WO2018014788A1 - Communication method and device in virtual reality environment - Google Patents

Communication method and device in virtual reality environment Download PDF

Info

Publication number
WO2018014788A1
WO2018014788A1 PCT/CN2017/092922 CN2017092922W WO2018014788A1 WO 2018014788 A1 WO2018014788 A1 WO 2018014788A1 CN 2017092922 W CN2017092922 W CN 2017092922W WO 2018014788 A1 WO2018014788 A1 WO 2018014788A1
Authority
WO
WIPO (PCT)
Prior art keywords
user
client
user group
virtual reality
reality environment
Prior art date
Application number
PCT/CN2017/092922
Other languages
French (fr)
Chinese (zh)
Inventor
张哲�
Original Assignee
阿里巴巴集团控股有限公司
张哲�
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 阿里巴巴集团控股有限公司, 张哲� filed Critical 阿里巴巴集团控股有限公司
Publication of WO2018014788A1 publication Critical patent/WO2018014788A1/en

Links

Images

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions

Definitions

  • each of the user groups including at least one first user
  • the server establishes a virtual reality environment space for the preset data object;
  • the virtual reality environment space includes a plurality of first clients and at least one second client, where the first client accesses the virtual reality environment space a user client, the second client being a user client preset in the virtual reality environment;
  • a first space establishing unit configured to establish a virtual reality environment space for the preset first data object, where the virtual reality environment space is used for accessing multiple first clients and at least one second client, where The first client is a client corresponding to the first user accessing the virtual reality environment space, and the second client is a client corresponding to the second user associated with the first data object;
  • a second notification unit configured to submit, to the server, a notification message that enters a target virtual reality environment space, where the virtual reality environment space is established by the server for the preset first data object, and is used by multiple first clients and at least one Two client accesses, so that the server determines at least one user group, Each user group includes at least one first client and at least one second client, and establishes a group instant communication connection for the user group to receive a communication message submitted by the user client in the user group.
  • the communication message receiving unit is configured to receive a communication message forwarded by the server, where the communication message is sent by a client of another user in the user group where the first client is located.
  • a user group information receiving unit configured to receive user group information generated in a virtual reality environment space provided by the server, where the user group includes at least one first client; the first client is configured to access the virtual reality environment a client corresponding to the first user of the space, where the second client is a client corresponding to the second user associated with the first data object;
  • a communication message receiving unit configured to receive a communication message forwarded by the server, where the communication message is sent by a client of another user in the user group where the second client is located;
  • a second user group determining unit configured to determine at least one user group, each of the user groups including at least one first user
  • a second communication connection establishing unit configured to establish a communication connection for a user in the user group, so that Upon receiving the communication message submitted by the user client within the user group, the communication message is provided to clients of other users within the user group.
  • An information providing device in a virtual reality environment is applied to a first client, including:
  • a model image information receiving unit configured to receive virtual model image information provided by the server, where the virtual model image is used to display the target second data object associated with the user group, so as to provide the virtual model in the virtual reality environment space Displaying information about the second data object of the target.
  • a fourth space establishing unit configured to establish a virtual reality environment space for the preset data object;
  • the virtual reality environment space includes a plurality of first clients and at least one second client, where the first client is a visitor user client of the virtual reality environment space, the second client is the a user client preset in a virtual reality environment;
  • a fourth user group determining unit configured to determine at least one user group, where each user group includes at least one first client and at least one second client.
  • the present application discloses the following technical effects:
  • the communication message can be directly sent in the user group, and the second client can reply after listening, and the reply communication message can also be used by the user group.
  • Each user client within it is received.
  • the same second client can be enabled to serve more first users at the same time without causing the first user to wait for a long time, and because of the questions raised by any user in the group and the answers made by the second user.
  • FIG. 4 is a flowchart of a fourth method provided by an embodiment of the present application.
  • FIG. 7 is a flowchart of a seventh method provided by an embodiment of the present application.
  • FIG. 8 is a flowchart of an eighth method provided by an embodiment of the present application.
  • FIG. 9 is a schematic diagram of a first device provided by an embodiment of the present application.
  • FIG. 10 is a schematic diagram of a second device provided by an embodiment of the present application.
  • FIG. 15 is a schematic diagram of a seventh device provided by an embodiment of the present application.
  • FIG. 16 is a schematic diagram of an eighth device provided by an embodiment of the present application.
  • the virtual reality environment space may be established by the server for the preset first data object (for example, may be a shop object, etc.), in order to improve the efficiency of communication between users in the virtual reality environment,
  • the system transmission resources are saved, and multiple user groups may be generated according to the multiple first clients that are accessed and the users corresponding to the at least one second client, and communication messages may be shared between the users in the same user group.
  • the first client is a client corresponding to the first user accessing the virtual reality environment space, for example, may be a client of a buyer or a consumer user.
  • the second client is a client corresponding to the second user associated with the first data object, for example, may be a shopping guide client in a certain store, and the like.
  • the related entities include: a server, a first client, and a second client.
  • the specific implementation manners are described in detail below from the perspective of each entity.
  • This embodiment first provides a communication method in a virtual reality environment from the perspective of a server.
  • the method may specifically include the following steps:
  • the server establishes a virtual reality environment space for the preset first data object, where the virtual reality environment space is used for accessing multiple first clients and at least one second client, where the first client is Accessing a client corresponding to the first user of the virtual reality environment space, where the second client is a client corresponding to the second user that is associated with the first data object;
  • the preset first data object may refer to a store object or the like.
  • the first data object may be generally associated with a second user, wherein the so-called second user may refer to a merchant, a shopping guide in the seller's store, etc., the merchant or the seller is publishing the second data object (eg, the product)
  • the so-called second user may refer to a merchant, a shopping guide in the seller's store, etc.
  • the merchant or the seller is publishing the second data object (eg, the product)
  • the first data object and the second user it is generally possible to first create a first data object and then create a specific second data object under the first data object, so that the first data object and the second user also have the same Business or seller user with an associated relationship.
  • the first client and the second client can access the virtual reality environment space.
  • S102 Determine at least one user group, each user group includes at least one first user and One less second user;
  • multiple first users and second users accessing the same virtual reality environment space may be determined as multiple user groups. Specifically, when determining a user group, it may be implemented by using clustering or classification.
  • the server when the first user enters a certain virtual reality environment space, the server can perceive the event, and therefore, the first users in the same virtual space are known to the server. . Furthermore, the server can cluster a plurality of first users in the same virtual space to generate at least one user group. In a specific implementation, the clustering operation may also be started when the first first user enters a certain virtual space. For example, receiving a request for the first client to access the virtual reality environment space, determining a matching user group according to characteristics of the first user, and adding the first user to the matched user group. If there is no user group matching the feature of the first user in the virtual reality environment space, a new user group may be established, and at least one second user is added to the new user group, and according to the The characteristics of the first user determine the matching criteria for the user group.
  • the user feature of the first user when the first user is clustered, there may be multiple implementation manners. For example, in one mode, since the user feature of the first user can usually be recorded in the system, the user feature may be in the system by using the first user.
  • the historical behavior data in the analysis are obtained. For example, in a specific implementation, according to behavior data of the first user in historical shopping, browsing, collection, etc., the first user may be marked with multiple labels, for example, the label of a first user has “student family” and “tangled madness”. Etc. Another first user's label is "Housewife", and so on.
  • the above information can usually be stored in the first user information database, so that multiple first users in the same virtual space can be clustered into the same user group according to conditions such as having the same label.
  • the first user A and the first user B can be clustered into the same user group, and so on.
  • the common label of each first user in the user group may be used as a label of the corresponding user group, and the like.
  • more clustering conditions may also be considered, which may be determined according to actual clustering precision requirements, etc., and will not be described in detail herein.
  • the information of the user group may be provided to the first data.
  • At least one second client associated with the object and then adding the corresponding second user to the selected user group according to the selection result submitted by the second client.
  • the feature of the second user may be automatically determined. If the user group is matched, the second user may be added to the user group.
  • Another way of establishing a user group may be: pre-establishing a plurality of user groups for the same virtual reality environment space, the user group including the joining condition information and the assigned second user, that is, for one and the same virtual reality environment space. How many user groups exist in the user group, and the joining conditions of each user group can be preset, and the second user can also be added to the user in advance. In this way, when receiving the request of the first client to access the virtual reality environment space, it may be determined whether the first client meets the joining condition of a certain user group, and if yes, the corresponding first user is added. In this user group. In this way, after the first user joins a certain user group, the first user can communicate with the second user assigned in the user group.
  • S103 Establish a communication connection for the user in the user group, so as to provide the communication message to the client of another user in the user group when receiving the communication message submitted by the user client in the user group.
  • the group instant communication connection can be established in units of user groups, so that each client in the same user group can communicate with each other through communication messages.
  • the communication message may be provided to other clients in the user group when receiving a communication message such as voice or text submitted by any client in the user group. For example, if a user group includes the first users A, B, C, D, and the second user A, when the first user A sends a communication message, the message may be sent to the server first, and the server receives the message.
  • the user group where the first user A is located, and other clients in the user group may be first determined, and then the received message is sent to each client in the user group, so that the first user B, C, D, and the second user A can receive the communication message sent by the first user A. In this way, each client in the same user group can communicate with each other.
  • a first user can see the avatars of the users belonging to the same user group in the virtual reality environment space, and the avatars can also change their positions in the virtual space according to the operation of the first user.
  • each user since each user has its own account number, nickname, and the like, it is also possible to display information such as an account number and a nickname of the corresponding user at the top of the avatar and the like, so that the identities of the respective avatars can be distinguished.
  • the location information of the new user in the virtual space may be provided to a client corresponding to each user in the user group, so that The client in the user group adds an avatar corresponding to the new user in the virtual space.
  • the user is deleted from the user group and notified to other clients in the user group, so that other clients can associate the avatar corresponding to the user from the virtual space. delete.
  • the corresponding second client may also be displayed in the virtual space.
  • Virtual image the avatar of the first user and the avatar of the second user may be different.
  • the avatar corresponding to the second client may also be displayed as a “robot” image, etc., so that the first user may know if a “robot” image appears in the virtual space.
  • the avatar of the other users in the user group is provided to the target client in the virtual reality environment space
  • the user since the user has the concept of “viewing angle” in the virtual reality environment space
  • the user perspective information corresponding to the target client may also be determined, and then the target client may be located according to the perspective and the location information of the client corresponding to each user in the user group in the virtual reality environment space.
  • the virtual reality environment space corresponding to the end provides an avatar of other users located within its perspective.
  • the avatars of other users displayed in the virtual reality environment space can also be updated.
  • voice communication may be preferably adopted.
  • the communication message may be a voice communication message.
  • the server receives the voice communication submitted by the user client in the user group.
  • the location information of the sender of the message may also be determined.
  • the location information of the sender of the message may also be provided, so as to be
  • the sound source direction and the distance of the voice communication message relative to the location of the target client may be first determined, and then, according to the source direction and The distance, in the virtual reality environment space, determines the volume of each channel when the voice communication message is played in the client. That is to say, for different users in the same user group, when receiving a voice communication message of a certain user in the group, the volume and orientation of the sound heard may be different according to the position in the virtual reality environment space. It's different, so it's closer to what you hear in a real environment.
  • the server in addition to group instant communication, since the second user in the user group usually has the same characteristics, for example, “housewives” and the like, the server also The second user in the same user group can be recommended to add the other party as a friend, that is, the server can provide the second client with recommendation information for adding the friend user, and the recommended object is the same as the second user.
  • the other second user of the user group since the second user in the user group usually has the same characteristics, for example, “housewives” and the like, the server also The second user in the same user group can be recommended to add the other party as a friend, that is, the server can provide the second client with recommendation information for adding the friend user, and the recommended object is the same as the second user.
  • the other second user of the user group since the second user in the user group usually has the same characteristics, for example, “housewives” and the like, the server also The second user in the same user group can be recommended to add the other party as a friend, that is, the server can provide the second client with recommendation information
  • the second embodiment provides a communication method in a virtual reality environment from the perspective of the first user (buyer user, consumer user, etc.) client.
  • the method may specifically include the following step:
  • the first client submits a notification message to the server to enter the target virtual reality environment space, where the virtual reality environment space is established by the server for the preset first data object, and is used by the multiple first clients and at least one second.
  • Client access, so that the server determines at least one user group, each user group includes at least one first client and at least one second client, and establishes a group instant communication connection for the user group, so as to Receiving the communication message submitted by the user client in the user group, and providing the communication message to a client of another user in the user group; wherein the first client is accessing the virtual reality environment a client corresponding to the first user of the space, where the second client is a client corresponding to the second user associated with the first data object;
  • S202 Submit a communication message to the server, so that the server provides the communication message to clients of other users in the user group.
  • the protection is performed mainly from the perspective of the first client as the sender of the communication message.
  • the first client may also receive only the packets sent by other member clients.
  • the communication message in this case, referring to FIG. 3, the third embodiment further provides a communication method in a virtual reality environment, and the method may include:
  • the first client submits a notification message to the server to enter the target virtual reality environment space, where the virtual reality environment space is established by the server for the preset first data object, and is used by the plurality of first clients and at least one second.
  • Client access, so that the server determines at least one user group, each user group includes at least one first client and at least one second client, and establishes a group instant communication connection for the user group, so as to Receiving the communication message submitted by the user client in the user group, and providing the communication message to a client of another user in the user group; wherein the first client is accessing the virtual reality environment a client corresponding to the first user of the space, where the second client is a client corresponding to the second user associated with the first data object;
  • S302 Receive a communication message forwarded by the server, where the communication message is sent by a client of another user in the user group where the first client is located.
  • the fourth embodiment mainly provides a communication method in a virtual reality environment from the perspective of a client of a second user (which may be a merchant in a store, such as a merchant user or a seller user).
  • a second user which may be a merchant in a store, such as a merchant user or a seller user.
  • the method may specifically include The following steps:
  • the second client receives the user group information generated in the virtual reality environment space provided by the server, where the user group includes at least one first client; the first client is configured to access the virtual reality environment space. a client corresponding to the first user, where the second client is a client corresponding to the second user that is associated with the first data object;
  • S402 After receiving the message of opt-in to the target user group, submitting the message to the server, so that the server joins the second user corresponding to the second client to the target user group;
  • S403 Receive a communication message forwarded by the server, where the communication message is sent by a client of another user in the user group where the second client is located;
  • S404 Submit a communication message of the second user to the server, so that the server provides the communication message to clients of other users in the user group.
  • the second embodiment to the fourth embodiment are corresponding to the first embodiment, but the descriptions are different. Therefore, the related implementations can be referred to the description in the foregoing first embodiment, and details are not described herein again.
  • the fifth embodiment provides a communication method in a virtual reality environment, and the method may specifically include the following steps:
  • S501 The server establishes a virtual reality environment space for the preset first data object, where the virtual reality environment space is used for accessing multiple first clients, where the first client is accessing the virtual reality environment space.
  • the first user corresponding to the client;
  • S502 Determine at least one user group, where each user group includes at least one first user;
  • S503 Establish a communication connection for the user in the user group, so as to provide the communication message to the client of another user in the user group when receiving the communication message submitted by the user client in the user group.
  • the virtual reality environment space is also used for access by at least one second client, and the second client is a client corresponding to the second user that is associated with the first data object.
  • the second user can also be added to the user group.
  • the information of the user group may be provided to the at least one second client associated with the first data object, and the corresponding second user is added to the selected user according to the selection result submitted by the second client. group.
  • the same virtual space may include multiple user groups.
  • the user groups may be sorted in a certain order and then provided to the second client. For example, it may be provided according to the sequence of generation of the user group, or, in another implementation manner, the influence information of the user group may be determined after the second user joins the user group, and then, according to the influence information, After sorting the user groups, providing the at least one second client associated with the same virtual space.
  • the final purpose of the first user joining the user group is generally to improve the conversion rate of the second data object in the user group, improve the conversion speed, improve the favorable rate, and the like, and therefore, according to the first The user's influence on the user group, sorting the user groups. Since the second client is in the option user group, it may generally be preferable to select the top ranked user group, so that the more influential user group can be preferentially obtained the selected opportunity.
  • the calculation may be performed based on a specific indicator. For example, when the influence information can be calculated, factors of each first user in the user group may be considered, and factors associated with the second data object (eg, product objects in the store, etc.) associated with each user group may also be considered, wherein the user group
  • the second data object within the user may be based on the second data object of interest to the first user within the user group. That is to say, after the first user enters a certain virtual space, the second data object that is of interest can be selected.
  • each of the first A user may also correspond to a second data object of respective interest, whereby the user group may be composed of a plurality of ⁇ first user, second data object> pairs.
  • the influence of each user group may be related to the specific second data object in addition to the characteristics of the first user. Therefore, factors in the second data object can also be considered in the process of performing statistics.
  • the second data object information associated with each first user included in the same user group may be determined, and then for each first user and the associated second data object in the same user group. Determining, according to the feature of the first user and the feature of the second data object, and the historical browsing feature information under the similar first user and the similar second data object, determining that the second data object is in the case of the second user participation
  • the conversion rate increase degree expectation value is added, and the expected value of the conversion rate increase degree corresponding to each first user and the associated second data object is added, and the influence of the second user after joining the user group is obtained. information.
  • the system input may be set as: a first user id, a user group list (each user group includes: a first user id list in the user group, and a second data object in the user group) Id list), as well as a large number of browsing records accumulated offline.
  • Each browsing record may include: a first user id, a second data object id, various features of the first user (level, number of consumption resources under each data object category, etc.), and each of the second data objects Characteristics (including price information such as price, number of data objects of similar type, cost performance, etc.), characteristics of the browsing (the total time spent from seeing to completing the shopping process, the number of other data objects viewed in the middle, whether to place an order, etc. ), and whether there is a second user (ie, a shopping guide, etc.) to participate, and so on.
  • the system output is: the second data object conversion rate (conversion from browse to order) that can be brought to the user group after the second user participates.
  • an algorithm such as collaborative filtering can be used to obtain browsing feature representations of similar users and similar data objects, for example, may be ⁇ first user id , the second data object id, the resource information of the second data object, the transaction or not, the presence or absence of the second user participation > list, and the expected increase in the conversion rate of the user group in the case of the second user participation .
  • the specific calculation formula can be:
  • the conversion rate expectation value in the case of the first user participation the resource information of the second data object ⁇ the number of transactions in the case of the second user participation / the total number of pens with the second user participation
  • Conversion rate expectation value without first user participation resource information of second data object ⁇ number of transactions without second user participation / total number of non-second user participation
  • the expected value of the degree of increase of the transaction conversion rate corresponding to each of the ⁇ first user id and the second data object id> in the user group is added, and the transaction conversion rate of the user group with the participation of the second user is obtained.
  • the expected degree of improvement is obtained.
  • the expected value of the degree of improvement in the transaction conversion rate after the second user is added can be predicted according to historical data analysis and the like, and then the expected value of the promotion degree can be utilized as the second The user's influence on the user group, and sorting each user group, and then providing it to the second client.
  • only one second client can be allowed to join.
  • an identifier can be added to the user group to prompt other second clients. If a second client has joined, the other second client can no longer choose to join the user group.
  • the same second client can join multiple user groups at the same time.
  • the second user can also be added to the user group in an automatic manner.
  • it may specifically be that a target user group that matches the characteristics of the second user is determined, and then the second user is added to the target user group.
  • a method for providing information in a virtual reality environment is provided.
  • the method may include the following steps:
  • the server establishes a virtual reality environment space for the preset first data object, where the virtual reality environment space is used for accessing multiple first clients, where the first client is accessing the virtual reality environment space.
  • a first user corresponding to the client; the first data object is associated with the plurality of second data objects;
  • S602 Determine at least one user group, where each user group includes at least one first user;
  • steps S601 and S602 may be the same as S501 and S502 in the fifth embodiment, and will not be described in detail herein.
  • S603 Providing model image information to a client corresponding to each user in the same user group, where the model image is used to display a target second data object associated with the user group, so as to provide the model image in the virtual reality environment space. Display information for the target second data object.
  • the model image information may be provided to the client corresponding to each user in the same user group, because the user group may associate some second data objects (for example, within the user group)
  • the first user selects a second data object to be viewed after entering the virtual space, and the second data object becomes the second data object associated with the user group), therefore, in order to better provide the first user with the first
  • the information of the two data objects may further provide a model image, which may be used to display the target second data object associated with the user group, so that the model image may be provided to the target second data in the virtual reality environment space.
  • the display information of the object may be provided to the client corresponding to each user in the same user group, because the user group may associate some second data objects (for example, within the user group)
  • the first user selects a second data object to be viewed after entering the virtual space, and the second data object becomes the second data object associated with the user group), therefore, in order to better provide the first user with the first
  • the information of the two data objects may further provide a
  • the above model image information may have multiple timings provided, for example, the request may be initiated by the first user, that is, when receiving the request of the first client to display the target second data object, the first
  • the client image corresponding to each user in the user group where the client is located provides model image information.
  • the server may automatically provide according to a certain policy, for example, providing a model image information to a client corresponding to each user in the same user group according to a certain time interval or at an hour, and according to the user group.
  • the second data object that is of interest to each user within the user determines the target second data object.
  • the virtual reality environment space may also be used for third client access, and the third user corresponding to the third client may be a full-time model or will be a model in the virtual space. Ordinary users, and so on. Therefore, it is also possible to provide a model image when the third client accesses. For example, when receiving the access request of the third client, obtaining the third user corresponding to the third client a body shape and motion data, and determining an associated target user group, and then generating a virtual model image according to the body shape and motion data of the third user, and providing a virtual model image to the client corresponding to each user in the target user group information.
  • the source of the model image may be various.
  • a template can be pre-recorded, and the shape, movement, and the like of the model image can be defined in the template, so that when the model image needs to be provided, the information can be provided according to the information defined in the template. .
  • a target third client may also be determined from the accessed third client. End, and determining a target third user corresponding to the target third client, and obtaining the body shape and motion data of the target third user, so that the third user's body shape and motion data can be generated according to the target Virtual model image.
  • the figure data about the third user may be uploaded to the server by the third client, or may be established in advance by the server to establish a connection with the third client, and the third user may provide the action to the server through the third client.
  • the video, etc., the server captures the body shape, motion, and the like of the third user.
  • the third user can carry the sensor in multiple parts of the body during the action, so that during the process of recording the video, the user can accurately capture the user's Body shape, movement and other data. In this way, a virtual model image can be generated based on the captured data.
  • the target second when the display information of the virtual model image to the target second data object is specifically provided in the virtual reality environment space, the target second a three-dimensional image corresponding to the data object, synthesizing the virtual model image and the three-dimensional image of the target second data object, and providing the synthesized information in the virtual reality environment space.
  • the target second data object is a certain clothing and the virtual model image is a model character image, the effect of the model character wearing the clothing can be obtained through synthesis.
  • the model image can also be a real third user.
  • the third user can pre-record the video, and after accessing the virtual reality environment space, the video can be submitted, and then, When the display information of the model object to the target second data object is provided in the virtual reality environment space, the three-dimensional image of the second data object may be combined with the image of the third user in the video to obtain the actual situation of the third user.
  • the virtual travel channel information may also be included in the virtual reality environment space, so that the virtual reality environment is
  • the animation information that the synthesized information travels on the channel may be provided in the virtual reality environment space. That is to say, the first user is allowed to obtain the effect of watching the model to go "show" in the online store.
  • the route that the third user walks when recording the video may be the same as or similar to the route of the traveling channel in the virtual reality environment space. In this way, when displayed in the travel channel in the virtual reality environment space, a more realistic display effect can be obtained, otherwise the model image may go to an unreasonable position such as "shelf".
  • a communication connection may be established for the user in the user group, so that the communication message is provided to the user when the communication message submitted by the user client in the user group is received.
  • Clients of other users within the user group since the virtual reality environment space is also used for access by at least one second client, at least one second user may also be added to the user group.
  • the seventh embodiment is corresponding to the sixth embodiment, and provides a method for providing information in a virtual reality environment from the perspective of the first user client.
  • the method may include the following steps:
  • the first client submits a notification message to the server to enter the target virtual reality environment space, where the virtual reality environment space is established by the server for the preset first data object, and is used for accessing multiple first clients. Determining, by the server, at least one user group, each user group including at least one first user; wherein the first client is a client corresponding to the first user accessing the virtual reality environment space;
  • S702 Receive virtual model image information provided by the server, where the virtual model image is used to display the target second data object associated with the user group, so as to provide the virtual model image to the target in the virtual reality environment space.
  • the presentation information of the two data objects is provided by the server, where the virtual model image is used to display the target second data object associated with the user group, so as to provide the virtual model image to the target in the virtual reality environment space.
  • a plurality of user groups may be generated for the first client and the second client accessed in the virtual reality environment space, and each user group may include at least one first client and at least one first In this way, the second client can facilitate the management of users in the virtual reality environment space.
  • the embodiment 8 provides a user information processing method in a virtual reality environment, and the method may include:
  • the server creates a virtual reality environment space for the preset data object.
  • the virtual reality environment space includes a plurality of first clients and at least one second client, where the first client is the virtual reality environment space. a visitor user client, the second client being a user client preset in the virtual reality environment;
  • S802 Determine at least one user group, where each user group includes at least one first client and at least one second client.
  • the embodiment of the present application further provides a communication device in a virtual reality environment, and the device is applied to a server.
  • the device may include:
  • a first space establishing unit 901 configured to establish a virtual reality environment for the preset first data object
  • the virtual reality environment space is used for accessing a plurality of first clients and at least one second client, wherein the first client is a client corresponding to the first user accessing the virtual reality environment space
  • the second client is a client corresponding to the second user that is associated with the first data object;
  • the first user group determining unit 902 is configured to determine at least one user group, where each user group includes at least one first user and at least one second user;
  • a first communication connection establishing unit 903 configured to establish a communication connection for a user in the user group, to provide the communication message to the user when receiving a communication message submitted by a user client in the user group Clients of other users within the group.
  • the first user group determining unit 902 can be specifically configured to:
  • the first user accessing the same virtual reality environment space is clustered, at least one user group is generated, and at least one second user is added to the user group.
  • the method may include:
  • a user group information providing unit configured to provide information of the user group to at least one second client associated with the first data object
  • the selection result receiving unit is configured to add the corresponding second user to the selected user group according to the selection result submitted by the second client.
  • the first user group determining unit 902 may be specifically configured to:
  • a new user group is established, and at least one second user is added to the new user group, and according to the first The characteristics of the user determine the matching criteria for the user group.
  • the device may further include:
  • a user group label determining unit configured to determine according to common features of each first user in the same user group The label of the user group
  • the tag information providing unit configured to include the tag information of the user group in the information of the user group provided to the second client.
  • the first user group determining unit 902 may be specifically configured to:
  • Pre-establishing a plurality of user groups for the same virtual reality environment space the user group including the joining condition information and the allocated second user; determining the first when receiving the request of the first client to access the virtual reality environment space Whether a client meets the joining condition of a user group, and if yes, the corresponding first user is added to the user group.
  • the device may further include:
  • a location information determining unit configured to determine location information of a client corresponding to each user in the same user group in the virtual reality environment space
  • a location information providing unit configured to provide, to a client of each user, location information of other user clients in the user group, so as to display other users in the user group in the virtual reality environment space according to the location information.
  • the avatar configured to provide, to a client of each user, location information of other user clients in the user group, so as to display other users in the user group in the virtual reality environment space according to the location information.
  • it can also include:
  • the view information determining unit is configured to determine, when the avatar of the other users in the user group is located in the virtual reality environment space, the user view information corresponding to the target client;
  • a avatar providing unit configured to provide a location in the virtual reality environment space corresponding to the target client according to the view angle and location information of the client corresponding to each user in the user group in the virtual reality environment space The avatar of each other user within its perspective.
  • the avatar corresponding to the second user of the first client is different from the avatar of the first user.
  • the communication message includes a voice communication message
  • the device may further include:
  • a sender location determining unit configured to receive a voice submitted by a user client in the user group Determining the location information of the sender of the message when communicating the message;
  • a sender location providing unit configured to provide location information of the message sender when the voice communication message is provided to clients of other users in the user group, so as to be in the virtual reality environment space
  • the target client provides the voice communication message
  • determining a sound source direction and a distance of the voice communication message relative to a location of the target client determining, in the virtual reality environment space, according to the source direction and the distance The volume of each channel when the voice communication message is played in the client.
  • the device may further include:
  • the recommendation information providing unit is configured to provide, to the first client, recommendation information for adding a friend user, where the recommended object is information of other first users belonging to the same user group as the first user.
  • the preset first data object includes a store object
  • the virtual reality environment space includes a virtual reality store established for the store object.
  • the embodiment of the present application further provides a communication device in a virtual reality environment, which is applied to the first client.
  • the device may include:
  • the first notification unit 1001 is configured to submit, to the server, a notification message that enters a target virtual reality environment space, where the virtual reality environment space is established by the server for the preset first data object, and is used by the multiple first clients and at least one Accessing by the second client, so that the server determines at least one user group, each user group includes at least one first client and at least one second client, and establishes a group instant communication connection for the user group, Providing the communication message to a client of another user in the user group when receiving the communication message submitted by the user client in the user group; wherein the first client is accessing the virtual a client corresponding to the first user of the real environment space, where the second client is a client corresponding to the second user that is associated with the first data object;
  • the communication message submitting unit 1002 is configured to submit the communication message to the server, so that the server provides the communication message to the clients of other users in the user group.
  • the embodiment of the present application further provides a communication device in a virtual reality environment.
  • the first client is applied to the first client.
  • the device may include:
  • the second notification unit 1101 is configured to submit, to the server, a notification message that enters the target virtual reality environment space, where the virtual reality environment space is established by the server for the preset first data object, and is used by the plurality of first clients and at least one Accessing by the second client, so that the server determines at least one user group, each user group includes at least one first client and at least one second client, and establishes a group instant communication connection for the user group, Providing the communication message to a client of another user in the user group when receiving the communication message submitted by the user client in the user group; wherein the first client is accessing the virtual a client corresponding to the first user of the real environment space, where the second client is a client corresponding to the second user that is associated with the first data object;
  • the communication message receiving unit 1102 is configured to receive a communication message forwarded by the server, where the communication message is sent by a client of another user in the user group where the first client is located.
  • the embodiment of the present application further provides a communication device in a virtual reality environment, which is applied to the second client.
  • the device may include:
  • the user group information receiving unit 1201 is configured to receive user group information generated in a virtual reality environment space provided by the server, where the user group includes at least one first client; the first client is configured to access the virtual reality a client corresponding to the first user of the environment space, where the second client is a client corresponding to the second user associated with the first data object;
  • the message submitting unit 1202 is configured to submit to the server after receiving the message of the selected target user group, so that the server joins the second user corresponding to the second client to the target user group;
  • the communication message receiving unit 1203 is configured to receive a communication message forwarded by the server, where the communication message is sent by a client of another user in the user group where the second client is located;
  • the communication message submitting unit 1204 is configured to submit the communication message of the second user to the server, so that the server provides the communication message to the clients of other users in the user group.
  • the embodiment of the present application further provides a communication device in a virtual reality environment, which is applied to a server.
  • the device may include:
  • a second space establishing unit 1301, configured to establish a virtual reality environment space for the preset first data object, where the virtual reality environment space is used for accessing by multiple first clients, where the first client is accessing a client corresponding to the first user of the virtual reality environment space;
  • a second user group determining unit 1302, configured to determine at least one user group, each of the user groups includes at least one first user;
  • a second communication connection establishing unit 1303, configured to establish a communication connection for a user in the user group, to provide the communication message to the user when receiving a communication message submitted by a user client in the user group Clients of other users within the group.
  • the virtual reality environment space is also used for access by at least one second client, and the second client is a client corresponding to the second user that is associated with the first data object;
  • the device also includes:
  • a user group information providing unit configured to provide information of the user group to at least one second client associated with the first data object
  • the user group selection unit is configured to add the corresponding second user to the selected user group according to the selection result submitted by the second client.
  • the user group information providing unit may be specifically configured to:
  • the influence information determining subunit is configured to determine influence information of the user group after the second user joins the user group;
  • a sorting subunit configured to provide the at least one second client associated with the first data object after the user group is sorted according to the influence information.
  • the first data object is associated with a plurality of second data objects, and the influence information determining subunit includes:
  • a data object determining subunit configured to determine a first user association included in the same user group Two data object information
  • a first calculating subunit configured to: for each first user and associated second data object in the same user group, according to characteristics of the first user and characteristics of the second data object, and similar first users and similar second
  • the historical browsing feature information under the data object determines an expected value of the conversion rate increase degree of the second data object in the case where the second user participates
  • a second calculating sub-unit configured to add the expected values of the conversion rate increase degree corresponding to the first user and the associated second data object, to obtain an impact on the user group after the second user joins the user group Information.
  • the virtual reality environment space is also used for access by at least one second client, and the second client is a client corresponding to the second user that is associated with the first data object;
  • the device may further include:
  • a user group determining unit configured to determine a target user group that matches a feature of the second user
  • a joining unit configured to join the second user to the target user group.
  • the embodiment of the present application further provides an information providing apparatus in a virtual reality environment, which is applied to a server.
  • the apparatus may specifically include:
  • a third space establishing unit 1401 configured to establish a virtual reality environment space for the preset first data object, where the virtual reality environment space is used for accessing by multiple first clients, where the first client is accessing a client corresponding to the first user of the virtual reality environment space; the first data object is associated with a plurality of second data objects;
  • the third user group determining unit 1402 is configured to determine at least one user group, where each user group includes at least one first user;
  • the model image information providing unit 1403 is configured to provide model image information to the client corresponding to each user in the same user group, and the model image is used to display the target second data object associated with the user group, so as to be in the virtual reality environment.
  • the display information of the model image to the target second data object is provided in the space.
  • model image information providing unit 1403 may specifically be used to:
  • the model image information is provided to the client corresponding to each user in the user group where the first client is located.
  • model image information providing unit 1403 may specifically be used to:
  • the model image information is provided to the client corresponding to each user in the same user group, and the target second data object is determined according to the second data object that each user in the user group pays attention to.
  • the model image information providing unit 1403 can be used to:
  • the device may further comprise:
  • a recording unit configured to record a third user list that accesses the virtual reality environment space
  • the model image information providing unit 1403 can be used to:
  • model image information providing unit 1403 can be specifically configured to:
  • the model image information providing unit 1403, when specifically providing the display information of the model image to the target second data object in the virtual reality environment space, may be used to:
  • the virtual reality environment space includes virtual travel channel information.
  • the model image information providing unit 1403 may be specifically configured to:
  • Animated information that the synthesized information travels on the channel is provided in the virtual reality environment space.
  • the device may further include:
  • a communication connection establishing unit configured to establish a communication connection for a user in the user group, to provide the communication message to the user group when receiving a communication message submitted by a user client in the user group Clients of other users.
  • the virtual reality environment space is also used for access by at least one second client, and the second client is a client corresponding to the second user that is associated with the first data object;
  • the device also includes:
  • a joining unit configured to add at least one second user to the user group.
  • the embodiment of the present application further provides an information providing apparatus in a virtual reality environment, where the apparatus is applied to the first client, as shown in FIG.
  • the third notification unit 1501 is configured to submit, to the server, a notification message that enters the target virtual reality environment space, where the virtual reality environment space is established by the server for the preset first data object, and is used for accessing by multiple first clients.
  • the server determines at least one user group, each user group includes at least one first user; wherein the first client is a client corresponding to the first user accessing the virtual reality environment space;
  • the model image information receiving unit 1502 is configured to receive virtual model image information provided by the server, where the virtual model image is used to display the target second data object associated with the user group, so as to provide the virtual in the virtual reality environment space.
  • the display image of the model image to the target second data object.
  • the embodiment of the present application further provides a user information processing device in a virtual reality environment, which is applied to a server.
  • the method may include:
  • a fourth space establishing unit 1601 configured to establish a virtual reality environment space for the preset data object, where the virtual reality environment space includes a plurality of first clients and at least one second client, where the first client is a visitor user client of the virtual reality environment space, where the second client is a user client preset in the virtual reality environment;
  • the fourth user group determining unit 1602 is configured to determine at least one user group, where each user group includes at least one first client and at least one second client.
  • the virtual reality environment space may be established by the server for the preset first data object (for example, may be a shop object, etc.), and according to the accessed multiple first clients and at least one second client.
  • the corresponding user generates multiple user groups, and each user in the same user group can share communication messages.
  • the first client is a client corresponding to the first user accessing the virtual reality environment space, for example, may be a client of a buyer or a consumer user.
  • the second client is a client corresponding to the second user associated with the first data object, for example, may be a shopping guide client in a certain store, and the like.
  • the communication message can be directly sent in the user group, and the second client can reply after listening, and the reply communication message can also be used by the user group.
  • Each user client within it is received.
  • the same second client can be enabled to serve more first users at the same time without causing the first user to wait for a long time, and because of the questions raised by any user in the group and the answers made by the second user.
  • the present application can be implemented by means of software plus a necessary general hardware platform. Based on such understanding, the technical solution of the present application may be embodied in the form of a software product in essence or in the form of a software product, which may be stored in a storage medium such as a ROM/RAM or a disk.
  • An optical disc or the like includes a number of instructions for causing a computer device (which may be a personal computer, server, or network device, etc.) to perform the methods described in various embodiments of the present application or portions of the embodiments.

Abstract

An embodiment of the present patent application discloses a communication method and device in a virtual reality environment, the method comprising: a server establishing a virtual reality environment space for a preset first data object; the virtual reality environment space being used to access multiple first clients and at least one second client, wherein the first clients correspond to first users visiting the virtual reality environment space, and the second client corresponds to a second user associated with the first data object; determining at least one user group, each user group comprising at least one first user and at least one second user; and establishing a communication connection for users in the user group, such that upon receiving a communication message submitted by a user client in the user group, the communication message is provided to the clients of other users in the user group. The embodiment of the present patent application enables the efficiency of exchanges between users to be increased, thus saving system transmission resources.

Description

虚拟现实环境下的通信方法及装置Communication method and device in virtual reality environment 技术领域Technical field
本申请涉及虚拟现实技术领域,特别是涉及虚拟现实环境下的通信方法及装置。The present application relates to the field of virtual reality technologies, and in particular, to a communication method and apparatus in a virtual reality environment.
背景技术Background technique
虚拟现实技术是一种可以创建和体验虚拟世界的计算机仿真系统,它利用计算机生成一种模拟环境,是一种多源信息融合的交互式三维动态视景和实体行为的系统仿真,使用户沉浸到该环境中。随着虚拟现实技术的发展,已经在多个领域进行应用。例如,在电子商务领域,通过虚拟现实,可以为用户提供店铺列表,用户可以通过控制手柄选择进入某家店铺,并将该店铺中相关的数据对象信息通过三维立体的形式展示给用户,使得用户获得在线下实体店铺中购物的体验。Virtual reality technology is a computer simulation system that can create and experience a virtual world. It uses a computer to generate a simulation environment. It is a multi-source information fusion interactive 3D dynamic vision and system simulation of entity behavior, immersing users. Go to the environment. With the development of virtual reality technology, it has been applied in many fields. For example, in the field of e-commerce, through virtual reality, a user can be provided with a store list, and the user can select to enter a store through the control handle, and display related data object information in the store to the user through a three-dimensional form, so that the user Get the experience of shopping in an online store.
在通过虚拟现实进行购物的过程中,为了更接近在线下实体店铺购物,促进商品的购买转化率,商家通常还在店铺内安排“导购员”角色,用于与买家用户在虚拟店铺中进行沟通,如果买家用户在购物过程中有关于店铺或者商品的疑问,则可以向“导购员”进行咨询。但是,在虚拟现实环境中,同一时间段内进入同一店铺的买家用户数量可能是非常多的,因此,导购员需要同时服务的用户数量也远多于现实的线下实体店铺。这就导致现有技术中经常出现以下情况:某买家用户进入虚拟店铺后并向导购员发起咨询后,需要等待很长时间才能收到导购员的回应,可能并不是因为导购员不在线或者不愿意回应,而是因为导购员同时服务的人数太多,某买家用户在提问时,导购员可能正在为其他用户解答问题。另外,对于进入同一店铺的不同买家用户而言,部分提问的问题可能会具有一定的相似性,导购员的解答也可能会比较相似,但是,在现有技术中,导购员需要一一解答每个买家用户提出的咨询问题,时间成本较高,并且也会占用大量的系统传输资源。 In the process of shopping through virtual reality, in order to get closer to the offline physical store shopping and promote the purchase conversion rate of the goods, the merchant usually arranges the "shopper" role in the store for the buyer and the user in the virtual store. Communication, if the buyer user has questions about the store or the product during the shopping process, you can consult the “shopper”. However, in a virtual reality environment, the number of buyers entering the same store in the same time period may be very large. Therefore, the number of users who need to serve at the same time is much larger than that of the actual offline store. This leads to the following situation in the prior art: after a buyer user enters the virtual store and the guide purchaser initiates the consultation, it takes a long time to receive the response from the shopping guide, which may not be because the shopping guide is not online or Not willing to respond, but because the number of guides serving too many people at the same time, when a buyer user asks questions, the guide may be answering questions for other users. In addition, for different buyers who enter the same store, some of the questions may have similarities, and the purchaser's answers may be similar. However, in the prior art, the guides need to answer them one by one. The consulting questions raised by each buyer user are costly at a high cost and also consume a large amount of system transmission resources.
发明内容Summary of the invention
本申请提供了虚拟现实环境下的通信方法及装置,可以提高用户之间进行交流的效率,节省系统传输资源。The application provides a communication method and device in a virtual reality environment, which can improve the efficiency of communication between users and save system transmission resources.
本申请提供了如下方案:This application provides the following solutions:
一种虚拟现实环境下的通信方法,包括:A communication method in a virtual reality environment, comprising:
服务器为预置的第一数据对象建立虚拟现实环境空间;所述虚拟现实环境空间用于多个第一客户端以及至少一个第二客户端的接入,其中,所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端,所述第二客户端为与所述第一数据对象存在关联的第二用户对应的客户端;The server establishes a virtual reality environment space for the preset first data object, where the virtual reality environment space is used for accessing multiple first clients and at least one second client, where the first client is a visiting a client corresponding to the first user of the virtual reality environment space, where the second client is a client corresponding to the second user associated with the first data object;
确定至少一个用户组,每个用户组内包括至少一个第一用户以及至少一个第二用户;Determining at least one user group, each user group including at least one first user and at least one second user;
为所述用户组中的用户建立通信连接,以便在接收到所述用户组内的用户客户端提交的通信消息时,将所述通信消息提供给该用户组内的其他用户的客户端。Establishing a communication connection for the users in the user group to provide the communication message to the clients of other users in the user group when receiving the communication message submitted by the user client in the user group.
一种虚拟现实环境下的通信方法,包括:A communication method in a virtual reality environment, comprising:
第一客户端向服务器提交进入目标虚拟现实环境空间的通知消息,所述虚拟现实环境空间由服务器为预置的第一数据对象建立,用于多个第一客户端以及至少一个第二客户端的接入,以便所述服务器确定至少一个用户组,每个用户组内包括至少一个第一客户端以及至少一个第二客户端,并为所述用户组建立群组即时通信连接,以便在接收到所述用户组内的用户客户端提交的通信消息时,将所述通信消息提供给该用户组内的其他用户的客户端;其中,所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端,所述第二客户端为与所述第一数据对象存在关联的第二用户对应的客户端;The first client submits a notification message to the server to enter the target virtual reality environment space, where the virtual reality environment space is established by the server for the preset first data object, and is used by the plurality of first clients and the at least one second client. Accessing, so that the server determines at least one user group, each user group includes at least one first client and at least one second client, and establishes a group instant messaging connection for the user group to receive Providing the communication message submitted by the user client in the user group to the client of another user in the user group; wherein the first client is accessing the virtual reality environment space a client corresponding to the first user, where the second client is a client corresponding to the second user that is associated with the first data object;
将通信消息提交到服务器,以便所述服务器将所述通信消息提供给该用户组内的其他各用户的客户端。The communication message is submitted to the server such that the server provides the communication message to clients of other users within the user group.
一种虚拟现实环境下的通信方法,包括: A communication method in a virtual reality environment, comprising:
第一客户端向服务器提交进入目标虚拟现实环境空间的通知消息,所述虚拟现实环境空间由服务器为预置的第一数据对象建立,用于多个第一客户端以及至少一个第二客户端的接入,以便所述服务器确定至少一个用户组,每个用户组内包括至少一个第一客户端以及至少一个第二客户端,并为所述用户组建立群组即时通信连接,以便在接收到所述用户组内的用户客户端提交的通信消息时,将所述通信消息提供给该用户组内的其他用户的客户端;其中,所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端,所述第二客户端为与所述第一数据对象存在关联的第二用户对应的客户端;The first client submits a notification message to the server to enter the target virtual reality environment space, where the virtual reality environment space is established by the server for the preset first data object, and is used by the plurality of first clients and the at least one second client. Accessing, so that the server determines at least one user group, each user group includes at least one first client and at least one second client, and establishes a group instant messaging connection for the user group to receive Providing the communication message submitted by the user client in the user group to the client of another user in the user group; wherein the first client is accessing the virtual reality environment space a client corresponding to the first user, where the second client is a client corresponding to the second user that is associated with the first data object;
接收服务器转发的通信消息,其中,所述通信消息由所述第一客户端所在的用户组内的其他用户的客户端发送。Receiving a communication message forwarded by the server, wherein the communication message is sent by a client of another user in the user group in which the first client is located.
一种虚拟现实环境下的通信方法,包括:A communication method in a virtual reality environment, comprising:
第二客户端接收服务器提供的所在虚拟现实环境空间内生成的用户组信息,所述用户组内包括至少一个第一客户端;所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端,所述第二客户端为与所述第一数据对象存在关联的第二用户对应的客户端;The second client receives the user group information generated in the virtual reality environment space provided by the server, where the user group includes at least one first client; the first client is the first to access the virtual reality environment space. a client corresponding to the user, where the second client is a client corresponding to the second user associated with the first data object;
在接收到选择加入目标用户组的消息后,提交到服务器,以便所述服务器将所述第二客户端对应的第二用户加入到该目标用户组;After receiving the message of opt-in to the target user group, submitting the message to the server, so that the server joins the second user corresponding to the second client to the target user group;
接收服务器转发的通信消息,其中,所述通信消息由所述第二客户端所在的用户组内的其他用户的客户端发送;Receiving a communication message forwarded by the server, where the communication message is sent by a client of another user in the user group where the second client is located;
将第二用户的通信消息提交到服务器,以便所述服务器将所述通信消息提供给该用户组内的其他用户的客户端。The second user's communication message is submitted to the server so that the server provides the communication message to the clients of other users within the user group.
一种虚拟现实环境下的通信方法,包括:A communication method in a virtual reality environment, comprising:
服务器为预置的第一数据对象建立虚拟现实环境空间;所述虚拟现实环境空间用于多个第一客户端的接入,其中,所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端;The server establishes a virtual reality environment space for the preset first data object, where the virtual reality environment space is used for accessing multiple first clients, where the first client is the first to access the virtual reality environment space. a client corresponding to a user;
确定至少一个用户组,每个用户组内包括至少一个第一用户; Determining at least one user group, each of the user groups including at least one first user;
为所述用户组中的用户建立通信连接,以便在接收到所述用户组内的用户客户端提交的通信消息时,将所述通信消息提供给该用户组内的其他用户的客户端。Establishing a communication connection for the users in the user group to provide the communication message to the clients of other users in the user group when receiving the communication message submitted by the user client in the user group.
一种虚拟现实环境下的信息提供方法,包括:A method for providing information in a virtual reality environment, comprising:
服务器为预置的第一数据对象建立虚拟现实环境空间;所述虚拟现实环境空间用于多个第一客户端的接入,其中,所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端;所述第一数据对象关联多个第二数据对象;The server establishes a virtual reality environment space for the preset first data object, where the virtual reality environment space is used for accessing multiple first clients, where the first client is the first to access the virtual reality environment space. a client corresponding to the user; the first data object is associated with the plurality of second data objects;
确定至少一个用户组,每个用户组内包括至少一个第一用户;Determining at least one user group, each of the user groups including at least one first user;
向同一用户组内各用户对应的客户端提供模特形象信息,所述模特形象用于展示该用户组关联的目标第二数据对象,以便在所述虚拟现实环境空间中提供所述模特形象对所述目标第二数据对象的展示信息。Providing model image information to a client corresponding to each user in the same user group, wherein the model image is used to display a target second data object associated with the user group, so as to provide the model image in the virtual reality environment space. The display information of the target second data object.
一种虚拟现实环境下的信息提供方法,包括:A method for providing information in a virtual reality environment, comprising:
第一客户端向服务器提交进入目标虚拟现实环境空间的通知消息,所述虚拟现实环境空间由服务器为预置的第一数据对象建立,用于多个第一客户端的接入,以便所述服务器确定至少一个用户组,每个用户组内包括至少一个第一用户;其中,述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端;The first client submits a notification message to the server to enter the target virtual reality environment space, where the virtual reality environment space is established by the server for the preset first data object, and is used for accessing the plurality of first clients, so that the server Determining at least one user group, each of the user groups includes at least one first user; wherein the first client is a client corresponding to the first user accessing the virtual reality environment space;
接收服务器提供的虚拟模特形象信息,所述虚拟模特形象用于展示该用户组关联的目标第二数据对象,以便在所述虚拟现实环境空间中提供所述虚拟模特形象对所述目标第二数据对象的展示信息。Receiving virtual model image information provided by the server, where the virtual model image is used to display the target second data object associated with the user group, so as to provide the virtual model image to the target second data in the virtual reality environment space. The display information of the object.
一种虚拟现实环境下的用户信息处理方法,包括:A user information processing method in a virtual reality environment, comprising:
服务器为预置的数据对象建立虚拟现实环境空间;所述虚拟现实环境空间中包括多个第一客户端以及至少一个第二客户端,所述第一客户端为所述虚拟现实环境空间的访问者用户客户端,所述第二客户端为所述虚拟现实环境中预置的用户客户端;The server establishes a virtual reality environment space for the preset data object; the virtual reality environment space includes a plurality of first clients and at least one second client, where the first client accesses the virtual reality environment space a user client, the second client being a user client preset in the virtual reality environment;
确定至少一个用户组,每个用户组内包括至少一个第一客户端以及至少一 个第二客户端。Determining at least one user group, each user group including at least one first client and at least one Second client.
一种虚拟现实环境下的通信装置,应用于服务器,包括:A communication device in a virtual reality environment, applied to a server, comprising:
第一空间建立单元,用于为预置的第一数据对象建立虚拟现实环境空间;所述虚拟现实环境空间用于多个第一客户端以及至少一个第二客户端的接入,其中,所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端,所述第二客户端为与所述第一数据对象存在关联的第二用户对应的客户端;a first space establishing unit, configured to establish a virtual reality environment space for the preset first data object, where the virtual reality environment space is used for accessing multiple first clients and at least one second client, where The first client is a client corresponding to the first user accessing the virtual reality environment space, and the second client is a client corresponding to the second user associated with the first data object;
第一用户组确定单元,用于确定至少一个用户组,每个用户组内包括至少一个第一用户以及至少一个第二用户;a first user group determining unit, configured to determine at least one user group, each user group including at least one first user and at least one second user;
第一通信连接建立单元,用于为所述用户组中的用户建立通信连接,以便在接收到所述用户组内的用户客户端提交的通信消息时,将所述通信消息提供给该用户组内的其他用户的客户端。a first communication connection establishing unit, configured to establish a communication connection for a user in the user group, to provide the communication message to the user group when receiving a communication message submitted by a user client in the user group Clients of other users within.
一种虚拟现实环境下的通信装置,应用于第一客户端,包括:A communication device in a virtual reality environment, applied to a first client, comprising:
第一通知单元,用于向服务器提交进入目标虚拟现实环境空间的通知消息,所述虚拟现实环境空间由服务器为预置的第一数据对象建立,用于多个第一客户端以及至少一个第二客户端的接入,以便所述服务器确定至少一个用户组,每个用户组内包括至少一个第一客户端以及至少一个第二客户端,并为所述用户组建立群组即时通信连接,以便在接收到所述用户组内的用户客户端提交的通信消息时,将所述通信消息提供给该用户组内的其他用户的客户端;其中,所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端,所述第二客户端为与所述第一数据对象存在关联的第二用户对应的客户端;a first notification unit, configured to submit, to the server, a notification message that enters a target virtual reality environment space, where the virtual reality environment space is established by the server for the preset first data object, and is used by multiple first clients and at least one Accessing the two clients, so that the server determines at least one user group, each user group includes at least one first client and at least one second client, and establishes a group instant messaging connection for the user group, so that Providing the communication message to a client of another user in the user group when receiving the communication message submitted by the user client in the user group; wherein the first client is accessing the virtual reality a client corresponding to the first user of the environment space, where the second client is a client corresponding to the second user associated with the first data object;
通信消息提交单元,用于将通信消息提交到服务器,以便所述服务器将所述通信消息提供给该用户组内的其他各用户的客户端。And a communication message submitting unit, configured to submit the communication message to the server, so that the server provides the communication message to clients of other users in the user group.
一种虚拟现实环境下的通信装置,应用于第一客户端,包括:A communication device in a virtual reality environment, applied to a first client, comprising:
第二通知单元,用于向服务器提交进入目标虚拟现实环境空间的通知消息,所述虚拟现实环境空间由服务器为预置的第一数据对象建立,用于多个第一客户端以及至少一个第二客户端的接入,以便所述服务器确定至少一个用户组, 每个用户组内包括至少一个第一客户端以及至少一个第二客户端,并为所述用户组建立群组即时通信连接,以便在接收到所述用户组内的用户客户端提交的通信消息时,将所述通信消息提供给该用户组内的其他用户的客户端;其中,所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端,所述第二客户端为与所述第一数据对象存在关联的第二用户对应的客户端;a second notification unit, configured to submit, to the server, a notification message that enters a target virtual reality environment space, where the virtual reality environment space is established by the server for the preset first data object, and is used by multiple first clients and at least one Two client accesses, so that the server determines at least one user group, Each user group includes at least one first client and at least one second client, and establishes a group instant communication connection for the user group to receive a communication message submitted by the user client in the user group. Providing the communication message to a client of another user in the user group; wherein the first client is a client corresponding to a first user accessing the virtual reality environment space, and the second client The end is a client corresponding to the second user that is associated with the first data object;
通信消息接收单元,用于接收服务器转发的通信消息,其中,所述通信消息由所述第一客户端所在的用户组内的其他用户的客户端发送。The communication message receiving unit is configured to receive a communication message forwarded by the server, where the communication message is sent by a client of another user in the user group where the first client is located.
一种虚拟现实环境下的通信装置,应用于第二客户端,包括:A communication device in a virtual reality environment, applied to a second client, comprising:
用户组信息接收单元,用于接收服务器提供的所在虚拟现实环境空间内生成的用户组信息,所述用户组内包括至少一个第一客户端;所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端,所述第二客户端为与所述第一数据对象存在关联的第二用户对应的客户端;a user group information receiving unit, configured to receive user group information generated in a virtual reality environment space provided by the server, where the user group includes at least one first client; the first client is configured to access the virtual reality environment a client corresponding to the first user of the space, where the second client is a client corresponding to the second user associated with the first data object;
选择消息提交单元,用于在接收到选择加入目标用户组的消息后,提交到服务器,以便所述服务器将所述第二客户端对应的第二用户加入到该目标用户组;Selecting a message submitting unit, after receiving the message of the opt-in target group, submitting to the server, so that the server joins the second user corresponding to the second client to the target user group;
通信消息接收单元,用于接收服务器转发的通信消息,其中,所述通信消息由所述第二客户端所在的用户组内的其他用户的客户端发送;a communication message receiving unit, configured to receive a communication message forwarded by the server, where the communication message is sent by a client of another user in the user group where the second client is located;
通信消息提交单元,用于将第二用户的通信消息提交到服务器,以便所述服务器将所述通信消息提供给该用户组内的其他用户的客户端。And a communication message submitting unit, configured to submit the communication message of the second user to the server, so that the server provides the communication message to clients of other users in the user group.
一种虚拟现实环境下的通信装置,应用于服务器,包括:A communication device in a virtual reality environment, applied to a server, comprising:
第二空间建立单元,用于为预置的第一数据对象建立虚拟现实环境空间;所述虚拟现实环境空间用于多个第一客户端的接入,其中,所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端;a second space establishing unit, configured to establish a virtual reality environment space for the preset first data object; the virtual reality environment space is used for accessing by multiple first clients, where the first client is a visiting a client corresponding to the first user of the virtual reality environment space;
第二用户组确定单元,用于确定至少一个用户组,每个用户组内包括至少一个第一用户;a second user group determining unit, configured to determine at least one user group, each of the user groups including at least one first user;
第二通信连接建立单元,用于为所述用户组中的用户建立通信连接,以便 在接收到所述用户组内的用户客户端提交的通信消息时,将所述通信消息提供给该用户组内的其他用户的客户端。a second communication connection establishing unit, configured to establish a communication connection for a user in the user group, so that Upon receiving the communication message submitted by the user client within the user group, the communication message is provided to clients of other users within the user group.
一种虚拟现实环境下的信息提供装置,应用于服务器,包括:An information providing device in a virtual reality environment, applied to a server, comprising:
第三空间建立单元,用于为预置的第一数据对象建立虚拟现实环境空间;所述虚拟现实环境空间用于多个第一客户端的接入,其中,所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端;所述第一数据对象关联多个第二数据对象;a third space establishing unit, configured to establish a virtual reality environment space for the preset first data object; the virtual reality environment space is used for accessing by multiple first clients, where the first client is a visiting a client corresponding to the first user of the virtual reality environment space; the first data object is associated with the plurality of second data objects;
第三用户组确定单元,用于确定至少一个用户组,每个用户组内包括至少一个第一用户;a third user group determining unit, configured to determine at least one user group, each of the user groups including at least one first user;
模特形象信息提供单元,用于向同一用户组内各用户对应的客户端提供模特形象信息,所述模特形象用于展示该用户组关联的目标第二数据对象,以便在所述虚拟现实环境空间中提供所述模特形象对所述目标第二数据对象的展示信息。a model image information providing unit, configured to provide model image information to a client corresponding to each user in the same user group, wherein the model image is used to display a target second data object associated with the user group, so as to be in the virtual reality environment space Providing display information of the model image to the target second data object.
一种虚拟现实环境下的信息提供装置,应用于第一客户端,包括:An information providing device in a virtual reality environment is applied to a first client, including:
第三通知单元,用于向服务器提交进入目标虚拟现实环境空间的通知消息,所述虚拟现实环境空间由服务器为预置的第一数据对象建立,用于多个第一客户端的接入,以便所述服务器确定至少一个用户组,每个用户组内包括至少一个第一用户;其中,述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端;a third notification unit, configured to submit a notification message to the server to enter the target virtual reality environment space, where the virtual reality environment space is established by the server for the preset first data object, and is used for accessing multiple first clients, so that The server determines at least one user group, and each user group includes at least one first user; wherein the first client is a client corresponding to the first user accessing the virtual reality environment space;
模特形象信息接收单元,用于接收服务器提供的虚拟模特形象信息,所述虚拟模特形象用于展示该用户组关联的目标第二数据对象,以便在所述虚拟现实环境空间中提供所述虚拟模特形象对所述目标第二数据对象的展示信息。a model image information receiving unit, configured to receive virtual model image information provided by the server, where the virtual model image is used to display the target second data object associated with the user group, so as to provide the virtual model in the virtual reality environment space Displaying information about the second data object of the target.
一种虚拟现实环境下的用户信息处理装置,应用于服务器,包括:A user information processing device in a virtual reality environment, applied to a server, comprising:
第四空间建立单元,用于为预置的数据对象建立虚拟现实环境空间;所述虚拟现实环境空间中包括多个第一客户端以及至少一个第二客户端,所述第一客户端为所述虚拟现实环境空间的访问者用户客户端,所述第二客户端为所述 虚拟现实环境中预置的用户客户端;a fourth space establishing unit, configured to establish a virtual reality environment space for the preset data object; the virtual reality environment space includes a plurality of first clients and at least one second client, where the first client is a visitor user client of the virtual reality environment space, the second client is the a user client preset in a virtual reality environment;
第四用户组确定单元,用于确定至少一个用户组,每个用户组内包括至少一个第一客户端以及至少一个第二客户端。And a fourth user group determining unit, configured to determine at least one user group, where each user group includes at least one first client and at least one second client.
根据本申请提供的具体实施例,本申请公开了以下技术效果:According to a specific embodiment provided by the present application, the present application discloses the following technical effects:
通过本申请实施例,可以由服务器为预置的第一数据对象(例如,可以是店铺对象等)建立虚拟现实环境空间,并根据接入的多个第一客户端以及至少一个第二客户端对应的用户,生成多个用户组,同一用户组内的各个用户之间可以共享通信消息。其中,第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端,例如,可以是买家或者消费者用户的客户端等。所述第二客户端为与所述第一数据对象存在关联的第二用户对应的客户端,例如,可以是某店铺内的导购员客户端,等等。这样,如果第一用户有问题需要向第二用户咨询,则直接在用户组内发送通信消息即可,第二客户端在收听到之后,可以进行回复,回复的通信消息也可以被该用户组内的各个用户客户端都接收到。这样,可以使得同一第二客户端能够同时服务更多的第一用户,而不会导致第一用户的长时间等待,并且,由于组内任意用户提出的问题以及第二用户做出的解答都可以在用户组内共享,因此,如果用户组内其他第一用户存在类似问题,可以直接从第二用户对其他第一用户的解答过程中获得答案,而不必再进行提问,因此,也可以节省系统传输资源。With the embodiment of the present application, the virtual reality environment space may be established by the server for the preset first data object (for example, may be a shop object, etc.), and according to the accessed multiple first clients and at least one second client. The corresponding user generates multiple user groups, and each user in the same user group can share communication messages. The first client is a client corresponding to the first user accessing the virtual reality environment space, for example, may be a client of a buyer or a consumer user. The second client is a client corresponding to the second user associated with the first data object, for example, may be a shopping guide client in a certain store, and the like. In this way, if the first user has a problem and needs to consult the second user, the communication message can be directly sent in the user group, and the second client can reply after listening, and the reply communication message can also be used by the user group. Each user client within it is received. In this way, the same second client can be enabled to serve more first users at the same time without causing the first user to wait for a long time, and because of the questions raised by any user in the group and the answers made by the second user. Can be shared within the user group, therefore, if there is a similar problem with other first users in the user group, the answer can be obtained directly from the second user's answering process to the other first user, without having to ask questions, therefore, it can also save The system transfers resources.
当然,实施本申请的任一产品并不一定需要同时达到以上所述的所有优点。Of course, implementing any of the products of the present application does not necessarily require all of the advantages described above to be achieved at the same time.
附图说明DRAWINGS
为了更清楚地说明本申请实施例或现有技术中的技术方案,下面将对实施例中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本申请的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings to be used in the embodiments will be briefly described below. Obviously, the drawings in the following description are only some of the present application. For the embodiments, those skilled in the art can obtain other drawings according to the drawings without any creative work.
图1是本申请实施例提供的第一方法的流程图;1 is a flowchart of a first method provided by an embodiment of the present application;
图2是本申请实施例提供的第二方法的流程图; 2 is a flowchart of a second method provided by an embodiment of the present application;
图3是本申请实施例提供的第三方法的流程图;3 is a flowchart of a third method provided by an embodiment of the present application;
图4是本申请实施例提供的第四方法的流程图;4 is a flowchart of a fourth method provided by an embodiment of the present application;
图5是本申请实施例提供的第五方法的流程图;FIG. 5 is a flowchart of a fifth method provided by an embodiment of the present application;
图6是本申请实施例提供的第六方法的流程图;6 is a flowchart of a sixth method provided by an embodiment of the present application;
图7是本申请实施例提供的第七方法的流程图;7 is a flowchart of a seventh method provided by an embodiment of the present application;
图8是本申请实施例提供的第八方法的流程图;8 is a flowchart of an eighth method provided by an embodiment of the present application;
图9是本申请实施例提供的第一装置的示意图;9 is a schematic diagram of a first device provided by an embodiment of the present application;
图10是本申请实施例提供的第二装置的示意图;10 is a schematic diagram of a second device provided by an embodiment of the present application;
图11是本申请实施例提供的第三装置的示意图;11 is a schematic diagram of a third device provided by an embodiment of the present application;
图12是本申请实施例提供的第四装置的示意图;FIG. 12 is a schematic diagram of a fourth apparatus according to an embodiment of the present application;
图13是本申请实施例提供的第五装置的示意图;FIG. 13 is a schematic diagram of a fifth device provided by an embodiment of the present application; FIG.
图14是本申请实施例提供的第六装置的示意图;FIG. 14 is a schematic diagram of a sixth apparatus according to an embodiment of the present disclosure;
图15是本申请实施例提供的第七装置的示意图;15 is a schematic diagram of a seventh device provided by an embodiment of the present application;
图16是本申请实施例提供的第八装置的示意图。FIG. 16 is a schematic diagram of an eighth device provided by an embodiment of the present application.
具体实施方式detailed description
下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本申请一部分实施例,而不是全部的实施例。基于本申请中的实施例,本领域普通技术人员所获得的所有其他实施例,都属于本申请保护的范围。The technical solutions in the embodiments of the present application are clearly and completely described in the following with reference to the drawings in the embodiments of the present application. It is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments obtained by those of ordinary skill in the art based on the embodiments of the present application are within the scope of the present disclosure.
在本申请实施例中,可以由服务器为预置的第一数据对象(例如,可以是店铺对象等)建立虚拟现实环境空间,为了能够在虚拟现实环境下提高用户之间进行交流的实现效率,节省系统传输资源,可以根据接入的多个第一客户端以及至少一个第二客户端对应的用户,生成多个用户组,同一用户组内的各个用户之间可以共享通信消息。其中,第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端,例如,可以是买家或者消费者用户的客户端等。所 述第二客户端为与所述第一数据对象存在关联的第二用户对应的客户端,例如,可以是某店铺内的导购员客户端,等等。这样,如果第一用户有问题需要向第二用户咨询,则直接在用户组内发送通信消息即可,第二客户端在收听到之后,可以进行回复,回复的通信消息也可以被该用户组内的各个用户客户端都接收到。这样,可以使得同一第二客户端能够同时服务更多的第一用户,而不会导致第一用户的长时间等待,并且,由于组内任意用户提出的问题以及第二用户做出的解答都可以在用户组内共享,因此,如果用户组内其他第一用户存在类似问题,可以直接从第二用户对其他第一用户的解答过程中获得答案,而不必再进行提问,因此,也可以节省系统传输资源。In the embodiment of the present application, the virtual reality environment space may be established by the server for the preset first data object (for example, may be a shop object, etc.), in order to improve the efficiency of communication between users in the virtual reality environment, The system transmission resources are saved, and multiple user groups may be generated according to the multiple first clients that are accessed and the users corresponding to the at least one second client, and communication messages may be shared between the users in the same user group. The first client is a client corresponding to the first user accessing the virtual reality environment space, for example, may be a client of a buyer or a consumer user. Place The second client is a client corresponding to the second user associated with the first data object, for example, may be a shopping guide client in a certain store, and the like. In this way, if the first user has a problem and needs to consult the second user, the communication message can be directly sent in the user group, and the second client can reply after listening, and the reply communication message can also be used by the user group. Each user client within it is received. In this way, the same second client can be enabled to serve more first users at the same time without causing the first user to wait for a long time, and because of the questions raised by any user in the group and the answers made by the second user. Can be shared within the user group, therefore, if there is a similar problem with other first users in the user group, the answer can be obtained directly from the second user's answering process to the other first user, without having to ask questions, therefore, it can also save The system transfers resources.
在上述实现方式中,涉及到的实体包括:服务器、第一客户端以及第二客户端,下面分别从各个实体的角度出发,对具体的实现方式进行详细介绍。In the above implementation manner, the related entities include: a server, a first client, and a second client. The specific implementation manners are described in detail below from the perspective of each entity.
实施例一Embodiment 1
该实施例一首先从服务器的角度提供了一种虚拟现实环境下的通信方法,参见图1,该方法具体可以包括以下步骤:This embodiment first provides a communication method in a virtual reality environment from the perspective of a server. Referring to FIG. 1, the method may specifically include the following steps:
S101:服务器为预置的第一数据对象建立虚拟现实环境空间;所述虚拟现实环境空间用于多个第一客户端以及至少一个第二客户端的接入,其中,所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端,所述第二客户端为与所述第一数据对象存在关联的第二用户对应的客户端;S101: The server establishes a virtual reality environment space for the preset first data object, where the virtual reality environment space is used for accessing multiple first clients and at least one second client, where the first client is Accessing a client corresponding to the first user of the virtual reality environment space, where the second client is a client corresponding to the second user that is associated with the first data object;
其中,预置的第一数据对象可以是指店铺对象等。具体的,该第一数据对象通常可以与第二用户相关联,其中,所谓的第二用户可以是指商家、卖家店铺中的导购员等,商家或者卖家在发布第二数据对象(例如,商品对象、服务对象等)时,通常可以首先创建第一数据对象,然后再在第一数据对象下创建具体的第二数据对象,因此,第一数据对象与第二用户之间,也由于对应同样的商家或卖家用户,而具有关联关系。在为具体的第一数据对象建立起虚拟现实环境空间后,第一客户端以及第二客户端都可以接入到该虚拟现实环境空间中。The preset first data object may refer to a store object or the like. Specifically, the first data object may be generally associated with a second user, wherein the so-called second user may refer to a merchant, a shopping guide in the seller's store, etc., the merchant or the seller is publishing the second data object (eg, the product) In the case of an object, a service object, etc., it is generally possible to first create a first data object and then create a specific second data object under the first data object, so that the first data object and the second user also have the same Business or seller user with an associated relationship. After the virtual reality environment space is established for the specific first data object, the first client and the second client can access the virtual reality environment space.
S102:确定至少一个用户组,每个用户组内包括至少一个第一用户以及至 少一个第二用户;S102: Determine at least one user group, each user group includes at least one first user and One less second user;
在本申请实施例中,可以将接入到同一虚拟现实环境空间的多个第一用户以及第二用户确定为多个用户组。具体在确定用户组时,可以采用聚类或者分类的方式来实现。In the embodiment of the present application, multiple first users and second users accessing the same virtual reality environment space may be determined as multiple user groups. Specifically, when determining a user group, it may be implemented by using clustering or classification.
其中,在聚类的方式下,服务器可以首先根据所述第一用户的特征,对访问同一虚拟现实环境空间的第一用户进行聚类,生成至少一个用户组,然后,在该用户组中加入至少一个第二用户。The server may first cluster the first user accessing the same virtual reality environment space according to the feature of the first user, generate at least one user group, and then join the user group. At least one second user.
具体实现时,对于服务器而言,当第一用户进入到某个虚拟现实环境空间时,服务器能够感知到该事件,因此,同一虚拟空间内有哪些第一用户,对于服务器而言是已知的。进而,服务器就可以对同一虚拟空间内的多个第一用户进行聚类,生成至少一个用户组。具体实现时,也可以在第一个第一用户进入到某虚拟空间时,就开始执行聚类操作。例如,接收第一客户端访问所述虚拟现实环境空间的请求,根据第一用户的特征确定匹配的用户组,将该第一用户加入到所述相匹配的用户组。如果所述虚拟现实环境空间内不存在与该第一用户的特征相匹配的用户组时,可以成立新的用户组,并在该新的用户组中加入至少一个第二用户,并根据所述第一用户的特征确定该用户组的匹配条件。In a specific implementation, for the server, when the first user enters a certain virtual reality environment space, the server can perceive the event, and therefore, the first users in the same virtual space are known to the server. . Furthermore, the server can cluster a plurality of first users in the same virtual space to generate at least one user group. In a specific implementation, the clustering operation may also be started when the first first user enters a certain virtual space. For example, receiving a request for the first client to access the virtual reality environment space, determining a matching user group according to characteristics of the first user, and adding the first user to the matched user group. If there is no user group matching the feature of the first user in the virtual reality environment space, a new user group may be established, and at least one second user is added to the new user group, and according to the The characteristics of the first user determine the matching criteria for the user group.
具体在对第一用户进行聚类时,可以有多种实现方式,例如,在一种方式下,由于系统中通常可以记录第一用户的用户特征,该用户特征可以是通过第一用户在系统中的历史行为数据等分析获得。例如,在具体实现时,根据第一用户在历史购物、浏览、收藏等行为数据,可以为第一用户打上多种标签,例如,某第一用户的标签有“学生族”、“纠结狂”等,另一第一用户的标签为“家庭主妇”,等等。以上信息通常可以保存在第一用户信息数据库中,这样,对于同一虚拟空间中的多个第一用户,就可以根据带有同一标签等条件,被聚类为同一个用户组。例如,某第一用户A与第一用户B都带有“纠结狂”标签,则可以将该第一用户A与第一用户B聚类为同一用户组,等等。在上述聚类方式下,还可以将用户组内各第一用户的共同标签,作为对应用户组的标签,等等。当然,在具体实现时,还可以考虑更多的聚类条件,具体可以根据实际的聚类精度的需求等而定,这里不再详述。 Specifically, when the first user is clustered, there may be multiple implementation manners. For example, in one mode, since the user feature of the first user can usually be recorded in the system, the user feature may be in the system by using the first user. The historical behavior data in the analysis are obtained. For example, in a specific implementation, according to behavior data of the first user in historical shopping, browsing, collection, etc., the first user may be marked with multiple labels, for example, the label of a first user has “student family” and “tangled madness”. Etc. Another first user's label is "Housewife", and so on. The above information can usually be stored in the first user information database, so that multiple first users in the same virtual space can be clustered into the same user group according to conditions such as having the same label. For example, if both the first user A and the first user B have a "tangled" tag, the first user A and the first user B can be clustered into the same user group, and so on. In the foregoing clustering mode, the common label of each first user in the user group may be used as a label of the corresponding user group, and the like. Of course, in the specific implementation, more clustering conditions may also be considered, which may be determined according to actual clustering precision requirements, etc., and will not be described in detail herein.
在聚类得到用户组后,具体在用户组中加入至少一个第二用户时,也可以有多种方式,例如,一种方式下,可以将所述用户组的信息提供给所述第一数据对象关联的至少一个第二客户端,然后,根据第二客户端提交的选择结果,将对应的第二用户加入到被选择的用户组。或者,在另一种实现方式下,还可以是自动对第二用户的特征进行判断,如果与某用户组相匹配,则可以将该第二用户加入到该用户组中。After the user group is obtained by clustering, when at least one second user is added to the user group, there may be multiple ways. For example, in one mode, the information of the user group may be provided to the first data. At least one second client associated with the object, and then adding the corresponding second user to the selected user group according to the selection result submitted by the second client. Alternatively, in another implementation manner, the feature of the second user may be automatically determined. If the user group is matched, the second user may be added to the user group.
另一种建立用户组的方式可以为:预先为同一虚拟现实环境空间建立多个用户组,所述用户组包括加入条件信息以及分配的第二用户,也就是说,对于一个同一虚拟现实环境空间中存在多少个用户组,以及各个用户组的加入条件,都可以是预先设定的,并且,第二用户也可以预先加入到用户中。这样,具体在接收到第一客户端访问所述虚拟现实环境空间的请求时,可以判断所述第一客户端是否符合某用户组的加入条件,如果符合,则将对应的第一用户加入到该用户组中。这样,第一用户加入到某用户组后,就可以与该用户组内分配的第二用户进行交流。Another way of establishing a user group may be: pre-establishing a plurality of user groups for the same virtual reality environment space, the user group including the joining condition information and the assigned second user, that is, for one and the same virtual reality environment space. How many user groups exist in the user group, and the joining conditions of each user group can be preset, and the second user can also be added to the user in advance. In this way, when receiving the request of the first client to access the virtual reality environment space, it may be determined whether the first client meets the joining condition of a certain user group, and if yes, the corresponding first user is added. In this user group. In this way, after the first user joins a certain user group, the first user can communicate with the second user assigned in the user group.
总之,在同一虚拟空间内,可以得到多个用户组,并且,服务器可以对用户组的信息进行记录,例如,记录的用户组的信息可以如表1所示:In summary, multiple user groups can be obtained in the same virtual space, and the server can record the information of the user group. For example, the information of the recorded user group can be as shown in Table 1:
表1Table 1
Figure PCTCN2017092922-appb-000001
Figure PCTCN2017092922-appb-000001
Figure PCTCN2017092922-appb-000002
Figure PCTCN2017092922-appb-000002
S103:为所述用户组中的用户建立通信连接,以便在接收到所述用户组内的用户客户端提交的通信消息时,将所述通信消息提供给该用户组内的其他用户的客户端。S103: Establish a communication connection for the user in the user group, so as to provide the communication message to the client of another user in the user group when receiving the communication message submitted by the user client in the user group. .
在生成用户组后,就可以以用户组为单位,建立群组即时通信连接,使得同一用户组内的各个客户端之间可以通过通信消息进行相互交流。对于服务器而言,可以在接收到所述用户组内的任一客户端提交的语音或文字等通信消息时,将所述通信消息提供给该用户组内的其他各客户端。例如,某用户组内包括第一用户A、B、C、D,以及第二用户甲,则当第一用户A发送了通信消息时,该消息可以首先被发送到服务器,服务器在收到该消息后,可以首先确定出该第一用户A所在的用户组,以及该用户组内的其他客户端,然后,再将收到的消息发送到该用户组内的各个客户端,使得第一用户B、C、D,以及第二用户甲都可以接收到第一用户A发送的通信消息。这样,同一用户组内的各个客户端之间就可以相互交流。After the user group is generated, the group instant communication connection can be established in units of user groups, so that each client in the same user group can communicate with each other through communication messages. For the server, the communication message may be provided to other clients in the user group when receiving a communication message such as voice or text submitted by any client in the user group. For example, if a user group includes the first users A, B, C, D, and the second user A, when the first user A sends a communication message, the message may be sent to the server first, and the server receives the message. After the message, the user group where the first user A is located, and other clients in the user group may be first determined, and then the received message is sent to each client in the user group, so that the first user B, C, D, and the second user A can receive the communication message sent by the first user A. In this way, each client in the same user group can communicate with each other.
在具体实现时,在虚拟现实环境下,当用户接入到某虚拟现实环境空间后,除了可以看到该虚拟现实环境空间内陈列的第二数据对象等,通常还可以在该虚拟现实环境空间内提供该空间内其他的用户的虚拟形象,虚拟形象的位置可以根据用户在虚拟现实环境空间中的位置而定,随着用户通过操作控制手柄等改变自己的位置,其对应的虚拟形象在虚拟空间中的位置也可以发生变化。因此,对于第一用户而言,就像在实际的线下实体店铺内一样,除了可以看到店铺内的第二数据对象,还可以看到店内的其他顾客。但是,在虚拟现实环境下,同一时间在同一虚拟空间内的第二用户数量众多,如果将如此多的第二用户的虚拟形象都展示在面积有限的虚拟空间内,往往是不现实的,并且,由于人物 过多,难以辨别区分,也使得提供的信息失去了本应有的意义。因此,在本申请实施例中,在生成用户组后,在某第一客户端的虚拟空间中显示其他用户的虚拟形象信息时,可以仅将该第一用户所在用户组内的用户对应的虚拟形象展示在虚拟现实环境空间内,其他用户的虚拟形象则不再展示。也就是说,一个第一用户可以在虚拟现实环境空间内看到与其属于同一用户组的各个用户的虚拟形象,这些虚拟形象同样可以根据第一用户的操作改变其在虚拟空间中的位置。其中,由于各用户具有各自的账号、昵称等信息,因此,还可以在虚拟形象的头顶等位置,展示出对应用户的账号、昵称等信息,使得各个虚拟形象的身份得以区分。In a specific implementation, in a virtual reality environment, when a user accesses a virtual reality environment space, in addition to the second data object displayed in the virtual reality environment space, the virtual reality environment space may also be The avatar of other users in the space is provided, and the position of the avatar may be determined according to the position of the user in the virtual reality environment space, and the corresponding avatar is virtualized as the user changes his position by operating the control handle or the like. The position in space can also change. Therefore, for the first user, as in the actual offline physical store, in addition to the second data object in the store, other customers in the store can be seen. However, in a virtual reality environment, the number of second users in the same virtual space at the same time is large, and it is often unrealistic to display so many second users' avatars in a virtual space with limited area. Due to people Too much, it is difficult to distinguish the distinction, and the information provided has lost its meaning. Therefore, in the embodiment of the present application, after the user group is generated, when the avatar information of the other user is displayed in the virtual space of the first client, only the avatar corresponding to the user in the user group where the first user is located may be Shown in the virtual reality environment space, the avatars of other users are no longer displayed. That is to say, a first user can see the avatars of the users belonging to the same user group in the virtual reality environment space, and the avatars can also change their positions in the virtual space according to the operation of the first user. In this case, since each user has its own account number, nickname, and the like, it is also possible to display information such as an account number and a nickname of the corresponding user at the top of the avatar and the like, so that the identities of the respective avatars can be distinguished.
另外需要说明的是,由于第一用户与虚拟现实环境空间的对应关系并不是固定不变的,可能会不断的有第一用户接入或者离开某用户组,因此,各个用户组内包含的第一用户及其数量并不是固定的,可以随着第一用户的进入或者离开而更新。相应的,对于某第一客户端而言,在虚拟空间内展示的组内各个第一用户的虚拟形象也可能在不断发生变化,有的虚拟形象可能会随着第一用户离开该虚拟空间而消失,而随着其他第一用户进入该虚拟空间,还可以有新的虚拟形象出现,等等。具体实现时,对于服务器而言,当有新用户加入某用户组时,可以将该新用户在所述虚拟空间中的位置信息,提供给该用户组内的各用户对应的客户端,以便该用户组内的客户端在所述虚拟空间内增加显示该新用户对应的虚拟形象。当某用户离开所在的用户组时,将该用户从所在的用户组中删除,并通知给该用户组内的其他客户端,以便其他客户端将该用户对应的虚拟形象从所述虚拟空间中删除。In addition, it should be noted that, since the correspondence between the first user and the virtual reality environment space is not fixed, the first user may continuously access or leave a user group. Therefore, the first user group includes the first A user and its number are not fixed and can be updated as the first user enters or leaves. Correspondingly, for a certain first client, the avatars of the first users in the group displayed in the virtual space may also be constantly changing, and some avatars may leave the virtual space with the first user. Disappear, and as other first users enter the virtual space, new avatars can appear, and so on. In a specific implementation, for a server, when a new user joins a user group, the location information of the new user in the virtual space may be provided to a client corresponding to each user in the user group, so that The client in the user group adds an avatar corresponding to the new user in the virtual space. When a user leaves the user group, the user is deleted from the user group and notified to other clients in the user group, so that other clients can associate the avatar corresponding to the user from the virtual space. delete.
需要说明的是,在虚拟空间内展示同用户组内各客户端对应的虚拟形象的情况下,在有第二客户端加入后,同样也可以在虚拟空间内展示出该第二客户端对应的虚拟形象。并且,第一用户的虚拟形象与第二用户的虚拟形象可以是不同的。例如,为了与第一用户进行区分,还可以将第二客户端对应的虚拟形象展示为“机器人”形象等等,这样,第一用户如果发现虚拟空间内出现了“机器人”形象,则可以获知,已经有第二客户端加入了该用户组。It should be noted that, when the avatar corresponding to each client in the user group is displayed in the virtual space, after the second client joins, the corresponding second client may also be displayed in the virtual space. Virtual image. And, the avatar of the first user and the avatar of the second user may be different. For example, in order to distinguish from the first user, the avatar corresponding to the second client may also be displayed as a “robot” image, etc., so that the first user may know if a “robot” image appears in the virtual space. There is already a second client joining the user group.
另外,为了使得用户在虚拟现实环境中获得更逼真的体验,还可以进行一 些优化。例如,在所述虚拟现实环境空间中向目标客户端提供其所在用户组内其他各用户的虚拟形象时,由于用户在虚拟现实环境空间中具有“视角”的概念,因此,在具体实现时,还可以确定出该目标客户端对应的用户视角信息,然后,可以根据所述视角以及其所在用户组内其他各用户对应的客户端在所述虚拟现实环境空间中的位置信息,在该目标客户端对应的虚拟现实环境空间中提供位于其视角范围内的其他各用户的虚拟形象。当用户视角发生变化时,也可以更新虚拟现实环境空间中显示的其他各用户的虚拟形象。In addition, in order to enable users to get a more realistic experience in the virtual reality environment, it is also possible to carry out a Some optimizations. For example, when the avatar of the other users in the user group is provided to the target client in the virtual reality environment space, since the user has the concept of “viewing angle” in the virtual reality environment space, in specific implementation, The user perspective information corresponding to the target client may also be determined, and then the target client may be located according to the perspective and the location information of the client corresponding to each user in the user group in the virtual reality environment space. The virtual reality environment space corresponding to the end provides an avatar of other users located within its perspective. When the user's perspective changes, the avatars of other users displayed in the virtual reality environment space can also be updated.
或者,用户组内的用户进行通信时,可以优选采用语音通信的方式,相应的,通信消息可以是语音通信消息,此时,服务器在接收到所述用户组内的用户客户端提交的语音通信消息时,还可以确定消息发送者的位置信息,在将所述语音通信消息提供给该用户组内的其他用户的客户端时,还可以提供所述消息发送者的位置信息,以便在所述虚拟现实环境空间中向某目标客户端提供所述语音通信消息时,可以首先确定出所述语音通信消息相对于该目标客户端所在位置的声音来源方向以及距离,然后,根据所述来源方向以及距离,在所述虚拟现实环境空间中确定所述语音通信消息在该客户端中播放时各声道的音量。也就是说,对于同一用户组内的不同用户而言,在收到组内某用户的语音通信消息时,根据各自在虚拟现实环境空间内的位置的不同,听到的声音的音量以及方位可以是不同的,这样可以更接近在真实环境中听到的效果。Alternatively, when the user in the user group communicates, voice communication may be preferably adopted. Correspondingly, the communication message may be a voice communication message. At this time, the server receives the voice communication submitted by the user client in the user group. At the time of the message, the location information of the sender of the message may also be determined. When the voice communication message is provided to the clients of other users in the user group, the location information of the sender of the message may also be provided, so as to be When the voice communication message is provided to a target client in the virtual reality environment space, the sound source direction and the distance of the voice communication message relative to the location of the target client may be first determined, and then, according to the source direction and The distance, in the virtual reality environment space, determines the volume of each channel when the voice communication message is played in the client. That is to say, for different users in the same user group, when receiving a voice communication message of a certain user in the group, the volume and orientation of the sound heard may be different according to the position in the virtual reality environment space. It's different, so it's closer to what you hear in a real environment.
在实际应用中,根据生成的用户组,除了可以实现群组即时通信之外,由于用户组内的第二用户通常具有相同的特征,例如,都是“家庭主妇”等等,因此,服务器还可以推荐同一用户组内的各个第二用户相互加对方为好友,也就是说,服务器可以向第二客户端提供添加好友用户的推荐信息,所述被推荐的对象为与该第二用户属于同一用户组的其他第二用户。In practical applications, according to the generated user group, in addition to group instant communication, since the second user in the user group usually has the same characteristics, for example, “housewives” and the like, the server also The second user in the same user group can be recommended to add the other party as a friend, that is, the server can provide the second client with recommendation information for adding the friend user, and the recommended object is the same as the second user. The other second user of the user group.
实施例二Embodiment 2
该实施例二主要从第一用户(买家用户、消费者用户等)客户端的角度,提供了一种虚拟现实环境下的通信方法,参见图2,该方法具体可以包括以下 步骤:The second embodiment provides a communication method in a virtual reality environment from the perspective of the first user (buyer user, consumer user, etc.) client. Referring to FIG. 2, the method may specifically include the following step:
S201:第一客户端向服务器提交进入目标虚拟现实环境空间的通知消息,所述虚拟现实环境空间由服务器为预置的第一数据对象建立,用于多个第一客户端以及至少一个第二客户端的接入,以便所述服务器确定至少一个用户组,每个用户组内包括至少一个第一客户端以及至少一个第二客户端,并为所述用户组建立群组即时通信连接,以便在接收到所述用户组内的用户客户端提交的通信消息时,将所述通信消息提供给该用户组内的其他用户的客户端;其中,所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端,所述第二客户端为与所述第一数据对象存在关联的第二用户对应的客户端;S201: The first client submits a notification message to the server to enter the target virtual reality environment space, where the virtual reality environment space is established by the server for the preset first data object, and is used by the multiple first clients and at least one second. Client access, so that the server determines at least one user group, each user group includes at least one first client and at least one second client, and establishes a group instant communication connection for the user group, so as to Receiving the communication message submitted by the user client in the user group, and providing the communication message to a client of another user in the user group; wherein the first client is accessing the virtual reality environment a client corresponding to the first user of the space, where the second client is a client corresponding to the second user associated with the first data object;
S202:将通信消息提交到服务器,以便所述服务器将所述通信消息提供给该用户组内的其他各用户的客户端S202: Submit a communication message to the server, so that the server provides the communication message to clients of other users in the user group.
实施例三Embodiment 3
在上述实施例二中,主要从第一客户端作为通信消息的发送者的角度进行的保护,另外,第一客户端在被加入到某用户组后,还可以仅接收其他成员客户端发送的通信消息,此时,参见图3,该实施例三还提供了一种虚拟现实环境下的通信方法,该方法可以包括:In the second embodiment, the protection is performed mainly from the perspective of the first client as the sender of the communication message. In addition, after being added to a user group, the first client may also receive only the packets sent by other member clients. The communication message, in this case, referring to FIG. 3, the third embodiment further provides a communication method in a virtual reality environment, and the method may include:
S301:第一客户端向服务器提交进入目标虚拟现实环境空间的通知消息,所述虚拟现实环境空间由服务器为预置的第一数据对象建立,用于多个第一客户端以及至少一个第二客户端的接入,以便所述服务器确定至少一个用户组,每个用户组内包括至少一个第一客户端以及至少一个第二客户端,并为所述用户组建立群组即时通信连接,以便在接收到所述用户组内的用户客户端提交的通信消息时,将所述通信消息提供给该用户组内的其他用户的客户端;其中,所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端,所述第二客户端为与所述第一数据对象存在关联的第二用户对应的客户端;S301: The first client submits a notification message to the server to enter the target virtual reality environment space, where the virtual reality environment space is established by the server for the preset first data object, and is used by the plurality of first clients and at least one second. Client access, so that the server determines at least one user group, each user group includes at least one first client and at least one second client, and establishes a group instant communication connection for the user group, so as to Receiving the communication message submitted by the user client in the user group, and providing the communication message to a client of another user in the user group; wherein the first client is accessing the virtual reality environment a client corresponding to the first user of the space, where the second client is a client corresponding to the second user associated with the first data object;
S302:接收服务器转发的通信消息,其中,所述通信消息由所述第一客户端所在的用户组内的其他用户的客户端发送。S302: Receive a communication message forwarded by the server, where the communication message is sent by a client of another user in the user group where the first client is located.
实施例四 Embodiment 4
该实施例四主要从第二用户(可以是商家用户、卖家用户等店铺内的导购员等)客户端的角度,提供了一种虚拟现实环境下的通信方法,参见图4,该方法具体可以包括以下步骤:The fourth embodiment mainly provides a communication method in a virtual reality environment from the perspective of a client of a second user (which may be a merchant in a store, such as a merchant user or a seller user). Referring to FIG. 4, the method may specifically include The following steps:
S401:第二客户端接收服务器提供的所在虚拟现实环境空间内生成的用户组信息,所述用户组内包括至少一个第一客户端;所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端,所述第二客户端为与所述第一数据对象存在关联的第二用户对应的客户端;S401: The second client receives the user group information generated in the virtual reality environment space provided by the server, where the user group includes at least one first client; the first client is configured to access the virtual reality environment space. a client corresponding to the first user, where the second client is a client corresponding to the second user that is associated with the first data object;
S402:在接收到选择加入目标用户组的消息后,提交到服务器,以便所述服务器将所述第二客户端对应的第二用户加入到该目标用户组;S402: After receiving the message of opt-in to the target user group, submitting the message to the server, so that the server joins the second user corresponding to the second client to the target user group;
S403:接收服务器转发的通信消息,其中,所述通信消息由所述第二客户端所在的用户组内的其他用户的客户端发送;S403: Receive a communication message forwarded by the server, where the communication message is sent by a client of another user in the user group where the second client is located;
S404:将第二用户的通信消息提交到服务器,以便所述服务器将所述通信消息提供给该用户组内的其他用户的客户端。S404: Submit a communication message of the second user to the server, so that the server provides the communication message to clients of other users in the user group.
以上实施例二至实施例四是与实施例一相对应的,只是描述的角度有所不同,因此,相关的具体实现可以参见前述实施例一中的介绍,这里不再赘述。The second embodiment to the fourth embodiment are corresponding to the first embodiment, but the descriptions are different. Therefore, the related implementations can be referred to the description in the foregoing first embodiment, and details are not described herein again.
实施例五Embodiment 5
在该实施例五中,用户组中也可以只有第一用户,同一用户组内的各个第一用户之间可以互相交流,通过这种方式,也能够从一定程度上达到促进交易达成等效果。具体的,参见图5,该实施例五提供了一种虚拟现实环境下的通信方法,该方法具体可以包括以下步骤:In the fifth embodiment, only the first user can be used in the user group, and each of the first users in the same user group can communicate with each other. In this way, the effect of facilitating the transaction can be achieved to some extent. Specifically, referring to FIG. 5, the fifth embodiment provides a communication method in a virtual reality environment, and the method may specifically include the following steps:
S501:服务器为预置的第一数据对象建立虚拟现实环境空间;所述虚拟现实环境空间用于多个第一客户端的接入,其中,所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端;S501: The server establishes a virtual reality environment space for the preset first data object, where the virtual reality environment space is used for accessing multiple first clients, where the first client is accessing the virtual reality environment space. The first user corresponding to the client;
S502:确定至少一个用户组,每个用户组内包括至少一个第一用户; S502: Determine at least one user group, where each user group includes at least one first user;
S503:为所述用户组中的用户建立通信连接,以便在接收到所述用户组内的用户客户端提交的通信消息时,将所述通信消息提供给该用户组内的其他用户的客户端。S503: Establish a communication connection for the user in the user group, so as to provide the communication message to the client of another user in the user group when receiving the communication message submitted by the user client in the user group. .
当然,在实际应用中,所述虚拟现实环境空间还用于至少一个第二客户端的接入,所述第二客户端为与所述第一数据对象存在关联的第二用户对应的客户端。此时,还可以将第二用户加入到用户组中。具体的,可以将所述用户组的信息提供给所述第一数据对象关联的至少一个第二客户端,根据第二客户端提交的选择结果,将对应的第二用户加入到被选择的用户组。Of course, in a practical application, the virtual reality environment space is also used for access by at least one second client, and the second client is a client corresponding to the second user that is associated with the first data object. At this point, the second user can also be added to the user group. Specifically, the information of the user group may be provided to the at least one second client associated with the first data object, and the corresponding second user is added to the selected user according to the selection result submitted by the second client. group.
其中,同一个虚拟空间内通常可以包括多个用户组,在向第二客户端提供用户组信息时,可以按照一定的顺序对用户组进行排序后,再提供给第二客户端。例如,可以根据用户组生成的先后顺序来提供,或者,在另一种实现方式下,还可以确定出第二用户加入用户组后,对用户组内影响力信息,然后,按照该影响力信息对所述用户组进行排序后,提供给所述同一虚拟空间关联的至少一个第二客户端。The same virtual space may include multiple user groups. When the user group information is provided to the second client, the user groups may be sorted in a certain order and then provided to the second client. For example, it may be provided according to the sequence of generation of the user group, or, in another implementation manner, the influence information of the user group may be determined after the second user joins the user group, and then, according to the influence information, After sorting the user groups, providing the at least one second client associated with the same virtual space.
也就是说,在具体实现时,第一用户加入用户组的最终目的通常是提升用户组内的第二数据对象转化率、提升转化的速度、提升好评率,等等,因此,可以根据第一用户对用户组的影响力,对用户组进行排序。由于第二客户端在选项用户组时,通常可能会优选选择排名靠前的用户组,因此,可以使得影响力更高的用户组优先获得被选择的机会。That is to say, in the specific implementation, the final purpose of the first user joining the user group is generally to improve the conversion rate of the second data object in the user group, improve the conversion speed, improve the favorable rate, and the like, and therefore, according to the first The user's influence on the user group, sorting the user groups. Since the second client is in the option user group, it may generally be preferable to select the top ranked user group, so that the more influential user group can be preferentially obtained the selected opportunity.
其中,在确定第二用户对某用户组的影响力信息时,可以以具体某指标为依据进行计算。例如,可以计算影响力信息时,可以考虑用户组内各第一用户的因素,还可以考虑各用户组内关联的第二数据对象(例如,店铺中的商品对象等)因素,其中,用户组内的第二数据对象可以根据用户组内的第一用户所关注的第二数据对象而定。也就是说,在第一用户进入到某虚拟空间后,通常可以对其关注的第二数据对象进行选择,因此,对于一个用户组而言,其中包括多个第一用户,并且,每个第一用户还可以对应各自关注的第二数据对象,由此,用户组可以由多个<第一用户,第二数据对象>对组成。对于各用户组的影响力,除了与第一用户的特征有关,还可能与具体的第二数据对象有关, 因此,在进行统计的过程中,还可以考虑第二数据对象的因素。Wherein, when determining the influence information of the second user on a certain user group, the calculation may be performed based on a specific indicator. For example, when the influence information can be calculated, factors of each first user in the user group may be considered, and factors associated with the second data object (eg, product objects in the store, etc.) associated with each user group may also be considered, wherein the user group The second data object within the user may be based on the second data object of interest to the first user within the user group. That is to say, after the first user enters a certain virtual space, the second data object that is of interest can be selected. Therefore, for a user group, a plurality of first users are included, and each of the first A user may also correspond to a second data object of respective interest, whereby the user group may be composed of a plurality of <first user, second data object> pairs. The influence of each user group may be related to the specific second data object in addition to the characteristics of the first user. Therefore, factors in the second data object can also be considered in the process of performing statistics.
在这种情况下,为了确定上述影响力,可以确定同一用户组内包括的各第一用户关联的第二数据对象信息,然后针对同一用户组内每一第一用户及关联的第二数据对象,根据第一用户的特征以及第二数据对象的特征,以及在相似第一用户以及相似第二数据对象下的历史浏览特征信息,确定在有第二用户参与情况下,对该第二数据对象的转化率提升程度期望值,将各第一用户及关联的第二数据对象对应的所述转化率提升程度期望值进行相加,获得第二用户加入所述用户组后,对该用户组的影响力信息。In this case, in order to determine the above influence, the second data object information associated with each first user included in the same user group may be determined, and then for each first user and the associated second data object in the same user group. Determining, according to the feature of the first user and the feature of the second data object, and the historical browsing feature information under the similar first user and the similar second data object, determining that the second data object is in the case of the second user participation The conversion rate increase degree expectation value is added, and the expected value of the conversion rate increase degree corresponding to each first user and the associated second data object is added, and the influence of the second user after joining the user group is obtained. information.
具体从算法角度而言,可以将系统输入设定为:第一用户id、用户组列表(每个用户组内包括:用户组内的第一用户id列表,以及用户组内的第二数据对象id列表),以及离线积累的大量浏览记录。其中,每条浏览记录中可以包括:第一用户id、第二数据对象id、第一用户各种特征(等级、各数据对象类目下的消费资源数目等等)、第二数据对象的各种特征(包括价格等资源信息、同类目数据对象数量、性价比等)、该次浏览的特征(从看见到完成购物流程耗费总时长、中间浏览过的其他数据对象的数量、是否下单等等)、以及有无第二用户(也即导购员等)参与,等等。系统输出则为:在有第二用户参与后,能够给用户组带来的第二数据对象转化率(从浏览到下单的转化)提升程度期望值。Specifically, from an algorithm perspective, the system input may be set as: a first user id, a user group list (each user group includes: a first user id list in the user group, and a second data object in the user group) Id list), as well as a large number of browsing records accumulated offline. Each browsing record may include: a first user id, a second data object id, various features of the first user (level, number of consumption resources under each data object category, etc.), and each of the second data objects Characteristics (including price information such as price, number of data objects of similar type, cost performance, etc.), characteristics of the browsing (the total time spent from seeing to completing the shopping process, the number of other data objects viewed in the middle, whether to place an order, etc. ), and whether there is a second user (ie, a shopping guide, etc.) to participate, and so on. The system output is: the second data object conversion rate (conversion from browse to order) that can be brought to the user group after the second user participates.
具体的算法可以有多种,例如,其中一种方式下,可以是:There are various specific algorithms, for example, one of them can be:
首先根据第一用户id从用户数据库中获取用户的各种特征信息,根据第二数据对象id从第二数据对象数据库中获取数据对象的各种特征;Firstly, acquiring various feature information of the user from the user database according to the first user id, and acquiring various features of the data object from the second data object database according to the second data object id;
然后,对于每一对<第一用户id,第二数据对象id>,可以利用协同过滤等算法,获得相似的用户和相似的数据对象下的浏览特征表现,例如,可以为<第一用户id,第二数据对象id,第二数据对象的资源信息,成交与否,有无第二用户参与>的列表,并统计该用户组在有第二用户参与的情况下,转化率的提升程度期望值。具体的计算公式可以为:Then, for each pair of <first user id, second data object id>, an algorithm such as collaborative filtering can be used to obtain browsing feature representations of similar users and similar data objects, for example, may be <first user id , the second data object id, the resource information of the second data object, the transaction or not, the presence or absence of the second user participation > list, and the expected increase in the conversion rate of the user group in the case of the second user participation . The specific calculation formula can be:
有第一用户参与情况下的转化率期望值-无第一用户参与情况下的转化率 期望值Conversion rate expectancy with first user participation - conversion rate without first user participation Expected value
其中,有第一用户参与情况下的转化率期望值=第二数据对象的资源信息×有第二用户参与情况下的成交笔数/有第二用户参与的总笔数Among them, the conversion rate expectation value in the case of the first user participation = the resource information of the second data object × the number of transactions in the case of the second user participation / the total number of pens with the second user participation
无第一用户参与情况下的转化率期望值=第二数据对象的资源信息×无第二用户参与情况下的成交笔数/无第二用户参与的总笔数Conversion rate expectation value without first user participation = resource information of second data object × number of transactions without second user participation / total number of non-second user participation
然后,再将用户组内各<第一用户id,第二数据对象id>对应的成交转化率的提升程度期望值相加,即可得到该用户组在有第二用户参与情况下,成交转化率的提升程度期望值。Then, the expected value of the degree of increase of the transaction conversion rate corresponding to each of the <first user id and the second data object id> in the user group is added, and the transaction conversion rate of the user group with the participation of the second user is obtained. The expected degree of improvement.
当然,在实际应用中,还可以对上述算法进行多种优化,这里不再详述。总之,针对生成的各个用户组,都可以根据历史数据分析等方式,预测出第二用户加入后,在成交转化率方面带来的提升程度期望值,进而,可以利用该提升程度期望值,作为第二用户对该用户组的影响力,并对各个用户组进行排序后,再提供给第二客户端。Of course, in the actual application, various optimizations can be performed on the above algorithm, which will not be described in detail herein. In short, for each user group generated, the expected value of the degree of improvement in the transaction conversion rate after the second user is added can be predicted according to historical data analysis and the like, and then the expected value of the promotion degree can be utilized as the second The user's influence on the user group, and sorting each user group, and then providing it to the second client.
其中,同一个用户组内可以仅允许一个第二客户端加入,当某第二客户端加入到某用户组后,可以为该用户组添加某标识,以提示其他第二客户端,该用户组已经有第二客户端加入,则其他第二客户端可以不再选择加入该用户组。同一第二客户端可以同时加入多个用户组。In the same user group, only one second client can be allowed to join. When a second client joins a user group, an identifier can be added to the user group to prompt other second clients. If a second client has joined, the other second client can no longer choose to join the user group. The same second client can join multiple user groups at the same time.
当然,在实际应用中,还可以采用自动的方式,将第二用户加入到用户组中。例如,具体可以是确定与所述第二用户的特征相匹配的目标用户组,然后,将所述第二用户加入到所述目标用户组。Of course, in an actual application, the second user can also be added to the user group in an automatic manner. For example, it may specifically be that a target user group that matches the characteristics of the second user is determined, and then the second user is added to the target user group.
关于该实施例五中其他步骤的具体实现,可以参见前述实施例一中的介绍,这里不再赘述。For the specific implementation of the other steps in the fifth embodiment, refer to the introduction in the foregoing first embodiment, and details are not described herein again.
实施例六Embodiment 6
在该实施例六中,提供了一种虚拟现实环境下的信息提供方法,参见图6,该方法可以包括以下步骤: In the sixth embodiment, a method for providing information in a virtual reality environment is provided. Referring to FIG. 6, the method may include the following steps:
S601:服务器为预置的第一数据对象建立虚拟现实环境空间;所述虚拟现实环境空间用于多个第一客户端的接入,其中,所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端;所述第一数据对象关联多个第二数据对象;S601: The server establishes a virtual reality environment space for the preset first data object, where the virtual reality environment space is used for accessing multiple first clients, where the first client is accessing the virtual reality environment space. a first user corresponding to the client; the first data object is associated with the plurality of second data objects;
S602:确定至少一个用户组,每个用户组内包括至少一个第一用户;S602: Determine at least one user group, where each user group includes at least one first user;
前述步骤S601与S602与实施例五中的S501与S502可以是相同的,这里不再详述。The foregoing steps S601 and S602 may be the same as S501 and S502 in the fifth embodiment, and will not be described in detail herein.
S603:向同一用户组内各用户对应的客户端提供模特形象信息,所述模特形象用于展示该用户组关联的目标第二数据对象,以便在所述虚拟现实环境空间中提供所述模特形象对所述目标第二数据对象的展示信息。S603: Providing model image information to a client corresponding to each user in the same user group, where the model image is used to display a target second data object associated with the user group, so as to provide the model image in the virtual reality environment space. Display information for the target second data object.
在建立起用户组后,在该实施例六中,还可以向同一用户组内各用户对应的客户端提供模特形象信息,由于该用户组可能会关联一些第二数据对象(例如,用户组内的第一用户在进入虚拟空间后选择了某第二数据对象正在查看,则该第二数据对象就成为该用户组关联的第二数据对象),因此,为了更好的向第一用户提供第二数据对象的信息,还可以提供模特形象,其可以用于展示该用户组关联的目标第二数据对象,这样,就可以在虚拟现实环境空间中提供所述模特形象对所述目标第二数据对象的展示信息。After the user group is established, in the sixth embodiment, the model image information may be provided to the client corresponding to each user in the same user group, because the user group may associate some second data objects (for example, within the user group) The first user selects a second data object to be viewed after entering the virtual space, and the second data object becomes the second data object associated with the user group), therefore, in order to better provide the first user with the first The information of the two data objects may further provide a model image, which may be used to display the target second data object associated with the user group, so that the model image may be provided to the target second data in the virtual reality environment space. The display information of the object.
上述模特形象信息可以有多种提供的时机,例如,可以是由第一用户发起请求,也就是说,在接收到第一客户端对目标第二数据对象进行展示的请求时,向该第一客户端所在用户组内各用户对应的客户端提供模特形象信息。或者,也可以是服务器按照一定的策略进行自动提供,例如,按照一定的时间间隔,或者,在整点时,向同一用户组内各用户对应的客户端提供模特形象信息,并根据该用户组内各用户关注的第二数据对象,确定所述目标第二数据对象。再者,在另一种实现方式下,虚拟现实环境空间还可以用于第三客户端接入,该第三客户端对应的第三用户可以是专职模特,或者愿意成为虚拟空间中的模特的普通用户,等等。因此,还可以在第三客户端接入时,提供模特形象。例如,可以在接收到第三客户端的接入请求时,获得该第三客户端对应的第三用户的 身形以及动作数据,并确定关联的目标用户组,然后,根据所述第三用户的身形以及动作数据生成虚拟模特形象,并向该目标用户组内各用户对应的客户端提供虚拟模特形象信息。The above model image information may have multiple timings provided, for example, the request may be initiated by the first user, that is, when receiving the request of the first client to display the target second data object, the first The client image corresponding to each user in the user group where the client is located provides model image information. Alternatively, the server may automatically provide according to a certain policy, for example, providing a model image information to a client corresponding to each user in the same user group according to a certain time interval or at an hour, and according to the user group. The second data object that is of interest to each user within the user determines the target second data object. Furthermore, in another implementation manner, the virtual reality environment space may also be used for third client access, and the third user corresponding to the third client may be a full-time model or will be a model in the virtual space. Ordinary users, and so on. Therefore, it is also possible to provide a model image when the third client accesses. For example, when receiving the access request of the third client, obtaining the third user corresponding to the third client a body shape and motion data, and determining an associated target user group, and then generating a virtual model image according to the body shape and motion data of the third user, and providing a virtual model image to the client corresponding to each user in the target user group information.
其中,在根据第一用户的请求或者服务器的策略提供模特形象信息时,模特形象的来源可以有多种。例如,其中一种方式下,可以预先录制一模板,模板中可以对模特形象的身形、动作等进行定义,这样,在具体需要提供模特形象时,就可以根据该模板中定义的信息来提供。Wherein, when the model image information is provided according to the request of the first user or the strategy of the server, the source of the model image may be various. For example, in one mode, a template can be pre-recorded, and the shape, movement, and the like of the model image can be defined in the template, so that when the model image needs to be provided, the information can be provided according to the information defined in the template. .
或者,在另一种方式下,由于接入到同一虚拟现实环境空间中的第三用户数量可能会比较多,因此,还可以从已接入的第三客户端中,确定一目标第三客户端,并确定与目标第三客户端对应的目标第三用户,并获得所述目标第三用户的身形、动作数据,这样,就可以根据所述目标第三用户的身形、动作数据生成虚拟模特形象。Or, in another mode, since the number of third users accessing the same virtual reality environment space may be relatively large, a target third client may also be determined from the accessed third client. End, and determining a target third user corresponding to the target third client, and obtaining the body shape and motion data of the target third user, so that the third user's body shape and motion data can be generated according to the target Virtual model image.
其中,关于第三用户的身形数据可以由第三客户端上传到服务器,或者,还可以是由服务器预先与第三客户端建立连接,第三用户可以通过第三客户端向服务器提供其动作的视频等,由服务器对第三用户进行身形、动作等数据的捕捉。其中,为了使得捕捉的数据更准确,第三用户在做动作的过程中,还可以在身体多个部分携带传感器,这样,录制视频的过程中,就可以通过这种传感器准确的捕捉到用户的身形、动作等数据。这样,就可以根据这些捕捉到的数据,生成虚拟模特形象。The figure data about the third user may be uploaded to the server by the third client, or may be established in advance by the server to establish a connection with the third client, and the third user may provide the action to the server through the third client. The video, etc., the server captures the body shape, motion, and the like of the third user. In order to make the captured data more accurate, the third user can carry the sensor in multiple parts of the body during the action, so that during the process of recording the video, the user can accurately capture the user's Body shape, movement and other data. In this way, a virtual model image can be generated based on the captured data.
具体实现时,在提供了具体的虚拟模特形象后,具体在所述虚拟现实环境空间中提供所述虚拟模特形象对所述目标第二数据对象的展示信息时,还可以根据所述目标第二数据对象对应的三维图像,对所述虚拟模特形象以及所述目标第二数据对象的三维图像进行合成,在所述虚拟现实环境空间中提供合成后的信息。例如,假设目标第二数据对象是某服装,虚拟模特形象是模特人物形象,则通过合成,可以获得模特人物穿着该服装之后的效果。In a specific implementation, after the specific virtual model image is provided, when the display information of the virtual model image to the target second data object is specifically provided in the virtual reality environment space, the target second a three-dimensional image corresponding to the data object, synthesizing the virtual model image and the three-dimensional image of the target second data object, and providing the synthesized information in the virtual reality environment space. For example, if the target second data object is a certain clothing and the virtual model image is a model character image, the effect of the model character wearing the clothing can be obtained through synthesis.
当然,在实际应用中,模特形象还可以是真实的第三用户,例如,第三用户可以预先录制视频,在接入到虚拟现实环境空间后,可以提交该视频,然后, 在虚拟现实环境空间中提供模特形象对所述目标第二数据对象的展示信息时,还可以将第二数据对象的三维图像,与视频中的第三用户的形象进行合成,获得第三用户实际穿着某服装之后的视觉效果。Of course, in practical applications, the model image can also be a real third user. For example, the third user can pre-record the video, and after accessing the virtual reality environment space, the video can be submitted, and then, When the display information of the model object to the target second data object is provided in the virtual reality environment space, the three-dimensional image of the second data object may be combined with the image of the third user in the video to obtain the actual situation of the third user. The visual effect after wearing a certain costume.
另外,为了使得第一用户在虚拟现实环境空间内可以全方位的观看到第二数据对象的模特展示效果,还可以在虚拟现实环境空间内包括虚拟行进通道信息,这样,在所述虚拟现实环境空间中提供合成后的信息时,可以在所述虚拟现实环境空间中提供所述合成后的信息在所述通道上行进的动画信息。也就是说,使得第一用户获得在线下实体店铺中观看模特走“秀”的效果。In addition, in order to enable the first user to view the model display effect of the second data object in a virtual reality environment space, the virtual travel channel information may also be included in the virtual reality environment space, so that the virtual reality environment is When the synthesized information is provided in the space, the animation information that the synthesized information travels on the channel may be provided in the virtual reality environment space. That is to say, the first user is allowed to obtain the effect of watching the model to go "show" in the online store.
在上述方式下,如果采用第三用户提前录制视频的方式提交模特形象信息的方式下,第三用户录制视频时所行走的路线,可以与虚拟现实环境空间中的行进通道的线路相同或者相似,这样,在虚拟现实环境空间中的行进通道中展示时,可以获得更逼真的展示效果,否则可能会出现模特形象走到了“货架”等不合理的位置。In the above manner, if the mode in which the third user records the video in advance to submit the model image information, the route that the third user walks when recording the video may be the same as or similar to the route of the traveling channel in the virtual reality environment space. In this way, when displayed in the travel channel in the virtual reality environment space, a more realistic display effect can be obtained, otherwise the model image may go to an unreasonable position such as "shelf".
当然,在本申请实施例中,同样可以为所述用户组中的用户建立通信连接,以便在接收到所述用户组内的用户客户端提交的通信消息时,将所述通信消息提供给该用户组内的其他用户的客户端。另外,由于虚拟现实环境空间还用于至少一个第二客户端的接入,因此,还可以将至少一个第二用户加入到所述用户组中。关于具体的实现方式,可以参见前述实施例中的介绍,这里不再赘述。Of course, in the embodiment of the present application, a communication connection may be established for the user in the user group, so that the communication message is provided to the user when the communication message submitted by the user client in the user group is received. Clients of other users within the user group. In addition, since the virtual reality environment space is also used for access by at least one second client, at least one second user may also be added to the user group. For the specific implementation, refer to the introduction in the foregoing embodiment, and details are not described herein again.
实施例七Example 7
该实施例七是与实施例六相对应的,从第一用户客户端的角度提供了一种虚拟现实环境下的信息提供方法,参见图7,该方法可以包括以下步骤:The seventh embodiment is corresponding to the sixth embodiment, and provides a method for providing information in a virtual reality environment from the perspective of the first user client. Referring to FIG. 7, the method may include the following steps:
S701:第一客户端向服务器提交进入目标虚拟现实环境空间的通知消息,所述虚拟现实环境空间由服务器为预置的第一数据对象建立,用于多个第一客户端的接入,以便所述服务器确定至少一个用户组,每个用户组内包括至少一个第一用户;其中,述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端; S701: The first client submits a notification message to the server to enter the target virtual reality environment space, where the virtual reality environment space is established by the server for the preset first data object, and is used for accessing multiple first clients. Determining, by the server, at least one user group, each user group including at least one first user; wherein the first client is a client corresponding to the first user accessing the virtual reality environment space;
S702:接收服务器提供的虚拟模特形象信息,所述虚拟模特形象用于展示该用户组关联的目标第二数据对象,以便在所述虚拟现实环境空间中提供所述虚拟模特形象对所述目标第二数据对象的展示信息。S702: Receive virtual model image information provided by the server, where the virtual model image is used to display the target second data object associated with the user group, so as to provide the virtual model image to the target in the virtual reality environment space. The presentation information of the two data objects.
关于该实施例七中各步骤的具体实现,可以参见实施例六中的介绍,这里不再赘述。For the specific implementation of the steps in the seventh embodiment, refer to the introduction in the sixth embodiment, and details are not described herein again.
实施例八Example eight
在该实施例八中,可以针对虚拟现实环境空间中接入的第一客户端以及第二客户端,生成多个用户组,每个用户组中可以包括至少一个第一客户端以及至少一个第二客户端,通过这种方式,可以便于对虚拟现实环境空间内的用户进行管理。In the eighth embodiment, a plurality of user groups may be generated for the first client and the second client accessed in the virtual reality environment space, and each user group may include at least one first client and at least one first In this way, the second client can facilitate the management of users in the virtual reality environment space.
参见图8,该实施例八提供了一种虚拟现实环境下的用户信息处理方法,该方法可以包括:Referring to FIG. 8, the embodiment 8 provides a user information processing method in a virtual reality environment, and the method may include:
S801:服务器为预置的数据对象建立虚拟现实环境空间;所述虚拟现实环境空间中包括多个第一客户端以及至少一个第二客户端,所述第一客户端为所述虚拟现实环境空间的访问者用户客户端,所述第二客户端为所述虚拟现实环境中预置的用户客户端;S801: The server creates a virtual reality environment space for the preset data object. The virtual reality environment space includes a plurality of first clients and at least one second client, where the first client is the virtual reality environment space. a visitor user client, the second client being a user client preset in the virtual reality environment;
S802:确定至少一个用户组,每个用户组内包括至少一个第一客户端以及至少一个第二客户端。S802: Determine at least one user group, where each user group includes at least one first client and at least one second client.
关于该实施例八中各步骤的具体实现,可以参见前述各实施例中的介绍,这里不再赘述。For the specific implementation of the steps in the eighth embodiment, refer to the introduction in the foregoing embodiments, and details are not described herein again.
与实施例一相对应,本申请实施例还提供了一种虚拟现实环境下的通信装置,该装置应用于服务器,参见图9,该装置可以包括:Corresponding to the first embodiment, the embodiment of the present application further provides a communication device in a virtual reality environment, and the device is applied to a server. Referring to FIG. 9, the device may include:
第一空间建立单元901,用于为预置的第一数据对象建立虚拟现实环境空 间;所述虚拟现实环境空间用于多个第一客户端以及至少一个第二客户端的接入,其中,所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端,所述第二客户端为与所述第一数据对象存在关联的第二用户对应的客户端;a first space establishing unit 901, configured to establish a virtual reality environment for the preset first data object The virtual reality environment space is used for accessing a plurality of first clients and at least one second client, wherein the first client is a client corresponding to the first user accessing the virtual reality environment space The second client is a client corresponding to the second user that is associated with the first data object;
第一用户组确定单元902,用于确定至少一个用户组,每个用户组内包括至少一个第一用户以及至少一个第二用户;The first user group determining unit 902 is configured to determine at least one user group, where each user group includes at least one first user and at least one second user;
第一通信连接建立单元903,用于为所述用户组中的用户建立通信连接,以便在接收到所述用户组内的用户客户端提交的通信消息时,将所述通信消息提供给该用户组内的其他用户的客户端。a first communication connection establishing unit 903, configured to establish a communication connection for a user in the user group, to provide the communication message to the user when receiving a communication message submitted by a user client in the user group Clients of other users within the group.
其中,所述第一用户组确定单元902具体可以用于:The first user group determining unit 902 can be specifically configured to:
根据所述第一用户的特征,对访问同一虚拟现实环境空间的第一用户进行聚类,生成至少一个用户组,并在该用户组中加入至少一个第二用户。According to the feature of the first user, the first user accessing the same virtual reality environment space is clustered, at least one user group is generated, and at least one second user is added to the user group.
其中,具体在该用户组中加入至少一个第二用户时,可以包括:When the at least one second user is added to the user group, the method may include:
用户组信息提供单元,用于将所述用户组的信息提供给所述第一数据对象关联的至少一个第二客户端;a user group information providing unit, configured to provide information of the user group to at least one second client associated with the first data object;
选择结果接收单元,用于根据第二客户端提交的选择结果,将对应的第二用户加入到被选择的用户组。The selection result receiving unit is configured to add the corresponding second user to the selected user group according to the selection result submitted by the second client.
在一种实现方式下,第一用户组确定单元902具体可以用于:In an implementation manner, the first user group determining unit 902 may be specifically configured to:
接收第一客户端访问所述虚拟现实环境空间的请求,根据第一用户的特征确定匹配的用户组,将该第一用户加入到所述相匹配的用户组。Receiving a request for the first client to access the virtual reality environment space, determining a matching user group according to characteristics of the first user, and adding the first user to the matched user group.
当所述虚拟现实环境空间内不存在与该第一用户的特征相匹配的用户组时,成立新的用户组,在该新的用户组中加入至少一个第二用户,并根据所述第一用户的特征确定该用户组的匹配条件。When there is no user group matching the feature of the first user in the virtual reality environment space, a new user group is established, and at least one second user is added to the new user group, and according to the first The characteristics of the user determine the matching criteria for the user group.
具体实现时,所述装置还可以包括:In a specific implementation, the device may further include:
用户组标签确定单元,用于根据同一用户组内各第一用户的共同特征,确 定用户组的标签;a user group label determining unit, configured to determine according to common features of each first user in the same user group The label of the user group;
标签信息提供单元,用于向所述第二客户端提供的所述用户组的信息中,包括所述用户组的标签信息。The tag information providing unit, configured to include the tag information of the user group in the information of the user group provided to the second client.
另一种实现方式下,所述第一用户组确定单元902具体可以用于:In another implementation manner, the first user group determining unit 902 may be specifically configured to:
预先为同一虚拟现实环境空间建立多个用户组,所述用户组包括加入条件信息以及分配的第二用户;在接收到第一客户端访问所述虚拟现实环境空间的请求时,判断所述第一客户端是否符合某用户组的加入条件,如果符合,则将对应的第一用户加入到该用户组中。Pre-establishing a plurality of user groups for the same virtual reality environment space, the user group including the joining condition information and the allocated second user; determining the first when receiving the request of the first client to access the virtual reality environment space Whether a client meets the joining condition of a user group, and if yes, the corresponding first user is added to the user group.
具体实现时,该装置还可以包括:In specific implementation, the device may further include:
位置信息确定单元,用于确定所述同一用户组内各用户对应的客户端在所述虚拟现实环境空间中的位置信息;a location information determining unit, configured to determine location information of a client corresponding to each user in the same user group in the virtual reality environment space;
位置信息提供单元,用于向各用户的客户端提供所在用户组内其他各用户客户端的位置信息,以便按照所述位置信息,在所述虚拟现实环境空间中显示其所在用户组内其他各用户的虚拟形象。a location information providing unit, configured to provide, to a client of each user, location information of other user clients in the user group, so as to display other users in the user group in the virtual reality environment space according to the location information. The avatar.
另外,还可以包括:In addition, it can also include:
视角信息确定单元,用于在所述虚拟现实环境空间中向目标客户端提供其所在用户组内其他各用户的虚拟形象时,确定该目标客户端对应的用户视角信息;The view information determining unit is configured to determine, when the avatar of the other users in the user group is located in the virtual reality environment space, the user view information corresponding to the target client;
虚拟形象提供单元,用于根据所述视角以及其所在用户组内其他各用户对应的客户端在所述虚拟现实环境空间中的位置信息,在该目标客户端对应的虚拟现实环境空间中提供位于其视角范围内的其他各用户的虚拟形象。a avatar providing unit, configured to provide a location in the virtual reality environment space corresponding to the target client according to the view angle and location information of the client corresponding to each user in the user group in the virtual reality environment space The avatar of each other user within its perspective.
其中,第一客户端第二用户对应的虚拟形象与第一用户的虚拟形象不同。The avatar corresponding to the second user of the first client is different from the avatar of the first user.
另外,在一种优选方式中,所述通信消息包括语音通信消息,所述装置还可以包括:In addition, in a preferred manner, the communication message includes a voice communication message, and the device may further include:
发送者位置确定单元,用于接收到所述用户组内的用户客户端提交的语音 通信消息时,确定消息发送者的位置信息;a sender location determining unit, configured to receive a voice submitted by a user client in the user group Determining the location information of the sender of the message when communicating the message;
发送者位置提供单元,用于在将所述语音通信消息提供给该用户组内的其他用户的客户端时,还提供所述消息发送者的位置信息,以便在所述虚拟现实环境空间中向某目标客户端提供所述语音通信消息时,确定所述语音通信消息相对于该目标客户端所在位置的声音来源方向以及距离,根据所述来源方向以及距离,在所述虚拟现实环境空间中确定所述语音通信消息在该客户端中播放时各声道的音量。a sender location providing unit, configured to provide location information of the message sender when the voice communication message is provided to clients of other users in the user group, so as to be in the virtual reality environment space When the target client provides the voice communication message, determining a sound source direction and a distance of the voice communication message relative to a location of the target client, determining, in the virtual reality environment space, according to the source direction and the distance The volume of each channel when the voice communication message is played in the client.
另外,该装置还可以包括:In addition, the device may further include:
推荐信息提供单元,用于向第一客户端提供添加好友用户的推荐信息,所述被推荐的对象为与该第一用户属于同一用户组的其他第一用户的信息。The recommendation information providing unit is configured to provide, to the first client, recommendation information for adding a friend user, where the recommended object is information of other first users belonging to the same user group as the first user.
其中,所述预置的第一数据对象包括店铺对象,所述虚拟现实环境空间包括为所述店铺对象建立的虚拟现实店铺。The preset first data object includes a store object, and the virtual reality environment space includes a virtual reality store established for the store object.
与实施例二相对应,本申请实施例还提供了一种虚拟现实环境下的通信装置,应用于第一客户端,参见图10,该装置可以包括:Corresponding to the second embodiment, the embodiment of the present application further provides a communication device in a virtual reality environment, which is applied to the first client. Referring to FIG. 10, the device may include:
第一通知单元1001,用于向服务器提交进入目标虚拟现实环境空间的通知消息,所述虚拟现实环境空间由服务器为预置的第一数据对象建立,用于多个第一客户端以及至少一个第二客户端的接入,以便所述服务器确定至少一个用户组,每个用户组内包括至少一个第一客户端以及至少一个第二客户端,并为所述用户组建立群组即时通信连接,以便在接收到所述用户组内的用户客户端提交的通信消息时,将所述通信消息提供给该用户组内的其他用户的客户端;其中,所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端,所述第二客户端为与所述第一数据对象存在关联的第二用户对应的客户端;The first notification unit 1001 is configured to submit, to the server, a notification message that enters a target virtual reality environment space, where the virtual reality environment space is established by the server for the preset first data object, and is used by the multiple first clients and at least one Accessing by the second client, so that the server determines at least one user group, each user group includes at least one first client and at least one second client, and establishes a group instant communication connection for the user group, Providing the communication message to a client of another user in the user group when receiving the communication message submitted by the user client in the user group; wherein the first client is accessing the virtual a client corresponding to the first user of the real environment space, where the second client is a client corresponding to the second user that is associated with the first data object;
通信消息提交单元1002,用于将通信消息提交到服务器,以便所述服务器将所述通信消息提供给该用户组内的其他各用户的客户端。The communication message submitting unit 1002 is configured to submit the communication message to the server, so that the server provides the communication message to the clients of other users in the user group.
与实施例三相对应,本申请实施例还提供了一种虚拟现实环境下的通信装 置,应用于第一客户端,参见图11,该装置可以包括:Corresponding to the three-phase of the embodiment, the embodiment of the present application further provides a communication device in a virtual reality environment. The first client is applied to the first client. Referring to FIG. 11, the device may include:
第二通知单元1101,用于向服务器提交进入目标虚拟现实环境空间的通知消息,所述虚拟现实环境空间由服务器为预置的第一数据对象建立,用于多个第一客户端以及至少一个第二客户端的接入,以便所述服务器确定至少一个用户组,每个用户组内包括至少一个第一客户端以及至少一个第二客户端,并为所述用户组建立群组即时通信连接,以便在接收到所述用户组内的用户客户端提交的通信消息时,将所述通信消息提供给该用户组内的其他用户的客户端;其中,所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端,所述第二客户端为与所述第一数据对象存在关联的第二用户对应的客户端;The second notification unit 1101 is configured to submit, to the server, a notification message that enters the target virtual reality environment space, where the virtual reality environment space is established by the server for the preset first data object, and is used by the plurality of first clients and at least one Accessing by the second client, so that the server determines at least one user group, each user group includes at least one first client and at least one second client, and establishes a group instant communication connection for the user group, Providing the communication message to a client of another user in the user group when receiving the communication message submitted by the user client in the user group; wherein the first client is accessing the virtual a client corresponding to the first user of the real environment space, where the second client is a client corresponding to the second user that is associated with the first data object;
通信消息接收单元1102,用于接收服务器转发的通信消息,其中,所述通信消息由所述第一客户端所在的用户组内的其他用户的客户端发送。The communication message receiving unit 1102 is configured to receive a communication message forwarded by the server, where the communication message is sent by a client of another user in the user group where the first client is located.
与实施例四相对应,本申请实施例还提供了一种虚拟现实环境下的通信装置,应用于第二客户端,参见图12,该装置可以包括:Corresponding to the fourth embodiment, the embodiment of the present application further provides a communication device in a virtual reality environment, which is applied to the second client. Referring to FIG. 12, the device may include:
用户组信息接收单元1201,用于接收服务器提供的所在虚拟现实环境空间内生成的用户组信息,所述用户组内包括至少一个第一客户端;所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端,所述第二客户端为与所述第一数据对象存在关联的第二用户对应的客户端;The user group information receiving unit 1201 is configured to receive user group information generated in a virtual reality environment space provided by the server, where the user group includes at least one first client; the first client is configured to access the virtual reality a client corresponding to the first user of the environment space, where the second client is a client corresponding to the second user associated with the first data object;
选择消息提交单元1202,用于在接收到选择加入目标用户组的消息后,提交到服务器,以便所述服务器将所述第二客户端对应的第二用户加入到该目标用户组;The message submitting unit 1202 is configured to submit to the server after receiving the message of the selected target user group, so that the server joins the second user corresponding to the second client to the target user group;
通信消息接收单元1203,用于接收服务器转发的通信消息,其中,所述通信消息由所述第二客户端所在的用户组内的其他用户的客户端发送;The communication message receiving unit 1203 is configured to receive a communication message forwarded by the server, where the communication message is sent by a client of another user in the user group where the second client is located;
通信消息提交单元1204,用于将第二用户的通信消息提交到服务器,以便所述服务器将所述通信消息提供给该用户组内的其他用户的客户端。 The communication message submitting unit 1204 is configured to submit the communication message of the second user to the server, so that the server provides the communication message to the clients of other users in the user group.
与实施例五相对应,本申请实施例还提供了一种虚拟现实环境下的通信装置,应用于服务器,参见图13,该装置可以包括:Corresponding to the fifth embodiment, the embodiment of the present application further provides a communication device in a virtual reality environment, which is applied to a server. Referring to FIG. 13, the device may include:
第二空间建立单元1301,用于为预置的第一数据对象建立虚拟现实环境空间;所述虚拟现实环境空间用于多个第一客户端的接入,其中,所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端;a second space establishing unit 1301, configured to establish a virtual reality environment space for the preset first data object, where the virtual reality environment space is used for accessing by multiple first clients, where the first client is accessing a client corresponding to the first user of the virtual reality environment space;
第二用户组确定单元1302,用于确定至少一个用户组,每个用户组内包括至少一个第一用户;a second user group determining unit 1302, configured to determine at least one user group, each of the user groups includes at least one first user;
第二通信连接建立单元1303,用于为所述用户组中的用户建立通信连接,以便在接收到所述用户组内的用户客户端提交的通信消息时,将所述通信消息提供给该用户组内的其他用户的客户端。a second communication connection establishing unit 1303, configured to establish a communication connection for a user in the user group, to provide the communication message to the user when receiving a communication message submitted by a user client in the user group Clients of other users within the group.
其中,所述虚拟现实环境空间还用于至少一个第二客户端的接入,所述第二客户端为与所述第一数据对象存在关联的第二用户对应的客户端;The virtual reality environment space is also used for access by at least one second client, and the second client is a client corresponding to the second user that is associated with the first data object;
所述装置还包括:The device also includes:
用户组信息提供单元,用于将所述用户组的信息提供给所述第一数据对象关联的至少一个第二客户端;a user group information providing unit, configured to provide information of the user group to at least one second client associated with the first data object;
用户组选择单元,用于根据第二客户端提交的选择结果,将对应的第二用户加入到被选择的用户组。The user group selection unit is configured to add the corresponding second user to the selected user group according to the selection result submitted by the second client.
其中,用户组信息提供单元具体可以用于:The user group information providing unit may be specifically configured to:
影响力信息确定子单元,用于确定第二用户加入所述用户组后,对所述用户组的影响力信息;The influence information determining subunit is configured to determine influence information of the user group after the second user joins the user group;
排序子单元,用于按照所述影响力信息对所述用户组进行排序后,提供给所述第一数据对象关联的至少一个第二客户端。And a sorting subunit, configured to provide the at least one second client associated with the first data object after the user group is sorted according to the influence information.
其中,所述第一数据对象关联多个第二数据对象,所述影响力信息确定子单元包括:The first data object is associated with a plurality of second data objects, and the influence information determining subunit includes:
数据对象确定子单元,用于确定同一用户组内包括的各第一用户关联的第 二数据对象信息;a data object determining subunit, configured to determine a first user association included in the same user group Two data object information;
第一计算子单元,用于针对同一用户组内每一第一用户及关联的第二数据对象,根据第一用户的特征以及第二数据对象的特征,以及在相似第一用户以及相似第二数据对象下的历史浏览特征信息,确定在有第二用户参与情况下,对该第二数据对象的转化率提升程度期望值;a first calculating subunit, configured to: for each first user and associated second data object in the same user group, according to characteristics of the first user and characteristics of the second data object, and similar first users and similar second The historical browsing feature information under the data object determines an expected value of the conversion rate increase degree of the second data object in the case where the second user participates;
第二计算子单元,用于将各第一用户及关联的第二数据对象对应的所述转化率提升程度期望值进行相加,获得第二用户加入所述用户组后,对该用户组的影响力信息。a second calculating sub-unit, configured to add the expected values of the conversion rate increase degree corresponding to the first user and the associated second data object, to obtain an impact on the user group after the second user joins the user group Information.
其中,所述虚拟现实环境空间还用于至少一个第二客户端的接入,所述第二客户端为与所述第一数据对象存在关联的第二用户对应的客户端;The virtual reality environment space is also used for access by at least one second client, and the second client is a client corresponding to the second user that is associated with the first data object;
所述装置还可以包括:The device may further include:
用户组确定单元,用于确定与所述第二用户的特征相匹配的目标用户组;a user group determining unit, configured to determine a target user group that matches a feature of the second user;
加入单元,用于将所述第二用户加入到所述目标用户组。a joining unit, configured to join the second user to the target user group.
与实施例六相对应,本申请实施例还提供了一种虚拟现实环境下的信息提供装置,应用于服务器,参见图14,该装置具体可以包括:Corresponding to the sixth embodiment, the embodiment of the present application further provides an information providing apparatus in a virtual reality environment, which is applied to a server. Referring to FIG. 14, the apparatus may specifically include:
第三空间建立单元1401,用于为预置的第一数据对象建立虚拟现实环境空间;所述虚拟现实环境空间用于多个第一客户端的接入,其中,所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端;所述第一数据对象关联多个第二数据对象;a third space establishing unit 1401, configured to establish a virtual reality environment space for the preset first data object, where the virtual reality environment space is used for accessing by multiple first clients, where the first client is accessing a client corresponding to the first user of the virtual reality environment space; the first data object is associated with a plurality of second data objects;
第三用户组确定单元1402,用于确定至少一个用户组,每个用户组内包括至少一个第一用户;The third user group determining unit 1402 is configured to determine at least one user group, where each user group includes at least one first user;
模特形象信息提供单元1403,用于向同一用户组内各用户对应的客户端提供模特形象信息,所述模特形象用于展示该用户组关联的目标第二数据对象,以便在所述虚拟现实环境空间中提供所述模特形象对所述目标第二数据对象的展示信息。 The model image information providing unit 1403 is configured to provide model image information to the client corresponding to each user in the same user group, and the model image is used to display the target second data object associated with the user group, so as to be in the virtual reality environment. The display information of the model image to the target second data object is provided in the space.
具体实现时,模特形象信息提供单元1403具体可以用于:In a specific implementation, the model image information providing unit 1403 may specifically be used to:
接收到第一客户端对目标第二数据对象进行展示的请求时,向该第一客户端所在用户组内各用户对应的客户端提供模特形象信息。When receiving the request for the first client to display the target second data object, the model image information is provided to the client corresponding to each user in the user group where the first client is located.
或者,模特形象信息提供单元1403具体可以用于:Alternatively, the model image information providing unit 1403 may specifically be used to:
按照预置的策略,向同一用户组内各用户对应的客户端提供模特形象信息,并根据该用户组内各用户关注的第二数据对象,确定所述目标第二数据对象。According to the preset policy, the model image information is provided to the client corresponding to each user in the same user group, and the target second data object is determined according to the second data object that each user in the user group pays attention to.
其中,模特形象信息提供单元1403具体在提供模特形象信息时,可以用于:The model image information providing unit 1403 can be used to:
根据预先录制的模板提供虚拟模特形象。Provides a virtual model image based on pre-recorded templates.
或者,该装置还可以包括:Alternatively, the device may further comprise:
记录单元,用于记录接入所述虚拟现实环境空间的第三用户列表;a recording unit, configured to record a third user list that accesses the virtual reality environment space;
模特形象信息提供单元1403具体在提供模特形象信息时,可以用于:The model image information providing unit 1403 can be used to:
从已接入的第三客户端中,确定与目标第三客户端对应的目标第三用户;获得所述目标第三用户的身形以及动作数据,并根据所述目标第三用户的身形以及动作数据生成虚拟模特形象。Determining, from a third client that has been accessed, a target third user corresponding to the target third client; obtaining a body shape and action data of the target third user, and according to the physical shape of the target third user And the action data generates a virtual model image.
另一种方式下,模特形象信息提供单元1403具体可以用于:In another mode, the model image information providing unit 1403 can be specifically configured to:
在接收到第三客户端的接入请求时,获得该第三客户端对应的第三用户的身形及动作数据,并确定关联的目标用户组;根据所述第三用户的身形数据生成虚拟模特形象,并向该目标用户组内各用户对应的客户端提供虚拟模特形象信息。Upon receiving the access request of the third client, obtaining the body shape and action data of the third user corresponding to the third client, and determining the associated target user group; generating virtual according to the body shape data of the third user The model image, and provides virtual model image information to the client corresponding to each user in the target user group.
其中,模特形象信息提供单元1403具体在所述虚拟现实环境空间中提供所述模特形象对所述目标第二数据对象的展示信息时,可以用于:The model image information providing unit 1403, when specifically providing the display information of the model image to the target second data object in the virtual reality environment space, may be used to:
根据所述目标第二数据对象对应的三维图像,对所述模特形象以及所述目标第二数据对象的三维图像进行合成,在所述虚拟现实环境空间中提供合成后 的信息。And synthesizing the model image and the three-dimensional image of the target second data object according to the three-dimensional image corresponding to the target second data object, and providing the synthesized in the virtual reality environment space Information.
另外,所述虚拟现实环境空间内包括虚拟行进通道信息,所述模特形象信息提供单元1403在所述虚拟现实环境空间中提供合成后的信息时,具体可以用于:In addition, the virtual reality environment space includes virtual travel channel information. When the model image information providing unit 1403 provides the synthesized information in the virtual reality environment space, the model image information providing unit 1403 may be specifically configured to:
在所述虚拟现实环境空间中提供所述合成后的信息在所述通道上行进的动画信息。Animated information that the synthesized information travels on the channel is provided in the virtual reality environment space.
另外,在该实施例中,该装置还可以包括:In addition, in this embodiment, the device may further include:
通信连接建立单元,用于为所述用户组中的用户建立通信连接,以便在接收到所述用户组内的用户客户端提交的通信消息时,将所述通信消息提供给该用户组内的其他用户的客户端。a communication connection establishing unit, configured to establish a communication connection for a user in the user group, to provide the communication message to the user group when receiving a communication message submitted by a user client in the user group Clients of other users.
其中,所述虚拟现实环境空间还用于至少一个第二客户端的接入,所述第二客户端为与所述第一数据对象存在关联的第二用户对应的客户端;The virtual reality environment space is also used for access by at least one second client, and the second client is a client corresponding to the second user that is associated with the first data object;
所述装置还包括:The device also includes:
加入单元,用于将至少一个第二用户加入到所述用户组中。And a joining unit, configured to add at least one second user to the user group.
与实施例七相对应,本申请实施例还提供了一种虚拟现实环境下的信息提供装置,该装置应用于第一客户端,参见图15,具体可以包括:Corresponding to the seventh embodiment, the embodiment of the present application further provides an information providing apparatus in a virtual reality environment, where the apparatus is applied to the first client, as shown in FIG.
第三通知单元1501,用于向服务器提交进入目标虚拟现实环境空间的通知消息,所述虚拟现实环境空间由服务器为预置的第一数据对象建立,用于多个第一客户端的接入,以便所述服务器确定至少一个用户组,每个用户组内包括至少一个第一用户;其中,述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端;The third notification unit 1501 is configured to submit, to the server, a notification message that enters the target virtual reality environment space, where the virtual reality environment space is established by the server for the preset first data object, and is used for accessing by multiple first clients. The server determines at least one user group, each user group includes at least one first user; wherein the first client is a client corresponding to the first user accessing the virtual reality environment space;
模特形象信息接收单元1502,用于接收服务器提供的虚拟模特形象信息,所述虚拟模特形象用于展示该用户组关联的目标第二数据对象,以便在所述虚拟现实环境空间中提供所述虚拟模特形象对所述目标第二数据对象的展示信息。 The model image information receiving unit 1502 is configured to receive virtual model image information provided by the server, where the virtual model image is used to display the target second data object associated with the user group, so as to provide the virtual in the virtual reality environment space. The display image of the model image to the target second data object.
与实施例八相对应,本申请实施例还提供了一种虚拟现实环境下的用户信息处理装置,应用于服务器,参见图16,具体可以包括:Corresponding to the eighth embodiment, the embodiment of the present application further provides a user information processing device in a virtual reality environment, which is applied to a server. Referring to FIG. 16, the method may include:
第四空间建立单元1601,用于为预置的数据对象建立虚拟现实环境空间;所述虚拟现实环境空间中包括多个第一客户端以及至少一个第二客户端,所述第一客户端为所述虚拟现实环境空间的访问者用户客户端,所述第二客户端为所述虚拟现实环境中预置的用户客户端;a fourth space establishing unit 1601, configured to establish a virtual reality environment space for the preset data object, where the virtual reality environment space includes a plurality of first clients and at least one second client, where the first client is a visitor user client of the virtual reality environment space, where the second client is a user client preset in the virtual reality environment;
第四用户组确定单元1602,用于确定至少一个用户组,每个用户组内包括至少一个第一客户端以及至少一个第二客户端。The fourth user group determining unit 1602 is configured to determine at least one user group, where each user group includes at least one first client and at least one second client.
通过本申请实施例,可以由服务器为预置的第一数据对象(例如,可以是店铺对象等)建立虚拟现实环境空间,并根据接入的多个第一客户端以及至少一个第二客户端对应的用户,生成多个用户组,同一用户组内的各个用户之间可以共享通信消息。其中,第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端,例如,可以是买家或者消费者用户的客户端等。所述第二客户端为与所述第一数据对象存在关联的第二用户对应的客户端,例如,可以是某店铺内的导购员客户端,等等。这样,如果第一用户有问题需要向第二用户咨询,则直接在用户组内发送通信消息即可,第二客户端在收听到之后,可以进行回复,回复的通信消息也可以被该用户组内的各个用户客户端都接收到。这样,可以使得同一第二客户端能够同时服务更多的第一用户,而不会导致第一用户的长时间等待,并且,由于组内任意用户提出的问题以及第二用户做出的解答都可以在用户组内共享,因此,如果用户组内其他第一用户存在类似问题,可以直接从第二用户对其他第一用户的解答过程中获得答案,而不必再进行提问,因此,也可以节省系统传输资源。With the embodiment of the present application, the virtual reality environment space may be established by the server for the preset first data object (for example, may be a shop object, etc.), and according to the accessed multiple first clients and at least one second client. The corresponding user generates multiple user groups, and each user in the same user group can share communication messages. The first client is a client corresponding to the first user accessing the virtual reality environment space, for example, may be a client of a buyer or a consumer user. The second client is a client corresponding to the second user associated with the first data object, for example, may be a shopping guide client in a certain store, and the like. In this way, if the first user has a problem and needs to consult the second user, the communication message can be directly sent in the user group, and the second client can reply after listening, and the reply communication message can also be used by the user group. Each user client within it is received. In this way, the same second client can be enabled to serve more first users at the same time without causing the first user to wait for a long time, and because of the questions raised by any user in the group and the answers made by the second user. Can be shared within the user group, therefore, if there is a similar problem with other first users in the user group, the answer can be obtained directly from the second user's answering process to the other first user, without having to ask questions, therefore, it can also save The system transfers resources.
通过以上的实施方式的描述可知,本领域的技术人员可以清楚地了解到本申请可借助软件加必需的通用硬件平台的方式来实现。基于这样的理解,本申请的技术方案本质上或者说对现有技术做出贡献的部分可以以软件产品的形式体现出来,该计算机软件产品可以存储在存储介质中,如ROM/RAM、磁碟、 光盘等,包括若干指令用以使得一台计算机设备(可以是个人计算机,服务器,或者网络设备等)执行本申请各个实施例或者实施例的某些部分所述的方法。It will be apparent to those skilled in the art from the above description of the embodiments that the present application can be implemented by means of software plus a necessary general hardware platform. Based on such understanding, the technical solution of the present application may be embodied in the form of a software product in essence or in the form of a software product, which may be stored in a storage medium such as a ROM/RAM or a disk. , An optical disc or the like includes a number of instructions for causing a computer device (which may be a personal computer, server, or network device, etc.) to perform the methods described in various embodiments of the present application or portions of the embodiments.
本说明书中的各个实施例均采用递进的方式描述,各个实施例之间相同相似的部分互相参见即可,每个实施例重点说明的都是与其他实施例的不同之处。尤其,对于系统或系统实施例而言,由于其基本相似于方法实施例,所以描述得比较简单,相关之处参见方法实施例的部分说明即可。以上所描述的系统及系统实施例仅仅是示意性的,其中所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部模块来实现本实施例方案的目的。本领域普通技术人员在不付出创造性劳动的情况下,即可以理解并实施。The various embodiments in the specification are described in a progressive manner, and the same or similar parts between the various embodiments may be referred to each other, and each embodiment focuses on the differences from the other embodiments. In particular, for a system or system embodiment, since it is substantially similar to the method embodiment, the description is relatively simple, and the relevant parts can be referred to the description of the method embodiment. The system and system embodiments described above are merely illustrative, wherein the units described as separate components may or may not be physically separate, and the components displayed as units may or may not be physical units, ie It can be located in one place or it can be distributed to multiple network units. Some or all of the modules may be selected according to actual needs to achieve the purpose of the solution of the embodiment. Those of ordinary skill in the art can understand and implement without any creative effort.
以上对本申请所提供的虚拟现实环境下的通信方法及装置,进行了详细介绍,本文中应用了具体个例对本申请的原理及实施方式进行了阐述,以上实施例的说明只是用于帮助理解本申请的方法及其核心思想;同时,对于本领域的一般技术人员,依据本申请的思想,在具体实施方式及应用范围上均会有改变之处。综上所述,本说明书内容不应理解为对本申请的限制。 The communication method and device in the virtual reality environment provided by the present application are described in detail. The principles and implementation manners of the present application are described in the specific examples. The description of the above embodiments is only used to help understand the present application. The method of application and its core idea; at the same time, there will be changes in the specific embodiments and application scope according to the idea of the present application for those skilled in the art. In summary, the content of this specification should not be construed as limiting the application.

Claims (42)

  1. 一种虚拟现实环境下的通信方法,其特征在于,包括:A communication method in a virtual reality environment, comprising:
    服务器为预置的第一数据对象建立虚拟现实环境空间;所述虚拟现实环境空间用于多个第一客户端以及至少一个第二客户端的接入,其中,所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端,所述第二客户端为与所述第一数据对象存在关联的第二用户对应的客户端;The server establishes a virtual reality environment space for the preset first data object, where the virtual reality environment space is used for accessing multiple first clients and at least one second client, where the first client is a visiting a client corresponding to the first user of the virtual reality environment space, where the second client is a client corresponding to the second user associated with the first data object;
    确定至少一个用户组,每个用户组内包括至少一个第一用户以及至少一个第二用户;Determining at least one user group, each user group including at least one first user and at least one second user;
    为所述用户组中的用户建立通信连接,以便在接收到所述用户组内的用户客户端提交的通信消息时,将所述通信消息提供给该用户组内的其他用户的客户端。Establishing a communication connection for the users in the user group to provide the communication message to the clients of other users in the user group when receiving the communication message submitted by the user client in the user group.
  2. 根据权利要求1所述的方法,其特征在于,所述确定至少一个用户组,包括:The method according to claim 1, wherein said determining at least one user group comprises:
    根据所述第一用户的特征,对访问同一虚拟现实环境空间的第一用户进行聚类,生成至少一个用户组,并在该用户组中加入至少一个第二用户。According to the feature of the first user, the first user accessing the same virtual reality environment space is clustered, at least one user group is generated, and at least one second user is added to the user group.
  3. 根据权利要求2所述的方法,其特征在于,所述在该用户组中加入至少一个第二用户,具体包括:The method according to claim 2, wherein the adding at least one second user to the user group comprises:
    将所述用户组的信息提供给所述第一数据对象关联的至少一个第二客户端;Providing information of the user group to at least one second client associated with the first data object;
    根据第二客户端提交的选择结果,将对应的第二用户加入到被选择的用户组。According to the selection result submitted by the second client, the corresponding second user is added to the selected user group.
  4. 根据权利要求2所述的方法,其特征在于,所述生成至少一个用户组,包括:The method according to claim 2, wherein said generating at least one user group comprises:
    接收第一客户端访问所述虚拟现实环境空间的请求,根据第一用户的特征确定匹配的用户组;Receiving a request for the first client to access the virtual reality environment space, and determining a matched user group according to characteristics of the first user;
    将该第一用户加入到所述相匹配的用户组。Adding the first user to the matching user group.
  5. 根据权利要求4所述的方法,其特征在于,还包括:The method of claim 4, further comprising:
    当所述虚拟现实环境空间内不存在与该第一用户的特征相匹配的用户组 时,成立新的用户组,在该新的用户组中加入至少一个第二用户,并根据所述第一用户的特征确定该用户组的匹配条件。When there is no user group matching the feature of the first user in the virtual reality environment space At the same time, a new user group is established, at least one second user is added to the new user group, and the matching condition of the user group is determined according to the characteristics of the first user.
  6. 根据权利要求2所述的方法,其特征在于,所述方法还包括:The method of claim 2, wherein the method further comprises:
    根据同一用户组内各第一用户的共同特征,确定用户组的标签;Determining a label of the user group according to common features of each first user in the same user group;
    向所述第二客户端提供的所述用户组的信息中,包括所述用户组的标签信息。The information of the user group provided to the second client includes tag information of the user group.
  7. 根据权利要求1所述的方法,其特征在于,所述确定至少一个用户组,包括:The method according to claim 1, wherein said determining at least one user group comprises:
    预先为同一虚拟现实环境空间建立多个用户组,所述用户组包括加入条件信息以及分配的第二用户;Establishing a plurality of user groups for the same virtual reality environment space in advance, the user group including the joining condition information and the allocated second user;
    在接收到第一客户端访问所述虚拟现实环境空间的请求时,判断所述第一客户端是否符合某用户组的加入条件,如果符合,则将对应的第一用户加入到该用户组中。When receiving the request of the first client to access the virtual reality environment space, determining whether the first client meets the joining condition of a user group, and if yes, adding the corresponding first user to the user group .
  8. 根据权利要求1至7任一项所述的方法,其特征在于,还包括:The method according to any one of claims 1 to 7, further comprising:
    确定所述同一用户组内各用户对应的客户端在所述虚拟现实环境空间中的位置信息;Determining location information of the client corresponding to each user in the same user group in the virtual reality environment space;
    向各用户的客户端提供所在用户组内其他各用户客户端的位置信息,以便按照所述位置信息,在所述虚拟现实环境空间中显示其所在用户组内其他各用户的虚拟形象。The location information of each user client in the user group is provided to the client of each user, so as to display the avatars of other users in the user group in the virtual reality environment space according to the location information.
  9. 根据权利要求8所述的方法,其特征在于,还包括:The method of claim 8 further comprising:
    在所述虚拟现实环境空间中向目标客户端提供其所在用户组内其他各用户的虚拟形象时,确定该目标客户端对应的用户视角信息;Defining user view information corresponding to the target client when the avatar of the other users in the user group is provided to the target client in the virtual reality environment space;
    根据所述视角以及其所在用户组内其他各用户对应的客户端在所述虚拟现实环境空间中的位置信息,在该目标客户端对应的虚拟现实环境空间中提供位于其视角范围内的其他各用户的虚拟形象。Providing other locations in the virtual reality environment space corresponding to the target client in the virtual reality environment space according to the view angle and the location information of the client corresponding to each user in the user group in the virtual reality environment space The avatar of the user.
  10. 根据权利要求8所述的方法,其特征在于,第一客户端第二用户对应的虚拟形象与第一用户的虚拟形象不同。The method according to claim 8, wherein the avatar corresponding to the second user of the first client is different from the avatar of the first user.
  11. 根据权利要求1至7任一项所述的方法,其特征在于,所述通信消息 包括语音通信消息,所述方法还包括:Method according to any of claims 1 to 7, characterized in that said communication message The method includes a voice communication message, and the method further includes:
    接收到所述用户组内的用户客户端提交的语音通信消息时,确定消息发送者的位置信息;Determining location information of the sender of the message when receiving the voice communication message submitted by the user client in the user group;
    在将所述语音通信消息提供给该用户组内的其他用户的客户端时,还提供所述消息发送者的位置信息,以便在所述虚拟现实环境空间中向某目标客户端提供所述语音通信消息时,确定所述语音通信消息相对于该目标客户端所在位置的声音来源方向以及距离,根据所述来源方向以及距离,在所述虚拟现实环境空间中确定所述语音通信消息在该客户端中播放时各声道的音量。Providing the voice communication message to the client of another user in the user group, further providing location information of the message sender to provide the voice to a target client in the virtual reality environment space Determining, in the communication message, a sound source direction and a distance of the voice communication message relative to a location of the target client, determining, according to the source direction and the distance, the voice communication message in the virtual reality environment space The volume of each channel when playing in the terminal.
  12. 根据权利要求1至7任一项所述的方法,其特征在于,还包括:The method according to any one of claims 1 to 7, further comprising:
    向第一客户端提供添加好友用户的推荐信息,所述被推荐的对象为与该第一用户属于同一用户组的其他第一用户的信息。The first client is provided with recommendation information for adding a friend user, and the recommended object is information of other first users belonging to the same user group as the first user.
  13. 根据权利要求1至7任一项所述的方法,其特征在于,所述预置的第一数据对象包括店铺对象,所述虚拟现实环境空间包括为所述店铺对象建立的虚拟现实店铺。The method according to any one of claims 1 to 7, wherein the preset first data object comprises a store object, and the virtual reality environment space comprises a virtual reality store established for the store object.
  14. 一种虚拟现实环境下的通信方法,其特征在于,包括:A communication method in a virtual reality environment, comprising:
    第一客户端向服务器提交进入目标虚拟现实环境空间的通知消息,所述虚拟现实环境空间由服务器为预置的第一数据对象建立,用于多个第一客户端以及至少一个第二客户端的接入,以便所述服务器确定至少一个用户组,每个用户组内包括至少一个第一客户端以及至少一个第二客户端,并为所述用户组建立群组即时通信连接,以便在接收到所述用户组内的用户客户端提交的通信消息时,将所述通信消息提供给该用户组内的其他用户的客户端;其中,所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端,所述第二客户端为与所述第一数据对象存在关联的第二用户对应的客户端;The first client submits a notification message to the server to enter the target virtual reality environment space, where the virtual reality environment space is established by the server for the preset first data object, and is used by the plurality of first clients and the at least one second client. Accessing, so that the server determines at least one user group, each user group includes at least one first client and at least one second client, and establishes a group instant messaging connection for the user group to receive Providing the communication message submitted by the user client in the user group to the client of another user in the user group; wherein the first client is accessing the virtual reality environment space a client corresponding to the first user, where the second client is a client corresponding to the second user that is associated with the first data object;
    将通信消息提交到服务器,以便所述服务器将所述通信消息提供给该用户组内的其他各用户的客户端。The communication message is submitted to the server such that the server provides the communication message to clients of other users within the user group.
  15. 一种虚拟现实环境下的通信方法,其特征在于,包括:A communication method in a virtual reality environment, comprising:
    第一客户端向服务器提交进入目标虚拟现实环境空间的通知消息,所述虚拟现实环境空间由服务器为预置的第一数据对象建立,用于多个第一客户端以 及至少一个第二客户端的接入,以便所述服务器确定至少一个用户组,每个用户组内包括至少一个第一客户端以及至少一个第二客户端,并为所述用户组建立群组即时通信连接,以便在接收到所述用户组内的用户客户端提交的通信消息时,将所述通信消息提供给该用户组内的其他用户的客户端;其中,所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端,所述第二客户端为与所述第一数据对象存在关联的第二用户对应的客户端;The first client submits a notification message to the server to enter the target virtual reality environment space, where the virtual reality environment space is established by the server for the preset first data object, and is used by the multiple first clients. And accessing the at least one second client, so that the server determines at least one user group, each user group includes at least one first client and at least one second client, and establishes a group instant for the user group Communicating to provide the communication message to a client of another user in the user group when receiving the communication message submitted by the user client in the user group; wherein the first client is accessing a client corresponding to the first user of the virtual reality environment space, where the second client is a client corresponding to the second user that is associated with the first data object;
    接收服务器转发的通信消息,其中,所述通信消息由所述第一客户端所在的用户组内的其他用户的客户端发送。Receiving a communication message forwarded by the server, wherein the communication message is sent by a client of another user in the user group in which the first client is located.
  16. 一种虚拟现实环境下的通信方法,其特征在于,包括:A communication method in a virtual reality environment, comprising:
    第二客户端接收服务器提供的所在虚拟现实环境空间内生成的用户组信息,所述用户组内包括至少一个第一客户端;所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端,所述第二客户端为与所述第一数据对象存在关联的第二用户对应的客户端;The second client receives the user group information generated in the virtual reality environment space provided by the server, where the user group includes at least one first client; the first client is the first to access the virtual reality environment space. a client corresponding to the user, where the second client is a client corresponding to the second user associated with the first data object;
    在接收到选择加入目标用户组的消息后,提交到服务器,以便所述服务器将所述第二客户端对应的第二用户加入到该目标用户组;After receiving the message of opt-in to the target user group, submitting the message to the server, so that the server joins the second user corresponding to the second client to the target user group;
    接收服务器转发的通信消息,其中,所述通信消息由所述第二客户端所在的用户组内的其他用户的客户端发送;Receiving a communication message forwarded by the server, where the communication message is sent by a client of another user in the user group where the second client is located;
    将第二用户的通信消息提交到服务器,以便所述服务器将所述通信消息提供给该用户组内的其他用户的客户端。The second user's communication message is submitted to the server so that the server provides the communication message to the clients of other users within the user group.
  17. 一种虚拟现实环境下的通信方法,其特征在于,包括:A communication method in a virtual reality environment, comprising:
    服务器为预置的第一数据对象建立虚拟现实环境空间;所述虚拟现实环境空间用于多个第一客户端的接入,其中,所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端;The server establishes a virtual reality environment space for the preset first data object, where the virtual reality environment space is used for accessing multiple first clients, where the first client is the first to access the virtual reality environment space. a client corresponding to a user;
    确定至少一个用户组,每个用户组内包括至少一个第一用户;Determining at least one user group, each of the user groups including at least one first user;
    为所述用户组中的用户建立通信连接,以便在接收到所述用户组内的用户客户端提交的通信消息时,将所述通信消息提供给该用户组内的其他用户的客户端。Establishing a communication connection for the users in the user group to provide the communication message to the clients of other users in the user group when receiving the communication message submitted by the user client in the user group.
  18. 根据权利要求17所述的方法,其特征在于,所述虚拟现实环境空间 还用于至少一个第二客户端的接入,所述第二客户端为与所述第一数据对象存在关联的第二用户对应的客户端;The method of claim 17 wherein said virtual reality environment space Also used for access by at least one second client, the second client being a client corresponding to a second user associated with the first data object;
    所述方法还包括:The method further includes:
    将所述用户组的信息提供给所述第一数据对象关联的至少一个第二客户端;Providing information of the user group to at least one second client associated with the first data object;
    根据第二客户端提交的选择结果,将对应的第二用户加入到被选择的用户组。According to the selection result submitted by the second client, the corresponding second user is added to the selected user group.
  19. 根据权利要求18所述的方法,其特征在于,所述将所述用户组的信息提供给所述第一数据对象关联的至少一个第二客户端,包括:The method according to claim 18, wherein the providing the information of the user group to the at least one second client associated with the first data object comprises:
    确定第二用户加入所述用户组后,对所述用户组的影响力信息;Determining influence information of the user group after the second user joins the user group;
    按照所述影响力信息对所述用户组进行排序后,提供给所述第一数据对象关联的至少一个第二客户端。After sorting the user groups according to the influence information, providing the at least one second client associated with the first data object.
  20. 根据权利要求19所述的方法,其特征在于,所述第一数据对象关联多个第二数据对象,所述确定第二用户加入所述用户组后,对所述用户组的影响力信息,包括:The method according to claim 19, wherein the first data object is associated with a plurality of second data objects, and the determining the influence information of the user group after the second user joins the user group, include:
    确定同一用户组内包括的各第一用户关联的第二数据对象信息;Determining second data object information associated with each first user included in the same user group;
    针对同一用户组内每一第一用户及关联的第二数据对象,根据第一用户的特征以及第二数据对象的特征,以及在相似第一用户以及相似第二数据对象下的历史浏览特征信息,确定在有第二用户参与情况下,对该第二数据对象的转化率提升程度期望值;For each first user and associated second data object in the same user group, according to the characteristics of the first user and the characteristics of the second data object, and historical browsing feature information under similar first users and similar second data objects Determining an expected value of the degree of conversion rate increase for the second data object in the presence of the second user;
    将各第一用户及关联的第二数据对象对应的所述转化率提升程度期望值进行相加,获得第二用户加入所述用户组后,对该用户组的影响力信息。The expected values of the conversion rate increase degree corresponding to the first user and the associated second data object are added to obtain the influence information of the user group after the second user joins the user group.
  21. 根据权利要求17所述的方法,其特征在于,所述虚拟现实环境空间还用于至少一个第二客户端的接入,所述第二客户端为与所述第一数据对象存在关联的第二用户对应的客户端;The method according to claim 17, wherein the virtual reality environment space is further used for access of at least one second client, and the second client is second associated with the first data object The client corresponding to the user;
    所述方法还包括:The method further includes:
    确定与所述第二用户的特征相匹配的目标用户组;Determining a target user group that matches a feature of the second user;
    将所述第二用户加入到所述目标用户组。 Adding the second user to the target user group.
  22. 一种虚拟现实环境下的信息提供方法,其特征在于,包括:A method for providing information in a virtual reality environment, comprising:
    服务器为预置的第一数据对象建立虚拟现实环境空间;所述虚拟现实环境空间用于多个第一客户端的接入,其中,所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端;所述第一数据对象关联多个第二数据对象;The server establishes a virtual reality environment space for the preset first data object, where the virtual reality environment space is used for accessing multiple first clients, where the first client is the first to access the virtual reality environment space. a client corresponding to the user; the first data object is associated with the plurality of second data objects;
    确定至少一个用户组,每个用户组内包括至少一个第一用户;Determining at least one user group, each of the user groups including at least one first user;
    向同一用户组内各用户对应的客户端提供模特形象信息,所述模特形象用于展示该用户组关联的目标第二数据对象,以便在所述虚拟现实环境空间中提供所述模特形象对所述目标第二数据对象的展示信息。Providing model image information to a client corresponding to each user in the same user group, wherein the model image is used to display a target second data object associated with the user group, so as to provide the model image in the virtual reality environment space. The display information of the target second data object.
  23. 根据权利要求22所述的方法,其特征在于,所述向该同一用户组内各用户对应的客户端提供模特形象信息,包括:The method according to claim 22, wherein the providing the model image information to the client corresponding to each user in the same user group comprises:
    接收到第一客户端对目标第二数据对象进行展示的请求时,向该第一客户端所在用户组内各用户对应的客户端提供模特形象信息。When receiving the request for the first client to display the target second data object, the model image information is provided to the client corresponding to each user in the user group where the first client is located.
  24. 根据权利要求22所述的方法,其特征在于,所述向该同一用户组内各用户对应的客户端提供模特形象信息,包括:The method according to claim 22, wherein the providing the model image information to the client corresponding to each user in the same user group comprises:
    按照预置的策略,向同一用户组内各用户对应的客户端提供模特形象信息,并根据该用户组内各用户关注的第二数据对象,确定所述目标第二数据对象。According to the preset policy, the model image information is provided to the client corresponding to each user in the same user group, and the target second data object is determined according to the second data object that each user in the user group pays attention to.
  25. 根据权利要求23或24所述的方法,其特征在于,所述提供模特形象信息,包括:The method according to claim 23 or 24, wherein the providing model image information comprises:
    根据预先录制的模板提供虚拟模特形象。Provides a virtual model image based on pre-recorded templates.
  26. 根据权利要求23或24所述的方法,其特征在于,所述方法还包括:The method of claim 23 or 24, wherein the method further comprises:
    记录接入所述虚拟现实环境空间的第三用户列表;Recording a third user list that accesses the virtual reality environment space;
    所述提供模特形象信息,包括:The providing model image information includes:
    从已接入的第三客户端中,确定与目标第三客户端对应的目标第三用户;Determining, from a third client that has been accessed, a target third user corresponding to the target third client;
    获得所述目标第三用户的身形以及动作数据,并根据所述目标第三用户的身形以及动作数据生成虚拟模特形象。Obtaining the body shape and motion data of the target third user, and generating a virtual model image according to the body shape and motion data of the target third user.
  27. 根据权利要求22所述的方法,其特征在于,所述向该同一用户组内各用户对应的客户端提供模特形象信息,包括:The method according to claim 22, wherein the providing the model image information to the client corresponding to each user in the same user group comprises:
    在接收到第三客户端的接入请求时,获得该第三客户端对应的第三用户的 身形及动作数据,并确定关联的目标用户组;When receiving the access request of the third client, obtaining the third user corresponding to the third client Body shape and motion data, and determine the associated target user group;
    根据所述第三用户的身形数据生成虚拟模特形象,并向该目标用户组内各用户对应的客户端提供虚拟模特形象信息。Generating a virtual model image according to the body shape data of the third user, and providing virtual model image information to clients corresponding to each user in the target user group.
  28. 根据权利要求22所述的方法,其特征在于,所述在所述虚拟现实环境空间中提供所述模特形象对所述目标第二数据对象的展示信息,包括:The method according to claim 22, wherein the providing the display information of the model image to the target second data object in the virtual reality environment space comprises:
    根据所述目标第二数据对象对应的三维图像,对所述模特形象以及所述目标第二数据对象的三维图像进行合成,在所述虚拟现实环境空间中提供合成后的信息。And synthesizing the model image and the three-dimensional image of the target second data object according to the three-dimensional image corresponding to the target second data object, and providing the synthesized information in the virtual reality environment space.
  29. 根据权利要求28所述的方法,其特征在于,所述虚拟现实环境空间内包括虚拟行进通道信息,所述在所述虚拟现实环境空间中提供合成后的信息,包括:The method according to claim 28, wherein the virtual reality environment space includes virtual travel channel information, and the providing the synthesized information in the virtual reality environment space comprises:
    在所述虚拟现实环境空间中提供所述合成后的信息在所述通道上行进的动画信息。Animated information that the synthesized information travels on the channel is provided in the virtual reality environment space.
  30. 根据权利要求22所述的方法,其特征在于,所述虚拟现实环境空间内包括虚拟行进通道信息,包括:The method according to claim 22, wherein the virtual reality environment space includes virtual travel channel information, including:
    在所述虚拟现实环境空间中,提供在所述通道上行进的动画信息。In the virtual reality environment space, animation information traveling on the channel is provided.
  31. 根据权利要求22所述的方法,其特征在于,还包括:The method of claim 22, further comprising:
    为所述用户组中的用户建立通信连接,以便在接收到所述用户组内的用户客户端提交的通信消息时,将所述通信消息提供给该用户组内的其他用户的客户端。Establishing a communication connection for the users in the user group to provide the communication message to the clients of other users in the user group when receiving the communication message submitted by the user client in the user group.
  32. 根据权利要求22所述的方法,其特征在于,所述虚拟现实环境空间还用于至少一个第二客户端的接入,所述第二客户端为与所述第一数据对象存在关联的第二用户对应的客户端;The method according to claim 22, wherein the virtual reality environment space is further used for access of at least one second client, and the second client is second associated with the first data object The client corresponding to the user;
    所述方法还包括:The method further includes:
    将至少一个第二用户加入到所述用户组中。At least one second user is added to the user group.
  33. 一种虚拟现实环境下的信息提供方法,其特征在于,包括:A method for providing information in a virtual reality environment, comprising:
    第一客户端向服务器提交进入目标虚拟现实环境空间的通知消息,所述虚拟现实环境空间由服务器为预置的第一数据对象建立,用于多个第一客户端的 接入,以便所述服务器确定至少一个用户组,每个用户组内包括至少一个第一用户;其中,述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端;The first client submits a notification message to the server to enter the target virtual reality environment space, where the virtual reality environment space is established by the server for the preset first data object, and is used by the plurality of first clients. Accessing, so that the server determines at least one user group, each user group includes at least one first user; wherein the first client is a client corresponding to the first user accessing the virtual reality environment space;
    接收服务器提供的虚拟模特形象信息,所述虚拟模特形象用于展示该用户组关联的目标第二数据对象,以便在所述虚拟现实环境空间中提供所述虚拟模特形象对所述目标第二数据对象的展示信息。Receiving virtual model image information provided by the server, where the virtual model image is used to display the target second data object associated with the user group, so as to provide the virtual model image to the target second data in the virtual reality environment space. The display information of the object.
  34. 一种虚拟现实环境下的用户信息处理方法,其特征在于,包括:A user information processing method in a virtual reality environment, comprising:
    服务器为预置的数据对象建立虚拟现实环境空间;所述虚拟现实环境空间中包括多个第一客户端以及至少一个第二客户端,所述第一客户端为所述虚拟现实环境空间的访问者用户客户端,所述第二客户端为所述虚拟现实环境中预置的用户客户端;The server establishes a virtual reality environment space for the preset data object; the virtual reality environment space includes a plurality of first clients and at least one second client, where the first client accesses the virtual reality environment space a user client, the second client being a user client preset in the virtual reality environment;
    确定至少一个用户组,每个用户组内包括至少一个第一客户端以及至少一个第二客户端。Determining at least one user group, each user group including at least one first client and at least one second client.
  35. 一种虚拟现实环境下的通信装置,其特征在于,应用于服务器,包括:A communication device in a virtual reality environment, which is characterized in that it is applied to a server, including:
    第一空间建立单元,用于为预置的第一数据对象建立虚拟现实环境空间;所述虚拟现实环境空间用于多个第一客户端以及至少一个第二客户端的接入,其中,所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端,所述第二客户端为与所述第一数据对象存在关联的第二用户对应的客户端;a first space establishing unit, configured to establish a virtual reality environment space for the preset first data object, where the virtual reality environment space is used for accessing multiple first clients and at least one second client, where The first client is a client corresponding to the first user accessing the virtual reality environment space, and the second client is a client corresponding to the second user associated with the first data object;
    第一用户组确定单元,用于确定至少一个用户组,每个用户组内包括至少一个第一用户以及至少一个第二用户;a first user group determining unit, configured to determine at least one user group, each user group including at least one first user and at least one second user;
    第一通信连接建立单元,用于为所述用户组中的用户建立通信连接,以便在接收到所述用户组内的用户客户端提交的通信消息时,将所述通信消息提供给该用户组内的其他用户的客户端。a first communication connection establishing unit, configured to establish a communication connection for a user in the user group, to provide the communication message to the user group when receiving a communication message submitted by a user client in the user group Clients of other users within.
  36. 一种虚拟现实环境下的通信装置,其特征在于,应用于第一客户端,包括:A communication device in a virtual reality environment, which is applied to a first client, and includes:
    第一通知单元,用于向服务器提交进入目标虚拟现实环境空间的通知消息,所述虚拟现实环境空间由服务器为预置的第一数据对象建立,用于多个第一客户端以及至少一个第二客户端的接入,以便所述服务器确定至少一个用户组, 每个用户组内包括至少一个第一客户端以及至少一个第二客户端,并为所述用户组建立群组即时通信连接,以便在接收到所述用户组内的用户客户端提交的通信消息时,将所述通信消息提供给该用户组内的其他用户的客户端;其中,所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端,所述第二客户端为与所述第一数据对象存在关联的第二用户对应的客户端;a first notification unit, configured to submit, to the server, a notification message that enters a target virtual reality environment space, where the virtual reality environment space is established by the server for the preset first data object, and is used by multiple first clients and at least one Two client accesses, so that the server determines at least one user group, Each user group includes at least one first client and at least one second client, and establishes a group instant communication connection for the user group to receive a communication message submitted by the user client in the user group. Providing the communication message to a client of another user in the user group; wherein the first client is a client corresponding to a first user accessing the virtual reality environment space, and the second client The end is a client corresponding to the second user that is associated with the first data object;
    通信消息提交单元,用于将通信消息提交到服务器,以便所述服务器将所述通信消息提供给该用户组内的其他各用户的客户端。And a communication message submitting unit, configured to submit the communication message to the server, so that the server provides the communication message to clients of other users in the user group.
  37. 一种虚拟现实环境下的通信装置,其特征在于,应用于第一客户端,包括:A communication device in a virtual reality environment, which is applied to a first client, and includes:
    第二通知单元,用于向服务器提交进入目标虚拟现实环境空间的通知消息,所述虚拟现实环境空间由服务器为预置的第一数据对象建立,用于多个第一客户端以及至少一个第二客户端的接入,以便所述服务器确定至少一个用户组,每个用户组内包括至少一个第一客户端以及至少一个第二客户端,并为所述用户组建立群组即时通信连接,以便在接收到所述用户组内的用户客户端提交的通信消息时,将所述通信消息提供给该用户组内的其他用户的客户端;其中,所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端,所述第二客户端为与所述第一数据对象存在关联的第二用户对应的客户端;a second notification unit, configured to submit, to the server, a notification message that enters a target virtual reality environment space, where the virtual reality environment space is established by the server for the preset first data object, and is used by multiple first clients and at least one Accessing the two clients, so that the server determines at least one user group, each user group includes at least one first client and at least one second client, and establishes a group instant messaging connection for the user group, so that Providing the communication message to a client of another user in the user group when receiving the communication message submitted by the user client in the user group; wherein the first client is accessing the virtual reality a client corresponding to the first user of the environment space, where the second client is a client corresponding to the second user associated with the first data object;
    通信消息接收单元,用于接收服务器转发的通信消息,其中,所述通信消息由所述第一客户端所在的用户组内的其他用户的客户端发送。The communication message receiving unit is configured to receive a communication message forwarded by the server, where the communication message is sent by a client of another user in the user group where the first client is located.
  38. 一种虚拟现实环境下的通信装置,其特征在于,应用于第二客户端,包括:A communication device in a virtual reality environment, which is applied to a second client, including:
    用户组信息接收单元,用于接收服务器提供的所在虚拟现实环境空间内生成的用户组信息,所述用户组内包括至少一个第一客户端;所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端,所述第二客户端为与所述第一数据对象存在关联的第二用户对应的客户端;a user group information receiving unit, configured to receive user group information generated in a virtual reality environment space provided by the server, where the user group includes at least one first client; the first client is configured to access the virtual reality environment a client corresponding to the first user of the space, where the second client is a client corresponding to the second user associated with the first data object;
    选择消息提交单元,用于在接收到选择加入目标用户组的消息后,提交到服务器,以便所述服务器将所述第二客户端对应的第二用户加入到该目标用户组; Selecting a message submitting unit, after receiving the message of the opt-in target group, submitting to the server, so that the server joins the second user corresponding to the second client to the target user group;
    通信消息接收单元,用于接收服务器转发的通信消息,其中,所述通信消息由所述第二客户端所在的用户组内的其他用户的客户端发送;a communication message receiving unit, configured to receive a communication message forwarded by the server, where the communication message is sent by a client of another user in the user group where the second client is located;
    通信消息提交单元,用于将第二用户的通信消息提交到服务器,以便所述服务器将所述通信消息提供给该用户组内的其他用户的客户端。And a communication message submitting unit, configured to submit the communication message of the second user to the server, so that the server provides the communication message to clients of other users in the user group.
  39. 一种虚拟现实环境下的通信装置,其特征在于,应用于服务器,包括:A communication device in a virtual reality environment, which is characterized in that it is applied to a server, including:
    第二空间建立单元,用于为预置的第一数据对象建立虚拟现实环境空间;所述虚拟现实环境空间用于多个第一客户端的接入,其中,所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端;a second space establishing unit, configured to establish a virtual reality environment space for the preset first data object; the virtual reality environment space is used for accessing by multiple first clients, where the first client is a visiting a client corresponding to the first user of the virtual reality environment space;
    第二用户组确定单元,用于确定至少一个用户组,每个用户组内包括至少一个第一用户;a second user group determining unit, configured to determine at least one user group, each of the user groups including at least one first user;
    第二通信连接建立单元,用于为所述用户组中的用户建立通信连接,以便在接收到所述用户组内的用户客户端提交的通信消息时,将所述通信消息提供给该用户组内的其他用户的客户端。a second communication connection establishing unit, configured to establish a communication connection for a user in the user group, to provide the communication message to the user group when receiving a communication message submitted by a user client in the user group Clients of other users within.
  40. 一种虚拟现实环境下的信息提供装置,其特征在于,应用于服务器,包括:An information providing apparatus in a virtual reality environment, which is characterized in that it is applied to a server, and includes:
    第三空间建立单元,用于为预置的第一数据对象建立虚拟现实环境空间;所述虚拟现实环境空间用于多个第一客户端的接入,其中,所述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端;所述第一数据对象关联多个第二数据对象;a third space establishing unit, configured to establish a virtual reality environment space for the preset first data object; the virtual reality environment space is used for accessing by multiple first clients, where the first client is a visiting a client corresponding to the first user of the virtual reality environment space; the first data object is associated with the plurality of second data objects;
    第三用户组确定单元,用于确定至少一个用户组,每个用户组内包括至少一个第一用户;a third user group determining unit, configured to determine at least one user group, each of the user groups including at least one first user;
    模特形象信息提供单元,用于向同一用户组内各用户对应的客户端提供模特形象信息,所述模特形象用于展示该用户组关联的目标第二数据对象,以便在所述虚拟现实环境空间中提供所述模特形象对所述目标第二数据对象的展示信息。a model image information providing unit, configured to provide model image information to a client corresponding to each user in the same user group, wherein the model image is used to display a target second data object associated with the user group, so as to be in the virtual reality environment space Providing display information of the model image to the target second data object.
  41. 一种虚拟现实环境下的信息提供装置,其特征在于,应用于第一客户端,包括:An information providing apparatus in a virtual reality environment, which is applied to a first client, and includes:
    第三通知单元,用于向服务器提交进入目标虚拟现实环境空间的通知消息, 所述虚拟现实环境空间由服务器为预置的第一数据对象建立,用于多个第一客户端的接入,以便所述服务器确定至少一个用户组,每个用户组内包括至少一个第一用户;其中,述第一客户端为访问所述虚拟现实环境空间的第一用户对应的客户端;a third notification unit, configured to submit a notification message to the server to enter the target virtual reality environment space, The virtual reality environment space is established by the server for the preset first data object, and is used for accessing by multiple first clients, so that the server determines at least one user group, and each user group includes at least one first user. Wherein the first client is a client corresponding to the first user accessing the virtual reality environment space;
    模特形象信息接收单元,用于接收服务器提供的虚拟模特形象信息,所述虚拟模特形象用于展示该用户组关联的目标第二数据对象,以便在所述虚拟现实环境空间中提供所述虚拟模特形象对所述目标第二数据对象的展示信息。a model image information receiving unit, configured to receive virtual model image information provided by the server, where the virtual model image is used to display the target second data object associated with the user group, so as to provide the virtual model in the virtual reality environment space Displaying information about the second data object of the target.
  42. 一种虚拟现实环境下的用户信息处理装置,其特征在于,应用于服务器,包括:A user information processing device in a virtual reality environment, which is characterized in that it is applied to a server, including:
    第四空间建立单元,用于为预置的数据对象建立虚拟现实环境空间;所述虚拟现实环境空间中包括多个第一客户端以及至少一个第二客户端,所述第一客户端为所述虚拟现实环境空间的访问者用户客户端,所述第二客户端为所述虚拟现实环境中预置的用户客户端;a fourth space establishing unit, configured to establish a virtual reality environment space for the preset data object; the virtual reality environment space includes a plurality of first clients and at least one second client, where the first client is a visitor user client of the virtual reality environment space, where the second client is a user client preset in the virtual reality environment;
    第四用户组确定单元,用于确定至少一个用户组,每个用户组内包括至少一个第一客户端以及至少一个第二客户端。 And a fourth user group determining unit, configured to determine at least one user group, where each user group includes at least one first client and at least one second client.
PCT/CN2017/092922 2016-07-22 2017-07-14 Communication method and device in virtual reality environment WO2018014788A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN201610586556.2 2016-07-22
CN201610586556.2A CN107645530B (en) 2016-07-22 2016-07-22 Communication method and device in virtual reality environment

Publications (1)

Publication Number Publication Date
WO2018014788A1 true WO2018014788A1 (en) 2018-01-25

Family

ID=60991926

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2017/092922 WO2018014788A1 (en) 2016-07-22 2017-07-14 Communication method and device in virtual reality environment

Country Status (3)

Country Link
CN (1) CN107645530B (en)
TW (1) TWI749015B (en)
WO (1) WO2018014788A1 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US11837237B2 (en) 2017-05-12 2023-12-05 Apple Inc. User-specific acoustic models

Families Citing this family (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108833367A (en) * 2018-05-25 2018-11-16 链家网(北京)科技有限公司 Transmission of speech information method and device in virtual reality scenario
CN109450771B (en) * 2018-09-26 2022-05-17 深圳壹账通智能科技有限公司 Method and device for adding friends, computer equipment and storage medium
CN111352678A (en) * 2018-12-20 2020-06-30 阿里巴巴集团控股有限公司 Information processing method and device
CN110322377A (en) * 2019-06-28 2019-10-11 德普信(天津)软件技术有限责任公司 Teaching method and system based on virtual reality
CN113064955B (en) * 2020-08-26 2022-02-25 视伴科技(北京)有限公司 Method and device for displaying geographic marking information
CN114338573B (en) * 2020-09-30 2023-10-20 腾讯科技(深圳)有限公司 Interactive data processing method and device and computer readable storage medium
CN115348313A (en) * 2022-08-16 2022-11-15 中国银行股份有限公司 Information processing method and device
TWI800473B (en) * 2022-12-13 2023-04-21 黑洞創造有限公司 Metaverse Object Recording and Frame Re-recording System and Metaverse Object Recording and Frame Re-recording Method

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0930755A1 (en) * 1997-12-15 1999-07-21 Mitsubishi Denki Kabushiki Kaisha Virtual reality networked system
CN101283329A (en) * 2005-09-22 2008-10-08 希佩尔皮亚有限公司 Systems and methods for providing an online lobby
CN102170361A (en) * 2011-03-16 2011-08-31 西安电子科技大学 Virtual-reality-based network conference method
CN202094930U (en) * 2011-06-15 2011-12-28 北京朗玛数联科技有限公司 Game system with functions of party videos and chat room
CN102946343A (en) * 2012-10-15 2013-02-27 腾讯科技(深圳)有限公司 Method and system for accessing virtual rooms of audio and video communities
CN103957148A (en) * 2013-11-20 2014-07-30 中网一号电子商务有限公司 3D instant messaging system

Family Cites Families (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6466975B1 (en) * 1999-08-23 2002-10-15 Digital Connexxions Corp. Systems and methods for virtual population mutual relationship management using electronic computer driven networks
JP2001236418A (en) * 2000-02-22 2001-08-31 Matsushita Electric Works Ltd Business method using internet living space vr system, and storage medium for the same
TW200504548A (en) * 2003-07-23 2005-02-01 Chinese Internet World Intelligence Network Corp On-line shopping method
TWM360522U (en) * 2009-02-03 2009-07-01 li-he Yao Information exchange device using wireless channel
US8396744B2 (en) * 2010-08-25 2013-03-12 The Nielsen Company (Us), Llc Effective virtual reality environments for presentation of marketing materials
TWM447553U (en) * 2012-06-13 2013-02-21 Univ Southern Taiwan Interactive shopping device
TWM491308U (en) * 2014-05-06 2014-12-01 Shandong Goerxon Prec Industry Co Ltd Virtual meeting system and method
WO2015183000A1 (en) * 2014-05-28 2015-12-03 장길훈 Order integration method and apparatus
US20160225046A1 (en) * 2014-05-28 2016-08-04 Gil Hoon Chang Method and apparatus for consolidating orders
TW201546739A (en) * 2014-06-10 2015-12-16 zhi-rong Peng Consumption service system using telecommunication integration of iBeacon indoor positioning technology and information logistics cloud platform and method thereof
CN105469291A (en) * 2014-09-04 2016-04-06 口碑控股有限公司 User information providing method and device
TWM521784U (en) * 2015-12-14 2016-05-11 Nat Taichung University Science & Technology Virtual reality integrated shopping system combining somatosensory operation
CN105678531A (en) * 2016-01-25 2016-06-15 邓展鸣 Online shopping communication method based on mobile terminal
CN106875244A (en) * 2016-12-19 2017-06-20 乐视控股(北京)有限公司 A kind of virtual reality purchase method, device and electronic equipment

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0930755A1 (en) * 1997-12-15 1999-07-21 Mitsubishi Denki Kabushiki Kaisha Virtual reality networked system
CN101283329A (en) * 2005-09-22 2008-10-08 希佩尔皮亚有限公司 Systems and methods for providing an online lobby
CN102170361A (en) * 2011-03-16 2011-08-31 西安电子科技大学 Virtual-reality-based network conference method
CN202094930U (en) * 2011-06-15 2011-12-28 北京朗玛数联科技有限公司 Game system with functions of party videos and chat room
CN102946343A (en) * 2012-10-15 2013-02-27 腾讯科技(深圳)有限公司 Method and system for accessing virtual rooms of audio and video communities
CN103957148A (en) * 2013-11-20 2014-07-30 中网一号电子商务有限公司 3D instant messaging system

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US11837237B2 (en) 2017-05-12 2023-12-05 Apple Inc. User-specific acoustic models

Also Published As

Publication number Publication date
TW201804337A (en) 2018-02-01
TWI749015B (en) 2021-12-11
CN107645530A (en) 2018-01-30
CN107645530B (en) 2021-04-20

Similar Documents

Publication Publication Date Title
WO2018014788A1 (en) Communication method and device in virtual reality environment
US10909549B2 (en) Method and system of providing information during content breakpoints in a virtual universe
KR102217262B1 (en) System for Providing Live Commerce Service and Method thereof
CN104769627B (en) Method and apparatus for opposite end auxiliary shopping
US20080091692A1 (en) Information collection in multi-participant online communities
US20170187988A1 (en) System and method for image processing
WO2018045937A1 (en) Page information processing system, and method and apparatus for generating pages and providing page information
WO2017005097A1 (en) Methods and devices for carrying out service operation on the basis of a chat group and acquiring group member information
JP2016541075A (en) Apparatus and method for peer-assisted electronic commerce shopping
TW201203143A (en) System and method for directing content to users of a social networking engine
KR101530122B1 (en) A method for providing of social networking service, and a server therefor
CN108521587A (en) Short method for processing video frequency, device and mobile terminal
Harba New approaches to customer experience: where disruptive technological innovation meets luxury fashion
CN104683370A (en) Content aggregation method, server, client and system
CN105610797A (en) Data collection and analysis system based on transaction type video player
JP2005018212A (en) Method and system for collecting information for grasping user&#39;s reaction to information contents on network
Corrigan et al. Toward a user-centric digital ecosystem
Kraft et al. Agent-driven online business in virtual communities
CN111222934B (en) Information release method, device and computer system
JP2001344184A (en) Chat system, object server, chat object content recording medium, and chat object control program
JP6267817B1 (en) Determination apparatus, determination method, and determination program
Khoury et al. A peer-to-peer collaborative virtual environment for E-commerce
Nagi et al. The mediating role of Customer Engagement in the relationship between Content Marketing and Electronic Word of Mouth: A case of online food ordering and delivery applications in Egypt
TWM555514U (en) Sales system and its sales device
AU2021104883A4 (en) Internet of things based intelligent system for providing online store for share and sale of virtual objects based on cloud computing

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 17830422

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 17830422

Country of ref document: EP

Kind code of ref document: A1