WO2018161578A1 - 动态调节屏幕刷新率的方法、装置、存储介质及电子设备 - Google Patents
动态调节屏幕刷新率的方法、装置、存储介质及电子设备 Download PDFInfo
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- WO2018161578A1 WO2018161578A1 PCT/CN2017/106768 CN2017106768W WO2018161578A1 WO 2018161578 A1 WO2018161578 A1 WO 2018161578A1 CN 2017106768 W CN2017106768 W CN 2017106768W WO 2018161578 A1 WO2018161578 A1 WO 2018161578A1
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- refresh rate
- target object
- rate
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- screen
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/14—Digital output to display device ; Cooperation and interconnection of the display device with other functional units
- G06F3/1407—General aspects irrespective of display type, e.g. determination of decimal point position, display with fixed or driving decimal point, suppression of non-significant zeros
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
- G06F1/26—Power supply means, e.g. regulation thereof
- G06F1/32—Means for saving power
- G06F1/3203—Power management, i.e. event-based initiation of a power-saving mode
- G06F1/3234—Power saving characterised by the action undertaken
- G06F1/325—Power saving in peripheral device
- G06F1/3265—Power saving in display device
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04847—Interaction techniques to control parameter settings, e.g. interaction with sliders or dials
Definitions
- the present application relates to display screen technology, and in particular, to a method, device, storage medium and electronic device for dynamically adjusting a screen refresh rate.
- the terminal usually displays various screens on the display screen through display frames, and the display in the prior art is defective in the display screen during display.
- the embodiment of the present application provides a method, an apparatus, a storage medium, and an electronic device for dynamically adjusting a screen refresh rate, and can dynamically adjust a screen refresh rate according to user operation information.
- the embodiment of the present application provides a method for dynamically adjusting a screen refresh rate, including:
- the embodiment of the present application further provides an apparatus for dynamically adjusting a screen refresh rate, where the apparatus includes:
- a target object determining module configured to acquire an operation indication input by the user, and determine a target object associated with the operation indication
- a refresh rate obtaining module configured to acquire a preset refresh rate corresponding to the target object
- the refresh rate adjustment module is configured to adjust a refresh rate of the screen according to the preset refresh rate.
- an embodiment of the present application further provides an electronic device, including a memory, a processor, and a computer program stored on the memory and operable on the processor, where the processor implements the following steps when executing the computer program :
- an embodiment of the present application provides a storage medium storing a plurality of instructions, the instructions being adapted to be loaded by a processor and performing a method of dynamically adjusting a screen refresh rate as described above in whole or in part.
- the embodiment of the present application provides a method, an apparatus, a storage medium, and an electronic device for dynamically adjusting a screen refresh rate, and can dynamically adjust a screen refresh rate according to user operation information.
- FIG. 1 is a flow chart of a method for dynamically adjusting a screen refresh rate provided by an implementation of the present application
- FIG. 2 is a schematic diagram of a screen of a mobile terminal according to an embodiment of the present application.
- FIG. 3 is a schematic diagram of a display process according to an embodiment of the present application.
- FIG. 4 is a schematic diagram of a Vsync display refresh mechanism provided by an embodiment of the present application.
- FIG. 5 is a flowchart of another method for dynamically adjusting a screen refresh rate according to an embodiment of the present application.
- FIG. 6 is a flowchart of still another method for dynamically adjusting a screen refresh rate according to an embodiment of the present application.
- FIG. 7 is a schematic structural diagram of an apparatus for dynamically adjusting a screen refresh rate according to an embodiment of the present disclosure
- FIG. 8 is another schematic structural diagram of an apparatus for dynamically adjusting a screen refresh rate according to an embodiment of the present application.
- FIG. 9 is a schematic diagram of an electronic device according to an embodiment of the present application.
- FIG. 10 is another schematic diagram of an electronic device according to an embodiment of the present application.
- the mobile terminal presents various display screens at different times by continuously refreshing the display screen.
- a screen drawing operation a screen synthesis operation, and a display operation are mainly included.
- Each application such as a desktop or video, performs a Render operation to draw respective images; after all the applications complete the Render operation, the system performs a Compose operation to combine the images drawn by each application into one display. Frame; output the display frame to the screen for final display.
- the application provides a scheme for dynamically adjusting the screen refresh rate, which is specifically as follows:
- a method of dynamically adjusting a screen refresh rate comprising:
- the method further includes:
- the drawing frame rate and the composite frame rate are higher than the adjusted refresh rate
- the drawing frame rate and the composite frame rate higher than the refresh rate are adjusted according to the refresh rate.
- the method further includes:
- the composite frame rate higher than the refresh rate is adjusted according to the refresh rate.
- the method further includes:
- the drawing frame rate higher than the refresh rate is adjusted according to the refresh rate.
- the obtaining an operation indication input by the user, determining a target object associated with the operation indication includes:
- the obtaining an operation indication input by the user, determining a target object associated with the operation indication includes:
- the gesture information input by the user is acquired by the camera, and the target object corresponding to the gesture information is determined according to the association relationship between the preset gesture and the target object.
- the acquiring a preset refresh rate corresponding to the target object includes:
- the adjusting a refresh rate of the screen according to the preset refresh rate includes:
- Obtaining a currently displayed preset refresh rate and a corresponding weight respectively calculating a weighting value of the currently displayed preset refresh rate, and using the weighting value as a screen refresh rate, wherein the target refresh rate is a target object
- the weight is the largest.
- the embodiment of the present application determines the target object associated with the operation indication by acquiring an operation instruction input by the user; acquiring a preset refresh rate corresponding to the target object; and adjusting a refresh rate of the screen according to the preset refresh rate, according to the preset refresh rate
- the user's operation dynamically adjusts the refresh rate of the screen.
- the technical solution of the embodiment of the present application can solve the problem that the display screen of the terminal is refreshed by using a fixed refresh rate, and the target object such as the target application or the target layer currently operated by the user is implemented, and the refresh rate of the display screen is set in a targeted manner. Reduces the power consumption of the display and extends the terminal's battery life.
- FIG. 1 is a flowchart of a method for dynamically adjusting a screen refresh rate according to an embodiment of the present application.
- the method may be performed by a device that dynamically adjusts a screen refresh rate, where the device may be implemented by software and/or hardware. It can generally be integrated in an electronic device such as a mobile terminal. As shown in Figure 1, the method includes:
- Step 110 Obtain an operation instruction input by the user, and determine a target object associated with the operation indication.
- the mobile terminal in the embodiment of the present application may be an electronic device including a display screen such as a smart phone, a smart watch, a tablet computer, a game machine, a personal digital assistant, and a digital multimedia player.
- a display screen such as a smart phone, a smart watch, a tablet computer, a game machine, a personal digital assistant, and a digital multimedia player.
- the operation indication includes a touch operation on the screen, a set space gesture, or a set sound.
- the target object includes an application or a layer, and the like.
- the step may be to acquire a touch operation performed by the user on the screen, determine contact coordinates corresponding to the touch operation, and determine a target object associated with the touch operation according to the contact coordinates.
- the touch operation includes various forms of operations that are in contact with the screen, such as clicking, long pressing, and sliding.
- the touch screen detects the touch information, thereby identifying the user's touch operation.
- a capacitive touch screen determines a touch point by sensing a change in capacitance generated by a human touch. It has two sets of signal lines: a driving line and a sensing line, the driving line transmits a signal, and the sensing line detects a change in the capacitance value.
- the finger and the surface of the touch screen form a coupling capacitor.
- the capacitor is a direct conductor, and the finger sucks a small current from the contact point.
- the coupling between the two electrodes near the touch point is affected, thereby changing the capacitance between the two electrodes.
- the electrodes in the direction of the driving line sequentially emit excitation signals, and all the electrodes in the direction of the sensing line receive signals at the same time, so that the capacitance values of all the intersections of the lateral and longitudinal electrodes can be obtained, that is, the two-dimensional plane of the entire touch screen.
- the size of the capacitor can calculate the coordinates of each touch point, so even if there are multiple touch points on the screen, the true coordinates of each touch point can be calculated.
- the touch information including the x coordinate, the y coordinate of the touched point, the size of the contact surface (including the length and width, and the like) and the number of fingers touched can be determined, and after the touch information is recognized, the coordinate information is reported to the upper layer through the input system.
- Touch information can be used to detect touch operations that occur somewhere on the screen (which can include contact coordinates and touch type). The contact coordinates are matched with the interface displayed on the screen to determine the target object corresponding to the touch operation.
- FIG. 2 is a schematic diagram of a screen of a mobile terminal according to an embodiment of the present application.
- the image displayed on the screen is 101 and the advertisement 102.
- the user drags the progress bar 103 to adjust the playback progress. If the operation of the user dragging the progress bar 103 is detected, it is considered that the user currently focuses on the video layer, and the video layer including the progress bar 103 is taken as the target object. For another example, if an operation instruction for opening the barrage function is detected, it is considered that the user currently focuses on the barrage layer and uses the barrage layer as the target object.
- the step may further be: acquiring, by the camera, the gesture information input by the user, and determining the target object corresponding to the gesture information according to the association relationship between the preset gesture and the target object.
- the gesture information is preset gesture information for controlling the application. For example, a control gesture can be set in advance for adjusting a video sound, opening a barrage function, or closing an advertisement.
- Step 120 Acquire a preset refresh rate corresponding to the target object.
- the corresponding refresh rate is set in advance for the target object, and the content to be displayed is refreshed to the display screen for display by using the refresh rate corresponding to the target object, instead of performing the refresh operation by using the fixed resolution of the screen.
- a refresh rate table can be used to store preset refresh rates for individual applications or layers. For example, different refresh rates can be set in advance for layers such as video layer (video UI) and barrage layer (user UI).
- video UI video UI
- barrage layer user UI
- query the refresh rate table to determine a preset refresh rate corresponding to the barrage layer. You can also set the refresh rate in advance for video apps, photo library apps, or browser apps. If the browser application is determined as the target object, the refresh rate table is queried according to the package name or the process name of the browser application, and the preset refresh rate corresponding to the browser application can be determined.
- Step 130 Adjust a refresh rate of the screen according to the preset refresh rate.
- the determined preset refresh rate is taken as a new screen refresh rate, and the display performs a refresh operation according to the preset refresh rate.
- FIG. 3 is a schematic diagram of a display process according to an embodiment of the present application.
- each application (hereinafter referred to as an application or APP) contains one or more layers, and each application APP1, APP2...APPN is designed according to its own application (generally by the corresponding installation package APK) Decided to perform a layer rendering operation (that is, drawing an image on the layer), and after the drawing operation is completed, each application sends all the layers drawn to the layer composition that performs the layer composition operation.
- Module Surface Flinger
- the layer composition module selects the visible layer from ListAll to form a visible layer list, which is defined as DisplayList.
- the layer synthesis module from the system three recyclable frame buffers (Frame Buffer, referred to as BF or buffer, finds an idle FB, and on the free FB, according to the application configuration information, for example, which layer should be bottomed, which layer should be topped, which area is visible, and which The area is a transparent area, etc., and the layers contained in the DisplayList are superimposed by a Compose operation to obtain a final picture to be displayed.
- BF recyclable frame buffer
- the picture to be displayed can be transmitted to the display hardware (including the display controller and the display screen, so that the picture to be displayed is finally displayed on the display screen.
- the type of the display screen is not limited, for example, Is a liquid crystal display (Liquid Crystal Display, LCD).
- FIG. 4 is a schematic diagram of a Vsync display refresh mechanism according to an embodiment of the present application.
- the Vsync refresh mechanism actually inserts a "heartbeat" or system synchronization (Vsync) signal in the entire display process, and is sent by the display controller to the CPU for generating a Vsync interrupt to control each layer drawing operation and graph.
- Layer synthesis operations need to be done in accordance with the heartbeat, so that the key steps in the entire display process are incorporated into the unified management mechanism of Vsync.
- the frequency of the Vsync signal is currently commonly 60 Hz.
- the CPU forwards the first Vsync signal Vsync1 to each application, and each application responds to the user on the display screen.
- the drawing operation is started; after each application completes the drawing operation, multiple layers drawn by each application are obtained.
- the CPU forwards the second Vsync signal Vsync2 to the layer synthesizing module, and the layer synthesizing module starts performing a layer synthesizing operation, and synthesizes the multiple layers drawn by each application to generate The screen to be displayed.
- the third Vsync signal Vsync3 reaches the CPU, the system starts to perform display refresh and finally displays the to-be-displayed screen on the display.
- the frequency of the Vsync signal received by the application, the layer synthesis module, and the display screen is consistent, and is a fixed value set in advance.
- the drawing frame rate In the process of drawing, synthesizing, and refreshing the display of the mobile terminal layer, there are three kinds of frame rates: the drawing frame rate, the composite frame rate, and the refresh rate.
- the drawing frame rate is a frame rate that triggers the layer synthesis module to perform layer composition after the drawing of the layer is completed, and can be understood as the number of layer frames drawn per unit time (for example, 1 second).
- the drawing frame rate includes a drawing frame rate of the application and a drawing frame rate of the layer.
- a video player application generally includes three layers: a layer that displays video content, which can be defined as U1; Two SurfaceView type layers, one for displaying the barrage content, which can be defined as U2 and the other for displaying the user interface (User Interface, UI) controls (such as playback progress bar, volume control bar, and various control buttons) and advertisements can be defined as U3.
- UI User Interface
- the drawing frame rate of the application is the number of times the drawing operation is performed in the application unit time, and one or more layers may be drawn when performing a drawing operation.
- the drawing frame rate of the layer is the number of times the layer is triggered to be drawn in the unit time of the same number or name (such as U1, U2, or U3 in the previous section).
- the composite frame rate is a frame rate in which the layers drawn by each application are combined into one picture to be displayed, which can be understood as the number of picture frames synthesized per unit time.
- the refresh rate is the frame rate at which the display screen of the mobile terminal is refreshed. Typically, the display will refresh at a 60Hz refresh rate.
- the frequency of the Vsync signal corresponding to the composite layer and the screen refresh may be the same (eg, reduced from 60 Hz to 50 Hz) or different (eg, from 60 Hz to 50 Hz, 52 Hz, and 54 Hz, respectively). It is also possible to reduce the layer drawing frame rate, reduce the layer composite frame rate, or reduce the screen refresh rate by changing the response mechanism of the layer drawing operation, the layer composition operation, and the screen refresh operation to the reference signal.
- the received 2n+1th signal response the received 2nth signal does not respond; for example, a set of n (such as 5) signals, the first type of preset number in each group ( For signals such as 1, 2, 4, 5), the signal of the second type of preset number (such as 4) does not respond.
- n such as 5
- the first type of preset number in each group For signals such as 1, 2, 4, 5
- the signal of the second type of preset number (such as 4) does not respond.
- the target object associated with the operation indication is determined by acquiring an operation instruction input by the user; the preset refresh rate corresponding to the target object is acquired; and the refresh rate of the screen is adjusted according to the preset refresh rate.
- the screen refresh rate can be dynamically adjusted according to the user's operation.
- the technical solution of the embodiment of the present application can solve the problem that the display screen of the terminal is refreshed by using a fixed refresh rate, and the target object such as the target application or the target layer currently operated by the user is implemented, and the refresh rate of the display screen is set in a targeted manner. Reduces the power consumption of the display and extends the terminal's battery life.
- the method further includes: acquiring a drawing frame rate of the application or the layer in the display state and a composite frame rate of the current terminal; When the rendering frame rate and/or the composite frame rate is higher than the adjusted refresh rate, the rendering frame rate and/or the composite frame rate higher than the refresh rate are adjusted according to the refresh rate.
- the drawing frame rate is the number of times the drawing operation is performed in the application unit time in the display state, or the drawing frame rate is the layer of the same number or name (such as the previous U1, U2 or U3) in the display state. The number of times the unit is triggered to draw.
- the composite frame rate is a frame rate obtained by combining the layers drawn by the application currently in the display state into a picture to be displayed, which can be understood as the number of picture frames synthesized per unit time.
- the refresh rate is a frame rate at which the screen refresh of the screen of the mobile terminal is displayed, which can be understood as the number of frames of the refreshed screen per second.
- applications currently in the display state include APP1, APP2, and APP3.
- APP1 draws a frame rate of 50 Hz
- APP2 draws a frame rate of 54 Hz
- APP3 draws a frame rate of 56 Hz.
- the drawing frame rate of APP2 and the drawing frame rate of APP3 higher than the refresh rate of the screen are reduced to 52 Hz, which can further reduce the power consumption of the terminal.
- FIG. 5 is a flowchart of another method for dynamically adjusting a screen refresh rate according to an embodiment of the present application. As shown in FIG. 5, the method includes:
- Step 310 Acquire an operation instruction input by the user, and determine a target object associated with the operation indication.
- the barrage layer and the video layer are both target objects.
- Step 320 Determine whether the number of target objects is greater than 1, if yes, execute step 330, otherwise perform step 360.
- Step 330 Determine an operating frequency of the target object by the user within a set time length.
- a timer and a counter are respectively activated to determine the frequency of operation of the target object by the user for a set length of time.
- the first timer is started for recording the set time length, and the count value of the first counter is incremented by one. If it is subsequently detected that the user issues a barrage, it is determined whether the barrage release time is within the set time length, and if so, the count value of the first counter is incremented by one, otherwise, the count value of the first counter is maintained unchanged. According to the count value of the first counter within the set time length, the operating frequency of the user to the bulletscreen layer within the set time length can be determined.
- the frequency of operation of the video layer by the user within the set time length can be determined in a similar manner.
- APP application
- Step 340 Acquire a preset refresh rate corresponding to the target object with the highest operating frequency.
- Step 350 Adjust a refresh rate of the screen according to the preset refresh rate.
- the refresh rate of the screen is adjusted according to the preset refresh rate of one target object that the user operates most frequently within the set time length.
- Step 360 Acquire a preset refresh rate corresponding to the target object, and go to step 350.
- the refresh rate of the screen is adjusted according to the preset refresh rate corresponding to the target object.
- the method for dynamically adjusting the screen refresh rate provided by the embodiment of the present application can adjust the refresh rate of the screen by using a layer or a preset refresh rate of the application frequently when the plurality of layers or applications are displayed on the terminal screen.
- the purpose of reducing power consumption is achieved while ensuring the display effect of the layer or application that the user pays attention to.
- FIG. 6 is a flowchart of still another method for dynamically adjusting a screen refresh rate according to an embodiment of the present application. As shown in FIG. 6, the method includes:
- Step 410 Acquire an operation instruction input by the user, and determine a target object associated with the operation indication.
- the current terminal display finally displays the video application and WeChat.
- enter the chat content in WeChat That is, the target object associated with the operation indication input by the user is WeChat.
- Step 420 Acquire a preset refresh rate corresponding to the target object, and associate the preset refresh rate with the set first weight.
- the weight of the application or layer set as the target object is 0.8, and the weight of the other application or layer is 0.2.
- the weight of the application or layer set as the target object is 0.6, and the remaining two applications or layers can have higher priority according to the preset priority relationship.
- the weight of the application or layer is set to 0.3, and the weight of the lower priority application or layer is set to 0.1.
- the weights of the remaining two applications or layers may be 0.2. It can be understood that the weight can be preset in the mobile terminal, and can also be set by the user.
- the step may be to determine a preset refresh rate corresponding to the target object according to the refresh rate table set by the target object query.
- the corresponding set of weights can be determined based on the currently displayed application or layer. The largest one of the weight sets is used as the first weight, and is associated with the refresh rate of the target object.
- Step 430 Acquire a preset refresh rate of an application or a layer other than the target object that is currently in the display state, and determine a setting related to the preset refresh rate of the application or the layer other than the target object. Weight.
- the step may be to determine an application or layer corresponding to the currently displayed target object according to a refresh rate table set by an application or a layer query other than the target object currently in the display state.
- the default refresh rate In the set of weights corresponding to the currently displayed application or layer, weights other than the first weight are determined.
- the preset refresh rate corresponding to the currently displayed application or layer other than the target object and the weight other than the first weight make an association. For example, a higher priority application or layer corresponds to a higher weight.
- Step 440 Calculate a weighting value of a preset refresh rate of the currently displayed application or layer, and use the weighting value as a refresh rate of the screen.
- the weighted value of the preset refresh rate of the currently displayed application or layer is calculated according to the currently displayed application or the preset refresh rate of the layer and the corresponding weight, and the weighted value is used as the refresh rate of the screen.
- the weight set associated with the video application and the WeChat is (0.8, 0.2), wherein the first weight is 0.8.
- the operation instruction of the user it can be determined that the current user's object of interest is WeChat, the default rate of the default brush (50 Hz) for WeChat is associated with 0.8, and the preset refresh rate of the video application (60 Hz) is associated with 0.2.
- the refresh rate of the screen is 52 Hz, which is lower than the fixed refresh rate (60 Hz) of the screen.
- the method for dynamically adjusting the screen refresh rate provided by the embodiment of the present application, in the process of adjusting the screen refresh rate, the preset refresh rate of the application program or the layer currently operated by the user is the main consideration factor, and at the same time taking into account other applications currently displayed.
- the preset refresh rate of the program or the layer realizes the display effect of the target object that the user pays attention to, while taking into account the display effect of other applications or layers, and at the same time reduces the power consumption of the terminal and prolongs the endurance time of the terminal.
- the embodiment of the present application further provides an apparatus for dynamically adjusting the screen refresh rate based on the foregoing method.
- the meaning of the noun is the same as the method for dynamically adjusting the screen refresh rate.
- the specific implementation details can be referred to the description in the method embodiment.
- a device for dynamically adjusting a screen refresh rate comprising:
- a target object determining module configured to acquire an operation indication input by the user, and determine a target object associated with the operation indication
- a refresh rate obtaining module configured to acquire a preset refresh rate corresponding to the target object
- the refresh rate adjustment module is configured to adjust a refresh rate of the screen according to the preset refresh rate.
- the apparatus further includes:
- a frame rate adjustment module configured to acquire a drawing frame rate in a display state and a composite frame rate of the current terminal after adjusting a refresh rate of the screen according to the preset refresh rate
- the drawing frame rate and the composite frame rate are higher than the adjusted refresh rate
- the drawing frame rate and the composite frame rate higher than the refresh rate are adjusted according to the refresh rate.
- the apparatus further includes:
- a frame rate adjustment module configured to acquire a composite frame rate of the current terminal after adjusting a refresh rate of the screen according to the preset refresh rate
- the composite frame rate higher than the refresh rate is adjusted according to the refresh rate.
- the apparatus further includes:
- a frame rate adjustment module configured to acquire a drawing frame rate in a display state after adjusting a refresh rate of the screen according to the preset refresh rate
- the drawing frame rate higher than the refresh rate is adjusted according to the refresh rate.
- the target object determining module is specifically configured to:
- the target object determining module is specifically configured to:
- the gesture information input by the user is acquired by the camera, and the target object corresponding to the gesture information is determined according to the association relationship between the preset gesture and the target object.
- the refresh rate acquisition module is specifically configured to:
- the refresh rate adjustment module is specifically configured to:
- Obtaining a currently displayed preset refresh rate and a corresponding weight respectively calculating a weighting value of the currently displayed preset refresh rate, and using the weighting value as a screen refresh rate, wherein the target refresh rate is a target object
- the weight is the largest.
- FIG. 7 is a schematic structural diagram of an apparatus for dynamically adjusting a screen refresh rate according to an embodiment of the present application.
- the device can be implemented by software and/or hardware, and can be integrated into the mobile terminal.
- the refresh rate of the display screen of the mobile terminal can be controlled by performing the method for dynamically adjusting the screen refresh rate provided by the embodiment.
- the apparatus may include: a target object determination module 510, a refresh rate acquisition module 520, and a refresh rate adjustment module 530.
- the target object determining module 510 is configured to obtain an operation indication input by the user, and determine a target object associated with the operation indication.
- the refresh rate obtaining module 520 is configured to acquire a preset refresh rate corresponding to the target object.
- the refresh rate adjustment module 530 is configured to adjust a refresh rate of the screen according to the preset refresh rate.
- the technical solution of the embodiment provides a device for dynamically adjusting the screen refresh rate, and the refresh rate of the screen can be dynamically adjusted according to the operation of the user.
- the technical solution of the embodiment of the present application can solve the problem that the display screen of the terminal is refreshed by using a fixed refresh rate, and the target object such as the target application or the target layer currently operated by the user is implemented, and the refresh rate of the display screen is set in a targeted manner. Reduces the power consumption of the display and extends the terminal's battery life.
- FIG. 8 is another schematic structural diagram of an apparatus for dynamically adjusting a screen refresh rate according to an embodiment of the present application.
- the device may further include:
- the frame rate adjustment module 540 is configured to: after adjusting a refresh rate of the screen according to the preset refresh rate, acquire a drawing frame rate of an application or a layer in a display state and a composite frame rate of the current terminal; When the rate and/or the composite frame rate is higher than the adjusted refresh rate, the rendering frame rate and/or the composite frame rate higher than the refresh rate are adjusted according to the refresh rate.
- the target object determining module 510 is specifically configured to: acquire a touch operation performed by the user on the screen, determine contact coordinates corresponding to the touch operation, and determine the touch according to the contact coordinates. The associated target object of the operation.
- the target object determining module 510 is specifically configured to: acquire the gesture information input by the user through the camera, and determine the target object corresponding to the gesture information according to the association relationship between the preset gesture and the target object.
- the refresh rate obtaining module 520 is specifically configured to: if there are at least two target objects, determine an operating frequency of the user for the target object within a set time length; The preset refresh rate corresponding to the target object with the highest operating frequency.
- the refresh rate adjustment module 530 is specifically configured to: respectively obtain a preset refresh rate and a corresponding weight of the currently displayed application or layer, and calculate the currently displayed application or graph.
- the weighting value of the preset refresh rate of the layer is used as the refresh rate of the screen, wherein the weight of the preset refresh rate of the application or the layer as the target object is the largest.
- the device for dynamically adjusting the screen refresh rate provided by the embodiment of the present application, in the process of adjusting the screen refresh rate, adopts a preset refresh rate of an application program or a layer currently operated by the user, and simultaneously considers other applications currently displayed.
- the preset refresh rate of the program or the layer realizes the display effect of the target object that the user pays attention to, while taking into account the display effect of other applications or layers, and at the same time reduces the power consumption of the terminal and prolongs the endurance time of the terminal.
- An electronic device includes a memory, a processor, and a computer program stored on the memory and executable on the processor, the processor executing the computer program to implement the following steps:
- a refresh rate obtaining module configured to acquire a preset refresh rate corresponding to the target object
- the refresh rate adjustment module is configured to adjust a refresh rate of the screen according to the preset refresh rate.
- the method further includes:
- the drawing frame rate and the composite frame rate are higher than the adjusted refresh rate
- the drawing frame rate and the composite frame rate higher than the refresh rate are adjusted according to the refresh rate.
- the method further includes:
- the composite frame rate higher than the refresh rate is adjusted according to the refresh rate.
- the method further includes:
- the drawing frame rate higher than the refresh rate is adjusted according to the refresh rate.
- the obtaining an operation indication input by the user, determining a target object associated with the operation indication includes:
- the obtaining an operation indication input by the user, determining a target object associated with the operation indication includes:
- the gesture information input by the user is acquired by the camera, and the target object corresponding to the gesture information is determined according to the association relationship between the preset gesture and the target object.
- the acquiring a preset refresh rate corresponding to the target object includes:
- the adjusting a refresh rate of the screen according to the preset refresh rate includes:
- Obtaining a currently displayed preset refresh rate and a corresponding weight respectively calculating a weighting value of the currently displayed preset refresh rate, and using the weighting value as a screen refresh rate, wherein the target refresh rate is a target object
- the weight is the largest.
- FIG. 9 is a schematic diagram of an electronic device according to an embodiment of the present application.
- the electronic device 600 may include: a memory 601 and a central processing unit (Central) Processing Unit, CPU, also known as processor, hereinafter referred to as CPU) 602.
- CPU central processing unit
- FIG. 8 the structure of the electronic device shown in FIG. 8 does not constitute a limitation on the electronic device.
- Electronic devices may include more or fewer components than illustrated, or some components may be combined, or different component arrangements. It should be noted that the electronic device may be a mobile terminal, a tablet computer, or the like.
- the memory 601, the memory 601 can be used to store applications and data.
- the application stored in the memory 601 contains executable program code. Applications can form various functional modules.
- the processor 602 executes various functional applications and data processing by running an application stored in the memory 601.
- the processor 602 is a control center of the electronic device 600.
- the processor 602 connects various portions of the entire electronic device 600 using various interfaces and lines, performs various functions of the electronic device 600 by running or executing an application stored in the memory 601, and calling data stored in the memory 601. The data is processed to provide overall monitoring of the electronic device 600.
- the processor 602 loads the executable file corresponding to one or more program processes into the memory 601 according to the following instructions, and the processor 602 runs the program stored in the memory 601 to implement various functions. .
- the processor 602 runs a program corresponding to the executable program code by reading executable program code stored in the memory 601, for performing: acquiring an operation instruction input by a user, determining the operation instruction Correlating the target object; obtaining a preset refresh rate corresponding to the target object; and adjusting a refresh rate of the screen according to the preset refresh rate.
- the processor 602 is further configured to: after adjusting a refresh rate of the screen according to the preset refresh rate, further comprising:
- the drawing frame rate and the composite frame rate are higher than the adjusted refresh rate
- the drawing frame rate and the composite frame rate higher than the refresh rate are adjusted according to the refresh rate.
- the processor 602 is further configured to: after adjusting a refresh rate of the screen according to the preset refresh rate, further comprising:
- the composite frame rate higher than the refresh rate is adjusted according to the refresh rate.
- the processor 602 is further configured to: after adjusting a refresh rate of the screen according to the preset refresh rate, further comprising:
- the drawing frame rate higher than the refresh rate is adjusted according to the refresh rate.
- the processor 602 is further configured to: obtain an operation indication input by the user, and determine a target object associated with the operation indication, including:
- the processor 602 is further configured to: obtain an operation indication input by the user, and determine a target object associated with the operation indication, including:
- the gesture information input by the user is acquired by the camera, and the target object corresponding to the gesture information is determined according to the association relationship between the preset gesture and the target object.
- the processor 602 is further configured to: obtain the preset refresh rate corresponding to the target object, including:
- the processor 602 is further configured to: adjust the refresh rate of the screen according to the preset refresh rate, including:
- Obtaining a currently displayed preset refresh rate and a corresponding weight respectively calculating a weighting value of the currently displayed preset refresh rate, and using the weighting value as a screen refresh rate, wherein the target refresh rate is a target object
- the weight is the largest.
- the illustrated electronic device 600 is merely one example of an electronic device, and that the electronic device 600 may have more or fewer components than those illustrated in the figures, and that two or more components may be combined. Or it can have different component configurations.
- the various components shown in the figures can be implemented in hardware, software, or a combination of hardware and software, including one or more signal processing and/or application specific integrated circuits.
- the electronic device 600 may also include a housing, a touch screen, and a circuit board.
- the touch screen is configured to convert a user operation into an electrical signal input to the processor and display a visual output signal.
- the circuit board is disposed inside the space enclosed by the touch screen and the casing. Memory 601 and processor 602 can be integrated on a circuit board.
- the electronic device 600 integrated with the device for dynamically adjusting the screen refresh rate provided by the embodiment is described in detail below.
- the electronic device 600 takes a mobile phone as an example.
- the electronic device may further include: a peripheral interface 603, RF (Radio) Frequency, RF circuit 605, audio circuit 606, speaker 611, power management chip 608, input/output (I/O) subsystem 609, other input/control devices 610, and external port 604, which communicate through one or more The bus or signal line 607 is in communication.
- RF Radio
- the memory 601 can be accessed by the CPU 602, the peripheral interface 603, etc., and the memory 601 can include a high speed random access memory, and can also include a nonvolatile memory, such as one or more magnetic disk storage devices, flash memory devices. Or other volatile solid-state storage devices.
- a nonvolatile memory such as one or more magnetic disk storage devices, flash memory devices. Or other volatile solid-state storage devices.
- Peripheral interface 603, which can connect the input and output peripherals of the device to CPU 602 and memory 601.
- I/O subsystem 609 which can connect input and output peripherals on the device, such as touch screen 612 and other input/control devices 610, to peripheral interface 603.
- I/O subsystem 609 can include display controller 6091 and one or more input controllers 6092 for controlling other input/control devices 610.
- one or more input controllers 6092 receive electrical signals from other input/control devices 610 or transmit electrical signals to other input/control devices 610, and other input/control devices 610 may include physical buttons (press buttons, rocker buttons, etc.) ), dial, slide switch, joystick, click wheel.
- the input controller 6092 can be connected to any of the following: a keyboard, an infrared port, a USB interface, and a pointing device such as a mouse.
- the touch screen 612 is an input interface and an output interface between the user terminal and the user, and displays the visual output to the user.
- the visual output may include graphics, text, icons, videos, and the like.
- Display controller 6091 in I/O subsystem 609 receives an electrical signal from touch screen 612 or an electrical signal to touch screen 612.
- the touch screen 612 detects the contact on the touch screen, and the display controller 6091 converts the detected contact into an interaction with the user interface object displayed on the touch screen 612, ie, realizes human-computer interaction, and the user interface object displayed on the touch screen 612 may be running.
- the icon of the game, the icon of the network to the corresponding network, and the like.
- the device may also include a light mouse, which is a touch sensitive surface that does not display a visual output, or an extension of a touch sensitive surface formed by the touch screen.
- the RF circuit 605 is mainly used for establishing communication between the mobile phone and the wireless network (ie, the network side), and realizing data reception and transmission between the mobile phone and the wireless network. For example, sending and receiving short messages, emails, and the like. Specifically, the RF circuit 605 receives and transmits an RF signal, which is also referred to as an electromagnetic signal, and the RF circuit 605 converts the electrical signal into an electromagnetic signal or converts the electromagnetic signal into an electrical signal, and through the electromagnetic signal and communication network and other devices Communicate.
- an RF signal which is also referred to as an electromagnetic signal
- RF circuitry 605 may include known circuitry for performing these functions including, but not limited to, an antenna system, an RF transceiver, one or more amplifiers, a tuner, one or more oscillators, a digital signal processor, a CODEC ( COder-DECoder, codec) chipset, user identification module (Subscriber Identity Module, SIM) and more.
- CODEC COder-DECoder, codec
- the audio circuit 606 is mainly used to receive audio data from the peripheral interface 603, convert the audio data into an electrical signal, and transmit the electrical signal to the speaker 611.
- the speaker 611 is configured to restore the voice signal received by the mobile phone from the wireless network through the RF circuit 605 to sound and play the sound to the user.
- the power management chip 608 is used for power supply and power management of the hardware connected to the CPU 602, the I/O subsystem, and the peripheral interface.
- the apparatus and the electronic device for dynamically adjusting the screen refresh rate provided in the foregoing embodiments may perform the method for dynamically adjusting the screen refresh rate provided by any embodiment of the present application, and have corresponding functional modules and beneficial effects for performing the method.
- a method for dynamically adjusting the screen refresh rate provided by any embodiment of the present application may perform the method for dynamically adjusting the screen refresh rate provided by any embodiment of the present application, and have corresponding functional modules and beneficial effects for performing the method.
- the electronic device provided by the embodiment of the present application in the process of adjusting the screen refresh rate, adopts a preset refresh rate of an application program or a layer currently operated by the user, and takes into account other applications or layers currently displayed.
- the preset refresh rate realizes the display effect of the target object that the user pays attention to, while taking into account the display effect of other applications or layers, and at the same time reduces the power consumption of the terminal and prolongs the endurance time of the terminal.
- a storage medium storing a plurality of instructions adapted to be loaded by a processor to perform the following steps:
- a refresh rate obtaining module configured to acquire a preset refresh rate corresponding to the target object
- the refresh rate adjustment module is configured to adjust a refresh rate of the screen according to the preset refresh rate.
- the method further includes:
- the drawing frame rate and the composite frame rate are higher than the adjusted refresh rate
- the drawing frame rate and the composite frame rate higher than the refresh rate are adjusted according to the refresh rate.
- the method further includes:
- the composite frame rate higher than the refresh rate is adjusted according to the refresh rate.
- the method further includes:
- the drawing frame rate higher than the refresh rate is adjusted according to the refresh rate.
- the obtaining an operation indication input by the user, determining a target object associated with the operation indication includes:
- the obtaining an operation indication input by the user, determining a target object associated with the operation indication includes:
- the gesture information input by the user is acquired by the camera, and the target object corresponding to the gesture information is determined according to the association relationship between the preset gesture and the target object.
- the acquiring a preset refresh rate corresponding to the target object includes:
- the adjusting a refresh rate of the screen according to the preset refresh rate includes:
- Obtaining a currently displayed preset refresh rate and a corresponding weight respectively calculating a weighting value of the currently displayed preset refresh rate, and using the weighting value as a screen refresh rate, wherein the target refresh rate is a target object
- the weight is the largest.
- ROM Read Only Memory
- RAM random access memory
- disk optical disk
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Abstract
一种动态调节屏幕刷新率的方法、装置、存储介质及电子设备。所述方法包括获取用户输入的操作指示,确定与操作指示关联的目标对象(S110);获取目标对象对应的预设刷新率(S120);根据预设刷新率调整屏幕的刷新率(S130)。所述方法可以降低显示屏的功耗,延长终端的续航时间。
Description
本申请要求于2017年03月10日提交中国专利局、申请号为201710142880.X、申请名称为“一种动态调节屏幕刷新率的方法、装置及移动终端”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
本申请涉及显示屏技术,特别涉及一种动态调节屏幕刷新率的方法、装置、存储介质及电子设备。
随着终端的发展,终端能够兼容的功能越来越多,不仅丰富用户的生活,还给用户带来便利。终端通常通过显示帧在显示屏显示各种画面,而在显示屏在显示过程中,现有技术中的显示存在缺陷。
本申请实施例提供一种动态调节屏幕刷新率的方法、装置、存储介质及电子设备,可以根据用户操作信息动态的调整屏幕刷新率。
第一方面,本申请实施例提供了一种动态调节屏幕刷新率的方法,包括:
获取用户输入的操作指示,确定与所述操作指示关联的目标对象;
获取所述目标对象对应的预设刷新率;
根据所述预设刷新率调整屏幕的刷新率。
第二方面,本申请实施例还提供了一种动态调节屏幕刷新率的装置,该装置包括:
目标对象确定模块,用于获取用户输入的操作指示,确定与所述操作指示关联的目标对象;
刷新率获取模块,用于获取所述目标对象对应的预设刷新率;
刷新率调整模块,用于根据所述预设刷新率调整屏幕的刷新率。
第三方面,本申请实施例还提供了一种电子设备,包括存储器、处理器及存储在存储器上并可在处理器上运行的计算机程序,所述处理器执行所述计算机程序时实现以下步骤:
获取用户输入的操作指示,确定与所述操作指示关联的目标对象;
获取所述目标对象对应的预设刷新率;
根据所述预设刷新率调整屏幕的刷新率。
第四方面,本申请实施例提供了一种存储介质,其存储有多条指令,所述指令适于由处理器加载并执行如上述全部或部分的动态调节屏幕刷新率的方法。
本申请实施例提供一种动态调节屏幕刷新率的方法、装置、存储介质及电子设备,可以根据用户操作信息动态的调整屏幕刷新率。
为了更清楚地说明本申请实施例中的技术方案,下面将对实施例描述中所需要使用的附图作简单地介绍。显而易见地,下面描述中的附图仅仅是本申请的一些实施例,对于本领域技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。
图1是本申请实施提供的一种动态调节屏幕刷新率的方法的流程图;
图2是本申请实施例提供的一种移动终端的屏幕示意图;
图3为本申请实施例提供的一种显示过程示意图;
图4为本申请实施例提供的Vsync显示刷新机制的示意图;
图5是本申请实施例提供的另一种动态调节屏幕刷新率的方法的流程图;
图6是本申请实施例提供的又一种动态调节屏幕刷新率的方法的流程图;
图7是本申请实施例提供的一种动态调节屏幕刷新率的装置的结构示意图;
图8是本申请实施例提供的一种动态调节屏幕刷新率的装置的另一结构示意图;
图9是本申请实施例提供的一种电子设备的示意图。
图10是本申请实施例提供的一种电子设备的另一示意图。
下面结合附图和实施例对本申请作进一步的详细说明。可以理解的是,此处所描述的具体实施例仅仅用于解释本申请,而非对本申请的限定。另外还需要说明的是,为了便于描述,附图中仅示出了与本申请相关的部分而非全部结构。
在更加详细地讨论示例性实施例之前应当提到的是,一些示例性实施例被描述成作为流程图描绘的处理或方法。虽然流程图将各步骤描述成顺序的处理,但是其中的许多步骤可以被并行地、并发地或者同时实施。此外,各步骤的顺序可以被重新安排。当其操作完成时所述处理可以被终止,但是还可以具有未包括在附图中的附加步骤。所述处理可以对应于方法、函数、规程、子例程、子程序等等。
可以理解的是,在安装有操作系统的移动终端中,移动终端通过不断刷新显示画面来呈现不同时刻下的各种显示画面。在手机等移动终端中的显示刷新流程中主要包括画面绘制操作、画面合成操作和显示操作。各应用如桌面或视频等,执行绘图(Render)操作,以分别绘制各自的图像;待所有应用完成Render操作后,系统执行合成(Compose)操作,以将各应用所绘制的图像合成为一个显示帧;将该显示帧输出到屏幕上进行最终显示。
本申请提供一种动态调节屏幕刷新率的方案,具体的如下:
一种动态调节屏幕刷新率的方法,其包括:
获取用户输入的操作指示,确定与所述操作指示关联的目标对象;
获取所述目标对象对应的预设刷新率;
根据所述预设刷新率调整屏幕的刷新率。
在一些实施例中,在根据所述预设刷新率调整屏幕的刷新率之后,还包括:
获取处于显示状态的绘制帧率和当前终端的合成帧率;
在所述绘制帧率和合成帧率高于调整后的刷新率时,根据所述刷新率调整高于所述刷新率的绘制帧率和合成帧率。
在一些实施例中,在根据所述预设刷新率调整屏幕的刷新率之后,还包括:
获取当前终端的合成帧率;
在所述合成帧率高于调整后的刷新率时,根据所述刷新率调整高于所述刷新率的合成帧率。
在一些实施例中,在根据所述预设刷新率调整屏幕的刷新率之后,还包括:
获取处于显示状态的绘制帧率;
在所述绘制帧率高于调整后的刷新率时,根据所述刷新率调整高于所述刷新率的绘制帧率。
在一些实施例中,所述获取用户输入的操作指示,确定与所述操作指示关联的目标对象,包括:
获取用户作用于屏幕上的触摸操作,确定所述触摸操作对应的触点坐标,根据所述触点坐标确定所述触摸操作关联的目标对象。
在一些实施例中,所述获取用户输入的操作指示,确定与所述操作指示关联的目标对象,包括:
通过摄像头获取用户输入的手势信息,根据预先设置的手势与目标对象的关联关系确定所述手势信息对应的目标对象。
在一些实施例中,所述获取所述目标对象对应的预设刷新率,包括:
若存在至少两个所述目标对象,则确定用户在设定时间长度内对所述目标对象的操作频率;
获取所述操作频率最高的所述目标对象对应的预设刷新率。
在一些实施例中,所述根据所述预设刷新率调整屏幕的刷新率,包括:
分别获取当前显示的预设刷新率及对应的权值,计算所述当前显示的预设刷新率的加权值,将所述加权值作为屏幕的刷新率,其中,作为目标对象的预设刷新率的权值最大。
本申请实施例通过获取用户输入的操作指示,确定与所述操作指示关联的目标对象;获取所述目标对象对应的预设刷新率;根据所述预设刷新率调整屏幕的刷新率,可以根据用户的操作动态的调整屏幕的刷新率。本申请实施例的技术方案可以解决终端的显示屏采用固定刷新率进行刷新的问题,实现根据用户当前操作的目标应用程序或目标图层等目标对象,有针对性地设置显示屏的刷新率,降低了显示屏的功耗,延长了终端的续航时间。
请参阅图1,图1为本申请实施例提供的一种动态调节屏幕刷新率的方法的流程图,该方法可以由动态调节屏幕刷新率的装置执行,其中该装置可由软件和/或硬件实现,一般可集成在诸如移动终端的电子设备中。如图1所示,该方法包括:
步骤110、获取用户输入的操作指示,确定与所述操作指示关联的目标对象。
在一些实施例中,本申请实施例中的移动终端可为智能手机、智能手表、平板电脑、游戏机、个人数字助理和数字多媒体播放器等包含显示屏的电子设备。
其中,操作指示包括在屏幕上的触摸操作、设定的空间手势或设定的声音。该目标对象包括应用程序或图层等。
在一些实施例中,本步骤可以为获取用户作用于屏幕上的触摸操作,确定所述触摸操作对应的触点坐标,根据所述触点坐标确定所述触摸操作关联的目标对象。其中,触摸操作包括各种形式的与屏幕接触的操作,如点击、长按及滑动等。当用户触碰触摸屏时,触摸屏会检测到触摸信息,进而识别出用户的触摸操作。以电容式触摸屏为例,其通过感应人体触摸所产生的电容变化而判断触摸点。其具有两组信号线:驱动线与感应线,驱动线发射信号,感应线侦测电容值的变化。当手指触摸在金属层上时,由于人体电场的存在,手指和触摸屏表面形成一个耦合电容,对于高频电流来说,电容是直接导体,于是手指从接触点吸走一个很小的电流。影响了触摸点附近两个电极之间的耦合,从而改变了这两个电极之间的电容量。检测互电容大小时,驱动线方向的电极依次发出激励信号,感应线方向的所有电极同时接收信号,这样可以得到所有横向和纵向电极交汇点的电容值的变化,即整个触摸屏的二维平面的电容大小,根据触摸屏二维电容变化量数据,可以计算出每一个触摸点的坐标,因此屏上即使有多个触摸点,也能计算出每个触摸点的真实坐标。从而,可以确定包括触摸点的x坐标、y坐标、接触面的尺寸(包括长和宽等)以及触摸的手指数量等触摸信息,在识别到触摸信息后,通过input系统向上层上报坐标信息,便可利用触摸信息检测到屏幕的某处发生的触摸操作(可以包括触点坐标和触摸类型)。将触点坐标与屏幕中显示的界面进行匹配,确定触摸操作对应的目标对象。
请参阅图2,图2是本申请实施例提供的一种移动终端的屏幕示意图。由图2所示,屏幕显示的图像是101和广告102。用户拖动进度条103可以调整播放进度。若检测到用户拖动进度条103的操作,则认为用户当前着重关注视频图层,将包括该进度条103的视频图层作为目标对象。又如,若检测到打开弹幕功能的操作指示,则认为用户当前着重关注弹幕图层,将弹幕图层作为目标对象。
在一些实施例中,本步骤还可以为通过摄像头获取用户输入的手势信息,根据预先设置的手势与目标对象的关联关系确定所述手势信息对应的目标对象。其中,手势信息为预先设定的用于控制应用程序的姿态信息。例如,可以预先设置控制手势用于调节视频声音、打开弹幕功能或关闭广告等。
步骤120、获取所述目标对象对应的预设刷新率。
预先为目标对象设置对应的刷新率,以采用目标对象对应的刷新率将该待显示内容刷新至显示屏上进行显示,而不是采用屏幕的固定分辨率执行刷新操作。
在一些实施例中,可以采用刷新率表存储各个应用程序或图层的预设刷新率。例如,可以预先为视频图层(视频UI)和弹幕图层(用户UI)等图层设置不同的刷新率。在目标对象是弹幕图层时,查询该刷新率表确定弹幕图层对应的预设刷新率。还可以预先为视频应用、照片库应用或浏览器应用等设置刷新率。若浏览器应用被确定为目标对象,则根据浏览器应用的包名或进程名查询该刷新率表,可以确定与浏览器应用对应的预设刷新率。
步骤130、根据所述预设刷新率调整屏幕的刷新率。
将所确定的预设刷新率作为新的屏幕刷新率,显示屏根据该预设刷新率执行刷新操作。
为了便于理解,下面以Android系统为例,对Android系统中显示画面从生成到显示的过程进行简单的说明。请参阅图3,图3为本申请实施例提供的一种显示过程示意图。
首先,在应用(Application)层,每个应用程序(以下简称应用或APP)包含1个或多个图层,各个应用APP1、APP2…APPN按照自己的应用设计情况(一般由对应的安装包APK决定)各自单独执行图层绘制(Render)操作(即绘制图层上的图像),并在绘制操作处理完成后,各应用将所绘制的所有图层发送给执行图层合成操作的图层合成模块(Surface
flinger)。
然后,在应用框架(Framework)层,所有图层(包括可见图层和不可见图层)组成一个图层列表,定义为ListAll。图层合成模块从ListAll中挑选出可见图层组成可见图层列表,定义为DisplayList。随后,图层合成模块从系统中三个可循环使用的帧缓冲器(Frame
Buffer,简称BF或buffer)中,找出一个空闲的FB,并在该空闲的FB上,根据应用配置信息,例如哪个图层应该置底、哪个图层应该置顶、哪个区域为可见区以及哪个区域为透明区等等,通过合成(Compose)操作,将DisplayList中包含的图层叠加在一起,得到最终的待显示画面。
最后,在内核(Kernel)层,可以将待显示画面传输给显示硬件(包括显示控制器和显示屏,使待显示画面最终显示在显示屏上。这里对显示屏的类型不做限定,例如可以是液晶显示器(Liquid
Crystal Display, LCD)。
另外,Android系统在显示刷新的过程中引入了同步(Vsync)刷新机制。请参阅图4,图4为本申请实施例提供的Vsync显示刷新机制的示意图。具体地,Vsync刷新机制其实就是在整个显示流程中,插入“心跳”即系统同步(Vsync)信号,由显示控制器发送给CPU,用于产生Vsync中断,以控制每次图层绘制操作和图层合成操作都需要按照心跳来完成,从而将整个显示过程中的关键步骤都纳入到Vsync的统一管理机制。Vsync信号的频率目前常见为60Hz。如图2b所示,假设Vsync信号周期为T,不考虑信号的传输延迟,第一个Vsync信号Vsync1到达CPU后,CPU向各应用转发该第一个Vsync信号Vsync1,各应用响应用户在显示屏上的触摸滑动等操作,开始执行绘制操作;在各应用完成绘制操作后,得到各应用所绘制的多个图层。第二个Vsync信号Vsync2到达CPU后,CPU向图层合成模块转发该第二个Vsync信号Vsync2,图层合成模块开始执行图层合成操作,将各应用所绘制的多个图层进行合成,生成待显示画面。第三个Vsync信号Vsync3到达CPU后,系统开始执行显示刷新,并将该待显示画面最终显示在显示屏上。由上述描述可知,应用程序、图层合成模块和显示屏接收到的Vsync信号的频率是一致的,且是预先设置好的固定值。
在移动终端图层绘制、合成和刷新显示的流程中,存在3种帧率:绘制帧率、合成帧率和刷新率。
其中,绘制帧率为图层绘制完成后,触发图层合成模块进行图层合成的帧率,可以理解为单位时间(例如,1秒钟)绘制的图层帧数。所述绘制帧率包括应用程序的绘制帧率和图层的绘制帧率。系统中运行的应用程序可能有多个,每个应用程序可能包括多个图层,例如,视频播放器应用程序下一般包括三个图层:一个显示视频内容的图层,可定义为U1;两个SurfaceView类型的图层,一个用于显示弹幕内容,可定义为U2,另一个用于显示用户界面(User
Interface,UI)控件(如播放进度条、音量控制条以及各种控制按钮等)和广告,可定义为U3。所述应用程序的绘制帧率为应用程序单位时间内执行绘制操作的次数,其中,执行一次绘制操作时可能绘制了一个或者多个图层。所述图层的绘制帧率为同一编号或名称(如前面的U1、U2或U3)的图层单位时间内被触发绘制的次数。
合成帧率为把各个应用程序绘制的图层合成为一个待显示画面的帧率,可以理解为单位时间合成的画面帧数。
刷新率为移动终端显示屏画面刷新的帧率。一般,显示屏会以60Hz的刷新率刷新。
可通过降低用于绘制图层、合成图层或屏幕刷新的参考信号(如Vsync信号)的频率来实现降低图层绘制帧率、降低图层合成帧率或降低屏幕刷新率,且绘制图层、合成图层和屏幕刷新对应的Vsync信号的频率可以相同(如均由60Hz降为50Hz)也可以各不相同(如由60Hz分别降为50Hz、52Hz和54Hz)。也可通过变更图层绘制操作、图层合成操作和屏幕刷新操作对参考信号的响应机制来实现降低图层绘制帧率、降低图层合成帧率或降低屏幕刷新率。例如,接收到的第2n+1个信号响应,接收到的第2n个信号不响应;又如,以n个(如5个)信号为一组,每组中的第一类预设编号(如1,2,4,5)的信号响应,第二类预设编号(如4)的信号不响应。
本实施例的技术方案,通过获取用户输入的操作指示,确定与所述操作指示关联的目标对象;获取所述目标对象对应的预设刷新率;根据所述预设刷新率调整屏幕的刷新率,可以根据用户的操作动态的调整屏幕的刷新率。本申请实施例的技术方案可以解决终端的显示屏采用固定刷新率进行刷新的问题,实现根据用户当前操作的目标应用程序或目标图层等目标对象,有针对性地设置显示屏的刷新率,降低了显示屏的功耗,延长了终端的续航时间。
在上述技术方案的基础上,在根据所述预设刷新率调整屏幕的刷新率之后,优选的还包括:获取处于显示状态的应用程序或图层的绘制帧率和当前终端的合成帧率;在所述绘制帧率和/或合成帧率高于调整后的刷新率时,根据所述刷新率调整高于所述刷新率的绘制帧率和/或合成帧率。其中,该绘制帧率是处于显示状态的应用程序单位时间内执行绘制操作的次数,或者,该绘制帧率是处于显示状态的同一编号或名称(如前面的U1、U2或U3)的图层单位时间内被触发绘制的次数。该合成帧率是把当前处于显示状态的应用程序绘制的图层合成为一个待显示画面的帧率,可以理解为单位时间合成的画面帧数。该刷新率为移动终端的屏幕上显示画面刷新的帧率,可以理解为每秒刷新画面的帧数。例如,当前处于显示状态的应用程序包括APP1、APP2和APP3。其中,APP1的绘制帧率为50Hz,APP2的绘制帧率为54Hz,APP3的绘制帧率为56Hz。若通过本实施例的技术方案确定屏幕的刷新率为52Hz,则将高于该屏幕的刷新率的APP2的绘制帧率和APP3的绘制帧率降低至52Hz,可以进一步降低终端功耗。
请参阅图5,图5是本申请实施例提供的另一种动态调节屏幕刷新率的方法的流程图。如图5所示,该方法包括:
步骤310、获取用户输入的操作指示,确定与所述操作指示关联的目标对象。
示例性的,若用户先后开启弹幕功能和执行拖动进度条的操作,则认为弹幕图层和视频图层均为目标对象。
步骤320、判断目标对象的数量是否大于1,若是,则执行步骤330,否则执行步骤360。
步骤330、确定用户在设定时间长度内对所述目标对象的操作频率。
在检测到用户输入对目标对象的操作指示时,分别启动计时器和计数器,以确定用户在设定时间长度内对目标对象的操作频率。
例如,在检测到用户开启弹幕功能时,启动第一计时器,用于记录设定时间长度,同时将第一计数器的计数值加1。若随后检测到用户发布弹幕,判断弹幕发布时刻是否在该设定时间长度内,若是,则将第一计数器的计数值累加1,否则,维持第一计数器的计数值不变。根据设定时间长度内的第一计数器的计数值,可以确定用户在该设定时间长度内对弹幕图层的操作频率。
若用户在该设定时间长度内还执行了拖动进度条的操作,可以通过类似的方式确定用户在设定时间长度内对视频图层的操作频率。
可以理解的是,在目标对象是应用程序(APP)时,可以采用类似的方法确定用户对各个APP的操作频率。
步骤340、获取所述操作频率最高的所述目标对象对应的预设刷新率。
比较各个目标对象对应的操作频率,确定在设定时间长度内用户对其操作最频繁的一个目标对象,获取该目标对象对应的预设刷新率。
步骤350、根据所述预设刷新率调整屏幕的刷新率。
在目标对象的数量超过1个时,根据设定时间长度内用户操作最频繁的一个目标对象的预设刷新率调整屏幕的刷新率。
步骤360、获取所述目标对象对应的预设刷新率,转至执行步骤350。
在目标对象的数量为1个时,根据目标对象对应的预设刷新率调整屏幕的刷新率。
本申请实施例提供的动态调节屏幕刷新率的方法针对终端屏幕上显示多个图层或应用程序时,可以采用用户频繁操作的一个图层或应用程序的预设刷新率调整屏幕的刷新率,保证用户关注的图层或应用程序的显示效果的同时,达到了降低功耗的目的。
请参阅图6,图6是本申请实施例提供的又一种动态调节屏幕刷新率的方法的流程图。如图6所示,该方法包括:
步骤410、获取用户输入的操作指示,确定与所述操作指示关联的目标对象。
示例性的,若当前终端显示屏终同时显示视频应用和微信。用户在聊天时,在微信中输入聊天内容。即与用户输入的操作指示关联的目标对象是微信。
步骤420、获取所述目标对象对应的预设刷新率,将所述预设刷新率与设定的第一权值关联。
预先设置不同数量的应用程序或图层关联的权值集合。例如,在终端显示2个应用程序或图层时,设定作为目标对象的应用程序或图层的权值是0.8,另一个应用程序或图层的权值是0.2。在终端显示3个应用程序或图层时,设定作为目标对象的应用程序或图层的权值为0.6,剩余两个应用或图层可以根据预设的优先级关系,将优先级较高的应用程序或图层的权值设定为0.3,将优先级较低的应程序或图层的权值设定为0.1。可替换的,在终端显示3个应用程序或图层时,若设定目标对象的应用程序或图层的权值为0.6,剩余两个应用或图层的权值可均为0.2。可以理解的是,权值可以预先设定在移动终端内,还可以由用户自行设置。
在一些实施例中,本步骤可以为根据目标对象查询设定的刷新率表,确定与该目标对象对应的预设刷新率。根据当前显示的应用程序或图层可以确定对应的权值集合。将该权值集合中最大的一个权值作为第一权值,与该目标对象的刷新率进行关联。
步骤430、获取当前处于显示状态的该目标对象之外的应用程序或图层的预设刷新率,确定该目标对象之外的所述应用程序或图层的预设刷新率关联的设定的权值。
在一些实施例中,本步骤可以为根据当前处于显示状态的目标对象之外的应用程序或图层查询设定的刷新率表,确定当前显示的目标对象之外的应用程序或图层对应的预设刷新率。在当前显示的应用程序或图层对应的权值集合中,确定第一权值以外的权值。根据当前处于显示状态的目标对象之外的应用程序或图层的优先级顺序,将目标对象之外的当前显示的应用程序或图层对应的预设刷新率与第一权值以外的权值进行关联。例如,优先级较高的应用程序或图层对应的权值较高。
步骤440、计算当前显示的应用程序或图层的预设刷新率的加权值,将所述加权值作为屏幕的刷新率。
根据当前显示的应用程序或图层的预设刷新率及其对应的权值,计算当前显示的应用程序或图层的预设刷新率的加权值,将该加权值作为屏幕的刷新率。
例如,以当前终端显示屏终同时显示视频应用和微信为例,可以确定视频应用和微信关联的权值集合为(0.8,0.2),其中,第一权值为0.8。根据用户的操作指示可以确定当前用户关注的对象是微信,则为微信的预设刷(50Hz)新率与0.8关联,将视频应用(60Hz)的预设刷新率与0.2关联。从而,根据计算加权值的算法可以确定屏幕的刷新率为52Hz,低于屏幕的固定刷新率(60Hz)。
本申请实施例提供的动态调节屏幕刷新率的方法,在调节屏幕刷新率的过程中,以用户当前操作的应用程序或图层的预设刷新率为主要考虑因素,同时兼顾当前显示的其它应用程序或图层的预设刷新率,实现在保证用户关注的目标对象的显示效果的同时,兼顾其它应用程序或图层的显示效果,同时降低了终端功耗,延长了终端的续航时间。
为便于更好的实施本申请实施例提供的动态调节屏幕刷新率的方法,本申请实施例还提供一种基于上述动态调节屏幕刷新率的方法的装置。其中名词的含义与上述动态调节屏幕刷新率的方法中相同,具体实现细节可以参考方法实施例中的说明。
一种动态调节屏幕刷新率的装置,其包括:
目标对象确定模块,用于获取用户输入的操作指示,确定与所述操作指示关联的目标对象;
刷新率获取模块,用于获取所述目标对象对应的预设刷新率;
刷新率调整模块,用于根据所述预设刷新率调整屏幕的刷新率。
在一些实施例中,所述装置还包括:
帧率调整模块,用于在根据所述预设刷新率调整屏幕的刷新率之后,获取处于显示状态的绘制帧率和当前终端的合成帧率;
在所述绘制帧率和合成帧率高于调整后的刷新率时,根据所述刷新率调整高于所述刷新率的绘制帧率和合成帧率。
在一些实施例中,所述装置还包括:
帧率调整模块,用于在根据所述预设刷新率调整屏幕的刷新率之后,获取当前终端的合成帧率;
在所述合成帧率高于调整后的刷新率时,根据所述刷新率调整高于所述刷新率的合成帧率。
在一些实施例中,所述装置还包括:
帧率调整模块,用于在根据所述预设刷新率调整屏幕的刷新率之后,获取处于显示状态的绘制帧率;
在所述绘制帧率高于调整后的刷新率时,根据所述刷新率调整高于所述刷新率的绘制帧率。
在一些实施例中,所述目标对象确定模块具体用于:
获取用户作用于屏幕上的触摸操作,确定所述触摸操作对应的触点坐标,根据所述触点坐标确定所述触摸操作关联的目标对象。
在一些实施例中,所述目标对象确定模块具体用于:
通过摄像头获取用户输入的手势信息,根据预先设置的手势与目标对象的关联关系确定所述手势信息对应的目标对象。
在一些实施例中,所述刷新率获取模块具体用于:
若存在至少两个所述目标对象,则确定用户在设定时间长度内对所述目标对象的操作频率;
获取所述操作频率最高的所述目标对象对应的预设刷新率。
在一些实施例中,所述刷新率调整模块具体用于:
分别获取当前显示的预设刷新率及对应的权值,计算所述当前显示的预设刷新率的加权值,将所述加权值作为屏幕的刷新率,其中,作为目标对象的预设刷新率的权值最大。
请参阅图7,图7是本申请实施例提供的一种动态调节屏幕刷新率的装置的结构示意图。该装置可由软件和/或硬件实现,一般可集成在移动终端中,可通过执行本实施例提供的动态调节屏幕刷新率的方法来对移动终端的显示屏的刷新率进行控制。该装置可以包括:目标对象确定模块510、刷新率获取模块520和刷新率调整模块530。
目标对象确定模块510,用于获取用户输入的操作指示,确定与所述操作指示关联的目标对象。
刷新率获取模块520,用于获取所述目标对象对应的预设刷新率。
刷新率调整模块530,用于根据所述预设刷新率调整屏幕的刷新率。
本实施例的技术方案提供一种动态调节屏幕刷新率的装置,可以根据用户的操作动态的调整屏幕的刷新率。本申请实施例的技术方案可以解决终端的显示屏采用固定刷新率进行刷新的问题,实现根据用户当前操作的目标应用程序或目标图层等目标对象,有针对性地设置显示屏的刷新率,降低了显示屏的功耗,延长了终端的续航时间。
在上述技术方案的基础上,请参阅图8,图8是本申请实施例提供的一种动态调节屏幕刷新率的装置的另一结构示意图。所述装置还可以包括:
帧率调整模块540,用于在根据所述预设刷新率调整屏幕的刷新率之后,获取处于显示状态的应用程序或图层的绘制帧率和当前终端的合成帧率;在所述绘制帧率和/或合成帧率高于调整后的刷新率时,根据所述刷新率调整高于所述刷新率的绘制帧率和/或合成帧率。
在上述技术方案的基础上,所述目标对象确定模块510具体用于:获取用户作用于屏幕上的触摸操作,确定所述触摸操作对应的触点坐标,根据所述触点坐标确定所述触摸操作关联的目标对象。
在上述技术方案的基础上,所述目标对象确定模块510具体用于:通过摄像头获取用户输入的手势信息,根据预先设置的手势与目标对象的关联关系确定所述手势信息对应的目标对象。
在上述技术方案的基础上,所述刷新率获取模块520具体用于:若存在至少两个所述目标对象,则确定用户在设定时间长度内对所述目标对象的操作频率;获取所述操作频率最高的所述目标对象对应的预设刷新率。
在上述技术方案的基础上,所述刷新率调整模块530具体用于:分别获取当前显示的应用程序或图层的预设刷新率及对应的权值,计算所述当前显示的应用程序或图层的预设刷新率的加权值,将所述加权值作为屏幕的刷新率,其中,作为目标对象的应用程序或图层的预设刷新率的权值最大。
本申请实施例提供的动态调节屏幕刷新率的装置,在调节屏幕刷新率的过程中,以用户当前操作的应用程序或图层的预设刷新率为主要考虑因素,同时兼顾当前显示的其它应用程序或图层的预设刷新率,实现在保证用户关注的目标对象的显示效果的同时,兼顾其它应用程序或图层的显示效果,同时降低了终端功耗,延长了终端的续航时间。
一种电子设备,其包括存储器、处理器及存储在存储器上并可在处理器上运行的计算机程序,所述处理器执行所述计算机程序时实现以下步骤:
用于获取用户输入的操作指示,确定与所述操作指示关联的目标对象;
刷新率获取模块,用于获取所述目标对象对应的预设刷新率;
刷新率调整模块,用于根据所述预设刷新率调整屏幕的刷新率。
在一些实施例中,在根据所述预设刷新率调整屏幕的刷新率之后,还包括:
获取处于显示状态的绘制帧率和当前终端的合成帧率;
在所述绘制帧率和合成帧率高于调整后的刷新率时,根据所述刷新率调整高于所述刷新率的绘制帧率和合成帧率。
在一些实施例中,在根据所述预设刷新率调整屏幕的刷新率之后,还包括:
获取当前终端的合成帧率;
在所述合成帧率高于调整后的刷新率时,根据所述刷新率调整高于所述刷新率的合成帧率。
在一些实施例中,在根据所述预设刷新率调整屏幕的刷新率之后,还包括:
获取处于显示状态的绘制帧率;
在所述绘制帧率高于调整后的刷新率时,根据所述刷新率调整高于所述刷新率的绘制帧率。
在一些实施例中,所述获取用户输入的操作指示,确定与所述操作指示关联的目标对象,包括:
获取用户作用于屏幕上的触摸操作,确定所述触摸操作对应的触点坐标,根据所述触点坐标确定所述触摸操作关联的目标对象。
在一些实施例中,所述获取用户输入的操作指示,确定与所述操作指示关联的目标对象,包括:
通过摄像头获取用户输入的手势信息,根据预先设置的手势与目标对象的关联关系确定所述手势信息对应的目标对象。
在一些实施例中,所述获取所述目标对象对应的预设刷新率,包括:
若存在至少两个所述目标对象,则确定用户在设定时间长度内对所述目标对象的操作频率;
获取所述操作频率最高的所述目标对象对应的预设刷新率。
在一些实施例中,所述根据所述预设刷新率调整屏幕的刷新率,包括:
分别获取当前显示的预设刷新率及对应的权值,计算所述当前显示的预设刷新率的加权值,将所述加权值作为屏幕的刷新率,其中,作为目标对象的预设刷新率的权值最大。
本申请实施例还提供了一种电子设备,该电子设备可以包括本申请实施例提供的动态调节屏幕刷新率的装置。请参阅图9,图9是本申请实施例提供的一种电子设备的示意图。如图9所示,该电子设备600可以包括:存储器601和中央处理器(Central
Processing
Unit,CPU,又称处理器,以下简称CPU)602。本领域技术人员可以理解,图8中示出的电子设备的结构并不构成对电子设备的限定。电子设备可以包括比图示更多或更少的部件,或者组合某些部件,或者不同的部件布置。需要说明的是,电子设备可以为移动终端、平板电脑等。
其中,所述存储器601,存储器601可用于存储应用程序和数据。存储器601存储的应用程序中包含有可执行程序代码。应用程序可以组成各种功能模块。处理器602通过运行存储在存储器601的应用程序,从而执行各种功能应用以及数据处理。
其中,处理器602是电子设备600的控制中心。处理器602利用各种接口和线路连接整个电子设备600的各个部分,通过运行或执行存储在存储器601内的应用程序,以及调用存储在存储器601内的数据,执行电子设备600的各种功能和处理数据,从而对电子设备600进行整体监控。
其中,处理器602会按照如下的指令,将一个或一个以上的程序进程对应的可执行文件加载到存储器601中,并由处理器602来运行存储在存储器601中的程序,从而实现各种功能。所述处理器602通过读取所述存储器601中存储的可执行程序代码来运行与所述可执行程序代码对应的程序,以用于执行:获取用户输入的操作指示,确定与所述操作指示关联的目标对象;获取所述目标对象对应的预设刷新率;根据所述预设刷新率调整屏幕的刷新率。
在一些实施例中,所述处理器602还可以用于,在根据所述预设刷新率调整屏幕的刷新率之后,还包括:
获取处于显示状态的绘制帧率和当前终端的合成帧率;
在所述绘制帧率和合成帧率高于调整后的刷新率时,根据所述刷新率调整高于所述刷新率的绘制帧率和合成帧率。
在一些实施例中,所述处理器602还可以用于,在根据所述预设刷新率调整屏幕的刷新率之后,还包括:
获取当前终端的合成帧率;
在所述合成帧率高于调整后的刷新率时,根据所述刷新率调整高于所述刷新率的合成帧率。
在一些实施例中,所述处理器602还可以用于,在根据所述预设刷新率调整屏幕的刷新率之后,还包括:
获取处于显示状态的绘制帧率;
在所述绘制帧率高于调整后的刷新率时,根据所述刷新率调整高于所述刷新率的绘制帧率。
在一些实施例中,所述处理器602还可以用于,所述获取用户输入的操作指示,确定与所述操作指示关联的目标对象,包括:
获取用户作用于屏幕上的触摸操作,确定所述触摸操作对应的触点坐标,根据所述触点坐标确定所述触摸操作关联的目标对象。
在一些实施例中,所述处理器602还可以用于,所述获取用户输入的操作指示,确定与所述操作指示关联的目标对象,包括:
通过摄像头获取用户输入的手势信息,根据预先设置的手势与目标对象的关联关系确定所述手势信息对应的目标对象。
在一些实施例中,所述处理器602还可以用于,所述获取所述目标对象对应的预设刷新率,包括:
若存在至少两个所述目标对象,则确定用户在设定时间长度内对所述目标对象的操作频率;
获取所述操作频率最高的所述目标对象对应的预设刷新率。
在一些实施例中,所述处理器602还可以用于,所述根据所述预设刷新率调整屏幕的刷新率,包括:
分别获取当前显示的预设刷新率及对应的权值,计算所述当前显示的预设刷新率的加权值,将所述加权值作为屏幕的刷新率,其中,作为目标对象的预设刷新率的权值最大。
应该理解的是,图示电子设备600仅仅是电子设备的一个范例,并且电子设备600可以具有比图中所示出的更多的或者更少的部件,可以组合两个或更多的部件,或者可以具有不同的部件配置。图中所示出的各种部件可以在包括一个或多个信号处理和/或专用集成电路在内的硬件、软件、或硬件和软件的组合中实现。
电子设备600还可包括壳体、触摸屏、电路板。其中所述触摸屏,用于将用户操作转换成电信号输入至所述处理器,并显示可视输出信号。其中所述电路板安置在所述触摸屏与所述壳体围成的空间内部。存储器601和处理器602可以集成在电路板上。
下面就本实施例提供的集成有动态调节屏幕刷新率的装置的电子设备600进行详细的描述,该电子设备600以手机为例。
所述电子设备还可以包括:外设接口603、RF(Radio
Frequency,射频)电路605、音频电路606、扬声器611、电源管理芯片608、输入/输出(I/O)子系统609、其他输入/控制设备610以及外部端口604,这些部件通过一个或多个通信总线或信号线607来通信。
存储器601,所述存储器601可以被CPU602、外设接口603等访问,所述存储器601可以包括高速随机存取存储器,还可以包括非易失性存储器,例如一个或多个磁盘存储器件、闪存器件、或其他易失性固态存储器件。
外设接口603,所述外设接口603可以将设备的输入和输出外设连接到CPU602和存储器601。
I/O子系统609,所述I/O子系统609可以将设备上的输入输出外设,例如触摸屏612和其他输入/控制设备610,连接到外设接口603。I/O子系统609可以包括显示控制器6091和用于控制其他输入/控制设备610的一个或多个输入控制器6092。其中,一个或多个输入控制器6092从其他输入/控制设备610接收电信号或者向其他输入/控制设备610发送电信号,其他输入/控制设备610可以包括物理按钮(按压按钮、摇臂按钮等)、拨号盘、滑动开关、操纵杆、点击滚轮。值得说明的是,输入控制器6092可以与以下任一个连接:键盘、红外端口、USB接口以及诸如鼠标的指示设备。
触摸屏612,所述触摸屏612是用户终端与用户之间的输入接口和输出接口,将可视输出显示给用户,可视输出可以包括图形、文本、图标、视频等。
I/O子系统609中的显示控制器6091从触摸屏612接收电信号或者向触摸屏612发送电信号。触摸屏612检测触摸屏上的接触,显示控制器6091将检测到的接触转换为与显示在触摸屏612上的用户界面对象的交互,即实现人机交互,显示在触摸屏612上的用户界面对象可以是运行游戏的图标、联网到相应网络的图标等。值得说明的是,设备还可以包括光鼠,光鼠是不显示可视输出的触摸敏感表面,或者是由触摸屏形成的触摸敏感表面的延伸。
RF电路605,主要用于建立手机与无线网络(即网络侧)的通信,实现手机与无线网络的数据接收和发送。例如收发短信息、电子邮件等。具体地,RF电路605接收并发送RF信号,RF信号也称为电磁信号,RF电路605将电信号转换为电磁信号或将电磁信号转换为电信号,并且通过该电磁信号与通信网络以及其他设备进行通信。RF电路605可以包括用于执行这些功能的已知电路,其包括但不限于天线系统、RF收发机、一个或多个放大器、调谐器、一个或多个振荡器、数字信号处理器、CODEC(COder-DECoder,编译码器)芯片组、用户标识模块(Subscriber
Identity Module,SIM)等等。
音频电路606,主要用于从外设接口603接收音频数据,将该音频数据转换为电信号,并且将该电信号发送给扬声器611。
扬声器611,用于将手机通过RF电路605从无线网络接收的语音信号,还原为声音并向用户播放该声音。
电源管理芯片608,用于为CPU602、I/O子系统及外设接口所连接的硬件进行供电及电源管理。
上述实施例中提供的动态调节屏幕刷新率的装置及电子设备可执行本申请任意实施例所提供的动态调节屏幕刷新率的方法,具备执行该方法相应的功能模块和有益效果。未在上述实施例中详尽描述的技术细节,可参见本申请任意实施例所提供的动态调节屏幕刷新率的方法。
本申请实施例提供的电子设备,在调节屏幕刷新率的过程中,以用户当前操作的应用程序或图层的预设刷新率为主要考虑因素,同时兼顾当前显示的其它应用程序或图层的预设刷新率,实现在保证用户关注的目标对象的显示效果的同时,兼顾其它应用程序或图层的显示效果,同时降低了终端功耗,延长了终端的续航时间。
一种存储介质,其存储有多条指令,所述指令适于由处理器加载,以执行以下步骤:
用于获取用户输入的操作指示,确定与所述操作指示关联的目标对象;
刷新率获取模块,用于获取所述目标对象对应的预设刷新率;
刷新率调整模块,用于根据所述预设刷新率调整屏幕的刷新率。
在一些实施例中,在根据所述预设刷新率调整屏幕的刷新率之后,还包括:
获取处于显示状态的绘制帧率和当前终端的合成帧率;
在所述绘制帧率和合成帧率高于调整后的刷新率时,根据所述刷新率调整高于所述刷新率的绘制帧率和合成帧率。
在一些实施例中,在根据所述预设刷新率调整屏幕的刷新率之后,还包括:
获取当前终端的合成帧率;
在所述合成帧率高于调整后的刷新率时,根据所述刷新率调整高于所述刷新率的合成帧率。
在一些实施例中,在根据所述预设刷新率调整屏幕的刷新率之后,还包括:
获取处于显示状态的绘制帧率;
在所述绘制帧率高于调整后的刷新率时,根据所述刷新率调整高于所述刷新率的绘制帧率。
在一些实施例中,所述获取用户输入的操作指示,确定与所述操作指示关联的目标对象,包括:
获取用户作用于屏幕上的触摸操作,确定所述触摸操作对应的触点坐标,根据所述触点坐标确定所述触摸操作关联的目标对象。
在一些实施例中,所述获取用户输入的操作指示,确定与所述操作指示关联的目标对象,包括:
通过摄像头获取用户输入的手势信息,根据预先设置的手势与目标对象的关联关系确定所述手势信息对应的目标对象。
在一些实施例中,所述获取所述目标对象对应的预设刷新率,包括:
若存在至少两个所述目标对象,则确定用户在设定时间长度内对所述目标对象的操作频率;
获取所述操作频率最高的所述目标对象对应的预设刷新率。
在一些实施例中,所述根据所述预设刷新率调整屏幕的刷新率,包括:
分别获取当前显示的预设刷新率及对应的权值,计算所述当前显示的预设刷新率的加权值,将所述加权值作为屏幕的刷新率,其中,作为目标对象的预设刷新率的权值最大。
本领域普通技术人员可以理解,上述实施例的各种方法中的全部或部分步骤可以通过指令来完成,或通过指令控制相关的硬件来完成,该指令可以存储于一计算机可读介质中
,如存储在电子设备的存储器中,并由电子设备内的至少一个处理器进行加载和执行。其中,介质可以包括:只读存储器(ROM,Read Only
Memory)、随机存取记忆体(RAM,Random Access Memory)、磁盘或光盘等。
注意,上述仅为本申请的较佳实施例及所运用技术原理。本领域技术人员会理解,本申请不限于这里所述的特定实施例,对本领域技术人员来说能够进行各种明显的变化、重新调整和替代而不会脱离本申请的保护范围。因此,虽然通过以上实施例对本申请进行了较为详细的说明,但是本申请不仅仅限于以上实施例,在不脱离本申请构思的情况下,还可以包括更多其他等效实施例,而本申请的范围由所附的权利要求范围决定。
Claims (20)
- 一种动态调节屏幕刷新率的方法,其包括:获取用户输入的操作指示,确定与所述操作指示关联的目标对象;获取所述目标对象对应的预设刷新率;根据所述预设刷新率调整屏幕的刷新率。
- 根据权利要求1所述的方法,其中,在根据所述预设刷新率调整屏幕的刷新率之后,还包括:获取处于显示状态的绘制帧率和当前终端的合成帧率;在所述绘制帧率和合成帧率高于调整后的刷新率时,根据所述刷新率调整高于所述刷新率的绘制帧率和合成帧率。
- 根据权利要求1所述的方法,其中,在根据所述预设刷新率调整屏幕的刷新率之后,还包括:获取当前终端的合成帧率;在所述合成帧率高于调整后的刷新率时,根据所述刷新率调整高于所述刷新率的合成帧率。
- 根据权利要求1所述的方法,其中,在根据所述预设刷新率调整屏幕的刷新率之后,还包括:获取处于显示状态的绘制帧率;在所述绘制帧率高于调整后的刷新率时,根据所述刷新率调整高于所述刷新率的绘制帧率。
- 根据权利要求1所述的方法,其中,所述获取用户输入的操作指示,确定与所述操作指示关联的目标对象,包括:获取用户作用于屏幕上的触摸操作,确定所述触摸操作对应的触点坐标,根据所述触点坐标确定所述触摸操作关联的目标对象。
- 根据权利要求1所述的方法,其中,所述获取用户输入的操作指示,确定与所述操作指示关联的目标对象,包括:通过摄像头获取用户输入的手势信息,根据预先设置的手势与目标对象的关联关系确定所述手势信息对应的目标对象。
- 根据权利要求1所述的方法,其中,所述获取所述目标对象对应的预设刷新率,包括:若存在至少两个所述目标对象,则确定用户在设定时间长度内对所述目标对象的操作频率;获取所述操作频率最高的所述目标对象对应的预设刷新率。
- 根据权利要求1所述的方法,其中,所述根据所述预设刷新率调整屏幕的刷新率,包括:分别获取当前显示的预设刷新率及对应的权值,计算所述当前显示的预设刷新率的加权值,将所述加权值作为屏幕的刷新率,其中,作为目标对象的预设刷新率的权值最大。
- 一种动态调节屏幕刷新率的装置,其包括:目标对象确定模块,用于获取用户输入的操作指示,确定与所述操作指示关联的目标对象;刷新率获取模块,用于获取所述目标对象对应的预设刷新率;刷新率调整模块,用于根据所述预设刷新率调整屏幕的刷新率。
- 根据权利要求9所述的装置,其中,所述装置还包括:帧率调整模块,用于在根据所述预设刷新率调整屏幕的刷新率之后,获取处于显示状态的绘制帧率和当前终端的合成帧率;在所述绘制帧率和合成帧率高于调整后的刷新率时,根据所述刷新率调整高于所述刷新率的绘制帧率和合成帧率。
- 根据权利要求9所述的装置,其中,所述装置还包括:帧率调整模块,用于在根据所述预设刷新率调整屏幕的刷新率之后,获取当前终端的合成帧率;在所述合成帧率高于调整后的刷新率时,根据所述刷新率调整高于所述刷新率的合成帧率。
- 根据权利要求9所述的装置,其中,所述装置还包括:帧率调整模块,用于在根据所述预设刷新率调整屏幕的刷新率之后,获取处于显示状态的绘制帧率;在所述绘制帧率高于调整后的刷新率时,根据所述刷新率调整高于所述刷新率的绘制帧率。
- 根据权利要求9所述的装置,其中,所述目标对象确定模块具体用于:获取用户作用于屏幕上的触摸操作,确定所述触摸操作对应的触点坐标,根据所述触点坐标确定所述触摸操作关联的目标对象。
- 根据权利要求9所述的装置,其中,所述目标对象确定模块具体用于:通过摄像头获取用户输入的手势信息,根据预先设置的手势与目标对象的关联关系确定所述手势信息对应的目标对象。
- 根据权利要求9所述的装置,其中,所述刷新率获取模块具体用于:若存在至少两个所述目标对象,则确定用户在设定时间长度内对所述目标对象的操作频率;获取所述操作频率最高的所述目标对象对应的预设刷新率。
- 根据权利要求9所述的装置,其中,所述刷新率调整模块具体用于:分别获取当前显示的预设刷新率及对应的权值,计算所述当前显示的预设刷新率的加权值,将所述加权值作为屏幕的刷新率,其中,作为目标对象的预设刷新率的权值最大。
- 一种存储介质,其存储有多条指令,所述指令适于由处理器加载,以执行如权利要求1至8任一项所述的动态调节屏幕刷新率的方法。
- 一种电子设备,其包括存储器、处理器及存储在存储器上并可在处理器上运行的计算机程序,所述处理器执行所述计算机程序时实现以下步骤:获取用户输入的操作指示,确定与所述操作指示关联的目标对象;获取所述目标对象对应的预设刷新率;根据所述预设刷新率调整屏幕的刷新率。
- 根据权利要求18所述的电子设备,其中,所述获取所述目标对象对应的预设刷新率,包括:若存在至少两个所述目标对象,则确定用户在设定时间长度内对所述目标对象的操作频率;获取所述操作频率最高的所述目标对象对应的预设刷新率。
- 根据权利要求18所述的电子设备,其中,所述根据所述预设刷新率调整屏幕的刷新率,包括:分别获取当前显示的预设刷新率及对应的权值,计算所述当前显示的预设刷新率的加权值,将所述加权值作为屏幕的刷新率,其中,作为目标对象的预设刷新率的权值最大。
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