WO2018098805A1 - 智能魔方及魔方控制方法 - Google Patents
智能魔方及魔方控制方法 Download PDFInfo
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- WO2018098805A1 WO2018098805A1 PCT/CN2016/108370 CN2016108370W WO2018098805A1 WO 2018098805 A1 WO2018098805 A1 WO 2018098805A1 CN 2016108370 W CN2016108370 W CN 2016108370W WO 2018098805 A1 WO2018098805 A1 WO 2018098805A1
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- Prior art keywords
- light
- color
- cube
- emitting unit
- touch panel
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0826—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube
- A63F9/0865—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube with a plurality of single elements rotatably connected to a central body which are characterised only by design, e.g. shape, use of colours or symbols
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
Definitions
- the invention relates to a puzzle, in particular to an intelligent cube and a control method thereof.
- Rubik's Cube is a popular puzzle game product and has become a must-have device for many families.
- Most of the current Rubik's cubes are mechanical Rubik's cubes.
- the color blocks are arranged in an orderly manner to achieve the entertainment effect according to the player's wishes.
- the mechanical Rubik's Cube has at least the following disadvantages: 1.
- the mechanical Rubik's Cube requires the hand to apply the torque to rotate the color block, and the hand and the Rubik's Cube have mutual force. When the game time is long, the hand is stressed for a long time, especially for the rotation.
- the embodiment of the invention discloses an intelligent cube and a control method thereof, and realizes the function of the cube by photoelectric technology, thereby greatly reducing the fatigue of the user and the wear of the cube.
- the controller is coupled to the light emitting unit, configured to control the light emitting unit to emit corresponding color light to display a corresponding color, and the light guide plate is configured to derive color light emitted by the light emitting unit, and form n* on each side.
- n color blocks the controller is further configured to determine a corresponding Rubik's cube operation action in response to a user's touch gesture on the transparent touch panel, and control a color of the corresponding light unit to change
- the Rubik's cube control method disclosed in the embodiment of the present invention is used to control the operation of a Rubik's Cube
- the Rubik's cube includes a body, the body is a polyhedron, and the smart cube includes the set on each side of the body.
- the smart cube and the control method thereof of the invention realize the effect of the cube of the cube by displaying a plurality of display units on each side, and set a touch panel on each side for the user to input the cube operation, which greatly reduces the User fatigue and Rubik's wear.
- FIG. 1 is a structural block diagram of a smart cube according to an embodiment of the present invention.
- FIG. 2 is a schematic exploded view of a smart cube of an embodiment of the present invention.
- FIG. 3 is a schematic overall view of a smart cube according to an embodiment of the present invention.
- FIG. 4 is a schematic diagram of a light guide plate of a smart cube according to an embodiment of the invention.
- FIG. 5 is a schematic structural diagram of a light emitting unit of an intelligent cube according to an embodiment of the present invention.
- FIG. 6 is a schematic diagram of a power management unit of a smart cube in connection with a light emitting unit according to another embodiment of the present invention.
- FIG. 7 is a flowchart of a Rubik's cube control method according to an embodiment of the present invention.
- FIG. 1 is a structural block diagram of a smart cube 100 according to an embodiment of the present invention.
- the smart cube 100 includes a body 10, at least one light emitting unit 20, at least one light guide plate 30, at least one transparent touch panel 40, and a controller 50.
- the controller 50 is coupled to the at least one light emitting unit 20 and the transparent touch panel 40.
- the body 10 is a polyhedron, and includes a plurality of faces S1. Each face S1 is provided with n*n light-emitting units 20 (n is a positive integer greater than or equal to 2), and is disposed on the n*n light-emitting units 20
- the light guide plate 30 and the transparent touch panel 40 are used to guide the color light emitted by the light emitting unit 20.
- the light guide plate 30 is disposed on the n*n light emitting units 20, and then the transparent touch panel 40 is disposed on the light guide plate 30.
- the transparent touch panel 40 is disposed on the n*n light emitting units 20, and then the light guide plate 30 is disposed on the transparent touch panel 40.
- FIG. 3 is an overall schematic diagram of the smart cube 100.
- the light guide plate 30 guides out the color light emitted by the n*n light-emitting units 20, and forms mutually isolated light-emitting regions with corresponding colors.
- the area forms n*n color patches K1 as shown in FIG. 3 on each side S1.
- the light guide plate 30 includes n*n light-conducting regions 301 that are optically isolated from each other, and each of the light-guiding regions 301 corresponds to a light-emitting unit 20 for filtering color light emitted by the light-emitting unit 20 from the light-guiding region 301. Exported and displayed through the transparent touchpad 40.
- Each of the light guiding regions 301 of the light guide plate 30 leads out the color light emitted by the corresponding light emitting unit 20, and forms a light emitting region with a corresponding color separated from the other light guiding regions 301 in the light guiding region 301.
- n*n color patches K1 as shown in FIG. 3 are formed on each side S1.
- the controller 50 is configured to control the n*n light-emitting units 20 on each side S1 to emit light of a corresponding color.
- the light guide plate 30 derives the color light emitted by the light-emitting unit 20, and Each face S1 forms n*n color patches K1 to realize the color display of the cube.
- the controller 50 determines the corresponding Rubik's cube operation action in response to the user's touch gesture on the transparent touch panel 40, and controls the color displayed by the corresponding light-emitting unit 20 to change, thereby simulating the operation of the Rubik's cube.
- the controller 50 can control the n*n light-emitting units 20 on each side S1 to display the same color, thereby presenting the initial state/reset state of the cube. In another implementation, after the smart cube 100 is powered on, the controller 50 controls the n*n light-emitting units 20 on each side S1 to display according to the display state when the last smart cube 100 is turned off, thereby presenting the last cube. status.
- the controller 50 determines, according to the operation operation of the Rubik's cube, the color block affected by the operation of the Rubik's cube, and determines the target color to be displayed by each affected color block K1, and the color block K1 corresponding to the control.
- the light emitting unit 20 displays the target color.
- the Rubik's Cube responds to the operation rotation, and the corresponding color block K1 moves to change the color of the corresponding position.
- the controller 50 may pre-store an algorithm for operating the magic cube and the change relationship of each color patch K1, determine the color patch K1 affected by the current Rubik's cube operation according to the algorithm, and determine the affected color patch.
- the operation of the cube can be realized by the photoelectric technology. Since the smart cube 100 can operate in response to the user's touch, the user does not need to exert a vigorous operation, thereby reducing the user's fatigue, and further, since the smart cube 100 does not need to be mechanically The rotation of the mechanism also greatly reduces the loss of the smart cube 100 itself.
- the light guide plate 30 correspondingly includes 3*3 light guiding regions 301.
- the smart cube 100 can also be a second-order cube, a fourth-order cube, a fifth-order cube, and other cubes.
- the n can be 2, 4, 5, etc., equal to the order of the smart cube 100. Value.
- each side S1 of the smart cube 100 is provided with 2*2 light-emitting units 20, and the light guide plate 30 correspondingly includes 2*2 light-guiding areas 301, when it is a fourth-order cube
- Each face S1 of the smart cube 100 is provided with 4*4 light emitting units 20, and the light guide plate 30 correspondingly includes 4*4 light guiding regions 301.
- the smart cube 100 is a hexahedral structure.
- the smart cube 100 can be a pyramid, an octahedron, or the like.
- the light guide plate 30 includes n*n light guiding regions 301, and the light guide plate 30 further includes a light fence Z1 that optically isolates each of the light guiding regions 301, so that the n*n The light guiding regions 301 are optically isolated from each other, that is, the light emission of the n*n light guiding regions 301 does not interfere with each other.
- the light fence Z1 is made of opaque material
- the light guiding region 301 is made of a light guiding material.
- the light fence Z1 also has a color different from that of all the color patches of the current smart cube 100 as a dividing line of the light guiding area 301/block K1, so that it is more like a mechanical cube from the outer shape.
- each of the faces S1 of the body 10 is provided with n*n receiving slots C1, and each receiving slot C1 is for receiving a light emitting unit 20.
- the groove wall between each of the receiving slots C1 is made of a light blocking material.
- Each of the receiving slots C1 corresponds to a light guiding area 301, so that the light emitted by each of the light emitting units 20 can only be led out through the corresponding light guiding area 301.
- the receiving slot C1 has a funnel shape with a trapezoidal cross section, the light emitting unit 20 is located at the bottom of the receiving slot C1, and the opening of the receiving slot C1 corresponds to the light guiding area 301.
- the shape is, for example, a square.
- the size of the opening of the receiving slot C1 is substantially equal to the size of the light guiding area 301, so that the light emitted by the light emitting unit 20 is guided through the receiving slot C1, and then completely transmitted to the corresponding light guiding area 301, and is emitted from the light guiding area 301. Go out as a color block K1.
- the inner sidewall of the receiving groove C1 may also be coated with a reflective material to increase the brightness of the light emitting unit 20 .
- each of the light emitting units 20 includes a red LED (light-emitting diode) lamp R1, a green LED lamp G1, and a blue LED.
- Light B1 is a schematic diagram of the light emitting unit 20, wherein, in some embodiments, each of the light emitting units 20 includes a red LED (light-emitting diode) lamp R1, a green LED lamp G1, and a blue LED.
- Light B1 is a red LED (light-emitting diode) lamp R1, a green LED lamp G1, and a blue LED.
- the controller 50 determines the corresponding target lighting unit 20 according to the affected color patch K1, and controls the red, green and blue in the corresponding target lighting unit 20 after determining the target color to be changed by the affected color patch K1.
- the display of the LED lamp causes the target light emitting unit 20 to display the target color, that is, emit light having the target color.
- the smart cube 100 further includes a power management unit 60, which is connected to all of the light emitting units 20 for supplying power to all of the light emitting units 20.
- the controller 50 is connected to the power management unit 60 and coupled to all of the light emitting units 20 through the power management unit 60.
- the controller 50 changes the display color of the corresponding light emitting unit 20 by controlling the power supply management unit 60 to supply power to the red LED lamp R1, the green LED lamp G1, and the blue LED lamp B1 of the light emitting unit 20.
- FIG. 6 is a schematic diagram of the power management unit 60 connected to the light emitting unit 20 .
- the power management unit 60 and the red LED lamp R1 and the green LED of each of the light emitting units 20 are shown.
- the lamp G1 and the blue LED lamp B1 are electrically connected.
- the power management unit 60 is a power management chip.
- the power management unit 60 includes a plurality of power output pins J1, and each power output pin J1 is connected to an LED lamp, that is, a red LED lamp R1 and a green LED lamp G1 of each power output pin J1 and an illumination unit 20. And one of the blue LED lights B1 is connected.
- the controller 40 After determining the color patch K1 affected by the current Rubik's cube operation, the controller 40 determines the corresponding target light-emitting unit 20 according to the affected color patch K1, and after determining the target color to be changed by the affected color patch, Determining the power output pin J1 of the power management unit 60 connected to the target light emitting unit 20, and the controller 40 controls the corresponding power output pin J1 of the power management unit 60 to output current or not output current, and control corresponding light.
- the corresponding LED light in unit 20 is powered such that target illumination unit 20 displays the target color, i.e., emits light having the target color.
- the controller 40 controls the power output pin J1 of the power management unit 60 connected to the red LED lamp R1 of the target lighting unit 20 to output a current, and The green LED lamp G1 of the target light emitting unit 20 and the power output pin J1 connected to the blue LED lamp B1 do not output current, so that the target light emitting unit 20 only operates on the red LED lamp R1 to emit red light.
- the controller 40 controls the power output pin J1 of the power management unit 60 connected to the red LED lamp R1 and the green LED lamp G1 of the target lighting unit 20
- the current, the power output pin J1 connected to the blue LED lamp B1 of the target light-emitting unit 20 does not output a current, so that the red LED lamp R1 and the green LED lamp G1 of the target light-emitting unit 20 are powered up to perform color mixing. Since the red-green color mixture is equal to yellow, the target light-emitting unit 20 displays the target color of yellow.
- the power management unit 60 further includes a control pin E1, and the controller 40 is connected to the control pin E1 of the power management unit 60.
- the controller 40 transmits a control command to the power management unit 60 through the control pin E1 to perform the aforementioned functions.
- the smart cube 100 pre-stores the position of each light-emitting unit 20 on each side S1, the correspondence between each transparent touch panel 40 and each side S1 of the body 10, and the storage of each of the light-emitting units 20.
- the controller 40 After receiving the touch gesture generated by a certain transparent touch panel 40, the controller 40 determines the surface S1 where the transparent touch panel 40 is located.
- each of the light emitting units 20 on each side S1 The position of each of the light emitting units 20 on each side S1, the correspondence between each transparent touch panel 40 and each side S1 of the body 10, and the power of the LED light of each of the light emitting units 20 and the power management unit 60
- the connection relationship of the output pin J1 can be pre-programmed in the controller 50.
- the controller 50 further prestores a corresponding relationship between different touch gestures and different Rubik's cube operation actions.
- the rubbing operation corresponding to the one-way sliding of the user is that all the color blocks corresponding to the right side of the sliding track are rotated relative to all the color blocks on the left side.
- the controller 50 also controls to display the same color to the light emitting unit 20 on each side S1 of the smart cube 100 when it is determined that the rubbing operation corresponding to the touch gesture input on the transparent touch panel 40 is a resetting action. For example, all of the light-emitting units 20 on one side S1 display red, and all of the light-emitting units 20 on the other side S1 display green and the like. Thereby, the smart cube 100 is reset to the initial state.
- the touch gesture corresponding to the reset action may be a long press operation at a position corresponding to the upper left character block of the transparent touch panel 40, a double click operation corresponding to a position of the upper left character block, or the like.
- the smart cube 100 can achieve a quick reset, which is more convenient than the traditional mechanical cube.
- the controller 50 further controls the display color following the presentation step of the illumination unit 20 on each of the faces S1 when determining that the Rubik's cube operation corresponding to the touch gesture input on the transparent touch panel 40 is a demonstration action. Corresponding changes, demonstrating the operation of the Rubik's Cube.
- the smart cube 100 can be automatically operated, and the user can automatically learn by playing the smart cube 100 to learn the techniques and methods of playing the puzzle.
- the touch gesture corresponding to the presentation action may be a long press operation at a position corresponding to the upper right character block of the transparent touch panel 40, a double click operation corresponding to a position of the upper right character block, or the like.
- the position of the corresponding upper left character block and the position of the corresponding upper right character block of the transparent touch panel 40 may be the position of the corresponding upper left character block of the transparent touch panel 40 on either side of the smart cube 100 and the position of the corresponding upper right character block.
- the controller 50 is further configured to control the light-emitting unit 20 to perform a flashing display of color alternating changes when the puzzle game is successfully completed, thereby creating a light flashing and coloring. A variety of celebration effects.
- the controller 50 further determines a color patch K1 that needs to be color-changed in response to a touch gesture for color change on the transparent touch panel 40, and controls the light-emitting unit 20 corresponding to the color patch K1 that needs to be color-changed. Change the color of the light to achieve the function of color change.
- the color-changing touch gesture may be an “L”-shaped touch gesture performed on a patch region corresponding to a light-transmitting region 201, and determine other color patches currently having the same color as the color patch display, and according to the determined All the color blocks determine the corresponding light-emitting unit 20, and then control all the corresponding light-emitting units 20 to be uniformly changed to other colors, thereby realizing uniform color change of the color block K1, for example, changing all current color blocks K1 displaying red to display yellow. .
- the smart cube 100 further includes a battery 70 and a power interface 80 .
- the battery 80 is connected to the power management unit 60 for powering the power management unit 60 .
- the power management unit 60 provides a suitable voltage or current for the controller 50, the light emitting unit 20, the transparent touch panel 40, and the like after acquiring power from the battery 70.
- the power interface 80 is connected to the battery 70 and the power management unit 60 for accessing the external power source 200, and then charging the battery 70 and/or directly supplying power to the power management unit 60.
- the power interface 80 can be a wired interface such as a USB (Universal Serial Bus) interface for acquiring power from the external power source 200 by wire.
- the power interface 80 can be a wireless interface, such as a wireless charging coil, for wirelessly harvesting electrical energy from the external power source 200.
- the controller 50, the power management unit 60, and the battery 70 are housed inside the body 10. As shown in FIG. 2, the controller 50 is connected to the transparent touch panel 40 through a flexible circuit board D1.
- the smart cube 100 further includes a transparent protection board 90 covering the transparent touch panel 40 of each side S1 of the smart cube 100 for protecting the transparent touch panel. 40.
- the transparent protection panel 90 may be made of a conductive or non-conductive transparent material, such as a transparent plastic film, a transparent resin film, or the like.
- the transparent protection panel 90 may be made of a conductive transparent material such as an ITO (Indium Tin Oxide) film.
- the light guide plate 30 When the light guide plate 30 is disposed on the transparent touch panel 40, the light guide plate 30 may be made of the same material as the transparent protection plate 90 to ensure that the touch function of the touch panel 40 is not affected. influences.
- the light guide plate 30, the transparent touch panel 40, and the transparent protection plate 90 on each surface S1 of the smart cube 100 may be an integrally formed structure, but are logically divided into a plurality of faces. In other embodiments, the light guide plate 30, the transparent touch panel 40, and the transparent protection plate 90 on the respective faces S1 of the smart cube 100 are independent of each other.
- FIG. 7 is a flowchart of a Rubik's cube control method according to an embodiment of the present invention.
- the magic cube control method is used to control the operation of the smart cube 100 as described above.
- the smart cube 100 includes a body 10, the body 10 is a polyhedron, and the smart cube 100 further includes a surface S1 disposed with the body 10.
- the light emitting unit 20 that controls each side S1 of the smart cube 100 displays a corresponding color, and is guided by the light guide plate 30 to form n*n color patches K1 on each side S1 (S701).
- the corresponding Rubik's cube operation is determined, and the color displayed by the corresponding light-emitting unit 20 is controlled to be changed to simulate the operation of the Rubik's Cube (S703).
- the controller 50 determines the color patch K1 affected by the Rubik's cube operation according to the operation of the Rubik's cube, and determines the target color to be displayed by each affected patch K1, and controls the illumination corresponding to the affected patch K1.
- Unit 20 displays the target color.
- the method further includes the step of controlling to display the same for the light emitting unit 20 on each side S1 of the smart cube 100 when determining that the rubbing operation corresponding to the touch gesture input on the transparent touch panel 40 is a resetting action. colour. For example, all of the light-emitting units 20 on one side S1 display red, and all of the light-emitting units 20 on the other side S1 display green and the like.
- the method further includes the step of: controlling the display color of the light-emitting unit 20 on each of the faces S1 by a demonstration when determining that the rubbing operation corresponding to the touch gesture input on the transparent touch panel 40 is a demonstration action
- the steps correspond to changes, demonstrating the operation of the Rubik's Cube.
- the method further includes the step of: controlling the lighting unit 20 to perform a flashing display of alternating color changes upon successful completion of the puzzle game to create a flashing, colorful celebration effect.
- the method further includes the steps of: determining a type of the color patch K1 that needs to be color-changed in response to a touch gesture for color change on the transparent touch panel 40, and controlling the color patch K1 of the color that needs to be color-changed.
- the corresponding light-emitting unit 20 changes the color of the light to realize the function of color change.
- the color change touch The gesture may be an “L”-shaped touch gesture performed on a patch region corresponding to a light-transmitting region 201, determining other color patches currently having the same color as the color patch display, and determining corresponding light-emitting units according to the determined color patches. 20, then control all the corresponding light-emitting units 20 to be uniformly changed to other colors, and achieve uniform color change of the color patches K1, for example, change all current color blocks K1 displaying red to display yellow.
- the operation of the cube can be realized by the photoelectric technology. Since the smart cube 100 can operate in response to the user's touch, the user does not need to exert a vigorous operation, thereby reducing the user's fatigue, and in addition, due to the smart cube The 100 itself does not need to rotate the mechanical mechanism, and also greatly reduces the loss of the smart cube 100 itself. In addition, the smart cube 100 and the control method can be quickly reset, and have functions such as automatic operation for the user to learn, which greatly enriches the use function of the Rubik's cube.
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Abstract
一种魔方(100)的控制方法,该魔方(100)包括本体(10),该本体(10)为多面体。该本体(10)的每个面上设有n*n个发光单元(20)(n≥2)、导光板(30)及透明触摸板(40),导光板(30)和透明触摸板(40)设置于n*n个发光单元(20)上。所述方法包括:控制魔方(100)的每一面的发光单元(20)显示相应的颜色,通过导光板(30)导出后在每一面形成n*n个色块;响应用户在透明触摸板(40)上的触摸手势,确定对应的魔方操作动作,根据所述魔方操作动作控制对应的发光单元(20)显示的颜色进行变化。
Description
本发明涉及一种魔方,尤其涉及一种智能魔方及其控制方法。
目前,魔方作为一种广受人们喜爱的益智游戏产品,成为许多家庭的必备装置。目前的魔方大都为机械式魔方,通过采用巧妙的机械结构实现带色方块的旋转运动,让色块按游戏者的意愿实现有序排列达到娱乐的效果。然而,机械式魔方至少存在如下缺点:1.机械式魔方需要手施加扭力去转动色块,手和魔方存在着相互的作用力,游戏时间较长时,手长时间受力,特别是对于转动阻力较大的情况下,手会有疼痛感,影响游戏者的体验,2.机械式魔方需要比较复杂的机械结构,长期使用会使其中的结构件磨损或者损坏,影响产品的使用寿命。
发明内容
本发明实施例公开一种智能魔方及其控制方法,通过光电技术实现魔方的功能,极大地降低了使用者的疲劳及魔方的磨损。
本发明实施例公开的智能魔方,包括本体,所述本体为包括若干面的多面体,其中,所述智能魔方还包括控制器及在所述本体每个面上所设置的n*n个发光单元(n>=2)、导光板及透明触摸板,所述导光板及所述透明触摸板设置于所述n*n个发光单元上。所述控制器与所述发光单元耦接,用于控制发光单元发出相应的颜色光而显示对应的颜色,所述导光板用于将发光单元发出的颜色光导出,而在每一面形成n*n个色块;所述控制器还用于响应用户在透明触摸板上的触摸手势,确定对应的魔方操作动作,控制对应的发光单元显示的颜色进行变化
本发明实施例公开的魔方控制方法,用于控制一魔方的运转,所述魔方包括本体,所述本体为多面体,所述智能魔方还包括在所述本体每个面上所设置
的n*n个发光单元(n>=2)、导光板及透明触摸板,所述导光板及所述透明触摸板设置于所述n*n个发光单元上,所述方法包括步骤:控制魔方的每一面的发光单元显示相应的颜色,并通过导光板导出后在每一面形成n*n个色块;以及响应用户在透明触摸板上的触摸手势,确定对应的魔方操作动作,根据所述魔方操作动作控制对应的发光单元显示的颜色进行变化。
本发明的智能魔方及其控制方法,通过在每面上设置多个显示单元进行显示来实现魔方的色块的效果,并在每面上设置触摸板供用户输入魔方操作,极大地地降低了使用者的疲劳及魔方的磨损。
为了更清楚地说明本发明实施例中的技术方案,下面将对实施例中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本发明的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。
图1为本发明一实施例中的智能魔方的结构框图。
图2为本发明一实施例中的智能魔方的一视角的爆炸示意图。
图3为本发明一实施例中的智能魔方的整体示意图。
图4为本发明一实施例中的智能魔方的导光板的示意图。
图5为本发明一实施例中的智能魔方的发光单元的结构示意图。
图6为本发明另一实施例中的智能魔方的电源管理单元与发光单元连接的示意图。
图7为本发明一实施例中的魔方控制方法的流程图。
下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅是本发明一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有做出创造性
劳动前提下所获得的所有其他实施例,都属于本发明保护的范围。
请参阅图1,为本发明一实施例中的智能魔方100的结构框图。所述智能魔方100包括本体10、至少一发光单元20、至少一导光板30、至少一透明触摸板40及控制器50。所述控制器50与所述至少一发光单元20以及所述透明触摸板40耦接。
请一并参阅图2,为智能魔方100的一视角的结构爆炸图。所述本体10为一多面体,包括若干面S1,每一面S1上设置有n*n个发光单元20(n为大于等于2的正整数),以及设置于所述n*n个发光单元20上的导光板30及透明触摸板40。所述发光单元20用于发出颜色光而显示对应的颜色。所述导光板30用于将发光单元20发出的颜色光导出。在一些实施例中,所述导光板30设置于所述n*n个发光单元20上,然后所述透明触摸板40设置于导光板30上。在另一些实施例中,所述透明触摸板40设置于所述n*n个发光单元20上,然后所述导光板30设置于所述透明触摸板40上。
请一并参阅图3,为智能魔方100的整体示意图,所述导光板30将n*n个发光单元20发出的颜色光导出,而形成的相互隔离的具有相应颜色的发光区域,所述发光区域在每一面S1上形成如图3所示的n*n个色块K1。
具体的,所述导光板30包括n*n个相互光隔离的导光区域301,每一导光区域301与一发光单元20对应,用于将发光单元20发出的颜色光从导光区域301导出,并通过透明触摸板40显示出来。其中,所述导光板30的每个导光区域301将对应的发光单元20发出的颜色光导出,而在所述导光区域301形成与其他导光区域301相互隔离的具有相应颜色的发光区域,从而在每一面S1上形成如图3所示的n*n个色块K1。
其中,所述控制器50用于控制每一面S1上的n*n个发光单元20发出相应颜色的光,如前所述,所述导光板30将发光单元20发出的颜色光导出,而在每一面S1形成n*n个色块K1,实现魔方的颜色显示。所述控制器50并响应用户在透明触摸板40上的触摸手势,确定对应的魔方操作动作,控制对应的发光单元20显示的颜色进行变化,从而模拟魔方的运作。其中,在一实施例中,所述控制器50在智能魔方100上电后,可控制每一面S1上的n*n个发光单元20显示相同的颜色,从而呈现初始状态/复位状态的魔方。在另一实施
例中,所述控制器50在智能魔方100上电后,根据上一次智能魔方100关闭时的显示状态去控制每一面S1上的n*n个发光单元20进行显示,从而呈现上次的魔方状态。
具体的,所述控制器50根据魔方操作动作,确定所述魔方操作动作所影响的色块,并确定每一影响的色块K1要显示的目标颜色,以及控制所述影响的色块K1对应的发光单元20显示所述目标颜色。从而,模拟了对魔方进行一个操作后,魔方响应所述操作旋转,对应色块K1运动而变换对应位置的颜色的魔方运作过程。
其中,所述控制器50中可预先存储有魔方的运转步骤及各个色块K1的变化关系的算法,根据所述算法确定当前魔方操作动作所影响的色块K1,并确定所影响的色块K1所需要变化成的目标颜色。
从而,本发明中,通过光电技术可以实现魔方的运作,由于智能魔方100可响应用户的触摸进行运转,用户无需施加大力进行操作,减少了用户的疲劳,此外,由于智能魔方100本身无需进行机械机构的转动,也极大地降低了智能魔方100本身的损耗。
其中,在一实施例中,如图2所示,所述智能魔方100为三阶魔方,所述n=3,即,所述智能魔方100的每一面S1设置有3*3个发光单元20,所述导光板30相应包括3*3个导光区域301。显然,所述智能魔方100也可为二阶魔方、四阶魔方、五阶魔方等其他阶数的魔方,相应的,所述n可为2、4、5等与智能魔方100的阶数相等的值。即,当为二阶魔方时,所述智能魔方100的每一面S1设置有2*2个发光单元20,所述导光板30相应包括2*2个导光区域301,当为四阶魔方时,所述智能魔方100的每一面S1设置有4*4个发光单元20,所述导光板30相应包括4*4个导光区域301。
如图2和3所示,所述智能魔方100为六面体结构,显然,所述智能魔方100可为锥体、八面体等其他多面体。
请一并参阅图4,为所述导光板30的示意图。如前所述,所述导光板30包括n*n个导光区域301,所述导光板30还包括将每个导光区域301进行光隔离的光栅栏Z1,从而使得所述n*n个导光区域301相互光隔离,即,所述n*n个导光区域301的发光互不干扰。其中,所述光栅栏Z1为不透光材料制
成,所述导光区域301为光导材料制成。所述光栅栏Z1还具有与当前智能魔方100的所有色块的颜色都不同的颜色,以作为导光区域301/色块K1的分隔线条,从而从外形上更像机械式的魔方。
在一些实施例中,如图2所示,所述本体10的每一面S1上开设有n*n个收容槽C1,每一收容槽C1用于收容一发光单元20。其中,所述每一收容槽C1之间的槽壁为阻光材料制成。每一收容槽C1与一导光区域301对应,从而,每一发光单元20发出的光仅能通过与所述对应的导光区域301导出。如图2所示,在一实施例中,所述收容槽C1为横截面为梯形的漏斗状,所述发光单元20位于收容槽C1的底部,收容槽C1的开口为与导光区域301对应的形状,例如为方形。收容槽C1的开口的尺寸与导光区域301的尺寸大致相等,从而发光单元20发出的光通过收容槽C1导向后,完全传输至对应的导光区域301,而从所述导光区域301发射出去,作为色块K1。
其中,所述收容槽C1的内侧壁还可涂覆反光材料,从而增加所述发光单元20的发光亮度。
请一并参阅图5,为发光单元20的示意图,其中,在一些实施例中,每一发光单元20包括红色LED(light-emitting diode,发光二极管)灯R1、绿色LED灯G1以及蓝色LED灯B1。
所述控制器50根据所影响的色块K1确定对应的目标发光单元20,并在确定所影响的色块K1所需要变化成的目标颜色后,控制对应的目标发光单元20中的红绿蓝LED灯的显示而使得目标发光单元20显示所述目标颜色,即发出具有所述目标颜色的光。
如图1所示,所述智能魔方100还包括电源管理单元60,所述电源管理单元60与所有发光单元20连接,用于为所有发光单元20供电。所述控制器50与所述电源管理单元60连接,并通过所述电源管理单元60与所有发光单元20耦接。所述控制器50通过控制所述电源管理单元60对发光单元20的红色LED灯R1、绿色LED灯G1以及蓝色LED灯B1的供电而改变对应发光单元20的显示颜色。
请参阅图6,为电源管理单元60与发光单元20连接的示意图。如图6所示,所述电源管理单元60与每一发光单元20的红色LED灯R1、绿色LED
灯G1以及蓝色LED灯B1电连接。在一实施例中,所述电源管理单元60为一电源管理芯片。所述电源管理单元60包括若干电源输出引脚J1,每一电源输出引脚J1与一个LED灯连接,即每一电源输出引脚J1与一发光单元20的红色LED灯R1、绿色LED灯G1以及蓝色LED灯B1中的一个LED灯连接。
所述控制器40确定当前魔方操作动作所影响的色块K1后,根据所影响的色块K1确定对应的目标发光单元20,并在确定所影响的色块所需要变化成的目标颜色后,确定电源管理单元60与所述目标发光单元20连接的电源输出引脚J1,所述控制器40并控制电源管理单元60的对应的电源输出引脚J1输出电流或不输出电流,而控制对应发光单元20中的对应LED灯供电而使得目标发光单元20显示所述目标颜色,即,发出具有所述目标颜色的光。
例如,若某一目标发光单元20需要变为红色,则所述控制器40并控制电源管理单元60的与所述目标发光单元20的红色LED灯R1连接的电源输出引脚J1输出电流,与所述目标发光单元20的绿色LED灯G1以及蓝色LED灯B1连接的电源输出引脚J1不输出电流,从而,所述目标发光单元20仅红色LED灯R1上电工作而发出红色光。若某一目标发光单元20需要变为黄色,则所述控制器40并控制电源管理单元60的与所述目标发光单元20的红色LED灯R1及绿色LED灯G1连接的电源输出引脚J1输出电流,与所述目标发光单元20的蓝色LED灯B1连接的电源输出引脚J1不输出电流,从而,所述目标发光单元20的红色LED灯R1及绿色LED灯G1上电工作而进行混色,由于红绿混色等于黄色,从而目标发光单元20显示黄色这一目标颜色。
其中,所述电源管理单元60还包括控制引脚E1,所述控制器40与所述电源管理单元60的控制引脚E1连接。所述控制器40通过所述控制引脚E1向电源管理单元60发送控制指令而执行前述的功能。
其中,所述智能魔方100中预先存储有每一发光单元20在每一面S1上的位置,每一透明触摸板40与本体10的每一面S1的对应关系,以及存储有每一发光单元20的LED灯与电源管理单元60的电源输出引脚J1的连接关系。所述控制器40在接收到某一透明触摸板40产生的触摸手势后,确定所述透明触摸板40所处的面S1。并根据触摸手势确定魔方操作动作后,确定所影响的色块在对应面S1上的位置,所述控制器40然后根据所存储的每一发光单元
20在每一面S1上的位置确定对应的目标发光单元20,并根据每一发光单元20的LED灯与电源管理单元60的电源输出引脚J1的连接关系,确定电源管理单元60与所述目标发光单元20的LED灯连接的电源输出引脚J1。
其中,所述每一发光单元20在每一面S1上的位置,每一透明触摸板40与本体10的每一面S1的对应关系,以及每一发光单元20的LED灯与电源管理单元60的电源输出引脚J1的连接关系可预先烧录于控制器50中。
其中,所述控制器50中还预存有不同的触摸手势与不同的魔方操作动作的对应关系。例如,用户的单向滑动对应的魔方操作动作为该滑动轨迹对应右边的所有色块相对左边的所有色块旋转。
在一些实施例中,所述控制器50还在确定透明触摸板40上输入的触摸手势对应的魔方操作动作为复位动作时,控制对智能魔方100的每一面S1上的发光单元20显示同一颜色,例如,其中一面S1上的所有发光单元20显示红色,另一面S1上的所有发光单元20显示绿色等等。从而将智能魔方100复位成初始状态。其中,所述对应复位动作的触摸手势可为在透明触摸板40的对应左上角色块的位置的长按操作、或者对应左上角色块的位置的双击操作等等。
从而,所述智能魔方100可实现快速复位,相比传统的机械式的魔方,更加便捷。
在一些实施例中,所述控制器50还在确定透明触摸板40上输入的触摸手势对应的魔方操作动作为演示动作时,控制所述每一面S1上的发光单元20的显示颜色跟随演示步骤对应变化,演示魔方的操作过程。从而,所述智能魔方100可自动运转,用户可以通过观看智能魔方100自动运转,学习玩魔方的技巧和方法。其中,所述对应演示动作的触摸手势可为在透明触摸板40的对应右上角色块的位置的长按操作、或者对应右上角色块的位置的双击操作等等。其中,上述的透明触摸板40的对应左上角色块的位置及对应右上角色块的位置可为智能魔方100任一面上的透明触摸板40的对应左上角色块的位置及对应右上角色块的位置。
在一些实施例中,所述控制器50还用于在成功完成魔方游戏时,控制发光单元20进行颜色交替变化的闪烁显示,从而营造出一种灯光闪烁,色彩缤
纷的庆祝效果。
在一些实施例中,所述控制器50还响应透明触摸板40上的用于换色的触摸手势,确定需要换色的色块K1,并控制需要换色的色块K1对应的发光单元20改变发光颜色,从而实现换色的功能。例如,所述换色的触摸手势可为在一透光区域201对应的色块区域执行的“L”形触摸手势,确定当前与所述色块显示颜色相同的其它色块,并根据确定的所有色块确定对应的发光单元20,然后控制对应的所有发光单元20统一改变为其他颜色,而实现该种色块K1的统一换色,例如把当前所有显示红色的色块K1改变为显示黄色。
如图1所示,所述智能魔方100还包括电池70以及电源接口80,所述电池80与所述电源管理单元60连接,用于为电源管理单元60供电。所述电源管理单元60从电池70获取电能后为控制器50、发光单元20、透明触摸板40等提供合适的电压或电流。
所述电源接口80与所述电池70及所述电源管理单元60连接,用于接入外部电源200,然后为电池70充电和/或为电源管理单元60直接供电。在一实施例中,所述电源接口80可为USB(universal serial bus,通用串行总线)接口等有线接口,用于通过有线的方式从外部电源200获取电能。在另一实施例中,所述电源接口80可为无线接口,例如无线充电线圈,用于通过无线的方式从外部电源200获取电能。
其中,所述控制器50、电源管理单元60、电池70收容于本体10的内部。如图2所示,所述控制器50与透明触摸板40通过柔性电路板D1连接。
如图2所示,所述智能魔方100还包括透明保护板90,所述透明保护板90覆盖于所述智能魔方100每一面S1的透明触摸板40的上方,用于保护所述透明触摸板40。
其中,当所述透明触摸板40为电阻式触摸板时,所述透明保护板90可为导电或不导电透明材料制成,例如可为透明塑料薄膜、透明树脂薄膜等。当所述透明触摸板40为电容式触摸板时,所述透明保护板90可为导电透明材料制成,例如为ITO(氧化铟锡)薄膜。其中,当所述导光板30设置于所述透明触摸板40上时,所述导光板30也可为与所述透明保护板90相同的材质制成,以保证触摸板40的触摸功能不受影响。
其中,在一些实施例中,所述智能魔方100的各个面S1上的导光板30、透明触摸板40及透明保护板90可为一体成型的结构,只是逻辑上分成了多个面。在其他实施例中,所述智能魔方100的各个面S1上的导光板30、透明触摸板40及透明保护板90相互独立。
请参阅图7,为本发明一实施例中的魔方控制方法的流程图。所述魔方控制方法用于控制如前所述的智能魔方100的运转,所述智能魔方100包括本体10,所述本体10为多面体,所述智能魔方100还包括设置与本体10每个面S1上的n*n个发光单元20(n>=2),以及设置于所述n*n个发光单元20上的导光板30及透明触摸板40;所述该方法包括如下步骤:
控制智能魔方100的每一面S1的发光单元20显示相应的颜色,并通过导光板30导出后在每一面S1形成n*n个色块K1(S701)。
响应用户在透明触摸板40上的触摸手势,确定对应的魔方操作动作,控制对应的发光单元20显示的颜色进行变化,以模拟魔方的运作(S703)。所述控制器50根据魔方操作动作,确定所述魔方操作动作所影响的色块K1,并确定每一影响的色块K1要显示的目标颜色,以及控制所述影响的色块K1对应的发光单元20显示所述目标颜色。
在一些实施例中,所述方法还包括步骤:在确定透明触摸板40上输入的触摸手势对应的魔方操作动作为复位动作时,控制对智能魔方100的每一面S1上的发光单元20显示同一颜色。例如,其中一面S1上的所有发光单元20显示红色,另一面S1上的所有发光单元20显示绿色等等。
在一些实施例中,所述方法还包括步骤:在确定透明触摸板40上输入的触摸手势对应的魔方操作动作为演示动作时,控制所述每一面S1上的发光单元20的显示颜色按演示步骤对应变化,演示魔方的操作过程。
在一些实施例中,所述方法还包括步骤:在成功完成魔方游戏时,控制发光单元20进行颜色交替变化的闪烁显示,以营造出一种灯光闪烁,色彩缤纷的庆祝效果。
在一些实施例中,所述方法还包括步骤:响应透明触摸板40上的用于换色的触摸手势,确定需要换色的色块K1的类型,并控制需要换色的该类色块K1对应的发光单元20改变发光颜色,从而实现换色的功能。所述换色的触摸
手势可为在一透光区域201对应的色块区域执行的“L”形触摸手势,确定当前与所述色块显示颜色相同的其它色块,并根据确定的所有色块确定对应的发光单元20,然后控制对应的所有发光单元20统一改变为其他颜色,而实现该种色块K1的统一换色,例如把当前所有显示红色的色块K1改变为显示黄色。
通过本发明智能魔方100及其控制方法,通过光电技术可以实现魔方的运作,由于智能魔方100可响应用户的触摸进行运转,用户无需施加大力进行操作,减少了用户的疲劳,此外,由于智能魔方100本身无需进行机械机构的转动,也极大地降低了智能魔方100本身的损耗。另外,所述智能魔方100及控制方法,可快速复位、并具有可自动运转供用户学习等功能,极大地丰富了魔方的使用功能。
以上所述是本发明的优选实施例,应当指出,对于本技术领域的普通技术人员来说,在不脱离本发明原理的前提下,还可以做出若干改进和润饰,这些改进和润饰也视为本发明的保护范围。
Claims (20)
- 一种智能魔方,包括本体,所述本体为包括若干面的多面体,其特征在于,所述智能魔方还包括控制器及在所述本体每个面上所设置的n*n个发光单元(n>=2)、导光板及透明触摸板,所述导光板及所述透明触摸板设置于所述n*n个发光单元上;所述控制器与所述发光单元耦接,用于控制发光单元发出相应的颜色光而显示对应的颜色,所述导光板用于将发光单元发出的颜色光导出,而在每一面形成n*n个色块;所述控制器还用于响应用户在透明触摸板上的触摸手势,确定对应的魔方操作动作,控制对应的发光单元显示的颜色进行变化。
- 如权利要求1所述的智能魔方,其特征在于,所述每一面上的导光板包括n*n个导光区域,每一导光区域与一发光单元对应,用于将发光单元发出的颜色光从导光区域导出,而在所述导光区域形成与其他导光区域相互隔离的发光区域,每一个导光区域显示相应的颜色而在每一面上形成所述n*n个色块。
- 如权利要求2所述的智能魔方,其特征在于,所述控制器响应用户在透明触摸板上的触摸手势,确定对应的魔方操作动作,控制对应的发光单元显示的颜色进行变化,包括:所述控制器根据魔方操作动作,确定所述魔方操作动作所影响的色块,并确定每一影响的色块要显示的目标颜色,以及控制所述影响的色块对应的发光单元显示所述目标颜色。
- 如权利要求2所述的智能魔方,其特征在于,所述导光板还包括将每个导光区域进行光隔离的光栅栏,所述光栅栏为不透光材料制成。
- 如权利要求2所述的智能魔方,其特征在于,所述本体的每一面上开设有n*n个收容槽,每一收容槽用于收容一发光单元,所述每一收容槽之间的槽壁为不透光材料制成,每一收容槽与相应导光板的一导光区域对应。
- 如权利要求1-5任一项所述的智能魔方,其特征在于,所述每一发光单元包括红色LED灯、绿色LED灯以及蓝色LED灯,所述控制器根据所影响的色块确定对应的目标发光单元,并在确定所影响的色块所需要变化成的目标颜色后,控制对应的目标发光单元中的红色、绿色、蓝色LED灯的显示而 使得目标发光单元显示所述目标颜色。
- 如权利要求6所述的智能魔方,其特征在于,所述智能魔方还包括电源管理单元,所述电源管理单元与所有发光单元连接,用于为所有发光单元供电,所述控制器与所述电源管理单元连接,并通过所述电源管理单元与所有发光单元耦接,所述控制器通过控制所述电源管理单元对所述发光单元中的红色、绿色、蓝色LED灯的供电而使得不同的LED上电发光,改变对应发光单元的显示颜色。
- 如权利要求7所述的智能魔方,其特征在于,所述电源管理单元包括若干电源输出引脚,每一电源输出引脚与一LED灯连接,所述控制器确定当前魔方操作动作所影响的色块后,还用于根据所影响的色块确定对应的目标发光单元,并在确定所影响的色块所需要变化成的目标颜色后,确定电源管理单元与所述目标发光单元连接的引脚,所述控制器并控制电源管理单元的对应的引脚输出电流或不输出电流,而控制对应发光单元中的对应LED灯供电而使得目标发光单元显示所述目标颜色。
- 如权利要求8任一项所述的智能魔方,其特征在于,所述控制器中预先存储有每一发光单元在每一面上的位置,每一透明触摸板与本体的每一面的对应关系,以及每一发光单元的LED灯与电源管理单元的引脚的连接关系,所述控制器在接收到某一透明触摸板产生的触摸手势后,确定所述透明触摸板所处的面,并根据触摸手势确定魔方操作动作后,确定所影响的色块所位于的面及在所位于面上的位置,所述控制器然后根据所存储的每一发光单元在每一面上的位置确定对应的目标发光单元,并根据每一发光单元的LED灯与电源管理单元的引脚的连接关系,确定电源管理单元与所述目标发光单元连接的引脚。
- 如权利要求1-5任一项所述的智能魔方,其特征在于,所述控制器还在确定透明触摸板上输入的触摸手势对应的魔方操作动作为复位动作时,控制对智能魔方的每一面上的发光单元显示同一颜色。
- 如权利要求1-5任一项所述的智能魔方,其特征在于,所述控制器还在确定透明触摸板上输入的触摸手势对应的魔方操作动作为演示动作时,控制所述每一面上的发光单元的显示颜色跟随演示步骤对应变化,演示魔方的操作 过程。
- 如权利要求1-5任一项所述的智能魔方,其特征在于,所述控制器还用于在成功完成魔方游戏时,控制发光单元进行颜色交替变化的闪烁显示。
- 如权利要求1-5任一项所述的智能魔方,其特征在于,所述控制器还响应透明触摸板上的用于换色的触摸手势,确定需要换色的色块,并控制需要换色的色块对应的发光单元改变发光颜色。
- 如权利要求7所述的智能魔方,其特征在于,所述智能魔方还包括电池以及电源接口,所述电池与所述电源管理单元连接,用于为电源管理单元供电,所述电源管理单元从电池获取电能后为控制器、发光单元、透明触摸板提供合适的电压或电流,所述电源接口与所述电池及所述电源管理单元连接,用于接入外部电源,然后为电池充电和/或为电源管理单元直接供电。
- 一种魔方控制方法,用于控制一魔方的运转,所述魔方包括本体,所述本体为多面体,所述智能魔方还包括在所述本体每个面上所设置的n*n个发光单元(n>=2)、导光板及透明触摸板,所述导光板及所述透明触摸板设置于所述n*n个发光单元上,所述方法包括步骤:控制魔方的每一面的发光单元显示相应的颜色,并通过导光板导出后在每一面形成n*n个色块;以及响应用户在透明触摸板上的触摸手势,确定对应的魔方操作动作,根据所述魔方操作动作控制对应的发光单元显示的颜色进行变化。
- 如权利要求15所述的方法,其特征在于,所述步骤“根据所述魔方操作动作控制对应的发光单元显示的颜色进行变化”包括:根据魔方操作动作,确定所述魔方操作动作所影响的色块;确定每一影响的色块要显示的目标颜色;以及控制所述影响的色块对应的发光单元显示所述目标颜色。
- 如权利要求16所述的方法,其特征在于,所述每一发光单元包括红色、绿色、蓝色LED灯,所述步骤“控制所述影响的色块对应的发光单元显示所述目标颜色”包括:通过控制所述发光单元中的红色、绿色、蓝色LED灯的供电而使得不同的LED上电发光,从而改变对应发光单元的显示颜色。
- 如权利要求15所述的方法,其特征在于,所述方法还包括步骤:确定透明触摸板上输入的触摸手势对应的魔方操作动作为复位动作时,控制对智能魔方的每一面上的发光单元显示同一颜色。
- 如权利要求15所述的方法,其特征在于,所述方法还包括步骤:确定透明触摸板上输入的触摸手势对应的魔方操作动作为演示动作时,控制所述每一面上的发光单元的显示颜色按演示步骤对应变化,演示魔方的操作过程。
- 如权利要求15所述的方法,其特征在于,所述方法还包括步骤:响应透明触摸板上的用于换色的触摸手势,确定需要换色的色块,并控制需要换色的色块对应的发光单元改变发光颜色。
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| JP2022529093A (ja) * | 2020-03-20 | 2022-06-17 | 深▲せん▼市壹位堂科技有限公司 | 機能切り替え及び切り替えの動的認識のための制御機器並びに動的認識方法 |
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| CN201030219Y (zh) * | 2007-04-30 | 2008-03-05 | 鼎丞科技有限公司 | 一种魔术方块 |
| WO2013117173A1 (en) * | 2012-02-11 | 2013-08-15 | Princip A.S. | The game device |
| CN103611291A (zh) * | 2013-11-20 | 2014-03-05 | 安徽省科普产品工程研究中心有限责任公司 | 一种电子魔方 |
| CN104857702A (zh) * | 2015-03-31 | 2015-08-26 | 广西智通节能环保科技有限公司 | 一种多功能电子魔方 |
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| WO2013117173A1 (en) * | 2012-02-11 | 2013-08-15 | Princip A.S. | The game device |
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