WO2018121383A1 - 虚拟现实vr视频播放的设备和播放vr视频的方法 - Google Patents

虚拟现实vr视频播放的设备和播放vr视频的方法 Download PDF

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Publication number
WO2018121383A1
WO2018121383A1 PCT/CN2017/117548 CN2017117548W WO2018121383A1 WO 2018121383 A1 WO2018121383 A1 WO 2018121383A1 CN 2017117548 W CN2017117548 W CN 2017117548W WO 2018121383 A1 WO2018121383 A1 WO 2018121383A1
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Prior art keywords
video
angle
player
information
angle information
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PCT/CN2017/117548
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English (en)
French (fr)
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林家勤
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华为技术有限公司
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Publication of WO2018121383A1 publication Critical patent/WO2018121383A1/zh

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/30Image reproducers
    • H04N13/332Displays for viewing with the aid of special glasses or head-mounted displays [HMD]
    • H04N13/344Displays for viewing with the aid of special glasses or head-mounted displays [HMD] with head-mounted left-right displays
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/30Image reproducers
    • H04N13/366Image reproducers using viewer tracking
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering

Definitions

  • the embodiments of the present application relate to the field of electronic devices, and more particularly, to a device for playing virtual reality VR video and a method for playing VR video.
  • VR Virtual Reality
  • APP Application
  • the embodiment of the present application provides a device for playing virtual reality VR video and a method for playing VR video, which can improve user experience.
  • a device for playing virtual reality VR video including: a client, configured to acquire time information and angle information of a user watching a virtual reality VR video, and store the time information and the angle information in the a client or server; a VR player, configured to acquire the time information and the angle information from the client or the server when the user views the VR video again, according to the time information and the angle The information plays the VR video.
  • the information obtained by the client in the VR device for viewing the VR video includes not only time information but also angle information, and the client may also store the time information and the angle information in the client. End or server, so that when the user views the VR video again, the VR player in the VR device can obtain the time information and angle information from the client or the server, and then play the VR video according to the time information and the angle information. Therefore, when the user watches the VR video again, it can match the time and angle of the last time the video was viewed, which improves the user experience.
  • the time information and the angle information are time information and angle information when the user exits watching the VR video.
  • the time information and the angle information are specific times and specific angles of the VR video played by the user when viewing the VR video.
  • the time information and the angle information acquired by the client 110 may be time information and angle information when the user exits watching the VR video, or may be manually determined by the user when the user watches the VR video.
  • the time information and angle information of the VR video, and the time information and the angle information may be any time and any angle in the VR video.
  • the user may save the determined time information and angle information of the user watching the VR video for viewing again, or the user may also share the time information and the angle information of the user watching the VR video to the friend in the social application. , Therefore, the buddy can watch the VR video according to the time information and the angle information of the VR video of the user, that is, the user can view the VR video at the same angle as the buddy, thereby improving the user experience.
  • the client is further configured to acquire the first VR play from the server.
  • the time information and the angle information of the VR video are played, and when the initial playback angle of the VR player and the first VR player is determined to be different, the angle information corresponding to the first VR player is converted into Angle information corresponding to the VR player;
  • the VR player is further configured to play the VR video according to the angle information corresponding to the converted VR player.
  • the client may also save the vendor identifier of the VR device used by the user to watch the VR video, so that when the user plays the VR video again through the VR device of different vendors, the VR player according to different vendors may be used.
  • the difference of the initial playback angle is corrected by playing the angle information of the VR video, so that the angle at which the user views the VR video is consistent with the previous time.
  • the client is specifically configured to:
  • the angle information includes a horizontal rotation angle and a vertical elevation angle when the user views the VR video.
  • a method for playing a virtual reality VR video comprising:
  • the obtained time information and the angle information are stored in a client or a server;
  • the information obtained by the client in the VR device for viewing the VR video includes not only time information but also angle information, and the client may also store the time information and the angle information in the client. End or server, so that when the user views the VR video again, the VR player in the VR device can obtain the time information and angle information from the client or the server, and then play the VR video according to the time information and the angle information. Therefore, when the user watches the VR video again, it can match the time and angle of the last time the video was viewed, which improves the user experience.
  • the time information and the angle information are time information and angle information when the user exits watching the VR video.
  • the time information and the angle information are specific times and specific angles of the VR video played by the user when viewing the VR video.
  • the time information and the angle information acquired by the client 110 may be time information and angle information when the user exits watching the VR video, or may be manually determined by the user when the user watches the VR video.
  • the time information and angle information of the VR video, and the time information and the angle information may be any time and any angle in the VR video.
  • the user may save the determined time information and angle information of the user watching the VR video for viewing again, or the user may also share the time information and the angle information of the user watching the VR video to the friend in the social application. So that the friend can view the VR video according to the time information and the angle information of the user watching the VR video, that is, the user can Watch the VR video at the same angle as your friends, which enhances the user experience.
  • the method further includes:
  • the VR video is played by the VR player according to the angle information corresponding to the converted VR player.
  • the acquiring time information and angle information of the user watching the VR video includes:
  • the angle information includes a horizontal rotation angle and a vertical elevation angle when the user views the VR video.
  • the vendor identifier of the VR device used by the user to view the VR video may also be saved, so that the user plays the VR again through the VR device of different vendors.
  • the angle information of the VR video can be corrected according to the difference of the initial playback angles of the VR players of different manufacturers, so that the angle of the user watching the VR video is consistent with the previous time.
  • an electronic device comprising a memory and a processor for storing instructions for executing instructions stored by the memory, and performing execution of instructions stored in the memory causes the processor to execute A second aspect, the method of any of the possible implementations of the second aspect.
  • a computer readable storage medium for storing a computer program comprising instructions for performing any of the two aspects or any of the possible implementations of the second aspect.
  • the client may obtain time information and angle information of the user watching the VR video, and then store the time information and the angle information in the client or the server.
  • the VR player obtains the time information and the angle information from the client or the server, and plays the VR video according to the time information and the angle information, thereby improving the user experience.
  • FIG. 1 is a schematic block diagram of an apparatus for virtual reality VR video playback according to an embodiment of the present application.
  • 2A is a schematic diagram of an exemplary VR video expanded into 2D video.
  • 2B is a schematic diagram of the initial playback angle of the VR video.
  • 2C is a schematic diagram of a playback screen in which the VR video is rotated 90 degrees to the left.
  • FIG. 3 is a schematic flowchart of a method for playing a VR video according to an embodiment of the present application.
  • FIG. 4 is a schematic block diagram of an electronic device according to an embodiment of the present application.
  • FIG. 1 is a schematic block diagram of an apparatus for virtual reality VR video playback according to an embodiment of the present application, as shown in FIG. Apparatus 100 includes:
  • the client 110 is configured to acquire time information and angle information of the virtual reality VR video, and store the time information and the angle information in the client or the server, where the angle information indicates that the first VR player 120 plays the VR video playback angle;
  • the VR player 120 is configured to acquire the time information and the angle information from the client or the server when the user views the VR video again, and play the VR video according to the time information and the angle information.
  • a device for virtual reality VR video playback is simply referred to as a VR device.
  • the information obtained by the client in the VR device for viewing the VR video includes not only time information but also angle information, and the client may also store the time information and the angle information in the client. End or server, so that when the user views the VR video again, the VR player in the VR device can obtain the time information and angle information from the client or the server, and then play the VR video according to the time information and the angle information. Therefore, when the user watches the VR video again, it can match the time and angle of the last time the video was viewed, which improves the user experience.
  • the VR player can implement the function of acquiring the angle information of the user watching the VR video through the integrated VR software development kit (full name: Software Development Kit, SDK for short).
  • the time information and the angle information may be time information and angle information when the user exits watching the VR video.
  • the time information and the angle information may also be a specific time and a specific angle determined by the user to play the VR video when viewing the VR video.
  • the time information and the angle information acquired by the client 110 may be time information and angle information when the user exits watching the VR video, or may be manually determined by the user when the user watches the VR video.
  • the time information and the angle information of the VR video, the time information and the angle information may be any time and any angle in the VR video, which is not limited by the embodiment of the present application.
  • the user watches the video if the user finds that a certain video segment is more exciting, the user can manually collect information of the video segment, for example, the user can control the remote control handle or a button on the VR device to collect the video.
  • the information of the video clip so that the client 110 can acquire time information and angle information of the video clip.
  • the user may save the time information and the angle information of the video clip to be viewed again, or the user may share the time information and the angle information of the video clip to the friends in the social application, so that the friend may
  • the time information and the angle information of the video clip view the video clip, that is, the user can watch the VR video at the same angle as the friend, thereby improving the user experience.
  • the user may immediately share the time information and the angle information to the friend, or may store the time information and the angle information in the
  • the server may be a business server or may also be referred to as a service platform. Therefore, when the user logs in to the VR device 100 again, the VR player 120 in the VR device 100 can play the VR video according to the time information and the angle information stored in the client 110.
  • the VR player in the first VR device can obtain time information and angle information of the user watching the VR video from the server. Then, the VR player in the first VR device can play the VR video according to the time information and the angle information.
  • the angle information may include a horizontal rotation angle and a vertical elevation angle when the user views the VR video.
  • each VR player has an initial playback angle, including a starting horizontal rotation angle and a starting vertical elevation angle, which The horizontal rotation angle is relative to the initial horizontal rotation angle of the VR player, which is relative to the initial vertical pitch angle of the VR player.
  • FIG. 2A is a schematic diagram when the VR video is expanded into the 2D mode.
  • the horizontal rotation angle ⁇ of the point A marked in FIG. 2A is 0 degrees
  • the vertical pitch angle ⁇ is 0 degrees.
  • the horizontal rotation angle ⁇ of point B is -90 degrees
  • the vertical pitch angle ⁇ is 0 degrees
  • the horizontal rotation angle ⁇ of point C is 90 degrees
  • the vertical pitch angle ⁇ is 0 degrees
  • the horizontal rotation angle ⁇ of point D is 180 degrees.
  • the vertical pitch angle ⁇ is 0 degrees.
  • the initial playback angle ( ⁇ , ⁇ ) is (0, 0)
  • the screen seen by the user is the screen shown in Figure 2B, when the gyro or other device in the VR device
  • the VR player in the VR device switches the playback screen to the screen shown in FIG. 2C.
  • the client may save the time information and the angle information of the VR video as a three-dimensional bookmark on the client or the server.
  • the user can save the three-dimensional bookmark to the server, thereby enabling sharing of the three-dimensional bookmarks between different VR devices of the same user.
  • the server can also provide an interface for bookmark management, and can support bookmark addition, deletion, and query operations.
  • the client can provide the user with the function of manually creating a three-dimensional bookmark, that is, manually obtaining time information and angle information for watching the VR video.
  • a three-dimensional bookmark of the location optionally, the user can save the three-dimensional bookmark on the client or the server for viewing again, or the user can also send the three-dimensional bookmark to the friend through the social application, so that the friend can share the view with the angle
  • This VR video enhances the user experience.
  • the client 110 is also used for the slave server.
  • the VR player 120 is further configured to play the VR video according to the converted angle information of the VR player.
  • the initial playback angle of the VR player in each manufacturer's VR device may be different when playing video. If the saved angle information is played by the first VR player, the user wants to continue watching through the VR player 120.
  • the VR video if the initial playback angle of the first VR player and the VR player 120 is different, the client 110 can also convert the angle information for the first VR player into the angle information for the VR player 120. Then, the VR player 120 can play the VR video according to the converted angle information of the VR player.
  • the client may also save the vendor identifier of the VR device used by the user to view the VR video, so that the user passes the VR device of different vendors again.
  • the angle information of the VR video can be corrected according to the difference of the initial playback angles of the VR players of different manufacturers, so that the angle of the user watching the VR video is consistent with the previous time.
  • the initial playback angle of vendor A is (0, 0)
  • the initial playback angle of vendor B is (-90, 0)
  • the time information and angle information saved by the client is for the VR device of the manufacturer A.
  • the time information and the angle information are [the 58th second of the movie, the horizontal rotation angle 0, the vertical elevation angle 45], then if the user wants to continue playing the VR through the manufacturer B VR device Video, then the converted time information and angle information of the VR video is [film 58th second, horizontal rotation angle 90, vertical elevation angle 45], thereby ensuring that when the user plays the VR video through another VR device, Keep consistent with the last playback angle.
  • the client may have a VR video playing function, that is, the client may be integrated with the VR player, and therefore, some functions of the client described above may also be Executed by the VR player, or some functions of the VR player can also be executed by the client.
  • the client can also obtain time information and angle information of the user playing the VR video from the server, and the client can also store the VR video.
  • the time information and angle information of the VR video played by the user of the client or the server are sent to the VR player, so that the VR player plays the VR video according to the time information and the angle information of the VR video played by the user.
  • the device for playing VR video according to the embodiment of the present application is described in detail below with reference to FIG. 1 and FIG. 2A to FIG. 2C.
  • a method for playing VR video according to an embodiment of the present application will be described in detail with reference to FIG.
  • FIG. 3 is a schematic flowchart of a method 300 for playing VR video according to an embodiment of the present application.
  • the method 300 may be performed by a device with VR video playback. As shown in FIG. 3, the method 300 includes:
  • a device for virtual reality VR video playback is simply referred to as a VR device.
  • the VR device can acquire time information and angle information of the VR video viewed by the user, and can store the time information and the angle information in a client or a server of the VR device, thereby When the user views the VR video again, the VR device can obtain the time information and the angle information from the client or the server, and then play the VR video according to the time information and the angle information, so when the user watches the VR video again, The time and angle of the last video watch was consistent, improving the user experience.
  • the time information and the angle information are time information and angle information when the user exits watching the VR video.
  • the time information and the angle information are a specific time and a specific angle determined by the user to play the VR video when viewing the VR video.
  • the time information and the angle information acquired by the VR device may be time information and angle information when the user quits watching the VR video, or may be arbitrarily determined by the user to play the VR when the user watches the VR video.
  • the time information and the angle information of the video, the time information and the angle information may be any time and any angle in the VR video, which is not limited by the embodiment of the present application.
  • the method further includes:
  • the VR video is played by the VR player according to the angle information corresponding to the converted VR player.
  • the initial playback angle of the VR player in the VR device in each manufacturer's VR device may be different when playing video, for example, if the saved angle information is played by the first VR player in the first device.
  • the user wants to continue watching the VR video through the second device.
  • the second device may also obtain the first VR player from the server. Playing time information and angle information of the VR video, and converting angle information for the first VR player into angle information for the second VR player in the second device, and then the second VR player can also The VR video is played according to the converted angle information of the second VR player.
  • the angle information may include a horizontal rotation angle and a vertical elevation angle when the user views the VR video.
  • each VR player has an initial playback angle, including a starting horizontal rotation angle and a starting vertical elevation angle, which is relative to the initial horizontal rotation angle of the VR player, which The vertical pitch angle is relative to the initial vertical pitch angle of the VR player.
  • the acquiring time information and angle information of the user watching the VR video includes:
  • the angle information of the user watching the VR video is obtained according to the sampled value of the gyroscope.
  • the VR device can also obtain the angle information of the user viewing the VR device through other devices, which is not limited in this embodiment of the present application.
  • FIG. 4 is a schematic block diagram of an electronic device 400 in accordance with another embodiment of the present application.
  • the electronic device 400 includes a memory 410 and a processor 420.
  • the memory 410 is used to store a program
  • the processor 420 is configured to execute a program in the memory 410.
  • the processor 420 can implement various operations in the method 300.
  • the processor 420 can implement various operations in the method 300. For brevity, no further details are provided herein.
  • the processor 420 may be a central processing unit (“CPU"), and the processor 420 may also be other general-purpose processors, digital signal processors (DSPs). , an application specific integrated circuit (ASIC), an off-the-shelf programmable gate array (FPGA) or other programmable logic device, discrete gate or transistor logic device, discrete hardware component, and the like.
  • the general purpose processor may be a microprocessor or the processor or any conventional processor or the like.
  • the memory 410 can include read only memory and random access memory and provides instructions and data to the processor 420. A portion of the memory 410 may also include a non-volatile random access memory. For example, the memory 410 can also store information of the device type.
  • each step of the above method may be completed by an integrated logic circuit of hardware in the processor 420 or an instruction in a form of software.
  • the steps of the method disclosed in the embodiments of the present application may be directly implemented as a hardware processor, or may be performed by a combination of hardware and software modules in the processor.
  • the software module can be located in a conventional storage medium such as random access memory, flash memory, read only memory, programmable read only memory or electrically erasable programmable memory, registers, and the like.
  • the storage medium is located in the memory, and the processor 420 reads the information in the memory and completes the steps of the above method in combination with the hardware thereof. To avoid repetition, it will not be described in detail here.
  • the disclosed systems, devices, and methods may be implemented in other manners.
  • the device embodiments described above are merely illustrative.
  • the division of the unit is only a logical function division.
  • there may be another division manner for example, multiple units or components may be combined or Can be integrated into another system, or some features can be ignored or not executed.
  • the mutual coupling or direct coupling or communication connection shown or discussed may be an indirect coupling or communication connection through some interface, device or unit, and may be in an electrical, mechanical or other form.
  • the functions may be stored in a computer readable storage medium if implemented in the form of a software functional unit and sold or used as a standalone product.
  • the technical solution of the present application which is essential or contributes to the prior art, or a part of the technical solution, may be embodied in the form of a software product, which is stored in a storage medium, including
  • the instructions are used to cause a computer device (which may be a personal computer, server, or network device, etc.) to perform all or part of the steps of the methods described in various embodiments of the present application.
  • the foregoing storage medium includes: a U disk, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk, or an optical disk, and the like. .

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Abstract

本申请实施例提供了一种虚拟现实VR视频播放的设备和播放VR视频的方法,能够提高用户体验,该设备包括:客户端和VR播放器;所述客户端,用于获取用户观看虚拟现实VR视频的时间信息和角度信息,将所述时间信息和所述角度信息存储在所述客户端或服务器,所述角度信息指示所述VR播放器播放所述VR视频的播放角度;所述VR播放器,用于在所述用户再次观看所述VR视频时,从所述客户端或所述服务器获取所述时间信息和所述角度信息,根据所述时间信息和所述角度信息播放所述VR视频。

Description

虚拟现实VR视频播放的设备和播放VR视频的方法
本申请要求于2016年12月26日提交中国专利局、申请号为201611216326.3、发明名称为“虚拟现实VR视频播放的设备和播放VR视频的方法”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请实施例涉及电子设备领域,并且更具体地,涉及虚拟现实VR视频播放的设备和播放VR视频的方法。
背景技术
虚拟现实(全称:Virtual Reality,简称:VR)的视频网站和应用程序(全称:Application,简称:APP)在快速地发展,用户在观看VR时,可以360度沉浸在精彩的节目内容中,达到身临其境的效果。与普通2D视频相比,VR视频使用户可以多角度的去观看。如果用户要对其中的精彩片断创建书签,或在好友间进行分享该精彩片段,如果仅通过时间轴书签的方式已不能满足体验要求。
发明内容
本申请实施例提供一种虚拟现实VR视频播放的设备和播放VR视频的方法,能够提高用户体验。
一方面,提供了一种虚拟现实VR视频播放的设备,包括:客户端,用于获取用户观看虚拟现实VR视频的时间信息和角度信息,将所述时间信息和所述角度信息存储在所述客户端或服务器;VR播放器,用于在用户再次观看所述VR视频时,从所述客户端或所述服务器获取所述时间信息和所述角度信息,根据所述时间信息和所述角度信息播放所述VR视频。
因此,在本申请实施例中,该VR设备中的客户端获取的用户观看VR视频的信息不仅包括时间信息,还包括角度信息,该客户端还可以将该时间信息和角度信息存储在该客户端或服务器,从而在用户再次观看该VR视频时,该VR设备中的VR播放器可以从该客户端或服务器获取该时间信息和角度信息,然后根据该时间信息和角度信息播放该VR视频,因此,用户再次观看VR视频时,能够与上次观看视频的时间和角度一致,提升了用户体验。
可选地,在一些可能的实现方式中,所述时间信息和所述角度信息为所述用户退出观看VR视频时的时间信息和角度信息。
可选地,在一些可能的实现方式中,所述时间信息和所述角度信息为所述用户在观看所述VR视频时确定的播放所述VR视频的特定时间和特定角度。
也就是说,该客户端110获取的该时间信息和角度信息可以为该用户退出观看VR视频时的时间信息和角度信息,或者也可以为该用户在观看VR视频时,该用户手动确定的播放该VR视频的时间信息和角度信息,该时间信息和角度信息可以为该VR视频中的任意时间和任意角度。
可选地,该用户可以保存确定的该用户观看VR视频的时间信息和角度信息,以便再次观赏,或者该用户也可以将该用户观看VR视频的时间信息和角度信息分享给社交应用中的好友, 从而好友可以根据该用户观看VR视频的时间信息和角度信息观看该VR视频,即该用户可以和好友同角度观看该VR视频,从而提升了用户体验。
可选地,在一些可能的实现方式中,若所述VR视频上次是通过第一设备中的第一VR播放器播放的,所述客户端还用于从服务器获取所述第一VR播放器播放所述VR视频的时间信息和角度信息,在确定所述VR播放器和所述第一VR播放器的起始播放角度不同时,将所述第一VR播放器对应的角度信息转换为所述VR播放器对应的角度信息;
所述VR播放器还用于根据转换后的所述VR播放器对应的角度信息播放所述VR视频。
因此,可以保证用户使用不同的VR设备播放该VR视频都能够保证用户播放该VR视频的角度和上次的播放角度一致。
可选地,该客户端还可以保存该用户观看该VR视频使用的VR设备的厂商标识,从而该用户通过不同厂商的VR设备上再次播放该VR视频时,可以根据不同厂商的VR播放器的初始播放角度的区别,对播放该VR视频的角度信息进行修正,从而可以保证用户观看VR视频的角度和上次一致。
可选地,在一些可能的实现方式中,所述客户端具体用于:
根据陀螺仪的采样值,获取所述用户观看所述VR视频的角度信息。
可选地,在一些可能的实现方式中,所述角度信息包括用户观看VR视频时的水平旋转角和竖直俯仰角。
第二方面,提供了一种播放虚拟现实VR视频的方法,该方法包括:
获取用户观看VR视频的时间信息和角度信息;
将获取的所述时间信息和所述角度信息存储在客户端或服务器;
在所述用户再次观看所述VR视频时,从所述客户端或所述服务器获取所述时间信息和所述角度信息;
根据所述时间信息和所述角度信息,播放所述VR视频。
因此,在本申请实施例中,该VR设备中的客户端获取的用户观看VR视频的信息不仅包括时间信息,还包括角度信息,该客户端还可以将该时间信息和角度信息存储在该客户端或服务器,从而在用户再次观看该VR视频时,该VR设备中的VR播放器可以从该客户端或服务器获取该时间信息和角度信息,然后根据该时间信息和角度信息播放该VR视频,因此,用户再次观看VR视频时,能够与上次观看视频的时间和角度一致,提升了用户体验。
可选地,在一些可能的实现方式中,所述时间信息和所述角度信息为所述用户退出观看VR视频时的时间信息和角度信息。
可选地,在一些可能的实现方式中,所述时间信息和所述角度信息为所述用户在观看所述VR视频时确定的播放所述VR视频的特定时间和特定角度。
也就是说,该客户端110获取的该时间信息和角度信息可以为该用户退出观看VR视频时的时间信息和角度信息,或者也可以为该用户在观看VR视频时,该用户手动确定的播放该VR视频的时间信息和角度信息,该时间信息和角度信息可以为该VR视频中的任意时间和任意角度。
可选地,该用户可以保存确定的该用户观看VR视频的时间信息和角度信息,以便再次观赏,或者该用户也可以将该用户观看VR视频的时间信息和角度信息分享给社交应用中的好友,从而好友可以根据该用户观看VR视频的时间信息和角度信息观看该VR视频,即该用户可以 和好友同角度观看该VR视频,从而提升了用户体验。
可选地,在一些可能的实现方式中,若所述VR视频上次是通过第一设备中的第一VR播放器播放的,所述方法还包括:
从服务器获取所述第一VR播放器播放所述VR视频的时间信息和角度信息;
确定所述VR播放器和所述第一VR播放器的起始播放角度不同;
将所述第一VR播放器对应的角度信息转换为所述VR播放器对应的角度信息;
根据转换后的所述VR播放器对应的角度信息,通过所述VR播放器播放所述VR视频。
因此,可以保证用户使用不同的VR设备播放该VR视频都能够保证用户播放该VR视频的角度和上次的播放角度一致。
可选地,在一些可能的实现方式中,所述获取用户观看VR视频的时间信息和角度信息,包括:
根据陀螺仪的采样值,获取所述用户观看所述VR视频的角度信息。
可选地,在一些可能的实现方式中,所述角度信息包括用户观看VR视频时的水平旋转角和竖直俯仰角。
可选地,为了区分播放VR视频的时间信息和角度信息对应的厂商,还可以保存该用户观看该VR视频使用的VR设备的厂商标识,从而该用户通过不同厂商的VR设备上再次播放该VR视频时,可以根据不同厂商的VR播放器的初始播放角度的区别,对播放该VR视频的角度信息进行修正,从而可以保证用户观看VR视频的角度和上次一致。
第三方面,提供了一种电子设备,包括存储器和处理器,该存储器用于存储指令,该处理器用于执行该存储器存储的指令,并且对该存储器中存储的指令的执行使得该处理器执行第二方面,第二方面的任意可能的实现方式中的方法。
第四方面,提供了一种计算机可读存储介质,用于存储计算机程序,该计算机程序包括用于执行二方面或第二方面的任意可能的实现方式中的任意一种方法的指令。
基于上述技术方案,本申请实施例的虚拟现实VR视频播放的设备,客户端可以获取用户观看VR视频的时间信息和角度信息,然后将该时间信息和角度信息存储在该客户端或服务器中,以便于该用户再次观看该VR视频时,该VR播放器从该客户端或服务器获取该时间信息和角度信息,根据该时间信息和角度信息播放该VR视频,从而提升了用户体验。
附图说明
图1是本申请实施例的虚拟现实VR视频播放的设备的示意性框图。
图2A是示例性的VR视频展开为2D视频的示意图。
图2B是VR视频起始播放角度的示意图。
图2C是VR视频左旋90度的播放画面的示意图。
图3是本申请实施例的播放VR视频的方法的示意性流程图。
图4是本申请实施例的电子设备的示意性框图。
具体实施方式
下面将结合附图,对本申请实施例中的技术方案进行描述。
图1示出了本申请实施例的虚拟现实VR视频播放的设备的示意性框图,如图1所示,该 设备100包括:
客户端110和VR播放器120;
该客户端110,用于获取用户观看虚拟现实VR视频的时间信息和角度信息,将该时间信息和该角度信息存储在该客户端或服务器,该角度信息指示该第一VR播放器120播放该VR视频的播放角度;
该VR播放器120,用于在该用户再次观看该VR视频时,从该客户端或该服务器获取该时间信息和该角度信息,根据该时间信息和该角度信息播放该VR视频。
以下,为方便描述,虚拟现实VR视频播放的设备,简称为VR设备。
因此,在本申请实施例中,该VR设备中的客户端获取的用户观看VR视频的信息不仅包括时间信息,还包括角度信息,该客户端还可以将该时间信息和角度信息存储在该客户端或服务器,从而在用户再次观看该VR视频时,该VR设备中的VR播放器可以从该客户端或服务器获取该时间信息和角度信息,然后根据该时间信息和角度信息播放该VR视频,因此,用户再次观看VR视频时,能够与上次观看视频的时间和角度一致,提升了用户体验。
可选地,该VR播放器可以通过集成VR软件开发工具包(全称:Software Development Kit,简称:SDK)实现获取该用户观看VR视频的角度信息的功能。
可选地,在一些实施例中,该时间信息和该角度信息可以为该用户退出观看VR视频时的时间信息和角度信息。
可选地,在一些实施例中,该时间信息和该角度信息也可以为该用户在观看该VR视频时确定的播放该VR视频的特定时间和特定角度。
也就是说,该客户端110获取的该时间信息和角度信息可以为该用户退出观看VR视频时的时间信息和角度信息,或者也可以为该用户在观看VR视频时,该用户手动确定的播放该VR视频的时间信息和角度信息,该时间信息和角度信息可以为该VR视频中的任意时间和任意角度,本申请实施例对此不作限定。具体地,在用户观看视频时,如果该用户发现某个视频片段比较精彩,该用户可以手动采集该视频片段的信息,例如,该用户可以控制遥控手柄或该VR设备上的某个按钮采集该视频片段的信息,从而该客户端110可以获取该视频片段的时间信息和角度信息。可选地,该用户可以保存将该视频片段的时间信息和角度信息,以便再次观赏,或者该用户也可以将该视频片段的时间信息和角度信息分享给社交应用中的好友,从而好友可以根据该视频片段的时间信息和角度信息观看该视频片段,即该用户可以和好友同角度观看该VR视频,从而提升了用户体验。
可选地,该客户端110获取该用户观看VR视频的时间信息和角度信息后,该用户可以立即将该时间信息和角度信息分享给好友,或者也可以将该时间信息和角度信息存储在该客户端110或服务器上,该服务器可以为业务服务器,或者也可以称为业务平台。从而该用户再次登陆该VR设备100时,该VR设备100中的该VR播放器120可以根据存储在该客户端110的时间信息和角度信息播放该VR视频。或者,若该用户登陆另一个VR设备(记为第一VR设备)观看该VR视频时,该第一VR设备中的VR播放器可以从服务器获取该用户观看该VR视频的时间信息和角度信息,然后该第一VR设备中的VR播放器可以根据该时间信息和角度信息播放该VR视频。
可选地,该角度信息可以包括用户观看VR视频时的水平旋转角和竖直俯仰角。
应理解,每个VR播放器都有初始播放角度,包括起始水平旋转角和起始竖直俯仰角,该 水平旋转角是相对于该VR播放器的起始水平旋转角而言的,该竖直俯仰角是相对于该VR播放器的起始竖直俯仰角而言的。
VR视频在按2D模式播放时,是将球形(或环形)的视频内容像世界地图一样按二维平面展开,例如,图2A是VR视频展开为2D模式播放时的示意图。其中,图2A中标注的A点的水平旋转角度α为0度,竖直俯仰角β为0度。B点的水平旋转角度α为-90度,竖直俯仰角β为0度,C点的水平旋转角度α为90度,竖直俯仰角β为0度,D点的水平旋转角度α为180或-180度,竖直俯仰角β为0度。假如VR播放器播放VR视频时,初始播放角度(α,β)为(0,0),此时用户看到的画面为图2B所示的画面,当该VR设备中的陀螺仪或其他设备感知用户的观看角度向左旋转90度时,该VR设备中的VR播放器将播放画面切换至图2C所示的画面。
可选地,该客户端可以将观看VR视频的时间信息和角度信息作为三维书签,保存在该客户端或服务器,例如,该三维书签可以为如下格式:[影片第N秒,水平旋转角度α,竖直俯仰角β],如果用户在观看图2C的所示的画面时中途退出观看视频,此时,客户端110可获取观看VR视频的角度信息为(α=-90,β=0),以及观看VR视频的时间信息,例如影片第58秒,然后将上述信息作为三维书签保存到该客户端或服务器中。用户再次播放该VR视频时,VR播放器可以快速定位视频到上次观看该VR视频时退出的位置,即在视频播放的第58秒,观看视频的角度信息为(α=-90,β=0)。或者该用户也可以将该三维书签保存到服务器,从而能够实现在同一个用户在不同VR设备间的三维书签的共享。可选地,该服务器还可以提供书签管理的接口,可以支持书签的添加,删除以及查询操作等。
可选地,该客户端可以提供给用户手动创建三维书签的功能,即手动获取观看VR视频的时间信息和角度信息,例如,用户可以通过VR设备上的某个按钮或遥控手柄,获取焦点所在位置的三维书签,可选地,该用户可以将该三维书签保存在该客户端或服务器,以便再次观赏,或者该用户也可以将三维书签通过社交应用发送给好友,以便好友可以同角度共享观看该VR视频,从而提升用户体验。
可选地,若该VR视频上次是通过第一VR设备中的第一VR播放器播放的,而该用户现在想通过VR设备100再次播放该VR视频,该客户端110还用于从服务器获取该第一VR播放器播放该VR视频的时间信息和角度信息,在确定该VR播放器和该第一VR播放器的起始播放角度不同时,将该第一VR播放器对应的角度信息转换为VR播放器120对应的角度信息;
该VR播放器120还用于根据转换后的该VR播放器对应的角度信息播放该VR视频。
具体地,每个厂家的VR设备中的VR播放器在播放视频时的初始播放角度可能不同,若保存的角度信息是通过第一VR播放器播放的,该用户想通过VR播放器120继续观看该VR视频,如果该第一VR播放器和VR播放器120的初始播放角度不同,该客户端110还可以将针对该第一VR播放器的角度信息转换为针对该VR播放器120的角度信息,然后该VR播放器120可以根据转换后的该VR播放器对应的角度信息播放该VR视频。
可选地,为了区分播放VR视频的时间信息和角度信息对应的厂商,该客户端还可以保存该用户观看该VR视频使用的VR设备的厂商标识,从而该用户通过不同厂商的VR设备上再次播放该VR视频时,可以根据不同厂商的VR播放器的初始播放角度的区别,对播放该VR视频的角度信息进行修正,从而可以保证用户观看VR视频的角度和上次一致。例如,厂商A的初始播放角度为(0,0),厂商B的初始播放角度为(-90,0),客户端保存的时间信息和角度信 息是针对厂商A的VR设备的,该时间信息和角度信息为[影片第58秒,水平旋转角度0,竖直俯仰角45],那么若该用户想通过厂商B的VR设备继续播放该VR视频,那么转换后的播放该VR视频的时间信息和角度信息为[影片第58秒,水平旋转角度90,竖直俯仰角45],从而能够保证用户通过另一VR设备播放该VR视频时,保持和上次的播放角度的一致。
应理解,在本申请实施例中,该客户端可以是具有VR视频播放功能的,即该客户端可以是和VR播放器集成在一起的,因此,上文所述的客户端的部分功能也可以由VR播放器来执行,或者VR播放器的部分功能也可以由客户端来执行,例如,该客户端也可以从服务器获取用户播放VR视频的时间信息和角度信息,该客户端也可以将存储在该客户端或服务器的用户播放VR视频的时间信息和角度信息发送给VR播放器,以便该VR播放器根据该用户播放VR视频的时间信息和角度信息播放该VR视频。
以上结合图1及图2A-图2C,详细介绍了根据本申请实施例的VR视频播放的设备,以下,结合图3详细介绍根据本申请实施例的播放VR视频的方法。
图3示出了根据本申请实施例的播放VR视频的方法300的示意性流程图,该方法300可以有VR视频播放的设备执行,如图3所示,该方法300包括:
S310,获取用户观看VR视频的时间信息和角度信息,该角度信息指示该VR视频的播放角度;
S320,将获取的该时间信息和该角度信息存储在客户端或服务器;
S330,在该用户再次观看该VR视频时,从该客户端或该服务器获取该时间信息和该角度信息;
S340,根据该时间信息和该角度信息,播放该VR视频。
以下,为方便描述,虚拟现实VR视频播放的设备,简称为VR设备。
因此,本申请实施例的播放VR视频的方法,VR设备可以获取用户观看VR视频时间信息和角度信息,并可以将该时间信息和角度信息存储在该VR设备的客户端或服务器中,从而在用户再次观看该VR视频时,该VR设备可以从该客户端或服务器获取该时间信息和角度信息,然后根据该时间信息和角度信息播放该VR视频,因此,用户再次观看VR视频时,能够与上次观看视频的时间和角度一致,提升了用户体验。
可选地,在一些实施例中,该时间信息和该角度信息为该用户退出观看VR视频时的时间信息和角度信息。
可选地,在一些实施例中,所述时间信息和所述角度信息为所述用户在观看所述VR视频时确定的播放所述VR视频的特定时间和特定角度。
也就是说,该VR设备获取的该时间信息和角度信息可以为用户退出观看VR视频时的时间信息和角度信息,或者也可以为该用户在观看VR视频时,该用户任意确定的播放该VR视频的时间信息和角度信息,该时间信息和角度信息可以为该VR视频中的任意时间和任意角度,本申请实施例对此不作限定。
可选地,在一些实施例中,若所述VR视频上次是通过第一设备中的第一VR播放器播放的,所述方法还包括:
从服务器获取所述第一VR播放器播放所述VR视频的时间信息和角度信息;
确定所述VR播放器和所述第一VR播放器的起始播放角度不同;
将所述第一VR播放器对应的角度信息转换为所述VR播放器对应的角度信息;
根据转换后的所述VR播放器对应的角度信息,通过所述VR播放器播放所述VR视频。
具体地,每个厂家的VR设备中的VR设备中的VR播放器在播放视频时的初始播放角度可能不同,例如,若保存的角度信息是通过第一设备中的第一VR播放器播放的,该用户想通过第二设备中继续观看该VR视频,如果该第一设备和第二设备中的VR播放器的初始播放角度不同,该第二设备还可以从服务器获取该第一VR播放器播放所述VR视频的时间信息和角度信息,并将针对该第一VR播放器的角度信息转换为针对该第二设备中的第二VR播放器的角度信息,然后第二VR播放器还可以根据转换后的该第二VR播放器对应的角度信息播放该VR视频。
可选地,该角度信息可以包括用户观看VR视频时的水平旋转角和竖直俯仰角。
应理解,每个VR播放器都有初始播放角度,包括起始水平旋转角和起始竖直俯仰角,该水平旋转角是相对于该VR播放器的起始水平旋转角而言的,该竖直俯仰角是相对于该VR播放器的起始竖直俯仰角而言的。
可选地,在一些实施例中,所述获取用户观看VR视频的时间信息和角度信息,包括:
可选地,在一些实施例中,根据陀螺仪的采样值,获取所述用户观看所述VR视频的角度信息。
应理解,该VR设备还可以通过其他设备获知用户观看VR设备的角度信息,本申请实施例对此不作限定。
本申请实施例还提出了一种电子设备,该电子设备的示意性框图可如图4所示。图4是根据本申请另一实施例的电子设备400的示意性框图。如图4所示,该电子设备400包括:存储器410和处理器420。其中,该存储器410,用于存储程序,该处理器420用于执行存储器410中的程序。
可选地,当该代码被执行时,该处理器420可以实现方法300中的各个操作,为了简洁,在此不再赘述。
应理解,在本申请实施例中,该处理器420可以是中央处理单元(Central Processing Unit,简称为“CPU”),该处理器420还可以是其他通用处理器、数字信号处理器(DSP)、专用集成电路(ASIC)、现成可编程门阵列(FPGA)或者其他可编程逻辑器件、分立门或者晶体管逻辑器件、分立硬件组件等。通用处理器可以是微处理器或者该处理器也可以是任何常规的处理器等。
该存储器410可以包括只读存储器和随机存取存储器,并向处理器420提供指令和数据。存储器410的一部分还可以包括非易失性随机存取存储器。例如,存储器410还可以存储设备类型的信息。
在实现过程中,上述方法的各步骤可以通过处理器420中的硬件的集成逻辑电路或者软件形式的指令完成。结合本申请实施例所公开的方法的步骤可以直接体现为硬件处理器执行完成,或者用处理器中的硬件及软件模块组合执行完成。软件模块可以位于随机存储器,闪存、只读存储器,可编程只读存储器或者电可擦写可编程存储器、寄存器等本领域成熟的存储介质中。该存储介质位于存储器,处理器420读取存储器中的信息,结合其硬件完成上述方法的步骤。为避免重复,这里不再详细描述。本领域普通技术人员可以意识到,结合本文中所公开的实施例描述的各示例的单元及算法步骤,能够以电子硬件、或者计算机软件和电子硬件的结合来实现。这些功能究竟以硬件还是软件方式来执行,取决于技术方案的特定应 用和设计约束条件。专业技术人员可以对每个特定的应用来使用不同方法来实现所描述的功能,但是这种实现不应认为超出本申请的范围。
所属领域的技术人员可以清楚地了解到,为描述的方便和简洁,上述描述的系统、装置和单元的具体工作过程,可以参考前述方法实施例中的对应过程,在此不再赘述。
在本申请所提供的几个实施例中,应该理解到,所揭露的系统、装置和方法,可以通过其它的方式实现。例如,以上所描述的装置实施例仅仅是示意性的,例如,所述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,例如多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些接口,装置或单元的间接耦合或通信连接,可以是电性,机械或其它的形式。
所述功能如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在一个计算机可读取存储介质中。基于这样的理解,本申请的技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质中,包括若干指令用以使得一台计算机设备(可以是个人计算机,服务器,或者网络设备等)执行本申请各个实施例所述方法的全部或部分步骤。而前述的存储介质包括:U盘、移动硬盘、只读存储器(ROM,Read-Only Memory)、随机存取存储器(RAM,Random Access Memory)、磁碟或者光盘等各种可以存储程序代码的介质。
以上所述,仅为本申请的具体实施方式,但本申请的保护范围并不局限于此,任何熟悉本技术领域的技术人员在本申请揭露的技术范围内,可轻易想到变化或替换,都应涵盖在本申请的保护范围之内。因此,本申请的保护范围应所述以权利要求的保护范围为准。

Claims (12)

  1. 一种虚拟现实VR视频播放的设备,其特征在于,包括:
    客户端和VR播放器;
    所述客户端,用于获取用户观看虚拟现实VR视频的时间信息和角度信息,将所述时间信息和所述角度信息存储在所述客户端或服务器,所述角度信息指示所述VR播放器播放所述VR视频的播放角度;
    所述VR播放器,用于在所述用户再次观看所述VR视频时,从所述客户端或所述服务器获取所述时间信息和所述角度信息,根据所述时间信息和所述角度信息播放所述VR视频。
  2. 根据权利要求1所述的设备,其特征在于,所述时间信息和所述角度信息为所述用户退出观看VR视频时的时间信息和角度信息。
  3. 根据权利要求1所述的设备,其特征在于,所述时间信息和所述角度信息为所述用户在观看所述VR视频时确定的播放所述VR视频的特定时间和特定角度。
  4. 根据权利要求1至3中任一项所述的设备,其特征在于,若所述VR视频上次是通过第一设备中的第一VR播放器播放的,所述客户端还用于在确定所述VR播放器和所述第一VR播放器的起始播放角度不同时,将所述第一VR播放器对应的角度信息转换为所述VR播放器对应的角度信息;
    所述VR播放器还用于根据转换后的所述VR播放器对应的角度信息播放所述VR视频。
  5. 根据权利要求1至4中任一项所述的设备,其特征在于,所述客户端具体用于:
    根据陀螺仪的采样值,获取所述用户观看所述VR视频的角度信息。
  6. 根据权利要求1至5中任一项所述的设备,其特征在于,所述角度信息包括用户观看VR视频时的水平旋转角和竖直俯仰角。
  7. 一种播放虚拟现实VR视频的方法,其特征在于,包括:
    获取用户观看VR视频的时间信息和角度信息,所述角度信息指示所述VR视频的播放角度;
    将获取的所述时间信息和所述角度信息存储在客户端或服务器;
    在所述用户再次观看所述VR视频时,从所述客户端或所述服务器获取所述时间信息和所述角度信息;
    根据所述时间信息和所述角度信息,播放所述VR视频。
  8. 根据权利要求7所述的方法,其特征在于,所述时间信息和所述角度信息为所述用户退出观看VR视频时的时间信息和角度信息。
  9. 根据权利要求7所述的方法,其特征在于,所述时间信息和所述角度信息为所述用户在观看所述VR视频时确定的播放所述VR视频的特定时间和特定角度。
  10. 根据权利要求7至9中任一项所述的方法,其特征在于,若所述VR视频上次是通过第一设备中的第一VR播放器播放的,所述方法还包括:
    从服务器获取所述第一VR播放器播放所述VR视频的时间信息和角度信息;
    确定所述VR播放器和所述第一VR播放器的起始播放角度不同;
    将所述第一VR播放器对应的角度信息转换为所述VR播放器对应的角度信息;
    根据转换后的所述VR播放器对应的角度信息,通过所述VR播放器播放所述VR视频。
  11. 根据权利要求7至10中任一项所述的方法,其特征在于,所述获取用户观看VR视频的时间信息和角度信息,包括:
    根据陀螺仪的采样值,获取所述用户观看所述VR视频的角度信息。
  12. 根据权利要求7至11中任一项所述的方法,其特征在于,所述角度信息包括用户观看VR视频时的水平旋转角和竖直俯仰角。
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