WO2018025067A1 - Jouet éducatif - Google Patents

Jouet éducatif Download PDF

Info

Publication number
WO2018025067A1
WO2018025067A1 PCT/IB2016/054728 IB2016054728W WO2018025067A1 WO 2018025067 A1 WO2018025067 A1 WO 2018025067A1 IB 2016054728 W IB2016054728 W IB 2016054728W WO 2018025067 A1 WO2018025067 A1 WO 2018025067A1
Authority
WO
WIPO (PCT)
Prior art keywords
cube
base platform
nfc
pocket
base
Prior art date
Application number
PCT/IB2016/054728
Other languages
English (en)
Inventor
Girts OZOLINS
Original Assignee
Cubies, Sia
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Cubies, Sia filed Critical Cubies, Sia
Priority to PCT/IB2016/054728 priority Critical patent/WO2018025067A1/fr
Publication of WO2018025067A1 publication Critical patent/WO2018025067A1/fr

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B1/00Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways
    • G09B1/02Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways and having a support carrying or adapted to carry the elements
    • G09B1/04Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways and having a support carrying or adapted to carry the elements the elements each bearing a single symbol or a single combination of symbols
    • G09B1/06Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways and having a support carrying or adapted to carry the elements the elements each bearing a single symbol or a single combination of symbols and being attachable to, or mounted on, the support
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B21/00Teaching, or communicating with, the blind, deaf or mute
    • G09B21/001Teaching or communicating with blind persons
    • G09B21/003Teaching or communicating with blind persons using tactile presentation of the information, e.g. Braille displays
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/04Electrically-operated educational appliances with audible presentation of the material to be studied
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2436Characteristics of the input
    • A63F2009/2442Sensors or detectors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2436Characteristics of the input
    • A63F2009/2442Sensors or detectors
    • A63F2009/2447Motion detector
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/247Output devices audible, e.g. using a loudspeaker
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2483Other characteristics
    • A63F2009/2488Remotely playable

Definitions

  • the present invention relates to an educational system or toy that develops cognitive skills, helps parents, healthcare and educational organizations to educate kids in new and attractive manner.
  • Toys for kids are usually non educational and lack interactivity. Budget and time is limited for parents, and they cannot spend sufficient resources to be fully occupied with their kids' entertainment and education. There are few educational methods, which are modern and interactive, and available for parents of kids and usable at home. Apps in smart devices are easy to use, but they lack tactile effect and damage vision for kids; parents dislike their excess attachment to the device.
  • United States patent No. 7,018,213 discloses an electronic educational toy having a housing for teaching letters, words, numbers or pictures comprising a toy housing supporting a substantially planar work platform on which a child can make selections by causing contact with the work platform and enclosing a speaker, a processor, and a sensing system sensing occurrences of contact caused by the child across the surface of the work platform.
  • toys which are oriented to education and integration for children with special needs and visual impairment.
  • the proposed invention is an electronic educational toy comprising two main elements: a base platform and at least two cubes, preferably three cubes, with six faces.
  • the base platform which is in the form of spatial rectangular, on one of its faces comprises at least two, preferably three, pockets.
  • the cubes are configured in such way that they can be inserted into pockets formed in the base platform.
  • the base platform further comprises electronic components for providing interactivity when the cubes are inserted into the pockets of the base platform.
  • the base platform comprises a microcontroller which is configured to control the base platform.
  • the base platform further comprises NFC (Near Field Communication) antennas, one for each pocket.
  • the NFC antennas are installed in a close proximity to each pocket.
  • For the base platform with two pockets two NFC antennas are used.
  • For the base platform with three pockets three NFC antennas are used - one NFC antenna for each pocket.
  • the NFC antenna is positioned close to the base of the pocket.
  • the NFC antennas are connected to the microcontroller via RF (Radio Frequency) switches and NFC reader.
  • the base platform also comprises an accelerometer configured to sense a movement of the base platform in result of which the base platform is switched on.
  • the base platform is configured to switch off after certain time on non-activity - the accelerometer does not sense any movement of the base platform for the predetermined time. This feature is also useful because child (user) by touching the base platform will switch it on, therefore the base platform will be always ready for play.
  • the base platform further comprises a speaker, preferably two speakers, which are stereo speakers.
  • the speaker is connected to the microcontroller via an audio amplifiers and audio decoder or player.
  • the base platform comprises a 3.5 mm audio output connected to the microcontroller via the audio decoder or player.
  • the base platform comprises: a memory configured to store audio files that can be played through the speaker; a USB (Universal Serial Bus) connector for uploading and downloading audio files to and from the memory; and a wireless communication means such as Bluetooth or WiFi, which can be used instead of USB connector.
  • a memory configured to store audio files that can be played through the speaker
  • a USB Universal Serial Bus
  • WiFi Wireless Fidelity
  • the electronic educational toy comprises a cube, preferably at least two or three cubes, which is configured to be inserted into the pocket of the base platform.
  • the cube is slightly smaller than the pocket and the cube further comprises rounded edges to improve its insertion into the pocket of the base platform.
  • the cube comprises six NFC tags where each NFC tag is associated with one face of the cube.
  • the NFC tags can be positioned just behind a wall of the cube's face or can be positioned further into the cube. In another embodiments the NFC tags can be positioned in front of wall of the cube's face, or build into the wall of the cube's face.
  • Each NFC tag is configured to be read by NFC antenna of the base platform when the cube is inserted in the corresponding pocket of the base platform, wherein the NFC antenna reads the NFC tag from the face of the cube, which is inserted into the pocket of the base platform and faces a base of the pocket in result of which the audio file corresponding to each NFC tag is played through the speaker.
  • the base platform is configured to read sequentially all NFC tags of the cube, which are inserted into the pockets and facing the base of the pockets, and sequentially play the audio files corresponding to each NFC tag.
  • a braille writing is placed on each face of the cube making the toy useful for visually impaired children.
  • Each cube has six faces, and each face contains a certain picture of a character. Usually, each collection will have three cubes, and it means, there are 18 characters pictured.
  • the story is created and played back, depending on how the cubes are placed on the base or in the slots of the base. Possible combinations can be made with only one, two or three cubes. Accordingly, combinations can be made even with four cubes.
  • the platform reads each cube by recognizing which NFC tag is placed in the pocket of the base platform. Changing the position of the cube, also the story changes - depending on, what is pictured on the upper face of the cube.
  • the NFC tag contains information about the face of the cube, which is on the opposite face to it.
  • Number of possible combinations for one collection with three cubes are 4096. It means, mathematically there are maximum 4096 possible stories or combinations for one collection of cubes (either combined all three cubes, two cubes or just one). Due to creative, logical and educational reasons, the number of ready stories, made for each collection, can be limited to 150 - 300. The number of stories is different for various collections of cubes.
  • Story development principles are as follows: 1) placing one cube on the base creates one story, depending on, what is pictured on the upper face of the cube; 2) placing two cubes on the base creates one story, depending on combination of the elements, pictured on the upper faces of both cubes; 3) placing three cubes on the base creates one story, depending on combination of the elements, pictured on the upper faces of all three cubes; 4) when changing the position of one cube, the whole story changes, depending on the new combination of all the elements, pictured on the upper faces of the cubes. Accordingly, the NFC tag of each story is position to the opposite surface so that when the cube is inserted in the pocket of the base platform, the story illustrated on the upper surface is activated by the NFC tag, which is in the pocket of the base platform.
  • a mobile application can be used to pair it with the electronic educational toy, and provide more educational and entertaining content, as well as including various valuable information about children development, education and other important questions.
  • Fig. 1 illustrates a base platform 1 with three cubes 30.
  • Fig. 2 illustrates the base platform 1 without inserted cubes 30 (not shown).
  • Fig. 3 illustrates a cube 30 in which NFC tags 31 (not shown) are mounted.
  • Fig. 4 illustrates the base platform 1 and cube 30 in a side view, when the cube 30 is inserted into a pocket 2 (see Fig. 1) of the base platform 1.
  • Fig. 5 is block diagram of electronic elements 10 to 22 installed in the base platform 1.
  • Fig. 6 is a schematic layout of the faces of each of three cubes 30.
  • a preferable embodiment of the invention comprises a base platform 1 with three pockets 2 and three cubes 30 inserted in said three pockets 2 (see Figs. 1 and 2).
  • the cube 30 (see Fig. 3) is formed slightly smaller than the pocket 2 of the base platform 1, so it can be inserted into the pocket 2 more easily.
  • the base platform 1 for providing interactivity of the toy further comprises the following electronics components (see Fig. 5): a microcontroller 10 for controlling of the base platform 1; six NFC antennas 11 installed in a close proximity to each pocket 2 and connected to the microcontroller 10 via a RF switch 22 and a NFC reader 21; an audio set comprising a speaker 3 and 12 (see Figs. 5 and 6); an audio amplifier 18, an audio decoder or player 19 as well as a 3.5 mm audio output 4 and 20 (see Figs. 4 and 5).
  • a microcontroller 10 for controlling of the base platform 1
  • six NFC antennas 11 installed in a close proximity to each pocket 2 and connected to the microcontroller 10 via a RF switch 22 and a NFC reader 21
  • an audio set comprising a speaker 3 and 12
  • an audio amplifier 18, an audio decoder or player 19 as well as a 3.5 mm audio output 4 and 20 (see Figs. 4 and 5).
  • the base platform further comprises: an accelerometer 13 configured to sense a movement or non-movement of the base platform 1 in result of which the base platform 1 is respectively switched on or off; a memory 14 configured to store audio files which can be played through the speaker 12; and an USB connector 5 or 15 for providing date exchange (see Figs. 4 and 5).
  • Each NFC tag 31 of the cube 30 is configured to be read by NFC antenna 11 of the base platform 1 when the cube 30 is inserted in the corresponding pocket 2 of the base platform 1, wherein the NFC antenna 11 reads the NFC tag 31 from the face of the cube 30, which is inserted into the pocket 2 of the base platform 1 and faces a base of the pocket 2 in result of which the audio file corresponding to each NFC tag 31 is played through the speaker 12.
  • Each of the cubes 30 has one story on each face, resulting in six stories for one cube 30 (see Fig. 6).
  • One cube 30 can have story about bug, big animal, bird, fruit tree and plant (six stories). Another cube 30 can also have six stories.

Landscapes

  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Educational Administration (AREA)
  • Physics & Mathematics (AREA)
  • Educational Technology (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • General Health & Medical Sciences (AREA)
  • Audiology, Speech & Language Pathology (AREA)
  • Health & Medical Sciences (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Abstract

La présente invention concerne un jouet éducatif électronique comprenant une plate-forme de base (1) ayant au moins deux, de préférence trois, logements (2) et cubes respectifs (30). Le cube (30) est configuré pour être inséré dans le logement (2) de la plate-forme de base (1). Le cube (30) comprend en outre des étiquettes NFC (31) fixées à chaque face du cube (30), chaque étiquette NFC (31) du cube (30) étant configurée pour être lue par une antenne NFC (11) de la plate-forme de base (1) lorsque le cube (30) est inséré dans le logement correspondante (2) de la plate-forme de base (1), ce qui permet de lire le fichier audio correspondant à chaque étiquette NFC (31) à travers le haut-parleur (12).
PCT/IB2016/054728 2016-08-05 2016-08-05 Jouet éducatif WO2018025067A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
PCT/IB2016/054728 WO2018025067A1 (fr) 2016-08-05 2016-08-05 Jouet éducatif

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/IB2016/054728 WO2018025067A1 (fr) 2016-08-05 2016-08-05 Jouet éducatif

Publications (1)

Publication Number Publication Date
WO2018025067A1 true WO2018025067A1 (fr) 2018-02-08

Family

ID=61073272

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/IB2016/054728 WO2018025067A1 (fr) 2016-08-05 2016-08-05 Jouet éducatif

Country Status (1)

Country Link
WO (1) WO2018025067A1 (fr)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
RU2745200C1 (ru) * 2020-08-12 2021-03-22 Олег Васильевич Жилин Модуль конструктора и музыкальный конструктор, содержащий набор этих модулей
WO2021093957A1 (fr) * 2019-11-14 2021-05-20 Qubs Ag Ensemble jouet éducatif
WO2022128128A1 (fr) * 2020-12-18 2022-06-23 Bulman Hayri Ensemble jouet interactif de lecture de supports numériques

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
RU2374696C1 (ru) * 2008-04-08 2009-11-27 Андрей Владимирович Мишин Говорящая развивающая игра
WO2011078796A1 (fr) * 2009-12-21 2011-06-30 National University Of Singapore Plateforme de téléfabrication de marionnettes
US9126122B2 (en) * 2011-05-17 2015-09-08 Zugworks, Inc Doll companion integrating child self-directed execution of applications with cell phone communication, education, entertainment, alert and monitoring systems

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
RU2374696C1 (ru) * 2008-04-08 2009-11-27 Андрей Владимирович Мишин Говорящая развивающая игра
WO2011078796A1 (fr) * 2009-12-21 2011-06-30 National University Of Singapore Plateforme de téléfabrication de marionnettes
US9126122B2 (en) * 2011-05-17 2015-09-08 Zugworks, Inc Doll companion integrating child self-directed execution of applications with cell phone communication, education, entertainment, alert and monitoring systems

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2021093957A1 (fr) * 2019-11-14 2021-05-20 Qubs Ag Ensemble jouet éducatif
RU2745200C1 (ru) * 2020-08-12 2021-03-22 Олег Васильевич Жилин Модуль конструктора и музыкальный конструктор, содержащий набор этих модулей
WO2022128128A1 (fr) * 2020-12-18 2022-06-23 Bulman Hayri Ensemble jouet interactif de lecture de supports numériques

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