WO2018124451A1 - Device and method for eye movement, using object tracking - Google Patents

Device and method for eye movement, using object tracking Download PDF

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Publication number
WO2018124451A1
WO2018124451A1 PCT/KR2017/012244 KR2017012244W WO2018124451A1 WO 2018124451 A1 WO2018124451 A1 WO 2018124451A1 KR 2017012244 W KR2017012244 W KR 2017012244W WO 2018124451 A1 WO2018124451 A1 WO 2018124451A1
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WO
WIPO (PCT)
Prior art keywords
eye
image
user
eye movement
movement
Prior art date
Application number
PCT/KR2017/012244
Other languages
French (fr)
Korean (ko)
Inventor
손영범
김진서
Original Assignee
주식회사 첸트랄
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from KR1020160180076A external-priority patent/KR20180076023A/en
Priority claimed from KR1020160180078A external-priority patent/KR101874861B1/en
Priority claimed from KR1020160180077A external-priority patent/KR20180076024A/en
Application filed by 주식회사 첸트랄 filed Critical 주식회사 첸트랄
Publication of WO2018124451A1 publication Critical patent/WO2018124451A1/en

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    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B3/00Apparatus for testing the eyes; Instruments for examining the eyes
    • A61B3/10Objective types, i.e. instruments for examining the eyes independent of the patients' perceptions or reactions
    • A61B3/113Objective types, i.e. instruments for examining the eyes independent of the patients' perceptions or reactions for determining or recording eye movement
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61HPHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
    • A61H5/00Exercisers for the eyes
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays

Definitions

  • the present invention relates to an eyeball movement device, and more particularly, to an eyeball movement device and method using the object tracking to guide the user's eye movement by outputting an image of virtual reality, augmented reality and mixed reality.
  • An object of the present invention is to provide an eye to track an object by providing an image of any one of the virtual reality, augmented reality and mixed reality for the object having different movements in both eyes.
  • Another object of the present invention is to induce the eye movement of the user by repeatedly outputting any one image of the virtual reality, augmented reality and mixed reality for the near and far by including perspective in the object.
  • Another object of the present invention is to output an image of any one of a virtual reality, an augmented reality and a mixed reality including a background and an object whose brightness is controlled to induce eye movement of the user.
  • Another technical problem to be achieved by the present invention is to perform an eye movement with only an image without installing additional hardware.
  • the eye movement device using the object tracking is coupled to the main body mounted in the head of the user and in the direction opposite to the left and right eyes of the user, and includes two objects having different movements And an image providing device for outputting an image of any one of virtual reality, augmented reality, and mixed reality to guide one of the two objects to be tracked through the left eye and the other to be tracked through the right eye.
  • the main body is formed in an empty space between one end and the other end, the other end is open to the body portion, formed on one end of the body portion is in contact with the face of the user, the eyepiece that the eyes for the left eye and the right eye block each other And a fixing part formed to surround the back of the user's back head from both side surfaces of the eyepiece, and a fixing part fixed to closely hold the eyepiece and the face of the user, and a coupling part formed at the other end of the body part to couple the image providing device. It features.
  • the body portion characterized in that the distance between one end and the other end is 5cm to 20cm.
  • the image providing apparatus may further include a display unit for outputting an image including the two objects, and a control unit for controlling two objects output from the display unit to have irregular trajectory movements while maintaining a predetermined interval. It is characterized by.
  • the image providing apparatus may further include a sensor configured to detect eye movements of the left and right eyes that track the two objects.
  • the controller may calculate eyeball movements and eye muscle movements of the user using eye movements of the left and right eyes detected by the detection unit.
  • the controller may control at least one of a shape, a color, a size, and a trajectory of the object of the image by using the calculated eye movement amount and eye muscle exercise amount.
  • the image providing device is characterized in that the detachable with the main body.
  • any one of a virtual reality, an augmented reality and a mixed reality which is combined with the main body in the direction opposite to the left and right eyes of the user including two objects
  • Mounting an eye movement device including an image providing device for outputting an image to the head of the user and the eye movement device so that the left eye of the user tracks one of the two objects and the right eye tracks the other one; And outputting the image including two objects having different movements.
  • the eye movement apparatus detects eye movements of the user's left and right eyes that track the output image, and the eye movement apparatus uses the detected eye movements of the left and right eyes. And calculating the amount of exercise and controlling the object of the image by using the calculated eye movement amount.
  • the controlling of the object may include controlling at least one of a shape, color, size, and trajectory of the object.
  • the object may be any one of a figure, a letter, a company logo, a puzzle, and a character.
  • the image is characterized in that it is applied to at least one field of advertising, education, movies and games.
  • Eye movement device using a perspective is coupled to the body in the direction opposite to the main body mounted on the head of the user and the left and right of the user, virtual reality, augmented reality and mixed reality containing the object having a perspective And an image providing device for outputting any one of the images to induce the left eye and the right eye to track the object.
  • the main body is formed in an empty space between one end and the other end, the other end is open to the body portion, formed on one end of the body portion is in contact with the face of the user, the eyepiece that the eyes for the left eye and the right eye block each other
  • a fixing part formed to surround the back of the user's back head from both side surfaces of the eyepiece, and a fixing part fixed to closely hold the eyepiece and the face of the user, and a coupling part formed at the other end of the body part to couple and fix the image providing apparatus. Characterized in that.
  • the body portion characterized in that the distance between one end and the other end is 5cm to 20cm.
  • the image providing apparatus may include a display unit for outputting the image and a controller for controlling the position of the object by giving a perspective to the object of the image output from the display unit.
  • the image providing apparatus may further include a sensing unit configured to detect movement of the lens with respect to the left eye and the right eye tracking the object.
  • the control unit may calculate fatigue degrees for the left and right eyes using the movement of the lens detected by the detection unit.
  • control unit characterized in that the fatigue is reduced as the time for changing the thickness of the lens is shortened.
  • the controller may be configured to alternately output the first image in which the object is located between 10 cm and 50 cm and the second image in which the object is located between 1 m and infinity.
  • the controller may control the object to output a third image passing through the auxiliary object located at 50 cm to 1 m while repeatedly moving the object from 10 cm to infinity.
  • the image providing device is characterized in that the detachable with the main body.
  • Eye movement method using a perspective in accordance with the present invention any one of a virtual reality, augmented reality and mixed reality that includes the main body, the object coupled to the main body in a direction opposite to the left and right eyes of the user, the perspective Mounting an eye movement device including an image providing device for outputting an image to the head of the user and outputting the image so that the left and right eyes of the user track the object.
  • the object may be any one of a figure, a letter, a company logo, a puzzle, and a character.
  • the image is characterized in that it is applied to at least one field of advertising, education, movies and games.
  • Eye movement device using the contrast according to the present invention is coupled to the main body mounted on the head of the user and in the direction opposite to the left and right eyes of the user, a virtual reality, including the background and the object whose brightness is adjusted, augmented And an image providing device configured to output an image of any one of reality and mixed reality to induce eye movement for the left eye and the right eye.
  • the main body is formed in an empty space between one end and the other end, the other end is open to the body portion, formed on one end of the body portion is in contact with the face of the user, the eyepiece that the eyes for the left eye and the right eye block each other
  • a fixing part formed to surround the back of the user's back head from both side surfaces of the eyepiece, and a fixing part fixed to closely hold the eyepiece and the face of the user, and a coupling part formed at the other end of the body part to couple and fix the image providing apparatus. Characterized in that.
  • the body portion characterized in that the distance between one end and the other end is 5cm to 20cm.
  • the image providing apparatus may include a display unit for outputting the image and a controller for stimulating wide angles of the left eye and the right eye by adjusting the brightness of the image output from the display unit.
  • the image providing apparatus may further include a sensing unit configured to detect eye blinks for the left eye and the right eye in response to the image.
  • the control unit may calculate the compliance with respect to the light of the left eye and the right eye using the number of occurrences of eye blink detected by the detection unit.
  • the control unit may determine that the compliance increases as the number of occurrences of the eye blink decreases.
  • the controller the color for the background screen is characterized in that the control to repeatedly output alternately white and black.
  • the controller may control the object of the image to include yellow when the background screen is white, and control the object of the image to include cyan when the background screen is black.
  • the controller may be configured to control the objects to be output as two objects spaced at regular intervals so that the two objects overlap one object through binocular vision.
  • the image providing device is characterized in that the detachable with the main body.
  • Eye movement method using the contrast according to the present invention a virtual reality, augmented reality and mixed reality that includes the main body, the object and the background is coupled to the main body in the direction opposite to the left and right eyes of the user, the brightness is controlled Mounting an eye movement device including an image providing device for outputting any one of the images to the head of the user and outputting the image so that the left and right eyes of the user perform eye movements; Include.
  • the object may be any one of a figure, a letter, a company logo, a puzzle, and a character.
  • the image is characterized in that it is applied to at least one field of advertising, education, movies and games.
  • the apparatus and method for eye movement according to the present invention induces the user's left and right eyes to track an object by providing one of the images of virtual reality, augmented reality, and mixed reality for an object having different movements in both eyes. By doing so, vision can be improved.
  • FIG. 1 is a block diagram illustrating an eye movement device according to an embodiment of the present invention.
  • FIG. 2 is a block diagram illustrating an image providing apparatus according to an exemplary embodiment of the present invention.
  • FIG. 3 is a perspective view illustrating an eye movement device using object tracking according to the first embodiment of the present invention.
  • FIG. 4 is a diagram for describing a first image provided by the image providing apparatus of FIG. 3.
  • FIG. 5 is a diagram for describing an image recognized through the eyeball of the user of the first image of FIG. 4.
  • FIG. 6 is a diagram for describing a second image provided by the image providing apparatus of FIG. 3.
  • FIG. 7 is a diagram for describing an image recognized through the eyeball of the user of the second image of FIG. 6.
  • FIG. 8 is a flowchart illustrating a method of inducing eye movement in the eye movement method according to the first embodiment of the present invention.
  • FIG. 9 is a flowchart illustrating a method of controlling an object according to eye movement in the eye movement method according to the first embodiment of the present invention.
  • FIG. 10 is a perspective view illustrating an eye movement device using perspective according to a second embodiment of the present invention.
  • FIG. 11 is a diagram for describing a first image provided by the image providing apparatus of FIG. 10.
  • FIG. 12 is a diagram for describing a second image provided by the image providing apparatus of FIG. 10.
  • FIG. 13 is a view for explaining the movement of the eye through the eyeball movement device of FIG.
  • FIG. 14 is a flow chart for explaining the eye movement method according to a second embodiment of the present invention.
  • FIG. 15 is a perspective view illustrating an eyeball movement device using light and shade according to a third embodiment of the present invention.
  • FIG. 16 is a diagram for describing a first image provided by the image providing apparatus of FIG. 15.
  • FIG. 17 is a diagram for describing a second image provided by the image providing apparatus of FIG. 15.
  • FIG. 18 is a flow chart for explaining the eye movement method according to a third embodiment of the present invention.
  • FIG. 1 is a block diagram illustrating an eye movement device according to the present invention.
  • the eye movement device 10 improves the ocular symptoms caused by the Visual Display Terminal Syndrome (VDT) syndrome that occurs in modern society. That is, the eyeball movement apparatus 10 provides an image of any one of a virtual reality (VR), an augmented reality (AR), and a mixed reality (MR) with respect to objects having different movements to the binocular vision of the user's left and right eyes. By tracking this object, we can improve ocular symptoms through eye movement to the extraocular muscles of the eye.
  • the eye movement device 10 provides an image of one of a virtual reality (VR), an augmented reality (AR), and a mixed reality (MR) of an object having a perspective to track the object by the left and right eyes of the user.
  • VR virtual reality
  • AR augmented reality
  • MR mixed reality
  • the eye movement device 10 provides an image of any one of a virtual reality (VR), an augmented reality (AR), and a mixed reality (MR) including a background and an object whose brightness is controlled, so that the user's left and right eyes are closed. Flashing can be induced to improve vision and dry eye.
  • the eyeball movement device 10 can increase the price competitiveness by performing the eyeball movement only with the content of the image without installing additional hardware.
  • the eyeball movement device 10 includes a main body 100 and an image providing device 200.
  • the eyeball movement device 10 may be a detachable type detachable to the main body 100 and the image providing device 200, or may be an integral type that is not separated when combined.
  • Body 100 is mounted to the head of the user.
  • the main body 100 is a frame formed in the form of a head mounted display (HMD), and may be preferably mounted on the head of the user in a form surrounding the back of the user.
  • the body 100 is formed of a light material such as a plastic material to minimize the fatigue to the weight even if the user is mounted for a long time.
  • the image providing device 200 is coupled to the main body 100 in a direction facing the left and right eyes of the user.
  • the image providing apparatus 200 outputs an image of any one of virtual reality, augmented reality, and mixed reality including two objects having different movements. Through this, the image providing apparatus 200 may induce one of the two objects to be tracked through the left eye and the other one to be tracked through the right eye.
  • the image providing apparatus 200 outputs an image of any one of virtual reality, augmented reality, and mixed reality including an object having a perspective. In this way, the image providing apparatus 200 may induce the user's left and right eyes to track an object having a perspective.
  • the image providing apparatus 200 outputs an image of any one of a virtual reality, an augmented reality and a mixed reality including a background screen and an object whose brightness is adjusted.
  • the image providing device 200 may induce the user's left and right eyes to blink. That is, the image providing apparatus 200 is a phenomenon in which the eye adapts to the bright light and the sensitivity to the light is reduced, and the light adaptation to grasp the shape and color of the object and the eye adapts to the low light state By repeating the dark adaptation to detect the contrast and the movement of the object with increasing sensitivity to the eye, the eye can not follow the adaptation of the light, thereby inducing the occurrence of eye blink for unconscious or quick adaptation.
  • the object may be any one of a figure, a letter, a company logo, a puzzle, and a character.
  • the image providing apparatus 200 may apply content including various objects to at least one field of advertisement, education, movie, and game.
  • the image providing device 200 is a terminal that can output at least one image of the virtual reality, augmented reality and mixed reality, preferably may be a smart phone.
  • FIG. 2 is a block diagram illustrating an image providing apparatus according to an exemplary embodiment of the present invention.
  • the communication unit 210 receives a user input including a setting value for outputting an image.
  • the set value may include object information, playback time, and the like included in the output image.
  • the communication unit 210 may receive a user input using wired or wireless communication.
  • the communication unit 210 may transmit user information such as eye movement amount, eye muscle exercise amount, eye fatigue degree, compliance with light, and the like, to an external terminal.
  • the detector 220 detects eye movements of the left and right eyes of a user who tracks an image.
  • the detector 220 may detect eye movement by detecting pupil movements of the left and right eyes.
  • the sensor 220 detects the movement of the lens with respect to the left and right eyes of the user who tracks the image.
  • the detector 220 may detect the thickness of the lens of the left and right eyes to detect the movement of the lens.
  • the detector 220 detects eye blinks for the left and right eyes of the user in response to the image.
  • the detector 220 may detect the number of occurrences of eye blinks of the left and right eyes.
  • the detector 220 may include a camera, an infrared sensor, or the like.
  • the controller 230 controls the output of the image.
  • the controller 230 controls two objects included in the image to have irregular trajectory movements while maintaining a predetermined interval.
  • the controller 230 controls the movement of the trajectory so that two objects move in the same trajectory in a large frame, but finely controls the trajectory to have a difference in the trajectory.
  • the controller 230 may control the output to set different colors and sizes to distinguish the two objects.
  • the controller 230 calculates an eye movement amount of the user by using eye movements for the left and right eyes sensed by the detector 220.
  • the controller 230 may calculate the amount of eye movement by calculating a moving distance of the movement of the pupil of the eye.
  • the controller 230 may also calculate the eye muscle exercise amount using the movement distance and the movement direction for the movement of the pupil. That is, the controller 230 determines that the movement amount for the medial rectus muscle and the lateral rectus muscle increases when the eyeball moves left and right, and the movement amount for the inferior oblique muscle and the upper superior muscle muscle increases when the eyeball moves diagonally up and down.
  • the controller 230 controls at least one of the shape, color, size, and trajectory of the object of the image using the eyeball momentum. For example, if the amount of eye movement is lower than the reference value, the controller 230 changes the at least one of the shape, color, and size of the object to increase the concentration of the user to raise the amount of eye movement by the reference value. In addition, the controller 230 may control the movement of the object as a trajectory for stimulating the eye muscles with low eye muscle exercise when the eye muscles have lower eye muscle exercise.
  • the controller 230 controls the position of the object by giving a perspective to the object included in the image.
  • the controller 230 calculates fatigue degrees for the left and right eyes using the motion of the lens detected by the detector 220. At this time, the controller 230 may determine that the fatigue of the left and right eyes decreases as the time for changing the thickness of the lens is shortened.
  • the lens becomes thinner when viewed near, and thicker when viewed far.
  • the thickness of the lens is hardened in a thin state, in order to prevent this phenomenon, by changing the thickness of the lens while looking far away should reduce the fatigue of the left and right eyes.
  • the thickness of the lens is hardened in a thin state, since it takes a long time to change the thickness of the lens, it can be determined that the faster the time for the thickness change of the lens, the lower the fatigue of the left and right eyes.
  • the controller 230 may control the object to be output when the object alternates between a first image located at a near point and a second image located at a far point in time.
  • controller 230 may control the object to output a third image that moves the near view and the far view.
  • controller 230 may further include an auxiliary object for confirming that the viewpoint of the object is moved to control the output of the third image.
  • the controller 230 cross-outputs the near view image and the far view image to stimulate the ciliary muscles.
  • the ciliary muscles can contract and relax and change the thickness of the lens to obtain a stretching effect on the left and right eyes.
  • the controller 230 controls the output of the image.
  • the controller 230 controls the adjustment of the brightness of the image.
  • the controller 230 calculates compliance with light of the left and right eyes using the number of occurrences of eye blinks sensed by the detector 220. In this case, the controller 230 may determine that the compliance is increased as the number of eye blinks decreases.
  • the controller 230 may output an image having brightness opposite to that of the currently output image in order to decrease compliance with light again. Through this, the user may improve dry eye syndrome by increasing the frequency of eye blinks.
  • the controller 230 may improve vision by performing light sense training on eye cells (cone cells and rod cells) of the retina from the pupil of the user through the output of the image.
  • the wide angle means the ability to distinguish the presence or absence of light rays and the intensity of light rays by the function of sensing light rays. That is, the wide angle corresponds to visible light (wavelength range of about 380 nm to 780 nm), which is a light beam that we can see with the naked eye.
  • the display unit 240 outputs an image of any one of virtual reality, augmented reality, and mixed reality.
  • the display unit 240 may include a touch screen function. Accordingly, the display 240 may also serve as an input unit (not shown) that directly receives a user input.
  • the display unit 240 includes a liquid crystal display (LCD), a thin film transistor-liquid crystal display (TFT LCD), an organic light-emitting diode (OLED), and a flexible display (flexible). display).
  • the storage unit 250 stores information of an object included in the image. That is, the storage unit 250 stores at least one information of a shape, color, size, and trajectory of the object.
  • the storage unit 250 may include a flash memory type, a hard disk type, a media card micro type, a card type memory (for example, SD or XD memory), Random Access Memory (RAM), Static Random Access Memory (SRAM), Read-Only Memory (ROM), Electrically Erasable Programmable Read-Only Memory (EEPROM), Programmable Read-Only Memory (PROM), Magnetic Memory, It may include at least one storage medium of a magnetic disk, an optical disk.
  • FIG. 3 is a perspective view illustrating an eye movement device using object tracking according to the first embodiment of the present invention.
  • the eyeball movement device 10 is formed in the form of HMD to provide an image to the user. At this time, the eye movement device 10 outputs an image of any one of virtual reality, augmented reality and mixed reality including two objects, the left eye of the user tracks one of the two objects, the right eye is the other Induce to track.
  • the eyeball movement device 10 includes a main body 100 serving as a frame and an image providing device 200 for outputting an image.
  • the main body 100 includes a body 110, an eyepiece 120, a fixing part 130, and a coupling part 140.
  • the trunk portion 110 is formed in an empty space between one end and the other end, and is formed in a shape in which the other end is opened.
  • the trunk portion 110 may have various shapes such as a rectangular parallelepiped, a cylinder, and a disc for convenience of the user, and may preferably have a rectangular parallelepiped shape.
  • the body portion 110 may have a distance between one end and the other end of 5 cm to 20 cm, but is not limited thereto and may be changed according to the size of an image output from the display 240. For example, the distance between one end and the other end of the trunk 110 may be longer if the size of the image is large, and may be shorter if the size of the image is small.
  • the eyepiece 120 is formed at one end of the body portion 110 to be in contact with the user's face, so that the eyes of the user's left and right eyes can be blocked from each other.
  • the eyepiece 120 may be formed of an elastic member that is in contact with the user's face to minimize friction, compression, etc. that may occur when the eyepiece is in close contact.
  • the eyepiece 120 may have a size sufficient to be used by a person wearing glasses.
  • the eyepiece 120 includes a left eyepiece 121 and a right eyepiece 123.
  • the left eyepiece 121 is a portion in which the user's left eye is in close contact with the eyepiece, and blocks light from the outside from entering the left eye.
  • the right eyepiece 123 is a portion in which the user's right eye is in close contact with the eye, and blocks light from the outside from entering the right eye.
  • the fixing part 130 is formed in a form surrounding the back of the user's back from both sides of the eyepiece 120 to secure the eyepiece 120 and the user's face in close contact.
  • the fixing part 130 may be formed in a band shape, and the length of the band may be adjusted according to the size of the head of the user.
  • the fixing part 130 is illustrated as being formed in a band shape in the drawing, the present invention is not limited thereto, and the main body 100 may be formed in a helmet shape so as not to form a separate fixing part 130.
  • Coupling unit 140 is formed on the other end of the body portion 110 to couple and fix the image providing device 200.
  • the coupling unit 140 may be coupled to and fixed to the surface opposite to the surface on which the display unit 240 is formed.
  • a cover (not shown) may be further included on a rear surface of the coupling unit 140 and the image providing apparatus 200 that are coupled to each other. The cover may protect the image providing apparatus 200 from an external shock, and block light from the outside from entering a gap where the image providing apparatus 200 and the body part 110 are combined.
  • the image providing device 200 is coupled to the body 110 such that the display 240 faces the eyepiece 120.
  • the image providing device 200 outputs two objects 300 spaced apart from each other through the display unit 240.
  • the image providing device 200 outputs two objects 300, the first object 310 of the two objects 300 can be seen only from the left eyepiece 121, and the second object 320.
  • the object 310 is controlled to be an invisible distance.
  • the image providing apparatus 200 controls the trajectory of the first object 310 and the second object 320 to have different movements, such that the left and right eyes of the user are the first object 310 and the second object. Track 320 can maximize the effect of the eye movement occurs.
  • FIG. 4 is a view for explaining a first image provided by the image providing apparatus of FIG. 3
  • FIG. 5 is a view for explaining an image recognized through the eyeball of the user of the first image of FIG. 4
  • FIG. FIG. 3 is a diagram for describing a second image provided by the image providing apparatus of FIG. 3
  • FIG. 7 is a diagram for explaining an image recognized through the eyeball of the user of the second image of FIG. 6.
  • the image providing apparatus 200 outputs an image including two objects 300.
  • the two objects 300 move with the trajectory having different movements, and preferably move with the same trajectory in a large frame, but move slightly so that some trajectories are slightly different.
  • the two objects 300 may move in irregular trajectories instead of regular trajectories.
  • the two objects 300 are formed by any one of a figure, a letter, a company logo, a puzzle, and a character, so that the user can improve visual acuity through eye movement and at the same time, obtain an advertisement effect through the object.
  • FIGS. 5 and 7 are images of the image output from the display unit 240 of the image providing apparatus 200.
  • a user may track irregularities of the first object 310 and the second object 320 through binocular vision.
  • the eye is stimulated.
  • the eye muscles are individually exercised while the user tracks the first object 310 and the second object 320 with the left eye and the right eye, respectively.
  • the human brain adjusts the position of the eyes and the like to modify what is seen and remembered.
  • the user modifies the positions of the left and right eyes to track the first object 310 and the second object 320, respectively, thereby allowing the left and right eye muscles to perform individual movements.
  • the user may view an image in which the first object 310 and the second object 320 overlap each other.
  • FIG. 8 is a flowchart illustrating a method of inducing eye movement in the eye movement method according to the first embodiment of the present invention.
  • the eye movement method provides an image of any one of virtual reality, augmented reality, and mixed reality for an object having different movements to a binocular vision so that the user's left and right eyes can track the object. Induce to help. Through this, the eye movement method can improve the vision by inducing eye movement of the external eye muscles for the user's left and right eyes.
  • the eyeball movement device 10 is mounted to the head of the user.
  • the eye movement device 10 is coupled to the main body 100 in which the head of the user is fixed, and the body 100 in a direction opposite to the left and right eyes of the user, and includes two objects, virtual reality and augmented reality.
  • the eye movement device 10 is formed in the form of HMD, either the main body 100 and the image providing apparatus 200 is detachable or any one of the body 100 and the image providing apparatus 200 is one of the integral type. It may be formed in the form.
  • the eyeball movement device 10 outputs an image. That is, the eye movement apparatus 10 outputs an image including two objects having different movements so that the user's left eye tracks one of the two objects and the right eye tracks the other. Through this, the user can improve the vision through eye movement by tracking two objects of the left eye and the right eye, respectively.
  • FIG. 9 is a flowchart illustrating a method of controlling an object according to eye movement in the eye movement method according to the first embodiment of the present invention.
  • the eyeball movement device 10 may maximize an eyeball movement by controlling an object of an image according to eyeball movement of a user.
  • step S350 the eye movement device 10 detects eye movements for the left and right eyes of the user to track the output image.
  • the eye movement device 10 detects the eye movement generated while the left eye and the right eye respectively track two objects in step S330 of FIG. 8 with a camera or an infrared sensor.
  • the eye movement device 10 calculates the eye movement amount and the eye muscle exercise amount of the user using the detected eye movements for the left and right eyes.
  • the eyeball movement device 10 calculates the movement distance for the movement of the pupil of the eyeball to calculate the eyeball momentum.
  • the eyeball movement device 10 also calculates the eye muscle movement using the moving distance and the moving direction for the movement of the pupil.
  • the eyeball movement device 10 determines that the movement amount for the medial rectus muscle and the lateral rectus muscle increases when the eyeball moves left and right, and the movement amount for the inferior oblique muscle and the superior root muscle increases when the eyeball moves up and down and diagonally. .
  • the eyeball movement device 10 controls the object of the image using the calculated eyeball movement and eye muscle movement.
  • the eyeball movement device 10 changes the at least one of the shape, color, and size of the object to raise the concentration of the user and raises the eyeball movement amount by the reference value.
  • the eyeball movement device 10 controls the movement of the object as a trajectory that can stimulate the eye muscles with low eye muscle momentum when the eye muscle momentum is lower than the reference value. That is, the eyeball movement device 10 may control at least one of the shape, color, size, and trajectory of the object.
  • FIG. 10 is a perspective view illustrating an eye movement device using perspective according to a second embodiment of the present invention.
  • the eyeball movement device 10 is formed in an HMD form to provide a user with any one image of virtual reality, augmented reality, and mixed reality. At this time, the eyeball movement device 10 outputs an object having a perspective, thereby inducing the left and right eyes of the user to track the object.
  • the eyeball movement device 10 includes a main body 100 serving as a frame and an image providing device 200 for outputting an image.
  • the image providing device 200 is coupled to the body 110 such that the display 240 faces the eyepiece 120.
  • the image providing device 200 outputs the object 400 having a perspective through the display 240. In this way, the user may be provided with images for the near and far views, thereby maximizing the contraction and relaxation of the ciliary muscles.
  • FIG. 11 is a diagram illustrating a first image provided by the image providing apparatus of FIG. 10
  • FIG. 12 is a diagram illustrating a second image provided by the image providing apparatus of FIG. 10
  • FIG. 13 is a diagram of FIG. 10. Figure is for explaining the movement of the eye through the eye movement device.
  • the image providing apparatus 200 outputs an object 400 having a perspective through the display unit 240.
  • the image generally has a near viewpoint of 10 cm to 50 cm and a far viewpoint of 1 m to infinity.
  • the image providing device 200 alternately outputs the object 400 of FIG. 11A, which is an image located at a near point, and FIG. 11B, which is an image located at a far point in time.
  • the image providing apparatus 200 alternately outputs FIG. 11A where the object 300 is located at 10 cm to 50 cm and FIG. 11B where the object 400 is located at 1 m to infinity.
  • the image providing apparatus 200 outputs FIG. 12B, which is an image in which the object 300 moves a near view and a far view.
  • the image providing apparatus 200 outputs FIG. 12B in which the object 300 repeatedly moves from 10 cm to infinity.
  • the image providing apparatus 200 may include FIG. 12A, which is an image including the auxiliary object 450 located at 50 cm to 1 m so that the user can more effectively recognize the movement of the object 400. Therefore, the image providing apparatus 200 may output FIG. 12B through which the object 400 passes through the auxiliary object 450 while repeatedly moving from 10 cm to infinity.
  • the user's eyeball 500 may perform eyeball movement.
  • the object 400 output from the image providing device 200 outputs a far point of view
  • the user relaxes the ciliary muscles 520a, contracts the ciliary platoon 530a, and thins the lens 510a, thereby providing a remote object.
  • 400 can be seen.
  • the object 400 output from the image providing device 200 outputs a near point of view
  • the user contracts the ciliary muscles 520b and relaxes the ciliary platoon 530b so that the lens 510b becomes thick, thereby providing a near object. 400 can be seen.
  • the image providing apparatus 200 may repeatedly release the near and far views, thereby releasing the hardened lens.
  • FIG. 14 is a flow chart for explaining the eye movement method according to a second embodiment of the present invention.
  • the eye movement method provides an image of any one of virtual reality, augmented reality, and mixed reality for an object having perspective to induce the user's left and right eyes to track the object. Through this, the eye movement method can improve the vision by gently releasing the frozen lens of the user.
  • the eyeball movement device 10 is mounted to the head of the user.
  • the eye movement device 10 is combined with the main body 100 in a direction opposite to the user's left and right eyes and the user's head is fixed, virtual reality, including an object having a perspective, augmented It includes an image providing device 200 for outputting any one image of reality and mixed reality.
  • the eye movement device 10 is formed in the form of HMD, either the main body 100 and the image providing apparatus 200 is detachable or any one of the body 100 and the image providing apparatus 200 is one of the integral type. It may be formed in the form.
  • the eyeball movement device 10 outputs an image.
  • the eye movement device 10 outputs an image of any one of virtual reality, augmented reality, and mixed reality to track an object in which the left and right eyes of the user have a perspective. That is, the eyeball movement device 10 outputs an image repeatedly showing a near point and a far point. Through this, the user can improve vision by giving a stretching effect to the lens of the left and right eyes.
  • FIG. 15 is a perspective view illustrating an eyeball movement device using light and shade according to a third embodiment of the present invention.
  • the eyeball movement device 10 is formed in the form of an HMD to provide a user with any one image of virtual reality, augmented reality, and mixed reality.
  • the eyeball movement device 10 outputs an image in which brightness is adjusted, thereby inducing eye movements for the left and right eyes of the user.
  • the eyeball movement device 10 includes a main body 100 serving as a frame and an image providing device 200 for outputting an image.
  • the image providing device 200 is coupled to the body 110 such that the display 240 faces the eyepiece 120.
  • the image providing device 200 outputs an image 600 whose brightness is adjusted through the display unit 240.
  • the image providing apparatus 200 outputs the first object 610 and the second object 620, and the first object 610 and the second object 620 are the left eye eyepiece 121 and the right eye eyepiece, respectively. Outputs a predetermined interval so that it can be seen only at (123).
  • the image providing apparatus 200 also outputs a background screen 630 for adjusting the overall brightness of the image 600. In this case, the image providing device 200 may alternately output the image 600 having the opposite brightness.
  • the user when the user views the image 600 in monocular vision, the user may see the first object 610 and the background screen 630 in the left eye, and the second object 620 and the background screen 630 in the right eye.
  • the image 600 is viewed in both eyes, the image of the first object 610 and the second object 620 overlaps one object with the left eye and the right eye with the background 630 as the background ( 600).
  • the user can improve the dry eye syndrome by increasing the number of eye blinks, and improve vision by performing wide-angle training on pupils of the retina from the pupil.
  • the user may improve the medial strabismus by viewing the first object 610 and the second object 620 through binocular vision.
  • FIG. 16 illustrates a first image provided by the image providing apparatus of FIG. 15,
  • FIG. 17 illustrates a second image provided by the image providing apparatus of FIG. 15, and
  • FIG. 18 illustrates an image of the present invention. It is a flowchart for explaining the eye movement method according to the third embodiment.
  • the image providing apparatus 200 outputs an image 600 whose brightness is adjusted through the display unit 240.
  • the image 600 includes a first object 610, a second object 620, and a background screen 630 for setting the overall brightness of the image to increase the concentration of the user.
  • the image providing device 200 may maximize contrast training due to the difference in brightness to the user.
  • the brightness of light is the quantitative discrimination of light sensation, and is related to the sensitivity of the retina as well as the large and small physical luminosity, and the sensitivity is related to eye fatigue. Therefore, training on contrast can alleviate eye strain.
  • the image providing apparatus 200 may repeatedly include FIG. 16A, which is an image including a white background 630, a first object 610, and a second object 620, and FIG. 16B, which is a black full screen. Controls to output alternately.
  • the image providing apparatus 200 may further maximize the contrast training due to the brightness difference to the user by assigning a color to the first object 610 and the second object 620.
  • the image providing device 200 may output an image 600 using a Purkinje's phenomenon.
  • the Purkinje phenomenon means that when the light is weak, the eyes are more sensitive to short wavelength light than long wavelength. That is, the user may feel the bright blue-green bird in the brightest place in the yellow, dark place.
  • the background screen 630 is white
  • the background screen 630 is black
  • the first screen is 630.
  • At least one of the object 610 and the second object 620 includes cyan, FIG.
  • FIG. 17C where the entire screen is black, and the background screen 630 is white, and the first object 610 and the second object. At least one of the objects 620 is controlled to be sequentially repeated while again outputting FIG. 17D and FIG. 17A including yellow. In this way, the user may increase the concentration of the image 600 by changing the color through the first object 610 and the second object 620 as well as the difference in brightness felt in the background screen 630.
  • control unit 240 display unit

Abstract

The present invention provides a device and a method for eye movement, using object tracking. The device for eye movement of the present invention comprises: a body mounted on a head part of a user; and an image providing device which is coupled with the body in directions facing the left and right eyes of a user and outputs one of a virtual reality image, an augmented reality image, and a mixed reality image, each of which includes two objects having different motions, so as to induce one of the two objects to be tracked through the left eye and induce the remaining object to be tracked through the right eye.

Description

객체추적을 이용한 안구운동장치 및 방법Eye movement device and method using object tracking
본 발명은 안구운동장치에 관한 것으로, 보다 상세하게는 가상현실, 증강현실 및 혼합현실 중 어느 하나의 영상을 출력하여 사용자의 안구운동을 유도하는 객체추적을 이용한 안구운동장치 및 방법에 관한 것이다.The present invention relates to an eyeball movement device, and more particularly, to an eyeball movement device and method using the object tracking to guide the user's eye movement by outputting an image of virtual reality, augmented reality and mixed reality.
현대화가 되면서 생활 속에서 눈이 나빠지는 요인들이 많아지고 있다. 그 중에서도 요즘 들어 가장 많이 눈이 나빠지는 이유를 살펴보면 요즘 현대인들의 필수품이 되어버린 스마트폰과 PC, TV 등이 있다. 잠을 자며 휴식을 취하여야 할 시간에도 TV시청이나 장시간 컴퓨터 사용, 스마트폰 사용 등 한시도 눈을 쉬게 하지 않는데 이처럼 현대사회에서의 눈은 장시간 가혹한 일을 반복적으로 할 수 밖에 없는 환경이 되었다.With modernization, there are many factors that make eyes worse in life. Among them, the reason why eyes are getting worse most recently are smartphones, PCs, and TVs, which have become a necessity of modern people. Even when you need to sleep and relax, you do not rest your eyes for a while, such as watching TV, using a computer for a long time, or using a smartphone. Likewise, eyes in the modern society have been forced to repeatedly perform harsh work for a long time.
특히, 스마트폰 사용자가 늘어나면서 길거리에서 지하철에서도 스마트폰 사용자를 찾아보기란 어렵지 않다. 그런데 이런 스마트폰 보급과 함께 근시 환자 또한 상당히 높아진 것으로 조사한 결과 드러났다.In particular, as the number of smartphone users increases, it is not difficult to find smartphone users on the subway. However, with the spread of smartphones, myopia patients also increased significantly.
사실 직장인은 근무 시 하루 종일 컴퓨터를 보고 있는데, 그 결과 눈이 피로해지고 안구건조증, 흐림 증상 등을 느끼고 있다. 퇴근 후에도 버스나 지하철 심지어 길을 걸을 때도 스마트폰을 쳐다보고 더구나 스마트폰의 글자는 작기 때문에 쉽게 시력이 저하되게 된다. 이에, 전문가들은 시력을 보호하기 위해서 적당한 휴식을 취하면서 안구운동을 하도록 조언하고 있다. In fact, office workers watch computers all day while working, which results in tired eyes, dry eyes, and clouding. Even after work, even when walking on the bus, subway, or even on the road, they stare at their smartphones. Moreover, the letters on the smartphones are so small that their eyesight is easily deteriorated. Therefore, experts advise to exercise eyeballs with adequate rest to protect eyesight.
본 발명이 이루고자 하는 기술적 과제는 서로 다른 움직임을 가지는 객체에 대한 가상현실, 증강현실 및 혼합현실 중 어느 하나의 영상을 양안시로 제공하여 안구가 객체를 추적하도록 하는데 목적이 있다.An object of the present invention is to provide an eye to track an object by providing an image of any one of the virtual reality, augmented reality and mixed reality for the object having different movements in both eyes.
본 발명이 이루고자 하는 다른 기술적 과제는 객체에 원근감을 포함시켜 근거리 및 원거리에 대한 가상현실, 증강현실 및 혼합현실 중 어느 하나의 영상을 반복적으로 출력하여 사용자의 안구운동을 유도하는데 목적이 있다.Another object of the present invention is to induce the eye movement of the user by repeatedly outputting any one image of the virtual reality, augmented reality and mixed reality for the near and far by including perspective in the object.
본 발명이 이루고자 하는 또 다른 기술적 과제는 명도가 조절되는 배경화면 및 객체가 포함된 가상현실, 증강현실 및 혼합현실 중 어느 하나의 영상을 출력하여 사용자의 안구운동을 유도하는데 목적이 있다.Another object of the present invention is to output an image of any one of a virtual reality, an augmented reality and a mixed reality including a background and an object whose brightness is controlled to induce eye movement of the user.
본 발명이 이루고자 하는 또 다른 기술적 과제는 추가적인 하드웨어의 설치없이 영상만으로 안구운동을 수행하는데 목적이 있다.Another technical problem to be achieved by the present invention is to perform an eye movement with only an image without installing additional hardware.
상기 목적을 달성하기 위해, 객체추적을 이용한 안구운동장치는 사용자의 두부에 장착되는 본체 및 상기 사용자의 좌안 및 우안에 대향하는 방향으로 상기 본체와 결합되고, 서로 다른 움직임을 가지는 두 개의 객체가 포함된 가상현실, 증강현실 및 혼합현실 중 어느 하나의 영상을 출력하여 상기 두 개의 객체 중 하나가 상기 좌안을 통해 추적되고, 나머지 하나가 상기 우안을 통해 추적되도록 유도하는 영상제공장치를 포함한다.In order to achieve the above object, the eye movement device using the object tracking is coupled to the main body mounted in the head of the user and in the direction opposite to the left and right eyes of the user, and includes two objects having different movements And an image providing device for outputting an image of any one of virtual reality, augmented reality, and mixed reality to guide one of the two objects to be tracked through the left eye and the other to be tracked through the right eye.
또한 상기 본체는, 일단과 타단 사이가 빈 공간으로 형성되고, 타단이 개방되는 몸통부, 상기 몸통부의 일단에 형성되어 상기 사용자의 얼굴과 접하고, 상기 좌안 및 상기 우안에 대한 시선이 서로 차단시키는 접안부, 상기 접안부의 양측면으로부터 상기 사용자의 후두부를 감싸는 형태로 형성되어 상기 접안부 및 상기 사용자의 얼굴이 밀착되게 고정시키는 고정부 및 상기 몸통부의 타단에 형성되어 상기 영상제공장치를 결합시키는 결합부를 포함하는 것을 특징으로 한다.In addition, the main body is formed in an empty space between one end and the other end, the other end is open to the body portion, formed on one end of the body portion is in contact with the face of the user, the eyepiece that the eyes for the left eye and the right eye block each other And a fixing part formed to surround the back of the user's back head from both side surfaces of the eyepiece, and a fixing part fixed to closely hold the eyepiece and the face of the user, and a coupling part formed at the other end of the body part to couple the image providing device. It features.
또한 상기 몸통부는, 일단과 타단 사이의 거리가 5㎝ 내지 20㎝인 것을 특징으로 한다.In addition, the body portion, characterized in that the distance between one end and the other end is 5cm to 20cm.
또한 상기 영상제공장치는, 상기 두 개의 객체가 포함된 영상을 출력하는 디스플레이부 및 상기 디스플레이부로부터 출력되는 두 개의 객체가 일정 간격을 유지하면서 불규칙적인 궤적의 움직임을 가지도록 제어하는 제어부를 포함하는 것을 특징으로 한다.The image providing apparatus may further include a display unit for outputting an image including the two objects, and a control unit for controlling two objects output from the display unit to have irregular trajectory movements while maintaining a predetermined interval. It is characterized by.
또한 상기 영상제공장치는, 상기 두 개의 객체를 추적하는 상기 좌안 및 상기 우안에 대한 안구 움직임을 감지하는 감지부를 더 포함하는 것을 특징으로 한다.The image providing apparatus may further include a sensor configured to detect eye movements of the left and right eyes that track the two objects.
또한 상기 제어부는, 상기 감지부에서 감지된 좌안 및 우안에 대한 안구 움직임을 이용하여 상기 사용자의 안구운동량 및 눈 근육 운동량을 산출하는 것을 특징으로 한다.The controller may calculate eyeball movements and eye muscle movements of the user using eye movements of the left and right eyes detected by the detection unit.
또한 상기 제어부는, 상기 산출된 안구운동량 및 눈 근육 운동량을 이용하여 상기 영상의 객체에 대한 모양, 색깔, 크기 및 궤적 중 적어도 하나를 제어하는 것을 특징으로 한다.The controller may control at least one of a shape, a color, a size, and a trajectory of the object of the image by using the calculated eye movement amount and eye muscle exercise amount.
또한 상기 영상제공장치는, 상기 본체와 탈부착이 가능한 것을 특징으로 한다.In addition, the image providing device is characterized in that the detachable with the main body.
본 발명에 따른 객체추적을 이용한 안구운동방법은, 본체와, 사용자의 좌안 및 우안에 대향하는 방향으로 상기 본체와 결합되고, 두 개의 객체가 포함된 가상현실, 증강현실 및 혼합현실 중 어느 하나의 영상을 출력하는 영상제공장치를 포함하는 안구운동장치를 상기 사용자의 두부에 장착하는 단계 및 상기 안구운동장치가 상기 사용자의 좌안이 상기 두 개의 객체 중 하나를 추적하고, 우안이 나머지 하나를 추적하도록 서로 다른 움직임을 가지는 두 개의 객체가 포함된 상기 영상을 출력하는 단계를 포함한다.In the eye movement method using the object tracking according to the present invention, any one of a virtual reality, an augmented reality and a mixed reality which is combined with the main body in the direction opposite to the left and right eyes of the user, including two objects Mounting an eye movement device including an image providing device for outputting an image to the head of the user and the eye movement device so that the left eye of the user tracks one of the two objects and the right eye tracks the other one; And outputting the image including two objects having different movements.
또한 상기 안구운동장치가 상기 출력되는 영상을 추적하는 상기 사용자의 좌안 및 우안에 대한 안구 움직임을 감지하는 단계, 상기 안구운동장치가 상기 감지된 좌안 및 우안에 대한 안구 움직임을 이용하여 상기 사용자의 안구운동량을 산출하는 단계 및 상기 안구운동장치가 상기 산출된 안구운동량을 이용하여 상기 영상의 객체를 제어하는 단계를 더 포함하는 것을 특징으로 한다.The eye movement apparatus detects eye movements of the user's left and right eyes that track the output image, and the eye movement apparatus uses the detected eye movements of the left and right eyes. And calculating the amount of exercise and controlling the object of the image by using the calculated eye movement amount.
또한 상기 객체를 제어하는 단계는, 상기 객체에 대한 모양, 색깔, 크기 및 궤적 중 적어도 하나를 제어하는 것을 특징으로 한다.The controlling of the object may include controlling at least one of a shape, color, size, and trajectory of the object.
또한 상기 객체는, 도형, 글자, 회사로고, 퍼즐 및 캐릭터 중 어느 하나인 것을 특징으로 한다.The object may be any one of a figure, a letter, a company logo, a puzzle, and a character.
또한 상기 영상은, 광고, 교육, 영화 및 게임 중 적어도 하나의 분야에 적용되는 것을 특징으로 한다.In addition, the image is characterized in that it is applied to at least one field of advertising, education, movies and games.
본 발명에 따른 원근감을 이용한 안구운동장치는 사용자의 두부에 장착되는 본체 및 상기 사용자의 좌안 및 우안에 대향하는 방향으로 상기 본체와 결합되고, 원근감을 가지는 객체가 포함된 가상현실, 증강현실 및 혼합현실 중 어느 하나의 영상을 출력하여 상기 좌안 및 상기 우안이 상기 객체를 추적하도록 유도하는 영상제공장치를 포함한다.Eye movement device using a perspective according to the present invention is coupled to the body in the direction opposite to the main body mounted on the head of the user and the left and right of the user, virtual reality, augmented reality and mixed reality containing the object having a perspective And an image providing device for outputting any one of the images to induce the left eye and the right eye to track the object.
또한 상기 본체는, 일단과 타단 사이가 빈 공간으로 형성되고, 타단이 개방되는 몸통부, 상기 몸통부의 일단에 형성되어 상기 사용자의 얼굴과 접하고, 상기 좌안 및 상기 우안에 대한 시선이 서로 차단시키는 접안부, 상기 접안부의 양측면으로부터 상기 사용자의 후두부를 감싸는 형태로 형성되어 상기 접안부 및 상기 사용자의 얼굴이 밀착되게 고정시키는 고정부 및 상기 몸통부의 타단에 형성되어 상기 영상제공장치를 결합하여 고정시키는 결합부를 포함하는 것을 특징으로 한다.In addition, the main body is formed in an empty space between one end and the other end, the other end is open to the body portion, formed on one end of the body portion is in contact with the face of the user, the eyepiece that the eyes for the left eye and the right eye block each other And a fixing part formed to surround the back of the user's back head from both side surfaces of the eyepiece, and a fixing part fixed to closely hold the eyepiece and the face of the user, and a coupling part formed at the other end of the body part to couple and fix the image providing apparatus. Characterized in that.
또한 상기 몸통부는, 일단과 타단 사이의 거리가 5㎝ 내지 20㎝인 것을 특징으로 한다.In addition, the body portion, characterized in that the distance between one end and the other end is 5cm to 20cm.
또한 상기 영상제공장치는, 상기 영상을 출력하는 디스플레이부 및 상기 디스플레이부로부터 출력되는 영상의 객체에 원근감을 부여하여 상기 객체의 위치를 제어하는 제어부를 포함하는 것을 특징으로 한다.The image providing apparatus may include a display unit for outputting the image and a controller for controlling the position of the object by giving a perspective to the object of the image output from the display unit.
또한 상기 영상제공장치는, 상기 객체를 추적하는 상기 좌안 및 상기 우안에 대한 수정체의 움직임을 감지하는 감지부를 더 포함하는 것을 특징으로 한다.The image providing apparatus may further include a sensing unit configured to detect movement of the lens with respect to the left eye and the right eye tracking the object.
또한 상기 제어부는, 상기 감지부에서 감지된 수정체의 움직임을 이용하여 상기 좌안 및 상기 우안에 대한 피로도를 산출하는 것을 특징으로 한다.The control unit may calculate fatigue degrees for the left and right eyes using the movement of the lens detected by the detection unit.
또한 상기 제어부는, 상기 수정체의 두께가 변화되는 시간이 짧아질수록 상기 피로도가 낮아진다고 판단하는 것을 특징으로 한다.In addition, the control unit, characterized in that the fatigue is reduced as the time for changing the thickness of the lens is shortened.
또한 상기 제어부는, 상기 객체가 10㎝ 내지 50㎝에 위치하는 제1 영상 및 상기 객체가 1m 내지 무한대에 위치하는 제2 영상을 번갈아가며 출력되도록 제어하는 것을 특징으로 한다.The controller may be configured to alternately output the first image in which the object is located between 10 cm and 50 cm and the second image in which the object is located between 1 m and infinity.
또한 상기 제어부는, 상기 객체가 10㎝ 내지 무한대를 반복적으로 이동하면서 50㎝ 내지 1m에 위치하는 보조객체를 통과하는 제3 영상을 출력되도록 제어하는 것을 특징으로 한다.The controller may control the object to output a third image passing through the auxiliary object located at 50 cm to 1 m while repeatedly moving the object from 10 cm to infinity.
또한 상기 영상제공장치는, 상기 본체와 탈부착이 가능한 것을 특징으로 한다.In addition, the image providing device is characterized in that the detachable with the main body.
본 발명에 따른 원근감을 이용한 안구운동방법은, 본체와, 사용자의 좌안 및 우안에 대향하는 방향으로 상기 본체와 결합되고, 원근감을 가지는 객체가 포함된 가상현실, 증강현실 및 혼합현실 중 어느 하나의 영상을 출력하는 영상제공장치를 포함하는 안구운동장치를 상기 사용자의 두부에 장착하는 단계 및 상기 안구운동장치가 상기 사용자의 좌안 및 우안이 상기 객체를 추적하도록 상기 영상을 출력하는 단계를 포함한다.Eye movement method using a perspective in accordance with the present invention, any one of a virtual reality, augmented reality and mixed reality that includes the main body, the object coupled to the main body in a direction opposite to the left and right eyes of the user, the perspective Mounting an eye movement device including an image providing device for outputting an image to the head of the user and outputting the image so that the left and right eyes of the user track the object.
또한 상기 객체는, 도형, 글자, 회사로고, 퍼즐 및 캐릭터 중 어느 하나인 것을 특징으로 한다.The object may be any one of a figure, a letter, a company logo, a puzzle, and a character.
또한 상기 영상은, 광고, 교육, 영화 및 게임 중 적어도 하나의 분야에 적용되는 것을 특징으로 한다.In addition, the image is characterized in that it is applied to at least one field of advertising, education, movies and games.
본 발명에 따른 명암을 이용한 안구운동장치는 사용자의 두부에 장착되는 본체 및 상기 사용자의 좌안 및 우안에 대향하는 방향으로 상기 본체와 결합되고, 명도가 조절되는 배경화면 및 객체가 포함된 가상현실, 증강현실 및 혼합현실 중 어느 하나의 영상을 출력하여 상기 좌안 및 상기 우안에 대한 안구운동을 유도하는 영상제공장치를 포함한다.Eye movement device using the contrast according to the present invention is coupled to the main body mounted on the head of the user and in the direction opposite to the left and right eyes of the user, a virtual reality, including the background and the object whose brightness is adjusted, augmented And an image providing device configured to output an image of any one of reality and mixed reality to induce eye movement for the left eye and the right eye.
또한 상기 본체는, 일단과 타단 사이가 빈 공간으로 형성되고, 타단이 개방되는 몸통부, 상기 몸통부의 일단에 형성되어 상기 사용자의 얼굴과 접하고, 상기 좌안 및 상기 우안에 대한 시선이 서로 차단시키는 접안부, 상기 접안부의 양측면으로부터 상기 사용자의 후두부를 감싸는 형태로 형성되어 상기 접안부 및 상기 사용자의 얼굴이 밀착되게 고정시키는 고정부 및 상기 몸통부의 타단에 형성되어 상기 영상제공장치를 결합하여 고정시키는 결합부를 포함하는 것을 특징으로 한다.In addition, the main body is formed in an empty space between one end and the other end, the other end is open to the body portion, formed on one end of the body portion is in contact with the face of the user, the eyepiece that the eyes for the left eye and the right eye block each other And a fixing part formed to surround the back of the user's back head from both side surfaces of the eyepiece, and a fixing part fixed to closely hold the eyepiece and the face of the user, and a coupling part formed at the other end of the body part to couple and fix the image providing apparatus. Characterized in that.
또한 상기 몸통부는, 일단과 타단 사이의 거리가 5㎝ 내지 20㎝인 것을 특징으로 한다.In addition, the body portion, characterized in that the distance between one end and the other end is 5cm to 20cm.
또한 상기 영상제공장치는, 상기 영상을 출력하는 디스플레이부 및 상기 디스플레이부로부터 출력되는 영상의 명도를 조절하여 상기 좌안 및 상기 우안의 광각을 자극시키는 제어부를 포함하는 것을 특징으로 한다.The image providing apparatus may include a display unit for outputting the image and a controller for stimulating wide angles of the left eye and the right eye by adjusting the brightness of the image output from the display unit.
또한 상기 영상제공장치는, 상기 영상에 반응하는 상기 좌안 및 상기 우안에 대한 눈 깜박임을 감지하는 감지부를 더 포함하는 것을 특징으로 한다.The image providing apparatus may further include a sensing unit configured to detect eye blinks for the left eye and the right eye in response to the image.
또한 상기 제어부는, 상기 감지부에서 감지된 눈 깜박임의 발생횟수을 이용하여 상기 좌안 및 상기 우안의 빛에 대한 순응도를 산출하는 것을 특징으로 한다.The control unit may calculate the compliance with respect to the light of the left eye and the right eye using the number of occurrences of eye blink detected by the detection unit.
또한 상기 제어부는, 상기 눈 깜박임의 발생횟수가 적어질수록 상기 순응도가 높아진다고 판단하는 것을 특징으로 한다.The control unit may determine that the compliance increases as the number of occurrences of the eye blink decreases.
또한 상기 제어부는, 상기 배경화면에 대한 색깔을 흰색과 검정색이 반복적으로 번갈아가며 출력되도록 제어하는 것을 특징으로 한다.In addition, the controller, the color for the background screen is characterized in that the control to repeatedly output alternately white and black.
또한 상기 제어부는, 상기 배경화면이 흰색인 경우, 상기 영상의 객체가 노란색을 포함하도록 제어하고, 상기 배경화면이 검정색인 경우, 상기 영상의 객체가 청록색을 포함하도록 제어하는 것을 특징으로 한다.The controller may control the object of the image to include yellow when the background screen is white, and control the object of the image to include cyan when the background screen is black.
또한 상기 제어부는, 상기 객체를 일정 간격으로 이격된 두 개의 객체로 출력되도록 제어하여 양안시를 통해 상기 두 개의 객체가 하나의 객체로 겹쳐지도록 유도하는 것을 특징으로 한다.The controller may be configured to control the objects to be output as two objects spaced at regular intervals so that the two objects overlap one object through binocular vision.
또한 상기 영상제공장치는, 상기 본체와 탈부착이 가능한 것을 특징으로 한다.In addition, the image providing device is characterized in that the detachable with the main body.
본 발명에 따른 명암을 이용한 안구운동방법은, 본체와, 사용자의 좌안 및 우안에 대향하는 방향으로 상기 본체와 결합되고, 명도가 조절되는 객체 및 배경화면이 포함된 가상현실, 증강현실 및 혼합현실 중 어느 하나의 영상을 출력하는 영상제공장치를 포함하는 안구운동장치를 상기 사용자의 두부에 장착하는 단계 및 상기 안구운동장치가 상기 사용자의 좌안 및 우안이 안구운동을 하도록 상기 영상을 출력하는 단계를 포함한다.Eye movement method using the contrast according to the present invention, a virtual reality, augmented reality and mixed reality that includes the main body, the object and the background is coupled to the main body in the direction opposite to the left and right eyes of the user, the brightness is controlled Mounting an eye movement device including an image providing device for outputting any one of the images to the head of the user and outputting the image so that the left and right eyes of the user perform eye movements; Include.
또한 상기 객체는, 도형, 글자, 회사로고, 퍼즐 및 캐릭터 중 어느 하나인 것을 특징으로 한다.The object may be any one of a figure, a letter, a company logo, a puzzle, and a character.
또한 상기 영상은, 광고, 교육, 영화 및 게임 중 적어도 하나의 분야에 적용되는 것을 특징으로 한다.In addition, the image is characterized in that it is applied to at least one field of advertising, education, movies and games.
본 발명에 따른 안구운동장치 및 방법은 서로 다른 움직임을 가지는 객체에 대한 가상현실, 증강현실 및 혼합현실 중 어느 하나의 영상을 양안시로 제공하여 사용자의 좌안 및 우안이 객체를 추적할 수 있도록 유도함으로써, 시력을 개선할 수 있다.The apparatus and method for eye movement according to the present invention induces the user's left and right eyes to track an object by providing one of the images of virtual reality, augmented reality, and mixed reality for an object having different movements in both eyes. By doing so, vision can be improved.
또한 객체에 원근감을 포함시켜 근거리 및 원거리에 대한 가상현실, 증강현실 및 혼합현실 중 어느 하나의 영상을 출력하여 사용자의 안구운동을 유도함으로써, 시력을 개선할 수 있다.In addition, by including a perspective in the object to output the image of any one of the virtual reality, augmented reality and mixed reality for the near and far to induce eye movement of the user, it is possible to improve vision.
또한 명도가 조절되는 배경화면 및 객체가 포함된 가상현실, 증강현실 및 혼합현실 중 어느 하나의 영상을 출력하여 사용자의 안구운동을 유도함으로써, 시력 및 안구건조증을 개선할 수 있다.In addition, by outputting an image of any one of the virtual reality, augmented reality, and mixed reality including the background image and the object of controlling the brightness, by inducing the eye movement of the user, it is possible to improve the eyesight and dry eye syndrome.
또한 추가적인 하드웨어의 설치없이 영상만으로 안구운동을 수행하여 가격 경쟁력을 높일 수 있다. In addition, it is possible to increase price competitiveness by performing eye movement using only video without installing additional hardware.
도 1은 본 발명의 실시예에 따른 안구운동장치를 설명하기 위한 블록도이다.1 is a block diagram illustrating an eye movement device according to an embodiment of the present invention.
도 2는 본 발명의 실시예에 따른 영상제공장치를 설명하기 위한 블록도이다.2 is a block diagram illustrating an image providing apparatus according to an exemplary embodiment of the present invention.
도 3은 본 발명의 제1 실시예에 따른 객체추적을 이용한 안구운동장치를 설명하기 위한 사시도이다.3 is a perspective view illustrating an eye movement device using object tracking according to the first embodiment of the present invention.
도 4는 도 3의 영상제공장치가 제공하는 제1 영상을 설명하기 위한 도면이다.FIG. 4 is a diagram for describing a first image provided by the image providing apparatus of FIG. 3.
도 5는 도 4의 제1 영상을 사용자의 안구를 통해 인식되는 영상을 설명하기 위한 도면이다.FIG. 5 is a diagram for describing an image recognized through the eyeball of the user of the first image of FIG. 4.
도 6은 도 3의 영상제공장치가 제공하는 제2 영상을 설명하기 위한 도면이다.FIG. 6 is a diagram for describing a second image provided by the image providing apparatus of FIG. 3.
도 7은 도 6의 제2 영상을 사용자의 안구를 통해 인식되는 영상을 설명하기 위한 도면이다.FIG. 7 is a diagram for describing an image recognized through the eyeball of the user of the second image of FIG. 6.
도 8은 본 발명의 제1 실시예에 따른 안구운동방법 중 안구운동을 유도하는 방법을 설명하기 위한 순서도이다.8 is a flowchart illustrating a method of inducing eye movement in the eye movement method according to the first embodiment of the present invention.
도 9는 본 발명의 제1 실시예에 따른 안구운동방법 중 안구 움직임에 따라 객체 제어하는 방법을 설명하기 위한 순서도이다.9 is a flowchart illustrating a method of controlling an object according to eye movement in the eye movement method according to the first embodiment of the present invention.
도 10은 본 발명의 제2 실시예에 따른 원근감을 이용한 안구운동장치를 설명하기 위한 사시도이다.10 is a perspective view illustrating an eye movement device using perspective according to a second embodiment of the present invention.
도 11은 도 10의 영상제공장치가 제공하는 제1 영상을 설명하기 위한 도면이다.FIG. 11 is a diagram for describing a first image provided by the image providing apparatus of FIG. 10.
도 12는 도 10의 영상제공장치가 제공하는 제2 영상을 설명하기 위한 도면이다.FIG. 12 is a diagram for describing a second image provided by the image providing apparatus of FIG. 10.
도 13은 도 10의 안구운동장치를 통한 안구의 움직임을 설명하기 위한 도면이다.13 is a view for explaining the movement of the eye through the eyeball movement device of FIG.
도 14는 본 발명의 제2 실시예에 따른 안구운동방법을 설명하기 위한 순서도이다.14 is a flow chart for explaining the eye movement method according to a second embodiment of the present invention.
도 15는 본 발명의 제3 실시예에 따른 명암을 이용한 안구운동장치를 설명하기 위한 사시도이다. FIG. 15 is a perspective view illustrating an eyeball movement device using light and shade according to a third embodiment of the present invention. FIG.
도 16은 도 15의 영상제공장치가 제공하는 제1 영상을 설명하기 위한 도면이다.FIG. 16 is a diagram for describing a first image provided by the image providing apparatus of FIG. 15.
도 17은 도 15의 영상제공장치가 제공하는 제2 영상을 설명하기 위한 도면이다.FIG. 17 is a diagram for describing a second image provided by the image providing apparatus of FIG. 15.
도 18은 본 발명의 제3 실시예에 따른 안구운동방법을 설명하기 위한 순서도이다.18 is a flow chart for explaining the eye movement method according to a third embodiment of the present invention.
이하 본 발명의 실시예를 첨부된 도면들을 참조하여 상세히 설명한다. 우선 각 도면의 구성요소들에 참조부호를 부가함에 있어서, 동일한 구성요소들에 대해서는 비록 다른 도면상에 표시되더라도 가능한 한 동일한 부호를 가지도록 하고 있음에 유의한다. 또한 본 발명을 설명함에 있어, 관련된 공지 구성 또는 기능에 대한 구체적인 설명이 당업자에게 자명하거나 본 발명의 요지를 흐릴 수 있다고 판단되는 경우에는 그 상세한 설명은 생략한다.Hereinafter, embodiments of the present invention will be described in detail with reference to the accompanying drawings. First, in adding reference numerals to the components of each drawing, it is noted that the same reference numerals are assigned to the same components as much as possible, even if displayed on different drawings. In addition, in describing the present invention, when it is determined that the detailed description of the related well-known configuration or function is apparent to those skilled in the art or may obscure the gist of the present invention, the detailed description thereof will be omitted.
도 1은 본 발명에 따른 안구운동장치를 설명하기 위한 블록도이다.1 is a block diagram illustrating an eye movement device according to the present invention.
도 1을 참조하면, 안구운동장치(10)는 현대사회에서 발생되는 VDT(Visual Display Terminal Syndrome) 증후군으로 인해 발생되는 안계증세를 개선한다. 즉, 안구운동장치(10)는 서로 다른 움직임을 가지는 객체에 대한 가상현실(VR), 증강현실(AR) 및 혼합현실(MR) 중 어느 하나의 영상을 양안시로 제공하여 사용자의 좌안 및 우안이 객체를 추적함으로써, 안구의 외안근에 대한 안구운동을 통해 안계증세를 개선할 수 있다. 안구운동장치(10)는 원근감을 가지는 객체에 대한 가상현실(VR), 증강현실(AR) 및 혼합현실(MR) 중 어느 하나의 영상을 제공하여 사용자의 좌안 및 우안이 객체를 추적함으로써, 안구의 수정체 및 모양체근의 스트레칭 효과로 인해 안계증세를 개선할 수 있다. 안구운동장치(10)는 명도가 조절되는 배경화면 및 객체가 포함된 가상현실(VR), 증강현실(AR) 및 혼합현실(MR) 중 어느 하나의 영상을 제공하여 사용자의 좌안 및 우안이 눈 깜박임을 하도록 유도하여 시력 및 안구건조증을 개선할 수 있다. 또한 안구운동장치(10)는 추가적인 하드웨어의 설치없이 영상의 콘텐츠만으로 안구운동을 수행하여 가격 경쟁력을 높일 수 있다. 안구운동장치(10)는 본체(100) 및 영상제공장치(200)를 포함한다. 여기서, 안구운동장치(10)는 본체(100)와 영상제공장치(200)가 탈부착이 가능한 분리형이거나, 결합되면 분리되지 않는 일체형일 수 있다.Referring to Figure 1, the eye movement device 10 improves the ocular symptoms caused by the Visual Display Terminal Syndrome (VDT) syndrome that occurs in modern society. That is, the eyeball movement apparatus 10 provides an image of any one of a virtual reality (VR), an augmented reality (AR), and a mixed reality (MR) with respect to objects having different movements to the binocular vision of the user's left and right eyes. By tracking this object, we can improve ocular symptoms through eye movement to the extraocular muscles of the eye. The eye movement device 10 provides an image of one of a virtual reality (VR), an augmented reality (AR), and a mixed reality (MR) of an object having a perspective to track the object by the left and right eyes of the user. Due to the stretching effect of the lens and ciliary muscles can improve the eye syndrome. The eye movement device 10 provides an image of any one of a virtual reality (VR), an augmented reality (AR), and a mixed reality (MR) including a background and an object whose brightness is controlled, so that the user's left and right eyes are closed. Flashing can be induced to improve vision and dry eye. In addition, the eyeball movement device 10 can increase the price competitiveness by performing the eyeball movement only with the content of the image without installing additional hardware. The eyeball movement device 10 includes a main body 100 and an image providing device 200. Here, the eyeball movement device 10 may be a detachable type detachable to the main body 100 and the image providing device 200, or may be an integral type that is not separated when combined.
본체(100)는 사용자의 두부에 장착이 된다. 본체(100)는 HMD(Head Mounted Display) 형태로 형성된 프레임으로써, 바람직하게는 사용자의 후두부를 감싸는 형태로 사용자의 두부에 장착될 수 있다. 또한 본체(100)는 플라스틱 재질과 같이 가벼운 재질로 형성되어 사용자가 장시간 장착을 하여도 무게에 대한 피로도가 최소화되도록 한다. Body 100 is mounted to the head of the user. The main body 100 is a frame formed in the form of a head mounted display (HMD), and may be preferably mounted on the head of the user in a form surrounding the back of the user. In addition, the body 100 is formed of a light material such as a plastic material to minimize the fatigue to the weight even if the user is mounted for a long time.
영상제공장치(200)는 사용자의 좌안 및 우안에 대향하는 방향으로 본체(100)와 결합된다. 영상제공장치(200)는 서로 다른 움직임을 가지는 두 개의 객체가 포함된 가상현실, 증강현실 및 혼합현실 중 어느 하나의 영상을 출력한다. 이를 통해, 영상제공장치(200)는 두 개의 객체 중 하나가 좌안을 통해 추적되고, 나머지 하나가 우안을 통해 추적되도록 유도할 수 있다. The image providing device 200 is coupled to the main body 100 in a direction facing the left and right eyes of the user. The image providing apparatus 200 outputs an image of any one of virtual reality, augmented reality, and mixed reality including two objects having different movements. Through this, the image providing apparatus 200 may induce one of the two objects to be tracked through the left eye and the other one to be tracked through the right eye.
또한 영상제공장치(200)는 원근감을 가지는 객체가 포함된 가상현실, 증강현실 및 혼합현실 중 어느 하나의 영상을 출력한다. 이를 통해, 영상제공장치(200)는 사용자의 좌안 및 우안이 원근감을 가지는 객체을 추적하도록 유도할 수 있다. In addition, the image providing apparatus 200 outputs an image of any one of virtual reality, augmented reality, and mixed reality including an object having a perspective. In this way, the image providing apparatus 200 may induce the user's left and right eyes to track an object having a perspective.
또한 영상제공장치(200)는 명도가 조절되는 배경화면 및 객체가 포함된 가상현실, 증강현실 및 혼합현실 중 어느 하나의 영상을 출력한다. 이를 통해, 영상제공장치(200)는 사용자의 좌안 및 우안이 눈 깜박임을 하도록 유도할 수 있다. 즉, 영상제공장치(200)는 눈이 밝은 빛에 적응하여 빛에 대한 예민도가 감소하는 현상으로 객체의 형태, 색채 등을 파악하는 명순응(light adaptation)과 눈이 저조명상태에 적응하여 빛에 대한 예민도가 증가 형상으로 명암, 객체의 움직임을 파악하는 암순응(dark adaptation)을 반복함으로써, 안구가 빛의 적응을 따라가지 못하여 무의식 또는 빨리 적응하기 위한 눈 깜박임 발생을 유도할 수 있다. In addition, the image providing apparatus 200 outputs an image of any one of a virtual reality, an augmented reality and a mixed reality including a background screen and an object whose brightness is adjusted. In this way, the image providing device 200 may induce the user's left and right eyes to blink. That is, the image providing apparatus 200 is a phenomenon in which the eye adapts to the bright light and the sensitivity to the light is reduced, and the light adaptation to grasp the shape and color of the object and the eye adapts to the low light state By repeating the dark adaptation to detect the contrast and the movement of the object with increasing sensitivity to the eye, the eye can not follow the adaptation of the light, thereby inducing the occurrence of eye blink for unconscious or quick adaptation.
여기서, 객체는 도형, 글자, 회사로고, 퍼즐 및 캐릭터 중 어느 하나일 수 있다. 또한 영상제공장치(200)는 다양한 객체가 포함된 콘텐츠를 광고, 교육, 영화 및 게임 중 적어도 하나의 분야에 적용할 수 있다. 한편, 영상제공장치(200)는 가상현실, 증강현실 및 혼합현실 중 적어도 하나의 영상이 출력될 수 있는 단말로써, 바람직하게는 스마트폰일 수 있다. Here, the object may be any one of a figure, a letter, a company logo, a puzzle, and a character. Also, the image providing apparatus 200 may apply content including various objects to at least one field of advertisement, education, movie, and game. On the other hand, the image providing device 200 is a terminal that can output at least one image of the virtual reality, augmented reality and mixed reality, preferably may be a smart phone.
도 2는 본 발명의 실시예에 따른 영상제공장치를 설명하기 위한 블록도이다.2 is a block diagram illustrating an image providing apparatus according to an exemplary embodiment of the present invention.
도 2를 참조하면, 통신부(210)는 영상을 출력하기 위한 설정값이 포함된 사용자 입력을 수신한다. 여기서, 설정값은 출력되는 영상에 포함된 객체 정보, 재생시간 등이 포함될 수 있다. 통신부(210)는 유무선 통신을 이용하여 사용자 입력을 수신할 수 있다. 또한 통신부(210)는 후술되는 안구운동량, 눈 근육 운동량, 안구 피로도, 빛에 대한 순응도 등과 같은 사용자 정보를 외부 단말로 송신할 수 있다.Referring to FIG. 2, the communication unit 210 receives a user input including a setting value for outputting an image. Here, the set value may include object information, playback time, and the like included in the output image. The communication unit 210 may receive a user input using wired or wireless communication. In addition, the communication unit 210 may transmit user information such as eye movement amount, eye muscle exercise amount, eye fatigue degree, compliance with light, and the like, to an external terminal.
감지부(220)는 영상을 추적하는 사용자의 좌안 및 우안에 대한 안구 움직임을 감지한다. 감지부(220)는 좌안 및 우안의 동공 움직임을 검출하여 안구 움직임을 감지할 수 있다. 감지부(220)는 영상을 추적하는 사용자의 좌안 및 우안에 대한 수정체의 움직임을 감지한다. 감지부(220)는 좌안 및 우안의 수정체의 두께를 검출하여 수정체의 움직임을 감지할 수 있다. 감지부(220)는 영상에 반응하는 사용자의 좌안 및 우안에 대한 눈 깜박임을 감지한다. 감지부(220)는 좌안 및 우안의 눈 깜박임에 대한 발생횟수를 감지할 수 있다. 감지부(220)는 카메라, 적외선 센서 등을 포함할 수 있다.The detector 220 detects eye movements of the left and right eyes of a user who tracks an image. The detector 220 may detect eye movement by detecting pupil movements of the left and right eyes. The sensor 220 detects the movement of the lens with respect to the left and right eyes of the user who tracks the image. The detector 220 may detect the thickness of the lens of the left and right eyes to detect the movement of the lens. The detector 220 detects eye blinks for the left and right eyes of the user in response to the image. The detector 220 may detect the number of occurrences of eye blinks of the left and right eyes. The detector 220 may include a camera, an infrared sensor, or the like.
제어부(230)는 영상의 출력을 제어한다. The controller 230 controls the output of the image.
객체추척을 이용한 안구운동을 유도하는 영상을 출력하는 경우, 제어부(230)는 영상에 포함된 두 개의 객체가 일정 간격을 유지하면서 불규칙적인 궤적의 움직임을 가지도록 제어한다. 바람직하게는, 제어부(230)는 궤적의 움직임을 큰 틀에서 두 개의 객체가 동일한 궤적으로 움직이도록 제어하지만 미세하게 궤적에 차이를 가지도록 제어할 수 있다. 이를 통해, 사용자는 두 개의 객체가 움직임에서 큰 차이를 가지지 않으므로 어지러움, 울렁증 등과 같은 불편한 자극을 받지 않으면서 좌안 및 우안에 서로 다른 시각적 자극을 받을 수 있다. 또한 제어부(230)는 두 개의 객체에 대한 구분을 위해 색깔 및 크기를 서로 다르게 설정하여 출력되도록 제어할 수 있다.When outputting an image for inducing eye movement using object tracking, the controller 230 controls two objects included in the image to have irregular trajectory movements while maintaining a predetermined interval. Preferably, the controller 230 controls the movement of the trajectory so that two objects move in the same trajectory in a large frame, but finely controls the trajectory to have a difference in the trajectory. Through this, the user may receive different visual stimuli in the left eye and the right eye without receiving an uncomfortable stimulus such as dizziness, nausea, etc. since the two objects do not have a big difference in movement. In addition, the controller 230 may control the output to set different colors and sizes to distinguish the two objects.
제어부(230)는 감지부(220)에서 감지된 좌안 및 우안에 대한 안구 움직임을 이용하여 사용자의 안구운동량을 산출한다. 제어부(230)는 안구 중 동공의 움직임에 대한 이동거리를 산출하여 안구운동량을 산출할 수 있다. 이 때, 제어부(230)는 동공의 움직임에 대한 이동거리 및 이동방향을 이용하여 눈 근육 운동량도 산출할 수 있다. 즉, 제어부(230)는 안구가 좌우로 움직이면 내측직근 및 외직근에 대한 운동량이 증가되는 것으로 판단하고, 안구가 상하와 대각선으로 움직이면 하사근 및 상안거근에 대한 운동량이 증가되는 것으로 판단한다.The controller 230 calculates an eye movement amount of the user by using eye movements for the left and right eyes sensed by the detector 220. The controller 230 may calculate the amount of eye movement by calculating a moving distance of the movement of the pupil of the eye. At this time, the controller 230 may also calculate the eye muscle exercise amount using the movement distance and the movement direction for the movement of the pupil. That is, the controller 230 determines that the movement amount for the medial rectus muscle and the lateral rectus muscle increases when the eyeball moves left and right, and the movement amount for the inferior oblique muscle and the upper superior muscle muscle increases when the eyeball moves diagonally up and down.
제어부(230)는 안구운동량을 이용하여 영상의 객체에 대한 모양, 색깔, 크기 및 궤적 중 적어도 하나를 제어한다. 예를 들면, 제어부(230)는 안구운동량이 기준치보다 낮은 경우, 객체의 모양, 색깔, 크기 중 적어도 하나를 변경하여 사용자의 집중도를 높여 안구운동량을 기준치만큼 올릴 수 있도록 한다. 또한 제어부(230)는 눈 근육 운동량이 기준치보다 낮은 눈 근육이 있는 경우, 눈 근육 운동량이 낮은 눈 근육을 자극할 수 있는 궤적으로 객체를 움직이게 제어할 수 있다.The controller 230 controls at least one of the shape, color, size, and trajectory of the object of the image using the eyeball momentum. For example, if the amount of eye movement is lower than the reference value, the controller 230 changes the at least one of the shape, color, and size of the object to increase the concentration of the user to raise the amount of eye movement by the reference value. In addition, the controller 230 may control the movement of the object as a trajectory for stimulating the eye muscles with low eye muscle exercise when the eye muscles have lower eye muscle exercise.
원근감을 이용한 안구운동을 유도하는 영상을 출력하는 경우, 제어부(230)는 영상에 포함된 객체에 원근감을 부여하여 객체의 위치를 제어한다. 제어부(230)는 감지부(220)에서 감지된 수정체의 움직임을 이용하여 좌안 및 우안에 대한 피로도를 산출한다. 이 때, 제어부(230)는 수정체의 두께가 변화되는 시간이 짧아질수록 좌안 및 우안의 피로도가 낮아진다고 판단할 수 있다.When outputting an image for inducing eye movement using perspective, the controller 230 controls the position of the object by giving a perspective to the object included in the image. The controller 230 calculates fatigue degrees for the left and right eyes using the motion of the lens detected by the detector 220. At this time, the controller 230 may determine that the fatigue of the left and right eyes decreases as the time for changing the thickness of the lens is shortened.
여기서, 수정체는 가까운 곳을 보면 두께가 얇아지고, 먼 곳을 보면 두께가 두꺼워진다. 이 때, 연속적으로 가까운 곳만 보는 경우, 수정체는 두께가 얇은 상태로 굳어지게 되는데 이러한 현상을 방지하기 위해 먼 곳을 보면서 수정체의 두께에 변화를 주어 좌안 및 우안의 피로도를 낮춰져야 한다. 특히, 수정체의 두께가 얇은 상태로 굳어진 경우, 수정체의 두께가 두꺼워지는데 변화하는 시간이 오래 걸리기 때문에, 수정체의 두께 변화에 대한 시간이 빨라질수록 좌안 및 우안의 피로도가 낮아진다고 판단할 수 있다.Here, the lens becomes thinner when viewed near, and thicker when viewed far. At this time, when only looking continuously close to the lens, the thickness of the lens is hardened in a thin state, in order to prevent this phenomenon, by changing the thickness of the lens while looking far away should reduce the fatigue of the left and right eyes. In particular, when the thickness of the lens is hardened in a thin state, since it takes a long time to change the thickness of the lens, it can be determined that the faster the time for the thickness change of the lens, the lower the fatigue of the left and right eyes.
전술된 바와 같이, 수정체의 두께를 변화시키기 위해, 제어부(230)는 객체가 근거리 시점에 위치한 제1 영상 및 원거리 시점에 위치한 제2 영상을 번갈아가면 출력되도록 제어할 수 있다. As described above, in order to change the thickness of the lens, the controller 230 may control the object to be output when the object alternates between a first image located at a near point and a second image located at a far point in time.
또한 제어부(230)는 객체가 근거리 시점과 원거리 시점을 이동하는 제3 영상을 출력되도록 제어할 수 있다. 이 때, 제어부(230)는 객체의 시점이 이동되는 것을 확인하기 위한 보조객체를 더 포함하여 제3 영상을 출력되도록 제어할 수 있다.In addition, the controller 230 may control the object to output a third image that moves the near view and the far view. In this case, the controller 230 may further include an auxiliary object for confirming that the viewpoint of the object is moved to control the output of the third image.
즉, 제어부(230)는 근거리 시점 영상 및 원거리 시점 영상을 교차출력하여 모양체근을 자극한다. 이를 통해, 모양체근은 수축 및 이완을 하면서 수정체의 두께를 변화시켜 좌안 및 우안에 대한 스트레칭 효과를 얻을 수 있다.That is, the controller 230 cross-outputs the near view image and the far view image to stimulate the ciliary muscles. Through this, the ciliary muscles can contract and relax and change the thickness of the lens to obtain a stretching effect on the left and right eyes.
명암을 이용한 안구운동을 유도하는 영상을 출력하는 경우, 제어부(230)는 영상의 출력을 제어한다. 제어부(230)는 영상의 명도에 대한 조절을 제어한다. 제어부(230)는 감지부(220)에서 감지된 눈 깜박임의 발생횟수를 이용하여 좌안 및 우안의 빛에 대한 순응도를 산출한다. 이 때, 제어부(230)는 눈 깜박임의 발생횟수가 적어질수록 순응도가 높아진다고 판단할 수 있다. 제어부(230)는 빛에 대한 순응도가 높아지면 다시 빛에 순응도를 낮추기 위해, 현재 출력되는 영상의 명도와 상반되는 명도를 가지는 영상을 출력시킬 수 있다. 이를 통해, 사용자는 눈 깜박임의 발생횟수를 늘려 안구건조증을 개선할 수 있다. 또한 제어부(230)는 영상의 출력을 통해 사용자의 동공에서 망막의 시세포(원뿔세포 및 막대세포)까지에 대한 광각(light sense) 트레이닝을 수행하여 시력을 개선할 수 있다. 여기서, 광각은 광선을 느끼는 기능으로 광선의 유무, 광선의 강도를 구별할 수 있는 능력을 의미한다. 즉, 광각은 우리가 육안으로 볼 수 있는 광선인 가시광선(파장범위 약 380㎚ 내지 780㎚)에 해당된다.When outputting an image for inducing eye movement using contrast, the controller 230 controls the output of the image. The controller 230 controls the adjustment of the brightness of the image. The controller 230 calculates compliance with light of the left and right eyes using the number of occurrences of eye blinks sensed by the detector 220. In this case, the controller 230 may determine that the compliance is increased as the number of eye blinks decreases. When the compliance with light increases, the controller 230 may output an image having brightness opposite to that of the currently output image in order to decrease compliance with light again. Through this, the user may improve dry eye syndrome by increasing the frequency of eye blinks. In addition, the controller 230 may improve vision by performing light sense training on eye cells (cone cells and rod cells) of the retina from the pupil of the user through the output of the image. Here, the wide angle means the ability to distinguish the presence or absence of light rays and the intensity of light rays by the function of sensing light rays. That is, the wide angle corresponds to visible light (wavelength range of about 380 nm to 780 nm), which is a light beam that we can see with the naked eye.
디스플레이부(240)는 가상현실, 증강현실 및 혼합현실 중 어느 하나의 영상을 출력한다. 디스플레이부(240)는 터치스크린 기능을 포함할 수 있다. 따라서, 디스플레이부(240)는 사용자 입력을 직접 입력받는 입력부(미도시)의 역할도 수행할 수 있다. 디스플레이부(240)는 액정 디스플레이(liquid crystal display, LCD), 박막 트랜지스터 액정 디스플레이(thin film transistor-liquid crystal display, TFT LCD), 유기 발광 다이오드(organic light-emitting diode, OLED) 및 플렉시블 디스플레이(flexible display) 중 어느 하나를 포함할 수 있다. The display unit 240 outputs an image of any one of virtual reality, augmented reality, and mixed reality. The display unit 240 may include a touch screen function. Accordingly, the display 240 may also serve as an input unit (not shown) that directly receives a user input. The display unit 240 includes a liquid crystal display (LCD), a thin film transistor-liquid crystal display (TFT LCD), an organic light-emitting diode (OLED), and a flexible display (flexible). display).
저장부(250)는 영상에 포함된 객체의 정보가 저장된다. 즉, 저장부(250)는 객체의 모양, 색깔, 크기 및 궤적 중 적어도 하나의 정보가 저장된다. 저장부(250)는 플래시 메모리 타입(flash memory type), 하드디스크 타입(hard disk type), 미디어 카드 마이크로 타입(multimedia card micro type), 카드 타입의 메모리(예를 들어 SD 또는 XD 메모리 등), 램(Random Access Memory, RAM), SRAM(Static Random Access Memory), 롬(Read-Only Memory, ROM), EEPROM(Electrically Erasable Programmable Read-Only Memory), PROM(Programmable Read-Only Memory), 자기메모리, 자기 디스크, 광디스크 중 적어도 하나의 저장매체를 포함할 수 있다. The storage unit 250 stores information of an object included in the image. That is, the storage unit 250 stores at least one information of a shape, color, size, and trajectory of the object. The storage unit 250 may include a flash memory type, a hard disk type, a media card micro type, a card type memory (for example, SD or XD memory), Random Access Memory (RAM), Static Random Access Memory (SRAM), Read-Only Memory (ROM), Electrically Erasable Programmable Read-Only Memory (EEPROM), Programmable Read-Only Memory (PROM), Magnetic Memory, It may include at least one storage medium of a magnetic disk, an optical disk.
도 3은 본 발명의 제1 실시예에 따른 객체추적을 이용한 안구운동장치를 설명하기 위한 사시도이다.3 is a perspective view illustrating an eye movement device using object tracking according to the first embodiment of the present invention.
도 3을 참조하면, 안구운동장치(10)는 HMD 형태로 형성되어 영상을 사용자에게 제공한다. 이 때, 안구운동장치(10)는 두 개의 객체가 포함된 가상현실, 증강현실 및 혼합현실 중 어느 하나의 영상을 출력함으로써, 사용자의 좌안이 두 개의 객체 중 하나를 추적하고, 우안이 나머지 하나를 추적하도록 유도한다. 안구운동장치(10)는 프레임의 역할을 하는 본체(100) 및 영상을 출력하는 영상제공장치(200)를 포함한다.Referring to Figure 3, the eyeball movement device 10 is formed in the form of HMD to provide an image to the user. At this time, the eye movement device 10 outputs an image of any one of virtual reality, augmented reality and mixed reality including two objects, the left eye of the user tracks one of the two objects, the right eye is the other Induce to track. The eyeball movement device 10 includes a main body 100 serving as a frame and an image providing device 200 for outputting an image.
본체(100)는 몸통부(110), 접안부(120), 고정부(130) 및 결합부(140)를 포함한다.The main body 100 includes a body 110, an eyepiece 120, a fixing part 130, and a coupling part 140.
몸통부(110)는 일단과 타단 사이가 빈 공간으로 형성되고, 타단이 개방되는 형태로 형성된다. 몸통부(110)는 사용자의 편의성을 위하여 직육면체, 원기둥, 원반 등의 다양한 형상을 가질 수 있으며, 바람직하게는 직육면체 형상을 가질 수 있다. 이 때, 몸통부(110)는 일단과 타단 사이의 거리가 5㎝ 내지 20㎝일 수 있으나, 이에 한정하지 않고 디스플레이부(240)에서 출력되는 영상의 크기에 따라 변경될 수 있다. 예를 들면, 몸통부(110)의 일단과 타단 사이에 대한 거리는 영상의 크기가 크면 길이가 길어지고, 영상의 크기가 작으면 길이가 짧아질 수 있다. The trunk portion 110 is formed in an empty space between one end and the other end, and is formed in a shape in which the other end is opened. The trunk portion 110 may have various shapes such as a rectangular parallelepiped, a cylinder, and a disc for convenience of the user, and may preferably have a rectangular parallelepiped shape. At this time, the body portion 110 may have a distance between one end and the other end of 5 cm to 20 cm, but is not limited thereto and may be changed according to the size of an image output from the display 240. For example, the distance between one end and the other end of the trunk 110 may be longer if the size of the image is large, and may be shorter if the size of the image is small.
접안부(120)는 몸통부(110)의 일단에 형성되어 사용자의 얼굴과 접하고, 사용자의 좌안 및 우안에 대한 시선이 서로 차단될 수 있도록 한다. 접안부(120)는 사용자의 얼굴과 접하는 테두리가 탄성부재로 형성되어 밀착시 발생될 수 있는 마찰, 압박 등이 최소화될 수 있도록 한다. 또한 접안부(120)는 안경을 쓴 사람도 사용가능하도록 충분한 크기를 가질 수 있다. 접안부(120)는 좌안 접안부(121) 및 우안 접안부(123)를 포함한다. 좌안 접안부(121)는 사용자의 좌안이 밀착되어 접안되는 부분으로써, 외부에서 들어오는 빛이 좌안으로 들어오지 않게 차단한다. 우안 접안부(123)는 사용자의 우안이 밀착되어 접안되는 부분으로써, 외부에서 들어오는 빛이 우안으로 들어오지 않게 차단한다. The eyepiece 120 is formed at one end of the body portion 110 to be in contact with the user's face, so that the eyes of the user's left and right eyes can be blocked from each other. The eyepiece 120 may be formed of an elastic member that is in contact with the user's face to minimize friction, compression, etc. that may occur when the eyepiece is in close contact. In addition, the eyepiece 120 may have a size sufficient to be used by a person wearing glasses. The eyepiece 120 includes a left eyepiece 121 and a right eyepiece 123. The left eyepiece 121 is a portion in which the user's left eye is in close contact with the eyepiece, and blocks light from the outside from entering the left eye. The right eyepiece 123 is a portion in which the user's right eye is in close contact with the eye, and blocks light from the outside from entering the right eye.
고정부(130)는 접안부(120)의 양측면으로부터 사용자의 후두부를 감싸는 형태로 형성되어 접안부(120) 및 사용자의 얼굴이 밀착되게 고정을 시킨다. 고정부(130)는 밴드 형태로 형성될 수 있으며, 밴드의 길이는 사용자의 두부 크기에 따라 조절될 수 있다. 한편, 도면에서는 고정부(130)가 밴드 형태로 형성된 것으로 도시되었지만 이에 한정하지 않고, 본체(100)가 헬멧 형상으로 형성되어 별도의 고정부(130)를 형성하지 않을 수 있다.The fixing part 130 is formed in a form surrounding the back of the user's back from both sides of the eyepiece 120 to secure the eyepiece 120 and the user's face in close contact. The fixing part 130 may be formed in a band shape, and the length of the band may be adjusted according to the size of the head of the user. Meanwhile, although the fixing part 130 is illustrated as being formed in a band shape in the drawing, the present invention is not limited thereto, and the main body 100 may be formed in a helmet shape so as not to form a separate fixing part 130.
결합부(140)는 몸통부(110)의 타단에 형성되어 영상제공장치(200)를 결합시켜 고정한다. 이 때, 결합부(140)는 디스플레이부(240)가 형성된 면의 반대되는 면과 결합되어 고정될 수 있다. 또한 도면에는 도시되지 않았지만 결합부(140)와 영상제공장치(200)가 결합된 면의 후면에 덮개(미도시)를 더 포함할 수 있다. 덮개는 영상제공장치(200)를 외부충격으로부터 보호하고, 외부에서 들어오는 빛이 영상제공장치(200)와 몸통부(110)가 결합된 틈으로 들어오지 않게 차단할 수 있다. Coupling unit 140 is formed on the other end of the body portion 110 to couple and fix the image providing device 200. At this time, the coupling unit 140 may be coupled to and fixed to the surface opposite to the surface on which the display unit 240 is formed. In addition, although not shown in the drawings, a cover (not shown) may be further included on a rear surface of the coupling unit 140 and the image providing apparatus 200 that are coupled to each other. The cover may protect the image providing apparatus 200 from an external shock, and block light from the outside from entering a gap where the image providing apparatus 200 and the body part 110 are combined.
영상제공장치(200)는 디스플레이부(240)가 접안부(120)와 대향하도록 몸통부(110)와 결합된다. 영상제공장치(200)는 디스플레이부(240)를 통해 일정 간격이 이격된 두 개의 객체(300)를 출력한다. 이 때, 영상제공장치(200)는 두 개의 객체(300)를 출력하고, 두 개의 객체(300) 중 제1 객체(310)가 좌안 접안부(121)에서만 볼 수 있도록 하며, 제2 객체(320)가 우안 접안부(123)에서만 볼 수 있도록 한다. 즉, 영상제공장치(200)는 제1 객체(310)와 제2 객체(320) 사이의 이격되는 거리를 적어도 좌안의 시선이 제2 객체(320)를 볼 수 없고, 우안의 시선이 제1 객체(310)를 볼 수 없는 거리가 되도록 제어한다. The image providing device 200 is coupled to the body 110 such that the display 240 faces the eyepiece 120. The image providing device 200 outputs two objects 300 spaced apart from each other through the display unit 240. In this case, the image providing device 200 outputs two objects 300, the first object 310 of the two objects 300 can be seen only from the left eyepiece 121, and the second object 320. ) Is visible only in the right eyepiece 123. That is, in the image providing apparatus 200, at least a distance between the first object 310 and the second object 320 cannot see the second object 320 at least in the left eye and the first eye in the first object 310. The object 310 is controlled to be an invisible distance.
즉, 사용자는 단안시로 객체를 보는 경우, 좌안으로 제1 객체(310)를 볼 수 있고, 우안으로 제2 객체(320)를 의 객체로 볼 수 있으며, 양안시로 보는 경우, 좌안 및 우안으로 제1 객체(310) 및 제2 객체(320)를 동시에 볼 수 있게 된다. 한편, 영상제공장치(200)는 제1 객체(310) 및 제2 객체(320)를 서로 다른 움직임을 가지도록 궤도를 제어함으로써, 사용자의 좌안 및 우안이 제1 객체(310) 및 제2 객체(320)를 추적하며 발생되는 안구운동의 효과를 극대화할 수 있다.That is, when the user sees the object in monocular vision, the user may see the first object 310 in the left eye, the second object 320 in the right eye, and in the binocular vision, the left and right eyes As a result, the first object 310 and the second object 320 can be simultaneously viewed. Meanwhile, the image providing apparatus 200 controls the trajectory of the first object 310 and the second object 320 to have different movements, such that the left and right eyes of the user are the first object 310 and the second object. Track 320 can maximize the effect of the eye movement occurs.
도 4는 도 3의 영상제공장치가 제공하는 제1 영상을 설명하기 위한 도면이고, 도 5는 도 4의 제1 영상을 사용자의 안구를 통해 인식되는 영상을 설명하기 위한 도면이며, 도 6은 도 3의 영상제공장치가 제공하는 제2 영상을 설명하기 위한 도면이고, 도 7은 도 6의 제2 영상을 사용자의 안구를 통해 인식되는 영상을 설명하기 위한 도면이다.4 is a view for explaining a first image provided by the image providing apparatus of FIG. 3, FIG. 5 is a view for explaining an image recognized through the eyeball of the user of the first image of FIG. 4, and FIG. FIG. 3 is a diagram for describing a second image provided by the image providing apparatus of FIG. 3, and FIG. 7 is a diagram for explaining an image recognized through the eyeball of the user of the second image of FIG. 6.
도 4 내지 도 7을 참조하면, 영상제공장치(200)는 두 개의 객체(300)가 포함된 영상을 출력을 한다. 이 때, 두 개의 객체(300)는 서로 다른 움직임을 가지는 궤적으로 움직이며, 바람직하게는 큰 틀에서 동일한 궤적으로 움직이되, 일부 궤적이 미세하게 차이가 있도록 움직일 수 있다. 또한 두 개의 객체(300)는 규칙적인 궤적이 아닌 불규칙적인 궤적으로 움직일 수 있다. 여기서, 두 개의 객체(300)는 도형, 글자, 회사로고, 퍼즐 및 캐릭터 중 어느 하나로 형성됨으로써, 사용자는 안구운동을 통한 시력개선이 되는 동시에 객체를 통한 광고효과도 얻을 수 있다. 4 to 7, the image providing apparatus 200 outputs an image including two objects 300. At this time, the two objects 300 move with the trajectory having different movements, and preferably move with the same trajectory in a large frame, but move slightly so that some trajectories are slightly different. In addition, the two objects 300 may move in irregular trajectories instead of regular trajectories. Here, the two objects 300 are formed by any one of a figure, a letter, a company logo, a puzzle, and a character, so that the user can improve visual acuity through eye movement and at the same time, obtain an advertisement effect through the object.
한편, 도 4 및 도 6은 영상제공장치(200)의 디스플레이부(240)에서 출력되는 영상이며, 도 5 및 도 7은 영상제공장치(200)의 디스플레이부(240)에서 출력되는 영상을 사용자가 양안시를 통해 보이는 영상이다. 도 5 및 도 7에 도시된 제1 객체(310) 및 제2 객체(320)를 통해 알 수 있듯이, 사용자는 양안시를 통해 제1 객체(310) 및 제2 객체(320)가 불규칙적인 궤적을 따라 추적하면서 눈의 자극을 받는다. 이를 통해, 사용자은 좌안 및 우안으로 각각 제1 객체(310) 및 제2 객체(320)를 추적하면서 눈 근육들이 개별 운동을 하게 된다. 상세하게는, 사람의 뇌는 보이는 것과 기억하는 것을 수정하기 위해 눈의 위치 등을 조절한다. 즉, 사용자는 제1 객체(310) 및 제2 객체(320)를 각각 추적하기 위해 좌안 및 우안의 위치를 수정하는 작업을 수행하며 이로 인해 좌안 및 우안의 눈 근육들이 개별 운동을 할 수 있게 된다. 여기서, 사용자의 눈 근육의 운동이 활발히 일어나면, 사용자는 제1 객체(310) 및 제2 객체(320)가 서로 겹쳐지는 영상을 볼 수 있다.4 and 6 are images output from the display unit 240 of the image providing apparatus 200, and FIGS. 5 and 7 are images of the image output from the display unit 240 of the image providing apparatus 200. Is an image through binocular vision. As can be seen from the first object 310 and the second object 320 illustrated in FIGS. 5 and 7, a user may track irregularities of the first object 310 and the second object 320 through binocular vision. Followed by the eye is stimulated. In this way, the eye muscles are individually exercised while the user tracks the first object 310 and the second object 320 with the left eye and the right eye, respectively. Specifically, the human brain adjusts the position of the eyes and the like to modify what is seen and remembered. That is, the user modifies the positions of the left and right eyes to track the first object 310 and the second object 320, respectively, thereby allowing the left and right eye muscles to perform individual movements. . Here, when the movement of the eye muscles of the user is actively performed, the user may view an image in which the first object 310 and the second object 320 overlap each other.
도 8은 본 발명의 제1 실시예에 따른 안구운동방법 중 안구운동을 유도하는 방법을 설명하기 위한 순서도이다.8 is a flowchart illustrating a method of inducing eye movement in the eye movement method according to the first embodiment of the present invention.
도 1 및 도 8을 참조하면, 안구운동방법은 서로 다른 움직임을 가지는 객체에 대한 가상현실, 증강현실 및 혼합현실 중 어느 하나의 영상을 양안시로 제공하여 사용자의 좌안 및 우안이 객체를 추적할 수 있도록 유도한다. 이를 통해, 안구운동방법은 사용자의 좌안 및 우안에 대한 외안근의 안구운동을 유도하여 시력을 개선할 수 있다.1 and 8, the eye movement method provides an image of any one of virtual reality, augmented reality, and mixed reality for an object having different movements to a binocular vision so that the user's left and right eyes can track the object. Induce to help. Through this, the eye movement method can improve the vision by inducing eye movement of the external eye muscles for the user's left and right eyes.
S310단계에서, 안구운동장치(10)가 사용자의 두부에 장착된다. 여기서, 안구운동장치(10)는 사용자의 두부가 고정되는 본체(100)와, 사용자의 좌안 및 우안에 대향하는 방향으로 본체(100)와 결합되고, 두 개의 객체가 포함된 가상현실, 증강현실 및 혼합현실 중 어느 하나의 영상을 출력하는 영상제공장치(200)를 포함한다. 또한 안구운동장치(10)는 HMD 형태로 형성되고, 본체(100)와 영상제공장치(200)가 탈부착이 가능한 분리형 또는 본체(100)와 영상제공장치(200)가 하나인 일체형 중 어느 하나의 형태로 형성될 수 있다.In step S310, the eyeball movement device 10 is mounted to the head of the user. Here, the eye movement device 10 is coupled to the main body 100 in which the head of the user is fixed, and the body 100 in a direction opposite to the left and right eyes of the user, and includes two objects, virtual reality and augmented reality. And an image providing device 200 for outputting any one of mixed reality images. In addition, the eye movement device 10 is formed in the form of HMD, either the main body 100 and the image providing apparatus 200 is detachable or any one of the body 100 and the image providing apparatus 200 is one of the integral type. It may be formed in the form.
S330단계에서, 안구운동장치(10)가 영상을 출력한다. 즉, 안구운동장치(10)는 사용자의 좌안이 두 개의 객체 중 하나를 추적하고, 우안이 나머지 하나를 추적하도록 서로 다른 움직임을 가지는 두 개의 객체가 포함된 영상을 출력한다. 이를 통해, 사용자는 좌안 및 우안이 두 개의 객체를 각각 추적함으로써, 안구운동을 통해 시력개선을 할 수 있게 된다.In operation S330, the eyeball movement device 10 outputs an image. That is, the eye movement apparatus 10 outputs an image including two objects having different movements so that the user's left eye tracks one of the two objects and the right eye tracks the other. Through this, the user can improve the vision through eye movement by tracking two objects of the left eye and the right eye, respectively.
도 9는 본 발명의 제1 실시예에 따른 안구운동방법 중 안구 움직임에 따라 객체 제어하는 방법을 설명하기 위한 순서도이다.9 is a flowchart illustrating a method of controlling an object according to eye movement in the eye movement method according to the first embodiment of the present invention.
도 1 및 도 9를 참조하면, 안구운동장치(10)는 사용자의 안구 움직임에 따라 영상의 객체를 제어하여 안구운동을 극대화할 수 있다.1 and 9, the eyeball movement device 10 may maximize an eyeball movement by controlling an object of an image according to eyeball movement of a user.
S350 단계에서, 안구운동장치(10)가 출력되는 영상을 추적하는 사용자의 좌안 및 우안에 대한 안구 움직임을 감지한다. 안구운동장치(10)는 도 8의 S330 단계에서 좌안 및 우안이 두 개의 객체를 각각 추적하면서 발생되는 안구 움직임을 카메라, 적외선 센서 등으로 감지를 한다.In step S350, the eye movement device 10 detects eye movements for the left and right eyes of the user to track the output image. The eye movement device 10 detects the eye movement generated while the left eye and the right eye respectively track two objects in step S330 of FIG. 8 with a camera or an infrared sensor.
S370 단계에서, 안구운동장치(10)가 감지된 좌안 및 우안에 대한 안구 움직임을 이용하여 사용자의 안구운동량 및 눈 근육 운동량을 산출한다. 안구운동장치(10)는 안구 중 동공의 움직임에 대한 이동거리를 산출하여 안구운동량을 산출한다. 이 때, 안구운동장치(10)는 동공의 움직임에 대한 이동거리 및 이동방향을 이용하여 눈 근육 운동량도 산출한다. 여기서, 안구운동장치(10)는 안구가 좌우로 움직이면 내측직근 및 외직근에 대한 운동량이 증가되는 것으로 판단하고, 안구가 상하와 대각선으로 움직이면 하사근 및 상안거근에 대한 운동량이 증가되는 것으로 판단한다.In operation S370, the eye movement device 10 calculates the eye movement amount and the eye muscle exercise amount of the user using the detected eye movements for the left and right eyes. The eyeball movement device 10 calculates the movement distance for the movement of the pupil of the eyeball to calculate the eyeball momentum. At this time, the eyeball movement device 10 also calculates the eye muscle movement using the moving distance and the moving direction for the movement of the pupil. Here, the eyeball movement device 10 determines that the movement amount for the medial rectus muscle and the lateral rectus muscle increases when the eyeball moves left and right, and the movement amount for the inferior oblique muscle and the superior root muscle increases when the eyeball moves up and down and diagonally. .
S390 단계에서, 안구운동장치(10)가 산출된 안구운동량 및 눈 근육 운동량을 이용하여 영상의 객체를 제어한다. 안구운동장치(10)는 안구운동량이 기준치보다 낮은 경우, 객체의 모양, 색깔, 크기 중 적어도 하나를 변경하여 사용자의 집중도를 높여 안구운동량을 기준치만큼 올린다. 또한 안구운동장치(10)는 눈 근육 운동량이 기준치보다 낮은 눈 근육이 있는 경우, 눈 근육 운동량이 낮은 눈 근육을 자극할 수 있는 궤적으로 객체를 움직이게 제어한다. 즉, 안구운동장치(10)는 객체에 대한 모양, 색깔, 크기 및 궤적 중 적어도 하나를 제어할 수 있다.In operation S390, the eyeball movement device 10 controls the object of the image using the calculated eyeball movement and eye muscle movement. When the eyeball movement amount is lower than the reference value, the eyeball movement device 10 changes the at least one of the shape, color, and size of the object to raise the concentration of the user and raises the eyeball movement amount by the reference value. In addition, the eyeball movement device 10 controls the movement of the object as a trajectory that can stimulate the eye muscles with low eye muscle momentum when the eye muscle momentum is lower than the reference value. That is, the eyeball movement device 10 may control at least one of the shape, color, size, and trajectory of the object.
도 10은 본 발명의 제2 실시예에 따른 원근감을 이용한 안구운동장치를 설명하기 위한 사시도이다.10 is a perspective view illustrating an eye movement device using perspective according to a second embodiment of the present invention.
도 10을 참조하면, 안구운동장치(10)는 HMD 형태로 형성되어 가상현실, 증강현실 및 혼합현실 중 어느 하나의 영상을 사용자에게 제공한다. 이 때, 안구운동장치(10)는 원근감을 가지는 객체를 출력함으로써, 사용자의 좌안 및 우안이 객체를 추적하도록 유도한다. 안구운동장치(10)는 프레임의 역할을 하는 본체(100) 및 영상을 출력하는 영상제공장치(200)를 포함한다.Referring to FIG. 10, the eyeball movement device 10 is formed in an HMD form to provide a user with any one image of virtual reality, augmented reality, and mixed reality. At this time, the eyeball movement device 10 outputs an object having a perspective, thereby inducing the left and right eyes of the user to track the object. The eyeball movement device 10 includes a main body 100 serving as a frame and an image providing device 200 for outputting an image.
여기서, 본체(100)에 대한 설명은 전술되었으므로 생략하기로 한다.Here, since the description of the main body 100 has been described above, it will be omitted.
영상제공장치(200)는 디스플레이부(240)가 접안부(120)와 대향하도록 몸통부(110)와 결합된다. 영상제공장치(200)는 디스플레이부(240)를 통해 원근감을 가지는 객체(400)를 출력한다. 이를 통해, 사용자는 근거리 시점 및 원거리 시점에 대한 영상을 제공받음으로써, 모양체근의 수축 및 이완을 극대화할 수 있다. The image providing device 200 is coupled to the body 110 such that the display 240 faces the eyepiece 120. The image providing device 200 outputs the object 400 having a perspective through the display 240. In this way, the user may be provided with images for the near and far views, thereby maximizing the contraction and relaxation of the ciliary muscles.
도 11은 도 10의 영상제공장치가 제공하는 제1 영상을 설명하기 위한 도면이고, 도 12는 도 10의 영상제공장치가 제공하는 제2 영상을 설명하기 위한 도면이며, 도 13은 도 10의 안구운동장치를 통한 안구의 움직임을 설명하기 위한 도면이다.FIG. 11 is a diagram illustrating a first image provided by the image providing apparatus of FIG. 10, FIG. 12 is a diagram illustrating a second image provided by the image providing apparatus of FIG. 10, and FIG. 13 is a diagram of FIG. 10. Figure is for explaining the movement of the eye through the eye movement device.
도 10 내지 도 13을 참조하면, 영상제공장치(200)는 디스플레이부(240)를 통해 원근감을 가지는 객체(400)를 출력한다. 여기서, 영상은 일반적으로 근거리 시점이 10㎝ 내지 50㎝이고, 원거리 시점이 1m 내지 무한대로 구현된다. 10 to 13, the image providing apparatus 200 outputs an object 400 having a perspective through the display unit 240. In this case, the image generally has a near viewpoint of 10 cm to 50 cm and a far viewpoint of 1 m to infinity.
영상제공장치(200)는 객체(400)가 근거리 시점에 위치한 영상인 도 11a 및 원거리 시점에 위치한 영상인 도 11b를 번갈아가며 출력한다. 상세하게는, 영상제공장치(200)는 객체(300)가 10㎝ 내지 50㎝에 위치하는 도 11a 및 객체(400)가 1m 내지 무한대에 위치하는 도 11b를 번갈아가며 출력한다. The image providing device 200 alternately outputs the object 400 of FIG. 11A, which is an image located at a near point, and FIG. 11B, which is an image located at a far point in time. In detail, the image providing apparatus 200 alternately outputs FIG. 11A where the object 300 is located at 10 cm to 50 cm and FIG. 11B where the object 400 is located at 1 m to infinity.
영상제공장치(200)는 객체(300)가 근거리 시점과 원거리 시점을 이동하는 영상인 도 12b를 출력한다. 상세하게는, 영상제공장치(200)는 객체(300)가 10㎝ 내지 무한대를 반복적으로 이동하는 도 12b를 출력한다. 이 때, 영상제공장치(200)는 객체(400)의 이동을 사용자가 보다 효과적으로 인지할 수 있도록 50㎝ 내지 1m에 위치하는 보조객체(450)가 포함된 영상인 도 12a를 포함시킬 수 있다. 따라서, 영상제공장치(200)는 객체(400)가 10㎝ 내지 무한대를 반복적으로 이동하면서 보조객체(450)를 통과하는 도 12b를 출력할 수 있다.The image providing apparatus 200 outputs FIG. 12B, which is an image in which the object 300 moves a near view and a far view. In detail, the image providing apparatus 200 outputs FIG. 12B in which the object 300 repeatedly moves from 10 cm to infinity. In this case, the image providing apparatus 200 may include FIG. 12A, which is an image including the auxiliary object 450 located at 50 cm to 1 m so that the user can more effectively recognize the movement of the object 400. Therefore, the image providing apparatus 200 may output FIG. 12B through which the object 400 passes through the auxiliary object 450 while repeatedly moving from 10 cm to infinity.
이를 통해, 사용자의 안구(500)는 안구운동을 수행할 수 있다. 영상제공장치(200)에서 출력되는 객체(400)가 원거리 시점을 출력하면, 사용자는 모양체근(520a)이 이완되고, 모양체소대(530a)가 수축되어 수정체(510a)가 얇아짐으로써, 원거리의 객체(400)를 볼 수 있게 된다. 또한 영상제공장치(200)에서 출력되는 객체(400)가 근거리 시점을 출력하면 사용자는 모양체근(520b)이 수축되고, 모양체소대(530b)가 이완되어 수정체(510b)가 두꺼워짐으로써, 근거리의 객체(400)를 볼 수 있게 된다. Through this, the user's eyeball 500 may perform eyeball movement. When the object 400 output from the image providing device 200 outputs a far point of view, the user relaxes the ciliary muscles 520a, contracts the ciliary platoon 530a, and thins the lens 510a, thereby providing a remote object. 400 can be seen. In addition, when the object 400 output from the image providing device 200 outputs a near point of view, the user contracts the ciliary muscles 520b and relaxes the ciliary platoon 530b so that the lens 510b becomes thick, thereby providing a near object. 400 can be seen.
이 때, 사용자가 근거리 시점을 장기간 보게 되면, 모양체근(520b)의 장시간 압력으로 인해 수정체(510b)가 굳어져 눈의 시력이 저하된다. 이러한 시력 저하를 개선하기 위해, 영상제공장치(200)는 근거리 시점 및 원거리 시점을 반복적으로 보여줌으로써, 굳어진 수정체를 부드럽게 풀어줄 수 있다.At this time, when the user sees the near point of view for a long time, the lens 510b is hardened due to prolonged pressure of the ciliary muscle 520b, thereby deteriorating the vision of the eye. In order to improve such deterioration of vision, the image providing apparatus 200 may repeatedly release the near and far views, thereby releasing the hardened lens.
도 14는 본 발명의 제2 실시예에 따른 안구운동방법을 설명하기 위한 순서도이다.14 is a flow chart for explaining the eye movement method according to a second embodiment of the present invention.
도 1 및 도 14를 참조하면, 안구운동방법은 원근감을 가지는 객체에 대한 가상현실, 증강현실 및 혼합현실 중 어느 하나의 영상을 제공하여 사용자의 좌안 및 우안이 객체를 추적할 수 있도록 유도한다. 이를 통해, 안구운동방법은 사용자의 굳어진 수정체를 부드럽게 풀어주어 시력을 개선할 수 있다.1 and 14, the eye movement method provides an image of any one of virtual reality, augmented reality, and mixed reality for an object having perspective to induce the user's left and right eyes to track the object. Through this, the eye movement method can improve the vision by gently releasing the frozen lens of the user.
S410단계에서, 안구운동장치(10)가 사용자의 두부에 장착된다. 여기서, 안구운동장치(10)는 사용자의 두부가 고정되는 본체(100)와, 사용자의 좌안 및 우안에 대향하는 방향으로 본체(100)와 결합되고, 원근감을 가지는 객체가 포함된 가상현실, 증강현실 및 혼합현실 중 어느 하나의 영상을 출력하는 영상제공장치(200)를 포함한다. 또한 안구운동장치(10)는 HMD 형태로 형성되고, 본체(100)와 영상제공장치(200)가 탈부착이 가능한 분리형 또는 본체(100)와 영상제공장치(200)가 하나인 일체형 중 어느 하나의 형태로 형성될 수 있다.In step S410, the eyeball movement device 10 is mounted to the head of the user. Here, the eye movement device 10 is combined with the main body 100 in a direction opposite to the user's left and right eyes and the user's head is fixed, virtual reality, including an object having a perspective, augmented It includes an image providing device 200 for outputting any one image of reality and mixed reality. In addition, the eye movement device 10 is formed in the form of HMD, either the main body 100 and the image providing apparatus 200 is detachable or any one of the body 100 and the image providing apparatus 200 is one of the integral type. It may be formed in the form.
S430단계에서, 안구운동장치(10)가 영상을 출력한다. 안구운동장치(10)는 사용자의 좌안 및 우안이 원근감을 가지는 객체를 추적하도록 가상현실, 증강현실 및 혼합현실 중 어느 하나의 영상을 출력한다. 즉, 안구운동장치(10)는 근거리 시점 및 원거리 시점을 반복적으로 보여주는 영상을 출력한다. 이를 통해, 사용자는 좌안 및 우안의 수정체에 스트레칭 효과를 줌으로써, 시력개선을 할 수 있다.In operation S430, the eyeball movement device 10 outputs an image. The eye movement device 10 outputs an image of any one of virtual reality, augmented reality, and mixed reality to track an object in which the left and right eyes of the user have a perspective. That is, the eyeball movement device 10 outputs an image repeatedly showing a near point and a far point. Through this, the user can improve vision by giving a stretching effect to the lens of the left and right eyes.
도 15는 본 발명의 제3 실시예에 따른 명암을 이용한 안구운동장치를 설명하기 위한 사시도이다. FIG. 15 is a perspective view illustrating an eyeball movement device using light and shade according to a third embodiment of the present invention. FIG.
도 15를 참조하면, 안구운동장치(10)는 HMD 형태로 형성되어 가상현실 , 증강현실 및 혼합현실 중 어느 하나의 영상을 사용자에게 제공한다. 이 때, 안구운동장치(10)는 명도가 조절되는 영상을 출력함으로써, 사용자의 좌안 및 우안에 대한 안구운동을 유도한다. 안구운동장치(10)는 프레임의 역할을 하는 본체(100) 및 영상을 출력하는 영상제공장치(200)를 포함한다.Referring to FIG. 15, the eyeball movement device 10 is formed in the form of an HMD to provide a user with any one image of virtual reality, augmented reality, and mixed reality. In this case, the eyeball movement device 10 outputs an image in which brightness is adjusted, thereby inducing eye movements for the left and right eyes of the user. The eyeball movement device 10 includes a main body 100 serving as a frame and an image providing device 200 for outputting an image.
여기서, 본체(100)에 대한 설명은 전술되었으므로 생략하기로 한다.Here, since the description of the main body 100 has been described above, it will be omitted.
영상제공장치(200)는 디스플레이부(240)가 접안부(120)와 대향하도록 몸통부(110)와 결합된다. 영상제공장치(200)는 디스플레이부(240)를 통해 명도가 조절되는 영상(600)을 출력한다. 이 때, 영상제공장치(200)는 제1 객체(610) 및 제2 객체(620)를 출력하고, 제1 객체(610) 및 제2 객체(620)가 각각 좌안 접안부(121) 및 우안 접안부(123)에서만 볼 수 있도록 일정 간격이 이격되도록 출력한다. 또한 영상제공장치(200)는 영상(600)의 전체적인 명도를 조절하는 배경화면(630)도 출력한다. 이 때, 영상제공장치(200)는 명도가 상반되는 영상(600)을 번갈아가며 출력할 수 있다.The image providing device 200 is coupled to the body 110 such that the display 240 faces the eyepiece 120. The image providing device 200 outputs an image 600 whose brightness is adjusted through the display unit 240. In this case, the image providing apparatus 200 outputs the first object 610 and the second object 620, and the first object 610 and the second object 620 are the left eye eyepiece 121 and the right eye eyepiece, respectively. Outputs a predetermined interval so that it can be seen only at (123). In addition, the image providing apparatus 200 also outputs a background screen 630 for adjusting the overall brightness of the image 600. In this case, the image providing device 200 may alternately output the image 600 having the opposite brightness.
즉, 사용자는 단안시로 영상(600)을 보는 경우, 좌안으로 제1 객체(610) 및 배경화면(630)을 볼 수 있고, 우안으로 제2 객체(620) 및 배경화면(630)을 볼 수 있으며, 양안시로 영상(600)을 보는 경우, 배경화면(630)을 배경으로 좌안 및 우안으로 제1 객체(610) 및 제2 객체(620)가 하나의 객체로 겹쳐지는 형태의 영상(600)을 볼 수 있게 된다. 이를 통해, 사용자는 눈 깜박임의 발생횟수를 늘려 안구건조증을 개선하고, 동공에서 망막의 시세포까지에 대한 광각 트레이닝을 수행하여 시력을 개선할 수 있다. 또한 사용자는 양안시를 통해 제1 객체(610) 및 제2 객체(620)를 봄으로써, 내측사시를 개선할 수 있다.That is, when the user views the image 600 in monocular vision, the user may see the first object 610 and the background screen 630 in the left eye, and the second object 620 and the background screen 630 in the right eye. When the image 600 is viewed in both eyes, the image of the first object 610 and the second object 620 overlaps one object with the left eye and the right eye with the background 630 as the background ( 600). Through this, the user can improve the dry eye syndrome by increasing the number of eye blinks, and improve vision by performing wide-angle training on pupils of the retina from the pupil. In addition, the user may improve the medial strabismus by viewing the first object 610 and the second object 620 through binocular vision.
도 16은 도 15의 영상제공장치가 제공하는 제1 영상을 설명하기 위한 도면이고, 도 17은 도 15의 영상제공장치가 제공하는 제2 영상을 설명하기 위한 도면이며, 도 18은 본 발명의 제3 실시예에 따른 안구운동방법을 설명하기 위한 순서도이다.FIG. 16 illustrates a first image provided by the image providing apparatus of FIG. 15, FIG. 17 illustrates a second image provided by the image providing apparatus of FIG. 15, and FIG. 18 illustrates an image of the present invention. It is a flowchart for explaining the eye movement method according to the third embodiment.
도 15 내지 도 18을 참조하면, 영상제공장치(200)는 디스플레이부(240)를 통해 명도가 조절되는 영상(600)을 출력한다. 여기서, 영상(600)은 사용자가 집중도를 높여주는 제1 객체(610), 제2 객체(620) 및 영상의 전체적인 명도를 설정하는 배경화면(630)을 포함한다.15 to 18, the image providing apparatus 200 outputs an image 600 whose brightness is adjusted through the display unit 240. Here, the image 600 includes a first object 610, a second object 620, and a background screen 630 for setting the overall brightness of the image to increase the concentration of the user.
영상제공장치(200)는 사용자에게 명도 차이로 인한 명암 트레이닝을 극대화할 수 있다. 여기서, 빛의 명도는 광감각의 양적차별이고, 단순히 물리학적 광도의 대, 소뿐만 아니라 망막의 민감성과도 관계되며, 민감성은 눈의 피로 정도에 관계된다. 따라서, 명암에 대한 트레이닝을 통해 눈의 피로를 완화시킬 수 있다. 상세하게는, 영상제공장치(200)는 배경화면(630)이 흰색이고, 제1 객체(610)와 제2 객체(620)가 포함된 영상인 도 16a와 전체화면이 검정색인 도 16b를 반복적으로 번갈아가며 출력되도록 제어를 한다. The image providing device 200 may maximize contrast training due to the difference in brightness to the user. Here, the brightness of light is the quantitative discrimination of light sensation, and is related to the sensitivity of the retina as well as the large and small physical luminosity, and the sensitivity is related to eye fatigue. Therefore, training on contrast can alleviate eye strain. In detail, the image providing apparatus 200 may repeatedly include FIG. 16A, which is an image including a white background 630, a first object 610, and a second object 620, and FIG. 16B, which is a black full screen. Controls to output alternately.
한편, 영상제공장치(200)는 제1 객체(610) 및 제2 객체(620)에 색깔을 부여하여 사용자에게 명도 차이로 인한 명암 트레이닝을 더 극대화할 수 있다. 영상제공장치(200)는 푸르키네현상(Purkinje’s phenomenon)을 이용하여 영상(600)을 출력할 수 있다. 여기서, 푸르키네현상은 빛이 약할 경우, 눈이 장파장보다 단파장의 빛에 민감해지는 현상을 의미한다. 즉, 사용자는 밝은 곳에서 노란색, 어두운 곳에서 청록새을 가장 밝게 느낄 수 있다. 상세하게는, 영상제공장치(200)는 배경화면(630)이 흰색이고, 제1 객체(610) 및 제2 객체(620)가 포함된 도 17a, 배경화면(630)이 검정색이고, 제1 객체(610) 및 제2 객체(620) 중 적어도 하나의 객체가 청록색을 포함하는 도 17b, 전체화면이 검정색인 도 17c, 배경화면(630)이 흰색이고, 제1 객체(610) 및 제2 객체(620) 중 적어도 하나의 객체가 노란색을 포함하는 도 17d 및 전술된 도 17a를 다시 출력하면서 순차적으로 반복되게 제어한다. 이를 통해, 사용자는 배경화면(630)에서 느끼는 명도의 차이뿐만 아니라 제1 객체(610) 및 제2 객체(620)를 통한 색의 변화로 보다 영상(600)에 대한 집중도를 높일 수 있다.On the other hand, the image providing apparatus 200 may further maximize the contrast training due to the brightness difference to the user by assigning a color to the first object 610 and the second object 620. The image providing device 200 may output an image 600 using a Purkinje's phenomenon. Here, the Purkinje phenomenon means that when the light is weak, the eyes are more sensitive to short wavelength light than long wavelength. That is, the user may feel the bright blue-green bird in the brightest place in the yellow, dark place. In detail, in the image providing apparatus 200, the background screen 630 is white, and FIG. 17A including the first object 610 and the second object 620, the background screen 630 is black, and the first screen is 630. At least one of the object 610 and the second object 620 includes cyan, FIG. 17C where the entire screen is black, and the background screen 630 is white, and the first object 610 and the second object. At least one of the objects 620 is controlled to be sequentially repeated while again outputting FIG. 17D and FIG. 17A including yellow. In this way, the user may increase the concentration of the image 600 by changing the color through the first object 610 and the second object 620 as well as the difference in brightness felt in the background screen 630.
[부호의 설명][Description of the code]
10: 안구운동장치 100: 본체10: eye movement device 100: the main body
110: 몸통부 120: 접안부110: torso 120: eyepiece
121: 좌안 접안부 123: 우안 접안부121: left eyepiece 123: right eyepiece
125: 얼굴 접안부 130: 고정부125: face eyepiece 130: fixed part
140: 결합부 200: 영상제공장치140: coupling unit 200: image providing device
210: 통신부 220: 감지부210: communication unit 220: detection unit
230: 제어부 240: 디스플레이부230: control unit 240: display unit
250: 저장부250: storage

Claims (13)

  1. 사용자의 두부에 장착되는 본체; 및A main body mounted to the head of the user; And
    상기 사용자의 좌안 및 우안에 대향하는 방향으로 상기 본체와 결합되고, 서로 다른 움직임을 가지는 두 개의 객체가 포함된 가상현실, 증강현실 및 혼합현실 중 어느 하나의 영상을 출력하여 상기 두 개의 객체 중 하나가 상기 좌안을 통해 추적되고, 나머지 하나가 상기 우안을 통해 추적되도록 유도하는 영상제공장치;One of the two objects by outputting an image of any one of the virtual reality, augmented reality and mixed reality that is coupled to the main body in a direction opposite to the left and right eyes of the user and includes two objects having different movements Is provided through the left eye and the other image providing apparatus for inducing the other to be tracked through the right eye;
    를 포함하는 객체추적을 이용한 안구운동장치.Eye movement device using the object tracking including a.
  2. 제 1항에 있어서,The method of claim 1,
    상기 본체는,The main body,
    일단과 타단 사이가 빈 공간으로 형성되고, 타단이 개방되는 몸통부;A body portion having one end and the other end formed into an empty space and the other end being opened;
    상기 몸통부의 일단에 형성되어 상기 사용자의 얼굴과 접하고, 상기 좌안 및 상기 우안에 대한 시선이 서로 차단시키는 접안부;An eyepiece which is formed at one end of the body to be in contact with the face of the user, and the eyes for the left eye and the right eye are blocked from each other;
    상기 접안부의 양측면으로부터 상기 사용자의 후두부를 감싸는 형태로 형성되어 상기 접안부 및 상기 사용자의 얼굴이 밀착되게 고정시키는 고정부; 및A fixing part formed to surround the back of the user's back head from both sides of the eyepiece to fix the eyepiece and the user's face in close contact; And
    상기 몸통부의 타단에 형성되어 상기 영상제공장치를 결합시키는 결합부;A coupling part formed at the other end of the body part to couple the image providing device;
    를 포함하는 것을 특징으로 하는 객체추적을 이용한 안구운동장치.Eye movement device using the object tracking, characterized in that it comprises a.
  3. 제 2항에 있어서,The method of claim 2,
    상기 몸통부는,The body portion,
    일단과 타단 사이의 거리가 5㎝ 내지 20㎝인 것을 특징으로 하는 객체추적을 이용한 안구운동장치.Eye movement device using the object tracking, characterized in that the distance between one end and the other end is 5cm to 20cm.
  4. 제 1항에 있어서,The method of claim 1,
    상기 영상제공장치는,The image providing device,
    상기 두 개의 객체가 포함된 영상을 출력하는 디스플레이부; 및A display unit configured to output an image including the two objects; And
    상기 디스플레이부로부터 출력되는 두 개의 객체가 일정 간격을 유지하면서 불규칙적인 궤적의 움직임을 가지도록 제어하는 제어부;A control unit for controlling two objects output from the display unit to have an irregular trajectory movement while maintaining a predetermined interval;
    를 포함하는 것을 특징으로 하는 객체추적을 이용한 안구운동장치.Eye movement device using the object tracking, characterized in that it comprises a.
  5. 제 4항에 있어서,The method of claim 4, wherein
    상기 영상제공장치는,The image providing device,
    상기 두 개의 객체를 추적하는 상기 좌안 및 상기 우안에 대한 안구 움직임을 감지하는 감지부;A detector configured to detect eye movement with respect to the left eye and the right eye to track the two objects;
    를 더 포함하는 것을 특징으로 하는 객체추적을 이용한 안구운동장치. Eye movement device using the object tracking, characterized in that it further comprises.
  6. 제 5항에 있어서,The method of claim 5,
    상기 제어부는,The control unit,
    상기 감지부에서 감지된 좌안 및 우안에 대한 안구 움직임을 이용하여 상기 사용자의 안구운동량 및 눈 근육 운동량을 산출하는 것을 특징으로 하는 객체추적을 이용한 안구운동장치.Eye movement device using the object tracking, characterized in that for calculating the eye movement and eye muscle movement of the user using the eye movement for the left and right eyes detected by the detection unit.
  7. 제 6항에 있어서,The method of claim 6,
    상기 제어부는,The control unit,
    상기 산출된 안구운동량 및 눈 근육 운동량을 이용하여 상기 영상의 객체에 대한 모양, 색깔, 크기 및 궤적 중 적어도 하나를 제어하는 것을 특징으로 하는 객체추적을 이용한 안구운동장치.Eye movement apparatus using the object tracking, characterized in that for controlling at least one of the shape, color, size and trajectory for the object of the image by using the calculated eye movement and eye muscle movement.
  8. 제 1항에 있어서,The method of claim 1,
    상기 영상제공장치는, The image providing device,
    상기 본체와 탈부착이 가능한 것을 특징으로 하는 객체추적을 이용한 안구운동장치.Eye movement device using the object tracking, characterized in that the removable body and the.
  9. 본체와, 사용자의 좌안 및 우안에 대향하는 방향으로 상기 본체와 결합되고, 두 개의 객체가 포함된 가상현실, 증강현실 및 혼합현실 중 어느 하나의 영상을 출력하는 영상제공장치를 포함하는 안구운동장치를 상기 사용자의 두부에 장착하는 단계; 및An eye movement device including a main body and an image providing device coupled to the main body in a direction opposite to the left and right eyes of a user and outputting any one image of virtual reality, augmented reality, and mixed reality including two objects. Mounting it to the head of the user; And
    상기 안구운동장치가 상기 사용자의 좌안이 상기 두 개의 객체 중 하나를 추적하고, 우안이 나머지 하나를 추적하도록 서로 다른 움직임을 가지는 두 개의 객체가 포함된 상기 영상을 출력하는 단계;Outputting, by the eye movement apparatus, the image including two objects having different movements such that the left eye of the user tracks one of the two objects and the right eye tracks the other one;
    를 포함하는 객체추적을 이용한 안구운동방법.Eye movement method using the object tracking comprising a.
  10. 제 9항에 있어서,The method of claim 9,
    상기 안구운동장치가 상기 출력되는 영상을 추적하는 상기 사용자의 좌안 및 우안에 대한 안구 움직임을 감지하는 단계;Detecting, by the eye movement apparatus, eye movements for the left and right eyes of the user tracking the output image;
    상기 안구운동장치가 상기 감지된 좌안 및 우안에 대한 안구 움직임을 이용하여 상기 사용자의 안구운동량을 산출하는 단계; 및Calculating, by the eye movement apparatus, the amount of eye movement of the user using the detected eye movements for the left and right eyes; And
    상기 안구운동장치가 상기 산출된 안구운동량을 이용하여 상기 영상의 객체를 제어하는 단계;Controlling the object of the image by the eye movement apparatus using the calculated eye movement amount;
    를 더 포함하는 것을 특징으로 하는 객체추적을 이용한 안구운동방법.Eye movement method using the object tracking, characterized in that it further comprises.
  11. 제 10항에 있어서,The method of claim 10,
    상기 객체를 제어하는 단계는,Controlling the object,
    상기 객체에 대한 모양, 색깔, 크기 및 궤적 중 적어도 하나를 제어하는 것을 특징으로 하는 객체추적을 이용한 안구운동방법.Eye movement method using the object tracking, characterized in that for controlling at least one of the shape, color, size and trajectory for the object.
  12. 제 9항에 있어서,The method of claim 9,
    상기 객체는,The object is
    도형, 글자, 회사로고, 퍼즐 및 캐릭터 중 어느 하나인 것을 특징으로 하는 객체추적을 이용한 안구운동방법.Eye movement method using object tracking, characterized in that any one of figures, letters, company logo, puzzle and character.
  13. 제 9항에 있어서,The method of claim 9,
    상기 영상은,The video,
    광고, 교육, 영화 및 게임 중 적어도 하나의 분야에 적용되는 것을 특징으로 하는 객체추적을 이용한 안구운동방법.Eye movement method using object tracking, characterized in that applied to at least one of advertising, education, movies and games.
PCT/KR2017/012244 2016-12-27 2017-11-01 Device and method for eye movement, using object tracking WO2018124451A1 (en)

Applications Claiming Priority (6)

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KR10-2016-0180078 2016-12-27
KR1020160180076A KR20180076023A (en) 2016-12-27 2016-12-27 Eye training apparatus and method using object tracking
KR1020160180078A KR101874861B1 (en) 2016-12-27 2016-12-27 Eye training apparatus and method using light and dark
KR1020160180077A KR20180076024A (en) 2016-12-27 2016-12-27 Eye training apparatus and method using perspective
KR10-2016-0180077 2016-12-27
KR10-2016-0180076 2016-12-27

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