WO2017185762A1 - Processing method and device for virtual reality games - Google Patents

Processing method and device for virtual reality games Download PDF

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Publication number
WO2017185762A1
WO2017185762A1 PCT/CN2016/109554 CN2016109554W WO2017185762A1 WO 2017185762 A1 WO2017185762 A1 WO 2017185762A1 CN 2016109554 W CN2016109554 W CN 2016109554W WO 2017185762 A1 WO2017185762 A1 WO 2017185762A1
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WO
WIPO (PCT)
Prior art keywords
sounding body
visual image
sound
image information
information corresponding
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PCT/CN2016/109554
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French (fr)
Chinese (zh)
Inventor
舒景波
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乐视控股(北京)有限公司
乐视致新电子科技(天津)有限公司
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Publication of WO2017185762A1 publication Critical patent/WO2017185762A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Definitions

  • the embodiments of the present invention relate to the field of information technology, and in particular, to a virtual reality game processing method and device.
  • virtual reality devices have emerged, and have been widely used in military training, virtual driving, virtual city, virtual games and other projects, such as head-mounted displays.
  • the use of virtual reality devices can close the visual and auditory sense of the outside world, and guide the user to create a feeling in the virtual environment.
  • the display principle of the virtual reality device is to display the images of the left and right eyes respectively through the left and right eye screens, and the human eye obtains the information with the difference and generates a stereoscopic effect in the mind.
  • the embodiment of the invention provides a virtual reality game processing method and device, which is used to solve the defect that the virtual reality preparation has low immersion feeling in the prior art.
  • An embodiment of the present invention provides a virtual reality game processing method, including:
  • the sound information corresponding to the sounding body and the visual image information are output.
  • An embodiment of the present invention provides a virtual reality device, including:
  • An obtaining unit configured to acquire visual image information corresponding to the virtual reality game
  • a detecting unit configured to detect whether a sounding body exists in a predetermined range of the current game player in the visual image information acquired by the acquiring unit;
  • the acquiring unit is further configured to: if the detecting unit detects that a sounding body exists in a predetermined range of the current game player in the visual image information, acquire sound information corresponding to the sounding body;
  • an output unit configured to output sound information corresponding to the sounding body and the visual image information acquired by the acquiring unit.
  • An embodiment of the present invention provides an electronic device, including:
  • At least one processor At least one processor
  • the memory stores instructions executable by the at least one processor, the instructions being executed by the at least one processor to enable the at least one processor to:
  • the visual image information and the sound information corresponding to the sounding body are output.
  • the visual image information and the sound information corresponding to the sounding body are output.
  • An embodiment of the present invention provides a computer program product, the computer program product comprising a computer program stored on a non-transitory computer readable storage medium, the computer program comprising program instructions, When the program instructions are executed by a computer, the computer is caused to perform the following operations:
  • the visual image information and the sound information corresponding to the sounding body are output.
  • the virtual reality game processing method and device provided by the embodiment of the present invention firstly acquire visual image information corresponding to the virtual reality game; and detect whether there is a sounding body within a predetermined range of the current game player in the visual image information; if yes, obtain a sound corresponding to the sounding body; outputting a sound corresponding to the sounding body and the visual image information.
  • the present invention can realize the user's observation according to the visual image information and the sound information according to the sound corresponding to the sounding body within the predetermined range of the current game player and the visual image information. The game situation, which can enhance the virtual game experience, and thus enhance the virtual reality immersion.
  • FIG. 1 is a flowchart of a virtual reality game processing method according to an embodiment of the present invention
  • FIG. 2 is a flowchart of another virtual reality game processing method according to an embodiment of the present invention.
  • FIG. 3 is a schematic structural diagram of a virtual reality device according to an embodiment of the present disclosure.
  • FIG. 4 is a schematic structural diagram of another virtual reality device according to an embodiment of the present invention.
  • FIG. 5 is a schematic diagram of hardware of an electronic device applied to the virtual reality game processing method according to an embodiment of the present invention.
  • the embodiment of the invention provides a virtual reality game processing method. As shown in FIG. 1 , the method includes:
  • the user can observe the game situation by watching the visual image information, and then make corresponding actions according to the game situation.
  • the virtual reality device may receive the open command and obtain the visual image information corresponding to the virtual reality game when entering the virtual reality game according to the received virtual reality game experience instruction.
  • the current game player may be a first-person game player, for example, the user A wears the virtual reality device B to perform the virtual reality game experience.
  • the user A is the first-person game player, that is, the current game. Player.
  • the predetermined range may be set according to the user's needs, or may be set according to the game rules of the virtual reality game, which is not limited by the embodiment of the present invention.
  • the predetermined range may be within 0.5 meters centered on the current game player or within 1 meter centered on the current game player.
  • the sounding body may be any object capable of emitting sound in a virtual reality game, such as a sounding object, an animal or a person.
  • the sound information corresponding to the sounding body is obtained.
  • the sounds corresponding to different sounding bodies are different.
  • the sound of running water is “ ⁇ ”
  • the sound of water is " ⁇ , ⁇ , ⁇ ".
  • the sound information corresponding to the sounding body may be pre-stored, and the sound information stored in advance may be collected when the sounding body emits sound in reality, or may be simulated and synthesized according to the characteristics of the sounding body, and the embodiment of the present invention Not limited.
  • the sounding body is a wolf
  • the sound corresponding to the sounding body is the sound collected when the wolf is screaming
  • the sounding body is a dog
  • the sound corresponding to the sounding body is the sound collected when the dog is called
  • the sounding body is simulated according to the game scene, The monster, the sound of the sounding body can be simulated and synthesized according to the different animal sounds collected.
  • the user by outputting the sound corresponding to the sounding body within the predetermined range of the current game player and the visual image information, the user can observe the visual image information and judge the game situation according to the sound information, thereby overcoming the limitation in the game situation observation process.
  • the user In order to enhance the virtual game experience, and thus enhance the virtual reality immersion.
  • the virtual reality game processing method provided by the embodiment of the present invention firstly acquires visual image information corresponding to the virtual reality game; and detects whether there is a sounding body within a predetermined range of the current game player in the visual image information; if yes, acquiring the a sound corresponding to the sounding body; outputting the sound corresponding to the sounding body and the visual image information.
  • the present invention can realize the user's observation according to the visual image information and the sound information according to the sound corresponding to the sounding body within the predetermined range of the current game player and the visual image information. The game situation, which can enhance the virtual game experience, and thus enhance the virtual reality immersion.
  • Another embodiment of the present invention provides a virtual reality game processing method. As shown in FIG. 2, the method includes:
  • steps 203 and 204 are performed; if the current game player does not have the sounding body within the predetermined range, steps 205 and 206 are performed.
  • the step 203 may be: acquiring the orientation information of the sounding body from the current game player; and determining the sound information corresponding to the sounding body according to the orientation information.
  • the sound information corresponding to the different orientation information is different. For example, when the sounding body is running water, the sound of the distant water is different from the sound of the near flowing water. When the sound corresponding to the sounding body is the footstep sound, the far footstep sound is different from the sound of the nearby footstep sound.
  • different sounding bodies that may exist in the predetermined range of the current game player may be pre-stored, and the different orientation information corresponding to the sounding body and the sound corresponding to the orientation information respectively.
  • the orientation information of the current game player is obtained from the sounding body, the sound information corresponding to the sounding body is directly queried according to the orientation information.
  • the step 203 may be specifically: acquiring current motion state information of the sounding body; and determining sound information corresponding to the sounding body according to the motion state information.
  • the sound information corresponding to the different motion state information is different.
  • the sounding body is a vehicle
  • the fast car that is turned on is different from the sound of the slow car.
  • the sound corresponding to the sounding body is the footstep sound
  • the footsteps that are forced to move are different from the footsteps that are lightly walked.
  • different sounding bodies that may exist in the predetermined range of the current game player may be pre-stored, and the different motion state information corresponding to the sounding body and the sound corresponding to the motion state information respectively.
  • the sound information corresponding to the sounding body is directly queried according to the motion state information.
  • the user by outputting the sound corresponding to the sounding body within the predetermined range of the current game player and the visual image information, the user can observe the visual image information and judge the game situation according to the sound information, thereby overcoming the limitation in the game situation observation process.
  • the user In order to enhance the virtual game experience, and thus enhance the immersion of virtual reality.
  • the outputting the sound corresponding to the sounding body may be: outputting the sound corresponding to the sounding body by the panoramic sound mode.
  • the panoramic sound mode is an object-oriented mixing, through channel-based sound content Layered audio output for independent sound elements provides the current game player with a full range of sound surrounds.
  • the virtual game experience can be further improved, thereby further improving the virtual reality preparation immersion.
  • the sound information corresponding to the current game player may be the panting sound corresponding to the current game player, or may be the yoke sound corresponding to the game player, which is not limited in the embodiment of the present invention.
  • the user by outputting the sound information corresponding to the current game player, the user can feel more realistic, enhance the virtual game experience, and further improve the virtual reality preparation immersion.
  • the virtual reality game processing method provided by the embodiment of the present invention firstly acquires visual image information corresponding to the virtual reality game; and detects whether there is a sounding body within a predetermined range of the current game player in the visual image information; if yes, acquiring the a sound corresponding to the sounding body; outputting the sound corresponding to the sounding body and the visual image information.
  • the present invention can realize the user's observation according to the visual image information and the sound information according to the sound corresponding to the sounding body within the predetermined range of the current game player and the visual image information. The game situation, which can enhance the virtual game experience, and thus enhance the virtual reality immersion.
  • the embodiment of the present invention further provides a virtual reality device.
  • the device includes: an obtaining unit 31, a detecting unit 32, and an output unit 33.
  • the acquiring unit 31 is configured to acquire visual image information corresponding to the virtual reality game.
  • the obtaining unit 31 is a functional module for acquiring visual image information corresponding to the virtual reality game in the virtual reality device.
  • the detecting unit 32 is configured to detect whether a sounding body exists in a predetermined range of the current game player in the visual image information acquired by the acquiring unit 31.
  • the detecting unit 32 is a functional module in the virtual reality device that detects whether a sounding body exists within a predetermined range of the current game player.
  • the obtaining unit 31 is further configured to: if the detecting unit 32 detects the current information in the visual image information When the game player has a sounding body within a predetermined range, the sound information corresponding to the sounding body is acquired.
  • the acquiring unit 31 is also a function module for acquiring sound information corresponding to the sounding body in the virtual reality device.
  • the output unit 33 is configured to output sound information corresponding to the sounding body and the visual image information acquired by the acquiring unit.
  • the output unit 33 is a functional module that outputs sound information corresponding to the sounding body and the visual image information in the virtual reality device.
  • a virtual reality device first acquires visual image information corresponding to a virtual reality game; and detects whether a sounding body exists in a predetermined range of the current game player in the visual image information; if yes, acquiring the sounding body Corresponding sound; outputting the sound corresponding to the sounding body and the visual image information.
  • the present invention can realize the user's observation according to the visual image information and the sound information according to the sound corresponding to the sounding body within the predetermined range of the current game player and the visual image information. The game situation, which can enhance the virtual game experience, and thus enhance the virtual reality immersion.
  • an embodiment of the present invention further provides a virtual reality device.
  • the device includes: an obtaining unit 41, a detecting unit 42, and an output unit 43.
  • the acquiring unit 41 is configured to acquire visual image information corresponding to the virtual reality game.
  • the obtaining unit 41 is a functional module for acquiring visual image information corresponding to the virtual reality game in the virtual reality device.
  • the detecting unit 42 is configured to detect whether a sounding body exists in a predetermined range of the current game player in the visual image information acquired by the acquiring unit 41.
  • the detecting unit 42 is a functional module in the virtual reality device that detects whether or not the present sounding body exists within a predetermined range of the current game player.
  • the acquiring unit 41 is further configured to: if the detecting unit 42 detects that a sounding body exists in a predetermined range of the current game player in the visual image information, acquire sound information corresponding to the sounding body.
  • the acquiring unit 41 is also a function module for acquiring sound information corresponding to the sounding body in the virtual reality device.
  • the output unit 43 is configured to output sound information corresponding to the sounding body and the visual image information acquired by the acquiring unit.
  • the output unit 43 is a functional module that outputs sound information corresponding to the sounding body and the visual image information in the virtual reality device.
  • the obtaining unit 41 includes an obtaining module 4101 and a determining module 4102.
  • the obtaining module 4101 is configured to acquire orientation information of the sounding body from the current game player.
  • the obtaining module 4101 is a function module for acquiring the orientation information of the sounding body from the current game player in the virtual reality device.
  • the determining module 4102 is configured to determine, according to the orientation information acquired by the acquiring module 4101, sound information corresponding to the sounding body.
  • the determining module 4102 is a functional module that determines the sound information corresponding to the sounding body according to the orientation information acquired by the acquiring module 4101 in the virtual reality device.
  • the acquiring module 4101 is further configured to acquire current motion state information of the sounding body.
  • the obtaining module 4101 is also a function module for acquiring the current motion state information of the sounding body in the virtual reality device.
  • the determining module 4102 is further configured to determine, according to the motion state information acquired by the acquiring module, sound information corresponding to the sounding body.
  • the determining module 4102 is also a function module for determining the sound information corresponding to the sounding body according to the motion state information acquired by the acquiring module 4101 in the virtual reality device.
  • the acquiring unit 41 is further configured to: if the detecting unit 42 detects that the sounding body does not exist in the predetermined range of the current game player in the visual image information, acquire the sound corresponding to the current game player.
  • the acquiring unit 41 is also a function module for acquiring the sound corresponding to the current game player in the virtual reality device.
  • the output unit 43 is specifically configured to output the sound corresponding to the sounding body acquired by the acquiring unit 41 by a panoramic sound mode.
  • the output unit 43 specifically outputs a function module of the sound corresponding to the sounding body acquired by the acquiring unit 41 by a panoramic sound mode.
  • Another virtual reality device provided by the embodiment of the present invention first acquires visual image information corresponding to the virtual reality game; and detects whether there is a sounding body within a predetermined range of the current game player in the visual image information; if yes, acquiring the sounding a sound corresponding to the body; outputting the sound corresponding to the sounding body and the visual image information.
  • the present invention can realize the user's observation according to the visual image information and the sound information according to the sound corresponding to the sounding body within the predetermined range of the current game player and the visual image information. The game situation, which can enhance the virtual game experience, and thus enhance the virtual reality immersion.
  • FIG. 5 is a schematic diagram of a hardware structure of a virtual reality game processing method according to an embodiment of the present invention.
  • the device includes one or more processors 510 and a memory 520. Take a processor 510 as an example.
  • the device may also include an input device 530 and an output device 540.
  • the processor 510, the memory 520, the input device 530, and the output device 540 may be connected by a bus or other means, as exemplified by a bus connection in FIG.
  • the memory 520 is a non-transitory computer readable storage medium for storing non-transitory software programs, non-transitory computer executable programs, and modules.
  • the processor 510 executes various functional applications and data processing of the electronic device by running non-transitory software programs, instructions, and modules stored in the memory 520, that is, the processing method of the above method embodiments.
  • the memory 520 may include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application required for at least one function; the storage data area may store data or the like.
  • memory 520 can include high speed random access memory, and can also include non-transitory memory, such as at least one magnetic disk storage device, flash memory device, or other non-transitory solid state storage device.
  • memory 520 can optionally include memory remotely located relative to processor 510, which can be connected to the processing device over a network. Examples of such networks include, but are not limited to, the Internet, intranets, local area networks, mobile communication networks, and combinations thereof.
  • Input device 530 can receive input digital or character information and generate a signal input.
  • Output The set 540 can include a display device such as a display screen.
  • the one or more modules are stored in the memory 520 and, when executed by the one or more processors 510, are capable of:
  • the visual image information and the sound information corresponding to the sounding body are output.
  • the above product can perform the method provided by the embodiment of the present invention, and has the corresponding functional modules and beneficial effects of the execution method.
  • the above product can perform the method provided by the embodiment of the present invention, and has the corresponding functional modules and beneficial effects of the execution method.
  • Embodiments of the present invention provide a non-transitory (non-volatile) computer storage medium storing computer-executable instructions executable by:
  • the visual image information and the sound information corresponding to the sounding body are output.
  • Embodiments of the present invention provide a computer program product, the computer program product comprising a computer program stored on a non-transitory computer readable storage medium, the computer program comprising program instructions, when the program instructions are executed by a computer , causing the computer to execute:
  • the visual image information and the sound information corresponding to the sounding body are output.
  • the device embodiments described above are merely illustrative, wherein the units described as separate components may or may not be physically separate, and the components displayed as units may or may not be physical units, ie may be located A place, or it can be distributed to multiple network units. Some or all of the modules may be selected according to actual needs to achieve the purpose of the solution of the embodiment. Those of ordinary skill in the art can understand and implement without deliberate labor.

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Abstract

A processing method for virtual reality games and a device using said method, wherein said game processing method comprises: acquiring corresponding visual image information for a virtual reality game; detecting whether a sound emitting object exists within a range predetermined by a current gamer from said visual image information; if a sound emitting object does exist, then corresponding audio information of the sound emitting object is acquired; exporting the audio information corresponding to the sound emitting object and the visual image information.

Description

虚拟现实游戏处理方法及设备Virtual reality game processing method and device
本申请基于申请号为CN 201610266030.6、申请日为2016年4月26日的中国专利申请提出,并要求该中国专利申请的优先权,该中国专利申请的全部内容在此引入本申请作为参考。The present application is filed on the basis of the Chinese Patent Application No. WO 201610266030.6, filed on Apr. 26, 2016, the entire disclosure of which is hereby incorporated by reference.
【技术领域】[Technical Field]
本发明实施例涉及信息技术领域,尤其涉及一种虚拟现实游戏处理方法及设备。The embodiments of the present invention relate to the field of information technology, and in particular, to a virtual reality game processing method and device.
【背景技术】【Background technique】
随着信息技术的不断发展,虚拟现实设备随之出现,并在军事训练,虚拟驾驶,虚拟城市、虚拟游戏等项目中具有广泛的应用,如头戴式显示器。其中,利用虚拟现实设备可以将人对外界的视觉、听觉封闭,引导用户产生一种身在虚拟环境中的感觉。虚拟现实设备的显示原理是通过左右眼屏幕分别显示左右眼的图像,人眼获取这种带有差异的信息后在脑海中产生立体感。With the continuous development of information technology, virtual reality devices have emerged, and have been widely used in military training, virtual driving, virtual city, virtual games and other projects, such as head-mounted displays. Among them, the use of virtual reality devices can close the visual and auditory sense of the outside world, and guide the user to create a feeling in the virtual environment. The display principle of the virtual reality device is to display the images of the left and right eyes respectively through the left and right eye screens, and the human eye obtains the information with the difference and generates a stereoscopic effect in the mind.
目前,当虚拟现实设备应用在虚拟现实游戏中时,仅输出虚拟现实游戏对应的视觉图像信息。然而,若仅输出视觉图像信息,仅能实现用户根据视觉图像信息观察游戏局势,会造成游戏局势观察过程中存在很多的局限以及虚拟游戏体验较差,导致虚拟现实沉浸感较低。Currently, when a virtual reality device is applied in a virtual reality game, only visual image information corresponding to the virtual reality game is output. However, if only the visual image information is output, only the user can observe the game situation according to the visual image information, which causes many limitations in the game situation observation process and the virtual game experience is poor, resulting in a low immersion of the virtual reality.
【发明内容】[Summary of the Invention]
本发明实施例提供一种虚拟现实游戏处理方法及设备,用以解决现有技术中虚拟现实备沉浸感较低的缺陷。The embodiment of the invention provides a virtual reality game processing method and device, which is used to solve the defect that the virtual reality preparation has low immersion feeling in the prior art.
本发明实施例提供一种虚拟现实游戏处理方法,包括:An embodiment of the present invention provides a virtual reality game processing method, including:
获取虚拟现实游戏对应的视觉图像信息;Obtaining visual image information corresponding to the virtual reality game;
检测所述视觉图像信息中当前游戏玩家预定范围内是否存在发声体;Detecting whether there is a sounding body within a predetermined range of the current game player in the visual image information;
若存在发声体,则获取所述发声体对应的声音信息; Acquiring sound information corresponding to the sounding body if there is a sounding body;
输出所述发声体对应的声音信息和所述视觉图像信息。The sound information corresponding to the sounding body and the visual image information are output.
本发明实施例提供一种虚拟现实设备,包括:An embodiment of the present invention provides a virtual reality device, including:
获取单元,用于获取虚拟现实游戏对应的视觉图像信息;An obtaining unit, configured to acquire visual image information corresponding to the virtual reality game;
检测单元,用于检测所述获取单元获取的所述视觉图像信息中当前游戏玩家预定范围内是否存在发声体;a detecting unit, configured to detect whether a sounding body exists in a predetermined range of the current game player in the visual image information acquired by the acquiring unit;
所述获取单元,还用于若所述检测单元检测所述视觉图像信息中当前游戏玩家预定范围内存在发声体,则获取所述发声体对应的声音信息;The acquiring unit is further configured to: if the detecting unit detects that a sounding body exists in a predetermined range of the current game player in the visual image information, acquire sound information corresponding to the sounding body;
输出单元,用于输出所述获取单元获取的所述发声体对应的声音信息和所述视觉图像信息。And an output unit, configured to output sound information corresponding to the sounding body and the visual image information acquired by the acquiring unit.
本发明实施例提供一种电子设备,包括:An embodiment of the present invention provides an electronic device, including:
至少一个处理器;以及At least one processor;
与所述至少一个处理器通信连接的存储器;其中,a memory communicatively coupled to the at least one processor; wherein
所述存储器存储有可被所述至少一个处理器执行的指令,所述指令被所述至少一个处理器执行,以使所述至少一个处理器能够:The memory stores instructions executable by the at least one processor, the instructions being executed by the at least one processor to enable the at least one processor to:
获取虚拟现实游戏对应的视觉图像信息;Obtaining visual image information corresponding to the virtual reality game;
检测所述视觉图像信息中当前游戏玩家预定范围内是否存在发声体;Detecting whether there is a sounding body within a predetermined range of the current game player in the visual image information;
若存在发声体,则获取所述发声体对应的声音信息;Acquiring sound information corresponding to the sounding body if there is a sounding body;
输出所述视觉图像信息和所述发声体对应的声音信息。The visual image information and the sound information corresponding to the sounding body are output.
本发明实施例提供一种非暂态计算机可读存储介质,所述非暂态计算机可读存储介质存储计算机指令,所述计算机指令用于使计算机执行以下操作:Embodiments of the present invention provide a non-transitory computer readable storage medium storing computer instructions for causing a computer to perform the following operations:
获取虚拟现实游戏对应的视觉图像信息;Obtaining visual image information corresponding to the virtual reality game;
检测所述视觉图像信息中当前游戏玩家预定范围内是否存在发声体;Detecting whether there is a sounding body within a predetermined range of the current game player in the visual image information;
若存在发声体,则获取所述发声体对应的声音信息;Acquiring sound information corresponding to the sounding body if there is a sounding body;
输出所述视觉图像信息和所述发声体对应的声音信息。The visual image information and the sound information corresponding to the sounding body are output.
本发明实施例提供一种计算机程序产品,所述计算机程序产品包括存储在非暂态计算机可读存储介质上的计算机程序,所述计算机程序包括程序指令, 当所述程序指令被计算机执行时,使所述计算机执行以下操作:An embodiment of the present invention provides a computer program product, the computer program product comprising a computer program stored on a non-transitory computer readable storage medium, the computer program comprising program instructions, When the program instructions are executed by a computer, the computer is caused to perform the following operations:
获取虚拟现实游戏对应的视觉图像信息;Obtaining visual image information corresponding to the virtual reality game;
检测所述视觉图像信息中当前游戏玩家预定范围内是否存在发声体;Detecting whether there is a sounding body within a predetermined range of the current game player in the visual image information;
若存在发声体,则获取所述发声体对应的声音信息;Acquiring sound information corresponding to the sounding body if there is a sounding body;
输出所述视觉图像信息和所述发声体对应的声音信息。The visual image information and the sound information corresponding to the sounding body are output.
本发明实施例提供的一种虚拟现实游戏处理方法及设备,首先获取虚拟现实游戏对应的视觉图像信息;检测所述视觉图像信息中当前游戏玩家预定范围内是否存在发声体;若存在,则获取所述发声体对应的声音;输出所述发声体对应的声音和所述视觉图像信息。与目前仅输出虚拟现实游戏对应的视觉图像信息相比,本发明通过输出当前游戏玩家预定范围内发声体对应的声音以及所述视觉图像信息,能够实现用户根据视觉图像信息观察以及根据声音信息判断游戏局势,从而能够提升虚拟游戏体验,进而能够提升虚拟现实沉浸感。The virtual reality game processing method and device provided by the embodiment of the present invention firstly acquire visual image information corresponding to the virtual reality game; and detect whether there is a sounding body within a predetermined range of the current game player in the visual image information; if yes, obtain a sound corresponding to the sounding body; outputting a sound corresponding to the sounding body and the visual image information. Compared with the visual image information corresponding to the current output only of the virtual reality game, the present invention can realize the user's observation according to the visual image information and the sound information according to the sound corresponding to the sounding body within the predetermined range of the current game player and the visual image information. The game situation, which can enhance the virtual game experience, and thus enhance the virtual reality immersion.
【附图说明】[Description of the Drawings]
为了更清楚地说明本发明实施例或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作一简单地介绍,显而易见地,下面描述中的附图是本发明的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, a brief description of the drawings used in the embodiments or the prior art description will be briefly described below. Obviously, the drawings in the following description It is a certain embodiment of the present invention, and other drawings can be obtained from those skilled in the art without any creative work.
图1为本发明实施例提供的一种虚拟现实游戏处理方法流程图;1 is a flowchart of a virtual reality game processing method according to an embodiment of the present invention;
图2为本发明实施例提供的另一种虚拟现实游戏处理方法流程图;2 is a flowchart of another virtual reality game processing method according to an embodiment of the present invention;
图3为本发明实施例提供的一种虚拟现实设备结构示意图;FIG. 3 is a schematic structural diagram of a virtual reality device according to an embodiment of the present disclosure;
图4为本发明实施例提供的另一种虚拟现实设备结构示意图;以及4 is a schematic structural diagram of another virtual reality device according to an embodiment of the present invention;
图5为本发明实施例所述应用于所述虚拟现实游戏处理方法的电子设备的硬件示意图。FIG. 5 is a schematic diagram of hardware of an electronic device applied to the virtual reality game processing method according to an embodiment of the present invention.
【具体实施方式】 【detailed description】
为使本发明实施例的目的、技术方案和优点更加清楚,下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例是本发明一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有作出创造性劳动前提下所获得的所有其他实施例,都属于本发明保护的范围。The technical solutions in the embodiments of the present invention will be clearly and completely described in conjunction with the drawings in the embodiments of the present invention. It is a partial embodiment of the invention, and not all of the embodiments. All other embodiments obtained by those skilled in the art based on the embodiments of the present invention without creative efforts are within the scope of the present invention.
本发明实施例提供了一种虚拟现实游戏处理方法,如图1所示,所述方法包括:The embodiment of the invention provides a virtual reality game processing method. As shown in FIG. 1 , the method includes:
101、获取虚拟现实游戏对应的视觉图像信息。101. Acquire visual image information corresponding to the virtual reality game.
其中,用户通过观看视觉图像信息可以观察游戏局势,然后根据游戏局势做出相应的动作。Among them, the user can observe the game situation by watching the visual image information, and then make corresponding actions according to the game situation.
对于本发明实施例,可以在虚拟现实设备接收到开启指令并且根据接收到的虚拟现实游戏体验指令,进入到虚拟现实游戏时,获取虚拟现实游戏对应的视觉图像信息。For the embodiment of the present invention, the virtual reality device may receive the open command and obtain the visual image information corresponding to the virtual reality game when entering the virtual reality game according to the received virtual reality game experience instruction.
102、检测视觉图像信息中当前游戏玩家预定范围内是否存在发声体。102. Detect whether there is a sounding body within a predetermined range of the current game player in the visual image information.
其中,当前游戏玩家可以为第一人称游戏玩家,例如,用户A佩戴虚拟现实设备B进行虚拟现实游戏的体验,在虚拟现实设备B对应的虚拟现实游戏中用户A为第一人称游戏玩家,即当前游戏玩家。The current game player may be a first-person game player, for example, the user A wears the virtual reality device B to perform the virtual reality game experience. In the virtual reality game corresponding to the virtual reality device B, the user A is the first-person game player, that is, the current game. Player.
需要说明的是,所述预定范围可以根据用户的需求进行设置,也可以为根据虚拟现实游戏的游戏规则进行设置,本发明实施例不做限定。例如,预定范围可以为以当前游戏玩家为中心的0.5米内,也可以为以当前游戏玩家为中心的1米内。It should be noted that the predetermined range may be set according to the user's needs, or may be set according to the game rules of the virtual reality game, which is not limited by the embodiment of the present invention. For example, the predetermined range may be within 0.5 meters centered on the current game player or within 1 meter centered on the current game player.
所述发声体可以为虚拟现实游戏中任何能够发出声音的对象,如发声物体、动物或者人。The sounding body may be any object capable of emitting sound in a virtual reality game, such as a sounding object, an animal or a person.
103、若当前游戏玩家预定范围内存在发声体,则获取发声体对应的声音信息。103. If the current game player has a sounding body within a predetermined range, the sound information corresponding to the sounding body is obtained.
其中,不同的发声体对应的声音不同。例如,流水的声音为“哗啦啦”,滴 水的声音为“嗒、嗒、嗒…”。Among them, the sounds corresponding to different sounding bodies are different. For example, the sound of running water is “哗啦啦”, drops The sound of water is "嗒, 嗒, 嗒...".
此外,所述发声体对应的声音信息可以为预先存储的,预先存储的声音信息可以为在现实中发声体发出声音时采集的,也可以为根据发声体的特征模拟合成的,本发明实施例不做限定。In addition, the sound information corresponding to the sounding body may be pre-stored, and the sound information stored in advance may be collected when the sounding body emits sound in reality, or may be simulated and synthesized according to the characteristics of the sounding body, and the embodiment of the present invention Not limited.
例如,若发声体为狼,发声体对应的声音为狼吼叫时采集的声音、若发声体为狗,发声体对应的声音为狗叫时采集的声音,若发声体为根据游戏场景模拟出来的怪兽,发声体的声音可以为根据采集的不同动物叫声模拟合成的。For example, if the sounding body is a wolf, the sound corresponding to the sounding body is the sound collected when the wolf is screaming, and if the sounding body is a dog, the sound corresponding to the sounding body is the sound collected when the dog is called, and if the sounding body is simulated according to the game scene, The monster, the sound of the sounding body can be simulated and synthesized according to the different animal sounds collected.
104、输出虚拟现实游戏对应的视觉图像信息和发声体对应的声音信息。104. Output visual image information corresponding to the virtual reality game and sound information corresponding to the sounding body.
对于本发明实施例,通过输出当前游戏玩家预定范围内发声体对应的声音以及所述视觉图像信息,能够实现用户根据视觉图像信息观察以及根据声音信息判断游戏局势,克服游戏局势观察过程中的局限,从而能够提升虚拟游戏体验,进而能够提升虚拟现实沉浸感。For the embodiment of the present invention, by outputting the sound corresponding to the sounding body within the predetermined range of the current game player and the visual image information, the user can observe the visual image information and judge the game situation according to the sound information, thereby overcoming the limitation in the game situation observation process. In order to enhance the virtual game experience, and thus enhance the virtual reality immersion.
本发明实施例提供的一种虚拟现实游戏处理方法,首先获取虚拟现实游戏对应的视觉图像信息;检测所述视觉图像信息中当前游戏玩家预定范围内是否存在发声体;若存在,则获取所述发声体对应的声音;输出所述发声体对应的声音和所述视觉图像信息。与目前仅输出虚拟现实游戏对应的视觉图像信息相比,本发明通过输出当前游戏玩家预定范围内发声体对应的声音以及所述视觉图像信息,能够实现用户根据视觉图像信息观察以及根据声音信息判断游戏局势,从而能够提升虚拟游戏体验,进而能够提升虚拟现实沉浸感。The virtual reality game processing method provided by the embodiment of the present invention firstly acquires visual image information corresponding to the virtual reality game; and detects whether there is a sounding body within a predetermined range of the current game player in the visual image information; if yes, acquiring the a sound corresponding to the sounding body; outputting the sound corresponding to the sounding body and the visual image information. Compared with the visual image information corresponding to the current output only of the virtual reality game, the present invention can realize the user's observation according to the visual image information and the sound information according to the sound corresponding to the sounding body within the predetermined range of the current game player and the visual image information. The game situation, which can enhance the virtual game experience, and thus enhance the virtual reality immersion.
本发明实施例提供了另一种虚拟现实游戏处理方法,如图2所示,所述方法包括:Another embodiment of the present invention provides a virtual reality game processing method. As shown in FIG. 2, the method includes:
201、获取虚拟现实游戏对应的视觉图像信息。201. Acquire visual image information corresponding to the virtual reality game.
202、检测所述视觉图像信息中当前游戏玩家预定范围内是否存在发声体。若当前游戏玩家预定范围内存在发声体,则执行步骤203和204;若当前游戏玩家预定范围内不存在发声体,则执行步骤205和206。202. Detect whether there is a sounding body within a predetermined range of the current game player in the visual image information. If the current game player has a sounding body within the predetermined range, steps 203 and 204 are performed; if the current game player does not have the sounding body within the predetermined range, steps 205 and 206 are performed.
203、获取发声体对应的声音信息。 203. Acquire sound information corresponding to the sounding body.
对于本发明实施例,步骤203具体可以为:获取所述发声体距离所述当前游戏玩家的方位信息;根据所述方位信息,确定所述发声体对应的声音信息。For the embodiment of the present invention, the step 203 may be: acquiring the orientation information of the sounding body from the current game player; and determining the sound information corresponding to the sounding body according to the orientation information.
其中,不同的所述方位信息对应的声音信息不同,如当发声体为流水时,远处的流水与近处的流水的声音不同。当发声体对应的声音为脚步声时,远处的脚步声与近处的脚步声的声音不同。The sound information corresponding to the different orientation information is different. For example, when the sounding body is running water, the sound of the distant water is different from the sound of the near flowing water. When the sound corresponding to the sounding body is the footstep sound, the far footstep sound is different from the sound of the nearby footstep sound.
需要说明的是,在虚拟现实设备中可以预先保存当前游戏玩家预定范围可能存在的不同发声体,所述发声体对应的不同方位信息以及所述方位信息分别对应的声音。当获取到所述发声体距离所述当前游戏玩家的方位信息时,直接根据方位信息,查询所述发声体对应的声音信息。It should be noted that, in the virtual reality device, different sounding bodies that may exist in the predetermined range of the current game player may be pre-stored, and the different orientation information corresponding to the sounding body and the sound corresponding to the orientation information respectively. When the orientation information of the current game player is obtained from the sounding body, the sound information corresponding to the sounding body is directly queried according to the orientation information.
对于本发明实施例,步骤203还具体可以为:获取所述发声体当前的运动状态信息;根据所述运动状态信息,确定所述发声体对应的声音信息。For the embodiment of the present invention, the step 203 may be specifically: acquiring current motion state information of the sounding body; and determining sound information corresponding to the sounding body according to the motion state information.
其中,不同的所述运动状态信息对应的声音信息不同,如当发声体为车辆时,开的快的汽车与开的慢的汽车声音不同。当发声体对应的声音为脚步声时,用力走的脚步声与轻走的脚步声不同。The sound information corresponding to the different motion state information is different. For example, when the sounding body is a vehicle, the fast car that is turned on is different from the sound of the slow car. When the sound corresponding to the sounding body is the footstep sound, the footsteps that are forced to move are different from the footsteps that are lightly walked.
需要说明的是,在虚拟现实设备中可以预先保存当前游戏玩家预定范围可能存在的不同发声体,所述发声体对应的不同运动状态信息以及所述运动状态信息分别对应的声音。当获取到所述发声体当前的运动状态信息时,直接根据运动状态信息,查询所述发声体对应的声音信息。It should be noted that, in the virtual reality device, different sounding bodies that may exist in the predetermined range of the current game player may be pre-stored, and the different motion state information corresponding to the sounding body and the sound corresponding to the motion state information respectively. When the current motion state information of the sounding body is obtained, the sound information corresponding to the sounding body is directly queried according to the motion state information.
204、输出虚拟现实游戏对应的视觉图像信息和发声体对应的声音信息。204. Output visual image information corresponding to the virtual reality game and sound information corresponding to the sounding body.
对于本发明实施例,通过输出当前游戏玩家预定范围内发声体对应的声音以及所述视觉图像信息,能够实现用户根据视觉图像信息观察以及根据声音信息判断游戏局势,克服游戏局势观察过程中的局限,从而能够提升虚拟游戏体验,进而能够提升虚拟现实备沉浸感。For the embodiment of the present invention, by outputting the sound corresponding to the sounding body within the predetermined range of the current game player and the visual image information, the user can observe the visual image information and judge the game situation according to the sound information, thereby overcoming the limitation in the game situation observation process. In order to enhance the virtual game experience, and thus enhance the immersion of virtual reality.
对于本发明实施例,所述输出所述发声体对应的声音具体可以为:通过全景声方式,输出所述发声体对应的声音。For the embodiment of the present invention, the outputting the sound corresponding to the sounding body may be: outputting the sound corresponding to the sounding body by the panoramic sound mode.
其中,全景声方式是一种采用面向对象的混音,通过基于声道的声音内容 对独立的音效元素进行分层的音频输出方式,能够提供给当前游戏玩家全方位被声音包围的感觉。对于本发明实施例,通过全景声方式,输出所述发声体对应的声音,能够进一步地提升虚拟游戏体验,进而进一步地提升虚拟现实备沉浸感。Among them, the panoramic sound mode is an object-oriented mixing, through channel-based sound content Layered audio output for independent sound elements provides the current game player with a full range of sound surrounds. In the embodiment of the present invention, by outputting the sound corresponding to the sounding body by the panoramic sound mode, the virtual game experience can be further improved, thereby further improving the virtual reality preparation immersion.
205、获取当前游戏玩家对应的声音信息。205. Acquire sound information corresponding to the current game player.
其中,所述当前游戏玩家对应的声音信息可以为当前游戏玩家对应的喘气声,也可以为游戏玩家对应的哈欠声,本发明实施例不做限定。The sound information corresponding to the current game player may be the panting sound corresponding to the current game player, or may be the yoke sound corresponding to the game player, which is not limited in the embodiment of the present invention.
206、输出虚拟现实游戏对应的视觉图像信息和当前游戏玩家对应的声音信息。206. Output visual image information corresponding to the virtual reality game and sound information corresponding to the current game player.
对于本发明实施例,通过输出当前游戏玩家对应的声音信息,能够让用户感觉更真实,提升虚拟游戏体验,进而提升虚拟现实备沉浸感。For the embodiment of the present invention, by outputting the sound information corresponding to the current game player, the user can feel more realistic, enhance the virtual game experience, and further improve the virtual reality preparation immersion.
本发明实施例提供的一种虚拟现实游戏处理方法,首先获取虚拟现实游戏对应的视觉图像信息;检测所述视觉图像信息中当前游戏玩家预定范围内是否存在发声体;若存在,则获取所述发声体对应的声音;输出所述发声体对应的声音和所述视觉图像信息。与目前仅输出虚拟现实游戏对应的视觉图像信息相比,本发明通过输出当前游戏玩家预定范围内发声体对应的声音以及所述视觉图像信息,能够实现用户根据视觉图像信息观察以及根据声音信息判断游戏局势,从而能够提升虚拟游戏体验,进而能够提升虚拟现实沉浸感。The virtual reality game processing method provided by the embodiment of the present invention firstly acquires visual image information corresponding to the virtual reality game; and detects whether there is a sounding body within a predetermined range of the current game player in the visual image information; if yes, acquiring the a sound corresponding to the sounding body; outputting the sound corresponding to the sounding body and the visual image information. Compared with the visual image information corresponding to the current output only of the virtual reality game, the present invention can realize the user's observation according to the visual image information and the sound information according to the sound corresponding to the sounding body within the predetermined range of the current game player and the visual image information. The game situation, which can enhance the virtual game experience, and thus enhance the virtual reality immersion.
进一步地,作为图1的具体实现,本发明实施例还提供了一种虚拟现实设备,如图3所示,所述设备包括:获取单元31、检测单元32、输出单元33。Further, as a specific implementation of FIG. 1, the embodiment of the present invention further provides a virtual reality device. As shown in FIG. 3, the device includes: an obtaining unit 31, a detecting unit 32, and an output unit 33.
所述获取单元31,用于获取虚拟现实游戏对应的视觉图像信息。获取单元31是本虚拟现实设备中获取虚拟现实游戏对应的视觉图像信息的功能模块。The acquiring unit 31 is configured to acquire visual image information corresponding to the virtual reality game. The obtaining unit 31 is a functional module for acquiring visual image information corresponding to the virtual reality game in the virtual reality device.
所述检测单元32,用于检测所述获取单元31获取的所述视觉图像信息中当前游戏玩家预定范围内是否存在发声体。检测单元32是本虚拟现实设备中检测当前游戏玩家预定范围内是否存在发声体的功能模块。The detecting unit 32 is configured to detect whether a sounding body exists in a predetermined range of the current game player in the visual image information acquired by the acquiring unit 31. The detecting unit 32 is a functional module in the virtual reality device that detects whether a sounding body exists within a predetermined range of the current game player.
所述获取单元31,还用于若所述检测单元32检测所述视觉图像信息中当前 游戏玩家预定范围内存在发声体,则获取所述发声体对应的声音信息。所述获取单元31还是本虚拟现实设备中获取所述发声体对应的声音信息的功能模块。The obtaining unit 31 is further configured to: if the detecting unit 32 detects the current information in the visual image information When the game player has a sounding body within a predetermined range, the sound information corresponding to the sounding body is acquired. The acquiring unit 31 is also a function module for acquiring sound information corresponding to the sounding body in the virtual reality device.
所述输出单元33,用于输出所述获取单元获取的所述发声体对应的声音信息和所述视觉图像信息。所述输出单元33是本虚拟现实设备中输出所述发声体对应的声音信息和所述视觉图像信息的功能模块。The output unit 33 is configured to output sound information corresponding to the sounding body and the visual image information acquired by the acquiring unit. The output unit 33 is a functional module that outputs sound information corresponding to the sounding body and the visual image information in the virtual reality device.
需要说明的是,本发明实施例提供的一种虚拟现实设备所涉及各功能单元的其他相应描述,可以参考图1所示方法的对应描述,在此不再赘述。针对上述虚拟现实设备,凡是本发明实施例中使用到的各个单元模块的功能都可以通过硬件处理器(hardware processor)来实现。It should be noted that other corresponding descriptions of the functional units involved in the virtual reality device provided by the embodiment of the present invention may be referred to the corresponding description of the method shown in FIG. 1 , and details are not described herein again. For the above-mentioned virtual reality device, the functions of the respective unit modules used in the embodiments of the present invention can be implemented by a hardware processor.
本发明实施例提供的一种虚拟现实设备,首先获取虚拟现实游戏对应的视觉图像信息;检测所述视觉图像信息中当前游戏玩家预定范围内是否存在发声体;若存在,则获取所述发声体对应的声音;输出所述发声体对应的声音和所述视觉图像信息。与目前仅输出虚拟现实游戏对应的视觉图像信息相比,本发明通过输出当前游戏玩家预定范围内发声体对应的声音以及所述视觉图像信息,能够实现用户根据视觉图像信息观察以及根据声音信息判断游戏局势,从而能够提升虚拟游戏体验,进而能够提升虚拟现实沉浸感。A virtual reality device provided by an embodiment of the present invention first acquires visual image information corresponding to a virtual reality game; and detects whether a sounding body exists in a predetermined range of the current game player in the visual image information; if yes, acquiring the sounding body Corresponding sound; outputting the sound corresponding to the sounding body and the visual image information. Compared with the visual image information corresponding to the current output only of the virtual reality game, the present invention can realize the user's observation according to the visual image information and the sound information according to the sound corresponding to the sounding body within the predetermined range of the current game player and the visual image information. The game situation, which can enhance the virtual game experience, and thus enhance the virtual reality immersion.
进一步地,作为图2的具体实现,本发明实施例还提供了一种虚拟现实设备,如图4所示,所述设备包括:获取单元41、检测单元42、输出单元43。Further, as a specific implementation of FIG. 2, an embodiment of the present invention further provides a virtual reality device. As shown in FIG. 4, the device includes: an obtaining unit 41, a detecting unit 42, and an output unit 43.
所述获取单元41,用于获取虚拟现实游戏对应的视觉图像信息。获取单元41是本虚拟现实设备中获取虚拟现实游戏对应的视觉图像信息的功能模块。The acquiring unit 41 is configured to acquire visual image information corresponding to the virtual reality game. The obtaining unit 41 is a functional module for acquiring visual image information corresponding to the virtual reality game in the virtual reality device.
所述检测单元42,用于检测所述获取单元41获取的所述视觉图像信息中当前游戏玩家预定范围内是否存在发声体。检测单元42是本虚拟现实设备中检测当前游戏玩家预定范围内是否存在发声体的功能模块。The detecting unit 42 is configured to detect whether a sounding body exists in a predetermined range of the current game player in the visual image information acquired by the acquiring unit 41. The detecting unit 42 is a functional module in the virtual reality device that detects whether or not the present sounding body exists within a predetermined range of the current game player.
所述获取单元41,还用于若所述检测单元42检测所述视觉图像信息中当前游戏玩家预定范围内存在发声体,则获取所述发声体对应的声音信息。所述获取单元41还是本虚拟现实设备中获取所述发声体对应的声音信息的功能模块。 The acquiring unit 41 is further configured to: if the detecting unit 42 detects that a sounding body exists in a predetermined range of the current game player in the visual image information, acquire sound information corresponding to the sounding body. The acquiring unit 41 is also a function module for acquiring sound information corresponding to the sounding body in the virtual reality device.
所述输出单元43,用于输出所述获取单元获取的所述发声体对应的声音信息和所述视觉图像信息。所述输出单元43是本虚拟现实设备中输出所述发声体对应的声音信息和所述视觉图像信息的功能模块。The output unit 43 is configured to output sound information corresponding to the sounding body and the visual image information acquired by the acquiring unit. The output unit 43 is a functional module that outputs sound information corresponding to the sounding body and the visual image information in the virtual reality device.
进一步地,所述获取单元41包括:获取模块4101和确定模块4102。Further, the obtaining unit 41 includes an obtaining module 4101 and a determining module 4102.
所述获取模块4101,用于获取所述发声体距离所述当前游戏玩家的方位信息。获取模块4101是本虚拟现实设备中获取所述发声体距离所述当前游戏玩家的方位信息的功能模块。The obtaining module 4101 is configured to acquire orientation information of the sounding body from the current game player. The obtaining module 4101 is a function module for acquiring the orientation information of the sounding body from the current game player in the virtual reality device.
所述确定模块4102,用于根据所述获取模块4101获取的所述方位信息,确定所述发声体对应的声音信息。确定模块4102是本虚拟现实设备中根据所述获取模块4101获取的所述方位信息,确定所述发声体对应的声音信息的功能模块。The determining module 4102 is configured to determine, according to the orientation information acquired by the acquiring module 4101, sound information corresponding to the sounding body. The determining module 4102 is a functional module that determines the sound information corresponding to the sounding body according to the orientation information acquired by the acquiring module 4101 in the virtual reality device.
所述获取模块4101,还用于获取所述发声体当前的运动状态信息。获取模块4101还是本虚拟现实设备中获取所述发声体当前的运动状态信息的功能模块。The acquiring module 4101 is further configured to acquire current motion state information of the sounding body. The obtaining module 4101 is also a function module for acquiring the current motion state information of the sounding body in the virtual reality device.
所述确定模块4102,还用于根据所述获取模块获取的所述运动状态信息,确定所述发声体对应的声音信息。确定模块4102还是本虚拟现实设备中根据所述获取模块4101获取的所述运动状态信息,确定所述发声体对应的声音信息的功能模块。The determining module 4102 is further configured to determine, according to the motion state information acquired by the acquiring module, sound information corresponding to the sounding body. The determining module 4102 is also a function module for determining the sound information corresponding to the sounding body according to the motion state information acquired by the acquiring module 4101 in the virtual reality device.
所述获取单元41,还用于若所述检测单元42检测所述视觉图像信息中当前游戏玩家预定范围内不存在发声体,则获取所述当前游戏玩家对应的声音。所述获取单元41还是本虚拟现实设备中获取所述当前游戏玩家对应的声音的功能模块。The acquiring unit 41 is further configured to: if the detecting unit 42 detects that the sounding body does not exist in the predetermined range of the current game player in the visual image information, acquire the sound corresponding to the current game player. The acquiring unit 41 is also a function module for acquiring the sound corresponding to the current game player in the virtual reality device.
所述输出单元43,具体用于通过全景声方式,输出所述获取单元41获取的所述发声体对应的声音。所述输出单元43具体还是通过全景声方式,输出所述获取单元41获取的所述发声体对应的声音的功能模块。The output unit 43 is specifically configured to output the sound corresponding to the sounding body acquired by the acquiring unit 41 by a panoramic sound mode. The output unit 43 specifically outputs a function module of the sound corresponding to the sounding body acquired by the acquiring unit 41 by a panoramic sound mode.
需要说明的是,本发明实施例提供的另一种虚拟现实设备所涉及各功能单元的其他相应描述,可以参考图2所示方法的对应描述,在此不再赘述。针对 上述虚拟现实设备,凡是本发明实施例中使用到的各个单元模块的功能都可以通过hardware processor来实现。It should be noted that other corresponding descriptions of the functional units involved in another virtual reality device provided by the embodiment of the present invention may be referred to the corresponding description of the method shown in FIG. 2, and details are not described herein again. For The functions of the above-mentioned virtual reality devices, which are used in the embodiments of the present invention, can be implemented by a hardware processor.
本发明实施例提供的另一种虚拟现实设备,首先获取虚拟现实游戏对应的视觉图像信息;检测所述视觉图像信息中当前游戏玩家预定范围内是否存在发声体;若存在,则获取所述发声体对应的声音;输出所述发声体对应的声音和所述视觉图像信息。与目前仅输出虚拟现实游戏对应的视觉图像信息相比,本发明通过输出当前游戏玩家预定范围内发声体对应的声音以及所述视觉图像信息,能够实现用户根据视觉图像信息观察以及根据声音信息判断游戏局势,从而能够提升虚拟游戏体验,进而能够提升虚拟现实沉浸感。Another virtual reality device provided by the embodiment of the present invention first acquires visual image information corresponding to the virtual reality game; and detects whether there is a sounding body within a predetermined range of the current game player in the visual image information; if yes, acquiring the sounding a sound corresponding to the body; outputting the sound corresponding to the sounding body and the visual image information. Compared with the visual image information corresponding to the current output only of the virtual reality game, the present invention can realize the user's observation according to the visual image information and the sound information according to the sound corresponding to the sounding body within the predetermined range of the current game player and the visual image information. The game situation, which can enhance the virtual game experience, and thus enhance the virtual reality immersion.
图5是本发明实施例提供的虚拟现实游戏处理方法的硬件结构示意图,如图所示,该设备包括一个或多个处理器510以及存储器520。以一个处理器510为例。该设备还可以包括:输入装置530和输出装置540。FIG. 5 is a schematic diagram of a hardware structure of a virtual reality game processing method according to an embodiment of the present invention. As shown, the device includes one or more processors 510 and a memory 520. Take a processor 510 as an example. The device may also include an input device 530 and an output device 540.
处理器510、存储器520、输入装置530和输出装置540可以通过总线或者其他方式连接,图5中以通过总线连接为例。The processor 510, the memory 520, the input device 530, and the output device 540 may be connected by a bus or other means, as exemplified by a bus connection in FIG.
存储器520作为一种非暂态计算机可读存储介质,可用于存储非暂态软件程序、非暂态计算机可执行程序以及模块。处理器510通过运行存储在存储器520中的非暂态软件程序、指令以及模块,从而执行电子设备的各种功能应用以及数据处理,即实现上述方法实施例的处理方法。The memory 520 is a non-transitory computer readable storage medium for storing non-transitory software programs, non-transitory computer executable programs, and modules. The processor 510 executes various functional applications and data processing of the electronic device by running non-transitory software programs, instructions, and modules stored in the memory 520, that is, the processing method of the above method embodiments.
存储器520可以包括存储程序区和存储数据区,其中,存储程序区可存储操作系统、至少一个功能所需要的应用程序;存储数据区可存储数据等。此外,存储器520可以包括高速随机存取存储器,还可以包括非暂态存储器,例如至少一个磁盘存储器件、闪存器件、或其他非暂态固态存储器件。在一些实施例中,存储器520可选包括相对于处理器510远程设置的存储器,这些远程存储器可以通过网络连接至处理装置。上述网络的实例包括但不限于互联网、企业内部网、局域网、移动通信网及其组合。The memory 520 may include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application required for at least one function; the storage data area may store data or the like. Moreover, memory 520 can include high speed random access memory, and can also include non-transitory memory, such as at least one magnetic disk storage device, flash memory device, or other non-transitory solid state storage device. In some embodiments, memory 520 can optionally include memory remotely located relative to processor 510, which can be connected to the processing device over a network. Examples of such networks include, but are not limited to, the Internet, intranets, local area networks, mobile communication networks, and combinations thereof.
输入装置530可接收输入的数字或字符信息,以及产生信号输入。输出装 置540可包括显示屏等显示设备。 Input device 530 can receive input digital or character information and generate a signal input. Output The set 540 can include a display device such as a display screen.
所述一个或者多个模块存储在所述存储器520中,当被所述一个或者多个处理器510执行时,能够:The one or more modules are stored in the memory 520 and, when executed by the one or more processors 510, are capable of:
获取虚拟现实游戏对应的视觉图像信息;Obtaining visual image information corresponding to the virtual reality game;
检测所述视觉图像信息中当前游戏玩家预定范围内是否存在发声体;Detecting whether there is a sounding body within a predetermined range of the current game player in the visual image information;
若存在发声体,则获取所述发声体对应的声音信息;Acquiring sound information corresponding to the sounding body if there is a sounding body;
输出所述视觉图像信息和所述发声体对应的声音信息。The visual image information and the sound information corresponding to the sounding body are output.
上述产品可执行本发明实施例所提供的方法,具备执行方法相应的功能模块和有益效果。未在本实施例中详尽描述的技术细节,可参见本发明实施例提供的方法。The above product can perform the method provided by the embodiment of the present invention, and has the corresponding functional modules and beneficial effects of the execution method. For technical details that are not described in detail in this embodiment, reference may be made to the method provided by the embodiments of the present invention.
本发明实施例提供了一种非暂态(非易失性)计算机存储介质,所述计算机存储介质存储有计算机可执行指令,该计算机可执行指令可执行:Embodiments of the present invention provide a non-transitory (non-volatile) computer storage medium storing computer-executable instructions executable by:
获取虚拟现实游戏对应的视觉图像信息;Obtaining visual image information corresponding to the virtual reality game;
检测所述视觉图像信息中当前游戏玩家预定范围内是否存在发声体;Detecting whether there is a sounding body within a predetermined range of the current game player in the visual image information;
若存在发声体,则获取所述发声体对应的声音信息;Acquiring sound information corresponding to the sounding body if there is a sounding body;
输出所述视觉图像信息和所述发声体对应的声音信息。The visual image information and the sound information corresponding to the sounding body are output.
本发明实施例提供了一种计算机程序产品,所述计算机程序产品包括存储在非暂态计算机可读存储介质上的计算机程序,所述计算机程序包括程序指令,当所述程序指令被计算机执行时,使所述计算机执行:Embodiments of the present invention provide a computer program product, the computer program product comprising a computer program stored on a non-transitory computer readable storage medium, the computer program comprising program instructions, when the program instructions are executed by a computer , causing the computer to execute:
获取虚拟现实游戏对应的视觉图像信息;Obtaining visual image information corresponding to the virtual reality game;
检测所述视觉图像信息中当前游戏玩家预定范围内是否存在发声体;Detecting whether there is a sounding body within a predetermined range of the current game player in the visual image information;
若存在发声体,则获取所述发声体对应的声音信息;Acquiring sound information corresponding to the sounding body if there is a sounding body;
输出所述视觉图像信息和所述发声体对应的声音信息。The visual image information and the sound information corresponding to the sounding body are output.
以上所描述的装置实施例仅仅是示意性的,其中所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。 可以根据实际的需要选择其中的部分或者全部模块来实现本实施例方案的目的。本领域普通技术人员在不付出创造性的劳动的情况下,即可以理解并实施。The device embodiments described above are merely illustrative, wherein the units described as separate components may or may not be physically separate, and the components displayed as units may or may not be physical units, ie may be located A place, or it can be distributed to multiple network units. Some or all of the modules may be selected according to actual needs to achieve the purpose of the solution of the embodiment. Those of ordinary skill in the art can understand and implement without deliberate labor.
通过以上的实施方式的描述,本领域的技术人员可以清楚地了解到各实施方式可借助软件加必需的通用硬件平台的方式来实现,当然也可以通过硬件。基于这样的理解,上述技术方案本质上或者说对现有技术做出贡献的部分可以以软件产品的形式体现出来,该计算机软件产品可以存储在计算机可读存储介质中,如ROM/RAM、磁碟、光盘等,包括若干指令用以使得一台计算机设备(可以是个人计算机,服务器,或者网络设备等)执行各个实施例或者实施例的某些部分所述的方法。Through the description of the above embodiments, those skilled in the art can clearly understand that the various embodiments can be implemented by means of software plus a necessary general hardware platform, and of course, by hardware. Based on such understanding, the above-described technical solutions may be embodied in the form of software products in essence or in the form of software products, which may be stored in a computer readable storage medium such as ROM/RAM, magnetic Discs, optical discs, etc., include instructions for causing a computer device (which may be a personal computer, server, or network device, etc.) to perform the methods described in various embodiments or portions of the embodiments.
最后应说明的是:以上实施例仅用以说明本发明的技术方案,而非对其限制;尽管参照前述实施例对本发明进行了详细的说明,本领域的普通技术人员应当理解:其依然可以对前述各实施例所记载的技术方案进行修改,或者对其中部分技术特征进行等同替换;而这些修改或者替换,并不使相应技术方案的本质脱离本发明各实施例技术方案的精神和范围。 It should be noted that the above embodiments are only used to illustrate the technical solutions of the present invention, and are not limited thereto; although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that The technical solutions described in the foregoing embodiments are modified, or the equivalents of the technical features are replaced. The modifications and substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the present invention.

Claims (13)

  1. 一种虚拟现实游戏处理方法,其特征在于,包括:A virtual reality game processing method, comprising:
    获取虚拟现实游戏对应的视觉图像信息;Obtaining visual image information corresponding to the virtual reality game;
    检测所述视觉图像信息中当前游戏玩家预定范围内是否存在发声体;Detecting whether there is a sounding body within a predetermined range of the current game player in the visual image information;
    若存在发声体,则获取所述发声体对应的声音信息;Acquiring sound information corresponding to the sounding body if there is a sounding body;
    输出所述视觉图像信息和所述发声体对应的声音信息。The visual image information and the sound information corresponding to the sounding body are output.
  2. 根据权利要求1所述的方法,其特征在于,所述获取所述发声体对应的声音信息包括:The method according to claim 1, wherein the acquiring the sound information corresponding to the sounding body comprises:
    获取所述发声体距离所述当前游戏玩家的方位信息;Obtaining the orientation information of the sounding body from the current game player;
    根据所述方位信息,确定所述发声体对应的声音信息。Determining sound information corresponding to the sounding body according to the orientation information.
  3. 根据权利要求1所述的方法,其特征在于,所述获取所述发声体对应的声音信息包括:The method according to claim 1, wherein the acquiring the sound information corresponding to the sounding body comprises:
    获取所述发声体当前的运动状态信息;Obtaining current motion state information of the sounding body;
    根据所述运动状态信息,确定所述发声体对应的声音信息。And determining sound information corresponding to the sounding body according to the motion state information.
  4. 根据权利要求1所述的方法,其特征在于,所述检测所述视觉图像信息中当前游戏玩家预定范围内是否存在发声体之后,所述方法还包括:The method according to claim 1, wherein the method further comprises: after detecting whether there is a sounding body in a predetermined range of the current game player in the visual image information, the method further comprising:
    若不存在发声体,则获取所述当前游戏玩家对应的声音;If there is no sounding body, acquiring a sound corresponding to the current game player;
    输出所述视觉图像信息和所述当前游戏玩家对应的声音。The visual image information and the sound corresponding to the current game player are output.
  5. 根据权利要求1-4任一项所述的方法,其特征在于,所述输出所述发声体对应的声音信息包括:The method according to any one of claims 1 to 4, wherein the outputting the sound information corresponding to the sounding body comprises:
    通过全景声方式,输出所述发声体对应的声音。The sound corresponding to the sounding body is output by the panoramic sound mode.
  6. 一种虚拟现实设备,其特征在于,包括:A virtual reality device, comprising:
    获取单元,用于获取虚拟现实游戏对应的视觉图像信息;An obtaining unit, configured to acquire visual image information corresponding to the virtual reality game;
    检测单元,用于检测所述获取单元获取的所述视觉图像信息中当前游戏玩 家预定范围内是否存在发声体;a detecting unit, configured to detect a current game play in the visual image information acquired by the acquiring unit Whether there is a sounding body within the predetermined range of the home;
    所述获取单元,还用于若所述检测单元检测所述视觉图像信息中当前游戏玩家预定范围内存在发声体,则获取所述发声体对应的声音信息;The acquiring unit is further configured to: if the detecting unit detects that a sounding body exists in a predetermined range of the current game player in the visual image information, acquire sound information corresponding to the sounding body;
    输出单元,用于输出所述获取单元获取的所述发声体对应的声音信息和所述视觉图像信息。And an output unit, configured to output sound information corresponding to the sounding body and the visual image information acquired by the acquiring unit.
  7. 根据权利要求6所述的虚拟现实设备,其特征在于,所述获取单元包括:The virtual reality device according to claim 6, wherein the obtaining unit comprises:
    获取模块,用于获取所述发声体距离所述当前游戏玩家的方位信息;An acquiring module, configured to acquire orientation information of the sounding body from the current game player;
    确定模块,用于根据所述获取模块获取的所述方位信息,确定所述发声体对应的声音信息。And a determining module, configured to determine, according to the orientation information acquired by the acquiring module, sound information corresponding to the sounding body.
  8. 根据权利要求6所述的虚拟现实设备,其特征在于,The virtual reality device according to claim 6, wherein
    所述获取模块,还用于获取所述发声体当前的运动状态信息;The acquiring module is further configured to acquire current motion state information of the sounding body;
    所述确定模块,还用于根据所述获取模块获取的所述运动状态信息,确定所述发声体对应的声音信息。The determining module is further configured to determine, according to the motion state information acquired by the acquiring module, sound information corresponding to the sounding body.
  9. 根据权利要求6所述的虚拟现实设备,其特征在于,The virtual reality device according to claim 6, wherein
    所述获取单元,还用于若所述检测单元检测所述视觉图像信息中当前游戏玩家预定范围内不存在发声体,则获取所述当前游戏玩家对应的声音。The acquiring unit is further configured to: if the detecting unit detects that the current game player does not have a sounding body within a predetermined range in the visual image information, acquire the sound corresponding to the current game player.
  10. 根据权利要求6-9任一项所述的虚拟现实设备,其特征在于,A virtual reality device according to any one of claims 6-9, characterized in that
    所述输出单元,具体用于通过全景声方式,输出所述获取单元获取的所述发声体对应的声音。The output unit is specifically configured to output, by using a panoramic sound mode, a sound corresponding to the sounding body acquired by the acquiring unit.
  11. 一种电子设备,包括:An electronic device comprising:
    至少一个处理器;以及At least one processor;
    与所述至少一个处理器通信连接的存储器;其中,a memory communicatively coupled to the at least one processor; wherein
    所述存储器存储有可被所述至少一个处理器执行的指令,所述指令被所述至少一个处理器执行,以使所述至少一个处理器能够:The memory stores instructions executable by the at least one processor, the instructions being executed by the at least one processor to enable the at least one processor to:
    获取虚拟现实游戏对应的视觉图像信息;Obtaining visual image information corresponding to the virtual reality game;
    检测所述视觉图像信息中当前游戏玩家预定范围内是否存在发声体; Detecting whether there is a sounding body within a predetermined range of the current game player in the visual image information;
    若存在发声体,则获取所述发声体对应的声音信息;Acquiring sound information corresponding to the sounding body if there is a sounding body;
    输出所述视觉图像信息和所述发声体对应的声音信息。The visual image information and the sound information corresponding to the sounding body are output.
  12. 一种非暂态计算机可读存储介质,其特征在于:所述非暂态计算机可读存储介质存储计算机指令,所述计算机指令用于使计算机执行以下操作:A non-transitory computer readable storage medium, characterized in that said non-transitory computer readable storage medium stores computer instructions for causing a computer to:
    获取虚拟现实游戏对应的视觉图像信息;Obtaining visual image information corresponding to the virtual reality game;
    检测所述视觉图像信息中当前游戏玩家预定范围内是否存在发声体;Detecting whether there is a sounding body within a predetermined range of the current game player in the visual image information;
    若存在发声体,则获取所述发声体对应的声音信息;Acquiring sound information corresponding to the sounding body if there is a sounding body;
    输出所述视觉图像信息和所述发声体对应的声音信息。The visual image information and the sound information corresponding to the sounding body are output.
  13. 一种计算机程序产品,所述计算机程序产品包括存储在非暂态计算机可读存储介质上的计算机程序,所述计算机程序包括程序指令,当所述程序指令被计算机执行时,使所述计算机执行以下操作:A computer program product comprising a computer program stored on a non-transitory computer readable storage medium, the computer program comprising program instructions that, when executed by a computer, cause the computer to execute The following operations:
    获取虚拟现实游戏对应的视觉图像信息;Obtaining visual image information corresponding to the virtual reality game;
    检测所述视觉图像信息中当前游戏玩家预定范围内是否存在发声体;Detecting whether there is a sounding body within a predetermined range of the current game player in the visual image information;
    若存在发声体,则获取所述发声体对应的声音信息;Acquiring sound information corresponding to the sounding body if there is a sounding body;
    输出所述视觉图像信息和所述发声体对应的声音信息。 The visual image information and the sound information corresponding to the sounding body are output.
PCT/CN2016/109554 2016-04-26 2016-12-13 Processing method and device for virtual reality games WO2017185762A1 (en)

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