WO2018000630A1 - 一种vr播放视频进度的调节方法和电子设备 - Google Patents

一种vr播放视频进度的调节方法和电子设备 Download PDF

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Publication number
WO2018000630A1
WO2018000630A1 PCT/CN2016/100408 CN2016100408W WO2018000630A1 WO 2018000630 A1 WO2018000630 A1 WO 2018000630A1 CN 2016100408 W CN2016100408 W CN 2016100408W WO 2018000630 A1 WO2018000630 A1 WO 2018000630A1
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WIPO (PCT)
Prior art keywords
video
location
determining
progress bar
current
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PCT/CN2016/100408
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English (en)
French (fr)
Inventor
高海娇
周正
Original Assignee
乐视控股(北京)有限公司
乐视致新电子科技(天津)有限公司
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Publication of WO2018000630A1 publication Critical patent/WO2018000630A1/zh

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/472End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/472End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
    • H04N21/47217End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content for controlling playback functions for recorded or on-demand content, e.g. using progress bars, mode or play-point indicators or bookmarks
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/30Image reproducers
    • H04N13/332Displays for viewing with the aid of special glasses or head-mounted displays [HMD]
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/30Image reproducers
    • H04N2013/40Privacy aspects, i.e. devices showing different images to different viewers, the images not being viewpoints of the same scene
    • H04N2013/405Privacy aspects, i.e. devices showing different images to different viewers, the images not being viewpoints of the same scene the images being stereoscopic or three dimensional

Definitions

  • the present application relates to the field of video technologies, and in particular, to a method and an electronic device for adjusting a progress of a VR playback video.
  • VR Virtual Reality
  • virtual reality technology also known as virtual reality technology
  • VR virtual reality technology
  • VR technology is widely used in the fields of teaching, games, industry, etc., for example, in the field of games, VR technology can be played for players through VR technology, thereby providing virtual reality VR game scenes for players, and
  • VR technology can be played for players through VR technology, thereby providing virtual reality VR game scenes for players, and
  • VR technology it is possible to use VR technology to put VR video for learners, and then provide virtual reality VR teaching scenes for learners, etc., but whether it is applied to teaching VR technology or applied in games and other fields, through VR technology.
  • the user can only watch the VR video according to the playback progress of the VR playback video.
  • the present invention provides a method for adjusting the progress of a VR playback video and an electronic device, which are used to solve the technical problem that the progress of the VR playback video cannot be adjusted in the prior art, and realize the technical effect that the progress of the VR playback video can be adjusted.
  • the embodiment of the present application provides a method for adjusting a progress of a VR playback video, including:
  • the embodiment of the present application further provides a VR playback video progress adjustment device, including:
  • a determining unit configured to determine that a current location of a focus in the current time VR is in a first position in the first video playing progress bar when determining that the first video is in a playing state in the VR;
  • an adjusting unit configured to adjust a play progress of the first video based on the first location.
  • the embodiment of the present application further provides an electronic device, including:
  • a memory for storing instructions
  • processor coupled to the memory for executing the instructions to perform the following steps when the instructions are executed:
  • an embodiment of the present application provides a non-transitory storage medium, where the non-transitory storage medium is used to store a computer program, where the computer program includes instructions for performing an adjustment method of the foregoing VR playback video progress.
  • an embodiment of the present application provides a computer program, where the computer program includes an instruction for performing an adjustment method of a video progress of the foregoing VR play.
  • the embodiment of the present application provides a method for adjusting the progress of a VR playback video and an electronic device.
  • the VR video is adjusted to the current moment by determining the position of the focus in the VR video progress bar at the current time VR.
  • the focus is played in the position of the VR video progress bar. Therefore, the current state of the VR video playback cannot be adjusted in the prior art, and the progress of the VR video playback progress can be adjusted when the VR plays the video.
  • FIG. 1 is a flowchart of a method for adjusting a progress of a VR playback video according to an embodiment of the present application
  • step 101 is a flowchart of a first specific implementation manner of step 101 in the embodiment of the present application
  • step 101 is a flowchart of a second specific implementation manner of step 101 in the embodiment of the present application.
  • FIG. 5 is a flowchart of a specific implementation manner of step 102 in the embodiment of the present application.
  • FIG. 6 is a schematic structural diagram of a VR playback video progress adjustment apparatus according to an embodiment of the present disclosure
  • FIG. 7 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
  • FIG. 1 is a method for adjusting the progress of a VR playback video provided by the implementation of the present application, including:
  • Step 101 When determining that the first video is in the playing state in the VR, determining that the current location of the focus in the current time VR is in the first position in the first video playing progress bar;
  • Step 102 Adjust a play progress of the first video based on the first location.
  • the above method can be applied to a VR device capable of playing VR video, such as a VR helmet, VR glasses, etc., and can also be applied to a mobile device such as a mobile phone or a tablet computer capable of assisting the VR device to play or present VR video.
  • a VR device capable of playing VR video such as a VR helmet, VR glasses, etc.
  • a mobile device such as a mobile phone or a tablet computer capable of assisting the VR device to play or present VR video.
  • the above method can also be applied to other devices capable of playing or presenting VR video, and here, it is not listed one by one.
  • the embodiment of the present application is specifically applied to the VR glasses as an example, and the specific implementation process of the method in the embodiment of the present application is described in detail.
  • step 101 is first performed, that is, when it is determined that the first video is in the playback state in the VR, the current focus of the current time VR is determined.
  • the location is in a first location in the first video playback progress bar.
  • the VR glasses can directly play VR video for the VR glasses user.
  • the human-machine interaction interface is set on the VR glasses, the user can wear the VR glasses.
  • the human-computer interaction interface on the VR glasses plays the VR video stored in the VR glasses in advance, or when the VR glasses can be linked with other electronic devices such as mobile phones, computers, etc., the storage can be played through the human-computer interaction interface on the VR glasses.
  • VR video in a mobile device such as a mobile phone or a computer connected to it.
  • the VR glasses can also connect to the control terminal of the VR glasses through wireless or wired, and control the VR glasses to play the VR video stored in the VR glasses or control the terminal through the control terminal, if VR Glasses can be connected to the Internet, and VR glasses can also play VR videos on the network.
  • VR glasses can also play VR video directly for VR glasses users, but by controlling other electronic devices connected to them, such as mobile phones and computers, to play VR video for VR glasses users.
  • VR glasses are used. Set the man-machine interface to connect to the phone and directly play the VR video stored in the phone as an example.
  • the VR glasses will confirm that the VR video is positive in the virtual reality scene.
  • the VR glasses confirm that the focus displayed in the VR video screen at the current time is in the position of the progress bar in the VR video screen being played, and for the convenience of description, it is referred to as the first position, that is,
  • the VR glasses confirm that the VR video is in the playing state in the virtual reality scene, it can be confirmed that the current position of the focus displayed in the VR video screen at the current time is at the first position in the progress bar in the VR video screen being played.
  • the determining that the current location of the focus in the current time VR is in the first position in the first video playback progress bar may be implemented in the following two manners:
  • step 101 Please refer to FIG. 2, which is the first specific implementation of step 101:
  • Step 201 Acquire visual information of the user in the current time VR
  • Step 202 Determine, from the visual information, that a focus formed by a visual point of the user is located at a current location of the first video;
  • Step 203 Determine that the current location is a first location on a play progress bar of the first video.
  • the VR glasses can obtain the visual information of the VR glasses user at the current moment.
  • the VR glasses can obtain the visual information of the VR glasses user at the current moment in various ways.
  • the VR glasses can obtain the curvature or angle of the current moment of the VR glasses through the sensors set in the VR glasses, and pass the VR.
  • the relationship between the curvature or angle of the rotation of the glasses and the movement of the user's visual point to obtain the user's visual information in the virtual scene, and the VR glasses can also acquire the image of the user's eye through an image acquisition unit such as an external camera or a VR glasses.
  • the visual information of the user in the virtual scene at the current moment of course, the visual information of the VR glasses user at the current moment can also be obtained by other means, which are not enumerated here.
  • the VR glasses taking the VR glasses to obtain the visual information of the VR glasses user at the current moment by using the sensor set in the VR glasses to obtain the current rotation angle of the VR glasses, for example, when the VR glasses are facing the VR video, the VR glasses are rotated.
  • the angle is zero degrees
  • the VR glasses rotate clockwise from the position of the VR video relative to the VR video to a positive angle
  • the VR glasses rotate from the position of the VR video to the VR video counterclockwise to a negative angle, and assume that the VR glasses are relatively opposite.
  • the VR video is rotated clockwise by one degree, corresponding to the user's visual point moving to the position of the video content corresponding to the 5th second after the current time in the VR video playback progress bar, and the VR glasses are inversed relative to the VR video.
  • the hour hand rotates once, corresponding to the user's visual point moving to the position of the video content corresponding to the 5th second before the current time point in the VR video playback progress bar.
  • the VR glasses can acquire the current time in the VR.
  • the user's visual point moves to the current time in the VR video progress bar.
  • the VR glasses can acquire the current time in the VR.
  • the user's visual point moves to the current time in the VR video progress bar.
  • the visual information of the position of the video content corresponding to the 50th second before the time point and then the VR glasses can determine from the above visual information that the focus formed by the user's visual point is located at the current time in the VR video playback progress bar.
  • the focus formed by the visual point can be represented by a cursor in the VR video, and of course, other icons can be used.
  • the focus formed by the visual point in the VR video is represented by an example.
  • the focus formed by the user's visual point is displayed in the form of a cursor, and then, The VR glasses will determine whether the focus of the focus in the VR video is at a certain position on the playback progress bar in the VR video, since the focus is in the 300th position after the current time in the VR video playback progress bar.
  • the position of the video content corresponding to the second, here is the first position for convenience of description, then the VR glasses can determine the current time, the current position of the focus is the first position on the playback progress bar in the VR video, of course
  • the location of the focus may not be played on the progress bar in the VR video, such as the removal of the playback progress bar in the VR video, but this is not the focus of this application, do not do here. Too much discussion.
  • step 101 Please refer to FIG. 3, which is a second specific implementation manner of step 101:
  • Step 204 Acquire voice information of the user in the current time VR;
  • Step 205 Move a focus in the VR to a current location in the first video that meets the voice information.
  • Step 206 Determine that the current location is a first location on a play progress bar of the first video.
  • the VR glasses can obtain the user voice information in the virtual scene at the current moment.
  • the VR glasses can obtain the voice information of the user in the VR at the current moment through the voice collection device of the VR glasses, and the VR glasses have no voice collection device.
  • VR glasses can be connected to other electronic devices such as mobile phones
  • the voice collection device of the brain or the like acquires the voice information of the user in the VR at the current moment.
  • the voice information of the user is collected by the VR glasses through its own microphone as an example.
  • the microphone of the VR glasses is The voice information of the user at the current moment, and then the VR glasses can extract the information that needs to move the focus in the VR to a certain position in the VR video from the obtained voice information, and assume that the keyword in the voice information is forwarded.
  • the keyword "back” in the voice information corresponds to the progress of the VR focus to the VR video playback progress bar. The position of the corresponding video content moves before the current time at which the current time is being played.
  • the VR glasses can determine from the voice information that the focus in the VR needs to be moved to the current time in the VR video playback progress bar. At the position of the video content corresponding to the 20th second before the time point being played, the focus in the VR is moved to the position, and then the VR glasses will determine whether the current position of the focus in the VR is the progress of the VR video.
  • the position in the bar moves the focus to the position of the video content corresponding to the 20th second before the current time at which the current time is being played in the VR video playback progress bar is called the first position, since the first position is in the VR
  • the video plays in the progress bar, so the VR glasses will determine the current location of the focus in the VR as the first position in the VR video playback progress bar.
  • the cursor can be used to indicate the location of the focus in the VR video, and other icons can be used in the VR video to indicate the location of the focus, without any restrictions.
  • step 101 before performing step 101, that is, when determining that the first video is in a play state in the VR, determining that the current location of the focus in the current time VR is in the first video playback progress.
  • step 101 before performing step 101, that is, when determining that the first video is in a play state in the VR, determining that the current location of the focus in the current time VR is in the first video playback progress.
  • step 101 before performing step 101, that is, when determining that the first video is in a play state in the VR, determining that the current location of the focus in the current time VR is in the first video playback progress.
  • Step 301 Determine a total duration of the first video played in the VR.
  • Step 302 Generate a play progress bar corresponding to the total duration of the first video.
  • Step 303 Display the play progress bar on a layer of the first video.
  • the VR glasses can first determine the total duration of the VR video that needs to be played in the virtual scene, for example, when the human-computer interaction interface on the VR glasses is called up, When the VR video is played in the virtual scene, the VR glasses can obtain the total duration of the VR video, and then the VR glasses generate a play progress bar corresponding to the total duration according to the total duration of the VR video to be played, and then in the VR glasses. When the VR video is played, the generated playback progress bar is displayed on the layer of the video.
  • a plurality of display modes can be used to display the generated play progress bar.
  • a stripe mark can be used to indicate a play progress bar
  • a ring shape can be used to indicate a play progress bar.
  • the bar can also display the generated play progress bar at the top of the layer in the VR video.
  • the play progress bar is indicated by a stripe of rectangles, and the generated play progress bar is displayed in the layer of the VR video.
  • the bottom is an example.
  • the VR video that needs to be played in the virtual scene is called through the human-computer interaction interface on the VR glasses, and the VR video plays the VR video, a rectangular strip is displayed at the bottom of the layer in the VR video.
  • the progress bar is played, and then the VR glasses perform steps to determine that the video is in the play state in the VR, and determine that the current position of the focus in the current time VR is in the first position in the video play progress bar.
  • step 101 When the VR playback video progress is adjusted by using the method in the embodiment of the present application, after step 101 is performed, step 102 is performed, that is, the playback progress of the first video is adjusted based on the first location. .
  • step 102 can be implemented in the following manner:
  • Step 401 Determine that the first location is different from a location where the current moment of the playpoint in the play progress bar is located;
  • Step 402 Move the play point to the first position
  • Step 403 Play video content in the first video starting from a playing time point corresponding to the first location.
  • the VR glasses determine that the current position of the current moment formed by the user's visual point is the first position on the playback progress bar in the VR video
  • the VR glasses go back.
  • the position on the playback progress bar where the current point of the playback point is located is called the second position
  • the VR video will judge Whether the first position of the current moment of the focus formed by the user's visual point is different from the second position of the playback point on the current progress progress bar, and it is assumed that the current moment formed by the user's visual point is playing.
  • the first position on the progress bar is different from the second position where the play point is on the current progress progress bar.
  • the VR glasses can determine that the current position of the focus formed by the user's visual point is different from the position of the play point on the play progress bar at the current time. At this time, the VR glasses will play the current time.
  • the play point on the bar moves from the second position where it is located to the first position where the focus on the play progress bar is located.
  • the first position where the focus is located may be before the second position, or may be in the second position. After the position, there is no restriction here.
  • the VR glasses will play the VR video from the play progress bar.
  • the playback time point corresponding to the second location is adjusted to the playback time point corresponding to the first location where the playback point currently on the playback progress bar is located to start playing the VR video.
  • the VR glasses go back to determine the VR video progress bar.
  • the position on the playback progress bar of the current time point of the play point is referred to as the second position, and then the VR video will judge the user collected by the microphone.
  • the first position on the playback progress bar of the VR video in the VR obtained by the voice information is different from the second position where the playback point is on the current progress progress bar, and the user voice information collected by the VR glasses microphone is assumed here.
  • the current position of the focus in the VR is different from the second position on the playback progress bar at the current position on the playback progress bar.
  • the VR glasses can determine the position of the current time of the VR in the VR obtained by the VR glasses microphone, and the first position on the playback progress bar is different from the position of the playback point on the current progress progress bar.
  • the VR The glasses move the play point on the current progress progress bar from the second position where it is located to the first position where the focus on the play progress bar is located, and the VR glasses move the play point from the second position on the play progress bar to the play progress.
  • the VR glasses adjust the playback time point corresponding to the second position on the playback progress bar to the playback time point corresponding to the first position where the playback point is currently on the playback progress bar. Start playing the VR video.
  • the method for adjusting the progress of the VR play video provided by the embodiment of the present application adjusts the position of the focus in the VR video progress bar at the current time VR during the VR play video, thereby adjusting the VR video to the current time focus.
  • the position is played in the position of the VR video progress bar. Therefore, the current situation in which the progress of the VR video cannot be adjusted is changed in the prior art, and the technology for adjusting the progress of the VR video playback when the VR plays the video is realized. effect.
  • FIG. 6 is a VR playback video progress adjustment device provided in the implementation of the present application.
  • the device may be a VR wearable device capable of playing VR video, such as a VR helmet, VR glasses, etc., and may also be capable of assisting VR wear.
  • a terminal device such as a mobile phone or a tablet computer that plays or presents VR video
  • the device includes the determining unit 10 and the adjusting unit 20, and is in the embodiment of the present application.
  • the determining unit 10 and the adjusting unit 20 can implement related functional units through a hardware processor, wherein:
  • the determining unit 10 is configured to determine, when determining that the first video is in the playing state in the VR, that the current position of the focus in the current time VR is in the first position in the first video playing progress bar;
  • the adjusting unit 20 is configured to adjust a play progress of the first video based on the first location.
  • the determining unit 10 is specifically configured to:
  • the determining unit 10 is specifically configured to:
  • the adjusting unit 20 is specifically configured to:
  • the device further includes:
  • a production unit configured to generate a play progress bar corresponding to the total duration of the first video
  • a display unit configured to display the play progress bar on a layer of the first video.
  • FIG. 7 is a schematic structural diagram of an electronic device according to an embodiment of the present disclosure, including a bus 701, a memory 702 respectively connected to the bus 701, and a processor 703.
  • the memory 702 is configured to store an instruction
  • the processor 703 is configured to execute the instruction to perform the following steps: when determining that the first video is in a playing state in the VR, determining a focus in the current time VR The current location is in a first location in the first video playback progress bar;
  • the processor 703 is specifically configured to:
  • the processor 703 is specifically configured to:
  • the processor 703 is specifically configured to:
  • processor 703 is further configured to:
  • the play progress bar is displayed on a layer of the first video.
  • the embodiment of the present application further provides a non-transitory storage medium for storing a computer program, where the computer program includes instructions for executing the foregoing document display method.
  • the computer program can be set to:
  • the computer program can be set to:
  • the computer program can be set to:
  • the computer program can be set to:
  • the play progress bar is displayed on a layer of the first video.
  • the embodiment of the present application further provides a computer program, where the computer program includes instructions for executing the foregoing document display method.
  • the device embodiments described above are merely illustrative, wherein the units described as separate components may or may not be physically separate, and the components displayed as units may or may not be physical units, ie may be located A place, or it can be distributed to multiple network units. Some or all of the modules may be selected according to actual needs to achieve the purpose of the solution of the embodiment. Those of ordinary skill in the art can understand and implement without deliberate labor.

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Abstract

本申请实施例提供一种VR播放视频进度的调节方法及电子设备,该方法包括:在确定第一视频在VR中处于播放状态时,确定当前时刻VR中焦点的当前位置处于所述第一视频播放进度条中的第一位置;基于所述第一位置,对所述第一视频的播放进度进行调整,所以,改变了现有技术中在VR播放视频时,其进度不能调节的现状,实现了在VR播放视频时,能够对VR视频播放进度进行调节的技术效果。

Description

一种VR播放视频进度的调节方法和电子设备
本申请要求在2016年06月30日提交中国专利局、申请号为201610509774.6、申请名称为“一种VR播放视频进度的调节方法及设备”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请涉及视频技术领域,尤其涉及一种VR播放视频进度的调节方法和电子设备。
背景技术
VR(Virtual Reality)技术又名虚拟现实技术,是由美国VPL公司创建人拉尼尔在20世纪80年代初提出来的,其具体内涵是:利用计算机图形系统和各种现实及控制等接口设备,在计算机上生成的、可交互的三维环境中提供沉浸感觉的技术。
在现有技术中,VR技术广泛应用于教学,游戏,工业等领域,例如,在游戏领域中,能够通过VR技术为游戏者播放VR视频,进而为游戏者提供虚拟现实的VR游戏场景,又如在教学领域,能够通过VR技术为学习者放VR视频,进而为学习者提供虚拟现实VR教学场景等,但无论是将VR技术应用在教学,还是应用在游戏等领域中,在通过VR技术为用户播放VR视频时,用户只能根据VR播放视频的播放进度观看VR视频。
所以,现有技术中,存在VR播放视频进度不能调节的技术问题。
发明内容
本申请提供一种VR播放视频进度的调节方法和电子设备,用以解决现有技术中存在的VR播放视频进度不能调节的技术问题,实现VR播放视频进度能够进行调节的技术效果。
第一方面,本申请实施例提供一种VR播放视频进度的调节方法,包括:
在确定第一视频在VR中处于播放状态时,确定当前时刻VR中焦点的当前位置处于所述第一视频播放进度条中的第一位置;
基于所述第一位置,对所述第一视频的播放进度进行调整。
第二方面,本申请实施例还提供了一种VR播放视频进度调节设备,包括:
确定单元,用于在确定第一视频在VR中处于播放状态时,确定当前时刻VR中焦点的当前位置处于所述第一视频播放进度条中的第一位置;
调整单元,用于基于所述第一位置,对所述第一视频的播放进度进行调整。
第三方面,本申请实施例还提供了一种电子设备,包括:
存储器,用于存储指令;
处理器,与所述存储器相连,用于执行所述指令,以在执行所述指令时执行如下步骤:
在确定第一视频在VR中处于播放状态时,确定当前时刻VR中焦点的当前位置处于所述第一视频播放进度条中的第一位置;
基于所述第一位置,对所述第一视频的播放进度进行调整。
第四方面,本申请实施例提供一种非暂态存储介质,所述非暂态存储介质用于存储计算机程序,所述计算机程序包括用于执行前述VR播放视频进度的调节方法的指令。
第五方面,本申请实施例提供一种计算机程序,所述计算机程序包括用于执行前述VR播放视频进度的调节方法的指令。
本申请实施例提供了一种VR播放视频进度的调节方法和电子设备,在VR播放视频过程中,通过确定当前时刻VR中焦点在VR视频进度条中的位置,进而将VR视频调节到当前时刻焦点在VR视频进度条中的位置进行播放,所以,改变了现有技术中在VR播放视频时,其进度不能调节的现状,实现了在VR播放视频时,能够对VR视频播放进度进行调节的技术效果。
附图说明
为了更清楚地说明本申请实施例或现有技术中的技术方案,下面将 对实施例或现有技术描述中所需要使用的附图作一简单地介绍,显而易见地,下面描述中的附图是本申请的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。
图1为本申请实施例提供的一种VR播放视频进度的调节方法的流程图;
图2为本申请实施例步骤101的第一种具体实现方式的流程图;
图3为本申请实施例步骤101的第二种具体实现方式的流程图;
图4为本申请实施例在执行步骤101之前还可以执行的步骤的流程图;
图5为本申请实施例步骤102的具体实现方式的流程图;
图6为本申请实施例提供的一种VR播放视频进度调节设备的结构示意图;
图7为本申请实施例提供的一种电子设备的结构示意图。
具体实施方式
为使本申请实施例的目的、技术方案和优点更加清楚,下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例是本申请一部分实施例,而不是全部的实施例。基于本申请中的实施例,本领域普通技术人员在没有作出创造性劳动前提下所获得的所有其他实施例,都属于本申请保护的范围。
请参考图1,为本申请实施中提供的一种VR播放视频进度的调节方法,包括:
步骤101:在确定第一视频在VR中处于播放状态时,确定当前时刻VR中焦点的当前位置处于所述第一视频播放进度条中的第一位置;
步骤102:基于所述第一位置,对所述第一视频的播放进度进行调整。
在具体实施过程中,上述方法可以应用在能够播放VR视频的VR设备中,如VR头盔,VR眼镜等,还可以应用在能够辅助VR设备播放或呈现VR视频的手机,平板电脑等终端设备中,当然,上述方法还可以应用在其他的能够播放或呈现VR视频的设备中,在此,就不一一列 举了,本申请实施例具体以上述方法应用在VR眼镜中为例,在对本申请实施例中的方法的具体实现过程进行详细的描述。
在实际应用中,采用本申请实施例中的方法进行VR播放视频进度的调节时,首先执行步骤101,也即在确定第一视频在VR中处于播放状态时,确定当前时刻VR中焦点的当前位置处于所述第一视频播放进度条中的第一位置。
在具体实施过程中,继续沿用上述例子,在实际应用中,VR眼镜可以直接为VR眼镜用户播放VR视频,例如,当VR眼镜上设置有人机交互界面时,用户穿戴上VR眼镜,就可以通过VR眼镜上的人机交互界面播放事先存储在VR眼镜中的VR视频,或当VR眼镜能够与其他电子设备如手机,电脑等终端设备链接时,可以通过VR眼镜上的人机交互界面播放存储在与其连接的手机,电脑等终端设备中VR视频。当VR眼镜上没有设置人机交互界面时,VR眼镜还可以通过无线或有线连接VR眼镜的控制终端,通过控制终端来控制VR眼镜播放存储在VR眼镜中或控制终端中的VR视频,若VR眼镜能够与互联网连接,VR眼镜也能够播放网络上的VR视频等。
当然,在实际应用中,VR眼镜也可以不直接为VR眼镜用户播放VR视频,而是通过控制与其连接的其他电子设备如手机,电脑来为VR眼镜用户播放VR视频,在此,以VR眼镜设置有人机交互界面,能够与手机连接,直接播放存储在手机中的VR视频为例。
在实际应用中,在通过VR眼镜中的人机交互界面调出存储在手机中的VR视频,并通过VR眼镜播放该VR视频时,VR眼镜就会确认出在虚拟现实场景中该VR视频正处于播放状态,这时候,VR眼镜就去确认当前时刻显示在VR视频画面中的焦点处于正在播放的VR视频画面中进度条中的位置,为了叙述方便,将其称为第一位置,也即在VR眼镜确认出在虚拟现实场景中VR视频正处于播放状态时,能够确认出当前时刻显示在VR视频画面中的焦点的当前位置处于正在播放的VR视频画面中进度条中的第一位置。
在实际应用中,步骤101所述的确定当前时刻VR中焦点的当前位置处于所述第一视频播放进度条中的第一位置还可以通过以下两种方式具体实现:
请参考图2,为步骤101的第一种具体实现方式:
步骤201:获取当前时刻VR中用户的视觉信息;
步骤202:从所述视觉信息中确定出由所述用户的视觉点形成的焦点位于所述第一视频的当前位置;
步骤203:确定所述当前位置为所述第一视频的播放进度条上的第一位置。
在具体实施过程中,继续沿用上述例子,具体的,在VR眼镜确定出在虚拟现实场景中VR视频正处于播放状态时,VR眼镜就可以去获取当前时刻下VR眼镜用户的视觉信息,在实际应用中,VR眼镜可以通过多种方式去获取当前时刻下VR眼镜用户的视觉信息,例如,VR眼镜可以通过设置在VR眼镜中的传感器来获取VR眼镜当前时刻转动的弧度或角度,并通过VR眼镜转动的弧度或角度与用户视觉点移动的关系,来获得虚拟场景中用户视觉信息,VR眼镜还可以通过图像采集单元如外接摄像头或VR眼镜自带摄像头来采集用户的眼部图像,进而获得当前时刻下虚拟场景中的用户的视觉信息,当然,还可以通过其他方式来获得当前时刻下VR眼镜用户的视觉信息,在此就不一一列举了。
具体的,以VR眼镜通过设置在VR眼镜中的传感器来获取VR眼镜当前时刻转动的角度来获取当前时刻下VR眼镜用户的视觉信息为例,假设VR眼镜正对VR视频时,VR眼镜转动的角度为零度,VR眼镜从正对VR视频的位置相对于VR视频顺时针转动为正数角度,VR眼镜从正对VR视频的位置相对于VR视频逆时针转动为负数角度,并假设VR眼镜相对于VR视频每顺时针转动一度,对应着用户的视觉点移动到VR视频播放进度条中当前时刻正在播放的时间点之后的第5秒对应的视频内容的位置,VR眼镜相对于VR视频每逆时针转动一度,对应着用户的视觉点移动到VR视频播放进度条中当前时刻正在播放的时间点之前的第5秒对应的视频内容的位置。
若在VR眼镜在当前时刻从正对VR视频的位置相对于VR视频顺时针转动60度时,VR眼镜就能够获取当前时刻下在VR中用户视觉点移动到VR视频进度条中当前时刻正在播放的时间点之后的第300秒对应的视频内容的位置的视觉信息,然后,VR眼镜就能够从上述视觉信息中确定出由用户视觉点形成的焦点位于VR视频播放进度条中当前时刻正 在播放的时间点之后的第300秒对应的视频内容的位置。
若在VR眼镜在当前时刻从正对VR视频的位置相对于VR视频逆时针转动10度时,VR眼镜就能够获取当前时刻下在VR中用户视觉点移动到VR视频进度条中当前时刻正在播放的时间点之前的第50秒对应的视频内容的位置的视觉信息,然后,VR眼镜就能够从上述视觉信息中确定出由用户视觉点形成的焦点位于VR视频播放进度条中当前时刻正在播放的时间点之前的第50秒对应的视频内容的位置。在实际应用中,可以在VR视频中用光标表示视觉点形成的焦点,当然还可以其他图标来表示,在此以在VR视频中用光标表示视觉点形成的焦点为例。
具体的,在VR眼镜确定出的VR视频播放进度条中当前时刻正在播放的时间点之后的第300秒对应的视频内容的位置处,以光标的形式显示由用户视觉点形成的焦点,然后,VR眼镜就会去确定该焦点在VR视频中的位置是否处于VR视频中的播放进度条上的某一位置处,由于焦点处于VR视频播放进度条中当前时刻正在播放的时间点之后的第300秒对应的视频内容的位置处,这里为叙述方便将该位置称为第一位置,那么,VR眼镜就能够确定出当前时刻,焦点当前位置为VR视频中播放进度条上的第一位置,当然,在实际应用中,焦点所在的位置也有可能不在VR视频中播放进度条上,如在VR视频中除去播放进度条之外的其他画面区域,但这不是本申请关注的重点,在此不做过多讨论。
请参考图3,为步骤101的第二种具体实现方式:
步骤204:获取当前时刻VR中用户的语音信息;
步骤205:将VR中焦点移动到所述第一视频中符合所述语音信息的当前位置;
步骤206:确定所述当前位置为所述第一视频的播放进度条上的第一位置。
在具体实施过程中,继续沿用上述例子,具体的,在VR眼镜确定出在虚拟现实场景中VR视频正处于播放状态时,VR眼镜就可以去获取当前时刻下处于虚拟场景中的用户语音信息,在实际应用中,在VR眼镜自身带有语音采集装置如麦克风时,VR眼镜可以通过自身的语音采集装置获取当前时刻下VR中用户的语音信息,在VR眼镜自身带不带有语音采集装置时,VR眼镜可以通过与其连接的其他电子设备如手机,电 脑等的语音采集装置获取当前时刻下VR中用户的语音信息,在此,以VR眼镜通过自身的麦克风来采集用户的语音信息为例。
那么,在当前时刻当用户对着VR眼镜的麦克风说出“前进1分钟”或“后退2分钟”或“前进10帧图像”或“后退20帧图像”等语音信息时,VR眼镜的麦克风就能够采集到当前时刻下用户的语音信息,然后,VR眼镜就能够从获得语音信息中提取出需要将VR中焦点移动VR视频中某一位置处的信息,这里假设,语音信息中关键字“前进”对应着将VR中焦点向VR视频播放进度条中当前时刻正在播放的时间点之后对应的视频内容的位置移动,语音信息中关键字“后退”对应着将VR中焦点向VR视频播放进度条中当前时刻正在播放的时间点之前对应的视频内容的位置移动。
若在当前时刻下VR眼镜的麦克风采集到的用户语音信息为“后退20秒”,那么,VR眼镜就能够从上述语音信息中确定出需要将VR中焦点移动到VR视频播放进度条中当前时刻正在播放的时间点之前的第20秒对应的视频内容的位置处,再将VR中焦点移动到该位置处,然后,VR眼镜就会去确定VR中焦点当前所在的位置是否为VR视频播放进度条中的位置,这里为了叙述方便,将焦点移动到VR视频播放进度条中当前时刻正在播放的时间点之前的第20秒对应的视频内容的位置称为第一位置,由于第一位置处于VR视频播放进度条中,所以,VR眼镜就会确定出VR中焦点当前所在的位置为VR视频播放进度条中的第一位置。
同样的,在实际应用中,也可以在VR视频中用光标来表示焦点所在的位置,还可以在VR视频中用其他图标来表示焦点所在的位置,在此不做任何限制。
请参考图4,在具体实践过程中,在执行步骤101之前,也即在执行确定第一视频在VR中处于播放状态时,确定当前时刻VR中焦点的当前位置处于所述第一视频播放进度条中的第一位置之前,本申请中的实施例还可以执行以下步骤:
步骤301:确定VR中播放的所述第一视频的总时长;
步骤302:生成与所述第一视频的总时长对应的播放进度条;
步骤303:在所述第一视频的图层上显示所述播放进度条。
在具体实施过程中,继续沿用上述例子,在实际应用中,VR眼镜可以先确定需要在虚拟场景中播放的VR视频的总时长,例如,当通过VR眼镜上的人机交互界面调出需要在虚拟场景中播放的VR视频时,VR眼镜就可以获得该VR视频的总的时长,然后VR眼镜就会根据需要播放VR视频的总时长生成与该总时长对应的播放进度条,然后在VR眼镜播放该VR视频时,将生成的播放进度条显示在视频的图层上。
当然,在实际应用中,可以用多种显示方式来显示生成的播放进度条,例如可以用长方形的条状标示来表示播放进度条,还可以圆环形状的标示来标示播放进度条,当然,还可以用其他形状的标示来标示播放进度条,同样的,可以在VR视频中的图层最下方显示生成的播放进度条,也可以在VR视频中的图层的侧边显示生成的播放进度条,还可以在VR视频中的图层最上方显示生成的播放进度条,在此,以长方形的条状标示来表示播放进度条,并将生成的播放进度条显示在VR视频中图层的最下方为例。
那么,在通过VR眼镜上的人机交互界面调出需要在虚拟场景中播放的VR视频,以及VR眼镜播放该VR视频时,就会在该VR视频中图层的最下方显示长方形的条状播放进度条,然后,VR眼镜再执行步骤确定该视频在VR中处于播放状态,以及确定当前时刻VR中焦点的当前位置处于该视频播放进度条中的第一位置。
采用本申请实施例中的方法进行VR播放视频进度的调节时,在执行完步骤101后,就会执行步骤102,也即基于所述第一位置,对所述第一视频的播放进度进行调整。
具体的,在VR眼镜确定出由用户的视觉点形成的焦点当前时刻的当前位置为VR视频中进度条上的第一位置之后,VR眼镜就会根据焦点所在的第一位置对视频的播放进度进行调整,同样的,在VR眼镜通过采集用户语音信息来确定出的VR中当前时刻显示的焦点的当前位置为VR视频中进度条上的第一位置之后,VR眼镜也会根据焦点所在的第一位置对视频的播放进度进行调整,请参考图5,在实际应用中,步骤102可以具体通过以下方式来实现:
步骤401:确定所述第一位置不同于所述播放进度条中播放点当前时刻所在的位置;
步骤402:将所述播放点移动到所述第一位置;
步骤403:播放所述第一视频中从所述第一位置对应的播放时间点开始的视频内容。
在具体实施过程中,继续沿用上述例子,具体的,在VR眼镜确定出由用户的视觉点形成的焦点当前时刻的当前位置为VR视频中播放进度条上的第一位置之后,VR眼镜就回去确定VR视频进度条上播放点当前时刻所在播放进度条上的位置,这里为了叙述方便,将播放点当前时刻所在的播放进度条上的位置称为第二位置,然后,VR视频就会去判断由用户的视觉点形成的焦点当前时刻在播放进度条上的第一位置是否与当前时刻播放进度条上播放点所在的第二位置不同,这里假设由用户的视觉点形成的焦点当前时刻在播放进度条上的第一位置与当前时刻播放进度条上播放点所在的第二位置不同。
那么,VR眼镜就能够确定出由用户的视觉点形成的焦点当前时刻在播放进度条上的第一位置不同于当前时刻播放进度条上播放点所在位置,这时候,VR眼镜将当前时刻播放进度条上的播放点从其所在的第二位置移动到播放进度条上焦点所在的第一位置,当然,在实际应用中,焦点所在的第一位置可以处于第二位置之前,也可以处于第二位置之后,在此不做任何限制,在VR眼镜将播放点从播放进度条上的第二位置移动到播放进度条上的第一位置后,VR眼镜就会将该VR视频从播放进度条上第二位置对应的播放时间点,调整到播放进度条上的播放点当前所在的第一位置对应的播放时间点开始播放该VR视频。
同样的,在VR眼镜确定出由其麦克风采集的用户语音信息获得的VR中当前时刻焦点的当前位置为VR视频中播放进度条上的第一位置之后,VR眼镜就回去确定VR视频进度条上播放点当前时刻所在播放进度条上的位置,这里为了叙述方便,将播放点当前时刻所在的播放进度条上的位置称为第二位置,然后,VR视频就会去判断由其麦克风采集的用户语音信息获得的VR中当前时刻焦点所在VR视频中播放进度条上的第一位置是否与当前时刻播放进度条上播放点所在的第二位置不同,这里假设由VR眼镜麦克风采集的用户语音信息获得的VR中焦点当前时刻在播放进度条上的第一位置与当前时刻播放进度条上播放点所在的第二位置不同。
那么,VR眼镜就能够确定出由VR眼镜麦克风采集的用户语音信息获得的VR中焦点当前时刻在播放进度条上的第一位置不同于当前时刻播放进度条上播放点所在位置,这时候,VR眼镜将当前时刻播放进度条上的播放点从其所在的第二位置移动到播放进度条上焦点所在的第一位置,在VR眼镜将播放点从播放进度条上的第二位置移动到播放进度条上的第一位置后,VR眼镜就会将该VR视频从播放进度条上第二位置对应的播放时间点,调整到播放进度条上的播放点当前所在的第一位置对应的播放时间点开始播放该VR视频。
所以,通过本申请实施例提供的上述VR播放视频进度的调节方法,在VR播放视频过程中,通过确定当前时刻VR中焦点在VR视频进度条中的位置,进而将VR视频调节到当前时刻焦点在VR视频进度条中的位置进行播放,所以,改变了现有技术中在VR播放视频时,其进度不能调节的现状,实现了在VR播放视频时,能够对VR视频播放进度进行调节的技术效果。
请参考图6,为本申请实施中提供的一种VR播放视频进度调节设备,该设备可以为能够播放VR视频的VR穿戴式设备,如VR头盔,VR眼镜等,还可以为能够辅助VR穿戴式设备播放或呈现VR视频的手机,平板电脑等终端设备中,当然,也可以为其他的能够播放或呈现VR视频的设备,该设备包括确定单元10和调整单元20,而且本申请实施例中的确定单元10和调整单元20可以通过硬件处理器(hardware processor)来实现相关功能单元,其中:
确定单元10,用于在确定第一视频在VR中处于播放状态时,确定当前时刻VR中焦点的当前位置处于所述第一视频播放进度条中的第一位置;
调整单元20,用于基于所述第一位置,对所述第一视频的播放进度进行调整。
可选的,所述确定单元10具体用于:
获取当前时刻VR中用户的视觉信息;
从所述视觉信息中确定出由所述用户的视觉点形成的焦点位于所述第一视频的当前位置;
确定所述当前位置为所述第一视频的播放进度条上的第一位置。
可选的,所述确定单元10具体用于:
获取当前时刻VR中用户的语音信息;
将VR中焦点移动到所述第一视频中符合所述语音信息的当前位置;
确定所述当前位置为所述第一视频的播放进度条上的第一位置。
可选的,所述调整单元20具体用于:
确定所述第一位置不同于所述播放进度条中播放点当前时刻所在的位置;
将所述播放点移动到所述第一位置;
播放所述第一视频中从所述第一位置对应的播放时间点开始的视频内容。
可选的,所述设备还包括:
确定子单元,用于确定VR中播放的所述第一视频的总时长;
生产单元,用于生成与所述第一视频的总时长对应的播放进度条;
显示单元,用于在所述第一视频的图层上显示所述播放进度条。
请参考图7,为本申请实施例提供的一种电子设备的结构示意图,包括:总线701以及分别连接总线701的存储器702以及处理器703。其中,存储器702用于存储指令;处理器703用于执行所述指令,以在执行所述指令时执行如下步骤:在确定第一视频在VR中处于播放状态时,确定当前时刻VR中焦点的当前位置处于所述第一视频播放进度条中的第一位置;
基于所述第一位置,对所述第一视频的播放进度进行调整。
可选的,处理器703具体用于:
获取当前时刻VR中用户的视觉信息;
从所述视觉信息中确定出由所述用户的视觉点形成的焦点位于所述第一视频的当前位置;
确定所述当前位置为所述第一视频的播放进度条上的第一位置。
可选的,处理器703具体用于:
获取当前时刻VR中用户的语音信息;
将VR中焦点移动到所述第一视频中符合所述语音信息的当前位置;
确定所述当前位置为所述第一视频的播放进度条上的第一位置。
可选的,处理器703具体用于:
确定所述第一位置不同于所述播放进度条中播放点当前时刻所在的 位置;
将所述播放点移动到所述第一位置;
播放所述第一视频中从所述第一位置对应的播放时间点开始的视频内容。
可选的,处理器703还用于:
确定VR中播放的所述第一视频的总时长;
生成与所述第一视频的总时长对应的播放进度条;
在所述第一视频的图层上显示所述播放进度条。
本申请实施例还提供一种非暂态存储介质,所述非暂态存储介质用于存储计算机程序,所述计算机程序包括用于执行前述文档显示方法的指令。
具体地,所述计算机程序可设置为:
获取当前时刻VR中用户的视觉信息;
从所述视觉信息中确定出由所述用户的视觉点形成的焦点位于所述第一视频的当前位置;
确定所述当前位置为所述第一视频的播放进度条上的第一位置。
具体地,所述计算机程序可设置为:
获取当前时刻VR中用户的语音信息;
将VR中焦点移动到所述第一视频中符合所述语音信息的当前位置;
确定所述当前位置为所述第一视频的播放进度条上的第一位置。
具体地,所述计算机程序可设置为:
确定所述第一位置不同于所述播放进度条中播放点当前时刻所在的位置;
将所述播放点移动到所述第一位置;
播放所述第一视频中从所述第一位置对应的播放时间点开始的视频内容。
具体地,所述计算机程序可设置为:
确定VR中播放的所述第一视频的总时长;
生成与所述第一视频的总时长对应的播放进度条;
在所述第一视频的图层上显示所述播放进度条。
本申请实施例还提供一种计算机程序,所述计算机程序包括用于执行前述文档显示方法的指令。
以上所描述的装置实施例仅仅是示意性的,其中所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部模块来实现本实施例方案的目的。本领域普通技术人员在不付出创造性的劳动的情况下,即可以理解并实施。
通过以上的实施方式的描述,本领域的技术人员可以清楚地了解到各实施方式可借助软件加必需的通用硬件平台的方式来实现,当然也可以通过硬件。基于这样的理解,上述技术方案本质上或者说对现有技术做出贡献的部分可以以软件产品的形式体现出来,该计算机软件产品可以存储在计算机可读存储介质中,如ROM/RAM、磁碟、光盘等,包括若干指令用以使得一台计算机设备(可以是个人计算机,服务器,或者网络设备等)执行各个实施例或者实施例的某些部分所述的方法。
最后应说明的是:以上实施例仅用以说明本申请的技术方案,而非对其限制;尽管参照前述实施例对本申请进行了详细的说明,本领域的普通技术人员应当理解:其依然可以对前述各实施例所记载的技术方案进行修改,或者对其中部分技术特征进行等同替换;而这些修改或者替换,并不使相应技术方案的本质脱离本申请各实施例技术方案的精神和范围。

Claims (13)

  1. 一种VR播放视频进度的调节方法,应用于电子设备,其特征在于,包括:
    在确定第一视频在VR中处于播放状态时,确定当前时刻VR中焦点的当前位置处于所述第一视频播放进度条中的第一位置;
    基于所述第一位置,对所述第一视频的播放进度进行调整。
  2. 根据权利要求1所述的方法,其特征在于,所述确定当前时刻VR中焦点的当前位置处于所述第一视频播放进度条中的第一位置,具体包括:
    获取当前时刻VR中用户的视觉信息;
    从所述视觉信息中确定出由所述用户的视觉点形成的焦点位于所述第一视频的当前位置;
    确定所述当前位置为所述第一视频的播放进度条上的第一位置。
  3. 根据权利要求1所述的方法,其特征在于,所述确定当前时刻VR中焦点的当前位置处于所述第一视频播放进度条中的第一位置,具体包括:
    获取当前时刻VR中用户的语音信息;
    将VR中焦点移动到所述第一视频中符合所述语音信息的当前位置;
    确定所述当前位置为所述第一视频的播放进度条上的第一位置。
  4. 根据权利要求2或3所述的方法,其特征在于,所述基于所述第一位置,对所述第一视频的播放进度进行调整,具体包括:
    确定所述第一位置不同于所述播放进度条中播放点当前时刻所在的位置;
    将所述播放点移动到所述第一位置;
    播放所述第一视频中从所述第一位置对应的播放时间点开始的视频内容。
  5. 根据权利要求4所述的方法,其特征在于,所述确定当前时刻VR中焦点的当前位置处于所述第一视频播放进度条中的第一位置之前,所述方法还包括:
    确定VR中播放的所述第一视频的总时长;
    生成与所述第一视频的总时长对应的播放进度条;
    在所述第一视频的图层上显示所述播放进度条。
  6. 一种电子设备,其特征在于,包括:
    确定单元,用于在确定第一视频在VR中处于播放状态时,确定当前时刻VR中焦点的当前位置处于所述第一视频播放进度条中的第一位置;
    调整单元,用于基于所述第一位置,对所述第一视频的播放进度进行调整。
  7. 根据权利要求6所述设备,其特征在于,所述确定单元具体用于:
    获取当前时刻VR中用户的视觉信息;
    从所述视觉信息中确定出由所述用户的视觉点形成的焦点位于所述第一视频的当前位置;
    确定所述当前位置为所述第一视频的播放进度条上的第一位置。
  8. 根据权利要求6所述的设备,其特征在于,所述确定单元具体用于:
    获取当前时刻VR中用户的语音信息;
    将VR中焦点移动到所述第一视频中符合所述语音信息的当前位置;
    确定所述当前位置为所述第一视频的播放进度条上的第一位置。
  9. 根据权利要求7或8所述的设备,其特征在于,所述调整单元具体用于:
    确定所述第一位置不同于所述播放进度条中播放点当前时刻所在的位置;
    将所述播放点移动到所述第一位置;
    播放所述第一视频中从所述第一位置对应的播放时间点开始的视频内容。
  10. 根据权利要求9所述的设备,其特征在于,所述设备还包括:
    确定子单元,用于确定VR中播放的所述第一视频的总时长;
    生产单元,用于生成与所述第一视频的总时长对应的播放进度条;
    显示单元,用于在所述第一视频的图层上显示所述播放进度条。
  11. 一种电子设备,其特征在于,包括:
    存储器,用于存储指令;
    处理器,与所述存储器相连,用于执行所述指令,以在执行所述指令 时执行如下步骤:
    在确定第一视频在VR中处于播放状态时,确定当前时刻VR中焦点的当前位置处于所述第一视频播放进度条中的第一位置;
    基于所述第一位置,对所述第一视频的播放进度进行调整。
  12. 一种非暂态存储介质,其特征在于,所述非暂态存储介质用于存储计算机程序,所述计算机程序包括用于执行权利要求1至5任一项所述的方法的指令。
  13. 一种计算机程序,其特征在于,所述计算机程序包括用于执行权利要求1至5任一项所述的方法的指令。
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