WO2018006367A1 - Item purchasing method and system based on multimodal input in games - Google Patents

Item purchasing method and system based on multimodal input in games Download PDF

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Publication number
WO2018006367A1
WO2018006367A1 PCT/CN2016/089210 CN2016089210W WO2018006367A1 WO 2018006367 A1 WO2018006367 A1 WO 2018006367A1 CN 2016089210 W CN2016089210 W CN 2016089210W WO 2018006367 A1 WO2018006367 A1 WO 2018006367A1
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WO
WIPO (PCT)
Prior art keywords
information
item
purchase
multimodal input
input information
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PCT/CN2016/089210
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French (fr)
Chinese (zh)
Inventor
邱楠
杨新宇
王昊奋
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深圳狗尾草智能科技有限公司
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Application filed by 深圳狗尾草智能科技有限公司 filed Critical 深圳狗尾草智能科技有限公司
Priority to CN201680001777.7A priority Critical patent/CN106457046A/en
Priority to PCT/CN2016/089210 priority patent/WO2018006367A1/en
Publication of WO2018006367A1 publication Critical patent/WO2018006367A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/575Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items

Definitions

  • the invention relates to the field of robot interaction technology, and in particular relates to a method and system for purchasing props based on multimodal input in a game.
  • the application of speech technology to games is primarily the interaction between the player and the player, or the interaction of the player with the virtual robot in the game.
  • the game system is controlled by voice technology.
  • the control of the game system is currently based on manual control. For example, when you want to open the item system to buy things in the game, you still need to open the item home page first, and then select one item downwards. This makes the operation cumbersome, and because the speech recognition technology is uncertain, It is easy to cause failure.
  • the object of the present invention is to provide a method and system for purchasing props based on multimodal input in a game with simple operation, few operation steps and easy success.
  • a method for purchasing props based on multimodal input in a game comprising:
  • the corresponding item purchase display frame is opened according to the item information, wherein the open command of the item purchase display frame is associated with the item information.
  • the method further includes:
  • the method further includes:
  • identifying the item information in the multimodal input information comprises:
  • the method further includes:
  • Prompting to the user whether to confirm the purchase information and obtaining the second multimodal input information given by the user according to the prompt information, identifying the confirmed purchase information in the second multimodal input information, and confirming that the purchase information is The purchase of the item is completed according to the confirmation purchase information.
  • a prop purchase system based on multimodal input in a game comprising:
  • a multi-modal input information acquiring module configured to acquire multi-modal input information of the user
  • the item information identifying module is configured to identify the item information in the multimodal input information according to the preset item information identification strategy
  • the intent recognition module identifies the purchase intention in the multimodal input information according to the preset intent recognition strategy
  • the item purchase module if the purchase intention in the multimodal input information is yes, opens a corresponding item purchase display frame according to the item information, wherein the item purchase display frame opening command is associated with the item information.
  • the system further comprises:
  • a quantity identification module for identifying purchase quantity information in the multimodal input information.
  • the system further comprises:
  • the purchase quantity confirmation module is configured to determine whether the multi-modal input information has the purchase quantity information, and if so, directly complete the purchase of the item; if not, the display of the item purchase display box is maintained.
  • the item information identification module includes:
  • the item attribute identifying unit is configured to identify the item attribute information in the item information.
  • the system further comprises:
  • the purchase confirmation module prompting the user to confirm the purchase information, and obtaining the second multimodal input information given by the user according to the prompt information, identifying the confirmation purchase information in the second multimodal input information, and confirming The purchase information is YES, and the purchase of the item is completed based on the confirmation purchase information.
  • the present invention has the following advantages: by inputting information in a multimodal state The identification of the information, as well as the recognition of the purchase intention, thereby identifying the user's needs, according to the prop information in the multimodal input information, directly open the corresponding item purchase display box, thus avoiding cumbersome program operations. At the same time, due to the reduction of the operation steps, the probability of operation failure and misoperation is also avoided, and the success rate is improved.
  • Embodiment 1 is a flowchart of a method for parallel execution management of skill packets based on single intention according to Embodiment 1 of the present invention
  • FIG. 2 is a schematic diagram of a single-intention-based skill package parallel execution management system according to a second embodiment of the present invention.
  • Computer devices include user devices and network devices.
  • the user equipment or the client includes but is not limited to a computer, a smart phone, a PDA, etc.;
  • the network device includes but is not limited to a single network server, a server group composed of multiple network servers, or a cloud computing-based computer or network server. cloud.
  • the computer device can operate alone to carry out the invention, and can also access the network and implement the invention through interoperation with other computer devices in the network.
  • the network in which the computer device is located includes, but is not limited to, the Internet, a wide area network, a metropolitan area network, a local area network, a VPN network, and the like.
  • first means “first,” “second,” and the like may be used herein to describe the various elements, but the elements should not be limited by these terms, and the terms are used only to distinguish one element from another.
  • the term “and/or” used herein includes any and all combinations of one or more of the associated listed items. When a unit is referred to as being “connected” or “coupled” to another unit, it can be directly connected or coupled to the other unit, or an intermediate unit can be present.
  • a specific embodiment of a method for purchasing a prop based on multimodal input in a game comprising the steps of:
  • the multi-modal input information of the user is obtained through operation of the smart terminal, wherein the smart terminal may include a handheld mobile terminal such as a mobile phone, a tablet, or the like, or a non-handheld terminal device such as a computer or a smart TV.
  • the multimodal input information includes one or more of voice information, gesture information, expression information, scene information, image information, video information, face information, pupil iris information, light sense information, and fingerprint information.
  • the smart terminal is provided with a multi-modal input and input module such as a microphone, a sensor, a camera, a touch screen, and the like.
  • a voice recognition module is provided in the smart terminal.
  • the voice recognition module can identify the vocabulary appearing in the input voice information through the co-occurrence probability between the vocabulary of the large-scale real corpus, or through the artificial neural network.
  • the method and the speech processing mechanism based on the grammar rules identify the meanings in the speech information and the like.
  • the smart terminal is provided with a video recognition module, which can recognize the expression of a face in the video information.
  • the voice recognition method of the vocabulary appearing in the input voice signal can be identified by taking the co-occurrence probability between the vocabulary of the large-scale real corpus as an example.
  • the item name and its related attribute information are collected on a large scale. For example, the props information about the "necklace" is first collected in the voice system, so that when the voice information appears in the necklace "The voice system can recognize the item information.
  • the voice recognition method of the vocabulary appearing in the input voice signal can be identified by the co-occurrence probability between the vocabulary of the large-scale real corpus.
  • the vocabulary related to the purchase intention is first collected on a large scale, so that when the same vocabulary appears in the voice information, the voice system can recognize the purchase intention.
  • the purchase intention in the multimodal input information is yes, the corresponding item purchase display frame is opened according to the item information, wherein the item purchase display frame opening command and the item information Interest correlation.
  • the corresponding item purchase display box is opened, wherein the corresponding item purchase display frame is for directly identifying the voice information.
  • the direct display page of the item information can display the icon, name, attribute, quantity and other information of the item, and the user can judge whether it matches the item information in the voice information.
  • the opening command of the corresponding item purchase display frame is associated with the vocabulary related to the item information in the voice system, so that when the voice system recognizes the vocabulary, the corresponding open command is executed.
  • the item information and the purchase intent can be identified in a manner that the voice information is combined with other multimodal inputs. For example, the item information is identified by the voice information, and the purchase intention is identified by the expression information.
  • the method further includes:
  • the number of purchases in the voice information may be identified, or the gesture in the video information may be identified, and the item system may open the corresponding item purchase display frame according to the purchase quantity information according to the The purchase quantity information modifies the purchase quantity value of the item so that the corresponding item purchase display box displays the same value as the current purchase quantity information.
  • the method further includes:
  • S60 Determine whether the multi-modal input information has the purchase quantity information, and if so, directly complete the purchase of the item; if not, maintain the display of the item purchase display frame.
  • the item system directly completes the item according to the item information, the purchase intention, and the purchase quantity simultaneously recognized.
  • Purchase action For example, when the speech recognition system recognizes that the user's input voice is: “I want to buy 100 necklaces", where "I want to buy” is the purchase intention, "100” is the purchase quantity, and "necklace” is the prop information, so that the voice
  • the recognition system simultaneously recognizes the item information, the purchase intention, and the purchase quantity, so that the corresponding item display frame can be opened, the purchase quantity value of the item can be changed, and the operation of the item purchase process can be completed.
  • identifying the item information in the multimodal input information includes: identifying item attribute information in the item information. For example, if the necklace contains different attributes such as “golden necklace”, “silver necklace”, and “crystal necklace”.
  • the corresponding item purchase display box will display the upper directory of the necklace item, and the second time voice input is required and the attribute information of the item is added in the voice input twice. . That is to say, the word “necklace” in the upper position is also associated with the track of the superior directory of the "necklace” in the item system. With a display box.
  • the item system directly opens the corresponding item purchase display box according to the associated open command.
  • the voice recognition system recognizes that the user's input voice is: "I want to buy 100 crystal necklaces”
  • the voice recognition system recognizes the item information, the purchase intention, and the number of purchases, so that the corresponding crystal necklace prop display box can be opened. And change the purchase quantity of the crystal necklace to 100, and complete the operation of the item purchase process.
  • the method may further include the steps of:
  • the purchase of the item is completed based on the confirmation of the purchase information.
  • the voice recognition system recognizes that the input voice of the user is: “I want to buy 100 crystal necklaces”
  • the user is prompted whether to confirm the purchase of 100 crystal necklaces, and the user can give a second multi-modality according to the prompt information.
  • the information is input, and the second multimodal input information is used to identify the confirmed purchase information, and the purchase process of the item is completed.
  • a specific embodiment of a multi-modal input-based item purchasing system in a game includes: a multi-modal input information acquiring module 10 for acquiring multi-modal input information of a user.
  • the item information identification module 20 is configured to identify the item information in the multimodal input information according to the preset item information identification strategy; the intent identification module 30 identifies the purchase intention in the multimodal input information according to the preset intent recognition strategy.
  • the item purchase module 40 opens the corresponding item purchase display frame according to the item information if the purchase intention in the multimodal input information is YES, wherein the item purchase display frame opening command is associated with the item information.
  • system further includes:
  • the quantity identification module 50 is configured to identify purchase quantity information in the multimodal input information.
  • system further includes:
  • the purchase quantity confirmation module 60 is configured to determine whether the multi-modal input information has the purchase quantity information, and if so, directly complete the purchase of the item; if not, the display of the item purchase display frame is maintained.
  • the item information identification module 20 includes:
  • the item attribute identifying unit is configured to identify the item attribute information in the item information.
  • system further includes:
  • the purchase confirmation module 70 prompts the user whether to confirm the purchase information, and acquires the second multimodal input information given by the user according to whether the purchase information is confirmed, and identifies the confirmation in the second multimodal input information. The purchase information is confirmed, and the purchase information is confirmed as Yes, and the purchase of the item is completed based on the confirmation purchase information.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

An item purchasing method and system based on multimodal input in games, comprising: obtaining multimodal input information of a user (S10); recognizing item information in the multimodal input information according to a preset item information recognition policy (S20); recognizing a purchasing intention in the multimodal input information according to a preset intention recognition policy (S30); and if the purchasing intention in the multimodal input information is yes, opening a corresponding item purchasing display box according to the item information, wherein the opening command of the item purchasing display box is associated with the item information (S40). By means of the recognition of the item information in multimodal input information and the recognition of a purchasing intention, the requirement of a user is recognized, and a corresponding item purchasing display box is directly opened according to the item information in the multimodal input information, so that a complicated program operation is avoided. In addition, due to reduced operation steps, the probability of operation failure and misoperation is also avoided, thereby improving the success rate.

Description

游戏中基于多模态输入的道具购买方法及系统Method and system for purchasing props based on multimodal input in game 技术领域Technical field
本发明涉及机器人交互技术领域,尤其涉及一种游戏中基于多模态输入的道具购买方法及系统。The invention relates to the field of robot interaction technology, and in particular relates to a method and system for purchasing props based on multimodal input in a game.
背景技术Background technique
目前,随着网络技术的发展,游戏在移动终端得到更好的发展,鉴于移动终端的结构特殊性,游戏的操作便利性受到限制。因此,应用于游戏的语音技术开始被重视。At present, with the development of network technology, games are better developed in mobile terminals. In view of the structural particularity of mobile terminals, the operational convenience of games is limited. Therefore, voice technology applied to games has begun to be valued.
语音技术应用于游戏主要是玩家与玩家之间的交互,或者玩家与游戏中虚拟机器人的交互。再有就说,通过语音技术对游戏系统进行控制,然而,对于游戏系统的控制,目前来说,还是基于手动控制的基础上进行。例如,要在游戏中打开道具系统购买东西时,还是需要先打开道具主页,再一项一项的向下进行选择,如此,造成操作的繁琐,并且,由于语音识别技术具有不确定性,因此,容易造成失败。The application of speech technology to games is primarily the interaction between the player and the player, or the interaction of the player with the virtual robot in the game. In other words, the game system is controlled by voice technology. However, the control of the game system is currently based on manual control. For example, when you want to open the item system to buy things in the game, you still need to open the item home page first, and then select one item downwards. This makes the operation cumbersome, and because the speech recognition technology is uncertain, It is easy to cause failure.
发明内容Summary of the invention
本发明的目的是提供一种操作简单,操作步骤少,易于成功的游戏中基于多模态输入的道具购买方法及系统。The object of the present invention is to provide a method and system for purchasing props based on multimodal input in a game with simple operation, few operation steps and easy success.
本发明的目的是通过以下技术方案来实现的:The object of the present invention is achieved by the following technical solutions:
一种游戏中基于多模态输入的道具购买方法,包括:A method for purchasing props based on multimodal input in a game, comprising:
获取用户的多模态输入信息;Obtaining multimodal input information of the user;
根据预设的道具信息识别策略识别多模态输入信息中的道具信息;Identifying item information in the multimodal input information according to a preset item information identification strategy;
根据预设的意图识别策略识别多模态输入信息中的购买意图;Identifying purchase intentions in the multimodal input information according to a preset intent recognition strategy;
若多模态输入信息中的购买意图为是,则根据所述道具信息打开对应的道具购买显示框,其中,道具购买显示框的开启命令与所述道具信息关联。If the purchase intention in the multimodal input information is YES, the corresponding item purchase display frame is opened according to the item information, wherein the open command of the item purchase display frame is associated with the item information.
优选的,所述方法还包括:Preferably, the method further includes:
识别多模态输入信息中的购买数量信息。Identify purchase quantity information in multimodal input information.
优选的,所述方法还包括: Preferably, the method further includes:
判断多模态输入信息中是否具有购买数量信息,若有,则直接完成道具的购买;若没有,则保持道具购买显示框的显示。It is determined whether the multi-modal input information has the purchase quantity information, and if so, the purchase of the item is directly completed; if not, the display of the item purchase display frame is maintained.
优选的,识别多模态输入信息中的道具信息包括:Preferably, identifying the item information in the multimodal input information comprises:
识别道具信息中的道具属性信息。Identify the item attribute information in the item information.
优选的,所述方法还包括:Preferably, the method further includes:
向用户提示是否确认购买信息,并获取用户根据所述提示信息给出的第二次多模态输入信息,识别所述第二次多模态输入信息中的确认购买信息,确认购买信息为是,根据确认购买信息完成道具的购买。Prompting to the user whether to confirm the purchase information, and obtaining the second multimodal input information given by the user according to the prompt information, identifying the confirmed purchase information in the second multimodal input information, and confirming that the purchase information is The purchase of the item is completed according to the confirmation purchase information.
一种游戏中基于多模态输入的道具购买系统,包括:A prop purchase system based on multimodal input in a game, comprising:
多模态输入信息获取模块,用于获取用户的多模态输入信息;a multi-modal input information acquiring module, configured to acquire multi-modal input information of the user;
道具信息识别模块,用于根据预设的道具信息识别策略识别多模态输入信息中的道具信息;The item information identifying module is configured to identify the item information in the multimodal input information according to the preset item information identification strategy;
意图识别模块,根据预设的意图识别策略识别多模态输入信息中的购买意图;The intent recognition module identifies the purchase intention in the multimodal input information according to the preset intent recognition strategy;
道具购买模块,若多模态输入信息中的购买意图为是,则根据所述道具信息打开对应的道具购买显示框,其中,道具购买显示框的开启命令与所述道具信息关联。The item purchase module, if the purchase intention in the multimodal input information is yes, opens a corresponding item purchase display frame according to the item information, wherein the item purchase display frame opening command is associated with the item information.
优选的,所述系统还包括:Preferably, the system further comprises:
数量识别模块,用于识别多模态输入信息中的购买数量信息。A quantity identification module for identifying purchase quantity information in the multimodal input information.
优选的,所述系统还包括:Preferably, the system further comprises:
购买数量确认模块,用于判断多模态输入信息中是否具有购买数量信息,若有,则直接完成道具的购买;若没有,则保持道具购买显示框的显示。The purchase quantity confirmation module is configured to determine whether the multi-modal input information has the purchase quantity information, and if so, directly complete the purchase of the item; if not, the display of the item purchase display box is maintained.
优选的,所述道具信息识别模块包括:Preferably, the item information identification module includes:
道具属性识别单元,用于识别道具信息中的道具属性信息。The item attribute identifying unit is configured to identify the item attribute information in the item information.
优选的,所述系统还包括:。Preferably, the system further comprises:
购买确认模块:向用户提示是否确认购买信息,并获取用户根据所述提示信息给出的第二次多模态输入信息,识别所述第二次多模态输入信息中的确认购买信息,确认购买信息为是,根据确认购买信息完成道具的购买。The purchase confirmation module: prompting the user to confirm the purchase information, and obtaining the second multimodal input information given by the user according to the prompt information, identifying the confirmation purchase information in the second multimodal input information, and confirming The purchase information is YES, and the purchase of the item is completed based on the confirmation purchase information.
相比现有技术,本发明具有以下优点:通过对多模态输入信息中道具 信息的识别,以及通过对购买意图的识别,进而识别到用户的需求,根据多模态输入信息中的道具信息,直接打开对应的道具购买显示框,这样,避免了繁琐的程序操作。同时,由于操作步骤的减少,也避免了操作失败和误操作的概率,提高了成功率。Compared with the prior art, the present invention has the following advantages: by inputting information in a multimodal state The identification of the information, as well as the recognition of the purchase intention, thereby identifying the user's needs, according to the prop information in the multimodal input information, directly open the corresponding item purchase display box, thus avoiding cumbersome program operations. At the same time, due to the reduction of the operation steps, the probability of operation failure and misoperation is also avoided, and the success rate is improved.
附图说明DRAWINGS
图1是本发明实施例一的一种基于单意图的技能包并行执行管理方法的流程图;1 is a flowchart of a method for parallel execution management of skill packets based on single intention according to Embodiment 1 of the present invention;
图2是本发明实施例二的一种基于单意图的技能包并行执行管理系统的示意图。2 is a schematic diagram of a single-intention-based skill package parallel execution management system according to a second embodiment of the present invention.
具体实施方式detailed description
虽然流程图将各项操作描述成顺序的处理,但是其中的许多操作可以被并行地、并发地或者同时实施。各项操作的顺序可以被重新安排。当其操作完成时处理可以被终止,但是还可以具有未包括在附图中的附加步骤。处理可以对应于方法、函数、规程、子例程、子程序等等。Although the flowcharts describe various operations as a sequential process, many of the operations can be implemented in parallel, concurrently or concurrently. The order of the operations can be rearranged. Processing may be terminated when its operation is completed, but may also have additional steps not included in the figures. Processing can correspond to methods, functions, procedures, subroutines, subroutines, and the like.
计算机设备包括用户设备与网络设备。其中,用户设备或客户端包括但不限于电脑、智能手机、PDA等;网络设备包括但不限于单个网络服务器、多个网络服务器组成的服务器组或基于云计算的由大量计算机或网络服务器构成的云。计算机设备可单独运行来实现本发明,也可接入网络并通过与网络中的其他计算机设备的交互操作来实现本发明。计算机设备所处的网络包括但不限于互联网、广域网、城域网、局域网、VPN网络等。Computer devices include user devices and network devices. The user equipment or the client includes but is not limited to a computer, a smart phone, a PDA, etc.; the network device includes but is not limited to a single network server, a server group composed of multiple network servers, or a cloud computing-based computer or network server. cloud. The computer device can operate alone to carry out the invention, and can also access the network and implement the invention through interoperation with other computer devices in the network. The network in which the computer device is located includes, but is not limited to, the Internet, a wide area network, a metropolitan area network, a local area network, a VPN network, and the like.
在这里可能使用了术语“第一”、“第二”等等来描述各个单元,但是这些单元不应当受这些术语限制,使用这些术语仅仅是为了将一个单元与另一个单元进行区分。这里所使用的术语“和/或”包括其中一个或更多所列出的相关联项目的任意和所有组合。当一个单元被称为“连接”或“耦合”到另一单元时,其可以直接连接或耦合到所述另一单元,或者可以存在中间单元。The terms "first," "second," and the like may be used herein to describe the various elements, but the elements should not be limited by these terms, and the terms are used only to distinguish one element from another. The term "and/or" used herein includes any and all combinations of one or more of the associated listed items. When a unit is referred to as being "connected" or "coupled" to another unit, it can be directly connected or coupled to the other unit, or an intermediate unit can be present.
这里所使用的术语仅仅是为了描述具体实施例而不意图限制示例性实施例。除非上下文明确地另有所指,否则这里所使用的单数形式“一个”、“一项”还意图包括复数。还应当理解的是,这里所使用的术语“包括”和/或“包含”规定所陈述的特征、整数、步骤、操作、单元和/或组件的 存在,而不排除存在或添加一个或更多其他特征、整数、步骤、操作、单元、组件和/或其组合。The terminology used herein is for the purpose of describing the particular embodiments, The singular forms "a", "an", It will also be understood that the terms "comprising" and / or "comprising", as used herein, are intended to mean the stated features, integers, steps, operations, units and/or components. The existence or addition of one or more other features, integers, steps, operations, units, components and/or combinations thereof may be present.
下面结合附图和较佳的实施例对本发明作进一步说明。The invention will now be further described with reference to the drawings and preferred embodiments.
实施例一Embodiment 1
如图1所示,提供了一种游戏中基于多模态输入的道具购买方法的具体实施例,该方法包括步骤:As shown in FIG. 1, a specific embodiment of a method for purchasing a prop based on multimodal input in a game is provided, the method comprising the steps of:
S10、获取用户的多模态输入信息。S10. Acquire multi-modal input information of the user.
具体的,获取用户的多模态输入信息是通过智能终端的操作,其中,智能终端可以包括手持的移动终端如手机、平板等,或是非手持的终端设备如电脑、智能电视等。其中,所述多模态输入信息包括语音信息、手势信息、表情信息、场景信息、图像信息、视频信息、人脸信息、瞳孔虹膜信息、光感信息和指纹信息中的其中一种或几种。智能终端设置有多模态输入输入模块,如麦克风、传感器、摄像头、触摸屏等。例如,智能终端内设置有语音识别模块,一般来说,语音识别模块可以通过大规模的真实语料的词汇之间的同现概率,来识别输入的语音信息中出现的词汇,或通过人工神经网络方法和基于文法规则的语音处理机制来识别语音信息中的意义等。又如,智能终端内设置有视频识别模块,可以识别视频信息中人脸的表情等。Specifically, the multi-modal input information of the user is obtained through operation of the smart terminal, wherein the smart terminal may include a handheld mobile terminal such as a mobile phone, a tablet, or the like, or a non-handheld terminal device such as a computer or a smart TV. The multimodal input information includes one or more of voice information, gesture information, expression information, scene information, image information, video information, face information, pupil iris information, light sense information, and fingerprint information. . The smart terminal is provided with a multi-modal input and input module such as a microphone, a sensor, a camera, a touch screen, and the like. For example, a voice recognition module is provided in the smart terminal. Generally speaking, the voice recognition module can identify the vocabulary appearing in the input voice information through the co-occurrence probability between the vocabulary of the large-scale real corpus, or through the artificial neural network. The method and the speech processing mechanism based on the grammar rules identify the meanings in the speech information and the like. For example, the smart terminal is provided with a video recognition module, which can recognize the expression of a face in the video information.
S20、根据预设的道具信息识别策略识别多模态输入信息中的道具信息。S20. Identify item information in the multimodal input information according to a preset item information identification strategy.
具体的,以语音信息为例,可以通过大规模的真实语料的词汇之间的同现概率,来识别输入的语音信号中出现的词汇的语音识别方式为例。在语音识别系统的道具识别策略中首先大规模的采集有关道具名称以及与其相关的属性信息,例如,首先在语音系统中采集了关于“项链”的道具信息,从而,当语音信息中出现“项链”时,语音系统即可识别该道具信息。Specifically, taking the voice information as an example, the voice recognition method of the vocabulary appearing in the input voice signal can be identified by taking the co-occurrence probability between the vocabulary of the large-scale real corpus as an example. In the props recognition strategy of the speech recognition system, the item name and its related attribute information are collected on a large scale. For example, the props information about the "necklace" is first collected in the voice system, so that when the voice information appears in the necklace "The voice system can recognize the item information.
S30、根据预设的意图识别策略识别多模态输入信息中的购买意图。S30. Identify a purchase intention in the multimodal input information according to a preset intent recognition strategy.
同样的,以语音信息为例,可以通过大规模的真实语料的词汇之间的同现概率,来识别输入的语音信号中出现的词汇的语音识别方式为例。在语音识别系统的道具识别策略中首先大规模的采集有关购买意图的词汇,从而,当语音信息中出现相同词汇时,语音系统即可识别该购买意图。Similarly, taking the voice information as an example, the voice recognition method of the vocabulary appearing in the input voice signal can be identified by the co-occurrence probability between the vocabulary of the large-scale real corpus. In the item recognition strategy of the speech recognition system, the vocabulary related to the purchase intention is first collected on a large scale, so that when the same vocabulary appears in the voice information, the voice system can recognize the purchase intention.
S40、若多模态输入信息中的购买意图为是,则根据所述道具信息打开对应的道具购买显示框,其中,道具购买显示框的开启命令与所述道具信 息关联。S40. If the purchase intention in the multimodal input information is yes, the corresponding item purchase display frame is opened according to the item information, wherein the item purchase display frame opening command and the item information Interest correlation.
以语音信息为例,当语音信息中同时识别到道具信息以及购买意图时,才会执行打开对应的道具购买显示框,其中,所述对应的道具购买显示框是针对直接针对语音信息中所识别到的道具信息的直接显示页面,上面可以显示该道具的图示、名称、属性、数量等信息,用户可以通过这些信息判断是否与语音信息中的道具信息相吻合。其中,所述对应的道具购买显示框的开启命令与语音系统中的有关道具信息的词汇相关联,从而,当语音系统识别到该词汇时即执行相应的开启命令。或者,可以以语音信息结合其它多模态输入的方式来识别道具信息以及购买意图。例如,通过语音信息识别道具信息,通过表情信息识别购买意图。Taking the voice information as an example, when the item information and the purchase intention are simultaneously recognized in the voice information, the corresponding item purchase display box is opened, wherein the corresponding item purchase display frame is for directly identifying the voice information. The direct display page of the item information can display the icon, name, attribute, quantity and other information of the item, and the user can judge whether it matches the item information in the voice information. The opening command of the corresponding item purchase display frame is associated with the vocabulary related to the item information in the voice system, so that when the voice system recognizes the vocabulary, the corresponding open command is executed. Alternatively, the item information and the purchase intent can be identified in a manner that the voice information is combined with other multimodal inputs. For example, the item information is identified by the voice information, and the purchase intention is identified by the expression information.
在本实施例中,所述方法还包括:In this embodiment, the method further includes:
S50、识别多模态输入信息中的购买数量信息。S50. Identify purchase quantity information in the multimodal input information.
例如,可以通过对语音信息中的购买数量进行识别,或者,可以通过对视频信息中的手势进行识别,道具系统根据所述购买数量信息,在开启对应的道具购买显示框的同时,根据所述购买数量信息修改道具的购买数量值使得对应的道具购买显示框显示与当前购买数量信息相同的值。For example, the number of purchases in the voice information may be identified, or the gesture in the video information may be identified, and the item system may open the corresponding item purchase display frame according to the purchase quantity information according to the The purchase quantity information modifies the purchase quantity value of the item so that the corresponding item purchase display box displays the same value as the current purchase quantity information.
本实施例中,所述方法还包括:In this embodiment, the method further includes:
S60、判断多模态输入信息中是否具有购买数量信息,若有,则直接完成道具的购买;若没有,则保持道具购买显示框的显示。S60. Determine whether the multi-modal input information has the purchase quantity information, and if so, directly complete the purchase of the item; if not, maintain the display of the item purchase display frame.
例如,当识别到语音信息中具有购买数量信息时,则可判断用户的购买意图和购买数量是确定的,从而,道具系统根据同时识别到的道具信息、购买意图以及购买数量,直接完成道具的购买动作。例如,当语音识别系统识别到用户的输入语音为:“我要买100个项链”,其中,“我要买”为购买意图,“100个”为购买数量,“项链”为道具信息,这样,语音识别系统同时识别到了道具信息、购买意图以及购买数量,从而可执行打开对应的道具显示框、更改道具的购买数量值、完成道具购买过程的操作。For example, when it is recognized that the voice information has the purchase quantity information, it can be determined that the user's purchase intention and the purchase quantity are determined, and thus, the item system directly completes the item according to the item information, the purchase intention, and the purchase quantity simultaneously recognized. Purchase action. For example, when the speech recognition system recognizes that the user's input voice is: "I want to buy 100 necklaces", where "I want to buy" is the purchase intention, "100" is the purchase quantity, and "necklace" is the prop information, so that the voice The recognition system simultaneously recognizes the item information, the purchase intention, and the purchase quantity, so that the corresponding item display frame can be opened, the purchase quantity value of the item can be changed, and the operation of the item purchase process can be completed.
在本实施例中,识别多模态输入信息中的道具信息包括:识别道具信息中的道具属性信息。例如,若项链中,包含了“金项链”、“银项链”、“水晶项链”等不同的属性。当通过语音信息识别到“项链”这一词汇时,对应的道具购买显示框将显示的是项链道具的上级目录,需要通过二次的语音输入并在二次输入的语音中加入道具的属性信息。也就是说,对于上位的“项链”一词,同样关联了道具系统中的有关“项链”的上级目录的道 具显示框。当然,在第一次输入的语音信息中,若包含了对应的属性信息,则道具系统会根据关联的开启命令直接开启相应的道具购买显示框。例如,当语音识别系统识别到用户的输入语音为:“我要买100个水晶项链”时,语音识别系统同时识别到了道具信息、购买意图以及购买数量,从而可执行打开对应的水晶项链道具显示框、并更改水晶项链的购买数量值为100、并完成道具购买过程的操作。In this embodiment, identifying the item information in the multimodal input information includes: identifying item attribute information in the item information. For example, if the necklace contains different attributes such as "golden necklace", "silver necklace", and "crystal necklace". When the word "necklace" is recognized by the voice information, the corresponding item purchase display box will display the upper directory of the necklace item, and the second time voice input is required and the attribute information of the item is added in the voice input twice. . That is to say, the word "necklace" in the upper position is also associated with the track of the superior directory of the "necklace" in the item system. With a display box. Of course, if the corresponding attribute information is included in the voice information input for the first time, the item system directly opens the corresponding item purchase display box according to the associated open command. For example, when the voice recognition system recognizes that the user's input voice is: "I want to buy 100 crystal necklaces", the voice recognition system recognizes the item information, the purchase intention, and the number of purchases, so that the corresponding crystal necklace prop display box can be opened. And change the purchase quantity of the crystal necklace to 100, and complete the operation of the item purchase process.
作为本实施例的另一种可替代方式,对于道具的购买操作,所述方法还可以包括步骤:As another alternative manner of this embodiment, for the purchase operation of the item, the method may further include the steps of:
S70、向用户提示是否确认购买信息,并获取用户根据所述提示信息给出的第二次多模态输入信息,识别所述第二次多模态输入信息中的确认购买信息,确认购买信息为是,根据确认购买信息完成道具的购买。例如,当语音识别系统识别到用户的输入语音为:“我要买100个水晶项链”时,向用户提示,是否确认购买100个水晶项链,用户可根据该提示信息给出第二次多模态输入信息,通过第二多模态输入信息识别其确认购买信息,完成道具的购买过程。S70, prompting the user to confirm the purchase information, and acquiring the second multimodal input information given by the user according to the prompt information, identifying the confirmed purchase information in the second multimodal input information, and confirming the purchase information. As a result, the purchase of the item is completed based on the confirmation of the purchase information. For example, when the voice recognition system recognizes that the input voice of the user is: “I want to buy 100 crystal necklaces”, the user is prompted whether to confirm the purchase of 100 crystal necklaces, and the user can give a second multi-modality according to the prompt information. The information is input, and the second multimodal input information is used to identify the confirmed purchase information, and the purchase process of the item is completed.
实施例二Embodiment 2
如图2所示,基于上述实施例提供一种游戏中基于多模态输入的道具购买系统的具体实施例,包括:多模态输入信息获取模块10,用于获取用户的多模态输入信息;道具信息识别模块20,用于根据预设的道具信息识别策略识别多模态输入信息中的道具信息;意图识别模块30,根据预设的意图识别策略识别多模态输入信息中的购买意图;道具购买模块40,若多模态输入信息中的购买意图为是,则根据所述道具信息打开对应的道具购买显示框,其中,道具购买显示框的开启命令与所述道具信息关联。As shown in FIG. 2, a specific embodiment of a multi-modal input-based item purchasing system in a game according to the above embodiment includes: a multi-modal input information acquiring module 10 for acquiring multi-modal input information of a user. The item information identification module 20 is configured to identify the item information in the multimodal input information according to the preset item information identification strategy; the intent identification module 30 identifies the purchase intention in the multimodal input information according to the preset intent recognition strategy. The item purchase module 40 opens the corresponding item purchase display frame according to the item information if the purchase intention in the multimodal input information is YES, wherein the item purchase display frame opening command is associated with the item information.
本实施例中,所述系统还包括:In this embodiment, the system further includes:
数量识别模块50,用于识别多模态输入信息中的购买数量信息。The quantity identification module 50 is configured to identify purchase quantity information in the multimodal input information.
本实施例中,所述系统还包括:In this embodiment, the system further includes:
购买数量确认模块60,用于判断多模态输入信息中是否具有购买数量信息,若有,则直接完成道具的购买;若没有,则保持道具购买显示框的显示。The purchase quantity confirmation module 60 is configured to determine whether the multi-modal input information has the purchase quantity information, and if so, directly complete the purchase of the item; if not, the display of the item purchase display frame is maintained.
本实施例中,所述道具信息识别模块20包括:In this embodiment, the item information identification module 20 includes:
道具属性识别单元,用于识别道具信息中的道具属性信息。 The item attribute identifying unit is configured to identify the item attribute information in the item information.
本实施例中,所述系统还包括:。In this embodiment, the system further includes:
购买确认模块70:向用户提示是否确认购买信息,并获取用户根据所述是否确认购买信息后给出的第二次多模态输入信息,识别所述第二次多模态输入信息中的确认购买信息,确认购买信息为是,根据确认购买信息完成道具的购买。The purchase confirmation module 70: prompts the user whether to confirm the purchase information, and acquires the second multimodal input information given by the user according to whether the purchase information is confirmed, and identifies the confirmation in the second multimodal input information. The purchase information is confirmed, and the purchase information is confirmed as Yes, and the purchase of the item is completed based on the confirmation purchase information.
以上内容是结合具体的优选实施方式对本发明所作的进一步详细说明,不能认定本发明的具体实施只局限于这些说明。对于本发明所属技术领域的普通技术人员来说,在不脱离本发明构思的前提下,还可以做出若干简单推演或替换,都应当视为属于本发明的保护范围。 The above is a further detailed description of the present invention in connection with the specific preferred embodiments, and the specific embodiments of the present invention are not limited to the description. It will be apparent to those skilled in the art that the present invention may be made without departing from the spirit and scope of the invention.

Claims (10)

  1. 一种游戏中基于多模态输入的道具购买方法,其特征在于,包括:A method for purchasing a prop based on multimodal input in a game, comprising:
    获取用户的括:Get the user's bracket:
    获取用户的多模态输入信息;Obtaining multimodal input information of the user;
    根据预设的道具信息识别策略识别多模态输入信息中的道具信息;Identifying item information in the multimodal input information according to a preset item information identification strategy;
    根据预设的意图识别策略识别多模态输入信息中的购买意图;Identifying purchase intentions in the multimodal input information according to a preset intent recognition strategy;
    若多模态输入中的购买意图为是,则根据所述道具信息打开对应的道具购买显示框,其中,道具购买显示框的开启命令与所述道具信息关联。If the purchase intention in the multimodal input is YES, the corresponding item purchase display frame is opened according to the item information, wherein the open command of the item purchase display frame is associated with the item information.
  2. 根据权利要求1所述的游戏中基于多模态输入的道具购买方法,其特征在于,所述方法还包括:The method of claim 1, wherein the method further comprises:
    识别所述多模态输入信息中的购买数量信息。The purchase quantity information in the multimodal input information is identified.
  3. 根据权利要求2所述的游戏中基于多模态输入的道具购买方法,其特征在于,所述方法还包括:The method of claim 1, wherein the method further comprises:
    判断多模态输入信息中是否具有购买数量信息,若有,则直接完成道具的购买;若没有,则保持道具购买显示框的显示。It is determined whether the multi-modal input information has the purchase quantity information, and if so, the purchase of the item is directly completed; if not, the display of the item purchase display frame is maintained.
  4. 根据权利要求1所述的游戏中基于多模态输入的道具购买方法,其特征在于,识别多模态输入信息中的道具信息包括:The method for purchasing props based on multimodal input in a game according to claim 1, wherein the identifying the prop information in the multimodal input information comprises:
    识别道具信息中的道具属性信息。Identify the item attribute information in the item information.
  5. 根据权利要求1所述的游戏中基于多模态输入的道具购买方法,其特征在于,所述方法还包括:The method of claim 1, wherein the method further comprises:
    向用户提示是否确认购买信息,并获取用户根据所述提示信息给出的第二次多模态输入信息,识别所述第二次多模态输入信息中的确认购买信息,确认购买信息为是,根据确认购买信息完成道具的购买。Prompting to the user whether to confirm the purchase information, and obtaining the second multimodal input information given by the user according to the prompt information, identifying the confirmed purchase information in the second multimodal input information, and confirming that the purchase information is The purchase of the item is completed according to the confirmation purchase information.
  6. 一种游戏中基于多模态输入的道具购买系统,其特征在于,包括:A prop purchase system based on multimodal input in a game, comprising:
    多模态输入信息获取模块,用于获取用户的多模态输入信息;a multi-modal input information acquiring module, configured to acquire multi-modal input information of the user;
    道具信息识别模块,用于根据预设的道具信息识别策略识别多模态输入信息中的道具信息;The item information identifying module is configured to identify the item information in the multimodal input information according to the preset item information identification strategy;
    意图识别模块,根据预设的意图识别策略识别多模态输入信息中的购买意图;The intent recognition module identifies the purchase intention in the multimodal input information according to the preset intent recognition strategy;
    道具购买模块,若多模态输入信息中的购买意图为是,则根据所述道具信息打开对应的道具购买显示框,其中,道具购买显示框的开启命令与所述道具信息关联。 The item purchase module, if the purchase intention in the multimodal input information is yes, opens a corresponding item purchase display frame according to the item information, wherein the item purchase display frame opening command is associated with the item information.
  7. 根据权利要求6所述的游戏中基于多模态输入的道具购买系统,其特征在于,所述系统还包括:The multi-modal input-based item purchasing system of the game according to claim 6, wherein the system further comprises:
    数量识别模块,用于识别多模态输入信息中的购买数量信息。A quantity identification module for identifying purchase quantity information in the multimodal input information.
  8. 根据权利要求7所述的游戏中基于多模态输入的道具购买系统,其特征在于,所述系统还包括:The in-game multi-modal input-based item purchasing system of claim 7, wherein the system further comprises:
    购买数量确认模块,用于判断多模态输入信息中是否具有购买数量信息,若有,则直接完成道具的购买;若没有,则保持道具购买显示框的显示。The purchase quantity confirmation module is configured to determine whether the multi-modal input information has the purchase quantity information, and if so, directly complete the purchase of the item; if not, the display of the item purchase display box is maintained.
  9. 根据权利要求6所述的游戏中基于多模态输入的道具购买系统,其特征在于,所述道具信息识别模块包括:The multi-modal input-based item purchasing system of the game according to claim 6, wherein the item information identifying module comprises:
    道具属性识别单元,用于识别道具信息中的道具属性信息。The item attribute identifying unit is configured to identify the item attribute information in the item information.
  10. 根据权利要求6所述的游戏中基于多模态输入的道具购买系统,其特征在于,所述系统还包括:。The in-game multimodal input based item purchasing system according to claim 6, wherein the system further comprises:
    购买确认模块:向用户提示是否确认购买信息,并获取用户根据所述提示信息给出的第二次多模态输入信息,识别所述第二次多模态输入信息中的确认购买信息,确认购买信息为是,根据确认购买信息完成道具的购买。 The purchase confirmation module: prompting the user to confirm the purchase information, and obtaining the second multimodal input information given by the user according to the prompt information, identifying the confirmation purchase information in the second multimodal input information, and confirming The purchase information is YES, and the purchase of the item is completed based on the confirmation purchase information.
PCT/CN2016/089210 2016-07-07 2016-07-07 Item purchasing method and system based on multimodal input in games WO2018006367A1 (en)

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