WO2017221489A1 - Prize acquisition game device - Google Patents

Prize acquisition game device Download PDF

Info

Publication number
WO2017221489A1
WO2017221489A1 PCT/JP2017/011610 JP2017011610W WO2017221489A1 WO 2017221489 A1 WO2017221489 A1 WO 2017221489A1 JP 2017011610 W JP2017011610 W JP 2017011610W WO 2017221489 A1 WO2017221489 A1 WO 2017221489A1
Authority
WO
WIPO (PCT)
Prior art keywords
light
prize acquisition
unit
light emitting
prize
Prior art date
Application number
PCT/JP2017/011610
Other languages
French (fr)
Japanese (ja)
Inventor
光晴 深澤
敬吾 犬山
森 透
晃 若生
Original Assignee
株式会社セガゲームス
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社セガゲームス filed Critical 株式会社セガゲームス
Priority to CN201780027670.4A priority Critical patent/CN109069918B/en
Publication of WO2017221489A1 publication Critical patent/WO2017221489A1/en

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/30Capturing games for grabbing or trapping objects, e.g. fishing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes

Definitions

  • the present invention relates to a prize acquisition game device in which an operation reception unit is provided on one side of a housing, and a prize is acquired based on a player operation received by the operation reception unit.
  • a premium acquisition game device that acquires a premium based on a player's operation on a button or the like has become widespread.
  • the prize acquisition game device accommodates prizes in an accommodation space formed in the housing.
  • the accommodating portion that defines the accommodating space is formed of a transparent material such as glass or acrylic resin. Thereby, the player can perform an operation while visually recognizing the accommodation space through the accommodation unit.
  • a column member In the conventional prize acquisition game device, a column member is generally erected at the corner of the accommodation space.
  • the column member holds a glass plate or an acrylic plate, and supports a decoration or the like disposed on the upper portion of the housing.
  • a pillar member becomes an obstacle when the player visually recognizes the accommodation space.
  • Patent Document 1 describes a prize acquisition game device configured without using a pillar member.
  • the acrylic plate that divides the side surface of the accommodation space is bent so as to be L-shaped in plan view, and the corner of the accommodation space is defined by the bent portion. Since the periphery of the bent portion exhibits high rigidity, the acrylic plate can stand on its own and can support decorations on the upper part of the housing. As a result, it is possible to partition the storage space without using a pillar member and improve the visibility of the storage space.
  • an electric decoration such as a light emitting diode may be provided on the outer surface of the pillar member.
  • the light emitted from the electrical decoration attracts the eyes of player candidates around the prize acquisition game device (that is, a person who can be charged and become a player of the prize acquisition game device) to the prize in the accommodation space, and is willing to play (I.e., the willingness to take a prize).
  • the prize acquisition game device described in Patent Document 1 if such electrical decoration is applied to the bent portion of the acrylic plate, the visibility of the accommodation space may be reduced by the electrical decoration. In other words, if the bent portion is illuminated, the purpose of improving the visibility of the accommodation space by eliminating the column member will be lost. For this reason, the prize acquisition game device described in Patent Document 1 has a problem in that it cannot sufficiently arouse the player candidate's willingness to play.
  • the present invention has been made in view of such a problem, and an object of the present invention is to provide a prize acquisition game device capable of improving the visibility of a space for storing prizes and inviting player candidates to play. It is to provide.
  • the present invention provides a prize acquisition game device in which an operation reception unit is provided on one side of a housing and acquires a prize based on a player operation received by the operation reception unit.
  • the front side is the front side
  • the back side is the back side
  • the direction from the front side to the back side is the depth direction
  • the horizontal direction orthogonal to the depth direction is the width direction
  • a transparent storage section for forming a storage space for storing premiums
  • a premium acquisition section for performing a premium acquisition operation in the storage space
  • a light emitting section for emitting light
  • controlling light emission of the light emitting section A control unit that controls movement of the prize acquisition unit based on a player operation received by the operation reception unit.
  • the housing portion includes a front plate that partitions the end portion of the housing space on the front side, and a side plate that partitions the end portion of the housing space in the width direction.
  • the side plate is bent to accommodate the side portion extending in the depth direction, the front portion extending in the width direction and disposed on the front side of the front plate, and the side portion and the front portion. And a bent portion that divides the corner portion.
  • the light emitting unit is disposed opposite to the incident surface which is one end surface of the side surface.
  • the side plate is configured to guide the light incident from the incident surface to the front side while reflecting the light internally, to emit a part of the light from the bent part, and to emit the other part from the front part.
  • the player candidate's eyes can be attracted to the prize by the light emitted from the bent portion and the front portion of the side plate, and the willingness to play can be evoked.
  • the light is incident from the incident surface, which is one end surface of the side surface portion, and is guided to the front side while being reflected inside the side plate.
  • the incident surface may be formed such that the normal line is along the depth direction.
  • the light emitting part can emit light to the front side, and the light can efficiently reach the bent part and the front part. That is, it can suppress that the light which injected from the entrance plane radiate
  • the incident surface may be an end surface on the back side of the side surface portion. According to this structure, it becomes difficult to visually recognize a light emission part from the player candidate in the front side of a housing
  • the front part may have a central emission surface that emits light toward the central part of the front plate.
  • the center-side emission surface can also be visually recognized by the player candidates at the position offset in the width direction from the housing. In other words, according to this configuration, it is possible to emit light over a wide range and to motivate more player candidates to play.
  • the side plate may be formed so that the side portion, the bent portion and the front portion are integrated by bending a transparent flat plate. According to this configuration, since the side surface portion, the bent portion, and the front portion are formed seamlessly, the light emitted from the light emitting portion can reach the bent portion and the front portion more efficiently. Moreover, when performing a bending process, the curvature of the outer peripheral surface and inner peripheral surface of a bending part can be adjusted suitably. As a result, it is possible to adjust the balance between the amount of light emitted from the outer peripheral surface of the bent portion and the amount of light emitted from the front portion.
  • control unit may lower the luminance of the light emitting unit when executing the operation standby mode waiting for the player operation as compared to when not performing the operation standby mode. According to this structure, it can suppress that the light radiate
  • the prize acquisition unit is configured to move in the depth direction, the width direction, and the vertical direction in the accommodation space to hold and release the prize
  • the control unit is configured so that the operation reception unit moves the prize acquisition unit in the depth direction.
  • the luminance of the light emitting unit may be made lower than when the depth operation standby mode is not executed. According to this configuration, even when the player moves the viewpoint to the side surface side to check the positional relationship between the prize and the prize acquisition unit when trying to move the prize acquisition unit in the depth direction, It becomes possible to suppress that the emitted light becomes the obstacle.
  • a prize acquisition game device that can improve the visibility of a space for storing prizes and can stimulate the player candidates to play.
  • FIG. 4 is a cross-sectional view taken along a line IV-IV in FIG. 2. It is a perspective view which expands and decomposes
  • FIG. 1 is a perspective view showing an installed state of the game apparatus 1.
  • FIG. 2 is an enlarged perspective view showing a portion II in FIG.
  • Game device 1 is placed on the floor of an amusement facility or the like.
  • FIG. 1 shows a state in which two game apparatuses 1 are installed side by side in the width direction.
  • An operation receiving unit 21 is provided on one side of the housing 10 of the game apparatus 1. The player operates the operation receiving unit 21 when playing a game on the game apparatus 1.
  • the front side is referred to as the front side and the back side is referred to as the back side when viewing the housing 10 so as to face the one side where the operation receiving unit 21 is provided.
  • a direction from the front side to the back side is referred to as a depth direction, and a horizontal direction orthogonal to the depth direction is referred to as a width direction.
  • the case 10 of the game apparatus 1 includes a function unit 2 and a storage unit 3.
  • the functional unit 2 is a part that is provided in the lower part of the housing 10 and accommodates various electronic devices that operate the game apparatus 1.
  • the housing part 3 is formed of a transparent acrylic resin and defines a housing space 30 for housing the prize G.
  • the accommodation space 30 is a space having a substantially rectangular shape.
  • a hole 31 is formed in the bottom surface of the accommodation space 30. The hole 31 communicates with the outlet 22 opened in the function unit 2.
  • the meaning of “transparent” in the present application is not limited to the property of the medium that transmits incident light without loss. That is, the meaning of “transparent” in the present application includes so-called “semi-transparent (milky white)” which is a property of a medium that absorbs part of incident light.
  • the prize acquisition unit 4 is arranged in the accommodation space 30.
  • the prize acquisition unit 4 can move in the depth direction, the width direction, and the vertical direction in the accommodation space 30 by a moving mechanism (not shown).
  • the prize acquisition unit 4 includes a main body 41 that is suspended and arms 42 and 42 extending from the main body 41.
  • the main body 41 can grip and release the prize G by moving the arms 42 and 42 so as to approach and separate from each other.
  • the electrical decoration part 9 is arrange
  • the illumination part 9 is a part that emits light to the outside of the housing 10.
  • the illumination part 9 has a light guide member 91.
  • the light guide member 91 is a transparent flat plate made of acrylic resin.
  • the light guide member 91 has a first emission surface 91a and a second emission surface 91b.
  • the first emission surface 91a is a flat surface and is disposed toward the front side.
  • the 2nd output surface 91b is a curved surface which is formed in the edge part of the light guide member 91 in the width direction, and protrudes outward.
  • a light emitting diode (not shown) is disposed as a light source on the back side of the light guide member 91.
  • the light emitted from the light emitting diode enters from the rear side end of the light guide member 91.
  • the light is guided to the front side while being reflected inside the light guide member 91 and is emitted from the first emission surface 91a and the second emission surface 91b.
  • the light source is not limited to the light emitting diode, and other forms of light source such as a cold cathode tube may be used.
  • the second emission surface 91b is arranged to bend toward the gap between the two game devices 1.
  • the light emitted from the second emission surface 91b travels toward the gap side.
  • the game device 1 may transmit and receive the control timing data of the lighting unit 9 by a communication unit (not shown), and the two lighting units 9 and 9 may synchronize the blinking timing.
  • the game that the game apparatus 1 provides to the player is to move the prize acquisition unit 4 based on the player's operation and acquire the prize G stored in the storage space 30.
  • the game sequence will be briefly described below.
  • the game apparatus 1 starts waiting for a player operation, triggered by a predetermined number of coins being inserted into a coin insertion slot (not shown).
  • the operation reception unit 21 is provided with a first button 211 and a second button 212, and the game apparatus 1 first waits for the first button 211 to be pressed.
  • the prize acquisition unit 4 moves in the width direction from the initial position in the accommodation space 30.
  • the prize acquisition unit 4 moves while the first button 211 is pressed, and stops when the player releases the finger from the first button 211.
  • the game device 1 next waits for the second button 212 to be pressed.
  • the prize acquisition unit 4 moves within the accommodation space 30 in the depth direction.
  • the prize acquisition unit 4 moves while the second button 212 is pressed, and stops when the player releases the finger from the second button 212.
  • the prize acquisition unit 4 descends with the arms 42 and 42 being separated from each other. Then, when the prize acquisition unit 4 stops in the vicinity of the prize G, the arms 42 and 42 are brought close to each other. If the arms 42, 42 are in contact with appropriate portions of the prize G, the prize acquisition unit 4 can grip the prize G.
  • the prize acquisition unit 4 moves up and returns to the initial position described above.
  • the prize acquisition unit 4 separates the arms 42 and 42 from each other at the initial position, the prize G that has been held so far is released and falls into the hole 31.
  • the player can receive the prize through the outlet 22 opened in the function unit 2.
  • FIG. 3 is a perspective view showing the prize acquisition game device 1.
  • 4 is a cross-sectional view taken along the line IV-IV in FIG.
  • FIG. 5 is a perspective view showing the V portion of FIG. 4 in an enlarged and exploded manner.
  • the casing 10 of the game apparatus 1 is configured to be substantially plane-symmetric in the width direction with the center portion as a boundary. For this reason, the case 10 of the game apparatus 1 can be played simultaneously by up to two players.
  • a plurality of members constituting the game apparatus 1 those having the same function are denoted by the same reference numerals, and the description thereof is omitted as appropriate.
  • the operation reception unit 21 has a first button 211 and a second button 212.
  • the first button 211 and the second button 212 are known input devices, and output operation signals when pressed.
  • the player can move the prize acquisition unit 4 in the width direction by pressing the first button 211.
  • the player can move the prize acquisition unit 4 in the depth direction by pressing the second button 212.
  • a control unit 23 is arranged inside the function unit 2.
  • the control unit 23 is a so-called ECU (Electronic Control Unit) and includes a plurality of electronic elements (not shown). Based on the operation signal received from the operation receiving unit 21, the control unit 23 transmits a signal to the moving mechanism that moves the prize acquisition unit 4 and the light emitting unit 8 described later, and controls the operation thereof.
  • ECU Electronic Control Unit
  • the housing part 3 has a front plate 5, a side plate 6, and a back plate 7.
  • the front plate 5 is a member that divides the end of the accommodation space 30 on the front side.
  • the front plate 5 has a first front plate 51 and a second front plate 52.
  • the first front plate 51 and the second front plate 52 are both formed of a transparent acrylic resin.
  • the first front plate 51 and the second front plate 52 are both slidably arranged in the width direction. Further, the first front plate 51 is arranged on the back side of the second front plate 52. That is, the front plate 5 is a sliding door that opens and closes in the width direction.
  • the administrator of the game apparatus 1 can open the accommodation space 30 by opening the front plate 5 to replenish prizes or perform maintenance on the prize acquisition unit 4.
  • the side plate 6 is a member that partitions the end portion of the accommodation space 30 in the width direction.
  • the side plate 6 is made of a transparent acrylic resin.
  • the end of the side plate 6 on the front side is bent and has a substantially L shape in plan view. That is, the side plate 6 includes a side surface portion 61 and a front surface portion 63, and a bent portion 62 that bends so as to connect the side surface portion 61 and the front surface portion 63.
  • the side part 61 is arranged so as to extend in the depth direction. As shown in FIG. 5, an incident surface 61 a is formed at the end of the side surface portion 61 on the back surface side.
  • the incident surface 61a is a plane formed such that the normal line N is along the depth direction.
  • the front part 63 is arranged so as to extend in the width direction.
  • the front portion 63 is disposed on the front side of the front plate 5.
  • the bent portion 62 defines the corner 30 a of the accommodation space 30.
  • the back plate 7 is a member that divides the end of the accommodation space 30 on the back side.
  • the back plate 7 does not necessarily need to be transparent.
  • the surface of the back plate 7 located on the accommodation space 30 side may be a mirror surface, or the surface may be decorated.
  • a light emitting unit 8 is arranged on the back side of the side plate 6.
  • the light emitting unit 8 includes a plurality of light emitting diodes 81 as light emitting elements.
  • the plurality of light emitting diodes 81 are arranged in a straight line at intervals from each other along the longitudinal direction of the light emitting unit 8 having a strip shape. Further, the plurality of light emitting diodes 81 are arranged so as to emit light in the same direction.
  • the light emitting unit 8 is disposed opposite to the incident surface 61 a of the side plate 6.
  • FIG. 6 is a schematic diagram showing the progress of light inside the side plate 6.
  • FIG. 7 is a schematic diagram showing the progress of light around the game apparatus 1. 6 and 7 show the progress of light by arrows.
  • the light emitted from the light emitting unit 8 to the front side enters the side surface 61 of the side plate 6 from the incident surface 61a.
  • the incident light light incident on the surfaces 61b and 61c of the side surface portion 61 at an incident angle larger than the critical angle is guided to the front side while being reflected between the surface 61b and the surface 61c.
  • the bent portion 62 located on the front side of the side surface portion 61 is bent, and the outer peripheral surface 62a and the inner peripheral surface 62b are curved.
  • the curvature of the outer peripheral surface 62a in plan view is smaller than the curvature of the inner peripheral surface 62b.
  • Part of the light that has passed through the side surface portion 61 and reached the bent portion 62 is incident on the outer peripheral surface 62a at an incident angle smaller than the critical angle. The light is emitted from the outer peripheral surface 62a and travels to the front side as indicated by an arrow L1.
  • the other part of the light reaching the bent part 62 is incident on the outer peripheral surface 62a at an incident angle larger than the critical angle on the outer peripheral surface 62a.
  • the light is reflected by the outer peripheral surface 62a and guided to the front portion 63 side.
  • the light reaching the front part 63 is guided to the center side of the front plate 5 while being reflected between the surface 63a and the surface 63b.
  • the end surface of the front portion 63 located on the center side of the front plate 5 is a flat surface arranged such that the normal line is along the width direction.
  • the light that has entered the central-side emission surface 63c at an incident angle smaller than the critical angle is, as indicated by the arrow L2, from the central-side emission surface 63c to the center of the front plate 5.
  • the light incident on the central emission surface 63c with an incident angle larger than the critical angle is reflected and travels toward the bent portion 62 side.
  • the light is incident on the outer peripheral surface 62a at an incident angle smaller than the critical angle, is emitted from the outer peripheral surface 62a, and travels to the back side.
  • the game apparatus 1 emits light in a plurality of directions as shown in FIG.
  • the light emitted from the bent portion 62 to the front side is directed to the player candidate H1 located on the front side of the housing 10 of the game apparatus 1.
  • the light emitted from the central emission surface 63c is directed to the player candidates H2 and H3 located at positions offset from the housing 10 in the width direction.
  • the light emitted from the bent portion 62 to the back side is directed to the player candidates on the front side of the casing 10 of the game apparatus 1 and the adjacent game apparatus 1.
  • the player's candidate H1 to H3 eyes are placed in the accommodation space 30 and the prize G placed in the accommodation space 30 by light emitted from the bent portion 62 and the front portion 63 of the side plate 6. Attracting and arousing play motivation.
  • the light is incident from the incident surface 61 a that is one end surface of the side surface portion 61 and is guided to the front side while being reflected inside the side surface plate 6.
  • the incident surface 61a is formed so that the normal N thereof is along the depth direction. According to this configuration, the light emitting unit 8 can emit light to the front side, and can efficiently reach the bent portion 62 and the front portion 63. That is, it is possible to suppress the light incident from the incident surface 61 a from being emitted from the side surface portion 61 without reaching the bent portion 62 and the front surface portion 63. As a result, the light emitted from the light emitting unit 8 can be efficiently emitted from the bent portion 62 and the front portion 63 with a simple configuration.
  • the incident surface 61 a is an end surface on the back side of the side surface portion 61. According to this configuration, it is difficult to visually recognize the light emitting unit from the player candidates H1 to H3 on the front side of the housing 10. That is, light can be emitted from the bent portion 62 and the front portion 63 without hindering the visual recognition of the accommodation space 30 by the light emitting unit 8.
  • the front part 63 has a central-side emission surface 63 c that emits light toward the central part of the front plate 5.
  • the center-side emission surface can also be visually recognized by the player candidates at the position offset in the width direction from the housing. In other words, according to this configuration, it is possible to emit light over a wide range and to motivate more player candidates to play.
  • the side plate 6 is formed so that the side portion 61, the bent portion 62, and the front portion 63 are integrated by bending a transparent flat plate. According to this configuration, since the side surface portion 61, the bent portion 62, and the front portion 63 are formed seamlessly, the light emitted from the light emitting unit 8 can reach the bent portion 62 and the front portion 63 more efficiently. Moreover, when performing a bending process, the curvature of the outer peripheral surface 62a of the bending part 62 and the internal peripheral surface 62b can be adjusted suitably. As a result, it is possible to adjust the balance between the amount of light emitted from the outer peripheral surface 62 a of the bent portion 62 and the amount of light emitted from the front portion 63.
  • the light emitted from the bent portion 62 and the front portion 63 is effective in stimulating the player's desire to play H1 to H3, but there is a possibility that the play of the game may be hindered. That is, the light emitted from the bent part 62 or the front part 63 may cause the player to feel dazzling and hinder the operation when operating the operation receiving unit 21 while viewing the accommodation space 30.
  • control unit 23 controls the light emission of the light emitting unit 8 so that the light emitted from the bent portion 62 and the front portion 63 does not hinder the game play.
  • the control of the control unit 23 will be described with reference to FIG.
  • FIG. 8 is a flowchart showing the control executed by the control unit when the player starts the game.
  • step S11 the control unit 23 waits for the insertion of a coin into a coin insertion slot (not shown). While no coin is inserted (S11: NO), the control unit 23 turns on the light emitting unit 8 and emits light from the bent portion 62 and the front portion 63. When a coin is inserted (S11: YES), the control unit 23 proceeds to the process of step S12.
  • control unit 23 turns off the light emitting unit 8 in step S12. That is, the control unit 23 stops the light emission of the light emitting unit 8 based on the fact that a coin has been inserted and the state has shifted to a state of waiting for a player operation.
  • step S13 the controller 23 waits for the end of the game sequence in step S13. That is, as described above, the control unit 23 waits for the end of the sequence until the prize acquisition unit 4 returns to the initial position. The control unit 23 keeps the light emitting unit 8 off during the game sequence (S13: NO). On the other hand, if it is determined that the game sequence has ended (S13: YES), the control unit 23 proceeds to step 14.
  • control unit 23 turns on the light emitting unit 8 in step S14. That is, the light emission of the light emitting unit 8 is resumed based on the end of the game sequence and the completion of the game by the player.
  • control unit 23 lowers the luminance of the light emitting unit 8 that is the light emitting unit when executing the operation standby mode for waiting for the player operation as compared to when not executing the operation standby mode. According to this structure, it can suppress that the light radiate
  • FIG. 9 is a flowchart showing the control executed by the control unit during the game sequence.
  • the control unit 23 executes this control using a coin inserted into a coin insertion slot (not shown) as a trigger.
  • step S21 the control unit 23 shifts to a first button press standby mode.
  • the first button press standby mode is an operation mode for waiting for the first button 211 to be pressed.
  • the first button 211 is an input device that is pressed by the player in order to move the prize acquisition unit 4 in the width direction.
  • the control unit 23 does not move the prize acquisition unit 4.
  • step S22 the control unit 23 waits for the player to press the first button 211. While the first button 211 is not pressed (S22: NO), the control unit 23 causes the light emitting unit 8 to emit light with relatively high luminance. When the first button 211 is pressed (S22: YES), the control unit 23 proceeds to the process of step S23.
  • step S23 the control unit 23 shifts to the second button press standby mode.
  • the second button press standby mode is an operation mode for waiting for the second button 212 to be pressed.
  • the second button 212 is an input device that is pressed by the player to move the prize acquisition unit 4 in the depth direction.
  • the control unit 23 does not move the prize acquisition unit 4.
  • the controller 23 dims the light emitting unit 8 in step S24. That is, the control unit 23 reduces the luminance of the light emitted from the light emitting unit 8 based on the transition to the second button press standby mode.
  • step S25 the control unit 23 waits for the player to press the second button 212. While the second button 212 is not pressed (S25: NO), the control unit 23 causes the light emitting unit 8 to emit light with relatively low luminance. When the second button 212 is pressed (S25: YES), the control unit 23 proceeds to the process of step S26.
  • control unit 23 increases the light emission unit 8 in step S26. That is, the control unit 23 increases the luminance of light emitted from the light emitting unit 8 based on the second button 212 being pressed.
  • control unit 23 is in the second button press standby mode when the operation accepting unit 21 executes the second button press standby mode in which the player operation for moving the prize acquisition unit 4 in the depth direction is executed.
  • the luminance of the light emitting unit 8 is lowered as compared with the execution time. According to this configuration, even when the player tries to move the prize acquisition unit 4 in the depth direction, the player moves the viewpoint to the side surface part 61 side to check the positional relationship between the prize G and the prize acquisition unit 4.
  • the light emitted from the bent portion 62 can be prevented from being hindered.
  • FIG. 10 illustrates an end portion on the back side of the side plate 6A. Since the configuration of the end portion on the front side of the side plate 6A is the same as that of the above-described embodiment, the illustration is omitted. The same reference numerals are given to the same configurations as those in the above-described embodiment, and the description will be omitted as appropriate.
  • the end surface 61Ad on the back side of the side plate 6A is formed so as to be inclined with respect to the thickness direction of the side portion 61A.
  • the end surface 61Ad is subjected to processing for easily reflecting light into the side surface portion 61A, for example, a member having a mirror surface (for example, aluminum foil) is attached.
  • the light-emitting unit 8 is disposed to face the rear-side end portion of the surface 61Ac of the side plate 6A. That is, a portion of the surface 61Ac that faces the light emitting unit 8 functions as the incident surface 61Aa.
  • the light emitted from the light emitting unit 8 is incident on the side surface 61A of the side plate 6A from the incident surface 61Aa.
  • the light is totally reflected toward the front side at the end face 61Ad, and is guided to the front side while being reflected between the surface 61Ab and the surface 61Ac. Thereafter, as described above, the light is emitted from the bent portion 62 and the central emission surface 63c (see FIG. 6).
  • FIG. 11 illustrates the front end of the side plate 6B. Since the configuration of the end portion on the back side of the side plate 6B is the same as that of the above-described embodiment, the illustration is omitted. The same reference numerals are given to the same configurations as those in the above-described embodiment, and the description will be omitted as appropriate.
  • the side plate 6B does not have a bent portion or a front portion, unlike the embodiment described above. That is, the side plate 6B is configured only by the side portion 61B having a flat plate shape.
  • the front end surface of the side surface portion 61B functions as the emission surface 61Bd.
  • the exit surface 61Bd is formed along the thickness direction of the side surface portion 61B.
  • the light emitted from the light emitting unit 8 (not shown) and incident on the side surface 61B is guided to the front side while being reflected between the surface 61Bb and the surface 61Bc. Most of the light is incident on the emission surface 61Bd at an incident angle smaller than the critical angle. The light is emitted from the emission surface 61Bd and travels to the front side as indicated by an arrow L9.
  • prize acquisition game device 21 operation reception unit 23: control unit 3: accommodation unit 30: accommodation space 30a: corner 4: prize acquisition unit 5: front plate 6: side plate 61: side unit 61a: incident surface 62: Bending part 63: front part 63c: central emission surface 8: light emitting unit (light emitting part) N: Normal

Abstract

Provided is a prize acquisition game device which makes it possible to improve the visibility of a space containing prizes and arouse motivation of a player candidate for playing. This prize acquisition game device 1 is provided with: light emitting units 8 as light emitting parts; and side boards 6 which close off the ends in the width direction of a storage space 30. The light emitting units 8 are each disposed to face a light entering surface 61a which is one end surface of a side portion 61. The side boards 6 guide light entering through the light entering surface 61a to the front side while reflecting the light therein and cause some of the light to be emitted from a curved portion 62 and the remaining light to be emitted from a front portion 63.

Description

景品取得ゲーム装置Premium acquisition game device
 本発明は、筐体の一側部に操作受付部が設けられ、該操作受付部が受け付けるプレイヤ操作に基づいて景品を取得する景品取得ゲーム装置に関する。 The present invention relates to a prize acquisition game device in which an operation reception unit is provided on one side of a housing, and a prize is acquired based on a player operation received by the operation reception unit.
 ボタン等に対するプレイヤの操作に基づいて景品を取得する景品取得ゲーム装置が普及している。当該景品取得ゲーム装置は、筐体に形成された収容空間に景品を収容している。収容空間を区画形成する収容部は、ガラスやアクリル樹脂等の透明な材料によって形成されている。これにより、プレイヤは、収容部越しに収容空間を視認しながら操作を行うことができる。 A premium acquisition game device that acquires a premium based on a player's operation on a button or the like has become widespread. The prize acquisition game device accommodates prizes in an accommodation space formed in the housing. The accommodating portion that defines the accommodating space is formed of a transparent material such as glass or acrylic resin. Thereby, the player can perform an operation while visually recognizing the accommodation space through the accommodation unit.
 従来の景品取得ゲーム装置では、収容空間の隅部に柱部材を立設したものが一般的であった。当該柱部材は、ガラス板やアクリル板を保持するとともに、筐体上部に配置される装飾等を支持する。しかしながら、このような柱部材は、プレイヤが収容空間を視認する際の妨げとなってしまう。 In the conventional prize acquisition game device, a column member is generally erected at the corner of the accommodation space. The column member holds a glass plate or an acrylic plate, and supports a decoration or the like disposed on the upper portion of the housing. However, such a pillar member becomes an obstacle when the player visually recognizes the accommodation space.
 一方、特許文献1には、柱部材を用いることなく構成された景品取得ゲーム装置が記載されている。当該景品取得ゲーム装置では、収容空間の側面を区画するアクリル板が、平面視でL字形状となるように屈曲しているとともに、この屈曲部によって収容空間の隅部を区画している。屈曲部周辺は高い剛性を発揮するため、アクリル板は自立するとともに、筐体上部の装飾等を支持することができる。この結果、柱部材を用いることなく収容空間を区画形成し、収容空間の視認性を向上させることが可能になる。 On the other hand, Patent Document 1 describes a prize acquisition game device configured without using a pillar member. In the prize acquisition game device, the acrylic plate that divides the side surface of the accommodation space is bent so as to be L-shaped in plan view, and the corner of the accommodation space is defined by the bent portion. Since the periphery of the bent portion exhibits high rigidity, the acrylic plate can stand on its own and can support decorations on the upper part of the housing. As a result, it is possible to partition the storage space without using a pillar member and improve the visibility of the storage space.
特開2015-146921号公報JP2015-146922A
 前述した柱部材を用いた景品取得ゲーム装置では、柱部材の外側面に発光ダイオード等の電飾が施されることがある。当該電飾が発する光により、景品取得ゲーム装置の周囲に居るプレイヤ候補(すなわち、料金を投入して景品取得ゲーム装置のプレイヤに成り得る者)の目を収容空間内の景品に引き付け、プレイ意欲(すなわち、景品取得に挑戦する意欲)を喚起することができる。 In the above-described prize acquisition game device using the pillar member, an electric decoration such as a light emitting diode may be provided on the outer surface of the pillar member. The light emitted from the electrical decoration attracts the eyes of player candidates around the prize acquisition game device (that is, a person who can be charged and become a player of the prize acquisition game device) to the prize in the accommodation space, and is willing to play (I.e., the willingness to take a prize).
 これに対し、特許文献1に記載された景品取得ゲーム装置では、アクリル板の屈曲部にそのような電飾を施すと、当該電飾によって収容空間の視認性が低下するおそれがある。すなわち、屈曲部に電飾を施すと、柱部材を不要にして収容空間の視認性を向上させた趣旨が没却してしまう。このため、特許文献1に記載された景品取得ゲーム装置は、プレイヤ候補のプレイ意欲を十分に喚起することができないという課題があった。 On the other hand, in the prize acquisition game device described in Patent Document 1, if such electrical decoration is applied to the bent portion of the acrylic plate, the visibility of the accommodation space may be reduced by the electrical decoration. In other words, if the bent portion is illuminated, the purpose of improving the visibility of the accommodation space by eliminating the column member will be lost. For this reason, the prize acquisition game device described in Patent Document 1 has a problem in that it cannot sufficiently arouse the player candidate's willingness to play.
 本発明はこのような課題に鑑みてなされたものであり、その目的は、景品を収容する空間の視認性を向上させるとともに、プレイヤ候補のプレイ意欲を喚起することが可能な景品取得ゲーム装置を提供することにある。 The present invention has been made in view of such a problem, and an object of the present invention is to provide a prize acquisition game device capable of improving the visibility of a space for storing prizes and inviting player candidates to play. It is to provide.
 上記課題を解決するために、本発明は、筐体の一側部に操作受付部が設けられ、該操作受付部が受け付けるプレイヤ操作に基づいて景品を取得する景品取得ゲーム装置であって、一側部と正対するように筐体を見て、手前側を正面側とし、奥側を背面側とし、正面側から背面側に向かう方向を奥行方向とし、奥行方向と直交する水平方向を幅方向としたとき、透明で景品を収容する収容空間を区画形成する収容部と、収容空間において景品の取得動作を行う景品取得部と、光を発する発光部と、発光部の発光を制御するとともに、操作受付部が受け付けたプレイヤ操作に基づいて景品取得部の移動を制御する制御部と、を備える。収容部は、正面側における収容空間の端部を区画する正面板と、幅方向における収容空間の端部を区画する側面板と、を有する。側面板は、奥行方向に延在する側面部と、幅方向に延在し正面板よりも正面側に配置される正面部と、側面部と正面部とを連結するように屈曲して収容空間の隅部を区画する屈曲部と、を有する。発光部は、側面部の一端面である入射面と対向配置される。側面板は、入射面から入射した光を内部で反射させながら正面側に導くとともに、該光の一部を屈曲部から出射させ、他部を正面部から出射させるように構成されている。 In order to solve the above-described problems, the present invention provides a prize acquisition game device in which an operation reception unit is provided on one side of a housing and acquires a prize based on a player operation received by the operation reception unit. Looking at the housing so that it faces the side, the front side is the front side, the back side is the back side, the direction from the front side to the back side is the depth direction, and the horizontal direction orthogonal to the depth direction is the width direction And a transparent storage section for forming a storage space for storing premiums, a premium acquisition section for performing a premium acquisition operation in the storage space, a light emitting section for emitting light, and controlling light emission of the light emitting section, A control unit that controls movement of the prize acquisition unit based on a player operation received by the operation reception unit. The housing portion includes a front plate that partitions the end portion of the housing space on the front side, and a side plate that partitions the end portion of the housing space in the width direction. The side plate is bent to accommodate the side portion extending in the depth direction, the front portion extending in the width direction and disposed on the front side of the front plate, and the side portion and the front portion. And a bent portion that divides the corner portion. The light emitting unit is disposed opposite to the incident surface which is one end surface of the side surface. The side plate is configured to guide the light incident from the incident surface to the front side while reflecting the light internally, to emit a part of the light from the bent part, and to emit the other part from the front part.
 上記構成によれば、側面板の屈曲部及び正面部から出射する光によってプレイヤ候補の目を景品に引き付け、プレイ意欲を喚起することができる。当該光は、側面部の一端面である入射面から入射し、側面板の内部で反射しながら正面側に導かれたものである。 According to the above configuration, the player candidate's eyes can be attracted to the prize by the light emitted from the bent portion and the front portion of the side plate, and the willingness to play can be evoked. The light is incident from the incident surface, which is one end surface of the side surface portion, and is guided to the front side while being reflected inside the side plate.
 すなわち、上記構成によれば、発光部を屈曲部や正面部に設けることなく、当該部分から光を出射させることができる。この結果、収容空間の視認性を向上させるとともに、プレイヤ候補のプレイ意欲を喚起することが可能になる。 That is, according to the above configuration, light can be emitted from the light emitting part without providing the light emitting part at the bent part or the front part. As a result, the visibility of the accommodation space can be improved and the player candidate's willingness to play can be evoked.
 また、入射面は、その法線が奥行方向に沿うように形成されていてもよい。この構成によれば、発光部が正面側に光を出射させ、当該光を効率良く屈曲部及び正面部に到達させることができる。すなわち、入射面から入射した光が、屈曲部及び正面部に到達することなく側面部から出射してしまうことを抑制できる。この結果、簡易な構成ながらも、発光部が発した光を効率良く屈曲部及び正面部から出射させることが可能になる。 Further, the incident surface may be formed such that the normal line is along the depth direction. According to this configuration, the light emitting part can emit light to the front side, and the light can efficiently reach the bent part and the front part. That is, it can suppress that the light which injected from the entrance plane radiate | emits from a side part, without reaching a bending part and a front part. As a result, the light emitted from the light emitting portion can be efficiently emitted from the bent portion and the front portion with a simple configuration.
 また、入射面は、側面部の背面側の端面であってもよい。この構成によれば、筐体の正面側に居るプレイヤ候補から発光部が視認し難くなる。すなわち、収容空間の視認を発光部によって妨げることなく、屈曲部及び正面部から光を出射させることが可能になる。 The incident surface may be an end surface on the back side of the side surface portion. According to this structure, it becomes difficult to visually recognize a light emission part from the player candidate in the front side of a housing | casing. That is, light can be emitted from the bent portion and the front portion without disturbing the visual recognition of the accommodation space by the light emitting portion.
 また、正面部は、正面板の中央部に向けて光を出射させる中央側出射面を有していてもよい。中央側出射面は、筐体から幅方向にオフセットした位置に居るプレイヤ候補からも視認することができる。すなわち、この構成によれば、広範囲に光を出射し、より多くのプレイヤ候補のプレイ意欲を喚起することが可能になる。 Further, the front part may have a central emission surface that emits light toward the central part of the front plate. The center-side emission surface can also be visually recognized by the player candidates at the position offset in the width direction from the housing. In other words, according to this configuration, it is possible to emit light over a wide range and to motivate more player candidates to play.
 また、側面板は、透明な平板を曲げ加工を施すことによって側面部、屈曲部及び正面部が一体となるように形成されていてもよい。この構成によれば、側面部、屈曲部及び正面部が継ぎ目なく形成されるため、発光部が発した光を、さらに効率良く屈曲部及び正面部に到達させることができる。また、曲げ加工を施す際に、屈曲部の外周面と内周面との曲率を適宜調整することができる。この結果、屈曲部の外周面から出射する光の量と、正面部から出射する光の量とのバランスを調整することが可能になる。 Further, the side plate may be formed so that the side portion, the bent portion and the front portion are integrated by bending a transparent flat plate. According to this configuration, since the side surface portion, the bent portion, and the front portion are formed seamlessly, the light emitted from the light emitting portion can reach the bent portion and the front portion more efficiently. Moreover, when performing a bending process, the curvature of the outer peripheral surface and inner peripheral surface of a bending part can be adjusted suitably. As a result, it is possible to adjust the balance between the amount of light emitted from the outer peripheral surface of the bent portion and the amount of light emitted from the front portion.
 また、制御部は、プレイヤ操作を待機する操作待機モードの実行時に、操作待機モードの非実行時と比べて、発光部の輝度を低くしてもよい。この構成によれば、屈曲部や正面部から出射する光が、プレイヤが収容空間を視認しながら操作受付部を操作する際の妨げとなることを抑制できる。 Further, the control unit may lower the luminance of the light emitting unit when executing the operation standby mode waiting for the player operation as compared to when not performing the operation standby mode. According to this structure, it can suppress that the light radiate | emitted from a bending part or a front part obstructs when a player operates an operation reception part, visually recognizing accommodation space.
 また、景品取得部は、収容空間において奥行方向、幅方向及び鉛直方向に移動し、景品の把持及び解放を行うように構成され、制御部は、操作受付部が、景品取得部を奥行方向に移動させるためのプレイヤ操作を待機する奥行操作待機モードの実行時に、奥行操作待機モードの非実行時と比べて、発光部の輝度を低くしてもよい。この構成によれば、景品取得部を奥行方向に移動させようとする際に、プレイヤが視点を側面部側に移動させて景品と景品取得部との位置関係を確認する場合でも、屈曲部から出射する光が、その妨げとなることを抑制することが可能になる。 In addition, the prize acquisition unit is configured to move in the depth direction, the width direction, and the vertical direction in the accommodation space to hold and release the prize, and the control unit is configured so that the operation reception unit moves the prize acquisition unit in the depth direction. When the depth operation standby mode in which the player operation for moving is performed is executed, the luminance of the light emitting unit may be made lower than when the depth operation standby mode is not executed. According to this configuration, even when the player moves the viewpoint to the side surface side to check the positional relationship between the prize and the prize acquisition unit when trying to move the prize acquisition unit in the depth direction, It becomes possible to suppress that the emitted light becomes the obstacle.
 本発明によれば、景品を収容する空間の視認性を向上させるとともに、プレイヤ候補のプレイ意欲を喚起することが可能な景品取得ゲーム装置を提供することができる。 According to the present invention, it is possible to provide a prize acquisition game device that can improve the visibility of a space for storing prizes and can stimulate the player candidates to play.
実施形態に係る景品取得ゲーム装置の設置状態を示す斜視図である。It is a perspective view which shows the installation state of the prize acquisition game device which concerns on embodiment. 図1のII部を拡大して示す斜視図である。It is a perspective view which expands and shows the II section of FIG. 図1の景品取得ゲーム装置を示す斜視図である。It is a perspective view which shows the prize acquisition game device of FIG. 図2のIV-IV断面における断面図である。FIG. 4 is a cross-sectional view taken along a line IV-IV in FIG. 2. 図4のV部を拡大且つ分解して示す斜視図である。It is a perspective view which expands and decomposes | disassembles the V section of FIG. 側面板の内部における光の進行を示す模式図である。It is a schematic diagram which shows the advance of the light inside a side plate. 景品取得ゲーム装置周辺における光の進行を示す模式図である。It is a mimetic diagram showing progress of light in the neighborhood of a prize acquisition game device. 制御部が実行する制御を示すフローチャートである。It is a flowchart which shows the control which a control part performs. 制御部が実行する制御の変形例を示すフローチャートである。It is a flowchart which shows the modification of the control which a control part performs. 変形例に係る側面板の内部における光の進行を示す模式図である。It is a schematic diagram which shows the advance of the light in the inside of the side plate which concerns on a modification. 参考例に係る側面板の内部における光の進行を示す模式図である。It is a schematic diagram which shows the advance of the light in the inside of the side plate which concerns on a reference example.
 以下、添付図面を参照しながら本発明の実施形態について説明する。説明の理解を容易にするため、各図面において同一の構成要素に対しては可能な限り同一の符号を付して、重複する説明は省略する。 Hereinafter, embodiments of the present invention will be described with reference to the accompanying drawings. In order to facilitate the understanding of the description, the same constituent elements in the drawings will be denoted by the same reference numerals as much as possible, and redundant description will be omitted.
 まず、図1及び図2を参照しながら、実施形態に係る景品取得ゲーム装置1(以下、単に「ゲーム装置1」とも称する)の概要について説明する。図1は、ゲーム装置1の設置状態を示す斜視図である。図2は、図1のII部を拡大して示す斜視図である。 First, an outline of a prize acquisition game device 1 (hereinafter also simply referred to as “game device 1”) according to the embodiment will be described with reference to FIGS. FIG. 1 is a perspective view showing an installed state of the game apparatus 1. FIG. 2 is an enlarged perspective view showing a portion II in FIG.
 ゲーム装置1は、アミューズメント施設等の床面に載置される。図1は、2機のゲーム装置1を幅方向に並べて設置した状態を示している。ゲーム装置1の筐体10の一側部には、操作受付部21が設けられている。プレイヤは、ゲーム装置1においてゲームをプレイする際に、操作受付部21を操作する。 Game device 1 is placed on the floor of an amusement facility or the like. FIG. 1 shows a state in which two game apparatuses 1 are installed side by side in the width direction. An operation receiving unit 21 is provided on one side of the housing 10 of the game apparatus 1. The player operates the operation receiving unit 21 when playing a game on the game apparatus 1.
 尚、本願では、操作受付部21が設けられる一側部と正対するように筐体10を見て、手前側を正面側と称し、奥側を背面側と称する。また、正面側から背面側に向かう方向を奥行方向と称し、奥行方向と直交する水平方向を幅方向と称する。 In the present application, the front side is referred to as the front side and the back side is referred to as the back side when viewing the housing 10 so as to face the one side where the operation receiving unit 21 is provided. A direction from the front side to the back side is referred to as a depth direction, and a horizontal direction orthogonal to the depth direction is referred to as a width direction.
 ゲーム装置1の筐体10は、機能部2及び収容部3を備えている。機能部2は、筐体10の下部に設けられ、ゲーム装置1を稼働させる種々の電子機器が収容されている部分である。 The case 10 of the game apparatus 1 includes a function unit 2 and a storage unit 3. The functional unit 2 is a part that is provided in the lower part of the housing 10 and accommodates various electronic devices that operate the game apparatus 1.
 収容部3は、透明なアクリル樹脂によって形成されており、景品Gを収容する収容空間30を区画形成している。収容空間30は、略直体形状を呈する空間である。収容空間30の底面には、穴31が形成されている。穴31は、機能部2に開設されている取出口22と連通している。 The housing part 3 is formed of a transparent acrylic resin and defines a housing space 30 for housing the prize G. The accommodation space 30 is a space having a substantially rectangular shape. A hole 31 is formed in the bottom surface of the accommodation space 30. The hole 31 communicates with the outlet 22 opened in the function unit 2.
 尚、本願における「透明」の意味は、入射した光を損失無く透過させる媒体の性質に限定されるものではない。すなわち、本願における「透明」の意味には、入射した光の一部を吸収する媒体の性質である所謂「半透明(乳白色)」も含まれる。 In addition, the meaning of “transparent” in the present application is not limited to the property of the medium that transmits incident light without loss. That is, the meaning of “transparent” in the present application includes so-called “semi-transparent (milky white)” which is a property of a medium that absorbs part of incident light.
 収容空間30には、景品取得部4が配置されている。景品取得部4は、不図示の移動機構によって、収容空間30において奥行方向、幅方向及び鉛直方向に移動することができる。景品取得部4は、吊り下げられる本体41と、本体41から延びるアーム42,42と、を有している。本体41は、アーム42,42を、互いに接近及び離反するように移動させることにより、景品Gの把持及び解放を行うことができる。 The prize acquisition unit 4 is arranged in the accommodation space 30. The prize acquisition unit 4 can move in the depth direction, the width direction, and the vertical direction in the accommodation space 30 by a moving mechanism (not shown). The prize acquisition unit 4 includes a main body 41 that is suspended and arms 42 and 42 extending from the main body 41. The main body 41 can grip and release the prize G by moving the arms 42 and 42 so as to approach and separate from each other.
 収容部3の上方には、電飾部9が配置されている。電飾部9は、筐体10の外部に光を発する部分である。 The electrical decoration part 9 is arrange | positioned above the accommodating part 3. FIG. The illumination part 9 is a part that emits light to the outside of the housing 10.
 図2に示されるように、電飾部9は導光部材91を有している。導光部材91は、アクリル樹脂によって形成された透明な平板である。導光部材91は、第1出射面91a及び第2出射面91bを有している。第1出射面91aは平面であり、正面側に向けて配置されている。第2出射面91bは、幅方向における導光部材91の端部に形成され、外方に向けて突出する湾曲面である。 As shown in FIG. 2, the illumination part 9 has a light guide member 91. The light guide member 91 is a transparent flat plate made of acrylic resin. The light guide member 91 has a first emission surface 91a and a second emission surface 91b. The first emission surface 91a is a flat surface and is disposed toward the front side. The 2nd output surface 91b is a curved surface which is formed in the edge part of the light guide member 91 in the width direction, and protrudes outward.
 導光部材91の背面側には、光源として不図示の発光ダイオードが配置されている。当該発光ダイオードが発した光は、導光部材91の背面側の端部から入射する。当該光は、導光部材91の内部で反射しながら正面側に導かれ、第1出射面91a及び第2出射面91bから出射する。尚、光源は発光ダイオードに限られず、冷陰極管など他の形態の光源を用いることも可能である。 A light emitting diode (not shown) is disposed as a light source on the back side of the light guide member 91. The light emitted from the light emitting diode enters from the rear side end of the light guide member 91. The light is guided to the front side while being reflected inside the light guide member 91 and is emitted from the first emission surface 91a and the second emission surface 91b. The light source is not limited to the light emitting diode, and other forms of light source such as a cold cathode tube may be used.
 2機のゲーム装置1を幅方向に並べて設置すると、第2出射面91bは、2機のゲーム装置1の隙間に向かって湾曲するように配置される。第2出射面91bから出射した光は、当該隙間側に向かって進行する。この結果、ゲーム装置1の周辺に居るプレイヤ候補から見たとき、2機のゲーム装置1の上部から幅方向に隙間無く光が出射しているように演出することができる。また、一方のゲーム装置1の電飾部9と、他方のゲーム装置1の電飾部9とを連動させてもよい。例えば、ゲーム装置1がそれぞれ不図示の通信部によって電飾部9の制御タイミングデータを送受信可能とし、2つの電飾部9,9で、点滅のタイミングを同期させてもよい。 When the two game devices 1 are arranged side by side in the width direction, the second emission surface 91b is arranged to bend toward the gap between the two game devices 1. The light emitted from the second emission surface 91b travels toward the gap side. As a result, when viewed from the player candidates in the vicinity of the game apparatus 1, it can be produced that light is emitted from the upper part of the two game apparatuses 1 without gaps in the width direction. Moreover, you may make the electrical decoration part 9 of one game device 1 and the electrical decoration part 9 of the other game device 1 interlock | cooperate. For example, the game device 1 may transmit and receive the control timing data of the lighting unit 9 by a communication unit (not shown), and the two lighting units 9 and 9 may synchronize the blinking timing.
 このようなゲーム装置1がプレイヤに提供するゲームは、プレイヤ操作に基づいて景品取得部4を移動させ、収容空間30に収容されている景品Gを取得するというものである。以下、本ゲームのシーケンスについて簡単に説明する。 The game that the game apparatus 1 provides to the player is to move the prize acquisition unit 4 based on the player's operation and acquire the prize G stored in the storage space 30. The game sequence will be briefly described below.
 ゲーム装置1は、不図示の硬貨投入口に所定枚数の硬貨が投入されたことをトリガとして、プレイヤ操作の待機を開始する。後述するように、操作受付部21には、第1ボタン211及び第2ボタン212が設けられており、ゲーム装置1は、まず第1ボタン211の押下を待機する。 The game apparatus 1 starts waiting for a player operation, triggered by a predetermined number of coins being inserted into a coin insertion slot (not shown). As will be described later, the operation reception unit 21 is provided with a first button 211 and a second button 212, and the game apparatus 1 first waits for the first button 211 to be pressed.
 プレイヤが手指で第1ボタン211を押下すると、景品取得部4は、収容空間30で初期位置から幅方向に移動する。景品取得部4は、第1ボタン211が押下されている間移動し、プレイヤが第1ボタン211から手指を離すと停止する。景品取得部4が停止すると、ゲーム装置1は、次に第2ボタン212の押下を待機する。 When the player presses the first button 211 with a finger, the prize acquisition unit 4 moves in the width direction from the initial position in the accommodation space 30. The prize acquisition unit 4 moves while the first button 211 is pressed, and stops when the player releases the finger from the first button 211. When the prize acquisition unit 4 stops, the game device 1 next waits for the second button 212 to be pressed.
 プレイヤが手指で第2ボタン212を押下すると、景品取得部4は、収容空間内30内を奥行方向に移動する。景品取得部4は、第2ボタン212が押下されている間移動し、プレイヤが第2ボタン212から手指を離すと停止する。 When the player presses the second button 212 with his / her finger, the prize acquisition unit 4 moves within the accommodation space 30 in the depth direction. The prize acquisition unit 4 moves while the second button 212 is pressed, and stops when the player releases the finger from the second button 212.
 次に、景品取得部4は、アーム42,42を互いに離間させた状態で降下する。そして、景品取得部4は、景品Gの近傍で停止すると、アーム42,42を互いに接近させる。アーム42,42が景品Gの適切な部位と当接していれば、景品取得部4は景品Gを把持することができる。 Next, the prize acquisition unit 4 descends with the arms 42 and 42 being separated from each other. Then, when the prize acquisition unit 4 stops in the vicinity of the prize G, the arms 42 and 42 are brought close to each other. If the arms 42, 42 are in contact with appropriate portions of the prize G, the prize acquisition unit 4 can grip the prize G.
 次に、景品取得部4は、上昇し、前述した初期位置まで戻る。当該初期位置において景品取得部4がアーム42,42を互いに離反させると、それまで把持していた景品Gが開放されて穴31に落下する。プレイヤは、機能部2に開設されている取出口22を介して当該景品を受け取ることができる。 Next, the prize acquisition unit 4 moves up and returns to the initial position described above. When the prize acquisition unit 4 separates the arms 42 and 42 from each other at the initial position, the prize G that has been held so far is released and falls into the hole 31. The player can receive the prize through the outlet 22 opened in the function unit 2.
 次に、図3乃至図5を参照しながら、ゲーム装置1の構成について詳細に説明する。図3は、景品取得ゲーム装置1を示す斜視図である。図4は、図3のIV-IV断面における断面図である。図5は、図4のV部を拡大且つ分解して示す斜視図である。 Next, the configuration of the game apparatus 1 will be described in detail with reference to FIGS. 3 to 5. FIG. 3 is a perspective view showing the prize acquisition game device 1. 4 is a cross-sectional view taken along the line IV-IV in FIG. FIG. 5 is a perspective view showing the V portion of FIG. 4 in an enlarged and exploded manner.
 ゲーム装置1の筐体10は、その中央部を境として幅方向に略面対称となるように構成されている。このため、ゲーム装置1の筐体10は、最大で2人のプレイヤが同時にプレイすることができる。ゲーム装置1を構成する複数の部材のうち、同一の機能を有するものについては同一の符号を付し、その説明を適宜省略する。 The casing 10 of the game apparatus 1 is configured to be substantially plane-symmetric in the width direction with the center portion as a boundary. For this reason, the case 10 of the game apparatus 1 can be played simultaneously by up to two players. Among a plurality of members constituting the game apparatus 1, those having the same function are denoted by the same reference numerals, and the description thereof is omitted as appropriate.
 操作受付部21は、第1ボタン211及び第2ボタン212を有している。第1ボタン211及び第2ボタン212は公知の入力機器であり、押下されることによって操作信号を出力する。プレイヤは、第1ボタン211を押下することにより、景品取得部4を幅方向に移動させることができる。また、プレイヤは、第2ボタン212を押下することにより、景品取得部4を奥行方向に移動させることができる。 The operation reception unit 21 has a first button 211 and a second button 212. The first button 211 and the second button 212 are known input devices, and output operation signals when pressed. The player can move the prize acquisition unit 4 in the width direction by pressing the first button 211. The player can move the prize acquisition unit 4 in the depth direction by pressing the second button 212.
 図3に示されるように、機能部2の内部には制御部23が配置されている。制御部23は、所謂ECU(Electronic Control Unit:電子制御装置)であり、不図示の電子素子を複数搭載している。制御部23は、操作受付部21から受信する操作信号に基づき、景品取得部4を移動させる移動機構や、後述する発光ユニット8に信号を送信し、それらの動作を制御する。 As shown in FIG. 3, a control unit 23 is arranged inside the function unit 2. The control unit 23 is a so-called ECU (Electronic Control Unit) and includes a plurality of electronic elements (not shown). Based on the operation signal received from the operation receiving unit 21, the control unit 23 transmits a signal to the moving mechanism that moves the prize acquisition unit 4 and the light emitting unit 8 described later, and controls the operation thereof.
 収容部3は、正面板5と、側面板6と、背面板7とを有している。 The housing part 3 has a front plate 5, a side plate 6, and a back plate 7.
 正面板5は、正面側における収容空間30の端部を区画する部材である。正面板5は、第1正面板51及び第2正面板52を有している。第1正面板51及び第2正面板52は、いずれも、透明なアクリル樹脂によって形成されている。 The front plate 5 is a member that divides the end of the accommodation space 30 on the front side. The front plate 5 has a first front plate 51 and a second front plate 52. The first front plate 51 and the second front plate 52 are both formed of a transparent acrylic resin.
 第1正面板51及び第2正面板52は、いずれも幅方向にスライド移動可能に配置されている。また、第1正面板51は、第2正面板52よりも背面側に配置されている。すなわち、正面板5は、幅方向に開閉する引違い戸である。ゲーム装置1の管理者は、この正面板5を開くことによって収容空間30を開放し、景品の補充や、景品取得部4のメンテナンスを行うことができる。 The first front plate 51 and the second front plate 52 are both slidably arranged in the width direction. Further, the first front plate 51 is arranged on the back side of the second front plate 52. That is, the front plate 5 is a sliding door that opens and closes in the width direction. The administrator of the game apparatus 1 can open the accommodation space 30 by opening the front plate 5 to replenish prizes or perform maintenance on the prize acquisition unit 4.
 側面板6は、幅方向における収容空間30の端部を区画する部材である。側面板6は、透明なアクリル樹脂によって形成されている。側面板6の正面側の端部は、曲げ加工が施されており、平面視で略L字形状を呈している。すなわち、側面板6は、側面部61及び正面部63と、側面部61と正面部63とを連結するように屈曲する屈曲部62と、を有している。 The side plate 6 is a member that partitions the end portion of the accommodation space 30 in the width direction. The side plate 6 is made of a transparent acrylic resin. The end of the side plate 6 on the front side is bent and has a substantially L shape in plan view. That is, the side plate 6 includes a side surface portion 61 and a front surface portion 63, and a bent portion 62 that bends so as to connect the side surface portion 61 and the front surface portion 63.
 側面部61は、奥行方向に延在するように配置されている。図5に示されるように、側面部61の背面側の端部には、入射面61aが形成されている。入射面61aは、その法線Nが奥行方向に沿うように形成された平面である。 The side part 61 is arranged so as to extend in the depth direction. As shown in FIG. 5, an incident surface 61 a is formed at the end of the side surface portion 61 on the back surface side. The incident surface 61a is a plane formed such that the normal line N is along the depth direction.
 また、正面部63は、幅方向に延在するように配置されている。正面部63は、正面板5よりも正面側に配置されている。図4に示されるように、屈曲部62は、収容空間30の隅部30aを区画している。 Further, the front part 63 is arranged so as to extend in the width direction. The front portion 63 is disposed on the front side of the front plate 5. As shown in FIG. 4, the bent portion 62 defines the corner 30 a of the accommodation space 30.
 背面板7は、背面側における収容空間30の端部を区画する部材である。背面板7は、必ずしも透明である必要はない。例えば、収容空間30側に位置する背面板7の表面を鏡面にしたり、当該表面に装飾を施したりしてもよい。 The back plate 7 is a member that divides the end of the accommodation space 30 on the back side. The back plate 7 does not necessarily need to be transparent. For example, the surface of the back plate 7 located on the accommodation space 30 side may be a mirror surface, or the surface may be decorated.
 図4に示されるように、側面板6の背面側には、発光ユニット8が配置されている。図5に示されるように、発光ユニット8は、発光素子として複数の発光ダイオード81を有している。複数の発光ダイオード81は、帯状を呈している発光ユニット8の長手方向に沿って、互いに間隔を空けて直線状に並んでいる。また、複数の発光ダイオード81は、いずれも同一方向に光を発するように配置されている。発光ユニット8は、側面板6の入射面61aと対向配置されている。 As shown in FIG. 4, a light emitting unit 8 is arranged on the back side of the side plate 6. As shown in FIG. 5, the light emitting unit 8 includes a plurality of light emitting diodes 81 as light emitting elements. The plurality of light emitting diodes 81 are arranged in a straight line at intervals from each other along the longitudinal direction of the light emitting unit 8 having a strip shape. Further, the plurality of light emitting diodes 81 are arranged so as to emit light in the same direction. The light emitting unit 8 is disposed opposite to the incident surface 61 a of the side plate 6.
 次に、図6及び図7を参照しながら、発光ユニット8が発した光の進行について説明する。図6は、側面板6の内部における光の進行を示す模式図である。図7は、ゲーム装置1周辺における光の進行を示す模式図である。図6及び図7は、光の進行を矢印によって示している。 Next, the progression of light emitted by the light emitting unit 8 will be described with reference to FIGS. FIG. 6 is a schematic diagram showing the progress of light inside the side plate 6. FIG. 7 is a schematic diagram showing the progress of light around the game apparatus 1. 6 and 7 show the progress of light by arrows.
 図6に示されるように、発光ユニット8が正面側に発した光は、入射面61aから側面板6の側面部61に入射する。このように入射した光のうち、側面部61の表面61b,61cに臨界角よりも大きい入射角で入射する光は、表面61bと表面61cとの間で反射しながら正面側に導かれる。 As shown in FIG. 6, the light emitted from the light emitting unit 8 to the front side enters the side surface 61 of the side plate 6 from the incident surface 61a. Of the incident light, light incident on the surfaces 61b and 61c of the side surface portion 61 at an incident angle larger than the critical angle is guided to the front side while being reflected between the surface 61b and the surface 61c.
 前述したように、側面部61の正面側に位置する屈曲部62は曲げ加工が施されており、その外周面62aと内周面62bとが湾曲している。平面視における外周面62aの曲率は、内周面62bの曲率よりも小さい。側面部61を通過して屈曲部62に到達した光の一部は、外周面62aに臨界角よりも小さい入射角で入射する。当該光は、矢印L1で示されるように、外周面62aから出射して正面側に進行する。 As described above, the bent portion 62 located on the front side of the side surface portion 61 is bent, and the outer peripheral surface 62a and the inner peripheral surface 62b are curved. The curvature of the outer peripheral surface 62a in plan view is smaller than the curvature of the inner peripheral surface 62b. Part of the light that has passed through the side surface portion 61 and reached the bent portion 62 is incident on the outer peripheral surface 62a at an incident angle smaller than the critical angle. The light is emitted from the outer peripheral surface 62a and travels to the front side as indicated by an arrow L1.
 屈曲部62に到達した光の他部は、外周面62aに臨界角よりも大きい入射角で外周面62aに入射する。当該光は、外周面62aで反射するとともに、正面部63側に導かれる。 The other part of the light reaching the bent part 62 is incident on the outer peripheral surface 62a at an incident angle larger than the critical angle on the outer peripheral surface 62a. The light is reflected by the outer peripheral surface 62a and guided to the front portion 63 side.
 正面部63に到達した光は、表面63aと表面63bとの間で反射しながら正面板5の中央側に導かれる。正面板5の中央側に位置する正面部63の端面は、法線が幅方向に沿うように配置された平面である。正面部63の内部を通過した光のうち、中央側出射面63cに臨界角よりも小さい入射角で入射した光は、矢印L2で示されるように、中央側出射面63cから正面板5の中央側に出射する。また、中央側出射面63cに臨界角よりも大きい入射角で入射した光は、反射して屈曲部62側に進行する。当該光は、矢印L3で示されるように、外周面62aに臨界角よりも小さい入射角で入射し、外周面62aから出射して背面側に進行する。 The light reaching the front part 63 is guided to the center side of the front plate 5 while being reflected between the surface 63a and the surface 63b. The end surface of the front portion 63 located on the center side of the front plate 5 is a flat surface arranged such that the normal line is along the width direction. Of the light that has passed through the inside of the front portion 63, the light that has entered the central-side emission surface 63c at an incident angle smaller than the critical angle is, as indicated by the arrow L2, from the central-side emission surface 63c to the center of the front plate 5. To the side. In addition, the light incident on the central emission surface 63c with an incident angle larger than the critical angle is reflected and travels toward the bent portion 62 side. As indicated by an arrow L3, the light is incident on the outer peripheral surface 62a at an incident angle smaller than the critical angle, is emitted from the outer peripheral surface 62a, and travels to the back side.
 この結果、ゲーム装置1は、図7に示されるように複数の方向に光を出射する。矢印L4で示されるように屈曲部62から正面側に出射した光は、ゲーム装置1の筐体10の正面側に居るプレイヤ候補H1を指向する。また、矢印L5,L6で示されるように中央側出射面63cから出射した光は、筐体10から幅方向にオフセットした位置に居るプレイヤ候補H2,H3を指向する。更に、矢印L7,L8で示されるように屈曲部62から背面側に出射した光は、ゲーム装置1の筐体10の正面側に居るプレイヤ候補や、隣接されたゲーム装置1を指向する。 As a result, the game apparatus 1 emits light in a plurality of directions as shown in FIG. As indicated by the arrow L4, the light emitted from the bent portion 62 to the front side is directed to the player candidate H1 located on the front side of the housing 10 of the game apparatus 1. Further, as indicated by the arrows L5 and L6, the light emitted from the central emission surface 63c is directed to the player candidates H2 and H3 located at positions offset from the housing 10 in the width direction. Furthermore, as indicated by arrows L7 and L8, the light emitted from the bent portion 62 to the back side is directed to the player candidates on the front side of the casing 10 of the game apparatus 1 and the adjacent game apparatus 1.
 このようなゲーム装置1の構成によれば、側面板6の屈曲部62及び正面部63から出射する光によってプレイヤ候補H1~H3の目を収容空間30及び収容空間30に配置された景品Gに引き付け、プレイ意欲を喚起することができる。当該光は、側面部61の一端面である入射面61aから入射し、側面板6の内部で反射しながら正面側に導かれたものである。 According to such a configuration of the game apparatus 1, the player's candidate H1 to H3 eyes are placed in the accommodation space 30 and the prize G placed in the accommodation space 30 by light emitted from the bent portion 62 and the front portion 63 of the side plate 6. Attracting and arousing play motivation. The light is incident from the incident surface 61 a that is one end surface of the side surface portion 61 and is guided to the front side while being reflected inside the side surface plate 6.
 すなわち、上記構成によれば、発光部である発光ユニット8を屈曲部62や正面部63に設けることなく、当該部分から光を出射させることができる。この結果、収容空間30の視認性を向上させるとともに、プレイヤ候補H1~H3のプレイ意欲を喚起することが可能になる。 That is, according to the above configuration, light can be emitted from the light emitting unit 8 that is a light emitting unit without providing the light emitting unit 8 in the bent portion 62 or the front portion 63. As a result, it is possible to improve the visibility of the accommodation space 30 and to stimulate the player candidates H1 to H3 to play.
 また、入射面61aは、その法線Nが奥行方向に沿うように形成されていている。この構成によれば、発光ユニット8が正面側に光を出射させ、当該光を効率良く屈曲部62及び正面部63に到達させることができる。すなわち、入射面61aから入射した光が、屈曲部62及び正面部63に到達することなく側面部61から出射してしまうことを抑制できる。この結果、簡易な構成ながらも、発光ユニット8が発した光を効率良く屈曲部62及び正面部63から出射させることが可能になる。 Further, the incident surface 61a is formed so that the normal N thereof is along the depth direction. According to this configuration, the light emitting unit 8 can emit light to the front side, and can efficiently reach the bent portion 62 and the front portion 63. That is, it is possible to suppress the light incident from the incident surface 61 a from being emitted from the side surface portion 61 without reaching the bent portion 62 and the front surface portion 63. As a result, the light emitted from the light emitting unit 8 can be efficiently emitted from the bent portion 62 and the front portion 63 with a simple configuration.
 また、入射面61aは、側面部61の背面側の端面である。この構成によれば、筐体10の正面側に居るプレイヤ候補H1~H3から発光ユニットが視認し難くなる。すなわち、収容空間30の視認を発光ユニット8によって妨げることなく、屈曲部62及び正面部63から光を出射させることが可能になる。 Further, the incident surface 61 a is an end surface on the back side of the side surface portion 61. According to this configuration, it is difficult to visually recognize the light emitting unit from the player candidates H1 to H3 on the front side of the housing 10. That is, light can be emitted from the bent portion 62 and the front portion 63 without hindering the visual recognition of the accommodation space 30 by the light emitting unit 8.
 また、正面部63は、正面板5の中央部に向けて光を出射させる中央側出射面63cを有している。中央側出射面は、筐体から幅方向にオフセットした位置に居るプレイヤ候補からも視認することができる。すなわち、この構成によれば、広範囲に光を出射し、より多くのプレイヤ候補のプレイ意欲を喚起することが可能になる。 Further, the front part 63 has a central-side emission surface 63 c that emits light toward the central part of the front plate 5. The center-side emission surface can also be visually recognized by the player candidates at the position offset in the width direction from the housing. In other words, according to this configuration, it is possible to emit light over a wide range and to motivate more player candidates to play.
 また、側面板6は、透明な平板を曲げ加工することによって側面部61、屈曲部62及び正面部63が一体となるように形成されている。この構成によれば、側面部61、屈曲部62及び正面部63が継ぎ目なく形成されるため、発光ユニット8が発した光を、さらに効率良く屈曲部62及び正面部63に到達させることができる。また、曲げ加工を施す際に、屈曲部62の外周面62aと内周面62bとの曲率を適宜調整することができる。この結果、屈曲部62の外周面62aから出射する光の量と、正面部63から出射する光の量とのバランスを調整することが可能になる。 The side plate 6 is formed so that the side portion 61, the bent portion 62, and the front portion 63 are integrated by bending a transparent flat plate. According to this configuration, since the side surface portion 61, the bent portion 62, and the front portion 63 are formed seamlessly, the light emitted from the light emitting unit 8 can reach the bent portion 62 and the front portion 63 more efficiently. . Moreover, when performing a bending process, the curvature of the outer peripheral surface 62a of the bending part 62 and the internal peripheral surface 62b can be adjusted suitably. As a result, it is possible to adjust the balance between the amount of light emitted from the outer peripheral surface 62 a of the bent portion 62 and the amount of light emitted from the front portion 63.
 ところで、屈曲部62や正面部63から出射する光は、プレイヤ候補H1~H3のプレイ意欲の喚起に有効であるが、ゲームのプレイを阻害するおそれがある。すなわち、屈曲部62や正面部63から出射する光が、プレイヤに眩しさを感じさせ、収容空間30を視認しながら操作受付部21を操作する際の妨げとなるおそれがある。 By the way, the light emitted from the bent portion 62 and the front portion 63 is effective in stimulating the player's desire to play H1 to H3, but there is a possibility that the play of the game may be hindered. That is, the light emitted from the bent part 62 or the front part 63 may cause the player to feel dazzling and hinder the operation when operating the operation receiving unit 21 while viewing the accommodation space 30.
 そこで、制御部23は、屈曲部62や正面部63から出射する光がゲームのプレイを阻害しないように、発光ユニット8の発光を制御する。図8を参照しながら、この制御部23の制御について説明する。図8は、プレイヤがゲームを開始する際に、制御部が実行する制御を示すフローチャートである。 Therefore, the control unit 23 controls the light emission of the light emitting unit 8 so that the light emitted from the bent portion 62 and the front portion 63 does not hinder the game play. The control of the control unit 23 will be described with reference to FIG. FIG. 8 is a flowchart showing the control executed by the control unit when the player starts the game.
 まず、制御部23は、ステップS11において、不図示の硬貨投入口への硬貨の投入を待機する。硬貨が投入されない間(S11:NO)、制御部23は、発光ユニット8を点灯させ、屈曲部62や正面部63から光を出射させている。硬貨が投入された場合(S11:YES)、制御部23は、ステップS12の処理に進む。 First, in step S11, the control unit 23 waits for the insertion of a coin into a coin insertion slot (not shown). While no coin is inserted (S11: NO), the control unit 23 turns on the light emitting unit 8 and emits light from the bent portion 62 and the front portion 63. When a coin is inserted (S11: YES), the control unit 23 proceeds to the process of step S12.
 次に、制御部23は、ステップS12において、発光ユニット8を消灯させる。つまり、制御部23は、硬貨が投入され、プレイヤ操作を待機する状態に移行したことに基づいて、発光ユニット8の発光を停止させる。 Next, the control unit 23 turns off the light emitting unit 8 in step S12. That is, the control unit 23 stops the light emission of the light emitting unit 8 based on the fact that a coin has been inserted and the state has shifted to a state of waiting for a player operation.
 次に、制御部23は、ステップS13において、ゲームシーケンスの終了を待機する。すなわち、制御部23は、前述したように景品取得部4が初期位置に戻るまでのシーケンスの終了を待機する。制御部23は、ゲームシーケンス中(S13:NO)においては、発光ユニット8を消灯させたままにする。一方、ゲームシーケンスが終了したと判定した場合(S13:YES)、制御部23は、ステップ14に進む。 Next, the controller 23 waits for the end of the game sequence in step S13. That is, as described above, the control unit 23 waits for the end of the sequence until the prize acquisition unit 4 returns to the initial position. The control unit 23 keeps the light emitting unit 8 off during the game sequence (S13: NO). On the other hand, if it is determined that the game sequence has ended (S13: YES), the control unit 23 proceeds to step 14.
 次に、制御部23は、ステップS14において、発光ユニット8を点灯させる。つまり、ゲームシーケンスが終了し、プレイヤがゲームのプレイを終えたことに基づいて、発光ユニット8の発光を再開させる。 Next, the control unit 23 turns on the light emitting unit 8 in step S14. That is, the light emission of the light emitting unit 8 is resumed based on the end of the game sequence and the completion of the game by the player.
 このように、制御部23は、プレイヤ操作を待機する操作待機モードの実行時に、操作待機モードの非実行時と比べて、発光部である発光ユニット8の輝度を低くする。この構成によれば、屈曲部62や正面部63から出射する光が、プレイヤが収容空間30を視認しながら操作受付部21を操作する際の妨げとなることを抑制できる。 As described above, the control unit 23 lowers the luminance of the light emitting unit 8 that is the light emitting unit when executing the operation standby mode for waiting for the player operation as compared to when not executing the operation standby mode. According to this structure, it can suppress that the light radiate | emitted from the bending part 62 or the front part 63 becomes a hindrance when a player operates the operation reception part 21, visually recognizing the storage space 30. FIG.
 図9を参照しながら、この制御部23が実行する制御の変形例について説明する。図9は、ゲームシーケンス中に制御部が実行する制御を示すフローチャートである。制御部23は、不図示の硬貨投入口に硬貨が投入されたことをトリガとして、本制御を実行する。 A modified example of the control executed by the control unit 23 will be described with reference to FIG. FIG. 9 is a flowchart showing the control executed by the control unit during the game sequence. The control unit 23 executes this control using a coin inserted into a coin insertion slot (not shown) as a trigger.
 まず、制御部23は、ステップS21において、第1ボタン押下待機モードに移行する。第1ボタン押下待機モードは、第1ボタン211の押下を待機する動作モードである。前述したように、第1ボタン211は、景品取得部4を幅方向に移動させるためにプレイヤが押下する入力機器である。第1ボタン押下待機モード実行中は、仮に第2ボタン212が押下された場合でも、制御部23は景品取得部4を移動させない。 First, in step S21, the control unit 23 shifts to a first button press standby mode. The first button press standby mode is an operation mode for waiting for the first button 211 to be pressed. As described above, the first button 211 is an input device that is pressed by the player in order to move the prize acquisition unit 4 in the width direction. During execution of the first button press standby mode, even if the second button 212 is pressed, the control unit 23 does not move the prize acquisition unit 4.
 次に、制御部23は、ステップS22において、プレイヤによる第1ボタン211の押下を待機する。第1ボタン211が押下されない間(S22:NO)、制御部23は、発光ユニット8に比較的高い輝度で発光させる。第1ボタン211が押下された場合(S22:YES)、制御部23は、ステップS23の処理に進む。 Next, in step S22, the control unit 23 waits for the player to press the first button 211. While the first button 211 is not pressed (S22: NO), the control unit 23 causes the light emitting unit 8 to emit light with relatively high luminance. When the first button 211 is pressed (S22: YES), the control unit 23 proceeds to the process of step S23.
 まず、制御部23は、ステップS23において、第2ボタン押下待機モードに移行する。第2ボタン押下待機モードは、第2ボタン212の押下を待機する動作モードである。前述したように、第2ボタン212は、景品取得部4を奥行方向に移動させるためにプレイヤが押下する入力機器である。第2ボタン押下待機モード実行中は、仮に第1ボタン211が押下された場合でも、制御部23は景品取得部4を移動させない。 First, in step S23, the control unit 23 shifts to the second button press standby mode. The second button press standby mode is an operation mode for waiting for the second button 212 to be pressed. As described above, the second button 212 is an input device that is pressed by the player to move the prize acquisition unit 4 in the depth direction. During execution of the second button press standby mode, even if the first button 211 is pressed, the control unit 23 does not move the prize acquisition unit 4.
 次に、制御部23は、ステップS24において、発光ユニット8を減光させる。つまり、制御部23は、第2ボタン押下待機モードに移行したことに基づいて、発光ユニット8が発する光の輝度を低下させる。 Next, the controller 23 dims the light emitting unit 8 in step S24. That is, the control unit 23 reduces the luminance of the light emitted from the light emitting unit 8 based on the transition to the second button press standby mode.
 次に、制御部23は、ステップS25において、プレイヤによる第2ボタン212の押下を待機する。第2ボタン212が押下されない間(S25:NO)、制御部23は、発光ユニット8に比較的低い輝度で発光させる。第2ボタン212が押下された場合(S25:YES)、制御部23は、ステップS26の処理に進む。 Next, in step S25, the control unit 23 waits for the player to press the second button 212. While the second button 212 is not pressed (S25: NO), the control unit 23 causes the light emitting unit 8 to emit light with relatively low luminance. When the second button 212 is pressed (S25: YES), the control unit 23 proceeds to the process of step S26.
 次に、制御部23は、ステップS26において、発光ユニット8を増光させる。つまり、制御部23は、第2ボタン212が押下されたことに基づいて、発光ユニット8が発する光の輝度を増加させる。 Next, the control unit 23 increases the light emission unit 8 in step S26. That is, the control unit 23 increases the luminance of light emitted from the light emitting unit 8 based on the second button 212 being pressed.
 このように、制御部23は、操作受付部21が、景品取得部4を奥行方向に移動させるためのプレイヤ操作を待機する第2ボタン押下待機モードの実行時に、第2ボタン押下待機モードの非実行時と比べて、発光ユニット8の輝度を低くする。この構成によれば、景品取得部4を奥行方向に移動させようとする際に、プレイヤが視点を側面部61側に移動させて景品Gと景品取得部4との位置関係を確認する場合でも、屈曲部62から出射する光が、その妨げとなることを抑制できる。 As described above, the control unit 23 is in the second button press standby mode when the operation accepting unit 21 executes the second button press standby mode in which the player operation for moving the prize acquisition unit 4 in the depth direction is executed. The luminance of the light emitting unit 8 is lowered as compared with the execution time. According to this configuration, even when the player tries to move the prize acquisition unit 4 in the depth direction, the player moves the viewpoint to the side surface part 61 side to check the positional relationship between the prize G and the prize acquisition unit 4. The light emitted from the bent portion 62 can be prevented from being hindered.
 以上、具体例を参照しつつ本発明の実施の形態について説明した。しかし、本発明はこれらの具体例に限定されない。すなわち、これら具体例に、当業者が適宜設計変更を加えたものも、本発明の特徴を備えている限り、本発明の範囲に包含される。前述した各具体例が備える各要素及びその配置、材料、条件、形状、サイズなどは、例示したものに限定されず、適宜変更することができる。 The embodiments of the present invention have been described above with reference to specific examples. However, the present invention is not limited to these specific examples. In other words, those specific examples that have been appropriately modified by those skilled in the art are also included in the scope of the present invention as long as they have the characteristics of the present invention. Each element included in each of the specific examples described above and their arrangement, material, condition, shape, size, and the like are not limited to those illustrated, and can be changed as appropriate.
 図10を参照しながら、変形例に係る側面板6Aについて説明する。図10は、側面板6Aの背面側の端部を図示している。側面板6Aの正面側の端部の構成は、前述した実施形態と同様であるため、図示が省略されている。前述した実施形態と同一の構成については同一の符号を付し、説明を適宜省略する。 The side plate 6A according to the modification will be described with reference to FIG. FIG. 10 illustrates an end portion on the back side of the side plate 6A. Since the configuration of the end portion on the front side of the side plate 6A is the same as that of the above-described embodiment, the illustration is omitted. The same reference numerals are given to the same configurations as those in the above-described embodiment, and the description will be omitted as appropriate.
 側面板6Aの背面側の端面61Adは、側面部61Aの厚み方向に対して傾斜するように形成されている。この端面61Adには、鏡面を有する部材(例えばアルミ箔)が貼付されるなど、光を側面部61Aの内部に反射し易くする加工が施されている。 The end surface 61Ad on the back side of the side plate 6A is formed so as to be inclined with respect to the thickness direction of the side portion 61A. The end surface 61Ad is subjected to processing for easily reflecting light into the side surface portion 61A, for example, a member having a mirror surface (for example, aluminum foil) is attached.
 発光ユニット8は、側面板6Aの表面61Acのうち、背面側の端部と対向配置されている。すなわち、表面61Acのうち発光ユニット8と対向する部位が、入射面61Aaとして機能する。 The light-emitting unit 8 is disposed to face the rear-side end portion of the surface 61Ac of the side plate 6A. That is, a portion of the surface 61Ac that faces the light emitting unit 8 functions as the incident surface 61Aa.
 発光ユニット8が発した光は、入射面61Aaから側面板6Aの側面部61Aに入射する。当該光は端面61Adにおいて正面側に向かって全反射し、表面61Abと表面61Acとの間で反射しながら正面側に導かれる。その後、当該光は、前述したように屈曲部62や中央側出射面63cから出射する(図6参照)。 The light emitted from the light emitting unit 8 is incident on the side surface 61A of the side plate 6A from the incident surface 61Aa. The light is totally reflected toward the front side at the end face 61Ad, and is guided to the front side while being reflected between the surface 61Ab and the surface 61Ac. Thereafter, as described above, the light is emitted from the bent portion 62 and the central emission surface 63c (see FIG. 6).
 図11を参照しながら、参考例に係る側面板6Bについて説明する。図11は、側面板6Bの正面側の端部を図示している。側面板6Bの背面側の端部の構成は、前述した実施形態と同様であるため、図示が省略されている。前述した実施形態と同一の構成については同一の符号を付し、説明を適宜省略する。 The side plate 6B according to the reference example will be described with reference to FIG. FIG. 11 illustrates the front end of the side plate 6B. Since the configuration of the end portion on the back side of the side plate 6B is the same as that of the above-described embodiment, the illustration is omitted. The same reference numerals are given to the same configurations as those in the above-described embodiment, and the description will be omitted as appropriate.
 側面板6Bは、前述した実施形態と異なり、屈曲部や正面部を有していない。すなわち、側面板6Bは、平板形状を呈する側面部61Bのみによって構成されている。側面部61Bの正面側の端面は、出射面61Bdとして機能する。出射面61Bdは、側面部61Bの厚み方向に沿うように形成されている。 The side plate 6B does not have a bent portion or a front portion, unlike the embodiment described above. That is, the side plate 6B is configured only by the side portion 61B having a flat plate shape. The front end surface of the side surface portion 61B functions as the emission surface 61Bd. The exit surface 61Bd is formed along the thickness direction of the side surface portion 61B.
 不図示の発光ユニット8が発し、側面部61Bに入射した光は、表面61Bbと表面61Bcとの間で反射しながら正面側に導かれる。当該光の大半は、出射面61Bdに臨界角よりも小さい入射角で入射する。当該光は、矢印L9で示されるように、出射面61Bdから出射して正面側に進行する。 The light emitted from the light emitting unit 8 (not shown) and incident on the side surface 61B is guided to the front side while being reflected between the surface 61Bb and the surface 61Bc. Most of the light is incident on the emission surface 61Bd at an incident angle smaller than the critical angle. The light is emitted from the emission surface 61Bd and travels to the front side as indicated by an arrow L9.
1:景品取得ゲーム装置
21:操作受付部
23:制御部
3:収容部
30:収容空間
30a:隅部
4:景品取得部
5:正面板
6:側面板
61:側面部
61a:入射面
62:屈曲部
63:正面部
63c:中央側出射面
8:発光ユニット(発光部)
N:法線
1: prize acquisition game device 21: operation reception unit 23: control unit 3: accommodation unit 30: accommodation space 30a: corner 4: prize acquisition unit 5: front plate 6: side plate 61: side unit 61a: incident surface 62: Bending part 63: front part 63c: central emission surface 8: light emitting unit (light emitting part)
N: Normal

Claims (7)

  1.  筐体の一側部に操作受付部が設けられ、該操作受付部が受け付けるプレイヤ操作に基づいて景品を取得する景品取得ゲーム装置であって、
     前記一側部と正対するように前記筐体を見て、手前側を正面側とし、奥側を背面側とし、前記正面側から前記背面側に向かう方向を奥行方向とし、前記奥行方向と直交する水平方向を幅方向としたとき、
     透明で景品を収容する収容空間を区画形成する収容部と、
     前記収容空間において景品の取得動作を行う景品取得部と、
     光を発する発光部と、
     前記発光部の発光を制御するとともに、前記操作受付部が受け付けたプレイヤ操作に基づいて前記景品取得部の移動を制御する制御部と、を備え、
     前記収容部は、前記正面側における前記収容空間の端部を区画する正面板と、前記幅方向における前記収容空間の端部を区画する側面板と、を有し、
     前記側面板は、前記奥行方向に延在する側面部と、前記幅方向に延在し前記正面板よりも前記正面側に配置される正面部と、前記側面部と前記正面部とを連結するように屈曲して前記収容空間の隅部を区画する屈曲部と、を有し、
     前記発光部は、前記側面部の一端面である入射面と対向配置され、
     前記側面板は、前記入射面から入射した光を内部で反射させながら前記正面側に導くとともに、該光の一部を前記屈曲部から出射させ、他部を前記正面部から出射させるように構成されていることを特徴とする景品取得ゲーム装置。
    A prize acquisition game device in which an operation receiving unit is provided on one side of a housing and acquires a prize based on a player operation received by the operation receiving unit,
    Looking at the housing so as to face the one side, the front side is the front side, the back side is the back side, the direction from the front side toward the back side is the depth direction, and orthogonal to the depth direction When the horizontal direction is the width direction,
    A storage section that forms a storage space that is transparent and stores premiums;
    A prize acquisition unit that performs an operation of acquiring a prize in the accommodation space;
    A light emitting unit that emits light;
    A control unit that controls light emission of the light emitting unit and controls movement of the prize acquisition unit based on a player operation received by the operation receiving unit,
    The accommodating portion has a front plate that defines an end portion of the accommodating space on the front side, and a side plate that defines an end portion of the accommodating space in the width direction,
    The side plate connects the side surface portion extending in the depth direction, the front surface portion extending in the width direction and disposed on the front side of the front plate, and the side surface portion and the front surface portion. A bent portion that bends to define a corner of the accommodation space,
    The light emitting portion is disposed opposite to an incident surface which is one end surface of the side surface portion,
    The side plate is configured to guide the light incident from the incident surface to the front side while reflecting the light internally, and to emit a part of the light from the bent portion and the other portion from the front portion. The prize acquisition game device characterized by being made.
  2.  前記入射面は、その法線が前記奥行方向に沿うように形成されていることを特徴とする請求項1に記載の景品取得ゲーム装置。 2. The prize acquisition game device according to claim 1, wherein the incident surface is formed such that a normal line thereof is along the depth direction.
  3.  前記入射面は、前記側面部の前記背面側の端面であることを特徴とする請求項2に記載の景品取得ゲーム装置。 3. The prize acquisition game device according to claim 2, wherein the incident surface is an end surface on the back side of the side surface portion.
  4.  前記正面部は、前記正面板の中央部に向けて光を出射させる中央側出射面を有していることを特徴とする請求項3に記載の景品取得ゲーム装置。 4. The prize acquisition game device according to claim 3, wherein the front portion has a central emission surface for emitting light toward the central portion of the front plate.
  5.  前記側面板は、透明な平板を曲げ加工を施すことによって前記側面部、前記屈曲部及び前記正面部が一体となるように形成されていることを特徴とする請求項4に記載の景品取得ゲーム装置。 5. The prize acquisition game according to claim 4, wherein the side plate is formed so that the side portion, the bent portion, and the front portion are integrated by bending a transparent flat plate. apparatus.
  6.  前記制御部は、プレイヤ操作を待機する操作待機モードの実行時に、前記操作待機モードの非実行時と比べて、前記発光部の輝度を低くすることを特徴とする請求項1乃至5のいずれか1項に記載の景品取得ゲーム装置。 6. The control unit according to claim 1, wherein when the operation standby mode for waiting for a player operation is executed, the control unit lowers the luminance of the light emitting unit compared to when the operation standby mode is not executed. The prize acquisition game device according to item 1.
  7.  前記景品取得部は、前記収容空間において前記奥行方向、前記幅方向及び鉛直方向に移動し、景品の把持及び解放を行うように構成され、
     前記制御部は、前記景品取得部を前記奥行方向に移動させるためのプレイヤ操作を待機する奥行操作待機モードの実行時に、前記奥行操作待機モードの非実行時と比べて、前記発光部の輝度を低くすることを特徴とする請求項6に記載の景品取得ゲーム装置。
    The prize acquisition unit is configured to move in the depth direction, the width direction, and the vertical direction in the accommodation space to hold and release the prize,
    The controller controls the brightness of the light emitting unit during execution of the depth operation standby mode in which the player operation for moving the prize acquisition unit in the depth direction is performed, compared to when the depth operation standby mode is not performed. The premium acquisition game apparatus according to claim 6, wherein the premium acquisition game apparatus is lowered.
PCT/JP2017/011610 2016-06-23 2017-03-23 Prize acquisition game device WO2017221489A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201780027670.4A CN109069918B (en) 2016-06-23 2017-03-23 Prize acquisition game device

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2016-124844 2016-06-23
JP2016124844A JP6057243B1 (en) 2016-06-23 2016-06-23 Premium acquisition game device

Publications (1)

Publication Number Publication Date
WO2017221489A1 true WO2017221489A1 (en) 2017-12-28

Family

ID=57756122

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2017/011610 WO2017221489A1 (en) 2016-06-23 2017-03-23 Prize acquisition game device

Country Status (3)

Country Link
JP (1) JP6057243B1 (en)
CN (1) CN109069918B (en)
WO (1) WO2017221489A1 (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6934199B2 (en) * 2019-01-16 2021-09-15 北日本通信工業株式会社 Freebie acquisition game device
JP6671696B1 (en) * 2019-01-23 2020-03-25 株式会社コナミアミューズメント game machine

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS61123755U (en) * 1985-01-23 1986-08-04
JP2005080891A (en) * 2003-09-09 2005-03-31 Taito Corp Crane game machine
JP2007330546A (en) * 2006-06-15 2007-12-27 Taito Corp Game machine performance system
JP2008093194A (en) * 2006-10-12 2008-04-24 Agatsuma:Kk Home crane-game machine
US20110180998A1 (en) * 2010-01-25 2011-07-28 Elaut N.V. Game machine
JP2015146921A (en) * 2014-02-06 2015-08-20 株式会社セガゲームス Prize acquisition game device
JP3201975U (en) * 2015-10-26 2016-01-14 寶凱電子企業股▲分▼有限公司 Game machine having light emitting plate and light emitting plate

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5847929A (en) * 1996-06-28 1998-12-08 International Business Machines Corporation Attaching heat sinks directly to flip chips and ceramic chip carriers
JP4350144B2 (en) * 2007-08-09 2009-10-21 シャープ株式会社 LIGHT EMITTING DEVICE AND LIGHTING DEVICE EQUIPPED WITH THE SAME
JP4951688B2 (en) * 2010-03-15 2012-06-13 株式会社コナミデジタルエンタテインメント GAME SYSTEM, COMPUTER PROGRAM THEREOF, AND GAME SYSTEM CONTROL METHOD
CN204066242U (en) * 2014-07-29 2014-12-31 陈斌 Environmental protection accumulated point exchanging machine
CN204411687U (en) * 2015-01-28 2015-06-24 广州市雄翔动漫科技有限公司 A kind of high entertaining fishes for the game machine of gift
CN204650674U (en) * 2015-03-23 2015-09-16 周红光 A kind of single, double children's prize ball spring game machine that can play

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS61123755U (en) * 1985-01-23 1986-08-04
JP2005080891A (en) * 2003-09-09 2005-03-31 Taito Corp Crane game machine
JP2007330546A (en) * 2006-06-15 2007-12-27 Taito Corp Game machine performance system
JP2008093194A (en) * 2006-10-12 2008-04-24 Agatsuma:Kk Home crane-game machine
US20110180998A1 (en) * 2010-01-25 2011-07-28 Elaut N.V. Game machine
JP2015146921A (en) * 2014-02-06 2015-08-20 株式会社セガゲームス Prize acquisition game device
JP3201975U (en) * 2015-10-26 2016-01-14 寶凱電子企業股▲分▼有限公司 Game machine having light emitting plate and light emitting plate

Also Published As

Publication number Publication date
JP2017225702A (en) 2017-12-28
JP6057243B1 (en) 2017-01-11
CN109069918A (en) 2018-12-21
CN109069918B (en) 2020-02-14

Similar Documents

Publication Publication Date Title
JP2016059483A (en) Game machine
JP6161583B2 (en) Game machine
WO2017221489A1 (en) Prize acquisition game device
JP6147235B2 (en) Game machine
JP7466491B2 (en) Prize acquisition game device
JP6153908B2 (en) Game machine
JP2010259708A (en) Performance generator of game machine
JP6151231B2 (en) Game machine
JP2017170198A (en) Game machine
JP6143721B2 (en) Game machine
JP6321500B2 (en) Game machine
JP6362736B2 (en) Game machine
JP6480505B2 (en) Game machine
JP6333686B2 (en) Game machine
JP6143722B2 (en) Game machine
JP2017140496A (en) Game machine
JP2017127782A (en) Game machine
JP6151230B2 (en) Game machine
JP2016059494A (en) Game machine
JP6224563B2 (en) Game machine
JP6436523B2 (en) Game machine
JP2016059490A (en) Game machine
JP2020099819A (en) Game machine
JP2019155152A (en) Game machine
JP2019034215A (en) Game machine

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 17814961

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 17814961

Country of ref document: EP

Kind code of ref document: A1