WO2018105765A1 - Jouet intelligent et son système de service - Google Patents

Jouet intelligent et son système de service Download PDF

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Publication number
WO2018105765A1
WO2018105765A1 PCT/KR2016/014229 KR2016014229W WO2018105765A1 WO 2018105765 A1 WO2018105765 A1 WO 2018105765A1 KR 2016014229 W KR2016014229 W KR 2016014229W WO 2018105765 A1 WO2018105765 A1 WO 2018105765A1
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WO
WIPO (PCT)
Prior art keywords
smart
voice
smart toy
toy
output
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Application number
PCT/KR2016/014229
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English (en)
Korean (ko)
Inventor
양희성
Original Assignee
주식회사 토이트론
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by 주식회사 토이트론 filed Critical 주식회사 토이트론
Priority to PCT/KR2016/014229 priority Critical patent/WO2018105765A1/fr
Publication of WO2018105765A1 publication Critical patent/WO2018105765A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/36Details; Accessories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H5/00Musical or noise- producing devices for additional toy effects other than acoustical

Definitions

  • the present invention relates to a smart toy and a service system thereof, and more particularly, to a smart toy and a service system that detects a user's voice or motion and outputs a corresponding voice.
  • the robot control system using a smart device is configured to include a smart device for robot control and a robot that is the control object.
  • the smart device is implemented as a portable device and serves as a control device for controlling the robot.
  • Smart devices are portable information and communication devices that are not limited in function and that can be changed or expanded through an application program. Smart devices can connect directly to the Internet via wired / wireless methods using various browsing programs, create and upload application programs directly, and download and install various application programs desired by users.
  • such a smart device can implement an interface suitable for itself, and has the advantage of sharing applications among smartphones having the same operating system (OS).
  • OS operating system
  • the smart device when the smart device is implemented as a smart phone, it may also function as a mobile communication terminal.
  • various functions such as a camera, voice recognition and processing can be performed.
  • the smart device receives a command for controlling the robot from the user, converts it into a predetermined control signal, and transmits it to the robot through wireless communication.
  • These user commands are control commands for the robot, including commands for motion such as forward, backward, roll, lifting, kicking, and the like.
  • the user command may be input through a key button or may be input by a user's voice.
  • the wireless communication may use a known contactless wireless communication technology such as near field communication (NFC), radio identification (RFID), Bluetooth, Zigbee (zigbee) and the like.
  • the robot performs motion according to the control signal transmitted from the smart device.
  • the motion of such a robot can be variously set such as walking, running, kicking, lifting and rolling.
  • the robot is implemented as a modular robot composed of a plurality of actuator modules. At this time, each actuator module is provided with a motor (not shown), and the actuator module is driven according to the rotation angle and the rotation direction of each of the motors to perform overall robot motion.
  • the smart device receives a command for controlling the robot from a user, converts it into a predetermined control signal, and transmits the same to a robot through wireless communication.
  • a command for controlling the robot from a user
  • converts it into a predetermined control signal and transmits the same to a robot through wireless communication.
  • the present invention is to solve the above-mentioned problems of the prior art, an object of the present invention is to detect the user's voice or motion and output the corresponding voice to allow the user to enjoy a variety of content not only visually but also voice. It aims to provide smart toy and its service system
  • Smart toy service system smart toy for storing the user data, and detects the user's voice or motion to output the corresponding voice;
  • a smart device connected to the smart toy via Bluetooth and collecting user data of the smart toy;
  • a server connected to the smart device through the Internet and analyzing the user data collected by the smart device, wherein the smart device controls the smart toy to output voice through an application program downloaded from the server.
  • the user data may include the usage time of the smart toy, location information of the smart toy, types and names of other smart toys linked to the smart toy, user personal information registered using the smart device, temperature of the smart toy, or application of the smart device. At least one of the frequency of use of the program.
  • the smart device requests the server to update the content and firmware for the operation of the smart toy, and the smart device downloads the updated content and firmware from the server and reboots the smart toy.
  • the touch sensor is embedded in at least one first specific portion, the touch sensor to output the first voice through the built-in voice output means when touched;
  • the LED is embedded in the fifth specific portion and further includes an LED lamp that emits light when the touch sensor is touched.
  • the apparatus may further include a proximity distance sensor embedded in the sixth specific part and configured to output the fifth voice through the voice output means when an obstacle is recognized within the front proximity distance.
  • the power is turned on while the sixth voice is output through the voice output means.
  • the power is turned off.
  • the driving motor is driven to stop the smart toy from traveling forward when the built-in voice recognition means recognizes the set driving stop command voice or when the seventh specific portion is touched by the set frequency.
  • the power is turned off if the food is not close to the magnet sensor within a certain distance until the set time elapses after the food request voice is output through the voice output means.
  • the user by detecting the user's voice or motion through a smart toy and outputting the corresponding voice, the user can enjoy various contents not only visually but also by voice. Therefore, when used for children's education can enhance the learning effect can double the fun more.
  • FIG. 1 is a block diagram of a smart toy service system according to a first embodiment of the present invention.
  • FIG. 2 is a block diagram of a smart toy according to a first embodiment of the present invention.
  • FIG. 3 is a block diagram of a smart toy according to a second embodiment of the present invention.
  • FIG. 4 is a schematic diagram showing a conversation between a smart toy and another smart toy according to the first embodiment of the present invention.
  • FIG. 5 is a schematic diagram showing a conversation between a smart toy and another smart toy according to a second embodiment of the present invention.
  • FIG. 6 is a schematic view showing a conversation of three smart toys according to a first embodiment of the present invention.
  • FIG. 7 is a schematic diagram showing a conversation of three smart toys according to a second embodiment of the present invention.
  • the smart toy service system includes a smart toy 100, a smart device 200, and a server 300.
  • the smart toy service system has three modes.
  • the first mode is a mode when the smart toy 100 is alone
  • the second mode is a chat mode when automatically recognized by Bluetooth when the slave toy is in a short distance
  • the third mode is another smart. This is the mode when the toy is automatically recognized by Bluetooth when the toy is near.
  • the smart toy 100 and the customer play with each other.
  • the embedded voice may be randomly talked with the customer while outputting the embedded voice. For example, when the head is touched, the voice of "tickle” is output, and when the head is touched again, the voice of "stop now” is output, so that various voices may be randomly output even in the same response of the customer.
  • the sensor embedded in the smart toy 100 has a touch sensor of the head and nose, a gravity sensor of the belly, etc., and a funny voice is output according to the touch and the tilt.
  • the LED can be multiplied by the light emitted from the belly with the output of the fun, and the smart toy 100 when the customer stores a specific voice desired by the smart device 200 outputs the voice instead.
  • the mother stores a voice in the smart device 200, "Cheol-ya, spinach is not strong to eat” smart toy 100 to output the voice instead speaks.
  • the smart toy 100 generates an alarm, "Will wake up”.
  • the information received through the smart device 200 "today weather is raining, take an umbrella" can be used to inform the weather.
  • the configuration of the smart toy 100, the smart device 200, and the server 300 in the first mode will be described.
  • the smart toy 100 stores user data, detects a user's voice or motion, and outputs the corresponding voice.
  • the user data includes a usage time of the smart toy 100, location information of the smart toy 100, types and names of other smart toys linked to the smart toy 100, and user personal information registered using the smart device 200. (Name, nickname, date of birth, phone number), the temperature of the smart toy 100 or the frequency of use of the application program (or app, application program) of the smart device 200.
  • the smart device 200 is connected to the smart toy 100 via Bluetooth and collects user data of the smart toy 100.
  • the smart device 200 may be implemented as a smart phone and a smart pad.
  • the server 300 is connected to the smart device 200 through the Internet, and analyzes the user data collected by the smart device 200.
  • the user data is stored in the server 300, and the user data can be backed up and restored to the server 300 using the smart device 200.
  • the smart device 200 controls the smart toy 100 to output voice through an application program downloaded from the server 300.
  • the smart device 200 requests the server 300 to update the contents and firmware for the operation of the smart toy 100, and the smart device 200 updates the updated content from the server 300. Download the firmware and reboot the smart toy 100.
  • the smart toy 100 chats with a plurality of slave toys, such as the first slave toy, the second slave toy, the third slave toy, and the like. By doing so, it is possible to have various conversations with other smart toys. Such a conversation may be updated through the smart device 200 and the server 300.
  • the smart toy 100 chats with at least one smart toy, thereby enabling various conversations with other smart toys to be linked.
  • This conversation may be updated through the smart device 200 and the server 300.
  • Accessories that can be linked to the smart toy 100 includes books, pens, cards, pads, mats, maps, dolls, smartphones, and various tools capable of printing N point plates. For example, when the book is recognized by the OID in the smart toy 100, the related video and audio are provided to the application program.
  • the smart toy 100 may be implemented in a modular form, such a modular smart toy can be expanded and interact with each other through a combination of modules having a unique function.
  • the new toy combines, replaces, and interacts with each other based on thick, move, sound, touch, see, and action modules.
  • Can be made through Thought module is a module about behaviors, patterns, and user reactions that can make a smart toy feel alive.
  • the action module is a module about smart toy sharing and response to unexpected behavior patterns such as shock and sudden movement.
  • a module is a module that can communicate while looking at each other between a smart toy and a smart toy or between a smart toy and a user.
  • the touch module is a module related to the reaction with the toy through the display touch
  • the visual module is a module related to the smart toy to recognize the user and respond to the individual
  • the action module is a responsive module for each type of content to drive it.
  • the combination of the motion module and the visual module enables the photographing while moving, and the voice response corresponding to the object caught by the object while moving through the motion module, the voice module, and the action module is possible.
  • a general module is a lego type module for assembling hardware, but a module according to an embodiment of the present invention is in the form of a standard module having unique functions.
  • Conventional toys are inefficient because they have to be manufactured once and then discarded, but modular smart toys according to an embodiment of the present invention are not only competitive in price, but also can be recycled in technology.
  • FIG. 2 is a block diagram of a smart toy according to a first embodiment of the present invention
  • Figure 3 is a block diagram of a smart toy according to a second embodiment of the present invention.
  • the smart toy includes voice recognition means 111 and 121, touch sensors 112a, 112b, 122a and 122b, voice output means 113 and 123, and LED lamps 114, 124a and 124b.
  • the power is turned on while the voice of “Go Robo Kong” is output through the voice output means 113 and 123.
  • the touch sensors 112a, 112b, 122a, and 122b are embedded in the head part or the nose part of the smart toy.
  • the voices of “Piri Piri”, “Who touched me” and “Welcome!” Are output through the built-in voice output means 113 and 123.
  • the touch sensors 112b and 122b embedded in the nose are touched, the voices of “ ⁇ ”, “Tickle,” “Etch and cold come from” are output through the built-in voice output means 113 and 123. do.
  • the LED lamps 114, 124a, and 124b are embedded in the face or belly of the smart toy, and emit light when the touch sensors 112a, 112b, 122a, and 122b are touched.
  • the magnet sensor 127 is embedded in the mouth of the smart toy, and when the food is approached within a certain distance, the corresponding sound is output according to the type of food through the voice output means 113 and 123.
  • the smart toy asks for food while outputting the voice of "Hungry”, “Give energy”, “Cocomong ⁇ ", when the fruit is close within a certain distance, it is “hungry”, “Give energy”, “Cocomong” Let's output the voice of.
  • the audio output means 113, 123
  • the magnet sensor 127 allows various voices to be output through the voice output means 113 and 123. If the food does not come close to the magnet sensor 127 for 5 seconds, the sound of “singing energy is dropped” and “no power” is output through the voice output means 113 and 123, and the magnet sensor 127 is output. When the food is not close for 10 minutes, the voice of "too much beans” and “give vegetables” is output through the voice output means 113 and 123. In addition, when the food does not come close to the magnet sensor 127 for 15 minutes, the voice of "Help Cocomong", “A ... Rome " is output through the voice output means (113, 123).
  • the gravity sensor 128 is embedded in the abdomen of the smart toy, and when tilted more than the set angle, so that various voices are output through the voice output means 113, 123 according to the angle tilt.
  • the voice output means 113 is output. , 123) to output the voices of "fall down", “raise”, "help”.
  • the voice output means 113, 123.
  • the voice output of the "dizziness" is output through the voice output means (113, 123).
  • Proximity sensor 129 is embedded in the leg portion of the smart toy.
  • voice output means 113, 123
  • "Robo Kong dispatch” "Find the bacteria king”
  • the voice of "Singsing Energy Shoongseng” is output.
  • the obstacle is recognized within the near distance in front of the voice output means (113, 123) "Surprise”, “Dangerous”, “Look ahead” to output the voice.
  • the driving motor 130 is embedded in the foot portion of the smart toy, and when the embedded voice recognition means 111 and 121 recognize the set driving command voice, the smart toy is driven to travel forward to output the voice output means 113, Through 123), the voices of "Robo Kong comes out”, “Singsing Energy Shoongsheng”, “Bacterial King from there ⁇ ", “Roll out” are output.
  • the driving motor 130 may move the smart toy forward. Driven to stop.
  • FIG. 4 is a schematic diagram showing a conversation between a smart toy and another smart toy according to the first embodiment of the present invention.
  • the smart toy on the far left is Cocomong (10), and has a conversation with a smart toy called Robo Kong (20).
  • FIG. 5 is a schematic diagram showing a conversation between a smart toy and another smart toy according to a second embodiment of the present invention.
  • the smart toy on the far left is an arom 30 and is talking to a smart toy called Robo Kong 20.
  • FIG. 6 is a schematic view showing a conversation of three smart toys according to a first embodiment of the present invention
  • Figure 7 is a schematic diagram showing a conversation of three smart toys according to a second embodiment of the present invention.
  • three smart toys, Cocomong (10), Robo Kong (20), and Aromi (30) are having a conversation.
  • the conversation starts when the user asks for help
  • the spinach starts.
  • the magnet sensor built in Cocomong 10-10 recognizes the vegetable and the conversation starts.
  • FIG. 7 as in FIG. 6, a dialogue is performed between three smart toys.
  • the smart toys 100 and 10 of the present invention may include other smart toys (including slave toys; 20 and 30) that interoperate with the smart toys in the second mode or the third mode.
  • other smart toys including slave toys; 20 and 30
  • the smart toys unlike the smart toy that repeatedly performs only a specific predetermined operation as in the related art, the smart toys alternately communicate with each other on the subject of various stories (themes about vegetables, themes about natural love), It is possible to obtain an effect that can further improve the interest and concentration of the smart toy of the user.

Abstract

La présente invention concerne un système de service de jouet intelligent comprenant : un jouet intelligent destiné à stocker des données d'utilisateur et à détecter une voix ou un geste de l'utilisateur pour produire une voix correspondante ; un dispositif intelligent qui est connecté au jouet intelligent par Bluetooth et recueille des données d'utilisateur du jouet intelligent ; et un serveur qui est connecté au dispositif intelligent par l'intermédiaire de l'Internet et analyse des données d'utilisateur recueillies par le dispositif intelligent, le dispositif intelligent commandant le jouet intelligent de sorte qu'il produise une voix par l'intermédiaire d'un programme d'application téléchargé à partir du serveur. Selon la présente invention, une voix ou un geste d'un utilisateur est détecté(e) par l'intermédiaire d'un jouet intelligent et une voix correspondante de celui-ci est produite, l'utilisateur pouvant ainsi bénéficier d'une variété de contenus non seulement visuellement mais également vocalement. Par conséquent, lorsqu'elle est utilisée à des fins d'éducation d'enfants, la présente invention peut améliorer un effet d'apprentissage et doubler l'effet ludique associé.
PCT/KR2016/014229 2016-12-06 2016-12-06 Jouet intelligent et son système de service WO2018105765A1 (fr)

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Application Number Priority Date Filing Date Title
PCT/KR2016/014229 WO2018105765A1 (fr) 2016-12-06 2016-12-06 Jouet intelligent et son système de service

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Application Number Priority Date Filing Date Title
PCT/KR2016/014229 WO2018105765A1 (fr) 2016-12-06 2016-12-06 Jouet intelligent et son système de service

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WO2018105765A1 true WO2018105765A1 (fr) 2018-06-14

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Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20020032085A (ko) * 2000-10-25 2002-05-03 이건갑 음성 인식 기능 및 인공 지능을 갖는 완구
JP2005087504A (ja) * 2003-09-18 2005-04-07 Core Colors:Kk 携帯用ペットロボット
JP2011115936A (ja) * 2009-11-04 2011-06-16 Advanced Telecommunication Research Institute International 触覚提示付ロボット
KR20150029391A (ko) * 2013-09-10 2015-03-18 이영재 다기능 놀이학습용 완구
JP2015167859A (ja) * 2014-03-07 2015-09-28 摩豆科技有限公司 アプリケーションによる人形の制御方法及び対話型人形の操作方法、並びに人形の制御および操作のための装置

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20020032085A (ko) * 2000-10-25 2002-05-03 이건갑 음성 인식 기능 및 인공 지능을 갖는 완구
JP2005087504A (ja) * 2003-09-18 2005-04-07 Core Colors:Kk 携帯用ペットロボット
JP2011115936A (ja) * 2009-11-04 2011-06-16 Advanced Telecommunication Research Institute International 触覚提示付ロボット
KR20150029391A (ko) * 2013-09-10 2015-03-18 이영재 다기능 놀이학습용 완구
JP2015167859A (ja) * 2014-03-07 2015-09-28 摩豆科技有限公司 アプリケーションによる人形の制御方法及び対話型人形の操作方法、並びに人形の制御および操作のための装置

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