WO2018076394A1 - Advertisement push method based on virtual currency, and system thereof - Google Patents

Advertisement push method based on virtual currency, and system thereof Download PDF

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Publication number
WO2018076394A1
WO2018076394A1 PCT/CN2016/104922 CN2016104922W WO2018076394A1 WO 2018076394 A1 WO2018076394 A1 WO 2018076394A1 CN 2016104922 W CN2016104922 W CN 2016104922W WO 2018076394 A1 WO2018076394 A1 WO 2018076394A1
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virtual currency
user terminal
consumption
terminal
module
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PCT/CN2016/104922
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French (fr)
Chinese (zh)
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黄克伟
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魔线科技(深圳)有限公司
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Publication of WO2018076394A1 publication Critical patent/WO2018076394A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0241Advertisements
    • G06Q30/0251Targeted advertisements
    • G06Q30/0255Targeted advertisements based on user history

Definitions

  • Invention name virtual money-based advertising push method and system thereof
  • the present invention relates to an advertisement push method, and more particularly to a virtual currency based advertisement push method and system thereof.
  • corporate responsibility refers to the sense of responsibility (including ecology and community) that merchants are willing to pay and bear for the community and the environment. Often the civic responsibilities of these businesses are manifested through the reduction of waste and pollution, the use of education and public promotion, and the acquisition of more rewards from recruiting talent, which far exceeds the effectiveness of environmental regulations. Corporate responsibility can also be called “corporate citizenship”. Perhaps corporate responsibility may involve short-term costs and may not be able to obtain real benefits. ⁇ can promote a positive social and environmental change. The responsibility of corporate social responsibility in the continuous development of economic development has also improved the living quality of workers and their families, and is the greatest benefit of the community and society.
  • the technical problem to be solved by the present invention is as follows: A virtual money-based advertisement pushing method and a system thereof are proposed, and an advertisement is pushed to a user in a targeted manner.
  • a virtual currency-based advertisement pushing method including:
  • the user terminal acquires the virtual currency through the actual currency
  • the user terminal consumes through the virtual currency
  • the present invention also relates to a virtual currency based advertising push system, including:
  • an obtaining module configured to acquire, by the user terminal, the virtual currency by using the actual currency
  • a consumption module configured to consume by the user terminal by using the virtual currency
  • a recording module configured to record consumption data corresponding to the consumption
  • a pushing module configured to analyze consumption data of the user terminal, and push related advertisements to the user
  • the beneficial effects of the present invention are: the user performs the consumption action through the virtual currency in the virtual currency system, and analyzes the consumption data of the consumption actions, which may include the user name, the business name, the consumption time, the product name, and the product category.
  • the user's consumption habits or specific preferences can be known, and the user's consumption choices and consumption preferences can be used to push matching advertisements to the user, thereby improving the accuracy of the advertisement push and reducing the advertisement of the merchant.
  • the promotion fee, and the new product can be quickly introduced to the user according to the user's consumption data, thereby increasing the sales volume; meanwhile, in the present invention, the merchant terminal cannot obtain the virtual currency and can not be converted into the real money, therefore, the merchant also improves the enterprise responsibility. Consciousness contributes to social development.
  • FIG. 1 is a flow chart of a virtual currency based advertisement pushing method according to the present invention
  • FIG. 3 is a flowchart of a method according to Embodiment 2 of the present invention.
  • FIG. 4 is a schematic structural diagram of a virtual money-based advertisement pushing system according to the present invention.
  • FIG. 5 is a schematic structural diagram of a system according to Embodiment 3 of the present invention. [0026] Description of the label:
  • acquisition module -1 consumption module -2; recording module -3; push module -4; reward module -5; sending module -6; redemption module -7.
  • the most critical idea of the present invention is: acquiring and analyzing user's consumption information, thereby pushing related advertisements
  • a method for pushing an advertisement based on a virtual currency including:
  • the user terminal acquires virtual currency through the actual currency
  • the user terminal consumes through the virtual currency
  • the beneficial effects of the present invention are: improving the accuracy of the advertisement push, reducing the advertising cost of the merchant, and quickly introducing the new product to the user according to the user's consumption data, thereby Increase sales.
  • the method further includes:
  • the incentive of the user to continue consumption by issuing incentives increases the activity of the virtual currency system.
  • the method further includes:
  • the merchant terminal acquires the virtual currency and sends it to the charity terminal;
  • the charity terminal After receiving the virtual currency, the charity terminal converts the virtual currency into real money.
  • the present invention further provides a virtual money based advertisement pushing system, including:
  • an obtaining module configured to acquire, by the user terminal, the virtual currency by using the actual currency
  • a consumption module configured to consume by the user terminal by using the virtual currency
  • a recording module configured to record consumption data corresponding to the consumption
  • a pushing module configured to analyze consumption data of the user terminal, and push related advertisements to the user
  • the method further includes:
  • a reward module configured to send a related reward to the user terminal.
  • the method further includes:
  • a sending module configured to acquire the virtual currency by the merchant terminal, and send the virtual currency to the charity terminal;
  • a redemption module configured to exchange the virtual currency into an actual currency after the charity terminal receives the virtual currency.
  • a first embodiment of the present invention is: A method for pushing an advertisement based on a virtual currency, comprising the following steps:
  • the user terminal acquires the virtual currency through the actual currency; and converts the actual currency into the virtual currency.
  • the user terminal performs consumption through the virtual currency; that is, the user performs the payment through the user terminal, and the virtual currency performs the payment, and the virtual currency is transferred from the user account to the merchant account.
  • the consumption data may include a user name, a business name, a consumer time, a product name, a product category, and the like; the consumption data may be stored in a database.
  • the commodity category in the consumption data can be used as the main basis for screening the advertising target; the consumption period in the consumption data can be used as the main basis for the advertisement of the advertisement product; meanwhile, the purchasing relevance of the user can be identified based on the consumption data.
  • [0060] (55) transmitting related rewards to the user terminal according to the consumption data; for example, coupons and credits of related commodities, and the like.
  • a user who purchased a product in the "Sports Goods" category can receive an advertisement for Nike's latest running shoes, and can also receive a coupon for a sportswear store in a local sports store. It can also be inferred based on the consumption history. For example, if the history shows that a user has purchased household items and clothing for boys and girls, it can be inferred that the user is likely to be a parent with at least 2 children, life insurance company The University Admissions Office or Resort Marketer will be interested in the user and believe that the user may be their potential user.
  • this embodiment is a further extension of the first embodiment, and the similarities are not repeated.
  • the difference is that after step S2, the following steps are further included:
  • the merchant cannot convert the virtual currency into the actual currency, that is, the commodity consumed by the user at the merchant is provided by the merchant free of charge; when the merchant knows that the virtual currency cannot be exchanged into the actual currency, the merchant Some of the corporate social responsibility has been accepted; the merchants donate the virtual currency obtained to the charity, and the charity can convert the received virtual currency into real money for charity.
  • this embodiment is a virtual currency-based advertisement pushing system corresponding to the above embodiment.
  • the obtaining module 1 is configured to acquire, by the user terminal, the virtual currency by using the actual currency;
  • a consumption module 2 configured to consume by the user terminal by using the virtual currency
  • a recording module 3 configured to record consumption data corresponding to the consumption
  • the pushing module 4 is configured to analyze consumption data of the user terminal, and push related advertisements to the user terminal.
  • the method further includes:
  • the reward module 5 is configured to send a related reward to the user terminal.
  • the method further includes:
  • the sending module 6 is configured to acquire the virtual currency by the merchant terminal, and send the virtual currency to the charity terminal;
  • the redemption module 7 is configured to exchange the virtual currency into real money after the charity terminal receives the virtual currency.
  • the present invention provides a virtual currency-based advertising push method and system thereof, in which a user performs a consumption action through a virtual currency in a virtual currency system, and analyzes consumption data of these consumption actions.
  • the user name, the business name, the consumer's name, the product name, and the product category may be included to know the user's consumption habits or specific preferences, and the user's consumption selection and consumption preferences may be used to push the matching advertisement to the user.
  • the user thereby improving the accuracy of the advertisement push, reducing the advertising cost of the merchant, and quickly introducing the new product to the user according to the user's consumption data, thereby increasing sales; meanwhile, in the present invention, the merchant terminal After obtaining virtual currency, it cannot be converted into real money. Therefore, the merchant also raises the awareness of corporate responsibility and contributes to social development.

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Abstract

Disclosed in the present invention are an advertisement push method based on virtual currency, and a system thereof. The method comprises: a user terminal obtains virtual currency by means of physical currency; the user terminal performs consumption by means of the virtual currency; record consumption data corresponding to the consumption; and analyze the consumption data of the user terminal, and push a related advertisement to the user terminal. In the present invention, by analyzing consumption data of a user terminal, consumption habits or specific preferences of a user are obtained, and a matching advertisement is pushed, thereby improving the accuracy of advertisement pushing, and reducing the advertising expenditure of a merchant.

Description

发明名称:基于虚拟货币的广告推送方法及其系统  Invention name: virtual money-based advertising push method and system thereof
[0001] 技术领域  [0001] Technical Field
[0002] 本发明涉及广告推送方法, 尤其涉及一种基于虚拟货币的广告推送方法及其系 统。  [0002] The present invention relates to an advertisement push method, and more particularly to a virtual currency based advertisement push method and system thereof.
[0003] ¾匕體  [0003] 3⁄4匕体
[0004] 企社责任是指商家对社区和环境愿意付出和承担的责任意识 (包括生态和社群 ) 。 通常这些商家的公民责任表现为通过减少废物和污染, 利用教育和公众推 广, 还有从招揽人才中获取更多回报, 这些成效更远远超越运用环保规定来约 束所取得的成效。 企社责任也可以被称为"企业公民", 也许企社责任可能涉及 短期成本, 并且未必可以获取实吋的利益。 伹可以提升一个正面的社会及环境 改变。 企社责任在持续致力于经济发展的同吋, 也改善了劳动者及其家人的生 活素质, 是小区及社会的最大得益。  [0004] Corporate responsibility refers to the sense of responsibility (including ecology and community) that merchants are willing to pay and bear for the community and the environment. Often the civic responsibilities of these businesses are manifested through the reduction of waste and pollution, the use of education and public promotion, and the acquisition of more rewards from recruiting talent, which far exceeds the effectiveness of environmental regulations. Corporate responsibility can also be called “corporate citizenship”. Perhaps corporate responsibility may involve short-term costs and may not be able to obtain real benefits.伹 can promote a positive social and environmental change. The responsibility of corporate social responsibility in the continuous development of economic development has also improved the living quality of workers and their families, and is the greatest benefit of the community and society.
[0005] 事实上, 即使先进的地区的企社责任意识也是相当普遍缺乏。 而使用新的发明 和技术是有助于提高企社责任的得分, 因此幵发虚拟货币就是为了帮助消除障 碍。  [0005] In fact, even the awareness of corporate responsibility in advanced regions is quite common. The use of new inventions and technologies is a factor that helps to increase corporate responsibility, so virtual currency is created to help eliminate obstacles.
[0006] 同吋, 把广告宣传投放在移动电话平台上是未来必争之地, 投放到柯式印刷、 大气广播和电视频道上的广告费都会陆续下降, 唯独投放在移动电话里的广告 费就会呈上升趋势。 移动电子商务正在超越其他的电子商务模式, 广告商正在 密切注意这个趋势并且积极地摸索及了解如 1可在这个新的模式下操作。 他们在 未来的重点工作是一直寻找适当的客户。 这里的 "适当 "是指那些曾经使用过移 动电话购物或广告服务的用户, 因为那类型的用户更加有可能接受这种广告的 推销, 从而使广告活动周期更有效。 广告宣传要考虑相关的成本费用, 现在的 广告宣传主要是使用 "散弹枪"式的传递信息方法。 使用这种方法的结果是爷爷 奶奶会接收滑板广告, 而少年反而会接收到抵押贷款广告。 营销者一直以来付 出了巨大的代价去消除这种浪费。 如 1可正确地寻找到这些"适当"的用户并进行 相应的广告推送, 是当前需要解决的问题。 [0007] 发明内容 [0006] Peer, advertising on the mobile phone platform is a battleground in the future, and advertising fees on the offset printing, atmospheric radio and television channels will continue to decline, only the ads placed on mobile phones. The fee will increase. Mobile e-commerce is surpassing other e-commerce models, and advertisers are paying close attention to this trend and actively exploring and understanding that 1 can operate in this new mode. Their focus in the future is always looking for the right customers. "Appropriate" here refers to users who have used mobile phone shopping or advertising services because that type of user is more likely to accept the promotion of such advertisements, thereby making the advertising campaign more effective. Advertising should consider the related costs and expenses. The current advertising campaign is mainly to use the "shotgun" type of information transfer method. The result of using this method is that grandparents will receive skateboarding ads, while teenagers will receive mortgage ads. Marketers have always paid a huge price to eliminate this waste. If 1 can correctly find these "appropriate" users and carry out corresponding advertisement push, it is a problem that needs to be solved currently. SUMMARY OF THE INVENTION
[0008] 本发明所要解决的技术问题是: 提出一种基于虚拟货币的广告推送方法及其系 统, 针对性地对用户进行广告推送。  The technical problem to be solved by the present invention is as follows: A virtual money-based advertisement pushing method and a system thereof are proposed, and an advertisement is pushed to a user in a targeted manner.
[0009] 为了解决上述技术问题, 本发明采用的技术方案为: 一种基于虚拟货币的广告 推送方法, 包括:  [0009] In order to solve the above technical problem, the technical solution adopted by the present invention is: A virtual currency-based advertisement pushing method, including:
[0010] 用户终端通过实际货币获取虚拟货币;  [0010] the user terminal acquires the virtual currency through the actual currency;
[0011] 用户终端通过所述虚拟货币进行消费;  [0011] the user terminal consumes through the virtual currency;
[0012] 记录对应所述消费的消费数据;  [0012] recording consumption data corresponding to the consumption;
[0013] 分析所述用户终端的消费数据, 推送相关的广告至所述用户终端。  [0013] analyzing the consumption data of the user terminal, and pushing the related advertisement to the user terminal.
[0014] 本发明还涉及一种基于虚拟货币的广告推送系统, 包括:  [0014] The present invention also relates to a virtual currency based advertising push system, including:
[0015] 获取模块, 用于用户终端通过实际货币获取虚拟货币;  [0015] an obtaining module, configured to acquire, by the user terminal, the virtual currency by using the actual currency;
[0016] 消费模块, 用于用户终端通过所述虚拟货币进行消费;  [0016] a consumption module, configured to consume by the user terminal by using the virtual currency;
[0017] 记录模块, 用于记录对应所述消费的消费数据;  [0017] a recording module, configured to record consumption data corresponding to the consumption;
[0018] 推送模块, 用于分析所述用户终端的消费数据, 推送相关的广告至所述用户终 山  [0018] a pushing module, configured to analyze consumption data of the user terminal, and push related advertisements to the user
[0019] 本发明的有益效果在于: 用户在虚拟货币系统中通过虚拟货币进行消费行动, 分析这些消费行动的消费数据, 可包括用户名称、 商家名称、 消费吋间、 商品 名称和商品类别等, 即可得知该用户的消费习惯或特定偏好, 通过用户的消费 选择和消费偏好, 即可推送相匹配的广告给该用户, 从而提高了广告推送的准 确性, 也降 ί氐了商家的广告宣传费用, 且能够根据用户的消费数据快速地推介 新产品给用户, 从而提升销量; 同吋, 本发明中, 商家终端获取虚拟货币后不 能兑换成实际货币, 因此, 商家也提高企社责任的意识, 有助于社会发展。 [0019] The beneficial effects of the present invention are: the user performs the consumption action through the virtual currency in the virtual currency system, and analyzes the consumption data of the consumption actions, which may include the user name, the business name, the consumption time, the product name, and the product category. The user's consumption habits or specific preferences can be known, and the user's consumption choices and consumption preferences can be used to push matching advertisements to the user, thereby improving the accuracy of the advertisement push and reducing the advertisement of the merchant. The promotion fee, and the new product can be quickly introduced to the user according to the user's consumption data, thereby increasing the sales volume; meanwhile, in the present invention, the merchant terminal cannot obtain the virtual currency and can not be converted into the real money, therefore, the merchant also improves the enterprise responsibility. Consciousness contributes to social development.
[0020] 國綱 [0020] National Outline
[0021] 图 1为本发明一种基于虚拟货币的广告推送方法的流程图;  1 is a flow chart of a virtual currency based advertisement pushing method according to the present invention;
[0022] 图 2为本发明实施例一的方法流程图; 2 is a flowchart of a method according to Embodiment 1 of the present invention;
[0023] 图 3为本发明实施例二的方法流程图; 3 is a flowchart of a method according to Embodiment 2 of the present invention;
[0024] 图 4为本发明一种基于虚拟货币的广告推送系统的结构示意图;  4 is a schematic structural diagram of a virtual money-based advertisement pushing system according to the present invention;
[0025] 图 5为本发明实施例三的系统结构示意图。 [0026] 标号说明: 5 is a schematic structural diagram of a system according to Embodiment 3 of the present invention. [0026] Description of the label:
[0027] 获取模块 -1; 消费模块 -2; 记录模块 -3; 推送模块 -4; 奖励模块 -5; 发送模块 -6 ; 兑换模块 -7。  [0027] acquisition module -1; consumption module -2; recording module -3; push module -4; reward module -5; sending module -6; redemption module -7.
[0028] t m^  [0028] t m^
[0029] 为详细说明本发明的技术内容、 所实现目的及效果, 以下结合实施方式并配合 附图详予说明。  [0029] In order to explain the technical content, the objects and effects achieved by the present invention in detail, the following embodiments are described in conjunction with the accompanying drawings.
[0030] 本发明最关键的构思在于: 获取并分析用户的消费信息, 从而推送相关的广告  [0030] The most critical idea of the present invention is: acquiring and analyzing user's consumption information, thereby pushing related advertisements
[0031] 请参阅图 1 , 一种基于虚拟货币的广告推送方法, 包括: [0031] Please refer to FIG. 1 , a method for pushing an advertisement based on a virtual currency, including:
[0032] 用户终端通过实际货币获取虚拟货币; [0032] the user terminal acquires virtual currency through the actual currency;
[0033] 用户终端通过所述虚拟货币进行消费; [0033] the user terminal consumes through the virtual currency;
[0034] 记录对应所述消费的消费数据; [0034] recording consumption data corresponding to the consumption;
[0035] 分析所述用户终端的消费数据, 推送相关的广告至所述用户终端。  [0035] analyzing the consumption data of the user terminal, and pushing the related advertisement to the user terminal.
[0036] 从上述描述可知, 本发明的有益效果在于: 提高了广告推送的准确性, 也降 ί氐了商家的广告宣传费用, 且能够根据用户的消费数据快速地推介新产品给用 户, 从而提升销量。  [0036] It can be seen from the above description that the beneficial effects of the present invention are: improving the accuracy of the advertisement push, reducing the advertising cost of the merchant, and quickly introducing the new product to the user according to the user's consumption data, thereby Increase sales.
[0037] 进一步地, 所述"分析所述用户终端的消费数据"之后, 进一步包括:  [0037] Further, after the “analysis of the consumption data of the user terminal”, the method further includes:
[0038] 发送相关的奖励至所述用户终端。 [0038] sending a related reward to the user terminal.
[0039] 由上述描述可知, 通过发放奖励激励用户继续消费, 提高虚拟货币系统的活跃 性。  [0039] As can be seen from the above description, the incentive of the user to continue consumption by issuing incentives increases the activity of the virtual currency system.
[0040] 进一步地, 所述"用户终端通过所述虚拟货币进行消费"之后, 进一步包括: [0040] Further, after the “user terminal uses the virtual currency for consumption”, the method further includes:
[0041] 商家终端获取所述虚拟货币, 并发送至慈善机构终端; [0041] the merchant terminal acquires the virtual currency and sends it to the charity terminal;
[0042] 慈善机构终端接收所述虚拟货币后, 将所述虚拟货币兑换成实际货币。  [0042] After receiving the virtual currency, the charity terminal converts the virtual currency into real money.
[0043] 由上述描述可知, 商家终端获取虚拟货币后不能兑换成实际货币, 通过发送给 慈善机构终端, 有助于商家履行企社责任。  [0043] As can be seen from the above description, after the merchant terminal obtains the virtual currency, it cannot be converted into the real money, and is sent to the charity terminal to help the merchant fulfill the enterprise responsibility.
[0044] 请参照图 4, 本发明还提出一种基于虚拟货币的广告推送系统, 包括: [0044] Please refer to FIG. 4, the present invention further provides a virtual money based advertisement pushing system, including:
[0045] 获取模块, 用于用户终端通过实际货币获取虚拟货币; [0045] an obtaining module, configured to acquire, by the user terminal, the virtual currency by using the actual currency;
[0046] 消费模块, 用于用户终端通过所述虚拟货币进行消费; [0047] 记录模块, 用于记录对应所述消费的消费数据; [0046] a consumption module, configured to consume by the user terminal by using the virtual currency; [0047] a recording module, configured to record consumption data corresponding to the consumption;
[0048] 推送模块, 用于分析所述用户终端的消费数据, 推送相关的广告至所述用户终 山 [0048] a pushing module, configured to analyze consumption data of the user terminal, and push related advertisements to the user
[0049] 进一步地, 还包括: [0049] Further, the method further includes:
[0050] 奖励模块, 用于发送相关的奖励至所述用户终端。 [0050] a reward module, configured to send a related reward to the user terminal.
[0051] 进一步地, 还包括: [0051] Further, the method further includes:
[0052] 发送模块, 用于商家终端获取所述虚拟货币, 并发送至慈善机构终端; [0052] a sending module, configured to acquire the virtual currency by the merchant terminal, and send the virtual currency to the charity terminal;
[0053] 兑换模块, 用于慈善机构终端接收所述虚拟货币后, 将所述虚拟货币兑换成实 际货币。 [0053] a redemption module, configured to exchange the virtual currency into an actual currency after the charity terminal receives the virtual currency.
[0054] 实施例一  Embodiment 1
[0055] 请参照图 2 , 本发明的实施例一为: 一种基于虚拟货币的广告推送方法, 包括 如下步骤: [0055] Referring to FIG. 2, a first embodiment of the present invention is: A method for pushing an advertisement based on a virtual currency, comprising the following steps:
[0056] (51)用户终端通过实际货币获取虚拟货币; 即将实际货币兑换成虚拟货币。  [0056] (51) The user terminal acquires the virtual currency through the actual currency; and converts the actual currency into the virtual currency.
[0057] (52)用户终端通过所述虚拟货币进行消费; 即用户通过用户终端进行消费吋, 用虚拟货币进行支付, 虚拟货币则会从用户账户转到商家账户上。 [0057] (52) The user terminal performs consumption through the virtual currency; that is, the user performs the payment through the user terminal, and the virtual currency performs the payment, and the virtual currency is transferred from the user account to the merchant account.
[0058] (53)记录对应所述消费的消费数据, 消费数据可包括用户名称、 商家名称、 消 费吋间、 商品名称和商品类别等; 消费数据可存储到数据库中。  [0058] (53) recording consumption data corresponding to the consumption, the consumption data may include a user name, a business name, a consumer time, a product name, a product category, and the like; the consumption data may be stored in a database.
[0059] (54)分析所述用户终端的消费数据, 推送相关的广告至所述用户终端。 可以将 消费数据中的商品类别作为广告目标筛选的主要依据; 消费数据中的消费吋间 可以作为吋令产品广告推送的主要依据; 同吋, 还可根据消费数据识别用户的 采购关联性。  [0059] (54) analyzing the consumption data of the user terminal, and pushing the related advertisement to the user terminal. The commodity category in the consumption data can be used as the main basis for screening the advertising target; the consumption period in the consumption data can be used as the main basis for the advertisement of the advertisement product; meanwhile, the purchasing relevance of the user can be identified based on the consumption data.
[0060] (55)根据所述消费数据, 发送相关的奖励至所述用户终端; 例如相关商品的优 惠券和抵用卷等。  [0060] (55) transmitting related rewards to the user terminal according to the consumption data; for example, coupons and credits of related commodities, and the like.
[0061] 在本实施例中, 可以通过识别特定用户的消费习惯, 并与相关广告与奖励相匹 配。 例如, 在"体育用品"类别中购买了商品的用户可以接收到耐克最新跑鞋的 广告, 还可以接收到当地的体育用品商店关于运动服的优惠卷。 也可以基于消 费历史进行推断。 例如, 如果历史记录显示一用户购买了男孩和女孩的家庭用 品和服装, 则可以推断该用户是可能是拥有至少 2个孩子的父母, 人寿保险公司 、 大学招生办公室或度假村营销人员将对该用户感兴趣, 认为该用户可能是他 们的潜在用户。 [0061] In this embodiment, it is possible to identify a specific user's spending habits and match the related advertisements and rewards. For example, a user who purchased a product in the "Sports Goods" category can receive an advertisement for Nike's latest running shoes, and can also receive a coupon for a sportswear store in a local sports store. It can also be inferred based on the consumption history. For example, if the history shows that a user has purchased household items and clothing for boys and girls, it can be inferred that the user is likely to be a parent with at least 2 children, life insurance company The University Admissions Office or Resort Marketer will be interested in the user and believe that the user may be their potential user.
[0062] 实施例二  Embodiment 2
[0063] 请参照图 3, 本实施例是实施例一的进一步拓展, 相同之处不再累述, 区别在 于, 步骤 S2之后还包括如下步骤:  Referring to FIG. 3, this embodiment is a further extension of the first embodiment, and the similarities are not repeated. The difference is that after step S2, the following steps are further included:
[0064] (S6)商家终端获取所述虚拟货币, 并发送至慈善机构终端。 [0064] (S6) The merchant terminal acquires the virtual currency and sends it to the charity terminal.
[0065] (S7)慈善机构终端接收所述虚拟货币后, 将所述虚拟货币兑换成实际货币。 [0065] (S7) After receiving the virtual currency, the charity terminal converts the virtual currency into real money.
[0066] 在本实施例中, 商家不能将虚拟货币兑换成实际货币, 也就是说, 用户在商家 所消费的商品是商家免费提供的; 当商家知道虚拟货币不能兑换成实际货币吋 , 表示商家已经接受了一部分的企社责任; 商家将所获取的虚拟货币均捐献给 慈善机构, 慈善机构可以将接收到的虚拟货币兑换成实际货币, 用于慈善事业 [0066] In this embodiment, the merchant cannot convert the virtual currency into the actual currency, that is, the commodity consumed by the user at the merchant is provided by the merchant free of charge; when the merchant knows that the virtual currency cannot be exchanged into the actual currency, the merchant Some of the corporate social responsibility has been accepted; the merchants donate the virtual currency obtained to the charity, and the charity can convert the received virtual currency into real money for charity.
[0067] 实施例三 [0067] Embodiment 3
[0068] 请参照图 5, 本实施例是对应上述实施例的一种基于虚拟货币的广告推送系统  Referring to FIG. 5, this embodiment is a virtual currency-based advertisement pushing system corresponding to the above embodiment.
, 包括:  , including:
[0069] 获取模块 1 , 用于用户终端通过实际货币获取虚拟货币;  [0069] The obtaining module 1 is configured to acquire, by the user terminal, the virtual currency by using the actual currency;
[0070] 消费模块 2, 用于用户终端通过所述虚拟货币进行消费; [0070] a consumption module 2, configured to consume by the user terminal by using the virtual currency;
[0071] 记录模块 3, 用于记录对应所述消费的消费数据; [0071] a recording module 3, configured to record consumption data corresponding to the consumption;
[0072] 推送模块 4, 用于分析所述用户终端的消费数据, 推送相关的广告至所述用户 终端。  [0072] The pushing module 4 is configured to analyze consumption data of the user terminal, and push related advertisements to the user terminal.
[0073] 进一步地, 还包括:  [0073] Further, the method further includes:
[0074] 奖励模块 5, 用于发送相关的奖励至所述用户终端。  [0074] The reward module 5 is configured to send a related reward to the user terminal.
[0075] 进一步地, 还包括: [0075] Further, the method further includes:
[0076] 发送模块 6, 用于商家终端获取所述虚拟货币, 并发送至慈善机构终端;  [0076] The sending module 6 is configured to acquire the virtual currency by the merchant terminal, and send the virtual currency to the charity terminal;
[0077] 兑换模块 7, 用于慈善机构终端接收所述虚拟货币后, 将所述虚拟货币兑换成 实际货币。 [0077] The redemption module 7 is configured to exchange the virtual currency into real money after the charity terminal receives the virtual currency.
[0078] 综上所述, 本发明提供的一种基于虚拟货币的广告推送方法及其系统, 用户在 虚拟货币系统中通过虚拟货币进行消费行动, 分析这些消费行动的消费数据, 可包括用户名称、 商家名称、 消费吋间、 商品名称和商品类别等, 即可得知该 用户的消费习惯或特定偏好, 通过用户的消费选择和消费偏好, 即可推送相匹 配的广告给该用户, 从而提高了广告推送的准确性, 也降 ί氐了商家的广告宣传 费用, 且能够根据用户的消费数据快速地推介新产品给用户, 从而提升销量; 同吋, 本发明中, 商家终端获取虚拟货币后不能兑换成实际货币, 因此, 商家 也提高企社责任的意识, 有助于社会发展。 [0078] In summary, the present invention provides a virtual currency-based advertising push method and system thereof, in which a user performs a consumption action through a virtual currency in a virtual currency system, and analyzes consumption data of these consumption actions. The user name, the business name, the consumer's name, the product name, and the product category may be included to know the user's consumption habits or specific preferences, and the user's consumption selection and consumption preferences may be used to push the matching advertisement to the user. The user, thereby improving the accuracy of the advertisement push, reducing the advertising cost of the merchant, and quickly introducing the new product to the user according to the user's consumption data, thereby increasing sales; meanwhile, in the present invention, the merchant terminal After obtaining virtual currency, it cannot be converted into real money. Therefore, the merchant also raises the awareness of corporate responsibility and contributes to social development.
以上所述仅为本发明的实施例, 并非因此限制本发明的专利范围, 凡是利用本 发明说明书及附图内容所作的等同变换, 或直接或间接运用在相关的技术领域 , 均同理包括在本发明的专利保护范围内。  The above is only the embodiment of the present invention, and thus does not limit the scope of the patent of the present invention. Any equivalent transformation made by using the specification and the drawings of the present invention, or directly or indirectly applied in the related technical field, is included in the same. Within the scope of patent protection of the present invention.
技术问题 technical problem
问题的解决方案 Problem solution
发明的有益效果 Advantageous effects of the invention

Claims

权利要求书 Claim
一种基于虚拟货币的广告推送方法, 其特征在于, 包括: A virtual currency-based advertisement pushing method, comprising:
用户终端通过实际货币获取虚拟货币; The user terminal acquires virtual currency through the actual currency;
用户终端通过所述虚拟货币进行消费; The user terminal consumes through the virtual currency;
记录对应所述消费的消费数据; Recording consumption data corresponding to the consumption;
分析所述用户终端的消费数据, 推送相关的广告至所述用户终端。 根据权利要求 1所述的基于虚拟货币的广告推送方法, 其特征在于, 所述"分析所述用户终端的消费数据"之后, 进一步包括: The consumption data of the user terminal is analyzed, and related advertisements are pushed to the user terminal. The virtual currency-based advertisement pushing method according to claim 1, wherein after the "analysis of the consumption data of the user terminal", the method further comprises:
发送相关的奖励至所述用户终端。 Send relevant rewards to the user terminal.
根据权利要求 1所述的基于虚拟货币的广告推送方法, 其特征在于, 所述"用户终端通过所述虚拟货币进行消费"之后, 进一步包括: 商家终端获取所述虚拟货币, 并发送至慈善机构终端; The virtual currency-based advertisement pushing method according to claim 1, wherein after the "user terminal consumes by the virtual currency", the method further comprises: the merchant terminal acquiring the virtual currency and transmitting to the charity Terminal
慈善机构终端接收所述虚拟货币后, 将所述虚拟货币兑换成实际货币 一种基于虚拟货币的广告推送系统, 其特征在于, 包括: After receiving the virtual currency, the charity terminal converts the virtual currency into real money. A virtual currency-based advertising push system, comprising:
获取模块, 用于用户终端通过实际货币获取虚拟货币; An obtaining module, configured to acquire, by the user terminal, the virtual currency by using the actual currency;
消费模块, 用于用户终端通过所述虚拟货币进行消费; a consumption module, configured to consume by the user terminal by using the virtual currency;
记录模块, 用于记录对应所述消费的消费数据; a recording module, configured to record consumption data corresponding to the consumption;
推送模块, 用于分析所述用户终端的消费数据, 推送相关的广告至所 述用户终端。 And a pushing module, configured to analyze consumption data of the user terminal, and push related advertisements to the user terminal.
根据权利要求 1所述的基于虚拟货币的广告推送系统, 其特征在于, 还包括: The virtual currency-based advertisement pushing system according to claim 1, further comprising:
奖励模块, 用于发送相关的奖励至所述用户终端。 a reward module, configured to send a related reward to the user terminal.
根据权利要求 1所述的基于虚拟货币的广告推送系统, 其特征在于, 还包括: The virtual currency-based advertisement pushing system according to claim 1, further comprising:
发送模块, 用于商家终端获取所述虚拟货币, 并发送至慈善机构终端 兑换模块, 用于慈善机构终端接收所述虚拟货币后, 将所述虚拟货币 兑换成实际货币。 And a sending module, configured to acquire the virtual currency by the merchant terminal, and send the method to the charity terminal redemption module, and after the charity terminal receives the virtual currency, convert the virtual currency into real money.
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