a data interaction method, apparatus, and storage medium.
  • Comments usually there is an independent comment area separated from the media play window in the display interface. As shown in Figure 1, the comment content can be posted in the comment area, and other people's popular comments can also be viewed.
  • the current user account ie, the viewer account
  • the current user account is limited to data interaction with other user accounts (ie, viewer accounts) that log in to the platform. That is to say, in the media playing platform, currently only the user account (ie, the viewer account) logged into the media playing platform provides a channel for data interaction, such as a comment area and a barrage, but it is still not available.
  • the data interaction process between the user account (ie, the viewer account) of the above-mentioned media playback platform and the role played by the current playback progress in the media play window is realized, thereby causing a problem that the data interaction range is limited.
  • the embodiment of the present application provides a data interaction method, device, and storage medium to solve at least the technical problem that the data interaction range is limited when the related data interaction mode is adopted.
  • a data interaction method including: when a first client of a first application plays a target frame to a first media file, the data interaction terminal detects that an interaction operation is performed on the target frame.
  • the generated interactive instruction wherein the interactive instruction carries the object indication information of the object to be interacted in the interaction operation, the first client logs in using the first account; and the data interaction terminal acquires the object to be interacted as indicated by the object indication information a second account in the second application, wherein the first account has an association relationship with the second account; the data interaction terminal acquires the first interaction information to be exchanged; and the data interaction terminal sends the first interaction information to the first client by using the first client The second account of the second application.
  • a data interaction method is further provided, where the data interaction server acquires a data interaction request sent by a first client of the first application, where the data interaction request carries at least an indication The object to be interacted with the object indicates that the object to be interacted is displayed in the frame of the target frame of the first media file played by the first client, and the first client logs in using the first account; the data interaction server acquires the information according to the object indication information.
  • a second account of the interaction object in the second application wherein the first account has an association relationship with the second account; the data interaction server acquires the first interaction information to be exchanged; and the data interaction server sends the first interaction information to the second application The second account.
  • a data interaction apparatus including: a detecting unit, configured to detect that when the first client of the first application plays a target frame to the first media file The target frame performs an interaction instruction generated by the interaction operation, wherein the interaction instruction carries the object indication information of the object to be interacted in the interaction selected by the interaction, and the first client logs in using the first account; the first acquisition unit sets And obtaining, by the foregoing object indication information, the second account of the object to be interacted in the second application, where the first account has an association relationship with the second account; and the second acquiring unit is configured to acquire the first to be interacted An interaction unit, configured to send the first interaction information to the second account of the second application by using the first client.
  • a data interaction apparatus including: a first acquiring unit, configured to acquire a data interaction request sent by a first client of the first application, where the data interaction request is At least the object indication information indicating the object to be interacted is carried, the object to be interacted is displayed in the frame frame of the target frame of the first media file played by the first client, and the first client logs in using the first account;
  • the second obtaining unit is configured to acquire the second account of the object to be interacted in the second application according to the object indication information, wherein the first account has an association relationship with the second account, and the third acquiring unit is configured to acquire The first interaction information of the interaction;
  • the sending unit is configured to send the first interaction information to the second account of the second application.
  • a storage medium having stored therein a computer program, wherein the computer program is configured to perform the steps of the above method at runtime.
  • the interaction instruction when the first client of the first application plays the target frame to the first media file, after the data interaction terminal detects the interaction instruction generated by performing the interaction operation on the target frame, the interaction instruction is acquired.
  • the object to be interacted in the frame of the target frame indicated by the object indication information is interactively operated, and obtains the second account of the object to be interacted in the second application, where the second account and the first account have Correlating the relationship, so that after the first interaction information to be exchanged is obtained, the first interaction information is sent to the second account of the second application by the first client, so as to reach the first client and the first client.
  • the objects to be interacted in the played target frame perform real-time data interaction, and are no longer limited to data interaction only between accounts for playing media files, thereby realizing the effect of extending the range of data interaction. Further, real-time data interaction is directly performed with the object to be interacted in the target frame played by the first client, and the login operation is not required to log in to different application platforms, thereby further improving the effect of data interaction efficiency.
  • FIG. 1 is a schematic diagram of a data interaction method according to the related art
  • FIG. 2 is a schematic diagram of another data interaction method according to the related art
  • FIG. 3 is a schematic diagram of an application environment of a data interaction method according to an embodiment of the present application.
  • FIG. 4 is a flowchart of a data interaction method according to an embodiment of the present application.
  • FIG. 5 is a schematic diagram of a data interaction method according to an embodiment of the present application.
  • FIG. 6 is a schematic diagram of another data interaction method according to an embodiment of the present application.
  • FIG. 7 is a schematic diagram of still another data interaction method according to an embodiment of the present application.
  • FIG. 8 is a flowchart of another data interaction method according to an embodiment of the present application.
  • FIG. 9 is a schematic diagram of a data interaction apparatus according to an embodiment of the present application.
  • FIG. 10 is a schematic diagram of another data interaction apparatus according to an embodiment of the present application.
  • FIG. 11 is a flowchart of still another data interaction method according to an embodiment of the present application.
  • FIG. 12 is a flowchart of still another data interaction method according to an embodiment of the present application.
  • FIG. 13 is a schematic diagram of a data interaction terminal according to an embodiment of the present application.
  • FIG. 14 is a schematic diagram of a data interaction server according to an embodiment of the present application.
  • the data interaction method may be, but is not limited to, being applied to the application environment shown in FIG. 3, where the data interaction terminal 302 runs the first client that uses the first application that is logged in by using the first account.
  • the data interaction terminal 302 detects an interaction instruction generated by performing an interaction operation on the target frame, where the interaction instruction carries the interaction operation selected
  • the object to be interacted with the object indicates the information
  • the second account of the object to be interacted in the second application indicated by the object indication information is obtained from the server 306 through the network 304.
  • the data interaction terminal 302 acquires the first interaction to be interacted with. And transmitting, by the first client, the first interaction information to the second account of the second application by using the server 306.
  • the data interaction terminal detects an interaction instruction generated by performing an interaction operation on the target frame, where The interaction instruction carries the object indication information of the object to be interacted in the interaction operation, and acquires the second account of the object to be interacted in the second application indicated by the object indication information, where the second account and the first account have Correlating the relationship, so that after the first interaction information to be exchanged is obtained, the first interaction information is sent to the second account of the second application by the first client, so as to reach the first client and the first client.
  • the effect of real-time data interaction between the objects to be interacted in the played target frame is not limited to data interaction between the accounts for playing the media file, thereby realizing the effect of expanding the range of data interaction. Further, the data interaction with the object to be interacted in the target frame played by the first client is directly performed, and the login operation is not performed repeatedly to log in to different application platforms, thereby further improving the efficiency of data interaction.
  • the data interaction terminal may include, but is not limited to, at least one of the following: a mobile phone, a tablet computer, a notebook computer, a desktop PC, a digital television, and other hardware devices for playing media files.
  • the above network may include, but is not limited to, at least one of the following: a wide area network, a metropolitan area network, and a local area network. The above is only an example, and the embodiment does not limit this.
  • the data interaction method may be, but is not limited to, being applied to a data interaction system
  • the data interaction system may include, but is not limited to, a data interaction terminal and a data interaction server, where the data interaction terminal is used to obtain The first interaction information to be exchanged, the data interaction server is configured to process the information to be exchanged, and the processed first interaction information is sent to the second account through the data interaction server of the second application.
  • a data interaction method As shown in FIG. 4, the method includes:
  • the data interaction terminal detects an interaction instruction generated by performing an interaction operation on the target frame, where the interaction instruction carries the interaction operation selected
  • the object indication information of the object to be interacted with, the first client logs in using the first account
  • the data interaction terminal acquires the second account of the object to be interacted in the second application indicated by the object indication information, where the first account has an association relationship with the second account;
  • the data interaction terminal acquires first interaction information to be exchanged.
  • the data interaction terminal sends the first interaction information to the second account of the second application by using the first client.
  • the foregoing data interaction method may be, but is not limited to, applied to a media playing platform, such as a television platform, a digital television platform, or a network media playing platform.
  • the first application may be, but is not limited to, an application for playing a media file
  • the second application may be, but is not limited to, an application for instant messaging. That is to say, in the media playing platform, the object to be interacted in the target frame of the played media file is obtained, thereby realizing that the interactive information is sent to the account of the communication application in the account of the communication application to achieve the display with the media file.
  • the interactive objects perform real-time data interaction, thereby achieving the purpose of extending the scope of data interaction.
  • the object A to be interacted with in the frame picture of the target frame eg, The right side of the figure performs a click-select operation (ie, an interaction operation) to generate an interaction instruction, where the interaction instruction carries object indication information of the object to be interacted, for example, the object indication information performs interaction with the object A to be interacted, and then As shown in FIG. 5(a), when the target frame of the first media file is played in the first client (play application App1) of the first application, the object A to be interacted with in the frame picture of the target frame (eg, The right side of the figure performs a click-select operation (ie, an interaction operation) to generate an interaction instruction, where the interaction instruction carries object indication information of the object to be interacted, for example, the object indication information performs interaction with the object A to be interacted, and then As shown in FIG.
  • the prompt information for determining the interaction platform and the interaction account for interacting with the object A to be interacted with is displayed in the first client of the first application, assuming that the object A to be interacted with is selected on the S platform ( The account ID_02 of the instant messaging application App2 platform interacts.
  • the interaction information is obtained, for example, the interaction information is obtained by using the voice input method, and the interaction information is sent to the second account ID_02 of the second application (the instant communication application App2)
  • the display interface of the interaction space of the second client that is logged in by using the second account ID_02 may be as shown in FIG. 5(d), and the first account ID_01 of the first application is published before 5 minutes, such as the graphic information.
  • the second account may be, but is not limited to, sending the reply information to the first account ID_01 of the first application by using the second account.
  • the above is only an example, and is not limited in this embodiment.
  • the data interaction terminal detects that the interaction operation is performed on the target frame. After the generated interactive instruction, the object to be interacted in the selected frame of the target frame indicated by the object indication information carried in the interaction instruction is obtained, and the second account of the object to be interacted in the second application is obtained.
  • the second account has an association relationship with the first account, so that after the first interaction information to be exchanged is obtained, the first interaction information is sent to the second account of the second application by the first client.
  • the foregoing first interaction information may include, but is not limited to, input information and frame picture indication information, where the frame picture indication information is used to indicate a frame picture corresponding to the target frame in the first media file.
  • the input information may include, but is not limited to, at least one of the following: character information, voice information.
  • the character information may include, but is not limited to, text, an icon, where the icon may be, but is not limited to, an emoticon.
  • the foregoing voice information may be, but is not limited to, being recognized and converted into text information in the data interaction server of the first application, thereby facilitating forwarding of the text information to the second account of the second application.
  • the foregoing first interaction information may be, but is not limited to, a data interaction server to be sent to the first application, and the first interaction information is passed by the second application by the data interaction server of the first application.
  • the data interaction server sends to the second client of the second application.
  • the sending manner of the foregoing first interaction information may include, but is not limited to, synchronous sending and asynchronous sending. That is, the input information and the frame indication information may be simultaneously sent to the data interaction server of the first application, so that the data interaction server of the first application directly synthesizes the content into a predetermined format for forwarding to the second application.
  • the input information and the frame picture indication information may also be asynchronously sent to the data interaction server of the first application to improve the information transmission efficiency, thereby reducing the transmission load.
  • the interaction information of the predetermined format sent by the data interaction server of the first application to the data interaction server of the second application may be, but is not limited to, text information, image information, link information, and any two of the foregoing. Or a combination of three kinds of information.
  • the image information may include, but is not limited to, a static picture (such as a frame picture screenshot of the target frame) and a dynamic picture (including a group of consecutive frame pictures of the target frame).
  • the above link information may be, but is not limited to, a frame picture for indicating a target frame in the first media file. The above is only an example, and is not limited in this embodiment.
  • the object to be interacted may be determined according to an operation position of the interaction operation.
  • the determining manner may be, but is not limited to, including:
  • the first media file When the first media file is played in full screen, it may be, but not limited to, according to the frame number of the target frame and the operation coordinates of the interactive operation on the terminal playing interface, and search from the preset mapping relationship with the target coordinate in the target frame.
  • the preset mapping relationship may be, but is not limited to, that the data interaction server of the first application identifies the object to be interacted in each frame by using a facial recognition technology before detecting the interaction operation, and The interaction object and the corresponding displayed frame number and display coordinate establish a one-to-one mapping relationship, so that after the frame number of the target frame and the operation coordinate of the interaction operation are acquired according to the detected interaction operation, the mapping relationship is used to obtain the The object identifier of the object to be interacted in the frame picture of the target frame, thereby implementing data interaction with the object to be interacted.
  • the above method 1) may be adopted, which is not described in this example; and may be, but not limited to, obtaining a predetermined identifier displayed on the operation position where the first client performs the interactive operation.
  • the object identifier of the object to be interacted is obtained according to the predetermined identifier to determine the object to be interacted.
  • the foregoing operation location may be, but is not limited to, displaying an image identifier, such as an avatar identifier of an object to be interacted, as shown in FIG. 6.
  • an image identifier such as an avatar identifier of an object to be interacted
  • the object identifier of the corresponding object to be interacted is obtained according to the avatar identifier to determine the object to be interacted.
  • the method may further include, but not limited to, receiving, by the first client, the second application.
  • the second interaction information sent by the second account; the second interaction information is displayed on the first client.
  • the foregoing second interaction information may be, but is not limited to, interaction information associated with the first interaction information, such as the second interaction information being reply information for the first interaction information.
  • the second interaction information may be, but is not limited to, according to the message reply policy.
  • the data interaction server may, but is not limited to, use the source identifier of the first interaction information to identify the second interaction information.
  • the second interaction information may be cached in the data interaction server of the first application, and after the first account is logged in, the data is forwarded from the data application server of the first application to the first client. end.
  • displaying the second interaction information on the first client may be, but is not limited to:
  • the first client when the first client does not continue to play the first media file, the first client prompts to receive the second interaction information; after obtaining the control instruction for displaying the second interaction information, the first client The second interaction information is displayed in the predetermined window.
  • the foregoing predetermined window may be, but is not limited to, a message center window of the first client.
  • the foregoing is only an example, and is not limited in this embodiment.
  • the second interaction information is input and transmitted. If the first account is online, and the first client continues to play the first media file, the second interaction information that is replied may be displayed on the play screen of the first client, as shown in FIG. 7(b). Such as "Reply: ".
  • the first client that is logged in using the first account of the first application plays the target frame to the first media file
  • after detecting the interaction instruction generated by performing the interaction operation on the target frame Acquiring the object to be interacted in the selected frame of the target frame indicated by the object indication information carried in the interaction instruction, and acquiring the second account in the second application, where the second account is The first account has an association relationship, so that after the first interaction information to be exchanged is obtained, the first interaction information is sent to the second account of the second application by the first client, so as to reach the first client through the first client.
  • the effect of real-time data interaction between the objects to be interacted in the target frame played by the first client is not limited to data interaction between the accounts for playing the media file, thereby expanding the scope of data interaction. effect.
  • the data interaction terminal acquires the first interaction information to be exchanged, including:
  • the data interaction terminal acquires the input information and the frame picture indication information, where the frame picture indication information is used to indicate a frame picture corresponding to the target frame in the first media file, where the first interaction information includes: the input information and the frame picture indication information.
  • the information obtained by the data interaction terminal is:
  • the data interaction terminal acquires the input character information, wherein the character information includes: a text and/or an icon; or
  • the data interaction terminal acquires the input voice information; and identifies the character information to be exchanged from the voice information.
  • the voice information sent by the first client is formatted by the server to identify the corresponding character information, so that it is convenient to directly provide the second client for display. Further, inputting information by voice will greatly simplify the interaction and improve the interaction efficiency.
  • the data interaction terminal acquires the frame picture indication information, including one of the following:
  • the data interaction terminal acquires a frame picture on the target frame in the first media file
  • the data interaction terminal acquires a set of consecutive frame pictures including the target frame in the first media file
  • the data interaction terminal acquires the first link information, where the first link information is used to indicate a frame picture on the target frame in the first media file;
  • the data interaction terminal acquires the second link information, where the second link information is used to indicate a set of consecutive frame pictures including the target frame in the first media file.
  • the data interaction server of the first application may be, but not limited to, performing a synthesizing operation on the input information sent by the first client and the frame screen indicated by the indication information of the frame picture, to obtain a to-be- The predetermined format information sent.
  • the frame picture indication information may be, but is not limited to, synthesizing at least one of the above-described frame picture information about the target frame into the predetermined format information.
  • the first link information and the second link information may be displayed on the second client, so that the second account can be redirected to the link information by the second client.
  • the frame picture on the target frame in the first media file is combined with the input information “performance awesome” to obtain predetermined format information, which is sent to the second account and displayed on the second client.
  • the input information “performance awesome” is sent to the second account and displayed on the second client.
  • the input information and the frame screen indication information are acquired, and the information synthesized by the input information and the frame screen indication information is sent to the second account of the second application to implement data interaction.
  • the second account will also be synchronized with the playback progress of the first account to enable real-time data interaction in the content association.
  • the method further includes:
  • the second client sends the second interaction information sent by the second account of the second application by using the first client.
  • the receiving, by the first client, the second interaction information sent by the second account of the second application is: receiving, by the first client, second interaction information, where the second interaction information is The data interaction server sent by the second client of the second application and sent by the second application is sent to the first client by the data interaction server of the first application, where the second client logs in using the second account.
  • the second interaction information sent by the second client is received and displayed in the first client to achieve a one-to-one real-time interaction between the first account and the second account, thereby ensuring The privacy and security of data interaction.
  • displaying the second interaction information on the first client includes:
  • the first client when the first client does not continue to play the first media file, the first client prompts to receive the second interaction information; after obtaining the control instruction for displaying the second interaction information, the first client The second interaction information is displayed in the predetermined window.
  • the data interaction server of the first application receives the second interaction information, it is determined whether the first account is online.
  • the data interaction server of the first application may be, but is not limited to, buffering the second interaction information in the data interaction server of the first application after the first account is offline, and the data from the first application after the first account is logged in.
  • the interactive server is pushed to the first client.
  • the first account it may be, but is not limited to, determining whether the first client continues to play the first media file; and further determining the display location of the second interaction information according to the determination result.
  • the second interaction information is input and transmitted.
  • the second interaction information that is replied may be displayed on the play screen of the first client, as shown in FIG. 7(b).
  • the second client may be prompted to receive the second interaction information in the message center of the first client.
  • the prompt information is displayed in the predetermined window of the first client, such as displaying the foregoing in the message center.
  • the second interaction information is displayed, or a new window pops up in the first client to display the second interaction information.
  • the present application by determining whether the first client continues to play the first media file, different display of the second interaction information is implemented according to different determination results, so as to ensure that the first client does not miss the desired display.
  • the second interaction information will also achieve an effect of improving the flexibility of the display of the second interactive information.
  • a data interaction method As shown in FIG. 8, the method includes:
  • the data interaction server acquires a data interaction request sent by the first client of the first application, where the data interaction request carries at least the object indication information for indicating the object to be interacted, and the object to be interacted is displayed on the first client.
  • the first client logs in using the first account;
  • the data interaction server acquires a second account of the object to be interacted in the second application according to the object indication information, where the first account has an association relationship with the second account.
  • the data interaction server acquires first interaction information to be exchanged.
  • the data interaction server sends the first interaction information to the second account of the second application.
  • the foregoing data interaction method may be, but is not limited to, applied to a media playing platform, such as a television platform, a digital television platform, or a network media playing platform.
  • the first application may be, but is not limited to, an application for playing a media file
  • the second application may be, but is not limited to, an application for instant messaging. That is to say, in the media playing platform, the object to be interacted in the target frame of the played media file is obtained, thereby realizing that the interactive information is sent to the account of the communication application in the account of the communication application to achieve the display with the media file.
  • the interactive objects perform real-time data interaction, thereby achieving the purpose of extending the scope of data interaction.
  • the object A to be interacted with in the frame picture of the target frame eg, The right side of the figure performs a click-select operation (ie, an interaction operation) to generate an interaction instruction, where the interaction instruction carries object indication information of the object to be interacted, for example, the object indication information performs interaction with the object A to be interacted, and then As shown in FIG. 5(a), when the target frame of the first media file is played in the first client (play application App1) of the first application, the object A to be interacted with in the frame picture of the target frame (eg, The right side of the figure performs a click-select operation (ie, an interaction operation) to generate an interaction instruction, where the interaction instruction carries object indication information of the object to be interacted, for example, the object indication information performs interaction with the object A to be interacted, and then As shown in FIG.
  • the prompt information for determining the interaction platform and the interaction account for interacting with the object A to be interacted with is displayed in the first client of the first application, assuming that the object A to be interacted with is selected on the S platform ( The account ID_02 of the instant messaging application App2 platform interacts.
  • the interaction information is obtained, for example, the interaction information is obtained by using the voice input method, and the interaction information is sent to the second account ID_02 of the second application (the instant communication application App2)
  • the display interface of the interaction space of the second client that is logged in by using the second account ID_02 may be as shown in FIG. 5(d), and the first account ID_01 of the first application is published before 5 minutes, such as the graphic information.
  • the second account may be, but is not limited to, sending the reply information to the first account ID_01 of the first application by using the second account.
  • the above is only an example, and is not limited in this embodiment.
  • the data interaction server acquires the data interaction request sent by the first client of the first application, where the data interaction request carries at least the object indication information for indicating the object to be interacted
  • the object to be interacted is displayed in the frame of the target frame of the first media file played by the first client, and the second account of the object to be interacted in the second application is obtained according to the object indication information, wherein the first account and the first account
  • the second account has an association relationship, and acquires the first interaction information to be exchanged, and sends the first interaction information to the second account of the second application.
  • the first interaction information to be exchanged is obtained, the first interaction information is sent to the second account of the second application by the first client, so as to be played by the first client and the first client.
  • the objects to be interacted in the target frame perform real-time data interaction, and are no longer limited to data interaction only between accounts for playing media files, thereby achieving an effect of expanding the range of data interaction. Further, the data interaction with the object to be interacted in the target frame played by the first client is directly performed, and the login operation is not performed repeatedly to log in to different application platforms, thereby further improving the efficiency of data interaction.
  • the foregoing first interaction information may include, but is not limited to, input information and frame picture indication information, where the frame picture indication information is used to indicate a frame picture corresponding to the target frame in the first media file.
  • the input information may include, but is not limited to, at least one of the following: character information, voice information.
  • the character information may include, but is not limited to, text, an icon, where the icon may be, but is not limited to, an emoticon.
  • the foregoing voice information may be, but is not limited to, being recognized and converted into text information in the data interaction server of the first application, thereby facilitating forwarding of the text information to the second account of the second application.
  • the foregoing first interaction information may be, but is not limited to, a data interaction server to be sent to the first application, and the first interaction information is passed by the second application by the data interaction server of the first application.
  • the data interaction server sends to the second client of the second application.
  • the sending manner of the foregoing first interaction information may include, but is not limited to, synchronous sending and asynchronous sending. That is, the input information and the frame indication information may be simultaneously sent to the data interaction server of the first application, so that the data interaction server of the first application directly synthesizes the content into a predetermined format for forwarding to the second application.
  • the input information and the frame picture indication information may also be asynchronously sent to the data interaction server of the first application to improve the information transmission efficiency, thereby reducing the transmission load.
  • the interaction information of the predetermined format sent by the data interaction server of the first application to the data interaction server of the second application may be, but is not limited to, text information, image information, link information, and any two of the foregoing. Or a combination of three kinds of information.
  • the image information may include, but is not limited to, a static picture (such as a frame picture screenshot of the target frame) and a dynamic picture (including a group of consecutive frame pictures of the target frame).
  • the above link information may be, but not limited to, a frame picture for indicating a target frame in the first media file. The above is only an example, and is not limited in this embodiment.
  • the data interaction server of the first application may include, but is not limited to: receiving the second interaction information sent by the second account by using the data interaction server of the second application; and sending the second interaction information to The first client performs the display.
  • the foregoing second interaction information may be, but is not limited to, interaction information associated with the first interaction information, such as the second interaction information being reply information for the first interaction information.
  • the second interaction information may be, but is not limited to, according to the message reply policy.
  • the data interaction server may, but is not limited to, use the source identifier of the first interaction information to identify the second interaction information. Sending the target path, so as to send the second interaction information to the first client through the data interaction server of the first application.
  • the data interaction request sent by the first client of the first application After the data interaction request sent by the first client of the first application is obtained, the data interaction request carries at least object indication information indicating the object to be interacted, and the object to be interacted is displayed in the embodiment.
  • the first interaction information to be exchanged After the first interaction information to be exchanged is obtained, the first interaction information is sent to the second account of the second application by the first client, so as to be played by the first client and the first client.
  • the effect of real-time data interaction between the objects to be interacted in the target frame is not limited to data interaction between the accounts for playing the media files, thereby realizing the effect of expanding the range of data interaction.
  • the data interaction server obtains the first interaction information to be exchanged, including:
  • the data interaction server acquires the information sent by the first client and the frame picture indication information, where the frame picture indication information is used to indicate a frame picture corresponding to the target frame in the first media file, where the first interaction information includes: the first client The information sent by the terminal and the frame picture indication information.
  • the data interaction server acquiring the information sent by the first client includes:
  • the data interaction server acquires character information sent by the first client, where the character information includes: text and/or icon; or
  • the data interaction server acquires the voice information sent by the first client; and identifies the character information to be exchanged from the voice information.
  • the data interaction server sent by the first client performs format conversion and recognition on the voice information sent by the first client to identify the corresponding character information, so as to facilitate direct display to the second client for display. Further, inputting information by voice will greatly simplify the interaction and improve the interaction efficiency.
  • the second interaction account that the data interaction server sends the first interaction information to the second application includes:
  • the data interaction server synthesizes the information sent by the first client and the frame picture indication information into predetermined format information.
  • the data interaction server sends the predetermined format information.
  • the data interaction server of the first application may be, but not limited to, performing a synthesizing operation on the input information sent by the first client and the frame screen indicated by the indication information of the frame picture, to obtain a to-be- The predetermined format information sent.
  • the frame picture indication information may be, but is not limited to, synthesizing at least one of the following frame picture information about the target frame into the above-described predetermined format information.
  • the first media file includes a set of consecutive frame pictures of the target frame
  • first link information wherein the first link information is used to indicate a frame picture on the target frame in the first media file
  • Second link information wherein the second link information is used to indicate a set of consecutive frame pictures including the target frame in the first media file.
  • the first link information and the second link information may be displayed on the second client, so that the second account can be redirected to the link information by the second client.
  • the frame picture on the target frame in the first media file is combined with the input information “performance awesome” to obtain predetermined format information, which is sent to the second account and displayed on the second client.
  • the input information “performance awesome” is sent to the second account and displayed on the second client.
  • the second account can directly jump to the playing platform through the link information, and synchronously play the playing position of the first account, that is, the target frame of the first media file, so that the second account can be The above first media file is continuously played from the target frame to achieve the effect of sharing the playback progress.
  • the method according to the above embodiment can be implemented by means of software plus a necessary general hardware platform, and of course, by hardware, but in many cases, the former is A better implementation.
  • the technical solution of the present application which is essential or contributes to the related art, may be embodied in the form of a software product stored in a storage medium (such as ROM/RAM, disk, CD-ROM).
  • the instructions include a number of instructions for causing a terminal device (which may be a cell phone, a computer, a server, or a network device, etc.) to perform the methods described in various embodiments of the present application.
  • the application further provides a data interaction apparatus for implementing the data interaction method described above, which is applied to a data interaction terminal.
  • the device includes:
  • the detecting unit 902 is configured to: when the first client of the first application plays the target frame to the first media file, detect an interaction instruction generated by performing an interaction operation on the target frame, where the interaction instruction carries an interaction The object indication information of the selected object to be interacted is operated, and the first client logs in using the first account;
  • the first obtaining unit 904 is configured to acquire the second account of the object to be interacted in the second application indicated by the object indication information, where the first account has an association relationship with the second account;
  • the second obtaining unit 906 is configured to acquire first interaction information to be exchanged
  • the sending unit 908 is configured to send the first interaction information to the second account of the second application by using the first client.
  • the data interaction device may be, but is not limited to, applied to a media playing platform, such as a television platform, a digital television platform, or a network media playing platform.
  • the first application may be, but is not limited to, an application for playing a media file
  • the second application may be, but is not limited to, an application for instant messaging. That is to say, in the media playing platform, the object to be interacted in the target frame of the played media file is obtained, thereby realizing that the interactive information is sent to the account of the communication application in the account of the communication application to achieve the display with the media file.
  • the interactive objects perform real-time data interaction, thereby achieving the purpose of extending the scope of data interaction. For example, as shown in FIG.
  • the object A to be interacted with in the frame picture of the target frame eg, The right side of the figure performs a click-select operation (ie, an interaction operation) to generate an interaction instruction, where the interaction instruction carries object indication information of the object to be interacted, for example, the object indication information performs interaction with the object A to be interacted, and then As shown in FIG.
  • the prompt information for determining the interaction platform and the interaction account for interacting with the object A to be interacted with is displayed in the first client of the first application, assuming that the object A to be interacted with is selected on the S platform ( The account ID_02 of the instant messaging application App2 platform interacts.
  • the interaction information is obtained, for example, the interaction information is obtained by using the voice input method, and the interaction information is sent to the second account ID_02 of the second application (the instant communication application App2)
  • the display interface of the interaction space of the second client that is logged in by using the second account ID_02 may be as shown in FIG. 5(d), and the first account ID_01 of the first application is published before 5 minutes, such as the graphic information.
  • the second account may be, but is not limited to, sending the reply information to the first account ID_01 of the first application by using the second account.
  • the above is only an example, and is not limited in this embodiment.
  • the interaction generated by performing the interaction operation on the target frame is detected.
  • the object to be interacted in the selected frame of the target frame indicated by the object indication information carried in the interaction instruction is obtained, and the second account of the object to be interacted in the second application is obtained, where The second account has an association relationship with the first account, so that after the first interaction information to be exchanged is obtained, the first interaction information is sent to the second account of the second application by the first client, so as to reach the first account.
  • the effect of the real-time data interaction between the client and the object to be interacted in the target frame played by the first client is not limited to data interaction between the accounts for playing the media file, thereby expanding the data interaction.
  • the effect of the range Further, the data interaction with the object to be interacted in the target frame played by the first client is directly performed, and the login operation is not performed repeatedly to log in to different application platforms, thereby further improving the efficiency of data interaction.
  • the foregoing first interaction information may include, but is not limited to, input information and frame picture indication information, where the frame picture indication information is used to indicate a frame picture corresponding to the target frame in the first media file.
  • the input information may include, but is not limited to, at least one of the following: character information, voice information.
  • the character information may include, but is not limited to, text, an icon, where the icon may be, but is not limited to, an emoticon.
  • the foregoing voice information may be, but is not limited to, being recognized and converted into text information in the data interaction server of the first application, thereby facilitating forwarding of the text information to the second account of the second application.
  • the sending unit includes: a sending module, configured to send, by using the first client, the first interaction information to the data interaction server of the first application, and indicating that the data interaction server of the first application is The first interaction information is sent to the second client of the second application by the data interaction server of the second application, where the second client logs in using the second account.
  • a sending module configured to send, by using the first client, the first interaction information to the data interaction server of the first application, and indicating that the data interaction server of the first application is The first interaction information is sent to the second client of the second application by the data interaction server of the second application, where the second client logs in using the second account.
  • the first interaction information may be, but is not limited to, a data interaction server to be sent to the first application, and the first interaction information is sent by the data interaction server of the first application to the data interaction server of the second application.
  • the sending manner of the foregoing first interaction information may include, but is not limited to, synchronous sending and asynchronous sending. That is, the input information and the frame indication information may be simultaneously sent to the data interaction server of the first application, so that the data interaction server of the first application directly synthesizes the content into a predetermined format for forwarding to the second application.
  • the input information and the frame picture indication information may also be asynchronously sent to the data interaction server of the first application to improve the information transmission efficiency, thereby reducing the transmission load.
  • the interaction information of the predetermined format sent by the data interaction server of the first application to the data interaction server of the second application may be, but is not limited to, text information, image information, link information, and any two of the foregoing. Or a combination of three kinds of information.
  • the image information may include, but is not limited to, a static picture (such as a frame picture screenshot of the target frame) and a dynamic picture (including a group of consecutive frame pictures of the target frame).
  • the above link information may be, but is not limited to, a frame picture for indicating a target frame in the first media file. The above is only an example, and is not limited in this embodiment.
  • the object to be interacted may be determined according to an operation position of the interaction operation.
  • the determining manner may be, but is not limited to, including:
  • the first media file When the first media file is played in full screen, it may be, but not limited to, according to the frame number of the target frame and the operation coordinates of the interactive operation on the terminal playing interface, and search from the preset mapping relationship with the target coordinate in the target frame.
  • the preset mapping relationship may be, but is not limited to, that the data interaction server of the first application identifies the object to be interacted in each frame by using a facial recognition technology before detecting the interaction operation, and The interaction object and the corresponding displayed frame number and display coordinate establish a one-to-one mapping relationship, so that after the frame number of the target frame and the operation coordinate of the interaction operation are acquired according to the detected interaction operation, the mapping relationship is used to obtain the The object identifier of the object to be interacted in the frame picture of the target frame, thereby implementing data interaction with the object to be interacted.
  • the above method 1) may be adopted, which is not described in this example; and may be, but not limited to, obtaining a predetermined identifier displayed on the operation position where the first client performs the interactive operation.
  • the object identifier of the object to be interacted is obtained according to the predetermined identifier to determine the object to be interacted.
  • the foregoing operation location may be, but is not limited to, displaying an image identifier, such as an avatar identifier of an object to be interacted, as shown in FIG. 6.
  • an image identifier such as an avatar identifier of an object to be interacted
  • the object identifier of the corresponding object to be interacted is obtained according to the avatar identifier to determine the object to be interacted.
  • the foregoing apparatus further includes: a receiving unit, configured to: after transmitting the first interaction information to the second account of the second application by using the first client, receiving, by the first client, the second The second interaction information sent by the second account of the application; the display unit is configured to display the second interaction information on the first client.
  • the foregoing second interaction information may be, but is not limited to, interaction information associated with the first interaction information, such as the second interaction information being reply information for the first interaction information.
  • the second interaction information may be, but is not limited to, according to the message reply policy.
  • the data interaction server may, but is not limited to, use the source identifier of the first interaction information to identify the second interaction information.
  • the second interaction information may be cached in the data interaction server of the first application, and after the first account is logged in, the data is forwarded from the data application server of the first application to the first client. end.
  • the foregoing display unit includes:
  • a determining module configured to determine whether the first client continues to play the first media file
  • the first display module is configured to display the second interaction information on the play screen of the first media file when the first client continues to play the first media file;
  • the second display module is configured to: when the first client does not continue to play the first media file, prompt the second client to receive the second interaction information; and obtain the control for displaying the second interaction information After the instruction, the second interaction information is displayed in a predetermined window of the first client.
  • the foregoing predetermined window may be, but is not limited to, a message center window of the first client.
  • the foregoing is only an example, and is not limited in this embodiment.
  • the second interaction information is input and transmitted. If the first account is online, and the first client continues to play the first media file, the second interaction information that is replied may be displayed on the play screen of the first client, as shown in FIG. 7(b). Such as "Reply: ".
  • the first client that is logged in using the first account of the first application plays the target frame to the first media file
  • after detecting the interaction instruction generated by performing the interaction operation on the target frame Acquiring the object to be interacted in the selected frame of the target frame indicated by the object indication information carried in the interaction instruction, and acquiring the second account in the second application, where the second account is The first account has an association relationship, so that after the first interaction information to be exchanged is obtained, the first interaction information is sent to the second account of the second application by the first client, so as to reach the first client through the first client.
  • the effect of real-time data interaction between the objects to be interacted in the target frame played by the first client is not limited to data interaction between the accounts for playing the media file, thereby expanding the scope of data interaction. effect.
  • the second obtaining unit includes:
  • the first obtaining module is configured to acquire the input information and the frame picture indication information, where the frame picture indication information is used to indicate a frame picture corresponding to the target frame in the first media file, where the first interaction information includes: the input information And frame picture indication information.
  • the first acquiring module includes:
  • a first obtaining submodule configured to obtain input character information, wherein the character information comprises: a text and/or an icon; or
  • the second obtaining submodule is configured to obtain the input voice information; and the character information to be interacted is identified from the voice information.
  • the voice information sent by the first client is formatted by the server to identify the corresponding character information, so that it is convenient to directly provide the second client for display. Further, inputting information by voice will greatly simplify the interaction and improve the interaction efficiency.
  • the first obtaining module includes one of the following:
  • a third obtaining submodule configured to acquire a frame picture on the target frame in the first media file
  • a fourth obtaining submodule configured to acquire a set of consecutive frame pictures including the target frame in the first media file
  • a fifth obtaining sub-module configured to acquire first link information, where the first link information is used to indicate a frame picture on the target frame in the first media file;
  • the sixth obtaining submodule is configured to acquire the second link information, wherein the second link information is used to indicate a set of consecutive frame pictures including the target frame in the first media file.
  • the data interaction server of the first application may be, but not limited to, performing a synthesizing operation on the input information sent by the first client and the frame screen indicated by the indication information of the frame picture, to obtain a to-be- The predetermined format information sent.
  • the frame picture indication information may be, but is not limited to, synthesizing at least one of the above-described frame picture information about the target frame into the predetermined format information.
  • the first link information and the second link information may be displayed on the second client, so that the second account can be redirected to the link information by the second client.
  • the frame picture on the target frame in the first media file is combined with the input information “performance awesome” to obtain predetermined format information, which is sent to the second account and displayed on the second client.
  • the input information “performance awesome” is sent to the second account and displayed on the second client.
  • the input information and the frame screen indication information are acquired, and the information synthesized by the input information and the frame screen indication information is sent to the second account of the second application to implement data interaction.
  • the second account will also be synchronized with the playback progress of the first account to enable real-time data interaction in the content association.
  • a receiving unit configured to receive the second interaction information sent by the second account of the second application by the first client after the first interaction information is sent to the second account of the second application by the first client;
  • a display unit configured to display the second interaction information on the first client.
  • the receiving unit includes:
  • the receiving module is configured to receive the second interaction information by using the first client, where the second interaction information is sent by the second client of the second application, and is performed by the data interaction server of the second application.
  • the data interaction server of the application is sent to the first client, wherein the second client logs in using the second account.
  • the second interaction information sent by the second client is received and displayed in the first client to achieve a one-to-one real-time interaction between the first account and the second account, thereby ensuring The privacy and security of data interaction.
  • the display unit comprises:
  • the first display module is configured to display the second interaction information on the play screen of the first media file when the first client continues to play the first media file;
  • the second display module is configured to: when the first client does not continue to play the first media file, prompting to receive the second interaction information on the first client; and acquiring the control instruction for displaying the second interaction information After that, the second interaction information is displayed in a predetermined window of the first client.
  • the data interaction server of the first application receives the second interaction information, it is determined whether the first account is online.
  • the data interaction server of the first application may be, but is not limited to, buffering the second interaction information in the data interaction server of the first application after the first account is offline, and the data from the first application after the first account is logged in.
  • the interactive server is pushed to the first client.
  • the first account it may be, but is not limited to, determining whether the first client continues to play the first media file; and further determining the display location of the second interaction information according to the determination result.
  • the second interaction information is input and transmitted.
  • the second interaction information that is replied may be displayed on the play screen of the first client, as shown in FIG. 7(b).
  • the second client may be prompted to receive the second interaction information in the message center of the first client.
  • the prompt information is displayed in the predetermined window of the first client, such as displaying the foregoing in the message center.
  • the second interaction information is displayed, or a new window pops up in the first client to display the second interaction information.
  • the present application by determining whether the first client continues to play the first media file, different display of the second interaction information is implemented according to different determination results, so as to ensure that the first client does not miss the desired display.
  • the second interaction information will also achieve an effect of improving the flexibility of the display of the second interactive information.
  • a data interaction apparatus for implementing the foregoing data interaction method is further provided, which is applied to a data interaction server.
  • the device includes:
  • the first obtaining unit 1002 is configured to acquire a data interaction request sent by the first client of the first application, where the data interaction request carries at least an object indication information for indicating an object to be interacted, and the object to be interacted is displayed in the first In the frame picture of the target frame of the first media file played by the client, the first client logs in using the first account;
  • the second obtaining unit 1004 is configured to acquire, according to the object indication information, a second account that is to be interacted with in the second application, where the first account has an association relationship with the second account;
  • the third obtaining unit 1006 is configured to acquire first interaction information to be exchanged
  • the sending unit 1008 is configured to send the first interaction information to the second account of the second application.
  • the data interaction device may be, but is not limited to, applied to a media playing platform, such as a television platform, a digital television platform, or a network media playing platform.
  • the first application may be, but is not limited to, an application for playing a media file
  • the second application may be, but is not limited to, an application for instant messaging. That is to say, in the media playing platform, the object to be interacted in the target frame of the played media file is obtained, thereby realizing that the interactive information is sent to the account of the communication application in the account of the communication application to achieve the display with the media file.
  • the interactive objects perform real-time data interaction, thereby achieving the purpose of extending the scope of data interaction. For example, as shown in FIG.
  • the object A to be interacted with in the frame picture of the target frame eg, The right side of the figure performs a click-select operation (ie, an interaction operation) to generate an interaction instruction, where the interaction instruction carries object indication information of the object to be interacted, for example, the object indication information performs interaction with the object A to be interacted, and then As shown in FIG.
  • the prompt information for determining the interaction platform and the interaction account for interacting with the object A to be interacted with is displayed in the first client of the first application, assuming that the object A to be interacted with is selected on the S platform ( The account ID_02 of the instant messaging application App2 platform interacts.
  • the interaction information is obtained, for example, the interaction information is obtained by using the voice input method, and the interaction information is sent to the second account ID_02 of the second application (the instant communication application App2)
  • the display interface of the interaction space of the second client that is logged in by using the second account ID_02 may be as shown in FIG. 5(d), and the first account ID_01 of the first application is published before 5 minutes, such as the graphic information.
  • the second account may be, but is not limited to, sending the reply information to the first account ID_01 of the first application by using the second account.
  • the above is only an example, and is not limited in this embodiment.
  • the to-be-interacted After acquiring the data interaction request sent by the first client of the first application, where the data interaction request carries at least the object indication information for indicating the object to be interacted, the to-be-interacted The object is displayed in the frame of the target frame of the first media file played by the first client, and the second account of the object to be interacted in the second application is obtained according to the object indication information, where the first account and the second account have The association information is obtained, and the first interaction information to be exchanged is obtained, and the first interaction information is sent to the second account of the second application. After the first interaction information to be exchanged is obtained, the first interaction information is sent to the second account of the second application by the first client, so as to be played by the first client and the first client.
  • the effect of real-time data interaction between the objects to be interacted in the target frame is not limited to data interaction between the accounts for playing the media files, thereby realizing the effect of expanding the range of data interaction. Further, the data interaction with the object to be interacted in the target frame played by the first client is directly performed, and the login operation is not performed repeatedly to log in to different application platforms, thereby further improving the efficiency of data interaction.
  • the foregoing first interaction information may include, but is not limited to, input information and frame picture indication information, where the frame picture indication information is used to indicate a frame picture corresponding to the target frame in the first media file.
  • the input information may include, but is not limited to, at least one of the following: character information, voice information.
  • the character information may include, but is not limited to, text, an icon, where the icon may be, but is not limited to, an emoticon.
  • the foregoing voice information may be, but is not limited to, being recognized and converted into text information in the data interaction server of the first application, thereby facilitating forwarding of the text information to the second account of the second application.
  • the foregoing first interaction information may be, but is not limited to, a data interaction server to be sent to the first application, and the first interaction information is passed by the second application by the data interaction server of the first application.
  • the data interaction server sends to the second client of the second application.
  • the sending manner of the foregoing first interaction information may include, but is not limited to, synchronous sending and asynchronous sending. That is, the input information and the frame indication information may be simultaneously sent to the data interaction server of the first application, so that the data interaction server of the first application directly synthesizes the content into a predetermined format for forwarding to the second application.
  • the input information and the frame picture indication information may also be asynchronously sent to the data interaction server of the first application to improve the information transmission efficiency, thereby reducing the transmission load.
  • the interaction information of the predetermined format sent by the data interaction server of the first application to the data interaction server of the second application may be, but is not limited to, text information, image information, link information, and any two of the foregoing. Or a combination of three kinds of information.
  • the image information may include, but is not limited to, a static picture (such as a frame picture screenshot of the target frame) and a dynamic picture (including a group of consecutive frame pictures of the target frame).
  • the above link information may be, but not limited to, a frame picture for indicating a target frame in the first media file. The above is only an example, and is not limited in this embodiment.
  • the data interaction server of the first application may include, but is not limited to: receiving the second interaction information sent by the second account by using the data interaction server of the second application; and sending the second interaction information to The first client performs the display.
  • the foregoing second interaction information may be, but is not limited to, interaction information associated with the first interaction information, such as the second interaction information being reply information for the first interaction information.
  • the second interaction information may be, but is not limited to, according to the message reply policy.
  • the data interaction server may, but is not limited to, use the source identifier of the first interaction information to identify the second interaction information. Sending the target path, so as to send the second interaction information to the first client through the data interaction server of the first application.
  • the data interaction request sent by the first client of the first application After the data interaction request sent by the first client of the first application is obtained, the data interaction request carries at least object indication information indicating the object to be interacted, and the object to be interacted is displayed in the embodiment.
  • the first interaction information to be exchanged After the first interaction information to be exchanged is obtained, the first interaction information is sent to the second account of the second application by the first client, so as to be played by the first client and the first client.
  • the effect of real-time data interaction between the objects to be interacted in the target frame is not limited to data interaction between the accounts for playing the media files, thereby realizing the effect of expanding the range of data interaction.
  • the third obtaining unit includes:
  • a first acquiring module configured to acquire information sent by the first client and frame frame indication information, where the frame picture indication information is used to indicate a frame picture corresponding to the target frame in the first media file, where the first interaction information includes : information sent by the first client and frame picture indication information.
  • the first acquiring module includes:
  • the first obtaining sub-module is configured to obtain character information sent by the first client, where the character information includes: a text and/or an icon; or
  • the second obtaining sub-module is configured to obtain the voice information sent by the first client, and identify the character information to be exchanged from the voice information.
  • the data interaction server sent by the first client performs format conversion and recognition on the voice information sent by the first client to identify the corresponding character information, so as to facilitate direct display to the second client for display. Further, inputting information by voice will greatly simplify the interaction and improve the interaction efficiency.
  • the sending unit includes:
  • a synthesizing module configured to synthesize information sent by the first client and frame screen indication information into predetermined format information
  • the sending module is set to send predetermined format information.
  • the data interaction server of the first application may be, but not limited to, performing a synthesizing operation on the input information sent by the first client and the frame screen indicated by the indication information of the frame picture, to obtain a to-be- The predetermined format information sent.
  • the frame picture indication information may be, but is not limited to, synthesizing at least one of the following frame picture information about the target frame into the above-described predetermined format information.
  • the first media file includes a set of consecutive frame pictures of the target frame
  • first link information wherein the first link information is set to indicate a frame picture on the target frame in the first media file
  • second link information is set to indicate a set of consecutive frame pictures including the target frame in the first media file.
  • the first link information and the second link information may be displayed on the second client, so that the second account can be redirected to the link information by the second client.
  • the frame picture on the target frame in the first media file is combined with the input information “performance awesome” to obtain predetermined format information, which is sent to the second account and displayed on the second client.
  • the input information “performance awesome” is sent to the second account and displayed on the second client.
  • the second account can directly jump to the playing platform through the link information, and synchronously play the playing position of the first account, that is, the target frame of the first media file, so that the second account can be The above first media file is continuously played from the target frame to achieve the effect of sharing the playback progress.
  • the application environment of the embodiment of the present application may be, but is not limited to, the application environment in the first embodiment, which is not described in this embodiment.
  • the foregoing data interaction method may be, but is not limited to, being applied to a data interaction system, where the system includes: a data interaction terminal and a data interaction server.
  • the first data interaction terminal uses a television (Television, referred to as TV) as an example
  • the second data interaction terminal takes a mobile phone as an example.
  • the first data interaction terminal includes a TV and an input module, and the first corresponding to the first data interaction terminal.
  • the data interaction server includes: an account resolution module, a voice conversion module, a message synthesis module, and a message sending module.
  • the second data interaction server corresponding to the second data interaction terminal includes: a message reply module, a message distribution module, and a message output module.
  • the first media file takes a video as an example, and the interactive object is exemplified by an actor.
  • the user After logging in using the login account (such as the first account) in step S1102, the user views the video on the TV (such as the first client).
  • the interactive operation request is initiated by the input module through step S1104.
  • the input module After receiving the interactive operation command of the user, the input module synchronizes the operation operation notification to the TV through step S1106.
  • the TV After receiving the interactive operation notification, the TV performs a video scene parsing operation through step S1108.
  • the actor information in the current video (such as the object identification actor ID) and the current video playback information (the frame number of the currently played target frame, the video screen screenshot), and the like are analyzed.
  • the TV initiates a request to the account resolution module according to the actor ID through step S1110, and requests to resolve the social account information (such as the second account number) corresponding to the actor ID.
  • the account resolution module in the first data interaction server responds to the TV with the social account information corresponding to the actor ID in step S1112, and displays the corresponding account information (such as the second account) by the TV output.
  • the corresponding actor ie, the social account information corresponding to the actor ID described above
  • the TV asynchronously reports the video scene information (the currently playing video ID, the frame number of the current target frame of the video, the video screenshot, and the actor social account information) to the message synthesizing module in step S1118.
  • the user inputs the interactive content through the input module voice through step S1120.
  • the input module synchronizes to the voice conversion module in the first data interaction server in step S1124, and performs voice conversion in step S1126.
  • the voice conversion module receives the synchronized voice, starts voice conversion, and converts the voice into text.
  • the conversion result is reported to the message synthesis module in the first data interaction server in step S1128.
  • the message synthesizing module performs information synthesis in step S1130, and edits the text of the user's interactive speech and the frame number of the current target frame of the video, the video screenshot, and the like into the interactive information in the graphic format, and sends the information to the actor in the second application.
  • Account information (such as the second account).
  • the call message reply interface sends an interactive message reply to the message reply module through step S1202.
  • the interactive message carries the source message ID of the reply.
  • the message replying module in the second data interaction server parses the source message ID through step S1204, and queries the user ID of the published source message and the corresponding video information (the video ID being played at the time) according to the source message ID.
  • the message replying module synchronizes the obtained user information (such as the first account), the video information (such as the video ID), and the interactive message of the actor reply to the message distribution module through step S1206.
  • the message distribution module performs a message distribution decision, wherein the message distribution decision is determined according to the current user's online status and video play status.
  • the interactive message is sent directly to the message center of the first client; if the first account is currently online and watching the same video, the interactive message is sent directly as a barrage To the first client; if the first account is currently online, but not the same video, the interactive message is sent to the message center of the first client, and a prompt message is sent to the user.
  • a data interaction terminal for implementing the data interaction method is further provided. As shown in FIG. 13, the terminal includes:
  • the processor 1302 is configured to: when the first client of the first application plays the target frame to the first media file, detect an interaction instruction generated by performing an interaction operation on the target frame, where the interaction instruction carries an interaction And operating the selected object indication information of the object to be interacted, the first client is logged in using the first account, and is further configured to acquire the second account of the object to be interacted in the second application indicated by the object indication information, where the first account is Associated with the second account;
  • the communication interface 1304 is connected to the processor 1302 and configured to acquire the first interaction information to be exchanged, and is further configured to send the first interaction information to the second account of the second application by using the first client.
  • the memory 1306 is connected to the processor 1302 and configured to store the frame information of the first interaction information, the first account, and the target frame.
  • a data interaction server for implementing the data interaction method is further provided.
  • the server includes:
  • the communication interface 1402 is configured to obtain a data interaction request sent by the first client of the first application, where the data interaction request carries at least the object indication information for indicating the object to be interacted, and the object to be interacted is displayed in the first client.
  • the first client logs in using the first account;
  • the processor 1404 is connected to the communication interface 1402, and is configured to acquire a second account of the object to be interacted in the second application according to the object indication information, where the first account has an association relationship with the second account;
  • the communication interface 1402 is further configured to acquire first interaction information to be exchanged, and is further configured to send the first interaction information to the second account of the second application.
  • the memory 1406 is connected to the processor 1402 and the communication interface 1404, and is configured to store the second account and the first interaction information of the object to be interacted in the second application.
  • a storage medium is also provided.
  • the foregoing storage medium may be located in at least one of the plurality of network devices in the network.
  • the storage medium is arranged to store a computer program for performing the following steps:
  • the data interaction terminal detects an interaction instruction generated by performing an interaction operation on the target frame, where the interaction instruction carries the interaction operation selected
  • the object indication information of the object to be interacted with, the first client logs in using the first account
  • the data interaction terminal acquires the second account of the object to be interacted in the second application indicated by the object indication information, where the first account has an association relationship with the second account;
  • the data interaction terminal acquires first interaction information to be exchanged.
  • the data interaction terminal sends the first interaction information to the second account of the second application by using the first client.
  • the storage medium is further arranged to store a computer program for performing the following steps:
  • the data interaction server obtains the data interaction request sent by the first client of the first application, where the data interaction request carries at least the object indication information for indicating the object to be interacted, and the object to be interacted is displayed on the first client.
  • the first client logs in using the first account;
  • the data interaction server acquires the second account of the object to be interacted in the second application according to the object indication information, where the first account has an association relationship with the second account.
  • the data interaction server acquires first interaction information to be exchanged.
  • the data interaction server sends the first interaction information to the second account of the second application.
  • the foregoing storage medium may include, but not limited to, a USB flash drive, a Read-Only Memory (ROM), a Random Access Memory (RAM), a mobile hard disk, and a magnetic memory.
  • ROM Read-Only Memory
  • RAM Random Access Memory
  • mobile hard disk a magnetic memory.
  • magnetic memory a variety of media that can store computer programs, such as a disc or an optical disc.
  • the integrated unit in the above embodiment if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in the above-described computer readable storage medium.
  • the technical solution of the present application may be embodied in the form of a software product, or the whole or part of the technical solution, which is stored in the storage medium, including
  • the instructions are used to cause one or more computer devices (which may be a personal computer, server or network device, etc.) to perform all or part of the steps of the methods described in the various embodiments of the present application.
  • the disclosed client may be implemented in other manners.
  • the device embodiments described above are merely illustrative.
  • the division of the unit is only a logical function division.
  • multiple units or components may be combined or may be Integrate into another system, or some features can be ignored or not executed.
  • the mutual coupling or direct coupling or communication connection shown or discussed may be an indirect coupling or communication connection through some interface, unit or module, and may be electrical or otherwise.
  • the units described as separate components may or may not be physically separated, and the components displayed as units may or may not be physical units, that is, may be located in one place, or may be distributed to multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of the embodiment.
  • each functional unit in each embodiment of the present application may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.
  • the above integrated unit can be implemented in the form of hardware or in the form of a software functional unit.
  • the object indication carried in the interaction instruction is acquired.
  • the first interaction information to be exchanged is obtained, the first interaction information is sent to the second account of the second application by the first client, so as to reach the target frame played by the first client and the first client.

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Abstract

本发明公开了一种数据交互方法、装置及存储介质。其中,该方法包括:在第一应用的第一客户端播放至第一媒体文件的目标帧时,数据交互终端检测到对目标帧执行交互操作所生成的交互指令,其中,交互指令中携带有交互操作所选中的待交互对象的对象指示信息,第一客户端使用第一账号登录;数据交互终端获取对象指示信息所指示的待交互对象在第二应用中的第二账号,其中,第一账号与第二账号具有关联关系;数据交互终端获取待交互的第一交互信息;数据交互终端通过第一客户端将第一交互信息发送至第二应用的第二账号。本发明解决了采用相关的数据交互方式时存在的数据交互范围受限的技术问题。

Description

数据交互方法、装置及存储介质
本申请要求于2017年3月8日提交中国专利局、优先权号为2017101357429、申请名称为“数据交互方法及装置”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请涉及计算机领域,具体而言,涉及一种数据交互方法、装置及存储介质。
背景技术
随着移动互联网及社交媒体的发展,越来越多的用户终端可以在使用用户账号登录应用平台后,实现与该应用平台中的其他用户账号进行数据交互的过程。其中,在媒体播放平台中,目前常用的数据交互方式包括:评论、弹幕,具体过程如下:
1、评论,通常会在显示界面中配置有与媒体播放窗口相分离的独立的评论专区,如图1所示,在该评论专区内可以发布评论内容,还可以查看其它人的热门评论。
2、弹幕,通常是在媒体播放窗口内以大量字幕形式显示不同用户账号发布的评论内容,如图2所示。
然而,在采用上述任意一种方式进行数据交互的过程中,当前用户账号(即观众账号)都只限于与登录该平台的其他用户账号(即观众账号)进行数据交互。也就是说,在媒体播放平台中,目前相关技术中仅为登录到该媒体播放平台的用户账号(即观众账号)提供了进行数据交互的渠道,如评论专区和弹幕,然而,却还无法实现在上述关注媒体播放平台的用户账号(即观众账号)与媒体播放窗口中当前播放进度下所播放的角色之间 的数据交互过程,从而导致数据交互范围受限的问题。
针对上述的问题,目前尚未提出有效的解决方案。
发明内容
本申请实施例提供了一种数据交互方法、装置及存储介质,以至少解决采用相关的数据交互方式时存在的数据交互范围受限的技术问题。
根据本申请实施例的一个方面,提供了一种数据交互方法,包括:在第一应用的第一客户端播放至第一媒体文件的目标帧时,数据交互终端检测到对目标帧执行交互操作所生成的交互指令,其中,交互指令中携带有交互操作所选中的待交互对象的对象指示信息,第一客户端使用第一账号登录;数据交互终端获取对象指示信息所指示的待交互对象在第二应用中的第二账号,其中,第一账号与第二账号具有关联关系;数据交互终端获取待交互的第一交互信息;数据交互终端通过第一客户端将第一交互信息发送至第二应用的第二账号。
根据本申请实施例的另一方面,还提供了一种数据交互方法,包括:数据交互服务器获取第一应用的第一客户端发送的数据交互请求,其中,数据交互请求中至少携带有用于指示待交互对象的对象指示信息,待交互对象显示在第一客户端播放的第一媒体文件的目标帧的帧画面中,第一客户端使用第一账号登录;数据交互服务器根据对象指示信息获取待交互对象在第二应用中的第二账号,其中,第一账号与第二账号具有关联关系;数据交互服务器获取待交互的第一交互信息;数据交互服务器将第一交互信息发送至第二应用的第二账号。
根据本申请实施例的又一方面,还提供了一种数据交互装置,包括:检测单元,设置为在第一应用的第一客户端播放至第一媒体文件的目标帧时,检测到对上述目标帧执行交互操作所生成的交互指令,其中,上述交互指令中携带有上述交互操作所选中的待交互对象的对象指示信息,上述第一客户端使用第一账号登录;第一获取单元,设置为获取上述对象指示 信息所指示的上述待交互对象在第二应用中的第二账号,其中,上述第一账号与上述第二账号具有关联关系;第二获取单元,设置为获取待交互的第一交互信息;发送单元,设置为通过上述第一客户端将上述第一交互信息发送至上述第二应用的上述第二账号。
根据本申请实施例的又一方面,还提供了一种数据交互装置,包括:第一获取单元,设置为获取第一应用的第一客户端发送的数据交互请求,其中,上述数据交互请求中至少携带有用于指示待交互对象的对象指示信息,上述待交互对象显示在上述第一客户端播放的第一媒体文件的目标帧的帧画面中,上述第一客户端使用第一账号登录;第二获取单元,设置为根据上述对象指示信息获取上述待交互对象在第二应用中的第二账号,其中,上述第一账号与上述第二账号具有关联关系;第三获取单元,设置为获取待交互的第一交互信息;发送单元,设置为将上述第一交互信息发送至上述第二应用的上述第二账号。
根据本申请的实施例的又一方面,还提供了一种存储介质,该存储介质中存储有计算机程序,其中,该计算机程序被设置为运行时执行上述方法中的步骤。
在本申请实施例中,在第一应用的第一客户端播放至第一媒体文件的目标帧时,在数据交互终端检测到对目标帧执行交互操作所生成的交互指令后,获取该交互指令中携带的对象指示信息所指示的目标帧的帧画面中被交互操作所选中的待交互对象,并获取该待交互对象在第二应用中的第二账号,其中第二账号与第一账号具有关联关系,从而实现在获取到待交互的第一交互信息后,通过第一客户端将上述第一交互信息发送至第二应用的第二账号,以达到通过第一客户端与第一客户端所播放的目标帧中的待交互对象进行实时地数据交互,而不再限于仅在用于播放媒体文件的账号之间进行数据交互,进而实现扩展了数据交互的范围的效果。进一步,通过与第一客户端所播放的目标帧中的待交互对象直接进行实时地数据交互,而无需重复执行登录操作以登录不同应用平台,进一步实现了提高 数据交互效率的效果。
附图说明
此处所说明的附图用来提供对本申请的进一步理解,构成本申请的一部分,本申请的示意性实施例及其说明用于解释本申请,并不构成对本申请的不当限定。在附图中:
图1是根据相关技术的一种数据交互方法的示意图;
图2是根据相关技术的另一种数据交互方法的示意图;
图3是根据本申请实施例的一种数据交互方法的应用环境示意图;
图4是根据本申请实施例的一种数据交互方法的流程图;
图5是根据本申请实施例的一种数据交互方法的示意图;
图6是根据本申请实施例的另一种数据交互方法的示意图;
图7是根据本申请实施例的又一种数据交互方法的示意图;
图8是根据本申请实施例的另一种数据交互方法的流程图;
图9是根据本申请实施例的一种数据交互装置的示意图;
图10是根据本申请实施例的另一种数据交互装置的示意图;
图11是根据本申请实施例的又一种数据交互方法的流程图;
图12是根据本申请实施例的又一种数据交互方法的流程图;
图13是根据本申请实施例的一种数据交互终端的示意图;
图14是根据本申请实施例的一种数据交互服务器的示意图。
具体实施方式
为了使本技术领域的人员更好地理解本申请方案,下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行清楚、完整地描述, 显然,所描述的实施例仅仅是本申请一部分的实施例,而不是全部的实施例。基于本申请中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都应当属于本申请保护的范围。
需要说明的是,本申请的说明书和权利要求书及上述附图中的术语“第一”、“第二”等是用于区别类似的对象,而不必用于描述特定的顺序或先后次序。应该理解这样使用的数据在适当情况下可以互换,以便这里描述的本申请的实施例能够以除了在这里图示或描述的那些以外的顺序实施。此外,术语“包括”和“具有”以及他们的任何变形,意图在于覆盖不排他的包含,例如,包含了一系列步骤或单元的过程、方法、系统、产品或设备不必限于清楚地列出的那些步骤或单元,而是可包括没有清楚地列出的或对于这些过程、方法、产品或设备固有的其它步骤或单元。
根据本申请实施例的一个方面,提供了一种上述数据交互方法的实施例。作为一种可选的实施方式,该数据交互方法可以但不限于应用于如图3所示的应用环境中,数据交互终端302上运行有使用第一账号登录的第一应用的第一客户端,在第一应用的第一客户端播放至第一媒体文件的目标帧时,数据交互终端302检测到对目标帧执行交互操作所生成的交互指令,其中,交互指令中携带有交互操作所选中的待交互对象的对象指示信息,并通过网络304从服务器306中获取对象指示信息所指示的待交互对象在第二应用中的第二账号;然后,数据交互终端302获取待交互的第一交互信息,并通过上述第一客户端将第一交互信息通过上述服务器306发送至第二应用的第二账号。
在本实施例中,在第一应用的使用第一账号登录的第一客户端播放至第一媒体文件的目标帧时,数据交互终端检测到对目标帧执行交互操作所生成的交互指令,其中,交互指令中携带有交互操作所选中的待交互对象的对象指示信息,并获取该对象指示信息所指示的待交互对象在第二应用中的第二账号,其中第二账号与第一账号具有关联关系,从而实现在获取到待交互的第一交互信息后,通过第一客户端将上述第一交互信息发送至 第二应用的第二账号,以达到通过第一客户端与第一客户端所播放的目标帧中的待交互对象进行实时地数据交互的效果,而不再限于仅在用于播放媒体文件的账号之间进行数据交互,进而实现扩展了数据交互的范围的效果。进一步,通过与第一客户端所播放的目标帧中的待交互对象直接进行实时地数据交互,而无需重复执行登录操作以登录不同应用平台,进一步实现了提高数据交互效率的效果。
可选地,在本实施例中,上述数据交互终端可以包括但不限于以下至少之一:手机、平板电脑、笔记本电脑、台式PC机、数字电视及其他用于播放媒体文件的硬件设备。上述网络可以包括但不限于以下至少之一:广域网、城域网、局域网。上述只是一种示例,本实施例对此不做任何限定。
在本申请实施例中,上述数据交互方法可以但不限于应用于数据交互系统中,其中,该数据交互系统可以包括但不限于:数据交互终端及数据交互服务器,其中,数据交互终端用于获取待交互的第一交互信息,数据交互服务器用于对待交互的信息进行处理,并将处理后的第一交互信息通过第二应用的数据交互服务器发送至第二账号。
根据本申请实施例,提供了一种数据交互方法,如图4所示,该方法包括:
S402,在第一应用的第一客户端播放至第一媒体文件的目标帧时,数据交互终端检测到对目标帧执行交互操作所生成的交互指令,其中,交互指令中携带有交互操作所选中的待交互对象的对象指示信息,第一客户端使用第一账号登录;
S404,数据交互终端获取对象指示信息所指示的待交互对象在第二应用中的第二账号,其中,第一账号与第二账号具有关联关系;
S406,数据交互终端获取待交互的第一交互信息;
S408,数据交互终端通过第一客户端将第一交互信息发送至第二应用 的第二账号。
可选地,在本实施例中,上述数据交互方法可以但不限于应用于媒体播放平台,如电视平台、数字电视平台、或网络媒体播放平台等。可选地,在本实施例中,第一应用可以但不限于为用于播放媒体文件的应用,第二应用可以但不限于为用于即时通信的应用。也就是说,在媒体播放平台,获取所播放的媒体文件目标帧中的待交互对象,从而实现通过将交互信息发送至待交互对象在通信应用的账号中,以达到与媒体文件中所显示的待交互对象进行实时地数据交互,进而实现扩展数据交互范围的目的。例如,如图5(a)所示,在第一应用的第一客户端(播放应用App1)中播放至第一媒体文件的目标帧时,对目标帧的帧画面中待交互对象A(如图右侧角色)执行点击选中操作(即交互操作)生成交互指令,其中,该交互指令中携带有待交互对象的对象指示信息,例如,对象指示信息执行交互的为待交互对象A,然后如图5(b)所示,将在第一应用的第一客户端中显示用于确定与待交互对象A进行交互的交互平台及交互账号的提示信息,假设选择与待交互对象A在S平台(即时通信应用App2所在平台)的账号ID_02进行交互。如图5(c)所示获取交互信息,如通过语音输入方式获取交互信息,并将上述交互信息发送给待交互对象A在第二应用(即时通信应用App2)的第二账号ID_02,第二应用使用第二账号ID_02登录的第二客户端的交互空间的显示界面可以如图5(d)所示,第一应用的第一账号ID_01在5分钟前发布的图文信息,如该图文信息包括第一客户端所发布的文字评论及对应目标帧的截图。在本实施例中,第二账号可以但不限于通过第二账号向第一应用的第一账号ID_01发送回复信息。上述仅是一种示例,本实施例中对此不做任何限定。
需要说明的是,在本实施例中,在第一应用的使用第一账号登录的第一客户端播放至第一媒体文件的目标帧时,数据交互终端在检测到对目标帧执行交互操作所生成的交互指令后,获取该交互指令中携带的对象指示信息所指示的目标帧的帧画面中被交互操作所选中的待交互对象,并获取该待交互对象在第二应用中的第二账号,其中第二账号与第一账号具有关 联关系,从而实现在获取到待交互的第一交互信息后,通过第一客户端将上述第一交互信息发送至第二应用的第二账号,以达到通过第一客户端与第一客户端所播放的目标帧中的待交互对象进行实时地数据交互,而不再限于仅在用于播放媒体文件的账号之间进行数据交互,进而实现扩展了数据交互的范围的效果。进一步,通过与第一客户端所播放的目标帧中的待交互对象直接进行实时地数据交互,而无需重复执行登录操作以登录不同应用平台,进一步实现了提高数据交互效率的效果。
可选地,在本实施例中,上述第一交互信息可以包括但不限于:输入的信息和帧画面指示信息,帧画面指示信息用于指示第一媒体文件中与目标帧对应的帧画面。
可选地,在本实施例中,输入的信息可以包括但不限于以下至少之一:字符信息、语音信息。其中,上述字符信息可以包括但不限于:文字、图标,这里图标可以但不限于表情符号。此外,上述语音信息可以但不限于在第一应用的数据交互服务器中被识别转换为文字信息,从而便于向第二应用的第二账号转发该文字信息。
可选地,在本实施例中,上述第一交互信息可以但不限于将被发送至第一应用的数据交互服务器,并由第一应用的数据交互服务器将该第一交互信息通过第二应用的数据交互服务器发送给第二应用的第二客户端。其中,上述第一交互信息的发送方式可以包括但不限于:同步发送、异步发送。也就是说,上述输入的信息与帧画面指示信息可以同时发送给第一应用的数据交互服务器,以便于第一应用的数据交互服务器直接将上述内容按照预定格式合成为用于转发给第二应用的数据交互服务器的交互信息。此外,上述输入的信息与帧画面指示信息也可以异步发送给第一应用的数据交互服务器,以提高信息的传输效率,从而减少传输负载。
此外,在本实施例中,上述第一应用的数据交互服务器发送给第二应用的数据交互服务器的预定格式的交互信息可以但不限于为文字信息、图像信息、链接信息,及上述任意两种或三种信息的结合信息。其中,上述 图像信息可以包括但不限于:静态图片(如目标帧的帧画面截图)、动态图(包括目标帧的一组连续的帧画面)。上述链接信息可以但不限于用于指示上述第一媒体文件中关于目标帧的帧画面。上述仅是一种示例,本实施例中对此不做任何限定。
可选地,在本实施例中,可以但不限于根据交互操作的操作位置确定待交互对象。其中,确定方式可以但不限于包括:
1)在第一媒体文件全屏播放时,可以但不限于根据目标帧的帧号及交互操作在终端播放界面的操作坐标,从预设的映射关系中查找与目标帧中在该操作坐标对应的待交互对象的对象标识,以确定待交互对象;
需要说明的是,上述预设的映射关系可以但不限于为在检测到交互操作之前,第一应用的数据交互服务器通过面部识别技术,识别出各帧中显示的待交互对象,并对上述待交互对象及对应显示的帧号、显示坐标建立了一一对应的映射关系,从而实现在根据检测到的交互操作获取到目标帧的帧号及交互操作的操作坐标后,利用映射关系获取到在目标帧的帧画面中的待交互对象的对象标识,进而实现与该待交互对象的数据交互。
2)在第一媒体文件在媒体播放窗口播放时,可以采用上述方式1),本示例中不再赘述;也可以但不限于获取第一客户端执行交互操作的操作位置上显示的预定标识,从而根据该预定标识获取待交互对象的对象标识,以确定待交互对象。
需要说明的是,上述操作位置可以但不限于显示图像标识,如待交互对象的头像标识,如图6所示。在交互操作是通过点击图6所示的头像标识“对象A”后而触发的,则根据该头像标识获取对应的待交互对象的对象标识,以确定待交互对象。
可选地,在本实施例中,在通过第一客户端将第一交互信息发送至第二应用的第二账号之后,还可以包括但不限于:通过第一客户端接收第二应用的第二账号发送的第二交互信息;在第一客户端显示第二交互信息。
需要说明的是,上述第二交互信息可以但不限于为与第一交互信息相关联的交互信息,如第二交互信息为针对第一交互信息的回复信息。如图5(d)所示,在第二客户端中第一账号发布的第一交互消息后,点击“回复”,第二账号ID-02将可以通过第二客户端向第一应用的第一账号ID-01发送第二交互信息,从而实现与第一账号的实时交互。这里,第二交互信息可以但不限于根据消息回复策略,第二应用的数据交互服务器在获取到第二交互信息后,可以但不限于利用第一交互信息的源标识,识别出第二交互信息的发送目标路径,从而实现将第二交互信息通过第一应用的数据交互服务器发送给第一客户端。其中,在第一账号离线时,可以但不限于将上述第二交互信息缓存在第一应用的数据交互服务器,在第一账号登录后,再从第一应用的数据交互服务器推送给第一客户端。
可选地,在本实施例中,在第一账号登录时,在第一客户端显示第二交互信息可以但不限于:
S1,判断第一客户端是否继续播放第一媒体文件;
S2,当第一客户端继续播放第一媒体文件,则在第一媒体文件的播放画面上显示第二交互信息;
S3,当第一客户端并未继续播放第一媒体文件,则在第一客户端提示收到第二交互信息;在获取到用于显示第二交互信息的控制指令后,在第一客户端的预定窗口中显示第二交互信息。
其中,上述预定窗口可以但不限于为第一客户端的消息中心窗口,上述仅是一种示例,本实施例中对此不做任何限定。
例如,如图7(a)所示,在第二客户端点击“回复”后,输入并发送第二交互信息。若第一账号在线,且第一客户端还在继续播放上述第一媒体文件时,则可以如图7(b)所示,在第一客户端的播放画面上显示所回复的第二交互信息,如“回复:…”。
通过本申请提供的实施例,在第一应用的使用第一账号登录的第一客 户端播放至第一媒体文件的目标帧时,在检测到对目标帧执行交互操作所生成的交互指令后,获取该交互指令中携带的对象指示信息所指示的目标帧的帧画面中被交互操作所选中的待交互对象,并获取该待交互对象在第二应用中的第二账号,其中第二账号与第一账号具有关联关系,从而实现在获取到待交互的第一交互信息后,通过第一客户端将上述第一交互信息发送至第二应用的第二账号,以达到通过第一客户端与第一客户端所播放的目标帧中的待交互对象进行实时地数据交互的效果,而不再限于仅在用于播放媒体文件的账号之间进行数据交互,进而实现扩展了数据交互的范围的效果。
作为一种可选的方案,数据交互终端获取待交互的第一交互信息包括:
S2,数据交互终端获取输入的信息和帧画面指示信息,帧画面指示信息用于指示第一媒体文件中与目标帧对应的帧画面,其中,第一交互信息包括:输入的信息和帧画面指示信息。
可选地,在本实施例中,上述数据交互终端获取输入的信息包括:
1)数据交互终端获取输入的字符信息,其中,字符信息包括:文字和/或图标;或者
2)数据交互终端获取输入的语音信息;从语音信息中识别出待交互的字符信息。
需要说明的是,上述图标可以但不限于用于交互的表情,上述仅是一种示例,本实施例中对此不做任何限定。
此外,在本实施例中,由服务器对第一客户端发送的语音信息进行格式转换,以识别出对应的字符信息,从而便于直接提供给第二客户端进行显示。进一步,通过语音输入信息,还将大大简化交互操作,提高交互效率。
可选地,在本实施例中,数据交互终端获取帧画面指示信息包括以下之一:
1)数据交互终端获取第一媒体文件中目标帧上的帧画面;
2)数据交互终端获取第一媒体文件中包括目标帧的一组连续的帧画面;
3)数据交互终端获取第一链接信息,其中,第一链接信息用于指示第一媒体文件中目标帧上的帧画面;
4)数据交互终端获取第二链接信息,其中,第二链接信息用于指示第一媒体文件中包括目标帧的一组连续的帧画面。
需要说明的是,在本实施例中,第一应用的数据交互服务器可以但不限于对第一客户端发送的输入的信息及帧画面的指示信息所指示的帧画面执行合成操作,以得到待发送的预定格式信息。帧画面指示信息可以但不限于将上述至少一种关于目标帧的帧画面信息合成到上述预定格式信息中。
此外,在本实施例中,可以但不限于通过在第二客户端显示上述第一链接信息及第二链接信息,以使第二账号可以通过第二客户端跳转到上述链接信息所指示的位置,从而开始播放第一客户端所播放的第一媒体文件,且还可以共享第一客户端的播放进度,如第二账号可以也从目标帧开始播放,进而保证数据交互的实时性,还可通过内容关联,保证交互内容的直观性。
例如,如图5(d)所示,将第一媒体文件中目标帧上的帧画面与输入的信息“表演真棒”合成得到预定格式信息,发送给第二账号,并显示在第二客户端中。
通过本申请提供的实施例,获取输入的信息和帧画面指示信息,通过将上述输入的信息和帧画面指示信息合成后的信息发送给第二应用的第二账号,以实现数据交互的同时,还将使第二账号同步第一账号的播放进度,以实现在内容关联的实时数据交互。
作为一种可选的方案,在通过第一客户端将第一交互信息发送至第二 应用的第二账号之后,还包括:
S1,通过第一客户端接收第二应用的第二账号发送的第二交互信息;
S2,在第一客户端显示第二交互信息。
可选地,在本实施例中,通过第一客户端接收第二应用的第二账号发送的第二交互信息包括:通过第一客户端接收第二交互信息,其中,第二交互信息是由第二应用的第二客户端发送的、并经第二应用的数据交互服务器、第一应用的数据交互服务器发送到第一客户端,其中,第二客户端使用第二账号登录。
通过本申请提供的实施例,通过接收第二客户端发送的第二交互信息,并显示在第一客户端中,以达到第一账号与第二账号之间的一对一实时交互,从而保证了数据交互的隐私及安全。
作为一种可选的方案,在第一客户端显示第二交互信息包括:
S1,判断第一客户端是否继续播放第一媒体文件;
S2,当第一客户端继续播放第一媒体文件,则在第一媒体文件的播放画面上显示第二交互信息;
S3,当第一客户端并未继续播放第一媒体文件,则在第一客户端提示收到第二交互信息;在获取到用于显示第二交互信息的控制指令后,在第一客户端的预定窗口中显示第二交互信息。
可选地,在本实施例中,在第一应用的数据交互服务器接收到第二交互信息后,将判断第一账号是否在线。其中,在第一账号离线时,第一应用的数据交互服务器可以但不限于将上述第二交互信息缓存在第一应用的数据交互服务器,在第一账号登录后,再从第一应用的数据交互服务器推送给第一客户端。而第一账号在线时,可以但不限于判断第一客户端是否继续播放上述第一媒体文件;进而根据判断结果确定第二交互信息的显示位置。
例如,如图7(a)所示,在第二客户端点击“回复”后,输入并发送第二交互信息。若第一账号在线,且第一客户端还在继续播放上述第一媒体文件时,则可以如图7(b)所示,在第一客户端的播放画面上显示所回复的第二交互信息,如“回复:…”。若第一账号在线,但第一客户端并未继续播放上述第一媒体文件,或第一账号已离线时,则可以在第一客户端的消息中心提示已收到上述第二交互信息,在根据上述提示信息获取到用于显示第二交互信息的控制指令(如点击提示信息,或进入消息中心)后,则在第一客户端的预定窗口中显示第二交互信息,如在消息中心显示上述第二交互信息,或在第一客户端弹出新的窗口显示上述第二交互信息。
通过本申请提供的实施例,通过判断第一客户端是否继续播放第一媒体文件,从而实现根据不同的判断结果实现对第二交互信息进行不同显示,以保证第一客户端不会遗漏所要显示的第二交互信息,还将实现提高第二交互信息的显示的灵活性的效果。
根据本申请实施例的另一个方面申请,提供了一种数据交互方法,如图8所示,该方法包括:
S802,数据交互服务器获取第一应用的第一客户端发送的数据交互请求,其中,数据交互请求中至少携带有用于指示待交互对象的对象指示信息,待交互对象显示在第一客户端播放的第一媒体文件的目标帧的帧画面中,第一客户端使用第一账号登录;
S804,数据交互服务器根据对象指示信息获取待交互对象在第二应用中的第二账号,其中,第一账号与第二账号具有关联关系;
S806,数据交互服务器获取待交互的第一交互信息;
S808,数据交互服务器将第一交互信息发送至第二应用的第二账号。
可选地,在本实施例中,上述数据交互方法可以但不限于应用于媒体播放平台,如电视平台、数字电视平台、或网络媒体播放平台等。可选地, 在本实施例中,第一应用可以但不限于为用于播放媒体文件的应用,第二应用可以但不限于为用于即时通信的应用。也就是说,在媒体播放平台,获取所播放的媒体文件目标帧中的待交互对象,从而实现通过将交互信息发送至待交互对象在通信应用的账号中,以达到与媒体文件中所显示的待交互对象进行实时地数据交互,进而实现扩展数据交互范围的目的。例如,如图5(a)所示,在第一应用的第一客户端(播放应用App1)中播放至第一媒体文件的目标帧时,对目标帧的帧画面中待交互对象A(如图右侧角色)执行点击选中操作(即交互操作)生成交互指令,其中,该交互指令中携带有待交互对象的对象指示信息,例如,对象指示信息执行交互的为待交互对象A,然后如图5(b)所示,将在第一应用的第一客户端中显示用于确定与待交互对象A进行交互的交互平台及交互账号的提示信息,假设选择与待交互对象A在S平台(即时通信应用App2所在平台)的账号ID_02进行交互。如图5(c)所示获取交互信息,如通过语音输入方式获取交互信息,并将上述交互信息发送给待交互对象A在第二应用(即时通信应用App2)的第二账号ID_02,第二应用使用第二账号ID_02登录的第二客户端的交互空间的显示界面可以如图5(d)所示,第一应用的第一账号ID_01在5分钟前发布的图文信息,如该图文信息包括第一客户端所发布的文字评论及对应目标帧的截图。在本实施例中,第二账号可以但不限于通过第二账号向第一应用的第一账号ID_01发送回复信息。上述仅是一种示例,本实施例中对此不做任何限定。
需要说明的是,在本实施例中,在数据交互服务器获取第一应用的第一客户端发送的数据交互请求之后,其中,数据交互请求中至少携带有用于指示待交互对象的对象指示信息,该待交互对象显示在第一客户端播放的第一媒体文件的目标帧的帧画面中,根据上述对象指示信息获取待交互对象在第二应用中的第二账号,其中,第一账号与第二账号具有关联关系,获取待交互的第一交互信息,并将第一交互信息发送至第二应用的第二账号。从而实现在获取到待交互的第一交互信息后,通过第一客户端将上述第一交互信息发送至第二应用的第二账号,以达到通过第一客户端与第一 客户端所播放的目标帧中的待交互对象进行实时地数据交互,而不再限于仅在用于播放媒体文件的账号之间进行数据交互,进而实现扩展了数据交互的范围的效果。进一步,通过与第一客户端所播放的目标帧中的待交互对象直接进行实时地数据交互,而无需重复执行登录操作以登录不同应用平台,进一步实现了提高数据交互效率的效果。
可选地,在本实施例中,上述第一交互信息可以包括但不限于:输入的信息和帧画面指示信息,帧画面指示信息用于指示第一媒体文件中与目标帧对应的帧画面。
可选地,在本实施例中,输入的信息可以包括但不限于以下至少之一:字符信息、语音信息。其中,上述字符信息可以包括但不限于:文字、图标,这里图标可以但不限于表情符号。此外,上述语音信息可以但不限于在第一应用的数据交互服务器中被识别转换为文字信息,从而便于向第二应用的第二账号转发该文字信息。
可选地,在本实施例中,上述第一交互信息可以但不限于将被发送至第一应用的数据交互服务器,并由第一应用的数据交互服务器将该第一交互信息通过第二应用的数据交互服务器发送给第二应用的第二客户端。其中,上述第一交互信息的发送方式可以包括但不限于:同步发送、异步发送。也就是说,上述输入的信息与帧画面指示信息可以同时发送给第一应用的数据交互服务器,以便于第一应用的数据交互服务器直接将上述内容按照预定格式合成为用于转发给第二应用的数据交互服务器的交互信息。此外,上述输入的信息与帧画面指示信息也可以异步发送给第一应用的数据交互服务器,以提高信息的传输效率,从而减少传输负载。
此外,在本实施例中,上述第一应用的数据交互服务器发送给第二应用的数据交互服务器的预定格式的交互信息可以但不限于为文字信息、图像信息、链接信息,及上述任意两种或三种信息的结合信息。其中,上述图像信息可以包括但不限于:静态图片(如目标帧的帧画面截图)、动态图(包括目标帧的一组连续的帧画面)。上述链接信息可以但不限于用于 指示上述第一媒体文件中关于目标帧的帧画面。上述仅是一种示例,本实施例中对此不做任何限定。
可选地,在本实施例中,第一应用的数据交互服务器可以包括但不限于:通过第二应用的数据交互服务器接收第二账号发送的第二交互信息;并将第二交互信息发送至第一客户端进行显示。
需要说明的是,上述第二交互信息可以但不限于为与第一交互信息相关联的交互信息,如第二交互信息为针对第一交互信息的回复信息。如图5(d)所示,在第二客户端中第一账号发布的第一交互消息后,点击“回复”,第二账号ID-02将可以通过第二客户端向第一应用的第一账号ID-01发送第二交互信息,从而实现与第一账号的实时交互。这里,第二交互信息可以但不限于根据消息回复策略,第二应用的数据交互服务器在获取到第二交互信息后,可以但不限于利用第一交互信息的源标识,识别出第二交互信息的发送目标路径,从而实现将第二交互信息通过第一应用的数据交互服务器发送给第一客户端。
通过本申请提供的实施例,在获取第一应用的第一客户端发送的数据交互请求之后,其中,数据交互请求中至少携带有用于指示待交互对象的对象指示信息,该待交互对象显示在第一客户端播放的第一媒体文件的目标帧的帧画面中,根据上述对象指示信息获取待交互对象在第二应用中的第二账号,其中,第一账号与第二账号具有关联关系,获取待交互的第一交互信息,并将第一交互信息发送至第二应用的第二账号。从而实现在获取到待交互的第一交互信息后,通过第一客户端将上述第一交互信息发送至第二应用的第二账号,以达到通过第一客户端与第一客户端所播放的目标帧中的待交互对象进行实时地数据交互的效果,而不再限于仅在用于播放媒体文件的账号之间进行数据交互,进而实现扩展了数据交互的范围的效果。
作为一种可选的方案,数据交互服务器获取待交互的第一交互信息包括:
S1,数据交互服务器获取第一客户端发送的信息和帧画面指示信息,帧画面指示信息用于指示第一媒体文件中与目标帧对应的帧画面,其中,第一交互信息包括:第一客户端发送的信息和帧画面指示信息。
可选地,在本实施例中,数据交互服务器获取第一客户端发送的信息包括:
1)数据交互服务器获取第一客户端发送的字符信息,其中,字符信息包括:文字和/或图标;或者
2)数据交互服务器获取第一客户端发送的语音信息;从语音信息中识别出待交互的字符信息。
需要说明的是,上述图标可以但不限于用于交互的表情,上述仅是一种示例,本实施例中对此不做任何限定。
此外,在本实施例中,由第一应用的数据交互服务器对第一客户端发送的语音信息进行格式转换识别,以识别出对应的字符信息,从而便于直接提供给第二客户端进行显示。进一步,通过语音输入信息,还将大大简化交互操作,提高交互效率。
可选地,在本实施例中,数据交互服务器将第一交互信息发送至第二应用的第二账号包括:
S1,数据交互服务器将第一客户端发送的信息和帧画面指示信息合成为预定格式信息;
S2,数据交互服务器发送预定格式信息。
需要说明的是,在本实施例中,第一应用的数据交互服务器可以但不限于对第一客户端发送的输入的信息及帧画面的指示信息所指示的帧画面执行合成操作,以得到待发送的预定格式信息。帧画面指示信息可以但不限于将以下至少一种关于目标帧的帧画面信息合成到上述预定格式信息中。
1)第一媒体文件中目标帧上的帧画面;
2)第一媒体文件中包括目标帧的一组连续的帧画面;
2)第一链接信息,其中,第一链接信息用于指示第一媒体文件中目标帧上的帧画面;
3)第二链接信息,其中,第二链接信息用于指示第一媒体文件中包括目标帧的一组连续的帧画面。
此外,在本实施例中,可以但不限于通过在第二客户端显示上述第一链接信息及第二链接信息,以使第二账号可以通过第二客户端跳转到上述链接信息所指示的位置,从而开始播放第一客户端所播放的第一媒体文件,且还可以共享第一客户端的播放进度,如第二账号可以也从目标帧开始播放,进而保证数据交互的实时性,还可通过内容关联,保证交互内容的直观性。
例如,如图5(d)所示,将第一媒体文件中目标帧上的帧画面与输入的信息“表演真棒”合成得到预定格式信息,发送给第二账号,并显示在第二客户端中。
通过本申请提供的实施例,通过上述链接信息将使第二账号可以直接跳转到播放平台,并同步播放第一账号的播放位置,即第一媒体文件的目标帧,从而使第二账号可以从目标帧开始继续播放上述第一媒体文件,以实现共享播放进度的效果。
需要说明的是,对于前述的各方法实施例,为了简单描述,故将其都表述为一系列的动作组合,但是本领域技术人员应该知悉,本申请并不受所描述的动作顺序的限制,因为依据本申请,某些步骤可以采用其他顺序或者同时进行。其次,本领域技术人员也应该知悉,说明书中所描述的实施例均属于可选实施例,所涉及的动作和模块并不一定是本申请所必须的。
通过以上的实施方式的描述,本领域的技术人员可以清楚地了解到根据上述实施例的方法可借助软件加必需的通用硬件平台的方式来实现,当 然也可以通过硬件,但很多情况下前者是更佳的实施方式。基于这样的理解,本申请的技术方案本质上或者说对相关技术做出贡献的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质(如ROM/RAM、磁碟、光盘)中,包括若干指令用以使得一台终端设备(可以是手机,计算机,服务器,或者网络设备等)执行本申请各个实施例所述的方法。
根据本申请实施例的又一个方面,申请还提供了一种用于实施上述数据交互方法的数据交互装置,应用于数据交互终端。如图9所示,该装置包括:
1)检测单元902,设置为在第一应用的第一客户端播放至第一媒体文件的目标帧时,检测到对目标帧执行交互操作所生成的交互指令,其中,交互指令中携带有交互操作所选中的待交互对象的对象指示信息,第一客户端使用第一账号登录;
2)第一获取单元904,设置为获取对象指示信息所指示的待交互对象在第二应用中的第二账号,其中,第一账号与第二账号具有关联关系;
3)第二获取单元906,设置为获取待交互的第一交互信息;
4)发送单元908,设置为通过第一客户端将第一交互信息发送至第二应用的第二账号。
可选地,在本实施例中,上述数据交互装置可以但不限于应用于媒体播放平台,如电视平台、数字电视平台、或网络媒体播放平台等。可选地,在本实施例中,第一应用可以但不限于为用于播放媒体文件的应用,第二应用可以但不限于为用于即时通信的应用。也就是说,在媒体播放平台,获取所播放的媒体文件目标帧中的待交互对象,从而实现通过将交互信息发送至待交互对象在通信应用的账号中,以达到与媒体文件中所显示的待交互对象进行实时地数据交互,进而实现扩展数据交互范围的目的。例如, 如图5(a)所示,在第一应用的第一客户端(播放应用App1)中播放至第一媒体文件的目标帧时,对目标帧的帧画面中待交互对象A(如图右侧角色)执行点击选中操作(即交互操作)生成交互指令,其中,该交互指令中携带有待交互对象的对象指示信息,例如,对象指示信息执行交互的为待交互对象A,然后如图5(b)所示,将在第一应用的第一客户端中显示用于确定与待交互对象A进行交互的交互平台及交互账号的提示信息,假设选择与待交互对象A在S平台(即时通信应用App2所在平台)的账号ID_02进行交互。如图5(c)所示获取交互信息,如通过语音输入方式获取交互信息,并将上述交互信息发送给待交互对象A在第二应用(即时通信应用App2)的第二账号ID_02,第二应用使用第二账号ID_02登录的第二客户端的交互空间的显示界面可以如图5(d)所示,第一应用的第一账号ID_01在5分钟前发布的图文信息,如该图文信息包括第一客户端所发布的文字评论及对应目标帧的截图。在本实施例中,第二账号可以但不限于通过第二账号向第一应用的第一账号ID_01发送回复信息。上述仅是一种示例,本实施例中对此不做任何限定。
需要说明的是,在本实施例中,在第一应用的使用第一账号登录的第一客户端播放至第一媒体文件的目标帧时,在检测到对目标帧执行交互操作所生成的交互指令后,获取该交互指令中携带的对象指示信息所指示的目标帧的帧画面中被交互操作所选中的待交互对象,并获取该待交互对象在第二应用中的第二账号,其中第二账号与第一账号具有关联关系,从而实现在获取到待交互的第一交互信息后,通过第一客户端将上述第一交互信息发送至第二应用的第二账号,以达到通过第一客户端与第一客户端所播放的目标帧中的待交互对象进行实时地数据交互的效果,而不再限于仅在用于播放媒体文件的账号之间进行数据交互,进而实现扩展了数据交互的范围的效果。进一步,通过与第一客户端所播放的目标帧中的待交互对象直接进行实时地数据交互,而无需重复执行登录操作以登录不同应用平台,进一步实现了提高数据交互效率的效果。
可选地,在本实施例中,上述第一交互信息可以包括但不限于:输入 的信息和帧画面指示信息,帧画面指示信息用于指示第一媒体文件中与目标帧对应的帧画面。
可选地,在本实施例中,输入的信息可以包括但不限于以下至少之一:字符信息、语音信息。其中,上述字符信息可以包括但不限于:文字、图标,这里图标可以但不限于表情符号。此外,上述语音信息可以但不限于在第一应用的数据交互服务器中被识别转换为文字信息,从而便于向第二应用的第二账号转发该文字信息。
可选地,在本实施例中,上述发送单元包括:发送模块,设置为通过第一客户端将第一交互信息发送给第一应用的数据交互服务器,并指示第一应用的数据交互服务器将第一交互信息通过第二应用的数据交互服务器发送给第二应用的第二客户端,其中,第二客户端使用第二账号登录。
也就是说,上述第一交互信息可以但不限于将被发送至第一应用的数据交互服务器,并由第一应用的数据交互服务器将该第一交互信息通过第二应用的数据交互服务器发送给第二应用的第二客户端。其中,上述第一交互信息的发送方式可以包括但不限于:同步发送、异步发送。也就是说,上述输入的信息与帧画面指示信息可以同时发送给第一应用的数据交互服务器,以便于第一应用的数据交互服务器直接将上述内容按照预定格式合成为用于转发给第二应用的数据交互服务器的交互信息。此外,上述输入的信息与帧画面指示信息也可以异步发送给第一应用的数据交互服务器,以提高信息的传输效率,从而减少传输负载。
此外,在本实施例中,上述第一应用的数据交互服务器发送给第二应用的数据交互服务器的预定格式的交互信息可以但不限于为文字信息、图像信息、链接信息,及上述任意两种或三种信息的结合信息。其中,上述图像信息可以包括但不限于:静态图片(如目标帧的帧画面截图)、动态图(包括目标帧的一组连续的帧画面)。上述链接信息可以但不限于用于指示上述第一媒体文件中关于目标帧的帧画面。上述仅是一种示例,本实施例中对此不做任何限定。
可选地,在本实施例中,可以但不限于根据交互操作的操作位置确定待交互对象。其中,确定方式可以但不限于包括:
1)在第一媒体文件全屏播放时,可以但不限于根据目标帧的帧号及交互操作在终端播放界面的操作坐标,从预设的映射关系中查找与目标帧中在该操作坐标对应的待交互对象的对象标识,以确定待交互对象;
需要说明的是,上述预设的映射关系可以但不限于为在检测到交互操作之前,第一应用的数据交互服务器通过面部识别技术,识别出各帧中显示的待交互对象,并对上述待交互对象及对应显示的帧号、显示坐标建立了一一对应的映射关系,从而实现在根据检测到的交互操作获取到目标帧的帧号及交互操作的操作坐标后,利用映射关系获取到在目标帧的帧画面中的待交互对象的对象标识,进而实现与该待交互对象的数据交互。
2)在第一媒体文件在媒体播放窗口播放时,可以采用上述方式1),本示例中不再赘述;也可以但不限于获取第一客户端执行交互操作的操作位置上显示的预定标识,从而根据该预定标识获取待交互对象的对象标识,以确定待交互对象。
需要说明的是,上述操作位置可以但不限于显示图像标识,如待交互对象的头像标识,如图6所示。在交互操作是通过点击图6所示的头像标识“对象A”后而触发的,则根据该头像标识获取对应的待交互对象的对象标识,以确定待交互对象。
可选地,在本实施例中,上述装置还包括:接收单元,设置为在通过第一客户端将第一交互信息发送至第二应用的第二账号之后,通过第一客户端接收第二应用的第二账号发送的第二交互信息;显示单元,设置为在第一客户端显示第二交互信息。
需要说明的是,上述第二交互信息可以但不限于为与第一交互信息相关联的交互信息,如第二交互信息为针对第一交互信息的回复信息。如图5(d)所示,在第二客户端中第一账号发布的第一交互消息后,点击“回 复”,第二账号ID-02将可以通过第二客户端向第一应用的第一账号ID-01发送第二交互信息,从而实现与第一账号的实时交互。这里,第二交互信息可以但不限于根据消息回复策略,第二应用的数据交互服务器在获取到第二交互信息后,可以但不限于利用第一交互信息的源标识,识别出第二交互信息的发送目标路径,从而实现将第二交互信息通过第一应用的数据交互服务器发送给第一客户端。其中,在第一账号离线时,可以但不限于将上述第二交互信息缓存在第一应用的数据交互服务器,在第一账号登录后,再从第一应用的数据交互服务器推送给第一客户端。
可选地,在本实施例中,上述显示单元包括:
(1)判断模块,设置为判断第一客户端是否继续播放第一媒体文件;
(2)第一显示模块,设置为当第一客户端继续播放第一媒体文件,则在第一媒体文件的播放画面上显示第二交互信息;
(3)第二显示模块,设置为当第一客户端并未继续播放第一媒体文件,则在第一客户端提示收到第二交互信息;在获取到用于显示第二交互信息的控制指令后,在第一客户端的预定窗口中显示第二交互信息。
其中,上述预定窗口可以但不限于为第一客户端的消息中心窗口,上述仅是一种示例,本实施例中对此不做任何限定。
例如,如图7(a)所示,在第二客户端点击“回复”后,输入并发送第二交互信息。若第一账号在线,且第一客户端还在继续播放上述第一媒体文件时,则可以如图7(b)所示,在第一客户端的播放画面上显示所回复的第二交互信息,如“回复:…”。
通过本申请提供的实施例,在第一应用的使用第一账号登录的第一客户端播放至第一媒体文件的目标帧时,在检测到对目标帧执行交互操作所生成的交互指令后,获取该交互指令中携带的对象指示信息所指示的目标帧的帧画面中被交互操作所选中的待交互对象,并获取该待交互对象在第二应用中的第二账号,其中第二账号与第一账号具有关联关系,从而实现 在获取到待交互的第一交互信息后,通过第一客户端将上述第一交互信息发送至第二应用的第二账号,以达到通过第一客户端与第一客户端所播放的目标帧中的待交互对象进行实时地数据交互的效果,而不再限于仅在用于播放媒体文件的账号之间进行数据交互,进而实现扩展了数据交互的范围的效果。
作为一种可选的方案,第二获取单元包括:
1)第一获取模块,设置为获取输入的信息和帧画面指示信息,帧画面指示信息用于指示第一媒体文件中与目标帧对应的帧画面,其中,第一交互信息包括:输入的信息和帧画面指示信息。
可选地,在本实施例中,第一获取模块包括:
(1)第一获取子模块,设置为获取输入的字符信息,其中,字符信息包括:文字和/或图标;或者
(2)第二获取子模块,设置为获取输入的语音信息;从语音信息中识别出待交互的字符信息。
需要说明的是,上述图标可以但不限于用于交互的表情,上述仅是一种示例,本实施例中对此不做任何限定。
此外,在本实施例中,由服务器对第一客户端发送的语音信息进行格式转换,以识别出对应的字符信息,从而便于直接提供给第二客户端进行显示。进一步,通过语音输入信息,还将大大简化交互操作,提高交互效率。
可选地,在本实施例中,第一获取模块包括以下之一:
(1)第三获取子模块,设置为获取第一媒体文件中目标帧上的帧画面;
(2)第四获取子模块,设置为获取第一媒体文件中包括目标帧的一组连续的帧画面;
(3)第五获取子模块,设置为获取第一链接信息,其中,第一链接信息用于指示第一媒体文件中目标帧上的帧画面;
(4)第六获取子模块,设置为获取第二链接信息,其中,第二链接信息用于指示第一媒体文件中包括目标帧的一组连续的帧画面。
需要说明的是,在本实施例中,第一应用的数据交互服务器可以但不限于对第一客户端发送的输入的信息及帧画面的指示信息所指示的帧画面执行合成操作,以得到待发送的预定格式信息。帧画面指示信息可以但不限于将上述至少一种关于目标帧的帧画面信息合成到上述预定格式信息中。
此外,在本实施例中,可以但不限于通过在第二客户端显示上述第一链接信息及第二链接信息,以使第二账号可以通过第二客户端跳转到上述链接信息所指示的位置,从而开始播放第一客户端所播放的第一媒体文件,且还可以共享第一客户端的播放进度,如第二账号可以也从目标帧开始播放,进而保证数据交互的实时性,还可通过内容关联,保证交互内容的直观性。
例如,如图5(d)所示,将第一媒体文件中目标帧上的帧画面与输入的信息“表演真棒”合成得到预定格式信息,发送给第二账号,并显示在第二客户端中。
通过本申请提供的实施例,获取输入的信息和帧画面指示信息,通过将上述输入的信息和帧画面指示信息合成后的信息发送给第二应用的第二账号,以实现数据交互的同时,还将使第二账号同步第一账号的播放进度,以实现在内容关联的实时数据交互。
作为一种可选的方案,还包括:
1)接收单元,设置为在通过第一客户端将第一交互信息发送至第二应用的第二账号之后,通过第一客户端接收第二应用的第二账号发送的第二交互信息;
2)显示单元,设置为在第一客户端显示第二交互信息。
可选地,在本实施例中,接收单元包括:
(1)接收模块,设置为通过第一客户端接收第二交互信息,其中,第二交互信息是由第二应用的第二客户端发送的、并经第二应用的数据交互服务器、第一应用的数据交互服务器发送到第一客户端,其中,第二客户端使用第二账号登录。
通过本申请提供的实施例,通过接收第二客户端发送的第二交互信息,并显示在第一客户端中,以达到第一账号与第二账号之间的一对一实时交互,从而保证了数据交互的隐私及安全。
作为一种可选的方案,显示单元包括:
1)判断模块,设置为判断第一客户端是否继续播放第一媒体文件;
2)第一显示模块,设置为当第一客户端继续播放第一媒体文件,则在第一媒体文件的播放画面上显示第二交互信息;
3)第二显示模块,设置为当第一客户端并未继续播放第一媒体文件,则在第一客户端提示收到第二交互信息;在获取到用于显示第二交互信息的控制指令后,在第一客户端的预定窗口中显示第二交互信息。
可选地,在本实施例中,在第一应用的数据交互服务器接收到第二交互信息后,将判断第一账号是否在线。其中,在第一账号离线时,第一应用的数据交互服务器可以但不限于将上述第二交互信息缓存在第一应用的数据交互服务器,在第一账号登录后,再从第一应用的数据交互服务器推送给第一客户端。而第一账号在线时,可以但不限于判断第一客户端是否继续播放上述第一媒体文件;进而根据判断结果确定第二交互信息的显示位置。
例如,如图7(a)所示,在第二客户端点击“回复”后,输入并发送第二交互信息。若第一账号在线,且第一客户端还在继续播放上述第一媒 体文件时,则可以如图7(b)所示,在第一客户端的播放画面上显示所回复的第二交互信息,如“回复:…”。若第一账号在线,但第一客户端并未继续播放上述第一媒体文件,或第一账号已离线时,则可以在第一客户端的消息中心提示已收到上述第二交互信息,在根据上述提示信息获取到用于显示第二交互信息的控制指令(如点击提示信息,或进入消息中心)后,则在第一客户端的预定窗口中显示第二交互信息,如在消息中心显示上述第二交互信息,或在第一客户端弹出新的窗口显示上述第二交互信息。
通过本申请提供的实施例,通过判断第一客户端是否继续播放第一媒体文件,从而实现根据不同的判断结果实现对第二交互信息进行不同显示,以保证第一客户端不会遗漏所要显示的第二交互信息,还将实现提高第二交互信息的显示的灵活性的效果。
根据本申请实施例的又一方面,还提供了一种用于实施上述数据交互方法的数据交互装置,应用于数据交互服务器。如图10所示,该装置包括:
1)第一获取单元1002,设置为获取第一应用的第一客户端发送的数据交互请求,其中,数据交互请求中至少携带有用于指示待交互对象的对象指示信息,待交互对象显示在第一客户端播放的第一媒体文件的目标帧的帧画面中,第一客户端使用第一账号登录;
2)第二获取单元1004,设置为根据对象指示信息获取待交互对象在第二应用中的第二账号,其中,第一账号与第二账号具有关联关系;
3)第三获取单元1006,设置为获取待交互的第一交互信息;
4)发送单元1008,设置为将第一交互信息发送至第二应用的第二账号。
可选地,在本实施例中,上述数据交互装置可以但不限于应用于媒体播放平台,如电视平台、数字电视平台、或网络媒体播放平台等。可选地, 在本实施例中,第一应用可以但不限于为用于播放媒体文件的应用,第二应用可以但不限于为用于即时通信的应用。也就是说,在媒体播放平台,获取所播放的媒体文件目标帧中的待交互对象,从而实现通过将交互信息发送至待交互对象在通信应用的账号中,以达到与媒体文件中所显示的待交互对象进行实时地数据交互,进而实现扩展数据交互范围的目的。例如,如图5(a)所示,在第一应用的第一客户端(播放应用App1)中播放至第一媒体文件的目标帧时,对目标帧的帧画面中待交互对象A(如图右侧角色)执行点击选中操作(即交互操作)生成交互指令,其中,该交互指令中携带有待交互对象的对象指示信息,例如,对象指示信息执行交互的为待交互对象A,然后如图5(b)所示,将在第一应用的第一客户端中显示用于确定与待交互对象A进行交互的交互平台及交互账号的提示信息,假设选择与待交互对象A在S平台(即时通信应用App2所在平台)的账号ID_02进行交互。如图5(c)所示获取交互信息,如通过语音输入方式获取交互信息,并将上述交互信息发送给待交互对象A在第二应用(即时通信应用App2)的第二账号ID_02,第二应用使用第二账号ID_02登录的第二客户端的交互空间的显示界面可以如图5(d)所示,第一应用的第一账号ID_01在5分钟前发布的图文信息,如该图文信息包括第一客户端所发布的文字评论及对应目标帧的截图。在本实施例中,第二账号可以但不限于通过第二账号向第一应用的第一账号ID_01发送回复信息。上述仅是一种示例,本实施例中对此不做任何限定。
需要说明的是,在本实施例中,在获取第一应用的第一客户端发送的数据交互请求之后,其中,数据交互请求中至少携带有用于指示待交互对象的对象指示信息,该待交互对象显示在第一客户端播放的第一媒体文件的目标帧的帧画面中,根据上述对象指示信息获取待交互对象在第二应用中的第二账号,其中,第一账号与第二账号具有关联关系,获取待交互的第一交互信息,并将第一交互信息发送至第二应用的第二账号。从而实现在获取到待交互的第一交互信息后,通过第一客户端将上述第一交互信息发送至第二应用的第二账号,以达到通过第一客户端与第一客户端所播放 的目标帧中的待交互对象进行实时地数据交互的效果,而不再限于仅在用于播放媒体文件的账号之间进行数据交互,进而实现扩展了数据交互的范围的效果。进一步,通过与第一客户端所播放的目标帧中的待交互对象直接进行实时地数据交互,而无需重复执行登录操作以登录不同应用平台,进一步实现了提高数据交互效率的效果。
可选地,在本实施例中,上述第一交互信息可以包括但不限于:输入的信息和帧画面指示信息,帧画面指示信息用于指示第一媒体文件中与目标帧对应的帧画面。
可选地,在本实施例中,输入的信息可以包括但不限于以下至少之一:字符信息、语音信息。其中,上述字符信息可以包括但不限于:文字、图标,这里图标可以但不限于表情符号。此外,上述语音信息可以但不限于在第一应用的数据交互服务器中被识别转换为文字信息,从而便于向第二应用的第二账号转发该文字信息。
可选地,在本实施例中,上述第一交互信息可以但不限于将被发送至第一应用的数据交互服务器,并由第一应用的数据交互服务器将该第一交互信息通过第二应用的数据交互服务器发送给第二应用的第二客户端。其中,上述第一交互信息的发送方式可以包括但不限于:同步发送、异步发送。也就是说,上述输入的信息与帧画面指示信息可以同时发送给第一应用的数据交互服务器,以便于第一应用的数据交互服务器直接将上述内容按照预定格式合成为用于转发给第二应用的数据交互服务器的交互信息。此外,上述输入的信息与帧画面指示信息也可以异步发送给第一应用的数据交互服务器,以提高信息的传输效率,从而减少传输负载。
此外,在本实施例中,上述第一应用的数据交互服务器发送给第二应用的数据交互服务器的预定格式的交互信息可以但不限于为文字信息、图像信息、链接信息,及上述任意两种或三种信息的结合信息。其中,上述图像信息可以包括但不限于:静态图片(如目标帧的帧画面截图)、动态图(包括目标帧的一组连续的帧画面)。上述链接信息可以但不限于用于 指示上述第一媒体文件中关于目标帧的帧画面。上述仅是一种示例,本实施例中对此不做任何限定。
可选地,在本实施例中,第一应用的数据交互服务器可以包括但不限于:通过第二应用的数据交互服务器接收第二账号发送的第二交互信息;并将第二交互信息发送至第一客户端进行显示。
需要说明的是,上述第二交互信息可以但不限于为与第一交互信息相关联的交互信息,如第二交互信息为针对第一交互信息的回复信息。如图5(d)所示,在第二客户端中第一账号发布的第一交互消息后,点击“回复”,第二账号ID-02将可以通过第二客户端向第一应用的第一账号ID-01发送第二交互信息,从而实现与第一账号的实时交互。这里,第二交互信息可以但不限于根据消息回复策略,第二应用的数据交互服务器在获取到第二交互信息后,可以但不限于利用第一交互信息的源标识,识别出第二交互信息的发送目标路径,从而实现将第二交互信息通过第一应用的数据交互服务器发送给第一客户端。
通过本申请提供的实施例,在获取第一应用的第一客户端发送的数据交互请求之后,其中,数据交互请求中至少携带有用于指示待交互对象的对象指示信息,该待交互对象显示在第一客户端播放的第一媒体文件的目标帧的帧画面中,根据上述对象指示信息获取待交互对象在第二应用中的第二账号,其中,第一账号与第二账号具有关联关系,获取待交互的第一交互信息,并将第一交互信息发送至第二应用的第二账号。从而实现在获取到待交互的第一交互信息后,通过第一客户端将上述第一交互信息发送至第二应用的第二账号,以达到通过第一客户端与第一客户端所播放的目标帧中的待交互对象进行实时地数据交互的效果,而不再限于仅在用于播放媒体文件的账号之间进行数据交互,进而实现扩展了数据交互的范围的效果。
作为一种可选的方案,第三获取单元包括:
1)第一获取模块,设置为获取第一客户端发送的信息和帧画面指示 信息,帧画面指示信息用于指示第一媒体文件中与目标帧对应的帧画面,其中,第一交互信息包括:第一客户端发送的信息和帧画面指示信息。
可选地,在本实施例中,第一获取模块包括:
(1)第一获取子模块,设置为获取第一客户端发送的字符信息,其中,字符信息包括:文字和/或图标;或者
(2)第二获取子模块,设置为获取第一客户端发送的语音信息;从语音信息中识别出待交互的字符信息。
需要说明的是,上述图标可以但不限于用于交互的表情,上述仅是一种示例,本实施例中对此不做任何限定。
此外,在本实施例中,由第一应用的数据交互服务器对第一客户端发送的语音信息进行格式转换识别,以识别出对应的字符信息,从而便于直接提供给第二客户端进行显示。进一步,通过语音输入信息,还将大大简化交互操作,提高交互效率。
作为一种可选的方案,发送单元包括:
1)合成模块,设置为将第一客户端发送的信息和帧画面指示信息合成为预定格式信息;
2)发送模块,设置为发送预定格式信息。
需要说明的是,在本实施例中,第一应用的数据交互服务器可以但不限于对第一客户端发送的输入的信息及帧画面的指示信息所指示的帧画面执行合成操作,以得到待发送的预定格式信息。帧画面指示信息可以但不限于将以下至少一种关于目标帧的帧画面信息合成到上述预定格式信息中。
1)第一媒体文件中目标帧上的帧画面;
2)第一媒体文件中包括目标帧的一组连续的帧画面;
2)第一链接信息,其中,第一链接信息设置为指示第一媒体文件中目标帧上的帧画面;
3)第二链接信息,其中,第二链接信息设置为指示第一媒体文件中包括目标帧的一组连续的帧画面。
此外,在本实施例中,可以但不限于通过在第二客户端显示上述第一链接信息及第二链接信息,以使第二账号可以通过第二客户端跳转到上述链接信息所指示的位置,从而开始播放第一客户端所播放的第一媒体文件,且还可以共享第一客户端的播放进度,如第二账号可以也从目标帧开始播放,进而保证数据交互的实时性,还可通过内容关联,保证交互内容的直观性。
例如,如图5(d)所示,将第一媒体文件中目标帧上的帧画面与输入的信息“表演真棒”合成得到预定格式信息,发送给第二账号,并显示在第二客户端中。
通过本申请提供的实施例,通过上述链接信息将使第二账号可以直接跳转到播放平台,并同步播放第一账号的播放位置,即第一媒体文件的目标帧,从而使第二账号可以从目标帧开始继续播放上述第一媒体文件,以实现共享播放进度的效果。
本申请实施例的应用环境可以但不限于参照实施例1中的应用环境,本实施例中对此不再赘述。
可选地,在本实施例中,上述数据交互方法可以但不限于应用于如下数据交互系统中,其中,该系统包括:数据交互终端及数据交互服务器。其中,第一数据交互终端以电视机(Television,简称TV)为例,第二数据交互终端以手机为例,第一数据交互终端包括TV及输入模块,与第一数据交互终端对应的第一数据交互服务器包括:账号解析模块、语音转换模块、消息合成模块及消息发送模块,与第二数据交互终端对应的第二数据交互服务器包括:消息回复模块、消息分发模块、消息输出模块。第一 媒体文件以视频为例,待交互对象以演员为例。
具体结合图11-12所示进行说明:
用户通过步骤S1102使用登录账号(如第一账号)登录后,在TV(如第一客户端)观看视频。用户在观看视频过程中,如果需要与视频中的某位演员进行互动,则通过步骤S1104,通过输入模块发起互动操作请求。输入模块接收到用户的互动操作命令后,通过步骤S1106向TV同步互动操作通知。TV在接收到互动操作通知后,通过步骤S1108进行视频场景解析操作。解析当前视频中的演员信息(如对象标识演员ID)及当前视频播放信息(当前播放的目标帧的帧号、视频画面截图)等。TV根据演员ID通过步骤S1110向账号解析模块发起请求,请求解析演员ID对应的社交账号信息(如第二账号)。第一数据交互服务器中的账号解析模块通过步骤S1112向TV响应演员ID对应的社交账号信息,并由TV输出展示对应的账号信息(如第二账号)。进一步,在TV通过输入模块通过步骤S1116选择对应演员(即,上述演员ID对应的社交账号信息)。TV通过步骤S1118向消息合成模块异步上报视频场景信息(当前播放的视频ID、视频当前目标帧的帧号、视频截图、演员社交账号信息)。
然后,用户通过步骤S1120通过输入模块语音输入互动内容。输入模块接收到输入的语音后,通过步骤S1124同步给第一数据交互服务器中的语音转换模块,通过步骤S1126进行语音转换。语音转换模块接收到同步的语音,开始语音转换,将语音转换为文字。语音转换模块在完成语音转换后,通过步骤S1128将转换结果上报给第一数据交互服务器中的消息合成模块。消息合成模块通过步骤S1130进行信息合成,将用户互动语音转换后的文字及视频当前目标帧的帧号、视频截图等信息编辑为图文格式的互动信息,并发送给第二应用中的演员社交账号信息(如第二账号)。
进一步,接收到合成后的互动信息后,调用消息回复接口向消息回复模块通过步骤S1202进行互动消息回复。其中,互动信息中携带了回复的源消息ID。第二数据交互服务器中的消息回复模块通过步骤S1204解析 源消息ID,并根据源消息ID查询发表源消息的用户ID及对应的视频信息(当时正在播放的视频ID)。消息回复模块通过步骤S1206将查询得到的用户信息(如第一账号)、视频信息(如视频ID)及演员回复的互动消息同步至消息分发模块。消息分发模块进行消息分发决策,其中消息分发决策根据当前用户的在线状态及视频播放状态确定。例如,如果第一账号处于离线状态,则将互动消息直接发送至第一客户端的消息中心;如果第一账号当前处于在线状态并且正在观看同一个视频,则将互动消息直接以弹幕的形式发送给第一客户端;如果第一账号当前处于在线状态,但是观看的不是同一个视频,则将互动消息发送至第一客户端的消息中心,同时向用户发送一个提示消息。
根据本申请实施例的又一方面,还提供了一种用于实施上述数据交互方法的数据交互终端,如图13所示,该终端包括:
1)处理器1302,设置为在第一应用的第一客户端播放至第一媒体文件的目标帧时,检测到对目标帧执行交互操作所生成的交互指令,其中,交互指令中携带有交互操作所选中的待交互对象的对象指示信息,第一客户端使用第一账号登录;还设置为获取对象指示信息所指示的待交互对象在第二应用中的第二账号,其中,第一账号与第二账号具有关联关系;
2)通讯接口1304,与处理器1302连接,设置为获取待交互的第一交互信息;还设置为通过第一客户端将第一交互信息发送至第二应用的第二账号。
3)存储器1306,与处理器1302连接,设置为存储第一交互信息、第一账号及目标帧的帧画面。
根据本申请实施例的又一方面,还提供了一种用于实施上述数据交互方法的数据交互服务器,如图14所示,该服务器包括:
1)通讯接口1402,设置为获取第一应用的第一客户端发送的数据交 互请求,其中,数据交互请求中至少携带有用于指示待交互对象的对象指示信息,待交互对象显示在第一客户端播放的第一媒体文件的目标帧的帧画面中,第一客户端使用第一账号登录;
2)处理器1404,与通讯接口1402连接,设置为根据对象指示信息获取待交互对象在第二应用中的第二账号,其中,第一账号与第二账号具有关联关系;
通讯接口1402,还设置为获取待交互的第一交互信息;还设置为将第一交互信息发送至第二应用的第二账号。
3)存储器1406,与处理器1402及通讯接口1404连接,设置为存储待交互对象在第二应用中的第二账号及第一交互信息。
可选地,本实施例中的具体示例可以参考上述实施例1和实施例2中所描述的示例,本实施例在此不再赘述。
根据本申请的实施例的又一方面,还提供了一种存储介质。可选地,在本实施例中,上述存储介质可以位于网络中的多个网络设备中的至少一个网络设备。
可选地,在本实施例中,存储介质被设置为存储用于执行以下步骤的计算机程序:
S1,在第一应用的第一客户端播放至第一媒体文件的目标帧时,数据交互终端检测到对目标帧执行交互操作所生成的交互指令,其中,交互指令中携带有交互操作所选中的待交互对象的对象指示信息,第一客户端使用第一账号登录;
S2,数据交互终端获取对象指示信息所指示的待交互对象在第二应用中的第二账号,其中,第一账号与第二账号具有关联关系;
S3,数据交互终端获取待交互的第一交互信息;
S4,数据交互终端通过第一客户端将第一交互信息发送至第二应用的第二账号。
可选地,存储介质还被设置为存储用于执行以下步骤的计算机程序:
S1,数据交互服务器获取第一应用的第一客户端发送的数据交互请求,其中,数据交互请求中至少携带有用于指示待交互对象的对象指示信息,待交互对象显示在第一客户端播放的第一媒体文件的目标帧的帧画面中,第一客户端使用第一账号登录;
S2,数据交互服务器根据对象指示信息获取待交互对象在第二应用中的第二账号,其中,第一账号与第二账号具有关联关系;
S3,数据交互服务器获取待交互的第一交互信息;
S4,数据交互服务器将第一交互信息发送至第二应用的第二账号。
可选地,在本实施例中,上述存储介质可以包括但不限于:U盘、只读存储器(ROM,Read-Only Memory)、随机存取存储器(RAM,Random Access Memory)、移动硬盘、磁碟或者光盘等各种可以存储计算机程序的介质。
可选地,本实施例中的具体示例可以参考上述实施例1和实施例2中所描述的示例,本实施例在此不再赘述。
上述本申请实施例序号仅仅为了描述,不代表实施例的优劣。
上述实施例中的集成的单元如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在上述计算机可读取的存储介质中。基于这样的理解,本申请的技术方案本质上或者说对相关技术做出贡献的部分或者该技术方案的全部或部分可以以软件产品的形式体现出来,该计算机软件产品存储在存储介质中,包括若干指令用以使得一台或多台计算机设备(可为个人计算机、服务器或者网络设备等)执行本申请各个实施例所述方法的全部或部分步骤。
在本申请的上述实施例中,对各个实施例的描述都各有侧重,某个实施例中没有详述的部分,可以参见其他实施例的相关描述。
在本申请所提供的几个实施例中,应该理解到,所揭露的客户端,可通过其它的方式实现。其中,以上所描述的装置实施例仅仅是示意性的,例如所述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,例如多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些接口,单元或模块的间接耦合或通信连接,可以是电性或其它的形式。
所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。
另外,在本申请各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。上述集成的单元既可以采用硬件的形式实现,也可以采用软件功能单元的形式实现。
以上所述仅是本申请的可选实施方式,应当指出,对于本技术领域的普通技术人员来说,在不脱离本申请原理的前提下,还可以做出若干改进和润饰,这些改进和润饰也应视为本申请的保护范围。
工业实用性
在第一应用使用第一账号登录的第一客户端播放至第一媒体文件的目标帧时,在检测到对目标帧执行交互操作所生成的交互指令后,获取该交互指令中携带的对象指示信息所指示的目标帧的帧画面中被交互操作所选中的待交互对象,并获取该待交互对象在第二应用中的第二账号,其中第二账号与第一账号具有关联关系,从而实现在获取到待交互的第一交 互信息后,通过第一客户端将上述第一交互信息发送至第二应用的第二账号,以达到通过第一客户端与第一客户端所播放的目标帧中的待交互对象进行实时地数据交互的效果。而不再限于仅在用于播放媒体文件的账号之间进行数据交互,进而实现扩展了数据交互的范围的效果。

Claims (25)

  1. 一种数据交互方法,包括:
    在第一应用的第一客户端播放至第一媒体文件的目标帧时,数据交互终端检测到对所述目标帧执行交互操作所生成的交互指令,其中,所述交互指令中携带有所述交互操作所选中的待交互对象的对象指示信息,所述第一客户端使用第一账号登录;
    所述数据交互终端获取所述对象指示信息所指示的所述待交互对象在第二应用中的第二账号,其中,所述第一账号与所述第二账号具有关联关系;
    所述数据交互终端获取待交互的第一交互信息;
    所述数据交互终端通过所述第一客户端将所述第一交互信息发送至所述第二应用的所述第二账号。
  2. 根据权利要求1所述的方法,其中,所述数据交互终端通过所述第一客户端将所述第一交互信息发送至所述第二应用的所述第二账号包括:
    所述数据交互终端通过所述第一客户端将所述第一交互信息发送给所述第一应用的数据交互服务器,并指示所述第一应用的数据交互服务器将所述第一交互信息通过所述第二应用的数据交互服务器发送给所述第二应用的第二客户端,其中,所述第二客户端使用所述第二账号登录。
  3. 根据权利要求1所述的方法,其中,所述数据交互终端获取待交互的第一交互信息包括:
    所述数据交互终端获取输入的信息和帧画面指示信息,所述帧画面指示信息用于指示所述第一媒体文件中与所述目标帧对应的帧画面,其中,所述第一交互信息包括:所述输入的信息和所述帧画面指示信息。
  4. 根据权利要求3所述的方法,其中,所述数据交互终端获取输入的信息包括:
    所述数据交互终端获取输入的字符信息,其中,所述字符信息包括:文字和/或图标;或者
    所述数据交互终端获取输入的语音信息;从所述语音信息中识别出待交互的字符信息。
  5. 根据权利要求3所述的方法,其中,所述数据交互终端获取帧画面指示信息包括以下之一:
    所述数据交互终端获取所述第一媒体文件中所述目标帧上的帧画面;
    所述数据交互终端获取所述第一媒体文件中包括所述目标帧的一组连续的帧画面;
    所述数据交互终端获取第一链接信息,其中,所述第一链接信息用于指示所述第一媒体文件中所述目标帧上的帧画面;
    所述数据交互终端获取第二链接信息,其中,所述第二链接信息用于指示所述第一媒体文件中包括所述目标帧的一组连续的帧画面。
  6. 根据权利要求1所述的方法,其中,在通过所述第一客户端将所述第一交互信息发送至所述第二应用的所述第二账号之后,还包括:
    通过所述第一客户端接收所述第二应用的所述第二账号发送的第二交互信息;
    在所述第一客户端显示所述第二交互信息。
  7. 根据权利要求6所述的方法,其中,所述通过所述第一客户端接收所述第二应用的所述第二账号发送的第二交互信息包括:
    通过所述第一客户端接收所述第二交互信息,其中,所述第二交互信息是由所述第二应用的第二客户端发送的、并经所述第二应用的数据交互服务器、所述第一应用的数据交互服务器发送到所述第一客户端,其中,所述第二客户端使用所述第二账号登录。
  8. 根据权利要求6所述的方法,其中,在所述第一客户端显示所述第二交互信息包括:
    判断所述第一客户端是否继续播放所述第一媒体文件;
    当所述第一客户端继续播放所述第一媒体文件,则在所述第一媒体文件的播放画面上显示所述第二交互信息;
    当所述第一客户端并未继续播放所述第一媒体文件,则在所述第一客户端提示收到所述第二交互信息;在获取到用于显示所述第二交互信息的控制指令后,在所述第一客户端的预定窗口中显示所述第二交互信息。
  9. 一种数据交互方法,包括:
    数据交互服务器获取第一应用的第一客户端发送的数据交互请求,其中,所述数据交互请求中至少携带有用于指示待交互对象的对象指示信息,所述待交互对象显示在所述第一客户端播放的第一媒体文件的目标帧的帧画面中,所述第一客户端使用第一账号登录;
    所述数据交互服务器根据所述对象指示信息获取所述待交互对象在第二应用中的第二账号,其中,所述第一账号与所述第二账号具有关联关系;
    所述数据交互服务器获取待交互的第一交互信息;
    所述数据交互服务器将所述第一交互信息发送至所述第二应用的所述第二账号。
  10. 根据权利要求9所述的方法,其中,所述数据交互服务器获取待交互的第一交互信息包括:
    所述数据交互服务器获取所述第一客户端发送的信息和帧画面指示信息,所述帧画面指示信息用于指示所述第一媒体文件中与所述目标帧对应的帧画面,其中,所述第一交互信息包括:所述第一客户端发送的信息和所述帧画面指示信息。
  11. 根据权利要求10所述的方法,其中,所述数据交互服务器获取所述 第一客户端发送的信息包括:
    所述数据交互服务器获取所述第一客户端发送的字符信息,其中,所述字符信息包括:文字和/或图标;或者
    所述数据交互服务器获取所述第一客户端发送的语音信息;从所述语音信息中识别出待交互的字符信息。
  12. 根据权利要求10所述的方法,其中,所述数据交互服务器将所述第一交互信息发送至所述第二应用的所述第二账号包括:
    所述数据交互服务器将所述第一客户端发送的信息和所述帧画面指示信息合成为预定格式信息;
    所述数据交互服务器发送所述预定格式信息。
  13. 一种数据交互装置,应用于数据交互终端,所述数据交互装置包括一个或多个处理器,以及一个或多个存储程序单元的存储器,其中,所述程序单元由所述处理器执行,所述程序单元包括:
    检测单元,设置为在第一应用的第一客户端播放至第一媒体文件的目标帧时,检测到对所述目标帧执行交互操作所生成的交互指令,其中,所述交互指令中携带有所述交互操作所选中的待交互对象的对象指示信息,所述第一客户端使用第一账号登录;
    第一获取单元,设置为获取所述对象指示信息所指示的所述待交互对象在第二应用中的第二账号,其中,所述第一账号与所述第二账号具有关联关系;
    第二获取单元,设置为获取待交互的第一交互信息;
    发送单元,设置为通过所述第一客户端将所述第一交互信息发送至所述第二应用的所述第二账号。
  14. 根据权利要求13所述的装置,其中,所述发送单元包括:
    发送模块,设置为通过所述第一客户端将所述第一交互信息发送给所述第一应用的数据交互服务器,并指示所述第一应用的数据交互服务器将所述第一交互信息通过所述第二应用的数据交互服务器发 送给所述第二应用的第二客户端,其中,所述第二客户端使用所述第二账号登录。
  15. 根据权利要求13所述的装置,其中,所述第二获取单元包括:
    第一获取模块,设置为获取输入的信息和帧画面指示信息,所述帧画面指示信息用于指示所述第一媒体文件中与所述目标帧对应的帧画面,其中,所述第一交互信息包括:所述输入的信息和所述帧画面指示信息。
  16. 根据权利要求15所述的装置,其中,所述第一获取模块包括:
    第一获取子模块,设置为获取输入的字符信息,其中,所述字符信息包括:文字和/或图标;或者
    第二获取子模块,设置为获取输入的语音信息;从所述语音信息中识别出待交互的字符信息。
  17. 根据权利要求15所述的装置,其中,所述第一获取模块包括以下之一:
    第三获取子模块,设置为获取所述第一媒体文件中所述目标帧上的帧画面;
    第四获取子模块,设置为获取所述第一媒体文件中包括所述目标帧的一组连续的帧画面;
    第五获取子模块,设置为获取第一链接信息,其中,所述第一链接信息用于指示所述第一媒体文件中所述目标帧上的帧画面;
    第六获取子模块,设置为获取第二链接信息,其中,所述第二链接信息用于指示所述第一媒体文件中包括所述目标帧的一组连续的帧画面。
  18. 根据权利要求13所述的装置,其中,还包括:
    接收单元,设置为在通过所述第一客户端将所述第一交互信息发送至所述第二应用的所述第二账号之后,通过所述第一客户端接收所 述第二应用的所述第二账号发送的第二交互信息;
    显示单元,设置为在所述第一客户端显示所述第二交互信息。
  19. 根据权利要求18所述的装置,其中,所述接收单元包括:
    接收模块,设置为通过所述第一客户端接收所述第二交互信息,其中,所述第二交互信息是由所述第二应用的第二客户端发送的、并经所述第二应用的数据交互服务器、所述第一应用的数据交互服务器发送到所述第一客户端,其中,所述第二客户端使用所述第二账号登录。
  20. 根据权利要求18所述的装置,其中,所述显示单元包括:
    判断模块,设置为判断所述第一客户端是否继续播放所述第一媒体文件;
    第一显示模块,设置为当所述第一客户端继续播放所述第一媒体文件,则在所述第一媒体文件的播放画面上显示所述第二交互信息;
    第二显示模块,设置为当所述第一客户端并未继续播放所述第一媒体文件,则在所述第一客户端提示收到所述第二交互信息;在获取到用于显示所述第二交互信息的控制指令后,在所述第一客户端的预定窗口中显示所述第二交互信息。
  21. 一种数据交互装置,应用于数据交互服务器,所述数据交互装置包括一个或多个处理器,以及一个或多个存储程序单元的存储器,其中,所述程序单元由所述处理器执行,所述程序单元包括:
    第一获取单元,设置为获取第一应用的第一客户端发送的数据交互请求,其中,所述数据交互请求中至少携带有用于指示待交互对象的对象指示信息,所述待交互对象显示在所述第一客户端播放的第一媒体文件的目标帧的帧画面中,所述第一客户端使用第一账号登录;
    第二获取单元,设置为根据所述对象指示信息获取所述待交互对象在第二应用中的第二账号,其中,所述第一账号与所述第二账号具有关联关系;
    第三获取单元,设置为获取待交互的第一交互信息;
    发送单元,设置为将所述第一交互信息发送至所述第二应用的所述第二账号。
  22. 根据权利要求21所述的装置,其中,所述第三获取单元包括:
    第一获取模块,设置为获取所述第一客户端发送的信息和帧画面指示信息,所述帧画面指示信息用于指示所述第一媒体文件中与所述目标帧对应的帧画面,其中,所述第一交互信息包括:所述第一客户端发送的信息和所述帧画面指示信息。
  23. 根据权利要求22所述的装置,其中,所述第一获取模块包括:
    第一获取子模块,设置为获取所述第一客户端发送的字符信息,其中,所述字符信息包括:文字和/或图标;或者
    第二获取子模块,设置为获取所述第一客户端发送的语音信息;从所述语音信息中识别出待交互的字符信息。
  24. 根据权利要求22所述的装置,其中,所述发送单元包括:
    合成模块,设置为将所述第一客户端发送的信息和所述帧画面指示信息合成为预定格式信息;
    发送模块,设置为发送所述预定格式信息。
  25. 一种存储介质,所述存储介质包括存储的计算机程序,其中,所述计算机程序运行时执行上述权利要求1至8或9-12任一项中所述的方法。
PCT/CN2018/078115 2017-03-08 2018-03-06 数据交互方法、装置及存储介质 WO2018161887A1 (zh)

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