WO2017190344A1 - 虚拟现实眼镜 - Google Patents

虚拟现实眼镜 Download PDF

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Publication number
WO2017190344A1
WO2017190344A1 PCT/CN2016/081257 CN2016081257W WO2017190344A1 WO 2017190344 A1 WO2017190344 A1 WO 2017190344A1 CN 2016081257 W CN2016081257 W CN 2016081257W WO 2017190344 A1 WO2017190344 A1 WO 2017190344A1
Authority
WO
WIPO (PCT)
Prior art keywords
frame
disposed
virtual reality
reality glasses
mounting plate
Prior art date
Application number
PCT/CN2016/081257
Other languages
English (en)
French (fr)
Inventor
洪谷溢
Original Assignee
深圳动三帝虚拟现实互动科技有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 深圳动三帝虚拟现实互动科技有限公司 filed Critical 深圳动三帝虚拟现实互动科技有限公司
Priority to CN201690001661.9U priority Critical patent/CN209327683U/zh
Priority to PCT/CN2016/081257 priority patent/WO2017190344A1/zh
Publication of WO2017190344A1 publication Critical patent/WO2017190344A1/zh

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Classifications

    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays

Definitions

  • the invention relates to a virtual reality glasses.
  • the space for placing display devices in conventional virtual reality glasses is generally fixed, and the thickness of display devices is not uniform, and the thickness of display devices of different models is different. Thinner display devices are easier to loosen in conventional virtual reality glasses, and thicker display devices are often not placed in traditional virtual reality glasses. Therefore, conventional virtual reality glasses are difficult to apply to various types of display devices.
  • a virtual reality glasses comprising:
  • connecting frame connected to the fixing frame, comprising a connecting frame and a mounting plate, wherein the connecting frame is slidably engaged with the fixing frame, and the mounting plate is disposed at an end of the connecting frame away from the fixing frame;
  • a shelf mounted on an end of the connecting frame away from the fixing frame, and comprising a fixing portion and a movable portion
  • the fixing portion is installed in a circumferential direction of the connecting frame, and includes a card slot and an inner wall of the card slot a first engaging member
  • the movable portion is disposed on a side of the mounting plate away from the fixing frame, and forms a passage for clamping the display device with the mounting plate
  • the movable portion One end is connected to the connecting frame, and the other end is provided with a second engaging member matched with the first engaging member, and the first engaging member and the second engaging member are located along the connecting frame The direction of the shelf is relatively moved.
  • the above-mentioned virtual reality glasses are designed to be adjustable for placing the display device, and can adjust the engagement positions of the first engaging member and the second engaging member according to display devices of different thicknesses, thereby enabling the virtual reality glasses to be enabled. Applicable to a variety of display devices.
  • FIG. 1 is a schematic diagram showing a combined structure of virtual reality glasses according to an embodiment
  • FIG. 2 is a schematic diagram showing a combined structure of another perspective of the virtual reality glasses shown in FIG. 1;
  • FIG. 3 is a perspective exploded view of the virtual reality glasses shown in FIG. 1;
  • FIG. 4 is a perspective exploded view of another perspective view of the virtual reality glasses shown in FIG. 2;
  • Figure 5 is a front elevational view of the lens assembly and adjustment assembly of Figure 4.
  • Figure 6 is a partial enlarged view of the card strip of Figure 3.
  • FIG. 7 is a perspective view of the connecting frame and the touch component shown in FIG. 2;
  • Figure 8 is an exploded perspective view of the shelf shown in Figure 2;
  • Figure 9 is a schematic view showing the internal structure of the fixing portion shown in Figure 8.
  • FIG. 10 is a schematic structural view of the touch component shown in FIG. 3.
  • virtual reality glasses In order to facilitate the understanding of the present invention, a more complete description of virtual reality glasses will be made below with reference to the related drawings.
  • a preferred embodiment of virtual reality glasses is given in the drawings.
  • the virtual reality glasses can be implemented in many different forms and are not limited to the embodiments described herein. Rather, the purpose of providing these embodiments is to make the disclosure of virtual reality glasses more thorough and comprehensive.
  • the virtual reality glasses 10 of an embodiment include a fixing frame 100 , a lens assembly 200 , an adjusting component 300 , a connecting frame 400 , a telescopic assembly 500 , a shelf 600 , and a touch component . 700 and scent generator 800.
  • the lens assembly 200 and the adjustment assembly 300 are both mounted in the fixture 100, and the adjustment assembly 300 is coupled to the lens assembly 200 for adjusting the spacing between the lenses 220 of the lens assembly 200.
  • the connecting frame 400 is connected to the fixing frame 100 through the telescopic assembly 500, and the telescopic assembly 500 is used to adjust the overall thickness of the connecting frame 400 and the fixing frame 100.
  • the shelf 600 is installed at one end of the connecting frame 400 away from the fixing frame 100 for mounting a display device such as a mobile phone or an ipad.
  • the touch component 700 is mounted in the connector frame 400 for simulating a human hand operating display device.
  • the scent generator 800 is mounted in the holder 100 for communication connection with the display device to generate an odor corresponding to the displayed content according to the content displayed by the display device, enhancing the user experience.
  • the fixing frame 100 includes an outer frame 110 and a partition 120 disposed inside the outer frame 110 .
  • the outer frame 110 includes a first open end 112 and a second open end 114 opposite the first open end 112, the first open end 112 for engaging a human face.
  • the partition 120 is located inside the outer frame 110 for mounting the lens 220 of the virtual reality glasses 10.
  • a first accommodating cavity 130 is disposed between the partition 120 and the first open end 112
  • a second accommodating cavity 140 is disposed between the partition 120 and the second open end 114 .
  • the partition 120 is provided with two horizontally arranged first through holes 122.
  • the two first through holes 122 are symmetrically disposed, and the distance between the center points of the two first through holes 122 ranges from 55 mm to 70 mm.
  • the lens assembly 200 is located within the second receiving cavity 140 and is movably coupled to the diaphragm 120.
  • the lens assembly 200 includes a frame 210 and a lens 220 embedded in the frame 210.
  • One end of the frame 210 is located in the first through hole 122.
  • the number of the frame 210 and the lens 220 is two each.
  • the two lenses 220 respectively correspond to the two first through holes 122, and the two lenses 220 are symmetrically disposed.
  • the middle portion of the first through hole 122 has a rectangular shape, and both ends are semicircular, and the radius of the semicircle is equal to the radius of the frame 210 disposed in the first through hole 122, so that the lens 220 embedded in the frame 210 is integrated. It can translate laterally within the first through hole 122.
  • the adjustment assembly 300 is coupled to the lens assembly 200 and includes a knob 310, a first gear 320, a folding arm 330, a second gear 340, and a transmission arm 350 that are sequentially connected.
  • the knob 310 is disposed on the outer frame 110 and is coaxially connected to the first gear 320.
  • the folding arm 330 is connected to one of the frames 210, and a side of the folding arm 330 adjacent to the outer frame 110 away from the frame 210 is provided with a first rack 332, and a second tooth is disposed on a side opposite to the surface of the first rack 332.
  • the first gear 320 meshes with the first rack 332.
  • the transmission arm 350 is parallel to the folding arm 330 and is connected to the other frame 210.
  • a third rack 352 is disposed on the transmission arm 350.
  • the second gear 340 is disposed between the second rack 334 and the third rack 352 and meshes with both the second rack 334 and the third rack 352.
  • the knob 310 when the knob 310 is rotated counterclockwise, the first gear 320 rotates counterclockwise, so that the folding arm 330 drives the right lens 220 to move to the right, and at the same time, the second gear 340 The clockwise rotation causes the transmission arm 350 to move the left lens 220 to the left. At this time, the two lenses 220 are apart from each other.
  • the maximum distance between the center points of the two lenses 220 is 78 mm, and the minimum distance is 50 mm.
  • the distance between the center points of the two lenses 220 is set based on the pupil distance of the human eye, so that the brain obtains depth information through two images with parallax to form an image with the best stereoscopic effect. If the distance between the two lenses is smaller, the 3D effect is less obvious, and the depth of the picture is weakened; if the distance between the two lenses is larger, the 3D effect is liable to be dizzy.
  • the user can adjust the distance between the two lenses 220 by using the adjustment assembly 300 according to the actual situation of the lay length.
  • first rack 332 and the second rack 334 are respectively located at both ends of the folding arm 330.
  • first rack 332 can also be disposed opposite the second rack 334 and located between the two lenses 220, that is, the knob 310 is disposed between the two lenses 220.
  • the virtual reality glasses 10 further include a connecting frame 400 and a telescopic assembly 500 .
  • the fixing frame 100 is sleeved in the connecting frame 400 and connected to the connecting frame 400 through the telescopic assembly 500. It can be understood that in other embodiments, the connecting frame 400 can also be sleeved in the fixing frame 100.
  • the connecting frame 400 includes a connecting frame 410 and a mounting plate 420.
  • the outer frame 110 is slidably engaged with the connecting frame 410 and sleeved in the connecting frame 410.
  • the mounting plate 420 is disposed at an end of the connecting frame 410 away from the fixing frame 100 for connecting the display device.
  • the mounting plate 420 is enclosed with the connecting frame 410 to form a third accommodating cavity 430.
  • the telescoping assembly 500 includes a guide post 510, a connector 520, and an elastic member 530.
  • One end of the connecting member 520 is bored in the guiding post 510 and is movable in the axial direction of the guiding post 510 in the guiding post 510.
  • the elastic member 530 is sleeved on the connecting member 520.
  • the guide post 510 is connected to the mounting plate 420 and is located in the third receiving cavity 430.
  • the other end of the connector 520 is coupled to the holder 100.
  • One end of the elastic member 520 abuts against the guide post 510 , and the other end abuts against the fixing frame 100 .
  • the guide post 510 can also be mounted within the mount 100 to be coupled to the bulkhead 120.
  • the other end of the connector 520 is connected to the connecting frame 400.
  • One end of the elastic member 530 abuts against the guide post 510 , and the other end abuts the connecting frame 400 .
  • the elastic member 530 is compressed, and the connecting member 520 moves in the direction of the first open end 112 in the guide post 510.
  • each guide post 510 of the present embodiment is provided, and are respectively disposed around the mounting plate 420. It can be understood that in other embodiments, the number of the guide posts 510 may also be 1, 2, 3, 5 or more.
  • the connecting member 520 is a bolt
  • the elastic member 530 is a spring
  • the number of the connecting members 520 and the elastic members 530 corresponds to the number of the guide posts 510.
  • the outer frame 110 of the fixing frame 100 is provided with a card strip 150 extending from the second open end 114 and disposed on one end of the connecting frame 400. From the 152 and the extension plate 154, the extension plate 154 is closer to the connection frame 400 than the protrusion 152.
  • a hook 440 is disposed on the inner wall of the connecting frame 410, and the hook 440 is matched with the clip 150.
  • the connector 400 also includes a button 450 that is threaded through the connection frame 410 and that is closer to the mounting plate 420 than the hook 440.
  • the number of the card strips 150 is one. It can be understood that in other embodiments, the number of the card strips 150 may also be two, three or more, which are respectively disposed in the circumferential direction of the outer frame 110.
  • the number of hooks 440 and buttons 450 corresponds to the number of clips 150.
  • the button 450 includes a function portion 452 and a main body portion 454.
  • the functional portion 452 is located in the connecting frame 410 and is sleeved on the main body portion 454.
  • the main body portion 454 is disposed through the connecting frame 410.
  • the elastic member 530 When the fixing frame 100 and the connecting frame 400 are pressed, the elastic member 530 is compressed, and the connecting member 520 moves in the direction of the mounting post 420 in the guide post 510, while the clip 150 also moves toward the mounting plate 420 when the projection 152 moves.
  • the hook 440 is at the position, the projection 152 is engaged with the hook 440.
  • the holder 100 is contracted within the connector frame 400.
  • the protrusion 152 is located between the hook 440 and the button 450, and the extension plate 154 is opposed to the button 450.
  • the function portion 452 presses the extension plate 154 such that the protrusion 152 is disengaged from the hook 440, and the holder 100 is ejected to the connection frame 400 by the elastic member 520.
  • the extension plate 154 may also be omitted, and the functional portion 452 may directly press the protrusion 152.
  • the conventional virtual reality glasses cannot usually be compressed, that is, the size of the virtual reality glasses cannot be further reduced during use, and the space occupied by the inconvenient carrying or storage is large.
  • the virtual reality glasses of the present embodiment are scalable. When not in use, the volume of the virtual reality glasses can be reduced by about one-half by simply compressing the holder 100 into the connecting frame 400, thereby facilitating carrying or storing. When in use, just press the button 450, the virtual reality glasses can reach the optimal object distance state, and get the clearest effect and experience.
  • two mounting holes 422 are disposed on the mounting plate 420.
  • the two second through holes 422 respectively correspond to the two first through holes 122, and the centers of the corresponding first through holes 122 and the center of the second through holes 422 are on the same straight line, and the size of the second through holes 422 is larger than The size of the first through hole 122.
  • the connector frame 400 further includes a shutter 460.
  • the baffle 460 is located between the two second through holes 422.
  • the baffle 460 isolates the images seen by both eyes of the user, preventing the images from overlapping, thereby enabling the user to obtain a better visual effect.
  • the virtual reality glasses 10 further include a display device shelf 600 for mounting a mobile phone, an iPad, and the like.
  • a display device shelf 600 for mounting a mobile phone, an iPad, and the like. The following is a detailed description of installing a mobile phone on the shelf 600 as an example.
  • the shelf 600 is mounted at one end of the connector frame 400 away from the holder 100.
  • the shelf 600 includes a fixed portion 610 and a movable portion 620.
  • the fixing portion 610 is mounted on the circumferential direction of the connecting frame 410, and includes a card slot 612 and a plurality of first engaging members 614 disposed on the inner wall of the card slot 612.
  • the plurality of first engaging members 614 are disposed along the connecting frame 400.
  • the orientation of the racks 600 is spaced apart.
  • the movable portion 620 is disposed on a side of the mounting plate 420 away from the fixing frame 100, and forms a passage (not shown) for clamping the display device with the mounting plate 420.
  • One end of the movable portion 620 is connected to the connecting frame 410, and the other end is provided with a second engaging member 622.
  • the second engaging member 622 is matched with the first engaging member 614 and is movable along the arrangement direction of the first engaging member 614.
  • the first engaging member 614 is set to be one, and the second engaging member 622 is configured to be plural.
  • the first engaging member 614 can be moved along the arrangement direction of the second engaging member 622.
  • first engaging member 614 and the second engaging member 622 may be provided in plurality, and the two can be relatively moved to realize the engagement at different positions.
  • the space for placing mobile phones in conventional virtual reality glasses is generally fixed, and the thickness of mobile phones is not uniform, and the thickness of different models is different. Thinner mobile phones are easy to loosen in traditional virtual reality glasses, and thicker mobile phones are often unable to fit into traditional virtual reality glasses. Therefore, traditional virtual reality glasses are difficult to apply to various types of mobile phones.
  • the virtual reality glasses 10 of the present embodiment are designed to be adjustable in the rack 600 for placing the mobile phone, and can adjust the engaging positions of the first engaging member and the second engaging member according to the mobile phones of different thicknesses, thereby making the virtual
  • the reality glasses 10 can be applied to a variety of models of mobile phones.
  • the movable portion 620 further includes a card 624 and a gusset 626.
  • the card 624 is for insertion into the card slot 612.
  • the gusset 626 has a fixed end 6262 and a free end 6264 that is closer to the mounting plate 420 than the free end 6264.
  • the fixed end 6262 is coupled to the card 624 and can be inserted into the card slot 612 with the card 624.
  • the second engaging member 622 is disposed on the surface of the gusset 626 and adjacent to the fixed end 6262.
  • the first engaging member 614 is located at the top of the card slot 612. It can be understood that in other embodiments, the first engaging member 614 can also be located at the bottom of the card slot 612. Accordingly, the second engaging member 622 is located at the lower surface of the gusset 626.
  • the fixed end 6262 can extend into the card slot 612 along with the insertion plate 624.
  • the first engaging member 614 can be engaged with the second engaging member 622, thereby A snap connection of the movable portion 620 and the fixed portion 610 is achieved.
  • the free end 6264 is pressed, the first engaging member 614 can be separated from the second engaging member 622, and at the same time, the card 624 is inserted and removed according to the thickness of the mobile phone, and the card of the first engaging member 614 and the second engaging member 622 are changed.
  • the size of the passage between the movable portion 620 and the mounting plate 420 can be adjusted.
  • the separation of the movable portion 620 from the fixed portion 610 is achieved by completely removing the insertion plate 624. If the first engaging member 614 is located at the bottom of the slot 612, the upper free end 6264 can separate the first engaging member 614 from the second engaging member 622.
  • the movable portion 610 further includes a back clip 628.
  • the back clip 628 is coupled to one end of the inserting plate 624 away from the fixing portion 610, and the back clip 628 is bent toward the mounting plate 420 and forms a passage with the mounting plate 420.
  • the mobile phone is placed in the passage between the mounting plate 420 and the back clip 628.
  • the back clip 628 can tightly resist the mobile phone, thereby avoiding the use of the virtual reality glasses 10. In the process, the phone dropped.
  • the shelf 600 also includes a panel 630.
  • the panel 630 is overlaid on the back clip 628 and attached to the side of the back clip 628 away from the mounting board 420.
  • the shelf 600 of the present embodiment is connected at the middle position of the mounting plate 420, and when the mobile phone is placed in the channel formed by the back clip 628 and the mounting plate 420, The two ends of the mobile phone are exposed outside the channel, that is, the above-mentioned virtual reality glasses 10 are fixed to the mobile phone in an open manner, which is beneficial to the heat dissipation of the mobile phone during use.
  • the surface of the mounting plate 420 and the back clip 628 in contact with the mobile phone is affixed with ethylene-vinyl acetate. Copolymer, EVA) mat.
  • the EVA pad can effectively increase the friction between the mobile phone and the mounting plate 420 and the back clip 628, thereby protecting the screen of the mobile phone and reducing the risk of the phone slipping.
  • the virtual reality glasses 10 of the present embodiment are further provided with the touch component 700.
  • the touch component 700 is located in the third accommodating cavity 430 and is used to simulate a human hand clicking on the mobile phone screen.
  • the touch component 700 includes two mounting brackets 710 , and a transmission shaft 720 and a touch strip 730 .
  • the two mounting brackets 710 are located in the third receiving cavity 430 and are connected to the mounting plate 420.
  • the transmission shaft 720 is located between the two mounting brackets 710, and two ends of the transmission shaft 720 are rotatably connected to the two mounting brackets 710, respectively.
  • a mounting protrusion 722 is formed on the transmission shaft 720, and the touch bar 730 is disposed on a surface of the mounting protrusion 722 near the mounting board 420.
  • the touch bar 730 extends in a direction in which the mounting board 420 is located.
  • the mounting plate 420 is provided with a touch hole 426 through which the touch bar 730 passes and is exposed.
  • the main body portion 452 of the button 450 is located at one end of the connection frame 410 and is coupled to the transfer shaft 720.
  • the mounting bracket 710 is vertically connected to the mounting plate 420
  • the touch bar 730 is disposed perpendicular to the mounting plate 420
  • the button 450 is vertically connected to the transmission shaft 720.
  • the touch bar 730 and the button 450 are located between the two mounting brackets 710.
  • the touch bar 730 is adjacent to a mounting bracket 710
  • the button 450 is adjacent to the other mounting bracket 710.
  • the control component 700 implements the function of simulating a human hand clicking on a mobile phone screen.
  • the touch component 700 and the telescopic assembly 500 share a button 450
  • the function portion 452 of the button 450 is used to control the telescopic assembly 500
  • the main body portion 454 of the button 450 is used to control the touch assembly 700.
  • buttons may be provided, the first button is used to cooperate with the telescopic assembly 500, and the second button is used to cooperate with the touch assembly 700.
  • the screen of the mobile phone needs to be centered, that is, the screen of the mobile phone that the two eyes of the person see through the lens is evenly divided, so that the user is not easily dizzy when looking at the picture. Therefore, you need to adjust the location of your phone before watching a video or playing a game.
  • the corresponding application software is generally downloaded in the mobile phone, and the application software forms a center line in the middle of the screen of the mobile phone. When adjusting the mobile phone, the center line is aligned with the middle of the glasses.
  • Traditional virtual reality glasses generally use the glasses to see if the location of the mobile phone is centered. If not, the user needs to remove the glasses to adjust the mobile phone, and then repeat the operation until the mobile phone is centered. This adjustment method is cumbersome and it is difficult to actually adjust the position of the mobile phone.
  • the virtual reality glasses 10 of the present embodiment are provided with a center hole 424 at the bottom of the mounting plate 420.
  • the center hole 424 is located on the symmetry line of the two second through holes 422.
  • the bottom of the partition 120 is provided with a nose piece 124 which projects in the direction of the connecting frame 400.
  • the nose piece 124 is provided with an opening 1242.
  • the opening 1242 is disposed opposite the center hole 424.
  • the user When adjusting the position of the mobile phone, the user does not need to wear glasses to observe whether the mobile phone is centered.
  • the virtual reality glasses with the mobile phone installed can be hand-held, and the center line 424 and the opening 1242 are used to observe the position of the center line located on the screen of the mobile phone. At the center of the center hole 424 and the opening 1242, the mobile phone is centered successfully. Users can directly adjust the position of the phone without wearing glasses, which is convenient and fast.
  • the virtual reality glasses 10 of the present embodiment are further provided with an application software, and the application software sets an icon below the center line. When the icon just fills the center hole 424, the phone is centered successfully.
  • current virtual reality glasses can only allow users to experience 3D effects, and there is no way to provide 4D effects. That is to say, users can only get visual, auditory and tactile experiences, and cannot have an olfactory experience on this basis.
  • the virtual reality glasses 10 of the present embodiment further include an odor generator 800.
  • the scent generator 800 is located within the first accommodating cavity 130.
  • a vent 810 is formed in the surface of the scent generator 800.
  • the scent generator 800 can be communicatively coupled to the handset to produce an odor corresponding to the displayed content based on the content displayed by the handset.
  • the odor generator 800 is located at the bottom of the first accommodating cavity 130 and distributed on both sides of the nose frame 124.
  • the vent 810 is located on the surface of the scent generator 800 near the lens 220.
  • the scent generator 800 is provided with two, respectively located below the two lenses 220.
  • the scent generator 800 contains seven basic flavors, which are the taste of the sea, trees, fire, grass, flowers, metal and gunpowder.
  • the scent generator 800 is wirelessly connected to the mobile phone, and the scent generator 800 mixes the seven basic tastes according to different scenes in the video or the game to generate different odors, thereby bringing the user to the immersive feel. It will be appreciated that in other embodiments, the scent generator 800 can also be coupled to the handset using data lines.
  • the first open end 112 is pasted with a flexible body, such as rubber, sponge, etc., to make the virtual reality glasses 10 and the face more comfortable. Fit.
  • the virtual reality glasses 10 of the present embodiment are also worn by the user in the form of a strap.
  • the two sides of the fixing frame 100 are respectively provided with a wire buckle 160 .
  • the two ends of the first strap are respectively fastened in the two-wire buckle 160.
  • One end of the second strap is placed on the first strap, and the other end is connected as shown in the figure.
  • the cross member 616 of the fixing portion 610 shown in FIG. The length of both straps can be adjusted.

Abstract

公开了一种虚拟现实眼镜(10),包括依次连接的固定架(100)、连接架(400)及搁架(600)。固定架(100)用于与人脸贴合,搁架(600)用于安装显示设备。搁架(600)包括固定部(610)及活动部(620)。固定部(610)安装在连接架(400)的周向上,包括卡槽(612)及设于卡槽(612)内壁上的第一卡合件(614)。活动部(620)与安装板(420)之间形成用于夹持显示设备的通道。活动部(620)的一端与连接架(400)连接,另一端设有与第一卡合件(614)配套的第二卡合件(622)。第一卡合件(614)与第二卡合件(622)能够沿连接架(400)至搁架(600)的方向实现相对移动。

Description

虚拟现实眼镜
【技术领域】
本发明涉及一种虚拟现实眼镜。
【背景技术】
目前,传统的虚拟现实眼镜中用于置放显示设备的空间大小一般是固定的,而显示设备的厚度没有统一标准,不同型号的显示设备厚度不一样。较薄的显示设备放入传统的虚拟现实眼镜中容易松动,较厚的显示设备往往无法放入传统的虚拟现实眼镜中。因此,传统的虚拟现实眼镜很难适用各种型号的显示设备。
【发明内容】
基于此,有必要提供一种适用各种型号的显示设备的虚拟现实眼镜。
一种虚拟现实眼镜,包括:
固定架,用于与人脸贴合;
连接架,与所述固定架连接,包括连接框及安装板,所述连接框与所述固定架活动套接,所述安装板设于所述连接框远离所述固定架的一端;以及
搁架,安装在所述连接架远离所述固定架的一端,且包括固定部及活动部,所述固定部安装在所述连接框的周向上,包括卡槽及设于所述卡槽内壁上的第一卡合件,所述活动部设于所述安装板远离所述固定架的一侧,且与所述安装板之间形成用于夹持显示设备的通道,所述活动部的一端与所述连接框连接,另一端设有与所述第一卡合件配套的第二卡合件,所述第一卡合件与所述第二卡合件沿所述连接架至所述搁架的方向实现相对移动。
上述的虚拟现实眼镜将用于置放显示设备的搁架设计为可调式,可以根据不同厚度的显示设备调节第一卡合件与第二卡合件的卡合位置,从而使得虚拟现实眼镜能够适用多种型号的显示设备。
【附图说明】
为了更清楚地说明本发明实施例或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本发明的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他实施例的附图。
图1为一实施方式的虚拟现实眼镜的组合结构示意图;
图2为图1所示虚拟现实眼镜的另一视角的组合结构示意图;
图3为图1所示虚拟现实眼镜的立体分解示意图;
图4为图2所示虚拟现实眼镜的另一视角的立体分解示意图;
图5为图4所示透镜组件及调节组件的主视图;
图6为图3中卡条的局部放大图;
图7为图2所示连接架及触控组件的立体示意图;
图8为图2所示搁架的分解示意图;
图9为图8所示固定部的内部结构示意图;
图10为图3所示触控组件的结构示意图。
【具体实施方式】
为了便于理解本发明,下面将参照相关附图对虚拟现实眼镜进行更全面的描述。附图中给出了虚拟现实眼镜的首选实施例。但是,虚拟现实眼镜可以以许多不同的形式来实现,并不限于本文所描述的实施例。相反地,提供这些实施例的目的是使对虚拟现实眼镜的公开内容更加透彻全面。
除非另有定义,本文所使用的所有的技术和科学术语与属于本发明的技术领域的技术人员通常理解的含义相同。本文中在虚拟现实眼镜的说明书中所使用的术语只是为了描述具体的实施例的目的,不是旨在于限制本发明。本文所使用的术语“及/或”包括一个或多个相关的所列项目的任意的和所有的组合。
同时参考图1、图2、图3及图4,一实施方式的虚拟现实眼镜10包括固定架100、透镜组件200、调节组件300、连接架400、伸缩组件500、搁架600、触控组件700以及气味发生器800。
其中,透镜组件200与调节组件300均安装在固定架100内,且调节组件300与透镜组件200连接,用于调节透镜组件200的透镜220之间的间距。连接架400通过伸缩组件500与固定架100连接,伸缩组件500用于调节连接架400与固定架100构成的整体的厚度。搁架600安装在连接架400远离固定架100的一端,用于安装手机、ipad等显示设备。触控组件700安装在连接架400内,用于模拟人手操作显示设备。气味发生器800安装在固定架100内,用于与显示设备通信连接,以根据显示设备显示的内容产生与显示内容相应的气味,增强用户体验。
如图3及图4所示,固定架100包括外框110及设于外框110内部的隔板120。外框110包括第一开口端112以及与第一开口端112相对的第二开口端114,第一开口端112用于与人脸贴合。隔板120位于外框110内部,用于安装虚拟现实眼镜10的透镜220。隔板120至第一开口端112间设有第一容置腔130,隔板120至第二开口端114间设有第二容置腔140。隔板120上设有两横向排布的第一通孔122。两第一通孔122对称设置,且两第一通孔122的中心点之间的距离的范围为55mm-70mm。
透镜组件200位于第二容置腔140内,且与隔板120活动连接。透镜组件200包括镜框210及嵌在镜框210内的透镜220,镜框210一端位于第一通孔122内。镜框210及透镜220的数目各为两个。两个透镜220分别对应两第一通孔122,且两透镜220对称设置。
具体的,第一通孔122的中部呈矩形,两端均呈半圆形,且半圆的半径与设于第一通孔122内的镜框210的半径相等,从而嵌于镜框210内的透镜220能在第一通孔122内横向平移。
如图5所示,调节组件300与透镜组件200连接,且包括依次连接的旋钮310、第一齿轮320、折臂330、第二齿轮340及传动臂350。
其中,旋钮310穿设于外框110,且与第一齿轮320同轴心连接。折臂330与其中一个镜框210连接,并且,折臂330靠近外框110远离镜框210的一面上设有第一齿条332,与第一齿条332所在面相对的一面上设有第二齿条334。第一齿轮320与第一齿条332啮合。传动臂350与折臂330平行,且与另一个镜框210连接。传动臂350上设有第三齿条352。第二齿轮340设于第二齿条334与第三齿条352之间,且与第二齿条334及第三齿条352均啮合。
具体的,以图5所示为观察视角,当旋钮310逆时针转动时,第一齿轮320随之逆时针转动,从而折臂330带动右侧的透镜220向右运动,同时,第二齿轮340顺时针转动,从而传动臂350带动左侧的透镜220向左运动。此时,两透镜220相互远离。
当旋钮310顺时针转动时,第一齿轮320随之顺时针转动,从而折臂330带动右侧的透镜220向左运动,同时,第二齿轮340逆时针转动,从而传动臂350带动左侧的透镜220向右运动。此时,两透镜220相互靠近。
而且,两透镜220的中心点之间的最大距离为78mm,最小距离为50mm。两透镜220的中心点之间的距离以人眼的瞳距为设定基准,使得大脑透过两幅有视差的画面获得深度信息,形成一幅有最佳立体感的图像。若两透镜之间的距离越小,则3D效果越不明显,画面的纵深感减弱;若两透镜之间的距离越大,3D效果容易让人眩晕。
因此,用户可根据自身瞳距的实际情况利用调节组件300来调节两透镜220之间的距离。
另,在本实施方式中,第一齿条332与第二齿条334分别位于折臂330的两端。在其他实施方式中,第一齿条332还可以与第二齿条334正对设置,且均位于两透镜220之间,即旋钮310设于两透镜220之间。
如图3及图4所示,虚拟现实眼镜10还包括连接架400及伸缩组件500。
在本实施方式中,固定架100套设于连接架400内,并通过伸缩组件500与连接架400连接。可以理解,在其他实施方式中,连接架400也可以套设于固定架100内。
具体的,在本实施方式中,连接架400包括连接框410以及安装板420。外框110与连接框410活动套接,并套设于连接框410内。安装板420设于连接框410远离固定架100的一端,用于连接显示设备。安装板420与连接框410围合形成第三容置腔430。
伸缩组件500包括导柱510、连接件520以及弹性件530。连接件520的一端穿设于导柱510内,且能在导柱510内沿导柱510的轴向移动。弹性件530套设于连接件520上。在本实施方式中,导柱510与安装板420连接,且位于第三容置腔430内。连接件520另一端与固定架100连接。弹性件520一端与导柱510抵接,另一端与固定架100抵接。当按压固定架100及连接架400时,弹性件520被压缩,连接件510在导柱510内朝向安装板420的方向移动。
在其他实施方式中,导柱510还可安装在固定架100内,与隔板120连接。此时,连接件520另一端与连接架400连接。弹性件530一端与导柱510抵接,另一端与连接架400抵接。当按压固定架100及连接架400时,弹性件530被压缩,连接件520在导柱510内朝向第一开口端112的方向移动。
如图3所示,本实施方式的导柱510设有4个,分别设于安装板420的四周。可以理解,在其他实施方式中,导柱510的数目还可以为1个、2个、3个、5个或者更多。
另,作为本实施方式的优选,连接件520选用螺栓,弹性件530选用弹簧。并且,连接件520与弹性件530的数目与导柱510的数目对应。
进一步,如图3、图6及图8所示,固定架100的外框110上设有卡条150,卡条150伸出于第二开口端114且靠近连接架400的一端上设有凸起152及延伸板154,延伸板154比凸起152更靠近连接架400。连接框410的内壁上设有卡钩440,卡钩440与卡条150相匹配。连接架400还包括按钮450,按钮450穿设于连接框410,且按钮450比卡钩440更靠近安装板420。在本实施方式中,卡条150的数目为1个。可以理解,在其他实施方式中,卡条150的数目还可以为2个、3个或者更多,分别设于外框110的周向上。卡钩440及按钮450的数目与卡条150的数目对应。
如图所示,在本实施方式中,按钮450包括功能部452及主体部454。功能部452位于连接框410内,且套设于主体部454上。主体部454穿设于连接框410。
当按压固定架100及连接架400时,弹性件530被压缩,连接件520在导柱510内朝向安装板420的方向移动,同时,卡条150也朝向安装板420移动,当凸起152移动到卡钩440位置处时,凸起152与卡钩440卡合。这样,固定架100便收缩于连接架400内。此时,凸起152位于卡钩440与按钮450之间,延伸板154与按钮450相对。当按压按钮450时,功能部452会抵压延伸板154,使得凸起152与卡钩440脱离,固定架100在弹性件520的作用下,被弹出于连接架400。在其他实施方式中,延伸板154也可以省略,功能部452也可直接抵压凸起152。
目前,由于物距的原因,传统的虚拟现实眼镜通常不能被压缩,即,虚拟现实眼镜在不使用期间,尺寸无法进一步缩小,从而不方便携带或存储时占用的空间较大。
而本实施方式的虚拟现实眼镜具有可伸缩性。不使用时,只需将固定架100压缩至连接架400内,即可将虚拟现实眼镜的体积缩小约二分之一,从而方便携带或存储。使用时,只需按压按钮450,虚拟现实眼镜便能达到最佳物距状态,得到最清楚的效果和体验。
如图4所示,安装板420上开设有两横向排布的第二通孔422。两第二通孔422分别与两第一通孔122对应,且对应设置的第一通孔122的中心与第二通孔422的中心在同一直线上,而且,第二通孔422的尺寸大于第一通孔122的尺寸。
进一步,如图7所示,连接架400还包括挡板460。挡板460位于两第二通孔422之间。该挡板460将用户两眼看到的图像进行隔离,防止图像重叠,从而能够使用户获得更好的视觉效果。
如图2、图3、图8及图9所示,虚拟现实眼镜10还包括用于安装手机、ipad等显示设备搁架600。下面以在搁架600上安装手机为例进行详细说明。
搁架600安装在连接架400远离固定架100的一端。搁架600包括固定部610及活动部620。其中,固定部610安装在连接框410的周向上,包括卡槽612及设于卡槽612内壁上的多个第一卡合件614,多个第一卡合件614沿连接架400至搁架600的方向间隔排布。活动部620设于安装板420远离固定架100的一侧,且与安装板420之间形成用于夹持显示设备的通道(图未示)。活动部620的一端与连接框410连接,另一端设有第二卡合件622。第二卡合件622与第一卡合件614相配套,且能沿第一卡合件614的排布方向移动。
在其他实施方式中,还可以第一卡合件614设为一个,第二卡合件622设为多个,第一卡合件614能沿第二卡合件622的排布方向移动。
或者,还可以第一卡合件614与第二卡合件622均设为多个,两者之间能够相对移动,实现不同位置的卡合。
目前,传统的虚拟现实眼镜中用于置放手机的空间大小一般是固定的,而手机的厚度没有统一标准,不同型号的手机厚度不一样。较薄的手机放入传统的虚拟现实眼镜中容易松动,较厚的手机往往无法放入传统的虚拟现实眼镜中。因此,传统的虚拟现实眼镜很难适用各种型号的手机。
而本实施方式的虚拟现实眼镜10将用于置放手机的搁架600设计为可调式,可以根据不同厚度的手机调节第一卡合件与第二卡合件的卡合位置,从而使得虚拟现实眼镜10能够适用多种型号的手机。
如图8所示,活动部620还包括插板624及扣板626。插板624用于插入卡槽612内。扣板626具有固定端6262及自由端6264,固定端6262比自由端6264更靠近安装板420。固定端6262与插板624连接,能够随插板624插入卡槽612内。第二卡合件622设于扣板626的表面上,且靠近固定端6262。
在本实施方式中,第一卡合件614位于卡槽612的顶部。可以理解,在其他实施方式中,第一卡合件614也可位于卡槽612的底部,相应的,第二卡合件622位于扣板626的下表面。
当插板624插入卡槽612内时,固定端6262会随着插板624一起伸入卡槽612内,此时,第一卡合件614便能与第二卡合件622卡合,从而实现了活动部620与固定部610的卡扣连接。按压自由端6264,第一卡合件614便能与第二卡合件622分离,同时,根据手机的厚度插拔插板624,改变第一卡合件614与第二卡合件622的卡合位置,便能调整活动部620与安装板420之间的通道大小。完全拔出插板624便实现了活动部620与固定部610的分离。若第一卡合件614位于卡槽612的底部,上提自由端6264便能使第一卡合件614与第二卡合件622分离。
如图3及图8所示,活动部610还包括背夹628。背夹628与插板624远离固定部610的一端连接,背夹628朝向安装板420的方向弯曲,且与安装板420之间形成通道。手机放入安装板420与背夹628之间的通道内,当将活动部620与固定部610扣合时,背夹628能紧紧的抵住手机,从而避免出现在使用虚拟现实眼镜10的过程中,手机掉落的情况。
为了使得虚拟现实眼镜10更为美观,搁架600还包括面板630。面板630覆盖在背夹628上,且连接在背夹628远离安装板420的一面上。
与传统的虚拟现实眼镜对手机的包覆式设计不同的是,本实施方式的搁架600连接在安装板420的中部位置处,当手机放入背夹628与安装板420形成的通道中后,手机的两端裸露在通道之外,也即上述虚拟现实眼镜10对手机的固定方式为开放式的,这样有利于手机在使用的过程中散热。
另,为了进一步紧固手机,安装板420及背夹628与手机接触的表面上均贴有乙烯-醋酸乙烯共聚物(ethylene-vinyl acetate copolymer,EVA)垫。EVA垫能够有效的增加手机与安装板420及背夹628之间的摩擦力,从而能够起到保护手机屏幕的作用,并降低手机滑落的风险。
由于在使用虚拟现实眼镜观看视频或者玩游戏时,无法用手触击手机屏幕,因此,本实施方式的虚拟现实眼镜10还设有触控组件700。触控组件700位于第三容置腔430内,用于模拟人手点击手机屏幕。
如图3、图4、图7及图10所示,触控组件700包括两个安装架710以及传送轴720与触控条730。两个安装架710位于第三容置腔430内,并连接在安装板420上。传送轴720位于两个安装架710之间,且传送轴720的两端分别与两个安装架710转动连接。传送轴720上形成有安装凸起722,触控条730设于安装凸起722靠近安装板420的表面上。触控条730朝向安装板420所在的方向延伸。安装板420上设有供触控条730穿过并露出的触控孔426。按钮450的主体部452位于连接框410内的一端与传送轴720连接。
具体的,在本实施方式中,安装架710与安装板420垂直连接,触控条730与安装板420垂直设置,按钮450与传送轴720垂直连接。触控条730及按钮450均位于两个安装架710之间,触控条730靠近一安装架710,按钮450靠近另一安装架710。
当按压按钮450时,传送轴720绕安装架710旋转,且朝向固定架100的方向倾斜,触控条730在传送轴720的挤压下,伸出于安装板420与手机屏幕接触,从而触控组件700实现了模拟人手点击手机屏幕的功能。
在本实施方式中,触控组件700与伸缩组件500共用一个按钮450,采用按钮450的功能部452来控制伸缩组件500,采用按钮450的主体部454来控制触控组件700。当固定架100收纳于连接架400内时,即手机还未放入搁架600当中时,按压按钮450,固定架100从连接架400内弹出,同时,触控条730伸出于安装板420;当固定架100伸出于连接架400,且手机放入搁架600当中时,按压按钮450,触控条730伸出于安装板420触击手机屏幕。
在其他实施方式中,也可设置两个按钮,采用第一按钮来配合伸缩组件500使用,采用第二按钮来配合触控组件700使用。
虚拟现实眼镜在使用时,手机屏幕需要居中,即人的两只眼睛透过透镜看到的手机屏幕是均分的,这样用户在看画面时才不容易眩晕。因此,在观看视频或者玩游戏之前,需要对手机的位置进行调整。目前,一般是在手机中下载相应的应用软件,该应用软件会在手机屏幕的中间形成一条中线,调整手机时,将中线与眼镜中部对齐即可。
传统的虚拟现实眼镜一般都是用户戴上眼镜后,查看手机的位置是否居中,若没有,则需用户摘下眼镜调整手机,如此反复操作,直至手机居中为止。这种调节方式比较繁琐,而且很难真正将手机位置调整好。
针对这种情况,如图4所示,本实施方式的虚拟现实眼镜10在安装板420的底部开设有中心孔424。中心孔424位于两第二通孔422的对称线上。隔板120的底部设有鼻架124,鼻架124朝连接架400的方向凸起。鼻架124上设有开孔1242。开孔1242与中心孔424正对设置。
当调整手机位置时,用户无需戴上眼镜观察手机是否居中,可以手持安装有手机的虚拟现实眼镜,透过中心孔424及开孔1242观察位于手机屏幕上的中线的位置,如果观察到中线位于中心孔424及开孔1242中心位置处,手机居中成功。用户无需戴上眼镜就能直接调整手机的位置,方便快速。另,本实施方式的虚拟现实眼镜10还配套设有一应用软件,该应用软件在中线的下方设置一个图标。当图标刚好占满中心孔424时,手机居中成功。
进一步,目前的虚拟现实眼镜只能让用户体验3D效果,没办法提供4D效果。即用户目前只能获得视觉、听觉及触觉体验,而无法在此基础上同时拥有嗅觉体验。
为使用户体验4D效果,如图1及图3所示,本实施方式的虚拟现实眼镜10还包括气味发生器800。气味发生器800位于第一容置腔130内。气味发生器800的表面上开设有气孔810。气味发生器800能与手机通信连接,以根据手机显示的内容产生与显示内容相应的气味。
具体的,气味发生器800位于第一容置腔130的底部,并分布于鼻架124的两侧。气孔810位于气味发生器800靠近透镜220的表面上。具体的,气味发生器800设有两个,分别位于两透镜220的下方。气味发生器800内包含有7种基本味,这7种基本味为大海、树木、大火、草地、鲜花、金属和火药的味道。
在使用虚拟现实眼镜时,将气味发生器800与手机无线连接,气味发生器800会根据视频或游戏中的不同场景将7种基本味混合,产生不同的气味,从而带给用户身如其境的感觉。可以理解,在其他实施方式中,气味发生器800也可以与手机采用数据线连接。
进一步,为了让用户更为舒适的使用虚拟现实眼镜,在本实施方式中,第一开口端112上贴有一层柔性体,如橡胶、海绵等,以使虚拟现实眼镜10与人脸更为舒适的贴合。
而且,本实施方式的虚拟现实眼镜10还采用绑带的形式供用户佩戴。如图1所示,具体的,固定架100的两侧设有分别设有线扣160。绑带共设有两条,其中,第一条绑带的两端分别扣在两线扣160内,第二条绑带的一端穿设在第一条绑带上,另一端连接在如图8所示的固定部610的横杆616上。两条绑带的长度均可调节。
采用绑带的形式佩戴虚拟现实眼镜,不仅能够使得用户佩戴的更为舒适。也更为紧固,防止因头部晃动而将虚拟现实眼镜甩出去。
以上所述实施例的各技术特征可以进行任意的组合,为使描述简洁,未对上述实施例中的各个技术特征所有可能的组合都进行描述,然而,只要这些技术特征的组合不存在矛盾,都应当认为是本说明书记载的范围。
以上所述实施例仅表达了本发明的几种实施方式,其描述较为具体和详细,但并不能因此而理解为对发明专利范围的限制。应当指出的是,对于本领域的普通技术人员来说,在不脱离本发明构思的前提下,还可以做出若干变形和改进,这些都属于本发明的保护范围。因此,本发明专利的保护范围应以所附权利要求为准。

Claims (13)

  1. 一种虚拟现实眼镜,其特征在于,包括:
    固定架,用于与人脸贴合;
    连接架,与所述固定架连接,包括连接框及安装板,所述连接框与所述固定架活动套接,所述安装板设于所述连接框远离所述固定架的一端;以及
    搁架,安装在所述连接架远离所述固定架的一端,且包括固定部及活动部,所述固定部安装在所述连接框的周向上,包括卡槽及设于所述卡槽内壁上的第一卡合件,所述活动部设于所述安装板远离所述固定架的一侧,且与所述安装板之间形成用于夹持显示设备的通道,所述活动部的一端与所述连接框连接,另一端设有与所述第一卡合件配套的第二卡合件,所述第一卡合件与所述第二卡合件沿所述连接架至所述搁架的方向实现相对移动。
  2. 根据权利要求1所述的虚拟现实眼镜,其特征在于,所述活动部还包括插板及扣板,所述插板用于插入所述卡槽内,所述扣板具有固定端及自由端,所述固定端比所述自由端更靠近所述安装板,所述固定端与所述插板连接,随所述插板插入所述卡槽内,所述第二卡合件设于所述扣板的表面上,且靠近所述固定端;
    当所述插板插入所述卡槽内时,所述固定端随着所述插板伸入所述卡槽内,所述第一卡合件与所述第二卡合件卡合,拨动所述自由端,所述第一卡合件与所述第二卡合件分离。
  3. 根据权利要求2所述的虚拟现实眼镜,其特征在于,所述活动部还包括背夹,所述背夹与所述插板远离所述固定部的一端连接,所述背夹朝向所述安装板弯曲,且与所述安装板之间形成所述通道,且,当所述显示设备置于所述通道中时,所述显示设备的两端露出于所述通道。
  4. 根据权利要求1所述的虚拟现实眼镜,其特征在于,所述固定架包括外框及设于所述外框内的隔板,所述外框具有第一开口端及与所述第一开口端相对的第二开口端,所述第一开口端用于与人脸贴合;
    所述连接架位于所述第二开口端处,所述连接框与所述外框活动套接;
    所述虚拟现实眼镜还包括伸缩组件,所述伸缩组件包括导柱、连接件及弹性件,所述导柱设于所述隔板上,且朝向所述安装板延伸,所述连接件的一端穿设于所述导柱内,且在所述导柱内沿所述导柱的轴向移动,另一端与所述安装板连接,所述弹性件套设于所述连接件上,且所述弹性件的一端与所述导柱抵接,另一端与所述安装板抵接。
  5. 根据权利要求1所述的虚拟现实眼镜,其特征在于,所述固定架包括外框及设于所述外框内的隔板,所述外框具有第一开口端及与所述第一开口端相对的第二开口端,所述第一开口端用于与人脸贴合;
    所述连接架位于所述第二开口端处,所述连接框与所述外框活动套接;
    所述虚拟现实眼镜还包括伸缩组件,所述伸缩组件包括导柱、连接件及弹性件,所述导柱设于所述安装板上,且朝向所述隔板延伸,所述连接件的一端穿设于所述导柱内,且在所述导柱内沿所述导柱的轴向移动,另一端与所述隔板连接,所述弹性件套设于所述连接件上,且所述弹性件的一端与所述导柱抵接,另一端与所述隔板抵接。
  6. 根据权利要求5所述的虚拟现实眼镜,其特征在于,所述固定架还包括设于所述外框周向上的卡条,所述卡条朝向所述第二开口端延伸,并伸出于所述第二开口端,所述卡条上设有凸起;
    所述连接架还包括卡钩及第一按钮,所述卡钩设于所述连接框的内壁上,且与所述凸起相匹配,所述第一按钮穿设于所述连接框上,且所述第一按钮比所述卡钩更靠近所述安装板;
    当所述凸起与所述卡钩卡合时,按压所述第一按钮,所述第一按钮与所述凸起抵接或与位于所述凸起及所述安装板之间的卡条抵接。
  7. 根据权利要求5所述的虚拟现实眼镜,其特征在于,所述隔板上设有横向排布的两个第一通孔,所述隔板的底部设有鼻架,所述鼻架位于所述两个第一通孔之间,且朝向所述连接架的方向凸起,所述鼻架上设有开孔;
    所述安装板上设有第二通孔及中心孔,所述第二通孔设有两个,且分别与所述两个第一通孔对应设置,所述中心孔位于所述两个第二通孔之间,且与所述开孔正对设置。
  8. 根据权利要求7所述的虚拟现实眼镜,其特征在于,所述连接架还包括挡板,所述挡板垂设于所述安装板上,且朝向所述固定架的方向延伸,所述两个第二通孔关于所述挡板对称,所述挡板位于所述中心孔上方。
  9. 根据权利要求7所述的虚拟现实眼镜,其特征在于,还包括气味发生器;
    所述隔板至所述第一开口端间为第一容置腔,所述隔板至所述第二开口端间为第二容置腔,所述气味发生器位于所述第一容置腔内,并分布于所述鼻架的两侧,且所述气味发生器的表面上开设有气孔,所述气味发生器与所述显示设备通信连接,以根据所述显示设备显示的内容产生与显示内容相应的气味。
  10. 根据权利要求5所述的虚拟现实眼镜,其特征在于,所述隔板至所述第一开口端间为第一容置腔,所述隔板至所述第二开口端间为第二容置腔,所述隔板上设有横向排布的两个第一通孔;
    所述虚拟现实眼镜还包括透镜组件及与所述透镜组件连接的调节组件;
    所述透镜组件设于所述第二容置腔内,包括镜框及嵌于所述镜框内的透镜,所述镜框一端位于所述第一通孔内,且在所述第一通孔内沿横向移动,所述镜框及所述透镜的数目各为两个,所述两个透镜分别对应所述两个第一通孔;
    所述调节组件包括依次连接的旋钮、第一齿轮、折臂、第二齿轮及传动臂,所述旋钮穿设于所述外框,且与第一齿轮同轴心连接,所述折臂与其中一个所述镜框连接,并且,所述折臂靠近所述外框且远离所述镜框的一面上设有第一齿条,与所述第一齿条所在面相对的一面上设有第二齿条,所述第一齿轮与所述第一齿条啮合,所述传动臂与所述折臂平行,且与另一个所述镜框连接,所述传动臂上设有第三齿条,所述第二齿轮设于所述第二齿条与所述第三齿条之间,且与所述第二齿条及所述第三齿条均啮合。
  11. 根据权利要求5所述的虚拟现实眼镜,其特征在于,还包括触控组件,所述触控组件包括设于所述连接架上的第二按钮以及与所述第二按钮连接的触控条,所述安装板上设有供所述触控条穿过并露出的触控孔,当按压所述第二按钮时,所述触控条从所述触控孔露出,以与设于所述安装板远离所述连接框的表面上的所述显示设备抵接。
  12. 根据权利要求11所述的虚拟现实眼镜,其特征在于,所述触控组件还包括传送轴以及两个安装架,所述两个安装架位于所述连接框内,并连接在所述安装板上,所述传送轴位于所述两个安装架之间,且所述传送轴的两端分别与所述两个安装架转动连接,所述传送轴上形成有安装凸起,所述触控条设于所述安装凸起上,且朝向所述安装板所在的方向延伸;
    所述第二按钮穿设于所述连接框上,并与所述传送轴连接。
  13. 根据权利要求12所述的虚拟现实眼镜,其特征在于,所述固定架还包括设于所述外框周向上的卡条,所述卡条朝向所述第二开口端延伸,并伸出于所述第二开口端,所述卡条上设有凸起;
    所述连接框的内壁上设有与所述凸起相匹配的卡钩;
    所述第二按钮、所述卡钩及所述卡条位于同一条直线上,且所述第二按钮比所述卡钩更靠近所述安装板;
    所述第二按钮包括主体部及套设于所述主体部上的功能部,所述功能部位于所述连接框内,所述主体部位于所述连接框内的一端与所述传送轴连接;
    其中,当所述凸起与所述卡钩卡合时,按压所述第二按钮,所述功能部与所述凸起抵接或与位于所述凸起与所述安装板之间的卡条抵接。
PCT/CN2016/081257 2016-05-06 2016-05-06 虚拟现实眼镜 WO2017190344A1 (zh)

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